Thank you~Lasse wrote:
background quality is really poor :c
looks like it was badly upscaled from a low resolution. maybe you can find it in nicer quality or use a different one?
you can also use http://waifu2x.udp.jp/ if you find a nice quality bg with too low resolution to upscale
will fix later when storyboard is done
00:07:833 (3,4) - don't think this stack works very well because the second sound is so much stronger. could stack 00:07:833 (3) - under 1 or even make 1 a repeat and change clicking rhythm a bit modify the rhythm pattern a bit
00:34:693 (3) - plays fine, but visual flow implied by the sliders made it feel kinda awkward, how about something like http://i.imgur.com/J8O5Wi3.jpg or http://i.imgur.com/V5Yj4nm.jpg sure
00:42:891 - seems weird you suddenly completely ignore vocal when on other spots you at least map them on sliderends k adjust rhythm pattern for both parts
00:46:205 (1,2,3,4,5,6) - mind giving this clap a try: http://puu.sh/s2PLh/ab93282f76.wav think it fits great with this and similar ones (but current is also fine) i tried and feel current one fits better so kept this
00:48:298 (1,2,3,4) - how about putting whistles on all of them, or at least on 00:48:647 (3) - ? only having soft hitnormals for such a vocal pattern feels empty // 02:20:391 (1,2,3,4) - added on 3,4
01:11:321 (1) - making this a wave slider would catch the movement from before so nicely visually http://i.imgur.com/BYreGdE.jpg oo this is cool
01:15:507 (1,2,3,4) - compared to your other pattern I think this doesn't work as well to emphasize the "right" beats, how about http://i.imgur.com/Dhz84xY.jpg ye current one looks pretty dumb
01:33:647 (1) - having this continue the movement from before perfectly makes the slowdown feel kinda forced, maybe try something like http://i.imgur.com/zErjtAB.jpg leaning slider looks nice
02:27:019 (2) - even when factoring in slider leniency, this spacing seems really overdone compared to how you space similar things. but the whole pattern with the slider overlap and all is pretty nice, you could probably just stack 02:27:019 (2) - on 02:27:367 (3) - tail or something? changed pattern
02:48:298 (4) - could rotate a few° to make it kinda symmetric with 02:47:949 (3,4) - currently it just seems like they don't fit nicely together visually lol thats actually intended to be kinda symmetric here, fixed a bit
02:53:530 (3) - this just seems too huge, but the pattern is nice imo the distance is fine cuz ppl dont have to actually move when playing a reversed slider like this
03:32:774 (3,4,5,6,7) - would look much better structured if you made the overlapping more similar, right now they feel pretty random cause they are so different make 3,6 & 4,7 spaced equally
03:39:228 - 50% together with these hitnormals seems so loud, would try ~40%. would also make a nice difference to 04:01:553 - k
04:01:553 - considered using some hihat hitnormal for this part? like http://puu.sh/s2RuM/b75d0e32af.wav feels okay on some spots, but overall it sounds kinda too rough compared with the music so not gonna use it
04:22:309 (5,1) - if this is intended to be even, make it actually even (cause autostacking), though uneven also kinda works for emphasis ay this is how i exactly thought when i mapped here, i noticed the autostacking and thought that also works for emphasis so im lazy to move it .. make it more uneven now
04:36:437 (1) - with how other things are mapped to guitar, 1/6 slider seems more reasonable here to me cause that fits the guitar better did sth
04:57:367 (1) - how about making this into a cute slider and then start the spinner later so you have the piano and that other sound separated? or just http://i.imgur.com/hmnQlq0.jpg nice idea but it plays a bit weird ingame imo
nice