Hello, it's me again.
Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.
[]
@Slayed:
I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual account right now). Your behaviour towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.
Lasse wrote:
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song
banned wrote:
zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150
Yoshikawa Hoshi wrote:
it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...
You are basically admitting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it.
[]
00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there.
[]
00:38:197 - normal-hitwhistle is extremely loud for what the music can support. Current volume is a bit too much for it. Try around 30% for something more logical, instead.
[]
00:52:376 - Why is the most important beat of this stream being completely ignored by the repeater of a 1/4 slider? You could even make
http://i.imgur.com/0AthrZp.jpg and have a jump on the white tick and it would actually make more sense in every possible aspect of the song and the difficulty.
[]
00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing.
[]
00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that.
[]
01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats.
01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play.
[]
01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.
banned wrote:
thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section.
[]
01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals.
[]
01:12:227 (3,4,1) -
banned wrote:
its easy tho so its k
No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern.
[]
01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern.
[]
On a side note, do not compare other people's maps with your creations.
banned wrote:
when lasse talks about visuals k_hand:
is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar.
Sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as
http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.
[]
Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).
Good luck with further processing, both of you.