Thanks for modding~Spork Lover wrote:
Yo the M4M thing we talked about (I still don't have a map, I'll just poke you about it when I have one)
Color coding:Color codingUnrankable if unchanged
Normal Suggestion/Comment
Strong SuggestionGeneral
https://osu.ppy.sh/ss/6205530 play I did of the map xd
The soft-hitnormal2 isn't really all that audible untill 162 ms later where the "tick" sound comes in. fixed! I'd advice cutting it so only the audible part (the loud sound in that picture) is the only present thing
I assume the epilepsy warning is on purpose when the storyboard is made, but if the storyboard isn't gonna flash all the time, I'd advice just turning it off. yea lets wait and see how it would goThe return of happiness
00:17:426 (2,1) - I checked through this with the default skin, and the hitburst is gone at the exact tick as you click the slider, so I think it should be fine (From the reverse arrow = unrankable talk we did earlier) same
00:28:414 (2,1) - It's the same concept here, but here the slider is covering more of the slider as well, but yeah
00:59:112 (2,3) - I wish that this was a bit higher spacing to emphasize that strong kick sound (https://osu.ppy.sh/ss/6205384) as a matter of reference, you that similarly on stuff like 01:27:193 (2,3,3,4) - I made little modification here. There are quite many different ways we can emphasize a thing, and imo emphasize is a relative concept. What matters is the movement made is relatively larger or less comfortable than the previous one, not just the visual distance we compared with similar/same sounds at other places. As for 00:59:112 (2,3) - that u mentioned, its anti-flow how i wished to do the emphasize. So the distance matters less here and the pattern would look consistent as a whole.
02:30:158 (3) - I'd space this a tiny bit more, again, to emphasize the kick (https://osu.ppy.sh/ss/6205411) sure
02:50:740 (3,4) - this especially applies to stuff like this similarly as i mentioned above, i want the pattern look this way and anti-flow kinda did the emphasize
03:09:053 (2) - I know that you like to purposely avoid making the white clickable sometimes, but it seems a bit too strong here to not make clickable considering the 3 singletaps afterwards. You could singletap + slider on 03:09:053 (2,3) - uhh i actually wanna emphasize the three-syllable vocal here with that 3 singletaps afterwards, and the slider is for the buildup. As u can see, the downbeats almost go the same way, but vocal changes. I believe the special chorus this part is worth the emphasize.
03:16:902 (1,2) - You started a new section so I don't understand why this ignores the white tick too xd (you make the white tick consistently clickable from 03:19:693 (1,2,3) - ) I wouldn't advice to have the break either on 03:17:774 - That tiny break is for the transition to the new section so keep, and the 1/1+1/2 slider combination is a relaxing rhythm pattern for a short recover after 4 intense singletaps -> 03:16:205 (3,4,5,6) - . ur point makes sense to me here, i will probably give this another thought with further modding.
04:39:926 (4) - I'd highly advice snapping this to 1/3 instead of 1/8 xd im not quite sure about this, will ask for others' opinions on the snapping here before i made changes
04:57:455 (1) - You could find a hitsound of the "glittery sound" from the song for the spinner, so the annoying pure spin sound doesn't overlap the outro part will work on that!
Generally I think my only real concern is how you emphasize the strong kicks throughout the song (as in, low spacing on strongest parts) I'd advice taking a look at some of them (There's not really that many of them) and doing a few tweaks to them so you get the feeling that you're playing the song in those small sections
I like this map and song ^^ Overall the map itself is pretty solid, I wish you luck!
When the storyboard is complete, please poke me again and I'll give a recheck for that storyboard! Good luck buddy ill poke u for that w
Thanks for ur concern on my map~SteveRowland wrote:
Awesome map!
Here some suggestions/mods
Stats:
Given the difficulty is nearly 4.5 stars at pseudo 172bpm, I think AR9 would be fitting for this the most. 8.7 can get a little crowded at places playing nomod. i felt okay with the ar since rhythm density isnt that high imo, I used 8.8 as a compromise
CS is perfect, OD fits well too.
HP could be reduced to 6 just in case, I usually fancy marathon maps being HP6. But not a big deal. ok, mercy for hr w
Rhythm:
perfect
Placement:
02:55:100 (2) - 02:56:495 (2) - 03:03:821 (3) - these being placed on the slider beginning feels kinda unintuitive given the style of the rest ofthe map, in all other instances even in the first kiai these are either placed on the slider end, repeat slider end (which is the same as beginning but it ends there), or outside of the slider track. Id recommend placement to the side on these. kinda agree to this, i remapped this part
04:44:112 (3,4) - This double tap feels weird to read (being placed under the fading slider). Id recommend maybe placing it a bit to the side so it doesnt overlap with the previous slider or maybe separating the 2 circles. Or even just swapping 4 and 5 there on the timeline works as in you return to that position, then just little adjustment of the 6 circle and feels perfect. aa i thought this was a pretty clean overlap.. i dont wanna separate the circles since they fit music nicely(same pitch), but i changed the placement here
Other:
There are no marked breaks and the long middle kiai part can get exhausting, while there are palces to adjust grip etc for a moment you need to know the map to know where its safe to do that. Putting an actual marked break in some of those spaces close to the middle would be good for casual play. For example extending 01:42:716 - break up to 01:44:809 - (remove the few circles) could help.
However I think putting the 2 second break there would make this under 5 minutes drain and not rankable as marathon so I guess its not possible, but if you're not going for marathon exact 5 mintues, a few second break anywhere in the middle would be appreciated.
yeah the 5min approval rule is just the point, i'm sorry for adding no breaks in such a long map.
OoooooooooooöooooooooLeft wrote:
Oooooooooooooooooooooöooooooooöoooooooooo I love this song
I'll mod it ooooo