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bradbreeck - Star Vs The Forces Of Evil Theme

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Total Posts
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Topic Starter
_DT3
This beatmap was submitted using in-game submission on Monday, July 24, 2017 at 8:09:07 PM

Artist: bradbreeck
Title: Star Vs The Forces Of Evil Theme
Source: Star vs. The Forces of Evil
Tags: TV Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest I'm from Another Dimension Daron Nefcy Television Animation
BPM: 144.4
Filesize: 15089kb
Play Time: 00:40
Difficulties Available:
  1. A r M i N's Insane (3.67 stars, 148 notes)
  2. Advanced (2.45 stars, 90 notes)
  3. Cupcake of Doom! (4.79 stars, 193 notes)
  4. Easy (1.39 stars, 47 notes)
  5. Forest's Normal (2.17 stars, 71 notes)
  6. Hard (3.06 stars, 107 notes)
Download: bradbreeck - Star Vs The Forces Of Evil Theme
Download: bradbreeck - Star Vs The Forces Of Evil Theme (no video)
Information: Scores/Beatmap Listing
---------------
Easy - by _DT3
Normal - by Underforest
Hard/Advanced - by _DT3
Insane - by A r M i N
Extra-ish - by _DT3
[]
Old top diff here
allein
First!
A r M i N
Not first
allein

A r M i N wrote:

Not first
shrekt :^)
Topic Starter
_DT3
Whyyyyy... xd
Shocola
i dont get it :(
DeletedUser_6181859

A r M i N wrote:

Not first
also #MakeModreqsGreatAgain
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. bg? http://i.imgur.com/24s3yEu.jpg
  2. add "Television Animation" and "Daron Nefcy" to Tags?
  3. this track is really small, what about move preview-point to 00:03:771 ?
  4. idk why but my headphones said that Offset=3779 is more right lol
  5. also i think that "I'm from Another Dimension" is more right Title (proof proof
  6. Difficulties end time is not consistent:
    00:40:336 - Easy
    00:40:301 - Forest's Normal
    00:40:336 - Hard
    00:40:232 - A r M i N's Light Insane
    00:40:336 - Cupcake of Doom!
  7. jump between 2.78* and 3.97* is big, i think you need at least 1 diff ~3.4*

Easy

  1. tbh i don't like Easy-diffs which start from circle xdxd
  2. 00:09:588 (3) - sliderend in downbeat? i think you need circle in 00:10:419 (just a suggestion)
  3. 00:24:962 (3) - ^ because vocal

Forest's Normal

  1. 00:20:183 (5,1) - what the... with spacing?
  2. 00:37:219 (1) - unsnapped lol
  3. really love your style

Hard

  1. 00:17:482 (2,4) - why this is stacked, and 00:18:521 (4,6) don't stacked? looks strange imo
  2. 00:36:596 (8,9,1) - strange pattern, what about triangle? (im not monstrata)
higher diffs is psychodelical
Good luck!
{end of the mod}
Topic Starter
_DT3
Gonna reply to general stuff first :D
Ok, here we go

100bit wrote:

A r M i N wrote:

Not first
also #MakeModreqsGreatAgain
===
Hey from my queue, my name is Max 100bit, and this is my mod!
Well, opinion of modder is opinion of modder.
Do not judge strictly, I could be wrong.
If you change little things from my mod - do not give kudosu. My english is bad, so sorry for googletranslate.

Song and beatmaps

  1. bg? http://i.imgur.com/24s3yEu.jpg I like the current one better because that smile
  2. add "Television Animation" and "Daron Nefcy" to Tags? Will do, yes
  3. this track is really small, what about move preview-point to 00:03:771 ? It's fine imo to have that little of time, and I like this one a lot :)
  4. idk why but my headphones said that Offset=3779 is more right lol Tbh, just took timing from Bakari's set tbh, will check this later
  5. also i think that "I'm from Another Dimension" is more right Title (proof proof There is an explanation on Bakari's set for this: The soundcloud version from the creator of this is titled like my set right now
  6. Difficulties end time is not consistent:
    00:40:336 - Easy
    00:40:301 - Forest's Normal
    00:40:336 - Hard
    00:40:232 - A r M i N's Light Insane
    00:40:336 - Cupcake of Doom! I think as long as the time doesn't shift too much, it's fine
  7. jump between 2.78* and 3.97* is big, i think you need at least 1 diff ~3.4* I am gonna ask for opinions about the spread. It's even in my eyes though, but maybe too big

Easy

  1. tbh i don't like Easy-diffs which start from circle xdxd Tbh me neither but wanted to represent the vocals more acurrately
  2. 00:09:588 (3) - sliderend in downbeat? i think you need circle in 00:10:419 (just a suggestion) Same as above pretty much, meant to represent the 'dimension' with one slider
  3. 00:24:962 (3) - ^ because vocal Same as above with the 'talking puppies'

Hard

  1. 00:17:482 (2,4) - why this is stacked, and 00:18:521 (4,6) don't stacked? looks strange imo I am also unsure about that but wanted to use 1.2 DS there for consistency
  2. 00:36:596 (8,9,1) - strange pattern, what about triangle? (im not monstrata) Wanted to put first two together and then emphasize last note, moved that last note though
higher diffs is psychodelical hehe
Good luck!
{end of the mod}
Thanks for modding and for the star!

_Yiiiii wrote:

Hi, NM~

[Cupcake of Doom!]
00:03:355 (1) - Remove NC, no need of it. Oh yeah
00:16:651 (1,2,3,4) - Maybe DS can be smaller. I like it the way it is now, the player then can get enough momentum for the spaced stream like that
00:22:364 (4,5) - Why not make a jump like before? Wanted to change things up and thought it would fit better there for being more connected

[Hard]
00:29:117 (1,1) - Remove NC Removed first but second not because of those bleep bloop sounds in the background
00:29:532 (1,2,3,4,5) - I am not sure that whether it is ok or not for a 2.78 stars diff Should be fine

Nice map! Hope for rank. Thanks!
Thanks for modding!

Lilyanna wrote:

hi from my queue

easy :

little bothering when u ctrl a and u didnt used the left area much hehe Yeah xd
00:34:103 (2,3) - maybe change to 1/1 repeat like here 00:30:779 (2,4,5) - ithink should flow better nothing intens to change the pattern to be more clickable
Yes, the vocals do change imo

hard :

00:12:912 (1) - no need nc imo Emphasis for the vocals getting more quiet
00:16:236 (1) - same remove nc Following consistency for the other diffs and emphasizing the 'another' cause it's stronger imo

sorry short mod but seem fine map to me good luck! Thanks!
Thanks for modding and for the star!
Underforest

100bit wrote:

Forest's Normal

  1. 00:20:183 (5,1) - what the... with spacing? :arrow: lul fixed
  2. 00:37:219 (1) - unsnapped lol :arrow: is not unsnapped, it's snapped at 1/12 cause a sound that there's on the finish
  3. really love your style :arrow:
thanks

osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23715
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces of Evil Theme
TitleUnicode:Star Vs The Forces of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:Forest's Normal
Source:Star Vs The Forces of Evil
Tags:Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest
BeatmapID:1081809
BeatmapSetID:508665

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
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Video,919,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Lilyanna
hi from my queue

easy :

little bothering when u ctrl a and u didnt used the left area much hehe
00:34:103 (2,3) - maybe change to 1/1 repeat like here 00:30:779 (2,4,5) - ithink should flow better nothing intens to change the pattern to be more clickable

normal :

00:17:898 (3) - maybe can do 1/1 repeat like u did here 00:21:222 (3) -
00:37:011 (5) - downbeat nc because u nc on every downbeat
00:37:219 (1) - idk if its intentional but the spinner is not snapped on downbeat 00:40:336 -
nice map

hard :

00:12:912 (1) - no need nc imo
00:16:236 (1) - same remove nc

sorry short mod but seem fine map to me good luck!
_Yiiiii
Hi, NM~

[Cupcake of Doom!]
00:03:355 (1) - Remove NC, no need of it.
00:16:651 (1,2,3,4) - Maybe DS can be smaller.
00:22:364 (4,5) - Why not make a jump like before?

[Insane]
00:02:939 (3) - NC
00:26:624 (8,9) - Make them parallel.

[Hard]
00:29:117 (1,1) - Remove NC
00:29:532 (1,2,3,4,5) - I am not sure that whether it is ok or not for a 2.78 stars diff

[Normal]
00:26:831 (4,1) - blanket

Nice map! Hope for rank.
A r M i N

_Yiiiii wrote:

[Insane]
00:02:939 (3) - NC fixed
00:26:624 (8,9) - Make them parallel. nah :D

Nice map! Hope for rank.
Hi
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces of Evil Theme
TitleUnicode:Star Vs The Forces of Evil Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:A r M i N's Insane
Source:Star Vs The Forces of Evil
Tags:Disney XD brad breeck soundtrack cartoon marco versus A_r_M_i_N Armin Underforest
BeatmapID:1081806
BeatmapSetID:508665

[Difficulty]
HPDrainRate:6
CircleSize:3
OverallDifficulty:7.5
ApproachRate:8.8
SliderMultiplier:1.7
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 2 (Pass)
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284,228,10730,1,0,0:0:0:0:
284,228,10834,2,0,L|375:210,1,85
462,239,11146,1,0,0:0:0:0:
462,239,11250,2,0,L|465:174,1,42.5,2|0,0:0|0:0,0:0:0:0:
402,120,11457,2,0,L|405:55,1,42.5,2|0,0:0|0:0,0:0:0:0:
342,0,11665,2,0,L|243:5,1,85,2|0,0:0|0:0,0:0:0:0:
177,99,11977,1,0,0:0:0:0:
177,99,12081,6,0,P|184:139|174:190,1,85,8|0,0:0|0:0,0:0:0:0:
123,264,12392,1,0,0:0:0:0:
123,264,12496,2,0,L|170:266,1,42.5
264,266,12704,1,0,0:0:0:0:
402,162,12912,6,0,L|404:65,1,85
265,181,13327,2,0,L|263:278,1,85
51,79,13743,6,0,P|102:86|144:75,1,85,4|0,0:0|0:0,0:0:0:0:
218,28,14054,1,0,0:0:0:0:
218,28,14158,2,0,L|281:28,1,42.5
345,78,14366,2,0,L|408:78,1,42.5
476,35,14574,2,0,L|472:133,1,85,2|2,0:0|0:0,0:0:0:0:
416,200,14885,1,0,0:0:0:0:
416,200,14989,2,0,L|412:298,1,85,2|0,0:0|0:0,0:0:0:0:
313,360,15301,1,0,0:0:0:0:
313,360,15405,6,0,L|311:303,1,42.5,8|0,0:0|0:0,0:0:0:0:
253,237,15613,2,0,L|251:180,1,42.5
191,116,15820,2,0,L|189:59,1,42.5
100,138,16028,5,0,0:0:0:0:
291,64,16236,1,0,0:0:0:0:
251,194,16444,1,0,0:0:0:0:
363,158,16651,1,0,0:0:0:0:
372,186,16754,1,0,0:0:0:0:
375,215,16858,1,0,0:0:0:0:
373,244,16962,1,0,0:0:0:0:
302,301,17067,6,0,L|241:282,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
154,282,17482,2,0,L|109:295,3,46.7500014266968
27,231,17898,5,8,0:0:0:0:
39,202,18001,1,0,0:0:0:0:
45,171,18105,1,0,0:0:0:0:
45,140,18209,1,0,0:0:0:0:
9,93,18313,5,0,0:0:0:0:
58,94,18416,1,0,0:0:0:0:
107,95,18520,1,0,0:0:0:0:
156,96,18624,1,0,0:0:0:0:
222,156,18729,6,0,L|215:202,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
318,137,19144,2,0,L|311:90,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
414,156,19560,5,8,0:0:0:0:
404,185,19663,1,0,0:0:0:0:
401,216,19767,1,0,0:0:0:0:
404,248,19871,1,0,0:0:0:0:
446,291,19975,6,0,L|394:292,1,46.7500014266968
345,260,20183,2,0,L|293:261,1,46.7500014266968
224,211,20391,6,0,L|229:146,3,46.7500014266968,4|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
135,252,20807,2,0,L|140:317,3,46.7500014266968
48,153,21222,5,8,0:0:0:0:
77,134,21325,1,0,0:0:0:0:
109,123,21429,1,0,0:0:0:0:
144,121,21533,1,0,0:0:0:0:
178,128,21637,1,0,0:0:0:0:
211,136,21741,1,0,0:0:0:0:
246,138,21845,1,0,0:0:0:0:
279,129,21949,1,0,0:0:0:0:
317,85,22053,5,4,0:0:0:0:
307,127,22156,1,0,0:0:0:0:
306,170,22260,1,0,0:0:0:0:
316,212,22364,1,0,0:0:0:0:
382,265,22469,5,4,0:0:0:0:
337,250,22572,1,0,0:0:0:0:
291,242,22676,1,0,0:0:0:0:
244,242,22780,1,0,0:0:0:0:
198,248,22884,1,10,0:0:0:0:
153,261,22988,1,0,0:0:0:0:
84,311,23092,6,0,L|33:299,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
84,211,23300,2,0,L|33:199,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
84,111,23507,2,0,L|33:99,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
172,161,23715,6,0,L|296:132,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
364,114,24027,1,0,0:0:0:0:
364,114,24131,2,0,L|455:135,1,93.5000028533936
353,314,24546,2,0,L|256:310,1,93.5000028533936,2|2,0:0|0:0,0:0:0:0:
155,308,24858,1,0,0:0:0:0:
155,308,24962,2,0,L|141:253,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
232,210,25169,2,0,L|242:154,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
335,96,25377,6,0,L|446:88,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
508,155,25689,1,0,0:0:0:0:
508,155,25793,2,0,P|511:215|495:257,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
327,358,26208,1,2,0:0:0:0:
326,341,26311,1,0,0:0:0:0:
325,325,26415,1,2,0:0:0:0:
324,308,26519,1,0,0:0:0:0:
324,292,26624,2,0,L|287:228,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
202,284,26831,2,0,L|195:210,1,46.7500014266968,2|0,0:0|0:0,0:0:0:0:
102,192,27039,6,0,L|253:167,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
202,87,27455,2,0,L|355:88,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
321,2,27870,2,0,L|471:30,1,140.25000428009,8|0,0:0|0:0,0:0:0:0:
511,111,28286,2,0,L|500:160,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
402,148,28493,2,0,L|371:187,1,46.7500014266968,8|0,0:0|0:0,0:0:0:0:
388,305,28701,6,0,L|294:301,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
225,230,29013,1,0,0:0:0:0:
225,230,29117,2,0,L|131:226,1,93.5000028533936,4|0,0:0|0:0,0:0:0:0:
23,43,29532,1,2,0:0:0:0:
35,50,29635,1,2,0:0:0:0:
47,57,29739,1,2,0:0:0:0:
59,63,29843,1,2,0:0:0:0:
72,68,29947,1,2,0:0:0:0:
85,72,30051,1,2,0:0:0:0:
98,75,30155,1,2,0:0:0:0:
111,77,30259,1,2,0:0:0:0:
147,56,30363,6,0,L|131:231,1,170
124,319,30987,1,0,0:0:0:0:
254,185,31402,5,0,0:0:0:0:
335,139,31610,2,0,B|413:106|413:106|492:148,1,170
395,308,32441,5,0,0:0:0:0:
342,230,32649,2,0,L|141:204,1,170
125,127,33272,1,0,0:0:0:0:
274,15,33687,6,0,L|262:190,1,170
255,278,34311,1,0,0:0:0:0:
129,139,34726,5,0,0:0:0:0:
205,85,34934,2,0,P|291:73|360:125,1,170
445,282,35765,6,0,L|447:181,1,85
448,103,36180,1,0,0:0:0:0:
354,212,36388,1,0,0:0:0:0:
205,85,36596,5,2,0:0:0:0:
215,229,36804,1,2,0:0:0:0:
330,51,37011,5,4,0:0:0:0:
256,192,37115,12,0,40232,0:0:0:0:
DeletedUser_6181859

_DT3 wrote:

Gonna reply to general stuff first :D

100bit wrote:

  1. bg? http://i.imgur.com/24s3yEu.jpg I like the current one better because that smile
    k, what about this? http://i.imgur.com/aCfb7jS.jpg because this pic have bigger resolution that your
    ===
  2. also i think that "I'm from Another Dimension" is more right Title (proof proof There is an explanation on Bakari's set for this: The soundcloud version from the creator of this is titled like my set right now
    ...add it to Tags?
p.s. why i want to watch this
===
upd. http://i.imgur.com/xcR2WV0.jpg - 1366x768
Topic Starter
_DT3
Ooh, thx 100bit
Please redownload guys!
DeRandom Otaku
[Easy]
  1. 00:03:771 (1,2) - ok never thought that the first suggestion would be nazi . fix this blanket
  2. 00:09:588 (3) - would rather delete the repeat and add circle at 00:10:419 - because its more stronger
  3. 00:15:405 (3,4) - ok this rhythm seriously needs to be changed . you should probably replace 00:15:405 (3) - with a 1/1 slider and add circle at 00:16:236 - because its an important beat which should be clickable ~ Also 00:15:405 (3,4) - is pretty inconsistent with 00:08:757 (1,2) - so yeah
  4. 00:16:651 (1) - This nc seems pretty useless to me either remove it or either have the nc started from 00:16:236 - because that would make more sense
  5. 00:25:377 - doesnt matter if u are following melody or vocals because the vocal and the cymbal both are more powerful than 00:24:962 - so the big white tick needs to be clickable for proper emphasis
  6. 00:24:962 (3,4,5) - ok just a suggestion but u shouldnt use totally diagonal angles here since the song gets fainter here but again , its not really that important
  7. 00:35:765 (5) - Same as before . You can EASILY tell that the vocal at 00:36:596 - is super feking loud so it should be clickable ~ rhythm should pretty much be like http://puu.sh/rcdU6/f3c8164934.jpg
[Underforest]
  1. 00:06:264 (3) - aaaaa please make it symmetry , it would look 10 times better
  2. 00:12:912 (3) - you could use some kind of variation here since the sound which this slider supports is pretty unique and pretty much the only sound like that in the whole song so yea
  3. 00:21:222 (3) - Pretty messy shape as obvious , could use some work on it to make it perfect
  4. 00:25:169 - You should really have a circle here because it feels odd because u mapped most of the vocals in the whole map and then u skip this one which is a pretty important one ~ you dont have to worry about the long streak here since there is no circle at 00:26:000 - afterall
  5. 00:29:532 (2,3) - how about changing the rhythm to something like http://puu.sh/rceoE/2836a83ace.jpg ~ Saying this because 00:30:156 - this red tick has the loudest sound out of all the previous 4 beats
  6. 00:32:857 (3) - this one is better than 00:06:264 (3) - but it could be improved even more
  7. 00:37:011 (5) - You should NC this like in the rest of the diffs in the set because it will give it proper emphasis . Since its a normal diff ,u cant increase DS for emphasizing so NC'ing is the best option left
    i saw u added me lo i mutual'd u . shud've told me when u added me .-.
[Hard]
  1. ok i dont understand the DS you used here like , its different for every second circle out there ~ Lets say u used more spacing for downbeats to emphasize them , talking about downbeats only , then why do notes like 00:05:225 (4) - 00:06:887 (8) - 00:08:341 (4) - etc have extra spacing than your average spacing?
  2. 00:08:341 (4,7) - did u copy pasted properly? lo
  3. 00:12:912 (1) - An sv change for this would be alot more cooler
  4. 00:18:521 (4,6) - this overlap looks pretty meh , but its okay i guess
  5. 00:26:208 (1,2,3) - Dont forget that these are 1/4 and the spacing between these is just harsh if u ask me and it can easily cause sliderbreaks for amatuar players , so spacing like 00:28:286 (7,8,1) - would be 200 times better , yeah believe me . i had the same issue it the hard diff of my map : https://osu.ppy.sh/b/1036392&m=0 and the BNs (also the non-bn modders) forced me to decrease that spacing
  6. 00:28:701 (1,2,1) - pretty much same here
  7. 00:30:363 - i wonder why the spacing from here is soooo consistent till the end because there is a loud sound at pretty much every single downbeat which u could add a jump for
  8. 00:33:272 - would rather make this clickable because the vocal is louder than all the previous section (after kiai)
  9. 00:36:596 (8,9) - u shouldnt stack these because the singer is getting more intense here , you should leave them DS'd
will continue later
Topic Starter
_DT3

DeRandom Otaku wrote:

[Easy]
  1. 00:03:771 (1,2) - ok never thought that the first suggestion would be nazi . fix this blanket o.o
  2. 00:09:588 (3) - would rather delete the repeat and add circle at 00:10:419 - because its more stronger I honestly think that all vocals there are same in intensity, so I used a slider there. I mean, this will prob get mentioned again, maybe I'll do it then. Also, the reasoning above
  3. 00:15:405 (3,4) - ok this rhythm seriously needs to be changed . you should probably replace 00:15:405 (3) - with a 1/1 slider and add circle at 00:16:236 - because its an important beat which should be clickable ~ Also 00:15:405 (3,4) - is pretty inconsistent with 00:08:757 (1,2) - so yeah Oops, messed that one up really bad, thanks!
  4. 00:16:651 (1) - This nc seems pretty useless to me either remove it or either have the nc started from 00:16:236 - because that would make more sense It's to emphasize that 'woohoo' in the background
  5. 00:25:377 - doesnt matter if u are following melody or vocals because the vocal and the cymbal both are more powerful than 00:24:962 - so the big white tick needs to be clickable for proper emphasis Yep
  6. 00:24:962 (3,4,5) - ok just a suggestion but u shouldnt use totally diagonal angles here since the song gets fainter here but again , its not really that important Reworked stuff here anyways, so yeah
  7. 00:35:765 (5) - Same as before . You can EASILY tell that the vocal at 00:36:596 - is super feking loud so it should be clickable ~ rhythm should pretty much be like http://puu.sh/rcdU6/f3c8164934.jpg Yeah...
I messed up this easy badly didn't I =3=
[Hard]
  1. ok i dont understand the DS you used here like , its different for every second circle out there ~ Lets say u used more spacing for downbeats to emphasize them , talking about downbeats only , then why do notes like 00:05:225 (4) - 00:06:887 (8) - 00:08:341 (4) - etc have extra spacing than your average spacing? I am aware about that but I feel like it's not only for spacing emphasis (the pitch in the background gets higher I dunno if that's a legit explanation =3=) but also aesthetics
  2. 00:08:341 (4,7) - did u copy pasted properly? lo Oops xd
  3. 00:12:912 (1) - An sv change for this would be alot more cooler
  4. 00:18:521 (4,6) - this overlap looks pretty meh , but its okay i guess I know, I tried to avoid it, but couldn't find out how to
  5. 00:26:208 (1,2,3) - Dont forget that these are 1/4 and the spacing between these is just harsh if u ask me and it can easily cause sliderbreaks for amatuar players , so spacing like 00:28:286 (7,8,1) - would be 200 times better , yeah believe me . i had the same issue it the hard diff of my map : https://osu.ppy.sh/b/1036392&m=0 and the BNs (also the non-bn modders) forced me to decrease that spacing Mhmm
  6. 00:28:701 (1,2,1) - pretty much same here ^
  7. 00:30:363 - i wonder why the spacing from here is soooo consistent till the end because there is a loud sound at pretty much every single downbeat which u could add a jump for It's for the intensity of the song, I will fix if mentioned again
  8. 00:33:272 - would rather make this clickable because the vocal is louder than all the previous section (after kiai) I'll see if I'll fix it another time, for now I'll keep it for consistency
  9. 00:36:596 (8,9) - u shouldnt stack these because the singer is getting more intense here , you should leave them DS'd Ok
will continue later
Thx Ren :D
Doormat
hi hi from my queue
[General]
  1. there are very audible snares and kicks from 00:30:363 - to 00:37:011 - ; why did you not bother hitsounding any of these? for example:
    1. 00:30:363 - kick
    2. 00:30:779 - snare
    3. 00:30:987 - kick
    4. 00:31:402 - kick
    5. 00:31:610 - snare
    6. ^and that pattern basically repeats for each bar of music
[Easy]
  1. 00:12:912 (1) - i personally don't see the need for nc emphasis here for an easy, but you do what you want
  2. 00:16:651 (1) - this NC feels really unnecessary; what is it emphasizing? you don't really need it..
[Forest]
  1. 00:16:859 - circle here for emphasize on "woo hoo!"?
  2. 00:37:011 (5) - not a big deal but all other diffs nc this note so you might wanna consider nc here for consistency
[Hard]
  1. 00:26:624 (2,3) - why the sharp increase in spacing here at the end of the stream? feels kind of awkward to play in comparison to the rest of the map
  2. 00:28:286 (7,8,1,2,3,4,5,6,7,1) - really long stream of 1/4 notes here doesn't really fit for this Hard; difficulty spike here is too high.
    1. to explain the above point further, you have a short burst 00:16:651 (2,3,4,5,1) - and halfway through kiai you start introducing more often 1/4 notes at 00:23:715 (1,2,3) - , but the long stream at 00:28:286 (7,8,1,2,3,4,5,6,7,1) feels really out of place because there are way too many 1/4 notes here, and it doesn't agree with the rest of the map, especially since you also have a sharp spacing increase at 00:29:532 (3,4,5,6,7) -.
[A r M i N]
  1. 00:05:329 (4) - interesting idea to keep the streamy feeling throughout the map like this, but there's not really any beat on this note here so i don't really recommend having a circle here. similar suggestion at 00:08:653 (8) - , 00:11:977 (8) - , and 00:15:301 (8) -
  2. why is the nc so inconsistent throughout the diff? you place nc emphasis at 00:04:602 (1) - , but then ignore it at 00:06:263 (5) - and opt to put it at 00:06:679 (1) - instead, and then you ignore it again at 00:07:926 (5) -
  3. 00:21:637 (5,6,7,8) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:898 (1,2,3,4,1,2,3,4) - or 00:22:053 (1,2,3,4,1,2,3,4) - . any particular reason why?
  4. 00:29:532 (4) - consider nc here; having a follow point from (3) to (4) here doesn't really fit with the pattern you're going for here
[Cupcake of Doom]
  1. 00:22:469 (5,6,7,8,9) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:067 (1,2,3,4,1,2,3,4) - or 00:18:832 (2,3,4,1,2,3,4) - . any particular reason why?
  2. 00:23:092 (1,2,3) - there's still a streamy sound going on in the background, why not consider making these 1/4 sliders instead of just circles? having just circles really breaks the fast flow in the kiai by slowing things down a bit
  3. 00:32:233 (2) - there's a very audible kick on the white tick 00:32:441 - consider making it clickable? same with 00:35:557 (2) -
Jonarwhal
NM from queue~
[General]
  1. 00:32:025 - Hitsound these thingys.
  2. Timing>Resnap All Notes is needed in Normal, Hard, Insane, and Cupcake of Doom.
[Easy]
  1. AR3? That's all though
[Normal]
  1. You have too many 1/2 patterns for a good Normal. You need to remove some weaker 1/2 patterns to make this difficulty seem more like a Normal. I don't think I could have managed this when I was a Normal player. Notice how some of the rhythmic patterns are similar to Hard, eg. 00:19:144 (6,7,1,2) - here.
  2. Here are some examples of things you should delete: 00:10:211 (4) - 00:19:352 (2) - 00:22:676 (2) - 00:24:338 (2) - 00:36:805 (4) -
  3. Make this into a 1/2 slider 00:26:624 (3,4) -
  4. 00:37:219 (1) - snap it
[Hard]
  1. I genuinely like how this is like all 1/2 patterns with exceptions. I think it represents the rhythm pretty well.
  2. NC every measure instead of every 2 measures maybe?
  3. Other than that it's beautiful.
[Insane]
  1. 00:05:536 - no good sound here, so unless 00:05:433 (1,2) - this is an extended slider, which isn't a good idea in this scenario because it leads to improper streaming, try what you used 00:03:771 (1) - here.
  2. 00:08:861 - ^ etc.
Good Luck with this~!!
Topic Starter
_DT3

Doormat wrote:

hi hi from my queue
[General]
  1. there are very audible snares and kicks from 00:30:363 - to 00:37:011 - ; why did you not bother hitsounding any of these? for example:
    1. 00:30:363 - kick
    2. 00:30:779 - snare
    3. 00:30:987 - kick
    4. 00:31:402 - kick
    5. 00:31:610 - snare
    6. ^and that pattern basically repeats for each bar of music Well, I wanted to correlate with the music's intensity, but I can do that if one more person mentions it cause I like it =3=
[Easy]
  1. 00:12:912 (1) - i personally don't see the need for nc emphasis here for an easy, but you do what you want Should be fine
  2. 00:16:651 (1) - this NC feels really unnecessary; what is it emphasizing? you don't really need it... It's emphasizing that 'woohoo' cause that's really strong imo
[Hard]
  1. 00:26:624 (2,3) - why the sharp increase in spacing here at the end of the stream? feels kind of awkward to play in comparison to the rest of the map
  2. 00:28:286 (7,8,1,2,3,4,5,6,7,1) - really long stream of 1/4 notes here doesn't really fit for this Hard; difficulty spike here is too high.
    1. to explain the above point further, you have a short burst 00:16:651 (2,3,4,5,1) - and halfway through kiai you start introducing more often 1/4 notes at 00:23:715 (1,2,3) - , but the long stream at 00:28:286 (7,8,1,2,3,4,5,6,7,1) feels really out of place because there are way too many 1/4 notes here, and it doesn't agree with the rest of the map, especially since you also have a sharp spacing increase at 00:29:532 (3,4,5,6,7) -. Ok, hopefully made it better, but prob worse
[Cupcake of Doom]
  1. 00:22:469 (5,6,7,8,9) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:067 (1,2,3,4,1,2,3,4) - or 00:18:832 (2,3,4,1,2,3,4) - . any particular reason why? The increase of pitch isn't like the other parts where I used stream jumps. It decreases less, but imo just using lower DS instead doesn't look too good either
  2. 00:23:092 (1,2,3) - there's still a streamy sound going on in the background, why not consider making these 1/4 sliders instead of just circles? having just circles really breaks the fast flow in the kiai by slowing things down a bit That was my intent actually, to slow down the movement for emphasis on that part. I can fix if mentioned again
  3. 00:32:233 (2) - there's a very audible kick on the white tick 00:32:441 - consider making it clickable? same with 00:35:557 (2) - I do agree with you but I like this change of things. Again, if mentioned again, I will fix
Thanks for modding!

Jonawaga wrote:

NM from queue~
[General]
  1. 00:32:025 - Hitsound these thingys. Aah ok, I will hitsound Underforest's and Armin's GDs there once they update
  2. Timing>Resnap All Notes is needed in Normal, Hard, Insane, and Cupcake of Doom. Okay
[Easy]
  1. AR3? That's all though Changed to 3.3
[Hard]
  1. I genuinely like how this is like all 1/2 patterns with exceptions. I think it represents the rhythm pretty well.
  2. NC every measure instead of every 2 measures maybe? If somebody mentions it again I can do it, cause I do agree with you, but at the same time I think that might be a bit short
  3. Other than that it's beautiful. Thanks ;3;
Good Luck with this~!! Thanks!
Thanks for modding!
A r M i N

Jonawaga wrote:

NM from queue~
[Insane]
  1. 00:05:536 - no good sound here, so unless 00:05:433 (1,2) - this is an extended slider, which isn't a good idea in this scenario because it leads to improper streaming, try what you used 00:03:771 (1) - here.
  2. 00:08:861 - ^ etc.
Good Luck with this~!! Thanks :D
Nothing fixed this time ^^

Doormat wrote:

hi hi from my queue Hey :D
[A r M i N]
  1. 00:05:329 (4) - interesting idea to keep the streamy feeling throughout the map like this, but there's not really any beat on this note here so i don't really recommend having a circle here. similar suggestion at 00:08:653 (8) - , 00:11:977 (8) - , and 00:15:301 (8) - I really want to keep that nice flow tho, i might consider changing it later if more people point out that problem :)
  2. why is the nc so inconsistent throughout the diff? you place nc emphasis at 00:04:602 (1) - , but then ignore it at 00:06:263 (5) - and opt to put it at 00:06:679 (1) - instead, and then you ignore it again at 00:07:926 (5) - Okay I decided to remove the NC from 00:04:602 (5) - and i keep 00:06:679 (1) - because of the "wow"
  3. 00:21:637 (5,6,7,8) - is the only stream in the chorus where it's a continuation of the previous stream instead of starting a new combo and breaking spacing, like 00:17:898 (1,2,3,4,1,2,3,4) - or 00:22:053 (1,2,3,4,1,2,3,4) - . any particular reason why? This is because i didnt want it to be too difficult since i thought that a long stream was difficult enough already
  4. 00:29:532 (4) - consider nc here; having a follow point from (3) to (4) here doesn't really fit with the pattern you're going for here Sure !
Not fixed
Fixed
Random Comment
Meh

Hi
osu file format v14

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Spork Lover
Yo mah Halcyon comrade :^)

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Throw "opening" in the tags, I assume this is the opening song? xd

For the spinner volume, I'd advice doing a gradual volume reduction where you do down by like 5% per 1/1: here and here It seems to apply to all diffs, I might be wrong tho xd

It's really rare that I see a diff where the HP is higher than the OD. On the Easy and Hard, you could do 2,5/2,5 or 3/3 for easy and 5,5/5 or 6/5 for hard, since the OD can definitely benefit from being increased (Also, the HP on the hard and insane is the same)

Why are there two purple-ish combo colors when the colors after those switch nuances so rapidly? :3 I'd advice just removing the 1st combo color so the color changes seem more evened out.

00:16:651 (1,2,3,4) - Is it just me, or does this part sound too late in-game? 'cause I really think the music is kicking off a bit too early.

sparkling easy diff and stuff

00:19:975 (5,2) - This overlap is visable in-game and doesn't look too good xd
00:28:701 (3,2) - really nazi, but it's overlapping.

There's not much rhythm wise here, it flows fine and seems to be executed quite well in terms of aesthetics and stuff too. Looks like "rankable"-standard for easy diffs xd

Forest's very normal adventure

Overall, I find it a little odd that stuff like 00:03:771 (1,2,3,1,2,3,1,2,3) - is fairly cramped when you do a very clear flow pattern like 00:10:419 (1,2,3) - later. The first pattern in your map especially (00:03:771 (1,2,3)) could benefit from being somewhat similar to it, because the song is really speedy and up-beat right from the get-go
00:06:264 (3) - I think the slider would benefit the aesthetics a bit more if was shaped like this or something similar.
00:30:363 (1,2,3) - random idea to build on the "going up the ladder" type aesthetic you have on 00:30:363 (1,2) - : here
00:32:025 (1,2,3,1,2,3) - Nice copy-paste xd I'd follow the same idea with the speedy thingy as before, even if this part isn't really as fast.
00:37:219 (1) - spinner end should be snapped to the white tick, shouldn't it? xd

Hardly an adventure (kill me)

00:19:560 (7,1,2,1,2) - Looks kinda cluttered imo, especially because of 00:19:560 (7,2) -
00:22:053 (5,6) - I'd space those a tiny bit more due to a player wanting to move their cursor out a tiny bit more (that's what I wanted to do after the pattern before it at least xd) here
00:29:532 (3,4,1) - Looks weird aesthetically because of the angle in which the slider (1) starts.
00:30:363 (1,5) - You could try to get the sliderstart of (5) to overlap perfectly with the slider (1) due to it overlapping with 00:30:779 (2) - atm as well, which makes it look a little meh :) Here

A r M i N's Insanely cute diff

00:16:236 (2,3,4) - hey this looks a little weird, it looks a little un-wild. maybe make it wild by increasing the spacing from 3,4? The transition is a little eh atm. here's an idea where I ctrl+H'd the stream
00:22:884 (5) - NC this, since you're deceiving the player pretty hard without it (It's the downbeat) xd
00:36:180 (2) - Because of the way you created the rest of the outro (no vocal following) this note is very out of place. I'd suggest removing it. (You could stack the 00:36:388 (3) - under the slider or something and do some small reworks to the jumps.
00:37:115 (1) - You could end it on the white tick like in the other diffs if you want, but that's up to you of course

Want some milk with those cupcakes? :O

00:02:939 (1,2,1) - I'd space this out a bit more: here
00:05:433 (1,2,3) - The emphasis you do here isn't consistent with 00:07:095 (1,2,3) - . I'd advice making the one at 7:095 the same spacing wise as 5:433
00:09:172 (1) - Is this NC on purpose? You don't NC 00:07:510 (3) - nor 00:05:848 (3) -
00:33:687 (1,2,3) - You could make this consistent with 00:30:363 (1,2,3) - , the pattern at 30:3 is pretty good and would make the rhythm a lot more consistent to look at and play.

That's it for me, I wish you luck sir <3
Underforest

Lilyanna wrote:

normal :

00:17:898 (3) - maybe can do 1/1 repeat like u did here 00:21:222 (3) - did something different
00:37:011 (5) - downbeat nc because u nc on every downbeat ok
00:37:219 (1) - idk if its intentional but the spinner is not snapped on downbeat 00:40:336 - it's snapped 1/12 cause there's a very low sound there
nice map

_Yiiiii wrote:

[Normal]
00:26:831 (4,1) - blanket I don't see nothing wrong here

DeRandom Otaku wrote:

[Underforest]
  1. 00:06:264 (3) - aaaaa please make it symmetry , it would look 10 times better ok
  2. 00:12:912 (3) - you could use some kind of variation here since the sound which this slider supports is pretty unique and pretty much the only sound like that in the whole song so yea I think a slider is better
  3. 00:21:222 (3) - Pretty messy shape as obvious , could use some work on it to make it perfect not there anymore
  4. 00:25:169 - You should really have a circle here because it feels odd because u mapped most of the vocals in the whole map and then u skip this one which is a pretty important one ~ you dont have to worry about the long streak here since there is no circle at 00:26:000 - afterall ok
  5. 00:29:532 (2,3) - how about changing the rhythm to something like http://puu.sh/rceoE/2836a83ace.jpg ~ Saying this because 00:30:156 - this red tick has the loudest sound out of all the previous 4 beats fixed
  6. 00:32:857 (3) - this one is better than 00:06:264 (3) - but it could be improved even more fixed
  7. 00:37:011 (5) - You should NC this like in the rest of the diffs in the set because it will give it proper emphasis . Since its a normal diff ,u cant increase DS for emphasizing so NC'ing is the best option left I added it from Lilyanna's mod
    i saw u added me lo i mutual'd u . shud've told me when u added me .-. never :)
will continue later

Doormat wrote:

[Forest]
  1. 00:16:859 - circle here for emphasize on "woo hoo!"? ok
  2. 00:37:011 (5) - not a big deal but all other diffs nc this note so you might wanna consider nc here for consistency did from lilyanna's mod

Jonawaga wrote:

[Normal]
  1. You have too many 1/2 patterns for a good Normal. You need to remove some weaker 1/2 patterns to make this difficulty seem more like a Normal. I don't think I could have managed this when I was a Normal player. Notice how some of the rhythmic patterns are similar to Hard, eg. 00:19:144 (6,7,1,2) - here.
  2. Here are some examples of things you should delete: 00:10:211 (4) - 00:19:352 (2) - 00:22:676 (2) - 00:24:338 (2) - 00:36:805 (4) - removed all those except the last one
  3. Make this into a 1/2 slider 00:26:624 (3,4) - I don't see problem on keep it
  4. 00:37:219 (1) - snap it I snapped this in 1/12 for an emphasis to a final sound that there's on the end but it's low volume

Spork Lover wrote:

Forest's very normal adventure

Overall, I find it a little odd that stuff like 00:03:771 (1,2,3,1,2,3,1,2,3) - is fairly cramped when you do a very clear flow pattern like 00:10:419 (1,2,3) - later. The first pattern in your map especially (00:03:771 (1,2,3)) could benefit from being somewhat similar to it, because the song is really speedy and up-beat right from the get-go It's a low BPM song (not very faster than 165) so yes, I assume this kind of things are allowed
00:06:264 (3) - I think the slider would benefit the aesthetics a bit more if was shaped like this or something similar. I want to keep that shape
00:30:363 (1,2,3) - random idea to build on the "going up the ladder" type aesthetic you have on 00:30:363 (1,2) - : here can't apply this cause changed a bit here
00:32:025 (1,2,3,1,2,3) - Nice copy-paste xd I'd follow the same idea with the speedy thingy as before, even if this part isn't really as fast. fyi, my style is sometimes based on CTRL+V :')
00:37:219 (1) - spinner end should be snapped to the white tick, shouldn't it? xd I snaped this in 1/2 for final low volume sound in the song

That's it for me, I wish you luck sir <3
thanks everyone!
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 15509
Countdown: 0
SampleSet: None
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 23715
DistanceSpacing: 1.3
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Star Vs The Forces of Evil Theme
TitleUnicode:Star Vs The Forces of Evil

Theme
Artist:bradbreeck
ArtistUnicode:bradbreeck
Creator:_DT3
Version:Forest's Normal
Source:Star Vs The Forces of Evil
Tags:Disney XD brad breeck soundtrack

cartoon marco versus A_r_M_i_N Armin

Underforest I'm from Another Dimension

Daron Nefcy Television Animation
BeatmapID:1081809
BeatmapSetID:508665

[Difficulty]
HPDrainRate:4
CircleSize:3.5
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.25
SliderTickRate:1

[Events]
//Background and Video events
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[1].jpg",0,0
Video,919,"video.avi"
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
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Deppyforce
hello

[Easy]
00:16:651 (1,1) - imo double nc might be hard for beginners to read so maybe remove nc from 00:16:651 (1) - so it emphasize start of kiai better cuz u cant emphasize it by making jump on this diff adding nc to it is best way to emphasize it

[Forest's Normal]
00:12:912 (3) - id rather split this to 2 circle on head and tail cuz its different from 00:11:250 (3) - but its mapped the same and its bad
00:26:831 (4,1) - fix blanket
00:37:011 (5) - not rly important but try place it above 4 instead cuz 5 has high pitch so placing it high up would fit more

[Hard]
could map more 1/4 on first half of kiai (e.g. 00:19:041 - 00:20:703 - )
00:36:596 (8,9,1) - lol same suggestion as in forest's diff

also i feel like this diff is too easy for spread, try use smaller cs or make some jumps so the sr is around 2.9*

[Armin's Insane]
00:19:975 (1,2) - should be spaced more tbh cuz vocals feels stronger than that spacing rn
00:29:428 - shouldnt miss this sound imo mayb try http://puu.sh/re2xx/f0b3969c1d.jpg

[Cupcake]
00:16:651 (1,2,3,4) - could change to 2 sliders cuz vocals u kno
i would do something like http://puu.sh/re2EK/4397f23946.jpg to streams to make it more interesting and to emphasize melodies more properly but well people might not like that cuz no one likes fun patterns so idk

gud luk!
Snowy Dream
Mod request from Snowy Dream's Queue (It doesn't matter about you are only few seconds late)
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Forest's Normal]
  1. 00:11:250 (3) - It would be better if the red tick is in the middle of the slider, according to the vocal.
[Hard]
  1. 00:04:602 (3,7,...) - Small jumps? At least 1.6x distance then players could be aware of it is a jump maybe...
[Cupcake of Doom!]
  1. 00:04:498 (4) - Distance a bit large? Maybe you can reduce the slope on 00:04:186 (3) .
  2. 00:12:081 (1) - A jump here maybe better?
  3. 00:16:444 (2) - I prefer to make a stack with (1) instead of setting such a close distance.
--------------------------------------------------------------------------------------------------
Sorry about short modding, mapset is really
Excellent
Good Luck :3
Topic Starter
_DT3

Spork Lover wrote:

Yo mah Halcyon comrade :^) o/

Color coding:
Color coding
Unrankable if unchanged
Normal Suggestion/Comment
Strong Suggestion

General

Throw "opening" in the tags, I assume this is the opening song? xd Oh yeah xd

For the spinner volume, I'd advice doing a gradual volume reduction where you do down by like 5% per 1/1: here and here It seems to apply to all diffs, I might be wrong tho xd The sound stays at the same pitch pretty much, so I'll leave it like that for now

It's really rare that I see a diff where the HP is higher than the OD. On the Easy and Hard, you could do 2,5/2,5 or 3/3 for easy and 5,5/5 or 6/5 for hard, since the OD can definitely benefit from being increased (Also, the HP on the hard and insane is the same) Ok

Why are there two purple-ish combo colors when the colors after those switch nuances so rapidly? :3 I'd advice just removing the 1st combo color so the color changes seem more evened out. I like that color though, I'll fix it if mentioned again

00:16:651 (1,2,3,4) - Is it just me, or does this part sound too late in-game? 'cause I really think the music is kicking off a bit too early. I dunno, nothing seems wrong to me

sparkling easy diff and stuff

00:19:975 (5,2) - This overlap is visable in-game and doesn't look too good xd Oh yeah, cuz AR 3
00:28:701 (3,2) - really nazi, but it's overlapping. Ok then

There's not much rhythm wise here, it flows fine and seems to be executed quite well in terms of aesthetics and stuff too. Looks like "rankable"-standard for easy diffs xd Thanks xd

Hardly an adventure (kill me)

00:19:560 (7,1,2,1,2) - Looks kinda cluttered imo, especially because of 00:19:560 (7,2) - Ik, but I want to keep that kind of flow because that fits the music imo
00:22:053 (5,6) - I'd space those a tiny bit more due to a player wanting to move their cursor out a tiny bit more (that's what I wanted to do after the pattern before it at least xd) here I want to keep that DS there though, so if mentioned again maybe
00:29:532 (3,4,1) - Looks weird aesthetically because of the angle in which the slider (1) starts. I hope it is better now
00:30:363 (1,5) - You could try to get the sliderstart of (5) to overlap perfectly with the slider (1) due to it overlapping with 00:30:779 (2) - atm as well, which makes it look a little meh :) Here Tried to make it not overlap but kept DS

Want some milk with those cupcakes? :O

00:02:939 (1,2,1) - I'd space this out a bit more: here Ok
00:05:433 (1,2,3) - The emphasis you do here isn't consistent with 00:07:095 (1,2,3) - . I'd advice making the one at 7:095 the same spacing wise as 5:433 Ok, hope it's better now
00:09:172 (1) - Is this NC on purpose? You don't NC 00:07:510 (3) - nor 00:05:848 (3) - Oh no it's not
00:33:687 (1,2,3) - You could make this consistent with 00:30:363 (1,2,3) - , the pattern at 30:3 is pretty good and would make the rhythm a lot more consistent to look at and play. Well, tbh I think the vocals there are different so I think a different pattern is fine

That's it for me, I wish you luck sir <3 Thanks :D
Thanks for modding, Spork Lover! :D

Deppyforce wrote:

hello o/

[Easy]
00:16:651 (1,1) - imo double nc might be hard for beginners to read so maybe remove nc from 00:16:651 (1) - so it emphasize start of kiai better cuz u cant emphasize it by making jump on this diff adding nc to it is best way to emphasize it Now that you say it, yes it is. I moved the NC to one note before

[Hard]
could map more 1/4 on first half of kiai (e.g. 00:19:041 - 00:20:703 - ) If mentioned again maybe, but for now I'll leave it
00:36:596 (8,9,1) - lol same suggestion as in forest's diff Oh yeah

also i feel like this diff is too easy for spread, try use smaller cs or make some jumps so the sr is around 2.9* There will still be a 3.4 diff still, it's WIP

[Cupcake]
00:16:651 (1,2,3,4) - could change to 2 sliders cuz vocals u kno If mentioned again maybe, cause like this the player can prepare for the upcoming streams
i would do something like http://puu.sh/re2EK/4397f23946.jpg to streams to make it more interesting and to emphasize melodies more properly but well people might not like that cuz no one likes fun patterns so idk I like my current patterns because it looks more structured and less messy, it looks less messy like that imo

gud luk! Thx!
Thanks for modding!

Snowy Dream wrote:

Mod request from Snowy Dream's Queue (It doesn't matter about you are only few seconds late)
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions

[Hard]
  1. 00:04:602 (3,7,...) - Small jumps? At least 1.6x distance then players could be aware of it is a jump maybe... Shouldn't be a jump really, I just want to emphasize it at least that way. Also 1.6 is for something stronger
[Cupcake of Doom!]
  1. 00:04:498 (4) - Distance a bit large? Maybe you can reduce the slope on 00:04:186 (3) . I like how it plays with this distance and slope, it fits to the music imo
  2. 00:12:081 (1) - A jump here maybe better? Following consistency here
  3. 00:16:444 (2) - I prefer to make a stack with (1) instead of setting such a close distance. Ok, did it for now, but it might cause problems for players, so I'll leave it for now as you said
--------------------------------------------------------------------------------------------------
Sorry about short modding, mapset is really
Excellent Where is my star? Jk, thanks a lot! :D
Good Luck :3 Thanks!
Thanks for modding!
Snowy Dream
:? sorry i forgot it
DeRandom Otaku
continuing here ~ Dont kd
[Underforest]
  1. 00:12:912 (3) - By "Variation" , i meant u to use a stylish slider here instead of just a boring curvy slider since the sound in the song is unique
[Hard]
  1. 00:36:596 (8,9,1) - well , yes i agree that i asked u to leave 00:36:596 (8,9) - these two DS'd but it would still be alot better if u add a jump for 00:37:011 (1) - for emphasis
[Armin]
  1. 00:03:771 (1,2) - 00:04:602 (1,2) - how about using same spacing between these ? the song is Exactly the same in both parts but u used 2.25 for 00:03:771 (1,2) - and 2.44 for 00:04:602 (1,2) - ://
  2. 00:10:003 (1) - This NC is pretty useless believe me or not
  3. 00:19:975 (1,2) - Why is your spacing between these so small? while u used hella large spacing for your other kick sliders . And i hate the fact that this has lower spacing than others because those sliders support a really loud "Yehay" kind of vocals , its loud af , the spacing here should be even higher than your average spacing
  4. 00:30:363 - I m assuming that you're following melody here.If so , then 00:31:610 (2) - 00:34:934 (2) - these two sliders end on a really powerful kick sound which need to be clickable . and its really annoying how they play currently while not being clickable
[Cupcake]
  1. 00:05:017 (1) - remove NC because u dont have nc at 00:06:679 (7) -
  2. 00:10:003 (1) - you dont need this nc because reason #1 the SV change is not even noticeable and reason #2 :

    Handsome wrote:

    0.2x sv change, not that drastic to require nc spam
  3. 00:19:560 (1,2,3,4) - Why do u put circles here ? while u added sliders for sounds like this on other parts such as 00:17:898 (1,2) - 00:21:222 (1,2) - etc
  4. 00:22:884 (9) - why not add a jump here? while u did it for every other kick slider like this in the whole kiai , eg 00:17:794 (4,1) - 00:19:872 (4,1) - 00:21:118 (4,1) - etc etc
  5. 00:36:596 (1,2) - Same thing as in hard , leave these DS'd , dont stack them . For emphasis
gl
Snaggletooth
From my Q, because I like stupid songs.

[Easy]
  1. Rhythmical Issues:
    1. 00:27:039 (1,2) - I suggest you use 4 circles instead of the sliders. This will underline the vocals
      much more and set it better apart from the 'wohooooo' slider 00:28:701 (3) - . It would create
      a much more drastic contrast.

[Forest's Normal]
  1. Rhythmical Issues:
    1. 00:10:211 (4,1) - Consider switching these two on the timeline (adjusting them on the playing-
      field respectively). Right now, you're sort of 'missing' the vocals on 00:10:626 - as in, they do not
      have an active hit and get a bit lost in the whole pattern. Obviously, I know why you set the rhythm
      the way you did, and there's absolutely nothing wrong, considering the drums and the big white tick,
      but clicking/tapping it in the following way flows much nicer and sounds better too, imo.

    2. 00:26:000 - I suggest adding a circle here, since the vocal progression is the same as on
      00:23:715 (1,2,3) - , this would make it more consistent while playing, and remove the 1/1 gap
      that follows this inconsistency. I also don't think that it would make the difficulty harder for
      the following 1/2 beats, since the music is very clear. Newer players shouldn't have a problem playing it.

[A r M i N's Insane]


  • It's really not a good choice to use CS 3 here. Not only because hard has
    a smaller size than that already, but because it is very hard to read, even for expierienced players,
    if you pair it with AR 8,8. Either reduce the AR, or set CS to 3,5, to match it with the hard and
    keeping an increasing CS with Cupcake of doom, which is 3,6.
  1. Rhythmical Issues:
    1. 00:05:329 (4) - Well, it certainly is my personal taste, but I suggest you remove this circle. Reason
      for this is not just the beat that isnt acctually there, musically, but the fact that this is rather un-
      comfortable to play. Removing it would allow the player's fingers to rest for a split-second.
      It might help the player a bit to segway into the rapid rhythmical shift that is expirienced between the
      intro and the actual song. However, nothing big, also you'd have to acess this yourself a bit and remove some
      of the following circles as well, to make it more consistent, such as 00:08:653 (8) - 00:11:977 (8) - ect.

Nice set <3
FCL
hello
there
m4m
  • [extra]
  1. I am not sure allowed objects before offset or not, but would be safer If you put offset before objects. So use -2877 instead, this offset will be no different relatively previous in all aspects, but you'll have objects after offset then
  2. 00:01:277 (1,2,3,4,1,2) - hitsounds for these objects? you could add whistles on the tails of 00:01:277 (1,2,3,4) - for example. 00:02:939 (1,2) - for these sliders you would add whistles on whitle and red ticks
  3. 00:05:017 (1) - looks like unnecesary nc, cuz you didnt use nc at 00:06:679 (7) - or 00:08:341 (7) -
  4. 00:07:095 (1,3) - about this and other blankets: You placed objects pretty close to make a blanket, so that it looks not nice at aesthetic sense. You could improve this stuff if you place these objects farther from each other by, like http://puu.sh/rfDf0/9b9b06afac.jpg it would be much better
  5. 00:14:574 (5) - I'd add nc, the rhythm in this section looks different unlike other and you put nc for similar slider section before 00:09:588 (1) -
  6. 00:16:236 (1) - it's strange that you didn't add some hitsound here, the beat is pretty strong. I'd add a finish for example
  7. 00:17:067 (1) - I think this section doesn't have enough histounds, you used only claps and finishes at 1 and 3 white ticks. Also you could use hitsounds for 2 and 4 white ticks since these beats have whole time spaced circles what exactly means that you should make emphasize at hitsounding there. I'd add whistles for example on 00:17:482 (1) - , 00:18:313 (3) - head .
  8. 00:20:183 (2) - whistles on heads to make emphasize on vocal
  9. 00:22:365 (4,5) - there should be some gap imo, do a constant spacing has no sense since it sounds similar as you before stream patterns
  10. 00:24:131 (1) - nc has no sense, even you try to emphasize the vocal you didn't do same before
  11. 00:25:793 (1) - same here, I don't agree with that spam
  12. 00:30:779 (2,5) - you should add claps on 2 and 4 white ticks in the rest part of the map, cuz the song has provided claps lol
  13. also finishes should be on 1st withe ticks
  14. 00:37:219 (1) - no need to do 25% volume at the end of this spinner, it should be like 5%

  • [armin]
  1. 00:09:795 (2,1) - emphasize? (1) should be further cuz the beat is strong enough
  2. 00:21:534 (4,5) - they should be spaced I guess to fit with your previous patterns 00:18:210 (4,1,4) -

  • [hard]
  1. 00:05:433 (5) - nc here, common sense is saying that, and the combo looks pretty long
  2. 00:08:757 (5) - same
  3. 00:16:236 (1) - are you sure to make slider instead of two notes? these sounds are strong enough
  4. 00:19:560 (7,2) - overlap doesn't look good
  5. 00:29:532 (3,4) - would make other shapes for these slider cuz they sound different unlike 00:28:701 (1,2) -
  6. 00:32:025 (5) - nc and more distance to emphasise
  7. 00:33:687 (1) - same about distance
  8. 00:35:349 (5) - ^

  • [easy]
  1. 00:18:729 (3) - nc
  2. 00:25:377 (4) - same, looks too long for easy
  3. 00:35:349 (4) - ^
  4. 00:32:025 (3) - and would add here, cuz it has sense
Kaitjuh
Hei

Where are the bears wait wrong cartoon

General

  1. Nothing found on my part

Easy

  1. 00:13:743 (1,2) - Might be better to Ctrl+G rhythm for consistency with 00:10:834 (1) - . I also think it's better to start the combo on the repeat since the 00:12:912 (1,2) - should have the most emphasis and then playing another exact same circle after that seems awkward to me. Although you seem to start a lot of your combos with a circle to map the strong bass note so idk.

Forest's Normal

  1. 00:04:186 (2) - Move more down to equalize the gaps between 00:03:771 (1,2) - and 00:04:186 (2,3) - , Nazi I know.
  2. 00:36:180 (3) - Would be better if the sliderend were clickable to properly map the vocals. Since you are mapping the vocals here, it would seem weird to place a passive object like the sliderend on the vocal.
  3. 00:37:219 (1) - Spinnerend not snapped

Hard

  1. 00:19:144 (6) - Seems inconsistently spaced
  2. 00:30:363 (1,2,3,4,5) - This is pretty cramped, also the (1)-(5) overlap is not very nice.

A r M i N's Insane

  1. 00:37:115 (1) - End on 00:40:336 since the music ends here, also for consistency with other diffs
  2. Nothing else really

Muffin of Prosperity

  1. 00:01:277 (1,2) - and 00:02:108 (3,4) - two pairs of the same notes, so they should play like AABB instead of ABAB. Hope you understand this, If not, take a look at A r M i N's diff lol.
  2. 00:07:406 (2,3) - You kinda emphasize a large spacing during the song like 00:03:771 (1,2,3) - but seem to ignore it here.
  3. 00:05:848 (3,4) - Same here, but with 00:04:186 (3,4) - instead
  4. 00:15:820 (3,4,1) - very awkward to play imo. Might be just me, but a mid triple jump into double tap is something I haven't seen before at least. A suggestion would be to just stack 00:16:236 (1) - with 00:16:132 (4) - . Plays a lot nicer imo.
  5. 00:09:068 (2,3) - Awkward movement tbh, also not really consistent with the rest of the map either. Placing the slider under the circle would be better imo.
  6. 00:36:596 (1,2,1) - The double tap here doesn't emphasize the vocals imo. I do agree that 00:37:011 (1) - should be spaced further, but I don't agree with 00:36:596 (1,2) - not incorporating any movement at all.

Good Luck~
TyrantsEye2014
hi. newbie mapper/modder here. i will do light mod because i can't see anyproblems in your map :).
[General]
  1. 00:30:363 - it will be good if you put hitsounds here in all diffs
[Hard]
  1. 00:12:912 (1) - remove NC (?) or nah
  2. 00:18:521 (4,6) - overlap
  3. 00:19:560 (7,1) - ^
  4. 00:19:975 (1) - i think no need for NC here
  5. 00:27:039 (1) - put NC here
[A r m i N's Insane]
  1. 00:30:363 (1,2,1,2,1,2,3,1,2,1,2,1) - same as hard diff.
[Cupcake of Doom!]
  1. 00:05:017 (7) - remove NC
  2. 00:12:392 (2) - too far to the next note
  3. 00:37:011 (1) - i think it will be good if you put this on the end slider of 00:35:557 (2) -
it seems no more problem for me so i hope it will get rank soon! :D

good luck :)
A r M i N
omg _DT3 you are crazy xd 10000 mods
Shocola
I cant mod

Easy
00:30:779 (2) - drum HS or make some custom HS to match the BG music
00:34:103 (2) - ^
00:32:441 (4) - ^ and so on

Normal
00:32:856 (3) - make the blanket much more beautiful
00:32:025 (1,2,3,1,2,3,1,2,3) - this is just copy and paste :D

Hard
00:01:277 - why not start mapping it here? it is hard
00:36:596 - try having the audio increas at this part and decreas at the spinner
Topic Starter
_DT3

A r M i N wrote:

omg _DT3 you are crazy xd 10000 mods
Ikr xD

Will reply to all mods tmr
I guess by the end of the week or Thursday
A r M i N

Snaggletooth wrote:

From my Q, because I like stupid songs.
[A r M i N's Insane]


  • It's really not a good choice to use CS 3 here. Not only because hard has
    a smaller size than that already, but because it is very hard to read, even for expierienced players,
    if you pair it with AR 8,8. Either reduce the AR, or set CS to 3,5, to match it with the hard and
    keeping an increasing CS with Cupcake of doom, which is 3,6. No, ill keep that because the SR would be to high
  1. Rhythmical Issues:
    1. 00:05:329 (4) - Well, it certainly is my personal taste, but I suggest you remove this circle. Reason
      for this is not just the beat that isnt acctually there, musically, but the fact that this is rather un-
      comfortable to play. Removing it would allow the player's fingers to rest for a split-second.
      It might help the player a bit to segway into the rapid rhythmical shift that is expirienced between the
      intro and the actual song. However, nothing big, also you'd have to acess this yourself a bit and remove some
      of the following circles as well, to make it more consistent, such as 00:08:653 (8) - 00:11:977 (8) - ect.

Ill continue modding tomorrow

Nice set <3

Spork Lover wrote:

A r M i N's Insanely cute diff

I like that name xd
00:16:236 (2,3,4) - hey this looks a little weird, it looks a little un-wild. maybe make it wild by increasing the spacing from 3,4? The transition is a little eh atm. here's an idea where I ctrl+H'd the stream Ill keep it that way
00:22:884 (5) - NC this, since you're deceiving the player pretty hard without it (It's the downbeat) xd Ill keep it the way it is right now because when adding the new combo it would look very unnatural
00:36:180 (2) - Because of the way you created the rest of the outro (no vocal following) this note is very out of place. I'd suggest removing it. (You could stack the 00:36:388 (3) - under the slider or something and do some small reworks to the jumps. Ill keep that circle right there ^^
00:37:115 (1) - You could end it on the white tick like in the other diffs if you want, but that's up to you of course Thanks ill do that :D


Deppyforce wrote:

hello Hai

[Armin's Insane]
00:19:975 (1,2) - should be spaced more tbh cuz vocals feels stronger than that spacing rn sure!
00:29:428 - shouldnt miss this sound imo mayb try http://puu.sh/re2xx/f0b3969c1d.jpg hmmm i am not to sure about that one
gud luk! jes
KuroNeko1509
NM from the queue :3
Hi o/ this is so fun xD music is so positive too lol, GL with ranking this, looks really good~ huehe :3 I really like this lol *adds to fav* <3



[Cupcake of Doom!]

  1. 00:02:939 (1,2) - this seems a little off or weird to me, I kinda dont see a reason to put 2 sliders.. I feel like 1 would be better, but it would make it a bit boring lol, but then again, 2 of them feel off ..

  2. 00:17:171 (2) - I suggest deleting this note because there's barely any sound to it, maybe making note 1 into a slider would work well, also, just a personal preference - decrease distance between those short streams just a little because its just really hard to play them lol

  3. 00:17:482 (1) - i feel the same about this note as of the note ^ there, I'd suggest removing it and like make a slider from the note before so that this place could be a slider end now, plus it also looks kinda more fun to me
    (but because you're doing it constantly i think its fine.. )

  4. 00:02:939 (1,2) - don't these notes have the same sound as notes here 00:26:208 (1,2,3,4) - ? Why not make them similar to each other so that this pattern could be more recognizable?
  5. 00:16:651 (1,2,3,4) - One thing i noticed is that, you're making those streams and they generally follow another type of the sound, whereas this one is shaped still the same as the other but has very different sound. What I think you should do is reshape this into something different maybe like sort of stack them or something, just make it different form the rest of the streams because it has very different sound :3

[A r M i N's Insane]

  1. 00:02:939 (1,2) - why are these notes sliders and this 00:26:208 (4,5,6,7,8,9) - is something complete different ? What makes them so different, to me it sounds pretty much the same, so I'd suggest you to make them more identical to eachother so that this sound pattern will be more identifiable to players.

  2. Also overall I noticed that you're trying to stay out of repetition and be something different evetytime, which is ok, but I suggest you to keep similar forms and shapes to similar sound, for example the streams, somewhere they are done similarly to the higher diff and in some places they are more stacked despite the fact that they have the same sounds, or almost the same, lol I just think that you should make them at least a little more alike so that it will stand out to the player
6th
Hey, M4M.

[General]
CS 3 on Insane ? Really ? What for ? It's larger than Normal/Hard and the map isn't even really based on movement... 3,6 on the hardest diff seems really generous too.
Normal's CS can't be equal to Hard's.
Please unify the spinners ends on each difficulty. Don't forget it's a map"set". It needs consistency even if there are GDs.

[Easy]
00:13:743 (1) - Turn that into a slider for a better emphasis of 00:12:912 (1,2) -
00:25:377 (4) - Reverse it so it covers the song properly.
00:28:701 (3,4) - Make a full slider because of vocals, since your patterning at 00:27:039 (1,2) - looks like you're following them
00:34:103 (2,3,5,6) - I don't get why they are not reverse sliders actually. They don't sound particular in any way.

[Normal]
The gap between Easy and Normal is huge, can you nerf this one ?
00:12:912 (3) - What about turning this into a circle (or even two, up to you) so it feels different from the beginning (which is kinda repetitive) ?
00:15:405 (1,2,3) - Again they can't all be the same because of the song. What about repeating 00:16:236 (3) - ?
00:16:859 - This feels empty according to the global difficulty level. Please put something here.
00:24:546 (3) - Remove whistle on its end
00:26:000 - Please add something for consistency
00:27:870 (2) - The sounds of each part of the slider are rather independant. What about repeating 00:27:039 (1) - and adding a circle at 00:28:286 - ? Sounds better.
00:30:363 (1,2) - This feels really overmapped compared to 00:29:532 (2,3) -, they are not as intense so they can't be as difficult... please turn them into circles or do something but they need to be easier.

[Hard]
00:26:208 (1,2,3) - This spacing could be kinda confusing, you may want to unify it since placing (3) further from (2) won't give it more emphasis at such speed.
00:27:766 - add something ?
00:28:286 (7,8) - Hard difficulty doesn't require this at all... just turn them into circles.
Clean otherwise.

[Insane]
00:05:433 (1,2) - I can't see how they're more emphasized than 00:05:848 (3) - since they sound the same but there's no vocal.
00:12:912 (1,2) - You may want to turn them into circles so it represents the break in the song properly.
00:22:884 (5) - Please insert a flow change
00:24:754 - Make this clickable, it feels really weird and inconsistent actually.
00:27:039 (1,2,3) - You're skipping a lot of beats, which became forbidden recently.
00:35:765 (1,2,3) - Is there any reason to make them different from the rest ?

[Extra]
00:07:406 (2,3) - Why are they so much spaced ? They don't even follow vocals like before
00:12:912 (1,2) - Same as Insane
00:14:989 (7,8) - Please make an 1/2 slider from them for consistency
00:22:469 (5) - No jump ?
00:23:507 (3) - Remove whistle
00:23:092 (1,2,3) - 00:24:754 (2,3,4) - I can't see why they're so different
00:33:687 (1) - A flow change would be more intuitive to play probably.
Underforest
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