I'm really fond of slider accuracy, but the score out of 1 million to me is a huge problem for ScoreV2.
On an average map, it can work, but very drastic changes happen to the scores of the players when you get into longer maps such as the marathons typically used in a tiebreaker. Due to the length of the map, it becomes significantly more difficult for players to hold combo, and as seen even in the tiebreaker of the grand final of OWC last year, if the map is also difficult, accuracy ends up being far more important towards your end score than combo a majority of the time. This is even with the current score ratio of 7:3 combo:accuracy.
I guess having max combo score scale in some way with then length of a map would help? Maybe linearly though, so it doesn't throw off the balance too in favour of combo once again.
On an average map, it can work, but very drastic changes happen to the scores of the players when you get into longer maps such as the marathons typically used in a tiebreaker. Due to the length of the map, it becomes significantly more difficult for players to hold combo, and as seen even in the tiebreaker of the grand final of OWC last year, if the map is also difficult, accuracy ends up being far more important towards your end score than combo a majority of the time. This is even with the current score ratio of 7:3 combo:accuracy.
I guess having max combo score scale in some way with then length of a map would help? Maybe linearly though, so it doesn't throw off the balance too in favour of combo once again.