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posted
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 8:09:07 PM

Artist: bradbreeck
Title: Star Vs The Forces Of Evil Theme
Source: Star vs. The Forces of Evil
Tags: TV Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest I'm from Another Dimension Daron Nefcy Television Animation
BPM: 144.4
Filesize: 15089kb
Play Time: 00:40
Difficulties Available:
  1. A r M i N's Insane (3.67 stars, 148 notes)
  2. Advanced (2.45 stars, 90 notes)
  3. Cupcake of Doom! (4.79 stars, 193 notes)
  4. Easy (1.39 stars, 47 notes)
  5. Forest's Normal (2.17 stars, 71 notes)
  6. Hard (3.06 stars, 107 notes)


Download: bradbreeck - Star Vs The Forces Of Evil Theme
Download: bradbreeck - Star Vs The Forces Of Evil Theme (no video)
Information: Scores/Beatmap Listing
---------------
Easy - by _DT3
Normal - by Underforest
Hard/Advanced - by _DT3
Insane - by A r M i N
Extra-ish - by _DT3
[]
Old top diff here
posted
First!
posted
Not first
posted

A r M i N wrote:

Not first

shrekt :^)
posted
Whyyyyy... xd
posted
i dont get it :(
posted

A r M i N wrote:

Not first

also #MakeModreqsGreatAgain
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. bg? http://i.imgur.com/24s3yEu.jpg
  2. add "Television Animation" and "Daron Nefcy" to Tags?
  3. this track is really small, what about move preview-point to 00:03:771 ?
  4. idk why but my headphones said that Offset=3779 is more right lol
  5. also i think that "I'm from Another Dimension" is more right Title (proof proof
  6. Difficulties end time is not consistent:
    00:40:336 - Easy
    00:40:301 - Forest's Normal
    00:40:336 - Hard
    00:40:232 - A r M i N's Light Insane
    00:40:336 - Cupcake of Doom!
  7. jump between 2.78* and 3.97* is big, i think you need at least 1 diff ~3.4*

Easy

  1. tbh i don't like Easy-diffs which start from circle xdxd
  2. 00:09:588 (3) - sliderend in downbeat? i think you need circle in 00:10:419 (just a suggestion)
  3. 00:24:962 (3) - ^ because vocal

Forest's Normal

  1. 00:20:183 (5,1) - what the... with spacing?
  2. 00:37:219 (1) - unsnapped lol
  3. really love your style

Hard

  1. 00:17:482 (2,4) - why this is stacked, and 00:18:521 (4,6) don't stacked? looks strange imo
  2. 00:36:596 (8,9,1) - strange pattern, what about triangle? (im not monstrata)

higher diffs is psychodelical
Good luck!
{end of the mod}
posted
Gonna reply to general stuff first :D
Ok, here we go

100bit wrote:

A r M i N wrote:

Not first

also #MakeModreqsGreatAgain
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. bg? http://i.imgur.com/24s3yEu.jpg I like the current one better because that smile
  2. add "Television Animation" and "Daron Nefcy" to Tags? Will do, yes
  3. this track is really small, what about move preview-point to 00:03:771 ? It's fine imo to have that little of time, and I like this one a lot :)
  4. idk why but my headphones said that Offset=3779 is more right lol Tbh, just took timing from Bakari's set tbh, will check this later
  5. also i think that "I'm from Another Dimension" is more right Title (proof proof There is an explanation on Bakari's set for this: The soundcloud version from the creator of this is titled like my set right now
  6. Difficulties end time is not consistent:
    00:40:336 - Easy
    00:40:301 - Forest's Normal
    00:40:336 - Hard
    00:40:232 - A r M i N's Light Insane
    00:40:336 - Cupcake of Doom! I think as long as the time doesn't shift too much, it's fine
  7. jump between 2.78* and 3.97* is big, i think you need at least 1 diff ~3.4* I am gonna ask for opinions about the spread. It's even in my eyes though, but maybe too big

Easy

  1. tbh i don't like Easy-diffs which start from circle xdxd Tbh me neither but wanted to represent the vocals more acurrately
  2. 00:09:588 (3) - sliderend in downbeat? i think you need circle in 00:10:419 (just a suggestion) Same as above pretty much, meant to represent the 'dimension' with one slider
  3. 00:24:962 (3) - ^ because vocal Same as above with the 'talking puppies'

Hard

  1. 00:17:482 (2,4) - why this is stacked, and 00:18:521 (4,6) don't stacked? looks strange imo I am also unsure about that but wanted to use 1.2 DS there for consistency
  2. 00:36:596 (8,9,1) - strange pattern, what about triangle? (im not monstrata) Wanted to put first two together and then emphasize last note, moved that last note though

higher diffs is psychodelical hehe
Good luck!
{end of the mod}


Thanks for modding and for the star!

_Yiiiii wrote:

Hi, NM~

[Cupcake of Doom!]
00:03:355 (1) - Remove NC, no need of it. Oh yeah
00:16:651 (1,2,3,4) - Maybe DS can be smaller. I like it the way it is now, the player then can get enough momentum for the spaced stream like that
00:22:364 (4,5) - Why not make a jump like before? Wanted to change things up and thought it would fit better there for being more connected

[Hard]
00:29:117 (1,1) - Remove NC Removed first but second not because of those bleep bloop sounds in the background
00:29:532 (1,2,3,4,5) - I am not sure that whether it is ok or not for a 2.78 stars diff Should be fine

Nice map! Hope for rank. Thanks!


Thanks for modding!

Lilyanna wrote:

hi from my queue

easy :

little bothering when u ctrl a and u didnt used the left area much hehe Yeah xd
00:34:103 (2,3) - maybe change to 1/1 repeat like here 00:30:779 (2,4,5) - ithink should flow better nothing intens to change the pattern to be more clickable
Yes, the vocals do change imo

hard :

00:12:912 (1) - no need nc imo Emphasis for the vocals getting more quiet
00:16:236 (1) - same remove nc Following consistency for the other diffs and emphasizing the 'another' cause it's stronger imo

sorry short mod but seem fine map to me good luck! Thanks!


Thanks for modding and for the star!
posted

100bit wrote:

Forest's Normal

  1. 00:20:183 (5,1) - what the... with spacing? :arrow:lul fixed
  2. 00:37:219 (1) - unsnapped lol :arrow:is not unsnapped, it's snapped at 1/12 cause a sound that there's on the finish
  3. really love your style :arrow:


thanks

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23715
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces of Evil Theme
TitleUnicode:Star Vs The Forces of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:Forest's Normal
Source:Star Vs The Forces of Evil
Tags:Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest
BeatmapID:1081809
BeatmapSetID:508665

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Star-vs-The-Forces-of-Evil-post1[1].jpg",0,0
Video,919,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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posted
hi from my queue

easy :

little bothering when u ctrl a and u didnt used the left area much hehe
00:34:103 (2,3) - maybe change to 1/1 repeat like here 00:30:779 (2,4,5) - ithink should flow better nothing intens to change the pattern to be more clickable

normal :

00:17:898 (3) - maybe can do 1/1 repeat like u did here 00:21:222 (3) -
00:37:011 (5) - downbeat nc because u nc on every downbeat
00:37:219 (1) - idk if its intentional but the spinner is not snapped on downbeat 00:40:336 -
nice map

hard :

00:12:912 (1) - no need nc imo
00:16:236 (1) - same remove nc

sorry short mod but seem fine map to me good luck!
posted
Hi, NM~

[Cupcake of Doom!]
00:03:355 (1) - Remove NC, no need of it.
00:16:651 (1,2,3,4) - Maybe DS can be smaller.
00:22:364 (4,5) - Why not make a jump like before?

[Insane]
00:02:939 (3) - NC
00:26:624 (8,9) - Make them parallel.

[Hard]
00:29:117 (1,1) - Remove NC
00:29:532 (1,2,3,4,5) - I am not sure that whether it is ok or not for a 2.78 stars diff

[Normal]
00:26:831 (4,1) - blanket

Nice map! Hope for rank.
posted

_Yiiiii wrote:


[Insane]
00:02:939 (3) - NC fixed
00:26:624 (8,9) - Make them parallel. nah :D

Nice map! Hope for rank.
Hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces of Evil Theme
TitleUnicode:Star Vs The Forces of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:A r M i N's Insane
Source:Star Vs The Forces of Evil
Tags:Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest
BeatmapID:1081806
BeatmapSetID:508665

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7.5
ApproachRate:8.8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Star-vs-The-Forces-of-Evil-post1[1].jpg",0,0
Video,919,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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462,239,11146,1,0,0:0:0:0:
462,239,11250,2,0,L|465:174,1,42.5,2|0,0:0|0:0,0:0:0:0:
402,120,11457,2,0,L|405:55,1,42.5,2|0,0:0|0:0,0:0:0:0:
342,0,11665,2,0,L|243:5,1,85,2|0,0:0|0:0,0:0:0:0:
177,99,11977,1,0,0:0:0:0:
177,99,12081,6,0,P|184:139|174:190,1,85,8|0,0:0|0:0,0:0:0:0:
123,264,12392,1,0,0:0:0:0:
123,264,12496,2,0,L|170:266,1,42.5
264,266,12704,1,0,0:0:0:0:
402,162,12912,6,0,L|404:65,1,85
265,181,13327,2,0,L|263:278,1,85
51,79,13743,6,0,P|102:86|144:75,1,85,4|0,0:0|0:0,0:0:0:0:
218,28,14054,1,0,0:0:0:0:
218,28,14158,2,0,L|281:28,1,42.5
345,78,14366,2,0,L|408:78,1,42.5
476,35,14574,2,0,L|472:133,1,85,2|2,0:0|0:0,0:0:0:0:
416,200,14885,1,0,0:0:0:0:
416,200,14989,2,0,L|412:298,1,85,2|0,0:0|0:0,0:0:0:0:
313,360,15301,1,0,0:0:0:0:
313,360,15405,6,0,L|311:303,1,42.5,8|0,0:0|0:0,0:0:0:0:
253,237,15613,2,0,L|251:180,1,42.5
191,116,15820,2,0,L|189:59,1,42.5
100,138,16028,5,0,0:0:0:0:
291,64,16236,1,0,0:0:0:0:
251,194,16444,1,0,0:0:0:0:
363,158,16651,1,0,0:0:0:0:
372,186,16754,1,0,0:0:0:0:
375,215,16858,1,0,0:0:0:0:
373,244,16962,1,0,0:0:0:0:
302,301,17067,6,0,L|241:282,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
154,282,17482,2,0,L|109:295,3,46.7500014266968
27,231,17898,5,8,0:0:0:0:
39,202,18001,1,0,0:0:0:0:
45,171,18105,1,0,0:0:0:0:
45,140,18209,1,0,0:0:0:0:
9,93,18313,5,0,0:0:0:0:
58,94,18416,1,0,0:0:0:0:
107,95,18520,1,0,0:0:0:0:
156,96,18624,1,0,0:0:0:0:
222,156,18729,6,0,L|215:202,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
318,137,19144,2,0,L|311:90,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
414,156,19560,5,8,0:0:0:0:
404,185,19663,1,0,0:0:0:0:
401,216,19767,1,0,0:0:0:0:
404,248,19871,1,0,0:0:0:0:
446,291,19975,6,0,L|394:292,1,46.7500014266968
345,260,20183,2,0,L|293:261,1,46.7500014266968
224,211,20391,6,0,L|229:146,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
135,252,20807,2,0,L|140:317,3,46.7500014266968
48,153,21222,5,8,0:0:0:0:
77,134,21325,1,0,0:0:0:0:
109,123,21429,1,0,0:0:0:0:
144,121,21533,1,0,0:0:0:0:
178,128,21637,1,0,0:0:0:0:
211,136,21741,1,0,0:0:0:0:
246,138,21845,1,0,0:0:0:0:
279,129,21949,1,0,0:0:0:0:
317,85,22053,5,4,0:0:0:0:
307,127,22156,1,0,0:0:0:0:
306,170,22260,1,0,0:0:0:0:
316,212,22364,1,0,0:0:0:0:
382,265,22469,5,4,0:0:0:0:
337,250,22572,1,0,0:0:0:0:
291,242,22676,1,0,0:0:0:0:
244,242,22780,1,0,0:0:0:0:
198,248,22884,1,10,0:0:0:0:
153,261,22988,1,0,0:0:0:0:
84,311,23092,6,0,L|33:299,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
84,211,23300,2,0,L|33:199,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
84,111,23507,2,0,L|33:99,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
172,161,23715,6,0,L|296:132,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
364,114,24027,1,0,0:0:0:0:
364,114,24131,2,0,L|455:135,1,93.5000028533936
353,314,24546,2,0,L|256:310,1,93.5000028533936,2|2,0:0|0:0,0:0:0:0:
155,308,24858,1,0,0:0:0:0:
155,308,24962,2,0,L|141:253,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
232,210,25169,2,0,L|242:154,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
335,96,25377,6,0,L|446:88,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
508,155,25689,1,0,0:0:0:0:
508,155,25793,2,0,P|511:215|495:257,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
327,358,26208,1,2,0:0:0:0:
326,341,26311,1,0,0:0:0:0:
325,325,26415,1,2,0:0:0:0:
324,308,26519,1,0,0:0:0:0:
324,292,26624,2,0,L|287:228,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
202,284,26831,2,0,L|195:210,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
102,192,27039,6,0,L|253:167,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
202,87,27455,2,0,L|355:88,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
321,2,27870,2,0,L|471:30,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
511,111,28286,2,0,L|500:160,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
402,148,28493,2,0,L|371:187,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
388,305,28701,6,0,L|294:301,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
225,230,29013,1,0,0:0:0:0:
225,230,29117,2,0,L|131:226,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
23,43,29532,1,2,0:0:0:0:
35,50,29635,1,2,0:0:0:0:
47,57,29739,1,2,0:0:0:0:
59,63,29843,1,2,0:0:0:0:
72,68,29947,1,2,0:0:0:0:
85,72,30051,1,2,0:0:0:0:
98,75,30155,1,2,0:0:0:0:
111,77,30259,1,2,0:0:0:0:
147,56,30363,6,0,L|131:231,1,170
124,319,30987,1,0,0:0:0:0:
254,185,31402,5,0,0:0:0:0:
335,139,31610,2,0,B|413:106|413:106|492:148,1,170
395,308,32441,5,0,0:0:0:0:
342,230,32649,2,0,L|141:204,1,170
125,127,33272,1,0,0:0:0:0:
274,15,33687,6,0,L|262:190,1,170
255,278,34311,1,0,0:0:0:0:
129,139,34726,5,0,0:0:0:0:
205,85,34934,2,0,P|291:73|360:125,1,170
445,282,35765,6,0,L|447:181,1,85
448,103,36180,1,0,0:0:0:0:
354,212,36388,1,0,0:0:0:0:
205,85,36596,5,2,0:0:0:0:
215,229,36804,1,2,0:0:0:0:
330,51,37011,5,4,0:0:0:0:
256,192,37115,12,0,40232,0:0:0:0:
posted

_DT3 wrote:

Gonna reply to general stuff first :D

100bit wrote:

  1. bg? http://i.imgur.com/24s3yEu.jpg I like the current one better because that smile
    k, what about this? http://i.imgur.com/aCfb7jS.jpg because this pic have bigger resolution that your
    ===
  2. also i think that "I'm from Another Dimension" is more right Title (proof proof There is an explanation on Bakari's set for this: The soundcloud version from the creator of this is titled like my set right now
    ...add it to Tags?

p.s. why i want to watch this
===
upd. http://i.imgur.com/xcR2WV0.jpg - 1366x768
posted
Ooh, thx 100bit
Please redownload guys!
posted
[Easy]
  1. 00:03:771 (1,2) - ok never thought that the first suggestion would be nazi . fix this blanket
  2. 00:09:588 (3) - would rather delete the repeat and add circle at 00:10:419 - because its more stronger
  3. 00:15:405 (3,4) - ok this rhythm seriously needs to be changed . you should probably replace 00:15:405 (3) - with a 1/1 slider and add circle at 00:16:236 - because its an important beat which should be clickable ~ Also 00:15:405 (3,4) - is pretty inconsistent with 00:08:757 (1,2) - so yeah
  4. 00:16:651 (1) - This nc seems pretty useless to me either remove it or either have the nc started from 00:16:236 - because that would make more sense
  5. 00:25:377 - doesnt matter if u are following melody or vocals because the vocal and the cymbal both are more powerful than 00:24:962 - so the big white tick needs to be clickable for proper emphasis
  6. 00:24:962 (3,4,5) - ok just a suggestion but u shouldnt use totally diagonal angles here since the song gets fainter here but again , its not really that important
  7. 00:35:765 (5) - Same as before . You can EASILY tell that the vocal at 00:36:596 - is super feking loud so it should be clickable ~ rhythm should pretty much be like http://puu.sh/rcdU6/f3c8164934.jpg

[Underforest]
  1. 00:06:264 (3) - aaaaa please make it symmetry , it would look 10 times better
  2. 00:12:912 (3) - you could use some kind of variation here since the sound which this slider supports is pretty unique and pretty much the only sound like that in the whole song so yea
  3. 00:21:222 (3) - Pretty messy shape as obvious , could use some work on it to make it perfect
  4. 00:25:169 - You should really have a circle here because it feels odd because u mapped most of the vocals in the whole map and then u skip this one which is a pretty important one ~ you dont have to worry about the long streak here since there is no circle at 00:26:000 - afterall
  5. 00:29:532 (2,3) - how about changing the rhythm to something like http://puu.sh/rceoE/2836a83ace.jpg ~ Saying this because 00:30:156 - this red tick has the loudest sound out of all the previous 4 beats
  6. 00:32:857 (3) - this one is better than 00:06:264 (3) - but it could be improved even more
  7. 00:37:011 (5) - You should NC this like in the rest of the diffs in the set because it will give it proper emphasis . Since its a normal diff ,u cant increase DS for emphasizing so NC'ing is the best option left
    i saw u added me lo i mutual'd u . shud've told me when u added me .-.

[Hard]
  1. ok i dont understand the DS you used here like , its different for every second circle out there ~ Lets say u used more spacing for downbeats to emphasize them , talking about downbeats only , then why do notes like 00:05:225 (4) - 00:06:887 (8) - 00:08:341 (4) - etc have extra spacing than your average spacing?
  2. 00:08:341 (4,7) - did u copy pasted properly? lo
  3. 00:12:912 (1) - An sv change for this would be alot more cooler
  4. 00:18:521 (4,6) - this overlap looks pretty meh , but its okay i guess
  5. 00:26:208 (1,2,3) - Dont forget that these are 1/4 and the spacing between these is just harsh if u ask me and it can easily cause sliderbreaks for amatuar players , so spacing like 00:28:286 (7,8,1) - would be 200 times better , yeah believe me . i had the same issue it the hard diff of my map : https://osu.ppy.sh/b/1036392&m=0 and the BNs (also the non-bn modders) forced me to decrease that spacing
  6. 00:28:701 (1,2,1) - pretty much same here
  7. 00:30:363 - i wonder why the spacing from here is soooo consistent till the end because there is a loud sound at pretty much every single downbeat which u could add a jump for
  8. 00:33:272 - would rather make this clickable because the vocal is louder than all the previous section (after kiai)
  9. 00:36:596 (8,9) - u shouldnt stack these because the singer is getting more intense here , you should leave them DS'd

will continue later
posted

DeRandom Otaku wrote:

[Easy]
  1. 00:03:771 (1,2) - ok never thought that the first suggestion would be nazi . fix this blanket o.o
  2. 00:09:588 (3) - would rather delete the repeat and add circle at 00:10:419 - because its more stronger I honestly think that all vocals there are same in intensity, so I used a slider there. I mean, this will prob get mentioned again, maybe I'll do it then. Also, the reasoning above
  3. 00:15:405 (3,4) - ok this rhythm seriously needs to be changed . you should probably replace 00:15:405 (3) - with a 1/1 slider and add circle at 00:16:236 - because its an important beat which should be clickable ~ Also 00:15:405 (3,4) - is pretty inconsistent with 00:08:757 (1,2) - so yeah Oops, messed that one up really bad, thanks!
  4. 00:16:651 (1) - This nc seems pretty useless to me either remove it or either have the nc started from 00:16:236 - because that would make more sense It's to emphasize that 'woohoo' in the background
  5. 00:25:377 - doesnt matter if u are following melody or vocals because the vocal and the cymbal both are more powerful than 00:24:962 - so the big white tick needs to be clickable for proper emphasis Yep
  6. 00:24:962 (3,4,5) - ok just a suggestion but u shouldnt use totally diagonal angles here since the song gets fainter here but again , its not really that important Reworked stuff here anyways, so yeah
  7. 00:35:765 (5) - Same as before . You can EASILY tell that the vocal at 00:36:596 - is super feking loud so it should be clickable ~ rhythm should pretty much be like http://puu.sh/rcdU6/f3c8164934.jpg Yeah...


I messed up this easy badly didn't I =3=
[Hard]
  1. ok i dont understand the DS you used here like , its different for every second circle out there ~ Lets say u used more spacing for downbeats to emphasize them , talking about downbeats only , then why do notes like 00:05:225 (4) - 00:06:887 (8) - 00:08:341 (4) - etc have extra spacing than your average spacing? I am aware about that but I feel like it's not only for spacing emphasis (the pitch in the background gets higher I dunno if that's a legit explanation =3=) but also aesthetics
  2. 00:08:341 (4,7) - did u copy pasted properly? lo Oops xd
  3. 00:12:912 (1) - An sv change for this would be alot more cooler
  4. 00:18:521 (4,6) - this overlap looks pretty meh , but its okay i guess I know, I tried to avoid it, but couldn't find out how to
  5. 00:26:208 (1,2,3) - Dont forget that these are 1/4 and the spacing between these is just harsh if u ask me and it can easily cause sliderbreaks for amatuar players , so spacing like 00:28:286 (7,8,1) - would be 200 times better , yeah believe me . i had the same issue it the hard diff of my map : https://osu.ppy.sh/b/1036392&m=0 and the BNs (also the non-bn modders) forced me to decrease that spacing Mhmm
  6. 00:28:701 (1,2,1) - pretty much same here ^
  7. 00:30:363 - i wonder why the spacing from here is soooo consistent till the end because there is a loud sound at pretty much every single downbeat which u could add a jump for It's for the intensity of the song, I will fix if mentioned again
  8. 00:33:272 - would rather make this clickable because the vocal is louder than all the previous section (after kiai) I'll see if I'll fix it another time, for now I'll keep it for consistency
  9. 00:36:596 (8,9) - u shouldnt stack these because the singer is getting more intense here , you should leave them DS'd Ok

will continue later


Thx Ren :D
posted
hi hi from my queue
[General]
  1. there are very audible snares and kicks from 00:30:363 - to 00:37:011 - ; why did you not bother hitsounding any of these? for example:
    1. 00:30:363 - kick
    2. 00:30:779 - snare
    3. 00:30:987 - kick
    4. 00:31:402 - kick
    5. 00:31:610 - snare
    6. ^and that pattern basically repeats for each bar of music

[Easy]
  1. 00:12:912 (1) - i personally don't see the need for nc emphasis here for an easy, but you do what you want
  2. 00:16:651 (1) - this NC feels really unnecessary; what is it emphasizing? you don't really need it..

[Forest]
  1. 00:16:859 - circle here for emphasize on "woo hoo!"?
  2. 00:37:011 (5) - not a big deal but all other diffs nc this note so you might wanna consider nc here for consistency

[Hard]
  1. 00:26:624 (2,3) - why the sharp increase in spacing here at the end of the stream? feels kind of awkward to play in comparison to the rest of the map
  2. 00:28:286 (7,8,1,2,3,4,5,6,7,1) - really long stream of 1/4 notes here doesn't really fit for this Hard; difficulty spike here is too high.
    1. to explain the above point further, you have a short burst 00:16:651 (2,3,4,5,1) - and halfway through kiai you start introducing more often 1/4 notes at 00:23:715 (1,2,3) - , but the long stream at 00:28:286 (7,8,1,2,3,4,5,6,7,1) feels really out of place because there are way too many 1/4 notes here, and it doesn't agree with the rest of the map, especially since you also have a sharp spacing increase at 00:29:532 (3,4,5,6,7) -.

[A r M i N]
  1. 00:05:329 (4) - interesting idea to keep the streamy feeling throughout the map like this, but there's not really any beat on this note here so i don't really recommend having a circle here. similar suggestion at 00:08:653 (8) - , 00:11:977 (8) - , and 00:15:301 (8) -
  2. why is the nc so inconsistent throughout the diff? you place nc emphasis at 00:04:602 (1) - , but then ignore it at 00:06:263 (5) - and opt to put it at 00:06:679 (1) - instead, and then you ignore it again at 00:07:926 (5) -
  3. 00:21:637 (5,6,7,8) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:898 (1,2,3,4,1,2,3,4) - or 00:22:053 (1,2,3,4,1,2,3,4) - . any particular reason why?
  4. 00:29:532 (4) - consider nc here; having a follow point from (3) to (4) here doesn't really fit with the pattern you're going for here

[Cupcake of Doom]
  1. 00:22:469 (5,6,7,8,9) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:067 (1,2,3,4,1,2,3,4) - or 00:18:832 (2,3,4,1,2,3,4) - . any particular reason why?
  2. 00:23:092 (1,2,3) - there's still a streamy sound going on in the background, why not consider making these 1/4 sliders instead of just circles? having just circles really breaks the fast flow in the kiai by slowing things down a bit
  3. 00:32:233 (2) - there's a very audible kick on the white tick 00:32:441 - consider making it clickable? same with 00:35:557 (2) -
posted
NM from queue~
[General]
  1. 00:32:025 - Hitsound these thingys.
  2. Timing>Resnap All Notes is needed in Normal, Hard, Insane, and Cupcake of Doom.

[Easy]
  1. AR3? That's all though

[Normal]
  1. You have too many 1/2 patterns for a good Normal. You need to remove some weaker 1/2 patterns to make this difficulty seem more like a Normal. I don't think I could have managed this when I was a Normal player. Notice how some of the rhythmic patterns are similar to Hard, eg. 00:19:144 (6,7,1,2) - here.
  2. Here are some examples of things you should delete: 00:10:211 (4) - 00:19:352 (2) - 00:22:676 (2) - 00:24:338 (2) - 00:36:805 (4) -
  3. Make this into a 1/2 slider 00:26:624 (3,4) -
  4. 00:37:219 (1) - snap it

[Hard]
  1. I genuinely like how this is like all 1/2 patterns with exceptions. I think it represents the rhythm pretty well.
  2. NC every measure instead of every 2 measures maybe?
  3. Other than that it's beautiful.

[Insane]
  1. 00:05:536 - no good sound here, so unless 00:05:433 (1,2) - this is an extended slider, which isn't a good idea in this scenario because it leads to improper streaming, try what you used 00:03:771 (1) - here.
  2. 00:08:861 - ^ etc.

Good Luck with this~!!
posted

Doormat wrote:

hi hi from my queue
[General]
  1. there are very audible snares and kicks from 00:30:363 - to 00:37:011 - ; why did you not bother hitsounding any of these? for example:
    1. 00:30:363 - kick
    2. 00:30:779 - snare
    3. 00:30:987 - kick
    4. 00:31:402 - kick
    5. 00:31:610 - snare
    6. ^and that pattern basically repeats for each bar of music Well, I wanted to correlate with the music's intensity, but I can do that if one more person mentions it cause I like it =3=

[Easy]
  1. 00:12:912 (1) - i personally don't see the need for nc emphasis here for an easy, but you do what you want Should be fine
  2. 00:16:651 (1) - this NC feels really unnecessary; what is it emphasizing? you don't really need it... It's emphasizing that 'woohoo' cause that's really strong imo


[Hard]
  1. 00:26:624 (2,3) - why the sharp increase in spacing here at the end of the stream? feels kind of awkward to play in comparison to the rest of the map
  2. 00:28:286 (7,8,1,2,3,4,5,6,7,1) - really long stream of 1/4 notes here doesn't really fit for this Hard; difficulty spike here is too high.
    1. to explain the above point further, you have a short burst 00:16:651 (2,3,4,5,1) - and halfway through kiai you start introducing more often 1/4 notes at 00:23:715 (1,2,3) - , but the long stream at 00:28:286 (7,8,1,2,3,4,5,6,7,1) feels really out of place because there are way too many 1/4 notes here, and it doesn't agree with the rest of the map, especially since you also have a sharp spacing increase at 00:29:532 (3,4,5,6,7) -. Ok, hopefully made it better, but prob worse


[Cupcake of Doom]
  1. 00:22:469 (5,6,7,8,9) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:067 (1,2,3,4,1,2,3,4) - or 00:18:832 (2,3,4,1,2,3,4) - . any particular reason why? The increase of pitch isn't like the other parts where I used stream jumps. It decreases less, but imo just using lower DS instead doesn't look too good either
  2. 00:23:092 (1,2,3) - there's still a streamy sound going on in the background, why not consider making these 1/4 sliders instead of just circles? having just circles really breaks the fast flow in the kiai by slowing things down a bit That was my intent actually, to slow down the movement for emphasis on that part. I can fix if mentioned again
  3. 00:32:233 (2) - there's a very audible kick on the white tick 00:32:441 - consider making it clickable? same with 00:35:557 (2) - I do agree with you but I like this change of things. Again, if mentioned again, I will fix


Thanks for modding!

Jonawaga wrote:

NM from queue~
[General]
  1. 00:32:025 - Hitsound these thingys. Aah ok, I will hitsound Underforest's and Armin's GDs there once they update
  2. Timing>Resnap All Notes is needed in Normal, Hard, Insane, and Cupcake of Doom. Okay

[Easy]
  1. AR3? That's all though Changed to 3.3


[Hard]
  1. I genuinely like how this is like all 1/2 patterns with exceptions. I think it represents the rhythm pretty well.
  2. NC every measure instead of every 2 measures maybe? If somebody mentions it again I can do it, cause I do agree with you, but at the same time I think that might be a bit short
  3. Other than that it's beautiful. Thanks ;3;


Good Luck with this~!! Thanks!


Thanks for modding!
posted

Jonawaga wrote:

NM from queue~
[Insane]
  1. 00:05:536 - no good sound here, so unless 00:05:433 (1,2) - this is an extended slider, which isn't a good idea in this scenario because it leads to improper streaming, try what you used 00:03:771 (1) - here.
  2. 00:08:861 - ^ etc.

Good Luck with this~!! Thanks :D
Nothing fixed this time ^^

Doormat wrote:

hi hi from my queue Hey :D
[A r M i N]
  1. 00:05:329 (4) - interesting idea to keep the streamy feeling throughout the map like this, but there's not really any beat on this note here so i don't really recommend having a circle here. similar suggestion at 00:08:653 (8) - , 00:11:977 (8) - , and 00:15:301 (8) - I really want to keep that nice flow tho, i might consider changing it later if more people point out that problem :)
  2. why is the nc so inconsistent throughout the diff? you place nc emphasis at 00:04:602 (1) - , but then ignore it at 00:06:263 (5) - and opt to put it at 00:06:679 (1) - instead, and then you ignore it again at 00:07:926 (5) - Okay I decided to remove the NC from 00:04:602 (5) - and i keep 00:06:679 (1) - because of the "wow"
  3. 00:21:637 (5,6,7,8) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:898 (1,2,3,4,1,2,3,4) - or 00:22:053 (1,2,3,4,1,2,3,4) - . any particular reason why? This is because i didnt want it to be too difficult since i thought that a long stream was difficult enough already
  4. 00:29:532 (4) - consider nc here; having a follow point from (3) to (4) here doesn't really fit with the pattern you're going for here Sure !


Not fixed
Fixed
Random Comment
Meh

Hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces of Evil Theme
TitleUnicode:Star Vs The Forces of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:A r M i N's Insane
Source:Star Vs The Forces of Evil
Tags:Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest I'm from Another Dimension Daron Nefcy Television Animation
BeatmapID:1081806
BeatmapSetID:508665

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