Thanks! I feel kinda honored that you accepted 2 of my maps in your queue hahapinataman wrote:
Hello. Here from queue. Hope this helps!
[Galaxy]
00:03:967 (6) – Consider deleting this and relaxing your perspective here. It's alright imo since there is a sound here but maybe if I get more complains
00:36:578 (1) – Oh is this song variable bpm cuz the singer doesn't follow the metronome? That's a headache. If the intent is actually the singer, then going into 1/12 and putting it on 00:36:556 (1) – might be better, but hell if I know anything about things that don't snap right. Fixed
01:23:922 (1,2,3,4,5,6,7,1) – That's where the jumps ran off too. The whole difficulty I was like “man, I wish there were jumps.” Well if you do have jumps, that means your target audience is people who would appreciate these kind of jumps right? Then there are parts of the song that could use higher spacing to both appease those players and reflect other intense moments of the song. For instance, at 00:59:011 (3,4,5,6,7) – you could do something like this http://puu.sh/rrN2h/503b69cf10.jpg . And other similar places like 01:07:315 (2,3,4,5,6,7) – could use higher spacing to the point you might want to rework it. And I really like this pattern 01:16:154 (3,4,5,6,7) - , so try scaling it up a bit. Even in other places like 01:12:002 (4,5,6,1) - , you can make spacing work for you by doing something like this to emphasize the beat at (1) http://puu.sh/rrNj0/c71659b07f.jpg . Consider other downbeats especially that could use a jump. In addition to all being good individual suggestions, all of this is intended to create a more fluid pacing in the map to justify this ending jump section so that it doesn't feel like you just threw it in there as a gimmick, and instead be the grand finale that you want. Yeah like, look at what modding assistant shows for your pacing curve: http://puu.sh/rrNGo/376262c008.png . That yellow line shows that the end is nearly three times more intense than the rest of the map. Making the above changes will help you climb the intensity curve in a more gradual way. But if you can't fix the stuff before it, then you should reduce the level of spacing at the end because the gap between how difficult it is and the rest is too large. Even if you do fix the stuff, scaling this down might still be a good idea depending on how much you bring the rest of it up. I nerfed the last jumps a bit, I might increase the spacing of the other jumps later if I get more complains too
[Normal]
01:14:279 (3,2) – Not much to say about this diff, so I'll just comment that stacks at lower difficulties can be confusing, although I do think it's fine here. Oh yea I'll probably change it if I get more complains :d
01:18:565 (3) – This is a little close to the HP Bar. If you could bring it down just a little bit, it'd be nice Fixed
Good luck!