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Keno9988ii - chara.

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Topic Starter
Cosmolade
This beatmap was submitted using in-game submission on martes, 18 de octubre de 2016 at 19:28:30

Artist: Keno9988ii
Title: chara.
Source: Storyshift
Tags: Undertale AU sans. megalovania toby fox skeleton human pc rpg fallen child pacifist genocide
BPM: 128
Filesize: 1265kb
Play Time: 00:48
Difficulties Available:
  1. easy. (1,67 stars, 49 notes)
  2. hey mirror you want a dog? (2,98 stars, 122 notes)
  3. normal. (2,18 stars, 74 notes)
Download: Keno9988ii - chara.
Information: Scores/Beatmap Listing
---------------

Do you wanna have a knife time?
sup mirror.
BG source (original): here
Originality
Aw man, I hate going first. Nice BG.

[Normal]

OD 6 is sorta high for a normal diff song. I'd take down to 5 or 5.5 depending on how mean you're feeling to newbie players.

per AImod
00:05:394 - 00:12:894 - This object is too close to the previous object

00:02:113 (4,5) - flow here feels bad. jump from 4-5 is a bit meh

00:05:629 (3) - 00:09:379 (3) - these are weird tick jumps for this difficulty. You can keep them, but I'd stack like...
https://puu.sh/rjob6/2674881fff.png


As this is currently, it's pretty boring to play. There isn't a ton of variation in the melody, but you've got room for a couple different things...

00:19:223 (5) - Sliders are mostly used for returning to a similar note, or focusing on going up to or down from a note. When the notes are the same, if you hit with two separate singles it has nice emphasis.
https://puu.sh/rjoiF/4d7be6bf9d.png

00:21:801 (9) -
https://puu.sh/rjoqk/05d880087f.png
Another potential set--up, you get the idea, mix it up!

00:48:754 - Would end spinner here on beat, also for spinner try to give longer time between last note and starting spinner

[Hard]

NO to AR8. AR7 felt pretty good to play with.

This difficulty feels extremely overmapped. You don't have to be superman and hit all the beats.

Check out AIMOD (control shift A) for the spacing issues. Even if you're going to a new phrase, you don't need a huge spacing jump. It feels weird when playing through the song. i.e. spacing between 00:07:738 (6,1) - feels really far & 00:15:238 (6,1) - is even more crazy. I like that pattern but the distance to 1 is way too far I think.

00:00:941 (3,4) - notes are kinda all over the place, I don't know what you're mapping
This is just an example of a rhythm that focuses primarily on hitting prominent notes in that given phrase instead of kinda everywhere.
https://puu.sh/rjpdD/691937bd15.png

00:42:191 (3) - Whistle here intended?

Let distance snap do the work for you going from 6 ->1 on a combo. You can play with the snapping within the combo all you want, I really like some of your patterns! I'd suggest you slow the song down to 50% and listen and make sure that the beats your mapping are beats that are hit in the song (not your own beat on top of it)

Best of luck getting ranked!
Topic Starter
Cosmolade

Originality wrote:

Aw man, I hate going first. Nice BG. dw, and thanks!

[Normal]

OD 6 is sorta high for a normal diff song. I'd take down to 5 or 5.5 depending on how mean you're feeling to newbie players. fix

per AImod
00:05:394 - 00:12:894 - This object is too close to the previous object

00:02:113 (4,5) - flow here feels bad. jump from 4-5 is a bit meh

00:05:629 (3) - 00:09:379 (3) - these are weird tick jumps for this difficulty. You can keep them, but I'd stack like...
https://puu.sh/rjob6/2674881fff.png


As this is currently, it's pretty boring to play. There isn't a ton of variation in the melody, but you've got room for a couple different things...

00:19:223 (5) - Sliders are mostly used for returning to a similar note, or focusing on going up to or down from a note. When the notes are the same, if you hit with two separate singles it has nice emphasis.
https://puu.sh/rjoiF/4d7be6bf9d.png

00:21:801 (9) -
https://puu.sh/rjoqk/05d880087f.png
Another potential set--up, you get the idea, mix it up!

00:48:754 - Would end spinner here on beat, also for spinner try to give longer time between last note and starting spinner

alright, mostly all applied, +some remap things

[Hard]

NO to AR8. AR7 felt pretty good to play with. fix

This difficulty feels extremely overmapped. You don't have to be superman and hit all the beats.

Check out AIMOD (control shift A) for the spacing issues. Even if you're going to a new phrase, you don't need a huge spacing jump. It feels weird when playing through the song. i.e. spacing between 00:07:738 (6,1) - feels really far & 00:15:238 (6,1) - is even more crazy. I like that pattern but the distance to 1 is way too far I think.

00:00:941 (3,4) - notes are kinda all over the place, I don't know what you're mapping
This is just an example of a rhythm that focuses primarily on hitting prominent notes in that given phrase instead of kinda everywhere.
https://puu.sh/rjpdD/691937bd15.png I tested this rhythm, but I like my rhythm more, sorry

00:42:191 (3) - Whistle here intended? ye, but I missed it with the normal sampleset (would have to be soft) fixed

Let distance snap do the work for you going from 6 ->1 on a combo. You can play with the snapping within the combo all you want, I really like some of your patterns! I'd suggest you slow the song down to 50% and listen and make sure that the beats your mapping are beats that are hit in the song (not your own beat on top of it)

I mapped this no in mind to make a hard btw, i want a insane (but the bpm and regular sound are so simple, so it turned out in a hard uf, so I gonna try my best to make it more playable, mostly if the diff, I emphasized strong sounds with jumps, for now I know it's a bit exaggerated, but I need some more mods to adjust them

Best of luck getting ranked!
Thanks for the mod!
Jonarwhal
hey there Cosmolade NM from queue~
remember to only apply things that seem good to you!
[General]
  1. make you ending consistent, and preferably snapped
  2. for a few additional tags: toby fox skeleton human pc rpg fallen child pacifist genocide blah blah blah
[Normal]
  1. AR5.5? I know it goes over the recommended 5 for normal, but imo you really need it.
  2. 00:02:113 (3) - fix stack
  3. 00:00:941 (2,3) - make the flow a bit more smooth here, the current pattern has a sharp curve and straight slider, which can be tricky to play, especially at this difficulty
  4. 00:03:519 (5,1) - using a blanket isn't your best option here. Since the slider is small it's hard to notice the blanket, and it makes the flow 00:03:519 (5,1) - bad here
  5. 00:05:160 (4,5) - flow error again
  6. 00:07:973 (1,2,3) - imo this pattern would look neater if 00:07:973 (1,3) - those 2 were on the same y axis
  7. 00:14:769 (5,2) - don't overlap these
  8. 00:19:691 (3,4) - same as 00:07:973 (1,2,3) - here
  9. 00:20:863 (5) - imo this slider makes the flow 00:20:863 (5,6) - here bad
  10. ***00:24:613 (3,4) - fix both the symmetry and the DS here
  11. 00:30:473 (1) - move this somewhere where it doesn't overlap with 00:28:363 (5) - this
  12. 00:35:160 (3,4) - blanket?
  13. 00:38:207 (2,3,4) - the curve is really sharp there and that makes the flow bad
  14. 00:39:613 (5,6) - ^
  15. 00:43:363 (3) - I don't recommend stacking here.
  16. 00:45:941 (1) - It'd make more sense if the spinner started 00:45:590 - there, because there's nothing to emphasize 00:45:941 - here
  17. In summary, my main two problems with this difficulty are flow and overlaps/stacking. I'll quickly explain why:
  18. Flow: You use a lot of sharp turns and it makes the gameplay difficult for the player's hand. Try to increase the smoothness your curve motions.
  19. Overlaps/Stacking: You use a lot of both of these that could be avoided, and the result is that the player doesn't move around the map a lot. Try to spread out some patterns and take up more of the grid space.
[Hard]
  1. This difficulty looks a lot better because you take further advantage of the grid space. For some reason you place things more spread out in this diff, which is really good. Also, keeping flow smooth matters less in hard.
  2. 00:10:082 (2,3) - same thing on normal about short slider blankets, but if you wanna keep it make it look neater
  3. 00:12:191 (3) - ^
  4. 00:15:004 (5) - stack with 00:13:832 (2) - this, or vice versa, and fix the patterns of course
  5. 00:17:582 (2) - fix stack
  6. 00:26:254 (5) - / 00:26:957 (2) - separate these more
  7. 00:29:769 (4,6) - since I assume you don't want these stacking, lower the SL down to 4
  8. 00:37:269 (4) - maybe stack with 00:38:441 (3) - this or vice versa
  9. 00:38:910 (4) - center this
  10. 00:42:191 (3) - short slider blanket again
  11. 00:45:941 (1) - same as Normal
Sorry if I was a little rude at times.
Good Luck~!! :)
Topic Starter
Cosmolade

Jonawaga wrote:

hey there Cosmolade NM from queue~
remember to only apply things that seem good to you!
[General]
  1. make you ending consistent, and preferably snapped ups, my bad here, I wasn't applied the spinner changes only lol
  2. for a few additional tags: toby fox skeleton human pc rpg fallen child pacifist genocide blah blah blah
added, thanks!
[Normal]
  1. AR5.5? I know it goes over the recommended 5 for normal, but imo you really need it. nice idea, fixed
  2. 00:02:113 (3) - fix stack Fix
  3. 00:00:941 (2,3) - make the flow a bit more smooth here, the current pattern has a sharp curve and straight slider, which can be tricky to play, especially at this difficulty Fix
  4. 00:03:519 (5,1) - using a blanket isn't your best option here. Since the slider is small it's hard to notice the blanket, and it makes the flow 00:03:519 (5,1) - bad here already fixed with the change before
  5. 00:05:160 (4,5) - flow error again Fix
  6. 00:07:973 (1,2,3) - imo this pattern would look neater if 00:07:973 (1,3) - those 2 were on the same y axis Fix
  7. 00:14:769 (5,2) - don't overlap these Fix
  8. 00:19:691 (3,4) - same as 00:07:973 (1,2,3) - here Fix
  9. 00:20:863 (5) - imo this slider makes the flow 00:20:863 (5,6) - here bad Fix
  10. ***00:24:613 (3,4) - fix both the symmetry and the DS here Fix
  11. 00:30:473 (1) - move this somewhere where it doesn't overlap with 00:28:363 (5) - this Fix
  12. 00:35:160 (3,4) - blanket? Fix
  13. 00:38:207 (2,3,4) - the curve is really sharp there and that makes the flow bad Fix
  14. 00:39:613 (5,6) - ^ Fix
  15. 00:43:363 (3) - I don't recommend stacking here. why? I like it :c
  16. 00:45:941 (1) - It'd make more sense if the spinner started 00:45:590 - there, because there's nothing to emphasize 00:45:941 - here other mod says it need to have more space between a note and a spinner aaa I don't know, but I gonna apply it
  17. In summary, my main two problems with this difficulty are flow and overlaps/stacking. I'll quickly explain why:
  18. Flow: You use a lot of sharp turns and it makes the gameplay difficult for the player's hand. Try to increase the smoothness your curve motions.
  19. Overlaps/Stacking: You use a lot of both of these that could be avoided, and the result is that the player doesn't move around the map a lot. Try to spread out some patterns and take up more of the grid space. I fixed the other stuff, but In essence, I want this map be "lazy" like, y'know, the character it represents XD
[Hard]
  1. This difficulty looks a lot better because you take further advantage of the grid space. For some reason you place things more spread out in this diff, which is really good. Also, keeping flow smooth matters less in hard.
  2. 00:10:082 (2,3) - same thing on normal about short slider blankets, but if you wanna keep it make it look neater
  3. 00:12:191 (3) - ^
  4. 00:15:004 (5) - stack with 00:13:832 (2) - this, or vice versa, and fix the patterns of course
  5. 00:17:582 (2) - fix stack
  6. 00:26:254 (5) - / 00:26:957 (2) - separate these more
  7. 00:29:769 (4,6) - since I assume you don't want these stacking, lower the SL down to 4
  8. 00:37:269 (4) - maybe stack with 00:38:441 (3) - this or vice versa
  9. 00:38:910 (4) - center this
  10. 00:42:191 (3) - short slider blanket again I like this, so no change
  11. 00:45:941 (1) - same as Normal

All other aplied >.<!

Sorry if I was a little rude at times. dw, I need seriousness sometimes xD
Good Luck~!! :)
Thanks for the mod!
Lully
q was closed but eh..

here i am.

general
how about renaming the diffs to "easy.", "normal." and "hey mirror, you want a dog?" to fit the title and personality of sans? or just the songs name yeah..

btw its a pretty much "its for polishing" mod lol

easy
00:02:113 (2) - flow's pretty meh tbh ~ maybe try something like this http://puu.sh/rqXTi.jpg
00:09:613 (2) - move this to x:433 y:213 for a perfect blanket
00:20:863 (2) - flows meh ~ try something like this http://puu.sh/rqY0n.jpg
00:43:363 (2) - move this to x:434 y:198 for a perfect blanket

normal
00:00:473 (1) - this flows better http://puu.sh/rqYfP.jpg
00:02:113 (3) - change it like this for the perfect blanket http://puu.sh/rqYjI.jpg
00:13:363 (3) - could have the same shape as 00:12:191 (2) - just for the looks
00:17:113 (3) - move it to x:165 y:200 for the perfect blanket
00:30:473 (1) - x:328 y:198 for better looks
00:35:160 (3) - move it to x:125 x:165 for a perfect blanket

im bad at modding hard.
if you want me to mod it poke me ig or smth lol
-poofs-
Topic Starter
Cosmolade

nyu - wrote:

q was closed but eh..

here i am.

general
how about renaming the diffs to "easy.", "normal." and "hey mirror, you want a dog?" to fit the title and personality of sans? or just the songs name yeah.. nice idea! xD cool. fixed

btw its a pretty much "its for polishing" mod lol

easy
00:02:113 (2) - flow's pretty meh tbh ~ maybe try something like this http://puu.sh/rqXTi.jpg Fix
00:09:613 (2) - move this to x:433 y:213 for a perfect blanket Fix
00:20:863 (2) - flows meh ~ try something like this http://puu.sh/rqY0n.jpg Fix
00:43:363 (2) - move this to x:434 y:198 for a perfect blanket Fix

normal
00:00:473 (1) - this flows better http://puu.sh/rqYfP.jpg Fix
00:02:113 (3) - change it like this for the perfect blanket http://puu.sh/rqYjI.jpg Fix
00:13:363 (3) - could have the same shape as 00:12:191 (2) - just for the looks Fix
00:17:113 (3) - move it to x:165 y:200 for the perfect blanket Fix
00:30:473 (1) - x:328 y:198 for better looks Fix
00:35:160 (3) - move it to x:125 x:165 for a perfect blanket Fix

im bad at modding hard.
if you want me to mod it poke me ig or smth lol
-poofs-
Thanks for the mod!
kanor
[Genal]
all the diffs dont have kiai
i cant give you more advice because i dont think the song itself is fittable for mapping. All the song should have a kiai but i cant find a place to put it.
If i were you, I will remix the song with a process of 1.0 speed - 1.25 speed - 1.5 speed -1.0 speed, you can replay the song for several times but use hitsound to make every part different but have a new feeling!
that's all. For the map is nice, i cant find any actual problem .
GL :)
Topic Starter
Cosmolade

kanor wrote:

[Genal]
all the diffs dont have kiai
i cant give you more advice because i dont think the song itself is fittable for mapping. All the song should have a kiai but i cant find a place to put it.
If i were you, I will remix the song with a process of 1.0 speed - 1.25 speed - 1.5 speed -1.0 speed, you can replay the song for several times but use hitsound to make every part different but have a new feeling!
that's all. For the map is nice, i cant find any actual problem .
GL :)
This type of map no need kiai-times, so it's okay :P
I wont edit the audio, bc I like it just as it is!
Thanks for the check >.<
polunochnik
Hi there!
NM
General
Actually i didn't notice any rude mistakes. Timing is also well.
Maybe it's just a niggle, but why "Easy." and "Normal." have a dot at the end?

Easy
I never seen maps without any circles before. Check this out: slider 00:04:223, replace his end from 00:05:629 to 00:05:160; after, remove slider 00:05:863 and put cirles in 00:05:863 - 00:06:332 - 00:06:801. Looks more fun to play for me and it still looks like easy.

Normal
00:05:863 - replace slider on three circles, but don't do that for the entire map. Here 00:02:113 and here 00:05:863 song have similar rhythm, but you are using different mapping elements. And it's good solution! You can also use triple buttons to make a map more diverse!

No need to use "distance snap" all the time: 00:03:519(5,1) - make the distance between them just a little bigger, it will emphasize the beginning of a new combo.

Hey mirror you want a dog?
Nothing special I can offer here. Any way, maybe you'll try to give for sliders like 00:16:410 some original shape? (like here 00:38:910 for example)

Good luck!
Topic Starter
Cosmolade

polunochnik wrote:

Hi there!
NM
General
Actually i didn't notice any rude mistakes. Timing is also well.
Maybe it's just a niggle, but why "Easy." and "Normal." have a dot at the end? dot? D:

Easy
I never seen maps without any circles before. Check this out: slider 00:04:223, replace his end from 00:05:629 to 00:05:160; after, remove slider 00:05:863 and put cirles in 00:05:863 - 00:06:332 - 00:06:801. Looks more fun to play for me and it still looks like easy. nice idea! fixed

Normal
00:05:863 - replace slider on three circles, but don't do that for the entire map. Here 00:02:113 and here 00:05:863 song have similar rhythm, but you are using different mapping elements. And it's good solution! You can also use triple buttons to make a map more diverse! Fixed!

No need to use "distance snap" all the time: 00:03:519(5,1) - make the distance between them just a little bigger, it will emphasize the beginning of a new combo. fixed

Hey mirror you want a dog?
Nothing special I can offer here. Any way, maybe you'll try to give for sliders like 00:16:410 some original shape? (like here 00:38:910 for example) good idea too, fixed

Good luck!
Thanks for the mod!
Shunao
Hi!

NM from my Queue~

  • [easy.]
  1. DS maybe should be x2.0 ?
  2. 00:03:519 (3) - Inconsistent spacing for a easy diff it's not good
  3. 00:06:801 (4,1) - This should be a blanket because I see nothing..
  4. 00:07:269 (5) - Inconsistent spacing
  5. 00:11:723 (1,2) - Imperfect blanket (remove Grid Snap)
  6. 00:15:473 (1,2) - ^
  7. 00:45:590 - this timing point it's not aligned, fix this.
  • [normal.]
  1. 00:05:160 (4) - Make a slider as you have make here 00:08:910
  2. 00:05:863 (5) - New combo
  3. 00:45:590 - this timing point it's not aligned..
  • [Hey mirror you want a dog?]
  1. Nothing I can mod, nice.
GOOD LUCK!
Topic Starter
Cosmolade

ShogunMoon wrote:

Hi!

NM from my Queue~

  • [easy.]
  1. DS maybe should be x2.0 ?
  2. 00:03:519 (3) - Inconsistent spacing for a easy diff it's not good
  3. 00:06:801 (4,1) - This should be a blanket because I see nothing.. I don't see a blanket here :/
  4. 00:07:269 (5) - Inconsistent spacing
  5. 00:11:723 (1,2) - Imperfect blanket (remove Grid Snap) Fixed!
  6. 00:15:473 (1,2) - ^ Fixed!
  7. 00:45:590 - this timing point it's not aligned, fix this. Fixed!
    The song are so monotone, this is the reason of the tiny variation of the spacing, even in easy :P
  • [normal.]
  1. 00:05:160 (4) - Make a slider as you have make here 00:08:910
  2. 00:05:863 (5) - New combo
  3. 00:45:590 - this timing point it's not aligned..
    All applied!
  • [Hey mirror you want a dog?]
  1. Nothing I can mod, nice. Thanks <3
GOOD LUCK!
Thanks for the mod!
and sorry the delay
StrafeCombo_
Please dont gravyard this :^)
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