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Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko -

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Topic Starter
Shyotamaze
This beatmap was submitted using in-game submission on lundi 15 mai 2017 at 00:23:03

Artist: Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko
Title: Kamisama no Iu Toori (TV Version)
Source: 四畳半神話大系
Tags: Yojouhan Shinwa Taikei The Tatami Galaxy anime ending Deppyforce TV Size
BPM: 112
Filesize: 15744kb
Play Time: 01:26
Difficulties Available:
  1. Deppy's Advanced (2,45 stars, 187 notes)
  2. Easy (1,22 stars, 82 notes)
  3. Normal (1,53 stars, 136 notes)
  4. Yojouhan (2,86 stars, 282 notes)
Download: Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko - Kamisama no Iu Toori (TV Version)
Download: Ishiwatari Junji & Sunahara Yoshinori + Yakushimaru Etsuko - Kamisama no Iu Toori (TV Version) (no video)
Information: Scores/Beatmap Listing
---------------
Deppy's Advanced by Deppyforce

Background
Topic Starter
Shyotamaze
Grrum
Hello. Here from queue. Hope this helps!

[Galaxy]

00:03:967 (6) – Consider deleting this and relaxing your perspective here.

00:36:578 (1) – Oh is this song variable bpm cuz the singer doesn't follow the metronome? That's a headache. If the intent is actually the singer, then going into 1/12 and putting it on 00:36:556 (1) – might be better, but hell if I know anything about things that don't snap right.

01:23:922 (1,2,3,4,5,6,7,1) – That's where the jumps ran off too. The whole difficulty I was like “man, I wish there were jumps.” Well if you do have jumps, that means your target audience is people who would appreciate these kind of jumps right? Then there are parts of the song that could use higher spacing to both appease those players and reflect other intense moments of the song. For instance, at 00:59:011 (3,4,5,6,7) – you could do something like this http://puu.sh/rrN2h/503b69cf10.jpg . And other similar places like 01:07:315 (2,3,4,5,6,7) – could use higher spacing to the point you might want to rework it. And I really like this pattern 01:16:154 (3,4,5,6,7) - , so try scaling it up a bit. Even in other places like 01:12:002 (4,5,6,1) - , you can make spacing work for you by doing something like this to emphasize the beat at (1) http://puu.sh/rrNj0/c71659b07f.jpg . Consider other downbeats especially that could use a jump. In addition to all being good individual suggestions, all of this is intended to create a more fluid pacing in the map to justify this ending jump section so that it doesn't feel like you just threw it in there as a gimmick, and instead be the grand finale that you want. Yeah like, look at what modding assistant shows for your pacing curve: http://puu.sh/rrNGo/376262c008.png . That yellow line shows that the end is nearly three times more intense than the rest of the map. Making the above changes will help you climb the intensity curve in a more gradual way. But if you can't fix the stuff before it, then you should reduce the level of spacing at the end because the gap between how difficult it is and the rest is too large. Even if you do fix the stuff, scaling this down might still be a good idea depending on how much you bring the rest of it up.

[Normal]

01:14:279 (3,2) – Not much to say about this diff, so I'll just comment that stacks at lower difficulties can be confusing, although I do think it's fine here.

01:18:565 (3) – This is a little close to the HP Bar. If you could bring it down just a little bit, it'd be nice

Good luck!
Topic Starter
Shyotamaze

pinataman wrote:

Hello. Here from queue. Hope this helps!

[Galaxy]

00:03:967 (6) – Consider deleting this and relaxing your perspective here. It's alright imo since there is a sound here but maybe if I get more complains

00:36:578 (1) – Oh is this song variable bpm cuz the singer doesn't follow the metronome? That's a headache. If the intent is actually the singer, then going into 1/12 and putting it on 00:36:556 (1) – might be better, but hell if I know anything about things that don't snap right. Fixed

01:23:922 (1,2,3,4,5,6,7,1) – That's where the jumps ran off too. The whole difficulty I was like “man, I wish there were jumps.” Well if you do have jumps, that means your target audience is people who would appreciate these kind of jumps right? Then there are parts of the song that could use higher spacing to both appease those players and reflect other intense moments of the song. For instance, at 00:59:011 (3,4,5,6,7) – you could do something like this http://puu.sh/rrN2h/503b69cf10.jpg . And other similar places like 01:07:315 (2,3,4,5,6,7) – could use higher spacing to the point you might want to rework it. And I really like this pattern 01:16:154 (3,4,5,6,7) - , so try scaling it up a bit. Even in other places like 01:12:002 (4,5,6,1) - , you can make spacing work for you by doing something like this to emphasize the beat at (1) http://puu.sh/rrNj0/c71659b07f.jpg . Consider other downbeats especially that could use a jump. In addition to all being good individual suggestions, all of this is intended to create a more fluid pacing in the map to justify this ending jump section so that it doesn't feel like you just threw it in there as a gimmick, and instead be the grand finale that you want. Yeah like, look at what modding assistant shows for your pacing curve: http://puu.sh/rrNGo/376262c008.png . That yellow line shows that the end is nearly three times more intense than the rest of the map. Making the above changes will help you climb the intensity curve in a more gradual way. But if you can't fix the stuff before it, then you should reduce the level of spacing at the end because the gap between how difficult it is and the rest is too large. Even if you do fix the stuff, scaling this down might still be a good idea depending on how much you bring the rest of it up. I nerfed the last jumps a bit, I might increase the spacing of the other jumps later if I get more complains too

[Normal]

01:14:279 (3,2) – Not much to say about this diff, so I'll just comment that stacks at lower difficulties can be confusing, although I do think it's fine here. Oh yea I'll probably change it if I get more complains :d

01:18:565 (3) – This is a little close to the HP Bar. If you could bring it down just a little bit, it'd be nice Fixed

Good luck!
Thanks! I feel kinda honored that you accepted 2 of my maps in your queue haha
Oread_old
From my Q =w=

[Easy]
this map have many blank plz put circle or slider in there
u can use 3/4 make other various slider
00:00:351 (1,1) - that is same rhythm plz make reverse 00:00:351 (1) - this
00:18:565 (2) - there is circle but 00:20:708 - 00:22:851 - there is not they are have same rhythm
and 00:17:493 (1) - rhythm suggestion http://puu.sh/ru1qg/ad2127fad6.jpg it's more better

[normal]
00:03:297 - have sound u put slider in 00:07:583 - there why u don't put circle or slider in 00:03:297 - there?
00:11:868 - ^
00:20:976 - sound
00:38:922 (1,2) - make like this? http://puu.sh/ru1MS/3cf5f5c20e.jpg
00:47:493 (1,2) - ^
00:50:440 - put circle

[Hard]
00:00:618 - there is sound and 00:01:422 - there is no sound so how about this rhythm? http://puu.sh/ru1Vj/919e19c99e.jpg
00:21:779 (1,2) - http://puu.sh/ru228/c5c739bd06.jpg cause 00:22:047 - there have sound
00:26:333 - sound ...etc
00:36:556 (1) - not here 00:36:511 - here is started slider
Topic Starter
Shyotamaze

Oread wrote:

From my Q =w= =w=

[Easy]
this map have many blank plz put circle or slider in there
u can use 3/4 make other various slider
00:00:351 (1,1) - that is same rhythm plz make reverse 00:00:351 (1) - this Fixed
00:18:565 (2) - there is circle but 00:20:708 - 00:22:851 - there is not they are have same rhythm
and 00:17:493 (1) - rhythm suggestion http://puu.sh/ru1qg/ad2127fad6.jpg it's more better Fixed

[normal]
00:03:297 - have sound u put slider in 00:07:583 - there why u don't put circle or slider in 00:03:297 - there? Undermapped on purpose, it's only a Normal diff :d
00:11:868 - ^ ^
00:20:976 - sound I never mapped this sound in that diff
00:38:922 (1,2) - make like this? http://puu.sh/ru1MS/3cf5f5c20e.jpg Fixed
00:47:493 (1,2) - ^ ^
00:50:440 - put circle Not really needed imo since what is following will make it too hard 00:50:708 (2,3,1,2,3) - but maybe if I get more complains

[Hard]
00:00:618 - there is sound and 00:01:422 - there is no sound so how about this rhythm? http://puu.sh/ru1Vj/919e19c99e.jpg Fixed
00:21:779 (1,2) - http://puu.sh/ru228/c5c739bd06.jpg cause 00:22:047 - there have sound I'll keep my pattern since yours doesn't follow well the vocals :d
00:26:333 - sound ...etc Undermapped on purpose to let the player rest a bit after the "difficult" part 00:24:726 (3,4,5,6,7,1) -
00:36:556 (1) - not here 00:36:511 - here is started slider I'm still not sure about this one tbh but if you listen at 25% you can hear that the vocals don't start on the white tick
Thank you! =w=
mardoka
Hi, from my modding queue

[Easy]
  1. 00:00:351 (1,2,3) - make ds 0.9x like rest of map pls
  2. 00:26:065 (1) - nazi ds
  3. 00:44:279 (2) - move a bit to the left so the distance between it's blanket with slider 1 and 2 are the same. would help even ds too
  4. 00:45:351 (3) - replace this slider with ctrl-h of 00:43:208 (1) - ? would look niced imo
  5. 00:55:529 (4) - nazi ds
[Normal]
  1. 00:15:886 (2,3,1) - this is fine but imo http://puu.sh/ruP5G/7239725db9.jpg this can work better. you can notice that each white tick is paired with the subsequent red tick when listening to the music. you can make that distinction by using the 1/2 sliders here imo.
  2. 00:18:565 (3) - maybe slider + circle? slider for the two vocal sounds, circle for snare
  3. 00:31:154 add circle. you mapped a similar sound on the previous measure, so this should be mapped for consistency imo. so something like http://puu.sh/ruPMI/2ea88f5061.jpg or http://puu.sh/ruPNJ/684a563a8f.jpg
  4. 00:38:386 (3,1,2,3,1) - why the different distance snaps here? not saying it's wrong but just explain
  5. 01:05:172 (2,3) - I think 2 1/2 sliders + circle might be better here since you will be clicking on the stressed syllables kami sama
  6. if you take any of these rhythm suggestions remember to apply the same to similar sections in the song for consistency
I'll do the last diff tomorrow :^)
Topic Starter
Shyotamaze

nubery wrote:

Hi, from my modding queue

[Easy]
  1. 00:00:351 (1,2,3) - make ds 0.9x like rest of map pls Wtf am I drunk or something lol fixed
  2. 00:26:065 (1) - nazi ds Not really important and it would ruin my blankets :(
  3. 00:44:279 (2) - move a bit to the left so the distance between it's blanket with slider 1 and 2 are the same. would help even ds too Fixed
  4. 00:45:351 (3) - replace this slider with ctrl-h of 00:43:208 (1) - ? would look niced imo I can't otherwise the DS with 00:46:958 (4) - would be too big
  5. 00:55:529 (4) - nazi ds It's stacked with 00:50:708 (4) - so I can't really do much rip
[Normal]
  1. 00:15:886 (2,3,1) - this is fine but imo http://puu.sh/ruP5G/7239725db9.jpg this can work better. you can notice that each white tick is paired with the subsequent red tick when listening to the music. you can make that distinction by using the 1/2 sliders here imo. Really nice idea but I think it's fine imo, maybe if I get more complains
  2. 00:18:565 (3) - maybe slider + circle? slider for the two vocal sounds, circle for snare Fixed
  3. 00:31:154 add circle. you mapped a similar sound on the previous measure, so this should be mapped for consistency imo. so something like http://puu.sh/ruPMI/2ea88f5061.jpg or http://puu.sh/ruPNJ/684a563a8f.jpg Fixed
  4. 00:38:386 (3,1,2,3,1) - why the different distance snaps here? not saying it's wrong but just explain Whoops it was a little mistake haha fixed
  5. 01:05:172 (2,3) - I think 2 1/2 sliders + circle might be better here since you will be clicking on the stressed syllables kami sama Fixed
  6. if you take any of these rhythm suggestions remember to apply the same to similar sections in the song for consistency
I'll do the last diff tomorrow :^)
Thank you!
CodeS
Hey! from my Q!

Small mod for a neat map!




EASY

Why the Large Grid? in my opinion, you should always map with tiny because you need the flexibility this grid gives you, even more on easy
00:08:922 (1) - Blanket with 00:10:529 (2) - , not only it will improve the flow from 00:07:851 (4) - to 00:08:922 (1) - m it will look better
00:19:636 (3) - Based on what you're mapping, this should have a reverse arrow
00:22:851 - This should have a note, why? because you already have a stop here 00:20:708 - , putting another here 00:22:851 - is kinda "underwhelming" because the voice is constant.
00:28:743 - This need a reverse arrow, and while yes, that would mean you need to move this 00:29:815 (4,1) - , it makes sense for it to be here seeing what you're mapping.

00:58:743 - Another place where a reverse arrow would fit, and while yes, is an easy, is also the kiai, also, try a more more symmetric pattern like http://i.imgur.com/olZisBY.png


NORMAL


00:03:297 - Missing a note?
00:11:868 - same here

00:24:726 (3,4,1) - Move this, it touches the INGAME OVERLAY http://i.imgur.com/ixaJzPY.jpg , there's no reason for this to happen, move the pattern back onto the grid.
00:36:511 (4) - This slider feels weird because the strong beat is on the tail, if you want to map the voice, try to NOT ignore the beats like 00:36:779 - To make it better:
00:36:511 - Note
00:36:779 - 1/2 Slider
00:54:458 (2) - Why is the last part of the slider guiding the player out of the playfield while the next note is much higher?, change the direction of the third anchor so it guides the player to 00:55:529 (3) - , in other ways, to improve the flow

I know is not much, but I want to keep it simple, will try to mod the higher diff if more mods kick in!

Good luck with the map!
Topic Starter
Shyotamaze

Katyusha wrote:

Hey! from my Q!

Small mod for a neat map!




EASY

Why the Large Grid? in my opinion, you should always map with tiny because you need the flexibility this grid gives you, even more on easy I don't use the grid snap so it doesn't matter, I just prefer it that way so I can see the background more clearly :d
00:08:922 (1) - Blanket with 00:10:529 (2) - , not only it will improve the flow from 00:07:851 (4) - to 00:08:922 (1) - m it will look better Fixed
00:19:636 (3) - Based on what you're mapping, this should have a reverse arrow I can't add a reverse arrow since there is no sound here 00:20:708 so idk
00:22:851 - This should have a note, why? because you already have a stop here 00:20:708 - , putting another here 00:22:851 - is kinda "underwhelming" because the voice is constant. Fixed
00:28:743 - This need a reverse arrow, and while yes, that would mean you need to move this 00:29:815 (4,1) - , it makes sense for it to be here seeing what you're mapping. Same as before

00:58:743 - Another place where a reverse arrow would fit, and while yes, is an easy, is also the kiai, also, try a more more symmetric pattern like http://i.imgur.com/olZisBY.png Fixed but didn't do the symmetric pattern bc I like how it's stacked with 00:58:208 (3,2) - right now


NORMAL


00:03:297 - Missing a note? Fixed
00:11:868 - same here Fixed

00:24:726 (3,4,1) - Move this, it touches the INGAME OVERLAY http://i.imgur.com/ixaJzPY.jpg , there's no reason for this to happen, move the pattern back onto the grid. I tried to fix it but anyway I asked a BN and he told me that it's not unrankable
00:36:511 (4) - This slider feels weird because the strong beat is on the tail, if you want to map the voice, try to NOT ignore the beats like 00:36:779 - To make it better:
00:36:511 - Note Fixed
00:36:779 - 1/2 Slider ^
00:54:458 (2) - Why is the last part of the slider guiding the player out of the playfield while the next note is much higher?, change the direction of the third anchor so it guides the player to 00:55:529 (3) - , in other ways, to improve the flow Fixed

I know is not much, but I want to keep it simple, will try to mod the higher diff if more mods kick in!

Good luck with the map!
Thank you!
-Latias-
From my modding Queue !

General :

I've noticed that seeing the harder it is, you make the circle size 1 smaller. This could work with other mapsets, but for yours it doesn't. Primarily b/c of it being so easy. Maybe you could make it smaller by .5 each difficulty as cs 5 for a 3* map is pretty abnormal

Normal
00:12:672(4) doesn't sound right as a slider as 00:12:136(3) has a certain beat to it that this doesn't have. You could remove the slider and put circles on 00:12:672 and 00:12:940
00:36:243 no music to justify this circle being here
00:41:065(1)remove nc here and put it here 00:41:601
00:45:886(2,3) if you want, you could remove these and add circles at 00:46:154 and 00:46:690
00:49:636(1) unnecessary repeating slider here. You could remove 00:49:636(1) and add repeater at 00:49:101(3) and then add a slider here 00:50:172

Galaxy
Something I can say about this difficulty is that it gets repetitive. And that's what the modding for this difficulty will be about.
There are a lot of portions of the map where it is like 00:01:958(4,5,6,7,8) where its a one tap stream. Its ok to use that once in awhile,
but having the entire map be like that is boring and repetitive. Add some jumps, not insane jumps but pretty easy jumps.

Hope this helps, and good luck :D
F D Flourite
From my queue.

[General]
  1. Fine.
[Easy]
  1. 00:21:243 (4) - Remove whistle here. You don't have to follow the sound from the triplet since you are not following them. A hitsound-copy may cause this issue.
  2. 00:44:279 (2,3) - bad blanket compared with the rest ones in your Easy.
  3. 01:02:493 (3) - Shouldn't the rhythm be like [url=puu.sh/ryQf1/2af049097a.jpg]this[/url] according to 00:53:922 (3,4) - 01:11:065 (3,4) - ?
  4. 01:16:422 - a note should be here as you've already have breaks on 01:12:136 - 01:21:243 -
[Normal]
  1. 00:46:154 - I don't think this heavy beat should be ignored. You should set the rhythm just as you did here: 00:36:779 (1,2,3) -. Or at least do not skip a heavy beat.
  2. Too many whistles tbh. The rhythm here is less dense than in Galaxy so a similar density of hitsound will be much more noisy in Normal than in Galaxy. For example, 00:59:011 (3,4,1) - . Even I know you are following something, it's quite loud for me.
[Galaxy]
  1. 00:03:297 (3) - whistle to keep consistent with 00:05:440 (3) -?
  2. 00:11:868 (3) - ^ same.
  3. 00:05:172 (2) - whistle to keep consistent with 00:00:886 (2) - .
  4. 00:20:440 (2) - The rhythm here is not complex, while no hitsound to emphasize the heavy beat here makes the map a little bit bland. A whistle on the slider head would be nice.
  5. 00:25:797 (7,1,2) - Difficult to read. You can see 00:16:958 (6,7,1) - share almost the same spacing but the rhythm is completely different. 00:26:065 (1,2) - would be easily misregarded as a 1/4 jump.
  6. 00:28:743 (2) - split it into 2 circles to emphasize the heavy beat on slider tail.
  7. 00:36:556 (1) - This slider follows the vocal but totally ignores the stanza and following heavy beats. I still recommend ignore the vocal to follow the stanza. That is to say make rhythm like this. Because the stanza is more obvious and you keep following drums in this part before.
  8. 00:45:083 (1) - Leaving stanza on the end of slider is not a good idea here. I think the heavy beat should be clickable.
  9. 00:52:851 (3) - whistle here? There is no whistle in the following several notes. Completely no whistle here doesn't feel good because you place a lot of whistle throughout the whole map.
  10. 00:57:136 (3) - 01:01:422 (3) - ^ and the following similar ones.
  11. 01:03:431 (4) - 01:12:002 (4) - 01:20:574 (4) - whistle on slider head, as you did on 00:54:859 (4) -
  12. 01:26:199 (1) - Turn down the volume for the spinner end? 70% is too loud.
Good luck~
CookieBite
Hi there, from your queue.

[General]
  1. Turn off widescreen support since your map doesn't have a storyboard.

[Easy]
  1. 00:04:636 (1) - ctrl+j so that it flows better
  2. 00:07:851 (4) - do an angle
  3. 00:11:065 (3) - move it lower so it flows better
  4. 00:21:243 (4) - i don't really like what you do here, move this to 00:17:493 (1) -
  5. 00:38:386 (4) - again I don't like this, do like this:
  6. 00:47:493 (1,2) - you get the idea right?
  7. 00:50:708 (4) - ctrl+j to flow better
  8. 01:05:172 (2,3,4) - not like the flow, do like this:

[Normal]
  1. 00:00:886 (2) - move it lower
  2. 00:14:547 (3) - ^
  3. 00:29:815 (3) - why not just make it curve lol
  4. 01:01:422 (3) - ctrl+j flows better

[Galaxy]
  1. 00:04:636 (1,2,3) - not the same distance
  2. 00:09:458 (2) - move it a bit higher so it flows better
  3. 00:08:922 (1,2,3) - not same distance
  4. 00:13:208 (1,2,3) - ^
  5. 01:21:243 (1) - remove NC

gl with your map!
Kanye
Hi!

M4M from your queue, sorry I'm so late, I've been really busy recently.

[General]
(*) It might just be me, but I think CS3 is too high for an easy, and CS4 is too high for a normal. I understand that all the diffs have evenly spaced CS, but I think maybe CS2.5 for the easy, CS3.5 for the normal, and CS 4.5 for Galaxy would be better. I just think expecting lower level players to aim circles that small is asking a bit much of them.
(*) 01:08:922 - I think the kiai should begin here instead, and toggle off at this point 01:15:351 - , then toggle back on here 01:17:493 -

[Easy]
(*) 00:51:779 (1) - Maybe reverse this and blanket it with (4), then map the other's like this
(*) 00:58:208 (3,4) - Blanket?
(*) 01:07:315 (4) - Maybe blanket this around 01:05:172 (2) - , which would also blanket it around 01:08:922 (1) -
A very solid diff

[Normal]
(*) 00:36:511 (4) - This note doesn't fall on any beat, the singers note is actually on a 1/12 snap, and so you can't map this note. Also I think a pause here sounds a lot better anyway, so maybe remove this note altogether.
(*) 00:43:208 (1) - Curve with white instead of red, also blankets (2) much better if you do this.
Another solid diff.

[Galaxy]
(*) 00:02:493 (1) - Keep this slider flowing parallel with the rest of the burst, like this
(*) 00:06:779 (1) - Same here
(*) Repeats, fix them all if you want.
(*) 00:33:565 (5,6,7,8) - Silence the tails of all these. There is no beat here so the tail hit is unnecessary.
(*) 00:36:109 (6,7) - Keep these moving linear with the slider.
(*) 00:36:556 (1) - Reduce to the white tick, there's a strong beat there. I would actually suggest mapping both with circles since there's such a heavy beat at the white tick, but it might be easy to click the head since it's on an off snap. You'll have to change to 1/12 snap to snap the slider end. I also suggest adding a circle on the following blue tick. Like this

That's all from me, a really nice set, just a few things to polish up and I think this would be ready. Have a star :oops:
Sorry for the long wait again, hope this helps. Good luck :D
Topic Starter
Shyotamaze
wow thanks a lot for all the mods, I'll try to reply to them tonight! ;)
Kanye
I noticed someone said turn off widescreen support since you have no storyboard. This isn't true. You should have widescreen support for bg resolutions above 1366*768 :D
CookieBite

Kanye wrote:

I noticed someone said turn off widescreen support since you have no storyboard. This isn't true. You should have widescreen support for bg resolutions above 1366*768 :D
TRIGGERED

well not sure about this xd
Topic Starter
Shyotamaze

-Latias- wrote:

From my modding Queue !

General :

I've noticed that seeing the harder it is, you make the circle size 1 smaller. This could work with other mapsets, but for yours it doesn't. Primarily b/c of it being so easy. Maybe you could make it smaller by .5 each difficulty as cs 5 for a 3* map is pretty abnormal Hmm I'll try to get more opinions on this :d

Normal
00:12:672(4) doesn't sound right as a slider as 00:12:136(3) has a certain beat to it that this doesn't have. You could remove the slider and put circles on 00:12:672 and 00:12:940 Hmm yea it's kinda true but having 3 circles in a row in this diff is a bit too difficult imo and idk how to fix this and I made a similar pattern here 00:03:565 (3,4,1) -
00:36:243 no music to justify this circle being here What? There is a clap sound here
00:41:065(1)remove nc here and put it here 00:41:601 Why? NCs are always on big white ticks unless there is a SV change or something
00:45:886(2,3) if you want, you could remove these and add circles at 00:46:154 and 00:46:690 It's fine imo
00:49:636(1) unnecessary repeating slider here. You could remove 00:49:636(1) and add repeater at 00:49:101(3) and then add a slider here 00:50:172 Fixed

Galaxy
Something I can say about this difficulty is that it gets repetitive. And that's what the modding for this difficulty will be about.
There are a lot of portions of the map where it is like 00:01:958(4,5,6,7,8) where its a one tap stream. Its ok to use that once in awhile,
but having the entire map be like that is boring and repetitive. Add some jumps, not insane jumps but pretty easy jumps. idk streams like that are only at the beginning so it's not really repetitive imo

Hope this helps, and good luck :D

F D Flourite wrote:

From my queue.

[General]
  1. Fine.
[Easy]
  1. 00:21:243 (4) - Remove whistle here. You don't have to follow the sound from the triplet since you are not following them. A hitsound-copy may cause this issue. Fixed, yea I copied the hitsounds :?
  2. 00:44:279 (2,3) - bad blanket compared with the rest ones in your Easy. Fixed
  3. 01:02:493 (3) - Shouldn't the rhythm be like [url=puu.sh/ryQf1/2af049097a.jpg]this[/url] according to 00:53:922 (3,4) - 01:11:065 (3,4) - ? Fixed
  4. 01:16:422 - a note should be here as you've already have breaks on 01:12:136 - 01:21:243 - Fixed
[Normal]
  1. 00:46:154 - I don't think this heavy beat should be ignored. You should set the rhythm just as you did here: 00:36:779 (1,2,3) -. Or at least do not skip a heavy beat. Fixed
  2. Too many whistles tbh. The rhythm here is less dense than in Galaxy so a similar density of hitsound will be much more noisy in Normal than in Galaxy. For example, 00:59:011 (3,4,1) - . Even I know you are following something, it's quite loud for me. Yea I'll probably try to hitsound this diff differently
[Galaxy]
  1. 00:03:297 (3) - whistle to keep consistent with 00:05:440 (3) -? Fixed
  2. 00:11:868 (3) - ^ same. ^
  3. 00:05:172 (2) - whistle to keep consistent with 00:00:886 (2) - . Fixed
  4. 00:20:440 (2) - The rhythm here is not complex, while no hitsound to emphasize the heavy beat here makes the map a little bit bland. A whistle on the slider head would be nice. Fixed
  5. 00:25:797 (7,1,2) - Difficult to read. You can see 00:16:958 (6,7,1) - share almost the same spacing but the rhythm is completely different. 00:26:065 (1,2) - would be easily misregarded as a 1/4 jump. Fixed
  6. 00:28:743 (2) - split it into 2 circles to emphasize the heavy beat on slider tail. Fixed
  7. 00:36:556 (1) - This slider follows the vocal but totally ignores the stanza and following heavy beats. I still recommend ignore the vocal to follow the stanza. That is to say make rhythm like this. Because the stanza is more obvious and you keep following drums in this part before. Fixed
  8. 00:45:083 (1) - Leaving stanza on the end of slider is not a good idea here. I think the heavy beat should be clickable. Fixed
  9. 00:52:851 (3) - whistle here? There is no whistle in the following several notes. Completely no whistle here doesn't feel good because you place a lot of whistle throughout the whole map. Fixed
  10. 00:57:136 (3) - 01:01:422 (3) - ^ and the following similar ones. ^
  11. 01:03:431 (4) - 01:12:002 (4) - 01:20:574 (4) - whistle on slider head, as you did on 00:54:859 (4) - Fixed
  12. 01:26:199 (1) - Turn down the volume for the spinner end? 70% is too loud. Fixed
Good luck~
Thanks! I'll continue replying to the other mods later pls don't kill me orz
Kanye
Okay, my bad, I've been told several different things, but yeah widescreen off since you have no storyboard. My bad
Topic Starter
Shyotamaze

CookieBite wrote:

Hi there, from your queue.

[General]
  1. Turn off widescreen support since your map doesn't have a storyboard. Fixed

[Easy]
  1. 00:04:636 (1) - ctrl+j so that it flows better if I do that then I can't move it properly bc it collides with the border of the grid rip
  2. 00:07:851 (4) - do an angle Fixed
  3. 00:11:065 (3) - move it lower so it flows better it already flows well imo and the following slider is pretty high ;;
  4. 00:21:243 (4) - i don't really like what you do here, move this to 00:17:493 (1) - Fixed
  5. 00:38:386 (4) - again I don't like this, do like this: Fixed
  6. 00:47:493 (1,2) - you get the idea right? Fixed
  7. 00:50:708 (4) - ctrl+j to flow better Fixed
  8. 01:05:172 (2,3,4) - not like the flow, do like this: Fixed

[Normal]
  1. 00:00:886 (2) - move it lower idk it seems fine to me and it would ruin the DS/blankets
  2. 00:14:547 (3) - ^ Fixed
  3. 00:29:815 (3) - why not just make it curve lol Fixed
  4. 01:01:422 (3) - ctrl+j flows better hmm idk I prefer it that way and it would kinda ruin the following structure ;;

[Galaxy]
  1. 00:04:636 (1,2,3) - not the same distance Intended to emphasize, just like here 00:04:101 (7,8,1) -
  2. 00:09:458 (2) - move it a bit higher so it flows better idk, if I move it a bit higher there will be a DS error and it already flows well imo (and it makes a triangle with 00:07:851 (4,1,2) - wow I'm Monstrata now)
  3. 00:08:922 (1,2,3) - not same distance Intended
  4. 00:13:208 (1,2,3) - ^ ^
  5. 01:21:243 (1) - remove NC Fixed

gl with your map!

Kanye wrote:

Hi!

M4M from your queue, sorry I'm so late, I've been really busy recently.

[General]
(*) It might just be me, but I think CS3 is too high for an easy, and CS4 is too high for a normal. I understand that all the diffs have evenly spaced CS, but I think maybe CS2.5 for the easy, CS3.5 for the normal, and CS 4.5 for Galaxy would be better. I just think expecting lower level players to aim circles that small is asking a bit much of them. I'll try to get more opinions on this yea
(*) 01:08:922 - I think the kiai should begin here instead, and toggle off at this point 01:15:351 - , then toggle back on here 01:17:493 - hmm maybe I'll think about it

[Easy]
(*) 00:51:779 (1) - Maybe reverse this and blanket it with (4), then map the other's like this Fixed in the previous mod
(*) 00:58:208 (3,4) - Blanket? Fixed
(*) 01:07:315 (4) - Maybe blanket this around 01:05:172 (2) - , which would also blanket it around 01:08:922 (1) - Fixed, really nice idea
A very solid diff

[Normal]
(*) 00:36:511 (4) - This note doesn't fall on any beat, the singers note is actually on a 1/12 snap, and so you can't map this note. Also I think a pause here sounds a lot better anyway, so maybe remove this note altogether. Fixed
(*) 00:43:208 (1) - Curve with white instead of red, also blankets (2) much better if you do this. Fixed
Another solid diff.

[Galaxy]
(*) 00:02:493 (1) - Keep this slider flowing parallel with the rest of the burst, like this Intended, I make it so it kinda "blankets" the following circle 00:02:493 (1,2) - but withouh curving the slider
(*) 00:06:779 (1) - Same here ^
(*) Repeats, fix them all if you want. rip
(*) 00:33:565 (5,6,7,8) - Silence the tails of all these. There is no beat here so the tail hit is unnecessary. idk if it's necessary to silence them and I'm kinda lazy to do it for every similar pattern so I'll see if I get more complains aaa
(*) 00:36:109 (6,7) - Keep these moving linear with the slider. Changed it
(*) 00:36:556 (1) - Reduce to the white tick, there's a strong beat there. I would actually suggest mapping both with circles since there's such a heavy beat at the white tick, but it might be easy to click the head since it's on an off snap. You'll have to change to 1/12 snap to snap the slider end. I also suggest adding a circle on the following blue tick. Like this Fixed on a previous mod

That's all from me, a really nice set, just a few things to polish up and I think this would be ready. Have a star :oops:
Sorry for the long wait again, hope this helps. Good luck :D
Thank you! Sorry for being so late to reply :?
Kanye

Shyotamaze wrote:

(*) 00:33:565 (5,6,7,8) - Silence the tails of all these. There is no beat here so the tail hit is unnecessary. idk if it's necessary to silence them and I'm kinda lazy to do it for every similar pattern so I'll see if I get more complains aaa
I can do it for you if you want xD
Topic Starter
Shyotamaze

Kanye wrote:

Shyotamaze wrote:

(*) 00:33:565 (5,6,7,8) - Silence the tails of all these. There is no beat here so the tail hit is unnecessary. idk if it's necessary to silence them and I'm kinda lazy to do it for every similar pattern so I'll see if I get more complains aaa
I can do it for you if you want xD
nah don't worry I'll do it myself I just need to feel less lazy :^)
Imakuri
Depuis ma modding q.
Omg cette chanson est tout simplement trop bien

Easy

  1. 00:00:351 (1) : J'pense sérieusement que tu pourrais faire un truc mieux avec ce type de slider, le faire droit, pour faire plus propre : http://puu.sh/rHyT0/4b64ac78fc.jpg
  2. 00:02:493 (3,4) : Pareil, j'pense que tu as compris, fais le avec les autres sliders du même type
  3. 00:04:636 (1) : Avant que tu modifies ce qui est en rapport avec ce que j'ai mis au dessus, sache que ce pattern avec ce slider tel qu'il est est bien, ne le change pas ^^
  4. 00:07:851 (4) : same as 00:00:351 (1)
  5. 00:36:779 (3) : Je pense que tu devrais mettre ce slider dans l'autre sens pour un meilleur flow.
  6. 00:55:529 (4) : Je trouve ça dommage que tu n'ai pas fait un blanket avec le slider précédent ;;
  7. 01:23:386 (2,3) : Blanket
  8. 01:26:199 : OULA NOPE ! Fait commencer ton spinner sur le trait rouge, en 1/2 ;w; c'est beaucoup mieux pour une Easy ^^
  9. 01:26:065 (1) : Tu pourrais peut être t'arranger à ce que le cercle soit en plein milieu de la grille, non ?
  10. Mais quell génie, très bonne difficulté, même si certains patterns restent à re-travailler, mais franchement, beau boulot !
Normal

  1. CS4 pour du Normal ? :o J'pense très sincèrement que c'est bullshit, en HR c'est plutôt dûr de la jouer si on est pas expérimenté. Réduis à CS 3.2/3.5, c'est largement mieux.
  2. 00:28:208 (1,2) : Je trouve que ce pattern est pas digne d'intérêt et surtout désagréable à jouer. Je pense que tu pourrais faire un pattern un peu plus basique, et nice à jouer.
  3. 00:54:458 (2) : Même problème de forme que sur la Easy à mon sens, essaye de le faire droit comme je t'ai montré sur le screen
  4. 00:56:065 (1) : Je ne recommande pas de stacker ce cercle, du moins, pas avec le même combo que sur le slider qui suit, donc essaye de retravailler un peu le pattern, ça peut être amélioré.
  5. 01:13:208 (1) : ^
  6. 01:15:886 (2) : ^
  7. 01:18:565 (3) : Ici, essaye de faire quelque chose de régulier, par régulier, j'entends que le click cercle du début et celui de fin soient allignés : http://puu.sh/rHzD2/82d65c7b1a.jpg
  8. 01:22:315 (2,3) : Cet overlap, (excuse moi du terme), est horriblement laid. Tu peux tenter quelque chose de différent à mon sens, un truc dans ce style : http://puu.sh/rHzIn/11dc761bcb.jpg ; ça fait un beau blanket avec le cercle (1) en plus, alors ça tombe bien ^^
  9. 01:26:199 : OULA NOPE ! Fait commencer ton spinner sur le trait rouge, en 1/2 ;w; c'est beaucoup mieux pour une Normal ^^
  10. Diff je pense à re-travailler légèrement, même si certains patterns de sont pas dégueu ;)
Galaxy

  1. 00:01:959 (4,5,6,7) : Les streams comme ça sont beaucoup trop longs pour une difficulté Hard. Dumoins, y'en a trop :c Tu pourrais essayer de les remplacer (pas tous) par des paterns avec des sliders, ça permetterais de nerf un peu la diff, car il y a quand même une petite différence au niveau du spread Normal>Hard, donc essaye d'arranger ça :3
  2. A part quelques problèmes de formes de sliders comme sur la Easy et la Normale (pas besoin de mentionner, tu trouveras tout seul :^3) La difficulté est plutôt pas mal, même si la Easy reste ma préférée ^^
Décidément, je suis tombé amoureux de cette chanson ;w;
Bon courage pour le ranking !
Imakuri ~
Chibi Maruko
Hi. From my modding queue

Normal

  1. 00:20:976 (3) - Add circle
  2. 00:29:547 - ^


Galaxy

  1. 00:22:047 - Pls add circle
  2. 00:26:333 - ^
    Looks fine

Maybe this is good map. Sry because short mod and i can give you 1 star. GL
Topic Starter
Shyotamaze

Imakuri wrote:

Depuis ma modding q.
Omg cette chanson est tout simplement trop bien tmtc :d

Easy

  1. 00:00:351 (1) : J'pense sérieusement que tu pourrais faire un truc mieux avec ce type de slider, le faire droit, pour faire plus propre : http://puu.sh/rHyT0/4b64ac78fc.jpg Je comprends pas trop tu veux que je les courbe un peu + ? ;; je sais pas ça m'a déjà l'air assez comment c'est maintenant enfin je verrai si on me le dit encore dans le futur tkt
  2. 00:02:493 (3,4) : Pareil, j'pense que tu as compris, fais le avec les autres sliders du même type ^ :(
  3. 00:04:636 (1) : Avant que tu modifies ce qui est en rapport avec ce que j'ai mis au dessus, sache que ce pattern avec ce slider tel qu'il est est bien, ne le change pas ^^ Bah justement si certains sliders sont + courbés que d'autres dans l'intro ça ferait un peu bizarre imo :d là ils ont tous la même courbure
  4. 00:07:851 (4) : same as 00:00:351 (1) rip t'aimes pas mes sliders i cri
  5. 00:36:779 (3) : Je pense que tu devrais mettre ce slider dans l'autre sens pour un meilleur flow. J'ai changé le flow
  6. 00:55:529 (4) : Je trouve ça dommage que tu n'ai pas fait un blanket avec le slider précédent ;; J'ai blanket 00:56:065 (1,2) - pour te consoler :d
  7. 01:23:386 (2,3) : Blanket Elle est déjà bien la blanket mais bon j'ai fix je pense ? ;;
  8. 01:26:199 : OULA NOPE ! Fait commencer ton spinner sur le trait rouge, en 1/2 ;w; c'est beaucoup mieux pour une Easy ^^ Fixed
  9. 01:26:065 (1) : Tu pourrais peut être t'arranger à ce que le cercle soit en plein milieu de la grille, non ? Hmm ce serait galère avec le DS et tout, faudrait que je réarrange tout ce pattern pour pas grand chose vu que c'est déjà proche du milieu :( en + c'est stack avec 01:22:315 (2) -
  10. Mais quell génie, très bonne difficulté, même si certains patterns restent à re-travailler, mais franchement, beau boulot !
Normal

  1. CS4 pour du Normal ? :o J'pense très sincèrement que c'est bullshit, en HR c'est plutôt dûr de la jouer si on est pas expérimenté. Réduis à CS 3.2/3.5, c'est largement mieux. aaa bon promis j'vais me bouger de demander à des BNs/QATs etc ce qu'ils en pensent et changer ou pas selon leurs réponses :(
  2. 00:28:208 (1,2) : Je trouve que ce pattern est pas digne d'intérêt et surtout désagréable à jouer. Je pense que tu pourrais faire un pattern un peu plus basique, et nice à jouer. Fixed je pense
  3. 00:54:458 (2) : Même problème de forme que sur la Easy à mon sens, essaye de le faire droit comme je t'ai montré sur le screen ah tu veux que ce soit parallèle au grid en gros ? ;; je sais pas j'aime pas trop quand c'est tout droit sry
  4. 00:56:065 (1) : Je ne recommande pas de stacker ce cercle, du moins, pas avec le même combo que sur le slider qui suit, donc essaye de retravailler un peu le pattern, ça peut être amélioré. Pourquoi ? C'est autorisé les stacks en Normal et puis je trouve que justement ça rend les patterns de ce genre + faciles à lire enfin je verrai si quelqu'un d'autre me le dit :d
  5. 01:13:208 (1) : ^ ^
  6. 01:15:886 (2) : ^ ^
  7. 01:18:565 (3) : Ici, essaye de faire quelque chose de régulier, par régulier, j'entends que le click cercle du début et celui de fin soient allignés : http://puu.sh/rHzD2/82d65c7b1a.jpg Fixed
  8. 01:22:315 (2,3) : Cet overlap, (excuse moi du terme), est horriblement laid. Tu peux tenter quelque chose de différent à mon sens, un truc dans ce style : http://puu.sh/rHzIn/11dc761bcb.jpg ; ça fait un beau blanket avec le cercle (1) en plus, alors ça tombe bien ^^ Fixed
  9. 01:26:199 : OULA NOPE ! Fait commencer ton spinner sur le trait rouge, en 1/2 ;w; c'est beaucoup mieux pour une Normal ^^ Fixed
  10. Diff je pense à re-travailler légèrement, même si certains patterns de sont pas dégueu ;)
Galaxy

  1. 00:01:959 (4,5,6,7) : Les streams comme ça sont beaucoup trop longs pour une difficulté Hard. Dumoins, y'en a trop :c Tu pourrais essayer de les remplacer (pas tous) par des paterns avec des sliders, ça permetterais de nerf un peu la diff, car il y a quand même une petite différence au niveau du spread Normal>Hard, donc essaye d'arranger ça :3 hmm je sais pas trop ça me paraît pas tellement difficile vu le bpm mais ptet que j'ajouterai une diff Advanced ou quoi pour éviter ce problème en effet
  2. A part quelques problèmes de formes de sliders comme sur la Easy et la Normale (pas besoin de mentionner, tu trouveras tout seul :^3) olala t'aimes pas mes sliders :'( La difficulté est plutôt pas mal, même si la Easy reste ma préférée ^^
Décidément, je suis tombé amoureux de cette chanson ;w; go regarder l'anime ou j'te tape :d
Bon courage pour le ranking !
Imakuri ~
Merci !

Chibi Maruko wrote:

Hi. From my modding queue

Normal

  1. 00:20:976 (3) - Add circle Fixed
  2. 00:29:547 - ^ ^


Galaxy

  1. 00:22:047 - Pls add circle Fixed
  2. 00:26:333 - ^ hmm idk it's better to undermap that part bc it's already difficult enough with that pattern 00:24:726 (3,4,5,6,7,1) -
    Looks fine

Maybe this is good map. Sry because short mod and i can give you 1 star. GL
Thanks! :)
kanor
cant mod anyhing special just shoot ><
sorry :?
DeRandom Otaku
[General]
  1. u need widescreen support for video
[Hard]
  1. 00:01:154 - Increase spacing to 1.5 for this like u did on 00:05:440 (3) - and for beats like this after
  2. 00:21:243 - Could replace this with 1/2 to represent the continuous sound in the background
  3. 00:26:333 - aa dont ignore it , it feels so weridly empty like that, atleast just add a repeat to that green 1/4 slider
  4. 00:34:636 (1) - 00:26:065 (1) - 00:17:493 (1) - what is consistency anyway
  5. 01:24:458 (2,3,4,5,6,7) - Hyol suddenly 4.0 spacing , thats too op for a hard diff , atleast reduce to 3.5 or 3.0 or else u will trigger BNs
[Normal]
  1. 00:23:922 (1,2,3,4,1) - 00:32:493 (1,2,3,4) - u used same rhythms for both so gonna say this only one time .. so imo this rhythm is kinda wrong since u follow vocals at 00:23:922 - and then change to melody at 00:24:726 - but the sound at 00:24:993 - doesnt get any emphasis so u should do smthng like http://puu.sh/rKOni/bc2116aa54.jpg its like 1/1 slider -> circle -> 1/2 slider -> 1/2 slider ... the 1/1 slider and circle will represent the vocals perfectly while the next 2 1/2 sliders will be perfect for the melody and it will also make 00:24:993 - clickable which is important
  2. 01:06:779 (1,2,3,1,2,3) - i m kinda worried about this since its the longest chain in ur diff and BNs might also complain about it so yeah , should rather nerf the rhythm a bit
[Easy]
  1. 00:54:993 - you should NOT skip this (and i really insist here) since there are vocals around that tick which u need to represent , Since u dont want 1/2 or any complexer rhythm , the best thing to do is to put a not at that white tick
  2. 01:03:565 - 01:12:136 - 01:20:708 -
cute map , gl~
Topic Starter
Shyotamaze

kanor wrote:

cant mod anyhing special just shoot ><
sorry :?
Don't worry it's fine and thanks for the star! ;)

DeRandom Otaku wrote:

[General]
  1. u need widescreen support for video lol fuk fixed
[Hard]
  1. 00:01:154 - Increase spacing to 1.5 for this like u did on 00:05:440 (3) - and for beats like this after Fixed
  2. 00:21:243 - Could replace this with 1/2 to represent the continuous sound in the background hmm not a bad idea but I prefer how it is now
  3. 00:26:333 - aa dont ignore it , it feels so weridly empty like that, atleast just add a repeat to that green 1/4 slider Fixed
  4. 00:34:636 (1) - 00:26:065 (1) - 00:17:493 (1) - what is consistency anyway I'm following vocals for the first one and the two others don't have the same sounds ;;
  5. 01:24:458 (2,3,4,5,6,7) - Hyol suddenly 4.0 spacing , thats too op for a hard diff , atleast reduce to 3.5 or 3.0 or else u will trigger BNs Fixed :(
[Normal]
  1. 00:23:922 (1,2,3,4,1) - 00:32:493 (1,2,3,4) - u used same rhythms for both so gonna say this only one time .. so imo this rhythm is kinda wrong since u follow vocals at 00:23:922 - and then change to melody at 00:24:726 - but the sound at 00:24:993 - doesnt get any emphasis so u should do smthng like http://puu.sh/rKOni/bc2116aa54.jpg its like 1/1 slider -> circle -> 1/2 slider -> 1/2 slider ... the 1/1 slider and circle will represent the vocals perfectly while the next 2 1/2 sliders will be perfect for the melody and it will also make 00:24:993 - clickable which is important Fixed
  2. 01:06:779 (1,2,3,1,2,3) - i m kinda worried about this since its the longest chain in ur diff and BNs might also complain about it so yeah , should rather nerf the rhythm a bit I'm not really sure how to nerf it tbh since every beat is important here and it's the kiai anyways so idk I'll see ;; I hope BNs won't complain aaa
[Easy]
  1. 00:54:993 - you should NOT skip this (and i really insist here) since there are vocals around that tick which u need to represent , Since u dont want 1/2 or any complexer rhythm , the best thing to do is to put a not at that white tick idk if I put a note on that tick people will think that I'm mapping the weird background noise instead of the vocals since there is no vocals on that tick :d and it would make the whole pattern way too long and difficult for the beginners imo
  2. 01:03:565 - 01:12:136 - 01:20:708 - ^ the whole kiai wouldn't have any "pause" for the beginner player which is way too difficult imo :?
cute map , gl~
Thanks dude!
Mazziv
yeha from queue




[Easy]
00:19:636 (3) - ctrl+g so it leads into 4?
00:24:993 (5) - maybe a repeat slider? the noise on the red tick is p loud

u started with agressive looking sliders and then just dropped them D:

[Normal]
00:59:279 - why didnt you try to follow the noise in the background? D:

rest looks p fine

last diff looks fien to xd
Topic Starter
Shyotamaze

Mazziv wrote:

yeha from queue hoyl I don't even remember requesting you a mod lo I bet it was a while ago




[Easy]
00:19:636 (3) - ctrl+g so it leads into 4? Changed it
00:24:993 (5) - maybe a repeat slider? the noise on the red tick is p loud hmm idk if I can suddenly put a 1/2 reverse slider on a easy diff tbh :d and it would be the only slider like that in the whole diff so it would be a bit weird imo but if I get more complains sure

u started with agressive looking sliders and then just dropped them D:

[Normal]
00:59:279 - why didnt you try to follow the noise in the background? D: Fixed

rest looks p fine

last diff looks fien to xd
thnsk bro lo
Shunao
Hi!
NM from my Queue~



  • [General]
  1. Parfait!

  • [Easy]
  1. Rien trouvée :?

  • [Normal]
  1. 00:41:065 (1,2) - Ce serait mieux un blanket car le slider 2 est éloigné du cercle et les blankets pour les nouveaux débutant c'est pas mal, je trouve.
  2. 00:45:083 (3) - Je trouve que cette note ne sert vraiment à rien, sauf si tu joues sur les vocals mais bon moi je n'aime pas trop cette note...

  • [Galaxy]
  1. 00:01:958 (4,5,6,7) - Pourquoi ici le DS est x0.63. Là 00:06:243 (5,6,7,8) à x0.61, là 00:10:529 (5,6,7,8) à x0.57 et là 00:14:815 (5,6,7,8) à x0.57 ou x0.60. Tu devrais les mettre tous de la même distance car ce sont tous des streams et les streams ont besoin d'un espace équilibré.
  2. 00:48:297 (3,4) - Tu peux remplacer ces notes par un slider, si tu veux.
C'est tout pour moi, dommage j'aurais voulu modder plus...

Bonne Chance pour ta map!
Topic Starter
Shyotamaze

ShogunMoon wrote:

Hi!
NM from my Queue~



  • [General]
  1. Parfait!

  • [Easy]
  1. Rien trouvée :?

  • [Normal]
  1. 00:41:065 (1,2) - Ce serait mieux un blanket car le slider 2 est éloigné du cercle et les blankets pour les nouveaux débutant c'est pas mal, je trouve. Fixed
  2. 00:45:083 (3) - Je trouve que cette note ne sert vraiment à rien, sauf si tu joues sur les vocals mais bon moi je n'aime pas trop cette note... Fixed

  • [Galaxy]
  1. 00:01:958 (4,5,6,7) - Pourquoi ici le DS est x0.63. Là 00:06:243 (5,6,7,8) à x0.61, là 00:10:529 (5,6,7,8) à x0.57 et là 00:14:815 (5,6,7,8) à x0.57 ou x0.60. Tu devrais les mettre tous de la même distance car ce sont tous des streams et les streams ont besoin d'un espace équilibré. Fixed je pense
  2. 00:48:297 (3,4) - Tu peux remplacer ces notes par un slider, si tu veux. bof y a pas mal d'autres notes comme ça et ils représentent pas le même genre de son que 00:07:583 (3,4,5,6,7) - par exemple
C'est tout pour moi, dommage j'aurais voulu modder plus... T'en fais pas ! ;)

Bonne Chance pour ta map!
Merci !
thzz
hi, sorry for very late ;_;

[Normal]
placement/timing
  1. 00:07:851 (4) - you can make this flow better by moving this right-up
hitsounding
  1. 00:21:779 - add whistle. since you use whistle on the head of measures, this is necessary.
  2. 00:36:779 - add whistle, considering 00:45:351 -
[Hard]
placement/timing
  1. 00:23:922 (1) - how about reconsidering this angle? in current angle, flow from 00:22:851 (3) - is a bit weird imo.
hitsounding
whistle patterns are a bit randomly imo. (like between 00:00:886 (2) - and 00:09:458 (2) - )
take a look through the diff.
  1. 00:01:154 - add whistle? high sound rings, then it will be fit. (also for consistency)
  2. 00:05:172 - add whistle for consisntecy
  3. 00:21:779 (1) - add whistle cuz you use whistles on heads of measures around here.
  4. during Kiai. consider putting whistles on places where high sound rings like 00:52:583 -
[Galaxy]
placement/timing
  1. 00:00:886 (2,3) - i can understand that you put such a little jump with much consideration though, i prefer such a jump in changed flow.
    you should appeal more that "here's a jump!" imo. take a look through the diff about it.
    (equalizing distance is also fine.)
  2. 00:21:779 (1,2,3) - i think these shouldn't be same as 00:20:976 (3,4,5) - listening the song. try change it to 0.6x distance thing.
hitsounding
  1. 00:18:297 - add whistle? considering high sound on the song.
  2. 00:21:779 (1,2,3,4,5,6) - why no whistles on this part?
  3. 00:26:868 - add whistle? high sound.
  4. 00:29:011 (3) - ^
  5. 00:31:154 (3) - ^
  6. 00:35:440 (3) - or 00:35:708 - , with whistle, you should follow high sound or vocal imo.
  7. 00:39:726 (3) - add whistle
  8. 00:44:011 (3) - or 00:44:279 - , add whistle.
  9. 00:47:761 - remove whistle? i can't find any reason to put whistle here.
  10. 00:48:297 (3) - rather, you should put whistle here imo because of high sound.
  11. 00:52:583 - add whistle for high sound? if you add it, take consistency after here.
  12. 01:05:172 (2,3,4,5,6) - i want whistles at least one.
  13. 01:22:315 (2,3,4,5,6) - ^
okay, that's it.
good luck~
RevenKz
-as Lince's request (i was bored anyways xd)
Hello
Galaxy

I feel like HP6 is a bit high, maybe changing it to 5,5?
• 00:08:386 (6,7) - maybe make them circles, it seems like it emphatize better with the song like that.
• 00:31:154 (3,4) - Doble taps sucks imo xD... no, seriouslly, it will be confusing to the players who plays this kind of difficulty, if you change it into a kickslider it could be better.
• 00:32:493 (1,2) - same (ill not repeat this so if you do it make the changes by urself xD)
• 01:08:386 (6,7) - Ctrl + G (and do Ctrl + G again individually), it flows better imo
Easy

There's no much i can say about Normal and Easy diff...
the only think i have for this is that you could make 01:11:065 (3) - a reverse slider, i think it fits better ( 01:19:636 (3) - // 00:53:922 (3) - //01:02:493 (3) - //-same here)
Thats all from me
Good luck
Topic Starter
Shyotamaze

thzz wrote:

hi, sorry for very late ;_;

[Normal]
placement/timing
  1. 00:07:851 (4) - you can make this flow better by moving this right-up idk it seems fine to me and 00:04:636 (1,4) - are kinda making a "blanket" :d
hitsounding
  1. 00:21:779 - add whistle. since you use whistle on the head of measures, this is necessary. Fixed
  2. 00:36:779 - add whistle, considering 00:45:351 - Fixed
[Hard]
placement/timing
  1. 00:23:922 (1) - how about reconsidering this angle? in current angle, flow from 00:22:851 (3) - is a bit weird imo. Rotated a bit
hitsounding
whistle patterns are a bit randomly imo. (like between 00:00:886 (2) - and 00:09:458 (2) - )
take a look through the diff.
  1. 00:01:154 - add whistle? high sound rings, then it will be fit. (also for consistency) Fixed
  2. 00:05:172 - add whistle for consisntecy Fixed
  3. 00:21:779 (1) - add whistle cuz you use whistles on heads of measures around here. Fixed
  4. during Kiai. consider putting whistles on places where high sound rings like 00:52:583 - Fixed
[Galaxy]
placement/timing
  1. 00:00:886 (2,3) - i can understand that you put such a little jump with much consideration though, i prefer such a jump in changed flow. Fixed
    you should appeal more that "here's a jump!" imo. take a look through the diff about it.
    (equalizing distance is also fine.)
  2. 00:21:779 (1,2,3) - i think these shouldn't be same as 00:20:976 (3,4,5) - listening the song. try change it to 0.6x distance thing. idk it seems fine to me and there are a lot of doubles/triples following the same song that have 1x DS too but if I get more complains sure
hitsounding
  1. 00:18:297 - add whistle? considering high sound on the song. Fixed
  2. 00:21:779 (1,2,3,4,5,6) - why no whistles on this part? Fixed
  3. 00:26:868 - add whistle? high sound. Fixed
  4. 00:29:011 (3) - ^ ^
  5. 00:31:154 (3) - ^ ^
  6. 00:35:440 (3) - or 00:35:708 - , with whistle, you should follow high sound or vocal imo. Fixed
  7. 00:39:726 (3) - add whistle Fixed
  8. 00:44:011 (3) - or 00:44:279 - , add whistle. Fixed
  9. 00:47:761 - remove whistle? i can't find any reason to put whistle here. Fixed
  10. 00:48:297 (3) - rather, you should put whistle here imo because of high sound. Fixed
  11. 00:52:583 - add whistle for high sound? if you add it, take consistency after here. Fixed
  12. 01:05:172 (2,3,4,5,6) - i want whistles at least one. Fixed
  13. 01:22:315 (2,3,4,5,6) - ^ ^
okay, that's it.
good luck~
Thanks a lot! Best hitsound mod ever :d really helpful

RevengeZ wrote:

-as Lince's request (i was bored anyways xd)
Hello
Galaxy

I feel like HP6 is a bit high, maybe changing it to 5,5? Changed to 5
• 00:08:386 (6,7) - maybe make them circles, it seems like it emphatize better with the song like that. nah it has the same sounds as 00:07:583 (3,4,5) - so I need to keep it the same for consistency
• 00:31:154 (3,4) - Doble taps sucks imo xD... no, seriouslly, it will be confusing to the players who plays this kind of difficulty, if you change it into a kickslider it could be better. idk kicksliders in this diff are representing another sound like 00:07:583 (3,4,5,6,7) - for example so it would be a bit weird imo but if I get more complains sure
• 00:32:493 (1,2) - same (ill not repeat this so if you do it make the changes by urself xD) ^
• 01:08:386 (6,7) - Ctrl + G (and do Ctrl + G again individually), it flows better imo nah it's better like this since is follows a logic 01:07:315 (2,3) - that goes to 01:07:851 (4,5) - and to 01:08:386 (6,7) - ( http://prnt.sc/cz9sqt and http://prnt.sc/cz9tbd etc)
Easy

There's no much i can say about Normal and Easy diff...
the only think i have for this is that you could make 01:11:065 (3) - a reverse slider, i think it fits better ( 01:19:636 (3) - // 00:53:922 (3) - //01:02:493 (3) - //-same here) It is intended so the player can rest a bit, otherwise the whole kiai would have 0 pause which is kinda hard for a beginner
Thats all from me
Good luck
Thanks Lince once again! :)
Garden
Easy
  1. 00:36:243 - 00:44:815 - whistle sounds bit off here imo
  2. not important but almost all kiai is mapped at the right part of playfield :<
Normal
  1. 00:07:851 - better be clickable as 00:08:386 - cuz they are same sound, maybe adjust to sth like 00:32:493 (1,2,3,4) -
  2. 01:15:351 (1,2,3,4) - ^
  3. 00:50:440 - this sound is relatively prominent, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6495778
Galaxy
  1. 00:30:351 (1) - stack under 00:29:547 (4) - instead? makes the pattern neater imo
  2. 01:24:458 (2,3,4,5,6,7,1) - my ocd forces the pattern to be central lol
Topic Starter
Shyotamaze

Garden wrote:

Easy
  1. 00:36:243 - 00:44:815 - whistle sounds bit off here imo Fixed
  2. not important but almost all kiai is mapped at the right part of playfield :< it's fine imo
Normal
  1. 00:07:851 - better be clickable as 00:08:386 - cuz they are same sound, maybe adjust to sth like 00:32:493 (1,2,3,4) - Fixed
  2. 01:15:351 (1,2,3,4) - ^ Fixed
  3. 00:50:440 - this sound is relatively prominent, try this rhythm pattern instead? -> http://osu.ppy.sh/ss/6495778 Fixed
Galaxy
  1. 00:30:351 (1) - stack under 00:29:547 (4) - instead? makes the pattern neater imo I tried but then I would need to remake the whole pattern that is following so I'll keep it like this
  2. 01:24:458 (2,3,4,5,6,7,1) - my ocd forces the pattern to be central lol ocd?? what is this I'm not really sure to understand lol but centered it anyways :d
Thanks!
Natsu
Hi

Galaxy
[]
  1. 00:00:351 (1) - I think you are missing a finish here?, if is on purpose I think you need to reconsider it, since it fits the song a lot.
  2. 00:04:636 (1) - 00:08:922 (1) - 00:13:208 (1) - 00:17:493 (1) -
  3. 00:31:154 (3,4,5,6,7) - the spacing here is wrong and is really confused to play, can you space them more? , well looking at 00:39:859 (4,5) - seems the first one have a spacing issue
  4. 00:51:779 (1) - missing finish here too, there are some situations were a finish hitsound can make your hitsounding more interesting, yes your actual ones are fine, but they can be better.
  5. oh btw 01:07:315 (2,3,4,5,6,7) - the perfect overlapped sliders are hard to read at the first play and I think you really need to reconsider this kind of patterns.
Normal
[]
  1. 01:16:154 (2,3,4) - seems something went wrong here
  2. 01:16:154 (3,2,4) - same
  3. 01:16:154 (2,3,4) - same
Easy
[]
  1. Fine

BTW I really wanted to icon this, because the song is nice and the map is fine, but once I saw the normal diff... mmm the spread is really bad, Galaxy uses streams and 1/4 slider jumps, Normal use 1/2 overlapped objects following a certain spacing, in my point of view your spread looks like:

Easy -- Normal ----------- Galaxy

You can get other BNs/QATs opinion tho, anyways I'll keep an eye here in case you solve it.
Topic Starter
Shyotamaze

Natsu wrote:

Hi

Galaxy
[]
  1. 00:00:351 (1) - I think you are missing a finish here?, if is on purpose I think you need to reconsider it, since it fits the song a lot. Fixed
  2. 00:04:636 (1) - 00:08:922 (1) - 00:13:208 (1) - 00:17:493 (1) - Fixed
  3. 00:31:154 (3,4,5,6,7) - the spacing here is wrong and is really confused to play, can you space them more? , well looking at 00:39:859 (4,5) - seems the first one have a spacing issue Fixed
  4. 00:51:779 (1) - missing finish here too, there are some situations were a finish hitsound can make your hitsounding more interesting, yes your actual ones are fine, but they can be better. Fixed
  5. oh btw 01:07:315 (2,3,4,5,6,7) - the perfect overlapped sliders are hard to read at the first play and I think you really need to reconsider this kind of patterns. idk they are supposed to be a bit tricky, especially this one which is kinda fine imo yes it might not be really easy at sightread but if you retry one time you understand the pattern and can easily fc but if other ppl find it too difficult to read I might change it :( (I really like how it is now tho rip)
Normal
[]
  1. 01:16:154 (2,3,4) - seems something went wrong here OOPS LOL I totally forgot about this thanks!
  2. 01:16:154 (3,2,4) - same The same link? Seems like something went wrong with your links too :^))
  3. 01:16:154 (2,3,4) - same ^
Easy
[]
  1. Fine

BTW I really wanted to icon this, because the song is nice and the map is fine, but once I saw the normal diff... mmm the spread is really bad, Galaxy uses streams and 1/4 slider jumps, Normal use 1/2 overlapped objects following a certain spacing, in my point of view your spread looks like:

Easy -- Normal ----------- Galaxy
Hmm yea you're right I'll ask someone to make an Advanced diff bc idk how to map a decent one myself :d

You can get other BNs/QATs opinion tho, anyways I'll keep an eye here in case you solve it.
Thanks a lot! I'll call you back once the Advanced diff is ready :)
Natsu
I'll check this in a few days, meanwhile, could you get some feedback for the advanced diff?
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