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bradbreeck - Star Vs The Forces Of Evil Theme

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Underforest

Lasse wrote:

from m4m

normal
00:30:363 (1,2) - 00:32:025 (1,2) - etc would be nicer as single circle each cause inten fixed

MrSergio wrote:

m4m from my queue
Normal:
  1. 00:29:948 (3,1) - there is completely no difference before and after here, although we change section and song intensity :thinking:
    Try turning 00:30:363 (1) - into a circle perhaps (oh shush, Lasse beat me to that) yes
  2. not gonna go in detail about it either in this diff, but structure is a bit poor. Stuff like 00:05:433 (1,2,3) - screams "I didn't wanted to think harder of what I can make out of the song"
Thanks and sorry for the late!
zzz
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23715
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces Of Evil Theme
TitleUnicode:Star Vs The Forces Of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:Forest's Normal
Source:Star vs. The Forces of Evil
Tags:TV Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest I'm from Another Dimension Daron Nefcy Television Animation
BeatmapID:1081809
BeatmapSetID:508665

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Star-vs-The-Forces-of-Evil-post1[1].jpg",0,0
Video,919,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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37011,-100,4,3,0,60,0,0
37115,-100,4,3,0,25,0,0
40336,-100,4,3,0,10,0,0


[Colours]
Combo1 : 155,250,255
Combo2 : 225,85,255
Combo3 : 248,155,253
Combo4 : 254,156,173
Combo5 : 248,254,120

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Chaoslitz
m4m

[General]
  1. I would suggest adding a blank drum-sliderslide instead of using the default drum samplesets lol, the default sliderslide doesn't fit with the song
[Normal]
  1. Duplicated green lines: 00:13:223, 00:13:327, 00:13:639
  2. 00:28:493 (3,1) - I can't see a reason to stack this 1/2 and you only did it once in the entire diff, so please remove the stack
[Hard]
  1. 00:28:493 (3,1) - Unstack it so that it will be easier to read after hitting a stacked triplet
  2. 00:29:532 (3,4,5,6,7) - feels inconsistent when you only placed stream here in the entire diff
  3. I don't think it is a good idea to introduce patterns like 00:16:651 (6,7,1) (two consecutive 1/4 sliders) in a hard diff which isn't really suitable for players in this level to play with, you can try to simplify these patterns, 1/4 reverse sliders will be a good choice
[A r M i N's Insane]
  1. 00:02:939 (1,2) - I don't think you need such a large distance between the 1/4 reverse sliders, thus it is even larger than those in the kiai section
[Cupcake of Doom!]
  1. 00:29:116 (1,2,3) - It is overdone to spaced streams when there is nothing strong to emphasize, thus you only introduced spaced streams once in the entire diff

my only concern is the rhythm choice you used in hard as stated above, other diffs look fine
Underforest
_DT3 is free to fix both issues for me
Topic Starter
_DT3

Chaoslitz wrote:

m4m

[General]
  1. I would suggest adding a blank drum-sliderslide instead of using the default drum samplesets lol, the default sliderslide doesn't fit with the song Sure
[Normal]
  1. Duplicated green lines: 00:13:223, 00:13:327, 00:13:639
  2. 00:28:493 (3,1) - I can't see a reason to stack this 1/2 and you only did it once in the entire diff, so please remove the stack Fixed both as told to by Underforest, thanks ^^
[Hard]
  1. 00:28:493 (3,1) - Unstack it so that it will be easier to read after hitting a stacked triplet Assuming you meant 00:24:962 (4,5,6,3) - , this is fixed xd
  2. 00:29:532 (3,4,5,6,7) - feels inconsistent when you only placed stream here in the entire diff As a finisher to the kiai, I think that the usage of a stream here is fine (If the map would have been longer with more kiais, I would have used streams there too :?)
  3. I don't think it is a good idea to introduce patterns like 00:16:651 (6,7,1) (two consecutive 1/4 sliders) in a hard diff which isn't really suitable for players in this level to play with, you can try to simplify these patterns, 1/4 reverse sliders will be a good choice If they would be 1/4 repeat sliders only, I feel like the spread to Insane would be too large again, this is the best solution for the 1/4 imo. I can ask for opinions too and see what they think
[Cupcake of Doom!]
  1. 00:29:116 (1,2,3) - It is overdone to spaced streams when there is nothing strong to emphasize, thus you only introduced spaced streams once in the entire diff I think I had some logic behind it but idk anymore xd. Fixed

my only concern is the rhythm choice you used in hard as stated above, other diffs look fine Oky \w/
Thanks for modding, Chaoslitz!
I'll wait for Armin (Edit: Fixed for him) and talk to you about the concerns on Hard, but for now updated (also put AR on the top diff to 9,4)!
That also means:

Redownload for the addition of a silent sliderslide!
Koiyuki
from my queue

advanced?
why"?"
imo the gap between normal and hard is fine, this is not a necessary diff, but if you want to keep it in the set, it's also ok.

hard
od5 is a bit low, rising to 6 is better.

cupcake of doom!
check aimod, there are some unsnapped issues
00:27:455 (4,1) - swap nc
00:27:870 (3,1) - ^ and nc 00:28:286 (3) - , these nc are used for emphasizing the vocals

i checked the mods of former pages by qats and bns, and according to that and the map it's fine for approving imo
if u'd like to go on with the mapset, call me when u fixed mods
Topic Starter
_DT3
Thanks Koiyuki!
Fixed everything but didn't get to update yet
Also, I'd ratger keep the advanced since I was told that the spread to Hard could be balanced out like that
Koiyuki
.o0O
Chaoslitz
recheck

[Advance & Hard]
  1. 00:26:208 (3,4,1) - 00:29:532 (4,5,1) - It is better to exchange the rhythm usage between two diffs, right now advanced has a denser rhythm lol

    Advanced:


    Hard:

call me back for q
Topic Starter
_DT3
Fixed!
Pachiru
SOONtm !!!
Chaoslitz
Qualified!
Topic Starter
_DT3
Thanks a lot, Chaoslitz!
Kawashiro
Congratz!!!! ></
A r M i N
gz!
Kaitjuh
grats on first ranked set! :0
Underforest
gratz
Topic Starter
_DT3
Thanks guys!
Astarte
Whew finally got sth done for real lol grats

would you like another mod ( ͡° ͜ʖ ͡° )
Shunao
Gratz!~
Shmiklak
Grats
alacat
The title should be "Star vs. The Forces Of Evil Theme Song" ?

https://soundcloud.com/bradbreeck/star-vs-the-forces-of-evil-theme-song

If you want to change it, Please send me forum PM
Topic Starter
_DT3

alacat wrote:

The title should be "Star vs. The Forces Of Evil Theme Song" ?

https://soundcloud.com/bradbreeck/star-vs-the-forces-of-evil-theme-song

If you want to change it, Please send me forum PM
I am aware that this soundcloud link exists, since Hobbes pointed it out previously.
But there is another soundcloud link I used, so I think it's also ok: https://soundcloud.com/bradbreeck/star- ... evil-theme

Anyways, thanks for the check ^^
Oi, also thanks to the rest o/
alacat

_DT3 wrote:

alacat wrote:

The title should be "Star vs. The Forces Of Evil Theme Song" ?

https://soundcloud.com/bradbreeck/star-vs-the-forces-of-evil-theme-song

If you want to change it, Please send me forum PM
I am aware that this soundcloud link exists, since Hobbes pointed it out previously.
But there is another soundcloud link I used, so I think it's also ok: https://soundcloud.com/bradbreeck/star- ... evil-theme

Anyways, thanks for the check ^^
Oi, also thanks to the rest o/
oh ok! Thanks too :)
Namki
hi, since it's not really late we can discuss some thing I point about your map

[Hard]
  1. As far as I can see you're mapping this diff mostly with consistent DS having jump on the evey new measure. According to that 00:10:211 (6,1) - jump looks too way out of the context. I wouldn't say the intensity rises that high there for making spacing a lot higher. Mind explaining?
  2. Quite the same goes since 00:29:117 (2) - till 00:25:793 - why do you suddenly use 1.3x spacing instead of 1.2x as you normally did.
Also, these finished in kiai seemed kinda random for me.
I can see you put them every new measure and sometimes the next upbeat like you do here 00:18:729 - and 00:19:144 - . So isn't it right thing to place them here 00:17:482 - / 00:20:807 - as well.

that's pretty it, decent mapset owo
Topic Starter
_DT3

Namki wrote:

hi, since it's not really late we can discuss some thing I point about your map

[Hard]
  1. As far as I can see you're mapping this diff mostly with consistent DS having jump on the evey new measure. According to that 00:10:211 (6,1) - jump looks too way out of the context. I wouldn't say the intensity rises that high there for making spacing a lot higher. Mind explaining? Yep, it's a musical thing since it marks that start of a new musical measure, it felt important enough for me to highlight with a 2.1x DS. 00:17:067 (1) - and 00:30:363 (1) - don't have this because they're transitions out and into the kiai. 00:27:039 (1,1) - Also have this because of the intense vocals. Every other fifth downbeat should have a 2.1x DS though
  2. Quite the same goes since 00:29:117 (2) - till 00:25:793 - why do you suddenly use 1.3x spacing. This one is actually different because I didn't notice it myself. It is an issue but it's not major enough to really bring it out of it's current state imo.
Also, these finished in kiai seemed kinda random for me.
I can see you put them every new measure and sometimes the next upbeat like you do here 00:18:729 - and 00:19:144 - . So isn't it right thing to place them here 00:17:482 - / 00:20:807 - as well. Finishes (and Claps) might seem messy but hear me out lol. The first half uses it for the change in pitch of the synth(?) sounds that stick out, which are for example on 00:17:067 (1,5) - 00:18:729 (1,5,1) - and then it repeats over and over. 00:22:053 (1,2) - this is different from the first because of the different sequence in pitch increase. Next half is supposed to highlight stronger vocals. This one 00:29:117 (2) - switches over to pitch in a way again but should be focused on vocals because of the strong vocals being held.
Tl;dr though, I did use finishes where there aren't really finishes, but they compensate for the hitsounding that can't really express the things pointed out above by hitsounding much more


that's pretty it, decent mapset owo Thanks!
Sorry for the long replies, but those were my intentions on those timestamps ^^
Kyouren
Congrulations for your first ranked map! :3

R.I.P. A r M i N's Insane diff with Insane Icon :(
Namki
seems solid
grats!
A r M i N

alacat wrote:

The title should be "Star vs. The Forces Of Evil Theme Song" ?

https://soundcloud.com/bradbreeck/star-vs-the-forces-of-evil-theme-song

If you want to change it, Please send me forum PM
Man don't scare me with the DQ now lmao this map had like 8 BNs xD
A r M i N

KittyAdventure wrote:

Congrulations for your first ranked map! :3

R.I.P. A r M i N's Insane diff with Insane Icon :(
yaa had to nerf it :(
HappyRocket88
Finally! \:D/ Your efforts are always rewarded! Congratulations and thanks for not giving up on this!
meii18

HappyRocket88 wrote:

Finally! \:D/ Your efforts are always rewarded! Congratulations and thanks for not giving up on this!
Topic Starter
_DT3
Thanks to all of you guys!!
DeletedUser_6181859
/insert slowpoke/
Finally gratz!
C00L
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Nando_
Len Kagamine
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