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Dima Elmo - To Adventures

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Topic Starter
xChorse
This beatmap was submitted using in-game submission on 2017 m. birželio 24 d. at 01:55:05

Artist: Dima Elmo
Title: To Adventures
Tags: edm techno dnb d&b drum and bass cut short ver time to wake up ep cheesecake cool c00l for
BPM: 170
Filesize: 5333kb
Play Time: 01:54
Difficulties Available:
  1. Cheesecake's Easy (1,42 stars, 100 notes)
  2. Cool's Normal (2,03 stars, 168 notes)
  3. Hard (3,32 stars, 245 notes)
  4. Insane (4,2 stars, 376 notes)
  5. Venture (5,36 stars, 470 notes)
Download: Dima Elmo - To Adventures
Information: Scores/Beatmap Listing
---------------


SoundCloud
Pixiv

#1 Natsu
#1 Gero


Modders
PolkaMocha
Hikan
Tomadoi
emu420
haha woah man
ikorza
Mir
DTM9 Nowa
fieryrage
Joezapy
SquareTude
Nostalgic
direday
brdzxh
Waku
SeaRasp
Arutsuki
ReFaller
Natsu
polka


[General:]
  • this can definitely have more than 4 combo colours.
    Uncheck widescreen support.
    Add tags. i.e: but not limited to: "EDM, Techno, Fast, DnB, Drum and Bass"
    Can I GD for this ouo? It would be a diff between insane and extra
[Hard:]
  • 00:27:581 (3,4) - I would remove this overlap. Not very attractive and takes away from the look of the map
    [list:1337]00:31:817 (2) - ^
01:52:287 (2,3) - Not so good flow. move (2) above (3).[Insane:]
  • 00:35:346 (1) - sound is not strong enough for an SV change.
    01:00:934 (1,4) - Separate these two a tad.
    01:44:170 (1,2) - Blanket?
[Afterword:]
  • Can't mod extra because a lot of it is subjective. But this song is a lot of fun
Topic Starter
xChorse

PolkaMocha wrote:



[General:]
  • this can definitely have more than 4 combo colours. Added 2 more
    Uncheck widescreen support. Done
    Add tags. i.e: but not limited to: "EDM, Techno, Fast, DnB, Drum and Bass" Added
    Can I GD for this ouo? It would be a diff between insane and extra Eh I don't know, we will have a full ENHIX spread soon so I don't want to oversaturate it. Sorry :o
[Hard:]
  • 00:27:581 (3,4) - I would remove this overlap. Not very attractive and takes away from the look of the map imo they look pretty good, might consider removing it if more people dislike it
    [list:1337]00:31:817 (2) - ^ ^
01:52:287 (2,3) - Not so good flow. move (2) above (3). Done
[Insane:]
  • 00:35:346 (1) - sound is not strong enough for an SV change. Feels strong enough imo
    01:00:934 (1,4) - Separate these two a tad. Done
    01:44:170 (1,2) - Blanket? I want to keep the irregularity of this sound 01:43:640 (2) - which is why it's different
[Afterword:]
  • Can't mod extra because a lot of it is subjective. But this song is a lot of fun
Thanks for the first mod!
Hikan
Hi, from #modreqs

Ex
  1. 00:30:934 (1,2,3) - I prefer using triangle as sliders here, It will look nicer I believe :3 ( example )
     
  2. 00:34:287 (1,2,3,4,5) - this is hard, maybe a star?
     
  3. 00:35:346 (1) - move this somewhere since this stack is hard to realize
     
  4. 01:52:464 (3) - overlapped with 01:51:934 (1) - . Maybe move (3) to 436;240 then (2) to 292;116 will be easier to read imo. There is more than one issues like this, but I think this is most important (4 no reason), lol
     
  5. 01:54:758 (1,1) - just my idea

In
  1. 00:28:111 (4,5) - this will be better rhythm imo
     
  2. 01:05:170 (9) - maybe Ctrl + G

That's all, good luck ;)
sorry for short mod because I'm noob lol
Topic Starter
xChorse

Hikan wrote:

Hi, from #modreqs

Ex
  1. 00:30:934 (1,2,3) - I prefer using triangle as sliders here, It will look nicer I believe :3 ( example ) Yeah, yours looks nicer, but the current version has better flow imo so I'm keeping it
     
  2. 00:34:287 (1,2,3,4,5) - this is hard, maybe a star? Intentional to increase spacing and difficulty with HR
     
  3. 00:35:346 (1) - move this somewhere since this stack is hard to realize Changed
     
  4. 01:52:464 (3) - overlapped with 01:51:934 (1) - . Maybe move (3) to 436;240 then (2) to 292;116 will be easier to read imo. There is more than one issues like this, but I think this is most important (4 no reason), lol Eh, all of these are intentional and they look pretty good imo, gonna keep these for now
     
  5. 01:54:758 (1,1) - just my idea I want to keep this smooth since the music calms down so no angled spacing here 01:54:758 (1) -

In
  1. 00:28:111 (4,5) - this will be better rhythm imo ok
     
  2. 01:05:170 (9) - maybe Ctrl + G ok

That's all, good luck ;)
sorry for short mod because I'm noob lol
thanks!
tomadoi
from #modreqs


[Venture]

00:34:287 (1,2,3,4,5) - hard to read

00:38:170 (1,2,3,4) - kick sliders instead ?


[Insane]

00:31:287 (6) - higher spacing

01:01:287 (2) - NC

01:04:111 (2) - ^

01:56:170 (1) - move this note to x:408 y:64



thats it from me ._.
Topic Starter
xChorse

Tomadoi wrote:

from #modreqs


[Venture]

00:34:287 (1,2,3,4,5) - hard to read intentional, gonna add a box to explain these things in the desc soon

00:38:170 (1,2,3,4) - kick sliders instead ? I'd change it, but I want to keep the same theme as above


[Insane]

00:31:287 (6) - higher spacing done

01:01:287 (2) - NC done

01:04:111 (2) - ^ done

01:56:170 (1) - move this note to x:408 y:64 done


thats it from me ._.
thanks!
emu1337
from #modreqs

[Cheesecake's Easy]

00:52:993 (6) - vertical flip for better flow
00:54:758 (2) - move to 72, 132 for better looks
00:56:170 (3) - horizontal flip for better flow

[Hard]

01:04:993 (5) - maybe this works better for flow

[Insane]

00:44:876 (2,3) - ctrl+G and then move 00:44:876 (2) under previous slider end like this

[Venture]

01:17:699 (1) - blanket like this maybe
01:47:699 (1) - consider adding a slider here, this section is overdone imo


thats it, good luck with your map
Topic Starter
xChorse

emu1337 wrote:

from #modreqs

[Cheesecake's Easy]

00:52:993 (6) - vertical flip for better flow
00:54:758 (2) - move to 72, 132 for better looks
00:56:170 (3) - horizontal flip for better flow

[Hard]

01:04:993 (5) - maybe this works better for flow Hmm, flow is better but it looks better the way I had it, changed it a bit to have a bit of both

[Insane]

00:44:876 (2,3) - ctrl+G and then move 00:44:876 (2) under previous slider end like this 00:44:170 (1,3) - is blanketed so it's better like this imo

[Venture]

01:17:699 (1) - blanket like this maybe Want to have it somewhat different because it's on a 1/3
01:47:699 (1) - consider adding a slider here, this section is overdone imo intentional as noted in the box in the description


thats it, good luck with your map
Thanks!
Cheesecake

emu1337 wrote:

[Cheesecake's Easy]

00:52:993 (6) - vertical flip for better flow Sure
00:54:758 (2) - move to 72, 132 for better looks I changed the other slider which makes this point kinda invalid lol
00:56:170 (3) - horizontal flip for better flow Better as it is now imo

Thanks
dsco
Venture
00:30:934 (1,2,3) - i think instead of these being flipped / rotated 90deg, you should rotate each by -120. it looks neater and flows better into the next stream imo. http://i.imgur.com/GRT0pMr.jpg
00:34:287 (1,2,3,4,5) - this comes out of basically nowhere, its too 'shocking' and you dont reuse it or something similar in this section. this pattern is fine as long as you introduce things like it slowly. like maybe on the stacks: 00:32:699 (11,12,1) and 00:31:993 (6,7,8) make those into a triangle with low spacing. alternatively, a good idea imo is just making that one into a 5 circle instead of 3.
00:41:523 (2) - ctrl+g? 00:41:523 (2,3,4) is awkward flow
00:42:228 (1,2,3) - i think switching 2,3 makes more sense from a flow standpoint
00:47:523 (3,4,5,6,7,8,9,10) - pretty small spacing compared to how big this part feels
00:49:464 (2,1) - ^
00:54:052 (1,1) - this part plays ok but the spacing and slider shapes make the first slider seem like it ends on the blue tick. i also personally disagree with the first slider since its implied flow is in the opposite direction of the next slider
00:59:346 (5,6,7,8,1) - i think accenting this part with bigger spacing could be cool
01:03:758 (1,3) - slightly mismatched angle on 3
01:04:287 (3,4) - bigger jump?
01:05:699 (1,1) - ^
01:08:170 (1,1) - these being so close implies that the slider ends on blue tick
01:08:523 (1,2,3) - i think this is better suited as a 5-stream
01:10:817 (1) - NC not needed, dont think you do anything like this anywhere else
01:21:228 (2,3,4,5) - i dont like this rhythm, i think circles are needed here. this plays awkwardly. also consider 1/2 jumps for 5 instead of slider
01:23:699 (1,2,3) - this jump pattern doesnt fit well i think. i think ctrl+g on 1,2 makes it play much more smoothly / fitted to the music. common in section
01:30:228 (6,7) - slider on the red tick of 6 fits much better i think. 7 jumps in a row feels like it abandons the music a bit.
imo in the kiai the overlaps do not feel like they correspond to the music very much at all. the jumps are mapped to the melody but the overlaps dont seem to line-up with anything, it makes them feel a little weird. i think it is 90% because the overlaps are on the offbeat instead of downbeat which is VERY emphasized here. also, the melody repeats (mostly) in groups of 3 notes, but the jumps are typically sorted into groups of two (see: 01:44:876 (1,2,3,4,5,6,7,8)). its clashes.
ii also think the spike in difficulty is a little high. the first drop could be made harder to match.
01:38:876 (7) - end on blue tick?

Insane
00:26:698 (6,7) - this almost looks like a streamjump. i would space more.
00:29:876 (1) - this plays better as 2 circles
00:30:934 (4,5,6,1) - quite large jumps for this part
00:36:405 (5,7) - dont like this being a full overlap. something like 00:33:228 (2,4) works better
00:36:228 (4,5) - i think a 1/2 slider should start on 4 to match the rhythm used elsewhere in this section
00:42:228 (4,5,6) - too big
00:42:758 (1,2,3,1,2,3) - switching from bass to lead feels super weird with this rhythm gap. just adding a circle before the first circle would help
00:45:934 (2,3) - dont like this overlap in an insane, where the other overlaps right after / before are triples
00:53:876 (9,1) - these slider angles clash
00:56:523 (7,1) - increase this jump
00:57:934 (6) - huge jump, nerf?
01:07:817 (6,1) - increase this jump
01:10:993 (1) - SV very low, broke here twice in testplays.
01:21:228 (2,3,4,5) - this could look neater. rhythm still plays weird imo
in this kiai i think you should use bigger jumps, the jumps in the drop were much larger in comparison, it makes this part feel less important
01:53:346 (1,2,3,4,5) - spacing too small

Hard
00:29:876 (1,4) - dont like this overlap in a hard, the jumps feel out of place here too
00:35:346 (1) - this isnt emphasized at all
00:39:052 (3,4) - improvable blanket
00:42:228 (4,5,6,1) - pretty complicated overlap for a hard
00:44:170 (1,2,3) - same suggestion as insane
00:46:640 (3,4,5) - feels sort of weird to only have 1 triple in an entire map
in the drop i dont like the complete overlaps that much in such a low diff, but i'll try to help you improve them
00:54:052 (1,3) - a lot of 3's slidershape is obscured, maybe cover it less
00:58:287 (1,2) - these shapes clash a bit in unison
00:59:346 (3) - 1/4 buzz slider here?
01:09:581 (1,2) - shape looks lazy, improvable
01:13:817 (1) - not symmetrical
01:20:346 (3,4,1) - curving 4 slightly towards one might make this flow better
01:21:052 (1) - very short spinner for a hard, i can barely even reach 1000
01:27:581 (4,1) - flip 4 horizontally and use that angle for 1?
01:28:993 (3,2) - a lot of the overlap slider shape covered
01:51:581 (5,6,1) - this could trip people up since other overlaps in the section are just 1/2 stacks
01:54:758 (1) - i think lowering this SV by a minuscule amount would feel good while being ok in a hard

cool's normal
00:25:817 (1,2) - i disagree with this rhythm in a normal. there are too many gaps in the rhythm.
00:25:817 (1,2) - angles dont match
00:34:993 (2,3,1,2,3) - bad rhythm choice
00:38:523 (1,2) - angles dont match
00:39:934 (1,3) - questionable overlap for a normal
00:41:346 (3,1) - ^
00:46:464 (3,4,1) - 1/4 in normal? this rhythm is bad choice
00:47:876 (3,4,1) - ^
00:49:111 (2,3) - offbeat rhythm plays weird
00:53:346 (6) - dont complicate slider shapes this much in normal
00:55:640 (3,4,5,6,7,1,2,3,4,1,2,3,1) - i think these rhythms are much too complicated
01:04:640 (6) - slider shape
01:06:934 (3,4,5,6,7,1,2,3,4,1,2,3) - same as earlier.
both 01:10:993 (1,1) - and 01:12:405 (1,2) - overlap but different rhythm.
01:35:523 (5,6,1) - poor flow / overlapping
01:37:817 (5,6) - dont overlap this
01:41:170 (5,6,1) - poor flow / overlapping
01:46:287 (3) - this is way too confusing
01:49:111 (6,7) - again confusing overlap
this diff needs a lot of work on rhythm and overlaps

cheesecake's easy
00:26:170 (2,3,4,5) - and beyond. these would be better as repeat sliders. the big spacing is very awkward for an easy, that giant of a movement isnt natural for new players. also i would separate into 2 combos
the intro also has lots of improvable slider shapes
00:51:228 (4) - NC here?
00:56:876 (4) - ^ (occurs elsewhere..)
01:00:405 (2) - odd / awkward slider shape
01:25:111 (4) - NC
01:34:287 (2,3,4) - might actually be unrankable, overlap in easy is looked down upon, even like this. check with someone more knowledgeable lol
01:38:523 (7,1,2) - ^
01:39:228 (1,3) - shapes clash
01:46:287 (3,4) - pointing slider directly at (or away, i guess) 4 looks nicer
01:47:699 (5,6) - improvable blanket
some things like NC or overlaps happened more than how much i pointed out but you get the idea :D

good luck! :)
Cheesecake

haha woah man wrote:

cheesecake's easy
00:26:170 (2,3,4,5) - and beyond. these would be better as repeat sliders. the big spacing is very awkward for an easy, that giant of a movement isnt natural for new players. also i would separate into 2 combos Repeats are a good idea
the intro also has lots of improvable slider shapes thats vague x)
00:51:228 (4) - NC here? I like to NC every 4 measures instead of 2
00:56:876 (4) - ^ (occurs elsewhere..)
01:00:405 (2) - odd / awkward slider shape This slider is great!
01:25:111 (4) - NC
01:34:287 (2,3,4) - might actually be unrankable, overlap in easy is looked down upon, even like this. check with someone more knowledgeable lol The approach circle first fades in juuust after the (2) dissapears, which is ample time for the baby player to be able to read it
01:38:523 (7,1,2) - ^
01:39:228 (1,3) - shapes clash Intentional to show the change in pitch of the synths
01:46:287 (3,4) - pointing slider directly at (or away, i guess) 4 looks nicer Sure
01:47:699 (5,6) - improvable blanket Adjusted the tail
some things like NC or overlaps happened more than how much i pointed out but you get the idea :D Like I replied I NC every 4 measures and overlaps I do consider the readability of every one!
Thanks
Topic Starter
xChorse

haha woah man wrote:

Venture
00:30:934 (1,2,3) - i think instead of these being flipped / rotated 90deg, you should rotate each by -120. it looks neater and flows better into the next stream imo. http://i.imgur.com/GRT0pMr.jpg ok
00:34:287 (1,2,3,4,5) - this comes out of basically nowhere, its too 'shocking' and you dont reuse it or something similar in this section. this pattern is fine as long as you introduce things like it slowly. like maybe on the stacks: 00:32:699 (11,12,1) and 00:31:993 (6,7,8) make those into a triangle with low spacing. alternatively, a good idea imo is just making that one into a 5 circle instead of 3. intentional as a gimmick as noted in desc.
00:41:523 (2) - ctrl+g? 00:41:523 (2,3,4) is awkward flow intentional
00:42:228 (1,2,3) - i think switching 2,3 makes more sense from a flow standpoint this and the part above have back and forth flow instead of circular
00:47:523 (3,4,5,6,7,8,9,10) - pretty small spacing compared to how big this part feels I want to have a good transition to 00:48:317 (10,1) -
00:49:464 (2,1) - ^ this section focuses on SV changes and somewhat irregular flow instead of large spacing as the gimmick
00:54:052 (1,1) - this part plays ok but the spacing and slider shapes make the first slider seem like it ends on the blue tick. i also personally disagree with the first slider since its implied flow is in the opposite direction of the next slider the cut in flow happens a few times (which is the intended gimmick) and makes it noticeable that it's a 1/2 instead of a 1/4 http://i.imgur.com/0YHmSZ6.jpg
00:59:346 (5,6,7,8,1) - i think accenting this part with bigger spacing could be cooldone
01:03:758 (1,3) - slightly mismatched angle on 3 changed
01:04:287 (3,4) - bigger jump? don't want large jumps in this section
01:05:699 (1,1) - ^ ^
01:08:170 (1,1) - these being so close implies that the slider ends on blue tick increased spacing
01:08:523 (1,2,3) - i think this is better suited as a 5-stream not strong enough sounds imo
01:10:817 (1) - NC not needed, dont think you do anything like this anywhere else consistent as the SVs change, the other parts had circles instead
01:21:228 (2,3,4,5) - i dont like this rhythm, i think circles are needed here. this plays awkwardly. also consider 1/2 jumps for 5 instead of slider I like it :?
01:23:699 (1,2,3) - this jump pattern doesnt fit well i think. i think ctrl+g on 1,2 makes it play much more smoothly / fitted to the music. common in section
01:30:228 (6,7) - slider on the red tick of 6 fits much better i think. 7 jumps in a row feels like it abandons the music a bit.
imo in the kiai the overlaps do not feel like they correspond to the music very much at all. the jumps are mapped to the melody but the overlaps dont seem to line-up with anything, it makes them feel a little weird. i think it is 90% because the overlaps are on the offbeat instead of downbeat which is VERY emphasized here. also, the melody repeats (mostly) in groups of 3 notes, but the jumps are typically sorted into groups of two (see: 01:44:876 (1,2,3,4,5,6,7,8)). its clashes.
ii also think the spike in difficulty is a little high. the first drop could be made harder to match. Music has a clear change in tone so I wanted to focus on that, I don't really see the music being grouped in 3 notes, 2 notes make more sense here imo so I'm gonna keep this. The first kiai is the buildup to the second one. Also the SR gain doesn't really matter imo since the gimmicks at the start barely add to the star rating.
01:38:876 (7) - end on blue tick? looks pretty awkward as a random 1/4, gonna keep it consistent

Insane
00:26:698 (6,7) - this almost looks like a streamjump. i would space more. I don't think that stream jumps would show up in insanes :thinking:
00:29:876 (1) - this plays better as 2 circles sliders fit the music more imo
00:30:934 (4,5,6,1) - quite large jumps for this part All of these parts have similar spacing
00:36:405 (5,7) - dont like this being a full overlap. something like 00:33:228 (2,4) works better Changed
00:36:228 (4,5) - i think a 1/2 slider should start on 4 to match the rhythm used elsewhere in this section Changed
00:42:228 (4,5,6) - too big fine imo, stays consistent with the rest of the spacings
00:42:758 (1,2,3,1,2,3) - switching from bass to lead feels super weird with this rhythm gap. just adding a circle before the first circle would help the bass cuts off from there so it's fine imo since it follows the music well
00:45:934 (2,3) - dont like this overlap in an insane, where the other overlaps right after / before are triples fine after a slow section imo
00:53:876 (9,1) - these slider angles clash they're vertically flipped and look nice imo
00:56:523 (7,1) - increase this jump done
00:57:934 (6) - huge jump, nerf? done
01:07:817 (6,1) - increase this jump done
01:10:993 (1) - SV very low, broke here twice in testplays. increased
01:21:228 (2,3,4,5) - this could look neater. rhythm still plays weird imo
in this kiai i think you should use bigger jumps, the jumps in the drop were much larger in comparison, it makes this part feel less important eh it's good imo
01:53:346 (1,2,3,4,5) - spacing too small increased

Hard
00:29:876 (1,4) - dont like this overlap in a hard, the jumps feel out of place here too don't feel like they are jumps since the spacing is consistent and overlap is fine because it's a triangle?
00:35:346 (1) - this isnt emphasized at all Anchored slider
00:39:052 (3,4) - improvable blanket Fixed
00:42:228 (4,5,6,1) - pretty complicated overlap for a hard regular triangles, feel fine to me but I couldn't tell ;_;
00:44:170 (1,2,3) - same suggestion as insane same as insane
00:46:640 (3,4,5) - feels sort of weird to only have 1 triple in an entire map only one to not be in a rhythm mapped with hitcircles (having 5+ hitcircles in a row is a bit too much imo
in the drop i dont like the complete overlaps that much in such a low diff, but i'll try to help you improve them
00:54:052 (1,3) - a lot of 3's slidershape is obscured, maybe cover it less Done
00:58:287 (1,2) - these shapes clash a bit in unison Changed
00:59:346 (3) - 1/4 buzz slider here? A bit overkill imo, current one has good flow
01:09:581 (1,2) - shape looks lazy, improvable idk how :(
01:13:817 (1) - not symmetrical Made it more even, not perfect though because it looks a bit strange when completely symmetrical
01:20:346 (3,4,1) - curving 4 slightly towards one might make this flow better Done
01:21:052 (1) - very short spinner for a hard, i can barely even reach 1000 most people in #modreqs said it's fine so I kept it, gonna change if more people point it out
01:27:581 (4,1) - flip 4 horizontally and use that angle for 1? this is better imo
01:28:993 (3,2) - a lot of the overlap slider shape covered Changed
01:51:581 (5,6,1) - this could trip people up since other overlaps in the section are just 1/2 stacks
01:54:758 (1) - i think lowering this SV by a minuscule amount would feel good while being ok in a hard Done

good luck! :)
Thanks a lot!
C00L

haha woah man wrote:

cool's normal
00:25:817 (1,2) - i disagree with this rhythm in a normal. there are too many gaps in the rhythm. this point is rather confusing and contridictive dude, you see it's a normal yet you say there are many gaps in the rhythm, have you listened to all the other sounds avaliable in that section? if it's not only 1/4 sounds there are a couple of 1/2's but they are way too faint to be mapped and it would just make the calm section really spammy for no reason
00:25:817 (1,2) - angles dont match lo fixed
00:34:993 (2,3,1,2,3) - bad rhythm choice that's your opinion, i think otherwise
00:38:523 (1,2) - angles dont match lo fixed
00:39:934 (1,3) - questionable overlap for a normal huh, how is this questionable what, the ar is high enough for a overlap like that to be spotted by the player without any problems
00:41:346 (3,1) - ^ ^
00:46:464 (3,4,1) - 1/4 in normal? this rhythm is bad choice that's what you think, since it's there since the sounds are pretty unique and are mapped so that they aren't really that difficult to hit, but althout it is 1/4 i agree that it might be changed later if more people complain
00:47:876 (3,4,1) - ^ ^
00:49:111 (2,3) - offbeat rhythm plays weird it's going with the vocals what, and it's not offbeat anyway, its just missing a fainter sound on the white tick, you could argue that it's strong and all but the one at it's sider end is much much more noticable and stronger and the gap of catching both of those sounds is more or less weird to map imo
00:53:346 (6) - dont complicate slider shapes this much in normal it's not really complicating it if it doesn't have weird overlaps it's just going with the wubs
00:55:640 (3,4,5,6,7,1,2,3,4,1,2,3,1) - i think these rhythms are much too complicated that's what you think
01:04:640 (6) - slider shape o thanks i thought that was a circle :D
01:06:934 (3,4,5,6,7,1,2,3,4,1,2,3) - same as earlier. nice same as me i choose that card too
both 01:10:993 (1,1) - and 01:12:405 (1,2) - overlap but different rhythm. it's because both of the overlaps you mentioned aren't as standing out of the rhytm as 01:13:817 (1) - for example so they are stacked
01:35:523 (5,6,1) - poor flow / overlapping ok
01:37:817 (5,6) - dont overlap this z
01:41:170 (5,6,1) - poor flow / overlapping z
01:46:287 (3) - this is way too confusing ok changed
01:49:111 (6,7) - again confusing overlap z
this diff needs a lot of work on rhythm and overlaps you seem to have a really big problem with overlaps , idk why no idea but you do know that overlaps aren't a bad thing right? and for the rhythm choice i totally disagree with you, since 1. rhythm choice is subjective (that's why there's so many mapping styles) and 2. this is a normal so not all sounds can be caught/ I chose to prioritize some sounds over others that i think have more potential and are more standing out and are more fun to play.

good luck! :)
Anyway thanks for your mod attempt, Good luck in your future mods :D

xd
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48405
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:For Adventures
TitleUnicode:For Adventures
Artist:Dima Elmo
ArtistUnicode:Dima Elmo
Creator:xChorse
Version:Cool's Normal
Source:
Tags:edm techno dnb d&b drum and bass cut short ver time to wake up ep
BeatmapID:1151571
BeatmapSetID:508968

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79,309,107346,2,0,B|76:235,1,55,8|0,2:1|0:0,0:0:0:0:
56,202,107699,6,0,P|94:198|129:210,1,55,4|0,2:1|0:0,0:0:0:0:
161,222,108052,1,0,0:0:0:0:
212,240,108228,2,0,P|239:244|266:239,1,55,0|0,2:1|0:0,0:0:0:0:
315,215,108581,1,0,0:0:0:0:
368,202,108758,2,0,P|395:197|422:201,1,55,8|0,2:1|0:0,0:0:0:0:
474,218,109111,2,0,B|468:277|468:277|431:337,2,110,4|8|0,2:1|2:1|2:1,0:0:0:0:
474,218,110170,1,8,2:1:0:0:
486,108,110523,6,0,P|437:116|384:156,1,110,6|8,2:3|2:1,0:0:0:0:
355,253,111228,2,0,P|311:285|257:295,1,110,0|8,2:1|2:1,0:0:0:0:
150,269,111934,2,0,B|163:238|163:238|192:204,1,55,4|0,2:1|0:0,0:0:0:0:
217,186,112287,1,8,2:1:0:0:
262,154,112464,2,0,B|306:112|306:112|336:62,1,110,0|0,0:0|0:0,0:0:0:0:
353,19,112993,2,0,L|291:44,1,55,8|0,2:1|0:0,0:0:0:0:
248,27,113346,6,0,P|214:48|197:73,1,55,4|0,2:1|0:0,0:0:0:0:
173,104,113699,1,0,0:0:0:0:
146,150,113876,2,0,P|126:169|102:182,1,55,0|0,2:1|0:0,0:0:0:0:
48,191,114228,1,0,0:0:0:0:
5,156,114405,2,0,B|11:129|11:129|27:106,1,55,8|0,2:1|0:0,0:0:0:0:
64,65,114758,5,4,2:1:0:0:
223,23,115287,1,0,0:0:0:0:
382,65,115817,2,0,P|413:86|368:88,1,110,0|2,0:0|2:3,0:0:0:0:
niyuji
+star
very well made map :^)
Korey
from mod reqs hope it helps!

top diff

00:25:817 (1) - if you dont want to lead in with a stream use kick sliders. undermapping one stream in the same measure means you are emphasizing 00:26:346 (2,3,4,5,6) - which isnt ideal.
00:31:464 (1,2,3,4,5) - 00:34:287 (1,2,3,4,5) - triangle stream is a lot trickier but they are the same sound. its honestly pretty random
00:54:758 (2,1) - visual spacing looks too close and is noticeable in gameplay
00:58:287 (1,2,3,4) - not sure why you are stacking the slider heads when they should be emphasized, putting the circles on the slider tails would work better
01:01:287 (2,3) - kick sliders here and 01:01:640 - 1/2 slider here would represent whats happening in the music currently better than the 1/2 spam you currently have.
01:08:523 (1,2,3,4,5,6) - wait you actually do it here lol, change the other one to be consistent
01:16:287 (7,8) - circles with higher spacing than the previous stream would be better imo because 2 kick sliders that you currently have emphasize the white red ticks but they dont need to be if you listen to the music. high spacing into low spacicng would constrast well aslo since the stream is a unique sound.
01:32:346 (2,3,4) - 1/8 slider here is needed. i dont think it is fine to undermap this because it wont cause gameplay issues and a 1/4 stream is coming up which is also stacked so they have 0 constrast.
01:33:052 - kick slider here to emphasize the red tick
01:49:817 - you didnt undermap these sounds previously
Topic Starter
xChorse

ikorza wrote:

from mod reqs hope it helps!

top diff

00:25:817 (1) - if you dont want to lead in with a stream use kick sliders. undermapping one stream in the same measure means you are emphasizing 00:26:346 (2,3,4,5,6) - which isnt ideal. 00:25:817 (1) - this sound covers the 1/4s enough for it to be a slider imo
00:31:464 (1,2,3,4,5) - 00:34:287 (1,2,3,4,5) - triangle stream is a lot trickier but they are the same sound. its honestly pretty random intentional, the first one isn't a triangle stream because of the kicksliders before it and it wouldn't flow as well. Whereas 00:34:287 (1,2,3,4,5) - has good flow going into it even if you follow the triangle flow or hold it in the center which justifies the gimmick imo
00:54:758 (2,1) - visual spacing looks too close and is noticeable in gameplay changed
00:58:287 (1,2,3,4) - not sure why you are stacking the slider heads when they should be emphasized, putting the circles on the slider tails would work better stacks are used as a form of emphasis here
01:01:287 (2,3) - kick sliders here and 01:01:640 - 1/2 slider here would represent whats happening in the music currently better than the 1/2 spam you currently have. This part doesn't have any 1/4 or extended sounds so 1/4s wouldn't fit here imo
01:08:523 (1,2,3,4,5,6) - wait you actually do it here lol, change the other one to be consistent there are actually sounds on 01:08:611 - and 01:08:787 - so no
01:16:287 (7,8) - circles with higher spacing than the previous stream would be better imo because 2 kick sliders that you currently have emphasize the white red ticks but they dont need to be if you listen to the music. high spacing into low spacicng would constrast well aslo since the stream is a unique sound. done
01:32:346 (2,3,4) - 1/8 slider here is needed. i dont think it is fine to undermap this because it wont cause gameplay issues and a 1/4 stream is coming up which is also stacked so they have 0 constrast. ok
01:33:052 - kick slider here to emphasize the red tick ok
01:49:817 - you didnt undermap these sounds previously first time this specific sound comes, and it's different from 01:44:170 (1,2) - and 01:38:523 (5,6) - because they don't have extended sounds nor 1/4 sounds
Thanks!
Mir
#modreqs actually works wow

Cheesecake’s Easy
[Easy]
  1. 00:44:170 (2,3) – Could you blanket these better? It’s pretty noticeable.

    Tbh that’s all I noticed. Good diff.

C00L’s Normal
[Normal]

  • o/

    First off, your normal-hitnormal is REALLY quiet. If you want to keep the sound, I suggest you increase its volume or something, because I really have to listen hard to hear it.
  1. 00:46:640 (4,4) – I’m gonna have to side with the previous modders in all honesty. ¼ on a normal difficulty is a little bit pushing it. Especially with how often you use it. A few reasons for this:
    1. Not many normals use ¼, in fact I’ve yet to see a ranked one that does. Correct me if I’m wrong.
    2. The overlaps it creates look aesthetically unappealing since you’re forced onto a fixed DS.
    3. It forces a change in flow, and in cases like 00:46:640 (4,1) – you go against this forced change, which to newer players could be awkward to play.
    4. You only map half of the ¼, since they’re all 5 notes, but you’re trying to input ¼ and not make it too difficult, so you only end up mapping 3 of the 5 notes. This sounds and plays awkwardly because the player would expect more notes.
  2. 01:12:405 (1,2) – Stacking on heads okay, but stacking on the underside of a slider tail seems a bit fishy. For one, new players already have issues reading stacks, and secondly the slider follow circle could confuse players as to which circle is the approach circle, causing preemptive clicks and inevitable misses. An easy fix would be to just stack the 2 on top of the next slider.
  3. 01:21:405 (5) – This is timed wrong. It’s 1/6. For this reason I suggest changing it, because 1/6 on a normal as well is quite a risky thing to do.
  4. 01:24:405 – Definitely could add a note here for easier transition into the 5 and 6 that comes next. Applies for all other instances.
  5. 01:37:817 (5,6) – Same as what I said about the stacking under tails thing. Could even change this to a slider instead to represent the “weeeooow” sound or whatever.

Hard
[Hard]
  1. 00:30:228 (2,3,4) – For this section in particular, this rhythm you had at 00:28:640 (1,2,3) – follows the music better. In fact most of the rhythm changes you use aren’t as good as the rhythm you use at 00:37:111 (1,2,3) – for example either. You can use the same rhythm, just vary patterning. The sounds you’re mapping to in this part are repetitive, so your map can be repetitive in parts too.
  2. 00:44:170 (1,2) – This plays weird imo. If you extend 1 to be a reverse, you can have more emphasis on 3 (which would be 2 if you made it a reverse) if you make it a small jump.
  3. 00:47:876 (3) – Starts too early, the ¼ starts at 00:48:052.
  4. 01:28:993 (3,2) – Stack these like you’ve been doing so far?
  5. 01:34:993 (1,2,3,4,5) – This rhythm fits better than 01:36:405 (1,2,3,4,5) – tbh.
  6. 01:46:640 (3,4) – Reason to stack?
  7. The entire kiai has weird flow, sometimes you stack for a double but it’s not consistent, and I don’t really understand what you’re trying to represent in the music using this flow since the music is quite fluid in the kiai. It’s fine if you stack for emphasis but the stacks you have now I cannot understand.

Insane
[Insane]
  1. 00:42:758 (1,2,3) – Why do you only follow the bass for one measure? It honestly feels weird if it’s not at 00:44:170 (1,2,3) – as well. Tbh the whole rhythm at 00:44:170 (1,2,3) – feels really weird, because there’s a 1/1 gap between slider, then from 3 there’s a 7/4 gap?
  2. 00:44:876 (2,2,3) – Manual stack these so it doesn’t look so weird? Like so: https://puu.sh/sO4ww/cddf8f1c05.png Then fix stack with 00:46:993 (1). Can do this for most other instances of these weird stacks.
  3. 00:47:876 (1) – NC this please slider velocity change is pretty big in my opinion.
  4. 00:49:993 (1,2) – Ignoring ¼ here but mapping less audible and what actually seems to be a long held note as a stream at 00:53:346 (4,5,6,7,8) - ? You ignore it at many other places like 01:01:287 (1,2,3) – as well. But 01:08:523 (2,3,4,5,6) – here you don’t? It breaks consistency.
  5. 01:29:699 (3,5,2) – This stacking looks really bad. I suggest changing this around until you find something more aesthetically pleasing. You can try this: https://puu.sh/sO4Ud/f2dc92cdb7.png (the circles are offset from the slider end.)
  6. 01:32:346 (2,3,4) – This is clearly 1/8.
  7. 01:54:758 (1) – Space this out a bit more? It’s a really sudden decrease in SV and might mislead the player. Could also stack 01:56:170 (1) – underneath it?

Venture
[Extra]
  1. 00:28:022 (7,8,10,11,1) – This looks pretty unsightly if I’m being honest. I recommend stacking 00:28:464 (10,11,1) – with 00:28:111 (8). Manually stacking would probably end up nicer.
  2. 00:32:876 (1,4) – These overlaps. ;w;
  3. 00:59:346 (5,7) – NC both of these for pattern? Up to you.
  4. The only problems really are the ugly stacks. The aesthetic isn’t my cup of tea (but that can be said for all diffs, no offense) so I won’t really comment on that.

Good luck with this.~
Cheesecake
boop

thanks
Topic Starter
xChorse

Mir wrote:

#modreqs actually works wow

Hard
[Hard]
  1. 00:30:228 (2,3,4) – For this section in particular, this rhythm you had at 00:28:640 (1,2,3) – follows the music better. In fact most of the rhythm changes you use aren’t as good as the rhythm you use at 00:37:111 (1,2,3) – for example either. You can use the same rhythm, just vary patterning. The sounds you’re mapping to in this part are repetitive, so your map can be repetitive in parts too. current one fits the song better imo
  2. 00:44:170 (1,2) – This plays weird imo. If you extend 1 to be a reverse, you can have more emphasis on 3 (which would be 2 if you made it a reverse) if you make it a small jump. done
  3. 00:47:876 (3) – Starts too early, the ¼ starts at 00:48:052. A bit too difficult for a hard imo
  4. 01:28:993 (3,2) – Stack these like you’ve been doing so far? 01:29:699 (2) - tail gets covered a bit too much when stacked
  5. 01:34:993 (1,2,3,4,5) – This rhythm fits better than 01:36:405 (1,2,3,4,5) – tbh. first one is stronger than the other one
  6. 01:46:640 (3,4) – Reason to stack? changed
  7. The entire kiai has weird flow, sometimes you stack for a double but it’s not consistent, and I don’t really understand what you’re trying to represent in the music using this flow since the music is quite fluid in the kiai. It’s fine if you stack for emphasis but the stacks you have now I cannot understand. Replaced most stacks with back and forths, the ones that I kept are for emphasis

Insane
[Insane]
  1. 00:42:758 (1,2,3) – Why do you only follow the bass for one measure? It honestly feels weird if it’s not at 00:44:170 (1,2,3) – as well. Tbh the whole rhythm at 00:44:170 (1,2,3) – feels really weird, because there’s a 1/1 gap between slider, then from 3 there’s a 7/4 gap? the best possible rhythm choice here to represent the music imo
  2. 00:44:876 (2,2,3) – Manual stack these so it doesn’t look so weird? Like so: https://puu.sh/sO4ww/cddf8f1c05.png Then fix stack with 00:46:993 (1). Can do this for most other instances of these weird stacks. I don't see the problem here? They're already stacked fine and look normal in-game, it's just how the editor sees them
  3. 00:47:876 (1) – NC this please slider velocity change is pretty big in my opinion. there is no SV change though
  4. 00:49:993 (1,2) – Ignoring ¼ here but mapping less audible and what actually seems to be a long held note as a stream at 00:53:346 (4,5,6,7,8) - ? You ignore it at many other places like 01:01:287 (1,2,3) – as well. But 01:08:523 (2,3,4,5,6) – here you don’t? It breaks consistency. the 1/4 there is literally pretty much inaudible unless you focus on it and ignore the rest of the sounds going on
  5. 01:29:699 (3,5,2) – This stacking looks really bad. I suggest changing this around until you find something more aesthetically pleasing. You can try this: https://puu.sh/sO4Ud/f2dc92cdb7.png (the circles are offset from the slider end.)
  6. 01:32:346 (2,3,4) – This is clearly 1/8. done
  7. 01:54:758 (1) – Space this out a bit more? It’s a really sudden decrease in SV and might mislead the player. Could also stack 01:56:170 (1) – underneath it? spaced out more

Venture
[Extra]
  1. 00:28:022 (7,8,10,11,1) – This looks pretty unsightly if I’m being honest. I recommend stacking 00:28:464 (10,11,1) – with 00:28:111 (8). Manually stacking would probably end up nicer. Makes a triangle and it's not noticeable while playing (unless with easy lo)
  2. 00:32:876 (1,4) – These overlaps. ;w; 00:32:876 (1,4) - makes a triangle
  3. 00:59:346 (5,7) – NC both of these for pattern? Up to you. nah, don't really see a need for it
  4. The only problems really are the ugly stacks. The aesthetic isn’t my cup of tea (but that can be said for all diffs, no offense) so I won’t really comment on that. I actually really like the stacks, and they're an intended gimmick for this diff.

Good luck with this.~
Thanks!
Nowaie

NM from the rabbit inc.

Less than 80% of the audio is under drain which is iirc unrankable Yeah fuck me sideways .-. forgot that the intro does not count >-<


Cheesecake
00:31:817 (2,3) - It would just look overall much nicer if the body of 3 would be synchronized atleast on some level with the body of 2. Currently the way the sliders are placed just does not look that pleasing as it could

Cool
00:46:464 (3,4,1) - and 00:47:876 (3,4,1) - I'm not going to argue about the 1/4 sliders but the current placement kinda makes the pattern look awkward and i do not know how well that would play for the newer players. Just a personal opinion that the patterns do not look good but if i would be you i would be more concerned about the visual playability of those patterns to be too hard. Maybe getting few like 150k-250k players to testplay the diff would help you see that can those two patterns be simply too hard for the newer players

01:10:993 (1,1,2,1,2) - As this is only a normal level difficulty this kind of usage of beat spacing may be quite hard to read for the newer players. No i do not directly mean that the stacking would be bad but representing 1/1 01:10:993 (1,1) - and 6/4 01:12:405 (1,2) - spacing (timeline wise) both stacked similiarly pretty much next to each other in the same section makes the initial problem for me

01:23:170 (3,4) - These do not make sense to me at all. The current way you have done it prioritizes some sounds over others which are pretty much similiar and leaves out the hold sounds that should be mapped atleast imo. I would strongly suggest you to change it to something like this http://puu.sh/sPsVQ/dcb36c9dcd.jpg as it would cover the clickables and holds alot better than it's currently. Sure you can figure out your own way to do whatever you see needs to be done but you should atleast get rid of the two 1/2 sliders no matter what because the slidertail(s) have a much stronger piano+snare hit

Hard
01:20:876 (1) - I don't really see a reason to NC this... Yeah sure it's a finish and it's not part of the last measure but wouldn't it be better not to NC it because it's still technically part of this pattern 01:19:464 (1,2,3,4) - as it continues the circular flow that you have represented over 3 and 4. Plus it does not create a pattern by itself

01:32:699 (2) - You could improve the visual transition to and from this hitcircle by moving it bit downwards and to the left so it would somewhat be following the circular flow of the 3 while still taking the straight flow from the 1 into count. 01:28:993 (3,1,2) - This pattern has somewhat similiar transition that i'm thinking the other one could have

01:39:581 (2,3,4) - I just find it odd that you have used higher spacing for the 2|3 instead of the 3|4 even though 4 is a kick... So how do you justify the way you have done it currently? If you increase the spacing for 3|4 the spacing for 4|5 increases aswell which would be perfect as the 5 is mapped on a snare

Insane
00:42:228 (4) - Opinion based suggestion but you could move this little bit closer to the (roughly x142|y86) so the pattern would have that somewhat notable but nice ascending feeling through spacing for the ascending synthesizer beats over the hitcircles and the sliderhead1

00:49:111 (3,4,5,1) - I'm sure that this pattern is totally fine like it is currently but imo it would be a cool add on that you would move the 5 little bit upwards and to the right to create a somewhat similiar shape that the hitcircle4|sliderhead1 has. Or alternatively move the 5 downwards and to the left to create a similiar but mirrored pattern with hitcircle4|sliderhead1

00:56:170 (5,6,7) - Well... i think you could surely do a better transition than this one. The sudden obtuse angle from snapped flow looks kinda weird :/

Venture
00:45:228 - When testplaying this diff it just felt like something was definitely missing from here. Imo a sudden 6/4 break after a 20 second intense part mostly filled with streams, normal jumps and slider jumps is not a good idea to begin with as there are still synthesizer sounds that can be mapped just fine but i admit that they are little bit less noticeable. Though using smaller spacing For example something like this for them would work out as it reflects that the sounds you are following are little bit less noticeable but it still keeps up the intensity that the players have been following for the last 20 seconds

01:02:876 (1,2) - I know it's a pattern and so on but having the 1 cover the slidertail2 completely and the sliderhead partially does look quite weird to me anyway :S

01:16:640 (1,1,1) - You could clean up the patterning here by a litttle bit by moving the ( 01:18:052 (1) - ) little bit further away from the slower slider ( 01:16:640 (1) - ) so the sliders won't touch each other at all. This would make the pattern not look so tight

Felt kinda meh today so i didn't really go into small details .-.

Anyway the mapset already looks already nice overall. Few nazi mods and BN checks and this should be good to go

Good luck~ ^_^
Izzz

xChorse wrote:

This difficulty is intended to be harder with each mod you play:

Triangular bursts and kicksliders are intended to increase the difficulty with Hard Rock

Bursts and streams are intended to increase the difficulty with Double Time

Stacks and final kiai jumps are intended to increase the difficulty with Hidden
Hmmmmm I feel like somethings missing from this list :thinking:
Add something about FL pls thx xd
gonna mod this in a bit so I'll probably just edit the mod into here or smth

DTM9 Nowa wrote:

Less than 80% of the audio is under drain which is iirc unrankable
this is actually not the case, as intro time is actually counted with the 80% rule, and the map here ends at 87.5%
Cheesecake
Topic Starter
xChorse

Joezapy wrote:

xChorse wrote:

This difficulty is intended to be harder with each mod you play:

Triangular bursts and kicksliders are intended to increase the difficulty with Hard Rock

Bursts and streams are intended to increase the difficulty with Double Time

Stacks and final kiai jumps are intended to increase the difficulty with Hidden
Hmmmmm I feel like somethings missing from this list :thinking:
Add something about FL pls thx xd good luck playing end jumps with FL xd
gonna mod this in a bit so I'll probably just edit the mod into here or smth

DTM9 Nowa wrote:


NM from the rabbit inc.

Less than 80% of the audio is under drain which is iirc unrankable Joezapy replied to this


Hard
01:20:876 (1) - I don't really see a reason to NC this... Yeah sure it's a finish and it's not part of the last measure but wouldn't it be better not to NC it because it's still technically part of this pattern 01:19:464 (1,2,3,4) - as it continues the circular flow that you have represented over 3 and 4. Plus it does not create a pattern by itself Staying consistent with the other difficulties which have a note that starts on 01:20:876 -

01:32:699 (2) - You could improve the visual transition to and from this hitcircle by moving it bit downwards and to the left so it would somewhat be following the circular flow of the 3 while still taking the straight flow from the 1 into count. 01:28:993 (3,1,2) - This pattern has somewhat similiar transition that i'm thinking the other one could have Done

01:39:581 (2,3,4) - I just find it odd that you have used higher spacing for the 2|3 instead of the 3|4 even though 4 is a kick... So how do you justify the way you have done it currently? If you increase the spacing for 3|4 the spacing for 4|5 increases aswell which would be perfect as the 5 is mapped on a snare Unintentional, removed the increase in spacing

Insane
00:42:228 (4) - Opinion based suggestion but you could move this little bit closer to the (roughly x142|y86) so the pattern would have that somewhat notable but nice ascending feeling through spacing for the ascending synthesizer beats over the hitcircles and the sliderhead1 00:40:817 (7,4) - are stacked, don't want to change that tbh

00:49:111 (3,4,5,1) - I'm sure that this pattern is totally fine like it is currently but imo it would be a cool add on that you would move the 5 little bit upwards and to the right to create a somewhat similiar shape that the hitcircle4|sliderhead1 has. Or alternatively move the 5 downwards and to the left to create a similiar but mirrored pattern with hitcircle4|sliderhead1 I want to put more emphasis on 00:49:640 (1) - instead of 00:49:464 (5) -

00:56:170 (5,6,7) - Well... i think you could surely do a better transition than this one. The sudden obtuse angle from snapped flow looks kinda weird :/ It has nice visuals imo, I could see you not liking the break in flow, but that's consistent with all of the similar sounds

Venture
00:45:228 - When testplaying this diff it just felt like something was definitely missing from here. Imo a sudden 6/4 break after a 20 second intense part mostly filled with streams, normal jumps and slider jumps is not a good idea to begin with as there are still synthesizer sounds that can be mapped just fine but i admit that they are little bit less noticeable. Though using smaller spacing For example something like this for them would work out as it reflects that the sounds you are following are little bit less noticeable but it still keeps up the intensity that the players have been following for the last 20 seconds The synths are super underwhelming imo. Putting a note on 00:45:228 - plays very bad, even when it's a sliderend and putting a note on 00:45:405 - would be pretty overmapped even though it plays nice

01:02:876 (1,2) - I know it's a pattern and so on but having the 1 cover the slidertail2 completely and the sliderhead partially does look quite weird to me anyway :S Intended as a gimmick

01:16:640 (1,1,1) - You could clean up the patterning here by a litttle bit by moving the ( 01:18:052 (1) - ) little bit further away from the slower slider ( 01:16:640 (1) - ) so the sliders won't touch each other at all. This would make the pattern not look so tight Yeah I changed the slider and forgot to change spacing, oops, thanks for pointing this out :D

Felt kinda meh today so i didn't really go into small details .-.

Anyway the mapset already looks already nice overall. Few nazi mods and BN checks and this should be good to go

Good luck~ ^_^
Thanks!
fieryrage
haha,

yes
general
  • turn off widescreen support on cool's normal
    beatmap finishes 1 second before on normal/easy (01:56:169 - ) this is rly important fix
venture capitalist
  • 00:20:170 (1) - no clap are u stupid
    00:31:287 (3) - honestly this would probably fit better as just one circle even though there's a sound on the blue tick here it makes the flow a lot better imo
    00:34:287 (1,2,3,4,5) - holy shit please die
    00:36:934 (11) - same as 00:31:287 (3)
    00:44:346 (2,3) - pretty awkward angle, i'd move 3 down a bit more
    00:45:052 (7,1) - u can map so much more in this break instead of just leaving it blank cmon man :c
    00:56:523 (6,7) - would be cool if this jump kinda reduced in spacing since less intensity
    01:01:640 (4) - y no kick slider here for that sick synth
    01:01:993 (6) - ^
    01:10:817 (1) - nc isn't really necessary here since it's a kickslider that changes speed and isn't really hard to read without it
    01:13:817 (1) - honestly the red nodes on this slider trigger the fuck out of me
    01:16:287 (7) - nc for spacing change
    01:21:228 (2,3,4) - this pattern is pretty unintuitive for the rhythm that it represents, i'd either add less emphasis or more emphasis to differentiate the pattern a bit more than the 1/2 gaps (since this is 1/4 gap)
    01:54:052 (4,6,7) - lol what r u doin (also 01:54:405 (6,7,1) - this angle is honestly p. bad for playability imo)

    kiai's basically polished so good job on that

cant mod insanes time to die
Topic Starter
xChorse

fieryrage wrote:

haha,

yes
general
  • turn off widescreen support on cool's normal ya
    beatmap finishes 1 second before on normal/easy (01:56:169 - ) this is rly important fix sliderends work like that aaa
venture capitalist
  • 00:20:170 (1) - no clap are u stupid o fk changed on all diffs i hope gders wont be mad for such a huge change
    00:31:287 (3) - honestly this would probably fit better as just one circle even though there's a sound on the blue tick here it makes the flow a lot better imo i think its fine since if u just snap to the burst its still ok bcs it doesn't cut off the slider path ya
    00:34:287 (1,2,3,4,5) - holy shit please die haHAA fuk HR
    00:36:934 (11) - same as 00:31:287 (3) ya same
    00:44:346 (2,3) - pretty awkward angle, i'd move 3 down a bit more done
    00:45:052 (7,1) - u can map so much more in this break instead of just leaving it blank cmon man :c ya ok
    00:56:523 (6,7) - would be cool if this jump kinda reduced in spacing since less intensity done but its hard as fk to read now lol EDIT: nvm that was way too hard to read, kept original
    01:01:640 (4) - y no kick slider here for that sick synth 1/4s feel really out of place here when playing
    01:01:993 (6) - ^ ^
    01:10:817 (1) - nc isn't really necessary here since it's a kickslider that changes speed and isn't really hard to read without it ok
    01:13:817 (1) - honestly the red nodes on this slider trigger the fuck out of me w8 whats wrong with them lol
    01:16:287 (7) - nc for spacing change done
    01:21:228 (2,3,4) - this pattern is pretty unintuitive for the rhythm that it represents, i'd either add less emphasis or more emphasis to differentiate the pattern a bit more than the 1/2 gaps (since this is 1/4 gap) ya changed
    01:54:052 (4,6,7) - lol what r u doin (also 01:54:405 (6,7,1) - this angle is honestly p. bad for playability imo) somewhat irregular since 01:54:405 (6,7,1) - is different from 01:53:699 (3,4,5) - and i want them to be seperate i guess lowering spacing would fix this

    kiai's basically polished so good job on that jump spam is the only thing i can do right FeelsBadMan

cant mod insanes time to die
thanky
C00L

Mir wrote:

#modreqs actually works wow

C00L’s Normal
[Normal]

  • o/ \o

    First off, your normal-hitnormal is REALLY quiet. If you want to keep the sound, I suggest you increase its volume or something, because I really have to listen hard to hear it. it's not just my hitnormal xdd i just copied hs from venture blame xchorse!
  1. 00:46:640 (4,4) – I’m gonna have to side with the previous modders in all honesty. ¼ on a normal difficulty is a little bit pushing it. Especially with how often you use it. A few reasons for this:
    1. Not many normals use ¼, in fact I’ve yet to see a ranked one that does. Correct me if I’m wrong.
    2. The overlaps it creates look aesthetically unappealing since you’re forced onto a fixed DS.
    3. It forces a change in flow, and in cases like 00:46:640 (4,1) – you go against this forced change, which to newer players could be awkward to play.
    4. You only map half of the ¼, since they’re all 5 notes, but you’re trying to input ¼ and not make it too difficult, so you only end up mapping 3 of the 5 notes. This sounds and plays awkwardly because the player would expect more notes.

      ok aa
  2. 01:12:405 (1,2) – Stacking on heads okay, but stacking on the underside of a slider tail seems a bit fishy. For one, new players already have issues reading stacks, and secondly the slider follow circle could confuse players as to which circle is the approach circle, causing preemptive clicks and inevitable misses. An easy fix would be to just stack the 2 on top of the next slider. i disagree here, the sole reason of it being stacked under the slider is because the dominant sound at the next long slider shape is too strong for it to have a stacked note on top of it, 01:10:993 (1,1) - and the stacking here is the same as what you pointed out which leads the player into this section where everything is the same
  3. 01:21:405 (5) – This is timed wrong. It’s 1/6. For this reason I suggest changing it, because 1/6 on a normal as well is quite a risky thing to do. dude firstly it's not 1/6 i have no idea where you got that from, maybe you got confused when hearing the more stronger sounds on the blue ticks, oh and also 1/6 is a no go imo in normals ^^ so even if it was 1/6 changing it to that would be such a bad idea since keeping to simpler rhythm in easier diffs is much better
  4. 01:24:405 – Definitely could add a note here for easier transition into the 5 and 6 that comes next. Applies for all other instances. for all of these is a no since the "transistion" that you are trying to suggest would just make this section too spammy which wasn't what i went for, and in doing so it woudn't fit the calmer part of the song too
  5. 01:37:817 (5,6) – Same as what I said about the stacking under tails thing. Could even change this to a slider instead to represent the “weeeooow” sound or whatever. z ok i can change this

Good luck with this.~
----------


DTM9 Nowa wrote:


NM from the rabbit inc.

Less than 80% of the audio is under drain which is iirc unrankable Yeah fuck me sideways .-. forgot that the intro does not count >-< d


Cool
00:46:464 (3,4,1) - and 00:47:876 (3,4,1) - I'm not going to argue about the 1/4 sliders but the current placement kinda makes the pattern look awkward and i do not know how well that would play for the newer players. Just a personal opinion that the patterns do not look good but if i would be you i would be more concerned about the visual playability of those patterns to be too hard. Maybe getting few like 150k-250k players to testplay the diff would help you see that can those two patterns be simply too hard for the newer players yea dw changed in mir's mod

01:10:993 (1,1,2,1,2) - As this is only a normal level difficulty this kind of usage of beat spacing may be quite hard to read for the newer players. No i do not directly mean that the stacking would be bad but representing 1/1 01:10:993 (1,1) - and 6/4 01:12:405 (1,2) - spacing (timeline wise) both stacked similiarly pretty much next to each other in the same section makes the initial problem for me as explained in mir's suggestion and also this is a normal so I could go on to say that making patterns harder to read is ok to give some player more experience if you know what i mean. By missing sometimes on this (if even) then they will learn more rhythm control.

01:23:170 (3,4) - These do not make sense to me at all. The current way you have done it prioritizes some sounds over others which are pretty much similiar and leaves out the hold sounds that should be mapped atleast imo. I would strongly suggest you to change it to something like this http://puu.sh/sPsVQ/dcb36c9dcd.jpg as it would cover the clickables and holds alot better than it's currently. Sure you can figure out your own way to do whatever you see needs to be done but you should atleast get rid of the two 1/2 sliders no matter what because the slidertail(s) have a much stronger piano+snare hit same as in mir's mod it's not mapped to all sounds because the section is fairly quiet and not intense, mapping to all sounds would't make the sounds stand out yet they'd make this section too similar to the previous ones

Anyway the mapset already looks already nice overall. Few nazi mods and BN checks and this should be good to go

Good luck~ ^_^[/centre]
Thanks !! ^^

Update
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 48405
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 20170,31464,35300,36535,45581,59699,70993,82287,93581,104876,114758
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.9

[Metadata]
Title:For Adventures
TitleUnicode:For Adventures
Artist:Dima Elmo
ArtistUnicode:Dima Elmo
Creator:xChorse
Version:Cool's Normal
Source:
Tags:edm techno dnb d&b drum and bass cut short ver time to wake up ep
BeatmapID:1151571
BeatmapSetID:508968

[Difficulty]
HPDrainRate:3.5
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"bg.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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111,115,86699,2,0,P|137:144|145:160,1,55,0|8,0:0|0:0,0:0:0:0:
162,323,87405,1,0,0:0:0:0:
128,279,87581,2,0,L|86:304,2,27.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
182,270,87934,6,0,P|242:259|299:271,1,110,4|0,0:0|0:0,0:0:0:0:
341,287,88464,1,0,0:0:0:0:
449,270,88817,2,0,P|436:228|427:215,1,55,0|8,0:0|0:0,0:0:0:0:
295,123,89523,2,0,P|281:98|275:72,1,55,0|8,0:0|0:0,0:0:0:0:
437,100,90228,1,0,0:0:0:0:
487,121,90405,2,0,B|479:152|479:152|455:176,1,55,8|0,0:0|0:0,0:0:0:0:
408,177,90758,6,0,P|365:197|308:257,1,110,4|0,0:0|0:0,0:0:0:0:
296,289,91287,1,0,0:0:0:0:
233,379,91640,2,0,P|204:350|192:321,1,55,0|8,0:0|0:0,0:0:0:0:
189,227,92170,2,0,B|198:206|198:206|219:181,2,55,4|0|8,0:0|0:0|0:0,0:0:0:0:
119,314,92876,2,0,L|118:362,2,27.5,2|0|0,0:0|0:0|0:0,0:0:0:0:
103,261,93228,1,0,0:0:0:0:
23,184,93581,6,0,P|86:149|142:155,1,110,6|8,2:3|2:1,0:0:0:0:
225,187,94287,2,0,P|279:182|324:152,1,110,0|8,2:1|2:1,0:0:0:0:
366,50,94993,2,0,P|323:42|297:46,1,55,4|0,2:1|0:0,0:0:0:0:
258,56,95346,1,8,2:1:0:0:
205,74,95523,2,0,P|144:83|97:69,1,110,0|0,0:0|0:0,0:0:0:0:
56,34,96052,2,0,L|81:91,1,55,8|0,2:1|0:0,0:0:0:0:
122,116,96405,6,0,B|123:175|123:175|98:232,1,110,4|0,2:1|0:0,0:0:0:0:
69,265,96934,1,0,2:1:0:0:
32,306,97111,2,0,B|78:326|78:326|137:325,1,110,0|8,0:0|2:1,0:0:0:0:
189,305,97640,1,0,0:0:0:0:
240,285,97817,2,0,B|299:284|299:284|345:304,2,110,4|8|0,2:1|2:1|2:1,0:0:0:0:
165,365,98876,1,8,2:1:0:0:
165,365,99228,6,0,P|138:319|144:239,1,110,6|8,2:3|2:1,0:0:0:0:
218,190,99934,2,0,P|216:135|188:88,1,110,0|8,2:1|2:1,0:0:0:0:
93,32,100640,2,0,P|92:68|99:94,1,55,4|0,2:1|0:0,0:0:0:0:
117,137,100993,1,8,2:1:0:0:
150,181,101170,2,0,P|175:224|179:284,1,110,0|0,0:0|0:0,0:0:0:0:
180,338,101699,2,0,L|222:293,1,55,8|0,2:1|0:0,0:0:0:0:
227,243,102052,6,0,B|259:203|259:203|319:171,1,110,4|0,2:1|0:0,0:0:0:0:
358,147,102581,1,0,2:1:0:0:
410,162,102758,2,0,B|460:133|460:133|493:94,1,110,0|8,0:0|2:1,0:0:0:0:
496,38,103287,1,0,0:0:0:0:
456,0,103464,2,0,B|403:27|403:27|371:67,1,110,0|8,2:1|2:1,0:0:0:0:
309,158,104170,2,0,L|257:139,1,55,4|0,2:1|0:0,0:0:0:0:
202,147,104523,2,0,L|140:168,1,55,8|0,2:1|0:0,0:0:0:0:
97,181,104876,6,0,P|121:210|204:245,1,110,6|8,2:3|2:1,0:0:0:0:
294,245,105581,2,0,P|344:266|378:312,1,110,0|8,2:1|2:1,0:0:0:0:
276,355,106287,2,0,P|313:368|334:384,2,55,4|0|8,2:1|0:0|2:1,0:0:0:0:
223,336,106817,1,0,0:0:0:0:
114,352,107170,1,0,0:0:0:0:
79,309,107346,2,0,B|76:235,1,55,8|0,2:1|0:0,0:0:0:0:
56,202,107699,6,0,P|94:198|129:210,1,55,4|0,2:1|0:0,0:0:0:0:
161,222,108052,1,0,0:0:0:0:
212,240,108228,2,0,P|239:244|266:239,1,55,0|0,2:1|0:0,0:0:0:0:
315,215,108581,1,0,0:0:0:0:
368,202,108758,2,0,P|395:197|422:201,1,55,8|0,2:1|0:0,0:0:0:0:
474,218,109111,2,0,B|468:277|468:277|431:337,2,110,4|8|0,2:1|2:1|2:1,0:0:0:0:
474,218,110170,1,8,2:1:0:0:
486,108,110523,6,0,P|437:116|384:156,1,110,6|8,2:3|2:1,0:0:0:0:
355,253,111228,2,0,P|311:285|257:295,1,110,0|8,2:1|2:1,0:0:0:0:
150,269,111934,2,0,B|163:238|163:238|192:204,1,55,4|0,2:1|0:0,0:0:0:0:
217,186,112287,1,8,2:1:0:0:
262,154,112464,2,0,B|306:112|306:112|336:62,1,110,0|0,0:0|0:0,0:0:0:0:
353,19,112993,2,0,L|291:44,1,55,8|0,2:1|0:0,0:0:0:0:
248,27,113346,6,0,P|214:48|197:73,1,55,4|0,2:1|0:0,0:0:0:0:
173,104,113699,1,0,0:0:0:0:
146,150,113876,2,0,P|126:169|102:182,1,55,0|0,2:1|0:0,0:0:0:0:
48,191,114228,1,0,0:0:0:0:
5,156,114405,2,0,B|11:129|11:129|27:106,1,55,8|0,2:1|0:0,0:0:0:0:
64,65,114758,5,4,2:1:0:0:
223,23,115287,1,0,0:0:0:0:
382,65,115817,2,0,P|413:86|368:88,1,110,0|2,0:0|2:3,0:0:0:0:
Izzz
Hello from Rabbit Inc! Decided to not edit mod into last post xd
sorry for taking so long with this! I actually finished the mods for the normal and hard (though they're really short) about 2 weeks ago.
Normal
00:48:405 (1,2) - Perhaps try to line up the notch in 2 with 1? I did a bit of messing around with it myself and moving 2 to x=41 y=236 seems to get the job done. Make sure to adjust the placement of 00:49:993 (3) - afterwards to match up with distance snapping, for example moving it to x=287 y=308.
Hard
00:35:346 (1) - Maybe emphasize this sound more, with a sharper angle or a slider shape going more against previous flow?
Insane
Its pretty good IUDk ¯\_(ツ)_/¯
Venture
00:34:287 (1,2,3,4,5) - I'm all for patterns like this but why is only this emphasized with such a different pattern? All of the other 5 note bursts in this part have really simple patterns.

00:54:405 (1,2) - You don't emphasize the sound at 2 with a different sv/combo here despite doing it every other time this pattern comes up. I'd understand if you have a reason for there being no sv change here but you should still at least nc for consistency.

01:29:346 (1,2,3,4,5,6) - This seems to be inconsistent with slider usage in the surrounding patterns, particularly 01:23:699 (1,2,3,4,5) - which is the same sound. Making 2 and 3 into one slider would make sense here.
Topic Starter
xChorse

Joezapy wrote:

Hello from Rabbit Inc! Decided to not edit mod into last post xd
sorry for taking so long with this! I actually finished the mods for the normal and hard (though they're really short) about 2 weeks ago.
Normal
00:48:405 (1,2) - Perhaps try to line up the notch in 2 with 1? I did a bit of messing around with it myself and moving 2 to x=41 y=236 seems to get the job done. Make sure to adjust the placement of 00:49:993 (3) - afterwards to match up with distance snapping, for example moving it to x=287 y=308.
Hard
00:35:346 (1) - Maybe emphasize this sound more, with a sharper angle or a slider shape going more against previous flow? I curved the slider more because there are too many stacks on the note and I don't want to change them
Insane
Its pretty good IUDk ¯\_(ツ)_/¯
Venture
00:34:287 (1,2,3,4,5) - I'm all for patterns like this but why is only this emphasized with such a different pattern? All of the other 5 note bursts in this part have really simple patterns. idk if this makes sense but this pattern is the only one that has such emphasis on this sound here 00:34:287 - because on the other times the same sound repeats (00:31:464 - 00:37:111 - ) there is more emphasis on the notes before it 00:30:934 (1,2,3) - (mapped with kicksliders). This is just my interpretation and there could be some arguments about it, but imo it doesn't hurt the gameplay the way it is

00:54:405 (1,2) - You don't emphasize the sound at 2 with a different sv/combo here despite doing it every other time this pattern comes up. I'd understand if you have a reason for there being no sv change here but you should still at least nc for consistency. changed

01:29:346 (1,2,3,4,5,6) - This seems to be inconsistent with slider usage in the surrounding patterns, particularly 01:23:699 (1,2,3,4,5) - which is the same sound. Making 2 and 3 into one slider would make sense here. intended as buildup for the upcoming part which uses more consecutive hitcircles instead of sliders
thanks!
- Moon -
Really good map
One of my favorite
Keep it up
:)
Topic Starter
xChorse

Carl41465 wrote:

Really good map
One of my favorite
Keep it up
:)
Thanks, gonna try :D



also remapped some parts in hard/insane/venture
C00L

Joezapy wrote:

Hello from Rabbit Inc! Decided to not edit mod into last post xd
sorry for taking so long with this! I actually finished the mods for the normal and hard (though they're really short) about 2 weeks ago.
Normal
00:48:405 (1,2) - Perhaps try to line up the notch in 2 with 1? I did a bit of messing around with it myself and moving 2 to x=41 y=236 seems to get the job done. Make sure to adjust the placement of 00:49:993 (3) - afterwards to match up with distance snapping, for example moving it to x=287 y=308.
sure xd
https://puu.sh/twAp7/33eb99c6d2.osu
SquareTude
Insane & Venture
https://puu.sh/uy9zU/1f465c2844.txt - From ingame chat

The Cool's normal one is a mess, way too complicated for a 2* map. It changes from mapping to drumline to chords a lot and that is unhealthy since it will be really hard to play it for new players.

Other than that I really like the song and mapset. Hope I can set my score on this one day!
Topic Starter
xChorse

SquareTude wrote:

Insane & Venture
https://puu.sh/uy9zU/1f465c2844.txt - From ingame chat

The Cool's normal one is a mess, way too complicated for a 2* map. It changes from mapping to drumline to chords a lot and that is unhealthy since it will be really hard to play it for new players.

Other than that I really like the song and mapset. Hope I can set my score on this one day!

^ yeah changes were discussed in chat
Izzz
Don't forget to add the gd'ers names into the tags!
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