thx for concern~ but dont worry i'm still considering whether to change another one
zev wrote:
nm queue
ok....i like the aesthetics xd
map is ardy high quality so this mod will be more nazi
[neko left ]00:47:774 (1) - this 1/1 gap( half bpm lo) why is it pointing downwards its harder to play then.
00:48:123 (3) - this note shouldn't have so much spacing cause it feels less intense tbh you have to change this, pls nerf
adjust pattern here
01:44:112 (1,2,3,4) - why did you make these all clickable, your previous patterns suggest 1/4 siders, i would rather put more emphasize on 01:43:414 (1,2) - cause these piano notes sound more worthy for one tbh imo they should be more emphasized instead
02:02:949 (1) - your blanket is slightly off on the left side fixed as i could
02:20:216 (3) - could you reduce the spacing on this note just a bit more, so the next combo feels more impactful and easier to play. a bit
02:20:391 (1,2,3,4) - I would just whistle all of this LOL i tried to see where the whistles are but couldnt cuz theyr rly inaudible, they feel mappd to vocals anywy, kk
02:36:088 (1) - Not really sure, but shouldn't this be a clap? xd nope and its also consistent with first chorus
03:27:367 (4,5) - these follow points arent lined up correctly lol
03:29:460 (1,2) - i like these cause, previous ones are the same, 03:30:158 (4,5,6,7) - but these jumps looks like you ran out of options cause of the intented overlap, pls chang sry no different pattern here is made for guitar
03:33:298 (6,7) - would turn these 15 degrees clockwise, it actually compliments 03:33:647 (1) - in some ways if you do. uhh i think its fine..
04:32:949 (3,4) - spaced a bit too much my boy , it ruins the emphasize on 04:35:042 (1) - lowered
sry for late mod dunno, pls don't change the BG.... cuz neko girl on left .
it needs a future
ye
Thank you both~Xinely wrote:
placeholderfrom ticket
The return of happiness
- 00:01:554 - volume 30% i guess? 40% of hitnormal somehow sounds too loud for me ok
- 00:08:007 (3) - whistle due strong piano i guess added
- 00:17:949 (4) - how about move to 00:17:949 (4) - 360,24? music on there isnt strong enough if comparing with 00:18:298 (1) - so i think a consistent jump would be nice good idea
- 00:34:693 (3) - i think a bit higher jump to next would emphasis better. try 276,288? if you agree then 00:35:914 (2) - move this as well moved a bit
- 00:38:879 (4) - nazi but try use 1,4x spacing for keep your consistent spacing fixed
- 00:50:914 (2) - i would say this circle stacked on 00:51:088 (3) - 's head instead due the vocal is so strong not that obviously strong imo, this pattern works better for the emphasize on clap imo, also consistent with the rest
- 00:48:298 (1) - how about stack this on 00:48:123 (3) - ? according the vocal "saki hokoru" on 00:48:298 (1,2,3,4) - that 1 and 2 spacing are so far which making weird for me. stacking also can keep consistency from what you've done in 00:47:426 (6,1) - hmm.. stacking here plays weird imo, previous stack-like pattern is 1/1 gap so thats different case and thus theres no consistency problem. i adjusted to another pattern so the 12 spacing might look better
- 01:02:949 (1) - how about ctrl+g here? so the circular flow from 01:01:553 (1,2,3,4) - can be continous current actually plays better than the visually circular flow imo, and ctrl-g would make 01:02:949 (1,2) - bit too much
- 01:04:693 (2) - stack in here is weird for me, due the drum is strong, how about stack this to 01:05:391 (5) - 's head instead? anti-jump logic for me, pattern is also consistent with another kiai part so i think its ok?
- 01:08:181 (5,1) - nazi but blanket can be better k
- 01:27:978 - 03:00:071 - 03:02:513 - nah if you want a 1/8 triplet actually this is a good spot lol patterns are already patterns now lol, i will probably try some triplets at similar spots in future mapping
- 01:33:647 (1) - missing finish on head? oo nice catch, applied to the last part as well
- 02:22:135 (4) - another nazi, 330,100 to stack the tail with that circle? since i still can see the overlap in gameplay so yeah.. also that spacing 1,38x somehow look a bit close idk why k
- 02:32:949 (3,4) - keep use 1,4x spacing for both onegai k
- 03:02:426 (3,4) - the jump looks random for me. instead of doing jump here i think 03:02:426 (3) - 308,192 will improve your flow and avoid the random jump move to somewhere around to give 3->4 about 1.6x jump, which is same as first kiai
- 03:46:205 (5) - nah this slider is weird.. the vocal of "i" is in 03:46:641 - (1/8) then next vocal is 03:47:251 - 1/2, try make another rhythm since that slider repeat feels so off really qwq its not exactly snapped to 1/8 either imo ;w; vocals are after all not machines i supposed it was planned to be on 03:46:728 - refering to 03:52:309 - .. and actually i cannot think of a better rhythm pattern that provides a fluent gameplay experience
- 04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8 would get some opinions
once you fix / confirm those red and blue lines, finish the sb (since your creator words says its incoming) and showing metadata proof , feel free to call me back storyboard soon!
and Chata <3 <33
[Events]
//Background and Video events
0,0,"bg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"bg.jpg",320,240
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
to avoid this controversial snapping (sounds like 1/12 in guitar actually as talked with Chaoslitz), i used a simple 1/4 slider instead as a transition to the 1/6 part.Xinely wrote:
04:36:088 (5) - maybe you need to confirm snapping in here, its kinda ambiguous for me i dont even know how to realize if this is 1/6 or 1/8
Sprite,Foreground,Centre,"SB\1\um3.png",321.5,263
M,0,12368,12716,287,357,285,359
S,0,12368,12716,0.4
R,0,12368,12716,0,0.1
这锅我不背啊 顺便我拷进去了却没变化?Pururut wrote:
哦 可能是我或静流把um3那个代码误删了,我昨天没看到..拷到179行 um2下面Sprite,Foreground,Centre,"SB\1\um3.png",321.5,263
M,0,12368,12716,287,357,285,359
S,0,12368,12716,0.4
R,0,12368,12716,0,0.1