DT 1.12 FL 1.12 HR 1.06 HD 1.06 simple as that
truJimmy Rustler wrote:
where is ctb spunout
This is exactly what I was thinking, you can't use both DT and HR in the same pool so there is no reason to adjust those values. The only points of concern should be how much weighting HD gives with HR and DT. Personally I think HD shouldn't even be allowed in the DT and HR pools since it makes it easier for some people (like me)nya10 wrote:
I'm not really related to this, but a multiplier of a mod without a FreeMod bracket in the tournament (assuming this will be used only for o!CWC, or similiarly condition o!CWC tournament), the multiplier won't be do much, since you'll only be able to use 1 mod per bracket (+HD in DT and HR bracket), and I don't think in this case, HR and DT could be comparable. So the only thing to do is to adjust HD (judging from some people that has a better reading in HD than NoMod) into the correct multiplier without really debating how HR and DT compares.
Quite true but scoring should be directly valid in all possible tournaments so having DT and HR at the same time could be a thing cuz idk reasons or troll pool or reasons or just a dt pool where hr could be allowed in freemode. Not saying that it will happen in the cwc but it could happen in another random tournament that would like to use the v2 scoring.-Kurisu- wrote:
This is exactly what I was thinking, you can't use both DT and HR in the same pool so there is no reason to adjust those values.
I actually asked for that the day the 2015 cwc rules were released and it wasn't possible at this time to simply calculate it. Hope it could be a thing now. (btw THD should give 1.00* not 0.00*)Hedgeturtle wrote:
1. Make HD give 0.00x on non-HD maps on the tournament. Probably the easiest way would be to add Tournament HD (naming sense=0) as the second HD pick (just as NC is 2nd DT), THD gives 0.00x.
i'm not agree with you for DT=FL+HD, i thinks FLHD is a LOT more harder than DT onlyPakaChan wrote:
DT 1.14x
FL 1.1x
HR 1.06x
HD 1.03x
DT > FLHD > FL > HRHD >HR > HD
I don't think it should be any other way as long as the multipliers are static and don't care about CS and AR. Maybe 1.12 DT if you want FLHD > DT
Oh, come on.Fantasy wrote:
give easy mod 1.06
I hope so. Almost had a heart attack when I read EZ > NM when it defies all sorts of logic.Fantasy wrote:
sorry for the spookLaharl wrote:
Oh, come on.
The first post of the thread says not to discuss pp here as ScoreV2 is strictly for CWC.Allrounder wrote:
Ofc that's just my opinion. I can agree if somebody says HD is harder than HR for example, but still DT should have a higher multiplier than HR just to "balance" the pp system.
I personally feel like this won't actually solve the problem of what is harder, this is just a blanket for the problem, because there are plenty of difficult AR8 DT maps, but I do agree DT is not always more difficult than HR, and you also mention this. I (still) think it should be determined by the star difficulty after the mods are appliedLegoTonix wrote:
I think DT worth more HR is bad on easy maps <2.7* or under AR 8.5
1 because if you check scoreboreder on AR 7-8 maps 2 * if you check you will see in most case 15 DTHD score, and 2-3 HRHD score, on maps under 2.7* HR is ways harder DT isn't so hard on this maps
2 CS 5+ is very very hard in HR if you look CS 5+ AR 7-8 have only few score in HR or even no score at all i see a lot maps in CS 5+ have 0 score in HR
and for CS 6-7 is HR is almost impossble unless be a god like exgon or other pro player
3 this will broken score for AR 7-8 maps this will be spam DTHD spins to win for get #1 ranking and HRHD will worthless and get bad rank, even if is way harder
I personally interpreted this being meant in regards to suggestions for changes in the pp system, I could be wrong (and if i am i will edit this post) but just talking about the system as it is should be allowed.Zak wrote:
The first post of the thread says not to discuss pp here as ScoreV2 is strictly for CWC.
True... but I think they eventually want to make scorev2 roll out to more than just tournaments, so I think we should come up with a score system that will be better for both.Zak wrote:
Also a thought that just came to me is that I don't really see much need to weigh DT vs HR for a tournament as you're never able to see DT vs HR in a tournament setting, even in a free mod pool, it's impossible to have DT on unless it's on for everyone, so there's no need to worry about HR giving more score.
2zz wrote:
FL - 1.12
HR - 1.12
DT - 1.12
HD - 1.04
no 1.0Jimmy Rustler wrote:
how about everything 1.1
Okay what? so the percentage worth of slider droplets is scaled by the ratio of slider ticks? Or the number of droplets?smoogipooo wrote:
[*] The percentage worth of tiny slider ticks is scaled by the ratio of tiny ticks to all other objects in the map.