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solfa feat.Chata - I will

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zev
nm queue

ok....i like the aesthetics xd

map is ardy high quality so this mod will be more nazi
[neko left ]
00:47:774 (1) - this 1/1 gap( half bpm lo) why is it pointing downwards its harder to play then.

00:48:123 (3) - this note shouldn't have so much spacing cause it feels less intense tbh you have to change this, pls nerf

01:44:112 (1,2,3,4) - why did you make these all clickable, your previous patterns suggest 1/4 siders, i would rather put more emphasize on 01:43:414 (1,2) - cause these piano notes sound more worthy for one tbh

02:02:949 (1) - your blanket is slightly off on the left side

02:20:216 (3) - could you reduce the spacing on this note just a bit more, so the next combo feels more impactful and easier to play.

02:20:391 (1,2,3,4) - I would just whistle all of this LOL i tried to see where the whistles are but couldnt cuz theyr rly inaudible, they feel mappd to vocals anywy,

02:36:088 (1) - Not really sure, but shouldn't this be a clap? xd

03:27:367 (4,5) - these follow points arent lined up correctly

03:29:460 (1,2) - i like these cause, previous ones are the same, 03:30:158 (4,5,6,7) - but these jumps looks like you ran out of options cause of the intented overlap, pls chang sry

03:33:298 (6,7) - would turn these 15 degrees clockwise, it actually compliments 03:33:647 (1) - in some ways if you do.

04:32:949 (3,4) - spaced a bit too much my boy , it ruins the emphasize on 04:35:042 (1) -

sry for late mod dunno, pls don't change the BG.... cuz neko girl on left .
it needs a future
Xinely
placeholder from ticket


  • The return of happiness
  1. 00:01:554 - volume 30% i guess? 40% of hitnormal somehow sounds too loud for me
  2. 00:08:007 (3) - whistle due strong piano i guess
  3. 00:17:949 (4) - how about move to 00:17:949 (4) - 360,24? music on there isnt strong enough if comparing with 00:18:298 (1) - so i think a consistent jump would be nice
  4. 00:34:693 (3) - i think a bit higher jump to next would emphasis better. try 276,288? if you agree then 00:35:914 (2) - move this as well
  5. 00:38:879 (4) - nazi but try use 1,4x spacing for keep your consistent spacing
  6. 00:50:914 (2) - i would say this circle stacked on 00:51:088 (3) - 's head instead due the vocal is so strong
  7. 00:48:298 (1) - how about stack this on 00:48:123 (3) - ? according the vocal "saki hokoru" on 00:48:298 (1,2,3,4) - that 1 and 2 spacing are so far which making weird for me. stacking also can keep consistency from what you've done in 00:47:426 (6,1) -
  8. 01:02:949 (1) - how about ctrl+g here? so the circular flow from 01:01:553 (1,2,3,4) - can be continous
  9. 01:04:693 (2) - stack in here is weird for me, due the drum is strong, how about stack this to 01:05:391 (5) - 's head instead?
  10. 01:08:181 (5,1) - nazi but blanket can be better
  11. 01:27:978 - 03:00:071 - 03:02:513 - nah if you want a 1/8 triplet actually this is a good spot lol
  12. 01:33:647 (1) - missing finish on head?
  13. 02:22:135 (4) - another nazi, 330,100 to stack the tail with that circle? since i still can see the overlap in gameplay so yeah.. also that spacing 1,38x somehow look a bit close idk why
  14. 02:32:949 (3,4) - keep use 1,4x spacing for both onegai
  15. 03:02:426 (3,4) - the jump looks random for me. instead of doing jump here i think 03:02:426 (3) - 308,192 will improve your flow and avoid the random jump
  16. 03:46:205 (5) - nah this slider is weird.. the vocal of "i" is in 03:46:641 - (1/8) then next vocal is 03:47:251 - 1/2, try make another rhythm since that slider repeat feels so off really qwq
  17. 04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8

once you fix / confirm those red and blue lines, finish the sb (since your creator words says its incoming) and showing metadata proof , feel free to call me back

and Chata <3
Topic Starter
Garden

zev wrote:

nm queue

ok....i like the aesthetics xd

map is ardy high quality so this mod will be more nazi
[neko left ]
00:47:774 (1) - this 1/1 gap( half bpm lo) why is it pointing downwards its harder to play then.

00:48:123 (3) - this note shouldn't have so much spacing cause it feels less intense tbh you have to change this, pls nerf
adjust pattern here

01:44:112 (1,2,3,4) - why did you make these all clickable, your previous patterns suggest 1/4 siders, i would rather put more emphasize on 01:43:414 (1,2) - cause these piano notes sound more worthy for one tbh imo they should be more emphasized instead

02:02:949 (1) - your blanket is slightly off on the left side fixed as i could

02:20:216 (3) - could you reduce the spacing on this note just a bit more, so the next combo feels more impactful and easier to play. a bit

02:20:391 (1,2,3,4) - I would just whistle all of this LOL i tried to see where the whistles are but couldnt cuz theyr rly inaudible, they feel mappd to vocals anywy, kk

02:36:088 (1) - Not really sure, but shouldn't this be a clap? xd nope and its also consistent with first chorus

03:27:367 (4,5) - these follow points arent lined up correctly lol

03:29:460 (1,2) - i like these cause, previous ones are the same, 03:30:158 (4,5,6,7) - but these jumps looks like you ran out of options cause of the intented overlap, pls chang sry no different pattern here is made for guitar

03:33:298 (6,7) - would turn these 15 degrees clockwise, it actually compliments 03:33:647 (1) - in some ways if you do. uhh i think its fine..

04:32:949 (3,4) - spaced a bit too much my boy , it ruins the emphasize on 04:35:042 (1) - lowered

sry for late mod dunno, pls don't change the BG.... cuz neko girl on left .
it needs a future
ye

Xinely wrote:

placeholder from ticket


  • The return of happiness
  1. 00:01:554 - volume 30% i guess? 40% of hitnormal somehow sounds too loud for me ok
  2. 00:08:007 (3) - whistle due strong piano i guess added
  3. 00:17:949 (4) - how about move to 00:17:949 (4) - 360,24? music on there isnt strong enough if comparing with 00:18:298 (1) - so i think a consistent jump would be nice good idea
  4. 00:34:693 (3) - i think a bit higher jump to next would emphasis better. try 276,288? if you agree then 00:35:914 (2) - move this as well moved a bit
  5. 00:38:879 (4) - nazi but try use 1,4x spacing for keep your consistent spacing fixed
  6. 00:50:914 (2) - i would say this circle stacked on 00:51:088 (3) - 's head instead due the vocal is so strong not that obviously strong imo, this pattern works better for the emphasize on clap imo, also consistent with the rest
  7. 00:48:298 (1) - how about stack this on 00:48:123 (3) - ? according the vocal "saki hokoru" on 00:48:298 (1,2,3,4) - that 1 and 2 spacing are so far which making weird for me. stacking also can keep consistency from what you've done in 00:47:426 (6,1) - hmm.. stacking here plays weird imo, previous stack-like pattern is 1/1 gap so thats different case and thus theres no consistency problem. i adjusted to another pattern so the 12 spacing might look better
  8. 01:02:949 (1) - how about ctrl+g here? so the circular flow from 01:01:553 (1,2,3,4) - can be continous current actually plays better than the visually circular flow imo, and ctrl-g would make 01:02:949 (1,2) - bit too much
  9. 01:04:693 (2) - stack in here is weird for me, due the drum is strong, how about stack this to 01:05:391 (5) - 's head instead? anti-jump logic for me, pattern is also consistent with another kiai part so i think its ok?
  10. 01:08:181 (5,1) - nazi but blanket can be better k
  11. 01:27:978 - 03:00:071 - 03:02:513 - nah if you want a 1/8 triplet actually this is a good spot lol patterns are already patterns now lol, i will probably try some triplets at similar spots in future mapping
  12. 01:33:647 (1) - missing finish on head? oo nice catch, applied to the last part as well
  13. 02:22:135 (4) - another nazi, 330,100 to stack the tail with that circle? since i still can see the overlap in gameplay so yeah.. also that spacing 1,38x somehow look a bit close idk why k
  14. 02:32:949 (3,4) - keep use 1,4x spacing for both onegai k
  15. 03:02:426 (3,4) - the jump looks random for me. instead of doing jump here i think 03:02:426 (3) - 308,192 will improve your flow and avoid the random jump move to somewhere around to give 3->4 about 1.6x jump, which is same as first kiai
  16. 03:46:205 (5) - nah this slider is weird.. the vocal of "i" is in 03:46:641 - (1/8) then next vocal is 03:47:251 - 1/2, try make another rhythm since that slider repeat feels so off really qwq its not exactly snapped to 1/8 either imo ;w; vocals are after all not machines i supposed it was planned to be on 03:46:728 - refering to 03:52:309 - .. and actually i cannot think of a better rhythm pattern that provides a fluent gameplay experience
  17. 04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8 would get some opinions

once you fix / confirm those red and blue lines, finish the sb (since your creator words says its incoming) and showing metadata proof , feel free to call me back storyboard soon!

and Chata <3 <33
Thank you both~
KaedekaShizuru
我终于鸽完了
http://puu.sh/smkO9/5753a1df67.rar

.osu file 中Events部分使用以下代码关闭BG
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

@Pururut 我的咸鱼PPT做完了 动画优化交给你了(拍肩
Metadata/Lyrics+BK

I will

作詞:天ヶ咲麗
作曲/編曲:iyuna
唄:solfa feat.茶太
译:Guu

あぁ 透明な一秒が 流れてゆく
啊 透明的一秒 流逝而去
たゆたう 思い出と 少しだけまどろむ日々
犹豫不决的回忆 和昏昏欲睡的每一天

紡いだ 言の葉 風に舞い上がれ
娓娓道来的言语 在风中飘舞而起
天まで届けと 呟き祈る
希望到达天空 如是祈愿


咲き誇る 綺麗な花 色とりどり 鮮やかな光景
争相盛开 美丽鲜花 五彩缤纷 亮丽的光景
いつも 気がつけば 聴こえてくる 懐かしいメロディ
如果 用心聆听 总会听到 令人怀念的旋律
繋いだ手 交わす誓い その想いは 繰り返すメモリー
牵起的手 许下的誓言 这份思念 是循环往复的记忆
いつか また出会う 運命の輪 途切れることなく 廻る
总有一天 还能再相遇 命运齿轮 转动不会停息


ねぇ 雨上がり 歩き出す ある日の午後
呐 雨过天晴 走在路上 某日的午后
手と手が 触れ合って 伝わるの その優しさ
手与手 相互触碰 传递而来的那份温柔

記憶が 心が 忘れてないから
记忆 真心 从不曾忘记
褪せない想いは 今でも胸に
永不褪色的思念 一直在心底


向かい風 涙はもう拭えばいい 前を向いて ほら
迎着风 不再留恋泪水 向前看 好啦
悲しい夜を越え たどり着いた 場所は何処だろう
跨越悲伤的夜晚 最终到达的是什么地方呢
めぐり行く 季節の中 探している 果て無い明日を
在不断流逝的四季中 寻找没有尽头的明天
少し背伸びして 見えた空は 透き通るように
让自己再长高一点 为看到更透明的天空
うつろう時を 描き出して 愛しい気持ちを 包みこむ
将变迁的时光仔细描绘 融入爱怜的心意


ひらひらと 舞う花びら 遥かな夢 儚い光景
翩翩起舞的花瓣 遥远的梦境 虚幻的光景
いつも 気がつけば 聴こえていた 懐かしい声は
如果 用心聆听 总会听到 令人怀念的声音
いつまでも 心の中 勇気づける 枯れない花になる
不论何时 都在心中鼓足勇气 成为永不枯萎的花
いつか 永遠の愛を誓う 綺麗な花束 贈る
总有一天 会起誓永远之爱 将漂亮的花束赠予你
Pururut
优化了下代码,SB LOAD峰值控制在了6.6以下,应该没啥问题了。

http://puu.sh/smnsy/396e25c7b9.zip
Topic Starter
Garden

Xinely wrote:

04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8
to avoid this controversial snapping (sounds like 1/12 in guitar actually as talked with Chaoslitz), i used a simple 1/4 slider instead as a transition to the 1/6 part.
Xinely
you might need to change lyrics which have blue color, somehow they are hard to be seen here especially for 00:12:716 - this part 00:35:740 - this part 00:40:972 - this part due those backgorund has blue sky color as well. consider to change the lyrics to darker blue or change with another color

oh baka me i meant 03:46:205 (5) - the vocal is in 1/12 meh ;w;
hmm confirm with other bn or qat please since off vocal might considering as wrong snapped thing ;w;

unused file :

Pururut
哦 可能是我或静流把um3那个代码误删了,我昨天没看到..拷到179行 um2下面


Sprite,Foreground,Centre,"SB\1\um3.png",321.5,263
M,0,12368,12716,287,357,285,359
S,0,12368,12716,0.4
R,0,12368,12716,0,0.1
KaedekaShizuru

Pururut wrote:

哦 可能是我或静流把um3那个代码误删了,我昨天没看到..拷到179行 um2下面


Sprite,Foreground,Centre,"SB\1\um3.png",321.5,263
M,0,12368,12716,287,357,285,359
S,0,12368,12716,0.4
R,0,12368,12716,0,0.1
这锅我不背啊 顺便我拷进去了却没变化?



This time would be fine. sry
http://puu.sh/snjdx/2f96fa6978.rar
Topic Starter
Garden
updated and confirmed with Fycho that snapping is acceptable~
Xinely
泡泡泡泡泡泡泡泡泡泡泡泡第一
Lasse
nothing to add since my mod from a while ago
#2
Fycho
Fixed some storyboard timeline, qualified.
Adol Christin
恭喜起飞
Binguo
贺电
Misure
hao
Rumia-
grats~
KaedekaShizuru
百感交集
Hanazawa Kana
核电
toara_fict
grats :3
Lobelia
Pururut
恭喜恭喜 :)
Left
oh gratzz
Narcissu
把學校裏洗澡的CG塞進去啊,超贊 :roll:
Spork Lover
Congratz Garden :)!!
Topic Starter
Garden
ayy thanks everyone~
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