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Hitoshi Sakimoto - Isekai Ivalice

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Topic Starter
Izzywing
This beatmap was submitted using in-game submission on Monday, October 3, 2016 at 6:30:41 AM

Artist: Hitoshi Sakimoto
Title: Isekai Ivalice
Source: ファイナルファンタジータクティクスアドバンス
Tags: FFTA Different World Final Fantasy Tactics Advance Fainaru Fantajii Takutikusu Adobansu SQUARE ENIX スクウェア・エニックス Soundtrack overworld theme game boy map [ Emillia ] Ivariisu
BPM: 119.5
Filesize: 2586kb
Play Time: 01:05
Difficulties Available:
  1. Easy (1.48 stars, 70 notes)
  2. Emillia's Peninsula (5.14 stars, 223 notes)
  3. Hard (2.98 stars, 156 notes)
  4. Insane (4.1 stars, 223 notes)
  5. Normal (2.07 stars, 114 notes)
Download: Hitoshi Sakimoto - Isekai Ivalice
Information: Scores/Beatmap Listing
---------------
This song is the overworld / map theme in Final Fantasy Tactics Advanced.

Emillia's Peninsula - mapped by emilia

Information
See this for metadata. Thanks to CrystilonZ for the help!

Thank you ezek for cropping the backgrounds. E/N/H I/X

This is my first time hitsounding and my first time mapping 1/3 rhythm.


Modders
  1. Ultima Fox
  2. Emillia
  3. Korox
  4. Fanteer
  5. Ruruchin
  6. CrystilonZ
  7. Left
  8. Masala
  9. Kanor
  10. BounceBabe
  11. _vanity
  12. Nyantiaz
  13. Zero__Wind
  14. Okorin
  15. CaffeAmericano
  16. Stamby
  17. Pluadible (irc)
  18. Bakari
  19. ezek
Plaudible
mod later, oops i dropped all my kudosu xd

(not as rich as u some day i do better)
Ultima Fox
Hi~ for m4m

  • Easy
  1. 00:29:085 (1,1) - This space seems out of place, since all the rest of the map has been a steady beat
  2. 00:35:110 (1,2,3) - Try to avoid overlapping too much, maybe make it something like this

  • Normal
  1. 00:16:030 (3,4) - Perhaps make it a slider so its a little easier on new people
  2. 00:28:080 (3,4) - ^ (one of the reasons im saying this is because it would be easier to read how it plays if their stacked but these are in a way where the second part isnt stacked i dont know i feel like it would be weird then again im dumb lmao)
  3. 00:18:541 (3) - Ctrl J
  4. 00:57:202 (1) - That really jagged slider doesnt look very good, maybe make it a little more suttle like this

  • Hard
  1. 00:02:641 (5,6,1) - Make evenly spaced? because with a linear streamy type pattern it feels weird to have a distance change ( 00:14:524 (4,5,6,1) and 00:20:549 (6,7,8,1) -
  2. 00:10:507 (4,5,6,1,2) - Either stack these, or make it so that the offset is even
  3. 00:12:516 (4,5,1) - This may be personal preference, but i feel like making these evenly spaced would play better( while still emphasizing the downbeat)
  4. 00:31:093 (1,2,3,4) - Probably a good idea to remove this pattern, maybe make a square or a curve, but not this
  5. 00:34:608 (4,5,6,1) - This square is noticable uneven (maybe for the same reason as the first thing i said) but i think for aesthetic make it even
  6. 00:36:951 (7,1) - Switch NC
  7. 00:45:152 (1,2,3) - this doesnt look very visually appealing, so maybe make a back and forth pattern with a different type of slider

  • Peninsula
  1. Combos at the beginning get pretty high, so maybe try putting combos in places like 00:03:980 (7) and 00:07:829 (5) (like you did 00:20:047 (1) )
  2. 00:08:163 (8,9,10,11,12) - Awkward pattern, maybe try this
  3. 00:35:947 (4,1,2,3,4,5) - ^ but http://puu.sh/qPPye/20b256b408.jpg instead
  4. 00:43:813 (4) - When i first played this i didnt see this so maybe move somewhere visible (like to the right a little)
    Im just gonna leave at that cuz I dont want to tell you how you should make your map :)

Good map, Good song, hope it gets ranked!~ :)
Topic Starter
Izzywing

Ultima Fox wrote:

Hi~ for m4m

  • Easy
  1. 00:29:085 (1,1) - This space seems out of place, since all the rest of the map has been a steady beat This is a break as part of a build-up leading into the kiai, where the rhythm gets more intense.
  2. 00:35:110 (1,2,3) - Try to avoid overlapping too much, maybe make it something like this Good call, fixed.

  • Normal
  1. 00:16:030 (3,4) - Perhaps make it a slider so its a little easier on new people Due to linear curve this mapset has, the Normal diff is naturally going to be somewhat more challenging than a normal rhythm. The Hard diff jumps into single tapping and triplets, so the Normal diff needs to have enough 1/3 rhythm to distinguish it from the Easy and the Hard. Thus, these patterns exist. I think they're alright for the curve.
  2. 00:28:080 (3,4) - ^ (one of the reasons im saying this is because it would be easier to read how it plays if their stacked but these are in a way where the second part isnt stacked i dont know i feel like it would be weird then again im dumb lmao) Same as above.
  3. 00:18:541 (3) - Ctrl J Good idea. This also introduces some jagged flow that emphasizes the downbeat.
  4. 00:57:202 (1) - That really jagged slider doesnt look very good, maybe make it a little more suttle like thisI have no idea how to make these lol. I think I improved it.

  • Hard
  1. 00:02:641 (5,6,1) - Make evenly spaced? because with a linear streamy type pattern it feels weird to have a distance change ( 00:14:524 (4,5,6,1) and 00:20:549 (6,7,8,1) - It is weird, which is why it's perfect for emphasis.
  2. 00:10:507 (4,5,6,1,2) - Either stack these, or make it so that the offset is even Good point. I copied one of them and rotated 120 degrees to ensure the distances were equal.
  3. 00:12:516 (4,5,1) - This may be personal preference, but i feel like making these evenly spaced would play better( while still emphasizing the downbeat) I prefer what I have.
  4. 00:31:093 (1,2,3,4) - Probably a good idea to remove this pattern, maybe make a square or a curve, but not this Made it a square
  5. 00:34:608 (4,5,6,1) - This square is noticable uneven (maybe for the same reason as the first thing i said) but i think for aesthetic make it even You're right, done.
  6. 00:36:951 (7,1) - Switch NC No, because I NC on the downbeats consistently. Doing this would break that pattern.
  7. 00:45:152 (1,2,3) - this doesnt look very visually appealing, so maybe make a back and forth pattern with a different type of slider I rather like this pattern :P

  • Peninsula
  1. Combos at the beginning get pretty high, so maybe try putting combos in places like 00:03:980 (7) and 00:07:829 (5) (like you did 00:20:047 (1) ) Redid all the combos
  2. 00:08:163 (8,9,10,11,12) - Awkward pattern, maybe try this It's a cool idea but it's kind of like a side-grade from my pattern so there's no point in changing it.
  3. 00:35:947 (4,1,2,3,4,5) - ^ but http://puu.sh/qPPye/20b256b408.jpg instead Same as above.
  4. 00:43:813 (4) - When i first played this i didnt see this so maybe move somewhere visible (like to the right a little) None of my playtesters had that problem, but I'll consider changing it if someone mentions it in the future.
    Im just gonna leave at that cuz I dont want to tell you how you should make your map :)

Good map, Good song, hope it gets ranked!~ :)
Thanks for the mod and compliments! I appreciate the star as well :)
ZekeyHache
You're amazing.
Topic Starter
Izzywing

ezek wrote:

You're amazing.
Aw, thanks! Also, thanks for the star <3
emilia
explode

boom
2016-08-27 15:08 [ Emillia ]: aight then
2016-08-27 15:08 [ Emillia ]: we'll see
2016-08-27 15:08 [ Emillia ]: i'll start w ez
2016-08-27 15:08 Hobbes2: ok
2016-08-27 15:08 [ Emillia ]: 00:02:474 (3,1) - these arent allowed i think
2016-08-27 15:08 [ Emillia ]: in easy diff
2016-08-27 15:08 Hobbes2: i thought a minimal amount was
2016-08-27 15:09 Hobbes2: or like a small amount
2016-08-27 15:09 Hobbes2: something like that
2016-08-27 15:09 [ Emillia ]: well im not v sure myself so it should be ok then xd
2016-08-27 15:09 Hobbes2: oki
2016-08-27 15:09 [ Emillia ]: 00:30:590 - there should be something here imo
2016-08-27 15:09 Hobbes2: I wanted like a mini break before the kiai kicked in
2016-08-27 15:10 [ Emillia ]: then u should remove this instead 00:32:599 (2) -
2016-08-27 15:10 [ Emillia ]: cuz it makes no sense to have a sudden silent part there mo
2016-08-27 15:10 Hobbes2: o yea
2016-08-27 15:10 Hobbes2: good point
2016-08-27 15:10 [ Emillia ]: imo*
2016-08-27 15:10 Hobbes2: yeah I'll do that
2016-08-27 15:10 [ Emillia ]: yea but eitherways i suggest you not remove anything tbh
2016-08-27 15:10 [ Emillia ]: its not like the "kiai" is more special
2016-08-27 15:10 [ Emillia ]: its just stars on the screan
2016-08-27 15:10 [ Emillia ]: screen*
2016-08-27 15:11 Hobbes2: yeah, that's true as well
2016-08-27 15:11 Hobbes2: Alright, I'll add that note in then
2016-08-27 15:12 [ Emillia ]: 00:33:101 (1,2,3,1,2,3) - highly discourage
2016-08-27 15:12 [ Emillia ]: way too much for easy
2016-08-27 15:12 [ Emillia ]: suggest you follow the rhythm after
2016-08-27 15:12 Hobbes2: yeah i was thinking about that as well
2016-08-27 15:12 Hobbes2: I'll nerf
2016-08-27 15:13 [ Emillia ]: kk
2016-08-27 15:15 [ Emillia ]: i mean thats pre much it for ez
2016-08-27 15:15 [ Emillia ]: not much, just some aesthetic things
2016-08-27 15:15 [ Emillia ]: normal now
2016-08-27 15:16 [ Emillia ]: 00:10:507 (4,1) - looks quite ugly, would rather 4 be linear instead of curved
2016-08-27 15:16 Hobbes2: done
2016-08-27 15:16 [ Emillia ]: 00:12:516 (3,1,2,3) - i dont really like this either, but thats subjective, i very much prefer variation like http://puu.sh/qQ1pg/c366cc0070.jpg
2016-08-27 15:17 Hobbes2: Yeah, I understand the one you prefer but I kinda like this pattern so I'll keep it
2016-08-27 15:17 Hobbes2: but I'll be willing to change it if more people complain about it
2016-08-27 15:19 [ Emillia ]: sure
2016-08-27 15:19 [ Emillia ]: 00:22:557 (2,1,2) - looks ugly imo
2016-08-27 15:19 Hobbes2: think it'd look better if it was symmetrical?
2016-08-27 15:19 [ Emillia ]: would suggest something like http://puu.sh/qQ1vv/ae533d8d33.jpg
2016-08-27 15:19 [ Emillia ]: its more the "unflowy" nature
2016-08-27 15:20 Hobbes2: ah, gotcha
2016-08-27 15:20 Hobbes2: sure, will do
2016-08-27 15:21 [ Emillia ]: 00:33:603 (2,3,4,5) - feels like this pattern might b too hard for normal players
2016-08-27 15:21 [ Emillia ]: mostly the readability thing
2016-08-27 15:21 [ Emillia ]: suggest rhythm like http://puu.sh/qQ1Ag/79f196dd7c.jpg
2016-08-27 15:21 [ Emillia ]: there are like multiple instances of this
2016-08-27 15:22 [ Emillia ]: so i leave it to you how you want to change it
2016-08-27 15:22 [ Emillia ]: imo too many hitcircles = confusing
2016-08-27 15:22 Hobbes2: alright, I'll think about this
2016-08-27 15:22 Hobbes2: I mostly kinda had these patterns in respect to the spread
2016-08-27 15:22 [ Emillia ]: oh spread..
2016-08-27 15:23 [ Emillia ]: well if you want help on that, you can change simpler rhythms like 00:25:068 (1) - to 3 hitcircles
2016-08-27 15:23 [ Emillia ]: if you do it enough it should boost your diff
2016-08-27 15:23 Hobbes2: good point
2016-08-27 15:24 Hobbes2: Alright I'll work on making the rhythm more consistent in terms of difficulty
2016-08-27 15:24 [ Emillia ]: sure
2016-08-27 15:25 [ Emillia ]: 00:50:507 (2,3,1,2,3,4,1) - this rhythm is a little too cluttered imo
2016-08-27 15:25 [ Emillia ]: too much in a bar
2016-08-27 15:25 Hobbes2: yeah, agreed now that you mention it
2016-08-27 15:25 [ Emillia ]: yep thats pre much it
2016-08-27 15:25 [ Emillia ]: 00:00:967 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - tbh i only really liked this part of your normal
2016-08-27 15:25 Hobbes2: oki
2016-08-27 15:26 [ Emillia ]: the rest are just a bit too messy for me
2016-08-27 15:26 Hobbes2: rip
2016-08-27 15:26 [ Emillia ]: subjectively, i really hate 00:17:034 (1) - these sliders xd
2016-08-27 15:26 Hobbes2: normal continues to be my worst diff
2016-08-27 15:26 [ Emillia ]: and liek 00:17:034 (1) - this too
2016-08-27 15:26 [ Emillia ]: i mean
2016-08-27 15:26 [ Emillia ]: normal is hard for most to map xd
2016-08-27 15:26 Hobbes2: I love sliders like those ;-;
2016-08-27 15:26 [ Emillia ]: i fucking hate mapping normals LO
2016-08-27 15:26 [ Emillia ]: rip ..
2016-08-27 15:26 [ Emillia ]: its ok, all this is subjective
2016-08-27 15:26 [ Emillia ]: so you're doing ok
2016-08-27 15:26 Hobbes2: u copy the same thing twice lol
2016-08-27 15:26 Hobbes2: better than clifford at least
2016-08-27 15:26 [ Emillia ]: o sht
2016-08-27 15:27 [ Emillia ]: i meant to copy other things.
2016-08-27 15:27 Hobbes2: which was a donut that i had to delete
2016-08-27 15:27 [ Emillia ]: LOL THAT DONUT
2016-08-27 15:27 [ Emillia ]: ADFS
2016-08-27 15:27 [ Emillia ]: that was a shocker
2016-08-27 15:27 [ Emillia ]: 100% screen space, only 30% used xd
2016-08-27 15:27 Hobbes2: that set's actually one GDer respodned to a mod away from a bubble
2016-08-27 15:27 Hobbes2: we're getting there, eventually
2016-08-27 15:27 [ Emillia ]: good luck!
2016-08-27 15:27 Hobbes2: emillia blessing tyty
2016-08-27 15:28 Hobbes2: *responded, not respodned
2016-08-27 15:28 [ Emillia ]: LOL
2016-08-27 15:28 [ Emillia ]: you'll probably rank a set before me xd
2016-08-27 15:29 Hobbes2: prob not l ul
2016-08-27 15:29 Hobbes2: i still have to find bn # 2
2016-08-27 15:29 [ Emillia ]: nahh its not hard
2016-08-27 15:29 [ Emillia ]: a lot of new bns now!!
2016-08-27 15:29 Hobbes2: bn #1 took me waking up and having a bn open a queue like 2 seconds after i refresh the mod queue forum
2016-08-27 15:29 Hobbes2: thats true
2016-08-27 15:29 Hobbes2: half of them were either not interested or called clifford a meme
2016-08-27 15:29 [ Emillia ]: but it IS a grand meme
2016-08-27 15:29 [ Emillia ]: LOL
2016-08-27 15:30 Hobbes2: maybe
2016-08-27 15:30 [ Emillia ]: ok brb gotta test play your hard
2016-08-27 15:30 Hobbes2: but its also a real song to an extent
2016-08-27 15:30 Hobbes2: ok
2016-08-27 15:31 [ Emillia ]: i see what you mean
2016-08-27 15:31 [ Emillia ]: the fact that they dont want to be involved with bubbling/ranking something just bc of that reason is a bit
2016-08-27 15:31 [ Emillia ]: eugh
2016-08-27 15:31 [ Emillia ]: tbh bns rn are just finding reasons to not bubble/rank anything and just to gtfo
2016-08-27 15:31 Hobbes2: i mean like if clifford is a meme
2016-08-27 15:31 [ Emillia ]: its too much effort
2016-08-27 15:31 Hobbes2: you could call a lot of things memes
2016-08-27 15:32 [ Emillia ]: like what tho?
2016-08-27 15:32 Hobbes2: I was gonna mention something but now that I think about it that's probably already considered a meme
2016-08-27 15:32 Hobbes2: nvm then
2016-08-27 15:32 [ Emillia ]: LOL
2016-08-27 15:32 Hobbes2: o well i guess my first ranked set's going to be a big red meme
2016-08-27 15:32 Hobbes2: no regrets
2016-08-27 15:33 [ Emillia ]: NO RAGRETS
2016-08-27 15:33 [ Emillia ]: ok then
2016-08-27 15:33 [ Emillia ]: uhh for your hard
2016-08-27 15:33 [ Emillia ]: imo im just worried that 00:02:474 (4,5,6) - might be too hard
2016-08-27 15:34 Hobbes2: that specific instance or anything with single tapping?
2016-08-27 15:34 [ Emillia ]: singletapping in general
2016-08-27 15:34 [ Emillia ]: like 00:01:804 (2,3) - this is ok because its just 2 notes
2016-08-27 15:34 Hobbes2: o
2016-08-27 15:34 [ Emillia ]: but this is 00:02:474 (4,5,6,1) - 4 notes
2016-08-27 15:34 [ Emillia ]: noting the fact that most people are able to FC HDDT hards with singletap i guess this is a little harsh?
2016-08-27 15:35 [ Emillia ]: but like its nothing wrong dw its just something i want you to take note of
2016-08-27 15:35 [ Emillia ]: most hards on 1/3 aren't this harsh, its more slider
2016-08-27 15:35 Hobbes2: well 120 in 1/3 is like what 170 bpm in 1/4? i dont remember
2016-08-27 15:35 Hobbes2: yeah
2016-08-27 15:35 Hobbes2: idk I tried to make up for that by making the curve like
2016-08-27 15:35 Hobbes2: or well
2016-08-27 15:36 Hobbes2: the difference between diffs pretty big? idk how to word it
2016-08-27 15:36 [ Emillia ]: yea the spread is bad i get it
2016-08-27 15:36 [ Emillia ]: its like 180 bpm singletap basically, if i got the calculations right
2016-08-27 15:36 Hobbes2: yeah that sounds right
2016-08-27 15:36 [ Emillia ]: on DT thats like 270 LMAO
2016-08-27 15:37 Hobbes2: hows the SR only 3.0 lol
2016-08-27 15:37 [ Emillia ]: IDK TBH
2016-08-27 15:37 [ Emillia ]: let me see if i can help u bump up the diff
2016-08-27 15:37 [ Emillia ]: cuz hards are very confusing on 1/3
2016-08-27 15:37 [ Emillia ]: like
2016-08-27 15:37 [ Emillia ]: what i can tell you to do is to refer to other maps prolly
2016-08-27 15:37 [ Emillia ]: ACTION is listening to [https://osu.ppy.sh/b/791264 Nekomata Master - Avalon no Oka]
2016-08-27 15:37 [ Emillia ]: i quite like how this map is handled on most diffs for a 1/3 map
2016-08-27 15:37 [ Emillia ]: so you can check that out
2016-08-27 15:38 Hobbes2: lmao i got the clap hitsound from this map
2016-08-27 15:38 Hobbes2: wellt his goes form "advanced" to "hyper"
2016-08-27 15:40 [ Emillia ]: thats basically normal-hard
2016-08-27 15:40 [ Emillia ]: but slightly harder/underrated
2016-08-27 15:40 [ Emillia ]: aesthetics wise your hard is pretty good
2016-08-27 15:40 [ Emillia ]: theres nothing much to pick on thats detrimental
2016-08-27 15:41 Hobbes2: So the only real problem is concerns over whether the single tapping is appropriate to the difficulty
2016-08-27 15:41 [ Emillia ]: yep
2016-08-27 15:41 Hobbes2: I think I'll some of my good ol' BN mutuals for that one
2016-08-27 15:41 [ Emillia ]: thats like the only massive overbearing issue imo
2016-08-27 15:41 Hobbes2: *I'll ask
2016-08-27 15:41 [ Emillia ]: sure gl
2016-08-27 15:41 [ Emillia ]: i'll move on to insane
2016-08-27 15:41 Hobbes2: if I have to remap then rip
2016-08-27 15:41 Hobbes2: oki
2016-08-27 15:41 [ Emillia ]: 00:01:470 (3,1) - surely this isnt necessary LMAO
2016-08-27 15:42 Hobbes2: whats unnecessary about it
2016-08-27 15:42 [ Emillia ]: ok i'll testplay firsst
2016-08-27 15:42 Hobbes2: sure
2016-08-27 15:43 [ Emillia ]: shit
2016-08-27 15:43 [ Emillia ]: a lot of these things are unreadable
2016-08-27 15:43 Hobbes2: excellent
2016-08-27 15:43 [ Emillia ]: also i'm p sure you're not allowed to have different combo colours for diffs? xdd
2016-08-27 15:44 Hobbes2: but they ahve different bgs
2016-08-27 15:44 [ Emillia ]: idk if that means anything
2016-08-27 15:44 [ Emillia ]: bg doesnt determine combo colour
2016-08-27 15:44 Hobbes2: i mean
2016-08-27 15:44 [ Emillia ]: im not v sure on this
2016-08-27 15:44 Hobbes2: it kinda does
2016-08-27 15:44 Hobbes2: lol
2016-08-27 15:44 Hobbes2: u dont want weird unreadable colors on a background where they dont fit
2016-08-27 15:44 Hobbes2: ill ask bn friend again
2016-08-27 15:44 [ Emillia ]: more like
2016-08-27 15:44 [ Emillia ]: you arent obliged to set a certain combo colour for this certain bg
2016-08-27 15:45 Hobbes2: Fair enough, but I like my colors to match the background
2016-08-27 15:45 [ Emillia ]: as long as its not 90% black/white its most of the time readable
2016-08-27 15:45 Hobbes2: so 2 different backgrounds = 2 different color sets
2016-08-27 15:45 [ Emillia ]: yea, see thats a preference xd
2016-08-27 15:45 [ Emillia ]: im not sure if thats allowed
2016-08-27 15:45 [ Emillia ]: but you can go check with a bn
2016-08-27 15:45 Hobbes2: I'll find out
2016-08-27 15:45 Hobbes2: ya
2016-08-27 15:45 [ Emillia ]: uh brb throwing food away xd
2016-08-27 15:48 Hobbes2: btw, remember the shitty goosebumps map you modded like forever ago
2016-08-27 15:48 [ Emillia ]: uh huh
2016-08-27 15:48 Hobbes2: i got a 6 star gd on it lul
2016-08-27 15:48 Hobbes2: remapped the entire thing and all, the set's pretty much become this shitty 210 bpm meme bonanza
2016-08-27 15:49 Hobbes2: latest pp farm hit when it's ranked mark my words
2016-08-27 15:49 [ Emillia ]: LMAO
2016-08-27 15:49 [ Emillia ]: good luck on ranking that too then xdddd
2016-08-27 15:49 Hobbes2: we'll see xd
2016-08-27 15:50 [ Emillia ]: 00:01:470 (3,1) - ok i say this is unnecessary
2016-08-27 15:50 [ Emillia ]: bc theres nothing on end of 3
2016-08-27 15:50 Hobbes2: so um I don't mean to sound rude or anything but is the assumption here that if it's unreadable for you in DT HD that it's unreadable for a regular playing playing an insane?
2016-08-27 15:51 Hobbes2: also, couldn't I just silence the end of 3 then
2016-08-27 15:51 Hobbes2: I mean like ppl do that rhythm all the time
2016-08-27 15:51 [ Emillia ]: oh no dw its not that its unreadable
2016-08-27 15:51 [ Emillia ]: its more of it doesnt play well
2016-08-27 15:51 [ Emillia ]: and that its not necessary
2016-08-27 15:51 Hobbes2: o
2016-08-27 15:51 [ Emillia ]: LOL
2016-08-27 15:51 [ Emillia ]: omg calm down xd
2016-08-27 15:51 Hobbes2: I'll take your word for it
2016-08-27 15:51 [ Emillia ]: the unreadable things come later
2016-08-27 15:51 Hobbes2: exciting
2016-08-27 15:51 Hobbes2: ye I'll change these
2016-08-27 15:51 [ Emillia ]: you normally only do this for like uhhh emphasis
2016-08-27 15:52 [ Emillia ]: like ooh i hear a cute strong beat here, pulling this pattern would be better that way
2016-08-27 15:52 Hobbes2: makes sense
2016-08-27 15:52 Hobbes2: o i remember why i did that
2016-08-27 15:52 Hobbes2: im dum
2016-08-27 15:52 Hobbes2: i wanted the first 3 white ticks in each measure to be clickable but then like
2016-08-27 15:52 Hobbes2: i wasn't consistent with that
2016-08-27 15:52 Hobbes2: 00:17:034 (1) -
2016-08-27 15:52 Hobbes2: didnt even do it here
2016-08-27 15:52 Hobbes2: lul im trash
2016-08-27 15:54 [ Emillia ]: rip.. xd
2016-08-27 15:54 [ Emillia ]: i mean consistency is a thing but
2016-08-27 15:54 [ Emillia ]: consistent trash (LIKE FORT) isnt a good thing.. xd
2016-08-27 15:54 Hobbes2: got em
2016-08-27 15:54 [ Emillia ]: so i leave it to you to decide if you want to keep the pattern
2016-08-27 15:54 Hobbes2: yar, I'll think about it
2016-08-27 15:54 Hobbes2: i'll probably remove em
2016-08-27 15:54 [ Emillia ]: imo its not that necessary to have that be clickable, cuz its not that "emphasis worthy" or w/e
2016-08-27 15:54 [ Emillia ]: yea alright thne
2016-08-27 15:54 [ Emillia ]: 00:03:980 (1,2,3,4) - distance here is quite badly handled
2016-08-27 15:55 Hobbes2: o
2016-08-27 15:55 [ Emillia ]: 1 -> 2 is pretty anti-flowy but 2 -> 3 is like a craaaazy antiflow jump
2016-08-27 15:55 Hobbes2: my logic was that2 and 3 have claps on them so I emphasized them via spacing +antiflow
2016-08-27 15:56 Hobbes2: while 1 and 4 dont so they have lesser spacing
2016-08-27 15:57 [ Emillia ]: ok
2016-08-27 15:57 [ Emillia ]: uh
2016-08-27 15:57 [ Emillia ]: wait im getting v confused
2016-08-27 15:57 [ Emillia ]: let me testplay it agin
2016-08-27 15:58 [ Emillia ]: hmm
2016-08-27 15:58 [ Emillia ]: i think increasing the AR to 9.2 and above will probably fix most of your unreadable issues
2016-08-27 15:58 [ Emillia ]: or at least 9
2016-08-27 15:59 Hobbes2: hadn't even thought of that
2016-08-27 15:59 Hobbes2: good idea
2016-08-27 15:59 Hobbes2: should I do that and update so you can testplay again? or
2016-08-27 15:59 [ Emillia ]: nah its ok
2016-08-27 15:59 Hobbes2: kk
2016-08-27 15:59 [ Emillia ]: just tell me what AR you're changing it too xd
2016-08-27 15:59 [ Emillia ]: to*
2016-08-27 15:59 Hobbes2: 9
2016-08-27 16:01 [ Emillia ]: 00:03:980 (1,2,3,4) - ok this is fine
2016-08-27 16:01 [ Emillia ]: i think
2016-08-27 16:01 Hobbes2: alright
2016-08-27 16:01 [ Emillia ]: its some inconsistencies
2016-08-27 16:02 [ Emillia ]: 00:02:306 (2,3,4) - sounds the same as 00:06:323 (2,3) -
2016-08-27 16:02 [ Emillia ]: but one is a triplet
2016-08-27 16:02 [ Emillia ]: similarly 00:14:357 (2,3) - 00:10:340 (2,3,4) -
2016-08-27 16:02 Hobbes2: nop
2016-08-27 16:02 Hobbes2: uh
2016-08-27 16:02 Hobbes2: the one at 00:06:323 (2,3) -
2016-08-27 16:02 Hobbes2: doesn thave a triplet clap
2016-08-27 16:03 Hobbes2: but the one at 2:306 does
2016-08-27 16:03 Hobbes2: same applies to your other example as well
2016-08-27 16:04 Hobbes2: never mind
2016-08-27 16:04 Hobbes2: im apparently deaf
2016-08-27 16:04 [ Emillia ]: wait wait
2016-08-27 16:04 [ Emillia ]: you're right
2016-08-27 16:04 [ Emillia ]: i think
2016-08-27 16:04 Hobbes2: im confusing myself
2016-08-27 16:04 Hobbes2: regardless the 1/2 ones probably shouldn't stack when the 1/4 ones do as well
2016-08-27 16:04 Hobbes2: because that just makes it needlessly confusing
2016-08-27 16:05 [ Emillia ]: something like that
2016-08-27 16:05 [ Emillia ]: its more of
2016-08-27 16:05 [ Emillia ]: when you stack your notes
2016-08-27 16:05 [ Emillia ]: some are 1/6 streams, some are just 1/3 taps
2016-08-27 16:05 [ Emillia ]: its confusing for me to read at least
2016-08-27 16:05 Hobbes2: yeah, I see what you mean
2016-08-27 16:05 Hobbes2: that is confusing
2016-08-27 16:05 Hobbes2: I'll work on that then
2016-08-27 16:05 [ Emillia ]: but it could be an issue for HD player like me xd
2016-08-27 16:06 Hobbes2: i have to breed the map just for you so when you get the 4mod play it gives max pp
2016-08-27 16:06 [ Emillia ]: LO
2016-08-27 16:06 [ Emillia ]: PLS
2016-08-27 16:06 [ Emillia ]: 4 MOD PLAY
2016-08-27 16:06 [ Emillia ]: N1
2016-08-27 16:06 Hobbes2: mapper4hire, give me supporter and ill map u the perfect pp map catered to your needs
2016-08-27 16:06 [ Emillia ]: LMAO NICE
2016-08-27 16:06 Hobbes2: kappa
2016-08-27 16:07 Hobbes2: something something osu black market
2016-08-27 16:07 Hobbes2: but yeah, that stack thing is dumb even to me now that I think about it
2016-08-27 16:07 Hobbes2: I think its because they usedt o all be triplets
2016-08-27 16:07 Hobbes2: but then I realized some of them eren't
2016-08-27 16:07 Hobbes2: so I just deleted the note without bothering to move anything
2016-08-27 16:07 Hobbes2: feels lazy man
2016-08-27 16:10 [ Emillia ]: hm
2016-08-27 16:10 [ Emillia ]: its alright
2016-08-27 16:11 [ Emillia ]: just wanted it to be slightly more readable
2016-08-27 16:11 [ Emillia ]: stuff like that 00:07:327 (3,4,5) - is slightly unreadable imo
2016-08-27 16:11 Hobbes2: i could like offset the stack just a bit or something consistently throughout
2016-08-27 16:11 Hobbes2: for the 1/2s
2016-08-27 16:11 [ Emillia ]: sure i guess
2016-08-27 16:12 Hobbes2: o cos the spacing between 4 looks really similar visually but its not on the timeline?
2016-08-27 16:12 [ Emillia ]: woah
2016-08-27 16:12 [ Emillia ]: you can like
2016-08-27 16:12 [ Emillia ]: read my mind or something
2016-08-27 16:12 [ Emillia ]: or have you watched my modding streams WAYYY too much LOL
2016-08-27 16:13 Hobbes2: both :^)
2016-08-27 16:13 Hobbes2: no its just when you mention it the problem became really obvious
2016-08-27 16:13 Hobbes2: im a modder too ya know
2016-08-27 16:13 Hobbes2: im shit shit at modding my own maps
2016-08-27 16:13 Hobbes2: because i know what i meant to do as opposed to what i was supposed to do z-z
2016-08-27 16:14 Hobbes2: but yeah, I'll adjust that to make it more readable
2016-08-27 16:15 Hobbes2: I have to ask
2016-08-27 16:15 Hobbes2: 00:16:532 (4,1) -
2016-08-27 16:15 Hobbes2: does this blanket look good
2016-08-27 16:15 Hobbes2: I swear it looks weird to me
2016-08-27 16:16 Hobbes2: but according to approach circle mathematics it's good
2016-08-27 16:16 [ Emillia ]: nope
2016-08-27 16:16 [ Emillia ]: its very off LOL
2016-08-27 16:16 Hobbes2: shit
2016-08-27 16:16 Hobbes2: LMFAO
2016-08-27 16:16 Hobbes2: how did i even think this was correct
2016-08-27 16:16 Hobbes2: fuck me
2016-08-27 16:17 [ Emillia ]: 342|11 , 212|53
2016-08-27 16:17 [ Emillia ]: shift the last 2 points to those coords the blanket should be perfect
2016-08-27 16:17 [ Emillia ]: i dont really care about blankets much even if i can do them rather ok
2016-08-27 16:17 [ Emillia ]: xd
2016-08-27 16:17 Hobbes2: ty
2016-08-27 16:17 Hobbes2: my problem with blankets
2016-08-27 16:18 Hobbes2: is that i always notice bad ones
2016-08-27 16:18 Hobbes2: even if they're pixes off
2016-08-27 16:18 Hobbes2: so im always compelled to mention them
2016-08-27 16:18 Hobbes2: but like honestly who gives a fuck
2016-08-27 16:18 [ Emillia ]: me2
2016-08-27 16:18 [ Emillia ]: a lot of people care fyi!!
2016-08-27 16:18 [ Emillia ]: liek
2016-08-27 16:18 Hobbes2: but i still mention them
2016-08-27 16:18 [ Emillia ]: soooo many fucking people
2016-08-27 16:18 [ Emillia ]: are soooo picky when it comes to blankets
2016-08-27 16:18 Hobbes2: I do care about them but like
2016-08-27 16:18 Hobbes2: idk
2016-08-27 16:18 [ Emillia ]: you care about them but you know no one else cares so you dont know why you care ?
2016-08-27 16:19 Hobbes2: i didnt really think this through
2016-08-27 16:19 Hobbes2: uh lets go with blankets are important and worth fixing
2016-08-27 16:19 Hobbes2: healthy conclusoin
2016-08-27 16:19 [ Emillia ]: sure
2016-08-27 16:19 Hobbes2: fixed blanket thanks for the points
2016-08-27 16:19 [ Emillia ]: np i guess xd
2016-08-27 16:20 Hobbes2: looks much better
2016-08-27 16:20 [ Emillia ]: 00:09:921 (4,1) - theres nothing on 4 why is 4 mapped
2016-08-27 16:20 [ Emillia ]: basically similar to 00:01:470 (3,1) -
2016-08-27 16:20 Hobbes2: theres like this sound i have no idea what instrument it is
2016-08-27 16:21 Hobbes2: that i thought started there but when i listen at 25 it actually starts slightly earlier
2016-08-27 16:21 Hobbes2: rip
2016-08-27 16:21 [ Emillia ]: LOL
2016-08-27 16:22 Hobbes2: yeah, I'll change that after I figure out what I'm doing with that rhythm in general
2016-08-27 16:22 [ Emillia ]: uh
2016-08-27 16:22 [ Emillia ]: thats a trailing note
2016-08-27 16:22 [ Emillia ]: i hear that instrument too
2016-08-27 16:22 [ Emillia ]: but on 100% you can tell its not worth emphasis at all
2016-08-27 16:22 [ Emillia ]: LOL
2016-08-27 16:22 [ Emillia ]: or more like note 1 is where the instrument is meant to start
2016-08-27 16:22 [ Emillia ]: but it started earlier
2016-08-27 16:22 Hobbes2: yeah
2016-08-27 16:23 Hobbes2: ill remove 4 then
2016-08-27 16:23 Hobbes2: and probably turn 3-1 into a slider
2016-08-27 16:24 [ Emillia ]: yea like what you did with the first bar
2016-08-27 16:24 Hobbes2: 00:13:520 (2,3,1) -
2016-08-27 16:24 Hobbes2: rip
2016-08-27 16:24 Hobbes2: the stupid sound i was trying to map to is in between the slider end of 2 and 3
2016-08-27 16:24 Hobbes2: kill me
2016-08-27 16:24 Hobbes2: yeah ill just go through and fxi all of these lmao
2016-08-27 16:25 Hobbes2: when we're done
2016-08-27 16:25 [ Emillia ]: yep there you go xd
2016-08-27 16:25 [ Emillia ]: 00:15:361 (3,4,5) - similar to before
2016-08-27 16:25 Hobbes2: kk will adjust
2016-08-27 16:25 [ Emillia ]: ok this thing is pre confusing 00:33:436 (2,3,4,1) -
2016-08-27 16:26 [ Emillia ]: i suggest you stack 4 on 3 or something along that lines
2016-08-27 16:26 Hobbes2: I see
2016-08-27 16:27 Hobbes2: um am i going crazy or
2016-08-27 16:27 Hobbes2: 00:50:089 (2) -
2016-08-27 16:27 Hobbes2: is that dumb sound actually snapped to this
2016-08-27 16:27 [ Emillia ]: its similar to before
2016-08-27 16:27 [ Emillia ]: it kinda starts there?
2016-08-27 16:27 [ Emillia ]: but its a trailing note
2016-08-27 16:28 Hobbes2: you're right
2016-08-27 16:28 Hobbes2: yeah
2016-08-27 16:28 Hobbes2: i cant jus tpretend it starts there
2016-08-27 16:28 Hobbes2: also kinda shit to play
2016-08-27 16:28 [ Emillia ]: yeas
2016-08-27 16:28 [ Emillia ]: that^
2016-08-27 16:28 [ Emillia ]: it doesnt play very well
2016-08-27 16:28 [ Emillia ]: and you can hear VERY CLEARLY that the synth and drum both start on 1
2016-08-27 16:28 Hobbes2: mhm
2016-08-27 16:29 Hobbes2: well removing all of these shitty 1/6 doubles and stuff should nerf the diff slightly which actually helps the curve a bit
2016-08-27 16:29 Hobbes2: its a win-win situation
2016-08-27 16:29 [ Emillia ]: thats good then!
2016-08-27 16:29 Hobbes2: woohoo
2016-08-27 16:29 [ Emillia ]: like if the trailling note started here 00:50:004 - instead i would have no qualms of u mapping it
2016-08-27 16:29 [ Emillia ]: like its a cool 1/3 thing
2016-08-27 16:29 [ Emillia ]: but then it starts later.
2016-08-27 16:30 [ Emillia ]: 00:36:114 (1,2,3,4,5,1,2,3,4,1) - this whole thing is crazy hard to read imo
2016-08-27 16:30 [ Emillia ]: 00:39:461 (3,4,5) - this too
2016-08-27 16:30 Hobbes2: yeah ill just remap that part
2016-08-27 16:30 Hobbes2: not really sure what i was thinking
2016-08-27 16:31 [ Emillia ]: omf 00:42:641 (1,2) -
2016-08-27 16:31 [ Emillia ]: this thing
2016-08-27 16:31 [ Emillia ]: its irking me ..
2016-08-27 16:32 Hobbes2: i hate it but like
2016-08-27 16:32 Hobbes2: mapping it 1/3 doesnt really fit
2016-08-27 16:32 [ Emillia ]: highly suggest you map it to 1/3 tho
2016-08-27 16:32 [ Emillia ]: the drums are 1/3..
2016-08-27 16:32 [ Emillia ]: even tho the instrument is super loud.....
2016-08-27 16:32 [ Emillia ]: and it plays better on 1/3...
2016-08-27 16:32 [ Emillia ]: ASDFASDADFS
2016-08-27 16:32 [ Emillia ]: i leave this to you URGH im soooo torn
2016-08-27 16:32 Hobbes2: i went through this exact dilemma when i chose this rhythm lol
2016-08-27 16:32 Hobbes2: its shit but the instrument is so loud
2016-08-27 16:32 Hobbes2: rip
2016-08-27 16:33 [ Emillia ]: get more mods on this
2016-08-27 16:33 Hobbes2: definitely
2016-08-27 16:33 [ Emillia ]: i will come back to it when i find the perfect rhythn
2016-08-27 16:33 [ Emillia ]: rhythm*
2016-08-27 16:33 [ Emillia ]: 00:47:495 (3,4,5) - basically these all need fixing, just so in case theres more i dont have to reiterate xd
2016-08-27 16:33 Hobbes2: yeah
2016-08-27 16:33 Hobbes2: the reason those all suck is because like
2016-08-27 16:33 Hobbes2: usually when i map gaps
2016-08-27 16:33 Hobbes2: i just stack them
2016-08-27 16:33 Hobbes2: because i have no idea what im doing
2016-08-27 16:34 [ Emillia ]: yea thats what you're supposed to do
2016-08-27 16:34 [ Emillia ]: this is a gap: 00:33:603 (3,4) - so you gotta stack em
2016-08-27 16:34 Hobbes2: but like stacks into triplets look weird
2016-08-27 16:34 [ Emillia ]: that depends on the situation i guess
2016-08-27 16:34 Hobbes2: that i'll definitely agree with
2016-08-27 16:34 [ Emillia ]: other than these things i pre much have no complain
2016-08-27 16:34 [ Emillia ]: its ok
2016-08-27 16:34 Hobbes2: I think I'll remap the kiai
2016-08-27 16:34 Hobbes2: not really fond of it atm
2016-08-27 16:34 [ Emillia ]: sure then
2016-08-27 16:35 Hobbes2: some parts are ok like
2016-08-27 16:35 [ Emillia ]: i actually like your hard diff more than insane ;w;w;
2016-08-27 16:35 Hobbes2: you're the second person to tell me that
2016-08-27 16:35 Hobbes2: I really want to map one full set and I think this song definitely fits an insane
2016-08-27 16:35 Hobbes2: this particular insane probably isn't good enough
2016-08-27 16:35 [ Emillia ]: i could throw you a GD mb
2016-08-27 16:35 [ Emillia ]: but im a little saturated rn
2016-08-27 16:36 Hobbes2: honestly, if you'd be willing that would be great, but I don't want to like give you extra work or whatnot
2016-08-27 16:36 [ Emillia ]: o shit this isnt stacked well00:18:373 (2,3,4) -
2016-08-27 16:36 Hobbes2: how did that happen lol
2016-08-27 16:36 Hobbes2: fixed i guess
2016-08-27 16:37 [ Emillia ]: ya i'll go post
Topic Starter
Izzywing
:|

[ Emillia ] wrote:

explode

boom
2016-08-27 15:08 [ Emillia ]: aight then
2016-08-27 15:08 [ Emillia ]: we'll see
2016-08-27 15:08 [ Emillia ]: i'll start w ez
2016-08-27 15:08 Hobbes2: ok
2016-08-27 15:08 [ Emillia ]: 00:02:474 (3,1) - these arent allowed i think
2016-08-27 15:08 [ Emillia ]: in easy diff
2016-08-27 15:08 Hobbes2: i thought a minimal amount was
2016-08-27 15:09 Hobbes2: or like a small amount
2016-08-27 15:09 Hobbes2: something like that
2016-08-27 15:09 [ Emillia ]: well im not v sure myself so it should be ok then xd
2016-08-27 15:09 Hobbes2: oki
2016-08-27 15:09 [ Emillia ]: 00:30:590 - there should be something here imo
2016-08-27 15:09 Hobbes2: I wanted like a mini break before the kiai kicked in
2016-08-27 15:10 [ Emillia ]: then u should remove this instead 00:32:599 (2) -
2016-08-27 15:10 [ Emillia ]: cuz it makes no sense to have a sudden silent part there mo
2016-08-27 15:10 Hobbes2: o yea
2016-08-27 15:10 Hobbes2: good point
2016-08-27 15:10 [ Emillia ]: imo*
2016-08-27 15:10 Hobbes2: yeah I'll do that
2016-08-27 15:10 [ Emillia ]: yea but eitherways i suggest you not remove anything tbh
2016-08-27 15:10 [ Emillia ]: its not like the "kiai" is more special
2016-08-27 15:10 [ Emillia ]: its just stars on the screan
2016-08-27 15:10 [ Emillia ]: screen*
2016-08-27 15:11 Hobbes2: yeah, that's true as well
2016-08-27 15:11 Hobbes2: Alright, I'll add that note in then
2016-08-27 15:12 [ Emillia ]: 00:33:101 (1,2,3,1,2,3) - highly discourage
2016-08-27 15:12 [ Emillia ]: way too much for easy
2016-08-27 15:12 [ Emillia ]: suggest you follow the rhythm after
2016-08-27 15:12 Hobbes2: yeah i was thinking about that as well
2016-08-27 15:12 Hobbes2: I'll nerf
2016-08-27 15:13 [ Emillia ]: kk
2016-08-27 15:15 [ Emillia ]: i mean thats pre much it for ez
2016-08-27 15:15 [ Emillia ]: not much, just some aesthetic things
2016-08-27 15:15 [ Emillia ]: normal now
2016-08-27 15:16 [ Emillia ]: 00:10:507 (4,1) - looks quite ugly, would rather 4 be linear instead of curved
2016-08-27 15:16 Hobbes2: done
2016-08-27 15:16 [ Emillia ]: 00:12:516 (3,1,2,3) - i dont really like this either, but thats subjective, i very much prefer variation like http://puu.sh/qQ1pg/c366cc0070.jpg
2016-08-27 15:17 Hobbes2: Yeah, I understand the one you prefer but I kinda like this pattern so I'll keep it
2016-08-27 15:17 Hobbes2: but I'll be willing to change it if more people complain about it
2016-08-27 15:19 [ Emillia ]: sure
2016-08-27 15:19 [ Emillia ]: 00:22:557 (2,1,2) - looks ugly imo
2016-08-27 15:19 Hobbes2: think it'd look better if it was symmetrical?
2016-08-27 15:19 [ Emillia ]: would suggest something like http://puu.sh/qQ1vv/ae533d8d33.jpg
2016-08-27 15:19 [ Emillia ]: its more the "unflowy" nature
2016-08-27 15:20 Hobbes2: ah, gotcha
2016-08-27 15:20 Hobbes2: sure, will do
2016-08-27 15:21 [ Emillia ]: 00:33:603 (2,3,4,5) - feels like this pattern might b too hard for normal players
2016-08-27 15:21 [ Emillia ]: mostly the readability thing
2016-08-27 15:21 [ Emillia ]: suggest rhythm like http://puu.sh/qQ1Ag/79f196dd7c.jpg
2016-08-27 15:21 [ Emillia ]: there are like multiple instances of this
2016-08-27 15:22 [ Emillia ]: so i leave it to you how you want to change it
2016-08-27 15:22 [ Emillia ]: imo too many hitcircles = confusing
2016-08-27 15:22 Hobbes2: alright, I'll think about this
2016-08-27 15:22 Hobbes2: I mostly kinda had these patterns in respect to the spread
2016-08-27 15:22 [ Emillia ]: oh spread..
2016-08-27 15:23 [ Emillia ]: well if you want help on that, you can change simpler rhythms like 00:25:068 (1) - to 3 hitcircles
2016-08-27 15:23 [ Emillia ]: if you do it enough it should boost your diff
2016-08-27 15:23 Hobbes2: good point
2016-08-27 15:24 Hobbes2: Alright I'll work on making the rhythm more consistent in terms of difficulty
2016-08-27 15:24 [ Emillia ]: sure
2016-08-27 15:25 [ Emillia ]: 00:50:507 (2,3,1,2,3,4,1) - this rhythm is a little too cluttered imo
2016-08-27 15:25 [ Emillia ]: too much in a bar
2016-08-27 15:25 Hobbes2: yeah, agreed now that you mention it
2016-08-27 15:25 [ Emillia ]: yep thats pre much it
2016-08-27 15:25 [ Emillia ]: 00:00:967 (1,2,3,1,2,3,4,1,2,3,1,2,3,4,5) - tbh i only really liked this part of your normal
2016-08-27 15:25 Hobbes2: oki
2016-08-27 15:26 [ Emillia ]: the rest are just a bit too messy for me
2016-08-27 15:26 Hobbes2: rip
2016-08-27 15:26 [ Emillia ]: subjectively, i really hate 00:17:034 (1) - these sliders xd
2016-08-27 15:26 Hobbes2: normal continues to be my worst diff
2016-08-27 15:26 [ Emillia ]: and liek 00:17:034 (1) - this too
2016-08-27 15:26 [ Emillia ]: i mean
2016-08-27 15:26 [ Emillia ]: normal is hard for most to map xd
2016-08-27 15:26 Hobbes2: I love sliders like those ;-;
2016-08-27 15:26 [ Emillia ]: i fucking hate mapping normals LO
2016-08-27 15:26 [ Emillia ]: rip ..
2016-08-27 15:26 [ Emillia ]: its ok, all this is subjective
2016-08-27 15:26 [ Emillia ]: so you're doing ok
2016-08-27 15:26 Hobbes2: u copy the same thing twice lol
2016-08-27 15:26 Hobbes2: better than clifford at least
2016-08-27 15:26 [ Emillia ]: o sht
2016-08-27 15:27 [ Emillia ]: i meant to copy other things.
2016-08-27 15:27 Hobbes2: which was a donut that i had to delete
2016-08-27 15:27 [ Emillia ]: LOL THAT DONUT
2016-08-27 15:27 [ Emillia ]: ADFS
2016-08-27 15:27 [ Emillia ]: that was a shocker
2016-08-27 15:27 [ Emillia ]: 100% screen space, only 30% used xd
2016-08-27 15:27 Hobbes2: that set's actually one GDer respodned to a mod away from a bubble
2016-08-27 15:27 Hobbes2: we're getting there, eventually
2016-08-27 15:27 [ Emillia ]: good luck!
2016-08-27 15:27 Hobbes2: emillia blessing tyty
2016-08-27 15:28 Hobbes2: *responded, not respodned
2016-08-27 15:28 [ Emillia ]: LOL
2016-08-27 15:28 [ Emillia ]: you'll probably rank a set before me xd
2016-08-27 15:29 Hobbes2: prob not l ul
2016-08-27 15:29 Hobbes2: i still have to find bn # 2
2016-08-27 15:29 [ Emillia ]: nahh its not hard
2016-08-27 15:29 [ Emillia ]: a lot of new bns now!!
2016-08-27 15:29 Hobbes2: bn #1 took me waking up and having a bn open a queue like 2 seconds after i refresh the mod queue forum
2016-08-27 15:29 Hobbes2: thats true
2016-08-27 15:29 Hobbes2: half of them were either not interested or called clifford a meme
2016-08-27 15:29 [ Emillia ]: but it IS a grand meme
2016-08-27 15:29 [ Emillia ]: LOL
2016-08-27 15:30 Hobbes2: maybe
2016-08-27 15:30 [ Emillia ]: ok brb gotta test play your hard
2016-08-27 15:30 Hobbes2: but its also a real song to an extent
2016-08-27 15:30 Hobbes2: ok
2016-08-27 15:31 [ Emillia ]: i see what you mean
2016-08-27 15:31 [ Emillia ]: the fact that they dont want to be involved with bubbling/ranking something just bc of that reason is a bit
2016-08-27 15:31 [ Emillia ]: eugh
2016-08-27 15:31 [ Emillia ]: tbh bns rn are just finding reasons to not bubble/rank anything and just to gtfo
2016-08-27 15:31 Hobbes2: i mean like if clifford is a meme
2016-08-27 15:31 [ Emillia ]: its too much effort
2016-08-27 15:31 Hobbes2: you could call a lot of things memes
2016-08-27 15:32 [ Emillia ]: like what tho?
2016-08-27 15:32 Hobbes2: I was gonna mention something but now that I think about it that's probably already considered a meme
2016-08-27 15:32 Hobbes2: nvm then
2016-08-27 15:32 [ Emillia ]: LOL
2016-08-27 15:32 Hobbes2: o well i guess my first ranked set's going to be a big red meme
2016-08-27 15:32 Hobbes2: no regrets
2016-08-27 15:33 [ Emillia ]: NO RAGRETS
2016-08-27 15:33 [ Emillia ]: ok then
2016-08-27 15:33 [ Emillia ]: uhh for your hard
2016-08-27 15:33 [ Emillia ]: imo im just worried that 00:02:474 (4,5,6) - might be too hard
2016-08-27 15:34 Hobbes2: that specific instance or anything with single tapping?
2016-08-27 15:34 [ Emillia ]: singletapping in general
2016-08-27 15:34 [ Emillia ]: like 00:01:804 (2,3) - this is ok because its just 2 notes
2016-08-27 15:34 Hobbes2: o
2016-08-27 15:34 [ Emillia ]: but this is 00:02:474 (4,5,6,1) - 4 notes
2016-08-27 15:34 [ Emillia ]: noting the fact that most people are able to FC HDDT hards with singletap i guess this is a little harsh?
2016-08-27 15:35 [ Emillia ]: but like its nothing wrong dw its just something i want you to take note of
2016-08-27 15:35 [ Emillia ]: most hards on 1/3 aren't this harsh, its more slider
2016-08-27 15:35 Hobbes2: well 120 in 1/3 is like what 170 bpm in 1/4? i dont remember
2016-08-27 15:35 Hobbes2: yeah
2016-08-27 15:35 Hobbes2: idk I tried to make up for that by making the curve like
2016-08-27 15:35 Hobbes2: or well
2016-08-27 15:36 Hobbes2: the difference between diffs pretty big? idk how to word it
2016-08-27 15:36 [ Emillia ]: yea the spread is bad i get it
2016-08-27 15:36 [ Emillia ]: its like 180 bpm singletap basically, if i got the calculations right
2016-08-27 15:36 Hobbes2: yeah that sounds right
2016-08-27 15:36 [ Emillia ]: on DT thats like 270 LMAO
2016-08-27 15:37 Hobbes2: hows the SR only 3.0 lol
2016-08-27 15:37 [ Emillia ]: IDK TBH
2016-08-27 15:37 [ Emillia ]: let me see if i can help u bump up the diff
2016-08-27 15:37 [ Emillia ]: cuz hards are very confusing on 1/3
2016-08-27 15:37 [ Emillia ]: like
2016-08-27 15:37 [ Emillia ]: what i can tell you to do is to refer to other maps prolly
2016-08-27 15:37 [ Emillia ]: ACTION is listening to [https://osu.ppy.sh/b/791264 Nekomata Master - Avalon no Oka]
2016-08-27 15:37 [ Emillia ]: i quite like how this map is handled on most diffs for a 1/3 map
2016-08-27 15:37 [ Emillia ]: so you can check that out
2016-08-27 15:38 Hobbes2: lmao i got the clap hitsound from this map
2016-08-27 15:38 Hobbes2: wellt his goes form "advanced" to "hyper"
2016-08-27 15:40 [ Emillia ]: thats basically normal-hard
2016-08-27 15:40 [ Emillia ]: but slightly harder/underrated
2016-08-27 15:40 [ Emillia ]: aesthetics wise your hard is pretty good
2016-08-27 15:40 [ Emillia ]: theres nothing much to pick on thats detrimental
2016-08-27 15:41 Hobbes2: So the only real problem is concerns over whether the single tapping is appropriate to the difficulty
2016-08-27 15:41 [ Emillia ]: yep
2016-08-27 15:41 Hobbes2: I think I'll some of my good ol' BN mutuals for that one
2016-08-27 15:41 [ Emillia ]: thats like the only massive overbearing issue imo
2016-08-27 15:41 Hobbes2: *I'll ask
2016-08-27 15:41 [ Emillia ]: sure gl
2016-08-27 15:41 [ Emillia ]: i'll move on to insane
2016-08-27 15:41 Hobbes2: if I have to remap then rip
2016-08-27 15:41 Hobbes2: oki
2016-08-27 15:41 [ Emillia ]: 00:01:470 (3,1) - surely this isnt necessary LMAO
2016-08-27 15:42 Hobbes2: whats unnecessary about it
2016-08-27 15:42 [ Emillia ]: ok i'll testplay firsst
2016-08-27 15:42 Hobbes2: sure
2016-08-27 15:43 [ Emillia ]: shit
2016-08-27 15:43 [ Emillia ]: a lot of these things are unreadable
2016-08-27 15:43 Hobbes2: excellent
2016-08-27 15:43 [ Emillia ]: also i'm p sure you're not allowed to have different combo colours for diffs? xdd
2016-08-27 15:44 Hobbes2: but they ahve different bgs
2016-08-27 15:44 [ Emillia ]: idk if that means anything
2016-08-27 15:44 [ Emillia ]: bg doesnt determine combo colour
2016-08-27 15:44 Hobbes2: i mean
2016-08-27 15:44 [ Emillia ]: im not v sure on this
2016-08-27 15:44 Hobbes2: it kinda does
2016-08-27 15:44 Hobbes2: lol
2016-08-27 15:44 Hobbes2: u dont want weird unreadable colors on a background where they dont fit
2016-08-27 15:44 Hobbes2: ill ask bn friend again
2016-08-27 15:44 [ Emillia ]: more like
2016-08-27 15:44 [ Emillia ]: you arent obliged to set a certain combo colour for this certain bg
2016-08-27 15:45 Hobbes2: Fair enough, but I like my colors to match the background
2016-08-27 15:45 [ Emillia ]: as long as its not 90% black/white its most of the time readable
2016-08-27 15:45 Hobbes2: so 2 different backgrounds = 2 different color sets
2016-08-27 15:45 [ Emillia ]: yea, see thats a preference xd
2016-08-27 15:45 [ Emillia ]: im not sure if thats allowed
2016-08-27 15:45 [ Emillia ]: but you can go check with a bn
2016-08-27 15:45 Hobbes2: I'll find out
2016-08-27 15:45 Hobbes2: ya
2016-08-27 15:45 [ Emillia ]: uh brb throwing food away xd
2016-08-27 15:48 Hobbes2: btw, remember the shitty goosebumps map you modded like forever ago
2016-08-27 15:48 [ Emillia ]: uh huh
2016-08-27 15:48 Hobbes2: i got a 6 star gd on it lul
2016-08-27 15:48 Hobbes2: remapped the entire thing and all, the set's pretty much become this shitty 210 bpm meme bonanza
2016-08-27 15:49 Hobbes2: latest pp farm hit when it's ranked mark my words
2016-08-27 15:49 [ Emillia ]: LMAO
2016-08-27 15:49 [ Emillia ]: good luck on ranking that too then xdddd
2016-08-27 15:49 Hobbes2: we'll see xd
2016-08-27 15:50 [ Emillia ]: 00:01:470 (3,1) - ok i say this is unnecessary
2016-08-27 15:50 [ Emillia ]: bc theres nothing on end of 3
2016-08-27 15:50 Hobbes2: so um I don't mean to sound rude or anything but is the assumption here that if it's unreadable for you in DT HD that it's unreadable for a regular playing playing an insane?
2016-08-27 15:51 Hobbes2: also, couldn't I just silence the end of 3 then
2016-08-27 15:51 Hobbes2: I mean like ppl do that rhythm all the time
2016-08-27 15:51 [ Emillia ]: oh no dw its not that its unreadable
2016-08-27 15:51 [ Emillia ]: its more of it doesnt play well
2016-08-27 15:51 [ Emillia ]: and that its not necessary
2016-08-27 15:51 Hobbes2: o
2016-08-27 15:51 [ Emillia ]: LOL
2016-08-27 15:51 [ Emillia ]: omg calm down xd
2016-08-27 15:51 Hobbes2: I'll take your word for it
2016-08-27 15:51 [ Emillia ]: the unreadable things come later
2016-08-27 15:51 Hobbes2: exciting
2016-08-27 15:51 Hobbes2: ye I'll change these
2016-08-27 15:51 [ Emillia ]: you normally only do this for like uhhh emphasis
2016-08-27 15:52 [ Emillia ]: like ooh i hear a cute strong beat here, pulling this pattern would be better that way
2016-08-27 15:52 Hobbes2: makes sense
2016-08-27 15:52 Hobbes2: o i remember why i did that
2016-08-27 15:52 Hobbes2: im dum
2016-08-27 15:52 Hobbes2: i wanted the first 3 white ticks in each measure to be clickable but then like
2016-08-27 15:52 Hobbes2: i wasn't consistent with that
2016-08-27 15:52 Hobbes2: 00:17:034 (1) -
2016-08-27 15:52 Hobbes2: didnt even do it here
2016-08-27 15:52 Hobbes2: lul im trash
2016-08-27 15:54 [ Emillia ]: rip.. xd
2016-08-27 15:54 [ Emillia ]: i mean consistency is a thing but
2016-08-27 15:54 [ Emillia ]: consistent trash (LIKE FORT) isnt a good thing.. xd
2016-08-27 15:54 Hobbes2: got em
2016-08-27 15:54 [ Emillia ]: so i leave it to you to decide if you want to keep the pattern
2016-08-27 15:54 Hobbes2: yar, I'll think about it
2016-08-27 15:54 Hobbes2: i'll probably remove em
2016-08-27 15:54 [ Emillia ]: imo its not that necessary to have that be clickable, cuz its not that "emphasis worthy" or w/e
2016-08-27 15:54 [ Emillia ]: yea alright thne
2016-08-27 15:54 [ Emillia ]: 00:03:980 (1,2,3,4) - distance here is quite badly handled
2016-08-27 15:55 Hobbes2: o
2016-08-27 15:55 [ Emillia ]: 1 -> 2 is pretty anti-flowy but 2 -> 3 is like a craaaazy antiflow jump
2016-08-27 15:55 Hobbes2: my logic was that2 and 3 have claps on them so I emphasized them via spacing +antiflow
2016-08-27 15:56 Hobbes2: while 1 and 4 dont so they have lesser spacing
2016-08-27 15:57 [ Emillia ]: ok
2016-08-27 15:57 [ Emillia ]: uh
2016-08-27 15:57 [ Emillia ]: wait im getting v confused
2016-08-27 15:57 [ Emillia ]: let me testplay it agin
2016-08-27 15:58 [ Emillia ]: hmm
2016-08-27 15:58 [ Emillia ]: i think increasing the AR to 9.2 and above will probably fix most of your unreadable issues
2016-08-27 15:58 [ Emillia ]: or at least 9
2016-08-27 15:59 Hobbes2: hadn't even thought of that
2016-08-27 15:59 Hobbes2: good idea
2016-08-27 15:59 Hobbes2: should I do that and update so you can testplay again? or
2016-08-27 15:59 [ Emillia ]: nah its ok
2016-08-27 15:59 Hobbes2: kk
2016-08-27 15:59 [ Emillia ]: just tell me what AR you're changing it too xd
2016-08-27 15:59 [ Emillia ]: to*
2016-08-27 15:59 Hobbes2: 9
2016-08-27 16:01 [ Emillia ]: 00:03:980 (1,2,3,4) - ok this is fine
2016-08-27 16:01 [ Emillia ]: i think
2016-08-27 16:01 Hobbes2: alright
2016-08-27 16:01 [ Emillia ]: its some inconsistencies
2016-08-27 16:02 [ Emillia ]: 00:02:306 (2,3,4) - sounds the same as 00:06:323 (2,3) -
2016-08-27 16:02 [ Emillia ]: but one is a triplet
2016-08-27 16:02 [ Emillia ]: similarly 00:14:357 (2,3) - 00:10:340 (2,3,4) -
2016-08-27 16:02 Hobbes2: nop
2016-08-27 16:02 Hobbes2: uh
2016-08-27 16:02 Hobbes2: the one at 00:06:323 (2,3) -
2016-08-27 16:02 Hobbes2: doesn thave a triplet clap
2016-08-27 16:03 Hobbes2: but the one at 2:306 does
2016-08-27 16:03 Hobbes2: same applies to your other example as well
2016-08-27 16:04 Hobbes2: never mind
2016-08-27 16:04 Hobbes2: im apparently deaf
2016-08-27 16:04 [ Emillia ]: wait wait
2016-08-27 16:04 [ Emillia ]: you're right
2016-08-27 16:04 [ Emillia ]: i think
2016-08-27 16:04 Hobbes2: im confusing myself
2016-08-27 16:04 Hobbes2: regardless the 1/2 ones probably shouldn't stack when the 1/4 ones do as well
2016-08-27 16:04 Hobbes2: because that just makes it needlessly confusing
2016-08-27 16:05 [ Emillia ]: something like that
2016-08-27 16:05 [ Emillia ]: its more of
2016-08-27 16:05 [ Emillia ]: when you stack your notes
2016-08-27 16:05 [ Emillia ]: some are 1/6 streams, some are just 1/3 taps
2016-08-27 16:05 [ Emillia ]: its confusing for me to read at least
2016-08-27 16:05 Hobbes2: yeah, I see what you mean
2016-08-27 16:05 Hobbes2: that is confusing
2016-08-27 16:05 Hobbes2: I'll work on that then
2016-08-27 16:05 [ Emillia ]: but it could be an issue for HD player like me xd
2016-08-27 16:06 Hobbes2: i have to breed the map just for you so when you get the 4mod play it gives max pp
2016-08-27 16:06 [ Emillia ]: LO
2016-08-27 16:06 [ Emillia ]: PLS
2016-08-27 16:06 [ Emillia ]: 4 MOD PLAY
2016-08-27 16:06 [ Emillia ]: N1
2016-08-27 16:06 Hobbes2: mapper4hire, give me supporter and ill map u the perfect pp map catered to your needs
2016-08-27 16:06 [ Emillia ]: LMAO NICE
2016-08-27 16:06 Hobbes2: kappa
2016-08-27 16:07 Hobbes2: something something osu black market
2016-08-27 16:07 Hobbes2: but yeah, that stack thing is dumb even to me now that I think about it
2016-08-27 16:07 Hobbes2: I think its because they usedt o all be triplets
2016-08-27 16:07 Hobbes2: but then I realized some of them eren't
2016-08-27 16:07 Hobbes2: so I just deleted the note without bothering to move anything
2016-08-27 16:07 Hobbes2: feels lazy man
2016-08-27 16:10 [ Emillia ]: hm
2016-08-27 16:10 [ Emillia ]: its alright
2016-08-27 16:11 [ Emillia ]: just wanted it to be slightly more readable
2016-08-27 16:11 [ Emillia ]: stuff like that 00:07:327 (3,4,5) - is slightly unreadable imo
2016-08-27 16:11 Hobbes2: i could like offset the stack just a bit or something consistently throughout
2016-08-27 16:11 Hobbes2: for the 1/2s
2016-08-27 16:11 [ Emillia ]: sure i guess
2016-08-27 16:12 Hobbes2: o cos the spacing between 4 looks really similar visually but its not on the timeline?
2016-08-27 16:12 [ Emillia ]: woah
2016-08-27 16:12 [ Emillia ]: you can like
2016-08-27 16:12 [ Emillia ]: read my mind or something
2016-08-27 16:12 [ Emillia ]: or have you watched my modding streams WAYYY too much LOL
2016-08-27 16:13 Hobbes2: both :^)
2016-08-27 16:13 Hobbes2: no its just when you mention it the problem became really obvious
2016-08-27 16:13 Hobbes2: im a modder too ya know
2016-08-27 16:13 Hobbes2: im shit shit at modding my own maps
2016-08-27 16:13 Hobbes2: because i know what i meant to do as opposed to what i was supposed to do z-z
2016-08-27 16:14 Hobbes2: but yeah, I'll adjust that to make it more readable
2016-08-27 16:15 Hobbes2: I have to ask
2016-08-27 16:15 Hobbes2: 00:16:532 (4,1) -
2016-08-27 16:15 Hobbes2: does this blanket look good
2016-08-27 16:15 Hobbes2: I swear it looks weird to me
2016-08-27 16:16 Hobbes2: but according to approach circle mathematics it's good
2016-08-27 16:16 [ Emillia ]: nope
2016-08-27 16:16 [ Emillia ]: its very off LOL
2016-08-27 16:16 Hobbes2: shit
2016-08-27 16:16 Hobbes2: LMFAO
2016-08-27 16:16 Hobbes2: how did i even think this was correct
2016-08-27 16:16 Hobbes2: fuck me
2016-08-27 16:17 [ Emillia ]: 342|11 , 212|53
2016-08-27 16:17 [ Emillia ]: shift the last 2 points to those coords the blanket should be perfect
2016-08-27 16:17 [ Emillia ]: i dont really care about blankets much even if i can do them rather ok
2016-08-27 16:17 [ Emillia ]: xd
2016-08-27 16:17 Hobbes2: ty
2016-08-27 16:17 Hobbes2: my problem with blankets
2016-08-27 16:18 Hobbes2: is that i always notice bad ones
2016-08-27 16:18 Hobbes2: even if they're pixes off
2016-08-27 16:18 Hobbes2: so im always compelled to mention them
2016-08-27 16:18 Hobbes2: but like honestly who gives a fuck
2016-08-27 16:18 [ Emillia ]: me2
2016-08-27 16:18 [ Emillia ]: a lot of people care fyi!!
2016-08-27 16:18 [ Emillia ]: liek
2016-08-27 16:18 Hobbes2: but i still mention them
2016-08-27 16:18 [ Emillia ]: soooo many fucking people
2016-08-27 16:18 [ Emillia ]: are soooo picky when it comes to blankets
2016-08-27 16:18 Hobbes2: I do care about them but like
2016-08-27 16:18 Hobbes2: idk
2016-08-27 16:18 [ Emillia ]: you care about them but you know no one else cares so you dont know why you care ?
2016-08-27 16:19 Hobbes2: i didnt really think this through
2016-08-27 16:19 Hobbes2: uh lets go with blankets are important and worth fixing
2016-08-27 16:19 Hobbes2: healthy conclusoin
2016-08-27 16:19 [ Emillia ]: sure
2016-08-27 16:19 Hobbes2: fixed blanket thanks for the points
2016-08-27 16:19 [ Emillia ]: np i guess xd
2016-08-27 16:20 Hobbes2: looks much better
2016-08-27 16:20 [ Emillia ]: 00:09:921 (4,1) - theres nothing on 4 why is 4 mapped
2016-08-27 16:20 [ Emillia ]: basically similar to 00:01:470 (3,1) -
2016-08-27 16:20 Hobbes2: theres like this sound i have no idea what instrument it is
2016-08-27 16:21 Hobbes2: that i thought started there but when i listen at 25 it actually starts slightly earlier
2016-08-27 16:21 Hobbes2: rip
2016-08-27 16:21 [ Emillia ]: LOL
2016-08-27 16:22 Hobbes2: yeah, I'll change that after I figure out what I'm doing with that rhythm in general
2016-08-27 16:22 [ Emillia ]: uh
2016-08-27 16:22 [ Emillia ]: thats a trailing note
2016-08-27 16:22 [ Emillia ]: i hear that instrument too
2016-08-27 16:22 [ Emillia ]: but on 100% you can tell its not worth emphasis at all
2016-08-27 16:22 [ Emillia ]: LOL
2016-08-27 16:22 [ Emillia ]: or more like note 1 is where the instrument is meant to start
2016-08-27 16:22 [ Emillia ]: but it started earlier
2016-08-27 16:22 Hobbes2: yeah
2016-08-27 16:23 Hobbes2: ill remove 4 then
2016-08-27 16:23 Hobbes2: and probably turn 3-1 into a slider
2016-08-27 16:24 [ Emillia ]: yea like what you did with the first bar
2016-08-27 16:24 Hobbes2: 00:13:520 (2,3,1) -
2016-08-27 16:24 Hobbes2: rip
2016-08-27 16:24 Hobbes2: the stupid sound i was trying to map to is in between the slider end of 2 and 3
2016-08-27 16:24 Hobbes2: kill me
2016-08-27 16:24 Hobbes2: yeah ill just go through and fxi all of these lmao
2016-08-27 16:25 Hobbes2: when we're done
2016-08-27 16:25 [ Emillia ]: yep there you go xd
2016-08-27 16:25 [ Emillia ]: 00:15:361 (3,4,5) - similar to before
2016-08-27 16:25 Hobbes2: kk will adjust
2016-08-27 16:25 [ Emillia ]: ok this thing is pre confusing 00:33:436 (2,3,4,1) -
2016-08-27 16:26 [ Emillia ]: i suggest you stack 4 on 3 or something along that lines
2016-08-27 16:26 Hobbes2: I see
2016-08-27 16:27 Hobbes2: um am i going crazy or
2016-08-27 16:27 Hobbes2: 00:50:089 (2) -
2016-08-27 16:27 Hobbes2: is that dumb sound actually snapped to this
2016-08-27 16:27 [ Emillia ]: its similar to before
2016-08-27 16:27 [ Emillia ]: it kinda starts there?
2016-08-27 16:27 [ Emillia ]: but its a trailing note
2016-08-27 16:28 Hobbes2: you're right
2016-08-27 16:28 Hobbes2: yeah
2016-08-27 16:28 Hobbes2: i cant jus tpretend it starts there
2016-08-27 16:28 Hobbes2: also kinda shit to play
2016-08-27 16:28 [ Emillia ]: yeas
2016-08-27 16:28 [ Emillia ]: that^
2016-08-27 16:28 [ Emillia ]: it doesnt play very well
2016-08-27 16:28 [ Emillia ]: and you can hear VERY CLEARLY that the synth and drum both start on 1
2016-08-27 16:28 Hobbes2: mhm
2016-08-27 16:29 Hobbes2: well removing all of these shitty 1/6 doubles and stuff should nerf the diff slightly which actually helps the curve a bit
2016-08-27 16:29 Hobbes2: its a win-win situation
2016-08-27 16:29 [ Emillia ]: thats good then!
2016-08-27 16:29 Hobbes2: woohoo
2016-08-27 16:29 [ Emillia ]: like if the trailling note started here 00:50:004 - instead i would have no qualms of u mapping it
2016-08-27 16:29 [ Emillia ]: like its a cool 1/3 thing
2016-08-27 16:29 [ Emillia ]: but then it starts later.
2016-08-27 16:30 [ Emillia ]: 00:36:114 (1,2,3,4,5,1,2,3,4,1) - this whole thing is crazy hard to read imo
2016-08-27 16:30 [ Emillia ]: 00:39:461 (3,4,5) - this too
2016-08-27 16:30 Hobbes2: yeah ill just remap that part
2016-08-27 16:30 Hobbes2: not really sure what i was thinking
2016-08-27 16:31 [ Emillia ]: omf 00:42:641 (1,2) -
2016-08-27 16:31 [ Emillia ]: this thing
2016-08-27 16:31 [ Emillia ]: its irking me ..
2016-08-27 16:32 Hobbes2: i hate it but like
2016-08-27 16:32 Hobbes2: mapping it 1/3 doesnt really fit
2016-08-27 16:32 [ Emillia ]: highly suggest you map it to 1/3 tho
2016-08-27 16:32 [ Emillia ]: the drums are 1/3..
2016-08-27 16:32 [ Emillia ]: even tho the instrument is super loud.....
2016-08-27 16:32 [ Emillia ]: and it plays better on 1/3...
2016-08-27 16:32 [ Emillia ]: ASDFASDADFS
2016-08-27 16:32 [ Emillia ]: i leave this to you URGH im soooo torn
2016-08-27 16:32 Hobbes2: i went through this exact dilemma when i chose this rhythm lol
2016-08-27 16:32 Hobbes2: its shit but the instrument is so loud
2016-08-27 16:32 Hobbes2: rip
2016-08-27 16:33 [ Emillia ]: get more mods on this
2016-08-27 16:33 Hobbes2: definitely
2016-08-27 16:33 [ Emillia ]: i will come back to it when i find the perfect rhythn
2016-08-27 16:33 [ Emillia ]: rhythm*
2016-08-27 16:33 [ Emillia ]: 00:47:495 (3,4,5) - basically these all need fixing, just so in case theres more i dont have to reiterate xd
2016-08-27 16:33 Hobbes2: yeah
2016-08-27 16:33 Hobbes2: the reason those all suck is because like
2016-08-27 16:33 Hobbes2: usually when i map gaps
2016-08-27 16:33 Hobbes2: i just stack them
2016-08-27 16:33 Hobbes2: because i have no idea what im doing
2016-08-27 16:34 [ Emillia ]: yea thats what you're supposed to do
2016-08-27 16:34 [ Emillia ]: this is a gap: 00:33:603 (3,4) - so you gotta stack em
2016-08-27 16:34 Hobbes2: but like stacks into triplets look weird
2016-08-27 16:34 [ Emillia ]: that depends on the situation i guess
2016-08-27 16:34 Hobbes2: that i'll definitely agree with
2016-08-27 16:34 [ Emillia ]: other than these things i pre much have no complain
2016-08-27 16:34 [ Emillia ]: its ok
2016-08-27 16:34 Hobbes2: I think I'll remap the kiai
2016-08-27 16:34 Hobbes2: not really fond of it atm
2016-08-27 16:34 [ Emillia ]: sure then
2016-08-27 16:35 Hobbes2: some parts are ok like
2016-08-27 16:35 [ Emillia ]: i actually like your hard diff more than insane ;w;w;
2016-08-27 16:35 Hobbes2: you're the second person to tell me that
2016-08-27 16:35 Hobbes2: I really want to map one full set and I think this song definitely fits an insane
2016-08-27 16:35 Hobbes2: this particular insane probably isn't good enough
2016-08-27 16:35 [ Emillia ]: i could throw you a GD mb
2016-08-27 16:35 [ Emillia ]: but im a little saturated rn
2016-08-27 16:36 Hobbes2: honestly, if you'd be willing that would be great, but I don't want to like give you extra work or whatnot
2016-08-27 16:36 [ Emillia ]: o shit this isnt stacked well00:18:373 (2,3,4) -
2016-08-27 16:36 Hobbes2: how did that happen lol
2016-08-27 16:36 Hobbes2: fixed i guess
2016-08-27 16:37 [ Emillia ]: ya i'll go post
Thank you very much!

Mod summary:

Easy - minor changes

Normal - Mentioned that the rhythm was not consistent in difficulty, I will be taking a look.

Hard - A mention that the single tapping may be too difficult, I'll look into this. Otherwise a good diff.

Insane - flawed af, I'll either remap chunks of this or remap the whole thing. These flaws stem from the weird / overmapped 1/6 doubles and slidertocircles, and also the fact that I suck at mapping 1/3.
emilia
hoyl

whats in the box?
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 16951
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Different World Ivalice
TitleUnicode:Different World Ivalice
Artist:Hitoshi Sakimoto
ArtistUnicode:崎元 仁
Creator:Hobbes2
Version:test
Source:Final Fantasy Tactics Advance
Tags:Soundtrack overworld theme game boy
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7
ApproachRate:9.1
SliderMultiplier:2.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"coolbackgroundezek.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo3 : 245,95,44
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Topic Starter
Izzywing
That diff is really cool, thanks! It is way above what I need for the curve so I think I'll add it to the set and rename it Emillia's Peninsula (if that's fine with you lol) and then just call my diff Insane. I've also hitsounded your diff and made the OD temporarily 7.5 since the OD of the hardest diff should probably be more than the OD of the insane, but you can change that number to whatever you want.

Insane has been revamped, by the way. Thanks again for the mod.
[ D Myung ]
Yohoo! o/ M4M From My Modding Queue


Mod - Easy
00:02:473 Instead a single slider change it to a double
00:06:490 Same as before

Mod - Normal
00:03:644 Maybe a slider? and remove this 00:03:812 (2)
00:19:711 Same as before

Mod - Hard
00:01:803 Remove this note
00:05:820 Same:P
00:16:531 This double slider... nope. Change it to a single note

Mod - Insane
NP here. I'm too noob now to try to mod this :')

Mod - Emillia's Peninsula
00:09:920 Remove this note. A stream sounds weird here
00:11:678 Change this stream to a slider or something.
00:32:598 Change this slider to a single note
00:42:640 Finish the stream here with 3 single notes
00:42:808 Add a slider here and finish it at 00:42:975
00:42:975 Remove this slider
00:43:142 Remove the double slider and change to a single which finish at 00:43:477

I hope that my mod has been helpful :|


Please mod the easy normal and hard diff in my map :lol:
Topic Starter
Izzywing

[ Korox ] wrote:

Yohoo! o/ M4M From My Modding Queue


Mod - Easy
00:02:473 Instead a single slider change it to a double That rhythm is too complex for an easy. Same for the other suggestion.
00:06:490 Same as before

Mod - Normal
00:03:644 Maybe a slider? and remove this 00:03:812 (2) This would result in too much note density, breaks for players is nice for a Normal.
00:19:711 Same as before Same as above :P

Mod - Hard
00:01:803 Remove this note It does look a little like overmapping, but I think these notes are important for keeping the player's rhythm. Also, they fall near the leading note so there is kind of a sound there.
00:05:820 Same:P
00:16:531 This double slider... nope. Change it to a single note Why? It fits the music.

I hope that my mod has been helpful :|


Please mod the easy normal and hard diff in my map :lol:
Thank you for the mod! No changes, so hopefully my reasons for rejecting things made sense.
emilia
accepted 1st mod, rest made pre much no sense sry
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 16951
Countdown: 1
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 6
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Different World Ivalice
TitleUnicode:Different World Ivalice
Artist:Hitoshi Sakimoto
ArtistUnicode:崎元 仁
Creator:Hobbes2
Version:Emillia's Peninsula
Source:Final Fantasy Tactics Advance
Tags:Soundtrack overworld theme game boy
BeatmapID:1067478
BeatmapSetID:500371

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:7.5
ApproachRate:9
SliderMultiplier:2.59999990463257
SliderTickRate:1

[Events]
//Background and Video events
0,0,"coolbackgroundezek.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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17034,-100,4,2,1,68,0,0
33100,-100,4,2,1,68,0,1
49167,-100,4,2,1,68,0,0
58541,-100,4,2,1,54,0,0
59209,-100,4,2,1,45,0,0
61219,-100,4,2,1,43,0,0
63227,-100,4,2,1,23,0,0
65235,-100,4,2,1,5,0,0


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Combo2 : 245,107,146
Combo3 : 245,95,44
Combo4 : 89,255,98

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376,358,4983,6,0,B|334:338|297:359|297:359|249:388|194:351,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
248,144,5485,2,0,P|287:207|247:298,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
232,286,5904,1,0,0:0:0:0:
211,278,5987,1,8,0:0:0:0:
332,47,6322,2,8,L|384:41,2,43.3333317438762
181,149,6657,1,8,0:0:0:0:
335,227,6824,1,8,0:0:0:0:
335,227,6908,1,0,0:0:0:0:
335,227,6992,5,10,0:0:0:0:
216,48,7159,1,8,0:0:0:0:
128,237,7326,1,8,0:0:0:0:
380,312,7494,2,0,P|424:259|398:159,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
381,158,7912,1,8,0:0:0:0:
360,151,7996,2,0,L|376:64,2,86.6666634877523,8|0|8,0:0|0:0|0:0,0:0:0:0:
371,323,8498,2,0,B|335:331|309:321|309:321|274:338|274:338|236:314|166:333,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
54,375,9000,6,0,L|41:202,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
156,139,9502,2,0,P|228:142|191:205,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
54,93,10004,1,8,0:0:0:0:
415,351,10339,1,8,0:0:0:0:
415,351,10423,1,8,0:0:0:0:
415,351,10507,1,8,0:0:0:0:
344,148,10674,1,8,0:0:0:0:
258,320,10841,1,8,0:0:0:0:
426,191,11008,6,0,L|523:180,2,86.6666634877523,10|8|8,0:0|0:0|0:0,0:0:0:0:
196,263,11510,1,8,0:0:0:0:
273,99,11678,1,8,0:0:0:0:
273,99,11761,1,0,0:0:0:0:
273,99,11845,1,8,0:0:0:0:
265,320,12013,2,0,P|187:353|104:271,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
97,320,12431,1,0,0:0:0:0:
77,330,12515,2,0,P|84:283|71:215,1,86.6666634877523,8|0,0:0|0:0,0:0:0:0:
11,141,12849,1,0,0:0:0:0:
185,237,13017,6,0,B|189:169|189:169|201:137|201:137|209:47,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
107,196,13519,2,0,L|296:183,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
253,332,14021,2,0,P|229:258|283:182,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
295,198,14439,1,0,0:0:0:0:
311,212,14523,1,8,0:0:0:0:
119,285,14690,1,0,0:0:0:0:
160,90,14858,1,8,0:0:0:0:
222,351,15025,5,10,0:0:0:0:
17,264,15192,1,8,0:0:0:0:
248,186,15360,1,8,0:0:0:0:
113,359,15527,2,0,L|92:168,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
75,175,15946,1,8,0:0:0:0:
56,163,16029,2,0,B|98:131|137:144|137:144|182:185|248:158,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
240,11,16531,2,0,P|181:6|203:87,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
333,24,17033,6,0,B|292:75|323:140|323:140|335:113|378:93,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
492,132,17536,2,0,P|447:209|393:155,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
395,173,17954,1,0,0:0:0:0:
395,173,18038,1,8,0:0:0:0:
71,235,18372,1,8,0:0:0:0:
71,235,18455,1,8,0:0:0:0:
71,235,18539,1,8,0:0:0:0:
258,283,18707,1,8,0:0:0:0:
38,338,18874,1,8,0:0:0:0:
149,157,19042,5,10,0:0:0:0:
191,372,19209,1,8,0:0:0:0:
264,135,19377,1,8,0:0:0:0:
21,127,19544,1,8,0:0:0:0:
229,260,19711,1,8,0:0:0:0:
183,34,19879,1,8,0:0:0:0:
70,219,20046,2,0,P|81:274|82:316,2,86.6666634877523,8|0|8,0:0|0:0|0:0,0:0:0:0:
9,349,20548,2,0,P|61:386|156:344,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
307,269,21050,6,0,B|184:262|184:262|222:279|236:309,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
342,337,21552,2,0,L|366:131,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
345,150,21971,1,0,0:0:0:0:
328,136,22054,2,0,B|366:130|390:145|390:145|436:129|436:129|469:147|524:132,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
356,35,22556,2,0,L|255:28,2,86.6666634877523,8|8|8,0:0|0:0|0:0,0:0:0:0:
377,28,22975,1,0,0:0:0:0:
398,23,23059,5,10,0:0:0:0:
238,180,23226,1,8,0:0:0:0:
162,47,23393,1,8,0:0:0:0:
329,118,23561,2,0,P|311:235|311:319,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
289,281,23979,1,8,0:0:0:0:
268,274,24063,1,8,0:0:0:0:
379,384,24230,1,0,0:0:0:0:
450,163,24397,1,8,0:0:0:0:
309,289,24565,2,0,B|360:272|391:291|391:291|435:323|497:285,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
260,364,25067,6,0,P|147:347|81:346,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
206,302,25569,2,0,P|249:237|209:136,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
204,141,25987,1,0,0:0:0:0:
182,136,26071,1,8,0:0:0:0:
117,336,26406,1,8,0:0:0:0:
117,336,26490,1,8,0:0:0:0:
117,336,26574,1,8,0:0:0:0:
279,305,26741,1,8,0:0:0:0:
47,245,26908,1,8,0:0:0:0:
220,376,27075,6,0,P|202:312|190:260,1,86.6666634877523,10|8,0:0|0:0,0:0:0:0:
236,153,27410,1,8,0:0:0:0:
354,47,27577,2,0,P|341:88|331:130,1,86.6666634877523,8|8,0:0|0:0,0:0:0:0:
370,270,27912,1,8,0:0:0:0:
512,194,28079,2,0,B|401:182|401:182|437:199|459:231,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
328,350,28582,2,0,P|285:296|325:192,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
423,354,29084,5,10,0:0:0:0:
418,346,29586,2,0,P|308:361|239:386,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
233,366,30004,1,0,0:0:0:0:
217,350,30088,2,0,P|118:349|80:271,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
237,171,30590,1,8,0:0:0:0:
303,362,30757,1,8,0:0:0:0:
344,206,30925,1,8,0:0:0:0:
344,206,31008,1,0,0:0:0:0:
344,206,31092,5,10,0:0:0:0:
133,248,31259,1,8,0:0:0:0:
217,360,31427,1,8,0:0:0:0:
186,143,31594,2,0,P|105:157|56:83,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
46,110,32013,1,8,0:0:0:0:
37,129,32096,2,0,P|36:185|16:247,2,86.6666634877523,8|0|8,0:0|0:0|0:0,0:0:0:0:
127,0,32598,2,0,P|126:43|134:85,2,86.6666634877523,8|0|0,0:0|0:0|0:0,0:0:0:0:
274,122,33100,6,0,B|265:193|265:193|250:223|250:223|238:312,1,173.333326975505,12|0,0:0|0:0,0:0:0:0:
447,328,33602,2,0,P|407:251|312:272,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
234,369,34105,1,8,0:0:0:0:
375,123,34439,1,8,0:0:0:0:
375,123,34523,1,8,0:0:0:0:
375,123,34607,1,8,0:0:0:0:
138,161,34774,1,8,0:0:0:0:
315,211,34941,1,8,0:0:0:0:
181,56,35109,5,12,0:0:0:0:
219,258,35276,1,8,0:0:0:0:
277,27,35443,1,8,0:0:0:0:
77,107,35611,1,8,0:0:0:0:
319,110,35778,1,8,0:0:0:0:
319,110,35862,1,8,0:0:0:0:
319,110,35946,1,8,0:0:0:0:
106,193,36113,2,0,P|117:253|116:283,2,86.6666634877523,8|0|8,0:0|0:0|0:0,0:0:0:0:
30,315,36615,2,0,P|71:358|181:340,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
386,258,37117,6,0,B|337:241|302:265|302:265|262:291|215:268,1,173.333326975505,12|0,0:0|0:0,0:0:0:0:
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448,195,38121,2,0,P|486:129|441:41,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
453,67,38540,1,0,0:0:0:0:
457,88,38623,2,0,L|344:78,2,86.6666634877523,8|8|8,0:0|0:0|0:0,0:0:0:0:
269,101,39125,5,12,0:0:0:0:
391,3,39293,1,8,0:0:0:0:
297,207,39460,1,8,0:0:0:0:
179,94,39628,2,0,B|115:92|115:92|77:104|77:104|-1:101,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
22,117,40046,1,8,0:0:0:0:
36,133,40130,2,0,L|49:252,2,86.6666634877523,8|0|8,0:0|0:0|0:0,0:0:0:0:
194,76,40632,2,0,L|178:274,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
48,320,41134,6,0,B|98:303|136:320|136:320|186:347|236:314,1,173.333326975505,12|0,0:0|0:0,0:0:0:0:
372,273,41636,2,0,P|337:372|275:330,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
313,203,42138,1,8,0:0:0:0:
485,353,42473,1,8,0:0:0:0:
485,353,42557,1,8,0:0:0:0:
485,353,42640,2,0,L|479:265,1,86.6666634877523,8|0,0:0|0:0,0:0:0:0:
445,172,42975,2,0,L|449:125,1,43.3333317438762,0|0,0:0|0:0,0:0:0:0:
488,31,43142,6,0,P|429:13|373:24,2,86.6666634877523,12|8|8,0:0|0:0|0:0,0:0:0:0:
342,176,43644,1,8,0:0:0:0:
269,32,43812,1,8,0:0:0:0:
269,32,43895,1,0,0:0:0:0:
269,32,43979,1,8,0:0:0:0:
466,107,44146,1,8,0:0:0:0:
342,280,44314,1,0,0:0:0:0:
219,159,44481,1,8,0:0:0:0:
469,191,44649,2,0,P|445:275|431:375,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
204,328,45151,6,0,P|271:306|346:383,1,173.333326975505,12|0,0:0|0:0,0:0:0:0:
118,371,45653,2,0,B|134:308|102:249|102:249|144:268|145:311,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
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246,198,46490,1,8,0:0:0:0:
246,198,46573,1,8,0:0:0:0:
246,198,46657,1,8,0:0:0:0:
56,161,46824,1,0,0:0:0:0:
191,293,46992,1,8,0:0:0:0:
130,98,47159,5,12,0:0:0:0:
56,307,47326,1,8,0:0:0:0:
218,175,47494,1,8,0:0:0:0:
12,120,47661,1,8,0:0:0:0:
16,131,47996,2,0,L|24:201,2,43.3333317438762,8|8|8,0:0|0:0|0:0,0:0:0:0:
124,258,48331,1,0,0:0:0:0:
174,50,48498,1,8,0:0:0:0:
336,156,48665,2,0,B|298:144|268:156|268:156|241:150|241:150|205:175|138:151,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
306,238,49167,6,0,B|350:213|394:228|420:264|420:264|415:225|380:210,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
271,325,49669,2,0,P|313:372|413:353,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
206,255,50172,2,0,B|141:249|141:249|112:257|112:257|19:250,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
52,238,50590,1,8,0:0:0:0:
70,226,50674,2,0,P|82:168|82:130,1,86.6666634877523,8|8,0:0|0:0,0:0:0:0:
39,54,51008,1,8,0:0:0:0:
39,54,51092,1,0,0:0:0:0:
39,54,51176,5,10,0:0:0:0:
218,128,51343,1,8,0:0:0:0:
0,169,51510,1,8,0:0:0:0:
148,38,51678,1,8,0:0:0:0:
174,272,51845,1,8,0:0:0:0:
86,136,52013,1,8,0:0:0:0:
86,136,52096,1,8,0:0:0:0:
86,136,52180,1,8,0:0:0:0:
279,94,52347,1,0,0:0:0:0:
82,302,52515,1,8,0:0:0:0:
76,47,52682,1,8,0:0:0:0:
250,194,52849,1,0,0:0:0:0:
0,243,53017,1,0,0:0:0:0:
159,148,53184,6,0,P|180:248|194:344,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
410,346,53686,2,0,P|373:283|276:304,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
275,315,54105,1,0,0:0:0:0:
266,334,54188,2,0,P|317:362|347:391,1,86.6666634877523,8|0,0:0|0:0,0:0:0:0:
171,313,54523,1,8,0:0:0:0:
21,350,54690,1,8,0:0:0:0:
207,189,54858,1,8,0:0:0:0:
115,379,55025,1,8,0:0:0:0:
115,379,55109,1,0,0:0:0:0:
115,379,55192,5,10,0:0:0:0:
40,155,55360,1,8,0:0:0:0:
239,320,55527,1,8,0:0:0:0:
8,244,55695,2,0,B|57:226|93:241|93:241|137:266|201:231,1,173.333326975505,8|8,0:0|0:0,0:0:0:0:
192,228,56113,1,8,0:0:0:0:
203,209,56197,2,0,P|201:158|169:113,1,86.6666634877523,8|0,0:0|0:0,0:0:0:0:
73,156,56531,1,8,0:0:0:0:
277,132,56699,2,0,P|284:70|386:39,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
501,212,57201,6,0,B|432:204|432:204|395:213|395:213|305:205,1,173.333326975505,10|0,0:0|0:0,0:0:0:0:
426,381,57703,2,0,B|504:339|504:339|421:261,1,173.333326975505,8|0,0:0|0:0,0:0:0:0:
421,287,58121,1,0,0:0:0:0:
400,293,58205,1,8,0:0:0:0:
162,54,58540,1,8,0:0:0:0:
162,54,58623,1,8,0:0:0:0:
162,54,58707,1,8,0:0:0:0:
202,245,58874,1,8,0:0:0:0:
19,157,59042,1,8,0:0:0:0:
248,99,59209,6,8,P|265:46|283:6,2,86.6666634877523,10|8|8,0:0|0:0|0:0,0:0:0:0:
125,192,59711,2,8,P|108:139|90:99,2,86.6666634877523
256,192,60213,12,0,65234,0:0:0:0:
Fanteer
Hey

M4M

Easy

Off WidescreenSupport ( timing > Design )
Off Countdown ( timing > Design )
00:36:113 (1) - remove NC
00:35:109 (1,1,2) - this moment done differently compare with 00:33:100 (1,2,1,2,1,2,1,2,1,2) -
00:33:100 (1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I do not know why you are all done differently
first - reverse slider + note. second - slider + note + note. Throw reverse slider + slider. a.t.c
I advise you to alternate between patterns
First - slider + note + note. Second - Reverse slider +
slider. Throw - slider + note + note. Fourth - Reverse slider + slider. a.t.c
00:59:209 (1) - for a beginner can be hard twist long spinner. finish spinner 01:02:222 -

Normal

CS make smaller
AR 4.5-5
Off Countdown ( timing > Design )
00:16:365 (4,5) - you need to fix these moments. For Normal it is very Hard
00:18:373 (2,3) - ^
00:19:880 (2,3) - ^
00:28:415 (4,5) - ^ a.t.c
in fact, it is Light Hard, For Normal it is impossible.
many overlapping sliders/notes.

Hard

Off Countdown ( timing > Design )
Off WidescreenSupport ( timing > Design )
00:18:541 (3) - overlap HP bar
00:31:930 (5,6) - set on x13 y224

Good Luck :)
Topic Starter
Izzywing

Fanteer wrote:

Hey

M4M

Easy

Off WidescreenSupport ( timing > Design )
Off Countdown ( timing > Design ) Fixed both of these
00:36:113 (1) - remove NC fixed
00:35:109 (1,1,2) - this moment done differently compare with 00:33:100 (1,2,1,2,1,2,1,2,1,2) -
00:33:100 (1,2,1,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I do not know why you are all done differently
first - reverse slider + note. second - slider + note + note. Throw reverse slider + slider. a.t.c
I advise you to alternate between patterns [b]Unchanged any of this, partly because I'm not entirely sure what you mean, and secondly because I try to be consistent within measures while still retaining diversity so it's not boring

First - slider + note + note. Second - Reverse slider +
slider. Throw - slider + note + note. Fourth - Reverse slider + slider. a.t.c
00:59:209 (1) - for a beginner can be hard twist long spinner. finish spinner 01:02:222 - A 5 second spinner is not too long, unchanged.

Normal

CS make smaller Why? It's fine.
AR 4.5-5 Gonna do 4.2
Off Countdown ( timing > Design ) Fixed ~
00:16:365 (4,5) - you need to fix these moments. For Normal it is very Hard
00:18:373 (2,3) - ^
00:19:880 (2,3) - ^
00:28:415 (4,5) - ^ a.t.c
in fact, it is Light Hard, For Normal it is impossible.
many overlapping sliders/notes.

I think the difficulty of this is fine, and it is still a normal. The rhythm and patterns may be complex but that's because the difficulty curve in this mapset is pretty harsh, with the change in difficulty between each one being rather strong. Easy has very minimal 1/3, Normal has a noticeable amount, Hard is pretty much all 1/3 and introduces 1/6, etc.

Hard

Off Countdown ( timing > Design )
Off WidescreenSupport ( timing > Design ) Fixed both
00:18:541 (3) - overlap HP bar but it doesnt o_o
00:31:930 (5,6) - set on x13 y224 not quite, but i did something similar :p

Good Luck :)
Thanks for the mod.

also fixed countdown / widescreen for insane and peninsula
Ruruchin
Hi, Sorry for make you wait for the mod~
The map is pretty well done tho...This is hard to mod for a person who don't know how to map very well ww
So maybe my mod will be short...I didn't expect an amazing map(Maybe there are some errors that I can't see tho)
Very good song!~

(My mods are just suggestion)

Insane
00:57:201 - This part could be in another way since I think that somehow it breaks the patterns consistency that was presented before. I'm not really used this style of mapping, but I think that in general this style fits a lot the song!
00:22:389 - After play the map 3 times I think you should stack this since it was a little bit confusing, the other ones(circles putted like that) were well putted because you can feel the connection between the patterns that were before that circle.
00:35:611 - At this time and the next four notes next to the slider I will do something like this https://s12.postimg.org/85d4o7l99/asdasdas.png , I think It fits more that and It is more fluid with the jumps...
00:36:950 - If you change the pattern before we will get a problem with this (5) and its placement so I recommend to do this since for me it was a nice idea
https://s21.postimg.org/uhv01kw7r/fsdfsd2.png
00:50:172 - In this part I think you should move a little bit that (1) until you can see that there it is like a curve...this is for cursor flow purposes https://s16.postimg.org/je748xafp/sadasda.png

Emillia's Peninsula
00:29:586 - In this case the slider should be normal I don't think you need to exaggerate with slider shape, it is nice but in this case I think it don't give a good looking way for that pattern.
00:54:523 - This pattern and placement was somekind of strange I could play it after 10 plays lol...I don't know if it is good, I actually tried to make a suggestion with another placement with an image but I don't get any ideas for this, but I think that (5) confuse a lot being so near...and that makes to fail in the next circles...
00:19:042 - In this part the spacing between the notes(circles) were a bigger amount than in this next parts 00:54:356 - ....or in this 00:30:590 - ... So I will
consider to think about on some consistency not only on pattern and style and shapes of the slider I will also consider on spacing.

That's it...I though I will make a longer Mod but actually the maps was really polished...I'm sorry I couldn't help you anymore. (ButI learn a lot of things because of your map)
Thanks for letting me to Mod your map :)
Topic Starter
Izzywing

Ruruchin wrote:

Insane
00:57:201 - This part could be in another way since I think that somehow it breaks the patterns consistency that was presented before. I'm not really used this style of mapping, but I think that in general this style fits a lot the song! Hm, what breaks the consistency here? this type of rhythm is present in th song before.
00:22:389 - After play the map 3 times I think you should stack this since it was a little bit confusing, the other ones(circles putted like that) were well putted because you can feel the connection between the patterns that were before that circle. Thanks for bringing this up! I actually did this very slight offset instead of stacking to make it easier to read triplets vs 1/2 stacks. This is an intentional design choice.
00:35:611 - At this time and the next four notes next to the slider I will do something like this https://s12.postimg.org/85d4o7l99/asdasdas.png , I think It fits more that and It is more fluid with the jumps... Good idea, but I see it more if a side-grade suggestion as opposed to an improvement, so I'll keep my pattern.
00:36:950 - If you change the pattern before we will get a problem with this (5) and its placement so I recommend to do this since for me it was a nice idea
https://s21.postimg.org/uhv01kw7r/fsdfsd2.png
00:50:172 - In this part I think you should move a little bit that (1) until you can see that there it is like a curve...this is for cursor flow purposes https://s16.postimg.org/je748xafp/sadasda.png Cool idea, implemented.
Thank you for the mod and the kind words. I appreciate it!
polka
I really want to mod this, but I might not.

No promises; star for now :D
CrystilonZ
Hi march
m4m from my queue~

General
  1. Sakimoto Hitoshi for the romanized artist slot. Sakimoto is family name, and Hitoshi is given name.

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format
    ^ ask someone like KwaN for confirmation
  2. Are you sure about the metadata? I think it might be better to stick with the original language here(japanese)
    Title : 異世界イヴァリース
    Romanization : Isekai Ivariisu
    Source : ファイナルファンタジータクティクスアドバンス
    Tags : Final Fantasy Tactics Advance Fainaru Fantajii Takutikusu Adobansu SQUARE ENIX スクウェア・エニックス
  3. References: http://puu.sh/qSLXg/e83622ac58.png
    http://www.square-enix.co.jp/music/sem/page/cd/cd_044/
    https://www.amazon.co.jp/exec/obidos/ASIN/B000EGD06G/squareenixmus-22/250-6646560-4073016?creative=1615&camp=243&link_code=as1

Easy
  1. 00:35:109 (1,2,3,1,2) - yes, the blanket looks nice and all but this doesn't feel much as a whole. Besides, 00:36:615 (3,2) - is not a good overlap.
    An alternative to this would be something like this. 00:37:117 (1) - doesn't go out of playzone~
  2. 00:47:160 (1,2,1) - Idk why exactly they're mapped this way, but in my point of view, they lack pattern.
    example

    ^ is really badly made lolol. With effort you can even stack 00:49:167 (1) - with 00:46:658 (2) -

Normal
  1. 00:13:519 (2) - This may be intentional, but i will say it anyway. ctrl+J?
  2. 00:19:880 (2,3,4,1) - this will look much better if they're symmetrical on the main y axis
  3. 00:24:566 (5,1) - This doesn't flow well. An overlapping equilateral triangle will do
  4. 00:27:578 (2,5) - will be much nicer if (5)'s head and (2)'s tail have the same y values

will continue this later orz
I'm really sleepy and have a headache from maths class orz

let's suicide

Normal(part2)
There's nothing to point specifically, but some patterns really bug me.
Patterns like 00:40:633 (4,1,2,3) - can be seen as sloppy orz. There are a lot of way to avoid repeating the same path and that awkward overlap orz 00:44:482 (4,5,2,3) - etc.

Hard
  1. 00:01:972 (3,4,5,6,1) - I know you want to increase the spacing on 00:02:976 (1) - , but can you make the curve smoother?
  2. 00:37:118 (1,2,3,4,5,6,1) - this whole pattern in just weird imo orz. Firstly, 00:37:117 (1,3) - are exactly the same. and 00:38:624 (4,5,6) - are a bit random. If they blanket 00:37:619 (2) - or something they may look nicer, but i guess that's a bit hard to do. Maybe something like this will work and just put circles like this pro blanket
  3. 00:56:198 (3,4,5,6,1) - uhh blanket?

Insane
  1. 00:04:314 (2,3) - too much orz. 00:04:481 (3) - is not that strong for this degree of jump. It even goes over 00:04:984 (1) -
  2. 00:12:347 (2) - why don't put this at 252/174? don't worry about 00:11:344 (3) - , it has almost faded out
  3. 00:12:516 (3) - if you do ^, move this to 332/328 so they kinda rhyme
  4. 00:16:532 (4,5,6) - how about decelerating it instead of speeding it up? so they fit the music
  5. 00:42:640 (1,2) - I was like wtf when I played this

The other diff is too hard orz

Good luck!~
Topic Starter
Izzywing

CrystilonZ wrote:

Hi march
m4m from my queue~

General
  1. Sakimoto Hitoshi for the romanized artist slot. Sakimoto is family name, and Hitoshi is given name.

    Ranking Criteria wrote:

    Eastern artists must be written in the proper 'surname firstname' format
    ^ ask someone like KwaN for confirmation
  2. Are you sure about the metadata? I think it might be better to stick with the original language here(japanese)
    Title : 異世界イヴァリース
    Romanization : Isekai Ivariisu
    Source : ファイナルファンタジータクティクスアドバンス
    Tags : Final Fantasy Tactics Advance Fainaru Fantajii Takutikusu Adobansu SQUARE ENIX スクウェア・エニックス
  3. References: http://puu.sh/qSLXg/e83622ac58.png
    http://www.square-enix.co.jp/music/sem/page/cd/cd_044/
    https://www.amazon.co.jp/exec/obidos/ASIN/B000EGD06G/squareenixmus-22/250-6646560-4073016?creative=1615&camp=243&link_code=as1

Man, metadata tilts the shit out of me. Recently ranked maps do first name surname (like https://osu.ppy.sh/s/483755) as for the title thing, I really prefer to use the English title if possible. I'll try to get confirmation if I can or not.

Easy
  1. 00:35:109 (1,2,3,1,2) - yes, the blanket looks nice and all but this doesn't feel much as a whole. Besides, 00:36:615 (3,2) - is not a good overlap.
    An alternative to this would be something like this. 00:37:117 (1) - doesn't go out of playzone~
    Unchanged. 00:35:109 (1,2,3) - looks and plays fine, i think. Also, the overlap is not visible in game, so it's not a problem. I like how 00:37:117 (1,1) - are symmetrical, because they are the same sound in the music.
  2. 00:47:160 (1,2,1) - Idk why exactly they're mapped this way, but in my point of view, they lack pattern.
    example

    ^ is really badly made lolol. With effort you can even stack 00:49:167 (1) - with 00:46:658 (2) -
Nice observation! I wanted 00:49:168 (1) - to be different from the previous two sliders (straight vs curved) because it's the first slider out of the kiai and the melody changes. Having it be in the same pattern as the other two doesn't fit to me.

Normal
  1. 00:13:519 (2) - This may be intentional, but i will say it anyway. ctrl+J? Intentional :p
  2. 00:19:880 (2,3,4,1) - this will look much better if they're symmetrical on the main y axis Good idea, fixed.
  3. 00:24:566 (5,1) - This doesn't flow well. An overlapping equilateral triangle will do I disagree, but I'll change this if someone else mentions it.
  4. 00:27:578 (2,5) - will be much nicer if (5)'s head and (2)'s tail have the same y values I tried this out, but the visual impact was negligible (they're kinda far apart so it's not even really something you notice) and this ruins the pattern that 00:27:076 (1,2) - form, unfortunately. It's a good catch, but not one that's worth implementing.

will continue this later orz
I'm really sleepy and have a headache from maths class orz

let's suicide

Normal(part2)
There's nothing to point specifically, but some patterns really bug me.
Patterns like 00:40:633 (4,1,2,3) - can be seen as sloppy orz. There are a lot of way to avoid repeating the same path and that awkward overlap orz 00:44:482 (4,5,2,3) - etc.

Fair enough. I've made some very slight adjustments to a few of these patterns, hopefully they look better!

Hard
  1. 00:01:972 (3,4,5,6,1) - I know you want to increase the spacing on 00:02:976 (1) - , but can you make the curve smoother? I sure can!
  2. 00:37:118 (1,2,3,4,5,6,1) - this whole pattern in just weird imo orz. Firstly, 00:37:117 (1,3) - are exactly the same. and 00:38:624 (4,5,6) - are a bit random. If they blanket 00:37:619 (2) - or something they may look nicer, but i guess that's a bit hard to do. Maybe something like this will work and just put circles like this pro blanket I didn't change the sliders, but I did make the 3 circles blanket 2 so that they appear less random.
  3. 00:56:198 (3,4,5,6,1) - uhh blanket? did you highlight the wrong thing? lol

Insane
  1. 00:04:314 (2,3) - too much orz. 00:04:481 (3) - is not that strong for this degree of jump. It even goes over 00:04:984 (1) - I disagree, I think it is strong enough for that jump. 00:04:315 (2,3) - have claps, the rest don't so I like to emphasize these. I did this throughout this map, you'll notice. Also, I think this plays pretty well.
  2. 00:12:347 (2) - why don't put this at 252/174? don't worry about 00:11:344 (3) - , it has almost faded out Great idea, implemented.
  3. 00:12:516 (3) - if you do ^, move this to 332/328 so they kinda rhyme
  4. 00:16:532 (4,5,6) - how about decelerating it instead of speeding it up? so they fit the music - Hm...00:16:030 (1,2,3) - and 00:16:532 (4,5,6) - are the same, but seperate, so I mapped this by making them the same shape and spacing, but separated by a jump. I think it fits.
  5. 00:42:640 (1,2) - I was like wtf when I played this I hate this part. The main instrument is SO LOUD so I feel like I have to map it, even if the drums are 1/3. 1/3 plays better for sure but the stupid main instrument is so loud that I can't ignore. RIP.

The other diff is too hard orz

Good luck!~
Thank you for the mod! I hope my explanations make sense :P
CrystilonZ
yeah, but you really should stick to the original language here

here's the thread for case like this : https://osu.ppy.sh/forum/t/346443

tl;dr.(hopefully I understand that correctly) If you're going to use the translated title, the artist should also be in English.
And no, Japanese artist name with the romanization provided does not count as English.

So uhmm, if you want to stick with English metadata, move the Kanji thingy into the tags.
and also add those japanese names into the tags
Topic Starter
Izzywing

CrystilonZ wrote:

yeah, but you really should stick to the original language here

here's the thread for case like this : https://osu.ppy.sh/forum/t/346443

tl;dr.(hopefully I understand that correctly) If you're going to use the translated title, the artist should also be in English.
And no, Japanese artist name with the romanization provided does not count as English.

So uhmm, if you want to stick with English metadata, move the Kanji thingy into the tags.
and also add those japanese names into the tags
Alright I'm just gonna go full Japanese with the metadata then. Thanks for the help.

EDIT - By the way, thank you so much to Plaudible for the star explosion and the Polka for the star. Appreciate it ~
Left
M4M from queue qu1ckly came 8-)

[General]
did you put GD maker [ Emillia ]'s name into tag?

[Normal]
00:33:938 (3,4) - looks a bit hard for normal diiff http://osu.ppy.sh/ss/5974647 this is better ii think
00:41:135 (1) - any reason to break consistency with 00:37:118 (1,2,3,4,5,6) - ? if it was like 00:49:168 (1) - , I can understand it as trumphet sound.
00:47:997 (3,4,5,6) - lol just 1/3 sider is better i think.

[Hard]
00:39:461 (2) - is not so strong sound, so how about this rhythm https://osu.ppy.sh/ss/5974689
00:49:000 (1) - is this NC really needed?

[Insane]
00:03:478 (4) - how about NC 00:03:478 (4) - in this kind of pattern? for better readability.
00:07:495 (4) - consider 2-4 distance is same as 1-2 distance for visual stability. http://osu.ppy.sh/ss/5974727 yup
00:14:357 (2,3) - I felt really uncomfortable at this. something is stacked, something is half stacked. If you want this, 00:15:863 (5,6,1) - how about unstack this?
00:16:030 (1,2,3) - maybe you wanted same DS. give more detail to this.
00:16:532 (4,5,6) - ^
00:27:577 (4,5,6) - according to song, I thought second triangle should have more distance cuz sound is higher than before. how about this http://osu.ppy.sh/ss/5974759
00:31:595 (4,5,1) - make like 00:23:561 (4,5,1) - pls.. it looks quite dirty.
00:34:105 (1,2,3) - DS differnce almost 0.1. this kind of things are really obvious to players.
00:49:168 (1) - It's your style maybe, but I thought it's a bit bad shape. I would make like this. http://osu.ppy.sh/ss/5974791

[Emilla]
00:00:967 (1) - improve shape..cuz it's related to 00:01:469 (2) - 's blanket.
00:16:531 (7) - can rotate it in clockwise a bit? for better shape of blanket.
00:28:582 (6) - you were following a melody( 00:27:075 (1,2,3,4) - ) so missed a sound in middle of slider. I think 1/3 reverse slider is better.
00:52:180 (8) - circle pattern, number is go up to 13...I suggest NC here.

I think it's nice map


Good Luck~nice mapset it is^^
kanor
From my modding Q :)
M4M:https://osu.ppy.sh/s/499976
[Normal]
Recommend CS3.2,3.7 may be too difficult for new players><
[Hard]
00:33:101 (1,2,3) - better the stack plz
00:37:118 (1,2,3) - the DS is 1.86,but in00:41:135 (1,2,3) - the DS is 1.53 you'd better make the same rhythm seems similar DS
[Insane]
00:00:967 (1,3) - I think the blanket can be better
00:16:030 (1,2,3) - why the same rhythm but different DS?
genrally i recommend you to make more use of patterns like triangle,square and stars>< too many straight flows may be tough to play

Nothing speical, nice map><
GL :)
Topic Starter
Izzywing

Left wrote:

M4M from queue qu1ckly came 8-) Hello!

[General]
did you put GD maker [ Emillia ]'s name into tag? Whoops, I'll do that now.
It's hard, but I think it's necessary in order to make the gap between the Normal and Easy fit the curve. Also, this is the kiai after all so somewhat more challenging rhythm fits. I think a Normal player can pull off this rhythm.
00:41:135 (1) - any reason to break consistency with 00:37:118 (1,2,3,4,5,6) - ? if it was like 00:49:168 (1) - , I can understand it as trumphet sound. Yes, it's because a new measure and I wanted to change the rhythm up. Also, it fits the song better than to be consistent with the old rhythm.
00:47:997 (3,4,5,6) - lol just 1/3 sider is better i think. Yeah you're right lol, changed. This pattern should look very different from before.

[Hard]
00:39:461 (2) - is not so strong sound, so how about this rhythm https://osu.ppy.sh/ss/5974689 Applied this change
00:49:000 (1) - is this NC really needed? Nope, fixed lol

[Insane]
00:03:478 (4) - how about NC 00:03:478 (4) - in this kind of pattern? for better readability. Maybe if they were perfectkly stacked, but since there is a slight offset in the stack, it should be readable.
00:07:495 (4) - consider 2-4 distance is same as 1-2 distance for visual stability. http://osu.ppy.sh/ss/5974727 yup Sure, why not.
00:14:357 (2,3) - I felt really uncomfortable at this. something is stacked, something is half stacked. If you want this, 00:15:863 (5,6,1) - how about unstack this? Let me explain. you see, 1/2 stacks like 00:14:357 (2,3) - and 00:06:323 (4,5) - and 00:54:524 (2,3) - are "half stacked" as you say to make them more readable versus triplets, which are fully stacked. This is a consistency / readability detail.
00:16:030 (1,2,3) - maybe you wanted same DS. give more detail to this. Thank you for catching this. Fixed
00:16:532 (4,5,6) - ^ Fixed.
00:27:577 (4,5,6) - according to song, I thought second triangle should have more distance cuz sound is higher than before. how about this http://osu.ppy.sh/ss/5974759 I disagree, I think that keeping the same spacing is ok here. That being said, you mentoining this reminded me to fix the placement of 00:28:415 (2) - so thanks!
00:31:595 (4,5,1) - make like 00:23:561 (4,5,1) - pls.. it looks quite dirty. I think I fixed it.
00:34:105 (1,2,3) - DS differnce almost 0.1. this kind of things are really obvious to players. Fixed, thanks for finding this.
00:49:168 (1) - It's your style maybe, but I thought it's a bit bad shape. I would make like this. http://osu.ppy.sh/ss/5974791 I don't like to use "its my style" as a defense, but honestly I don't really see a problem with this, so I'll keep it. Thanks for the suggestion though.


Good Luck~nice mapset it is^^
Thank you for the mod and complement :)

kanor wrote:

From my modding Q :)
M4M:https://osu.ppy.sh/s/499976
[Normal]
Recommend CS3.2,3.7 may be too difficult for new players>< They'll just have to deal with it c:
[Hard]
00:33:101 (1,2,3) - better the stack plz Fixed
00:37:118 (1,2,3) - the DS is 1.86,but in00:41:135 (1,2,3) - the DS is 1.53 you'd better make the same rhythm seems similar DS Same rhythm but they are not the same part of the music so they can be spaced differently[Insane]
00:00:967 (1,3) - I think the blanket can be better Fixed.
00:16:030 (1,2,3) - why the same rhythm but different DS? Fixed in previous mod :p
genrally i recommend you to make more use of patterns like triangle,square and stars>< too many straight flows may be tough to play

Nothing speical, nice map><
GL :)
Thanks for the mod, as for the patterns thing, I personally think linear flow fits the song quite well, and I do mix it with triangles, and other angular shapes. I don't think squares fit 1/3 very well (because the patterns with 4 hit objects usually have a jump on the 4 one), similar thing with stars.
CrystilonZ
Tags: [_Emillia_]

lol
Topic Starter
Izzywing

CrystilonZ wrote:

Tags: [_Emillia_]

lol
Kill me
BounceBabe
Request from my M4M Queue

What I checked in your mapset
Each point from the list below will have a check mark next to it (✓/ ✕/ ✫). This will tell you whether I checked that point or not.
✓= I checked this point and everything is okay.
✕= I didn't check this point because I think it doesn't need checking.
✫= I checked this point but something needs fixing (explained in the mod)

osu!wiki Modding page

osu!wiki Ranking Criteria page


📖 General 📖
✓ Mapset difficulty spread (Easy, Normal, Hard, Insane)
✫ Background design, skin and SB (if available) and combo colouring
✓ Metadata
> resolution of images, mp3, files,...
> bit rate of song
> hitsounds
> skin (missing elements and resolution checks) and SB (SB load) or video
✫ Unrankable issues

🕗 Timing 🕗
✓ KIAI time and breaks
✓ Slider Velocity and changes
✫ Timing changes
✫ Timing points
✫ BPM & Offset
✕ Preview point
✕ Unrankable issues

🎧 Sound 🎧
✫ Hitsounds (Do they match the song?)
✓ Hitsound patterns
✫ Hitsound volume (Timing points)
✓ Rhythm of hit objects (Do they match the song?)
✕ Unrankable issues

🖰 Object Gameplay 🖰
✫ Reasonable spacing patterns, spacing consistency, Jumps, Anti-Jumps, special pattern
✫ Flow and transition between elements
✓ Overmapping
✫ Unrankable issues (In addition to the link at the top)
> objects hitting the accuracy bar, HP bar or are out of playfield with the osu!standard skin
> overlaps and stacking
> unreadable objects

👀 Visual Gameplay 👀
✫ Combo patterns, New combos
✫ Blankets, symmetry
✓ Variety of different patterns and styles
✫ Unrankable issues

General

> You have two different BG images. I didn't find anything about allowance but having two different ones to spearate Easy - Hard from the Insane difficulties seems kinda pointless. I would understand if you want to give the GD a separate BG to undeline once again that it was mapped by someone else, but why your Insane too? It's unncessary to have two either way. It would be better to just chose one unless you have a valid reason to explain why not.
> The christmas-y sleigh bell hitsound doesn't fit with this marching music. I recommend using a more appropriate hitsound that matches the song. That's personal preference tho.
> The combo colour choices in combination with the BG don't match properly on Easy, Normal, Hard. The colours in the BG from Easy - Hard are washed out and really faint. Your combo colours are pretty dense and bright. Additionally, the mud greenish colours you chose aren't in the BG either. The Bg contains grey-green, light pink, purple and dark blue, almost royal blue colours. Like I said, they are really washed out and faint so you should choose them accordingly to the picture. Although, the amount of purple dominates over the blue colour. I played around with a couple of combinations and below are the best choices. Try them and tell me what you think
[Colours]
Combo1 : 132,99,175
Combo2 : 160,180,160
Combo3 : 190,125,140
Combo4 : 120,140,130
Combo5 : 102,136,225
Combo6 : 90,100,200
> The BG for the two Insanes don't show green colour. Well, except the character's eyes, which is very minimal. I suggest you use purple instead so it matched the colour of the sky. The blue is also barely visible. The common colours are purple, pink and orange. Don't use black tho, it's unrankable.
> The volume for the spinner at the end is way too loud for the music. It's already faded out a lot through here 00:59:209 - . You should lower the volume of the spinner from beginning by a decent amount for it to match the volume of the music.
> This whole mapset's timing points are late by 1 ms! I noticed that only because of the spinner at the end since the hitsound was too loud while the last timing point was 5% volume. Please fix this by selecting all timing points, type -1 into the "Move selected offsets by" field on the right and click "Move".

Easy

Appearance, Flow & Transition:
00:36:113 (2,1) - These two feel a bit clustered when playing, space them out a bit more to match the same spacing of previous elements. The distance between the elements, the blanket, should have the same spacing as the distance spacing from one element to the next, for it to look and play good. https://osu.ppy.sh/ss/5981579
00:49:168 (1) - This slider is the only slider in the whole difficulty that plays awful, since it's such a downdrop and not flowing with the previous slider. I understand why you did that. You wanted to indicate the end of the KIAI time, but it doesn't play good. You can easily fix this by moving it up a little. https://osu.ppy.sh/ss/5981596 The flow and transition will play a lot better.
00:53:185 (1) - This slider also would play better if it would be a little lower, as it wouldn't play against the flow of the previous pattern that is curved. https://osu.ppy.sh/ss/5981604
00:55:193 (1,2) - Didn't you want them two to be linear and parallel with each other? If not, it looks weird.

Normal

Appearance, Flow & Transition:
00:23:060 (1,2,3) - This pattern is clustered and dense in gameplay. It might confuse new players. You should unstack 00:23:896 (3,4) - to provide better readability. Same with this one 00:47:159 (1,2,3,4) -
00:52:180 (1) - Move this circle a grid lower, its a bit too high and it almost hits the hp bar

Hard

Appearance:
00:33:101 (1,2,3) - Stack the ending points of the slider properly for better visual appearance and blanket.

Spacing:
00:02:808 (6,1) - 00:06:490 (4,1) - 00:12:850 (5,1) - 00:14:859 (6,1) - 00:24:901 (6,1) - 00:26:574 (4,1) - 00:44:649 (6,1) - 00:57:034 (6,1) - There is no point in changing the spacing at such points. You start a NC, but the music doesn't change, does it? There is no musical change whatsoever. You should map to the music, not map your patterns to your NCs. This goes for all spacing changes like this. Here for example 00:52:683 (4,1) - the spacing is perfectly fine. Why not on the others? Please change them in order for them to be not only better to play but also for them to have correct spacing.
00:19:712 (4,5) - 00:35:110 (1,2) - 00:40:131 (4,5) - Same on this one, just without NC but spacing change anyway. Why? If you want a spacing change that is reasonable, then increase the spacing so it becomes a jump. Like here 00:37:118 (1,2) -
00:42:139 (3,4,5,6,1) - 00:46:156 (3,4,5,6,1) - This plays, looks and also is completely wrong. If you want to keep those, you really need to find a good reason why, because I see no reason why you should.
00:47:662 (2,3) - Definitely no need to change the spacing here either. I consider that more like a mistake than intention.

Possible Unrankable Issues:
00:08:499 (8) - The slider hits the accuracy bar when it's on while playing and is also almost out of playfield area. Move the slider up to fix this. https://osu.ppy.sh/ss/5982450

Combo:
00:59:210 (1) - Your map ends here. Remove the NC. This is supposed to be a conclusion and you do not have a pattern that follows this NC, thus it's not justified and I see no possible reason why you should keep it. Additionally, there is a spinner right after that. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here.

Insane

> Having a NC every 2 beats is considered as combo spam and overuse. It is wrong. Use a NC every 4. Besides, it would fit with the music as well. I definitely don't recommend having a NC every 2 beats.

Spacing:
00:05:319 (2,3) - Keep the spacing consistent and make it the same like 00:01:301 (2,3) - . The DS is totally different on those, yet you mapped them the same way in your time line. There is also no musical change here to justify a spacing increase. It's exactly the same like the previous pattern.
00:06:323 (4,5) - 00:22:390 (2,3) - 00:54:524 (2,3) - Not stacking those looks wrong. You should stack them. It also breaks your spacing again. Besides, custom stacking shouldn't be used when the elements are this close together to avoid confusion. It can be interpreted to be a double kind of pattern instead of 1/2. Either stack them or use appropriate spacing for them. These for example 00:08:331 (3,4,5,6) - are much more readable due to the spacing difference.
00:10:507 (4,1) - Fix the spacing between them, it's off by 0,1. I'm sure that wasn't intentional and even if, it's wrong.
00:12:850 (4,1,2) - The spacing change between them isn't 100% discernible, can be read differently and thus cause confusion. You should use 1 spacing setting between the elements to provide better readability. Moving 00:13:018 (1) - a little more right would fix this.
00:14:524 (3,1,2,3,4) - Two spacing inconsistencies in this small pattern is too much. This one 00:14:524 (3,1) - I especially don't understand. It doesn't only looks wrong, it also gives false indicators on how to play the pattern properly.
00:15:528 (4,5) - You can't have nearly the same spacing when the way of how it's played is completely different. The 4 is a 1/2 pattern and belongs to the previous pattern, whereas 00:15:863 (5) - is a continuation of this pattern 00:15:026 (1,2,3,4) - since you have a small break here 00:15:695 - . You have to fix this up, otherwise this can cause a lot of confusion while playing and it also is not even correct use of spacing increase or change. You need to use around double as much in spacing for it to be somewhat correct and playable. Try something like this to fix it https://osu.ppy.sh/ss/5982614 Same with 00:39:628 (2) - 00:47:661 (2) - 00:54:189 (1,2,1) - https://osu.ppy.sh/ss/5982760 (00:55:528 (3,4) - this is perfect)
00:16:866 (6,1) - First you have a jump here and then right after that slider you used the EXACT same spacing setting for those elements 00:17:033 (1,1) - . This is beyond acceptable, this will tell you every decent mapper and modder. Move i00:18:039 (1) - lower, to the bottom corner, to fix this.
00:20:884 (4) - According to your previous spacing and jumps, this also should still be a jump in order for it to create a better flow and transition between 00:20:549 (3,4,1) - . https://osu.ppy.sh/ss/5982643
00:23:394 (3,4) - 00:27:913 (6,1) - 00:29:085 (1,2,3) - 00:52:013 (6,1) - There is literally no musical change here that support a jump, thus no need for a spacing change / jump. Keep it consistent. (00:52:181 (1,2) - start your jumps here)
00:34:941 (5,2) - The spacing change here is not justified. It's not a jump because it's nearly the same spacing as 00:34:774 (4,5) - , making it nonsense to change the spacing. Either fix it or increase the spacing to create a proper jump, which fits the music. A jump would fit good here https://osu.ppy.sh/ss/5982705 Makes it more readable and playable.
00:57:202 (1,2) - Again, the spacing is too similar between 00:57:202 (1,2) - and 00:58:206 (1,2) - for it to be properly readable. Increase the spacing for 00:58:541 (2) - .
00:59:043 (6,1) - No need for a jump here. The music also doesn't ask for it, nor does the map, since it's already the ending of the song and difficulty.

Appearance, Flow & Transition:
00:12:516 (3) - 00:41:636 (3,4,1) - The slider start is hard to read here due to the previous slider not being enough disappeared yet before this one does, creating blind notes. Move it away from this slider's 00:12:014 (1) - ending more so at least half of the beginning of the slidercircle shows from this slider 00:12:516 (3) - for better readability. https://osu.ppy.sh/ss/5982547
00:28:080 (1,3) - Space them out a bit more for it to be more readable and appearing to the player. It will also create better flow and transition. https://osu.ppy.sh/ss/5982681
00:55:193 (1) - It would play better if the circle was below the previous slider, as it's curved. Otherwise it would disturb the flow and create a harsh transition between 00:54:691 (3,1) - since the player will have to redirect its cursor movement.

Combo:
00:48:665 (1,1) - 00:59:210 (1) - Combo spam. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You also changed you combo pattern here 00:48:163 - .

Emillia's Peninsula

> I'm a person that really likes jumps and I don't mind spacing changes, but be consistent with them. For the very best and most simple reason: The song doesn't drastically change, if not at all. Most music is built up on repetition. Please clear up those small spacing inconsistencies, they just make the pattern, which are really nice, look messy. For example: 00:00:967 (1,2) - 1,8 DS 00:02:473 (6,1) - 1,35 DS. You used two different spacing types while you could've used one instead. Tbh, the first one is easily adjustable if you'd move the starting point of 00:01:469 (2) - a bit right. I hope you know what I mean. Same with 00:08:498 (7,1,2) -

Appearance, Flow & Transition:
00:04:481 (4,1) - The flow and transition between the elements is a bit disturbed here.This would play a lot better if the starting point of 00:04:983 (1) - was in the cradle of the previous slider and the ending point stacked with the ending point of 00:05:485 (2) - . https://osu.ppy.sh/ss/5985194 https://osu.ppy.sh/ss/5985202 It also would make a perfect blanket with all the other elements.
00:47:661 (4,5) - Since you've had tripples and small streams placed like this, it could be read as one. You should stack them to create a stop and go motion then it's more readable and won't cause false stream indication.

Spacing:
00:12:849 (9) - This circle plays just odd and the flow disagrees as well. The cursor movement is going right but the way you placed the circle it directs to the upper left, that can be painful to play. Moving them 00:12:515 (8,9,1) - into a triangle pattern would add to the flow and playability a lot. https://osu.ppy.sh/ss/5985230
00:23:059 (1,2) - The spacing between those should be equal to the spacing of 00:23:393 (3,4) - 00:23:226 (2,3) - for it to play good. It also might confuse the player if there is the small spacing change, while the pattern is played the same. Same with 00:24:063 (6,7) - 00:24:230 (7,8) - Although this one is easies to fix. Rotate 00:24:565 (9) - by 15% and then stack 00:24:230 (7) - with the ending point of the slider. The spacing will also be consistent with 00:24:565 (9,1) - afterwards. https://osu.ppy.sh/ss/5985279
00:26:071 (4,5) - You can't have nearly the same spacing when 4 to 5 and 00:26:573 (7,8) - play completely different. Try to fix that up. It's incorrect spacing. There is the exact same problem on the Insane difficulty. You have to fix this up, otherwise this can cause a lot of confusion while playing and it also is not even correct use of spacing increase or change. You need to use around double as much in spacing for 00:26:071 (4,5) - to be somewhat correct and playable. You can also decrease the spacing between 00:26:574 (7,8) - to fix this but I'd recommend the former. Not perfect but you get the idea https://osu.ppy.sh/ss/5985324 Twice as much spacing between 00:26:071 (4,5) - than 00:26:574 (7,8) - . Same with 00:34:439 (4,5,6) - 00:39:293 (2,3,4) - 00:41:636 (2,3,4) - 00:46:155 (3,4,6,7) - it has to be a little bit more increased in order for it to play good and be more readable as these 00:34:105 (3,4,6,7) - are nearly the same spacing while the gameplay is totally different. (00:58:205 (4,5,7,8) - THIS is what i'm asking for, literally lol. You have to do exactly that on the ones above)
00:24:565 (9,1) - Considering your previous large jump, this one 00:25:067 (1,2) - is rather small. Make it a bit larger for it to be consistent and more readable.
00:30:925 (7,8,1) - 00:31:259 (2,3) - The spacing should be more consistent here considering your previous and following spacing 00:30:590 (5,6) - and 00:31:092 (1,2) - . Same with 00:36:615 (9,1) - just look at the following sliders, then you'll see the difference. 00:37:117 (1,2,3) - Are almost the same spacing.
00:48:331 (6,7) - Move those two a bit to the right so the spacing is consistent between 00:47:996 (5,6,7,8) - . Tiny change but it is noticeable. The anti jump is perfectly fine tho. https://osu.ppy.sh/ss/5985405
00:51:343 (2,3,4,5) - Spacing inconsistency again. Small easy fix by moving 00:51:845 (5) - up a bit.
00:54:188 (4,5,6,7) - ^

Unrankable Issues:
00:16:531 (7) - 00:32:598 (7) - The slider overlaps with the interface, the HP bar, and it has to be lower in order for it to be rankable. Please be aware of such things and don't let anything overlap with interface items or go out of playfield area. 00:20:548 (8) - This is almost out of playfield area. It's still acceptable tho. Just to make you aware.
00:29:586 (2) - This slider overlaps the accuracy bar when it's turned on. Again, don't overlap elements with interface. https://osu.ppy.sh/ss/5985342
00:32:013 (5) - left 00:38:540 (4) - left 00:40:046 (5) - down 00:50:590 (4) - up. Those note are too hidden for them to be properly readable. They are mostly covered by the previous slider. Move the circle a tiny bit more to the left / down / up to fix this. For example: 00:53:686 (2,3,4) - this is readable, thus easier to play.

Overall

The whole mapset is really creative and has nice patterns and mostly decent flow. The spacing and design need more work, other than that the mapset is good to go. Well done!

Add the question and one of the following options to your feedback on my mod please:
[u]Was the mod helpful?[/u]
1. Yes, it helped me a lot! The advice was really useful. I will definitely come back for more.
2. The mod was helpful! Most suggestions were useful to me.
3. It was good but there is room for improvement. I could apply only a few suggestions.
4. The suggestions and advice weren't explained properly. I appreciated the effort but it didn't help me to improve my map, sadly.
5. Awful! I won't visit this queue again. It didn't help me at all.
Topic Starter
Izzywing

BounceBabe wrote:

Request from my M4M Queue

General

> You have two different BG images. I didn't find anything about allowance but having two different ones to spearate Easy - Hard from the Insane difficulties seems kinda pointless. I would understand if you want to give the GD a separate BG to undeline once again that it was mapped by someone else, but why your Insane too? It's unncessary to have two either way. It would be better to just chose one unless you have a valid reason to explain why not.
- Having 2 backgrounds is completely fine. Honestly the biggest reason I did so is because I thought both images were cool in their own right. Distinguishing Emellia's diff by using a background unique to his diff would be cool, but I think both insanes are unique in their own right, even if his his way harder. Mine is focused on patterns and linear flow / triangular flow, while his is based around fancy sliders and hard jumps. Using the cool background for both of our diffs works out well.
> The christmas-y sleigh bell hitsound doesn't fit with this marching music. I recommend using a more appropriate hitsound that matches the song. That's personal preference tho.
- I disagree. When I use the bell sound, there's a distinct sound in the music, I don't really know how to explain it but it's really obvious when you listen to it. The bells complement that sound very well.
> The combo colour choices in combination with the BG don't match properly on Easy, Normal, Hard. The colours in the BG from Easy - Hard are washed out and really faint. Your combo colours are pretty dense and bright. Additionally, the mud greenish colours you chose aren't in the BG either. The Bg contains grey-green, light pink, purple and dark blue, almost royal blue colours. Like I said, they are really washed out and faint so you should choose them accordingly to the picture. Although, the amount of purple dominates over the blue colour. I played around with a couple of combinations and below are the best choices. Try them and tell me what you think
[Colours]
Combo1 : 132,99,175
Combo2 : 160,180,160
Combo3 : 190,125,140
Combo4 : 120,140,130
Combo5 : 102,136,225
Combo6 : 90,100,200
- Used all of them but the green ones, which were hard for me to spot. I suck at combo colors usually because I'm colorblind (all sorts of random colors just suck for me, not just the common red-green), so thanks for providing these.
> The BG for the two Insanes don't show green colour. Well, except the character's eyes, which is very minimal. I suggest you use purple instead so it matched the colour of the sky. The blue is also barely visible. The common colours are purple, pink and orange. Don't use black tho, it's unrankable.
- Keeping these colors, I think they fit will. There may not been green in the BG itself, but it still contrasts well with the BG and is easy to see, which I think is just as important.
> The volume for the spinner at the end is way too loud for the music. It's already faded out a lot through here 00:59:209 - . You should lower the volume of the spinner from beginning by a decent amount for it to match the volume of the music.
> This whole mapset's timing points are late by 1 ms! I noticed that only because of the spinner at the end since the hitsound was too loud while the last timing point was 5% volume. Please fix this by selecting all timing points, type -1 into the "Move selected offsets by" field on the right and click "Move".
-LOL whoops. Fixed for all diffs.

Easy

Appearance, Flow & Transition:
00:36:113 (2,1) - These two feel a bit clustered when playing, space them out a bit more to match the same spacing of previous elements. The distance between the elements, the blanket, should have the same spacing as the distance spacing from one element to the next, for it to look and play good. https://osu.ppy.sh/ss/5981579
>>> This actually used to be better, but I think I moved 2 and messed up the blanket by accident. I've fixed the pattern now.
00:49:168 (1) - This slider is the only slider in the whole difficulty that plays awful, since it's such a downdrop and not flowing with the previous slider. I understand why you did that. You wanted to indicate the end of the KIAI time, but it doesn't play good. You can easily fix this by moving it up a little. https://osu.ppy.sh/ss/5981596 The flow and transition will play a lot better.
>>> I don't think that not flowing perfectly is the same as playing awful. I wanted the change in flow here just as you said; to distinguish the end of the kiai. The music changes significantly here and signifying this by changing the flow emphasizes that perfectly.
00:53:185 (1) - This slider also would play better if it would be a little lower, as it wouldn't play against the flow of the previous pattern that is curved. https://osu.ppy.sh/ss/5981604
00:55:193 (1,2) - Didn't you want them two to be linear and parallel with each other? If not, it looks weird.
>>>Both of these have been fixed.

Normal

Appearance, Flow & Transition:
00:23:060 (1,2,3) - This pattern is clustered and dense in gameplay. It might confuse new players. You should unstack 00:23:896 (3,4) - to provide better readability. Same with this one 00:47:159 (1,2,3,4) -
>>>Went ahead and changed this pattern up a bit. Should be better. The other one I kept the same, though. I think that the density in that area is fine, and the readability shouldn't be a problem as circle into stack is a common pattern by this point. The first one the density didn't need to be that much in that area so I removed a note.
00:52:180 (1) - Move this circle a grid lower, its a bit too high and it almost hits the hp bar
>>>Sure.

Hard

Appearance:
00:33:101 (1,2,3) - Stack the ending points of the slider properly for better visual appearance and blanket.

>>>Tried my best.

Spacing:
00:02:808 (6,1) - 00:06:490 (4,1) - 00:12:850 (5,1) - 00:14:859 (6,1) - 00:24:901 (6,1) - 00:26:574 (4,1) - 00:44:649 (6,1) - 00:57:034 (6,1) - There is no point in changing the spacing at such points. You start a NC, but the music doesn't change, does it? There is no musical change whatsoever. You should map to the music, not map your patterns to your NCs. This goes for all spacing changes like this. Here for example 00:52:683 (4,1) - the spacing is perfectly fine. Why not on the others? Please change them in order for them to be not only better to play but also for them to have correct spacing.

>>>I'm very confused. There's a very powerful sound on each downbeat (such as one of the ones you linked, 00:02:976 (1)) and I emphasized this powerful sound with a jump. It's the same sound I'm complementing with the bell sound. I have no idea how to describe this sound other than the "sound that happens during the downbeats" and it is, to me, worth emphasizing. The music itself may not change in intensity, but that's not required for a jump. I specifically have these jumps on the downbeats to emphasize the powerful sound.

As for 00:51:009 (5,1), I should have put a jump there but I did not, if I wanted to be consistent. I've Added a small jump here to be consistent.


00:19:712 (4,5) - 00:35:110 (1,2) - 00:40:131 (4,5) - Same on this one, just without NC but spacing change anyway. Why? If you want a spacing change that is reasonable, then increase the spacing so it becomes a jump. Like here 00:37:118 (1,2) -

>>>These are small spacing disparities in areas in which I focused on aesthetics. I hate using "mapping style !111" as a defense, but honestly that's the answer. It's something I'll do; make small adjustments in some areas for the greater good of the pattern (lol this answer sounds really stupid, but it's the truth)

00:42:139 (3,4,5,6,1) - 00:46:156 (3,4,5,6,1) - This plays, looks and also is completely wrong. If you want to keep those, you really need to find a good reason why, because I see no reason why you should.

>>> Okay, so i have absolutely no problem with what is wrong about these, what "mistake" I should be defending, and plays completely wrong about these patterns. Maybe you forgot to include the reason? You aren't the first to mod this map, and nobody has every complained about these patterns so I honestly have no clue what the problem is lol

00:47:662 (2,3) - Definitely no need to change the spacing here either. I consider that more like a mistake than intention.

>>>Good catch, this changed when I was working on the blanket. Fixed.

Possible Unrankable Issues:
00:08:499 (8) - The slider hits the accuracy bar when it's on while playing and is also almost out of playfield area. Move the slider up to fix this. https://osu.ppy.sh/ss/5982450

>>>Adjusted.

Combo:
00:59:210 (1) - Your map ends here. Remove the NC. This is supposed to be a conclusion and you do not have a pattern that follows this NC, thus it's not justified and I see no possible reason why you should keep it. Additionally, there is a spinner right after that. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here.

>>>For one, single note combos are perfectly fine. They're all over ranked maps; if there's a single note at the end of a song that lands on the last downbeat, it will often have a NC on it. This is something that I always do on every one of my maps; it's like closure for me, kinda. Also, it says it right there; "indicate the downbeat of each measure" this is a downbeat, it has a NC. Not changing this.

Insane

> Having a NC every 2 beats is considered as combo spam and overuse. It is wrong. Use a NC every 4. Besides, it would fit with the music as well. I definitely don't recommend having a NC every 2 beats.

>>>What? Since when? I've literally never heard this before, lol. Also, I think doing a NC every 4 beats makes the combos too long. I don't like using 11-12, even 13-14 length combos, which some of them end up becoming. I actually used to do NC every 4 beats but it was too much so I changed it to what it is now. It's certainly not "combo spam".

Spacing:
00:05:319 (2,3) - Keep the spacing consistent and make it the same like 00:01:301 (2,3) - . The DS is totally different on those, yet you mapped them the same way in your time line. There is also no musical change here to justify a spacing increase. It's exactly the same like the previous pattern.

>>>Fixed.

00:06:323 (4,5) - 00:22:390 (2,3) - 00:54:524 (2,3) - Not stacking those looks wrong. You should stack them. It also breaks your spacing again. Besides, custom stacking shouldn't be used when the elements are this close together to avoid confusion. It can be interpreted to be a double kind of pattern instead of 1/2. Either stack them or use appropriate spacing for them. These for example 00:08:331 (3,4,5,6) - are much more readable due to the spacing difference.

>>>Good point to bring up. I left these unstacked because I wanted to distinguish the 1/3 stacks from the 1/6 stacks in an obvious way, this felt like the best way to do it. Playtesters didn't have readability problems, so I'm fine with keeping this as is for now.

00:10:507 (4,1) - Fix the spacing between them, it's off by 0,1. I'm sure that wasn't intentional and even if, it's wrong.

>>>Intentional slight jump there for emphasis, how is it wrong? I wanted a jump to emphasize that powerful sound on the downbeat.

00:12:850 (4,1,2) - The spacing change between them isn't 100% discernible, can be read differently and thus cause confusion. You should use 1 spacing setting between the elements to provide better readability. Moving 00:13:018 (1) - a little more right would fix this.

>>>Fixed.

00:14:524 (3,1,2,3,4) - Two spacing inconsistencies in this small pattern is too much. This one 00:14:524 (3,1) - I especially don't understand. It doesn't only looks wrong, it also gives false indicators on how to play the pattern properly.

>>>Good catch, I've fixed this pattern.

00:15:528 (4,5) - You can't have nearly the same spacing when the way of how it's played is completely different. The 4 is a 1/2 pattern and belongs to the previous pattern, whereas 00:15:863 (5) - is a continuation of this pattern 00:15:026 (1,2,3,4) - since you have a small break here 00:15:695 - . You have to fix this up, otherwise this can cause a lot of confusion while playing and it also is not even correct use of spacing increase or change. You need to use around double as much in spacing for it to be somewhat correct and playable. Try something like this to fix it https://osu.ppy.sh/ss/5982614 Same with 00:39:628 (2) - 00:47:661 (2) - 00:54:189 (1,2,1) - https://osu.ppy.sh/ss/5982760 (00:55:528 (3,4) - this is perfect)

>>>Fixed, I believe. I see what you mean.

00:16:866 (6,1) - First you have a jump here and then right after that slider you used the EXACT same spacing setting for those elements 00:17:033 (1,1) - . This is beyond acceptable, this will tell you every decent mapper and modder. Move i00:18:039 (1) - lower, to the bottom corner, to fix this.

>>>Fixed.

00:20:884 (4) - According to your previous spacing and jumps, this also should still be a jump in order for it to create a better flow and transition between 00:20:549 (3,4,1) - . https://osu.ppy.sh/ss/5982643

>>>This already is a jump, any more would ruin the aesthetics of this pattern, which I'm rather fond of.

00:23:394 (3,4) - 00:27:913 (6,1) - 00:29:085 (1,2,3) - 00:52:013 (6,1) - There is literally no musical change here that support a jump, thus no need for a spacing change / jump. Keep it consistent. (00:52:181 (1,2) - start your jumps here)

>>>I'm gonna have to disagree. Like I said before, there doesn't need to be a specific "Musical change" for a jump, but I do like to emphasize certain sounds and beats via spacing, and these are some of them. Just an example. the one at 23 seconds (3-4) fits because when I listen to this set of sounds, I hear "du-du-du DUUUduuuDuuu" and I want to emphasize the DUUU via spacing. I don't really know how to explain this in words lol

00:34:941 (5,2) - The spacing change here is not justified. It's not a jump because it's nearly the same spacing as 00:34:774 (4,5) - , making it nonsense to change the spacing. Either fix it or increase the spacing to create a proper jump, which fits the music. A jump would fit good here https://osu.ppy.sh/ss/5982705 Makes it more readable and playable.

>>>Fixed.

00:57:202 (1,2) - Again, the spacing is too similar between 00:57:202 (1,2) - and 00:58:206 (1,2) - for it to be properly readable. Increase the spacing for 00:58:541 (2) - .

Fixed.

00:59:043 (6,1) - No need for a jump here. The music also doesn't ask for it, nor does the map, since it's already the ending of the song and difficulty.

>>>Well, I think the music asks for it, and so I put it there. Also, something being the end of a map has no bearing on whether there should be a jump or not.

>>>That being said I did change this, just not the way you described it. Make this is a stack, as the softer change of not having to the move the cursor unlike before fits this part being quieter.

Appearance, Flow & Transition:
00:12:516 (3) - 00:41:636 (3,4,1) - The slider start is hard to read here due to the previous slider not being enough disappeared yet before this one does, creating blind notes. Move it away from this slider's 00:12:014 (1) - ending more so at least half of the beginning of the slidercircle shows from this slider 00:12:516 (3) - for better readability. https://osu.ppy.sh/ss/5982547
00:28:080 (1,3) - Space them out a bit more for it to be more readable and appearing to the player. It will also create better flow and transition. https://osu.ppy.sh/ss/5982681
00:55:193 (1) - It would play better if the circle was below the previous slider, as it's curved. Otherwise it would disturb the flow and create a harsh transition between 00:54:691 (3,1) - since the player will have to redirect its cursor movement.

>>>Fixed literally all of these.

Combo:
00:48:665 (1,1) - 00:59:210 (1) - Combo spam. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You also changed you combo pattern here 00:48:163 - .

>>>Fixed some messed up combos

Overall

The whole mapset is really creative and has nice patterns and mostly decent flow. The spacing and design need more work, other than that the mapset is good to go. Well done!
Ah man, that took me 2.5 hours to do lol

Thanks for the comprehensive mod, it helped a ton~

The mod was helpful! Most suggestions were useful to me.

This mod was very comprehensive and helpful, the only thing I'd criticize was how you referred to things as directly "wrong" when often times, those things were just subjective mistakes as opposed to objective mistakes.

Thanks again, I appreciate the effort you put into this quite a lot. I'm going to put this mapset on hold until Emillia responds and maybe get a few more opinions before going into BN hunt mode.
BounceBabe

Hobbes2 wrote:

That is one hell of a mod, I'll edit this post with my response.
Yer, i get that a lot. All of my mods are like this ^^ It's just a lot of explanation to make my point clear.
Topic Starter
Izzywing
EDIT - accidently posted rip, still working on mod response z_z

EDIT 2 - just so this post isnt useless, I'll hold off getting any more mods until Emillia updates, and then after that I'll get a few more opinions and then start the BN hunt.
BounceBabe

Hobbes2 wrote:

BounceBabe wrote:

Hard

Spacing:
00:02:808 (6,1) - 00:06:490 (4,1) - 00:12:850 (5,1) - 00:14:859 (6,1) - 00:24:901 (6,1) - 00:26:574 (4,1) - 00:44:649 (6,1) - 00:57:034 (6,1) - There is no point in changing the spacing at such points. You start a NC, but the music doesn't change, does it? There is no musical change whatsoever. You should map to the music, not map your patterns to your NCs. This goes for all spacing changes like this. Here for example 00:52:683 (4,1) - the spacing is perfectly fine. Why not on the others? Please change them in order for them to be not only better to play but also for them to have correct spacing.

>>>I'm very confused. There's a very powerful sound on each downbeat (such as one of the ones you linked, 00:02:976 (1)) and I emphasized this powerful sound with a jump. It's the same sound I'm complementing with the bell sound. I have no idea how to describe this sound other than the "sound that happens during the downbeats" and it is, to me, worth emphasizing. The music itself may not change in intensity, but that's not required for a jump. I specifically have these jumps on the downbeats to emphasize the powerful sound.

As for 00:51:009 (5,1), I should have put a jump there but I did not, if I wanted to be consistent. I've Added a small jump here to be consistent.


00:19:712 (4,5) - 00:35:110 (1,2) - 00:40:131 (4,5) - Same on this one, just without NC but spacing change anyway. Why? If you want a spacing change that is reasonable, then increase the spacing so it becomes a jump. Like here 00:37:118 (1,2) -

>>>These are small spacing disparities in areas in which I focused on aesthetics. I hate using "mapping style !111" as a defense, but honestly that's the answer. It's something I'll do; make small adjustments in some areas for the greater good of the pattern (lol this answer sounds really stupid, but it's the truth)


00:42:139 (3,4,5,6,1) - 00:46:156 (3,4,5,6,1) - This plays, looks and also is completely wrong. If you want to keep those, you really need to find a good reason why, because I see no reason why you should.

>>> Okay, so i have absolutely no problem with what is wrong about these, what "mistake" I should be defending, and plays completely wrong about these patterns. Maybe you forgot to include the reason? You aren't the first to mod this map, and nobody has every complained about these patterns so I honestly have no clue what the problem is lol

For all of these above: The way you explained your reasons are comprehensible enough for me to have me convinced over your opinion. Honestly, with your answer I understand the spacing changes now with these kind of patterns 00:42:139 (3,4,5,6,1) - . This 00:42:139 (3,4) - for one you used the same spacing as 00:41:637 (2,3) - and two 00:42:976 (6,1) - is a downbeat jump for emphasis. No prob, I see your reasons now. Tbh, it even fits quite good when you see it that way. You put a lot of thought into this.


Combo:
00:59:210 (1) - Your map ends here. Remove the NC. This is supposed to be a conclusion and you do not have a pattern that follows this NC, thus it's not justified and I see no possible reason why you should keep it. Additionally, there is a spinner right after that. "Combos are usually placed to either match the vocal/musical phrases or to indicate the downbeat of each measure. In special cases, combos are used in indicating any discrepancies in spacing or slider velocity." Source: https://osu.ppy.sh/wiki/Modding You don't have a pattern that follows this NC or any of the special cases as listed above in which you can use a NC, thus making it unnecessary to place one here.

>>>For one, single note combos are perfectly fine. They're all over ranked maps; if there's a single note at the end of a song that lands on the last downbeat, it will often have a NC on it. This is something that I always do on every one of my maps; it's like closure for me, kinda. Also, it says it right there; "indicate the downbeat of each measure" this is a downbeat, it has a NC. Not changing this.

I will never take "They're all over ranked maps" as valid reason. Only because other ppl use them, doesn't mean it's right imo. Mods are subjective and this is my subjective honest view with all this and I only can support my view with what is stated on the modding and RC sites. Downbeat it right but it still shouldn't be a single NC when the pattern has ended / has a break after it / has a spinner after it in my point of view. Fair enough it's closure to you, I accept that, to me it's a single NC that lives a lonely life abandoned from it's pattern that it belongs too. Single life. :P

Insane

00:23:394 (3,4) - 00:27:913 (6,1) - 00:29:085 (1,2,3) - 00:52:013 (6,1) - There is literally no musical change here that support a jump, thus no need for a spacing change / jump. Keep it consistent. (00:52:181 (1,2) - start your jumps here)

>>> I hear "du-du-du DUUUduuuDuuu" and I want to emphasize the DUUU via spacing. I don't really know how to explain this in words lol I laughed hard at this xD


Ah man, that took me 2.5 hours to do lol Took me about 3 to mod. We're even :P


Thanks again, I appreciate the effort you put into this quite a lot. You're very welcome.
emilia
[quote="BounceBabe"]Emillia's Peninsula

really wanted to respond to this bc of how long it is

> I'm a person that really likes jumps and I don't mind spacing changes, but be consistent with them. For the very best and most simple reason: The song doesn't drastically change, if not at all. Most music is built up on repetition. Please clear up those small spacing inconsistencies, they just make the pattern, which are really nice, look messy. For example: 00:00:967 (1,2) - 1,8 DS 00:02:473 (6,1) - 1,35 DS. You used two different spacing types while you could've used one instead. Tbh, the first one is easily adjustable if you'd move the starting point of 00:01:469 (2) - a bit right. I hope you know what I mean. Same with 00:08:498 (7,1,2) -

honestly distancing is very deterministic only within like 200 ms of playtime. a way to explain this is that as long as its readable within that timeframe, where 1/4 don't get confused with 1/2 or 3/4 or any timing division, its still playable. a lot of maps have variant distancing across the whole map, in other words they don't use DS or even select DS, and they just map to what they feel. I feel like I'd rather retain the authenticity of my feelings with respect to the "distance changed" because as long as it plays well and looks decent the exact distancing doesn't really matter, at least within that tiny timeframe. if, however, there are certain unreadable issues that concern rhythm or distancing i will not hesitate to change those, just so you know c:

Appearance, Flow & Transition:
00:04:481 (4,1) - The flow and transition between the elements is a bit disturbed here.This would play a lot better if the starting point of 00:04:983 (1) - was in the cradle of the previous slider and the ending point stacked with the ending point of 00:05:485 (2) - . https://osu.ppy.sh/ss/5985194 https://osu.ppy.sh/ss/5985202 It also would make a perfect blanket with all the other elements. dont like my wave sliders to be angled, sorry
00:47:661 (4,5) - Since you've had tripples and small streams placed like this, it could be read as one. You should stack them to create a stop and go motion then it's more readable and won't cause false stream indication. done

Spacing:
00:12:849 (9) - This circle plays just odd and the flow disagrees as well. The cursor movement is going right but the way you placed the circle it directs to the upper left, that can be painful to play. Moving them 00:12:515 (8,9,1) - into a triangle pattern would add to the flow and playability a lot. https://osu.ppy.sh/ss/5985230
00:23:059 (1,2) - The spacing between those should be equal to the spacing of 00:23:393 (3,4) - 00:23:226 (2,3) - for it to play good. It also might confuse the player if there is the small spacing change, while the pattern is played the same. Same with 00:24:063 (6,7) - 00:24:230 (7,8) - Although this one is easies to fix. Rotate 00:24:565 (9) - by 15% and then stack 00:24:230 (7) - with the ending point of the slider. The spacing will also be consistent with 00:24:565 (9,1) - afterwards. https://osu.ppy.sh/ss/5985279
00:26:071 (4,5) - You can't have nearly the same spacing when 4 to 5 and 00:26:573 (7,8) - play completely different. Try to fix that up. It's incorrect spacing. There is the exact same problem on the Insane difficulty. You have to fix this up, otherwise this can cause a lot of confusion while playing and it also is not even correct use of spacing increase or change. You need to use around double as much in spacing for 00:26:071 (4,5) - to be somewhat correct and playable. You can also decrease the spacing between 00:26:574 (7,8) - to fix this but I'd recommend the former. Not perfect but you get the idea https://osu.ppy.sh/ss/5985324 Twice as much spacing between 00:26:071 (4,5) - than 00:26:574 (7,8) - . Same with 00:34:439 (4,5,6) - 00:39:293 (2,3,4) - 00:41:636 (2,3,4) - 00:46:155 (3,4,6,7) - it has to be a little bit more increased in order for it to play good and be more readable as these 00:34:105 (3,4,6,7) - are nearly the same spacing while the gameplay is totally different. (00:58:205 (4,5,7,8) - THIS is what i'm asking for, literally lol. You have to do exactly that on the ones above)
00:24:565 (9,1) - Considering your previous large jump, this one 00:25:067 (1,2) - is rather small. Make it a bit larger for it to be consistent and more readable.
00:30:925 (7,8,1) - 00:31:259 (2,3) - The spacing should be more consistent here considering your previous and following spacing 00:30:590 (5,6) - and 00:31:092 (1,2) - . Same with 00:36:615 (9,1) - just look at the following sliders, then you'll see the difference. 00:37:117 (1,2,3) - Are almost the same spacing.
00:48:331 (6,7) - Move those two a bit to the right so the spacing is consistent between 00:47:996 (5,6,7,8) - . Tiny change but it is noticeable. The anti jump is perfectly fine tho. https://osu.ppy.sh/ss/5985405
00:51:343 (2,3,4,5) - Spacing inconsistency again. Small easy fix by moving 00:51:845 (5) - up a bit.
00:54:188 (4,5,6,7) - ^

mentioned before why i wont be fixing any spacing issues, i feel like its way too restrictive especially if it doesnt really affect gameplay

Unrankable Issues:
00:16:531 (7) - 00:32:598 (7) - The slider overlaps with the interface, the HP bar, and it has to be lower in order for it to be rankable. Please be aware of such things and don't let anything overlap with interface items or go out of playfield area. 00:20:548 (8) - This is almost out of playfield area. It's still acceptable tho. Just to make you aware.
00:29:586 (2) - This slider overlaps the accuracy bar when it's turned on. Again, don't overlap elements with interface. https://osu.ppy.sh/ss/5985342
00:32:013 (5) - left 00:38:540 (4) - left 00:40:046 (5) - down 00:50:590 (4) - up. Those note are too hidden for them to be properly readable. They are mostly covered by the previous slider. Move the circle a tiny bit more to the left / down / up to fix this. For example: 00:53:686 (2,3,4) - this is readable, thus easier to play. fixed most, but the triplet and slider overlaps are fine imo because they arent too overbearingly hidden imo , even with default skin
Topic Starter
Izzywing
Updated!

Couple more mods and we're ready for BNs I think. Let's see how this goes.
_vanity
M4M from #modreqs.
[Normal]
  1. 00:24:064 (3,4,1) - This might cause some reading issues for newer players. Overlaps and stacks don't work very well in this case, even though you are using proper distance spacing. Trying moving (1) away from the slider end of (3).
[Hard]
  1. 00:10:507 (4,1) - Create a stack?
  2. 00:14:524 (4,5) - Try replacing both of these with a 1/2 slider.
  3. 00:28:583 (6,7) - ^
  4. 00:37:118 (1,3) - For the sake of readability, avoid stacking sliders like this.
[Emillia's Peninsula]
  1. 00:00:967 (1,2) - Small detail, but if you're going to be doing this, fix the first part of (1) to blanket around the slider end of (2).
  2. 00:02:473 (6) - Trying moving this, so that it lines up with 00:01:971 (4,5) nicely.
  3. 00:11:678 (3,4) - The flow between both of these is a little harsh. Tilting (3) more toward the right can improve this.
  4. 00:29:084 (1,2) - Stack these.
  5. 00:35:778 (5,6) - This doesn't have very good flow. (6) shouldn't be placed so far away, considering its rhythm gap. Placing this somewhere near x: 248 y: 324 might be better.
  6. 00:30:925 (7,1) - Fix your spacing. Check your spacing for the rest of the map.
[Insane]
  1. 00:04:817 (4) - You can try moving this somewhere towards the left, instead stacking it over the head of 00:03:980.
  2. 00:06:323 (4,5) - Stack these?
  3. 00:08:164 (2,3,4,5,6) - This pattern has a very awkward flow. Perhaps do something that doesn't overlap as dramatically.
  4. 00:23:980 (5,1) - You could probably make this a bit neater.
  5. 00:24:900 (6) - Try bringing this down to the right a bit.
  6. 00:34:523 (2,3) - This can also be a lot more neat.
  7. 00:36:615 (4,5) - Stack for better emphasis.
  8. 00:38:958 (4,1) - This is quite a sharp movement. Try placing this slider a bit higher.
  9. 00:42:473 (2,3,1) - Another triple that could use some work. It helps to construct this type of pattern horizontally, then rotate it however you want with the rotate tool, that way things line up pretty nicely.
  10. 00:54:524 (2,3) - Stack these.
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