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Tokyo Machine - OKAY [CatchTheBeat]

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wonjae
Im on break so ill mod this way later but add uproar and supremacy to the tags because this song is included in monstercat 028
Topic Starter
WildOne94

Sorcerer wrote:

OKAY - I should start counting how many times I hear this joke/pun (^:

[Cup]
  1. So you've used vertically stacked notes in this diff quite a few times but I feel it doesn't quite work emphasis wise. When notes are stacked in CtB it requires no input from the player, hands off keyboard, go for a walk, make a cup of tea. It's essentialy zero epmhasis on the stacked note. However doing this does make for good emphasis on the notes after where you're making movement again so it certainly has it's use but you've used it a lot on quite loud and strong beats.
    00:44:189 (1,2,3) - This is a good example of where I believe it both works and doesn't work. 00:44:892 (2) - is a strong sound and should really have some movement from the tail end of 00:44:189 (1) - Having it to the left so there's a direction change would fit nicely. However 00:45:360 (3) - being vertical I feel works really nicely. There's no strong beats here, just the vocals so it works well there and then helps to emphasise the movement to the start of the Kiai 00:46:064 (1) - Reason I did this stack was because if I had it left or right of the note I find it would be either too repetitive or changing it now would effect too much of the map. Another reason is it would imo make it a little hard so I thought a nice stack note here would work and Imo I find it does work.
  2. 00:15:595 (2,1) - Heavy lack of movement here! Considering adding a vertical slider at 00:15:360 - for the "okay" sound somewhat to the left of 00:14:189 (1) - and then unwinding 00:16:064 (1) - so the head is more to the right of the playfield. - Nah because I focused more on the emphasis of the "Ooh" vocal instead.
  3. 00:20:517 (2) - This sound deserves some movement, try x:160 - Okay but x:320 instead as I think it makes a nice emphasis for (3) then and (1) then.
  4. 01:00:595 (2) - Some itense sounds here that aren't really emphasised too well with the vertical slider and small distance to 01:01:064 (1) - I'd suggest something like this. I've split 01:00:595 (2) - into two seperate notes to increase the distance between them due to the low SV. Then moved 01:01:064 (1) - across so it's equal spacing to and from 01:00:829 (3) - The idea is to emphasise all the notes here with direction changes and a bit above average spacing. - Okay yeah good point. Fixed
  5. 01:14:189 (1) - Feels odd with the lack of movement from the tail end of 01:13:251 (2) - Try having 01:14:189 (1) - at x:152 01:14:657 (2) - at x:352
    and 01:15:126 (3) - x:152 - The premise is sort of there although just adjusted 2 notes a little differently so I could keep the effect of the notes gradually getting bigger in size with the music.
  6. 01:19:345 (2) - I'd move this to x:376 and have it full horizontal going right - X:400 instead as I thought it was a little too close to next note.
  7. 01:25:907 - You've skipped the sound here but mapped it earlier at 01:24:032 - I'd suggest to make 01:25:439 (1) - a fully horiztonal slider going left ending at 01:25:907 - - Okay added (I keep saying okay now AHHHH)
  8. 01:30:829 (2) - I'd move this either left or right of where it currently is. Either left for a direction change or off to the right to contrast with all the direction changes earlier on 01:29:189 (1) - - Moved left to keep near centre
  9. 01:49:110 (3) - Okay? This almost works but it's stacked with the tail end of 01:48:173 (2) - so there's absolutely no movement for it. x:256 fits nicely but it will mean adjusting spacing on the notes following to make it fit however you'll probably want to consider the next point before you do anything. - Fixed
  10. 01:53:564 (1) - This should really have equal emphasis as other notes such as 01:54:032 (2) - If you Ctrl+H 01:53:564 (1,2,3) - then this gets rid of vertical double whammy on both 01:53:564 (1,1) - - Fixed. Good work on this one!
  11. 02:19:345 (2) - Here I'd do something similar to what I suggested at 01:00:595 (2) - - Fixed
  12. 02:29:657 (2) - You know where this is going, needs some movement from 02:29:189 (1) - - Actually I might leave this one because I think it emphasises really well and does a nice pause build up if that makes sense ?
  13. 02:34:814 (1) - Let's get some movement hyyyype! Try something like this I guess - Yeah I really like this!
  14. 02:49:814 (1) - Try this at x:136 for some movement - Going to leave this one because it works perfectly imo with the quiet section introduction
  15. 02:56:845 (3,1,2,1,2) - Ctrl+H this section to remove the stacks on 02:56:845 (3) - and 03:00:595 (3) - - Okay cool! Fixed
[Salad]
  1. 00:22:860 (3) - Some more stacked notes here that seem out of place, try something like this - I quite like this one actually. Find it makes a nice build up to that reverse.
  2. 01:30:595 (2) - You could split this into two circles and slap a cheeky dash in here. 01:30:595 (2) - at x:416 and 01:30:829 (3) - at x:224 - I made the notes but moved to different locations.
  3. 01:49:814 (1) - There's no movement to this when a dash would actually go very well. If you move 01:49:345 (3) - to about x:480 it gives you a lot of room to play about with 01:49:814 (1) - and make a dash here. - Moved to x:32 and I think I flipped (My memory go lost somewhere when I took a little break kek).
  4. 03:02:470 (2) - Try at x:464 for that movement hype. - HYPE!
[Platter]
  1. 00:53:095 (3) - Bit of an awkward flow stopper here as it's a very small distance from 00:52:157 (2) - Try adding some more distance here. - Fixed
  2. 01:43:017 (2) - aaaaa no movement - For such a quiet section I think this is acceptable.
  3. 01:46:767 (2) - aaaaa no movement - ^
  4. 02:02:939 (1,2,3) - aaaaa no movement. Here I'd move this to x:456 - Although I see why you mentioned this. I just somewhat think this fits nice. But if mentioned again I will fix then.
  5. 02:38:564 (1) - This slider tail is pretty soft so it's not really a problem being vertical but I'd give it just a slight tilt to the right for aesthetic reasons or something like that. - Alright yeah. Gave it a slant
  6. 02:49:814 (1) - aaaaa no movement - Same as Salad and cup.
[Rain Collab]
  1. 00:19:345 (4) - Like in the platter it's a bit awkward here with the low distance from 00:18:642 (3) - Try to increase it - Hmmm It's quite hard to do the placements but I think it would be fine to not adjust it on this one.
  2. 01:07:392 (3) - Would probably tilt this a bit - Sure
[A-OK]
  1. 00:04:579 (5) - More vertically! Try moving 00:04:579 (5) - to x:176 and 00:03:876 (4) - to x:88 - Fixed but different positions
  2. 00:07:860 (5) - Keeping up with my onslaught against these stacks, try moving this to x:104 - ^
  3. 00:20:517 (3) - I'd angle this like so for that movement(tm) without getting rid of the hypers. - Alright done
  4. 00:32:704 (4) - x:40 for movement hype? - Alright sure
  5. 00:38:564 (1) - Quite a strong beat, certainly needs some movement - Well .... I would say so but it can't really be a big movement due to the long break so I find it pointless moving it anywhere else.
  6. 00:46:064 (1) - Distance from 00:45:360 (5) - feels too small, try having 00:46:064 (1) - start around x:40 and have it tilting off to the right - Had to do some note switching around but managed to do this in a very similar way so some what fixed.
  7. 00:47:939 (1) - Add a teeny tiny bit of inward tilt to this? - I actually quite like it fully vertical but if it gets mentoned again then I will change
  8. 00:54:501 (4,5) - This is a pretty tight dash, either reduce the distance between these two a bit or increase to make a hyper if you want - Fixed. Just reduced.
  9. 02:02:939 (1,2) - Try 02:02:939 (1) - at x:72 and 02:03:095 (2) - at x:88 to spice it up - I changed this part completely here
  10. 02:34:345 (4,5,6,7,8,9,10) - Try rearranging this like so. It adds some movement from 02:33:876 (3) - and builds up to the dash to 02:34:814 (1) - nicely - As before. Not much point imo
  11. 02:58:954 (5) - Throw some movement in here! - I will change if mentioned again.
Hope it's of some use to you Sarah. - >////< very good yes
Thanks for the mod bud!
You need to mod more often as you have real good mods ;w;.
Xinely
fixed for 01:45:595 (3,4) - but nope for pure vertical one. i like to combine it in my mapping style and i think it works nicely qwq

thanks for mod nya~

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Artist:Tokyo Machine
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Tags:Monstercat Electronic 8-bit Xinely
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120,192,60829,1,4,0:0:0:0:
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56,80,68329,1,0,0:0:0:0:
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112,168,75653,1,0,0:0:0:0:
80,184,75712,1,0,0:0:0:0:
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400,264,76064,5,6,0:0:0:0:
128,288,76532,1,8,0:0:0:0:
264,288,76767,2,0,L|128:288,1,115,2|0,0:0|0:0,0:0:0:0:
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400,304,78407,1,8,0:0:0:0:
88,304,78642,2,0,P|32:256|192:176,1,345,2|8,0:0|0:0,0:0:0:0:
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408,168,79814,5,2,0:0:0:0:
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384,176,80517,2,0,L|232:176,1,115,2|0,0:0|0:0,0:0:0:0:
96,176,80985,2,0,P|40:152|32:88,2,115,0|8|0,0:0|0:0|0:0,0:0:0:0:
392,176,81689,6,0,P|440:168|464:96,2,115,2|0|8,0:0|0:0|0:0,0:0:0:0:
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360,128,82860,1,0,0:0:0:0:
144,128,83095,2,0,P|80:136|144:160,1,172.5,8|0,0:0|0:0,0:0:0:0:
408,160,83564,5,6,0:0:0:0:
136,168,84032,1,8,0:0:0:0:
440,152,84267,2,0,P|496:184|392:224,1,230,2|0,0:0|0:0,0:0:0:0:
264,240,84970,1,8,0:0:0:0:
440,240,85204,1,0,0:0:0:0:
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168,248,86610,1,0,0:0:0:0:
304,248,86845,2,0,L|464:248,1,115,8|0,0:0|0:0,0:0:0:0:
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344,248,87782,1,8,0:0:0:0:
208,248,88017,2,0,L|56:248,2,115,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,248,88720,1,8,0:0:0:0:
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392,264,90595,1,4,0:0:0:0:
256,264,90829,1,4,0:0:0:0:
256,192,91064,12,0,93876,0:0:0:0:
176,192,102314,6,0,P|80:144|16:240,1,230,2|2,0:0|0:0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
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168,248,104892,2,0,L|408:248,1,230
288,208,105595,1,0,0:0:0:0:
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440,120,106064,6,0,P|488:200|384:264,1,230,2|2,0:0|0:0,0:0:0:0:
256,272,106767,2,0,P|152:264|16:312,2,230,0|0|0,0:0|0:0|0:0,0:0:0:0:
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240,184,112157,1,8,0:0:0:0:
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176,328,115204,1,0,0:0:0:0:
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352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|2,0:0|0:0,0:0:0:0:
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320,128,119071,1,0,0:0:0:0:
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248,208,120126,2,0,L|384:208,1,115,2|2,0:0|0:0,0:0:0:0:
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368,208,120946,1,0,0:0:0:0:
160,256,121064,6,0,L|144:144,1,57.5,2|0,0:0|0:0,0:0:0:0:
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264,272,121532,2,0,L|272:200,1,57.5,2|0,0:0|0:0,0:0:0:0:
336,288,121767,2,0,L|352:216,1,57.5,8|0,0:0|0:0,0:0:0:0:
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48,128,122235,2,0,L|120:128,1,57.5,8|0,0:0|0:0,0:0:0:0:
368,176,122470,2,0,L|448:176,1,57.5,2|0,0:0|0:0,0:0:0:0:
376,112,122704,2,0,L|304:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
208,128,122939,6,0,L|128:112,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,176,123407,2,0,L|424:136,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
240,280,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,200,126376,2,0,L|128:192,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|304:120,1,57.5,0|0,0:0|0:0,0:0:0:0:
184,120,127626,2,0,L|288:168,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
320,104,130673,2,0,L|240:104,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,232,133407,2,0,L|112:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,272,137001,2,0,L|432:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
216,200,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
384,208,138642,1,0,0:0:0:0:
176,224,138876,1,2,0:0:0:0:
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104,192,139110,1,0,0:0:0:0:
80,152,139228,1,0,0:0:0:0:
312,144,139345,1,4,0:0:0:0:
120,112,139579,1,4,0:0:0:0:
480,272,139814,6,0,P|374:304|256:288,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,142626,2,0,L|200:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
184,248,143095,2,0,L|184:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
344,256,143329,2,0,L|344:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
160,112,143564,6,0,P|56:128|16:176,1,172.5,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
220,90,146610,2,0,L|184:80,2,38.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,104,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
248,88,148720,1,8,0:0:0:0:
400,64,148954,1,0,0:0:0:0:
160,128,149189,6,0,L|336:136,1,153.333333333333,2|0,0:0|0:0,0:0:0:0:
352,136,149579,1,0,0:0:0:0:
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Topic Starter
WildOne94
Updated
Thanks Senpai :3

EDIT: Added the 2 tags too from Paranoid Grapes
Kurokami
Hey. I'm not gonna mod the two easiest level now due to my limited time. :c

[Platter]

00:18:642 (3) - This might end 1/2 earlier so you can add a jump to 00:10:345. It could make the pattern more interesting and removes the weird sensation because of the strong slidertail.
00:29:189 (1,2,3) - All of these sliders are following the same sound from the music yet you only used Hyper between 1-2. This makes the pattern a bit unequal. While you should not use chained HyperDash on this level yet you can use chained Dashes which might plays better anyway.
00:38:498 - Feels weird to leave this empty while the rest is mapped in this section. Leaving 00:39:267 (3) - empty is a slightly better choice if you really want or just use 4 slider with a nice pattern.
01:00:595 (3,4) - This should be a jump as well because the sound is strong enough. Not necessarily a Hyperdash though.
01:48:173 (2) - Please divide this slider into an 1/2 one and a circle as you did that before.
02:24:501 (3,4,5,6,7) - This pattern might be a little bit confusing for those who just came from Salads. Making it clearer what to do, move or stand would be wise. Gosh, even I had hard time deciding if its enough to just stand under 5-6.
02:49:814 - Starting from this point you followed the melody all the way till the end yet there are some point which are while they are on a strong beat just not fit in. Some example are the end of this slider02:50:282 (2) - , this note 02:52:626 (3) - , or this 02:54:501 (3) - , or 02:55:439 (1) - , and so on. While this is not really a problem, it is weird to play especially with mods.

This difficulty is clean pattern wise but I'm not a big fan of the constantly changing timeline. If the same part repeats twice the rhythm of it should be the same as well and while the patterns could be different the jumps (if there is any) should be place at the same part. This is just my personal viewpoint which is why I did not pointed these out, if you want change it but its up to you.

[Rain]

00:20:517 (3,4) - I would like to see some bigger jump here to follow the small "vocal" thingy.
00:41:376 (3,4) - This sudden back jump can really throw players off and easily cause misses. Due to your previous patterns that jump is expected to be on the right side instead of the left where it is now. I suggest you to change the patterns around and move 4 to the right side.
01:27:782 (2,3) - Why there is no HyperDash here, not even a Jump while you used to add one earlier? I think that sound deserves it.
01:45:595 (3,4,1) - I found this pattern a little bit weird because while each of these notes are following a sound which could be jumped there is only one jump placed at 4-1. The rest is just a simple movement to left. Because of this the pattern suggesting there won't be any jump yet there is a sudden one. Either you add jump to the rest or make the only existing one smaller.
01:52:157 (2,3,4) - While this is not a big problem it would be nice to have some diversity in the rhythm at this point. I think following the wub would be interesting.
02:01:064 (1,2,3,4) - Can you turn these a little bit more into the direction of the jumps? Its really hard to deduce the sudden stop after the Hyper.
02:29:657 (3,4,5) - The slidertails should not be on the strong white ticks at this section at all. I even wanted to jump before catching the second note from these getting a miss. My suggestion is to move the sliders back with 1/2 so they all starts on the correct white tick.
02:36:610 (5) - I find it weird that while this beat repeats many times from now on you only place a circle at this point. Either you remove this or just add a few other is fine but do not make unnecessary inconsistency.

[Extra]

00:12:782 (5) - Make this one a little bit less horizontal as currently its easy to miss the tail of it.
00:14:657 (2,3,4) - Same mistake to what I mentioned at a pattern on Rain. The sudden one direction movement after many left-right one can really throw players off.
00:56:376 (4) - I would rotate this slider to the left instead. That creates a better flow and pattern.
01:52:157 (2) - This should be divided instead with a jump. It sounds and plays much better that way.
02:07:860 (5) - Maybe this would be rotated to left as well as the one before. Due to the previous Hypers its a little bit hard to control the catcher at this point so its easy to miss the Hyper on the tail in this position.
02:15:360 (5) - Please. :c
02:36:689 (1) - Can you make this more vertical? I found it hard to just move straight right after all those patterns previously.

I'm not really sure about 00:42:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - and 02:00:985 (5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - . Both of them a little bit hard to read especially since you basically need to keep pressing the dash button to these stop-go streams. Not speaking about the unusual 1/3 and 1/6 beats which might be the cause of these movements as well. I need to get confirmation for these first before I can move this forward.
[]

Really nice set you got there though.
Topic Starter
WildOne94

Kurokami wrote:

Hey. I'm not gonna mod the two easiest level now due to my limited time. :c - no worries dude <3 5 diffs at 3mins is a long time ;w;.

[Platter]

00:18:642 (3) - This might end 1/2 earlier so you can add a jump to 00:10:345. It could make the pattern more interesting and removes the weird sensation because of the strong slidertail. - I won't do this because one thing is that I wanted the jump to be at 00:19:579 (4,1) - and having 2 here would be a bit much for the semi quiet section. Another reason is because I thought there would be too many of these length of sliders in this section.
00:29:189 (1,2,3) - All of these sliders are following the same sound from the music yet you only used Hyper between 1-2. This makes the pattern a bit unequal. While you should not use chained HyperDash on this level yet you can use chained Dashes which might plays better anyway. - Okay fixed
00:38:498 - Feels weird to leave this empty while the rest is mapped in this section. Leaving 00:39:267 (3) - empty is a slightly better choice if you really want or just use 4 slider with a nice pattern. - Hmmmm after a long debate with myself about this I decided to finally add a note in. Was really trying to cut down on the notes here but you make a good valid point.
01:00:595 (3,4) - This should be a jump as well because the sound is strong enough. Not necessarily a Hyperdash though. - Agreed. Fixed
01:48:173 (2) - Please divide this slider into an 1/2 one and a circle as you did that before. - Hmmm tbf I think this fits as it is. Specially because this part is quieter and it has that kind of effect with the last windy sort of sound if that makes sense ? Like a slight slide in the sound made here at the end of the tail.
02:24:501 (3,4,5,6,7) - This pattern might be a little bit confusing for those who just came from Salads. Making it clearer what to do, move or stand would be wise. Gosh, even I had hard time deciding if its enough to just stand under 5-6. - Okay I made clearer I hope
02:49:814 - Starting from this point you followed the melody all the way till the end yet there are some point which are while they are on a strong beat just not fit in. Some example are the end of this slider02:50:282 (2) - , this note 02:52:626 (3) - , or this 02:54:501 (3) - , or 02:55:439 (1) - , and so on. While this is not really a problem, it is weird to play especially with mods. - I fixed 1 but the rest I tried to have so I have drum sounds with HS's

This difficulty is clean pattern wise but I'm not a big fan of the constantly changing timeline. If the same part repeats twice the rhythm of it should be the same as well and while the patterns could be different the jumps (if there is any) should be place at the same part. This is just my personal viewpoint which is why I did not pointed these out, if you want change it but its up to you. - It's something to think about but I think it's generally alright for now at least.

[Rain]

00:20:517 (3,4) - I would like to see some bigger jump here to follow the small "vocal" thingy. - Sure. increased
00:41:376 (3,4) - This sudden back jump can really throw players off and easily cause misses. Due to your previous patterns that jump is expected to be on the right side instead of the left where it is now. I suggest you to change the patterns around and move 4 to the right side. - I won't change this due to how repetitive the pattern would feel afterwards. It would feel like 00:42:314 (1,2,3,4,5,6,7,8,1,2,3,4) - is not a unique pattern anymore for the build up.
01:27:782 (2,3) - Why there is no HyperDash here, not even a Jump while you used to add one earlier? I think that sound deserves it. - Yeah good point. I didn't hyper but added a jump since I thought it was too hard to try make a hyper with all the movements I would need to do.

[Extra]

00:12:782 (5) - Make this one a little bit less horizontal as currently its easy to miss the tail of it. - Yeah good point. Fixed
00:14:657 (2,3,4) - Same mistake to what I mentioned at a pattern on Rain. The sudden one direction movement after many left-right one can really throw players off. - I hope I fixed this one alright.
00:56:376 (4) - I would rotate this slider to the left instead. That creates a better flow and pattern. - I honestly thought this was fine to play. I didn't want all 1/4's to be facing outwards all the time and I think that this was quite a good one and not hard on flow at all ;w;.
01:52:157 (2) - This should be divided instead with a jump. It sounds and plays much better that way. - Quite a bit of moving so hope it looks good.
02:07:860 (5) - Maybe this would be rotated to left as well as the one before. Due to the previous Hypers its a little bit hard to control the catcher at this point so its easy to miss the Hyper on the tail in this position. - Same reason as before although I did reduce the distance between (4) and (5) so I hope that makes a not so powerful hyper dash to make the catch easier.
02:15:360 (5) - Please. :c - ^
02:36:689 (1) - Can you make this more vertical? I found it hard to just move straight right after all those patterns previously. - Sure. Also reduced a bit from the right wall

I'm not really sure about 00:42:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) - and 02:00:985 (5,1,2,3,4,5,6,7,8,9,10,11,1,2,3,4,5,6,7) - . Both of them a little bit hard to read especially since you basically need to keep pressing the dash button to these stop-go streams. Not speaking about the unusual 1/3 and 1/6 beats which might be the cause of these movements as well. I need to get confirmation for these first before I can move this forward. - Maybe the first one is a bit hard but I think the 2nd one only has it;s moments with the extra drums at 01:59:110 (9) - and 02:00:985 (5) -. But yeah I guess I will wait to find out.

Really nice set you got there though.
Thanks for the mod :D
Xinely

Kurokami wrote:

Hey. I'm not gonna mod the two easiest level now due to my limited time. :c

[Rain]

01:45:595 (3,4,1) - I found this pattern a little bit weird because while each of these notes are following a sound which could be jumped there is only one jump placed at 4-1. The rest is just a simple movement to left. Because of this the pattern suggesting there won't be any jump yet there is a sudden one. Either you add jump to the rest or make the only existing one smaller. i think the pattern is quite fine. its same like 01:44:892 (2) - with slider repeat movement but i using 2 circle to emphasis the sounds, im not fan for adding jump in 01:45:595 - as the music is calm
01:52:157 (2,3,4) - While this is not a big problem it would be nice to have some diversity in the rhythm at this point. I think following the wub would be interesting. but im following drum uwu, the music is calm too. if i do wub wub then i have to change 01:55:439 (1,2,3,4) - as well, for me wub wub is interesting if mapped for highest diff when this rain is kind of light rain so i prefer keep consistency with drums
02:01:064 (1,2,3,4) - Can you turn these a little bit more into the direction of the jumps? Its really hard to deduce the sudden stop after the Hyper.
02:29:657 (3,4,5) - The slidertails should not be on the strong white ticks at this section at all. I even wanted to jump before catching the second note from these getting a miss. My suggestion is to move the sliders back with 1/2 so they all starts on the correct white tick.
02:36:610 (5) - I find it weird that while this beat repeats many times from now on you only place a circle at this point. Either you remove this or just add a few other is fine but do not make unnecessary inconsistency.
no reply means fixed. thanks kuro

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352,192,2704,1,0,0:0:0:0:
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144,264,25439,6,0,L|-8:264,2,115,2|0|8,0:0|0:0|0:0,0:0:0:0:
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120,120,34345,1,8,0:0:0:0:
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440,152,84267,2,0,P|496:184|392:224,1,230,2|0,0:0|0:0,0:0:0:0:
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344,248,88720,1,8,0:0:0:0:
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176,192,102314,6,0,P|80:144|16:240,1,230,2|2,0:0|0:0,0:0:0:0:
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352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|2,0:0|0:0,0:0:0:0:
320,216,117782,2,0,L|304:80,1,115,8|2,0:0|0:0,0:0:0:0:
136,264,118251,2,0,L|152:120,1,115,2|2,0:0|0:0,0:0:0:0:
400,272,118720,2,0,L|368:128,1,115,8|2,0:0|0:0,0:0:0:0:
320,128,119071,1,0,0:0:0:0:
120,112,119189,6,0,L|24:200,1,115,2|2,0:0|0:0,0:0:0:0:
200,208,119657,2,0,L|80:208,1,115,8|2,0:0|0:0,0:0:0:0:
248,208,120126,2,0,L|384:208,1,115,2|2,0:0|0:0,0:0:0:0:
192,136,120595,2,0,L|288:198,1,115,8|2,0:0|0:0,0:0:0:0:
368,208,120946,1,0,0:0:0:0:
160,256,121064,6,0,L|144:144,1,57.5,2|0,0:0|0:0,0:0:0:0:
80,264,121298,2,0,L|72:200,1,57.5,8|0,0:0|0:0,0:0:0:0:
264,272,121532,2,0,L|272:200,1,57.5,2|0,0:0|0:0,0:0:0:0:
344,288,121767,2,0,L|360:216,1,57.5,8|0,0:0|0:0,0:0:0:0:
168,160,122001,6,0,L|88:152,1,57.5,2|0,0:0|0:0,0:0:0:0:
48,128,122235,2,0,L|120:128,1,57.5,8|0,0:0|0:0,0:0:0:0:
368,176,122470,2,0,L|448:176,1,57.5,2|0,0:0|0:0,0:0:0:0:
376,112,122704,2,0,L|304:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
208,128,122939,6,0,L|128:112,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
336,176,123407,2,0,L|424:136,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
240,280,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,200,126376,2,0,L|128:192,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5
208,128,127626,2,0,L|312:176,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
320,104,130673,2,0,L|240:104,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,232,133407,2,0,L|112:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,272,137001,2,0,L|432:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
216,200,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
384,208,138642,1,0,0:0:0:0:
176,224,138876,1,2,0:0:0:0:
136,208,138993,1,0,0:0:0:0:
104,192,139110,1,0,0:0:0:0:
80,152,139228,1,0,0:0:0:0:
312,144,139345,1,4,0:0:0:0:
120,112,139579,1,4,0:0:0:0:
480,272,139814,6,0,P|374:304|256:288,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,142626,2,0,L|200:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
184,248,143095,2,0,L|184:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
344,256,143329,2,0,L|344:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
160,112,143564,6,0,P|56:128|16:176,1,172.5,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
220,90,146610,2,0,L|184:80,2,38.3333333333333,0|0|0,0:0|0:0|0:0,0:0:0:0:
296,104,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
248,88,148720,1,8,0:0:0:0:
400,64,148954,1,0,0:0:0:0:
160,128,149189,6,0,L|336:136,1,153.333333333333,2|0,0:0|0:0,0:0:0:0:
352,136,149579,1,0,0:0:0:0:
280,176,149657,2,0,L|152:160,1,115,8|2,0:0|0:0,0:0:0:0:
376,256,150126,2,0,L|491:256,1,115,2|0,0:0|0:0,0:0:0:0:
160,224,150595,1,8,0:0:0:0:
48,280,150829,1,0,0:0:0:0:
440,192,151064,5,2,0:0:0:0:
240,104,151532,2,0,L|240:224,1,115,8|0,0:0|0:0,0:0:0:0:
384,80,152001,2,0,L|392:224,1,115,2|0,0:0|0:0,0:0:0:0:
176,72,152470,2,0,L|176:200,1,115,8|0,0:0|0:0,0:0:0:0:
480,296,152939,5,2,0:0:0:0:
328,304,153173,2,0,L|264:304,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
168,240,153642,2,0,L|110:245,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
408,192,154110,2,0,L|463:208,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,80,154814,6,0,P|56:72|96:184,1,230,6|8,0:0|0:0,0:0:0:0:
429,185,155517,2,0,P|486:106|392:80,1,230,2|0,0:0|0:0,0:0:0:0:
216,80,156220,1,8,0:0:0:0:
216,80,156454,1,0,0:0:0:0:
384,88,156689,6,0,B|288:56|288:56|384:144,1,230,2|8,0:0|0:0,0:0:0:0:
48,88,157392,2,0,B|144:56|144:56|49:143,1,230,2|0,0:0|0:0,0:0:0:0:
240,200,158095,1,8,0:0:0:0:
80,208,158329,1,0,0:0:0:0:
416,280,158564,6,0,B|480:256|480:256|312:216,1,230,2|8,0:0|0:0,0:0:0:0:
120,280,159267,2,0,B|56:256|56:256|224:216,1,230,2|0,0:0|0:0,0:0:0:0:
392,232,160204,1,0,0:0:0:0:
248,200,160439,6,0,L|120:176,1,115,2|0,0:0|0:0,0:0:0:0:
8,144,160907,1,8,0:0:0:0:
312,64,161142,2,0,P|432:40|464:144,1,230,2|0,0:0|0:0,0:0:0:0:
296,192,161845,2,0,P|232:192|288:152,1,172.5,8|0,0:0|0:0,0:0:0:0:
472,192,162314,5,2,0:0:0:0:
200,184,162782,1,8,0:0:0:0:
384,192,163017,2,0,P|280:208|184:128,1,230,2|0,0:0|0:0,0:0:0:0:
312,104,163720,2,0,L|312:224,1,115,8|0,0:0|0:0,0:0:0:0:
24,216,164189,6,0,B|120:280|120:280|200:192,1,230,2|8,0:0|0:0,0:0:0:0:
512,184,164892,2,0,B|360:152|360:152|280:240,1,230,2|0,0:0|0:0,0:0:0:0:
48,208,165595,1,8,0:0:0:0:
192,256,165829,1,0,0:0:0:0:
504,160,166064,6,0,B|440:112|440:112|408:192|304:160,1,230,2|8,0:0|0:0,0:0:0:0:
16,208,166767,2,0,P|88:248|160:120,2,230,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,56,167939,6,0,L|448:64,1,115,10|0,0:0|0:0,0:0:0:0:
216,112,168407,2,0,L|336:128,1,115,10|0,0:0|0:0,0:0:0:0:
160,160,168876,2,0,L|296:176,1,115,10|0,0:0|0:0,0:0:0:0:
88,208,169345,1,2,0:0:0:0:
384,280,169814,6,0,L|456:96,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
320,88,170517,2,0,L|128:88,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
48,88,171220,1,8,0:0:0:0:
216,192,171689,6,0,L|392:184,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,172392,2,0,L|72:144,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
208,208,173095,2,0,L|312:184,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
56,256,173564,6,0,P|115:197|197:209,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
352,200,174267,2,0,L|152:208,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,120,175673,5,0,0:0:0:0:
424,112,176142,1,0,0:0:0:0:
248,216,176610,1,0,0:0:0:0:
416,256,176845,1,8,0:0:0:0:
184,136,177314,6,0,P|128:208|192:240,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
335,241,178017,2,0,P|387:185|328:136,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,120,178720,2,0,L|104:120,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
256,208,179189,6,0,L|440:208,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,179892,2,0,P|168:128|128:216,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
264,240,180595,2,0,L|384:224,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
128,240,181064,2,0,L|96:48,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
328,64,181767,2,0,L|296:256,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,240,182470,2,0,L|96:240,1,86.2500032901765,8|8,0:0|0:0,0:0:0:0:
240,160,183173,2,0,L|352:160,1,86.2500032901765,2|8,0:0|0:0,0:0:0:0:
104,104,183642,1,2,0:0:0:0:
328,96,184110,1,2,0:0:0:0:
160,80,184345,1,8,0:0:0:0:
240,88,184579,1,2,0:0:0:0:
384,216,185048,5,0,0:0:0:0:
56,208,185282,1,0,0:0:0:0:
wonjae
Cup
00:24:970 (2) - unexpected flow break, would consider nerf or remap.

00:31:064 (1,2,3) - although i know that this is the buildup, i feel like it is a bit too hard when you compare it to the patterns before. I think that a slight distance nerf would be fine and i feel like (3) should repeat with the flow, not against.

01:08:564 (1) - this jump could be nerfed more because of the antiflow with the previous note.

02:03:876 (3) - i would make the slider verticle to stay consistent with evey other "OKAY" in the map being verticle also.

02:50:282 (2,3) - kiai ended and i think that this is a harsh jump for not being able to dash bc of the sharp flow break.

salad
00:03:642 (2,3,4) - to me, rhythmically i think that if 2+3 was a 1/2 slider or 3+4 was a 1/1 slider it would sound better. thats just me though.

00:15:360 - i feel like you can remap this section to put emphasis on the fact "OKAY" starts here.

00:25:439 (1) - this jump is actually very misleading as it looks like it should be more of a walk, but for beginners this can be hard to react to. i would nerf just a bit.

00:44:892 (2) - i dont think that the distance between (1) and (2) should be bigger and harder than (2) + (3).

00:59:189 (1,2,3) - feels wierd when you got this kiai section with a bunch of dashes and etc and then you see these guys with almost no distance between them. it also maps those wierd noises in the song. i would buff.

01:23:564 (1) - if this note is a dash then i dont get why there were any dashes in the previous pattern since this has the same sound but has a really unexpected dash. i would nerf or make 01:15:595 (4,1) - these guys harder to match consistency.

02:12:314 (1) - i dont know how to explain it but when playing this map, compared to all of the other notes that covered this WUB sound, this one feels really weak compared to the rest because of the distance and the fact that it dosent break flow.

platter
00:14:423 (1,2) - if these were tilted upwards, i think that it would be better to play since i think that the dash is a bit too punishing for this early on to the map.

00:29:189 (1,2) - this dash like the previous one feels really hard to execute imo. would nerf

00:52:157 (2) - like the some of the other sliders, i think that this would be better if it was going with the flow and repeating the other way.

02:46:064 (1) - maybe hyper?
Topic Starter
WildOne94

Paranoid Grapes wrote:

Cup
00:24:970 (2) - unexpected flow break, would consider nerf or remap. - I don't see anything wrong here o_o

00:31:064 (1,2,3) - although i know that this is the buildup, i feel like it is a bit too hard when you compare it to the patterns before. I think that a slight distance nerf would be fine and i feel like (3) should repeat with the flow, not against. - Okay reduced a very little bit between the notes

01:08:564 (1) - this jump could be nerfed more because of the antiflow with the previous note. - Good point. Fixed

02:03:876 (3) - i would make the slider verticle to stay consistent with evey other "OKAY" in the map being verticle also. - Alright sure.

02:50:282 (2,3) - kiai ended and i think that this is a harsh jump for not being able to dash bc of the sharp flow break. - Reduced

salad
00:03:642 (2,3,4) - to me, rhythmically i think that if 2+3 was a 1/2 slider or 3+4 was a 1/1 slider it would sound better. thats just me though. - I will leave this as it was more following the drums these notes.

00:15:360 - i feel like you can remap this section to put emphasis on the fact "OKAY" starts here. - I think it's fine as it is. It wasn't really following that and it's a bit quiet rn. Mostly focused on the boops sounds and the "Oh" sound when 00:15:595 (4) - is played.

00:25:439 (1) - this jump is actually very misleading as it looks like it should be more of a walk, but for beginners this can be hard to react to. i would nerf just a bit. - I actually increased a little to make it look more of a jump.

00:44:892 (2) - i dont think that the distance between (1) and (2) should be bigger and harder than (2) + (3). - I think it's fine

00:59:189 (1,2,3) - feels wierd when you got this kiai section with a bunch of dashes and etc and then you see these guys with almost no distance between them. it also maps those wierd noises in the song. i would buff. - I tried but it's a bit hard to change everything around to get it right.

01:23:564 (1) - if this note is a dash then i dont get why there were any dashes in the previous pattern since this has the same sound but has a really unexpected dash. i would nerf or make 01:15:595 (4,1) - these guys harder to match consistency. - I think it's fine again.

02:12:314 (1) - i dont know how to explain it but when playing this map, compared to all of the other notes that covered this WUB sound, this one feels really weak compared to the rest because of the distance and the fact that it dosent break flow. - I don't get what you want me to change here O-o.

platter
00:14:423 (1,2) - if these were tilted upwards, i think that it would be better to play since i think that the dash is a bit too punishing for this early on to the map. - Nah I want them to be consistent slants or else imo I think it would play more weird.

00:29:189 (1,2) - this dash like the previous one feels really hard to execute imo. would nerf - Okay reduced

00:52:157 (2) - like the some of the other sliders, i think that this would be better if it was going with the flow and repeating the other way. - Okay done

02:46:064 (1) - maybe hyper? - I didn't hyper because a lot of hypers come after this and don't want too many in one section. But I did increase spacing a little more.
Thanks for the mod :D
Updated Xinely's part to our collab too.
Deif
THIS IS A MOD4MOD OKAY??!!?!??

[General]
  1. 01:42:314 - (All difficulties) Would you mind increasing the volume of that section? With the current 20% there's almost no feedback from the notes, but having it at 35-40% could help.
[A-OK]
  1. 00:08:564 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I'm not sure which sound are you following to break the stream. Sometimes you take the crash like in 00:09:032 (5) - 00:10:907 (5) - but then you take the main beats at this point 00:12:079 (7) - . Try to introduce your jumps more consistently for this stream, and in this case I'd take the main melody since it's more intuitive to play: 00:09:267 - 00:09:970 - 00:10:439 - 00:11:142 - 00:11:845 - 00:12:079 - 00:12:314 - ...
  2. I'm having a hard time with a possible overmapping issue on your beatmap. Some of the streams and other structures include notes at the blue ticks, whereas there's not audible sound at all and therefore a 1/4 rhythm should be avoided. This is a list of what I found. Feel free to answer to these ones and/or look for more opinions on them:
    SPOILER
    1. 00:19:345 (4,5) -
    2. 00:33:407 (2,3) -
    3. 00:37:157 (2,3) -
    4. 00:42:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) -
    5. 00:48:407 (2,3,4,5) -
    6. 00:51:689 (1,2,3) - In this case there *could* be something hearable at the blue ticks as an echo or similar, yet questionable
    7. 00:55:907 (2,3,4,5) -
    8. 01:03:407 (2,3,4,5) -
    9. 01:06:689 (1,2,3) - Same as 00:51:689 (1,2,3) -
    10. 01:10:907 (2,3,4,5) -
    11. 02:07:157 (2,3,4,5) - There's only a hearable beat at the blue tick 02:07:274 - and another possible one at 02:07:743 -
    12. 02:10:439 (1,2,3) - Same as 00:51:689 (1,2,3) -
    13. 02:14:657 (2,3,4,5) -
    14. 02:22:157 (2,3,4,5) -
    15. 02:25:439 (1,2,3) - Same as 00:51:689 (1,2,3) -
    16. 02:29:657 (2,3,4,5) -
  3. 02:01:064 (1,2,3,4) - The end of all those sliders isn't snapped properly. You'll need to take the next 1/3 beat instead: 02:01:220 - 02:01:454 - 02:01:689 - 02:01:923 - .
  4. 02:02:001 (5,6,7,8,9,10,11,1,2,3,4,5,6,7) - Same case as before, we've entered a section with tercial rhythm. Those notes should perform a 1/6 stream instead a 1/8 one.
I'll skip checking further patterns before the timeline gets checked, since they might vary in the future.

[Rain Collab]
  1. 00:05:282 (2,3) - (WildOne94) The distance between those two sliders look insufficient to cover that beat. What about adding a little dash by moving (2) a bit more to the right?
  2. 00:25:204 (4,1) - (WildOne94) Something similar as the previous case, the strong beat could've been matched with a stronger dash. I don't know if you're a fan of anti-flow patterns, but inverting the direction of the slider could be an option taking into account the distance with the next slider (2).
  3. 00:44:657 (3) - (WildOne94) To have it consistent with the Overdose, this slider could've been mapped as a single note since there's not a clear hearable sound at 00:44:774 - .
  4. 01:30:595 (4,5) - (WildOne94) There could be a hdash between those notes to cover the strong snare.
  5. 01:45:829 (4,1) - (Xinely) Nice troll dash, close to being edge at this calm section. Care to reduce it a bit?
  6. 01:59:071 (5) - (Xinely) The note shall be snapped in a 1/3 tick instead 01:59:110 - . As doing that, you might avoid creating a hdash but just a simple dash instead.
  7. 02:00:946 (5) - (Xinely) Same goes for this note.
  8. 02:01:064 (1,2,3,4,1,2,3,4) - (Xinely) As mentioned in the Overdose, this section uses only a tercial rhythm and therefore you should be using a 1/3 tick to end your sliders instead.
  9. 02:07:157 (2,3,4) - (Xinely) As in the previous difficulty, there might be only a beat at the blue tick at 02:07:274 - but definitely not at 02:07:509 - . It's open to discussion though. Other possible overmapping points are 02:10:439 (1,2) - 02:15:126 (3,4) - 02:22:392 (2,3,4,5,6) - .
  10. 02:18:876 (5,6,7,8,9) - (Xinely) In this case it's more clear that the beat 02:18:993 - shouldn't been mapped. The wiggling sound starts at 02:19:110 - instead.
  11. 02:26:610 (4) - (Xinely) The kick-slider should be using 1/8 beats instead of 1/6s.
  12. 02:29:189 (1,2) - (Xinely) Similar as before, those should use 1/8s instead of 1/6s to match the music.
[Salad]
  1. 01:30:829 (3,1) - Insufficient distance note-spinner. You'll need at least 1 bar between those two objects.
[Cup]
  1. 01:30:829 (2,1) - Insufficient distance note-spinner. Same reason as in Salad.
  2. 02:05:751 (2) - End this slider in a 1/3 snap to make it consistent with the next one and similar patterns you have in this section.
[]
THAT'LL BE ALL FROM ME OKAY??!?!?!?!?
Xinely

Deif wrote:

THIS IS A MOD4MOD OKAY??!!?!??

[Rain Collab]
  1. 01:45:829 (4,1) - (Xinely) Nice troll dash, close to being edge at this calm section. Care to reduce it a bit? lol idk why i always able to catch it, sure reduced a bit
  2. 01:59:071 (5) - (Xinely) The note shall be snapped in a 1/3 tick instead 01:59:110 - . As doing that, you might avoid creating a hdash but just a simple dash instead. you mean 1/6 bos, and nice ear, applied
  3. 02:00:946 (5) - (Xinely) Same goes for this note.
  4. 02:01:064 (1,2,3,4,1,2,3,4) - (Xinely) As mentioned in the Overdose, this section uses only a tercial rhythm and therefore you should be using a 1/3 tick to end your sliders instead.
  5. 02:07:157 (2,3,4) - (Xinely) As in the previous difficulty, there might be only a beat at the blue tick at 02:07:274 - but definitely not at 02:07:509 - . It's open to discussion though. Other possible overmapping points are 02:10:439 (1,2) - 02:15:126 (3,4) - 02:22:392 (2,3,4,5,6) - . yep true but somehow the overmaps sound fit to do here so i try to keep, if they dont sound well for you sure i can change them to 1/2 instead
  6. 02:18:876 (5,6,7,8,9) - (Xinely) In this case it's more clear that the beat 02:18:993 - shouldn't been mapped. The wiggling sound starts at 02:19:110 - instead. removed also changed 02:19:110 - till 02:19:345 - to 1/6 because my bad ears
  7. 02:26:610 (4) - (Xinely) The kick-slider should be using 1/8 beats instead of 1/6s. si
  8. 02:29:189 (1,2) - (Xinely) Similar as before, those should use 1/8s instead of 1/6s to match the music. i dont remember if i made this wtf, ayy fixed
THAT'LL BE ALL FROM ME OKAY??!?!?!?!?
THANKS DEIF

SPOILER
osu file format v14

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AudioLeadIn: 0
PreviewTime: 45360
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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WidescreenStoryboard: 1

[Editor]
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DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 2.599999

[Metadata]
Title:OKAY
TitleUnicode:OKAY
Artist:Tokyo Machine
ArtistUnicode:Tokyo Machine
Creator:WildOne94
Version:Rain Collab
Source:
Tags:Monstercat Electronic 8-bit Xinely uproar supremacy
BeatmapID:1087185
BeatmapSetID:506237

[Difficulty]
HPDrainRate:5.5
CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:2.3
SliderTickRate:1

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120,192,60829,1,4,0:0:0:0:
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56,80,68329,1,0,0:0:0:0:
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144,168,75595,1,0,0:0:0:0:
112,168,75653,1,0,0:0:0:0:
80,184,75712,1,0,0:0:0:0:
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400,264,76064,5,6,0:0:0:0:
128,288,76532,1,8,0:0:0:0:
264,288,76767,2,0,L|128:288,1,115,2|0,0:0|0:0,0:0:0:0:
360,288,77235,2,0,L|488:288,2,115,0|8|0,0:0|0:0|0:0,0:0:0:0:
64,296,77939,5,2,0:0:0:0:
400,304,78407,1,8,0:0:0:0:
88,304,78642,2,0,P|32:256|192:176,1,345,2|8,0:0|0:0,0:0:0:0:
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408,168,79814,5,2,0:0:0:0:
88,176,80282,1,8,0:0:0:0:
384,176,80517,2,0,L|232:176,1,115,2|0,0:0|0:0,0:0:0:0:
96,176,80985,2,0,P|40:152|32:88,2,115,0|8|0,0:0|0:0|0:0,0:0:0:0:
392,176,81689,6,0,P|440:168|464:96,2,115,2|0|8,0:0|0:0|0:0,0:0:0:0:
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360,128,82860,1,0,0:0:0:0:
144,128,83095,2,0,P|80:136|144:160,1,172.5,8|0,0:0|0:0,0:0:0:0:
408,160,83564,5,6,0:0:0:0:
136,168,84032,1,8,0:0:0:0:
440,152,84267,2,0,P|496:184|392:224,1,230,2|0,0:0|0:0,0:0:0:0:
264,240,84970,1,8,0:0:0:0:
440,240,85204,1,0,0:0:0:0:
144,248,85439,6,0,L|24:248,1,115,2|0,0:0|0:0,0:0:0:0:
448,248,85907,1,8,0:0:0:0:
144,248,86142,2,0,L|24:248,1,115,2|0,0:0|0:0,0:0:0:0:
168,248,86610,1,0,0:0:0:0:
304,248,86845,2,0,L|464:248,1,115,8|0,0:0|0:0,0:0:0:0:
72,256,87314,5,2,0:0:0:0:
368,248,87782,1,8,0:0:0:0:
168,248,88017,2,0,L|16:248,2,115,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,248,88720,1,8,0:0:0:0:
480,248,88954,1,0,0:0:0:0:
128,256,89189,6,0,L|13:256,1,115,10|0,0:0|0:0,0:0:0:0:
384,256,89657,2,0,L|504:256,1,115,10|0,0:0|0:0,0:0:0:0:
192,256,90126,2,0,L|64:256,1,115,10|0,0:0|0:0,0:0:0:0:
392,264,90595,1,4,0:0:0:0:
256,264,90829,1,4,0:0:0:0:
256,192,91064,12,0,93876,0:0:0:0:
176,192,102314,6,0,P|80:144|16:240,1,230,2|2,0:0|0:0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
208,152,103720,2,0,L|328:80,1,115,2|0,0:0|0:0,0:0:0:0:
144,128,104189,6,0,P|88:96|40:232,1,230,2|2,0:0|0:0,0:0:0:0:
168,248,104892,2,0,L|408:248,1,230
288,208,105595,1,0,0:0:0:0:
168,208,105829,1,0,0:0:0:0:
384,128,106064,6,0,P|464:200|360:264,1,230,2|2,0:0|0:0,0:0:0:0:
256,272,106767,2,0,P|152:264|16:312,2,230,0|0|0,0:0|0:0|0:0,0:0:0:0:
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232,184,110282,1,8,0:0:0:0:
416,184,110751,1,2,0:0:0:0:
144,184,111220,1,8,0:0:0:0:
400,176,111689,5,2,0:0:0:0:
240,184,112157,1,8,0:0:0:0:
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256,224,113095,1,8,0:0:0:0:
440,232,113564,5,2,0:0:0:0:
144,224,114032,1,8,0:0:0:0:
352,248,114501,1,2,0:0:0:0:
48,304,114970,1,8,0:0:0:0:
176,328,115204,1,0,0:0:0:0:
400,312,115439,6,0,L|168:264,1,230,2|8,0:0|0:0,0:0:0:0:
80,224,116142,1,0,0:0:0:0:
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352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|2,0:0|0:0,0:0:0:0:
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136,264,118251,2,0,L|152:120,1,115,2|2,0:0|0:0,0:0:0:0:
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200,208,120126,2,0,L|336:208,1,115,2|2,0:0|0:0,0:0:0:0:
440,272,120595,2,0,L|312:272,1,115,8|2,0:0|0:0,0:0:0:0:
232,272,120985,1,0,0:0:0:0:
160,256,121064,6,0,L|80:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
32,256,121298,2,0,L|112:256,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
288,256,121532,2,0,L|376:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
408,256,121767,2,0,L|312:256,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
240,248,122001,6,0,L|176:248,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
288,248,122235,2,0,L|336:248,2,38.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,200,122470,2,0,L|193:200,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
304,208,122704,2,0,L|342:208,2,38.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
200,168,122939,6,0,L|120:152,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,168,123407,2,0,L|520:128,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
240,280,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
232,200,126376,2,0,L|128:192,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5
208,128,127626,2,0,L|312:176,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
320,104,130673,2,0,L|240:104,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,232,133407,2,0,L|112:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,272,137001,2,0,L|432:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
216,200,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
320,168,138642,1,0,0:0:0:0:
472,136,138876,1,2,0:0:0:0:
264,168,139110,1,0,0:0:0:0:
240,128,139189,1,0,0:0:0:0:
264,96,139267,1,0,0:0:0:0:
368,112,139345,1,4,0:0:0:0:
40,120,139579,1,4,0:0:0:0:
424,240,139814,6,0,P|318:272|200:256,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,142626,2,0,L|200:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
184,248,143095,2,0,L|184:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
344,256,143329,2,0,L|344:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
160,112,143564,6,0,P|56:128|16:176,1,172.5,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
200,128,146610,1,0,0:0:0:0:
168,112,146669,1,0,0:0:0:0:
168,80,146728,1,0,0:0:0:0:
200,64,146786,1,0,0:0:0:0:
272,72,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
248,88,148720,1,8,0:0:0:0:
400,64,148954,1,0,0:0:0:0:
160,128,149189,6,0,L|280:136,1,115,2|0,0:0|0:0,0:0:0:0:
312,136,149481,1,0,0:0:0:0:
328,168,149540,1,0,0:0:0:0:
312,136,149599,1,0,0:0:0:0:
280,176,149657,2,0,L|152:160,1,115,8|2,0:0|0:0,0:0:0:0:
376,256,150126,2,0,L|491:256,1,115,2|0,0:0|0:0,0:0:0:0:
160,224,150595,1,8,0:0:0:0:
48,280,150829,1,0,0:0:0:0:
440,192,151064,5,2,0:0:0:0:
240,104,151532,2,0,L|240:224,1,115,8|0,0:0|0:0,0:0:0:0:
384,80,152001,2,0,L|392:224,1,115,2|0,0:0|0:0,0:0:0:0:
176,72,152470,2,0,L|176:200,1,115,8|0,0:0|0:0,0:0:0:0:
480,296,152939,5,2,0:0:0:0:
328,304,153173,2,0,L|264:304,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
168,240,153642,2,0,L|110:245,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
408,192,154110,2,0,L|463:208,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,80,154814,6,0,P|56:72|96:184,1,230,6|8,0:0|0:0,0:0:0:0:
429,185,155517,2,0,P|486:106|392:80,1,230,2|0,0:0|0:0,0:0:0:0:
216,80,156220,1,8,0:0:0:0:
216,80,156454,1,0,0:0:0:0:
384,88,156689,6,0,B|288:56|288:56|384:144,1,230,2|8,0:0|0:0,0:0:0:0:
48,88,157392,2,0,B|144:56|144:56|49:143,1,230,2|0,0:0|0:0,0:0:0:0:
240,200,158095,1,8,0:0:0:0:
80,208,158329,1,0,0:0:0:0:
416,280,158564,6,0,B|480:256|480:256|312:216,1,230,2|8,0:0|0:0,0:0:0:0:
120,280,159267,2,0,B|56:256|56:256|224:216,1,230,2|0,0:0|0:0,0:0:0:0:
392,232,160204,1,0,0:0:0:0:
248,200,160439,6,0,L|120:176,1,115,2|0,0:0|0:0,0:0:0:0:
8,144,160907,1,8,0:0:0:0:
312,64,161142,2,0,P|432:40|464:144,1,230,2|0,0:0|0:0,0:0:0:0:
296,192,161845,2,0,P|232:192|288:152,1,172.5,8|0,0:0|0:0,0:0:0:0:
472,192,162314,5,2,0:0:0:0:
200,184,162782,1,8,0:0:0:0:
384,192,163017,2,0,P|280:208|184:128,1,230,2|0,0:0|0:0,0:0:0:0:
312,104,163720,2,0,L|312:224,1,115,8|0,0:0|0:0,0:0:0:0:
24,216,164189,6,0,B|120:280|120:280|200:192,1,230,2|8,0:0|0:0,0:0:0:0:
512,184,164892,2,0,B|360:152|360:152|280:240,1,230,2|0,0:0|0:0,0:0:0:0:
48,208,165595,1,8,0:0:0:0:
192,256,165829,1,0,0:0:0:0:
504,160,166064,6,0,B|440:112|440:112|408:192|304:160,1,230,2|8,0:0|0:0,0:0:0:0:
16,208,166767,2,0,P|88:248|160:120,2,230,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,56,167939,6,0,L|448:64,1,115,10|0,0:0|0:0,0:0:0:0:
216,112,168407,2,0,L|336:128,1,115,10|0,0:0|0:0,0:0:0:0:
160,160,168876,2,0,L|296:176,1,115,10|0,0:0|0:0,0:0:0:0:
88,208,169345,1,2,0:0:0:0:
384,280,169814,6,0,L|456:96,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
320,88,170517,2,0,L|128:88,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
48,88,171220,1,8,0:0:0:0:
216,192,171689,6,0,L|392:184,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,172392,2,0,L|72:144,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
208,208,173095,2,0,L|312:184,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
56,256,173564,6,0,P|115:197|197:209,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
352,200,174267,2,0,L|152:208,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,120,175673,5,0,0:0:0:0:
424,112,176142,1,0,0:0:0:0:
248,216,176610,1,0,0:0:0:0:
416,256,176845,1,8,0:0:0:0:
184,136,177314,6,0,P|128:208|192:240,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
335,241,178017,2,0,P|387:185|328:136,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,120,178720,2,0,L|104:120,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
256,208,179189,6,0,L|440:208,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,179892,2,0,P|168:128|128:216,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
264,240,180595,2,0,L|384:224,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
128,240,181064,2,0,L|96:48,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
328,64,181767,2,0,L|296:256,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,240,182470,2,0,L|96:240,1,86.2500032901765,8|8,0:0|0:0,0:0:0:0:
240,160,183173,2,0,L|352:160,1,86.2500032901765,2|8,0:0|0:0,0:0:0:0:
104,104,183642,1,2,0:0:0:0:
328,96,184110,1,2,0:0:0:0:
160,80,184345,1,8,0:0:0:0:
240,88,184579,1,2,0:0:0:0:
384,216,185048,5,0,0:0:0:0:
56,208,185282,1,0,0:0:0:0:
Topic Starter
WildOne94

Deif wrote:

THIS IS A MOD4MOD OKAY??!!?!?? - OH OKAY!

[General]
  1. 01:42:314 - (All difficulties) Would you mind increasing the volume of that section? With the current 20% there's almost no feedback from the notes, but having it at 35-40% could help. - Sounds good!
[A-OK]
  1. 00:08:564 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8) - I'm not sure which sound are you following to break the stream. Sometimes you take the crash like in 00:09:032 (5) - 00:10:907 (5) - but then you take the main beats at this point 00:12:079 (7) - . Try to introduce your jumps more consistently for this stream, and in this case I'd take the main melody since it's more intuitive to play: 00:09:267 - 00:09:970 - 00:10:439 - 00:11:142 - 00:11:845 - 00:12:079 - 00:12:314 - ... - "Okay" I hope the new pattern is good to you
  2. I'm having a hard time with a possible overmapping issue on your beatmap. Some of the streams and other structures include notes at the blue ticks, whereas there's not audible sound at all and therefore a 1/4 rhythm should be avoided. This is a list of what I found. Feel free to answer to these ones and/or look for more opinions on them: - I really don't want to decline these as I know you worked hard on highlighting them but without this.... There is literally no overdose imo. The sounds have a noise that glide's from one to the other which is why I did this. It feels fine to me as there is still sound in the background for these points. Sorry to do this ;w;.
    SPOILER
    1. 00:19:345 (4,5) -
    2. 00:33:407 (2,3) -
    3. 00:37:157 (2,3) -
    4. 00:42:314 (1,2,3,4,1,2,3,4,5,6,7,8,1,2,3,4) -
    5. 00:48:407 (2,3,4,5) -
    6. 00:51:689 (1,2,3) - In this case there *could* be something hearable at the blue ticks as an echo or similar, yet questionable
    7. 00:55:907 (2,3,4,5) -
    8. 01:03:407 (2,3,4,5) -
    9. 01:06:689 (1,2,3) - Same as 00:51:689 (1,2,3) -
    10. 01:10:907 (2,3,4,5) -
    11. 02:07:157 (2,3,4,5) - There's only a hearable beat at the blue tick 02:07:274 - and another possible one at 02:07:743 -
    12. 02:10:439 (1,2,3) - Same as 00:51:689 (1,2,3) -
    13. 02:14:657 (2,3,4,5) -
    14. 02:22:157 (2,3,4,5) -
    15. 02:25:439 (1,2,3) - Same as 00:51:689 (1,2,3) -
    16. 02:29:657 (2,3,4,5) -
  3. 02:01:064 (1,2,3,4) - The end of all those sliders isn't snapped properly. You'll need to take the next 1/3 beat instead: 02:01:220 - 02:01:454 - 02:01:689 - 02:01:923 - . - Okay fixed
  4. 02:02:001 (5,6,7,8,9,10,11,1,2,3,4,5,6,7) - Same case as before, we've entered a section with tercial rhythm. Those notes should perform a 1/6 stream instead a 1/8 one. - Fixed
I'll skip checking further patterns before the timeline gets checked, since they might vary in the future.

[Rain Collab]
  1. 00:05:282 (2,3) - (WildOne94) The distance between those two sliders look insufficient to cover that beat. What about adding a little dash by moving (2) a bit more to the right? - Increased
  2. 00:25:204 (4,1) - (WildOne94) Something similar as the previous case, the strong beat could've been matched with a stronger dash. I don't know if you're a fan of anti-flow patterns, but inverting the direction of the slider could be an option taking into account the distance with the next slider (2). - I didn't invert it but I did increase distance to try make it more of a dash as best I could without hugging the walls.
  3. 00:44:657 (3) - (WildOne94) To have it consistent with the Overdose, this slider could've been mapped as a single note since there's not a clear hearable sound at 00:44:774 - . - I might decline this one due to wanting more of an intense build up and having a single note would make it seem less intense no matter the distance.
  4. 01:30:595 (4,5) - (WildOne94) There could be a hdash between those notes to cover the strong snare. - Yep done
[Salad]
  1. 01:30:829 (3,1) - Insufficient distance note-spinner. You'll need at least 1 bar between those two objects. - Fixed. Dam rules :^)
[Cup]
  1. 01:30:829 (2,1) - Insufficient distance note-spinner. Same reason as in Salad. - Also fixed too
  2. 02:05:751 (2) - End this slider in a 1/3 snap to make it consistent with the next one and similar patterns you have in this section. Oh yeah woops! Good spot.
[]
THAT'LL BE ALL FROM ME OKAY??!?!?!?!? - I GUESS THAT'S..... Fine :^)
Thanks for the mod Deif :D
Lacrima
Santa secret mod!! Sorry, misplaced some dates, so posting it now xc
Otherwise, it's just a simple re-check since I've already modded you mapset!! :з
[Cup]
  1. 00:32:001 (3) - CTRL H and then return it to ~x408
  2. 01:02:001 (2) - ^, I don't think it's a good place for anti flow reverse, since there's no big changes in sounds and music overall
  3. 01:09:501 (2) - ^
[Salad]
  • seems pretty easy salad in my opinion, so there's some suggestions for dashes :p
  1. 00:01:532 (2,3) - a good place for a little jump!
  2. 00:05:517 (2,3) - ^
  3. 00:19:814 (1,2) - pretty loud sound, so ^
  4. 00:27:314 (1,2) - ^
  5. 00:34:110 (3,4) - move (4) just a little bit leftt!
  6. 00:36:454 (3,1) - move (1) a little bit right
  7. 00:40:204 (5,1) - dash is good to have here
  8. 01:13:954 (5,1) - increase a distance between them, so it would be an obvious dash for begginers
  9. 01:19:814 (1,2) - ^
  10. 01:21:454 (4,1) - aaaa here's a loud sound, daash pls
  11. 01:25:439 (1,2) - increase the distance
  12. 01:54:735 (3,1) - ^
  13. 01:58:954 (3,1) - ^
  14. 02:52:392 (2,3) - ^, good for emphasize
  15. 02:54:032 (2,3) - ^
  16. 03:04:110 (4,5) - ^
    welp, that was only my suggestions! I think it's OKAY to go trough the whole diff once again for making some bigger distances, but mostly I mentioned all the good place for them :oops:
[Platter]
  1. 00:09:267 (2,3) - daaash pls, obvious loud sound
  2. 00:36:454 (5) => x440
  3. 01:21:689 (1,2) - increase the distance just a liiittle bit
  4. 01:46:064 (1) =>~x400
  5. 02:34:814 (1,2) - more distance!!
  6. The end part from 02:57:314 (1) - might need some dashes? Like, maybe 4-5? It's up to you though, just felt it has a lack of movement :(
    overall platter is really OKAY, nice emphasize on kiai parts! maybe you should use it on non - kiai parts more?..
[Rain Collab]
  1. 00:18:642 (3,4) - ooooh, this movement is reaaaally confusing!!! like I was about to move left a lot more than that! so I think you should probably change 00:19:345 (4,5,1,2) - this pattern for better connection and flow with this one 00:17:939 (1,2,3)
  2. 00:44:657 (3,4) - hm, I'm not so sure about this. like there's no really any 1/4 sounds, but you also made a jump here! like there's some 1/4 sound you can emphasize lol. well it's really optional to change though
  3. 00:45:360 (5) - HEEY, nuuu, I used to play just a vertical slider on OKAY!! why not to keep this idea? :(
  4. 01:26:610 (4,5) - increase the distance
  5. 02:17:782 (5,1) - want to see a HD here :!:
[A-OK]
  1. 02:02:939 (1,2,3,4,5) - this one is suggestion to change this pattern. it's quite easy, but builded on quite high vocal, isn't it? so my suggestion is to make pattern like I'll show you in screen, should be understandable, but if it's not, feel free to contact with me, I'll explain this to you!
Welp, that's it. Even though it's quite a bit recheck, it's seems to be ready for ranking, OKAY? :P can't wait for it to be happen already :!:
Topic Starter
WildOne94

Myle wrote:

Santa secret mod!! Sorry, misplaced some dates, so posting it now xc
Otherwise, it's just a simple re-check since I've already modded you mapset!! :з - Don't worry I was a day late when I did my mod for Ascendance too XD.
[Cup]
  1. 00:32:001 (3) - CTRL H and then return it to ~x408 - I quite like the opposite direction reverse here. Plus I want it a little different from upcoming 00:35:751 (3) - which is near the same place.
  2. 01:02:001 (2) - ^, I don't think it's a good place for anti flow reverse, since there's no big changes in sounds and music overall - Alright will change this one because it would be nice along with 01:03:876 (4) - to have facing another direction.
  3. 01:09:501 (2) - ^ - I will keep this one though
[Salad]
  • seems pretty easy salad in my opinion, so there's some suggestions for dashes :p - Normally I like to keep my star rating just under 2 stars which it is so may not apply all as I don't want it to be a hard salad
  1. 00:01:532 (2,3) - a good place for a little jump! - Will leave this one
  2. 00:05:517 (2,3) - ^ - ^
  3. 00:19:814 (1,2) - pretty loud sound, so ^ - Alright added a little one here
  4. 00:27:314 (1,2) - ^ - ^
  5. 00:34:110 (3,4) - move (4) just a little bit leftt! - Not this one since it's a quiet section
  6. 00:36:454 (3,1) - move (1) a little bit right - Will do this one because it is quite loud of the quiet section
  7. 00:40:204 (5,1) - dash is good to have here - Will leave this one
  8. 01:13:954 (5,1) - increase a distance between them, so it would be an obvious dash for begginers - Done a tiny bit
  9. 01:19:814 (1,2) - ^ - Done
  10. 01:21:454 (4,1) - aaaa here's a loud sound, daash pls - Yeah fixed with last suggestion
  11. 01:25:439 (1,2) - increase the distance - Done
  12. 01:54:735 (3,1) - ^ - Fixed
  13. 01:58:954 (3,1) - ^ - Done
  14. 02:52:392 (2,3) - ^, good for emphasize - Wanted an easy outro
  15. 02:54:032 (2,3) - ^ ^
  16. 03:04:110 (4,5) - ^ ^
    welp, that was only my suggestions! I think it's OKAY to go trough the whole diff once again for making some bigger distances, but mostly I mentioned all the good place for them :oops:
- They were good suggestions :3

[Platter]
  1. 00:09:267 (2,3) - daaash pls, obvious loud sound - I mostly did more jumps at the start following the synth than the drums.
  2. 00:36:454 (5) => x440 - Changed 00:36:689 (1,2) - instead
  3. 01:21:689 (1,2) - increase the distance just a liiittle bit - Done
  4. 01:46:064 (1) =>~x400 - Nah because I like the glide walk with 01:44:892 (2,3,1) -
  5. 02:34:814 (1,2) - more distance!! - OKAY!
  6. The end part from 02:57:314 (1) - might need some dashes? Like, maybe 4-5? It's up to you though, just felt it has a lack of movement :( - Nah I wanted the outro to be easy as said before
    overall platter is really OKAY, nice emphasize on kiai parts! maybe you should use it on non - kiai parts more?.. - Oh O_O!?
[Rain Collab]
  1. 00:18:642 (3,4) - ooooh, this movement is reaaaally confusing!!! like I was about to move left a lot more than that! so I think you should probably change 00:19:345 (4,5,1,2) - this pattern for better connection and flow with this one 00:17:939 (1,2,3) - Fixed I hope
  2. 00:44:657 (3,4) - hm, I'm not so sure about this. like there's no really any 1/4 sounds, but you also made a jump here! like there's some 1/4 sound you can emphasize lol. well it's really optional to change though - I will keep due to trying to make it a last minute hard thing for the build up. (Also it's in the overdose).
  3. 00:45:360 (5) - HEEY, nuuu, I used to play just a vertical slider on OKAY!! why not to keep this idea? :( - Oh yeah true lol! Fixed
  4. 01:26:610 (4,5) - increase the distance - Literally only nudged this as not much noise.
[A-OK]
  1. 02:02:939 (1,2,3,4,5) - this one is suggestion to change this pattern. it's quite easy, but builded on quite high vocal, isn't it? so my suggestion is to make pattern like I'll show you in screen, should be understandable, but if it's not, feel free to contact with me, I'll explain this to you! - I see no real problem with my one atm tbf ;w;
Welp, that's it. Even though it's quite a bit recheck, it's seems to be ready for ranking, OKAY? :P can't wait for it to be happen already :!: - me too buddy :D!
Thanks for the secret santa mod Myle >w<
Topic Starter
WildOne94
Had permission from Xinely senpai to look at this one suggestion since she is busy studying.

Myle wrote:

02:17:782 (5,1) - want to see a HD here :!: - Applied as I think it works
Thanks again :3
JBHyperion
WildOKOne94

M4M with https://osu.ppy.sh/s/536001

General Comments:

  1. Song Folder: A large portion of the audio file is clipping in terms of volume which could provide excess feedback. To ensure nobody's gonna have their speakers blown out you could take the audio down a dB or two
  2. Song Setup: HP4 on Salad please, decimal values round so you have 3/5/5 atm which is excessive for a slow-ish song. Similarly for Collab Rain you're best just picking HP6 since 5.5 is essentially that anyway
  3. Metadata: No issues
  4. Timing: I don't see a huge justification for mapping 03:05:048 (1,2) - at the end of the Rain yet not in the other difficulties. Yes this is a collab so inconsistencies are allowed, but they still have to make sense. The last two sounds seem completely unnecessary to me, 03:04:579 - provides a much cleaner ending to the song imo
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:10:673 (2) - The head of this is a weak sound compared to the next two, I'd remove the repeat and start the slider on the white tick instead
  2. 00:15:595 (2,1) - Really expecting some movement to a strong sound like this, feels somewhat anticlimactic
  3. 00:32:001 (3) - The reverb effect is almost inaudible until 00:33:876 (3) - so a repeat slider feels forced. A simple 1/1 slider would fit better here. Perhaps swap with 00:33:876 (3) - if you want to keep the same density
  4. 00:38:564 (1,2,3) - (2) ends on a strong, held sound which creates a parity switch that is odd to play. 2 circles + slider (or vice versa) maintains proper parity and follows more logically
  5. 00:45:360 (3,1) - Even though you're starting the kiai this is still unexpectedly high and requires decent reaction to catch without dash. Consider reducing it a little
  6. 01:09:501 (2) - I'd flip this to face to the left to avoid a double antiflow movement. It's quite tricky for new players even at this low BPM
  7. 01:43:720 (3) - Contrast with the active sounding 1/2 at 01:45:595 (2) - this passive sound feels overmapped for the difficulty. A single circle would fit better imo
  8. 01:50:751 (3,3) - Same as 00:32:001 (3)
  9. 02:05:751 (2,3) - Watch out for large spacings when switching rhythm! This 1/3 gap is quite large to walk comfortably and could easily result in a miss. See 02:09:501 (2,3,1) - for a more comfortable spacing
  10. 02:29:189 (1,2) - Not sure why you placed a flowstop in the kiai, one of the most intense parts of the song. I'd prefer some movement here to maintain flow
  11. 02:51:220 (4) - Same as 01:43:720 (3)
  12. 03:02:939 (1,2) - Since the original drum rhythm has faded away at this point, your new rhythm doesn't follow. Try swapping the order of 03:02:704 (1,2) instead to match the new one

Salad
  1. 00:02:470 (4,4) - Why did you map a slider for the first on a held sound, yet nothing on the 1/2 for an active synth sound? Suggest swapping these, or adding a circle at 00:04:579 - to reflect the rhythm better
  2. 00:19:814 (1,2) - Intended dash? Spacing is kinda ambiguous and could confuse players here
  3. 00:42:314 (1,2,3,4) - Why switch parity here? These sounds are identical so surely you should be following a 1/2 pattern throughout, with sliders starting on the white ticks for drum sounds
  4. 00:44:892 (2,3) - Unadvised to put such a large regular spacing after a hyperdash, as players will struggle to react to it. Considering the strength of this sound, a weaker spacing would fit better
  5. 01:04:814 (1,2) - Ambiguous 1/1 spacing, either make this a clear double dash, or a comfortable walk
  6. 01:18:407 (2,3) - Ambiguous spacing, either reduce for walkable or make a clear dash
  7. 01:48:173 (1,2) - ^
  8. 01:49:814 (1,2) - Feels excessive considering many similar clap sounds in this section don't have dashes. This is a calm section, and the dash here really unsettles that feeling of calmness. Try a regular spacing
  9. 02:00:829 (4,1) - Yeah I just won't point these out anymore but please fix them, there are several more in the upcoming kiai
  10. 02:00:595 (3,1) - Unexpectedly high, this is very easy to miss without good timing. Please lower the distance a little
  11. 02:03:642 (3) - This is currently mapping nothing, because the drums have ceased and the vocal is mapping to 1/3 instead of 1/2. Either make a 1/3 repeat slider on (2) or remove (3)
  12. 02:16:532 (2) - Before you were alternating 2/3 sliders and 1/3 repeat sliders, so based on 02:09:032 (2) - shouldn't this be a repeat?
  13. 02:44:189 (1,2) - Feels unnecessary as a jump compared to previous patterns, I'd make this a strong but walkable distance instead
  14. 02:52:626 (3) - Feels better to split this into 2 circles to give that second white tick more emphasis.
  15. 03:02:704 (3,1) - Same as in Cup

Platter
  1. 00:01:767 (2,3) - Reverse the order of these two to follow the percussion rhythm more closely. You're missing a lot of emphasis by 00:02:470 - being only a repeat
  2. 00:13:954 (5,1,2) - Odd parity switch here and I feel you ignored the wrong beat in 00:15:360 - considering 00:15:126 - is much weaker. Something like this plays much more cleanly for me
  3. 00:15:360 (2,3) - Hyperdash into antiflow is unrankable in Platter difficulties, please make a normal flow here, especially since this is the first hyper of the diff. It comes very unexpectedly and many players will overshoot this.
  4. 00:40:673 - Justification for skipping this sound? It's the same as 00:38:798 (2) - which you mapped, and feels contradictory to the buildup you're trying to create.
  5. 00:46:064 (1,2) - 00:51:454 (7,1) - More hypers into antiflow, please make these less strict or assume a normal flow
  6. 01:02:704 - As above, considering you mapped similar beats like 01:10:204 (6) - 01:13:954 (6) - etc.
  7. 01:17:704 - 01:25:204 - Again, why skip the third sound here and map it at 01:20:985 (3) - ? If anything the first sound is the weaker of the three
  8. 01:46:064 (1) - NC for just this single note is unnecessary, remove NC on 01:46:532 (1) -
  9. 01:59:892 - Considering you mapped 01:58:017 (4) - I feel you're just arbitrarily deleting notes at this point...
  10. 02:43:017 (3,4) - Consider consistency with 02:39:267 (3,4,5) - so that you're not ignoring those drum sounds in the sliderbody. For example, they weren't present at 02:37:392 (2,3) - where you also used this same pattern, yet they are present here
  11. 03:00:126 (4) - Fits the drum rhythm better at 03:00:360 -
  12. 03:02:704 (5,1) - As in previous diffs, you're losing emphasis on that strong drum sound as a slidertail

Rain
Wild:
  1. 00:16:532 (2,3) - Feels strange to have a hyper here but not at 00:18:407 (2,3) - for identical sounds, try to make these consistent. There are a couple of similar occurrences in this section such as 00:25:204 (4,1) - 00:27:782 (2,3) - so whatever you decide to do, ensure you do the same throughout
  2. 00:44:657 (3,4) - 1/4 hyper feels totally forced here, and the sound is non-existant. Stick to a 1/2 hyper circle pair please
  3. 01:07:860 - Why so sparse here when at 00:52:860 (4,5,6) - you had a 1/4 triplet? Capturing that synth sound would be cool yo
  4. 01:25:439 (1,2) - Totally unnecessary hyper, (2) is so weak relative to 01:26:142 (3) - yet both have a hdash. Please remove for better contrast
  5. 01:31:064 (1) - Thoughts on starting the spinner 1/2 later and adding a circle with hdash on the downbeat? That sound is really intense and feels kinda anticlimactic atm
Xinely:
  1. 01:52:157 (2,3,4) - How about catching the synth sounds on red ticks here like you did at 01:56:142 (2,3,4) - ? Would provide a little more variety imo
  2. 02:05:751 (3,4,5) - A jump to 02:06:220 - for the strong synth sound would be nice, yet weirdly you chose to shift parity and make it a slider tail. Your tercial rhythm groups into 3s, e.g. 2 1/3 repeat sliders like you did at 02:09:501 (3,4) -, or 2 x (2/3 slider + circle) would play much better
  3. 02:07:157 (2,3) - 02:10:439 (1,2) - 02:15:126 (3,4) - Sounds to me like these sliderends should be snapped to 1/3, not 1/4 as this is a continuation of the previous tercial rhythm. Maybe get someone else to confirm/deny this
  4. 02:12:939 (2,3,4) - As previously, slider followed by repeat sliders please, this parity makes little sense to end each object on a strong sound
  5. 02:19:345 (9,10,1) - Strong double hyper into antiflowing slider is punishing on droplet misses, reduce the hyper strength between these or make the slider curve more lenient (less horizontal, especially at the start)
  6. 02:22:392 (2,3,4,5,6) - 1/3 sliders also - although at 02:28:017 (2,3,4,5,6) - you just mapped them as circles so maybe you want to be consistent here
  7. 02:29:481 (2,3,4,5) - Curious as to why you mapped the click sounds here but nowhere else
  8. 03:01:064 (4) - Missing NC, this combo gets pretty long and is inconsistent with the surrounding combos
  9. 03:03:173 (7) - Again?

Overdose
  1. 00:19:345 (4,5,1) - As in the Rain, 1/4 feels overmapped unnecessarily here, these sounds are short and sharp, better fitting of 1/2
  2. 00:33:407 (2,3) - As I suggested in the Rain, these and similar sliders sound better ending on 1/3 to me. By all means get a second opinion though since extending to 1/3 will leave potentially awkward 1/6 hdashes
  3. 00:40:204 (8,1) - I don't see a reason for such a strong hyper here, this is much weaker than the upcoming kiai, and when combined with the antiflow it makes it very easy to droplet miss. Consider weakening this
  4. 00:51:337 (8,9,10) - Feels a bit weird to map this part of the scratch sound but not 00:51:610 -. I know you probably don't want to force 1/6 hypers, but you could consider a 1/3 hyper between 00:51:454 (10) and 00:51:610 -. Same applies to future examples such as 00:58:837 (7,8,9,1) -
  5. 01:10:439 (1,2) - 1/8 scratch triplet between these two objects if you've been mapping them previously, I see no reason to do so here also
  6. 01:21:220 (7,8) - Having a flowstop after strong hyper is very unexpected here given that you almost never stop moving at any point in the map before this. I'd space these out to continue the previous flow
  7. 01:46:415 (4,5) - Was expecting a hyper here for the high pitched synth sound, would provide some nice variety over the previous patterns and would be consistent with the upcoming 01:47:704 (7,3,6) -
  8. 01:54:735 (4,5) - Uncomfortable spacing as it requires a tap dash in the continuing direction right after the hyper. Moving (4) to x-360 flows better
  9. 02:07:157 (2,3,4,5) - Same as I said to Xinely's parts in the rain, I feel these ends should be snapped to 1/3 rather than 1/4. This gives you several 1/6 hdash in quick succession, so play with your spacing accordingly. Same applies for others in this section such as 02:10:439 (1,2,3) - 02:14:657 (2,3,4,5) - etc.
  10. 02:25:087 (8,9,10) - Same as 00:51:337 (8,9,10)
  11. 02:29:189 (1,2) - Same as 01:10:439 (1,2)
  12. 02:32:587 (8,9,10,11) - Here you DID map that last scratch sound, so clearly you're aware of its existence lol. If you're fine with it here, I see no reason why it can't be used elsewhere also
  13. 02:33:876 (3,4) - Not a fan of this flowstop considering what follows is a flowing stream. For this to play smoothly there needs to be some movement going into it
  14. 02:39:735 (4) - 02:47:235 (4) - Why did you skip over the 1/8 scratch here when you mapped it before at 02:35:985 (4,5,6,7,8) - and 02:43:485 (4,5,6,7,8) - ?
  15. 02:58:720 (4,5) - Again, not sure why you have a flowstop for just this iteration of the pattern, and only at this point in the outro. I'd make this consistent with similar patterns
Well this looks a bit hefty but it's not really that bad, just a few things that cropped up multiple times. Shouldn't be a huge task to find and fix. If you have any questions, feel free to let me know/

Good luck! (:
Topic Starter
WildOne94
400th POST! WOO!

JBHyperion wrote:

WildOKOne94 - Booo! :^(

M4M with https://osu.ppy.sh/s/536001

General Comments:

  1. Song Folder: A large portion of the audio file is clipping in terms of volume which could provide excess feedback. To ensure nobody's gonna have their speakers blown out you could take the audio down a dB or two - Nah there is no need. It sounds fine to me through speakers and headset. As long as I stuck with it being 192 it's fine. BLAST IT OUT!!!
  2. Song Setup: HP4 on Salad please, decimal values round so you have 3/5/5 atm which is excessive for a slow-ish song. Similarly for Collab Rain you're best just picking HP6 since 5.5 is essentially that anyway - Fixed
  3. Metadata: No issues
  4. Timing: I don't see a huge justification for mapping 03:05:048 (1,2) - at the end of the Rain yet not in the other difficulties. Yes this is a collab so inconsistencies are allowed, but they still have to make sense. The last two sounds seem completely unnecessary to me, 03:04:579 - provides a much cleaner ending to the song imo - I agree although will discuss with Xinely senpai with this as it's her section >w<
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Cup
  1. 00:10:673 (2) - The head of this is a weak sound compared to the next two, I'd remove the repeat and start the slider on the white tick instead - Nah because I wanted the 8 - bit drum here. And it takes effect more strongly here imo.
  2. 00:15:595 (2,1) - Really expecting some movement to a strong sound like this, feels somewhat anticlimactic - Mentioned twice so fixed
  3. 00:32:001 (3) - The reverb effect is almost inaudible until 00:33:876 (3) - so a repeat slider feels forced. A simple 1/1 slider would fit better here. Perhaps swap with 00:33:876 (3) - if you want to keep the same density - Fixed
  4. 00:38:564 (1,2,3) - (2) ends on a strong, held sound which creates a parity switch that is odd to play. 2 circles + slider (or vice versa) maintains proper parity and follows more logically - Added in an extra circle.
  5. 00:45:360 (3,1) - Even though you're starting the kiai this is still unexpectedly high and requires decent reaction to catch without dash. Consider reducing it a little - Okay reduced
  6. 01:09:501 (2) - I'd flip this to face to the left to avoid a double antiflow movement. It's quite tricky for new players even at this low BPM - Okay fair point
  7. 01:43:720 (3) - Contrast with the active sounding 1/2 at 01:45:595 (2) - this passive sound feels overmapped for the difficulty. A single circle would fit better imo - Yep changed
  8. 01:50:751 (3,3) - Same as 00:32:001 (3) - Fixed
  9. 02:05:751 (2,3) - Watch out for large spacings when switching rhythm! This 1/3 gap is quite large to walk comfortably and could easily result in a miss. See 02:09:501 (2,3,1) - for a more comfortable spacing - Literally nudged a little more. Also messed about with this area
  10. 02:29:189 (1,2) - Not sure why you placed a flowstop in the kiai, one of the most intense parts of the song. I'd prefer some movement here to maintain flow - I honestly find this quite cool with the music imo. I quite like the emphasis in waiting and then moving along with the slider to the final intense part.
  11. 02:51:220 (4) - Same as 01:43:720 (3) - Fixed
  12. 03:02:939 (1,2) - Since the original drum rhythm has faded away at this point, your new rhythm doesn't follow. Try swapping the order of 03:02:704 (1,2) instead to match the new one - Changed differently on this one

Salad
  1. 00:02:470 (4,4) - Why did you map a slider for the first on a held sound, yet nothing on the 1/2 for an active synth sound? Suggest swapping these, or adding a circle at 00:04:579 - to reflect the rhythm better - Added a note
  2. 00:19:814 (1,2) - Intended dash? Spacing is kinda ambiguous and could confuse players here - Increased spacing
  3. 00:42:314 (1,2,3,4) - Why switch parity here? These sounds are identical so surely you should be following a 1/2 pattern throughout, with sliders starting on the white ticks for drum sounds - I wanted to start off slow here and then build it up gradually for the build up. Will change if mentioned again by someone else though.
  4. 00:44:892 (2,3) - Unadvised to put such a large regular spacing after a hyperdash, as players will struggle to react to it. Considering the strength of this sound, a weaker spacing would fit better - I quite like this jump but I did nudge it very very a tiny bit to make it a little easier
  5. 00:46:064 (1,2) - 00:51:454 (7,1) - More hypers into antiflow, please make these less strict or assume a normal flow - Confused as we were but this was for platter and I managed to incline the sliders a bit (which I think will be fine against the rules)
  6. 01:04:814 (1,2) - Ambiguous 1/1 spacing, either make this a clear double dash, or a comfortable walk - Fixed
  7. 01:18:407 (2,3) - Ambiguous spacing, either reduce for walkable or make a clear dash - Increased a little
  8. 01:48:173 (1,2) - ^ - Fixed
  9. 01:49:814 (1,2) - Feels excessive considering many similar clap sounds in this section don't have dashes. This is a calm section, and the dash here really unsettles that feeling of calmness. Try a regular spacing - Weird how I didn't make normal distance. Fixed
  10. 02:00:829 (4,1) - Yeah I just won't point these out anymore but please fix them, there are several more in the upcoming kiai - Don't know what you mean O_o.
  11. 02:00:595 (3,1) - Unexpectedly high, this is very easy to miss without good timing. Please lower the distance a little - Reduced
  12. 02:03:642 (3) - This is currently mapping nothing, because the drums have ceased and the vocal is mapping to 1/3 instead of 1/2. Either make a 1/3 repeat slider on (2) or remove (3) - Did differently. But daym... good spot!
  13. 02:16:532 (2) - Before you were alternating 2/3 sliders and 1/3 repeat sliders, so based on 02:09:032 (2) - shouldn't this be a repeat? - Hmmm I would say yes and I agree but I feel as if though having 2 reverses and a little stream (Plus jumps) would be too hard so I might keep this pattern (And yeah I want to keep the jumps). This is also due to all the movements needed with one more reverse slider. If mentioned again though I will change.
  14. 02:44:189 (1,2) - Feels unnecessary as a jump compared to previous patterns, I'd make this a strong but walkable distance instead - Fixed
  15. 02:52:626 (3) - Feels better to split this into 2 circles to give that second white tick more emphasis. - Very close but changed end tail to a short slider instead since I did it later on
  16. 03:02:704 (3,1) - Same as in Cup - Same again as in cup

Platter
  1. 00:01:767 (2,3) - Reverse the order of these two to follow the percussion rhythm more closely. You're missing a lot of emphasis by 00:02:470 - being only a repeat - Fixed
  2. 00:13:954 (5,1,2) - Odd parity switch here and I feel you ignored the wrong beat in 00:15:360 - considering 00:15:126 - is much weaker. Something like this plays much more cleanly for me - Nah I disagree here. I find it better and more cooler the way it is. Plus it keeps it the same with every synth sound I followed
  3. 00:15:360 (2,3) - Hyperdash into antiflow is unrankable in Platter difficulties, please make a normal flow here, especially since this is the first hyper of the diff. It comes very unexpectedly and many players will overshoot this. - What are you on about ? There is no hyper that goes into an antiflow at all. There is only a dash.
  4. 00:40:673 - Justification for skipping this sound? It's the same as 00:38:798 (2) - which you mapped, and feels contradictory to the buildup you're trying to create. - True. I think my brain just wanted to not overmap but yeah this wouldn't hurt.
  5. 01:02:704 - As above, considering you mapped similar beats like 01:10:204 (6) - 01:13:954 (6) - etc. - Fixed again
  6. 01:17:704 - 01:25:204 - Again, why skip the third sound here and map it at 01:20:985 (3) - ? If anything the first sound is the weaker of the three - Trying to mainly follow vocals here. I didn't really need a note in both places imo. Also wanted a bit of ease to playing from overmapping
  7. 01:46:064 (1) - NC for just this single note is unnecessary, remove NC on 01:46:532 (1) - - Oh Yeah woops! Didn't notice this
  8. 01:59:892 - Considering you mapped 01:58:017 (4) - I feel you're just arbitrarily deleting notes at this point...- Added
  9. 02:43:017 (3,4) - Consider consistency with 02:39:267 (3,4,5) - so that you're not ignoring those drum sounds in the sliderbody. For example, they weren't present at 02:37:392 (2,3) - where you also used this same pattern, yet they are present here -
  10. 03:00:126 (4) - Fits the drum rhythm better at 03:00:360 - Made into a slider so it covers both drums
  11. 03:02:704 (5,1) - As in previous diffs, you're losing emphasis on that strong drum sound as a slidertail - As long as it covers it I think it's fine

Rain
Wild:
  1. 00:16:532 (2,3) - Feels strange to have a hyper here but not at 00:18:407 (2,3) - for identical sounds, try to make these consistent. There are a couple of similar occurrences in this section such as 00:25:204 (4,1) - 00:27:782 (2,3) - so whatever you decide to do, ensure you do the same throughout - Fixed 2nd one but only made a dash for first one.
  2. 00:44:657 (3,4) - 1/4 hyper feels totally forced here, and the sound is non-existant. Stick to a 1/2 hyper circle pair please - Since 2nd time mentioned I fixed
  3. 01:07:860 - Why so sparse here when at 00:52:860 (4,5,6) - you had a 1/4 triplet? Capturing that synth sound would be cool yo - So sick now diggy dog
  4. 01:25:439 (1,2) - Totally unnecessary hyper, (2) is so weak relative to 01:26:142 (3) - yet both have a hdash. Please remove for better contrast - Fixed
  5. 01:31:064 (1) - Thoughts on starting the spinner 1/2 later and adding a circle with hdash on the downbeat? That sound is really intense and feels kinda anticlimactic atm - I normally do these and I like them so no change

Overdose
  1. 00:19:345 (4,5,1) - As in the Rain, 1/4 feels overmapped unnecessarily here, these sounds are short and sharp, better fitting of 1/2 - 2nd time mentioned so fixed. Now that I look at it again I agree now
  2. 00:33:407 (2,3) - As I suggested in the Rain, these and similar sliders sound better ending on 1/3 to me. By all means get a second opinion though since extending to 1/3 will leave potentially awkward 1/6 hdashes - Since they are similar sounds to the kiai I will keep but you do make a point. I would say they mostly hit the "Kay" part of the vocal quite well though so maybe it's fine to keep.
  3. 00:40:204 (8,1) - I don't see a reason for such a strong hyper here, this is much weaker than the upcoming kiai, and when combined with the antiflow it makes it very easy to droplet miss. Consider weakening this - Yeah that was weird of me. Fixed
  4. 00:51:337 (8,9,10) - Feels a bit weird to map this part of the scratch sound but not 00:51:610 -. I know you probably don't want to force 1/6 hypers, but you could consider a 1/3 hyper between 00:51:454 (10) and 00:51:610 -. Same applies to future examples such as 00:58:837 (7,8,9,1) - - Nah it seems too much of a big change for something so little. Plus I don't think it works as well. It's true also that I didn't want to force the 1/6 hyper for the other route
  5. 01:10:439 (1,2) - 1/8 scratch triplet between these two objects if you've been mapping them previously, I see no reason to do so here also - Nah not this one because I mainly want to just follow the main synth. It is weird that it's only for this one though that the synth and scratch noise combine though because the never did it before O_o. But I feel is I mapped the scratch it would ignore the main synth I have followed throughout the entire kiai.
  6. 01:21:220 (7,8) - Having a flowstop after strong hyper is very unexpected here given that you almost never stop moving at any point in the map before this. I'd space these out to continue the previous flow - Fixed ( I think mentioned before )
  7. 01:46:415 (4,5) - Was expecting a hyper here for the high pitched synth sound, would provide some nice variety over the previous patterns and would be consistent with the upcoming 01:47:704 (7,3,6) - - Took a while with some PM'ing but got it fixed. Hope it's good
  8. 01:54:735 (4,5) - Uncomfortable spacing as it requires a tap dash in the continuing direction right after the hyper. Moving (4) to x-360 flows better - Done
  9. 02:07:157 (2,3,4,5) - Same as I said to Xinely's parts in the rain, I feel these ends should be snapped to 1/3 rather than 1/4. This gives you several 1/6 hdash in quick succession, so play with your spacing accordingly. Same applies for others in this section such as 02:10:439 (1,2,3) - 02:14:657 (2,3,4,5) - etc. - Nah I disagree to do this. The reason being that it switches back to the normal and original chorus music in which before I used 1/4's and I would find it so weird to change it here from what I had before.
  10. 02:25:087 (8,9,10) - Same as 00:51:337 (8,9,10) - Same as before
  11. 02:29:189 (1,2) - Same as 01:10:439 (1,2) - ^
  12. 02:32:587 (8,9,10,11) - Here you DID map that last scratch sound, so clearly you're aware of its existence lol. If you're fine with it here, I see no reason why it can't be used elsewhere also - Since I didn't do it anywhere else I just removed it. (Also it was off time too kek. It was a 1/6)
  13. 02:33:876 (3,4) - Not a fan of this flowstop considering what follows is a flowing stream. For this to play smoothly there needs to be some movement going into it - okay fixed
  14. 02:39:735 (4) - 02:47:235 (4) - Why did you skip over the 1/8 scratch here when you mapped it before at 02:35:985 (4,5,6,7,8) - and 02:43:485 (4,5,6,7,8) - ? - Did it to mainly follow - Fixed and fixed later one too.
  15. 02:58:720 (4,5) - Again, not sure why you have a flowstop for just this iteration of the pattern, and only at this point in the outro. I'd make this consistent with similar patterns - Fixed. Also thought this would make a good last hyper.
Well this looks a bit hefty but it's not really that bad, just a few things that cropped up multiple times. Shouldn't be a huge task to find and fix. If you have any questions, feel free to let me know/

Good luck! (:
Thanks for the mod! :D really helped
BoberOfDarkness
Yo, I am your Santa this week :D

General
  1. HP spread - between Cup and Salad there is 1.5 HP gap and from Salad to Platter only 0.5. It makes more sense to make 1HP difference between diffs
  2. Maybe end all diffs in one spot by placing on both 03:05:048 - 03:05:282 - notes?
Cup
  1. 00:09:032 (2) - slider feels a bit off, since the long sound which slider should follow starts at 00:09:267 - I would place slider on 00:08:564 - and 00:08:564 (1) - on instead.
  2. 00:51:689 (1,2,3) - ctrling + h this makes pattern a bit clearer to read
  3. 01:14:189 (1) - I don't feel like small distance from previous notes fits here, maybe place (1) on x:440 flows better
  4. 02:49:814 (1,2,3) - some movement from previous note would be welcome here
Salad

  1. 01:24:267 (3,2) - I feel that both sliders should shaped that way - http://puu.sh/sB42E/57b00cf8c5.jpg for flow sake
  2. 02:09:501 (3,4) - distance between them should be similiar to distance used on 02:08:564 (1,2,3) - I think
  3. 02:13:251 (3,4) - same here
  4. 02:18:407 (2,3) - plays better if both are on the left side of 02:17:939 (1) -
Platter

  1. 01:42:314 (1,2) - having stacked notes doesn't work well on platter I guess
  2. 02:04:814 (1,2,3,4) - sharp direction doesn't feel right after hyperdash, maybe curve those 02:05:282 (2,3,4) - a bit?
  3. 02:48:876 (3,4) - I would end that with hyperdash to ephasize the end of the song part
Rain
  1. Storyboard names are out of screen at my resolution :( http://osu.ppy.sh/ss/6705317 / https://osu.ppy.sh/ss/6705325
Wild

  1. 00:52:860 - 00:53:095 - 1/8 simply stream
  2. 01:10:439 (1) - 1/2 slider and hyper to next note?

Nely
  1. 02:11:610 - 02:11:845 - 1/8 stream feels better
  2. 02:24:970 (4,5) - this pattern doesn't flow :v

Ah-OKAY


  1. 00:00:126 - maybe beging diff with 1/8 stack (1/2 beat long) feels like nice intro you might try adding one in Rain too and sliders on Cup/Salad/Platter :^)
  2. 00:58:485 (4,5,6,7,8,9) - I don't like flow you used here, dash from (4) to (5) feels wierd maybe
  3. 02:24:735 (5,6,7,8,9,10) - same poor-flow pattern,
  4. 02:33:876 (3,4) - stack doesn't work for me at this diff, try x:136

Map looks fine I guess, good luck
Topic Starter
WildOne94

BoberOfDarkness wrote:

Yo, I am your Santa this week :D

General
  1. HP spread - between Cup and Salad there is 1.5 HP gap and from Salad to Platter only 0.5. It makes more sense to make 1HP difference between diffs - I would change but from JBH's mod I think they are okay now. But will note if someone else mentions
  2. Maybe end all diffs in one spot by placing on both 03:05:048 - 03:05:282 - notes? - We're planning to remove these notes I believe on rain instead of placing them all on the other diffs as I find it better this way
Cup
  1. 00:09:032 (2) - slider feels a bit off, since the long sound which slider should follow starts at 00:09:267 - I would place slider on 00:08:564 - and 00:08:564 (1) - on instead. - I agree! fixed
  2. 00:51:689 (1,2,3) - ctrling + h this makes pattern a bit clearer to read - ooo nice! It makes a nice emphasis spacing here too 00:53:095 (4,1) - Fixed!
  3. 01:14:189 (1) - I don't feel like small distance from previous notes fits here, maybe place (1) on x:440 flows better - Nah I find the spacing all uneven here if I moved (1) to that spot. But I did move all of 01:14:189 (1,2,3) - to centre it a bit more here.
  4. 02:49:814 (1,2,3) - some movement from previous note would be welcome here - Adjusted some notes here
Salad

  1. 01:24:267 (3,2) - I feel that both sliders should shaped that way - http://puu.sh/sB42E/57b00cf8c5.jpg for flow sake - Nah because it matches and mirrors 01:26:142 (2) - and I also think it's fine here.
  2. 02:09:501 (3,4) - distance between them should be similiar to distance used on 02:08:564 (1,2,3) - I think - Thought it would be too hard doing this for a Salad for beginners as the player would need to dash a lot when you're meant to introduce the dash.
  3. 02:13:251 (3,4) - same here - ^
  4. 02:18:407 (2,3) - plays better if both are on the left side of 02:17:939 (1) - - Didn't do that due to not enough space and didn't want them cramped together but I did enlarge the distances here from either sides at I thought 1 and 2 were a bit close together
Platter

  1. 01:42:314 (1,2) - having stacked notes doesn't work well on platter I guess - Nah. it's a quiet section and I think it works really well.
  2. 02:04:814 (1,2,3,4) - sharp direction doesn't feel right after hyperdash, maybe curve those 02:05:282 (2,3,4) - a bit? - Didn't think about that. Fixed. Also done for 02:09:032 (2,3,4) -
  3. 02:48:876 (3,4) - I would end that with hyperdash to ephasize the end of the song part - I would but it's quieter than the other notes and I think 3 hypers is a bit much. If mentioned again then I will fix
Rain
  1. Storyboard names are out of screen at my resolution :( http://osu.ppy.sh/ss/6705317 / https://osu.ppy.sh/ss/6705325
- Fixed so you can see in that resolution (Inside the design grid box)

Wild

  1. 00:52:860 - 00:53:095 - 1/8 simply stream - Although you're correct, I wanted to dim this down from Overdose and didn't want it so unexpected for players as I think seeing this amount of notes would makes it a little harder and again like I say unexpected.
  2. 01:10:439 (1) - 1/2 slider and hyper to next note? - Nah because it would make other places with the same noise different to this one and I want to keep consistent

Ah-OKAY


  1. 00:00:126 - maybe beging diff with 1/8 stack (1/2 beat long) feels like nice intro you might try adding one in Rain too and sliders on Cup/Salad/Platter :^) - Hell no boi :^)
  2. 00:58:485 (4,5,6,7,8,9) - I don't like flow you used here, dash from (4) to (5) feels wierd maybe - Made it easier with walk-able distances
  3. 02:24:735 (5,6,7,8,9,10) - same poor-flow pattern, - I hope I made a little easier
  4. 02:33:876 (3,4) - stack doesn't work for me at this diff, try x:136 - I fixed this from JBH's mod. Must not have been updated at the time. It was X:144 instead though so very close!

Map looks fine I guess, good luck
Thanks for the mod Bober :D!
Xinely

JBHyperion wrote:

WildOKOne94

Xinely:
  1. 01:52:157 (2,3,4) - How about catching the synth sounds on red ticks here like you did at 01:56:142 (2,3,4) - ? Would provide a little more variety imo
  2. 02:05:751 (3,4,5) - A jump to 02:06:220 - for the strong synth sound would be nice, yet weirdly you chose to shift parity and make it a slider tail. Your tercial rhythm groups into 3s, e.g. 2 1/3 repeat sliders like you did at 02:09:501 (3,4) -, or 2 x (2/3 slider + circle) would play much better
  3. 02:07:157 (2,3) - 02:10:439 (1,2) - 02:15:126 (3,4) - Sounds to me like these sliderends should be snapped to 1/3, not 1/4 as this is a continuation of the previous tercial rhythm. Maybe get someone else to confirm/deny this same as wild says. also 1/3 seems inaccurate for me.. well afterall these sounds arent clear also but using 1/4 for overmaps based on drums at 1/2 would be fine also for me
  4. 02:12:939 (2,3,4) - As previously, slider followed by repeat sliders please, this parity makes little sense to end each object on a strong soundeee hmm i think rhythm in here is fine because i emphasis each strong sync here with at least a dash
  5. 02:19:345 (9,10,1) - Strong double hyper into antiflowing slider is punishing on droplet misses, reduce the hyper strength between these or make the slider curve more lenient (less horizontal, especially at the start)
  6. 02:22:392 (2,3,4,5,6) - 1/3 sliders also - although at 02:28:017 (2,3,4,5,6) - you just mapped them as circles so maybe you want to be consistent here as i explained to deif, i follow those 1/2 drums but mapped with 1/4 with emphasis the drum more, i think the overmap is still understandable and also in wildone part he uses 1/2 ><
  7. 02:29:481 (2,3,4,5) - Curious as to why you mapped the click sounds here but nowhere else just weirdo nely's style to map more complex before kiai's end
  8. 03:01:064 (4) - Missing NC, this combo gets pretty long and is inconsistent with the surrounding combos
  9. 03:03:173 (7) - Again?
[/notice]

Overdose
  1. 00:19:345 (4,5,1) - As in the Rain, 1/4 feels overmapped unnecessarily here, these sounds are short and sharp, better fitting of 1/2
  2. 00:33:407 (2,3) - As I suggested in the Rain, these and similar sliders sound better ending on 1/3 to me. By all means get a second opinion though since extending to 1/3 will leave potentially awkward 1/6 hdashes
  3. 00:40:204 (8,1) - I don't see a reason for such a strong hyper here, this is much weaker than the upcoming kiai, and when combined with the antiflow it makes it very easy to droplet miss. Consider weakening this
  4. 00:51:337 (8,9,10) - Feels a bit weird to map this part of the scratch sound but not 00:51:610 -. I know you probably don't want to force 1/6 hypers, but you could consider a 1/3 hyper between 00:51:454 (10) and 00:51:610 -. Same applies to future examples such as 00:58:837 (7,8,9,1) -
  5. 01:10:439 (1,2) - 1/8 scratch triplet between these two objects if you've been mapping them previously, I see no reason to do so here also
  6. 01:21:220 (7,8) - Having a flowstop after strong hyper is very unexpected here given that you almost never stop moving at any point in the map before this. I'd space these out to continue the previous flow
  7. 01:46:415 (4,5) - Was expecting a hyper here for the high pitched synth sound, would provide some nice variety over the previous patterns and would be consistent with the upcoming 01:47:704 (7,3,6) -
  8. 01:54:735 (4,5) - Uncomfortable spacing as it requires a tap dash in the continuing direction right after the hyper. Moving (4) to x-360 flows better
  9. 02:07:157 (2,3,4,5) - Same as I said to Xinely's parts in the rain, I feel these ends should be snapped to 1/3 rather than 1/4. This gives you several 1/6 hdash in quick succession, so play with your spacing accordingly. Same applies for others in this section such as 02:10:439 (1,2,3) - 02:14:657 (2,3,4,5) - etc.
  10. 02:25:087 (8,9,10) - Same as 00:51:337 (8,9,10)
  11. 02:29:189 (1,2) - Same as 01:10:439 (1,2)
  12. 02:32:587 (8,9,10,11) - Here you DID map that last scratch sound, so clearly you're aware of its existence lol. If you're fine with it here, I see no reason why it can't be used elsewhere also
  13. 02:33:876 (3,4) - Not a fan of this flowstop considering what follows is a flowing stream. For this to play smoothly there needs to be some movement going into it
  14. 02:39:735 (4) - 02:47:235 (4) - Why did you skip over the 1/8 scratch here when you mapped it before at 02:35:985 (4,5,6,7,8) - and 02:43:485 (4,5,6,7,8) - ?
  15. 02:58:720 (4,5) - Again, not sure why you have a flowstop for just this iteration of the pattern, and only at this point in the outro. I'd make this consistent with similar patterns
Well this looks a bit hefty but it's not really that bad, just a few things that cropped up multiple times. Shouldn't be a huge task to find and fix. If you have any questions, feel free to let me know/

Good luck! (:
bober :
but i want to hdash for 02:11:845 - to emphasis the drum :(
02:24:970 (4,5) - better give solution because i feel its fine

no reply means fixed thanks futari domo~

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Artist:Tokyo Machine
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Tags:Monstercat Electronic 8-bit Xinely uproar supremacy
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400,304,78407,1,0,0:0:0:0:
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384,176,80517,2,0,L|232:176,1,115,2|0,0:0|0:0,0:0:0:0:
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360,128,82860,1,0,0:0:0:0:
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408,160,83564,5,6,0:0:0:0:
136,168,84032,1,8,0:0:0:0:
432,152,84267,2,0,P|488:184|384:224,1,230,2|0,0:0|0:0,0:0:0:0:
256,184,84970,1,8,0:0:0:0:
440,184,85204,1,0,0:0:0:0:
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320,248,86845,2,0,L|480:248,1,115,8|0,0:0|0:0,0:0:0:0:
72,256,87314,5,2,0:0:0:0:
368,248,87782,1,8,0:0:0:0:
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344,248,88720,1,0,0:0:0:0:
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192,256,90126,2,0,L|64:256,1,115,10|0,0:0|0:0,0:0:0:0:
448,264,90595,1,4,0:0:0:0:
256,264,90829,1,0,0:0:0:0:
256,192,91064,12,0,93876,0:0:0:0:
176,192,102314,6,0,P|80:144|16:240,1,230,2|0,0:0|0:0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
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288,208,105595,1,2,0:0:0:0:
168,208,105829,1,0,0:0:0:0:
384,128,106064,6,0,P|464:200|360:264,1,230,2|2,0:0|0:0,0:0:0:0:
256,272,106767,2,0,P|152:264|16:312,2,230,0|0|0,0:0|0:0|0:0,0:0:0:0:
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232,184,110282,1,8,0:0:0:0:
416,184,110751,1,2,0:0:0:0:
144,184,111220,1,8,0:0:0:0:
400,176,111689,5,2,0:0:0:0:
240,184,112157,1,8,0:0:0:0:
144,184,112392,1,0,0:0:0:0:
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160,208,112860,1,0,0:0:0:0:
256,224,113095,1,8,0:0:0:0:
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352,248,114501,1,2,0:0:0:0:
144,320,114735,1,0,0:0:0:0:
96,312,114853,1,0,0:0:0:0:
48,304,114970,1,8,0:0:0:0:
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352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|0,0:0|0:0,0:0:0:0:
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232,272,120985,1,2,0:0:0:0:
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288,256,121532,2,0,L|376:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
408,256,121767,2,0,L|312:256,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
240,248,122001,6,0,L|176:248,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
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304,208,122704,2,0,L|342:208,2,38.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
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432,168,123407,2,0,L|520:128,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
240,280,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,1,76.6666666666667
240,144,126220,1,0,0:0:0:0:
328,216,126376,2,0,L|224:208,1,76.6666666666667
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448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5,0|0,0:0|0:0,0:0:0:0:
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128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
320,104,130673,2,0,L|240:104,1,57.5,0|0,0:0|0:0,0:0:0:0:
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
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320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5,0|0,0:0|0:0,0:0:0:0:
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
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208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
256,192,137939,5,2,0:0:0:0:
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192,128,138407,1,2,0:0:0:0:
320,168,138642,1,0,0:0:0:0:
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264,168,139110,1,0,0:0:0:0:
240,128,139189,1,0,0:0:0:0:
264,96,139267,1,0,0:0:0:0:
368,112,139345,1,4,0:0:0:0:
40,120,139579,1,4,0:0:0:0:
424,240,139814,6,0,B|440:352|440:352|272:344,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5
200,248,142626,2,0,L|200:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
184,248,143095,2,0,L|184:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
344,256,143329,2,0,L|344:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
160,112,143564,6,0,P|56:128|16:176,1,172.5,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
200,128,146610,1,0,0:0:0:0:
168,112,146669,1,0,0:0:0:0:
168,80,146728,1,0,0:0:0:0:
200,64,146786,1,0,0:0:0:0:
272,72,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
224,112,148642,1,0,0:0:0:0:
184,88,148720,1,8,0:0:0:0:
432,64,148954,1,0,0:0:0:0:
160,128,149110,1,0,0:0:0:0:
160,128,149189,6,0,L|280:136,1,115,2|0,0:0|0:0,0:0:0:0:
312,136,149481,1,0,0:0:0:0:
328,168,149540,1,0,0:0:0:0:
312,136,149599,1,0,0:0:0:0:
280,176,149657,2,0,L|152:160,1,115,8|0,0:0|0:0,0:0:0:0:
376,256,150126,2,0,L|491:256,1,115,2|0,0:0|0:0,0:0:0:0:
160,224,150595,1,8,0:0:0:0:
48,280,150829,1,0,0:0:0:0:
440,192,151064,5,2,0:0:0:0:
240,104,151532,2,0,L|240:224,1,115,8|0,0:0|0:0,0:0:0:0:
384,80,152001,2,0,L|392:224,1,115,2|0,0:0|0:0,0:0:0:0:
144,64,152392,1,0,0:0:0:0:
104,56,152470,2,0,P|96:96|96:136,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,136,152646,1,0,0:0:0:0:
144,152,152704,1,0,0:0:0:0:
440,288,152860,1,0,0:0:0:0:
480,296,152939,5,2,0:0:0:0:
328,304,153173,2,0,L|264:304,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,216,153642,2,0,L|62:221,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
440,192,154110,2,0,L|495:208,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,80,154814,6,0,P|56:72|96:184,1,230,6|0,0:0|0:0,0:0:0:0:
429,185,155517,2,0,P|486:106|392:80,1,230,2|0,0:0|0:0,0:0:0:0:
216,80,156220,1,8,0:0:0:0:
216,80,156454,1,0,0:0:0:0:
384,88,156689,6,0,B|288:56|288:56|384:144,1,230,2|0,0:0|0:0,0:0:0:0:
48,88,157392,2,0,B|144:56|144:56|49:143,1,230,2|0,0:0|0:0,0:0:0:0:
240,200,158095,1,8,0:0:0:0:
80,208,158329,1,0,0:0:0:0:
416,280,158564,6,0,B|480:256|480:256|312:216,1,230,2|8,0:0|0:0,0:0:0:0:
120,280,159267,2,0,B|56:256|56:256|224:216,1,230,2|0,0:0|0:0,0:0:0:0:
392,232,160204,1,0,0:0:0:0:
248,200,160439,6,0,L|120:176,1,115,2|0,0:0|0:0,0:0:0:0:
8,144,160907,1,8,0:0:0:0:
312,64,161142,2,0,P|432:40|464:144,1,230,2|0,0:0|0:0,0:0:0:0:
296,192,161845,2,0,P|232:192|288:152,1,172.5,8|0,0:0|0:0,0:0:0:0:
472,192,162314,5,2,0:0:0:0:
200,184,162782,1,0,0:0:0:0:
384,192,163017,2,0,P|280:208|184:128,1,230,2|0,0:0|0:0,0:0:0:0:
336,104,163720,2,0,L|336:224,1,115,8|0,0:0|0:0,0:0:0:0:
24,216,164189,6,0,B|120:280|120:280|200:192,1,230,2|0,0:0|0:0,0:0:0:0:
512,184,164892,2,0,B|360:152|360:152|280:240,1,230,2|0,0:0|0:0,0:0:0:0:
64,208,165595,1,8,0:0:0:0:
208,256,165829,1,0,0:0:0:0:
504,160,166064,6,0,B|440:112|440:112|408:192|304:160,1,230,2|0,0:0|0:0,0:0:0:0:
16,208,166767,2,0,P|88:248|160:120,2,230,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,56,167939,6,0,L|448:64,1,115,10|0,0:0|0:0,0:0:0:0:
216,112,168407,2,0,L|336:128,1,115,10|0,0:0|0:0,0:0:0:0:
160,160,168876,2,0,L|296:176,1,115,10|0,0:0|0:0,0:0:0:0:
88,208,169345,1,2,0:0:0:0:
384,280,169814,6,0,L|456:96,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
320,88,170517,2,0,L|128:88,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
48,88,171220,1,8,0:0:0:0:
216,192,171689,6,0,L|392:184,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,172392,2,0,L|72:144,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
208,208,173095,2,0,L|312:184,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
56,256,173564,6,0,P|115:197|197:209,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
352,200,174267,2,0,L|152:208,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,120,175673,5,0,0:0:0:0:
424,112,176142,1,0,0:0:0:0:
248,216,176610,1,0,0:0:0:0:
416,256,176845,1,8,0:0:0:0:
184,136,177314,6,0,P|128:208|192:240,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
335,241,178017,2,0,P|387:185|328:136,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,120,178720,2,0,L|104:120,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
256,208,179189,6,0,L|440:208,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,179892,2,0,P|168:128|128:216,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
264,240,180595,2,0,L|384:224,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
128,240,181064,6,0,L|96:48,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
328,64,181767,2,0,L|296:256,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,240,182470,2,0,L|96:240,1,86.2500032901765,8|8,0:0|0:0,0:0:0:0:
240,160,183173,6,0,L|352:160,1,86.2500032901765,0|8,0:0|0:0,0:0:0:0:
104,104,183642,1,2,0:0:0:0:
328,96,184110,1,2,0:0:0:0:
160,80,184345,1,8,0:0:0:0:
240,88,184579,1,2,0:0:0:0:
384,216,185048,5,0,0:0:0:0:
56,208,185282,1,0,0:0:0:0:
ZiRoX
[Cup]
  1. 00:01:064 - 00:15:595 - I'd reduce the overall spacing of this section, as it has distancing similar to those of the Kiai or stronger sections.
  2. 00:19:579 (2,1,2) - The antiflow movement might be a bit too harsh? I think making (1) curved to the left so it follows the previous movement is better, or something like this:
  3. 00:23:564 (1,2,1,2) - I'd reduce the 3/2 spacings, as Cup players might not be too fast to react to them.
  4. 01:10:907 (2,3,4,5,6,1) - I think this is too much direction changes in a row. I think you can change 01:12:314 (1,2) - like this:
  5. 01:21:454 (4,1,2) - I didn't expect this given what you're following previously. I expected it to be a 1/1 repeat slider following the "oh oh oh" vocals.
  6. 01:23:564 (1) I'd replace this with a circle, similar reason as above (I didn't expect it given what you're following) and I'd delete 01:25:907 (2) - , similar reason.
  7. 01:42:314 - 01:49:345 - This is a calm section, so the distances feel large, even if they are walkable, so I'd reduce them a bit. Especially for the 3/2s at the beginning of the section.
  8. 01:58:954 (3) - I think this note can be deleted, it takes out a bit of emphasis from 01:59:189 (1) -
  9. 02:17:001 (2,3,4) - I'd prefer you replace this with a 2/3 slider, for simplicity and consistency with previous patterns.
  10. 02:40:204 (3,1,2) - Since the Kiai is over and the song is ~finishing~, I'd go for a simpler timeline focusing only on the vocals.
[Salad]
  1. 00:02:470 (4,1) - I'd take out the dash here and place a dash on 00:04:579 (5,1) -, since that one seems stronger to me.
  2. Similar stuff, I'd add a dash on 00:11:845 (4,1) - and remove it from 00:13:954 (3,1) -. That second distance is also really ambiguous right now.
  3. 00:19:814 (1,2) - I'd remove the dash here, as this part has too many dashes IMO.
  4. 00:23:564 (1,2,1,2,3) - This is really awkward. It has too many dashes and the 00:24:267 (2) - repeat slider miss a clearly strong sound at 00:24:970 - , which you didn't omit on 00:17:470 (2) -. So yeah, it's easier to remap this little part.
  5. 00:27:314 (1,2,3,1) - These distances are hardly walkable, and they don't make players think "I should dash to this" imo, so I'd reduce the distance so they can be more easily walked.
  6. 00:29:657 (2,3,1) - Why is the (2,3) distance larger than the (3,1) distance? It would make more sense with the song (and your hitsounding) to make the dash between (3,1) instead of (2,3).
  7. 00:36:454 (3,1) - Really ambiguous distance, so either reduce it or make it larger. If you decide to make it larger, make sure 00:36:689 (1,2) - keeps some leniency for players that might overshoot the dash (so I'd even reduce it from what it is now)
  8. 00:40:204 (5) - You missed a great chance to add a nicely fitting 1/1 dash by adding this note.
  9. 00:43:017 (2,3,4) - The emphasis are shifted here (heads land on red ticks, which make the direction changes feel out of place). I'd replace 00:42:314 (1,2,3,4) - with 1/2 sliders starting on the white ticks.
  10. 00:44:189 (1,2,3) - A bit awkward to play, since the 00:44:892 (2,3) - distance can be a bit hard to catch after the dash. I'd use a normal distance between 00:44:189 (1,2) - and make a dash between 00:44:892 (2,3) - .
  11. 00:47:939 (1,2) - Hardly walkable distance, and I don't think a dash fits here, so I'd reduce the distance.
  12. 00:54:970 (3,1) - You didn't use a dash in other similar previous patterns, and it may leave players in a bad position for the following pattern considering the whole 00:54:501 (2,3,1,2) - pattern is antiflow, so I'd make it a normal distance.
  13. 01:00:126 (3,4) - Hardly walkable distance, I'd reduce it a bit.
  14. 01:03:407 (2,3) - The dash isn't really fitting here, considering the previous patterns.
  15. 01:09:735 (3,1) - Antiflow movements + dash = nooo
  16. 01:16:064 - 01:26:845 - 1/2 dashes like 01:18:407 (2,3) - are really awkward to play, so I'd make them all normal distances.
  17. 01:48:173 (1,2) - I don't get why this is a dash, since it's weaker than other sounds like 01:45:595 (2,1) - , where a dash is really fitting.
  18. 01:50:751 (2,1) - Kinda ambiguous distance, I'd make it a bit larger if you want to "force" players to dash.
  19. 01:58:251 (2) - The antiflow feels a bit weird here, I'd Ctrl+G and move as far to the right as possible.
  20. 02:03:876 (4,1,2) - If you wanted to make this a double dash, the 2nd distance has to be a bit more convincing. It didn't make me dash at first and it was really hard to catch that way.
  21. 02:05:282 (2,3) - What's with this awkward distance. Is it supposed to be a dash or to be walkable?
  22. 02:09:032 (2,3) - ^Same
  23. 02:10:907 (2,3) - This is a good place to add a dash.
  24. 02:12:782 (2,3) - Please stop this madness I won't repeat this again.
  25. 02:18:407 (2,3,4) - Am I supposed to walk or dash these?
  26. 02:24:501 (2,3,1) - The 1/2 jump can be a bit awkward with that much antiflow. You could remove (3) and make 02:24:501 (2) - a repeat to have a simpler 1/1 dash.
  27. 02:32:939 (1,2) - And here we have that species called barely walkable distance.
  28. 02:34:814 - 02:49:345 - I'm pretty sure you already know what I'd say about this section :^)
[Platter]
  1. 00:03:876 (3,4) - This distance is really weird as it's hard to decide whether to dash or to walk.
  2. 00:04:814 (1,2) - Please make spacing after 1/2 dashes a bit more lenient :(
  3. 00:06:923 (1,2) - The dash feels out of place considering the spacing of the previous objects.
  4. 00:17:939 (1,2,3) - This plays really weird. I'd prefer you used the timeline as 00:16:064 (1,2) - .
  5. 00:21:454 (1,2,3) - This pattern has a bit of a weird flow to it. I think the following plays better:
  6. 00:25:439 (1,2,3) - Kill it with fire.
  7. 00:27:314 (1,2) - Make it a single slider, the current spacing is weird.
  8. 00:44:892 (2,3) - I'd make this distance closer, can be quite unexpected because the song halts at 00:44:892 -
  9. 00:50:282 (2,3) - Rather ambiguous distance, make your intent clearer.
  10. 00:51:220 (6,7) - Another rather hardly walkable distance, which makes the hyper easy to miss. I'd try to get these two closer.
  11. 01:15:126 (3,4) - More unexpected distances :(
  12. 01:18:642 (3,4) - Moar of it
  13. 01:20:985 (3,1,2) - This is inconsistent with previous patterns, where you placed the emphasis on the "oh oh oh" vocals.
  14. 01:22:392 (2,3) - More unexpected distances, I'd reduce it.
  15. 01:23:564 (1,2) - Moar.
  16. I tested the rest of the map and the issue that most appears is that: for most of the 1/1 and 3/2 spacings, especially after dashes or hdashes, you use a distance that's walkable if you started moving instantly when you catch the first fruit in the pair (kinda like auto plays), but in reality players start moving when the fruits appear on the top, which happens a bit after, so it's not easily walkable anymore, leading to awkwardly placed dashes.
[Rain]
  1. 00:02:939 (1) - Why is this randomly made a 1/1 slider instead of a 1/2 pattern like the rest? I'd seriously turn it into a 1/2 pattern, especially considering 00:02:939 (1,2) - is also an awkward jump.
  2. 00:08:564 - 00:15:595 - This section is mapped with a density similar (if not the same) than the Platter, while the Overdose consists fully of 1/4 streams. I would add a few short 1/4 streams around to balance the spread a bit in terms of density for this section.
  3. 00:16:532 (2,2) - I think these notes should be removed. They shift the focus from the main sound you're mapping, so they feel odd.
  4. 00:27:314 (1,2,3) - Why are these distances so similar when (2,3) should be larger as (3) is a stronger sound. On a similar part you even HDashed (2,3) (see 00:19:814 (1,2,3) - )
  5. 01:20:985 (4,1,2) - Why did you change the focus from the vocals to the drums. It's much better if you map the jumps to the vocals like you did on 00:20:985 (4,1,2,3) -
  6. 02:01:298 (2,3) - I don't see why this deserves an HDash while the rest doesn't? If anything, I'd add a dash between 02:01:767 (4,1) - instead of the current one.
  7. 02:05:439 (2,3,4) - IMO dash should be between (2,3) instead of (3,4). You did it that way on 02:09:189 (2,3) - .
  8. 02:17:939 (1,2,3,4,5) - Given the way the pattern is made, and the pitch of the sounds, it would make more sense to keep the left-right thing going for the whole pattern, so having (5) on the left of (4) makes much more sense and it's what any player would expect.
  9. 02:19:267 (8,9) - It makes much more sense to have this 1/4 HDash, given that you added a finish on (9) and remove the 1/2 HDash between 02:19:345 (9,10) - (since you can't have HDashes of different snapping in a row in Rains).
  10. 02:23:095 (5,6) - This is really close to being an edge dash, as it's less than 16 pixels from becoming an HDash. Please fix this.
  11. 02:23:564 (1) - The sound ends on the red tick, extending it to force a 1/4 hdash is a horrible mapping trend IMO.
  12. 02:28:720 (6,7) - This is a really tight jump, and might be easily missed. I'd move 02:28:954 (7) - to x:400, as it makes that jump easier while keeping the HDash to the next note.
  13. 02:33:642 (3) - I'd move this to x:144 to reduce the distance with the previous note a bit, since the movement is a bit unexpected IMO.


[A-OK]
  1. 00:17:470 (4) - I'd move this to x:432 to add a bit more leniency, the movement to the right to this is not completely intuitive.
  2. 00:19:345 (4,5,1) - Similar stuff here, I'd move this to x:416
  3. 00:52:392 (4,5) - This distance can be quite tricky at times, in fact I missed it a couple of times while testing when my attention failed. Maybe move 00:52:860 (5,6,7,8,9) - to x:328 to increase leniency a bit while keeping the HDash at the end of the stream.
  4. 01:05:517 (3,4) - Another tricky distance that can be easily missed, I think moving 01:04:814 (1,2,3) - to x:112 already makes it more lenient.
  5. 01:16:767 (2,3,4,5) - The distance between the circle and the triplet can be easily missed, since the song kind of halts at 01:16:767 - , so a short distance wouldn't be a weird thing and some players might expect that. I'd move 01:17:235 (3,4,5,6) - to x:80 for some leniency.
  6. 01:20:985 (4,5,6) - I'd move this to x:56 for a similar reason, since a movement to the right instead of this could also be expected.
  7. 01:45:478 (4,5) - Please tell me this spacing is a mistake and you wanted to HDash it, it requires a really good timing (or start dashing before 01:45:478 (4) - )
  8. 01:54:735 (4,5,6) - I'd move this to x:344, similar reason as stated before, 01:54:970 (6,7) - being easy to miss.
  9. 02:01:298 (2) - Pls Ctrl+G, 1/6 antiflow too troll.
  10. 02:23:564 (1,2) - This is really close to becoming an HDash, so I'd reduce the distance here. I'd move 02:23:564 (1) - to x:104.
  11. 02:34:814 (1) - I'd move this to x:320 to add some leniency to the next object while keeping the HDash.
  12. 02:36:689 (1) - This is another thing that's really close to an HDash, and it's right after another HDash, so it's a quite tricky pattern. I think you can move 02:36:689 (1,2) - to x:360 together, so the 02:36:689 (1,2) - HDash doesn't become too large.
  13. 02:39:735 (4,5,6,7,8) - I'd move this to x:264 to make the distance to it a bit easier.
  14. 02:43:485 (4,5,6,7,8,9) - Similar stuff, I'd move this to x:376 since the distance between 02:43:017 (3,4) - can be quite tricky.
  15. 02:52:860 (4) - I'd move this to x:272. The current x2,00 spacing between 02:52:860 (4,5) - (which is the same as I've previously mentioned more than once) is quite tricky to catch.
  16. 02:54:970 (4,5) - I expected dashes (or HDashes) on 02:54:970 (4,5) - , 02:55:439 (1,2) - and 02:55:907 (3,4) - , since those are the stronger synth sounds, kinda like you did on 00:21:220 (5,1,2,3) - or other parts. In case you're going to say "but I'm following drums", the small break you added on 00:21:220 (5,1,2,3) - shifts away the focus from the drums to the synth.
Topic Starter
WildOne94

ZiRoX wrote:

[Cup]
  1. 00:01:064 - 00:15:595 - I'd reduce the overall spacing of this section, as it has distancing similar to those of the Kiai or stronger sections. - Did some nudging but not a massive change. Was one big distance that needed changing definitely.
  2. 00:19:579 (2,1,2) - The antiflow movement might be a bit too harsh? I think making (1) curved to the left so it follows the previous movement is better, or something like this: - Sure fixed
  3. 00:23:564 (1,2,1,2) - I'd reduce the 3/2 spacings, as Cup players might not be too fast to react to them. - Done some reducing
  4. 01:10:907 (2,3,4,5,6,1) - I think this is too much direction changes in a row. I think you can change 01:12:314 (1,2) - like this: - Nah because if I do it like this then it will be stacked with 01:11:845 (6) - which I don't really want
  5. 01:21:454 (4,1,2) - I didn't expect this given what you're following previously. I expected it to be a 1/1 repeat slider following the "oh oh oh" vocals. - I kinda like this as it hits the loud synth noises too.
  6. 01:23:564 (1) I'd replace this with a circle, similar reason as above (I didn't expect it given what you're following) and I'd delete 01:25:907 (2) - , similar reason. - Changed differently
  7. 01:42:314 - 01:49:345 - This is a calm section, so the distances feel large, even if they are walkable, so I'd reduce them a bit. Especially for the 3/2s at the beginning of the section. - Reduced some distances
  8. 01:58:954 (3) - I think this note can be deleted, it takes out a bit of emphasis from 01:59:189 (1) - - Deleted
  9. 02:17:001 (2,3,4) - I'd prefer you replace this with a 2/3 slider, for simplicity and consistency with previous patterns. - I did think that but I wanted a change for the last one so it wouldn't be so boring and repetitive for the last 1/6 part. Kind of like an intensity thing.
  10. 02:40:204 (3,1,2) - Since the Kiai is over and the song is ~finishing~, I'd go for a simpler timeline focusing only on the vocals. - Want to keep the same as before but I did reduce some distancing here to make it a little easier.
[Salad]
  1. 00:02:470 (4,1) - I'd take out the dash here and place a dash on 00:04:579 (5,1) -, since that one seems stronger to me. - Instead I added it for both
  2. Similar stuff, I'd add a dash on 00:11:845 (4,1) - and remove it from 00:13:954 (3,1) -. That second distance is also really ambiguous right now. - Okay fixed this one
  3. 00:19:814 (1,2) - I'd remove the dash here, as this part has too many dashes IMO. - Okay removed
  4. 00:23:564 (1,2,1,2,3) - This is really awkward. It has too many dashes and the 00:24:267 (2) - repeat slider miss a clearly strong sound at 00:24:970 - , which you didn't omit on 00:17:470 (2) -. So yeah, it's easier to remap this little part. - Took a while but I think I have done it now.
  5. 00:27:314 (1,2,3,1) - These distances are hardly walkable, and they don't make players think "I should dash to this" imo, so I'd reduce the distance so they can be more easily walked. - Fixed whilst fixing last suggestion
  6. 00:29:657 (2,3,1) - Why is the (2,3) distance larger than the (3,1) distance? It would make more sense with the song (and your hitsounding) to make the dash between (3,1) instead of (2,3). - Fixed
  7. 00:36:454 (3,1) - Really ambiguous distance, so either reduce it or make it larger. If you decide to make it larger, make sure 00:36:689 (1,2) - keeps some leniency for players that might overshoot the dash (so I'd even reduce it from what it is now) - Reduced
  8. 00:40:204 (5) - You missed a great chance to add a nicely fitting 1/1 dash by adding this note. - Removed
  9. 00:43:017 (2,3,4) - The emphasis are shifted here (heads land on red ticks, which make the direction changes feel out of place). I'd replace 00:42:314 (1,2,3,4) - with 1/2 sliders starting on the white ticks. - Fixed differently.
  10. 00:44:189 (1,2,3) - A bit awkward to play, since the 00:44:892 (2,3) - distance can be a bit hard to catch after the dash. I'd use a normal distance between 00:44:189 (1,2) - and make a dash between 00:44:892 (2,3) - . - Nah because there really isn't much to dash to unlike (1, 2).
  11. 00:47:939 (1,2) - Hardly walkable distance, and I don't think a dash fits here, so I'd reduce the distance. - Not supposed to be walk-able but increased distance to show that it's meant to be a jump more.
  12. 00:54:970 (3,1) - You didn't use a dash in other similar previous patterns, and it may leave players in a bad position for the following pattern considering the whole 00:54:501 (2,3,1,2) - pattern is antiflow, so I'd make it a normal distance. - Yeah I noticed this in previous suggestion. Fixed
  13. 01:00:126 (3,4) - Hardly walkable distance, I'd reduce it a bit. - Fixed
  14. 01:03:407 (2,3) - The dash isn't really fitting here, considering the previous patterns. - I did this dash because the synth is very intense here compared to other ones imo.
  15. 01:09:735 (3,1) - Antiflow movements + dash = nooo - Fixed
  16. 01:16:064 - 01:26:845 - 1/2 dashes like 01:18:407 (2,3) - are really awkward to play, so I'd make them all normal distances. - Did some fiddling about.
  17. 01:48:173 (1,2) - I don't get why this is a dash, since it's weaker than other sounds like 01:45:595 (2,1) - , where a dash is really fitting. - Removed dash
  18. 01:50:751 (2,1) - Kinda ambiguous distance, I'd make it a bit larger if you want to "force" players to dash. - Fixed and also flipped the reverse
  19. 01:58:251 (2) - The antiflow feels a bit weird here, I'd Ctrl+G and move as far to the right as possible. - Done
  20. 02:03:876 (4,1,2) - If you wanted to make this a double dash, the 2nd distance has to be a bit more convincing. It didn't make me dash at first and it was really hard to catch that way. - Didn't want a double. Reduced distance between 1 and 2
  21. 02:05:282 (2,3) - What's with this awkward distance. Is it supposed to be a dash or to be walkable? - Fixed
  22. 02:09:032 (2,3) - ^Same - Increased a tad
  23. 02:10:907 (2,3) - This is a good place to add a dash. - Done
  24. 02:12:782 (2,3) - Please stop this madness I won't repeat this again. - Sorry dad (^:
  25. 02:18:407 (2,3,4) - Am I supposed to walk or dash these?
  26. 02:24:501 (2,3,1) - The 1/2 jump can be a bit awkward with that much antiflow. You could remove (3) and make 02:24:501 (2) - a repeat to have a simpler 1/1 dash. - yeah alright. It also fits with the first kiai then
  27. 02:32:939 (1,2) - And here we have that species called barely walkable distance. - Woops!
  28. 02:34:814 - 02:49:345 - I'm pretty sure you already know what I'd say about this section :^) - You would say omg it's amazing and I love it xddd? Yeah distance and walking stuff :^)
[Platter]
  1. 00:03:876 (3,4) - This distance is really weird as it's hard to decide whether to dash or to walk. - I don't see it that bad but literally nudged
  2. 00:04:814 (1,2) - Please make spacing after 1/2 dashes a bit more lenient :( - I think it's fine O-o
  3. 00:06:923 (1,2) - The dash feels out of place considering the spacing of the previous objects. - Nah I quite like this since the synth changes it's pitch. It would be weird without a jump imo.
  4. 00:17:939 (1,2,3) - This plays really weird. I'd prefer you used the timeline as 00:16:064 (1,2) - . - Nah again because that same pattern comes up straight after at 00:19:814 (1,2) -
  5. 00:21:454 (1,2,3) - This pattern has a bit of a weird flow to it. I think the following plays better: - Changed differently
  6. 00:25:439 (1,2,3) - Kill it with fire. - Used poison instead :^)
  7. 00:27:314 (1,2) - Make it a single slider, the current spacing is weird. - It's fine but did reduce a little
  8. 00:44:892 (2,3) - I'd make this distance closer, can be quite unexpected because the song halts at 00:44:892 - - Fair enough. I see how this one can be hard.
  9. 00:50:282 (2,3) - Rather ambiguous distance, make your intent clearer. - Done
  10. 00:51:220 (6,7) - Another rather hardly walkable distance, which makes the hyper easy to miss. I'd try to get these two closer. - Fixed with last suggestion
  11. 01:15:126 (3,4) - More unexpected distances :( - Done
  12. 01:18:642 (3,4) - Moar of it - Didn't see much of a problem but I did mess around with this area earlier so I think it did what you asked for.
  13. 01:20:985 (3,1,2) - This is inconsistent with previous patterns, where you placed the emphasis on the "oh oh oh" vocals. - Like previous diffs. I tried to get that intense drum noise too and bg noise.
  14. 01:22:392 (2,3) - More unexpected distances, I'd reduce it. - This one is fine
  15. 01:23:564 (1,2) - Moar. - Reduced a little
  16. I tested the rest of the map and the issue that most appears is that: for most of the 1/1 and 3/2 spacings, especially after dashes or hdashes, you use a distance that's walkable if you started moving instantly when you catch the first fruit in the pair (kinda like auto plays), but in reality players start moving when the fruits appear on the top, which happens a bit after, so it's not easily walkable anymore, leading to awkwardly placed dashes. - I went ahead and made a few changes but not all to what I think you would expect.
[Rain]
  1. 00:02:939 (1) - Why is this randomly made a 1/1 slider instead of a 1/2 pattern like the rest? I'd seriously turn it into a 1/2 pattern, especially considering 00:02:939 (1,2) - is also an awkward jump. I find it pretty easy to catch. I also think that the 1/1 slider is better to follow the main synth.
  2. 00:08:564 - 00:15:595 - This section is mapped with a density similar (if not the same) than the Platter, while the Overdose consists fully of 1/4 streams. I would add a few short 1/4 streams around to balance the spread a bit in terms of density for this section. - Nah Because I didn't really follow the bg noise unlike overdose. I find it would be a bit too much effort too and worried where to place them. Plus I wanted to stay consistent with the synth on the rain.
  3. 00:16:532 (2,2) - I think these notes should be removed. They shift the focus from the main sound you're mapping, so they feel odd. - Nah because I wanted a dash here and without it then there would be nothing to emphasis the notes on. Plus there is sound anyways but yeah it's fairly quiet.
  4. 00:27:314 (1,2,3) - Why are these distances so similar when (2,3) should be larger as (3) is a stronger sound. On a similar part you even HDashed (2,3) (see 00:19:814 (1,2,3) - ) - Increased spacing here
  5. 01:20:985 (4,1,2) - Why did you change the focus from the vocals to the drums. It's much better if you map the jumps to the vocals like you did on 00:20:985 (4,1,2,3) - - To be consistent with 01:17:235 (4) -


[A-OK]
  1. 00:17:470 (4) - I'd move this to x:432 to add a bit more leniency, the movement to the right to this is not completely intuitive. - Sure
  2. 00:19:345 (4,5,1) - Similar stuff here, I'd move this to x:416 - Done
  3. 00:52:392 (4,5) - This distance can be quite tricky at times, in fact I missed it a couple of times while testing when my attention failed. Maybe move 00:52:860 (5,6,7,8,9) - to x:328 to increase leniency a bit while keeping the HDash at the end of the stream. - Sure
  4. 01:05:517 (3,4) - Another tricky distance that can be easily missed, I think moving 01:04:814 (1,2,3) - to x:112 already makes it more lenient. - Done
  5. 01:16:767 (2,3,4,5) - The distance between the circle and the triplet can be easily missed, since the song kind of halts at 01:16:767 - , so a short distance wouldn't be a weird thing and some players might expect that. I'd move 01:17:235 (3,4,5,6) - to x:80 for some leniency. - Done
  6. 01:20:985 (4,5,6) - I'd move this to x:56 for a similar reason, since a movement to the right instead of this could also be expected. - okedoke
  7. 01:45:478 (4,5) - Please tell me this spacing is a mistake and you wanted to HDash it, it requires a really good timing (or start dashing before 01:45:478 (4) - )
  8. 01:54:735 (4,5,6) - I'd move this to x:344, similar reason as stated before, 01:54:970 (6,7) - being easy to miss. - Done done dooooooone!
  9. 02:01:298 (2) - Pls Ctrl+G, 1/6 antiflow too troll. - Trolled destroyed :^)
  10. 02:23:564 (1,2) - This is really close to becoming an HDash, so I'd reduce the distance here. I'd move 02:23:564 (1) - to x:104. - Instead I made a hyper
  11. 02:34:814 (1) - I'd move this to x:320 to add some leniency to the next object while keeping the HDash. - Okedoke
  12. 02:36:689 (1) - This is another thing that's really close to an HDash, and it's right after another HDash, so it's a quite tricky pattern. I think you can move 02:36:689 (1,2) - to x:360 together, so the 02:36:689 (1,2) - HDash doesn't become too large. - Done
  13. 02:39:735 (4,5,6,7,8) - I'd move this to x:264 to make the distance to it a bit easier. - Oh would you now :^). Same tbf xddd. Nice nudge
  14. 02:43:485 (4,5,6,7,8,9) - Similar stuff, I'd move this to x:376 since the distance between 02:43:017 (3,4) - can be quite tricky. - Kek
  15. 02:52:860 (4) - I'd move this to x:272. The current x2,00 spacing between 02:52:860 (4,5) - (which is the same as I've previously mentioned more than once) is quite tricky to catch. - Too many fixes going on! Wtf!
  16. 02:54:970 (4,5) - I expected dashes (or HDashes) on 02:54:970 (4,5) - , 02:55:439 (1,2) - and 02:55:907 (3,4) - , since those are the stronger synth sounds, kinda like you did on 00:21:220 (5,1,2,3) - or other parts. In case you're going to say "but I'm following drums", the small break you added on 00:21:220 (5,1,2,3) - shifts away the focus from the drums to the synth. - But i'm following the drums! kek jk jk m8 :^) Fixed
Wew lad. All done!
Thanks for this lovely and long mod :^)
Xinely
basically fixed all but some i fixed in my own way thanks bangsatrox ~

SPOILER
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Title:OKAY
TitleUnicode:OKAY
Artist:Tokyo Machine
ArtistUnicode:Tokyo Machine
Creator:WildOne94
Version:Rain Collab
Source:
Tags:Monstercat Electronic 8-bit Xinely uproar supremacy
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136,168,84032,1,8,0:0:0:0:
432,152,84267,2,0,P|488:184|384:224,1,230,2|0,0:0|0:0,0:0:0:0:
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344,248,88720,1,0,0:0:0:0:
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256,192,91064,12,0,93876,0:0:0:0:
176,192,102314,6,0,P|80:144|16:240,1,230,2|0,0:0|0:0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
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240,184,112157,1,8,0:0:0:0:
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96,312,114853,1,0,0:0:0:0:
48,304,114970,1,8,0:0:0:0:
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352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|0,0:0|0:0,0:0:0:0:
272,224,117782,2,0,L|256:88,1,115,8|0,0:0|0:0,0:0:0:0:
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232,272,120985,1,2,0:0:0:0:
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32,256,121298,2,0,L|112:256,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
200,256,121532,2,0,L|288:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
360,256,121767,2,0,L|264:256,1,76.6666666666667
120,232,122001,6,0,L|56:232,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
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112,184,122470,2,0,L|73:184,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,192,122704,2,0,L|222:192,2,38.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
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432,168,123407,2,0,L|520:128,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
368,256,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,1,76.6666666666667
240,144,126220,1,0,0:0:0:0:
328,216,126376,2,0,L|224:208,1,76.6666666666667
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5,0|0,0:0|0:0,0:0:0:0:
208,128,127626,2,0,L|312:176,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
320,104,130673,2,0,L|240:104,1,57.5,0|0,0:0|0:0,0:0:0:0:
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,232,133407,2,0,L|112:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5,0|0,0:0|0:0,0:0:0:0:
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
328,272,137001,2,0,L|432:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
256,192,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
320,168,138642,1,0,0:0:0:0:
152,176,138876,1,2,0:0:0:0:
72,144,139110,1,0,0:0:0:0:
64,112,139189,1,0,0:0:0:0:
80,80,139267,1,0,0:0:0:0:
280,88,139345,1,4,0:0:0:0:
144,80,139579,1,4,0:0:0:0:
440,216,139814,6,0,B|456:328|456:328|288:320,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5
200,248,142626,2,0,L|200:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,143095,2,0,L|200:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
320,256,143329,2,0,L|320:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
128,112,143564,6,0,P|80:112|8:144,1,115,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
200,128,146610,1,0,0:0:0:0:
168,112,146669,1,0,0:0:0:0:
168,80,146728,1,0,0:0:0:0:
200,64,146786,1,0,0:0:0:0:
272,72,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
224,112,148642,1,0,0:0:0:0:
184,88,148720,1,8,0:0:0:0:
400,72,148954,1,0,0:0:0:0:
160,128,149110,1,0,0:0:0:0:
160,128,149189,6,0,L|280:136,1,115,2|0,0:0|0:0,0:0:0:0:
312,136,149481,1,0,0:0:0:0:
328,168,149540,1,0,0:0:0:0:
312,136,149599,1,0,0:0:0:0:
280,176,149657,2,0,L|152:160,1,115,8|0,0:0|0:0,0:0:0:0:
376,256,150126,2,0,L|491:256,1,115,2|0,0:0|0:0,0:0:0:0:
160,224,150595,1,8,0:0:0:0:
48,280,150829,1,0,0:0:0:0:
440,192,151064,5,2,0:0:0:0:
240,104,151532,2,0,L|240:224,1,115,8|0,0:0|0:0,0:0:0:0:
384,80,152001,2,0,L|392:224,1,115,2|0,0:0|0:0,0:0:0:0:
144,64,152392,1,0,0:0:0:0:
104,56,152470,2,0,P|96:96|96:136,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,136,152646,1,0,0:0:0:0:
144,152,152704,1,0,0:0:0:0:
440,288,152860,1,0,0:0:0:0:
480,296,152939,5,2,0:0:0:0:
328,304,153173,2,0,L|264:304,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
160,208,153642,2,0,L|102:213,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
440,192,154110,2,0,L|495:208,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,80,154814,6,0,P|56:72|96:184,1,230,6|0,0:0|0:0,0:0:0:0:
429,185,155517,2,0,P|486:106|392:80,1,230,2|0,0:0|0:0,0:0:0:0:
216,80,156220,1,8,0:0:0:0:
216,80,156454,1,0,0:0:0:0:
384,88,156689,6,0,B|288:56|288:56|384:144,1,230,2|0,0:0|0:0,0:0:0:0:
48,88,157392,2,0,B|144:56|144:56|49:143,1,230,2|0,0:0|0:0,0:0:0:0:
240,200,158095,1,8,0:0:0:0:
80,208,158329,1,0,0:0:0:0:
416,280,158564,6,0,B|480:256|480:256|312:216,1,230,2|8,0:0|0:0,0:0:0:0:
120,280,159267,2,0,B|56:256|56:256|224:216,1,230,2|0,0:0|0:0,0:0:0:0:
392,232,160204,1,0,0:0:0:0:
248,200,160439,6,0,L|120:176,1,115,2|0,0:0|0:0,0:0:0:0:
8,144,160907,1,8,0:0:0:0:
312,64,161142,2,0,P|432:40|464:144,1,230,2|0,0:0|0:0,0:0:0:0:
296,192,161845,2,0,P|232:192|288:152,1,172.5,8|0,0:0|0:0,0:0:0:0:
472,192,162314,5,2,0:0:0:0:
200,184,162782,1,0,0:0:0:0:
384,192,163017,2,0,P|280:208|184:128,1,230,2|0,0:0|0:0,0:0:0:0:
336,104,163720,2,0,L|336:224,1,115,8|0,0:0|0:0,0:0:0:0:
24,216,164189,6,0,B|120:280|120:280|200:192,1,230,2|0,0:0|0:0,0:0:0:0:
512,184,164892,2,0,B|360:152|360:152|280:240,1,230,2|0,0:0|0:0,0:0:0:0:
64,208,165595,1,8,0:0:0:0:
208,256,165829,1,0,0:0:0:0:
504,160,166064,6,0,B|440:112|440:112|408:192|304:160,1,230,2|0,0:0|0:0,0:0:0:0:
16,208,166767,2,0,P|88:248|160:120,2,230,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,56,167939,6,0,L|448:64,1,115,10|0,0:0|0:0,0:0:0:0:
216,112,168407,2,0,L|336:128,1,115,10|0,0:0|0:0,0:0:0:0:
160,160,168876,2,0,L|296:176,1,115,10|0,0:0|0:0,0:0:0:0:
88,208,169345,1,2,0:0:0:0:
384,280,169814,6,0,L|456:96,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
320,88,170517,2,0,L|128:88,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
48,88,171220,1,8,0:0:0:0:
216,192,171689,6,0,L|392:184,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,172392,2,0,L|72:144,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
208,208,173095,2,0,L|312:184,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
56,256,173564,6,0,P|115:197|197:209,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
352,200,174267,2,0,L|152:208,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,120,175673,5,0,0:0:0:0:
424,112,176142,1,0,0:0:0:0:
248,216,176610,1,0,0:0:0:0:
416,256,176845,1,8,0:0:0:0:
184,136,177314,6,0,P|128:208|192:240,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
335,241,178017,2,0,P|387:185|328:136,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,120,178720,2,0,L|104:120,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
256,208,179189,6,0,L|440:208,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,179892,2,0,P|168:128|128:216,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
264,240,180595,2,0,L|384:224,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
128,240,181064,6,0,L|96:48,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
328,64,181767,2,0,L|296:256,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,240,182470,2,0,L|96:240,1,86.2500032901765,8|8,0:0|0:0,0:0:0:0:
240,160,183173,6,0,L|352:160,1,86.2500032901765,0|8,0:0|0:0,0:0:0:0:
104,104,183642,1,2,0:0:0:0:
328,96,184110,1,2,0:0:0:0:
160,80,184345,1,8,0:0:0:0:
240,88,184579,1,2,0:0:0:0:
384,216,185048,5,0,0:0:0:0:
56,208,185282,1,0,0:0:0:0:
MBomb
M4M which is only like a month or two late.

[Cup]

00:16:064 (1) - x:296 would be nice for more emphasis on the change in music here.
00:57:314 (1) - x:72, the jump to this is currently a bit too strong in my opinion.
00:59:189 (1) - Again, this jump is a bit far, try x:152 instead.
02:19:814 (1) - x:280 would be nice for some extra emphasis on this note for the start of kiai and strong finish sound.

Pretty nice cup.

[Salad]

00:10:439 (1,2,3) - Move this to x:112 to add a dash.
00:12:314 (1) - x:336 for a dash to this for consistency.
00:16:064 (1) - x:400 would be nice for extra emphasis on this dash with a stronger movement.
00:17:470 (2) - Bit strong for across screen movement, try x:96 instead.
00:19:814 (1) - Either increase this to x:400 to make a dash or decrease it to make the movement more comfortable for a salad player. I'd recommend the second but the first could work if a dash was your intention.
00:23:564 (1) - Dash to this would be nice, try x:456.
00:24:267 (2) - Movement to this one shouldn't be a dash, for more consistency and because the amount of dashes for a salad at this point is already really high.
00:26:142 (3) - Again, for consistency this shouldn't be a dash, but if you still want the dash here, at least reduce the intensity slightly, this is far too strong.
00:27:314 (1) - Dash to this could be nice, maybe try x:88.
00:38:564 (1,2,3) - Dash to this could be nice for the strong cymbal here, maybe try x:432?
00:44:892 (2) - x:192 to add a dash to this maybe?
00:46:064 (1) - It'd be nice to move this to x:96 to add a dash for the start of kiai and strong sound that goes with it.
00:53:095 (4) - x:144 on this would be nice to add a dash to 1 for the strong sound.
00:59:189 (1) - x:128 for a dash to this please.
01:01:064 (1) - Maybe add a dash to this by moving it to x:408. If you do this, you should probably also move 01:02:001 (2,3,1) - to x:160, to avoid a non-dash movement that's too strong.
01:03:876 (3) - x:96 to add a dash to it, maybe? If you do this, move 01:04:814 (1) - to x:328 to avoid the non-dash movement being too strong.
01:06:689 (1,2) - Move this to x:72 to add a dash to 1?
01:08:564 (1) - Move this to x:16 to add a dash to it, and then move 01:09:501 (2) - to x:400 to avoid non-dash movement being too strong.
01:10:907 (2,3) - Move this section to x:432, the current movement has a non-dash movement which is a bit too hard for a salad.
01:13:251 (2,3,4,5) - Move this to x:240 to weaken the non-dash movement to it, and then add a dash from it to the next combo, as a dash to that is fitting.
01:16:064 (1) - Dash to this would be nice for the strong sound, maybe try x:208.
01:18:642 (3) - x:176 to add a dash to it. After this, move 01:19:814 (1,2) - to x:280 to avoid non-dash movement being too strong.
01:26:142 (2) - Non-dash here would feel better for consistency and because you've used a lot of dashes in this section for a salad. Maybe just try x:368?
01:29:189 (1) - x:272, a dash to this would fit nicer.
01:46:064 (1) - x:344 would be nice to add a dash to it.
01:48:642 (2) - Dash to this by moving it to x:408?
01:49:345 (3) - Maybe also move this to x:320 and 01:49:814 (1) - to x:16 to add a dash to it for strongness in that note.
01:51:689 (1) - Move this to x:64 to add a dash to it.
01:55:439 (1) - Either reduce this a tiny bit or add a dash to it by moving it to x:48, I'd recommend a dash here but it's your choice. If you add a dash with my suggestion, make movement more comfortable by moving 01:55:907 (2) - to x:272.
01:57:314 (1) - x:16 on this to make it at least almost a dash.
02:02:939 (1) - Dash to this would be nice, maybe x:448.
02:04:814 (1,2,3) - Move this section to x:104 to add a dash to 1.
02:08:095 (4) - Try x:152, this is a bit awkward for a non-dash movement right now.
02:11:376 (3) - Maybe do x:136 on this, to add a dash to it. If you do this, move 02:12:314 (1) - to x:392 to weaken non-dash movement.
02:13:251 (3,4) - Try x:184 on this section to add a dash to it.
02:15:595 (4) - Try getting rid of the dash to this for consistency, maybe do x:312.
02:19:814 (1) - Maybe do x:240 to add a dash to it.
02:21:689 (1) - Try adding a dash to it with x:16. If you do this, move 02:22:157 (2,3) - to x:256 to make the non-dash movement less strong.
02:25:439 (1,2,3) - Add a dash by moving this section to x:160.
02:27:314 (1) - Move it to x:88 to add a dash to it and then curve it a bit differently to avoid the non-dash movement afterwards from being too strong.
02:29:189 (1) - Dash to this would be nice, maybe try x:224.
02:34:814 (1,2) - Dash to 1 would be nicer than dash to 2 here, as 1 is the stronger note, and also to emphasise the end of the kiai, so maybe move 1 to x:392 and then curve it differently to make the next movement a normal one.
02:36:689 (1) - Considering the back-forth, a lower distance would be nice, maybe do x:384.
02:39:267 (2) - Move to x:280 to make the non-dash movement more comfortable to play.
02:41:610 - Maybe just do a standstill 1/2 slider here for vocal?
02:44:892 (3) - x:384 to add a dash to it.
02:47:939 (1) - x:176, a higher emphasis for this type of dash would be good.
02:53:564 (1) - If this was intended as a dash, increase it to x:472, if not, decrease it.

[Platter]

00:11:142 (2) - Maybe a bit far out from the rest of the triple, try x:248 to make it more comfortable.
00:40:439 (1,2,3) - Jump to 1 is a bit too strong right now, I'd suggest reducing it by moving this section to x:216.
00:48:876 (3) - x:280 would be nicer here, the small movement here is actually kinda offputting in terms of flow, so a higher distance would be nicer.
01:00:595 (3) - Try x:296, to make the next movement stop feeling so awkward as a backforth followed by a HDash.
01:03:407 (2) - I think having this go to the left instead makes some nice variety with more of a wiggle flow here.
01:20:517 (2) - Dash to this would be nice, maybe try x:192 on it.
01:27:314 (1) - Maybe a bit strong for a backforth movement with a dash, try x:432 instead. This also gives a nice increase in distance to the next one, which fits well with the pitch increasing.
01:28:954 (5,1) - Try moving this a few squares to the right to keep the HDash whilst making the movement to 5 a bit easier, it's kinda far for a non-dash backforth followed by a HDash right now, x:112 would be nicer.
02:02:939 (1,2) - I think it'd sound a lot nicer to have these as 2 1/3 sliders that repeat once each to fit with the vocals, with a dash between them.
02:25:439 (1) - Having this go to the right instead would sound nice to me, for some variety in patterns.

[Rain]

00:01:532 (2) - As a non-dash movement, these distances feel a bit odd, a shorter one like x:208 on this would be nice.
01:03:876 (3) - Maybe have this going to the left for a variety in movement and also to more emphasise this one being a higher pitch than the others.
01:20:985 (4) - I'm not really a fan of how this slider kinda curves back a bit at the end before the repeat. Maybe make it a bit more linear in the path to the left?
01:21:689 (1) - Same as above, but the other way around.
01:46:767 (2) - Slightly higher distance to this would make it more comfortable, maybe just try x:232.
02:02:939 (1) - I think a HDash to this would fit nicely for the vocals, in a similar way that there's a HDash to the next slider.
02:17:001 (3) - HDash to this would be quite fitting too, and more consistent, maybe try x:384.
02:22:626 (3,4) - A HDash to 3 would be nice because this one is noticably higher pitch than the others, maybe move 3 to x:448 and 4 to x:360.

[Overdose]

00:28:485 (3) - Normal dashes here would be nice, maybe try x:136 on it.
00:30:360 (4) - I think a HDash to this would be nice for the vocal, even for emphasis on the lack of other instruments here. A vertical slider at x:368 is pretty cool.
00:41:610 (4) - A bit strong after the HDash, maybe try x:280 to make the flow a bit more comfortable.
00:42:548 (2) - Maybe a tiny bit more vertical, so that it's more obvious that the movement required is a tap dash rather than holding dash here?
00:44:189 (1) - Make this one a bit vertical for the same reason as above, this kind of flow can confuse a player if it's not made more obvious what the intended movement is.
00:48:642 (3) - And again, make it a bit slanted.
00:58:642 (5,6) - Moving this section to x:248 makes flow feel more comfortable.
01:06:923 (2) - Slant it a bit for more obvious flow.
01:17:704 (7,1) - Move this section to the right a bit, maybe x:160, to make the antiflow movement after HDash feel nicer.
01:30:126 (3) - Try x:128, to make the dashing backforth movement feel nicer flowing.
01:45:595 (5) - x:368 feels better for a dash on this, it currently feels bit too strong to me.
01:50:751 (4) - I think having this go to the right would emphasise the bass introduction here nicely.
02:03:876 (6) - I think splitting this slider into a circle followed by a dash would be nice, as the HDash followed by dash nicely emphasises the vocal pitch, whilst still maintaining a possible nature (A HDash would be nicer, but 1/1 HDashes aren't possible at this BPM).
02:09:657 (6) - Because this one is a higher pitch than the others around it, maybe make this triple go in a slightly more antiflow movement by moving this to x:264? Adds variety to the patterns whilst also giving a more proper emphasis to this being different.
02:22:626 (4) - Slant it slightly for easier readability.
02:43:954 (9) - Erm, this edge dash is not OKAY. 9 is literally one square away from being a HDash. Just move it to x:80, to make the HDash here.
02:48:876 (3) - Maybe have this one going to the left? It'd stop the backforth motion from being repetitive. You can then move 02:49:345 (4) - to x:464 to make a nice dash to the end.
02:58:017 (3) - How small the distance is to this is uncomfortable, increase it to x:144 please.
03:04:814 - Maybe map the notes after, like how the rain was mapped? Personal choice but I think it fit nicely there, and it would here too.
Topic Starter
WildOne94

- Magic Bomb - wrote:

M4M which is only like a month or two late. - It's ... Okay :^)

[Cup]

00:16:064 (1) - x:296 would be nice for more emphasis on the change in music here. - Instead I moved 00:14:189 (1,2) - left a bit because I wanted (1) in the middle of the screen.
00:57:314 (1) - x:72, the jump to this is currently a bit too strong in my opinion. - Agreed. Fixed
00:59:189 (1) - Again, this jump is a bit far, try x:152 instead. - Done
02:19:814 (1) - x:280 would be nice for some extra emphasis on this note for the start of kiai and strong finish sound. - Sure

Pretty nice cup.

[Salad]

00:10:439 (1,2,3) - Move this to x:112 to add a dash. - Done
00:12:314 (1) - x:336 for a dash to this for consistency. - Done
00:16:064 (1) - x:400 would be nice for extra emphasis on this dash with a stronger movement. - Sure
00:17:470 (2) - Bit strong for across screen movement, try x:96 instead. - Done
00:19:814 (1) - Either increase this to x:400 to make a dash or decrease it to make the movement more comfortable for a salad player. I'd recommend the second but the first could work if a dash was your intention. - Yeah I increased to a more better dash.
00:23:564 (1) - Dash to this would be nice, try x:456. - Done. Hope that curve is okay out of the grid
00:24:267 (2) - Movement to this one shouldn't be a dash, for more consistency and because the amount of dashes for a salad at this point is already really high. - Took some fiddling but think I got it all okay
00:26:142 (3) - Again, for consistency this shouldn't be a dash, but if you still want the dash here, at least reduce the intensity slightly, this is far too strong. - Think this automatically fixed itself from last suggestion.
00:27:314 (1) - Dash to this could be nice, maybe try x:88. - Done
00:38:564 (1,2,3) - Dash to this could be nice for the strong cymbal here, maybe try x:432? - Yeah I tried to dash but it wasn't big enough. Fixed
00:44:892 (2) - x:192 to add a dash to this maybe? - Hue nice nudge :^)
00:46:064 (1) - It'd be nice to move this to x:96 to add a dash for the start of kiai and strong sound that goes with it. - Done
00:53:095 (4) - x:144 on this would be nice to add a dash to 1 for the strong sound. - Done
00:59:189 (1) - x:128 for a dash to this please. - Okay done but also had to adjust 01:00:126 (3) - just a tiny bit because I wanted a mirror.
01:01:064 (1) - Maybe add a dash to this by moving it to x:408. If you do this, you should probably also move 01:02:001 (2,3,1) - to x:160, to avoid a non-dash movement that's too strong. - Done
01:03:876 (3) - x:96 to add a dash to it, maybe? If you do this, move 01:04:814 (1) - to x:328 to avoid the non-dash movement being too strong. - Done
01:06:689 (1,2) - Move this to x:72 to add a dash to 1? - 01:07:157 (2) - Adjusted (2) a little because I thought it was a bit close to (3) but generally done
01:08:564 (1) - Move this to x:16 to add a dash to it, and then move 01:09:501 (2) - to x:400 to avoid non-dash movement being too strong. - With next suggestion I did a little differently because I wanted a dash at 01:10:439 (1,2) - for the intensity.
01:10:907 (2,3) - Move this section to x:432, the current movement has a non-dash movement which is a bit too hard for a salad. - ^
01:13:251 (2,3,4,5) - Move this to x:240 to weaken the non-dash movement to it, and then add a dash from it to the next combo, as a dash to that is fitting. - Oooo I really like this one but due to OCD reasons I moved to x:256 instead to stay in the middle XD
01:16:064 (1) - Dash to this would be nice for the strong sound, maybe try x:208. - Yeah I like this distance
01:18:642 (3) - x:176 to add a dash to it. After this, move 01:19:814 (1,2) - to x:280 to avoid non-dash movement being too strong. - Done
01:26:142 (2) - Non-dash here would feel better for consistency and because you've used a lot of dashes in this section for a salad. Maybe just try x:368? - Moved a bit closer since I thought this was a big distance here.
01:29:189 (1) - x:272, a dash to this would fit nicer. - I will keep this one as I think it's a bit too far of a jump and 2nd reason is ofc the middle of the screen I like
01:46:064 (1) - x:344 would be nice to add a dash to it. - Okedoke
01:48:642 (2) - Dash to this by moving it to x:408? - Nice nudge again :^)
01:49:345 (3) - Maybe also move this to x:320 and 01:49:814 (1) - to x:16 to add a dash to it for strongness in that note. - Moved (1) but now (3) because thought it was too close together with (2).
01:51:689 (1) - Move this to x:64 to add a dash to it. - Done
01:55:439 (1) - Either reduce this a tiny bit or add a dash to it by moving it to x:48, I'd recommend a dash here but it's your choice. If you add a dash with my suggestion, make movement more comfortable by moving 01:55:907 (2) - to x:272. - Made the dash.
01:57:314 (1) - x:16 on this to make it at least almost a dash. - Done
02:02:939 (1) - Dash to this would be nice, maybe x:448. - did
02:04:814 (1,2,3) - Move this section to x:104 to add a dash to 1. - Done
02:08:095 (4) - Try x:152, this is a bit awkward for a non-dash movement right now.
02:11:376 (3) - Maybe do x:136 on this, to add a dash to it. If you do this, move 02:12:314 (1) - to x:392 to weaken non-dash movement. - Okedoke
02:13:251 (3,4) - Try x:184 on this section to add a dash to it. - Done
02:15:595 (4) - Try getting rid of the dash to this for consistency, maybe do x:312. - Did x:296 instead
02:19:814 (1) - Maybe do x:240 to add a dash to it. -
02:21:689 (1) - Try adding a dash to it with x:16. If you do this, move 02:22:157 (2,3) - to x:256 to make the non-dash movement less strong. - Done
02:25:439 (1,2,3) - Add a dash by moving this section to x:160. - Done
02:27:314 (1) - Move it to x:88 to add a dash to it and then curve it a bit differently to avoid the non-dash movement afterwards from being too strong. - Done
02:29:189 (1) - Dash to this would be nice, maybe try x:224. - Done
02:34:814 (1,2) - Dash to 1 would be nicer than dash to 2 here, as 1 is the stronger note, and also to emphasise the end of the kiai, so maybe move 1 to x:392 and then curve it differently to make the next movement a normal one. - Done
02:36:689 (1) - Considering the back-forth, a lower distance would be nice, maybe do x:384. - Done
02:39:267 (2) - Move to x:280 to make the non-dash movement more comfortable to play. - Yeah I noticed this a while back when applying the mod. Didn't make x:280 as I wanted to snap this note with distance snap.
02:41:610 - Maybe just do a standstill 1/2 slider here for vocal? - Left because did the same at 01:21:689 (1) - And Plus I wanted that clap noise.
02:44:892 (3) - x:384 to add a dash to it. - Nice nudge m8 :^)
02:47:939 (1) - x:176, a higher emphasis for this type of dash would be good. - ^ kek
02:53:564 (1) - If this was intended as a dash, increase it to x:472, if not, decrease it. - Removed dash because didn't do it in platter.

Just so you know I also Ctrl + H'ed 03:03:642 (2,3,4,5) - so it added variety in directions on screen and looks nicer.

[Platter]

00:11:142 (2) - Maybe a bit far out from the rest of the triple, try x:248 to make it more comfortable. - This is fine and it should be since I used DS
00:40:439 (1,2,3) - Jump to 1 is a bit too strong right now, I'd suggest reducing it by moving this section to x:216. - Instead I nudged 00:39:501 (5,6) - left so I could keep these notes central.
00:48:876 (3) - x:280 would be nicer here, the small movement here is actually kinda offputting in terms of flow, so a higher distance would be nicer. - Sure I see no problem.
01:00:595 (3) - Try x:296, to make the next movement stop feeling so awkward as a backforth followed by a HDash. - Done
01:03:407 (2) - I think having this go to the left instead makes some nice variety with more of a wiggle flow here. - Nah I quite like this as it is.
01:20:517 (2) - Dash to this would be nice, maybe try x:192 on it. - Done
01:27:314 (1) - Maybe a bit strong for a backforth movement with a dash, try x:432 instead. This also gives a nice increase in distance to the next one, which fits well with the pitch increasing. - Done
01:28:954 (5,1) - Try moving this a few squares to the right to keep the HDash whilst making the movement to 5 a bit easier, it's kinda far for a non-dash backforth followed by a HDash right now, x:112 would be nicer. - Agreed
02:02:939 (1,2) - I think it'd sound a lot nicer to have these as 2 1/3 sliders that repeat once each to fit with the vocals, with a dash between them. - Hmmm true but I feel it's nice because it's between Salad and Xinely's part on her rain (Which contains this) and like how it is now is a nice match between the 2.
02:25:439 (1) - Having this go to the right instead would sound nice to me, for some variety in patterns. - Again i think I like it as it is.

[Rain]

00:01:532 (2) - As a non-dash movement, these distances feel a bit odd, a shorter one like x:208 on this would be nice. - Done
01:03:876 (3) - Maybe have this going to the left for a variety in movement and also to more emphasise this one being a higher pitch than the others. - Looks nice!
01:20:985 (4) - I'm not really a fan of how this slider kinda curves back a bit at the end before the repeat. Maybe make it a bit more linear in the path to the left? - Hope it's better now (tried to keep hyper in best I could).
01:21:689 (1) - Same as above, but the other way around. - Don't know if you meant flip it but I fixed in my own way. (if you did then I don't like the reverse catch here).

[Overdose]

00:28:485 (3) - Normal dashes here would be nice, maybe try x:136 on it. - I don't really see this doing much at all tbf.
00:30:360 (4) - I think a HDash to this would be nice for the vocal, even for emphasis on the lack of other instruments here. A vertical slider at x:368 is pretty cool. - Since it's not that powerful I decided to just add a dash instead.
00:41:610 (4) - A bit strong after the HDash, maybe try x:280 to make the flow a bit more comfortable. - Sure
00:42:548 (2) - Maybe a tiny bit more vertical, so that it's more obvious that the movement required is a tap dash rather than holding dash here? - Done but only a nudge
00:44:189 (1) - Make this one a bit vertical for the same reason as above, this kind of flow can confuse a player if it's not made more obvious what the intended movement is. - Done
00:48:642 (3) - And again, make it a bit slanted. - Done
00:58:642 (5,6) - Moving this section to x:248 makes flow feel more comfortable. - Not quite but close to it
01:06:923 (2) - Slant it a bit for more obvious flow. - Done
01:17:704 (7,1) - Move this section to the right a bit, maybe x:160, to make the antiflow movement after HDash feel nicer. - Done
01:30:126 (3) - Try x:128, to make the dashing backforth movement feel nicer flowing. - Did x:144 instead
01:45:595 (5) - x:368 feels better for a dash on this, it currently feels bit too strong to me. - Done
01:50:751 (4) - I think having this go to the right would emphasise the bass introduction here nicely. - I think I prefer as it is tbf
02:03:876 (6) - I think splitting this slider into a circle followed by a dash would be nice, as the HDash followed by dash nicely emphasises the vocal pitch, whilst still maintaining a possible nature (A HDash would be nicer, but 1/1 HDashes aren't possible at this BPM). - I think the slider fits quite nice imo so will keep as it is.
02:09:657 (6) - Because this one is a higher pitch than the others around it, maybe make this triple go in a slightly more antiflow movement by moving this to x:264? Adds variety to the patterns whilst also giving a more proper emphasis to this being different. - Wasn't sure at first but I thought it worked out in the end. Done.
02:22:626 (4) - Slant it slightly for easier readability. - Done
02:43:954 (9) - Erm, this edge dash is not OKAY. 9 is literally one square away from being a HDash. Just move it to x:80, to make the HDash here. - OOPS! LOL! FIXED XD
02:48:876 (3) - Maybe have this one going to the left? It'd stop the backforth motion from being repetitive. You can then move 02:49:345 (4) - to x:464 to make a nice dash to the end. - The back and forth motion is what I was going for tbf.
02:58:017 (3) - How small the distance is to this is uncomfortable, increase it to x:144 please. - Done
03:04:814 - Maybe map the notes after, like how the rain was mapped? Personal choice but I think it fit nicely there, and it would here too. - It does it for no other diff and Xinely senpai wanted to keep them notes for the rain side. I would remove if it was me but she wants to keep them >w<.
HOLY CRAP THIS IS THE LONGEST PAGE ON OSU!

Thanks MB :D
Xinely
fixed all from my side unless last thing you mentioned in Rain because i want to keep my relaxing part in rain. if it was overdose. i definitely wouldnt hesitate to make 1/3 hdash party. thanks mbomb ~

SPOILER
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Artist:Tokyo Machine
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Creator:WildOne94
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Tags:Monstercat Electronic 8-bit Xinely uproar supremacy
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416,80,68564,6,0,P|416:200|368:176,1,230,6|8,0:0|0:0,0:0:0:0:
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264,288,76767,2,0,L|128:288,1,115,2|0,0:0|0:0,0:0:0:0:
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400,304,78407,1,0,0:0:0:0:
88,304,78642,2,0,P|32:256|192:176,1,345,2|8,0:0|0:0,0:0:0:0:
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408,168,79814,5,2,0:0:0:0:
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384,176,80517,2,0,L|232:176,1,115,2|0,0:0|0:0,0:0:0:0:
96,176,80985,2,0,P|40:152|32:88,2,115,0|0|0,0:0|0:0|0:0,0:0:0:0:
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360,128,82860,1,0,0:0:0:0:
144,128,83095,2,0,P|80:136|144:160,1,172.5,8|0,0:0|0:0,0:0:0:0:
408,160,83564,5,6,0:0:0:0:
136,168,84032,1,8,0:0:0:0:
432,152,84267,2,0,P|488:184|384:224,1,230,2|0,0:0|0:0,0:0:0:0:
256,184,84970,1,8,0:0:0:0:
440,184,85204,1,0,0:0:0:0:
144,248,85439,6,0,L|256:192,1,115,2|0,0:0|0:0,0:0:0:0:
448,192,85907,1,8,0:0:0:0:
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168,248,86610,1,0,0:0:0:0:
320,248,86845,2,0,L|480:248,1,115,8|0,0:0|0:0,0:0:0:0:
72,256,87314,5,2,0:0:0:0:
368,248,87782,1,8,0:0:0:0:
168,248,88017,2,0,L|16:248,2,115,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,248,88720,1,0,0:0:0:0:
480,248,88954,1,0,0:0:0:0:
128,256,89189,6,0,L|13:256,1,115,10|0,0:0|0:0,0:0:0:0:
384,256,89657,2,0,L|504:256,1,115,10|0,0:0|0:0,0:0:0:0:
192,256,90126,2,0,L|64:256,1,115,10|0,0:0|0:0,0:0:0:0:
448,264,90595,1,4,0:0:0:0:
256,264,90829,1,4,0:0:0:0:
256,192,91064,12,0,93876,0:0:0:0:
176,192,102314,6,0,P|80:144|16:240,1,230,2|0,0:0|0:0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
208,152,103720,2,0,L|328:80,1,115,2|0,0:0|0:0,0:0:0:0:
144,128,104189,6,0,P|88:96|40:232,1,230,2|0,0:0|0:0,0:0:0:0:
168,248,104892,2,0,L|408:248,1,230,0|0,0:0|0:0,0:0:0:0:
288,208,105595,1,2,0:0:0:0:
168,208,105829,1,0,0:0:0:0:
384,128,106064,6,0,P|464:200|360:264,1,230,2|2,0:0|0:0,0:0:0:0:
240,280,106767,2,0,P|136:272|0:320,2,230
456,256,108173,6,0,L|224:192,1,230,0|2,0:0|0:0,0:0:0:0:
152,184,109110,2,0,L|24:192,2,115,0|0|0,0:0|0:0|0:0,0:0:0:0:
480,176,109814,5,6,0:0:0:0:
232,184,110282,1,8,0:0:0:0:
416,184,110751,1,2,0:0:0:0:
144,184,111220,1,8,0:0:0:0:
400,176,111689,5,2,0:0:0:0:
240,184,112157,1,8,0:0:0:0:
144,184,112392,1,0,0:0:0:0:
64,200,112626,1,2,0:0:0:0:
160,208,112860,1,0,0:0:0:0:
256,224,113095,1,8,0:0:0:0:
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144,224,114032,1,8,0:0:0:0:
352,248,114501,1,2,0:0:0:0:
144,320,114735,1,0,0:0:0:0:
96,312,114853,1,0,0:0:0:0:
48,304,114970,1,8,0:0:0:0:
176,328,115204,1,0,0:0:0:0:
400,312,115439,6,0,L|168:264,1,230,2|8,0:0|0:0,0:0:0:0:
80,224,116142,1,0,0:0:0:0:
232,160,116376,2,0,L|457:206,1,230,2|8,0:0|0:0,0:0:0:0:
352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|0,0:0|0:0,0:0:0:0:
272,224,117782,2,0,L|256:88,1,115,8|0,0:0|0:0,0:0:0:0:
136,264,118251,2,0,L|152:120,1,115,2|0,0:0|0:0,0:0:0:0:
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200,112,119110,1,2,0:0:0:0:
120,112,119189,6,0,L|24:200,1,115,2|2,0:0|0:0,0:0:0:0:
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200,208,120126,2,0,L|336:208,1,115,2|2,0:0|0:0,0:0:0:0:
440,272,120595,2,0,L|312:272,1,115,8|0,0:0|0:0,0:0:0:0:
232,272,120985,1,2,0:0:0:0:
160,256,121064,6,0,L|80:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
32,256,121298,2,0,L|112:256,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
200,256,121532,2,0,L|288:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
360,256,121767,2,0,L|264:256,1,76.6666666666667
120,232,122001,6,0,L|56:232,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
168,232,122235,2,0,L|216:232,2,38.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,200,122470,1,2,0:0:0:0:
240,184,122548,1,0,0:0:0:0:
288,192,122626,1,0,0:0:0:0:
320,200,122704,1,8,0:0:0:0:
344,224,122782,1,0,0:0:0:0:
304,248,122860,1,0,0:0:0:0:
112,152,122939,6,0,L|32:136,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,168,123407,2,0,L|520:128,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
368,256,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,1,76.6666666666667
240,144,126220,1,0,0:0:0:0:
328,216,126376,2,0,L|224:208,1,76.6666666666667
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5,0|0,0:0|0:0,0:0:0:0:
208,128,127626,2,0,L|312:176,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
320,104,130673,2,0,L|240:104,1,57.5,0|0,0:0|0:0,0:0:0:0:
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,232,133407,2,0,L|112:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5,0|0,0:0|0:0,0:0:0:0:
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,272,137001,2,0,L|488:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
256,192,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
320,168,138642,1,0,0:0:0:0:
152,176,138876,1,2,0:0:0:0:
72,144,139110,1,0,0:0:0:0:
64,112,139189,1,0,0:0:0:0:
80,80,139267,1,0,0:0:0:0:
280,88,139345,1,4,0:0:0:0:
144,80,139579,1,4,0:0:0:0:
440,216,139814,6,0,B|456:328|456:328|288:320,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5
192,248,142626,2,0,L|192:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,143095,2,0,L|200:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
320,256,143329,2,0,L|320:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
128,112,143564,6,0,P|80:112|8:144,1,115,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
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Absolute Zero
Ignore or remove this post, placeholder cancelled
MBomb
AZ placeholdered but whilst waiting for 2000 years to pass I decided to recheck.

[Salad]

01:55:439 (1) - Moving this to x:24 to make a dash would be nice. (My previous suggestion wasn't actually strong enough).

Looks a lot better than before.

[Rain]

01:15:126 (3) - I'm always expecting a jump to the left here because of flow and so I always miss because it's a jump to the right. Maybe try x:16 instead?
01:50:985 - Add a circle here for bass maybe.
02:10:673 (2) - Maybe reduce it to x:344 to make the stop start dash motion here more comfortable.
02:22:626 (3) - These are higher pitch so a higher distancing would make sense, try x:136.
02:44:892 (2) - HDash of this strength against the wall is very highly not recommended, try x:496.

[Overdose]

00:54:892 (6) - x:384 on this would be more comfortable for momentum into the dash change, the direction change feels quite strong for such a sudden change in momentum.

Alright that's all, call me after AZ checks I guess.
Topic Starter
WildOne94

- Magic Bomb - wrote:

AZ placeholdered but whilst waiting for 2000 years to pass I decided to recheck. - Thank you sooooooo much

[Salad]

01:55:439 (1) - Moving this to x:24 to make a dash would be nice. (My previous suggestion wasn't actually strong enough). - Instead I moved 01:53:564 (1,2,3) - to x:488 because if I move (1) to x:24 then it would cause weird spacing to 01:55:439 (1,2) -

Looks a lot better than before.

[Rain]

01:15:126 (3) - I'm always expecting a jump to the left here because of flow and so I always miss because it's a jump to the right. Maybe try x:16 instead? - I did as you said but I changed 01:13:485 (4,5,6,7,1,2,3) - also to make it a bit more centred for what you suggested

[Overdose]

00:54:892 (6) - x:384 on this would be more comfortable for momentum into the dash change, the direction change feels quite strong for such a sudden change in momentum. - Done

Alright that's all, call me after AZ checks I guess. - Aye! The original plan though was that AZ would check whilst you were having your laptop fixed but you managed to come back quite quickly. So not sure if it's AZ or ZiRoX checking it now. Thanks again :D
Xinely

- Magic Bomb - wrote:

AZ placeholdered but whilst waiting for 2000 years to pass I decided to recheck.

[Rain]

01:50:985 - Add a circle here for bass maybe. im following more to instrument when its loud
02:10:673 (2) - Maybe reduce it to x:344 to make the stop start dash motion here more comfortable.
02:22:626 (3) - These are higher pitch so a higher distancing would make sense, try x:136. x:168 instead i dont want quite high spacing here ><
02:44:892 (2) - HDash of this strength against the wall is very highly not recommended, try x:496.

Alright that's all, call me after AZ checks I guess.
thanks bomb :D

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120,120,33407,2,0,L|240:120,1,115,8|0,0:0|0:0,0:0:0:0:
384,120,33876,2,0,L|264:120,1,115,2|0,0:0|0:0,0:0:0:0:
120,120,34345,1,8,0:0:0:0:
416,128,34814,6,0,P|472:136|392:184,1,230,2|8,0:0|0:0,0:0:0:0:
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248,192,35985,1,0,0:0:0:0:
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208,192,53095,1,8,0:0:0:0:
416,192,53329,1,0,0:0:0:0:
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456,192,55204,1,0,0:0:0:0:
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312,192,55907,2,0,L|427:192,2,115,8|0|2,0:0|0:0|0:0,0:0:0:0:
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152,192,58642,1,0,0:0:0:0:
200,192,58720,1,8,0:0:0:0:
56,192,58954,1,0,0:0:0:0:
384,192,59189,6,0,L|512:192,1,115,2|0,0:0|0:0,0:0:0:0:
320,192,59657,2,0,L|448:192,1,115,2|0,0:0|0:0,0:0:0:0:
64,192,60126,1,2,0:0:0:0:
256,192,60595,1,4,0:0:0:0:
64,192,60829,1,4,0:0:0:0:
472,192,61064,6,0,L|336:192,1,115,6|0,0:0|0:0,0:0:0:0:
128,192,61532,2,0,L|243:192,1,115,8|0,0:0|0:0,0:0:0:0:
104,192,62001,1,2,0:0:0:0:
432,192,62235,1,0,0:0:0:0:
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288,192,62470,1,8,0:0:0:0:
152,192,62704,1,0,0:0:0:0:
464,192,62939,5,2,0:0:0:0:
168,192,63407,2,0,L|40:192,1,115,8|0,0:0|0:0,0:0:0:0:
432,192,63876,2,0,L|317:192,2,115,2|0|8,0:0|0:0|0:0,0:0:0:0:
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360,200,65282,2,0,L|480:200,2,115,8|0|2,0:0|0:0|0:0,0:0:0:0:
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144,200,66142,1,0,0:0:0:0:
192,200,66220,1,8,0:0:0:0:
56,200,66454,1,0,0:0:0:0:
357,200,66689,6,0,L|509:200,1,115,2|0,0:0|0:0,0:0:0:0:
144,200,67157,1,2,0:0:0:0:
472,200,67392,2,0,L|376:104,1,115,8|2,0:0|0:0,0:0:0:0:
184,192,67860,1,0,0:0:0:0:
256,192,67978,1,0,0:0:0:0:
328,192,68095,1,8,0:0:0:0:
96,192,68329,1,0,0:0:0:0:
416,80,68564,6,0,P|416:200|368:176,1,230,6|8,0:0|0:0,0:0:0:0:
240,184,69267,1,0,0:0:0:0:
424,184,69501,1,2,0:0:0:0:
104,192,69735,1,0,0:0:0:0:
200,192,69892,1,0,0:0:0:0:
248,192,69970,1,8,0:0:0:0:
104,192,70204,1,0,0:0:0:0:
424,184,70439,5,2,0:0:0:0:
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56,184,71845,1,8,0:0:0:0:
408,192,72314,6,0,L|264:192,1,115,2|0,0:0|0:0,0:0:0:0:
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432,192,73485,1,0,0:0:0:0:
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288,192,73720,1,8,0:0:0:0:
424,192,73954,1,0,0:0:0:0:
96,192,74189,5,2,0:0:0:0:
392,192,74657,1,2,0:0:0:0:
16,192,75126,1,2,0:0:0:0:
144,168,75595,1,0,0:0:0:0:
112,168,75653,1,0,0:0:0:0:
80,184,75712,1,0,0:0:0:0:
72,216,75771,1,0,0:0:0:0:
80,248,75829,1,0,0:0:0:0:
112,264,75888,1,0,0:0:0:0:
144,264,75946,1,0,0:0:0:0:
400,264,76064,5,6,0:0:0:0:
128,288,76532,1,0,0:0:0:0:
264,288,76767,2,0,L|128:288,1,115,2|0,0:0|0:0,0:0:0:0:
360,288,77235,2,0,L|488:288,2,115,0|8|0,0:0|0:0|0:0,0:0:0:0:
64,296,77939,5,2,0:0:0:0:
400,304,78407,1,0,0:0:0:0:
88,304,78642,2,0,P|32:256|192:176,1,345,2|8,0:0|0:0,0:0:0:0:
48,176,79579,1,0,0:0:0:0:
408,168,79814,5,2,0:0:0:0:
88,176,80282,1,8,0:0:0:0:
384,176,80517,2,0,L|232:176,1,115,2|0,0:0|0:0,0:0:0:0:
112,176,80985,2,0,P|48:168|8:120,2,115
408,176,81689,6,0,P|463:163|504:120,2,115,2|0|8,0:0|0:0|0:0,0:0:0:0:
88,128,82392,1,2,0:0:0:0:
360,128,82860,1,0,0:0:0:0:
144,128,83095,2,0,P|80:136|144:160,1,172.5,8|0,0:0|0:0,0:0:0:0:
408,160,83564,5,6,0:0:0:0:
136,168,84032,1,8,0:0:0:0:
432,152,84267,2,0,P|488:184|384:224,1,230,2|0,0:0|0:0,0:0:0:0:
256,184,84970,1,8,0:0:0:0:
440,184,85204,1,0,0:0:0:0:
144,248,85439,6,0,L|256:192,1,115,2|0,0:0|0:0,0:0:0:0:
448,192,85907,1,8,0:0:0:0:
144,248,86142,2,0,L|24:248,1,115,2|0,0:0|0:0,0:0:0:0:
168,248,86610,1,0,0:0:0:0:
320,248,86845,2,0,L|480:248,1,115,8|0,0:0|0:0,0:0:0:0:
72,256,87314,5,2,0:0:0:0:
368,248,87782,1,8,0:0:0:0:
168,248,88017,2,0,L|16:248,2,115,2|0|0,0:0|0:0|0:0,0:0:0:0:
344,248,88720,1,0,0:0:0:0:
480,248,88954,1,0,0:0:0:0:
128,256,89189,6,0,L|13:256,1,115,10|0,0:0|0:0,0:0:0:0:
384,256,89657,2,0,L|504:256,1,115,10|0,0:0|0:0,0:0:0:0:
192,256,90126,2,0,L|64:256,1,115,10|0,0:0|0:0,0:0:0:0:
448,264,90595,1,4,0:0:0:0:
256,264,90829,1,4,0:0:0:0:
256,192,91064,12,0,93876,0:0:0:0:
176,192,102314,6,0,P|80:144|16:240,1,230,2|0,0:0|0:0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
208,152,103720,2,0,L|328:80,1,115,2|0,0:0|0:0,0:0:0:0:
144,128,104189,6,0,P|88:96|40:232,1,230,2|0,0:0|0:0,0:0:0:0:
168,248,104892,2,0,L|408:248,1,230,0|0,0:0|0:0,0:0:0:0:
288,208,105595,1,2,0:0:0:0:
168,208,105829,1,0,0:0:0:0:
384,128,106064,6,0,P|464:200|360:264,1,230,2|2,0:0|0:0,0:0:0:0:
240,280,106767,2,0,P|136:272|0:320,2,230
456,256,108173,6,0,L|224:192,1,230,0|2,0:0|0:0,0:0:0:0:
152,184,109110,2,0,L|24:192,2,115,0|0|0,0:0|0:0|0:0,0:0:0:0:
480,176,109814,5,6,0:0:0:0:
232,184,110282,1,8,0:0:0:0:
416,184,110751,1,2,0:0:0:0:
144,184,111220,1,8,0:0:0:0:
400,176,111689,5,2,0:0:0:0:
240,184,112157,1,8,0:0:0:0:
144,184,112392,1,0,0:0:0:0:
64,200,112626,1,2,0:0:0:0:
160,208,112860,1,0,0:0:0:0:
256,224,113095,1,8,0:0:0:0:
440,232,113564,5,2,0:0:0:0:
144,224,114032,1,8,0:0:0:0:
352,248,114501,1,2,0:0:0:0:
144,320,114735,1,0,0:0:0:0:
96,312,114853,1,0,0:0:0:0:
48,304,114970,1,8,0:0:0:0:
176,328,115204,1,0,0:0:0:0:
400,312,115439,6,0,L|168:264,1,230,2|8,0:0|0:0,0:0:0:0:
80,224,116142,1,0,0:0:0:0:
232,160,116376,2,0,L|384:144,1,115,2|0,0:0|0:0,0:0:0:0:
480,184,116845,1,8,0:0:0:0:
352,248,117079,1,0,0:0:0:0:
32,208,117314,6,0,L|56:72,1,115,6|0,0:0|0:0,0:0:0:0:
272,224,117782,2,0,L|256:88,1,115,8|0,0:0|0:0,0:0:0:0:
136,264,118251,2,0,L|152:120,1,115,2|0,0:0|0:0,0:0:0:0:
344,272,118720,2,0,L|312:128,1,115,8|2,0:0|0:0,0:0:0:0:
200,112,119110,1,2,0:0:0:0:
120,112,119189,6,0,L|24:200,1,115,2|2,0:0|0:0,0:0:0:0:
200,208,119657,2,0,L|80:208,1,115,8|0,0:0|0:0,0:0:0:0:
200,208,120126,2,0,L|336:208,1,115,2|2,0:0|0:0,0:0:0:0:
440,272,120595,2,0,L|312:272,1,115,8|0,0:0|0:0,0:0:0:0:
232,272,120985,1,2,0:0:0:0:
160,256,121064,6,0,L|80:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
32,256,121298,2,0,L|112:256,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
200,256,121532,2,0,L|288:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
360,256,121767,2,0,L|264:256,1,76.6666666666667
120,232,122001,6,0,L|56:232,2,38.3333333333333,2|0|0,0:0|0:0|0:0,0:0:0:0:
168,232,122235,2,0,L|216:232,2,38.3333333333333,8|0|0,0:0|0:0|0:0,0:0:0:0:
192,200,122470,1,2,0:0:0:0:
240,184,122548,1,0,0:0:0:0:
288,192,122626,1,0,0:0:0:0:
320,200,122704,1,8,0:0:0:0:
344,224,122782,1,0,0:0:0:0:
304,248,122860,1,0,0:0:0:0:
112,152,122939,6,0,L|32:136,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,168,123407,2,0,L|520:128,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
368,256,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,1,76.6666666666667
240,144,126220,1,0,0:0:0:0:
328,216,126376,2,0,L|224:208,1,76.6666666666667
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5,0|0,0:0|0:0,0:0:0:0:
208,128,127626,2,0,L|312:176,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
344,104,130673,2,0,L|264:104,1,57.5
120,168,130907,2,0,L|56:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
432,160,132314,6,0,P|376:208|480:280,1,230,6|8,0:0|0:0,0:0:0:0:
344,288,132939,2,0,L|264:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,232,133407,2,0,L|112:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
320,208,133876,2,0,L|424:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
160,128,134189,6,0,L|408:136,1,230,2|8,0:0|0:0,0:0:0:0:
248,136,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5,0|0,0:0|0:0,0:0:0:0:
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,272,137001,2,0,L|488:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
256,192,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
320,168,138642,1,0,0:0:0:0:
152,176,138876,1,2,0:0:0:0:
72,144,139110,1,0,0:0:0:0:
64,112,139189,1,0,0:0:0:0:
80,80,139267,1,0,0:0:0:0:
280,88,139345,1,4,0:0:0:0:
144,80,139579,1,4,0:0:0:0:
440,216,139814,6,0,B|456:328|456:328|288:320,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5
168,248,142626,2,0,L|168:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,143095,2,0,L|200:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
320,256,143329,2,0,L|320:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
128,112,143564,6,0,P|80:112|8:144,1,115,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
200,128,146610,1,0,0:0:0:0:
168,112,146669,1,0,0:0:0:0:
168,80,146728,1,0,0:0:0:0:
200,64,146786,1,0,0:0:0:0:
272,72,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
224,112,148642,1,0,0:0:0:0:
184,88,148720,1,8,0:0:0:0:
400,72,148954,1,0,0:0:0:0:
160,128,149110,1,0,0:0:0:0:
160,128,149189,6,0,L|280:136,1,115,2|0,0:0|0:0,0:0:0:0:
312,136,149481,1,0,0:0:0:0:
328,168,149540,1,0,0:0:0:0:
312,136,149599,1,0,0:0:0:0:
280,176,149657,2,0,L|152:160,1,115,8|0,0:0|0:0,0:0:0:0:
376,256,150126,2,0,L|491:256,1,115,2|0,0:0|0:0,0:0:0:0:
160,224,150595,1,8,0:0:0:0:
48,280,150829,1,0,0:0:0:0:
440,192,151064,5,2,0:0:0:0:
240,104,151532,2,0,L|240:224,1,115,8|0,0:0|0:0,0:0:0:0:
384,80,152001,2,0,L|392:224,1,115,2|0,0:0|0:0,0:0:0:0:
144,64,152392,1,0,0:0:0:0:
104,56,152470,2,0,P|96:96|96:136,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,136,152646,1,0,0:0:0:0:
144,152,152704,1,0,0:0:0:0:
440,288,152860,1,0,0:0:0:0:
480,296,152939,5,2,0:0:0:0:
328,304,153173,2,0,L|264:304,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
184,208,153642,2,0,L|126:213,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
440,192,154110,2,0,L|495:208,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,80,154814,6,0,P|56:72|96:184,1,230,6|0,0:0|0:0,0:0:0:0:
429,185,155517,2,0,P|486:106|392:80,1,230,2|0,0:0|0:0,0:0:0:0:
216,80,156220,1,8,0:0:0:0:
216,80,156454,1,0,0:0:0:0:
384,88,156689,6,0,B|288:56|288:56|384:144,1,230,2|0,0:0|0:0,0:0:0:0:
48,88,157392,2,0,B|144:56|144:56|49:143,1,230,2|0,0:0|0:0,0:0:0:0:
240,200,158095,1,8,0:0:0:0:
80,208,158329,1,0,0:0:0:0:
416,280,158564,6,0,B|480:256|480:256|312:216,1,230,2|8,0:0|0:0,0:0:0:0:
120,280,159267,2,0,B|56:256|56:256|224:216,1,230,2|0,0:0|0:0,0:0:0:0:
392,232,160204,1,0,0:0:0:0:
248,200,160439,6,0,L|120:176,1,115,2|0,0:0|0:0,0:0:0:0:
8,144,160907,1,8,0:0:0:0:
312,64,161142,2,0,P|432:40|464:144,1,230,2|0,0:0|0:0,0:0:0:0:
296,192,161845,2,0,P|232:192|288:152,1,172.5,8|0,0:0|0:0,0:0:0:0:
472,192,162314,5,2,0:0:0:0:
200,184,162782,1,0,0:0:0:0:
384,192,163017,2,0,P|280:208|184:128,1,230,2|0,0:0|0:0,0:0:0:0:
336,104,163720,2,0,L|336:224,1,115,8|0,0:0|0:0,0:0:0:0:
24,216,164189,6,0,B|120:280|120:280|200:192,1,230,2|0,0:0|0:0,0:0:0:0:
496,176,164892,2,0,B|344:144|344:144|264:232,1,230,2|0,0:0|0:0,0:0:0:0:
64,208,165595,1,8,0:0:0:0:
208,256,165829,1,0,0:0:0:0:
504,160,166064,6,0,B|440:112|440:112|408:192|304:160,1,230,2|0,0:0|0:0,0:0:0:0:
16,208,166767,2,0,P|88:248|160:120,2,230,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,56,167939,6,0,L|448:64,1,115,10|0,0:0|0:0,0:0:0:0:
216,112,168407,2,0,L|336:128,1,115,10|0,0:0|0:0,0:0:0:0:
160,160,168876,2,0,L|296:176,1,115,10|0,0:0|0:0,0:0:0:0:
88,208,169345,1,2,0:0:0:0:
384,280,169814,6,0,L|456:96,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
320,88,170517,2,0,L|128:88,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
48,88,171220,1,8,0:0:0:0:
216,192,171689,6,0,L|392:184,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,172392,2,0,L|72:144,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
208,208,173095,2,0,L|312:184,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
56,256,173564,6,0,P|115:197|197:209,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
352,200,174267,2,0,L|152:208,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,120,175673,5,0,0:0:0:0:
424,112,176142,1,0,0:0:0:0:
248,216,176610,1,0,0:0:0:0:
416,256,176845,1,8,0:0:0:0:
184,136,177314,6,0,P|128:208|192:240,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
335,241,178017,2,0,P|387:185|328:136,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,120,178720,2,0,L|104:120,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
256,208,179189,6,0,L|440:208,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,179892,2,0,P|168:128|128:216,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
264,240,180595,2,0,L|384:224,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
128,240,181064,6,0,L|96:48,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
328,64,181767,2,0,L|296:256,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,240,182470,2,0,L|96:240,1,86.2500032901765,8|8,0:0|0:0,0:0:0:0:
240,160,183173,6,0,L|352:160,1,86.2500032901765,0|8,0:0|0:0,0:0:0:0:
104,104,183642,1,2,0:0:0:0:
328,96,184110,1,2,0:0:0:0:
160,80,184345,1,8,0:0:0:0:
240,88,184579,1,2,0:0:0:0:
384,216,185048,5,0,0:0:0:0:
56,208,185282,1,0,0:0:0:0:
ZiRoX
Recheck.

[Salad]
  1. 00:15:126 (3,4) - I think this distance is a bit ambiguous, and having a double dash doesn't feel right to me. I'd do something like this with (4), or something similar, but I'd reduce the distance to it.
  2. 00:24:267 (2) - I still think this repeat slider is missing a really strong sound on 00:24:970 - , which you did map in other parts. I'd take out the repeat and add a circle there.
  3. 00:25:907 (2,3) - I know there's a strong sound on the red tick, but this is the only dash to a red tick in the whole section and might throw off players, as it's not really expected.
  4. 00:30:595 (3,1,2) - Distances are really similar, so it's hard to tell whether to dash or not in the second one, despite (2) being a lot less stronger than (1). I'd move 00:31:532 (2,3) - to the right to reduce that second distance.
  5. 00:44:189 (1,2,3) - I'll insist that this is a bit awkward to play. The movement after the dash can be easily missed, so I'd move (2) a bit to the right to make the dash softer and the distance after it more lenient, maybe x:216 works fine for you.
  6. 00:47:939 (1,2) - You increased the distance to make it clearer that this is a dash, but to me it's still ambiguous and the dash unfitting. And if you take 00:48:407 (2,3,4) - and check the distances before and after it, you notice something's clearly wrong: the second one should be larger because it lands on a downbeat. So I think you can move 00:48:407 (2,3,4) - to x:128 and that should cover both issues.
  7. 01:00:595 (4) - I'd move this 1-2 grid spaces right to make the distance to it more walkable.
  8. 01:01:064 (1,2) - Kinda ambiguous distance, I'd reduce it
  9. 01:03:407 (2,3) - I get why you added the dash, but I'll insist that you remove it because it's really inconsistent with the rest of your patterns and it's not expected at all.
  10. 01:10:907 (2,3,4) - Same issues as mentioned before, the distances before and after are shifted (second one should be larger), move this as far to the left as you can.
  11. 01:18:407 (2,3) - Still a bit awkward to play, as mentioned in my previous mod. I'd move (2) a bit more to the left to make the dash more lenient and soft. Maybe x:336 or so feels OKAY for you.
  12. 01:21:454 (4,1) - Totally unexpected, especially considering the way you mapped 00:20:517 (2,1,2) - . I'd remove the 01:21:689 (1) - slider and add a circle on the red tick instead.
  13. 01:48:173 (5) - I'd replace with a circle for consistency with previous parts.
  14. 01:55:439 (1) - I'd move a bit to the right to make the dash softer and add some leniency to the move after it. x:80 already makes it obvious that it should be dashed.
  15. 02:00:595 (3,1) - Feels a bit too large. I'd move 02:01:064 (1,2,3,4) - to x:328 to balance the distances before and after it. Additionally, I'd move 02:02:939 (1) - to x:440 to reduce that last dash a bit.
  16. 02:05:282 (2) - Move this to the left, something like x:296 or so. The (1,2) distance is a bit hard to walk after the dash and the (2,3) 1/3 dash is not fit for a Salad IMO.
  17. 02:09:032 (2,3) - Nope, remove 1/3 dash.
  18. 02:11:376 (3) - I'd move this to x:160 to add some leniency to the dash
  19. 02:12:782 (2,3) - Nope, remove 1/3 dash.
  20. 02:16:532 (2,3,4,5,6,1) - Aaaaaaaaaaa.
  21. 02:40:439 (1) - Same comment as before, the expected rhythm is to keep following the red ticks, so replace the slider with a circle on the red tick.
  22. 02:42:782 (2,3) - 02:44:657 (2,3) - Not really fond of these 1/2 dashes, maybe deleting the circle would be better? Or reducing them/making them walkable?
  23. 02:47:704 (4) - I think this circle would be better on the white tick at 02:47:470 - because of the clap sound there. If you do this, you might want to move it a bit closer to the previous slider.
[Platter]
  1. 00:03:642 (2,3) - I don't know why, but it feels a bit more natural to me if (3) is to the right of (2). One way to fix this without messing up the rest too much would be to Ctrl+H 00:03:876 (3,4,1,2,3,4) - , and then adjusting 00:06:454 (4,1,2) - a bit.
  2. 00:11:142 (2,3) - Similar stuff here.
  3. 00:25:439 (1,2) - I would make the distance smaller here, it's really contrasting with similar parts where you used a slider (which obviously has a much more limited movement between this sounds). Optionally, make it a slider and rework the rest a bit.
  4. 00:27:314 (1,2) - ^Same here.
  5. 00:46:532 (2,3) - I'd reduce this distance a few grid spaces.
  6. 00:47:704 (6) - I'd move this to x:72 to reduce the distance to the previous object, making the HDash easier to hit.
  7. 00:47:939 (1,2) - Feels a bit large, IMO. I'd move 00:48:407 (2) - to x:264 to reduce the dash a bit, leaving it at x2,1 distance snap. This should also apply for other dashes, so search for any.
  8. 00:54:032 (2,3,4,5,6) - I'd move this to x:184 or around, to add some leniency after the 00:53:564 (1,2) - HDash and also to make 00:54:970 (6,7) - easier to hit.
  9. 01:10:907 (2,3,4) - I'd Ctrl+H this and put it back on its position, mainly because the antiflow repeat slider might be a bit too much after the 01:10:204 (6,1) - HDash.
  10. 01:20:985 (3,1) - It's odd that you missed sliderheads on the red ticks, which is the sound that you placed emphasis on the Salad. So I'd replace these sliders with 1/2 sliders, for consistency between diffs.
  11. 01:46:532 (2,3) - The distance to this is not expected at all. I'd move 01:46:532 (2,3,4) - to the right a bit, maybe x:104 works fine.
  12. 02:02:470 (5,6,1) - What is this. The dash/HDash should be obviously between (6,1) instead of (5,6).
  13. 02:05:282 (2,3,4,5,6,7,8) - I'd reduce the spacing between each 1/3 triplet a bit, it feels a bit tight. For example, 02:05:751 (5,6,7) - on x:168 keeps the dash, but feels way less large.
  14. 02:09:501 (5,6,7) - Same stuff.
  15. 02:17:470 (8,9,10) - Ctrl+H please, the antiflow movements feels odd because it's inconsistent with all the rest.
  16. 02:22:157 (2) - Maybe Ctrl+H and move to x:296 or so? I think the distance to it can be a bit tricky.
  17. 02:39:267 (3,4) - Large distance, considering you've mapped similar stuff with sliders. Try to reduce the distance or map this with a slider.
  18. 02:42:314 (1,2) - ^Same stuff.
[Rain]
  1. 00:02:939 (1,2) - This distance feels a bit large, considering (2) is not a strong sound at all, reduce the distance somehow.
  2. 01:20:985 (4,1) - Same comment as in the Platter, I think the stronger sounds are the vocals at the red ticks, so I'd replace these repeat sliders with 1/2 sliders.
  3. 01:25:439 (1,2,3,4) - Judging by the way the HDashes are placed, I think 01:26:610 (4) - doesn't follow the same instrument and thus feels a bit off. I'd remove it.
  4. 02:10:673 (2,3) - One grid space from becoming a HDash, so increase the distance to trigger it. It's really to miss otherwise.
  5. 02:11:845 (5,1) - This is really easy to miss because it's a side to side dash after an HDash. I'd try to reduce the distance somehow.
  6. 02:19:345 (9) - I'd move this to x:256 ( a bit to the left) to add some leniency to the dash after this 1/4 HDash.
  7. 02:28:954 (7) - I'd move this to x:376 to reduce the distance to this object a bit.
  8. 02:33:173 (2,3,4) - The second distance is really large compared to the first one for no reason at all. I don't mind it being a bit larger for a build up, but not this much. I'd move (4) to x:368 or so.
[Overdose]
  1. 00:14:189 (1) - Ctrl+G please, the antiflow movement doesn't fit here to me.
  2. 00:15:595 (6,3) - I don't get why the antiflow movement on this, the sounds are really weak. I'd go for vertical or sliders going slightly to the left.
  3. 01:16:064 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4) - I'd reduce the distances a bit on this section, to create some contrast with the Kiai and also because some distances feel too large on their own. For example, 01:16:767 (2,3) - is a near side to side jump after an HDash, 01:17:470 (6,7) - is a strong dash after an 1/4 HDash, and so on.
  4. I'd go for a timeline similar of that in the Rain, considering this is a calm section. It also helps balancing the spread, because, as I already said previously, the Rain has few 1/4 HDashes, and then you go ape crazy on the Overdose.
  5. 02:00:985 (5,1,2,3,4) - I think you can reduce the strenght of these HDashes a bit, no need to be such a pp mapper :^)
  6. 02:05:282 (2,3,4) - I'd rather leave this as a single triplet, without HDash in between, for consistency with the rest.
  7. 02:09:032 (2,3,4) - ^Same
  8. 02:16:532 (2,3,4) - Forced HDashes, make them a single triplet.
Topic Starter
WildOne94

ZiRoX wrote:

Recheck.

[Salad]
  1. 00:15:126 (3,4) - I think this distance is a bit ambiguous, and having a double dash doesn't feel right to me. I'd do something like this with (4), or something similar, but I'd reduce the distance to it. - Did something different.
  2. 00:24:267 (2) - I still think this repeat slider is missing a really strong sound on 00:24:970 - , which you did map in other parts. I'd take out the repeat and add a circle there. - Done
  3. 00:25:907 (2,3) - I know there's a strong sound on the red tick, but this is the only dash to a red tick in the whole section and might throw off players, as it's not really expected. - Changed
  4. 00:30:595 (3,1,2) - Distances are really similar, so it's hard to tell whether to dash or not in the second one, despite (2) being a lot less stronger than (1). I'd move 00:31:532 (2,3) - to the right to reduce that second distance. - Done
  5. 00:44:189 (1,2,3) - I'll insist that this is a bit awkward to play. The movement after the dash can be easily missed, so I'd move (2) a bit to the right to make the dash softer and the distance after it more lenient, maybe x:216 works fine for you. - I did x:208 instead as 216 feels a bit too close to getting confused with walking
  6. 00:47:939 (1,2) - You increased the distance to make it clearer that this is a dash, but to me it's still ambiguous and the dash unfitting. And if you take 00:48:407 (2,3,4) - and check the distances before and after it, you notice something's clearly wrong: the second one should be larger because it lands on a downbeat. So I think you can move 00:48:407 (2,3,4) - to x:128 and that should cover both issues. - Almost there but x:104 instead just so (4) is not right against the right wall.
  7. 01:00:595 (4) - I'd move this 1-2 grid spaces right to make the distance to it more walkable. - Sure. Done 2 spaces right.
  8. 01:01:064 (1,2) - Kinda ambiguous distance, I'd reduce it - I reduced it (^:
  9. 01:03:407 (2,3) - I get why you added the dash, but I'll insist that you remove it because it's really inconsistent with the rest of your patterns and it's not expected at all. - I will keep this one due to as you may tell the main synth is intensified here and I find it being different fits well and makes it good emphasis imo.
  10. 01:10:907 (2,3,4) - Same issues as mentioned before, the distances before and after are shifted (second one should be larger), move this as far to the left as you can. - As before I didn't go all the way but it's almost there (just due to wall separating again).
  11. 01:18:407 (2,3) - Still a bit awkward to play, as mentioned in my previous mod. I'd move (2) a bit more to the left to make the dash more lenient and soft. Maybe x:336 or so feels OKAY for you. - x:336 is far too close together and can be confused for a walking distance imo. I did reduce but only x:360
  12. 01:21:454 (4,1) - Totally unexpected, especially considering the way you mapped 00:20:517 (2,1,2) - . I'd remove the 01:21:689 (1) - slider and add a circle on the red tick instead. - Changed differently but it's kind of the same as it was tbf.
  13. 01:48:173 (5) - I'd replace with a circle for consistency with previous parts. - Done
  14. 01:55:439 (1) - I'd move a bit to the right to make the dash softer and add some leniency to the move after it. x:80 already makes it obvious that it should be dashed. - Done
  15. 02:00:595 (3,1) - Feels a bit too large. I'd move 02:01:064 (1,2,3,4) - to x:328 to balance the distances before and after it. Additionally, I'd move 02:02:939 (1) - to x:440 to reduce that last dash a bit. - Done
  16. 02:05:282 (2) - Move this to the left, something like x:296 or so. The (1,2) distance is a bit hard to walk after the dash and the (2,3) 1/3 dash is not fit for a Salad IMO. - I find the 1/3 dash fine but I did make the walking distance for 1,2 easier
  17. 02:09:032 (2,3) - Nope, remove 1/3 dash. - It really takes the point out of why I mapped the 1/3's if I do this. I can't see it not having dashes in them. I think it's fine anyways.
  18. 02:11:376 (3) - I'd move this to x:160 to add some leniency to the dash - Done
  19. 02:12:782 (2,3) - Nope, remove 1/3 dash. - Nope as before
  20. 02:16:532 (2,3,4,5,6,1) - Aaaaaaaaaaa. - ^
  21. 02:40:439 (1) - Same comment as before, the expected rhythm is to keep following the red ticks, so replace the slider with a circle on the red tick. - Changed differently again
  22. 02:42:782 (2,3) - 02:44:657 (2,3) - Not really fond of these 1/2 dashes, maybe deleting the circle would be better? Or reducing them/making them walkable? - I made them a bit easier. I thought to walk the first and dash for the 2nd one because it's more of an impact with the music. Hope it looks better for you
  23. 02:47:704 (4) - I think this circle would be better on the white tick at 02:47:470 - because of the clap sound there. If you do this, you might want to move it a bit closer to the previous slider. - Nope because I have been following the "Oh" vocal slices. Could consider adding another circle though to the clap sound but will see what you think first.
[Platter]
  1. 00:03:642 (2,3) - I don't know why, but it feels a bit more natural to me if (3) is to the right of (2). One way to fix this without messing up the rest too much would be to Ctrl+H 00:03:876 (3,4,1,2,3,4) - , and then adjusting 00:06:454 (4,1,2) - a bit. - As said to you in PM. I really like this suggestion! Done
  2. 00:11:142 (2,3) - Similar stuff here. - Done
  3. 00:25:439 (1,2) - I would make the distance smaller here, it's really contrasting with similar parts where you used a slider (which obviously has a much more limited movement between this sounds). Optionally, make it a slider and rework the rest a bit. - I thought all suggestions were optional (^:. Fixed and made smaller. (DS spacing)
  4. 00:27:314 (1,2) - ^Same here. - Redoosed
  5. 00:46:532 (2,3) - I'd reduce this distance a few grid spaces. - Done
  6. 00:47:704 (6) - I'd move this to x:72 to reduce the distance to the previous object, making the HDash easier to hit. - I moved this with last suggestion. It's on x:65 so close enough (^:
  7. 00:47:939 (1,2) - Feels a bit large, IMO. I'd move 00:48:407 (2) - to x:264 to reduce the dash a bit, leaving it at x2,1 distance snap. This should also apply for other dashes, so search for any. - I agree IMO (^:
  8. 00:54:032 (2,3,4,5,6) - I'd move this to x:184 or around, to add some leniency after the 00:53:564 (1,2) - HDash and also to make 00:54:970 (6,7) - easier to hit. - OKAY!
  9. 01:10:907 (2,3,4) - I'd Ctrl+H this and put it back on its position, mainly because the antiflow repeat slider might be a bit too much after the 01:10:204 (6,1) - HDash. - I can't remember if I fixed this to be like this from a previous mod but imo I like it the way it is. The player has enough time also imo to get this. I quite like it for the build up too as it feels like it gives more emphasis being the opposite direction.
  10. 01:20:985 (3,1) - It's odd that you missed sliderheads on the red ticks, which is the sound that you placed emphasis on the Salad. So I'd replace these sliders with 1/2 sliders, for consistency between diffs. - I think I fixed if I understood correctly. But maybe slightly different with not 2 1/2 sliders.
  11. 01:46:532 (2,3) - The distance to this is not expected at all. I'd move 01:46:532 (2,3,4) - to the right a bit, maybe x:104 works fine. - Done
  12. 02:02:470 (5,6,1) - What is this. The dash/HDash should be obviously between (6,1) instead of (5,6). - I have no idea why I did this. Fixed
  13. 02:05:282 (2,3,4,5,6,7,8) - I'd reduce the spacing between each 1/3 triplet a bit, it feels a bit tight. For example, 02:05:751 (5,6,7) - on x:168 keeps the dash, but feels way less large. - Did a little bit
  14. 02:09:501 (5,6,7) - Same stuff. - Same but mainly just for this jump 02:10:282 (10,1) -
  15. 02:17:470 (8,9,10) - Ctrl+H please, the antiflow movements feels odd because it's inconsistent with all the rest. - I really really REALLY like this how it is. Sorry but I did the anti flow on purpose and I think it's so nice :^(
  16. 02:22:157 (2) - Maybe Ctrl+H and move to x:296 or so? I think the distance to it can be a bit tricky. - I would consider this if it was maybe a reverse slider with the droplets in the middle but since I used circle notes I think it's fine as it is.
  17. 02:39:267 (3,4) - Large distance, considering you've mapped similar stuff with sliders. Try to reduce the distance or map this with a slider. - Fixed
  18. 02:42:314 (1,2) - ^Same stuff. - Done
[Rain]
  1. 00:02:939 (1,2) - This distance feels a bit large, considering (2) is not a strong sound at all, reduce the distance somehow. - Reduced but only by a few grid spaces. I think it's not that big of a distance.
  2. 01:20:985 (4,1) - Same comment as in the Platter, I think the stronger sounds are the vocals at the red ticks, so I'd replace these repeat sliders with 1/2 sliders. - I did the same as in platter and hope I did OKAY :^)
  3. 01:25:439 (1,2,3,4) - Judging by the way the HDashes are placed, I think 01:26:610 (4) - doesn't follow the same instrument and thus feels a bit off. I'd remove it. - Yeah I agree. Removed
[Overdose]
  1. 00:14:189 (1) - Ctrl+G please, the antiflow movement doesn't fit here to me. - Done. Sloped a bit down too since it's not antiflow anymore.
  2. 00:15:595 (6,3) - I don't get why the antiflow movement on this, the sounds are really weak. I'd go for vertical or sliders going slightly to the left. - Made it go slightly to the left
  3. 01:16:064 (1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6,7,8,1,2,3,4) - I'd reduce the distances a bit on this section, to create some contrast with the Kiai and also because some distances feel too large on their own. For example, 01:16:767 (2,3) - is a near side to side jump after an HDash, 01:17:470 (6,7) - is a strong dash after an 1/4 HDash, and so on. - Did some with the suggestion you mentioned but might need to have a quick IRC as you may know that I am not the best at judging overdoses and it's distances
  4. I'd go for a timeline similar of that in the Rain, considering this is a calm section. It also helps balancing the spread, because, as I already said previously, the Rain has few 1/4 HDashes, and then you go ape crazy on the Overdose. - From now I know which part you're on about from pm. I decided to keep these streams as otherwise the arp melody would have no use and it's sort of something I wanted to map on something. Overdose was the best option and I really like how it plays. Since it's an overdose it really does not matter about it being this much since there is sound here. (Hope that made sense kek)
  5. 02:00:985 (5,1,2,3,4) - I think you can reduce the strenght of these HDashes a bit, no need to be such a pp mapper :^) - Dam it you knew my secret :^) it's 5.08stars now! I HOPE YOU'RE HAPPY WITH YOURSELF :^) (ZiRoX confirmed part of the pp antifarmer protection agency) LOL JUST REALISED THAT COULD STAND FOR "PPAP" LIKE THE VIRAL YOUTUBE VIDEO.
  6. 02:05:282 (2,3,4) - I'd rather leave this as a single triplet, without HDash in between, for consistency with the rest. - I hope it looks good.
  7. 02:09:032 (2,3,4) - ^Same - ^
  8. 02:16:532 (2,3,4) - Forced HDashes, make them a single triplet. - Nah this was on purpose and there is nothing really wrong about these imo.
Thanks again ZiRoX for the recheck :D
Xinely
fixed all and added some 1/4 stuff in my begining part

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Tags:Monstercat Electronic 8-bit Xinely uproar supremacy
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400,304,78407,1,8,0:0:0:0:
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112,176,81454,1,0,0:0:0:0:
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136,168,84032,1,8,0:0:0:0:
432,152,84267,2,0,P|488:184|384:224,1,230,2|0,0:0|0:0,0:0:0:0:
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368,248,87782,1,8,0:0:0:0:
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344,248,88720,1,8,0:0:0:0:
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128,256,89189,6,0,L|13:256,1,115,10|0,0:0|0:0,0:0:0:0:
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256,264,90829,1,4,0:0:0:0:
256,192,91064,12,0,93876,0:0:0:0:
248,184,102314,6,0,P|152:136|120:152,1,115,2|0,0:0|0:0,0:0:0:0:
80,152,102665,1,0,0:0:0:0:
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80,272,102899,1,0,0:0:0:0:
184,288,103017,2,0,P|288:312|328:192,1,230,0|0,0:0|0:0,0:0:0:0:
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288,208,105595,1,2,0:0:0:0:
168,208,105829,1,0,0:0:0:0:
384,128,106064,6,0,P|464:200|360:264,1,230,2|2,0:0|0:0,0:0:0:0:
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48,304,114970,1,8,0:0:0:0:
176,328,115204,1,0,0:0:0:0:
400,312,115439,6,0,L|168:264,1,230,2|8,0:0|0:0,0:0:0:0:
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352,248,117079,1,0,0:0:0:0:
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232,272,120985,1,2,0:0:0:0:
160,256,121064,6,0,L|80:256,1,76.6666666666667,2|0,0:0|0:0,0:0:0:0:
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360,256,121767,2,0,L|264:256,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
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240,184,122548,1,0,0:0:0:0:
288,192,122626,1,0,0:0:0:0:
320,200,122704,1,8,0:0:0:0:
344,224,122782,1,0,0:0:0:0:
304,248,122860,1,0,0:0:0:0:
112,152,122939,6,0,L|32:136,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
432,168,123407,2,0,L|520:128,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
112,184,123876,1,2,0:0:0:0:
416,192,124345,1,0,0:0:0:0:
224,144,124814,6,0,P|120:120|8:208,1,230,6|8,0:0|0:0,0:0:0:0:
80,256,125439,2,0,P|160:280|200:264,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
368,256,125751,1,2,0:0:0:0:
472,216,125907,2,0,L|496:136,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
240,144,126220,1,8,0:0:0:0:
328,216,126376,2,0,L|224:208,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
16,136,126689,6,0,P|128:128|160:152,1,115,2|0,0:0|0:0,0:0:0:0:
448,200,127157,2,0,L|496:120,1,57.5,8|0,0:0|0:0,0:0:0:0:
392,136,127392,2,0,L|336:72,1,57.5,0|0,0:0|0:0,0:0:0:0:
208,128,127626,2,0,L|312:176,1,115,2|0,0:0|0:0,0:0:0:0:
128,208,128095,2,0,L|16:160,1,115,8|0,0:0|0:0,0:0:0:0:
400,200,128564,6,0,P|256:176|280:120,1,230,2|8,0:0|0:0,0:0:0:0:
144,104,129189,2,0,L|56:112,1,76.6666666666667,0|0,0:0|0:0,0:0:0:0:
320,192,129501,2,0,L|424:200,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
176,216,129970,2,0,L|88:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
424,168,130439,6,0,L|456:96,1,57.5,2|0,0:0|0:0,0:0:0:0:
344,104,130673,2,0,L|264:104,1,57.5,0|0,0:0|0:0,0:0:0:0:
112,168,130907,2,0,L|48:56,1,115,2|8,0:0|0:0,0:0:0:0:
256,80,131376,2,0,L|376:80,1,115,2|0,0:0|0:0,0:0:0:0:
32,192,131845,1,8,0:0:0:0:
368,160,132275,6,0,P|312:208|416:280,1,230,6|8,0:0|0:0,0:0:0:0:
280,288,132900,2,0,L|200:304,2,76.6666666666667,0|0|2,0:0|0:0|0:0,0:0:0:0:
144,232,133368,2,0,L|48:240,2,76.6666666666667,0|0|8,0:0|0:0|0:0,0:0:0:0:
256,216,133876,2,0,L|360:216,1,76.6666666666667
112,136,134189,6,0,L|360:144,1,230,2|8,0:0|0:0,0:0:0:0:
208,152,134892,1,0,0:0:0:0:
56,176,135126,2,0,L|64:112,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,120,135360,2,0,L|208:120,1,57.5,0|0,0:0|0:0,0:0:0:0:
24,152,135595,2,0,L|144:112,1,115,8|0,0:0|0:0,0:0:0:0:
488,200,136064,5,2,0:0:0:0:
152,208,136532,2,0,L|64:208,2,76.6666666666667,8|0|0,0:0|0:0|0:0,0:0:0:0:
384,272,137001,2,0,L|488:280,2,76.6666666666667,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,304,137470,2,0,L|104:320,1,76.6666666666667,8|0,0:0|0:0,0:0:0:0:
24,272,137782,1,0,0:0:0:0:
256,192,137939,5,2,0:0:0:0:
392,136,138173,1,0,0:0:0:0:
192,128,138407,1,2,0:0:0:0:
320,168,138642,1,0,0:0:0:0:
152,176,138876,1,2,0:0:0:0:
72,144,139110,1,0,0:0:0:0:
64,112,139189,1,0,0:0:0:0:
80,80,139267,1,0,0:0:0:0:
256,88,139345,1,4,0:0:0:0:
144,80,139579,1,4,0:0:0:0:
440,216,139814,6,0,B|456:328|456:328|288:320,1,230,6|8,0:0|0:0,0:0:0:0:
104,232,140517,2,0,L|216:176,1,115,0|2,0:0|0:0,0:0:0:0:
336,176,140985,2,0,L|208:128,1,115,0|8,0:0|0:0,0:0:0:0:
80,96,141454,1,0,0:0:0:0:
432,112,141689,6,0,P|504:168|392:248,1,230,2|8,0:0|0:0,0:0:0:0:
264,256,142392,2,0,L|264:192,1,57.5,0|0,0:0|0:0,0:0:0:0:
168,248,142626,2,0,L|168:184,1,57.5,2|0,0:0|0:0,0:0:0:0:
288,240,142860,2,0,L|288:160,1,57.5,0|0,0:0|0:0,0:0:0:0:
200,248,143095,2,0,L|200:184,1,57.5,8|0,0:0|0:0,0:0:0:0:
320,256,143329,2,0,L|320:176,1,57.5,0|0,0:0|0:0,0:0:0:0:
128,112,143564,6,0,P|80:112|8:144,1,115,2|0,0:0|0:0,0:0:0:0:
192,200,144032,2,0,L|328:200,1,115,8|0,0:0|0:0,0:0:0:0:
440,112,144501,2,0,L|320:112,1,115,2|0,0:0|0:0,0:0:0:0:
152,264,144970,1,8,0:0:0:0:
232,280,145087,2,0,L|232:320,2,28.75,0|0|0,0:0|0:0|0:0,0:0:0:0:
464,176,145439,6,0,L|320:176,1,115,2|8,0:0|0:0,0:0:0:0:
136,120,145907,1,2,0:0:0:0:
288,96,146142,2,0,L|424:96,1,115,8|2,0:0|0:0,0:0:0:0:
200,128,146610,1,0,0:0:0:0:
168,112,146669,1,0,0:0:0:0:
168,80,146728,1,0,0:0:0:0:
200,64,146786,1,0,0:0:0:0:
272,72,146845,1,8,0:0:0:0:
80,184,147314,6,0,P|100:240|252:272,1,230,6|8,0:0|0:0,0:0:0:0:
376,216,148017,1,0,0:0:0:0:
240,184,148251,1,2,0:0:0:0:
392,136,148485,1,0,0:0:0:0:
224,112,148642,1,0,0:0:0:0:
184,88,148720,1,8,0:0:0:0:
376,72,148954,1,0,0:0:0:0:
160,128,149110,1,0,0:0:0:0:
160,128,149189,6,0,L|280:136,1,115,2|0,0:0|0:0,0:0:0:0:
312,136,149481,1,0,0:0:0:0:
328,168,149540,1,0,0:0:0:0:
312,136,149599,1,0,0:0:0:0:
280,176,149657,2,0,L|152:160,1,115,8|0,0:0|0:0,0:0:0:0:
376,256,150126,2,0,L|491:256,1,115,2|0,0:0|0:0,0:0:0:0:
160,224,150595,1,8,0:0:0:0:
48,280,150829,1,0,0:0:0:0:
440,192,151064,5,2,0:0:0:0:
240,104,151532,2,0,L|240:224,1,115,8|0,0:0|0:0,0:0:0:0:
384,80,152001,2,0,L|392:224,1,115,2|0,0:0|0:0,0:0:0:0:
144,64,152392,1,0,0:0:0:0:
104,56,152470,2,0,P|96:96|96:136,1,57.5,8|0,0:0|0:0,0:0:0:0:
120,136,152646,1,0,0:0:0:0:
144,152,152704,1,0,0:0:0:0:
440,288,152860,1,0,0:0:0:0:
480,296,152939,5,2,0:0:0:0:
328,304,153173,2,0,L|264:304,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
184,208,153642,2,0,L|126:213,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
368,200,154110,2,0,L|423:216,2,57.5,0|0|2,0:0|0:0|0:0,0:0:0:0:
120,80,154814,6,0,P|56:72|96:184,1,230,6|8,0:0|0:0,0:0:0:0:
429,185,155517,2,0,P|486:106|392:80,1,230,2|0,0:0|0:0,0:0:0:0:
216,80,156220,1,8,0:0:0:0:
216,80,156454,1,0,0:0:0:0:
384,88,156689,6,0,B|288:56|288:56|384:144,1,230,2|8,0:0|0:0,0:0:0:0:
48,88,157392,2,0,B|144:56|144:56|49:143,1,230,2|0,0:0|0:0,0:0:0:0:
240,200,158095,1,8,0:0:0:0:
80,208,158329,1,0,0:0:0:0:
416,280,158564,6,0,B|480:256|480:256|312:216,1,230,2|8,0:0|0:0,0:0:0:0:
120,280,159267,2,0,B|56:256|56:256|224:216,1,230,2|0,0:0|0:0,0:0:0:0:
392,232,160204,1,0,0:0:0:0:
248,200,160439,6,0,L|120:176,1,115,2|0,0:0|0:0,0:0:0:0:
8,144,160907,1,8,0:0:0:0:
312,64,161142,2,0,P|432:40|464:144,1,230,2|0,0:0|0:0,0:0:0:0:
296,192,161845,2,0,P|232:192|288:152,1,172.5,8|0,0:0|0:0,0:0:0:0:
472,192,162314,5,2,0:0:0:0:
200,184,162782,1,8,0:0:0:0:
384,192,163017,2,0,P|280:208|184:128,1,230,2|0,0:0|0:0,0:0:0:0:
336,104,163720,2,0,L|336:224,1,115,8|0,0:0|0:0,0:0:0:0:
24,216,164189,6,0,B|120:280|120:280|200:192,1,230,2|8,0:0|0:0,0:0:0:0:
496,176,164892,2,0,B|344:144|344:144|264:232,1,230,2|0,0:0|0:0,0:0:0:0:
64,208,165595,1,8,0:0:0:0:
208,256,165829,1,0,0:0:0:0:
504,160,166064,6,0,B|440:112|440:112|408:192|304:160,1,230,2|8,0:0|0:0,0:0:0:0:
16,208,166767,2,0,P|88:248|160:120,2,230,2|0|0,0:0|0:0|0:0,0:0:0:0:
312,56,167939,6,0,L|448:64,1,115,10|0,0:0|0:0,0:0:0:0:
216,112,168407,2,0,L|336:128,1,115,10|0,0:0|0:0,0:0:0:0:
160,160,168876,2,0,L|296:176,1,115,10|0,0:0|0:0,0:0:0:0:
88,208,169345,1,2,0:0:0:0:
384,280,169814,6,0,L|456:96,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
320,88,170517,2,0,L|128:88,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
48,88,171220,1,8,0:0:0:0:
216,192,171689,6,0,L|392:184,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,172392,2,0,L|72:144,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
208,208,173095,2,0,L|312:184,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
56,256,173564,6,0,P|115:197|197:209,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
352,200,174267,2,0,L|152:208,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
176,120,175673,5,0,0:0:0:0:
424,112,176142,1,0,0:0:0:0:
248,216,176610,1,0,0:0:0:0:
416,256,176845,1,8,0:0:0:0:
184,136,177314,6,0,P|128:208|192:240,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
335,241,178017,2,0,P|387:185|328:136,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,120,178720,2,0,L|104:120,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
256,208,179189,6,0,L|440:208,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
256,128,179892,2,0,P|168:128|128:216,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
264,240,180595,2,0,L|384:224,1,86.2500032901765,8|0,0:0|0:0,0:0:0:0:
128,240,181064,6,0,L|96:48,1,172.500006580353,2|8,0:0|0:0,0:0:0:0:
328,64,181767,2,0,L|296:256,1,172.500006580353,0|0,0:0|0:0,0:0:0:0:
192,240,182470,2,0,L|96:240,1,86.2500032901765,8|8,0:0|0:0,0:0:0:0:
240,160,183173,6,0,L|352:160,1,86.2500032901765,0|8,0:0|0:0,0:0:0:0:
104,104,183642,1,2,0:0:0:0:
328,96,184110,1,2,0:0:0:0:
160,80,184345,1,8,0:0:0:0:
240,88,184579,1,2,0:0:0:0:
384,216,185048,5,0,0:0:0:0:
56,208,185282,1,0,0:0:0:0:
ZiRoX
Additionally fixed some hitsounds and last few patterns in IRC. Stuff looks OKAY.

Bubbled!
Topic Starter
WildOne94

ZiRoX wrote:

Additionally fixed some hitsounds and last few patterns in IRC. Stuff looks OKAY.

Bubbled!
OKAY!!!

Thank you ZiRoX :D
MBomb
my new laptop makes testing stuff a bitch but i managed it

Qualified <3
Topic Starter
WildOne94

- Magic Bomb - wrote:

my new laptop makes testing stuff a bitch but i managed it

Qualified <3
Thank you so much even with your craptop ;w;!

OKAY!! LET'S GO!
Noffy
Is it OKAY if I post now?
Well then..
Conrgradulations WildOne and Xinely! >w<
Ashton
is that background OKAY?


What is it of?


Does it relate to the song?


I'm confused


also i'm starting to get into playing ctb nice cup
Xinnoh
yes it is
if so then what else is an appropriate background for this song, anything is okay for it.
that said, dq pls because the bg name has pokemon in it and it's not related to pokemon at all.

Complaints that don't actually help the set aside, Is this fine for storyboard transparency



There's a couple things that I think should be changed, nothing too important. Just picked these up after one testplay so don't feel like my time was wasted if you reject. If it does get DQd for sb then can fix them anyway.

ok
soft-hitnormal might be too loud for the opening streams. If you lowered the volume on them it would suit much better.
00:32:939 (1,2) - This is under-spaced
01:15:126 (3,4) - ^
01:54:970 (6,7) - Overspaced
02:04:814 (1) - Could move this in a bit, since the last slider implied a walk, so should make this more walkable
02:16:064 (1) - Underspaced a bit, need to stop walking to catch
02:49:345 (4) - The 8bit sounds that start around here are almost inaudible, but by the end they're far more dominant than the song. Should have some inherited points that reduce the volume along the way.
03:05:048 (1,2) - This is mapped in rain but not here?

Rain
01:20:517 (3,4) - Underspaced compared to other slider pairs
01:23:095 (4) - Droplets are a bit annoying right now, if you make it more C shaped but keep the main slider path, the first droplet will be much easier to catch
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