Thanks for the check!-Sh1n1- wrote:
Conflagration
- 00:04:305 (12,1) - I don't understand the reason of the sudden increase of distance here while other similar parts have a noticeable less distance ( 00:02:459 (12,1) - 00:06:151 (12,1) - ) - It's to emphasise the stronger pitch change here in the guitar. I did change around a few distances to make it more noticable however.
- 00:04:382 (1,2) - nazi jump, don't you want to reduce it? same reason as before. - Reduced with changes made in previous part.
- 00:10:843 (4,5,6) - this movement is kinda unconfortable, the current transition is too straigh after the unconfortable antiflow at 00:10:843 (4) - don't you want to continue with mirrored sliders as you were doing at 00:08:997 (2,3) - - Mirrored sliders weren't use because the 1/4 drumroll here deserved notes to emphasise it in my eyes. However, distances were changed slightly to make the movement more comfortable.
- 00:13:613 (1,2,3,4,5,6) - hyperdash between each note is unnecessary, first of all cause instruments through 00:11:766 (1,2,3,4,5,6,1,2,3,4,5,6) - are the same, if you wanna add this kind of pattern: 00:13:613 (1,2,3,4,5,6) -, could be at 00:12:690 - cause vocal takes a little break and you can enphasize drums a bit. - The drums increase in volume at this section to me, plus you can feel the intensity in the music increasing so the HDash structure increasing feels nice.
- 00:19:036 (8) - what are you following here cause I can't hear something special, also I didn't see something similar on monstrata's std map (I'm not saying that you should remove only because monstrata's ones doesn't have such note, it's an additional only.) - I hear a drum on the 1/8 there, it seems strange because I can't hear it at any other point in the song but I can hear it here so I mapped it.
- 01:08:997 (1,2) - the current distance between such notes are kinda unconfortable, why not reduced a bit? cause the all sliders 01:07:151 (1,2,3,4,5,6) - are totally horizontal, that means 1.00x between head and tail of sliders, then if you change to 1.68 the movement becomes harder. - Yeah, I noticed this whilst testplaying, reduced it a tiny bit.
- 01:28:074 (5) - move a bit to the left? this part is already hard why not try to keep a little bit of consistency with 01:27:459 (1,2) - that is 3.04x of ds, hyperdash is ok and I see that you are not increasing the distance gradually on each note cause 01:27:766 (3,4) - and 01:28:228 (6,1) - are exactly the same, just a little bit of less distance won't kill you. - Done.
- Also I'm not sure if you can reduce the number of fruits for each NewCombo, around 8 could be ok, it's a difficult diff plus long combos, result: less visibility, specially for this kind of patterns: 00:13:613 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15) - 16 fruits already and it's easy to miss a droplet in the transition between 00:15:074 (14,15) - - Made a few adjustments, but for the most part I think it's fine to have 12 in this type of difficulty, like mentioned in overdose.
Overdose
- 00:07:690 (8,9) - missing hyperdash, if you wanna keep the current distance remove at Rain for a better spread, it's up to you. - Weakened HDash in the rain and added one here.
- Same as higuer diff about NewCombos, taking 00:06:228 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,11,12) - as an example, you could add NC at 00:06:843 -, remove at 00:07:151 - and finally add at 00:07:459 - one more time. - I think 12 notes is fine for a combo in a map like this, doesn't really distract too much from playing in my opinion.
Kds to my previous post please, Call me back and sorry for the long delay