General:Soft hitclap is inaudible in the map. Even at 100% volume, it's a struggle. Consider using an audio editing software to turn up it's volume.
sounds pretty audible to me (auadcity shows it at full volume without clipping too)00:50:633 (2) - I feel like this gong needs a special sample.
added new custom hitsound01:08:633 (1) - Kiai flash would be nice here.
k
Easy:HP 2 is better.
agreed00:19:433 (4,1) - Beginner players will try to click the tail of (1). Make the head of (1) closer to (4) to fix this.
I disagree that beginners will try to click the tail, the bpm of this song is slow enough that they can definitely see the approach circle on the slider head00:29:033 (4,1) - Bad flow here. ctrl+j 00:30:233 (1,2) and make adjustments to (3) to fix this.
Deliberate change of flow here to indicate the start of a new verse. Also, there's a 2/1 rhythm gap (Along with slow bpm) so it won't be hard to read00:58:433 (5,1) - Some more poor flow. (4) goes to (5) downward, and then (5) goes to (1) downward as well. So why does (1) curve up? Not much you can do to fix this without screwing up your slider pattern afterward, just something to point out and keep in mind.
the flow may be bad here, but the pattern is very easy to read and intuitive to follow. Also, there are no other objects near-by to confuse the player what the next object is01:15:833 (3,4,5) - Beginner players will go for (5) after (3) because of the position. Make (5) farther from (3) than (4) to fix this.
I disagree with this. The slider is pointing in a downwards direction so beginner players will be more inclined to click (4) rather than (5)Purposeless green timing point at the end, considering the spinner doesn't land on it anyway.
my timing points were wonky (for some reason had +100ms), moved them all back 100ms
Normal:00:03:833 (1,2,1) - Strange flow. Nothing to change. Just to point out that it feels weird to play.
seems fine to me ;_;00:31:133 (2,3,1) - Players may pass (3) to hit (1). Fix this by making space between (2) and (1) greater.
redid this part00:51:233 (4,5,1) - For normal players, the equal distance between all of these will make it hard to determine what is next. Make the flow more obvious by doing a bit of remapping.
repositioned 00:51:833 (1) - and adjusted00:56:633 (1,2) - Poor flow. You could select both 00:57:833 (2,3) and ctrl g and then select them separately and ctrl g, but you will need to remap a bit. Consider this song is hardly a minute long, don't be afraid to do a bit of remapping.
repositioned bits by a bit and redid this little part01:02:633 (2,1) - Normal players will attempt to hit the tail of (1) because it is closer to the tail of (2). Try moving 01:02:633 (2) to x:304 y:64 and 01:03:833 (1) to x:368 y:304. Then you could so some stacking of the 1/2 patterns to take the easy way out of remapping.
the rhythm at this part is slow enough that the player can see where the approach circle and hence slider head is. I do not agree with the suggestion as the difficulty does not use stacking at all and using it once in the diff seems out of place to me
Hard:HP 5.5 Max.
k00:48:233 (3,4,5) - A little confusing for hard players. I would ctrl g (4+5)
not confusing at all tbh, spacing is increased for (3) and (5) because of the more audible piano sounds at those times*kiai hits* WHAT HAPPENED TO YOUR NEAT SPACING
but spacing makes sense with song intensity 00:50:933 (4) - Players may not see this. Move this out from under the slider tail to help.
personally, I think there's plenty of indication that there is a circle under that slider tail. However, if this is pointed out again I will change it00:59:033 (1,3,4) - ^ These overlaps are more confusing. Space these all away from the slider so the player can see each individual note at least 60%.
these were done intentionally to make the difficulty more challenging. I believe 01:00:233 (3) - is spaced sufficiently enough for it to be read and 01:00:533 (4) - to be visible during play01:02:633 (2,3,1) - Bad idea. Just move these apart. The spacing is already hard enough to adapt to, so this is just overkill.
intentional manual stacking because 01:05:333 (2) - This note is not called for by the song. Making (1) a slider would benefit.
there's a stream of 1/2 piano hence the circle01:19:133 (2,3,4,5) - This feels cramped. Try just doing cross slider jumps.
it only feels cramped because it's to the upper left of the play field. I've used this pattern in places such as 00:59:033 (1,2,3,4,5,6) - , and 01:08:633 (1,2,3,4,5,6) - . Do not agree with cross slider jumps as because for instances in the music such as these all use the same rhythm of slider, then 5 circles