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Utsu-P - TRAUMATIC [Osu|CatchTheBeat|OsuMania|Taiko]

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Wishkey
Yow! From my queue :D

General

soft-hitnormal3.wav is unused atm delete or check for errors if it was intended to use
can you add 'UtsuP' to the tags makes it easier to search and some ranked maps have UtsuP as their artist aswell

Normal
  1. 00:16:642 (1,2,3) - could add some claps on heads here for that drum like you did on expert
  2. 00:18:642 (3) - don't really find the long slider fitting here since on the downbeat of 00:19:017 - the rythm of the drums changes to 1/1 , having both rythms in one slider kinda sounds off, I'd change it into 2 sliders instead (last slider could be a return aswell for that drum beat on 00:19:767 - )
  3. 00:25:517 (4,1,5) - I feel like you can tweak this a bit so it doesnt overlap (hitburst of 1 overlapping with 5 mainly while playing) so maybe stack 1 and 5 like you did with 2 and 6 or something
  4. 00:28:017 (6) - If it weren't for the spinner I think you'd start an NC here judging from the NC patterns so double check this
  5. 00:28:267 (1,1) - These spinners will be brought up a lot prob so I just wanna say I think this is fine for this diff, altough you usually want a 800ish ms recovery time for normals it fits here because the AR is also set higher then 'normal' diffs so it also makes the notes after the spinner less dense which compensates the lower recovery time imo, any higher recovery time sounds kinda bad for this song due to the short lenght and high bpm
  6. also check first line hard
Hard
  1. Lower the OD a little so it fits better in the spread 7.4 is too much for a hard diff, also the AR you have fits with your mapping style which makes the overlaps more readable, but its still quite a big of a jump from normal. Might be brought up again so mentioning it since 5-8.2 is a lot even if it fits.
    Kinda after playing this diff compared to the normal, I'd add another 2.5-3 ish difficulty to the set. You not only have that AR gap, but you basicly go from a constant 1/1 and 3/2 rythm from normal diff to a full on 1/2 and with 1/4s kicksliders aswell, the star rating kinda reflects that a bit with being the highest difference in this set. A dif 2.5 - 3.0 ish diff with some more 1/2 rythms would help a lot to get this ranked
  2. 00:04:017 (1,1) - delete/add whistle
  3. 00:13:517 (1,2) - why no return + circle here like before? music is still the same as the previous 3 combos so bit odd you decided to break the pattern here and not 1 combo later
  4. 00:19:767 (2) - pretty noticable sv change, better to NC it (can remove the NC from here for consistency with the previous patterns btw)
  5. 00:20:017 (1,2,3) - doesn't flow that well, would create a better angle with (2) like you did like the previous similar sections
  6. 00:29:017 (1,2,3,4) - by the way this is gonna be played compared to 00:28:017 (1,2,3,4) - this pattern is gonna be 5 times harder the the other one while being the same in the music basicly, would add some more flow to the pattern like selecting these 00:29:267 (2,3) - and control + g them for some circular flow for example
  7. 00:30:517 (3) - control + g for better flow
Insane
  1. 00:08:017 (1) - make sure your green and red timing points have the same sample setting
  2. 00:07:017 (3,2) - nazi but could stack the ends here
  3. 00:31:642 (3,1) - kinda fits the jump here but its the only time really you have this jump, kinda feel 00:31:642 (3) - would be better as a slider end aswell tbh since its the only note without a drum, maybe something like this rythm instead?
  4. really awesome and consistent diff!
Expert
  1. 00:07:017 (3) - unique slider and pretty noticable sv change, better to NC it
  2. 00:08:017 (1) - red/green timing points volume levels/sample set needs to be the same
  3. 00:13:267 (2,3,4) - kinda feels a bit too clusterd in while playing and 00:13:517 (4) - was kinda hard to read since you have a stack on both the head and tail unlike the other 2 sliders that fit in this pattern, would benifit more if the slidehead was more visible
  4. 00:16:017 (5) - I'd extend it to 2/3 (or 3/4 kinda hard to hear) instead of 1/2 tbh since that click sound and the end of the guitar is on there and there aren't any notes directly after it so it doesn't affect playability it'll just sound better since it stops a bit too early now imo
  5. 00:19:017 (4,1,2,3) - ahh mainly 00:19:017 (4,1) - this gap here feels really out of place when the new section start at 4 and similar musicly for the next 2 sliders, but adding a slider forr 4 might be a bit too hard coming from the previous combo so maybe make 00:19:267 (1,2) - a cirlce? I dunno what'd fit best but00:19:017 (4,1,2,3) - being the same rythm would fit better
  6. 00:32:017 (1) - red/green lines sample set
  7. [00:33:267 (6) - remove clap like 00:32:267 (2,4) - ? don't really hear any difference between them (didnt put a clap on normal aswell for that one)[/list]
Seto's Extra
  1. 00:11:517 (7) - could control + g this for some similar movent like 00:09:517 (6,7) - maybe?
  2. 00:08:017 (1) - red/green volume levels
  3. seems fine,nice diff!
TRAUMATIC

  1. Basicly all good playability wise, consisent etc, only thing that I find a bit odd is your pairing for 00:32:017 (1,2,3,4,1,2,3) - its kinda 2-2-3 when it would be better with the music if it was 2-2-2-1 or 3-3-1 I think, so could make the final slider a different shape or something, but fine as it is now aswell only really minor stuff
Thats about it, GL with ranked guys its a nice set :D really digging the insane diff!
Bastionior
Thanks Wishkey all suggestions fixed
Edit: fix somethings about GloriaGuard's mod, thanks for mod <3 :3
Update
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 2.999999

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:KALINDRAZ'S INSANE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi
BeatmapID:1071150
BeatmapSetID:502648

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"MadRin.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
17,500,4,2,0,5,1,0
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8017,250,4,1,2,70,1,0
8017,-100,4,1,2,70,0,0
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31017,-86.9565217391304,4,1,2,70,0,0
32017,250,6,1,2,70,1,1
32017,-76.9230769230769,6,1,2,70,0,1
33517,-100,6,1,2,70,0,0


[Colours]
Combo1 : 44,88,35
Combo2 : 115,145,95
Combo3 : 23,71,117
Combo4 : 231,103,116
Combo5 : 222,216,194

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Trynna

Wishkey wrote:

Hard
  1. Lower the OD may b a little so it fits better in the spread 7.4 is too much for a hard diff, also the AR you have fits with your mapping style which makes the overlaps more readable, but its still quite a big of a jump from normal. Might be brought up again so mentioning it since 5-8.2 is a lot even if it fits.
    Kinda after playing this diff compared to the normal, I'd add another 2.5-3 ish difficulty to the set. You not only have that AR gap, but you basicly go from a constant 1/1 and 3/2 rythm from normal diff to a full on 1/2 and with 1/4s kicksliders aswell, the star rating kinda reflects that a bit with being the highest difference in this set. A dif 2.5 - 3.0 ish diff with some more 1/2 rythms would help a lot to get this ranked that wasn't by bad at all, the Hard one was done before the Normal, you know. I feel like nerf it would make it lose the real sense and basically the reason why I created it
  2. 00:04:017 (1,1) - delete/add whistle delete/add looks a bit messy lo, I think I don't get it. But if you're talking about remove the finish and add whistle I feel like no
  3. 00:13:517 (1,2) - why no return + circle here like before? music is still the same as the previous 3 combos so bit odd you decided to break the pattern here and not 1 combo later mixed with the secondary sound xd
  4. 00:19:767 (2) - pretty noticable sv change, better to NC it (can remove the NC from here for consistency with the previous patterns btw) sure, sure
  5. 00:20:017 (1,2,3) - doesn't flow that well, would create a better angle with (2) like you did like the previous similar sections I like the way it actually is and like how it flows, I feel normal with the movement and can't see a real reason to just change that. But I was warned about it before, even ignoring it a bit lo, this is a "maybe" but more like a "no"
  6. 00:29:017 (1,2,3,4) - by the way this is gonna be played compared to 00:28:017 (1,2,3,4) - this pattern is gonna be 5 times harder the the other one while being the same in the music basicly, would add some more flow to the pattern like selecting these 00:29:267 (2,3) - and control + g them for some circular flow for example I know about it tbh, will fix later, thanks. But I won't change 00:29:267 (2,3) - like I just don't want it lo, makes no difference at all and I like how my ideia works
  7. 00:30:517 (3) - control + g for better flow I think there's no need and ctrl+g here looks like ??????
Will fix stuff later
Thanks for the mod!
Jabba
hey, m4m thing

normal
00:00:267 (1) - I believe Irre also mentioned this thing but having only one tick with 120BPM (same as 2 ticks with 240BPM) might not be enough
00:08:017 (1,2) - not a fan of how this flows, changing (1) to a simple linear slider would work better IMO
00:10:517 (2,3) - this blanket seems a bit off
00:12:767 (2) - rip 1.16 DS
00:12:017 (1,2,3) - uh, I think it'd be better to move them so both (1) and (3)'s borders would be on the same distance from (2) cause now they're not
00:14:017 (1,2) - obligatory blanket comment
00:15:767 (4) - I'd change those to two circles

hard
00:14:267 (2) - why is it spaced less than 00:14:017 (1) - even if it's much stronger?
00:14:767 (2) - ^
00:26:267 (2) - ^
00:26:767 (2) - ^
00:27:267 (2) - ^
decent diff, can't find much there

insane
00:07:017 (3,2) - mind stacking those?
00:09:892 (4,1,2,3) - ok so 4-1 and 2-3 are basically the same, yet you space (4) more than (1) and then (3) more than (2) which seems kind of unlogical
00:13:517 (4,1) - swap NCs since you put a NC every 4 1/2 beats in this section
00:20:017 (1,2,3,4) - the same thing as 00:09:892
00:25:517 (1) - idk I'd not map those in the same way as the previous sliders cause it has strong sounds on both ends
00:29:017 (1,2,3,4) - what's up with that DS? you use 0.9x on (1) and then 2.5x on (3) which are (almost) equal
00:31:017 (1,2,1,2,3,1) - this would work much better. right now it's just a mess of NCs and strong objects on sliderends

expert
00:08:267 (2) - why is it spaced the same as 00:08:392 (3) - even tho it's stronger?
00:09:267 (2) - ^
won't point those out anymore, just go through the map and check such places
00:12:017 (1) - yet again, why the low spacing? also that (1)-(2) flow doesn't look too good IMO, change this smh
00:13:017 (1,2,3,4) - and for some reason this section has even lower spacing, which doesn't fit at all since this section is stronger than the beginning
00:14:017 (1) - broken stack
00:14:392 (3,4) - no stack pls, (4) is a strong beat
00:16:892 (3) - this should have more spacing
00:17:892 (3) - ^
00:20:267 (2) - broken stack
00:21:392 (3,4) - ^^^^
00:23:267 (2) - what's up with that spacing

extra
00:08:517 (5) - why is this emphasized less than 00:08:392 (4) - ?
00:10:517 (5) - ^
this happens all through the map so I won't point them out
apparently this is the only thing that bothers me: not spacing claps enough

that last diff
00:05:517 (3) - this should be spaced more than (2) huh
00:31:017 (10,1) - swap NCs
can't really mod this since I'm too noob for that lmao

gl!
Topic Starter
Net0
I'll wait other 4 pending m4m before replying and fixing stuff. Thanks a lot Gloria Guard, Wishkey and MadHypnofrog.
Added "Advance" for difficulty spread fix.
Seto Kousuke

Wishkey wrote:

mod
Yow - yaw

Seto's Extra
  1. 00:11:517 (7) - could control + g this for some similar movent like 00:09:517 (6,7) - maybe? - ohh, good one !
  2. 00:08:017 (1) - red/green volume levels - whoops, fixed xD
  3. seems fine,nice diff! :D


MadHypnofrog wrote:

mod
extra
00:08:517 (5) - why is this emphasized less than 00:08:392 (4) - ? - For consistency, just because it's a clap it doesn't mean it must be a jump, i used a consistent structure to emphasize important and agressive moments while making other important sounds noticeable without spam jumping every single clap, even because it's a High BPM with really Low CS, so stuff like there are good
00:10:517 (5) - ^ - same thing
this happens all through the map so I won't point them out
apparently this is the only thing that bothers me: not spacing claps enough - I did, but if I had spaced every single clap, it wouldn't be 5.48 stars map right? ;) and I would have to change the entire theme , btw, on really intense moments i did spaced enough for every important clap :3
thank you guyz

update
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Bunnrei
>7.5* overdose

you need more than a rain

thats why im making 2 diffs!!1

http://puu.sh/r6WwP/359d90f689.rar rain is in the works, enjoy the not-so-custom hitsounding
Sakary
Hi Chara :D
Trynna

MadHypnofrog wrote:

hard
00:14:267 (2) - why is it spaced less than 00:14:017 (1) - even if it's much stronger?
00:14:767 (2) - ^
00:26:267 (2) - ^
00:26:767 (2) - ^
00:27:267 (2) - ^ following the vocal that's the break between strong sounds and pattern stuff. Really dunno how to explain it but sounds really obvious for me at least
decent diff, can't find much there decent adjective, can't really complain about it
nothing changed. but thanks for the mod anyway
geegee
SpectorDG
as GD request

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NM
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Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki]
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YukaRei
My overdose, rain coming soon

overdose
osu file format v14

[General]
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PreviewTime: 8017
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[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:EVANENT'S OVERDOSE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi
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Combo3 : 255,9,15
Combo4 : 125,213,140
SliderBorder : 255,50,40

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LGV894
QUICK CHECK t/485182

General:
00:32:017 - Why is your kiai here?
00:08:017 -00:16:142 - Even this part feels like a kiai, so why not kiai every hard rock part?

ADVANCED
00:08:017 (1,3) - Too close to each other.
00:15:267 (4,5) - Too close to each other.
00:17:017 (2,3) - ^ Fix your DS's. Map by visible spacing when mapping lower than Hard difficulties.

KALINDRAZ'S INSANE
00:11:767 (4,1) - This should be mapped with higher DS for better beat emphasis.
00:12:517 (1,2) - Ctrl+G then 00:12:767 (3) - Ctrl+G. Try it.
00:16:642 (1,2) - DS too low for the SV?
00:31:517 (2,3,1) - This felt uncomfortable to play... If you want to make a straight line or almost-straight line pattern, at least have them at equal DS. Or remap completely.
Nice map. Not much problems except for flow problems on hit circles.

EXPERT
00:04:017 (1,2,3,4,1,2) - Can you please DS this 1.0x?
00:12:017 (1,2) - Too close. Try to space them like how you spaced (2) from (4)
00:13:517 (4) - Blanket instead of overlap https://osu.ppy.sh/ss/6068386
00:15:767 (4,5) - Too close for such a high-emphasis part. Especially because players would hold on the slider ends instead of actually sliding them.
00:16:892 (3,4) - Ctrl+G. Same for next pattern.
00:18:642 (1,2,3) - This confused me at first. The SV felt a bit too high, but it's fine if you want it.
00:19:267 (1) - Try loosening up the curve a bit or: https://osu.ppy.sh/ss/6068454 (The pattern runs at SV 1.5x)
00:19:767 (3) - Ctrl+G because it just plays better that way.
00:23:017 (1,2) - Too close. The flow felt slow. Did you intend this? It doesn't feel so good in such a high spacing map and in a part that's strong-sounding. Make sure that all of your DS are >1.2 or even just 1 (depending on what you've used a lot in the map.)
Overall, it didn't play that well, but eh.

k gl w/ map
Topic Starter
Net0

Gloria Guard wrote:

Okay I'm here.

[NORMAL]

■ 00:08:017 (1) The slider head add finish please.
■ 00:20:017 (1) ^
■ 00:33:517 (4) Add NC here.

All applied

Anyways that all for me :P Good luck ~ Really big thanks[/b]

Wishkey wrote:

Yow! From my queue :D

General

soft-hitnormal3.wav is unused atm delete or check for errors if it was intended to use Fixed
can you add 'UtsuP' to the tags makes it easier to search and some ranked maps have UtsuP as their artist aswellYou don't need to put artist name on the tags.

Normal
  1. 00:16:642 (1,2,3) - could add some claps on heads here for that drum like you did on expert - The rhythm overall is slower, so it makes sense to creat less density in terms of hitsound, also, putting claps on upbeats seems like a bad ideia considering the consistency of all diffs
  2. 00:18:642 (3) - don't really find the long slider fitting here since on the downbeat of 00:19:017 - the rythm of the drums changes to 1/1 , having both rythms in one slider kinda sounds off, I'd change it into 2 sliders instead (last slider could be a return aswell for that drum beat on 00:19:767 - ) I'm undermapping the entire bridge, it seems ok for a 1* diff to do that.
  3. 00:25:517 (4,1,5) - I feel like you can tweak this a bit so it doesnt overlap (hitburst of 1 overlapping with 5 mainly while playing) so maybe stack 1 and 5 like you did with 2 and 6 or something. Rotate this 00:27:517 (5) - so it looks almost overlaped
  4. 00:28:017 (6) - If it weren't for the spinner I think you'd start an NC here judging from the NC patterns so double check this. New combo applied 00:28:017 (1) -
  5. 00:28:267 (1,1) - These spinners will be brought up a lot prob so I just wanna say I think this is fine for this diff, altough you usually want a 800ish ms recovery time for normals it fits here because the AR is also set higher then 'normal' diffs so it also makes the notes after the spinner less dense which compensates the lower recovery time imo, any higher recovery time sounds kinda bad for this song due to the short lenght and high bpm.Keep the spinner it works fine.
  6. also check first line hard
Expert
  1. 00:07:017 (3) - unique slider and pretty noticable sv change, better to NC it. Done 00:07:017 (1) -
  2. 00:08:017 (1) - red/green timing points volume levels/sample set needs to be the same. I'll fix it, but I'll first check myself if that's 100% necessary
  3. 00:13:267 (2,3,4) - kinda feels a bit too clusterd in while playing and 00:13:517 (4) - was kinda hard to read since you have a stack on both the head and tail unlike the other 2 sliders that fit in this pattern, would benifit more if the slidehead was more visible. Pattern is clusterd on purpose, is readable as well since flow helps you predict where to go. Works fine.
  4. 00:16:017 (5) - I'd extend it to 2/3 (or 3/4 kinda hard to hear) instead of 1/2 tbh since that click sound and the end of the guitar is on there and there aren't any notes directly after it so it doesn't affect playability it'll just sound better since it stops a bit too early now imoI agree with you, just did 1/2 because most ppl can't really listen to the guitar ending on the blue tick. But since you're modding to end on it, I'll aply
  5. 00:19:017 (4,1,2,3) - ahh mainly 00:19:017 (4,1) - this gap here feels really out of place when the new section start at 4 and similar musicly for the next 2 sliders, but adding a slider forr 4 might be a bit too hard coming from the previous combo so maybe make 00:19:267 (1,2) - a cirlce? I dunno what'd fit best but00:19:017 (4,1,2,3) - being the same rythm would fit better I'll remap this part
  6. 00:32:017 (1) - red/green lines sample set
  7. [00:33:267 (6) - remove clap like 00:32:267 (2,4) - ? don't really hear any difference between them (didnt put a clap on normal aswell for that one) 00:33:017 (5,6,7) - This when the vocals say traumatic, so I have added to create more emphasis.
[/list]

Thats about it, GL with ranked guys its a nice set :D really digging the insane diff!
Topic Starter
Net0

MadHypnofrog wrote:

hey, m4m thing

normal
00:00:267 (1) - I believe Irre also mentioned this thing but having only one tick with 120BPM (same as 2 ticks with 240BPM) might not be enough
00:08:017 (1,2) - not a fan of how this flows, changing (1) to a simple linear slider would work better IMO Personal taste I see, but the entire map is using a different flow, so yeah, no changes
00:10:517 (2,3) - this blanket seems a bit off Fixed
00:12:767 (2) - rip 1.16 DS Moved a bit so it's now 1,14x
00:12:017 (1,2,3) - uh, I think it'd be better to move them so both (1) and (3)'s borders would be on the same distance from (2) cause now they're not
00:14:017 (1,2) - obligatory blanket comment 00:14:017 (1,2,3) - Fixed
00:15:767 (4) - I'd change those to two circles Works fine as a slider

expert
00:08:267 (2) - why is it spaced the same as 00:08:392 (3) - even tho it's stronger? Because it's not strong enough to even consider spacing them out more, hitsounds are enough
00:09:267 (2) - ^ ?
won't point those out anymore, just go through the map and check such places You mean space everysingle big white tick xP
00:12:017 (1) - yet again, why the low spacing? also that (1)-(2) flow doesn't look too good IMO, change this smh Yet again low spacing lol
00:13:017 (1,2,3,4) - and for some reason this section has even lower spacing, which doesn't fit at all since this section is stronger than the beginning^
00:14:017 (1) - broken stackFixed
00:14:392 (3,4) - no stack pls, (4) is a strong beat Moved to blanket this sliders 00:14:017 (1,4) -
00:16:892 (3) - this should have more spacingIt doesn't, giving a lower spacing before 00:17:017 (4) - gives 4 even more emphasis as if all spacing was the same.
00:17:892 (3) - ^ ^
00:20:267 (2) - broken stack Fixed
00:21:392 (3,4) - ^^^^ ^^^^
00:23:267 (2) - what's up with that spacing Ok I'll space this out just so you don't say I refused every single jumpy suggestion

gl!

LGV894 wrote:

QUICK CHECK t/485182

General:
00:32:017 - Why is your kiai here? Listen to the song, that's the strongest section, if I kiai both chorus this map would be a huge yellow area.
00:08:017 -00:16:142 - Even this part feels like a kiai, so why not kiai every hard rock part?^

ADVANCED
00:08:017 (1,3) - Too close to each other. Not overlaped, fully DS, so not taken, only if you give me more reason
00:15:267 (4,5) - Too close to each other.Fixed
00:17:017 (2,3) - ^ Fix your DS's. Map by visible spacing when mapping lower than Hard difficulties.0,02 seems ok, specially because it's advanced.

EXPERT
00:04:017 (1,2,3,4,1,2) - Can you please DS this 1.0x? I have ctrol+g 00:04:517 (2) - so it fits the DS more, but I'm not applying 1,0x
00:12:017 (1,2) - Too close. Try to space them like how you spaced (2) from (4)Since you're the second person to mention this I'll space it more.
00:13:517 (4) - Blanket instead of overlap https://osu.ppy.sh/ss/6068386 No, works fine.
00:15:767 (4,5) - Too close for such a high-emphasis part. Especially because players would hold on the slider ends instead of actually sliding them.I won't map thinking of how most players actually play. If spacing things is a trend, then my diffs won't be very tasteful for most of them.
00:16:892 (3,4) - Ctrl+G. Same for next pattern.Since another person also mentioned, now changing it as you mentioned
00:18:642 (1,2,3) - This confused me at first. The SV felt a bit too high, but it's fine if you want it.Strange, but playable and also sightreadable.
00:19:267 (1) - Try loosening up the curve a bit or: https://osu.ppy.sh/ss/6068454 (The pattern runs at SV 1.5x)Modified slider shapes to and position 00:19:267 (1,2) -
00:19:767 (3) - Ctrl+G because it just plays better that way.Personal flow I suppose, not taken
00:23:017 (1,2) - Too close. The flow felt slow. Did you intend this? It doesn't feel so good in such a high spacing map and in a part that's strong-sounding. Make sure that all of your DS are >1.2 or even just 1 (depending on what you've used a lot in the map.)Fixed on previous mod, spacing now is 1,3x
Overall, it didn't play that well, but eh.Thanks

k gl w/ map
Tarrasky

KuroNeko1509 wrote:

NM
Nice mapset, needs some fixing on diffs, overall pretty fun to play it >w<


Tarrasky's Traumatic Testimony
Omg I totally love this, its so gudddd just needs a little fixing \:D/
00:04:020 (1,2,3,1,2,3,4,1,2,3,1,2) - I think you should just replace them with spinners, for instance you could try starting a new spinner on that large sounds, imo that would definitely fit better than those overmapped notes. Why overmapped?- well because they don't have a sound so youre just placing them on nothing. That's whyyy placing spinners instead up until 00:07:987 - would be the best. Overall you need 3 spinners :3
00:12:767 (5,6) - missing sound in between, if you listen closely theres a drum sound, so you could make it a triple \:D/ 9( 00:12:829 - here's the missing sound)
00:13:767 (5,6) - same here, it goes tun tun tuntuntun lol so place a note between 5 and 6 :roll:
00:13:767 (5,6) - ^
00:24:767 (5,6) - ^^
00:14:767 (4) - this time you've used a slider that completely ignored the large beats, I think you need to remove it and replace with a triple :3 it plays way smoother and better
00:26:767 (6) - same here ^ a triple would play nicer
00:29:767 (4) - ^
00:23:767 (7,8,9,10) - overmapped, notes 7,8, and 9 have a sound to them but 10 doesn't, what I suggest is deleting note 10
Lot of fix, not sure about the triples, here's a song here but i prefer follow the vocal

MadHypnofrog wrote:

hey, m4m thing
that last diff
00:05:517 (3) - this should be spaced more than (2) huh hm is a good point, but i think the 1/4 slider make the idea of "fast jump" or something xD, anyway fix
00:31:017 (10,1) - swap NCs woops fix
can't really mod this since I'm too noob for that lmao

Irreversible wrote:

m4m
Tarrasky

The map is pretty well executed.. But it bothers me sligthly, that the last parts really push the star rating, where I think the jumps could slightly be lowered (it pushed it over 0.8, in fact). I personally think that the rest of the map isn't that difficult and thus it doesn't reaaally fit, but I think a slight nerf would help already. hmm you have a good point, i increase a bit the jump in the end because the intensirty of the song increase a bit, i'll think about nerf, but thanks to alert ^^

Gl ~

Wishkey wrote:

Yow! From my queue :D
TRAUMATIC

  1. Basicly all good playability wise, consisent etc, only thing that I find a bit odd is your pairing for 00:32:017 (1,2,3,4,1,2,3) - its kinda 2-2-3 when it would be better with the music if it was 2-2-2-1 or 3-3-1 I think, so could make the final slider a different shape or something, but fine as it is now aswell only really minor stuff hm i'll consider something, thanks ^^
DaniilLillifag i check your mod but i'll change nothing, thanks anyway

<3 love you guys, thanks for the mod
trauma
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YukaRei
UPDATE! c:
Overdose
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Rain e.e Sorry for late uwu
Rain
osu file format v14

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[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:EVANENT'S RAIN
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
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Ataraxia
wtf look this set
Topic Starter
Net0

Ataraxia wrote:

wtf look this set
<3
Trynna

Ataraxia wrote:

wtf look this set
we're going to never rank cuz 4 fucking game modes lo
but what's wrong in being crazy or something xd
<3

up-to-date
osu file format v14

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[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:TRYNNA'S HARD
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
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Deramok
here's my modback
it's mostly on rhythms really as the flow ont he diffs i checked doesn't do much wrong. it's something~
TARRASKY'S TRAUMATIC TESTIMONY
  1. 00:08:767 (7) - i would rather play on the drums that seem really intese here. the position can be kept the same as well. the vocal sound really drowns under the sheer impact of the drums.
  2. 00:10:767 (5,6) - here the same. the drum hit you jump to in 6 would go just as well as a tripple end too (as you did it in your first tripple already anyway) as a pattern suggestion https://osu.ppy.sh/ss/6089017
  3. 00:16:767 (2,3) - the hits are all equally strong (except for the last one), so i would stick to the 2.13x for this jump too
  4. 00:20:267 (3,4,5) - sounds like regular 1/2 to me. using an antijump or a stack of singles there would probably work as well as an easy alternative
  5. 00:23:267 (3,4) - since you mostly follow the vocals in that part and only opt for the drums on vocal down times, i would suggest mapping a tripple here as the vocals suggest
  6. 00:24:767 (5,6) - 00:25:767 (5,6,7) - one is a tripple, the other isn't? those should be the same. or i'm missing the reason that would put them apart as significantly as this implies
  7. 00:27:767 (4,5,1) - would probably play more intuitively if the spacing on these highlighted hits weren't lower than already the first set of the part that only just starts picking up pace 00:28:017 (1,2,3,4) -
  8. 00:30:017 (1,2,3,4,5,6) - this part shouldn't have highjer spacing than 00:31:017 (1,2,3,4) - as those are closer to the climax than the previous ones
  9. 00:31:767 (2,3,4,5) - these are in 1/3 and not 1/4

SETO'S EXTRA
  1. 00:08:517 (5) - i don't see why this would be 1/4, instead you skipped a tripple here 00:09:017 (1,2,3,4,5) -
  2. 00:09:017 (1,2,3,4,5) - the tripple would be between 4 and 5 (vocals) rather than where it is not. atm it's on nothing
  3. you should generally listen closer to the song.. many or your 1/4 timings just miss the mark, heck you often place them surrounded where they could be mapped, but on nothing themselfes. this is really unintuitive and doesn't make sense from a rhythm perspective. i'll just list all further discrepancies i find in this point. i'm not telling you to use al these as i state, i'm just pointing out what is audible, you chose yourself which ones of them you want to use consistently. but don't map things that aren't there. 00:10:205 (2) - not there 00:10:517 (5) - not there 00:10:767 (6,7) - missing 00:11:017 (1,2,3) - not there 00:11:142 (3,4) - missing 00:11:267 (4,5,6) - not there 00:11:767 (8) - not there 00:12:142 (2) - not there 00:12:642 (5) - not there 00:12:642 (5,6) - missing between where you have the end and the note 00:13:142 (2,5,6) - see previous three 00:14:017 (1,2,1,2,3) - funnily enough you did go 1/2 in this very same rhythm pattern 00:14:767 (4) - missing 00:15:767 (4,5,6,7) - one note missing. you get the point by now
  4. 00:14:017 (1,2,1,2,3) - since you have an angle way sharper between 00:14:142 (2,1,2) - , this feels out of place 00:14:392 (2,3) - concider putting them at equally sharp angles as they are mapped on the same rhythmical pattern
  5. 00:31:017 (1,2,3,1) - this pattern feels awkward because you change the direction in it two times (in a drop off that isn't very nice btw) while you keep the momentum for double as long in the same rhythmical pattern here 00:30:017 (1,2,3,4) - so that second flowchange is off-throwing and unintuitive.

EXPERT
  1. 00:08:017 (1,4) - no 1/4 in the song there. by which the second one does have them, but you didn't put an object on between in at the following tripple, so you're not mapping the instrument that goes 1/4 there. the vocal only has two syllables without vibration too (po-ri). same goes for the other part you mapped like this ofc 00:09:017 (1,4,1,4,1,4) - by which the last one has optionally tripples after the first and before the second repeater.
  2. 00:15:767 (4) - you usually map out the dru 1/4s, so you might want to do so here too. mayb in 1/4 sliders to preserve the pattern like http://puu.sh/ravFX/b74b88328d.jpg (preserving the curvature of the previously used sliders on teh 1/4 as well)
  3. i don't agree with these personally but many don't seem to mind them, so whatever 00:18:642 (1,2,3) - . what is more important is, that you didn't map the circle as a slider as well 00:19:017 (4,1,2) - it gives the wrong impression when starting the pattern as it is really the same sound as the following two sliders but is mapped differently
  4. 00:23:517 (4,5) - missing tripple. can't really change it here after mapping the tripple in the first four meassures but not in the final one of the set
  5. 00:25:517 (4,5) - same principle as on teh previous point, switching it up here is qutie misleading. btw i'm just leave those repeats on nothing unmentioned after the first part. if you do chose to change those you'll find them easily without me linking every single one, and there's no point in it anyway if you don't change them

KALINDRAZ'S INSANE
  1. 00:10:955 (6) - no tripples were used on previous drum tripples PLUS this one is even after instead of on the drums, so this shouldn't be a thing
  2. 00:13:517 (4,1,2,1) - i don't quite see the point in changing the spacings between these like you did. it just makes it look inconsistent and doesn't add anything to the experience either, except if i'm missing something.
  3. 00:15:267 (2) - non-existent repeats sure are popular in this map set. i wouldn't even recommend mapping this 1/4 if it was on drums as you don't map on those tripple sounds elsewhere anyway
  4. 00:20:955 (7) - same as point one
  5. 00:23:080 (2) - again, no tripple implied by anything in the music here
  6. 00:27:517 (3,4,1) - this is a major pick up, so i would suggest having a different spacing on 4
  7. 00:31:767 (3) - this is in 1/3

as i'm not experienced with what you can and cannot do on lower diffs, i will skip those for the time being

on a general note, 00:00:267 (1) - this sound only picks up as late as at 02:017, so personally i'd rather start spinning there than before already.
Seto Kousuke

Deramok wrote:

SETO'S EXTRA
  1. 00:08:517 (5) - i don't see why this would be 1/4, instead you skipped a tripple here 00:09:017 (1,2,3,4,5) - No I didn't, I'm not following ''the drums'', i'm using their rythm but actually emphasizing the vocal screams
  2. 00:09:017 (1,2,3,4,5) - the tripple would be between 4 and 5 (vocals) rather than where it is not. atm it's on nothing - I'm using triplets to emphasize the screams, not the drums dude
  3. you should generally listen closer to the song.. many or your 1/4 timings just miss the mark, heck you often place them surrounded where they could be mapped, but on nothing themselfes. this is really unintuitive and doesn't make sense from a rhythm perspective. i'll just list all further discrepancies i find in this point. i'm not telling you to use al these as i state, i'm just pointing out what is audible, you chose yourself which ones of them you want to use consistently. but don't map things that aren't there. 00:10:205 (2) - not there 00:10:517 (5) - not there 00:10:767 (6,7) - missing 00:11:017 (1,2,3) - not there 00:11:142 (3,4) - missing 00:11:267 (4,5,6) - not there 00:11:767 (8) - not there 00:12:142 (2) - not there 00:12:642 (5) - not there 00:12:642 (5,6) - missing between where you have the end and the note 00:13:142 (2,5,6) - see previous three 00:14:017 (1,2,1,2,3) - funnily enough you did go 1/2 in this very same rhythm pattern 00:14:767 (4) - missing 00:15:767 (4,5,6,7) - one note missing. you get the point by now - screams...not drums ._.. But you're completly right about 00:15:767 (4,5,6,7) - So I made 4 a kick slider using the same structure
  4. 00:14:017 (1,2,1,2,3) - since you have an angle way sharper between 00:14:142 (2,1,2) - , this feels out of place 00:14:392 (2,3) - concider putting them at equally sharp angles as they are mapped on the same rhythmical pattern Sharp angles hurts the player's aim, I don't want to abuse, the way it is now is good enough with intuitive angles for this CS
  5. 00:31:017 (1,2,3,1) - this pattern feels awkward because you change the direction in it two times (in a drop off that isn't very nice btw) while you keep the momentum for double as long in the same rhythmical pattern here 00:30:017 (1,2,3,4) - so that second flowchange is off-throwing and unintuitive. - not really, it's the same thing from 00:30:517 (3,4) - which is only few miliseconds before, and 4 is a kick slider, which makes the player also makes another quick movement to 00:30:767 (4,5,1) - while already having muscle memory for 00:30:517 (3,1) - . And about 00:31:517 (3,1) - is ok because 00:31:517 (3) - is technicaly a momentum Note, I have to put this far so the 1/1 pause doesn't feel weird on distances and the player can pretty much hit it...the thing with 00:31:517 (3,1) - is that this is one of the very few 1/1 pauses in the fast moments (if not the only one) so based on the speed that the player will be using, this isn't hard neither confusing since he'll have more than enough time to catch it
I didn't change my rythm choices because as explaned, i was emphasizing the screams, not the drums. BUT, i ''remade'' the first half a bit focusing on drums only until 00:12:017 (1) - to give a more polished looking, but the rest of the map stays the same...if really necessary, I'll adapt the rest or either go back to the previous rythm choice.

Ty for the mod <3 :)

update
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Kathex
M4M-
  • Timing -
  1. Move tudo os offsets por -4, assim o primeiro começa em 00:00:013 - , não esquece de dar resnap em tudo
  2. Esse kiai time parece bem errado, afinal só usou ele no final? poderia ser de 00:08:017 (1) - até 00:16:017 (10) - e outro de 00:20:017 (1) - até 00:31:767 (2) -

    Normal-
  3. 00:28:017 (1) - stack com 00:26:517 (2) -
  4. 00:27:517 (5) - tenta ver se stacka com os anteriores
  5. 00:28:267 (1) - mesmo q eu disse sobre o spinner no Extra

    ADVANCED-
  6. 00:24:017 (1) - overlap?
  7. 00:28:267 (1) - mesmo q eu disse sobre o spinner no Extra

    TRYNNA'S HARD -
  8. você tem que rever seus conceitos do que é um jogador de mapa hard, a parada está insane. Stop-flow e back-flow ex: 00:24:017 (1,2,1,2,1,2,1,2) - , creio q seja mto dificil pro jogador de hard map.

    KALINDRAZ'S INSANE -
  9. 00:11:767 (4,1,2,3,1,2,3) - nerfa a dificuldade desse flow aki, ta mto mais strong q todo o resto do mapa hue.
    00:32:017 (1,2,3,4,5,6) - fanboy do monstrata...? sabia

    EXPERT -
  10. 00:10:267 (2,3) - se vc ta stackando os triples, fica mto troll estacar um double, tudo bem se for circle + slider, porem não acho legal circle+ circle neste caso.
  11. 00:16:017 (5) - Nc pela mudança de speed.
  12. 00:28:017 (1) - em minha opniao, esse slider gigante poderia ser tudo mapeado, ainda mais q o mapa ja é de curta duração e já tem spinner no começo.

    SETO'S EXTRA - 10/10

    TARRASKY'S TRAUMATIC TESTIMONY
  13. 00:09:767 (6,7,8) - move pra y72, bem nazi..
  14. 00:11:017 (1,2,3) - esse flow ta meio feio, eu acho q se vc jogar o slider end do 00:11:267 (2) - em direçao ao slider 00:11:017 (1) - fica mais legal, pode stackar em cima do 00:10:767 (5) -
  15. 00:15:267 (3,5) - esses dois tão dando overlap na pattern anterior, poderia ajeitar pra nao ter overlap, sugiro mover o 00:15:142 (2) - na blanket do 00:14:767 (4) -; e rotacionar o slider 00:15:517 (5) - pra cima em direção do centro para o superior direito. Mova o 3 para as blankets dos sliders 00:14:267 (2,3) - deixando no centro e De um ctrl+ g em 00:15:267 (3,4) - . fica algo +- assim http://puu.sh/rblX1/168189484b.jpg , acredito q melhore o flow dessa parte.

O restante ta legal ;)
Boa sorte Guys :)
Topic Starter
Net0

Kathex wrote:

M4M-
[notice]
  • Timing -
  1. Move tudo os offsets por -4, assim o primeiro começa em 00:00:013 - , não esquece de dar resnap em tudoO timing já teve esse offset e já foi consertado, não vamos voltar atrás nisso
  2. Esse kiai time parece bem errado, afinal só usou ele no final? poderia ser de 00:08:017 (1) - até 00:16:017 (10) - e outro de 00:20:017 (1) - até 00:31:767 (2) - O kiai vai do mapping, decidimos deixar o kiai pro final que com certeza é a parte mais marcante da música em vez de fazer uma linha amarela gigante no mapa

    Normal-
  3. 00:28:017 (1) - stack com 00:26:517 (2) - Fix
  4. 00:27:517 (5) - tenta ver se stacka com os anteriores DS e está stack com o corpo do slider anterior
  5. 00:28:267 (1) - mesmo q eu disse sobre o spinner no ExtraMesmo o que eu disse no expert

    ADVANCED-
  6. 00:24:017 (1) - overlap? Esse está fazendo blanket 00:23:017 (4,1) -
  7. 00:28:267 (1) - mesmo q eu disse sobre o spinner no Extra:D

    EXPERT -
  8. 00:10:267 (2,3) - se vc ta stackando os triples, fica mto troll estacar um double, tudo bem se for circle + slider, porem não acho legal circle+ circle neste caso. Não vejo problema algum em dar stack em doubles e triples no mesmo mapa lol
  9. 00:16:017 (5) - Nc pela mudança de speed.Mesmo com a mudança o slider tá dentro da jogabilidade, fazer um NC pela mera mudança aqui parece desnecessário
  10. 00:28:017 (1) - em minha opniao, esse slider gigante poderia ser tudo mapeado, ainda mais q o mapa ja é de curta duração e já tem spinner no começo.Mas isso daí não é slider é um spinner lol e sim, eu preferi um spinner porque ele combina bem com a tensão dessa bridge, escolha do mapping, ambos os casos funcionam. Mesmo se aplica ao normal e advanced.

    Deramok wrote:

    here's my modback
    it's mostly on rhythms really as the flow ont he diffs i checked doesn't do much wrong. it's something~

    EXPERT
    1. 00:08:017 (1,4) - no 1/4 in the song there. by which the second one does have them, but you didn't put an object on between in at the following tripple, so you're not mapping the instrument that goes 1/4 there. the vocal only has two syllables without vibration too (po-ri). same goes for the other part you mapped like this ofc 00:09:017 (1,4,1,4,1,4) - by which the last one has optionally tripples after the first and before the second repeater. The pattern is pretty slimple sliders for vocals and circles for beats, really tradicional, only different thing is that I've used 1/4 sliders to creat the flow of the pattern. I don't really see a problem with this rythm.
    2. 00:15:767 (4) - you usually map out the dru 1/4s, so you might want to do so here too. mayb in 1/4 sliders to preserve the pattern like http://puu.sh/ravFX/b74b88328d.jpg (preserving the curvature of the previously used sliders on teh 1/4 as well)You're the 4th person to metion this part. It seems that most ppl don't agree with this undermap. I'll consider changing this if ppl insist in changing this.
    3. i don't agree with these personally but many don't seem to mind them, so whatever 00:18:642 (1,2,3) - . what is more important is, that you didn't map the circle as a slider as well 00:19:017 (4,1,2) - it gives the wrong impression when starting the pattern as it is really the same sound as the following two sliders but is mapped differently. This pattern here 00:18:642 (1,2,3,4) - is mapping one specific musical phrase and the next one a different one, they're mapping different stuff and each of them has their own specific pattern. I don't see a problem in using a circle for the final object of this 00:19:017 (4) - .
    4. 00:23:517 (4,5) - missing tripple. can't really change it here after mapping the tripple in the first four meassures but not in the final one of the setFIX
    5. 00:25:517 (4,5) - same principle as on teh previous point, switching it up here is qutie misleading.Not really, variety in the final chorus section seems ok btw i'm just leave those repeats on nothing unmentioned after the first part. if you do chose to change those you'll find them easily without me linking every single one, and there's no point in it anyway if you don't change themI won't change the patterns, but missing triples that goes against the logic of the map like the previous one metioned [/color]

    as i'm not experienced with what you can and cannot do on lower diffs, i will skip those for the time being

    on a general note, 00:00:267 (1) - this sound only picks up as late as at 02:017, so personally i'd rather start spinning there than before already. It's fine
Trynna

Kathex wrote:

TRYNNA'S HARD -
  1. você tem que rever seus conceitos do que é um jogador de mapa hard, a parada está insane. Stop-flow e back-flow ex: 00:24:017 (1,2,1,2,1,2,1,2) - , creio q seja mto dificil pro jogador de hard map. Não, não está. Tive experiências com testplays, e a maior dificuldade não é mirar o mapa ou some shit de leitura, apenas a BPM faz isso por si só. A dificuldade está comum, cheia de sliders e algumas brincadeiras com overlaps pra não ficar muito parado. Não vou voltar atrás com minha decisão quanto a isso e creio que "meus conceitos" com jogadores de hard está ok.
Btw, se isso te incomoda, temos um advanced xd
Essey6
Heyo, special delivery consisting of Taiko modding~! ʕ•ᴥ•ʔ


GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 -


KANTAN:

00:28:267 (1) - For newer players, the spinner at the end might distract them and make the next note to hard to hit, but this is just my opinion... change if you want, but I think the spinner should end at 00:30:517 -



PROPHECY'S FUTSUU:

00:22:517 (1) - Change to don
00:13:267 - Put a don here
00:13:767 (18,19) - Delete these two
00:14:017 - Extend the spinner beginning to here
00:22:517 (23) - Change to don
00:33:517 (7) - Add a finish


S A N A E'S MUZUKASHII:

00:24:267 (43) - Change to kat
00:24:892 (46) - Change to kat
00:26:017 (53) - Change to kat

^^ the hitsounding just sounds a lot better to me with those changes. imo.


LLUK'S ONI

00:17:642 (75) - According to my ears, the drums don't really change, so I think this should be a kat like the rest of them.




aaaand THAT'S about where my knowledge of mapping ends! Sorry it's short, I hope it helped at least some! :? :D
Topic Starter
Net0

poots_mcgoots wrote:

Heyo, special delivery consisting of Taiko modding~! ʕ•ᴥ•ʔ


GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 - Already discussed in previous mods


KANTAN:

00:28:267 (1) - For newer players, the spinner at the end might distract them and make the next note to hard to hit, but this is just my opinion... change if you want, but I think the spinner should end at 00:30:517 - FIX
Thanks a lot o/
STREAMBABE

poots_mcgoots wrote:

Heyo, special delivery consisting of Taiko modding~! ʕ•ᴥ•ʔ


GENERAL:

Add kiai to 00:08:017 - and end it at 00:16:017 - [Added Kiai]




S A N A E'S MUZUKASHII:

00:24:267 (43) - Change to kat - [Changed to kat]
00:24:892 (46) - Change to kat - [Allready is kat]
00:26:017 (53) - Change to kat - [Changed to kat]

^^ the hitsounding just sounds a lot better to me with those changes. imo. - I agree :D
Terriama
NORMAL
00:27:267 (4,5) - Blanket? - If you make te 4 closer to 5, the star rate will fall to 1.92* which might be helpful considering that there is no EASY diff...

SETO'S EXTRA

WHY IS THERE CS2 :shock:

I literally couldn't find anything useful since it looks perfect to me :)
GL :)
Tacto
Advanced
00:14:017 (1,2) - In general i think that 2 could flow better into 3. I just dont like how its more curved than 1 and doesnt flow into 3 directly

00:18:642 (1,2) - this could flow better if the 2 was moved up a bit. ( since it looks liks it want to be strait but isnt completely strait )

00:32:517 (3,4,5,6,7) - I personally think to would look better if the 7 was stacked under the 5 but its all preferance. What you have is fine
TRYNNA'S Hard
00:11:767 (4) - for consistasy i would like this to be going the other way but its ok the way it is

00:12:017 (1,2) - just a suggestion but i think this would look/feel better


00:21:767 (4) - same as 11:767

00:23:767 (4) - might look better facing this angle

KALINDRAZ's INSANE
00:12:017 (1,2,3,1,2,3) - the only thing i dont like is the flow from 3 to 1 because it just so strait it throws me off. But still thats just me. Other than that i love the map

Expert
00:12:017 (1) - I would like this to be 1.8 ds away from 7 because it is more consistant with the stack being treated as one note as far as the ds goes

00:13:017 (1,2,3,4) - I really dont like the look of this because its hard to read and hard to aim but It is something tahts pretty cool. Idk how you aould go about changing it but i just dont like the flow that much ;w;

00:23:767 (5,6,7,1) - personally I dont like how these are stacked because it doesnt happen anywhere else :?

SETO's Extra
00:10:517 (5) - maybe angel this a little more downwards so it flows better

I cant play the last diff so i dont like modding things i cant play :(

Hope this was helpful and good luck with your mapset :D
Topic Starter
Net0

Bulldog wrote:

Advanced
00:14:017 (1,2) - In general i think that 2 could flow better into 3. I just dont like how its more curved than 1 and doesnt flow into 3 directlyChanged the flow

00:18:642 (1,2) - this could flow better if the 2 was moved up a bit. ( since it looks liks it want to be strait but isnt completely strait ) Moved up


Expert
00:12:017 (1) - I would like this to be 1.8 ds away from 7 because it is more consistant with the stack being treated as one note as far as the ds goes I have increased the distance but not 1.8

00:13:017 (1,2,3,4) - I really dont like the look of this because its hard to read and hard to aim but It is something tahts pretty cool. Idk how you aould go about changing it but i just dont like the flow that much ;w;It works , no changes

00:23:767 (5,6,7,1) - personally I dont like how these are stacked because it doesnt happen anywhere else :?For now I'll keep it since they stop the cursor before a really emphatic part and I like how it is. If many ppl complain I might change it
KJF
hi mod requested

[Kantan]
00:21:267 - I suggest a Don here
00:22:517 (2) - I suggest this to be Don... tbh i dont even think that should even be there
00:33:517 (5) - I suggest this to be Don with the Finish

neat

[Prophecy's Futsuu]
00:13:517 (17) - I suggest this to be Don with finish
00:14:017 (19) - I suggest this to be Don with finish

neat

[S A N A E's Muzukashii]
00:09:767 (14) - I suggest a Don there
00:11:892 (26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52) - i dont like the change of rhythm here

this diff needs to remap, it seems like it was rushed note: my opinion, dont flame war me.

[lluk's Oni, gh's Inner Oni, Nishizumi's Ura Oni]
perfect for me

Nice map but S A N A E's Muzukashii needs some more work.

cheers :)
Topic Starter
Net0

KJF wrote:

hi mod requested

[Kantan]
00:21:267 - I suggest a Don here Hmm I'm following the structure of the previous chorus so no deal :/
00:22:517 (2) - I suggest this to be Don... Donetbh i dont even think that should even be there
00:33:517 (5) - I suggest this to be Don with the Finish . I'll change if more ppl and specially Ayri mention it

neat
Trynna

Bulldog wrote:

TRYNNA'S Hard
00:11:767 (4) - for consistasy i would like this to be going the other way but its ok the way it is yeah, it's ok

00:12:017 (1,2) - just a suggestion but i think this would look/feel better no change at all


00:21:767 (4) - same as 11:767 same as 11:767

00:23:767 (4) - might look better facing this angle already changed but net0 forgot to update my diff :c
thanks for the m0d br0
Tarrasky
vc não deu update na minha diff ainda? lol
Sakary
changed my diff name to deluge, since there are 2 overdoses and my diff is harder than the 2 overdoses.. so yeah
overdose update
osu file format v14

[General]
AudioFilename: audio.MP3
AudioLeadIn: 0
PreviewTime: 8017
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.699998

[Metadata]
Title:TRAUMATIC
TitleUnicode:TRAUMATIC
Artist:Utsu-P
ArtistUnicode:鬱P
Creator:Net0
Version:HELLO'S EPiLEPTiCAL DELUGE
Source:
Tags:Kagamine Rin Vocaloid Heavy Metal Rock Post Traumatic Stress Disorder Trynna Kalindraz Seto Kosuke Whirl [Hiiro Sasaki] Mentai Tarrasky ghm12 SkullKid puxtu S A N A E Prophecy Hi_Hello Nishizumi Chara breathless SpectorDG
BeatmapID:1082770
BeatmapSetID:502648

[Difficulty]
HPDrainRate:6.5
CircleSize:3.8
OverallDifficulty:9.5
ApproachRate:9.5
SliderMultiplier:2.8
SliderTickRate:2

[Events]
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//Break Periods
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//Storyboard Sound Samples

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172,184,16767,1,0,0:0:0:0:
380,224,16892,1,8,0:0:0:0:
64,344,17017,6,0,P|95:114|380:112,1,560,8|8,0:0|0:0,0:0:0:0:
152,188,17767,1,0,0:0:0:0:
404,224,17892,1,8,0:0:0:0:
80,344,18017,6,0,P|40:268|368:140,1,560,8|8,0:0|0:0,0:0:0:0:
140,188,18767,1,0,0:0:0:0:
416,224,18892,1,8,0:0:0:0:
152,360,19017,6,0,L|56:200,1,168,8|0,0:0|0:0,0:0:0:0:
108,204,19267,2,0,L|320:192,1,168,8|0,0:0|0:0,0:0:0:0:
324,188,19517,2,0,L|108:164,1,168,8|0,0:0|0:0,0:0:0:0:
304,164,19767,2,0,L|488:132,1,168,8|0,0:0|0:0,0:0:0:0:
172,264,20017,6,0,L|44:244,1,112,12|0,0:0|0:0,0:0:0:0:
164,204,20267,2,0,L|292:188,1,112,8|0,0:0|0:0,0:0:0:0:
420,312,20517,1,8,0:0:0:0:
460,272,20579,1,0,0:0:0:0:
452,216,20642,1,2,0:0:0:0:
408,180,20704,1,2,0:0:0:0:
356,164,20767,1,10,0:0:0:0:
196,168,20892,1,0,0:0:0:0:
328,120,21017,6,0,L|480:96,1,112,8|0,0:0|0:0,0:0:0:0:
144,112,21267,2,0,L|0:104,1,112,8|0,0:0|0:0,0:0:0:0:
264,328,21517,1,10,0:0:0:0:
304,292,21579,1,2,0:0:0:0:
320,236,21642,1,2,0:0:0:0:
288,192,21704,1,2,0:0:0:0:
236,176,21767,1,10,0:0:0:0:
180,164,21829,1,2,0:0:0:0:
128,168,21892,1,2,0:0:0:0:
72,184,21954,1,0,0:0:0:0:
392,104,22017,6,0,L|524:76,1,112,12|0,0:0|0:0,0:0:0:0:
212,56,22267,2,0,L|64:40,1,112,8|0,0:0|0:0,0:0:0:0:
456,272,22517,1,8,0:0:0:0:
476,220,22580,1,0,0:0:0:0:
452,168,22642,1,2,0:0:0:0:
408,136,22705,1,2,0:0:0:0:
356,120,22767,1,10,0:0:0:0:
232,132,22892,1,0,0:0:0:0:
468,80,23017,6,0,L|328:68,1,112,8|0,0:0|0:0,0:0:0:0:
16,96,23267,2,0,L|164:80,1,112,8|0,0:0|0:0,0:0:0:0:
384,320,23517,1,10,0:0:0:0:
440,300,23579,1,2,0:0:0:0:
480,244,23642,1,2,0:0:0:0:
444,192,23704,1,2,0:0:0:0:
384,176,23767,1,10,0:0:0:0:
324,160,23829,1,2,0:0:0:0:
292,104,23892,1,2,0:0:0:0:
348,80,23954,1,0,0:0:0:0:
160,336,24017,5,10,0:0:0:0:
104,328,24079,1,2,0:0:0:0:
60,292,24142,1,2,0:0:0:0:
68,236,24204,1,2,0:0:0:0:
120,212,24267,1,10,0:0:0:0:
180,204,24329,1,0,0:0:0:0:
380,212,24392,2,0,L|456:196,1,56
140,276,24517,5,10,0:0:0:0:
88,256,24579,1,2,0:0:0:0:
64,204,24642,1,2,0:0:0:0:
104,168,24704,1,2,0:0:0:0:
312,164,24767,2,0,L|388:160,1,56,8|0,0:0|0:0,0:0:0:0:
92,112,24892,2,0,L|20:104,1,56
364,328,25017,5,10,0:0:0:0:
420,316,25079,1,2,0:0:0:0:
464,280,25142,1,2,0:0:0:0:
460,224,25204,1,2,0:0:0:0:
408,200,25267,1,8,0:0:0:0:
352,196,25329,1,0,0:0:0:0:
200,196,25392,2,0,L|124:196,1,56
412,288,25517,5,10,0:0:0:0:
452,252,25579,1,2,0:0:0:0:
460,196,25642,1,2,0:0:0:0:
428,152,25704,1,2,0:0:0:0:
220,144,25767,2,0,L|152:128,1,56,8|0,0:0|0:0,0:0:0:0:
400,92,25892,2,0,L|476:76,1,56,8|0,0:0|0:0,0:0:0:0:
128,308,26017,6,0,L|0:276,1,112,12|0,0:0|0:0,0:0:0:0:
280,280,26267,2,2,L|408:256,1,112,10|2,0:0|0:0,0:0:0:0:
172,256,26517,2,0,L|52:240,1,112,8|0,0:0|0:0,0:0:0:0:
340,208,26767,2,2,L|451:219,1,112,10|2,0:0|0:0,0:0:0:0:
160,192,27017,5,10,0:0:0:0:
108,176,27079,1,2,0:0:0:0:
52,164,27142,1,2,0:0:0:0:
364,152,27267,1,10,0:0:0:0:
416,136,27329,1,2,0:0:0:0:
472,124,27392,1,2,0:0:0:0:
152,336,27517,5,10,0:0:0:0:
96,320,27579,1,2,0:0:0:0:
52,276,27642,1,2,0:0:0:0:
88,228,27704,1,0,0:0:0:0:
148,208,27767,2,0,L|220:200,1,56,8|0,0:0|0:0,0:0:0:0:
384,204,27892,2,0,L|464:200,1,56
296,156,28017,6,0,L|200:140,1,56,10|0,0:0|0:0,0:0:0:0:
92,136,28142,2,0,L|20:132,1,56,2|0,0:0|0:0,0:0:0:0:
304,92,28267,2,0,L|376:72,1,56,8|0,0:0|0:0,0:0:0:0:
176,76,28392,2,0,L|112:64,1,56
412,152,28517,6,0,L|488:136,1,56,10|0,0:0|0:0,0:0:0:0:
288,124,28642,2,0,L|220:116,1,56,2|0,0:0|0:0,0:0:0:0:
100,112,28767,2,0,L|32:104,1,56,8|0,0:0|0:0,0:0:0:0:
248,88,28892,2,0,L|332:80,1,56
444,76,29017,6,0,L|504:72,1,56,10|0,0:0|0:0,0:0:0:0:
224,176,29142,2,0,L|152:172,1,56,10|0,0:0|0:0,0:0:0:0:
392,196,29267,2,0,L|492:184,1,56,8|0,0:0|0:0,0:0:0:0:
244,228,29392,2,0,L|160:220,1,56,8|0,0:0|0:0,0:0:0:0:
420,248,29517,6,0,L|500:240,1,56,10|0,0:0|0:0,0:0:0:0:
288,296,29642,2,0,L|224:292,1,56,10|0,0:0|0:0,0:0:0:0:
64,288,29767,2,0,L|8:280,1,56,8|0,0:0|0:0,0:0:0:0:
236,304,29892,2,0,L|308:288,1,56,8|0,0:0|0:0,0:0:0:0:
92,224,30017,6,0,L|16:212,1,56,10|0,0:0|0:0,0:0:0:0:
208,192,30142,2,0,L|292:184,1,56,2|0,0:0|0:0,0:0:0:0:
424,172,30267,2,0,L|504:168,1,56,10|0,0:0|0:0,0:0:0:0:
288,128,30392,2,0,L|208:124,1,56,2|0,0:0|0:0,0:0:0:0:
432,104,30517,6,0,L|512:92,1,56,10|0,0:0|0:0,0:0:0:0:
176,292,30642,1,0,0:0:0:0:
120,280,30704,1,0,0:0:0:0:
72,248,30767,1,8,0:0:0:0:
64,188,30829,1,0,0:0:0:0:
96,148,30891,1,0,0:0:0:0:
156,132,30954,1,0,0:0:0:0:
216,132,31016,5,8,0:0:0:0:
272,128,31079,1,0,0:0:0:0:
324,140,31142,1,10,0:0:0:0:
360,176,31204,1,2,0:0:0:0:
356,232,31267,1,10,0:0:0:0:
304,260,31329,1,2,0:0:0:0:
248,272,31392,6,2,L|176:280,1,56,10|2,0:0|0:0,0:0:0:0:
428,308,31517,2,2,L|500:316,1,56,10|2,0:0|0:0,0:0:0:0:
184,312,31642,2,2,L|112:320,1,56,10|2,0:0|0:0,0:0:0:0:
388,344,31767,2,2,L|460:352,1,56,10|2,0:0|0:0,0:0:0:0:
120,348,31892,2,2,L|48:356,1,56,10|2,0:0|0:0,0:0:0:0:
488,188,32017,6,0,L|284:116,1,210,12|0,0:0|0:0,0:0:0:0:
248,128,32267,2,0,L|460:56,1,210,12|0,0:0|0:0,0:0:0:0:
404,200,32517,6,0,L|200:128,1,210,12|0,0:0|0:0,0:0:0:0:
164,140,32767,2,0,L|376:68,1,210,12|0,0:0|0:0,0:0:0:0:
312,216,33017,6,0,L|108:144,1,210,12|0,0:0|0:0,0:0:0:0:
72,156,33267,2,0,L|284:84,1,210,12|0,0:0|0:0,0:0:0:0:
32,160,33517,1,12,0:0:0:0:

Thanks!
Yamicchi
Late M4M
[Normal]

  • 00:04:017 (1) - I think ctrl + G this slider because the gap between it and the slider is not quite large so make it clickable at somewhere nearer to the spinner center would do
    00:11:267 (4) - slider is kinda weird. I'd suggest moving the red dot a bit to make it better http://puu.sh/rdYHy/2554784277.jpg
    00:12:017 (1,2,3) - not quite good pattern here. Fix? http://puu.sh/rdYIg/1772737d21.jpg
    00:15:767 (4,1,2) - I'm looking for an answer for why you chose to make the spacing between these different even when the gap is the same?
    00:18:642 (3,1) - same goes here ^
[Advanced]
[Hard]

  • 00:32:017 (1,2,1,2,1,2,1) - it's weird that this pattern is easier than the one in advanced diff. I think making this harder or the same as advanced?
[Insane]

  • 00:06:017 (1,2,3,4) - same spacing goes here but not 00:04:017 (1,2,3,4) - so I think just move (1,2) and (3,4) closer to each other a bit would be fine
[Expert]

  • 00:06:517 (2) - why not making it the same as 00:05:517 (4) - instead of blanket?
    00:18:642 (1,2,3,4) - same pattern as 00:16:642 (1,2,3,4) - so why do you make this part harder?
    00:19:767 (3) - NC for SV change
[Traumatic Testimony]

  • 00:16:892 (3) - Idk it feels so random, how about stacking it with (6) or move 00:15:767 (6,7,8,9,10) - down for a stack
[Extra]

  • 00:32:517 (1) - this slider feels like something seperated from the others since it's slider body and 00:32:767 (1) - slider body is bigger than those inb4, just a small fix would be fine I think?
Wow this map is...Good luck then :D
Trynna

Yamicchi wrote:

[Hard]

  • 00:32:017 (1,2,1,2,1,2,1) - it's weird that this pattern is easier than the one in advanced diff. I think making this harder or the same as advanced? well, my diff is pretty hard by itself and I like how it match with the whole diff and my style, make it harder isn't the real point here D: so I'll keep this one, sorry!

Tarrasky wrote:

vc não deu update na minha diff ainda? lol
eu que o diga
Topic Starter
Net0

Yamicchi wrote:

Late M4M
[Normal]

  • 00:04:017 (1) - I think ctrl + G this slider because the gap between it and the slider is not quite large so make it clickable at somewhere nearer to the spinner center would do Done
    00:11:267 (4) - slider is kinda weird. I'd suggest moving the red dot a bit to make it better http://puu.sh/rdYHy/2554784277.jpgDone
    00:12:017 (1,2,3) - not quite good pattern here. Fix? http://puu.sh/rdYIg/1772737d21.jpgChanged the pattern, recheck if possible
    00:15:767 (4,1,2) - I'm looking for an answer for why you chose to make the spacing between these different even when the gap is the same?
    00:18:642 (3,1) - same goes here ^There's a rhythm change on the bridge of this map. So I've lowered the spacing so that the player can focus more on the reading of the new section and less with the aim.
[Advanced]
[Expert]

  • 00:06:517 (2) - why not making it the same as 00:05:517 (4) - instead of blanket? But the entire section is blanket, so I don't get your point here.
    00:18:642 (1,2,3,4) - same pattern as 00:16:642 (1,2,3,4) - so why do you make this part harder?Because I did that with in the entire difficulty. Musical phrases are repeating all the time on the chorus, but on the third repetition I made them harder. Variation is pretty acceptable on this difficulty I believe.
    00:19:767 (3) - NC for SV change Already discussed it in a previous mod. It's the same idea of 00:16:017 (5) - . They're one single pattern even tho there're SVs. It's not a difference great enough that would force breaks. So I'm keeping the combos.


Wow this map is...Good luck then :D
Louis Cyphre
Sorry for being late


[General]

  1. The quality of BG is awful, i highly suggest to find something better than that.
  2. Even if you still decide to use such BG i highly suggest to use another combo colors. You used various types of red, however your background has blue and purple colors. I recomend to mix them.
  3. There are some issues with Uninherited timing sections as AiMod says
  4. "Kagamine Rin Vocaloid" What do these words do in tags?
Topic Starter
Net0

Louis Cyphre wrote:

Sorry for being late


[General]

  1. The quality of BG is awful, i highly suggest to find something better than that.I'm working on it. This set still WIP because I'm trying to find a better BG and also a SB. I'll keep in my worries the BG, thanks for the advice.
  2. Even if you still decide to use such BG i highly suggest to use another combo colors. You used various types of red, however your background has blue and purple colors. I recomend to mix them.Same as mentioned above.
  3. There are some issues with Uninherited timing sections as AiMod says It seems their difficulites are using old timing. I'll warn then to fix it
  4. "Kagamine Rin Vocaloid" What do these words do in tags? Since it's Utsu-P music is kind logic that Vocaloid it's in the tags, since he's a vocaloid music producer. Kagamine Rin is the vocaloid used to create this song.
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