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VINXIS - Applause [Osu|Taiko]

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Kotori-Chan

SLM wrote:

Hello\
holy this SB is cool af :0

[Easy]

* 00:29:165 (4) - remove whistle at sliderbody

[Normal]

* 00:18:915 (2,3) - 00:22:915 (2,3) - 00:26:915 (2,3) - 00:30:915 (2,3) - these reverse 1/4 reverse sliders' hs sounds a bit noisy to me.
maybe remove clap at the slidertail? i really dont know on which volume settings you are playing lul... i'm playing on music 45 and master 55 effects 100 and they feel completely fine to me,fix your volume settings,this sounds to me pretty much like,hey that plays shit with hr or dt pls fix lol



* 00:45:165 (3,4) - 00:53:165 (3,4) - 01:01:165 (3,4) - remove whistle at sliderbody yes sir


[Hard]

* 00:20:665 (2) - maybe ctrl+g? since you used same direction-going flow when there are two sliders in a row. such as 00:24:165 (1,2) - 00:28:165 (1,2) -
or just two straight sliders?: http://puu.sh/sQfeF/ec7002d2f2.jpg

* 00:41:165 (3) - 00:57:165 (3) - maybe add clap?

* 01:04:165 (1) - 01:05:165 (5) - ^

* 00:49:165 (5) - add clap like you did at 00:37:165 (5) -

* 00:50:165 (1) - remove whistle at sliderbody everything above applied,nice idea~

There are some other sliders that include clap at their sliderbody,
I think that's fine since default soft clap at sliderbody does nothing
but maybe consider removing them. tbh,what i think about hitsounding,the maps are actually supposed yes supposed to play with custom hitsounds if custom hitsounds are added and people are playing it with regular ones,meaning custom hitsounds off and it sounds shit with the ones from your skin,not the mappers fault,your fault

That's all. I tried to find more but map's good enough imo.
Sorry if my mod wasn't that helpful. dropping a star instead.
GL!

Kin wrote:

BONSOIR.
tavu je mod (M4M pd)

[hit sound]

  1. add a mute sliderslide ? why ??
  2. How about decrease the volume oh soft-hitclap ; it currently really hurt my ears with this pitch. after modding the 3 diff ; please decrease it. check what i've said above about volume
  3. (In Hard diff) 00:19:665 (7,8,9) - how about using Drum as sampleset & soft as Additions. I think it fit better the 1/8 sound. same thing there : 00:23:665 (5,6,7) - 00:27:665 (5,6,7) - 00:31:665 (5,6,7) - sounds pretty weird to me,dont really like it at all ;w;

and also spotty cutie,take some of my stars,because i dont really know what to do with them and i got su many

pew pew~
Oui

n0ah wrote:

Difficulty setup should include a really high drain rate and low hit accuracy(OD: 3~4). The slider velocity is 1.4 so you should probably change that from 1.68

00:09:165 (6) - change to k No.
00:24:165 (26,27,28) - and 00:28:165 (31,32,33) - ctrl+g, this throws newer players off cause its the same rhythm as before but the pattern changes Ok for the first one.
00:40:665 (50) - delete Why?
00:42:165 (52,53) - add d on white tick I think it's fine as it is right now
00:57:915 (75,76,77) - if you wanna do a 1/2nd snap here i'd say make it like this I'll take your idea, but i'll change the 76 one into a d
01:06:165 (88) - consider making this a finisher (D) it might sound better Ok.
Thank you for modding ;)

Kin wrote:

[Oui's Kantan]

  1. 00:10:165 (7,8,9) - 00:14:165 (12,13,14) - peut être un peu trop tôt pour passer en 1/1. ça donne presque la même intensité qu'un peu plus loin avec le drum. (ça rendrait même la part plus intense la la futsuu à cet endroit)
Ok, fixé.
Merci à toi :)
Shurelia
ya

[GeneraL]
  1. meta should be confirmed by VINXIS himself.
  2. nice SB.


[Easy]
  1. 00:17:971 - unsnapped timing line at here
  2. simple and decent diff. Gj

[Normal]
  1. can you reduce the 55% HS volume for a bit? The ringing bell is kinda uuh for me. Probably 45 ~ 50 would be better.
  2. k

[Hard]
  1. 00:17:540 - adding an object at here wouldn't hurt
  2. static diff.

not much but good luck.
Aldwych

n0ah wrote:

random mod :)


Aldwych's Futsuu
00:34:665 (42,43,44,45,46,47,48,49) - I feel like this matches your next pattern better Ok for ddkkd, but not kdk, i prefer the kdd sounds here
00:43:665 (13,14,15,16,17) - I'd turn this into a ddkkd
Since the sounds goes down, it's not a good value proposition, however i decided to change into kkddd which is more accurate
Thanks for the mod ;)

kin wrote:

[Sandwych's Futsuu]

  1. 00:18:915 (5,6,7,8,9) - je sais pas trop ce que t'as voulu faire pour ce pattern à cet endroit et les autres qui sont similaire. Mais si tu cherche à follow le drum, je dirais qu'avec le petit 1/8 sound, ça passerais mieux en dk kkd au lieu de dkk kd. A un moment, j'ai hésité entre les deux je l'admet, mais j'y trouve pas l'intéret de suivre ces 1/8 quand t'as pas la diff pour, donc je trouve que dkk kd passe mieux avec la mélodie.
  2. en parlant des endroits avec les sons+pattern similaires, si tu as fix, don't forget : 00:22:915 (14,15,16,17,18) - 00:26:915 (24,25,26,27,28) - 00:30:915 (32,33,34,35,36) -
  3. 00:45:165 (18) - je trouve que le d casse réellement le flow içi. Change le en k (puis ça passe mieux musicalement) Why not, après tout, ayyri et oui l'ont aussi en k.
hueeeee

http://puu.sh/sRt6d/f426fe5e00.osu
VINXIS

Shurelia wrote:

  1. meta should be confirmed by VINXIS himself.
  2. nice SB.
no it doesnt thy can just look at my soundcloud/yt and see it Lol

its only a oproblem for collaborated songz
Wuab
Yo From m4m queue

Easy and Normal feel perfect to me.

Hard:
Possibly turn doubles (like 00:25:415 (4,5,6,7) - ) into sliders since the only emphasis is the hitsound and not the song. (really up to choice i think both work and you use hitsounds consistantly in the song so not changing it looks fine.)

Maybe reduce hitsound on triples (like 00:19:665 (7,8,9) - ) so you can easily make out the buzz in the music right now is its drowned out a bit.

Nothing else, map seems very clean and well made GL getting this ranked!
sheela
[General]
  1. 56256747_p0.jpg is unused.
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional.
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.
[Oui's Kantan]
  1. 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
  2. 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
[Aldwych's Futsuu]
  1. 01:02:915 - Ajoute un don pour que le ryhtme soit cohérent avec 00:38:665 (52,53,54) -, 00:46:665 (20,21,22) - et etc.?
[Ayyri's Muzukashii]
  1. 00:20:165 (62) - Missing finisher? To follow the pattern of adding a finisher at the end of one section like 00:24:165 (76) - and 00:28:165 (92) -.
I guess that's it. Feel free to call me back.
Topic Starter
Pachiru

Shurelia wrote:

ya

[GeneraL]
  1. meta should be confirmed by VINXIS himself.
  2. nice SB.


[Easy]
  1. 00:17:971 - unsnapped timing line at here fixed~
  2. simple and decent diff. Gj


not much but good luck.


sheela wrote:

[General]
  1. 56256747_p0.jpg is unused. deleted!
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idkfixed
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated. changed all the things you said!
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.it give a good rhythm with the previous slider imo
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. replaced by clap
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.replaced by clap too!
[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.Fixed all the things here! :3
I guess that's it. Feel free to call me back.
Thanks a lot to both of you <3
Aldwych
Oui

sheela wrote:

[Oui's Kantan]
  1. 00:07:165 (4) - 00:09:165 (6) - 00:11:165 (8) - 00:13:165 (10) - Ces notes se sonnent vraiment bizarre quand tu commences la map avec un ryhtme de 4/1. Je les aurai supprimées, comme ça la première partie de la chanson jouera plus calme.
  2. 00:58:665 (75) - Supprime la note peut-être? Je crois que c'est plus 'safe' quand avant celle-ci est un rhythm un peu confus 00:57:915 (73,74) -. C'est un peu donc dur pour les joueurs à se redresser.
Merci pour ton mod ! J'ai tout appliqué.
Mattchanhew
Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in sliders

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow better
  2. 00:44:165 (1,2) - Same idea make it curve to flow better

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as before

Thats all! :D Im still new to modding so hope this helps!
Mordred
from q lo



Hard:


maybe lower hp a bit?

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ?



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though

00:58:165 (1) - why is this not a slider like all the others?




good map, gl on ranking!
Topic Starter
Pachiru

Yoshino-- wrote:

from q lo



Hard:


maybe lower hp a bit? changed

00:11:165 (3,4,5,6) - that square is a tiny bit off

00:27:165 (3,4,5) - triangle tiiiiiiiiny bit off

00:37:415 (6,7,8) - distance between these is uneven

00:58:165 (1) - stack sliderend with 00:56:915 (2) - ? done



Normal:


SeemsGood



Easy:

00:17:165 (2) - ds is kinda uneven here, probably doesn't matter though no it's okay aimod didn't said anyting so...

00:58:165 (1) - why is this not a slider like all the others? that's my bad, now its okay




good map, gl on ranking!

Mattchanhew wrote:

Hi, a mod from your queue :D

Easy
  1. 00:19:164 (2,3) - Avoid any overlapping in slidersfor me it's still oki since it doesn't bother the player, because it don't hide the slider point/tail

Normal
  1. 00:05:165 (3,4) - Make it curve so it flow betteri made it like that since it was good for me, and i don't see any problems by letting them straight, so i think it's good like that, also, it don't ruin the flow, so i guess its oki
  2. 00:44:165 (1,2) - Same idea make it curve to flow better same as the previous mod

Hard
  1. 00:05:165 (3,4,5,6) - Make it a square to make the spacing consistent between the circles, and looks better
  2. 00:07:165 (3,4,5,6) - ^
  3. 00:09:165 (3,4,5,6) - ^ for those 3 patterns, i think that's also a good idea, but i wanted to keep it like that because i wanted to keep the style as before, since the song is repetitive and i wanted to highlight this. and also, i did some not real squares, because i didn't wanted to keep the mapping style that i have, with some symmetrical and geometric pattern, so i prefer to keep it like that. i tried my best to explain you why i did that o,o
  4. 00:11:165 (3,4,5,6) - Reverse the order of these 4 circles so it rotates clockwise rather than anti-clockwise, so it follows the flow as before erm, i think i did it already like before, no? it follows the same pattern as the other pattern o,o
  5. 01:01:915 (4) - Put it in the same position as 01:00:915 (2) to match the pattern as beforeerm, i decided to decline this mod, because when you hear the song, it has to be like that to emphasize with the music. + it could ruin the flow with the next slider imo

Thats all! :D Im still new to modding so hope this helps!thanks
+changed some stuff on ari's diff
00:20:165 (62) - is now a finisher
01:06:165 (245) - changed to K

but refused all the mod of n0ah
sheela
Si tu refuses toutes les suggestions de Mattchanhew, pourquoi tu lui donnes un kudosu, alors? Et au moins explique pourquoi tu les as toutes refusées.

Appelle-moi encore quand tu as fait ce que j'ai dit pour continuer.
Aldwych
Mé ke fé la poliss
Pashishlu
Topic Starter
Pachiru
J'ai déja répondu, j'ai édit mon dernier post justement, pour expliquer :3

par contre tu as transformé mon pseudo pashiSHlu ddddddddddd
mraihani
hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
Topic Starter
Pachiru
Fixed the HP for the mod of mraihani
But I don't want to change OD nor AR since it would be a big leap between Normal and Hard, so I'll keep it as 7 and 6.5 for OD!

I let Kotorin doing the hitsounds mod! :3

Thanks <3

EDIT: Also deleted the green timing line in the begining!
But refused the preview point since it's the begining of the kiai here, and I feel like it's a good preview ! o,o
Kotori-Chan

sheela wrote:

[General]
  1. 56256747_p0.jpg is unused.
  2. mp3 file is 128kbps; can't vinxis provide you a 192kbps version idk
[Easy]
  1. 00:49:165 (4) - How about splitting this slider into two hitcircles on both 1/1 ticks? This will leave the part more emphasized before the next kiai kicks in. Basically this is what you did to 00:33:165 (4,5) -.
  2. 00:58:165 (1,2) - Wouldn't it be better if this type of rhythm is moved to 01:02:165 -, so that there's a long slider on 00:58:165 - instead to follow the consistency? I don't get the idea of how it would fit in the current rhythm patterns, but I can say that changing the rhythm before near the end is more accentuated.
[Normal]
  1. 00:03:915 (4) - 00:09:915 (4) - 00:13:915 (4) - 00:15:915 (4) - I would delete these hitcircles to lift the weight up in that section. It seems fitting to add little breaks in the slow part in a normal difficulty.
  2. 00:05:665 (4) - Same as above, only you can replace it by a single hitcircle.
  3. 00:45:165 (3,4) - I don't think adding whistles to the sliders' bodies was intentional. well i was thinking if having them on the slider body or the start and head wouldnt really make a difference IF YOU HAVE CUSTOM HITSOUNDS ON WHICH YOU SHOULD IF THERE ARE SOME...but if you play them with custom off it does make difference but anyway,removed them of the body so nobody gets any problems~
  4. 01:01:165 (3,4) - I guess they were intentional, but they don't sound good, so I suggest you remove them.
how did they end up here lol ? removed them

[Hard]
  1. 00:08:665 (2) - Lower its position to avoid touching the HP bar.
  2. 00:17:665 (4,5) - I was thinking to Ctrl + G these hitcircles, merely because the flow would be changed from 00:04:665 (2,3,4) - 00:06:665 (2,3,4) - and etc., which will highlight the piano notes.
  3. 00:36:415 (2,3,4,5,6) - The star pattern could be more polished and regular using the Create Polygon Circles tool.
  4. 01:05:915 (9,10,1) - Do Ctrl + H to change the flow between 01:05:415 (6,7,8) - and 01:05:915 (9,10,1) - from the two sliders that you 'have taken note'.

mraihani wrote:

hello, from your m4m queue


warning: not recommended.
delete these:
soft-hitnormal.wav
soft-hitnormal2.wav
and then overwrite soft-hitclap.wav with soft-hitclap2.wav


general
about the combo color, i like the 2nd combo color is (red: 137, green: 194, blue:86) like this:
sample text

00:02:165 - delete green timing point here (because the red one is already here)
red timing point at 00:02:165 -> default soft hitsound
00:17:165 - put the preview here

easy
00:02:165 (1,1,1,1) - change all 'finish' hitsound to 'whistle'
00:19:164 (2) - unsnapped.
00:19:164 (2) - give clap at head *
00:20:165 (3) - 'whistle' at head
00:20:165 (3) - remove clap at both ends
00:21:165 - clap*
00:23:165 - whistle
00:23:165 - clap*
00:24:165 - whistle
00:24:165 (3) - remove clap at both ends
00:25:165 - clap*
00:27:165 - clap*
00:29:165 - clap*
00:31:165 - clap*
00:33:665 (5) - remove clap
00:35:165 - clap*
00:36:165 - remove clap*
00:36:165 - whislte
00:37:665 - remove clap
00:39:165 - clap
00:40:165 - whistle and remove clap
00:40:665 - remove clap
00:41:665 - remove clap
00:43:165 - clap*
00:44:165 - whistle
00:44:165 - remove clap
00:44:665 - remove clap
00:45:665 - remove clap
00:47:165 - clap*
00:48:165 - remove clap at both ends
00:51:165 - clap*
00:52:165 - remove clap
00:52:165 - whistle
00:52:665 - remove clap
00:53:665 - remove clap
00:56:165 - replace clap with whistle
00:56:665 - remove clap
00:57:165 (4) - whistle the start, reverse arrow, and end. remove all clap. also remove whistle at body of slider.
00:57:165 add green timing point with default 'soft' sampleset
00:58:165 change to 'S:C1'
00:58:165 - 'finish'
00:59:165 - clap*
01:00:165 - remove clap on both ends
01:01:665 - remove clap
01:03:165 - clap*
01:04:165 - add green timing point here with default 'soft' sampleset
01:04:165 (4,5) - replace all clap with whistle

normal
00:18:915 - add green timing point here (default soft)
00:18:915 (2,3,4) - change all claps to whistle
00:20:165 - add green timing point here (s:c1)
00:22:915 - add green timing point here (default soft)
00:22:915 (2,3,4) - change all claps to whistle
00:24:165 - add green timing point here (s:c1)
00:26:915 - (2,3,4) - change all claps to whistle
00:26:915 - add green timing point here (default soft)
00:28:165 - add green timing point here (s:c1)
repeat for similar patterns

hard
ar 8
hp 6
od 7
* -> this could be done if the mod on light blue on top done.

good luck!
applied everything on mraih mod~

update here --> http://puu.sh/t1ZqB/75a4eaf4bd.osz


Blub Blub Blub~
Topic Starter
Pachiru
Updated!!!

Tell me if there is other things to changes if you notice it o/
Kin
Mais il m'a pas tout refusé s'il a fix son D en K kek
Topic Starter
Pachiru
Oui autant pour moi gris, t'inquiete on a dla pure frappe a la del pierro
Je fix mon post
Xinely
from pikachu

General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line

Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body?

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
Topic Starter
Pachiru

Xinely wrote:

from pikachu PIKA PIKA PIKAAAAAA


Kotori will do changes for hitsounds since he did the hitsounds job!
General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things fixed!
- 00:27:665 (2) - miss whistle
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls fixed!
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho
- 01:05:165 (5) - ^
- 00:17:971 - unsnapped timing line deleted!

Normal :
- 00:02:915 (2) - spacing consistent pls :C changed
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^ for those two, I don't really agree with it, since we don't really pay attention that beat, and i wanted to map some basics beats for the normal, so i didn't changed those two
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D: sure fixed!
- 00:53:165 (3,4) - intentional whistle for body?

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^ changed for those two!
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip refused, because we hear a lot those beats in the song, and in my opinion, if i would map this beat, i should also map the others, and it would increase the difficulty of this map to high.. so i don't really agree with this idea!
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo fixed!
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else i wanted to keep a basic patterns and repetitive, because the song is like that, and i wanted to represent this song into the map!
- 00:37:540 (7) - 241,110 for perfect line fixed!
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ? fixed!
- 01:04:165 (1) - ^ same!
- 00:50:165 (1) - is whistle body intentional?
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump yes! i agree!

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead
thanks a lot nely! i'll contact you once everything is alright! >3<
Kotori-Chan

Xinely wrote:

from pikachu

General :
- you may want to add empty sound of soft-sliderslide and soft-sliderslide2.. that sliderslide is so noisy here aaa not fit with calm song imo wtf,where is a soft-sliderslide pls i only hear sliderslide with normal but well gonna change

Easy :
- 00:17:165 (2) - make spacing consistent. 0,84x and 0,89x are different things
- 00:27:665 (2) - miss whistle added
- 00:27:665 (2) - 00:31:665 (2) - ^ i guess. just saw you did whistle at 4th whitetick for 00:23:665 - 00:25:665 (4) - so yeah added
- 00:59:665 (2) - same, miss whistle i guess
- 01:00:165 (3,1) - at least copy paste for a mirror design pls
- 01:04:165 (4) - is whistle on body intentional? it doesnt sound nicely tho am a idiot sry~ fixed
- 01:05:165 (5) - ^^^
- 00:17:971 - unsnapped timing line

Normal :
- 00:02:915 (2) - spacing consistent pls :C
- 00:25:165 (3) - somehow the rhythm feels something missing like for 00:25:415 - 00:25:790 - , try make like http://puu.sh/t2zPG/803f802942.jpg?
- 00:33:165 (3) - ^
- 00:53:165 (3,4) - rip design for (4), try at least http://puu.sh/t2zWd/b535cdac0d.jpg for cuter design? D:
- 00:53:165 (3,4) - intentional whistle for body? I'm a idiot 2.0 fixed~

Hard :
- 00:07:165 (3,4,5,6) - make more perfect square design
- 00:09:165 (3,4,5,6) - ^
- 00:18:540 - why not add circle here? the music is so strong and feels weird to skip
- 00:25:665 - this should be mapped. you can hear at this drum is same with 00:25:540 - , skipping one of them is totally bad imo
- 00:32:165 (1,2) - just my taste but you often do straight sliders here it turning to be bored for me, how about a bit change like http://puu.sh/t2ArA/6d8ea8e442.jpg or something else
- 00:37:540 (7) - 241,110 for perfect line
- 00:48:165 (1) - why not make jump here for consistent with 00:36:165 (1) - ?
- 01:04:165 (1) - ^
- 00:50:165 (1) - is whistle body intentional? wow i'm really a that big idiot... fixed !
- 01:05:165 (5) - fits for jump too. your diff somehow is too ez and i think this can be a jump

std is fine after check my mod for me just not sure with taiko because i cant judge so i leave a std icon later instead

le update --> http://puu.sh/t2KeL/e697a3f5f3.osz

also add this thing here spotty cutie http://puu.sh/t2Ki9/e19f1f4640.wav just copy it and also add a soft-sliderslide2

<3
bubble this already goddamn~
Topic Starter
Pachiru
UP-DA-TE-DDDDDDDD
-------------------------------------------------------------
sheela
Removed an NC in Easy to follow the NC pattern. Aside that, everything plus the Taikos look fine. Bubbled!
Imakuri
AAAAAAAAAAAAA GET HYPED
Aldwych
Olala
Kotori-Chan
qualified ~

Topic Starter
Pachiru
Thanks to sheela for spending time for helping this mapset! <3
Volta
hi, a few things for taiko diffs

[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.

00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat
00:37:665 - and try to add note here instead if you want to make it more dense
00:40:665 - delete

00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete
00:45:665 - and 00:46:665 - add note
00:48:665 (53,54,55) - delete to make 4/1 break

00:50:165 ~ end - try to make similar structure as above, maybe with some color variation

[Futsuu]
would be nice if can add some notes in the intro for better spread between kantan and muzukashii. can try to add notes in place such as 00:03:165 - , 00:07:165 - , 00:11:165 - , 00:15:165 -

[Muzukashii]
in the other hand, the intro in muzukashii should be nerfed. notes such as 00:02:415 - , 00:03:415 - , 00:06:415 - , 00:07:415 - , 00:10:415 - , 00:11:415 - , 00:14:415 - , 00:15:415 - can be deleted to reflect the intro's calmness
sheela

c'est quoi qualified
Topic Starter
Pachiru
A MINCE J'AI FAIL TOTALEMENT XD
JE VOULAIS PAS METTRE CCA .... ...............

FIXED
Xinely
A qualify with bubble :^)
Topic Starter
Pachiru
i am as much retarded as pepe
Oui

Volta wrote:

[Kantan]
the diffs is currently lacks of 4/1 breaks and consistency.

00:32:665 (33,34) - new players will need 4/1 break often, so consider to delete these notes
00:34:415 - pattern with 1/2 beat is hard for newbie, delete this note and just stick to simple beat This shows the start of the kiai time
00:37:665 - and try to add note here instead if you want to make it more dense No, it is fine
00:40:665 - delete

00:42:415 - delete to make more simple beat
00:42:665 - add d to make it consistent with 00:34:665 -
00:44:665 - delete It will stay where it is :)
00:45:665 - and 00:46:665 - add note No, sorry
00:48:665 (53,54,55) - delete to make 4/1 break

00:50:165 ~ end - try to make similar structure as above, maybe with some color variation I think it is already fine.
thank you for your mod !
Xinely
i know this bpm is gay, it isnt really low bpm but as i know taiko for kantan should not have 1/2 because the newbie respond is so slow

Kantan:
- 00:46:915 (50) - should be removed. im not taiko modder but if you still insist it, why not map same sound like 00:47:665 - ? if we're saying based on theory.. if you still really insist for 1/2.. at least not dk pls. its too hard. make a same colour would be more approciate
- 01:01:665 (68) - 01:05:665 (74) - also should be removed too. i think 5 notes in row is too hard for newbie
- 01:06:165 (75) - yep agree with futsuu and muzu. i think k fits better here

Futsuu :
- OD 4 maybe? i saw lot of futsuu diffs use that OD
- 00:54:165 (17) - d i guess? for consistency with 01:02:165 (39) -

Muzu :
- 00:17:165 (50) - i think k would be fit here. the sound is just a drum clap and it isnt that strong until need a big note
- 00:20:165 (62) - should be K for consistency with 00:28:165 (92) -
- 00:43:165 (151) - based on my experience to play taiko (i only can play muzu tho), i think this triplet should have same colour. i mean like you did triplet twice in short time 00:42:915 (149,150,151,152,153,154,155) - , when i just finished 00:42:915 (149,150,151) - which have different colour, i still need a bit time to think which my key i should press (my response is bad i know), so i think making 00:42:915 (149,150) - become k would be nice
- 00:50:915 (182,183) - 00:58:915 (215,216) - same with above

god what i've done

edit : denied my own kudo since i already got in prev mod when i modded std
Aldwych
@Volta : Denied, Non-sense mapping which will have no link with what i map, and tbh, that's not the place for looking on spread since it's the calm intro.

@Xinely : OD 3 is my standart on Low futsuu BPM songs.
About the d, i agree, @Pachiru you can do the change

@Oui, OD 5 on katan? What?
Topic Starter
Pachiru
fixed! aldwych


ayyri's map:
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