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aivi & surasshu - Rose's Room

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Metaku
que

[General]
  1. Well like many have before said I also agree that you should map the beginning... It's really short song anyway so it feels weird to leave the beginning unmapped. And just because it doesn't have percussions doesn't mean you can't map it you could still map it and use more sparse rhythms like mostly 2/1 and 1/1 instead of 1/1 and 1/2 and it would still have a contrast with the percussion parts.
  2. Well neither of the difficulties have a spinner which would be good for score variation especially since this map is really easy so most people can ss this with all mods... You could remove the last few objects and have a spinner from 00:51:250 - to 00:53:875 -
[Easy]
  1. 00:27:250 (1) - There's still a lot of stuff going on here unlike 00:30:250 (1) - so I think you could have 1/2 repeat + circle or something since it feels weird to have such slow rhythm there
  2. 00:30:250 (1) - Well you could try something else here since the slider ends on nothing which isn't good
  3. 00:38:875 (5) - I think you could remove this and possibly extend slider here if you want to since the piano is on a break so you could have no clicking here too
  4. 00:39:250 (1,2,3,4) - This rhythm is really weird to me since it isn't focusing on either melody or percussions but something between... Also idk why you changed away from melody focus since you had that on the whole earlier map so no point changing it now it'll just feel weird
  5. 00:40:375 (3) - This is too low and it's touching the accuracy bar w/e it is so you should move it
[Quartz]
  1. 00:22:562 - Idk why you skipped this note since there's both percussion and piano so doesn't make much sense to me
  2. 00:22:937 - Same here... You included the only one with only percussion and no piano on 00:21:812 (2) - so uhh... Can't see the logic tbh
  3. 00:23:125 (5) - Hmm I don't know about these repeats... I think a slider + circle would work better since the first 2 sounds are the same but the last one is stronger
  4. 00:25:562 - Same stuff repeats etc
  5. 00:37:750 (4) - Piano goes on break after this so you could have a slider here instead since and ignore the percussions since you mostly mapped to piano anyway
  6. 00:39:250 (1,2,3,4,5) - Same as on easy feels weird to change from piano to percussions since you focused on piano earlier on the map... This is a calmer part anyway so you could just keep focus on piano and use less dense rhythms here to reflect it
  7. 00:52:000 (1,1,1) - Idk about sv changing like this on a normal diff but I think you should at least avoid 1 note combos and since the difference on sv is really small on those they would be readable anyway
Topic Starter
play rainworld

Metaku wrote:

que

[General]
  1. Well like many have before said I also agree that you should map the beginning... It's really short song anyway so it feels weird to leave the beginning unmapped. And just because it doesn't have percussions doesn't mean you can't map it you could still map it and use more sparse rhythms like mostly 2/1 and 1/1 instead of 1/1 and 1/2 and it would still have a contrast with the percussion parts. if it's really gonna be that big of a problem, then i'm gonna fix it
  2. Well neither of the difficulties have a spinner which would be good for score variation especially since this map is really easy so most people can ss this with all mods... You could remove the last few objects and have a spinner from 00:51:250 - to 00:53:875 - can't really fit a spinner anywhere without it sounding weird
[Easy]
  1. 00:27:250 (1) - There's still a lot of stuff going on here unlike 00:30:250 (1) - so I think you could have 1/2 repeat + circle or something since it feels weird to have such slow rhythm there trying to simplify the rhythm so it doesn't become a normal
  2. 00:30:250 (1) - Well you could try something else here since the slider ends on nothing which isn't good see above
  3. 00:38:875 (5) - I think you could remove this and possibly extend slider here if you want to since the piano is on a break so you could have no clicking here too would feel really weird
  4. 00:39:250 (1,2,3,4) - This rhythm is really weird to me since it isn't focusing on either melody or percussions but something between... Also idk why you changed away from melody focus since you had that on the whole earlier map so no point changing it now it'll just feel weird i keep using the same thing, and I can't make the map too complicated
  5. 00:40:375 (3) - This is too low and it's touching the accuracy bar w/e it is so you should move it fixed
[Quartz]
  1. 00:22:562 - Idk why you skipped this note since there's both percussion and piano so doesn't make much sense to me there's basically nothing there as I couldn't even hear it unless I was on 25% playback rate
  2. 00:22:937 - Same here... You included the only one with only percussion and no piano on 00:21:812 (2) - so uhh... Can't see the logic tbh the percussion is much more noticeable than the one previously mentioned
  3. 00:23:125 (5) - Hmm I don't know about these repeats... I think a slider + circle would work better since the first 2 sounds are the same but the last one is stronger i don't see how it's a problem, as easier diffs can't be too complex or else it would be above normal
  4. 00:25:562 - Same stuff repeats etc see above
  5. 00:37:750 (4) - Piano goes on break after this so you could have a slider here instead since and ignore the percussions since you mostly mapped to piano anyway it fould feel really weird ignoring all of the percussion
  6. 00:39:250 (1,2,3,4,5) - Same as on easy feels weird to change from piano to percussions since you focused on piano earlier on the map... This is a calmer part anyway so you could just keep focus on piano and use less dense rhythms here to reflect it uhhhhh... it's still mapped to the piano/chime thing
  7. 00:52:000 (1,1,1) - Idk about sv changing like this on a normal diff but I think you should at least avoid 1 note combos and since the difference on sv is really small on those they would be readable anyway it should be fine
Thanks for the mod!~
CucumberCuc
Hi :3

[Easy]
00:51:250 (1) add finish sound?
00:52:750 (2) Such short sliders are not recommended for such complexity

[Quartz]
00:12:159 (1) The beginning of the lift slider up a little bit
00:15:157 (1) move slightly left

Nice little song :D
Topic Starter
play rainworld

CucumberCuc wrote:

Hi :3

[Easy]
00:51:250 (1) add finish sound? fixed
00:52:750 (2) Such short sliders are not recommended for such complexity I can't come up with a better way to have this

[Quartz]
00:12:159 (1) The beginning of the lift slider up a little bit fixed
00:15:157 (1) move slightly left fixed (?)

Nice little song :D
Thanks for the mod!~
CircleFairy
Hi from my mod queue :-)

Easy
00:50:500 (4) - This note is different to your previous mapping yet the song stays the same, and it's skipping a strong sound which you mapped everywhere else in the map, stick with the previous slider 00:41:500 (4) for consistency. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly." -Ranking criteria.

Quarts
00:37:750 (4) - Give some more spacing to this note to better emphasize that change in the song. "Difficulty should be appropriately expressed to represent the intensities of different sections in the music. More complex/denser rhythms and more complex/quicker movements should be appropriately used to produce feedback through difficulty." - Ranking criteria.
Example below
00:45:250 (1,2,3) - Notice this section, then notice this one 00:48:250 (1) - It's the same as I mentioned in the Easy difficulty, stay consistent with your mapping when the song doesn't change.

Good luck! :-)
Topic Starter
play rainworld

CircleFairy wrote:

Hi from my mod queue :-)

Easy
00:50:500 (4) - This note is different to your previous mapping yet the song stays the same, and it's skipping a strong sound which you mapped everywhere else in the map, stick with the previous slider 00:41:500 (4) for consistency. "Avoid major composition differences in similar sections of a song. The basic spacing and rhythm should be similar, while patterning can vary. This ensures that rhythm and intensity in all similar sections reflect a song similarly." -Ranking criteria. fixed, because I missed a note >_>

Quarts
00:37:750 (4) - Give some more spacing to this note to better emphasize that change in the song. "Difficulty should be appropriately expressed to represent the intensities of different sections in the music. More complex/denser rhythms and more complex/quicker movements should be appropriately used to produce feedback through difficulty." - Ranking criteria. increasing the spacing is just as unrankable
Example below
00:45:250 (1,2,3) - Notice this section, then notice this one 00:48:250 (1) - It's the same as I mentioned in the Easy difficulty, stay consistent with your mapping when the song doesn't change. having some variability is fine, as it would be boring if it stayed the same the whole time

Good luck! :-)
Thanks for the mod!~
Topic Starter
play rainworld
accidental double post
niyuji
hi, from my modding q

[Easy]
00:49:375 (3,4,1) - visually could look better

[Quartz]
00:10:308 (2) - check offset, little bit off (too late)
00:13:271 (2) - again offset, too early
00:13:641 (3,4) - ^
00:19:206 (2) - too early
this offset also applies to the other diff

00:38:125 (2) - if you could flip it?


00:38:875 (3,1) - spacing here is slightly bigger

-

3rd diff? I think you could map one more diff because you could represent piano precisely e.g 'quartz' 00:00:129 (1) - instead of a single slider use something like:



Good luck! Map looks good
Topic Starter
play rainworld

_Kise wrote:

hi, from my modding q

[Easy]
00:49:375 (3,4,1) - visually could look better fixed

[Quartz]
00:10:308 (2) - check offset, little bit off (too late) fixed
00:13:271 (2) - again offset, too early fixed
00:13:641 (3,4) - ^ fixed
00:19:206 (2) - too early fixed
this offset also applies to the other diff

00:38:125 (2) - if you could flip it? fixed


00:38:875 (3,1) - spacing here is slightly bigger fixed

-

3rd diff? I think you could map one more diff because you could represent piano precisely e.g 'quartz' 00:00:129 (1) - instead of a single slider use something like:
i'm having the piano part be 1 difficulty lower than the rest of the map because it's a very calm section. ex: normal > easy, easy > beginner



Good luck! Map looks good
Thanks for the mod!~
Nostalgic
o/ m4m from my q!


  • [Easy]
  1. 00:10:678 (2) - nc for bpm change
  2. 00:10:678 (2,1) - can be blanket but it's really up to u
  3. 00:34:000 (2,3) - stack them?
  4. 00:49:375 (3,4) - blanket?

    They are mostly suggestions cuz there are really not much i can point out

    [Quartz]
  5. 00:13:289 (2) - 00:13:675 (3) - nc for bpm change
  6. 00:28:375 (4,5) - 00:31:375 (3,4,5) - these kind of 1/4 rhythm placements are not really recommended in normal-advance diffs. Beginners may not be able to read them well even the bpm is slow.

GL :)
Topic Starter
play rainworld

Nostalgic wrote:

o/ m4m from my q!


  • [Easy]
  1. 00:10:678 (2) - nc for bpm change the change is really small, to the point you likely wouldn't notice it
  2. 00:10:678 (2,1) - can be blanket but it's really up to u wasn't aiming for a blanket
  3. 00:34:000 (2,3) - stack them? probably should avoid stacks in easy diffs
  4. 00:49:375 (3,4) - blanket? fixed because it looked ugly before

    They are mostly suggestions cuz there are really not much i can point out

    [Quartz]
  5. 00:13:289 (2) - 00:13:675 (3) - nc for bpm change see above
  6. 00:28:375 (4,5) - 00:31:375 (3,4,5) - these kind of 1/4 rhythm placements are not really recommended in normal-advance diffs. Beginners may not be able to read them well even the bpm is slow.
I think it's fine, as normals are supposed to be a small step up, usually by introducing new concepts to a player, like a stack. I'm also not using more than 1 type of stack

GL :) :D
Thanks for the mod!~
Neptunee
M4M from q

Easy
00:32:500 (1,2,3) - Maybe move 1 to x256 y:144 and stack 2 on sliderhead of 3?
00:50:500 (4,1) - Ctrl + 1 and straighten out 4 and move 1 to x:460
Quartz
00:03:134 (1,2) - Receated the slider from 2 to 1 and have it at x:304 y:72
00:08:050 - straighten this to point in the direction of 5 and 1
00:29:500 - move this to x:136 y:232

Gl with set w

not much i can do since its 1* and easy diffs and its already been modded alot
Topic Starter
play rainworld

Neptunee wrote:

M4M from q

Easy
00:32:500 (1,2,3) - Maybe move 1 to x256 y:144 and stack 2 on sliderhead of 3? not gonna use stacks or jumps on an easy
00:50:500 (4,1) - Ctrl + 1 and straighten out 4 and move 1 to x:460 like how it is
Quartz
00:03:134 (1,2) - Receated the slider from 2 to 1 and have it at x:304 y:72 fixed?
00:08:050 - straighten this to point in the direction of 5 and 1 fixed
00:29:500 - move this to x:136 y:232 what am I supposed to move?

Gl with set w :D

not much i can do since its 1* and easy diffs and its already been modded alot
Thanks for the mod!~
Neptunee
whoops sorry meant to say 00:29:875
Affirmation
Q

[Quartz]
00:14:786 (4,1) - Check DS
00:30:812 - Add a beat for consistecncy
00:52:000 (1,2,3) - don't make DS higher, looks weird for me.

GL
MoeAsuka
m4m from my queue
[General]
00:21:250 - I think the sound begin loud here,so maybe use 35% sound effect from here maybe better

[Quartz]
00:09:197 (1,3) - This group of slider maybe not very well because (1) with a special sound but (3) no.And it also looks a little crowd with 00:06:904 (2,3,4) - .I think you may rotate (3) to get more beautiful arrange.This is only my suggest,not necessary to change.
00:40:562 (3) - after kiai,the music has little changed.Downbeat in 00:40:750 - so maybe make it clickable is better.Same in 00:43:562 (4) - 00:46:562 (4) -


Easy diff looks well.Good luck!
Topic Starter
play rainworld

Neoskylove wrote:

Q

[Quartz]
00:14:786 (4,1) - Check DS fixed
00:30:812 - Add a beat for consistecncy fixed
00:52:000 (1,2,3) - don't make DS higher, looks weird for me. fixed

GL thanks :)

MoeAsuka wrote:

m4m from my queue
[General]
00:21:250 - I think the sound begin loud here,so maybe use 35% sound effect from here maybe better I don't think it sounds any louder than any other part

[Quartz]
00:09:197 (1,3) - This group of slider maybe not very well because (1) with a special sound but (3) no.And it also looks a little crowd with 00:06:904 (2,3,4) - .I think you may rotate (3) to get more beautiful arrange.This is only my suggest,not necessary to change. I think it looks fine, but I rotated 00:12:159 (1) because it looks weird having a straight slider
00:40:562 (3) - after kiai,the music has little changed.Downbeat in 00:40:750 - so maybe make it clickable is better.Same in 00:43:562 (4) - 00:46:562 (4) - there's no note there


Easy diff looks well.Good luck! thanks :D

Neptunee wrote:

whoops sorry meant to say 00:29:875 it would look even worse tbh
Thanks for the mod(s)!~
Dashyy-
u asked for a mod fro m my q a while ago so here it is

Q:

00:00:129 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - honestly the beginning sounds awkward in terms of rhythm. the sounds on the red ticks seem important, plus the white tick that the slider ends are on is the highest note of the beat, but ur just skipping over them for no reason. using
this or this would emphasize the rhythm appropriately

00:09:197 (1) - you could change the slider to 3 circles since a different sound is being played here

00:16:629 (3,4) - don't get why you changed the rhythm in this section even tho u;ve been using the same rhythm for the last few measures

00:38:875 (3) - overlap would be pretty confusing for new players

ez:

00:27:250 (1) - tbh repeats don't sound like they flow with the song really well. u could make it like this to emphasis the white ticvk better

[box=][box=][box=][box=][box=][box=]
[/box][/box][/box][/box][/box][/box]
Topic Starter
play rainworld

Dashyy- wrote:

u asked for a mod fro m my q a while ago so here it is

Q:

00:00:129 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - honestly the beginning sounds awkward in terms of rhythm. the sounds on the red ticks seem important, plus the white tick that the slider ends are on is the highest note of the beat, but ur just skipping over them for no reason. using
this or this would emphasize the rhythm appropriately you also have to take in the fact that normals aren't supposed to be dense, and the part of the song is slow, much slower than the rest

00:09:197 (1) - you could change the slider to 3 circles since a different sound is being played here fixed with a repeating slider

00:16:629 (3,4) - don't get why you changed the rhythm in this section even tho u;ve been using the same rhythm for the last few measures there's extra things in the background of the song

00:38:875 (3) - overlap would be pretty confusing for new players fixed

ez:

00:27:250 (1) - tbh repeats don't sound like they flow with the song really well. u could make it like this to emphasis the white ticvk better it's argueable that a reverse can have more strength since you have to start moving back

[box=][box=][box=][box=][box=][box=]
[/box][/box][/box][/box][/box][/box]
Thanks for the mod!~
RythmSniper999
Hey dood just wanna say this normal is very good :D just minor flaws.

Quartz
00:39:250 (4) - Why is there not new combo?
00:52:000 (1,2,3) - Put these sliders down a little bit so it doesnt overlap (for better reading)
00:28:375 (4,5,6,7) - Good pattern choice. Alternative would be 4 and 5 being 2 circles on top of each other and then 1 tick before the reverse slider putting another circle on top of it
can also be done at:
00:31:375 (4,5,6,7) -
00:40:375 (2,3,4,5) -
00:49:375 (2,3,4,5) -


other than that is really seems fine
Topic Starter
play rainworld

RythmSniper999 wrote:

Hey dood just wanna say this normal is very good :D just minor flaws.

Quartz
00:39:250 (4) - Why is there not new combo? don't know how that happened lol
00:52:000 (1,2,3) - Put these sliders down a little bit so it doesnt overlap (for better reading) fixed
00:28:375 (4,5,6,7) - Good pattern choice. Alternative would be 4 and 5 being 2 circles on top of each other and then 1 tick before the reverse slider putting another circle on top of it that would be really difficult for new players
can also be done at:
00:31:375 (4,5,6,7) -
00:40:375 (2,3,4,5) -
00:49:375 (2,3,4,5) -


other than that is really seems fine
Thanks for the mod!~
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