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DragonForce - My Spirit Will Go On

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Total Posts
17
Topic Starter
winber1
This beatmap was submitted using in-game submission on Wednesday, June 13, 2012 at 7:10:11 PM

Artist: DragonForce
Title: My Spirit Will Go On
Tags: DragonForce Discography Sonic Firestorm
BPM: 200
Filesize: 7714kb
Play Time: 07:50
Difficulties Available:
  1. Insane (4.83 stars, 1151 notes)
  2. Legend (4.95 stars, 2034 notes)
  3. Normal+ (4.35 stars, 806 notes)
Download: DragonForce - My Spirit Will Go On
Information: Scores/Beatmap Listing
---------------
For Approval durr.

May 12, 2012 : Note : This fails pretty epically. I'm just gonna keep this alive until I actually know what to do with it lol. GUYS MOD PLZ.

April 10 - WiP as of now
April 14 - Completely remapped (lol) [after pondering over YGokid8's Mod, thanks!] and renamed the difficulty to Legend
April 19 - Started to map and uploaded Insane.
June 30 - Wow I'm slow... beatmap finally finished... moved to pending.. i'm still not so sure about hitsounds.. idk lol

Legend: Finshed (hitsounds done, but idk if they are any good)
Insane: 100% done
Normal: 100% done (omg finally >_>)

Hooray for participating in the DragonForce beatmap project!
YGOkid8
i would've liked it if you gained more mapping experience before starting to map a band like DragonForce D:
there's some good ideas here, but from what I can see, a lot of the jumps are just there to make the map harder
those really short breaks should be mapped, right now it just looks very empty
and also, you have a hell lot of copy & paste happening here
change the background colour so it suits more with the song (otherwise the actual background is a-ok (y))

...sorry, i don't really like this :/
i apologize if i sound really mean and rude from all that, i just don't know any other way to express it.
nevertheless, good luck with this. what i think doesn't matter if other people like it o/
Topic Starter
winber1
^mod(ish) thru PM, so i guess that counts xD. thanks for some advice.

(hehe, forgot you have a post here)
Kogure
ok i am noob at modding so i dont know if you will like these. well i hope you like.
if you accept putting this, be careful with the spacing ^^
cheers and good luck ~star :D
K o g u r e's mod
Legend:
01:50:255 - 01:50:555 (1): Add slider
01:55:055 - 01:55:355 (1): Add slider
02:08:705: Add a circle (New combo)
02:09:155 (1): Quit "New combo"
02:09:905: Add a circle
03:20:255 - 03:20:555 (1): Add slider
03:25:055 - 03:25:355 (1): Add slider
03:38:705: Add a circle (New Combo)
03:39:155: Add a circle
03:39:455 (1): Quit "New combo"
05:46:332 (9): New combo
06:54:132: Kiai mode
06:54:432: Add a circle
06:54:582: Add a circle
06:59:232: Add a circle
06:59:382: Add a circle
07:18:132: End kiai mode
07:31:932: Quit "New combo"
Topic Starter
winber1

K o g u r e wrote:

K o g u r e's mod
Legend:
01:50:255 - 01:50:555 (1): Add slider
01:55:055 - 01:55:355 (1): Add slider
02:08:705: Add a circle (New combo)
02:09:155 (1): Quit "New combo"
02:09:905: Add a circle
03:20:255 - 03:20:555 (1): Add slider
03:25:055 - 03:25:355 (1): Add slider
03:38:705: Add a circle (New Combo)
03:39:155: Add a circle
03:39:455 (1): Quit "New combo"
05:46:332 (9): New combo <--only thing i took. my combos are a little messed up, so i will go back fix any others.
06:54:132: Kiai mode
06:54:432: Add a circle
06:54:582: Add a circle
06:59:232: Add a circle
06:59:382: Add a circle
07:18:132: End kiai mode
07:31:932: Quit "New combo"
i guess that's enough for some kudoso. so thanks for that and the star :3

i guess you are hoping for mod4mod or somethihng? seeing that you tried posting on the queue, but it was full last time...

basically, what i'm trying to get out of this is the rearranging of some notes to make the play feel better. I think the spaces and rests i made are logical (only maybe the beginning part of the song might be stupid to map, but I will figure out later what i truly want to do with that)

edit: oh yea, fyi, i forgot to update this map, and i actaully already had those kiai times you mentioned in the mod, that's why i didn't say anything about those.
Mercurius
8-)
DesuEagle
Star for DragonForce. OSU needs more rock maps)
JonnieWalker_old
Star^^
S o r d a
:oops:
Daiguren
\DragonForce/ :D

kind of like Lesjuh's mapping style :p
Topic Starter
winber1

Daigurenhyourinmaru wrote:

\DragonForce/ :D

kind of like Lesjuh's mapping style :p
yes i know. :o
...emphasis on "kind of".
Snepif
FINALLY a non-inhuman rampage song!! (well, there's Fury Of The Storm also).
The map is really nice - lesjuh would be proud!
btw why are hitsounds so soft?
i think it deserves a star :)

edit- i didn't press the star button XD
otaru-soad
good 8-)

~~STAR~~


My Maps

http://osu.ppy.sh/s/29617 nobodyknows+ - Hero's Come Back (TV Size)
L e X
the beatmap is good :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)
Luvdic
General:

Take out soft-hitclap, it's not being used, or it is, but the only section with soft-hitclap has no objects.

Shouldn't tags be "Dragon Force" instead of "DragonForce"? Anyways, the way it is right now, it is redundant because it already appears on the map's title

Hmm you might to consider to find a timing expert, for the first section I used -10 ms, and for the second section I used -20 ms, and stopped after that...

Legend:

I'm against using soft samples for these kind of streams 00:39:739 (2,3,4,5,6,7,8,9,10,11,12,13) -

01:47:839 (1,2,3,4,5,6,1) - Because they are so close together, it's pretty hard to notice the difference in spacing (considering combo hits bursts etc etc ) and thus it's hard to notice those objects in 1/1, I'd do this though: http://osu.ppy.sh/ss/239027 (stack objects in 1/1) or this: http://osu.ppy.sh/ss/239028 (stack objects in 3/2)
03:00:139 (1) - Stream begins at 02:59:839 -

Insane:

Same comment in legend about the hitsounds, applies here too

00:55:805 (3) - Consider doing something like this: http://osu.ppy.sh/ss/239037
01:58:955 (1) - Its offscreen! Move it up a bit.
05:34:632 (13) - Is 2x really necessary?

Hmm got sleepy now, and going to sleep, will finish the mod later, and if I don't come back, just poke me :x

Have a star for now, nice map overall ;D

--------------------------------------------------------------------------------
EDIT:
Alright heres the other part:

Normal:

Use tick rate 1, that amount of tick rate hitsounds sounds awful imo.

This is all I guess, I could have nazied your flow and rhymths, but was too lazy to make a long post :x!!
Topic Starter
winber1

ErufenRito wrote:

General:

Take out soft-hitclap, it's not being used, or it is, but the only section with soft-hitclap has no objects. i actually ujse it but u cant really hear it lmao

Shouldn't tags be "Dragon Force" instead of "DragonForce"? Anyways, the way it is right now, it is redundant because it already appears on the map's title im quite sure is DragonForce as one word, but yes it is kinda redundant

Hmm you might to consider to find a timing expert, for the first section I used -10 ms, and for the second section I used -20 ms, and stopped after that...k i'll see

Legend:

I'm against using soft samples for these kind of streams 00:39:739 (2,3,4,5,6,7,8,9,10,11,12,13) - i don't think its a huge problem

01:47:839 (1,2,3,4,5,6,1) - Because they are so close together, it's pretty hard to notice the difference in spacing (considering combo hits bursts etc etc ) and thus it's hard to notice those objects in 1/1, I'd do this though: http://osu.ppy.sh/ss/239027 (stack objects in 1/1) or this: http://osu.ppy.sh/ss/239028 (stack objects in 3/2) yea
03:00:139 (1) - Stream begins at 02:59:839 - k

Insane:

Same comment in legend about the hitsounds, applies here too

00:55:805 (3) - Consider doing something like this: http://osu.ppy.sh/ss/239037no sorry
01:58:955 (1) - Its offscreen! Move it up a bit. ok
05:34:632 (13) - Is 2x really necessary? no sorry

Hmm got sleepy now, and going to sleep, will finish the mod later, and if I don't come back, just poke me :x

Have a star for now, nice map overall ;D

--------------------------------------------------------------------------------
EDIT:
Alright heres the other part:

Normal:

Use tick rate 1, that amount of tick rate hitsounds sounds awful imo. sure i guess. I dont feel it sounds that bad tbh but ok.

This is all I guess, I could have nazied your flow and rhymths, but was too lazy to make a long post :x!!
THanks for mod. :3
Luvdic
Hmm....

As fas I know, the only section where you are using custom soft-sound samples starts at 04:02:255 - and ends at 04:11:855 - in all your 3 difficulties. In that whole sections there's not even 1 object placed, so you have most probably messed up with some sections then.

And yes, the tag of" DragonForce" is redundant because it already appears at the map's title so it is not required to be in tags, I suggested "Dragon Force" instead in case some people searches the band in that way

Anyways, no kds, just giving more justifications for the stuff I pointed out earlier.
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