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MYTH & ROID - Paradisus-Paradoxum

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Topic Starter
wajinshu
This beatmap was submitted using in-game submission on 4 июня 2017 г. at 17:46:34

Artist: MYTH & ROID
Title: Paradisus-Paradoxum
Source: Re:ゼロから始める異世界生活
Tags: second opening re: zero kara hajimeru isekai seikatsu life in a different world from kalibe fcl tv size taeyang shmiklak slayed yoshikawa hoshi marvollo m_a_r_v_o_l_l_o
BPM: 201
Filesize: 14111kb
Play Time: 01:27
Difficulties Available:
  1. COLLAB NORMAL (2,08 stars, 149 notes)
  2. FCL'S EXTRA (5,46 stars, 380 notes)
  3. HARD (3,55 stars, 245 notes)
  4. KALIBE'S INSANE (4,62 stars, 291 notes)
  5. SHMIK'S EASY (1,27 stars, 58 notes)
  6. SLAYED'S ADVANCED (2,71 stars, 194 notes)
  7. SLAYED'S EXTREME (5,78 stars, 299 notes)
  8. STANDARD (1,79 stars, 127 notes)
  9. TAEYANG'S RETURN BY DEATH (6,57 stars, 425 notes)
Download: MYTH & ROID - Paradisus-Paradoxum
Information: Scores/Beatmap Listing
---------------
#5
Since second Slayed's account (Yoshikawa Hoshi) has been banned, I decided to take his set
Easy - Shmiklak
Standart - me
Collab Normal - Slayed and me
Advanced - Slayed
Hard - me
Insane - Kalibe
Extra - FCL
Expert - Slayed
RETURN BY DEATH - Taeyang
SB and HS by Taeyаng
Shmiklak
*insert meme turtle here*
Nattu
Привет!

collab st and nm
21:28 Nattu: в пм мод будет
21:29 wajinshu: ну ты пиши а потом запости
21:29 wajinshu: чвв
21:29 wajinshu: я ща историю делаю
21:30 Nattu: 00:39:540 (1,2) - не очень нравится это касание слайдеров
21:30 Nattu: 2 вроде изогнут, но это не заметно почти, попробуй выгнуть чуть-чуть, чтобы не касался 1
21:31 Nattu: 00:53:272 (4,1) - дс = 1.1
21:36 Nattu: больше ничего не нашел
21:38 Nattu: 00:34:466 (2,3,1) - такое точно нормально для нормала?)
21:39 Nattu: 00:35:958 (1,1) - http://puu.sh/rpI0c/ee9cc91454.jpg
21:39 Nattu: бланкет поправь
21:40 Nattu: 00:45:510 (1) - какой-то стронг слайдер
21:42 Nattu: 00:49:690 (4,1) - не самый красивый бланкет (http://puu.sh/rpIcB/eb5eb20290.jpg)
21:47 Nattu: 00:58:496 (4) - не знаю, правильно ли то, что этот бланкет был сделан не по аппроачу http://puu.sh/rpIud/a9a9a86b97.jpg
21:47 Nattu: хотя может быть так лучше
21:50 Nattu: вроде все
21:50 Nattu: удачи с картой :)

Держи звездочку :)
619
Greeting!
From wajinshu part IRC request

Collab STANDART (wajinshu part)

  1. Странное расположение нк во всей диффе, может так и задумано, но смотрится не очень
  2. 00:47:899 (3) - Я думаю, нк тут стоит, потому что новый куплет в песне
  3. 00:49:093 (1) - Чуток плавнее его сделай
  4. 00:53:272 (4,1) - Визуально, они расположены слишком близко, было бы здорово что-нибудь придумать с 00:52:675 (3,4) - (Может быть, ниже их подвинуть)
  5. 00:55:063 (3) - Нижний слайдерпоинт на x:473 y:298 (Смотрится лучше имхо)
  6. 00:59:242 - Можно было бы сделать 1\1 слайдер и обеззвучить его
  7. 01:02:227 (1) - Было бы красивее, если бы он был круглым и с бланкетом
  8. 01:02:227 (1,2) - Более чем уверен, что такое изменение ритма собьёт с толку новичков
  9. 01:07:003 (1) - Предлагаю поправить его так http://puu.sh/rpI5j/7d38920d43.jpg, либо сама ровнее сделай.
  10. 01:11:779 (1,2) - ^ Такой же ритм
  11. 01:14:167 (1,3) - Закругли их https://osu.ppy.sh/ss/6193145
  12. 01:16:555 (1) - Можно импрувнуть бланкет
Collab NM (wajinshu part)

  1. Чому спейсинг такой маленький во всей диффе?
  2. 00:50:287 (1) - Бланкет, и вообще слайдер можно плавнее и красивее сделать
  3. 01:07:003 (1) - Попробуй сделать его симметричным, мне лично не нравится его форма
  4. 01:11:182 (6) - ctrl+h и бланкет пожалуйста)
  5. 01:12:227 (2,3) - Бланкет
  6. 01:25:958 (1) - Попробуй ноту и 1\2 слайдер, лично для меня смотрится лучше
  7. 01:27:899 (7) - Звук заканчивается на 01:28:496 -
Удачи с ранком!
Topic Starter
wajinshu

[Panda619] wrote:

Greeting!
From wajinshu part IRC request

Collab STANDART (wajinshu part)

  1. Странное расположение нк во всей диффе, может так и задумано, но смотрится не очень
  2. 00:47:899 (3) - Я думаю, нк тут стоит, потому что новый куплет в песне Да
  3. 00:49:093 (1) - Чуток плавнее его сделай Как-то сделала
  4. 00:53:272 (4,1) - Визуально, они расположены слишком близко, было бы здорово что-нибудь придумать с 00:52:675 (3,4) - (Может быть, ниже их подвинуть) Придумала новую форму!
  5. 00:55:063 (3) - Нижний слайдерпоинт на x:473 y:298 (Смотрится лучше имхо) А мне итак нравится
  6. 00:59:242 - Можно было бы сделать 1\1 слайдер и обеззвучить его Не
  7. 01:02:227 (1) - Было бы красивее, если бы он был круглым и с бланкетом Ага
  8. 01:02:227 (1,2) - Более чем уверен, что такое изменение ритма собьёт с толку новичков Это почти читается так же как 1/1 рит почти.....
  9. 01:07:003 (1) - Предлагаю поправить его так http://puu.sh/rpI5j/7d38920d43.jpg, либо сама ровнее сделай. Ух, слайдер арты
  10. 01:11:779 (1,2) - ^ Такой же ритм ^
  11. 01:14:167 (1,3) - Закругли их https://osu.ppy.sh/ss/6193145 Да ну
  12. 01:16:555 (1) - Можно импрувнуть бланкет Можно
Collab NM (wajinshu part)

  1. Чому спейсинг такой маленький во всей диффе?
  2. 00:50:287 (1) - Бланкет, и вообще слайдер можно плавнее и красивее сделать Я пыталась
  3. 01:07:003 (1) - Попробуй сделать его симметричным, мне лично не нравится его форма Сделала форму другой, я не умею в арты
  4. 01:11:182 (6) - ctrl+h и бланкет пожалуйста) Для флоу будет лучше так как есть )
  5. 01:12:227 (2,3) - Бланкет Шота пофиксила его
  6. 01:25:958 (1) - Попробуй ноту и 1\2 слайдер, лично для меня смотрится лучше Скрипки идет вместе с вокалом
  7. 01:27:899 (7) - Звук заканчивается на 01:28:496 - В Стандарте так же заканчивается (:
Удачи с ранком!
Дякую!
Topic Starter
wajinshu

Nattu wrote:

Привет!

collab st and nm
21:28 Nattu: в пм мод будет
21:29 wajinshu: ну ты пиши а потом запости
21:29 wajinshu: чвв
21:29 wajinshu: я ща историю делаю
21:30 Nattu: 00:39:540 (1,2) - не очень нравится это касание слайдеров [b][color=#00BFBF]Это так нужно =w= [/color][/b]
21:30 Nattu: 2 вроде изогнут, но это не заметно почти, попробуй выгнуть чуть-чуть, чтобы не касался 1
21:31 Nattu: 00:53:272 (4,1) - дс = 1.1 [b][color=#00BF00]упс[/color][/b]
21:36 Nattu: больше ничего не нашел
21:38 Nattu: 00:34:466 (2,3,1) - такое точно нормально для нормала?) [b][color=#00BFBF]Нормально тут все[/color][/b]
21:39 Nattu: 00:35:958 (1,1) - http://puu.sh/rpI0c/ee9cc91454.jpg [b][color=#00BFBF]xdd[/color][/b]
21:39 Nattu: бланкет поправь
21:40 Nattu: 00:45:510 (1) - какой-то стронг слайдер [b][color=#00BFBF]Не поняла xd[/color][/b]
21:42 Nattu: 00:49:690 (4,1) - не самый красивый бланкет (http://puu.sh/rpIcB/eb5eb20290.jpg) [b][color=#00BFBF]Я пыталась qwq[/color][/b]
21:47 Nattu: 00:58:496 (4) - не знаю, правильно ли то, что этот бланкет был сделан не по аппроачу http://puu.sh/rpIud/a9a9a86b97.jpg [b][color=#00BF00]Фиксанула[/color][/b]
21:47 Nattu: хотя может быть так лучше
21:50 Nattu: вроде все
21:50 Nattu: удачи с картой :)

Держи звездочку :)
Дякую!
NeilPerry
As requested

here we go
General: fix tags coflict
fix preview conflicts

Teyang:
01:18:645 (1,2) - why space different 01:18:719 (2,3) - ? guess no reason or make it like here 00:18:943 (1,2,3,4,1) - for consistency

Other looks good.

FCL's
00:26:107 (3,1) - BLANKET ( ?° ?? ?°)
00:35:361 (1,2) - if you wanna emphase vocal, better change rythmic like this http://puu.sh/rpINj/a03dfcde88.jpg
00:59:093 (4) - there is nothing, better to delete

Collab Normal
01:00:436 (3,4) - problems with ds
01:01:331 (5,6) - same
01:07:003 (1) - make it more neat?

01:27:899 (7) - make this slider end here 01:27:899 (5) - for concistency to other diffs for no questions.
Ryhthm is awesome. Other looks good.

Collab standart:
00:21:182 (4) - end this slider on red tick to more vocal emphase. like this http://puu.sh/rqoXh/39e228b164.jpg
00:25:958 (4) - same here for consistency
00:38:645 - 00:39:242 - dunno why you miss it
00:42:227 (2) - better continue it on white tick. http://puu.sh/rqp3c/022e7cfa39.jpg
01:27:899 (5) - make this slider end here 01:27:899 (5) - for concistency to other diffs for no questions.

dont see other problems.

Shmiklak's easy is good.
allein
ripperino
Topic Starter
wajinshu

NeilPerry wrote:

As requested

here we go
General: fix tags coflict
fix preview conflicts

Teyang:
01:18:645 (1,2) - why space different 01:18:719 (2,3) - ? guess no reason or make it like here 00:18:943 (1,2,3,4,1) - for consistency

Other looks good.

FCL's
00:26:107 (3,1) - BLANKET ( ?° ?? ?°)
00:35:361 (1,2) - if you wanna emphase vocal, better change rythmic like this http://puu.sh/rpINj/a03dfcde88.jpg
00:59:093 (4) - there is nothing, better to delete

Collab Normal
01:00:436 (3,4) - problems with ds Fixed
01:01:331 (5,6) - same ^
01:07:003 (1) - make it more neat? yea

01:27:899 (7) - make this slider end here 01:27:899 (5) - for concistency to other diffs for no questions. look
Ryhthm is awesome. Other looks good.

Collab standart:
00:21:182 (4) - end this slider on red tick to more vocal emphase. like this http://puu.sh/rqoXh/39e228b164.jpg in white tick sound pretty good I don't want ignore that
00:25:958 (4) - same here for consistency ^
00:38:645 - 00:39:242 - dunno why you miss it It is a little heavier Shmiks diff, but a little easier than normal, I don't see a problem in it that I missed it, need to give time for rest to player...
00:42:227 (2) - better continue it on white tick. http://puu.sh/rqp3c/022e7cfa39.jpg The vocals are too strong to ignore it
01:27:899 (5) - make this slider end here 01:27:899 (5) - for concistency to other diffs for no questions. end 01:28:346 -

dont see other problems.

Shmiklak's easy is good.
Thank you~
Kalibe
dd
16:23 wajinshu: Kalibeee
16:23 Kalibe: meeee
16:23 wajinshu: Can you help meee&
16:23 wajinshu: ?
16:23 Kalibe: with wot
16:23 *wajinshu is editing [https://osu.ppy.sh/b/1092365 MYTH & ROID - Paradisus-Paradoxum [HARD]]
16:23 wajinshu: xd
16:24 wajinshu: oops
16:24 wajinshu: Standart
16:24 wajinshu: xdd
16:24 wajinshu: nazi mod irc
16:24 Kalibe: btw why hoshi banned again?
16:24 *wajinshu runs
16:25 wajinshu: I really don't know
16:25 wajinshu: but
16:25 wajinshu: wait
16:25 wajinshu: xdd
16:25 wajinshu: I must translate in google owo
16:26 wajinshu: One person wanted to ban it?
16:26 Kalibe: no idea
16:27 wajinshu: same
16:27 Kalibe: i really don't know how he get ban
16:27 Kalibe: like
16:27 Kalibe: i wanted to give him a gd
16:27 Kalibe: and then like
16:27 Kalibe: " user is got banned "
16:27 wajinshu: kalebe
16:27 wajinshu: 9not
16:27 wajinshu: hard
16:27 Kalibe: and i was like
16:27 Kalibe: " what "
16:27 Kalibe: xD
16:27 wajinshu: lol
16:27 *wajinshu is editing [https://osu.ppy.sh/b/1092359 MYTH & ROID - Paradisus-Paradoxum [COLLAB NORMAL]]
16:27 *wajinshu is editing [https://osu.ppy.sh/b/1092360 MYTH & ROID - Paradisus-Paradoxum [STANDART]]
16:27 wajinshu: xd
16:27 wajinshu: this two
16:27 wajinshu: not hard
16:28 wajinshu: kaleeee
16:29 wajinshu: beeeeee
16:29 Kalibe: a ok
16:30 *Kalibe is editing [https://osu.ppy.sh/b/1092359 MYTH & ROID - Paradisus-Paradoxum [COLLAB NORMAL]]
16:30 Kalibe: 00:07:301 (1) -
16:30 Kalibe: use whistles on both head and end
16:31 Kalibe: i mean normal whistles
16:31 wajinshu: But I copied them from Tayeng diff
16:31 wajinshu: D:
16:32 Kalibe: but u hear that
16:32 Kalibe: 00:07:301 (1) -
16:32 Kalibe: is the same like
16:32 Kalibe: 00:57:451 (1) -
16:32 Kalibe: tho
16:32 wajinshu: oki
16:32 Kalibe: 00:13:122 (3) - move on previous white tick?
16:32 Kalibe: 00:09:690 (1,2,3) - is cooler rhythm
16:32 Kalibe: so here also fits better
16:33 Kalibe: tick bleh, i mean beat xd
16:33 wajinshu: it's part yoshi and idk must I change this or no ~_~
16:33 Kalibe: up to you
16:33 wajinshu: just modding from this 00:47:899 (1) - xd
16:34 wajinshu: it's my part
16:34 wajinshu: owo
16:34 Kalibe: 00:55:958 (2,3,4) -
16:35 Kalibe: https://osu.ppy.sh/ss/6199012
16:35 Kalibe: ?
16:35 wajinshu: Yes
16:36 Kalibe: 01:00:287 (2,3) -
16:37 Kalibe: http://puu.sh/rqIGl/bed05fa731.jpg
16:37 Kalibe: fit pretty well when u following vocals imo
16:41 wajinshu: кшз ифтсрщ
16:41 wajinshu: rip
16:41 wajinshu: bancho
16:41 wajinshu: sry
16:41 Kalibe: lol
16:41 wajinshu: and my internet
16:41 wajinshu: ;w;
16:41 wajinshu: 01:00:287 (2,3) - ?
16:41 Kalibe: http://puu.sh/rqIGl/bed05fa731.jpg
16:42 wajinshu: on red tick
16:42 wajinshu: end
16:42 wajinshu: xd
16:48 Kalibe: 01:03:272 (3) - clap on end noisy aff
16:50 wajinshu: ok
16:51 wajinshu: oo
16:51 Kalibe: 01:22:525 (4,5,6) -
16:51 Kalibe: http://puu.sh/rqJoi/895a12cc71.jpg ?
16:51 Kalibe: idk overall looks fine tho
16:52 wajinshu: I prefer my (:
16:52 Kalibe: np
16:52 *Kalibe is editing [https://osu.ppy.sh/b/1092360 MYTH & ROID - Paradisus-Paradoxum [STANDART]]
16:52 Kalibe: hs where
16:52 wajinshu: soon
16:55 Kalibe: 01:01:033 (3,4,5) -
16:56 Kalibe: https://osu.ppy.sh/ss/6199126
16:56 Kalibe: i mean move it a bit to up
16:56 Kalibe: so the flow here 01:00:436 (2,3) - will be neater to play
16:57 wajinshu: Done!
16:57 Kalibe: 01:27:899 (5,6) - do you really need to
16:57 wajinshu: no
16:57 Kalibe: just delete 6
16:57 wajinshu: i think
16:57 Kalibe: and extend 5
16:58 wajinshu: Done :3
16:58 Kalibe: OR
16:58 wajinshu: Lol
16:58 Kalibe: http://puu.sh/rqJK9/d7b5b7e159.jpg
16:58 Kalibe: also good
16:58 wajinshu: Extend be bettr
16:59 Kalibe: okie
16:59 Kalibe: that s all
16:59 wajinshu: Thank you dear
16:59 wajinshu: :3
17:02 wajinshu: post
17:02 wajinshu: this irc
Topic Starter
wajinshu
Thank you!
FCL
генерал:
почему киаи не хотите?

стандарт:
00:08:346 (3,1) - слишком маленькая пауза, все дела, дауны запутаются. крайне советую избегать таких стаков если они в меньших пределах, чем 4 бита (у тебя 3)
00:21:182 (4) - минорно в принципе, но лучше не использовать вертикальные/горизонтальные слайдеры, если ты не натсу или дерандом отаку, конечно. тут это не так заметно, так что можешь и оставить, если есть желание
00:22:824 (3,4,1) - попробуй как-нить реконструировать эти объекты, чтобы конец 00:24:018 (1) - затсакался с 00:22:525 (2) - нотой. может и мелочь, но выглядело бы красивее
00:26:406 (5) - долгое комбо, тут нк должно быть по логике
00:47:003 (5) - как-то не вписывается тут нота, когда у тебя, когда у тебя 2-4 имеют нормал-софт клап, а тут вистл. тут впринципе нет другого адекватного решения, кроме как добавить также нормал+ софт клап. звучит гораздо лучше. а еще можно лишние зеленые линии по желанию убрать
01:14:167 (1,3) - там где у тебя репиты стоят, звуков вообще нет, звучит/выглядит/играется странно офк. лучше всего будет просто заменить на 1.5/1 слайдеры, или 2/1 слайдеры или как-то по другому поимпровизировать с ритмом, но точно ничего не ставить на белые тики
01:24:764 - очень сильный вокал здесь, его отсутствие режет слух. в общем мапать его по любому надо, я могу предложить что-то такое http://puu.sh/rrB8v/87e6d1775e.jpg

нормал:
хуйня какая-то в начале, просто отсутствие 1/2 битов. очевидно это крайне тупо и никому не понравится. Если не понимаешь как мапать при помощи 1/2 эту секцию, рекомендую суицид посмотреть анвансед уничтожения, там в принципе все адекватно сделано
01:07:003 (1) - как же тупо клап на конце сайдера звучит. лучше всего будет заменить его на 12 семп-нормал
01:10:287 (3) - а раньше ты не мапала этот бит 01:00:287 (2,3) - , хотя что там что тут отличии никаких нет. В общем определись (я бы определился в пользу мапания клапа, т.к. это блять клап, важный звук
01:12:675 - сюда тоже бы ноту, как в предыдущем пункте
01:14:167 (1,3) - заебись анстакаем в нормалах
01:25:958 (1,2,3,4,5,6,7,8) - очень долгий ритм без 1/1 пауз, не думаю что будет кем-либо привествоваться. Могу порекоммендовать 01:26:555 (3) - заменить 1/2 слайдер. Еще по желанию можно нк на 5 или 6, т.к. комбо довольно долгое

хард:
идея ставить киай фонтаны в харде такая себе, будет отвлекать даунов на всплески сбоку, отчего у кого нибудь может случиться конвульсия или еще чего похуже

флс инсейн:
ар+0.2 пожалуйста
Topic Starter
wajinshu

FCL wrote:

генерал:
почему киаи не хотите?

стандарт:
00:08:346 (3,1) - слишком маленькая пауза, все дела, дауны запутаются. крайне советую избегать таких стаков если они в меньших пределах, чем 4 бита (у тебя 3) Поменяла
00:21:182 (4) - минорно в принципе, но лучше не использовать вертикальные/горизонтальные слайдеры, если ты не натсу или дерандом отаку, конечно. тут это не так заметно, так что можешь и оставить, если есть желаниеА мне нравки
00:22:824 (3,4,1) - попробуй как-нить реконструировать эти объекты, чтобы конец 00:24:018 (1) - затсакался с 00:22:525 (2) - нотой. может и мелочь, но выглядело бы красивее Nah
00:26:406 (5) - долгое комбо, тут нк должно быть по логике I put
00:47:003 (5) - как-то не вписывается тут нота, когда у тебя, когда у тебя 2-4 имеют нормал-софт клап, а тут вистл. тут впринципе нет другого адекватного решения, кроме как добавить также нормал+ софт клап. звучит гораздо лучше. а еще можно лишние зеленые линии по желанию убрать Ну блять это все хитсаунд копир
01:14:167 (1,3) - там где у тебя репиты стоят, звуков вообще нет, звучит/выглядит/играется странно офк. лучше всего будет просто заменить на 1.5/1 слайдеры, или 2/1 слайдеры или как-то по другому поимпровизировать с ритмом, но точно ничего не ставить на белые тики But here vocal :/
01:24:764 - очень сильный вокал здесь, его отсутствие режет слух. в общем мапать его по любому надо, я могу предложить что-то такое http://puu.sh/rrB8v/87e6d1775e.jpg А я разве вокалу следовала?

нормал:
хуйня какая-то в начале, просто отсутствие 1/2 битов. очевидно это крайне тупо и никому не понравится. Если не понимаешь как мапать при помощи 1/2 эту секцию, рекомендую суицид посмотреть анвансед уничтожения, там в принципе все адекватно сделано Ты блять видел что идет киай и конец сонга? Там почти проспамлено 1/2 нужно дать отдых ребятам
01:07:003 (1) - как же тупо клап на конце сайдера звучит. лучше всего будет заменить его на 12 семп-нормал -_-
01:10:287 (3) - а раньше ты не мапала этот бит 01:00:287 (2,3) - , хотя что там что тут отличии никаких нет. В общем определись (я бы определился в пользу мапания клапа, т.к. это блять клап, важный звук Он разве такой сильный как тут?
01:12:675 - сюда тоже бы ноту, как в предыдущем пункте Вокал блять
01:14:167 (1,3) - заебись анстакаем в нормалах ы
01:25:958 (1,2,3,4,5,6,7,8) - очень долгий ритм без 1/1 пауз, не думаю что будет кем-либо привествоваться. Могу порекоммендовать 01:26:555 (3) - заменить 1/2 слайдер. Еще по желанию можно нк на 5 или 6, т.к. комбо довольно долгое Могу порекомендовать удалить круг здесь 01:27:003 и следовать просто вокалу без клапов, ах да ну это же клап блять, поменяла на 1/2 слайдер 01:26:406 - и 1/1 слайдер 01:26:704 - чтобы подчеркнуть звук какой-то не понятный и твой клап блять

хард:
идея ставить киай фонтаны в харде такая себе, будет отвлекать даунов на всплески сбоку, отчего у кого нибудь может случиться конвульсия или еще чего похуже Ну не мои проблемы

флс инсейн:
ар+0.2 пожалуйста ок
спосибо!
Kyouren
Placeholder! :3
Topic Starter
wajinshu
Uh
Kohna
really nice mapset +rip Yoshikawa
Oread_old
Hi~ Hi~

[STANDARD]
00:46:704 (4) - rhythm suggestion http://puu.sh/rtXEl/20939391ad.jpg delete vocal sound like 00:59:242 - this cause there blue tick sound is so strong
00:56:257 (3,4,5) - rhythm suggestion http://puu.sh/rtXCA/089cff4def.jpg cause 00:57:451 - that have so strong beat
01:08:197 - slider finished in 01:07:899 - there and put circle in 01:08:197 - there cause there sound is big

[Collab normal]
00:07:301 (1,2,3) - Use same DS
00:13:122 (3) - delete this circle and slider started in there
00:16:257 (3,1) - 00:16:257 (3) - give more shape and blanket
00:24:466 - sound is here
00:46:406 - slider finished in there and put new 3/4 reverse slider in 00:46:704 - there like http://puu.sh/rtY5Q/f356b8eda9.jpg this (suggestion)

[태양의 TAEYANG's PP에 의한 사망회귀 RETURN BY DEATH OF PP]
00:08:346 (1) - 여기 빠른슬라 쓰지말고 느린슬라쓰는게 노래에도 맞고 긴장감도 더 줄수있을거같음
00:39:988 (3) - 이거 솔직히 할때마다 느끼는데 뭔가 이질감이 느껴짐 매우 이 매핑 스타일에 전혀 맞지않는 느낌이랄까
Topic Starter
wajinshu

Oread wrote:

Hi~ Hi~

[STANDARD]
00:46:704 (4) - rhythm suggestion http://puu.sh/rtXEl/20939391ad.jpg delete vocal sound like 00:59:242 - this cause there blue tick sound is so strong Here 1/3 and I want follow this sound
00:56:257 (3,4,5) - rhythm suggestion http://puu.sh/rtXCA/089cff4def.jpg cause 00:57:451 - that have so strong beat Yep, I change
01:08:197 - slider finished in 01:07:899 - there and put circle in 01:08:197 - there cause there sound is big ^

[Collab normal]
00:07:301 (1,2,3) - Use same DS fixed
00:13:122 (3) - delete this circle and slider started in there But here strong vocal, but okay I delete
00:16:257 (3,1) - 00:16:257 (3) - give more shape and blanket yep
00:24:466 - sound is here yes!
00:46:406 - slider finished in there and put new 3/4 reverse slider in 00:46:704 - there like http://puu.sh/rtY5Q/f356b8eda9.jpg this (suggestion) White tick fits better
감사해요 :3
vanucik
важи хитрожопая, проверил на себе
Topic Starter
wajinshu
Pachiru
never enough of this map lol
Topic Starter
wajinshu

Pachiru wrote:

never enough of this map lol
Yep
Rizia
sorry for taking so long
overall are good to me after rechecked
but on taeyang's diff, im really not recommend name the diff like this
especially the PP
Shmiklak
hype
Topic Starter
wajinshu
Taeyang's and Kalibe's diffname was changed
Rizia
[SLAYED'S EXTREME]
01:18:496 (1) - Object end is not snapped

thats all
call me back again
Topic Starter
wajinshu
Updated
Rizia
looks good now
bubbled
evth
жду
Topic Starter
wajinshu
и я тоже
Kalibe
when?
yf_bmp
You can simply use this command removing the background and remove the black layer to decrease the total unnecessary sb load tho
Sprite,Background,TopLeft,"3223.jpg",0,0

an easy-to-fix thing
:D
Lasse
121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s)

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra.
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpg
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else

overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that

hope you can at least address the bold things before trying to push this forward again, gl
Topic Starter
wajinshu

Lasse wrote:

121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s) f

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default i want to keep it because i actually like how it sounds

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra. — thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song — zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4 — u might notice that i love skipping the 1/4 beats especially when i dont focus on the instruments.. but i agree about those sliders, so made the spacing bigger cuz i dont want to rework it totally
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better — agree, fixed
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpgits easy tho so its k
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else — thats kinda the only solution that ive found cuz if i map on the vocals i will ignore instruments and if i map on the instruments i will just skip vocals zz
overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that — when lasse talks about visuals :ok_hand:

hope you can at least address the bold things before trying to push this forward again, gl
Thanks!
Rizia
mapper had reply already
it could be push forward again
rebubbled
Yuii-
Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

[]

@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual account right now). Your behaviour towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote:

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song

banned wrote:

zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150

Yoshikawa Hoshi wrote:

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...
You are basically admitting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it.

[]

00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there.

[]

00:38:197 - normal-hitwhistle is extremely loud for what the music can support. Current volume is a bit too much for it. Try around 30% for something more logical, instead.

[]

00:52:376 - Why is the most important beat of this stream being completely ignored by the repeater of a 1/4 slider? You could even make http://i.imgur.com/0AthrZp.jpg and have a jump on the white tick and it would actually make more sense in every possible aspect of the song and the difficulty.

[]

00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing.

[]

00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that.

[]

01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats.
01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play.

[]

01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote:

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section.

[]

01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals.

[]

01:12:227 (3,4,1) -

banned wrote:

its easy tho so its k
No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern.

[]

01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern.

[]

On a side note, do not compare other people's maps with your creations.

banned wrote:

when lasse talks about visuals :ok_hand:
is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar.
Sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.

[]

Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.
Kibbleru

Yuii- wrote:

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen
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