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Utsu-P - TRAUMATIC [Osu|CatchTheBeat|OsuMania|Taiko]

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Seto Kousuke

Deramok wrote:

SETO'S EXTRA
  1. 00:08:517 (5) - i don't see why this would be 1/4, instead you skipped a tripple here 00:09:017 (1,2,3,4,5) - No I didn't, I'm not following ''the drums'', i'm using their rythm but actually emphasizing the vocal screams
  2. 00:09:017 (1,2,3,4,5) - the tripple would be between 4 and 5 (vocals) rather than where it is not. atm it's on nothing - I'm using triplets to emphasize the screams, not the drums dude
  3. you should generally listen closer to the song.. many or your 1/4 timings just miss the mark, heck you often place them surrounded where they could be mapped, but on nothing themselfes. this is really unintuitive and doesn't make sense from a rhythm perspective. i'll just list all further discrepancies i find in this point. i'm not telling you to use al these as i state, i'm just pointing out what is audible, you chose yourself which ones of them you want to use consistently. but don't map things that aren't there. 00:10:205 (2) - not there 00:10:517 (5) - not there 00:10:767 (6,7) - missing 00:11:017 (1,2,3) - not there 00:11:142 (3,4) - missing 00:11:267 (4,5,6) - not there 00:11:767 (8) - not there 00:12:142 (2) - not there 00:12:642 (5) - not there 00:12:642 (5,6) - missing between where you have the end and the note 00:13:142 (2,5,6) - see previous three 00:14:017 (1,2,1,2,3) - funnily enough you did go 1/2 in this very same rhythm pattern 00:14:767 (4) - missing 00:15:767 (4,5,6,7) - one note missing. you get the point by now - screams...not drums ._.. But you're completly right about 00:15:767 (4,5,6,7) - So I made 4 a kick slider using the same structure
  4. 00:14:017 (1,2,1,2,3) - since you have an angle way sharper between 00:14:142 (2,1,2) - , this feels out of place 00:14:392 (2,3) - concider putting them at equally sharp angles as they are mapped on the same rhythmical pattern Sharp angles hurts the player's aim, I don't want to abuse, the way it is now is good enough with intuitive angles for this CS
  5. 00:31:017 (1,2,3,1) - this pattern feels awkward because you change the direction in it two times (in a drop off that isn't very nice btw) while you keep the momentum for double as long in the same rhythmical pattern here 00:30:017 (1,2,3,4) - so that second flowchange is off-throwing and unintuitive. - not really, it's the same thing from 00:30:517 (3,4) - which is only few miliseconds before, and 4 is a kick slider, which makes the player also makes another quick movement to 00:30:767 (4,5,1) - while already having muscle memory for 00:30:517 (3,1) - . And about 00:31:517 (3,1) - is ok because 00:31:517 (3) - is technicaly a momentum Note, I have to put this far so the 1/1 pause doesn't feel weird on distances and the player can pretty much hit it...the thing with 00:31:517 (3,1) - is that this is one of the very few 1/1 pauses in the fast moments (if not the only one) so based on the speed that the player will be using, this isn't hard neither confusing since he'll have more than enough time to catch it
I didn't change my rythm choices because as explaned, i was emphasizing the screams, not the drums. BUT, i ''remade'' the first half a bit focusing on drums only until 00:12:017 (1) - to give a more polished looking, but the rest of the map stays the same...if really necessary, I'll adapt the rest or either go back to the previous rythm choice.

Ty for the mod <3 :)

update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
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[Editor]
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:SETO'S EXTRA
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
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Kathex
M4M-
  • Timing -
  1. Move tudo os offsets por -4, assim o primeiro começa em 00:00:013 - , não esquece de dar resnap em tudo
  2. Esse kiai time parece bem errado, afinal só usou ele no final? poderia ser de 00:08:017 (1) - até 00:16:017 (10) - e outro de 00:20:017 (1) - até 00:31:767 (2) -

    Normal-
  3. 00:28:017 (1) - stack com 00:26:517 (2) -
  4. 00:27:517 (5) - tenta ver se stacka com os anteriores
  5. 00:28:267 (1) - mesmo q eu disse sobre o spinner no Extra

    ADVANCED-
  6. 00:24:017 (1) - overlap?
  7. 00:28:267 (1) - mesmo q eu disse sobre o spinner no Extra

    TRYNNA'S HARD -
  8. você tem que rever seus conceitos do que é um jogador de mapa hard, a parada está insane. Stop-flow e back-flow ex: 00:24:017 (1,2,1,2,1,2,1,2) - , creio q seja mto dificil pro jogador de hard map.

    KALINDRAZ'S INSANE -
  9. 00:11:767 (4,1,2,3,1,2,3) - nerfa a dificuldade desse flow aki, ta mto mais strong q todo o resto do mapa hue.
    00:32:017 (1,2,3,4,5,6) - fanboy do monstrata...? sabia

    EXPERT -
  10. 00:10:267 (2,3) - se vc ta stackando os triples, fica mto troll estacar um double, tudo bem se for circle + slider, porem não acho legal circle+ circle neste caso.
  11. 00:16:017 (5) - Nc pela mudança de speed.
  12. 00:28:017 (1) - em minha opniao, esse slider gigante poderia ser tudo mapeado, ainda mais q o mapa ja é de curta duração e já tem spinner no começo.

    SETO'S EXTRA - 10/10

    TARRASKY'S TRAUMATIC TESTIMONY
  13. 00:09:767 (6,7,8) - move pra y72, bem nazi..
  14. 00:11:017 (1,2,3) - esse flow ta meio feio, eu acho q se vc jogar o slider end do 00:11:267 (2) - em direçao ao slider 00:11:017 (1) - fica mais legal, pode stackar em cima do 00:10:767 (5) -
  15. 00:15:267 (3,5) - esses dois tão dando overlap na pattern anterior, poderia ajeitar pra nao ter overlap, sugiro mover o 00:15:142 (2) - na blanket do 00:14:767 (4) -; e rotacionar o slider 00:15:517 (5) - pra cima em direção do centro para o superior direito. Mova o 3 para as blankets dos sliders 00:14:267 (2,3) - deixando no centro e De um ctrl+ g em 00:15:267 (3,4) - . fica algo +- assim http://puu.sh/rblX1/168189484b.jpg , acredito q melhore o flow dessa parte.

O restante ta legal ;)
Boa sorte Guys :)
Topic Starter
Net0

Kathex wrote:

M4M-
[notice]
  • Timing -
  1. Move tudo os offsets por -4, assim o primeiro começa em 00:00:013 - , não esquece de dar resnap em tudoO timing já teve esse offset e já foi consertado, não vamos voltar atrás nisso
  2. Esse kiai time parece bem errado, afinal só usou ele no final? poderia ser de 00:08:017 (1) - até 00:16:017 (10) - e outro de 00:20:017 (1) - até 00:31:767 (2) - O kiai vai do mapping, decidimos deixar o kiai pro final que com certeza é a parte mais marcante da música em vez de fazer uma linha amarela gigante no mapa

    Normal-
  3. 00:28:017 (1) - stack com 00:26:517 (2) - Fix
  4. 00:27:517 (5) - tenta ver se stacka com os anteriores DS e está stack com o corpo do slider anterior
  5. 00:28:267 (1) - mesmo q eu disse sobre o spinner no ExtraMesmo o que eu disse no expert

    ADVANCED-
  6. 00:24:017 (1) - overlap? Esse está fazendo blanket 00:23:017 (4,1) -
  7. 00:28:267 (1) - mesmo q eu disse sobre o spinner no Extra:D

    EXPERT -
  8. 00:10:267 (2,3) - se vc ta stackando os triples, fica mto troll estacar um double, tudo bem se for circle + slider, porem não acho legal circle+ circle neste caso. Não vejo problema algum em dar stack em doubles e triples no mesmo mapa lol
  9. 00:16:017 (5) - Nc pela mudança de speed.Mesmo com a mudança o slider tá dentro da jogabilidade, fazer um NC pela mera mudança aqui parece desnecessário
  10. 00:28:017 (1) - em minha opniao, esse slider gigante poderia ser tudo mapeado, ainda mais q o mapa ja é de curta duração e já tem spinner no começo.Mas isso daí não é slider é um spinner lol e sim, eu preferi um spinner porque ele combina bem com a tensão dessa bridge, escolha do mapping, ambos os casos funcionam. Mesmo se aplica ao normal e advanced.

    Deramok wrote:

    here's my modback
    it's mostly on rhythms really as the flow ont he diffs i checked doesn't do much wrong. it's something~

    EXPERT
    1. 00:08:017 (1,4) - no 1/4 in the song there. by which the second one does have them, but you didn't put an object on between in at the following tripple, so you're not mapping the instrument that goes 1/4 there. the vocal only has two syllables without vibration too (po-ri). same goes for the other part you mapped like this ofc 00:09:017 (1,4,1,4,1,4) - by which the last one has optionally tripples after the first and before the second repeater. The pattern is pretty slimple sliders for vocals and circles for beats, really tradicional, only different thing is that I've used 1/4 sliders to creat the flow of the pattern. I don't really see a problem with this rythm.
    2. 00:15:767 (4) - you usually map out the dru 1/4s, so you might want to do so here too. mayb in 1/4 sliders to preserve the pattern like http://puu.sh/ravFX/b74b88328d.jpg (preserving the curvature of the previously used sliders on teh 1/4 as well)You're the 4th person to metion this part. It seems that most ppl don't agree with this undermap. I'll consider changing this if ppl insist in changing this.
    3. i don't agree with these personally but many don't seem to mind them, so whatever 00:18:642 (1,2,3) - . what is more important is, that you didn't map the circle as a slider as well 00:19:017 (4,1,2) - it gives the wrong impression when starting the pattern as it is really the same sound as the following two sliders but is mapped differently. This pattern here 00:18:642 (1,2,3,4) - is mapping one specific musical phrase and the next one a different one, they're mapping different stuff and each of them has their own specific pattern. I don't see a problem in using a circle for the final object of this 00:19:017 (4) - .
    4. 00:23:517 (4,5) - missing tripple. can't really change it here after mapping the tripple in the first four meassures but not in the final one of the setFIX
    5. 00:25:517 (4,5) - same principle as on teh previous point, switching it up here is qutie misleading.Not really, variety in the final chorus section seems ok btw i'm just leave those repeats on nothing unmentioned after the first part. if you do chose to change those you'll find them easily without me linking every single one, and there's no point in it anyway if you don't change themI won't change the patterns, but missing triples that goes against the logic of the map like the previous one metioned [/color]

    as i'm not experienced with what you can and cannot do on lower diffs, i will skip those for the time being

    on a general note, 00:00:267 (1) - this sound only picks up as late as at 02:017, so personally i'd rather start spinning there than before already. It's fine
Trynna

Kathex wrote:

TRYNNA'S HARD -
  1. você tem que rever seus conceitos do que é um jogador de mapa hard, a parada está insane. Stop-flow e back-flow ex: 00:24:017 (1,2,1,2,1,2,1,2) - , creio q seja mto dificil pro jogador de hard map. Não, não está. Tive experiências com testplays, e a maior dificuldade não é mirar o mapa ou some shit de leitura, apenas a BPM faz isso por si só. A dificuldade está comum, cheia de sliders e algumas brincadeiras com overlaps pra não ficar muito parado. Não vou voltar atrás com minha decisão quanto a isso e creio que "meus conceitos" com jogadores de hard está ok.
Btw, se isso te incomoda, temos um advanced xd
Essey6
Heyo, special delivery consisting of Taiko modding~! ʕ•ᴥ•ʔ


GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 -


KANTAN:

00:28:267 (1) - For newer players, the spinner at the end might distract them and make the next note to hard to hit, but this is just my opinion... change if you want, but I think the spinner should end at 00:30:517 -



PROPHECY'S FUTSUU:

00:22:517 (1) - Change to don
00:13:267 - Put a don here
00:13:767 (18,19) - Delete these two
00:14:017 - Extend the spinner beginning to here
00:22:517 (23) - Change to don
00:33:517 (7) - Add a finish


S A N A E'S MUZUKASHII:

00:24:267 (43) - Change to kat
00:24:892 (46) - Change to kat
00:26:017 (53) - Change to kat

^^ the hitsounding just sounds a lot better to me with those changes. imo.


LLUK'S ONI

00:17:642 (75) - According to my ears, the drums don't really change, so I think this should be a kat like the rest of them.




aaaand THAT'S about where my knowledge of mapping ends! Sorry it's short, I hope it helped at least some! :? :D
Topic Starter
Net0

poots_mcgoots wrote:

Heyo, special delivery consisting of Taiko modding~! ʕ•ᴥ•ʔ


GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 - Already discussed in previous mods


KANTAN:

00:28:267 (1) - For newer players, the spinner at the end might distract them and make the next note to hard to hit, but this is just my opinion... change if you want, but I think the spinner should end at 00:30:517 - FIX
Thanks a lot o/
STREAMBABE

poots_mcgoots wrote:

Heyo, special delivery consisting of Taiko modding~! ʕ•ᴥ•ʔ


GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 - [Added Kiai]




S A N A E'S MUZUKASHII:

00:24:267 (43) - Change to kat - [Changed to kat]
00:24:892 (46) - Change to kat - [Allready is kat]
00:26:017 (53) - Change to kat - [Changed to kat]

^^ the hitsounding just sounds a lot better to me with those changes. imo. - I agree :D
Terriama
NORMAL
00:27:267 (4,5) - Blanket? - If you make te 4 closer to 5, the star rate will fall to 1.92* which might be helpful considering that there is no EASY diff...

SETO'S EXTRA

WHY IS THERE CS2 :shock:

I literally couldn't find anything useful since it looks perfect to me :)
GL :)
Tacto
Advanced
00:14:017 (1,2) - In general i think that 2 could flow better into 3. I just dont like how its more curved than 1 and doesnt flow into 3 directly

00:18:642 (1,2) - this could flow better if the 2 was moved up a bit. ( since it looks liks it want to be strait but isnt completely strait )

00:32:517 (3,4,5,6,7) - I personally think to would look better if the 7 was stacked under the 5 but its all preferance. What you have is fine
TRYNNA'S Hard
00:11:767 (4) - for consistasy i would like this to be going the other way but its ok the way it is

00:12:017 (1,2) - just a suggestion but i think this would look/feel better


00:21:767 (4) - same as 11:767

00:23:767 (4) - might look better facing this angle

KALINDRAZ's INSANE
00:12:017 (1,2,3,1,2,3) - the only thing i dont like is the flow from 3 to 1 because it just so strait it throws me off. But still thats just me. Other than that i love the map

Expert
00:12:017 (1) - I would like this to be 1.8 ds away from 7 because it is more consistant with the stack being treated as one note as far as the ds goes

00:13:017 (1,2,3,4) - I really dont like the look of this because its hard to read and hard to aim but It is something tahts pretty cool. Idk how you aould go about changing it but i just dont like the flow that much ;w;

00:23:767 (5,6,7,1) - personally I dont like how these are stacked because it doesnt happen anywhere else :?

SETO's Extra
00:10:517 (5) - maybe angel this a little more downwards so it flows better

I cant play the last diff so i dont like modding things i cant play :(

Hope this was helpful and good luck with your mapset :D
Topic Starter
Net0

Bulldog wrote:

Advanced
00:14:017 (1,2) - In general i think that 2 could flow better into 3. I just dont like how its more curved than 1 and doesnt flow into 3 directlyChanged the flow

00:18:642 (1,2) - this could flow better if the 2 was moved up a bit. ( since it looks liks it want to be strait but isnt completely strait ) Moved up


Expert
00:12:017 (1) - I would like this to be 1.8 ds away from 7 because it is more consistant with the stack being treated as one note as far as the ds goes I have increased the distance but not 1.8

00:13:017 (1,2,3,4) - I really dont like the look of this because its hard to read and hard to aim but It is something tahts pretty cool. Idk how you aould go about changing it but i just dont like the flow that much ;w;It works , no changes

00:23:767 (5,6,7,1) - personally I dont like how these are stacked because it doesnt happen anywhere else :?For now I'll keep it since they stop the cursor before a really emphatic part and I like how it is. If many ppl complain I might change it
KJF
hi mod requested

[Kantan]
00:21:267 - I suggest a Don here
00:22:517 (2) - I suggest this to be Don... tbh i dont even think that should even be there
00:33:517 (5) - I suggest this to be Don with the Finish

neat

[Prophecy's Futsuu]
00:13:517 (17) - I suggest this to be Don with finish
00:14:017 (19) - I suggest this to be Don with finish

neat

[S A N A E's Muzukashii]
00:09:767 (14) - I suggest a Don there
00:11:892 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - i dont like the change of rhythm here

this diff needs to remap, it seems like it was rushed note: my opinion, dont flame war me.

[lluk's Oni, gh's Inner Oni, Nishizumi's Ura Oni]
perfect for me

Nice map but S A N A E's Muzukashii needs some more work.

cheers :)
Topic Starter
Net0

KJF wrote:

hi mod requested

[Kantan]
00:21:267 - I suggest a Don here Hmm I'm following the structure of the previous chorus so no deal :/
00:22:517 (2) - I suggest this to be Don... Donetbh i dont even think that should even be there
00:33:517 (5) - I suggest this to be Don with the Finish . I'll change if more ppl and specially Ayri mention it

neat
Trynna

Bulldog wrote:

TRYNNA'S Hard
00:11:767 (4) - for consistasy i would like this to be going the other way but its ok the way it is yeah, it's ok

00:12:017 (1,2) - just a suggestion but i think this would look/feel better no change at all


00:21:767 (4) - same as 11:767 same as 11:767

00:23:767 (4) - might look better facing this angle already changed but net0 forgot to update my diff :c
thanks for the m0d br0
Tarrasky
vc não deu update na minha diff ainda? lol
Sakary
changed my diff name to deluge, since there are 2 overdoses and my diff is harder than the 2 overdoses.. so yeah
overdose update
osu file format v14

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TitleUnicode:TRAUMATIC
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Version:HELLO'S EPiLEPTiCAL DELUGE
Source:
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Thanks!
Yamicchi
Late M4M
[Normal]

  • 00:04:017 (1) - I think ctrl + G this slider because the gap between it and the slider is not quite large so make it clickable at somewhere nearer to the spinner center would do
    00:11:267 (4) - slider is kinda weird. I'd suggest moving the red dot a bit to make it better http://puu.sh/rdYHy/2554784277.jpg
    00:12:017 (1,2,3) - not quite good pattern here. Fix? http://puu.sh/rdYIg/1772737d21.jpg
    00:15:767 (4,1,2) - I'm looking for an answer for why you chose to make the spacing between these different even when the gap is the same?
    00:18:642 (3,1) - same goes here ^
[Advanced]
[Hard]

  • 00:32:017 (1,2,1,2,1,2,1) - it's weird that this pattern is easier than the one in advanced diff. I think making this harder or the same as advanced?
[Insane]

  • 00:06:017 (1,2,3,4) - same spacing goes here but not 00:04:017 (1,2,3,4) - so I think just move (1,2) and (3,4) closer to each other a bit would be fine
[Expert]

  • 00:06:517 (2) - why not making it the same as 00:05:517 (4) - instead of blanket?
    00:18:642 (1,2,3,4) - same pattern as 00:16:642 (1,2,3,4) - so why do you make this part harder?
    00:19:767 (3) - NC for SV change
[Traumatic Testimony]

  • 00:16:892 (3) - Idk it feels so random, how about stacking it with (6) or move 00:15:767 (6,7,8,9,10) - down for a stack
[Extra]

  • 00:32:517 (1) - this slider feels like something seperated from the others since it's slider body and 00:32:767 (1) - slider body is bigger than those inb4, just a small fix would be fine I think?
Wow this map is...Good luck then :D
Trynna

Yamicchi wrote:

[Hard]

  • 00:32:017 (1,2,1,2,1,2,1) - it's weird that this pattern is easier than the one in advanced diff. I think making this harder or the same as advanced? well, my diff is pretty hard by itself and I like how it match with the whole diff and my style, make it harder isn't the real point here D: so I'll keep this one, sorry!

Tarrasky wrote:

vc não deu update na minha diff ainda? lol
eu que o diga
Topic Starter
Net0

Yamicchi wrote:

Late M4M
[Normal]

  • 00:04:017 (1) - I think ctrl + G this slider because the gap between it and the slider is not quite large so make it clickable at somewhere nearer to the spinner center would do Done
    00:11:267 (4) - slider is kinda weird. I'd suggest moving the red dot a bit to make it better http://puu.sh/rdYHy/2554784277.jpgDone
    00:12:017 (1,2,3) - not quite good pattern here. Fix? http://puu.sh/rdYIg/1772737d21.jpgChanged the pattern, recheck if possible
    00:15:767 (4,1,2) - I'm looking for an answer for why you chose to make the spacing between these different even when the gap is the same?
    00:18:642 (3,1) - same goes here ^There's a rhythm change on the bridge of this map. So I've lowered the spacing so that the player can focus more on the reading of the new section and less with the aim.
[Advanced]
[Expert]

  • 00:06:517 (2) - why not making it the same as 00:05:517 (4) - instead of blanket? But the entire section is blanket, so I don't get your point here.
    00:18:642 (1,2,3,4) - same pattern as 00:16:642 (1,2,3,4) - so why do you make this part harder?Because I did that with in the entire difficulty. Musical phrases are repeating all the time on the chorus, but on the third repetition I made them harder. Variation is pretty acceptable on this difficulty I believe.
    00:19:767 (3) - NC for SV change Already discussed it in a previous mod. It's the same idea of 00:16:017 (5) - . They're one single pattern even tho there're SVs. It's not a difference great enough that would force breaks. So I'm keeping the combos.


Wow this map is...Good luck then :D
Louis Cyphre
Sorry for being late


[General]

  1. The quality of BG is awful, i highly suggest to find something better than that.
  2. Even if you still decide to use such BG i highly suggest to use another combo colors. You used various types of red, however your background has blue and purple colors. I recomend to mix them.
  3. There are some issues with Uninherited timing sections as AiMod says
  4. "Kagamine Rin Vocaloid" What do these words do in tags?
Topic Starter
Net0

Louis Cyphre wrote:

Sorry for being late


[General]

  1. The quality of BG is awful, i highly suggest to find something better than that.I'm working on it. This set still WIP because I'm trying to find a better BG and also a SB. I'll keep in my worries the BG, thanks for the advice.
  2. Even if you still decide to use such BG i highly suggest to use another combo colors. You used various types of red, however your background has blue and purple colors. I recomend to mix them.Same as mentioned above.
  3. There are some issues with Uninherited timing sections as AiMod says It seems their difficulites are using old timing. I'll warn then to fix it
  4. "Kagamine Rin Vocaloid" What do these words do in tags? Since it's Utsu-P music is kind logic that Vocaloid it's in the tags, since he's a vocaloid music producer. Kagamine Rin is the vocaloid used to create this song.
Seto Kousuke

Yamicchi wrote:

[Extra]

  • 00:32:517 (1) - this slider feels like something seperated from the others since it's slider body and 00:32:767 (1) - slider body is bigger than those inb4, just a small fix would be fine I think? - Adjusted all sliders, it looks way prettier now c:
thx :D

Trynna wrote:

Tarrasky wrote:

vc não deu update na minha diff ainda? lol
eu que o diga
eu que o diga

update
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
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BeatDivisor: 4
GridSize: 8
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[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:SETO'S EXTRA
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
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[Difficulty]
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CircleSize:2
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mardoka
Hey there! Here for the M4M

I'm not very familiar with advanced and hard diffs so I'll skip past those

[General]
  1. Nothing
[Normal]
  1. 00:10:017 (1,2,3,4) - The shape here can be made to look nicer with some minor adjustments
  2. Why didnt you reverse this slider like you did for the previous measure? not saying it's wrong but just wondering
  3. 00:12:017 (1,2,3,4) - This section of the music sounds the same as 00:24:017 (1,2,3,4) - Why did you choose to map it with a different rhythm?
[Kalindraz's Insane]
  1. 00:08:017 (1,2,3,4,5) - why is this section's rhythm mapped differently than this 00:10:017 (1,2,3,4,5,6) - ? I think should you keep the rhythm consistent
  2. 00:10:892 (5,6,1) - I dont hear a triple here
  3. 00:08:767 (5) - however I do hear a triple here and between 00:09:517 (3,4) - here. you get the point. It's at the same place every measure
  4. 00:12:017 (1,2,3,1,2,3) - The rhythm you chose here works for the vocals but not here 00:13:017 (1,2,3,4,1,2) - because you're clicking on all vocal sounds here 00:13:017 (1,2,3) - but only two here 00:13:517 (4,1,2) - if that makes sense.
  5. 00:23:892 (2,1,2,1,2,1,2,1) - nice
  6. 00:26:017 (1,2,3,4) - I thought you were mapping to lyrics here, I think it would make sense for the slider tail here 00:26:517 (3) - clickable
[Expert]
  1. The notes are stacked here 00:21:392 (3,4) - but not here 00:23:392 (3,4) -
  2. Dunno if this should be stacked 00:23:767 (5,6,7,1) - it's a bit hard to read, although 00:24:017 (1) - is a slider so it wont cause accuracy loss, but consider moving anyway
  3. This should be a triple 00:24:767 (5,6) -
  4. 00:27:517 (3,4) - I highly recommend the red-white-red ticks to be clickable here. Listen to that section at full speed and you'll know what I mean.
  5. 00:27:767 (4) - http://puu.sh/rfRjH/c2f8d1b4a3.jpg you're passing through a very powerful beat here (red tick)
Sorry, dont know how much longer I can listen to this song before going insane>_> So I guess I'll stop here
Nice set, good luck!
Topic Starter
Net0

nubery wrote:

Hey there! Here for the M4M

I'm not very familiar with advanced and hard diffs so I'll skip past those

[General]
  1. Nothing
[Normal]
  1. 00:10:017 (1,2,3,4) - The shape here can be made to look nicer with some minor adjustmentsFixed I believe, improved the blankets.
  2. Why didnt you reverse this slider like you did for the previous measure? not saying it's wrong but just wonderingWhere? I can't see a time stamp, so I'm lost about what you're talking about
  3. 00:12:017 (1,2,3,4) - This section of the music sounds the same as 00:24:017 (1,2,3,4) - Why did you choose to map it with a different rhythm? To give more emphasis. I'll consider remapping it tho, if more ppl point this out
[Expert]
  1. The notes are stacked here 00:21:392 (3,4) - but not here 00:23:392 (3,4) - Is it a problem?
  2. Dunno if this should be stacked 00:23:767 (5,6,7,1) - it's a bit hard to read, although 00:24:017 (1) - is a slider so it wont cause accuracy loss, but consider moving anywayYou're not the only person to mention the stack, so I moved it away. Hopefully it's OK now.
  3. This should be a triple 00:24:767 (5,6) - I'm undermapping that beat for the sake of the pattern; 00:24:017 (1,2,3,4,5,6) - However I'll change that into a triple
  4. 00:27:517 (3,4) - I highly recommend the red-white-red ticks to be clickable here. Listen to that section at full speed and you'll know what I mean. No changes, pattern seems fine.
  5. 00:27:767 (4) - http://puu.sh/rfRjH/c2f8d1b4a3.jpg you're passing through a very powerful beat here (red tick)Seems fine to slow down this section for the bridge-spinner
Sorry, dont know how much longer I can listen to this song before going insane>_> So I guess I'll stop here
Nice set, good luck!
Bastionior
Jesus..
ok then:

nubery wrote:

[Kalindraz's Insane]
  1. 00:08:017 (1,2,3,4,5) - why is this section's rhythm mapped differently than this 00:10:017 (1,2,3,4,5,6) - ? I think should you keep the rhythm consistent the rhythm is consistent .. only in certain parts by focusing on the following instrumental, another time focuses vocal and in some cases both of .. so did some random patterns.
  2. 00:10:892 (5,6,1) - I dont hear a triple here fixed.
  3. 00:08:767 (5) - however I do hear a triple here and between 00:09:517 (3,4) - here. you get the point. It's at the same place every measure fixed.
  4. 00:12:017 (1,2,3,1,2,3) - The rhythm you chose here works for the vocals but not here 00:13:017 (1,2,3,4,1,2) - because you're clicking on all vocal sounds here 00:13:017 (1,2,3) - but only two here 00:13:517 (4,1,2) - if that makes sense. fixed.
  5. 00:23:892 (2,1,2,1,2,1,2,1) - nice thanks ;)
  6. 00:26:017 (1,2,3,4) - I thought you were mapping to lyrics here, I think it would make sense for the slider tail here 00:26:517 (3) - clickable Reformulated.
Thanks

Yamicchi wrote:

Late M4M

[Insane]

  • 00:06:017 (1,2,3,4) - same spacing goes here but not 00:04:017 (1,2,3,4) - so I think just move (1,2) and (3,4) closer to each other a bit would be fine Fixed

Deramok wrote:

here's my modback
it's mostly on rhythms really as the flow ont he diffs i checked doesn't do much wrong. it's something~


KALINDRAZ'S INSANE
  1. 00:10:955 (6) - no tripples were used on previous drum tripples PLUS this one is even after instead of on the drums, so this shouldn't be a thing Fixed.
  2. 00:13:517 (4,1,2,1) - i don't quite see the point in changing the spacings between these like you did. it just makes it look inconsistent and doesn't add anything to the experience either, except if i'm missing something. Fixed.
  3. 00:15:267 (2) - non-existent repeats sure are popular in this map set. i wouldn't even recommend mapping this 1/4 if it was on drums as you don't map on those tripple sounds elsewhere anyway overmap intentional, but reformulated.
  4. 00:20:955 (7) - same as point one
  5. 00:23:080 (2) - again, no tripple implied by anything in the music here
  6. 00:27:517 (3,4,1) - this is a major pick up, so i would suggest having a different spacing on 4 its not necessary. Because i kept DS some constant
  7. 00:31:767 (3) - this is in 1/3 Thanks Fixed.

Thanks <3

Bulldog wrote:

[KALINDRAZ's INSANE]
00:12:017 (1,2,3,1,2,3) - the only thing i dont like is the flow from 3 to 1 because it just so strait it throws me off. But still thats just me. Other than that i love the map
Fixed
Thanks <3

Kathex wrote:

KALINDRAZ'S INSANE -
[*]00:11:767 (4,1,2,3,1,2,3) - nerfa a dificuldade desse flow aki, ta mto mais strong q todo o resto do mapa hue. buffei mais ainda.
00:32:017 (1,2,3,4,5,6) - fanboy do monstrata...? sabia
AMO SOU MONSTRATA, MAS SE VC REPARAR NAO É UM TRIANGULO É UMA ESTRELA DE JEOVA
<tem algo aqui < isso que é spoiler
obrigado amore

MadHypnofrog wrote:

insane
00:07:017 (3,2) - mind stacking those?
00:09:892 (4,1,2,3) - ok so 4-1 and 2-3 are basically the same, yet you space (4) more than (1) and then (3) more than (2) which seems kind of unlogical
00:13:517 (4,1) - swap NCs since you put a NC every 4 1/2 beats in this section
00:20:017 (1,2,3,4) - the same thing as 00:09:892
00:25:517 (1) - idk I'd not map those in the same way as the previous sliders cause it has strong sounds on both ends
00:29:017 (1,2,3,4) - what's up with that DS? you use 0.9x on (1) and then 2.5x on (3) which are (almost) equal
00:31:017 (1,2,1,2,3,1) - this would work much better. right now it's just a mess of NCs and strong objects on sliderends

No fixes.. but thanks for mod!

LGV894 wrote:

KALINDRAZ'S INSANE
00:11:767 (4,1) - This should be mapped with higher DS for better beat emphasis. Ok, fixed.
00:12:517 (1,2) - Ctrl+G then 00:12:767 (3) - Ctrl+G. Try it. too hard x-x
00:16:642 (1,2) - DS too low for the SV? no boy :(
00:31:517 (2,3,1) - This felt uncomfortable to play... If you want to make a straight line or almost-straight line pattern, at least have them at equal DS. Or remap completely. Fixed too comfortable now :D
Nice map. Not much problems except for flow problems on hit circles.
Thanks :d/

Update Net0 please <3
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:KALINDRAZ'S INSANE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082771
BeatmapSetID:502648

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

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//Break Periods
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464,352,28517,6,0,B|472:304|472:304|464:248,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
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323,32,29017,6,0,L|232:40,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
160,120,29267,2,0,L|68:127,1,92.0000017547608
288,200,29517,2,0,L|196:207,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
124,287,29767,2,0,L|32:294,1,92.0000017547608
200,336,30017,6,0,P|208:280|192:232,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
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288,200,30517,2,0,P|296:144|280:96,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
117,64,30767,2,0,P|109:120|125:168,1,95.9999970703126
192,232,31017,5,8,0:0:0:0:
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404,336,31392,5,8,0:0:0:0:
512,188,31517,2,0,P|500:140|476:92,1,92.0000017547608,8|0,0:0|0:0,0:0:0:0:
384,48,31767,6,0,P|396:20|424:0,2,61.3333345031739,12|0|0,0:3|0:0|0:0,0:0:0:0:
258,88,32017,6,0,B|250:58|226:34|226:34|208:65|209:90,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
252,294,32267,2,0,B|260:324|284:348|284:348|302:317|300:292,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
345,141,32517,2,0,B|368:121|375:87|375:87|340:88|320:101,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
165,241,32767,2,0,B|142:261|135:295|135:295|170:294|190:281,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
343,245,33017,2,0,B|372:254|405:244|405:244|387:213|366:202,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
167,137,33267,2,0,B|138:128|105:138|105:138|123:169|144:180,1,103.999995239258,10|0,0:0|2:0,0:0:0:0:
256,192,33517,5,8,0:0:0:0:
thanks for all modders!
Prophecy

poots_mcgoots wrote:

GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 - Leave it for the mapset author. I will change if others change too.

PROPHECY'S FUTSUU:

00:22:517 (1) - Change to don
00:13:267 - Put a don here ✓ nice catch!
00:13:767 (18,19) - Delete these two ✓ I will consider with this (now spinner)
00:14:017 - Extend the spinner beginning to here ✓ I will consider with a kat (now spinner)
00:22:517 (23) - Change to don
00:33:517 (7) - Add a finish

KJF wrote:

[Prophecy's Futsuu]
00:13:517 (17) - I suggest this to be Don with finish I replaced it with a kat (following the previous pattern)
00:14:017 (19) - I suggest this to be Don with finish Replaced (Extended) with a spinner~

neat Thanks!!!
[Prophecy's Futsuu]

Thanks for reminding me ;)
SPOILER
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 16017,20017
DistanceSpacing: 0.1
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1.399999

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:Prophecy's Futsuu
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082776
BeatmapSetID:502648

[Difficulty]
HPDrainRate:5
CircleSize:2
OverallDifficulty:3
ApproachRate:9
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,1,2,80,1,0
17,-100,4,1,2,5,0,0
4020,-100,4,1,2,80,0,0
8017,250,4,1,2,80,1,0
8017,-100,4,1,0,80,0,0
32017,250,6,1,2,80,1,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194
SliderBorder : 255,50,40

[HitObjects]
256,192,267,8,0,3517,0:0:0:0:
256,192,4017,5,0,0:0:0:0:
256,188,6017,1,0,0:0:0:0:
254,190,8017,1,2,0:0:0:0:
254,190,8517,1,0,0:0:0:0:
254,190,9017,1,2,0:0:0:0:
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254,190,9517,1,0,0:0:0:0:
254,190,10017,1,2,0:0:0:0:
254,190,10517,1,0,0:0:0:0:
254,190,11017,1,2,0:0:0:0:
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254,190,12017,1,2,0:0:0:0:
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254,190,12517,1,2,0:0:0:0:
254,190,13017,1,2,0:0:0:0:
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255,191,16017,5,4,0:0:0:0:
256,192,16642,1,2,0:0:0:0:
255,191,16767,1,0,0:0:0:0:
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255,191,18017,1,2,0:0:0:0:
255,191,18642,1,2,0:0:0:0:
255,191,18767,1,0,0:0:0:0:
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256,192,24017,1,2,0:0:0:0:
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256,192,33017,1,2,0:0:0:0:
256,192,33267,1,4,0:0:0:0:
256,192,33517,1,6,0:0:0:0:
snowball112
Heya, random Taiko mod

General
  1. Remove kiai from Kantan, doesn't have a large effect so you could simply remove it, would be nicer to be consistent with other diffs too.
  2. Change 0,0,"MadRin.jpg",0,0 to 0,0,"MadRin.jpg",0,120 in the .osu, moves down the bg and looks better.
  3. You MUST change the sampleset of the timing point at 00:08:017 in Kantan to normal, drum hitsounds are not audible. This is unrankable.
  4. SV in Muzukashii is bugged, change to 1.4 in the .osu.

Kantan
I don't agree with the way things like 00:08:017 (3,4,5,6,7) are mapped, why is 00:09:517 d when you have a high vocal and guitar, and why is 00:10:017 a k when the sound is much lower than the surrounding ones? I suggest you use a dkdkdk instead of kdkdk structure, eg. 00:08:517 (4,5,6,7,8,9,10,11) kdkdkdkD
  1. Better change 00:08:017 to D, fits better with the overall structure and captures the finish here.
  2. 00:17:017 (2,3) would both sound better as k, the guitar sound is stonger here.
  3. BEtter remove 00:19:767 and change 00:19:017 to d and 00:20:017 to D, would be nice for emphasis.
  4. 00:33:017 D and 00:33:267 remove, is nicer for structure and better for beginners to play.
  5. I think you could remove 00:12:517 and change 00:13:017 to d and 00:13:767 to k and replace the spinner of 00:14:517 with d on 00:14:517 and 00:15:017 and 00:15:517. This would give a nice break before the 1/1 3-note and play out much better than the spinner, there is nothing in the music that would support a spinner here.
  6. I think you should remove 00:27:517 (15,16) and make the part from 00:20:017 until 00:27:017 more similar to what I suggested for 00:08:017 until 00:14:017 using 2/1 patterns. Then you could remove the spinner 00:28:267 (1) and try something like this starting from 00:28:017. This would work well because the music changes more significantly in the part from 00:28:017 and the rest could do better with more consistency in terms of patterns and spacing.

Prophecy's Futsuu
  1. Spread to muzu is not that great imo, I think you could add a couple of 1/2 spaced patterns, I'd suggest you remove the spinner at 00:28:267 and maybe add some following the drum.
  2. Considering its fairly high bpm and these are the only 1/2 patterns, I'd suggest you make stuff like 00:16:642 (2,3,4,5) all k.
  3. I think in patterns like 00:09:017 (5,6,7) the first two notes should be k for emphasis of the different pitch on the last note.
  4. 00:33:017 works better as d in this pattern.

SANAE's Muzukashii
I think you could do much better than using so many kdk patterns, for example:
  1. Move 00:08:142 to 00:08:267.
  2. Move 00:09:142 to 00:09:267.
  3. 00:09:642 remove
  4. Move 00:09:892 to 00:09:767.
  5. Remove 00:10:142.
Something like this would give you patterns that fit vocal+guitar more and are not as repetetive. Also, you could remove 00:11:892 and 00:12:142 as well for nicer spacing and use a finish on 00:12:017 to fit the one in the music.

lluk's Oni
  1. 00:08:017 would sound much better as D imo, K feels too strong.
  2. You could move 00:09:142 to 00:09:642 and remove 00:09:892, I think these spacings fit the vocal and long sounds of 00:09:017 and 00:09:767 better and also improve emphasis of 00:10:017. I also think that you should remove 00:11:079 (27,28,29) and 00:11:892. These parts are similar in the music, so I think you should map them in a similar way. And the 5-note 1/4 does not fit at all, and you have more audible 1/4 sounds in the music right before this pattern.
  3. Better make 00:15:517 k and remove both 00:15:642 (67,69). This is better for emphasis and the snapping starting from 00:15:767 until 00:16:017 is not 1/2 anymore, but 1/3.
  4. 00:19:017 (82,83,84) should be the same colour, the sound is the same, and you could remove 00:19:767 which would be nice because the sound here is much weaker.
  5. 00:32:517 (194,195,196,197,198) KKDDK would fit better for vocal+stronger finish on the last note.
  6. I think you should use 1/4 between 00:22:767 and 00:23:017 instead of 00:23:017 (109,110,111,112,113) because there are clear 1/4 drums right before you mapped your 1/4, I don't think this makes sense.
  7. You should remove both 00:31:829 (190,191) because the snapping is 1/3 here, not 1/4. You could also remove 00:31:642 (187,188) for nicer spacing.

@ghm12 and Nishizumii: Better make 00:19:267 and 00:19:517 K and remove the note on 00:19:767 because the pitch of the first three finishes from 00:19:017 is the same.

Good luck
STREAMBABE
S A N A E's Muzukashii
00:09:767 (14) - I suggest a Don there - Changed to Don
00:11:892 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - i dont like the change of rhythm here - Personally i don't agree with that

this diff needs to remap, it seems like it was rushed note: my opinion, dont flame war me.
Thanks for the mod :D
General
Remove kiai from Kantan, doesn't have a large effect so you could simply remove it, would be nicer to be consistent with other diffs too.
Change 0,0,"MadRin.jpg",0,0 to 0,0,"MadRin.jpg",0,120 in the .osu, moves down the bg and looks better.
You MUST change the sampleset of the timing point at 00:08:017 in Kantan to normal, drum hitsounds are not audible. This is unrankable.
SV in Muzukashii is bugged, change to 1.4 in the .osu. - Fixed (Don't know why this happens all the time)

SANAE's Muzukashii
I think you could do much better than using so many kdk patterns, for example:
Move 00:08:142 to 00:08:267. - Moved
Move 00:09:142 to 00:09:267. - Moved
00:09:642 remove - Removed
Move 00:09:892 to 00:09:767. - Moved
Remove 00:10:142. - Removed
Something like this would give you patterns that fit vocal+guitar more and are not as repetetive. Also, you could remove 00:11:892 and 00:12:142 as well for nicer spacing and use a finish on 00:12:017 to fit the one in the music. - Done
Thanks for the mod :D
Topic Starter
Net0

snowball112 wrote:

Heya, random Taiko mod Really apreciate. Thanks a lot

General
  1. Remove kiai from Kantan, doesn't have a large effect so you could simply remove it, would be nicer to be consistent with other diffs too.Kantan's kiai is being consistent with my diffs. I have 4 diffs on this set and all of them are using the kiai on the same part
  2. Change 0,0,"MadRin.jpg",0,0 to 0,0,"MadRin.jpg",0,120 in the .osu, moves down the bg and looks better.Fixed
  3. You MUST change the sampleset of the timing point at 00:08:017 in Kantan to normal, drum hitsounds are not audible. This is unrankable.Fixed

Kantan
I don't agree with the way things like 00:08:017 (3,4,5,6,7) are mapped, why is 00:09:517 d when you have a high vocal and guitar, and why is 00:10:017 a k when the sound is much lower than the surrounding ones? I suggest you use a dkdkdk instead of kdkdk structure, eg. 00:08:517 (4,5,6,7,8,9,10,11) kdkdkdkDI'll consider changing the structure in the future. Right now I won't because I'd have to remap the entire diff if I apply that. Also, most of your mod is about how the diff is now. If I change and remap, all the things pointed wouldn't even exist anymore :/

  1. Better change 00:08:017 to D, fits better with the overall structure and captures the finish here.Not changed
  2. 00:17:017 (2,3) would both sound better as k, the guitar sound is stonger here.Applied
  3. BEtter remove 00:19:767Removed and change 00:19:017 to dApplied and 00:20:017 to DNot changed, would be nice for emphasis.
  4. 00:33:017 DApplied and 00:33:267 removeNot removed, is nicer for structure and better for beginners to play.
  5. I think you could remove 00:12:517 and change 00:13:017 to d and 00:13:767 to k and replace the spinner of 00:14:517 with d on 00:14:517 and 00:15:017 and 00:15:517. This would give a nice break before the 1/1 3-note and play out much better than the spinner, there is nothing in the music that would support a spinner here.I remapped this part, didn't fully aply what you said but made it more consistent with the idea of the seconds chorus.
  6. I think you should remove 00:27:517 (15,16) and make the part from 00:20:017 until 00:27:017 more similar to what I suggested for 00:08:017 until 00:14:017 using 2/1 patterns. Then you could remove the spinner 00:28:267 (1) and try something like this starting from 00:28:017. This would work well because the music changes more significantly in the part from 00:28:017 and the rest could do better with more consistency in terms of patterns and spacing.I want to keep this spinner here, so couldn't really apply your suggestion

Good luck Thanks a lot o/
_Meep_
ze mods by ze meep
uh,this map is pretty good,so only some mods cuz lack of experience in modding
expert
00:04:517 (2) - X:148 Y:276
00:05:017 (3) - X:144 Y:100
00:05:517 (4) - X:240 Y:208
00:06:017 (1) - X:328 Y:94
00:06:517 (2) - Copy&Paste 00:06:517 (2) - then Ctrl+H it, then move the note to X:424 Y:324 because of the heavy beat that plays there
Hard mode(lazy to put da name)
00:30:017 (1,2,1,2) - I feel that these sliders are a bit too hard for hard mode players,mainly because of their spacing.

This is all I can do -.- I don't map fast bpm much, so sry.
Good map though,roughly no errors in terms of beats and note choice,but placement may be another thing.
deadpon3
Hello, m4m :)
I'll mod only std diffs.

General:

It seems that the unintherited points are different on Mania diffs.

NORMAL:

00:04:017 (1,2) - Improve blanket.
00:08:517 (2,3,4,1) - Flow here becomes a bit sharp and not natural for Normal diff.
00:11:267 (4) - I suggest to rotate it this way: https://osu.ppy.sh/ss/6145883 Moving the slider end improves flow with the next slider and looks better like that imo.
00:18:642 (3) - You should try making a pattern here that makes the big 1/1 tick clickable.
00:24:017 (1,2,3) - I somehow don't like this pattern, it's a sudden 100% vocal mapping with sliders so tiny that they break consistency.

ADVANCED:

00:15:267 (4,5) - Overlap, separate them.
00:23:017 (4) - Ctrl+J
00:25:767 (5,2) - Stack the slider end with the circle.
00:32:017 (1,2,3,4,5,6,7) - This pattern could be mapped symmetrically: https://osu.ppy.sh/ss/6146146 https://osu.ppy.sh/ss/6146151

TRYNNA's HARD:

00:08:767 (4,1) - This overlap could be a bit problematic to read.
00:10:767 (4,1) - ^
00:19:267 (2,1) - Hmm

KALINDRAZ'S INSANE:

My favorite diff tbh.

00:08:517 (3,5) - Improve blanket.
00:13:642 (2) - It covers with hp bar during gameplay.
00:19:767 (1,1,2) - Place the circle in the perfect middle.
00:20:142 (2,3,4) - ^

EXPERT:

00:16:017 (5) - The slider end should be silent imo.
00:27:767 (4) - Make it a regular circle.

SETO'S EXTRA:

First of all, why CS2? O_o

00:04:017 (1,2) - Way too undermapped.
00:15:767 (4,5,6,7) - Connect the slider with stream or it's unreadable.
00:28:892 (8,1) - Make them closer to each other and make sure the slider end is pointed right at the circle.
00:29:892 (8,1) - Also closer to each other, it's 1/4 after all. Not going to mention them anymore.
00:32:017 (1,1,1,1,1,1) - People will complain about this, could be a problem with ranking it.

TARRASKY'S TRAUMATIC TESTIMONY

00:33:517 (1) - Fits more as a circle.

I didn't find any other stuff to mention on this diff, well made :)

That's all, good luck with the mapset guys! 8-)
Topic Starter
Net0

deadpon3 wrote:

Hello, m4m :)
I'll mod only std diffs.

General:

It seems that the unintherited points are different on Mania diffs.Working on it

NORMAL:

00:04:017 (1,2) - Improve blanket.Changed a little bit
00:08:517 (2,3,4,1) - Flow here becomes a bit sharp and not natural for Normal diff.Already discussed in previous mods. Not changed
00:11:267 (4) - I suggest to rotate it this way: https://osu.ppy.sh/ss/6145883 Moving the slider end improves flow with the next slider and looks better like that imo.Looks better but messes up with DS :(
00:18:642 (3) - You should try making a pattern here that makes the big 1/1 tick clickable.The slider works, so if you specifically suggested a pattern I might consider, but for now, no changes
00:24:017 (1,2,3) - I somehow don't like this pattern, it's a sudden 100% vocal mapping with sliders so tiny that they break consistency.Consider changing if more ppl mention this, however it's a vocal mapping that gives emphasis, and I'm allowed to use 1/2 sliders since the gap is bigger than 1/1

ADVANCED:

00:15:267 (4,5) - Overlap, separate them.It's DS tho. I didn't used variations so this would be troublesome. Also, such a small overlap isn't hard to read.
00:23:017 (4) - Ctrl+JUsually you can't map jumps on this difficulty
00:25:767 (5,2) - Stack the slider end with the circle.Fixed
00:32:017 (1,2,3,4,5,6,7) - This pattern could be mapped symmetrically: https://osu.ppy.sh/ss/6146146 https://osu.ppy.sh/ss/6146151Remap the last pattern adding symmetry but not your suggestions, sorry :/

EXPERT:

00:16:017 (5) - The slider end should be silent imo.Done
00:27:767 (4) - Make it a regular circle.The sliders works with the pattern and you didn't give me bigger reasons to change, so yeah, not changed

That's all, good luck with the mapset guys! 8-)

_Meep_ wrote:

ze mods by ze meep
uh,this map is pretty good,so only some mods cuz lack of experience in modding
expert
00:04:517 (2) - X:148 Y:276Done
00:05:017 (3) - X:144 Y:100Done
00:05:517 (4) - X:240 Y:208Done
00:06:017 (1) - X:328 Y:94Modified
00:06:517 (2) - Copy&Paste 00:06:517 (2) - then Ctrl+H it, then move the note to X:424 Y:324 because of the heavy beat that plays thereModified
Good map though,roughly no errors in terms of beats and note choice,but placement may be another thing.
Thanks a lot for the mods
Trynna

deadpon3 wrote:

TRYNNA's HARD:

00:08:767 (4,1) - This overlap could be a bit problematic to read. why? the player will need to have some focus on the slider head not the tail. this type of overlap looks good for me lo
00:10:767 (4,1) - ^ ^
00:19:267 (2,1) - Hmm ?
Foxy Grandpa
it's short, might as well

M4M

  • [General]
  1. Uh oh https://puu.sh/rjGMm/fba27237a6.png
  • [Last Diff]
  1. 00:16:017 (10) - NC to accent on downbeat.
  2. 00:24:767 (5,6) - Triplet here also, you're expressing this with circles so this should just be triplets.
  3. 00:29:767 (4) - Triplet here in the music.
  • [Setos EX]
  1. 00:14:267 (1,2,3) - make the spacing even with 1 and 3 on 2

    I really liked this diff actually, couldn't find anything
  • [EX]
  1. 00:18:642 (1,2,3,4) - This was kinda like, really unexpected. If you're gonna express the same sound with circles just make these circles for consistency.
  2. 00:26:767 (5,6,7,4) - Fix the overlap here and the blanket isn't good for this.
I modded about the same drain time so ya, not a fan of the song but it looks cool. Good luck!
Saoji
Yo!
[General]
Just check AiMod on all diffs x:

[Normal]
  • 00:00:017 (1) - It's mapped on nothing, I understand you want to map the sound starting on 00:02:017 - I would say but don't make the spinner before. Also I don't think that especially for lower diffs it calls for a spinner. You don't need to map every single sound in lower diffs just the most significant one. I mean, here you clearly spin on nothing for 2 secondes, that's a bit too much in my opinion. Same applies to the other diffs.
  1. 00:05:767 (2) - It's not snapped properly to the beat x:
  2. 00:28:267 (1) - I'd make it finish here 00:30:517 - to stick to the vocal because right now, the end of the spinner is mapped on nothing particular.
  3. 00:28:267 (1) - I'd rather make it start here 00:28:017 - The technique you want to use doesn't really apply on easy/normal diffs. In order to make the spinner sound like the continuity of the note it's supposed to start on the blue tick right after it, which isn't the case here, hence it creates a weird rhythme since the spinner as it is right now doesn't start on what you're following. It feels a bit off. Same applies to advanced diff~
[Advanced]
  1. 00:07:017 (4) - Should end on the previous white tick o:
[TRYNNA'S HARD]
  1. 00:00:267 (1) - Same as lower diffs, It doesn't start on anything. I suggest you to read my first point on Normal diff. (Also in your diff, you can clearly hear that the end of the spinner is off, you can hear the "tick" on the hitsound, but the sound you want to follow keeps going.
  2. 00:12:017 (1,2,1,2) - I like this pattern o:
  3. 00:19:767 (2) - You really need to add a NC to prevent the reading trick. Especially with the similar pattern you used just before 00:15:017 (1,2) - but this time with a different rhythm.
  4. 00:20:017 (1) - You changed your rhythme, it was a note and a slider before 00:10:017 (1,2) - Honnestly, I prefer that second option, a slider on red tick plays rarely good.
  5. 00:31:267 (2,3) - and 00:32:017 (1,2) - As you can see there's a spacing issue there, it's the same distance but the gap is really different..
[KALINDRAZ'S INSANE]
  1. 00:00:267 (1) - Check my first point on the normal diff please.
  2. 00:08:517 (3,4) - I don't really like that rhythm. You tend to follow the vocal which gives a nice rhythm but here you're not following this logic. Not that it's a big deal but I believe it could improve quality.
  3. 00:13:267 (3,1,2) - That's a drastic DS change lol Not sure to get the purpose of it.
  4. 00:23:017 (1,2) - Sounds overmapped. http://puu.sh/rkrqn/c9de9e1103.jpg would be more accurate if you want to create some speed by adding a triple. Or maybe you wanted to put this slider 00:22:767 (4) - as a triple to follow the beats? But in that case, you didn't make it there 00:23:829 (2)
Some really cool patterns! Last patterns were really good.

[EXPERT]
  1. 00:14:017 (1,2,3,4) - Flow isn't that good here. You could try something like this http://puu.sh/rkrVx/edd4b4b60c.jpg
  2. 00:16:017 (5) - I'd rather see something like this http://puu.sh/rkrYT/5e7e520c01.jpg
  3. 00:19:767 (3) - First off you can add a NC to prevent new SV. Also I think you can reduce it down to 0.50. And last thing, you could extend it to the next blue tick (as it is on lower diff).
  4. 00:21:392 (3) - Well.. I suppose you could add a triple? You're breaking the movement here to simply stack 1/2 I'm not sure why x:
  5. 00:25:517 (4) - Sounds overmapped to me, you could replace with 1/2 slider just as well.
  6. 00:27:767 (4) - http://puu.sh/rksmA/d271009618.jpg would play (and sound) more natural!
[SETO'S EXTRA]
  1. 00:00:267 (1) - Check my first point on the normal diff please.
  2. 00:19:767 (2) - You forgot NC?
  3. 00:31:517 (3,1,2,3) - I find the empty tick before the triple not that cool to play x: I'd rather change the triple to a slider triple, or add a note on the empty red tick!
  4. 00:33:517 (1) - Move it around x352 y104 for better flow? Cool pattern btw.
CS fits great this kind of music xd

That's all I can say lol
Pretty good set ^^

Good luck !
Venix
Hi! NM for my queue!
Legend
Mod:
Light Suggestion
Normal Suggestion
Strong Suggestion
Unrankable
Check:
Perfect!
Need fix
Check
Timing - I can't understand why you putted 00:00:017 - here 120bpm timing point, on this part song haven't any drums or claps, please move 120bpm timing point 00:04:017 - here.
Metadata
Song Setup - Kiais, Widescreen support and Timing points (on spectatorDG's diffs) is inconsisent

General

  1. This map need one diff more to place between Extra and last diff

NORMAL

    1. 00:05:767 (2) - Please, move this slider for white tick, now 00:05:767 - this point of slider is overmapped and it not sound good
    2. 00:28:267 (1) - I think this spinner should start 00:28:142 - here because this 1/4 clap is very important

ADVANCED

  1. 00:15:267 (4,5) - In my opinion distance between this objects is too close for this moment of music because 00:16:017 (5) - this drum is so emphasized.
  2. 00:26:517 (2,5) - Stack?
  3. "I think this spinner should start 00:28:142 - here because this 1/4 clap is very important"

TRYNNA'S HARD

  1. 00:13:517 (1) - This slider is propably random shaped and not follow the aesthetics rules. Please copy 00:13:767 (2) - this slider to 00:13:517 (1) - this slider position or copy 00:13:517 (1) - this slider to 00:13:767 (2) - this slider position.
  2. 00:26:267 (2) - this slider should have 00:26:017 (1) - this shape to make good composition with 00:26:517 (1,2,1,2) - this sliders

KALINDRAZ'S INSANE

  1. 00:07:017 (3,4) - I think this sliders should make other flow than 00:07:017 (3,4) - this sliders like 00:04:017 (1,2,3,4) - this for better composition
  2. 00:13:517 (1) - this one break the composition like 00:12:017 (1,2,3,1,2,3,1,2,3) - this, 00:13:267 (3,1) - this two elements are too close because music is the same like 00:12:017 (1,2,3) - and 00:12:517 (1,2,3) - and 00:13:017 (1,2,3) -
~GL!
Trynna

Yales wrote:

[TRYNNA'S HARD]
  1. 00:00:267 (1) - Same as lower diffs, It doesn't start on anything. I suggest you to read my first point on Normal diff. (Also in your diff, you can clearly hear that the end of the spinner is off, you can hear the "tick" on the hitsound, but the sound you want to follow keeps going. k, will see what others will do and then i'll copy hehe
  2. 00:12:017 (1,2,1,2) - I like this pattern o: yeeey no hate about my overlaps this time <3
  3. 00:19:767 (2) - You really need to add a NC to prevent the reading trick. Especially with the similar pattern you used just before 00:15:017 (1,2) - but this time with a different rhythm. already did, but net0 don't updated my diff yet :c
  4. 00:20:017 (1) - You changed your rhythme, it was a note and a slider before 00:10:017 (1,2) - Honnestly, I prefer that second option, a slider on red tick plays rarely good. hmmm lemme see what I can do, originally I was just wanting some variation you know, but now I think it's kinda inconsistent :D
  5. 00:31:267 (2,3) - and 00:32:017 (1,2) - As you can see there's a spacing issue there, it's the same distance but the gap is really different.. fixed m8

Venix wrote:

TRYNNA'S HARD

  1. 00:13:517 (1) - This slider is propably random shaped and not follow the aesthetics rules. Please copy 00:13:767 (2) - this slider to 00:13:517 (1) - this slider position or copy 00:13:517 (1) - this slider to 00:13:767 (2) - this slider position. no, it isn't "random shaped"... I just wanted to do it this way lo. It's kinda different than 00:14:017 (1,2,1,2) - where I followed another vocal part/tone aaaaand the guitar...
  2. 00:26:267 (2) - this slider should have 00:26:017 (1) - this shape to make good composition with 00:26:517 (1,2,1,2) - this sliders but there's no problem here, I just don't want to make all sliders with the same shape or something, it would be boring. (it isn't fking up my design anyway, so...)
thank you guys for mods 8-)
Liena
Caralho, fui abrir a pagina desse mapa tomei um susto
quanta gd hein ehuaehahusa
Topic Starter
Net0

Liena wrote:

Caralho, fui abrir a pagina desse mapa tomei um susto
quanta gd hein ehuaehahusa
Tem algumas mesmo :D

Guys about the mods, I'm working on the replies, I'm giving a lot of thought about your opinions and suggestions and also taking a look at previous mods to get a general idea of the most frequent issues. So a big fix might happen very soon. Thanks everyone of the mods. I really apreciate.

A few people should have given their m4m, but I won't wait any longer. I'll finish this WIP now once I get the final Rain difficulty and apply the finals mods.

Note for all GDs; always make sure to check if your diff is updated. I'm always taking the latest code provided and uploading, so you need to check that it's the correct. For some reason the update is kinda bugged, and I have to manually update each diff individually. Also whenever you want to provide the latest version of your diff. You can P.M me with the code or use the thread.

Recado para Trynna, Kalindraz, Seto e Tarrasky:
Pessoal deem reply nesses mods. Eu to querendo finalizar essa primeira etapa de mods normais pra deixar as dificudades de STD pending. Pra isso preciso padronizar algumas coisas e quero a opinião de vcs em alguns pontos:

-BG; aparentemente recebi 2 feedbacks, um deles fala sobre ser melhor ter um bg de qualidade um pouco inferior mas relacionado com a música, e o outro falou que é melhor ter algo de qualidade mesmo que menos relacionado. Vocês querem manter ou mudar o BG? Isso implica tbm em mudar as combo colors.

Sugestão de novo BG: http://puu.sh/rmy5L.jpg http://static.zerochan.net/Cryonics.full.1099534.jpg

-kiai; Vocês querem aplicar Kiai nos chorus da música ao invés de usar apenas no final?

:!: EVERYONE NEEDS DO CHANGE THEIR DIFF APPLYING THIS: :!:

-Spin at the start of the diff:http://puu.sh/rlWep.pngI'm asking you guys to reduce the spinner, instead of this starting point 00:00:267 - we're going to use this 00:00:767 - . Any comments and thoughts over this matter are welcome.

Difficulties updated:
Prophecy
Nishizumi
Trynna
Seto
Kalindraz
breathless
Tarrasky
Net0
Hello
Chara
S A N A E
ghm
Skullkid

Still missing update:
Spectator
Prophecy

Net0 wrote:

:!: EVERYONE NEEDS DO CHANGE THEIR DIFF APPLYING THIS: :!:

-Spin at the start of the diff:http://puu.sh/rlWep.pngI'm asking you guys to reduce the spinner, instead of this starting point 00:00:267 - we're going to use this 00:00:767 - . Any comments and thoughts over this matter are welcome.
[Prophecy's Futsuu]

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Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
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Prophecy

snowball112 wrote:

Heya, random Taiko mod

Prophecy's Futsuu
  1. Spread to muzu is not that great imo, I think you could add a couple of 1/2 spaced patterns, I'd suggest you remove the spinner at 00:28:267 and maybe add some following the drum. nope, the spinner is hard to map.
  2. I think in patterns like 00:09:017 (5,6,7) the first two notes should be k for emphasis of the different pitch on the last note. Following the vocal part.
  3. 00:33:017 works better as d in this pattern. all don is very weird lol

Good luck
[Prophecy's Futsuu]

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256,192,32517,1,0,0:0:0:0:
256,192,32767,1,0,0:0:0:0:
256,192,33017,1,2,0:0:0:0:
256,192,33267,1,4,0:0:0:0:
256,192,33517,1,6,0:0:0:0:
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