Yow! From my queue
General
soft-hitnormal3.wav is unused atm delete or check for errors if it was intended to use
can you add 'UtsuP' to the tags makes it easier to search and some ranked maps have UtsuP as their artist aswell
Normal
General
soft-hitnormal3.wav is unused atm delete or check for errors if it was intended to use
can you add 'UtsuP' to the tags makes it easier to search and some ranked maps have UtsuP as their artist aswell
Normal
- 00:16:642 (1,2,3) - could add some claps on heads here for that drum like you did on expert
- 00:18:642 (3) - don't really find the long slider fitting here since on the downbeat of 00:19:017 - the rythm of the drums changes to 1/1 , having both rythms in one slider kinda sounds off, I'd change it into 2 sliders instead (last slider could be a return aswell for that drum beat on 00:19:767 - )
- 00:25:517 (4,1,5) - I feel like you can tweak this a bit so it doesnt overlap (hitburst of 1 overlapping with 5 mainly while playing) so maybe stack 1 and 5 like you did with 2 and 6 or something
- 00:28:017 (6) - If it weren't for the spinner I think you'd start an NC here judging from the NC patterns so double check this
- 00:28:267 (1,1) - These spinners will be brought up a lot prob so I just wanna say I think this is fine for this diff, altough you usually want a 800ish ms recovery time for normals it fits here because the AR is also set higher then 'normal' diffs so it also makes the notes after the spinner less dense which compensates the lower recovery time imo, any higher recovery time sounds kinda bad for this song due to the short lenght and high bpm
- also check first line hard
- Lower the OD a little so it fits better in the spread 7.4 is too much for a hard diff, also the AR you have fits with your mapping style which makes the overlaps more readable, but its still quite a big of a jump from normal. Might be brought up again so mentioning it since 5-8.2 is a lot even if it fits.
Kinda after playing this diff compared to the normal, I'd add another 2.5-3 ish difficulty to the set. You not only have that AR gap, but you basicly go from a constant 1/1 and 3/2 rythm from normal diff to a full on 1/2 and with 1/4s kicksliders aswell, the star rating kinda reflects that a bit with being the highest difference in this set. A dif 2.5 - 3.0 ish diff with some more 1/2 rythms would help a lot to get this ranked - 00:04:017 (1,1) - delete/add whistle
- 00:13:517 (1,2) - why no return + circle here like before? music is still the same as the previous 3 combos so bit odd you decided to break the pattern here and not 1 combo later
- 00:19:767 (2) - pretty noticable sv change, better to NC it (can remove the NC from here for consistency with the previous patterns btw)
- 00:20:017 (1,2,3) - doesn't flow that well, would create a better angle with (2) like you did like the previous similar sections
- 00:29:017 (1,2,3,4) - by the way this is gonna be played compared to 00:28:017 (1,2,3,4) - this pattern is gonna be 5 times harder the the other one while being the same in the music basicly, would add some more flow to the pattern like selecting these 00:29:267 (2,3) - and control + g them for some circular flow for example
- 00:30:517 (3) - control + g for better flow
- 00:08:017 (1) - make sure your green and red timing points have the same sample setting
- 00:07:017 (3,2) - nazi but could stack the ends here
- 00:31:642 (3,1) - kinda fits the jump here but its the only time really you have this jump, kinda feel 00:31:642 (3) - would be better as a slider end aswell tbh since its the only note without a drum, maybe something like this rythm instead?
- really awesome and consistent diff!
- 00:07:017 (3) - unique slider and pretty noticable sv change, better to NC it
- 00:08:017 (1) - red/green timing points volume levels/sample set needs to be the same
- 00:13:267 (2,3,4) - kinda feels a bit too clusterd in while playing and 00:13:517 (4) - was kinda hard to read since you have a stack on both the head and tail unlike the other 2 sliders that fit in this pattern, would benifit more if the slidehead was more visible
- 00:16:017 (5) - I'd extend it to 2/3 (or 3/4 kinda hard to hear) instead of 1/2 tbh since that click sound and the end of the guitar is on there and there aren't any notes directly after it so it doesn't affect playability it'll just sound better since it stops a bit too early now imo
- 00:19:017 (4,1,2,3) - ahh mainly 00:19:017 (4,1) - this gap here feels really out of place when the new section start at 4 and similar musicly for the next 2 sliders, but adding a slider forr 4 might be a bit too hard coming from the previous combo so maybe make 00:19:267 (1,2) - a cirlce? I dunno what'd fit best but00:19:017 (4,1,2,3) - being the same rythm would fit better
- 00:32:017 (1) - red/green lines sample set
- [00:33:267 (6) - remove clap like 00:32:267 (2,4) - ? don't really hear any difference between them (didnt put a clap on normal aswell for that one)[/list]
- 00:11:517 (7) - could control + g this for some similar movent like 00:09:517 (6,7) - maybe?
- 00:08:017 (1) - red/green volume levels
- seems fine,nice diff!
- Basicly all good playability wise, consisent etc, only thing that I find a bit odd is your pairing for 00:32:017 (1,2,3,4,1,2,3) - its kinda 2-2-3 when it would be better with the music if it was 2-2-2-1 or 3-3-1 I think, so could make the final slider a different shape or something, but fine as it is now aswell only really minor stuff