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MYTH & ROID - Paradisus-Paradoxum

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Shmiklak
hype
Topic Starter
wajinshu
Taeyang's and Kalibe's diffname was changed
Rizia
[SLAYED'S EXTREME]
01:18:496 (1) - Object end is not snapped

thats all
call me back again
Topic Starter
wajinshu
Updated
Rizia
looks good now
bubbled
evth
жду
Topic Starter
wajinshu
и я тоже
Kalibe
when?
yf_bmp
You can simply use this command removing the background and remove the black layer to decrease the total unnecessary sb load tho
Sprite,Background,TopLeft,"3223.jpg",0,0

an easy-to-fix thing
:D
Lasse
121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s)

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra.
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpg
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else

overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that

hope you can at least address the bold things before trying to push this forward again, gl
Topic Starter
wajinshu

Lasse wrote:

121.png is unused none of the difficulties uses it as bg and it's also not in the sb code(s) f

normal-hitnormal12 doesn't sound very fitting on the spots where you placed it, I'd probably just delete and use default i want to keep it because i actually like how it sounds

also do the thing yf said, right now your sb load is extremely high (like ~7x for chorus) for no reason at all because you render the bg and then render a black image over it, when you could just have it not render the bg at all

some comments on the diff that tilted me the most:
slayed ex
01:08:272 (1) - why is this a spinner, the thing that bothers me most about this diff. it ignores everything happening in the song. every other solution from other diffs would work better than putting a spinner over 1/4 drums in such an intense part of on an extra. — thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song — zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150
00:55:660 (3,4) - you spam so many jumps, but then underemphasize the strong 1/2 vocals here? and then 00:56:257 (1,2,3,4,5,6,7,8,1,2) - completely ignores all the 1/4 — u might notice that i love skipping the 1/4 beats especially when i dont focus on the instruments.. but i agree about those sliders, so made the spacing bigger cuz i dont want to rework it totally
01:06:257 (2) - you put jumps on these kicks the whole time, suddenly it's stacked and kills all momentum
also there is the whole thing that there is barely any emphasis in many parts, like the chorus cause you decided to put jumps on pretty much everything. things like 01:02:824 (3) - where it's a barely audible sound, but you still mapped a jump, when having this with low spacing (or even better: as a sliderend) would fit so much better — agree, fixed
01:12:675 (4,1) - movement here is unfittingly awkward http://i.imgur.com/ztnYq6m.jpgits easy tho so its k
01:25:510 (3,1) - these things completely ignore the music by skipping over such strong vocals while not emphasizing anything else — thats kinda the only solution that ive found cuz if i map on the vocals i will ignore instruments and if i map on the instruments i will just skip vocals zz
overall visuals look really unpolished, but it seems like you like having things like http://i.imgur.com/BPHLUdP.jpg or gross waves so I won't go further into that — when lasse talks about visuals :ok_hand:

hope you can at least address the bold things before trying to push this forward again, gl
Thanks!
Rizia
mapper had reply already
it could be push forward again
rebubbled
Yuii-
Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

[]

@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual account right now). Your behaviour towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote:

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song

banned wrote:

zzz.. i wish u looked at the previous thread or smth because ive already explained that 5 times or so xd it should be somewhere here t/466767/start=150

Yoshikawa Hoshi wrote:

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...
You are basically admitting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it.

[]

00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there.

[]

00:38:197 - normal-hitwhistle is extremely loud for what the music can support. Current volume is a bit too much for it. Try around 30% for something more logical, instead.

[]

00:52:376 - Why is the most important beat of this stream being completely ignored by the repeater of a 1/4 slider? You could even make http://i.imgur.com/0AthrZp.jpg and have a jump on the white tick and it would actually make more sense in every possible aspect of the song and the difficulty.

[]

00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing.

[]

00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that.

[]

01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats.
01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play.

[]

01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote:

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)
"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section.

[]

01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals.

[]

01:12:227 (3,4,1) -

banned wrote:

its easy tho so its k
No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern.

[]

01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern.

[]

On a side note, do not compare other people's maps with your creations.

banned wrote:

when lasse talks about visuals :ok_hand:
is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar.
Sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.

[]

Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.
Kibbleru

Yuii- wrote:

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen
Yuii-

Kibbleru wrote:

Yuii- wrote:

I heard 2016 was not a good year for mapping, but that's just insane.
but its 2017 so its okay now :^)

on a serious note, i disagree with your point here 01:12:675 (4,1) - , lasse. Although his reply sucks, i can see the (kind of) awkward movement does a good job in emphasizing 01:12:824 (1) - and establishing a basis for the next jumps that are to happen
I disagree with your disagreement. If he would emphasise certain objects in that way, he should implement that on other certain patterns and not only there. As I said, it does indeed make a good job of emphasising (1), but the execution of the flow and movement is not the best and could definitely be improved.
Topic Starter
wajinshu
later
Topic Starter
wajinshu
Thanks for looking.
Myxo
Please don't post rude replies, even if you are not the one who wrote them. Posting them makes you responsible for the content. Take this as a warning.
Topic Starter
wajinshu
I understood. Soon I will change my post.
ma
Topic Starter
wajinshu

Yuii- wrote:

Hello, it's me again.

Why don't you have a kiai time set? They are inconsistent across your own difficulties. Would be nice if they all were the same, even on the guest difficulties.

[]

@Slayed:

I took the time to actually read most of the replies from this thread as well as the previous one (the one submitted by Slayed/Yoshikawa Hoshi/I reply like this because I don't have an actual account right now). Your behavior towards Lasse's mod is actually very unwanted here. And not only to him, but to every other modder as well. Your reasoning makes no sense most of the time as you are trying to show how edgy, cool and original you can be while showing the complete opposite to the rest of the community.

Lasse wrote:

00:13:719 (3,4,5,6,7,8,9,10,11) - this whole thing doesn't make any sense. with how you stack only 2 parts of the second one. if you wanted to fit your patterning and at least follow the music a bit more closely it should be http://i.imgur.com/VddIIRj.jpg . but even then, since 00:13:943 - also has drum beat and the melody starts on 00:14:167 - something like http://i.imgur.com/mkLKIYU.jpg would make way more sense with the song


banned wrote:

zzz.. i wish u looked at the previous thread or smth because I've already explained that 5 times or so xd it should be somewhere here t/466767/start=150


Yoshikawa Hoshi wrote:

it plays good and makes this more interesting as the testplayers told me. also here 00:14:242 (9) - the beat isnt strong as 00:14:167 (8) - so it will be really werid to emphasise a weak sound instead of a pretty strong one here 00:14:167 (8) -.. also 00:14:167 (8) - here starts another 1/4 sounds, so yea...


You are basically admitting that 00:14:167 (8) - is the start of a new 1/4 "sound", so you are basically agreeing with Lasse's statement. But you are not applying those changes because "it plays good". You are basically saying that if something plays good it can ignore the music as a whole? I heard 2016 was not a good year for mapping, but that's just insane. This isn't the first time you have replied something like that, though. I already have had an experience modding one of your difficulties and I had to show you that your ideals were not the most welcomed, nor the most precise.
Unfortunately for you, I must tell that Lasse is actually right on this one. The stack does not make any sense and it's rhytmically not the best option either. It kills the complete emphasis into the other stream and it is also tedious to play. Neither fun, nor interesting... it's a bad idea and people should not take the example of it. i totally disagree with both of you but seems like i cant keep any things that contradicts with your opinion because im just a banned retard while you're being a true mapper god so fixed!! by the way i dont have any ideas of why are u speaking about my bad behavior towards lasse since i have never said anything insulting to him. probably the only thing is the reply to his last point, but thats supposed to be considered as a joke, not as a something offensive lol. i respect any mappers work even if I don't agree with it.
also lasse could be a bit more polite as well, not sure if everyone could reply politely to a mod that starts from "the diff that tilted me the most"

[]

00:29:093 (1,2,1) - Minor, but shouldn't (1) be the one overlapped instead? Throghout the whole difficulty you have been overlapping 1/1 breaks, not 3/2s. It's nothing really major, but definitely something worth fixing for the sake of consistency. Also, the stress is on (2), so yeah... spacing there. true

[]

00:38:197 - normal-hitwhistle is extremely loud for what the music can support. Current volume is a bit too much for it. Try around 30% for something more logical, instead. waji

[]

00:52:675 (1,2) - vs 00:53:869 (1,2) - Minor, again. Still worth fixing. lol what

[]

00:55:510 (2,3) - Personal thing mostly, but I consider this to be an actual huge jump for a build-up, I would consider moving (3) to the left a little bit. Distance towards (4) is fine due to slider leniency, so no complaints about that. ok

[]

01:02:675 (2,3,4) - Rhythm should be Ctrl+G'd, not sure why would (4) be a slider when it clearly deserves to be clickable on both beats. my way fits the vocals better and since im trying to focus on them, id prefer to keep it as it is

[]

01:03:272 (1,2,3,4) - Flow is pretty weird, seems like you ran out of spacing or something like that because it doesn't really seem to work. Angle from (3,4) is way too sharp and wise for a player to hit. They have to move from (2) to (3), then accelerate towards (4) and stop to hit the stream. Weird and unwanted movement to make on a ranked-quality mapset. If you take my suggestion, I would suggest you to rework these two patterns a bit in order to make it more comfortable to play. the flow is alright lol.. it just a letter "Z" and i must say that its very easy to play and none of the testplayers were complaining about this pattern

[]

01:08:272 (1) - I didn't really want to say the word "unrankable", but you forced me to.

banned wrote:

thats the point! everyone expected to see a stream or something but i put the spinner. i undestand your position, but i like how the spinner works, so id like to keep it (also there is already a bunch of ppl who agree with this, so why not?)


"Hey guys, look at me! I made a full difficulty with only spinners, but BNs don't seem to like it, they called it "unrankable", bunch of noobs!!" No. That's not how this works... and I hope it never works that way. You know there's something very, very important in the music, so important that you even mentioned what it should be replaced with... but instead, you are stuck with spinner for the sake of not changing the following patterns (because it will probably force you to make some adjustments). Unfortunately for you, again, that's not how it works. The spinner does not work because it's there for the sake of being lazy to map an actual stream-y section. BNs don't seem to like it i think that you forgot about rizia and celsius (if you look at the previous thread), because as i understood they were okay with that and let me keep this spinner. sorry, but i do believe them more since i got inspired from their mapping a lot.
moreover, mapping streams is an easy thing, so dont think that i put a spinner just because i was lazy enough to map a 8-note stream. a spinner fits-in perfectly since the part from 01:08:197 - is way too calmer than the whole chorus so, in my opinion, the way i mapped it works good enough

[]

01:09:839 (2,3,4) - Once again, I would Ctrl+G the rhythm. 01:09:988 - is really not worth clicking and 01:10:287 - is. It will also make more sense with the vocals. nah, my way works with the vocals much better

[]

01:12:227 (3,4,1) -

banned wrote:

its easy tho so its k


No, it's not easy. It's not 'k'. It's wrong. It's a sharp and poorly executed (and lately implemented into the difficulty) that will most likely throw most people off. It's a full linear flow (due to (3)'s slider leniency) with a huge jump from (4) to (1). The jump does indeed make sense, vocals are pretty emphasised there. Lasse didn't mean that the jump was wrong, but rather the movement being unfitting; he never mentioned the difficulty of said pattern. its "k" actually. see, even kibboo agrees with that. i actually misunderstood lasse and thought that he was talking about the playability, sorry... but anyway, im not going to change it since i like it a lot and this flow isnt that hard for playing. also, as kiboo said, it fits cool with the next jump patterns 01:13:272 (1,2,1,2,1,2,1) - , so let me keep it please.

[]

01:26:107 (1) - I actually like this idea of making a slider for the violing, would you considering doing the same for 01:26:704 - ? Instead of the 2 1/2 sliders, just 1/1 + circle, I think it would make it more consistent across this pattern. if i do so, i will ignore the vocals, and since i smewhat focus on them its a really bad idea

[]

On a side note, do not compare other people's maps with your creations.

banned wrote:

when lasse talks about visuals :ok_hand:


is an actual terrible behaviour to show and it should not be allowed anywhere. If someone has taken their time to mod your map, thank them. You might not like Lasse's maps, but that's not a reason for calling them "visually bad" or anything similar. sliders like 00:19:242 (1) - 00:24:615 (3) - 00:29:093 (1) - 01:03:272 (1) - 01:15:958 (3) - etc. are actually unpolished, even if you don't like Lasse's maps (which again, don't have anything related to YOUR patterns). Please, take the appropriate time to make wave sliders, they shouldn't take you too much time, they aren't really hard to do. Something such as http://i.imgur.com/vEXJF4Q.jpg looks more aesthetically pleasant and they take a couple of seconds to map.
[]

Sorry for the format of the mod, but I think I needed to separate these points properly to be as detailed as possible.
Please, do reply to this mod properly and then ask Lasse (not me, he's the original popper) if he's willing to let someone else pushing this map forward (or maybe he wants to do it).

Good luck with further processing, both of you.
vipto
goodbye
Topic Starter
wajinshu
Rizia
it should be fine now
rebubbled
Shmiklak
W H E N
vanucik
ну когда ранк бля
Topic Starter
wajinshu
Не знаю.
Shmiklak
ща я позову бна сматри


ПРЕВЕД Я БН ВАТ ТИБЕ СЕРДЦЕ ♥
Djulus

Shmiklak wrote:

ща я позову бна сматри


ПРЕВЕД Я БН ВАТ ТИБЕ СЕРДЦЕ ♥
Шутник
Strategas
[taeyang]

00:20:137 (3,4,1,2,3,4,1,2,3) - 00:22:525 (3,4,1,2,3,4,1,2,3,4) - 00:25:212 (1,2,3,4,1,2) - I don't get what you're trying to follow with these consecutive 1/2 notes, can you explain?

00:31:107 - huh why are you silencing this completely when there is clearly a note there

[Slayed extreme]

00:29:093 (1) - 01:03:272 (1) - 01:12:227 (3) - can you fix these waves lol

01:03:869 (3,4,5) - pretty sharp entry into stream plays much harder than you would want it to be

01:07:152 (2) - putting extreme spacing on beats that non existant in the music is bad in comparison to your strong beats, the way taeyang did could work

01:07:899 (1,2) - kinda random you decide to go from right to left in the same patern

01:10:436 (1,4) - gross overlap

[hard]

00:18:645 (2) - kinda misleading, would work better with rhythm if you just deleted this

01:18:346 (2) - ^

[Slayed advanced]

00:19:093 (4) - same as hard

01:18:794 (4) - ^

[standard]

00:10:287 (2) - kinda lame since you put it on nothing here, better extend 00:09:690 (1) - to red tick and start 00:10:287 (2) - at 00:10:436 - or just have a note there, something like 00:12:078 (1,2,3) - I guess

01:00:436 (2) - same

01:09:988 (2) - should try to adjust rhythm for this one aswell
Topic Starter
wajinshu

Strategas wrote:

[taeyang]

00:20:137 (3,4,1,2,3,4,1,2,3) - 00:22:525 (3,4,1,2,3,4,1,2,3,4) - 00:25:212 (1,2,3,4,1,2) - I don't get what you're trying to follow with these consecutive 1/2 notes, can you explain? well, i guess he is just trying to follow every sound that music provides, not sure if its a bad or good idea, but seems like it should be passable.. also he is inactive, so he cant really fix the stuff (i have no idea as well because seems like i should redo all of these patterns), but if you really think its bad ill try to contact him somehow or find anyone who would be able to handle this :o

00:31:107 - huh why are you silencing this completely when there is clearly a note there

[Slayed extreme]

00:29:093 (1) - 01:03:272 (1) - 01:12:227 (3) - can you fix these waves lol yes

01:03:869 (3,4,5) - pretty sharp entry into stream plays much harder than you would want it to be well, true, but imo its still pretty readable/easy to play, so id like to keep it.. also its a"z" pattern so i dont really want to break it (https://puu.sh/vxRoJ/3e371b39e4.png)

01:07:152 (2) - putting extreme spacing on beats that non existant in the music is bad in comparison to your strong beats, the way taeyang did could work done

01:07:899 (1,2) - kinda random you decide to go from right to left in the same patern fixd

01:10:436 (1,4) - gross overlap i really like this pattern even if this overlap look a bit meh so let me keep it pls ;w;

[hard]

00:18:645 (2) - kinda misleading, would work better with rhythm if you just deleted this

01:18:346 (2) - ^

[Slayed advanced]

00:19:093 (4) - same as hard

01:18:794 (4) - ^

[standard]

00:10:287 (2) - kinda lame since you put it on nothing here, better extend 00:09:690 (1) - to red tick and start 00:10:287 (2) - at 00:10:436 - or just have a note there, something like 00:12:078 (1,2,3) - I guess

01:00:436 (2) - same

01:09:988 (2) - should try to adjust rhythm for this one aswell
Thanks!
No reply=fixed
Updated
Strategas
I don't see slayed or yoshikawa hoshi in tags
Topic Starter
wajinshu
Added Slayed and Yoshikawa Hoshi
Strategas
seems fine

grats
Topic Starter
wajinshu
Thank you \o/
Namki
омедето~
DeRandom Otaku
Grats bb
Okoratu
dq'd because you people fucked up the diffname last second

on request btw
Topic Starter
wajinshu
osu did not want to fix it
fixed thanks
Shmiklak
wtf
allein
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