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[Editor] Change sampleset number on specific objects.

posted
Total Posts
10
This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +6
Topic Starter
Kibbleru
As you know, we can already change additions and sampleset based of the small menu bar on the top left in the editor.

The limitations is that we can not exactly change the sample number, so i propose that there should be another bar next to it that allows you to change sample numbers.


excuse poor photoshopping skills.


This would ease the process of keysounding by a ton, and would prevent keysounded maps to have some 100000 green lines.





.
Underforest
Actually this request makes sense. You have my support.
ZekeyHache
Awesome *_*
Bara-
Yes please
This'd make hitsounding so much better
Axon
b-but i like having thousands of inherited timing points :(
CXu

Axon wrote:

b-but i like having thousands of uninherited timing points :(
Please use your inherited timing points for hitsounding purposes :(
Laxxer

Kibbleru wrote:

As you know, we can already change additions and sampleset based of the small menu bar on the top left in the editor.

The limitations is that we can not exactly change the sample number, so i propose that there should be another bar next to it that allows you to change sample numbers.


excuse poor photoshopping skills.


This would ease the process of keysounding by a ton, and would prevent keysounded maps to have some 100000 green lines.





.
I love the look of maps when it's filled with all those green lines

but


I could see this being useful, I agree
WingSilent
Supported! :)
Bara-

Axon wrote:

b-but i like having thousands of inherited timing points :(
Please don't
My PC can't handle maps (in editor) with too many lines+objects
Topic Starter
Kibbleru
iirc with sample import, you can do something similar, however its confusing to use and you can't check which hitsound you imported unless you look at the .osu lol
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