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Midnight Project - Crystal Cinderella

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Topic Starter
C R E A M
This beatmap was submitted using in-game submission on 2011년 7월 27일 수요일 at 오후 12:38:18

Artist: Midnight Project
Title: Crystal Cinderella
Source: Touhou
Tags: brikel Cookiezi KRZY
BPM: 140
Filesize: 5681kb
Play Time: 03:12
Difficulties Available:
  1. Cookietic (5 stars, 601 notes)
  2. Hard (4.48 stars, 309 notes)
  3. KRZY's Easy (2.11 stars, 188 notes)
  4. Normal (3.62 stars, 229 notes)
  5. Rikelic (4.86 stars, 377 notes)
Download: Midnight Project - Crystal Cinderella
Information: Scores/Beatmap Listing
---------------
My 1st beatmap.
With guest brikel, Cookiezi's insane diff and KRZY's easy diff.
Please enjoy this.
____________________________________________________________
2011/03/27
I fixed the problem that the song wasn't imported.
____________________________________________________________
2011/03/30
Dramatic change on my Hard diff.
____________________________________________________________
2011/04/03
Hard diff finished. I am waiting for modding.
____________________________________________________________
2011/04/09
Normal diff finished. I am waiting for modding.
____________________________________________________________
2011/04/13
Changed mp3 file with bitrate 192kbps.
____________________________________________________________
2011/04/19
I'm now with Cookiezi's guest insane diff. Please mod this!
____________________________________________________________
2011/04/20
backround image uploaded.
____________________________________________________________
2011/04/25
New hitsounds used. Please redownload it.
____________________________________________________________
2011/04/25
KRZY's easy diff uploaded. (without hitsound)
____________________________________________________________
2011/04/26
brikel's insane diff uploaded. (without hitsound)
____________________________________________________________
2011/05/05
Hitsound changed. Please redownload the beatmap.
KRZY's easy diff finished.
Brikel's insane diff finished.
____________________________________________________________
2011/05/06
BG updated. Please redownload the beatmap.
____________________________________________________________
2011/05/14
Hitsound updated. Please redownload the beatmap.
____________________________________________________________
2011/07/10
Bubble pop to improve the map.
____________________________________________________________
2011/07/25
Bubble pop by Sakura Hana.
____________________________________________________________
2011/07/27
Rebubble by Sakura Hana.
Rank by James2250.

People who modded this map
akrolsmir 2011/04/07
Samah 2011/04/11
Soul-less 2011/04/15
kurohacker 2011/04/19
Shino 2011/04/20
Gomo Psivarh 2011/04/20
Soul-less 2011/04/22
Kuroneko-sHerald 2011/04/22
Elfice 2011/05/01
ykcarrot 2011/05/05
MDuh 2011/05/06
Tonoicutzu 2011/05/10
Shiirn 2011/05/13
quintitem 2011/05/14
loveFantasy 2011/05/17
Kitsunemimi 2011/05/18
Zelos 2011/05/23
minyeob 2011/06/07 Bubbled
KingsAL2 2011/06/21
winber1 2011/07/03
Sakura Hana 2011/07/25
James2250 2011/07/27 Rank
Topic Starter
C R E A M
reply for the test.
Orgol
1st
Topic Starter
C R E A M

Lunet wrote:

1st
thx for your star.
It won't be finished easily may be....
Mapping is too tough. I know that my map is bad but I don't know how to fix it.
Getting brikel's advices but I can't really put them on my map.
I am expectating for Cookiezi's map and it will be fun!
BinJip
Nakagawa-Kanon
Topic Starter
C R E A M

dksslqj wrote:

ddd
Thx dksslqj. This is pretty cool~
I prefer bigger circles but it's on your mind.
I am looking forward to your awesome Full version for this map.
Thssy-U
Orgol
little advice for you ~.~
brikel
IRC모딩이겠지만 쿠도스 주는게 맞겠지

일단 내꺼 완성될때까지 별은 보류할게 ㅋ
akrolsmir
General:
You need a background for this to be ranked.
Cut the mp3 file if you're not going to use all of it.

Hard:
00:05:418 (2) - Would be prettier if less angular
00:16:134 (1) - Looks weird overlapping onto (4), perhaps move?
00:22:421 (1) - The end of this slider doesnt' coincide with anything. Try going into 1/6th and readjusting the length. I'd also think it'd make more sense as 2 circles rather than a slider.
01:07:141 (3) - Same as 00:05:418 (2). Also try and get it symmetric.
01:23:858 (3) - Less angular, more like an arc on a circle?
01:26:430 (4) - ^
02:07:150 (1) - Replace with just a circle here.
02:08:436 (3,4) - Their bottoms are farther apart than the top, fix if you're aiming for symmetry.
02:17:437- 02:32:439 - This part was quite fun, but I kept on feeling as though somehow the timing was off. Whether in the offset or space between beats or something, I couldn't lay my finger on it.
02:21:723 (4) - Less angular, more like an arc on a circle?
03:08:873 (2) - ^

Didn't mod Insane, but I noticed it's only a minute. It'd be good if you could contact the creator and map it to about the same length as hard.

Anyways, nice patterns (though I didn't think much of the song), starred!
Topic Starter
C R E A M
Thank you for modding and star~ It was helpful so here is the kudosu.

SPOILER

akrolsmir wrote:

General:
You need a background for this to be ranked.
Cut the mp3 file if you're not going to use all of it.
// I knew that I need a background but I can't find the good one. I wil find it soon. mp3 file don't need to be cut because dksslqj's Extra is for approval and will be use full mp3 file.

Hard:
00:05:418 (2) - Would be prettier if less angular // fixed
00:16:134 (1) - Looks weird overlapping onto (4), perhaps move? // I tried to fix it but them the map need whole change of spacing. may be no problem. I will consider this if other modders point out this again.
00:22:421 (1) - The end of this slider doesnt' coincide with anything. Try going into 1/6th and readjusting the length. I'd also think it'd make more sense as 2 circles rather than a slider. //fixed with 1/6 slider. And.... 2circles with 1/6 will be little bit harsh for the hard diff. Also, 1/6 distanced two circles are hard to point out the exact beat. I think slider is better.
01:07:141 (3) - Same as 00:05:418 (2). Also try and get it symmetric. // fixed. trying to get it symmetric.... but somehow... hard to be symmetric.
01:23:858 (3) - Less angular, more like an arc on a circle? // fixed
01:26:430 (4) - ^ // fixed
02:07:150 (1) - Replace with just a circle here. // fixed
02:08:436 (3,4) - Their bottoms are farther apart than the top, fix if you're aiming for symmetry. //fixed
02:17:437- 02:32:439 - This part was quite fun, but I kept on feeling as though somehow the timing was off. Whether in the offset or space between beats or something, I couldn't lay my finger on it. // I feell same thing with you. When I play this song with slow speed it slightly do not fit with notes. I think there may be some problem with bpm or offset. I will try to fix it.
02:21:723 (4) - Less angular, more like an arc on a circle? // fixed
03:08:873 (2) - ^ // fixed

Didn't mod Insane, but I noticed it's only a minute. It'd be good if you could contact the creator and map it to about the same length as hard.

Anyways, nice patterns (though I didn't think much of the song), starred!
Samah
[General]
MP3 bitrate is too high for ranking. Downsample it to 192kbps, and maybe find a shorter version that matches your map length, unless you plan on mapping the entire thing.
Your hitsounds could use some work, at the moment it all sounds very random. You can use any hitsound suggestions as a guideline for the whole map set if you want. Also don't forget that sliders don't need to have the same hitsound for each end and repeat!
Remove commas from your tags. Tags in osu! should be separated with spaces instead.

[Normal]
DR, AR, OD and CS +1
Circles way too big for Normal! D:

00:07:133 (4) - Add whistle to the repeat arrow.
00:09:704 (2) - Remove whistle from the start, only have it on the end.
00:10:562 (3) - Add whistle to the end.
00:11:419 (4) - Add whistle to the repeat arrow.
00:13:133 (2) - Whistle.
00:16:563 (3) - Whistle.
00:16:991 (1) - Only have a whistle at the end (no whistle for start and repeat arrow).
00:24:278 (1,1) - This *might* be too soon after the spinner for Normal (although at 2.95 star it's more like a difficult easy).
00:26:850 (1) - Remove whistle from repeat arrow (only have whistle on start and end).
00:29:422 (2) - Whistle.
00:33:708 (1) - Change repeat arrow from finish to whistle.
00:34:565 (2) - Add note on the end of the slider? (with finish)
00:35:422 (4) - Add whistle at end of the slider.
00:36:280 (5) - Remove clap.
00:37:566 (1) - Add whistle to the start.
00:38:423 (2) - Remove whistle from the end.
00:39:280 (3) - ^
00:40:566 (1) - Maybe shorten the slider to be 1½ beats (bounce on the blue tick). Make the start/repeat/end hitsounds finish/whistle/finish, and add a note at [00:41:423] with a finish.
00:41:852 (2) - Change the start from a whistle to a clap, remove the whistle from the repeat, but leave the whistle on the end.
00:43:566 (4) - Clap.
00:44:424 (6) - Remove finish, add whistle.
00:44:852 (1) - Remove whistle from start, and change the end to a clap.
00:45:710 (2) - Remove whistle from start.
00:46:567 (3) - Add a whistle to the repeat arrow.
00:47:853 (4) - Remove all claps. Add whistle to the start and finish to the end.
00:48:710 (1) - Maybe silence the end of the spinner?
00:53:425 (1,2,3) - Too many finishes! D:
01:05:427 (2,3) - These claps are inappropriate, I think.
01:17:857 (3) - Might want to remove this finish.
01:19:572 (2) - Noisy!
01:37:145 (2,4) - ^
01:48:290 (1) - Finish
02:28:581 (1) - Nasty claps.
02:42:298 (3) - Noisy.
02:44:869 (8) - Remove clap, you only need a finish on this.
02:58:586 (1) - Remove clap, add finish.
02:59:872 (3) - Whistle.
03:01:157 (6) - ^

[Hard]
A lot of spacing inconsistencies here.
00:03:704 (4) - Much too high. The health meter covers it up during play.
00:15:169 (2,3) - Not snapped to the end of the slider. Put distance spacing on 0.0x, and disable grid snap (hold shift).
00:22:421 (1) - This note is too short and in a weird place. Try this:
00:24:707 (1) - Remove clap and maybe silence the end of this spinner?
00:37:137 (5) - Noisy!
00:40:566 (5) - ^
00:44:852 (1,2,3,4) - Not symmetrical. I can see the gap between 1 and 2 is way too small.
00:57:711 (3) - Too high.
00:58:569 (1,2,3) - Too spaced out.
01:01:140 (5,6,7,8) - Too squished up.
01:16:893 (2) - Remove finish.
01:19:572 (2,3,4) - Noisy.
01:22:143 (1) - ^
01:24:715 (4,5,6) - ^
01:27:716 (1,2,3,4) - Move all of these down a bit so that (1) is on the same path as slider (5). By this, I mean the slider "points" to it.
01:35:431 (3) - Noisy.
01:37:145 (2,3,5,6,7) - ^
01:47:004 (4) - ^
01:48:290 (1) - Remove whistle. You only really need one hitsound on an object. Any more and it sounds messy.
02:00:292 (1) - Remove clap, maybe silence the end.
02:11:007 (1) - Remove clap.
02:19:151 (1,2,3) - This rhythm doesn't fit the music.
02:20:866 (1,2) - Noisy.
02:24:724 (6) - ^
02:26:438 (5) - ^
02:30:296 (5) - ^
02:44:012 (6,7) - ^
03:12:731 (1) - Silence the end?

[dksslqj's Extra]
I don't want to make too many comments on this map since it's still a work in progress.
CS -1? I think the circles are too small.
Also, do your hitsounds as you map rather than all at the end. For me at least, it helps a lot to get a feel for the flow of the song.
00:18:290 (4,5,6) - Why the silence here?

Star because I think it has potential.
Topic Starter
C R E A M
Thank you for your modding and star. It was enormously helpful for me especially with hitsounds. Since it's the first time for me to make beatmap, I had hard time with how to use hitsounds. I followed almost all of your suggestions. And.... about mp3 file I will reupload it with 192kbps one soon. Also, dksslqj's Extra will be mapping of the entire thing so it won't be cut. I changed DR,AR,OD of the normal diff but I didn't change CS because I thought that one is OK. (actually I don't just want to make hardish normal diff. I prefer 3star normal.)
In addition, I didn't really understand this sentece so I changed a little bit just the way I want to.
01:27:716 (1,2,3,4) - Move all of these down a bit so that (1) is on the same path as slider (5). By this, I mean the slider "points" to it.


modding

Samah wrote:

[General]
MP3 bitrate is too high for ranking. Downsample it to 192kbps, and maybe find a shorter version that matches your map length, unless you plan on mapping the entire thing.
Your hitsounds could use some work, at the moment it all sounds very random. You can use any hitsound suggestions as a guideline for the whole map set if you want. Also don't forget that sliders don't need to have the same hitsound for each end and repeat!
Remove commas from your tags. Tags in osu! should be separated with spaces instead.

[Normal]
DR, AR, OD and CS +1
Circles way too big for Normal! D:

00:07:133 (4) - Add whistle to the repeat arrow.
00:09:704 (2) - Remove whistle from the start, only have it on the end.
00:10:562 (3) - Add whistle to the end.
00:11:419 (4) - Add whistle to the repeat arrow.
00:13:133 (2) - Whistle.
00:16:563 (3) - Whistle.
00:16:991 (1) - Only have a whistle at the end (no whistle for start and repeat arrow).
00:24:278 (1,1) - This *might* be too soon after the spinner for Normal (although at 2.95 star it's more like a difficult easy).
00:26:850 (1) - Remove whistle from repeat arrow (only have whistle on start and end).
00:29:422 (2) - Whistle.
00:33:708 (1) - Change repeat arrow from finish to whistle.
00:34:565 (2) - Add note on the end of the slider? (with finish)
00:35:422 (4) - Add whistle at end of the slider.
00:36:280 (5) - Remove clap.
00:37:566 (1) - Add whistle to the start.
00:38:423 (2) - Remove whistle from the end.
00:39:280 (3) - ^
00:40:566 (1) - Maybe shorten the slider to be 1½ beats (bounce on the blue tick). Make the start/repeat/end hitsounds finish/whistle/finish, and add a note at [00:41:423] with a finish.
00:41:852 (2) - Change the start from a whistle to a clap, remove the whistle from the repeat, but leave the whistle on the end.
00:43:566 (4) - Clap.
00:44:424 (6) - Remove finish, add whistle.
00:44:852 (1) - Remove whistle from start, and change the end to a clap.
00:45:710 (2) - Remove whistle from start.
00:46:567 (3) - Add a whistle to the repeat arrow.
00:47:853 (4) - Remove all claps. Add whistle to the start and finish to the end.
00:48:710 (1) - Maybe silence the end of the spinner?
00:53:425 (1,2,3) - Too many finishes! D:
01:05:427 (2,3) - These claps are inappropriate, I think.
01:17:857 (3) - Might want to remove this finish.
01:19:572 (2) - Noisy!
01:37:145 (2,4) - ^
01:48:290 (1) - Finish
02:28:581 (1) - Nasty claps.
02:42:298 (3) - Noisy.
02:44:869 (8) - Remove clap, you only need a finish on this.
02:58:586 (1) - Remove clap, add finish.
02:59:872 (3) - Whistle.
03:01:157 (6) - ^

[Hard]
A lot of spacing inconsistencies here.
00:03:704 (4) - Much too high. The health meter covers it up during play.
00:15:169 (2,3) - Not snapped to the end of the slider. Put distance spacing on 0.0x, and disable grid snap (hold shift).
00:22:421 (1) - This note is too short and in a weird place. Try this:
00:24:707 (1) - Remove clap and maybe silence the end of this spinner?
00:37:137 (5) - Noisy!
00:40:566 (5) - ^
00:44:852 (1,2,3,4) - Not symmetrical. I can see the gap between 1 and 2 is way too small.
00:57:711 (3) - Too high.
00:58:569 (1,2,3) - Too spaced out.
01:01:140 (5,6,7,8) - Too squished up.
01:16:893 (2) - Remove finish.
01:19:572 (2,3,4) - Noisy.
01:22:143 (1) - ^
01:24:715 (4,5,6) - ^
01:27:716 (1,2,3,4) - Move all of these down a bit so that (1) is on the same path as slider (5). By this, I mean the slider "points" to it.
01:35:431 (3) - Noisy.
01:37:145 (2,3,5,6,7) - ^
01:47:004 (4) - ^
01:48:290 (1) - Remove whistle. You only really need one hitsound on an object. Any more and it sounds messy.
02:00:292 (1) - Remove clap, maybe silence the end.
02:11:007 (1) - Remove clap.
02:19:151 (1,2,3) - This rhythm doesn't fit the music.
02:20:866 (1,2) - Noisy.
02:24:724 (6) - ^
02:26:438 (5) - ^
02:30:296 (5) - ^
02:44:012 (6,7) - ^
03:12:731 (1) - Silence the end?

[dksslqj's Extra]
I don't want to make too many comments on this map since it's still a work in progress.
CS -1? I think the circles are too small.
Also, do your hitsounds as you map rather than all at the end. For me at least, it helps a lot to get a feel for the flow of the song.
00:18:290 (4,5,6) - Why the silence here?

Star because I think it has potential.
Nixnez
Finally modding after a full week plus two days. Damn I'm lazy. xP

[General]
As a reminder(since this is still a WIP)
- Check your timing(Yours and dksslqj differs, use same timing for every difficulty). I personally find dksslqj's timing more accurate(140 bpm, 290 offset).
- Check notes resnapping as long as you change your bpm and offset.
- Check your storyboard: I see some random stuffs like bg.jpg as sprites which...uh, don't think you have any)
- Find a background.
- Check tags: Is Hard your difficulty? Confused at Thssy-U's post, was it a mod post? Mapping style on Normal and Hard is quite different too.
- Soft hitsound works great here.(Listen to dksslqj's Extra's hitsounds)

[Normal]
- 00:24:278 (1) - End at 00:27:707 sounds better?
- Between 00:19:349 (1) and 00:24:278 (1) - Kinda empty here. If it's a break, then nevermind.
- 02:40:154 (3,4) - A sudden jump. Uh.
- 03:10:587 (2,3) - Another sudden jump. >_<

[Hard]
- 00:11:419 (3) - Adjust the slider, or move it one grid left, one grid up.
- 00:15:705 (4,1,2) - Readjust the positioning here? Looks crowded, not nice.
- 00:22:421 (1) - I'd prefer two beats(The short slider looks weird), and also on 00:22:349 and 00:22:456(1/4 snapping).
- 00:34:565 (1,2,3,4) - Sounds better with the setting below?

- 00:38:851 (3,4) and 00:42:281 (3,4) - Looks better with curve sliders, in my opinion.
- 00:44:852 (1,2,3,4,5) - Might want to consider a Pentagon or Star shaped formation.
- 00:59:854 (5,1,2,3,4,5,6,7,8) - (5,6,7,8) is partially hidden by comboburst of slider (5) as shown in the screenshot below. Try to prevent this.
- 01:02:855 (3,4) - Similar case as above, combobursts. Try another position.

Saw a lot of improvements compared to when you initially requested for mod(When there's only Hard and dksslqj's Extra), good luck with your first map(I think?). Not starring yet due to WIP map, but feel free to ask for rechecks when you're done with your map(Just post me a reminder in my queue).
Topic Starter
C R E A M
Thank you for modding. I fixed things which you pointed out. Sometimes I fixed the map slightly diffrent way from your suggestion cause I thought that is better.
modding

Soul-less wrote:

Finally modding after a full week plus two days. Damn I'm lazy. xP

[General]
As a reminder(since this is still a WIP)
- Check your timing(Yours and dksslqj differs, use same timing for every difficulty). I personally find dksslqj's timing more accurate(140 bpm, 290 offset).
- Check notes resnapping as long as you change your bpm and offset.
- Check your storyboard: I see some random stuffs like bg.jpg as sprites which...uh, don't think you have any)
- Find a background.
- Check tags: Is Hard your difficulty? Confused at Thssy-U's post, was it a mod post? Mapping style on Normal and Hard is quite different too.
- Soft hitsound works great here.(Listen to dksslqj's Extra's hitsounds)

[Normal]
- 00:24:278 (1) - End at 00:27:707 sounds better?
- Between 00:19:349 (1) and 00:24:278 (1) - Kinda empty here. If it's a break, then nevermind.
- 02:40:154 (3,4) - A sudden jump. Uh.
- 03:10:587 (2,3) - Another sudden jump. >_<

[Hard]
- 00:11:419 (3) - Adjust the slider, or move it one grid left, one grid up.
- 00:15:705 (4,1,2) - Readjust the positioning here? Looks crowded, not nice.
- 00:22:421 (1) - I'd prefer two beats(The short slider looks weird), and also on 00:22:349 and 00:22:456(1/4 snapping).
- 00:34:565 (1,2,3,4) - Sounds better with the setting below?

- 00:38:851 (3,4) and 00:42:281 (3,4) - Looks better with curve sliders, in my opinion.
- 00:44:852 (1,2,3,4,5) - Might want to consider a Pentagon or Star shaped formation.
- 00:59:854 (5,1,2,3,4,5,6,7,8) - (5,6,7,8) is partially hidden by comboburst of slider (5) as shown in the screenshot below. Try to prevent this.
- 01:02:855 (3,4) - Similar case as above, combobursts. Try another position.

Saw a lot of improvements compared to when you initially requested for mod(When there's only Hard and dksslqj's Extra), good luck with your first map(I think?). Not starring yet due to WIP map, but feel free to ask for rechecks when you're done with your map(Just post me a reminder in my queue).
HeartFeltFancy_old
hi chobaco
Kurowolfe
Hi there~
Not much, but here's the mods for the maps:
kurohacker's mod
[General]
Well, you need a BG for these maps to get them ranked. Like one with Inaba in it. Just remember to stick to the size standard (800x600 standard, 1024x768 high quality).
Also, I would suggest that you cut the mp3 file to the length of the map, coz it won't be easily rankable if it is left as it is.
Oh, OK. Seen your notice.

The hitsounds could do with a bit more love and care, IMO. But the song's rather techno-ish sound effects made it rather difficult for me to really help here, sorry... :|

[Normal]
The kiai time here is really weird, I suggest that you delete the ones at 1:21:290 and 1:22:147, and start the kiai time at 1:22:575 instead? Let it end at 1:47:861.

0:17:004 [1] - Delete new combo here, and...
0:17:861 [2] - Start here instead.
0:33:718 [1] & 0:34:575 [2] - Same as above two.
0:58:575 [5] - Start new combo here and...
0:59:432 [1] - Delete the one here.
1:06:290 [4] &1:07:147 [1] - Same as above two. Also for the [1], can you extend it so that it ends at 1:06:932 instead?
1:12:075 [x] - Add a note here.
1:21:718 [1] - Delete new combo here, and...
1:22:575 [2] - Start here instead.
1:24:290 [1] & 1:26:004 [3] - Same as above two.
1:27:290 [1] - Delete new combo here.
1:42:718 [1] - Delete new combo here, and...
1:43:575 [2] - Start here instead.
1:45:718 [1] & 1:46:575 [2] - Same as above two.
2:41:681 [2] - Err, spacing issues. Do fix this.
2:42:290 [3] - Maybe delete the slider and just put a note here instead? The reverse slider before feels kinda strange being here.

[Hard]
The combos here are a bit haphazard, like very random. I would like to point out all of them but it's quite a lot. I suggest that the combos follow the metronome in the timing section, like 1-2-3-4 before starting a new combo.

0:24:075 [4] - Can you flip this horizontally, to maintain the flow?
0:27:290 [x] - Add a note here.
0:40:575 [5] - Reduce one reverse here.
0:41:111 and 0:41:325 - Add notes at these points, with whistles.
0:46:897 [1] - Shorten this slider by 1/4 beats and move it back so that it starts at 0:47:004, to keep with the rhythm from the previous combo.
0:53:754 [2-4] - Move these 1/4 beat forwards, starting at 0:53:647 instead?

[Cookitic]
Wait, is this done by Cookiezi? o.O Wow, never thought I get to check your map, Cookie! :)

Erm, there is no kiai time. Is this intentional?

Also, there are times where the combo is more that 15. Generally, they say that it should be around 10 per combo, so yeah.

This one is just a suggestion, but can you rename this diff "Cookietic" instead? Cookitic looks rather unimpressive....

0:17:861 [7] - New combo here.
0:55:575 [4] - Start new combo here, and...
0:56:004 [1] - Delete the one here.
1:02:004 [11] - New combo here.
1:03:718 [6] - New combo here.
1:18:290 [6] - New combo here.
1:26:004 [8] - New combo here.
1:30:290 [10] - New combo here. Also, move this one one grid right (level3).
1:32:861 [7] - New combo here.
1:36:290 [8] - ^
1:41:433 [10] - ^
2:01:576 [2] - Move this to the centre of the screen, to maintain the spacing.
2:14:004 [8] - Maybe new combo here?
2:56:861 [16] - Maybe new combo here?

I actually love, then hate and then love the song again, due to the weird techno sounds behind. And somehow you guys managed to get maps out of it, so one star for you guys~

All the best! :)
chocomint
>_<~
Waryas
Cookiezi's guest diff.
:O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O
Topic Starter
C R E A M
Thank you for modding. I thought like I have no problem with using "new combo" because no modder pointed out that. Actually I randomly put "new combo" with term of 4~5 notes. I fixed normal and hard diff. And... Cookiezi will soon fix his diff and upload it. Since Cookiezi is just an ordinary Korean student who is not familiar with English, I will reply for the all modding posts(or sometimes Cookiezi does).

kurohacker wrote:

Hi there~
Not much, but here's the mods for the maps:
kurohacker's mod
[General]
Well, you need a BG for these maps to get them ranked. Like one with Inaba in it. Just remember to stick to the size standard (800x600 standard, 1024x768 high quality).
Also, I would suggest that you cut the mp3 file to the length of the map, coz it won't be easily rankable if it is left as it is.
Oh, OK. Seen your notice.

The hitsounds could do with a bit more love and care, IMO. But the song's rather techno-ish sound effects made it rather difficult for me to really help here, sorry... :|

[Normal]
The kiai time here is really weird, I suggest that you delete the ones at 1:21:290 and 1:22:147, and start the kiai time at 1:22:575 instead? Let it end at 1:47:861.

0:17:004 [1] - Delete new combo here, and...
0:17:861 [2] - Start here instead.
0:33:718 [1] & 0:34:575 [2] - Same as above two.
0:58:575 [5] - Start new combo here and...
0:59:432 [1] - Delete the one here.
1:06:290 [4] &1:07:147 [1] - Same as above two. Also for the [1], can you extend it so that it ends at 1:06:932 instead?
1:12:075 [x] - Add a note here.
1:21:718 [1] - Delete new combo here, and...
1:22:575 [2] - Start here instead.
1:24:290 [1] & 1:26:004 [3] - Same as above two.
1:27:290 [1] - Delete new combo here.
1:42:718 [1] - Delete new combo here, and...
1:43:575 [2] - Start here instead.
1:45:718 [1] & 1:46:575 [2] - Same as above two.
2:41:681 [2] - Err, spacing issues. Do fix this.
2:42:290 [3] - Maybe delete the slider and just put a note here instead? The reverse slider before feels kinda strange being here.

[Hard]
The combos here are a bit haphazard, like very random. I would like to point out all of them but it's quite a lot. I suggest that the combos follow the metronome in the timing section, like 1-2-3-4 before starting a new combo.

0:24:075 [4] - Can you flip this horizontally, to maintain the flow?
0:27:290 [x] - Add a note here.
0:40:575 [5] - Reduce one reverse here.
0:41:111 and 0:41:325 - Add notes at these points, with whistles.
0:46:897 [1] - Shorten this slider by 1/4 beats and move it back so that it starts at 0:47:004, to keep with the rhythm from the previous combo.
0:53:754 [2-4] - Move these 1/4 beat forwards, starting at 0:53:647 instead?

[Cookitic]
Wait, is this done by Cookiezi? o.O Wow, never thought I get to check your map, Cookie! :)

Erm, there is no kiai time. Is this intentional?

Also, there are times where the combo is more that 15. Generally, they say that it should be around 10 per combo, so yeah.

This one is just a suggestion, but can you rename this diff "Cookietic" instead? Cookitic looks rather unimpressive....

0:17:861 [7] - New combo here.
0:55:575 [4] - Start new combo here, and...
0:56:004 [1] - Delete the one here.
1:02:004 [11] - New combo here.
1:03:718 [6] - New combo here.
1:18:290 [6] - New combo here.
1:26:004 [8] - New combo here.
1:30:290 [10] - New combo here. Also, move this one one grid right (level3).
1:32:861 [7] - New combo here.
1:36:290 [8] - ^
1:41:433 [10] - ^
2:01:576 [2] - Move this to the centre of the screen, to maintain the spacing.
2:14:004 [8] - Maybe new combo here?
2:56:861 [16] - Maybe new combo here?

I actually love, then hate and then love the song again, due to the weird techno sounds behind. And somehow you guys managed to get maps out of it, so one star for you guys~

All the best! :)
Shino
시메도레 작업도 해야되니까 약간씩만 모딩했음.


[하드] to 크림

00:06:290 (3) - 대칭을 원하나? 이정도면 거의 될거다.
334,264,6290,2,2,B|297:308|201:306|170:252,1,170.000000596046
00:53:968 (4) - Tiny 기준 오른쪽으로 2칸.

01:05:432 (6) - 이러는게 모양새가 더 좋을거 같은데 말이지.
56,304,65432,2,2,B|56:244|56:244|24:200|24:200|24:136,1,170.000000596046
01:07:147 (3) - 이것도 마찬가지.
440,136,67147,2,2,B|440:192|440:192|480:240|480:240|480:312,2,170.000000596046


[쿠키틱] to 쿠키

01:36:290 (8) 뉴콤보 넣고
01:38:861 (1) 뉴콤보 빼고
01:39:718 (5) 뉴콤보 넣고... 아니지. 이건 뉴콤보 세팅이 너무했어. 하나하나 적기엔 너무 많다.

아래에 적은건 Small 그리드 기준이여. 몇개만 집어봤다.

01:12:075 (8) - 오른쪽으로 한칸. 무조건.
02:13:147 (6,7) - 아래로 한칸. 무조건.
02:18:504 (5) - 아래로 한칸 내려야 되지 않나 이거?
02:41:861 (3) - 요거도 한칸 내려야겠는데? (뒤에 노트들도 같이 내리면 더 보기 좋겠지만 그건 알아서 선택.)
03:10:147 (9,10) - 상하대칭을 원하는 거라면 9는 한칸 아래, 10은 두칸 아래로 하는걸 추천. 간격은 그래도 좀 넓게 하고 싶지?
Gomo Psivarh
Hi :D
OH MY SHOULDER cookiezi's diff...

remove the .osb file, it contains some useless scripts
remove "touhou" from tag
cut the song, it's length is 5:58 but you only used 3:12

GOOD LUCK! BONUS 80000! :)
Ekoro

JesusYamato wrote:

Cookiezi's guest diff.
:O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O :O
Nixnez
A recheck as promised! I bet crowds will be here for Cookiezi's difficulty. XD

[General]
- For slider hitsounding, it's preferable to hitsound them by selecting the point you want to hitsound instead of the whole slider, as some hitsound effect will affect the slider sliding and tick's hitsounds. If needed, it's a better to hitsound both slider points separately(Instead of selecting the whole slider). Only hitsound the whole slider when you're really sure with the effect you want.
- I would love to hear some regular hitsoundings like red tick whistling for 00:55:575 - 01:50:004, a custom hitsound(Best if you have it, obviously) that fits the music every 2 white ticks starting from 02:17:861. (The same particular pattern beat with 2 white tick length, I hope you know what I mean, they're also in the first half part of the music from 00:34:575 - 00:48:290, not as loud though.)
- Make up your mind on your kiai time!
- Try decide on the same ending point for the last spinner for all 3 difficulties.

[Normal]
- 00:22:575 and 00:23:432 - Consider adding a beat on that two point?
- 01:21:718 (7,1) - You space out sliders wider for other similar pattern.

[Hard]
- 00:22:575 (1,2) - I feel weird with the pause here, compared to no pause for 00:23:432 (3,4). Maybe you wanna try another pattern for this section?
- 00:34:575 (1,2,3,4,5) - I still don't like the part here. Maybe it's just me. >_<
- 01:20:861 (7) - Maybe you want to consider curving this slider down a bit(Linear) so that it won't look like sticking below of 01:20:432 (6).
- 02:08:861 (2) - What happened to this slider? >_<
- 02:29:432 (6) - Consider moving this down one grid. (Slight overlaying nazi mod D:)
- 02:32:432 (4) - One grid down. One grid left. (Slight overlaying nazi mod D:)

[Cookietic]
- I want some cookie XD
- 00:04:575 (5) - I expect a whistle at 00:05:004 (6) instead.
- 00:08:432 (1) to 00:14:004 (1) - Suddenly no whistles except for 00:11:004 (1). >_<
- 00:47:432 (4,5) and 00:47:861 (8,9,10,11) - Add whistles here? Sounds plain with a row of beats but only a finish at the end.
- 02:09:290 (5) - New combo?
- 02:12:290 (4) - New combo?
- 02:14:004 (8) - New combo?
- 02:43:576 (3,4,5,6,7,8,1,2,3,4,5,7) - Consider setting new combo on 02:44:004 (7), 02:44:433 (3), 02:44:861 (7) so the whole stream will read (3,4,5,6,1,2,3,4,1,2,3,4,1). Or just leave the whole set orange since they're the same 1/4 beats.
- I would probably go on, but mostly will be hitsound suggestion. Hmm.

Hitsounds could use with more improvement. Maps are looking good now though. Keep up with the good work!

Edit: Almost 2 months eh, star~ Good luck ranking this!
[Dango]
BG
ATTACH[Screenshot (2011-04-21 at 10.52.22.png]
star~~

Kuroneko-sHerald
[Normal]
00:54:290 (3) - Remove whistle and add finish at 00:54:290 - and 00:54:718 - (2nd reverse) ?
01:01:147 (5) - Remove 2 reverse, add finish at end of slider and add a beat at 01:02:004 - stacked with (5) ?

01:06:290 (4) - End at 01:06:718 - ? If not, please Spacing this 01:07:147 (1) - (it's too far from (4)).
01:38:647 (4) - 3 grid down, 2 right.
01:44:432 (1) - Same as 01:01:147 (5) -
02:14:218 - Add a break?
02:28:575 (1,2,3,4,5) - Please spacing these. My suggestion:


[Hard]
03:02:968 (3) - Remove this. I think it doesn't fit.

[Cookietic]
00:38:325 (2) - Delete repeat, add a beat at 00:38:861 - and move 00:39:290 (4) - to 00:39:182 -


Nice map ;)
Star~


KRZY
Easy without hitsounds~

Hitsounds to be added after custom hitsound files are finalised.

Download: Midnight Project - Crystal Cinderella (C R E A M) [KRZY's Easy].osu
S-Nanoha
good luk 8-)
brikel
complete!!

plz don't mod hitsound, because it will use custom hitsound.
Elfice
Very quick mod, major things, no need to kd

[Overall]
- offset is off in all diffs, I suggest to set 315
- set AuidioLeadIn to 2000 manually in all diffs for perfection
- why decreased stack leniency?

[Rikelic]
00:19:147 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ???

[Cookietic]
this diff deserves some shapes, not only linear sliders
KRZY
역시 이지는 힛사넣기가 쉬워서 좋단말이지

Download: Diff + Hitsounds.zip
Topic Starter
C R E A M
Thx for mod. Changed offset to 315 because your offset suggestion seems more accurate. Kudosu for that.

Elfice wrote:

Very quick mod, major things, no need to kd

[Overall]
- offset is off in all diffs, I suggest to set 315
- set AuidioLeadIn to 2000 manually in all diffs for perfection
- why decreased stack leniency?

[Rikelic]
00:19:147 (1,2,3,4,5,6,7,8,9,10,11,12,13) - ???

[Cookietic]
this diff deserves some shapes, not only linear sliders
brikel
add hitsound
giO-
star :)
ratstar
・ω ・)ノ~☆
Sure
[Cookietic]
전반적으로 박자는 괜찮은데 모양이 너무 부족합니다. 특히 슬라이더가 많이 빈약하네요.
시간내서 좀 더 꾸며보시길 바랍니다.

00:45:315 (1) - 뉴콤보 해제
01:15:743 (6) - 뉴콤보 설정
01:29:458 (8) - ^
01:30:315 (1) - 뉴콤보 해제
01:44:886 (6) - 뉴콤보 설정
02:27:315 (10) - ^
02:36:744 (4) - ^
02:53:886 (10) - ^
02:56:029 (14) - ^
02:56:886 (1) - 뉴콤보 해제하고 좌우반전
03:00:315 (7) - 뉴콤보 설정
03:04:172 (6) - ^
03:08:886 (7) - ^
03:11:458 (11) - ^
03:12:315 (1) - 뉴콤보 해제, 피니시 추가
03:12:529 (1) - 피니시 없는게 낫네요.


[Rikelic]
배경 안보입니다. 풀서브밋 다시 해주세요.

01:19:815 (2) - x:256 y:224
01:20:029 (3) - x:336 y:296
01:48:315 (1) - 피니시 추가 / 볼륨70
02:24:315 (1) - 슬라이더 시작에 피니시 추가 / 볼륨70
02:38:029 (1) - ^


[Hard]
00:19:279 (1) - 00:19:172 부터 시작
00:56:886 (1,2,3,4) - 스페이싱 1.5x로 다시 잡아주세요. http://osu.ppy.sh/ss/84662
01:22:172 - 키아이타임을 01:22:600 여기부터 시작해주세요.
01:22:172 (1) - 딱히 패턴이라 보기도 힘들고 끝을 2번 슬라이더에 붙이는게 나아보이네요.
02:22:600 - 키아이타임 안어울리니 빼주세요.
02:37:600 (7) - 피니시 제거
02:38:029 (1) - 슬라이더 시작에 피니시 추가
03:12:315 (3) - 피니시 추가


[Normal]
하드랑 노멀 둘 다 크림님이 만들었죠?
하드는 키아이가 분리돼있는데 노멀은 합쳐져있네요.(01:22:600~01:48:315 구간)
같은 사람이 만든거면 서로 키아이타임 통일시키는게 훨씬 보기 좋습니다.

00:41:886 (2) - 슬라이더슬라이드에서 휘슬 제거
00:53:029 - 노트없는데 키아이 시작하는거 별로 안좋아요. 굳이 키아이 켜야겠다면 00:53:457 여기에서 켜주세요.
00:45:743 (2) - 슬라이더슬라이드에서 휘슬 제거
01:22:172 - 키아이타임을 01:22:600 여기부터 시작해주세요.
02:22:600 (4) - 슬라이더슬라이드에서 휘슬 제거


[KRZY's Easy]
01:08:886 (1) - 슬라이더 시작에 피니시 추가
01:22:600 - 여기서부터... 커스텀 클랩 소리 너무 큽니다. wav파일 자체 볼륨을 낮추고 풀서브밋 하든지 타이밍으로 볼륨을 낮추든지 해주세요.
01:50:029~02:17:457 - 브레이크 타임이 너무 기네요. 10초 정도만 더 만들어 보는걸 추천합니다.
02:17:029 - 여기에 볼륨80 타이밍 만들어주세요.
02:56:886 (3) - 슬라이더 끝에 웬 박수가..?



음악 괜찮네요. :D
brikel
fix 2
Topic Starter
C R E A M
Thx giO-, ratstar for star~
And thank you for modding ykcarrot. Seems all cleared with normal, hard, Rikelic diff.
MDuh
KRZY's easy

~None

Normal

~None

Hard

01:05:457 (6) - Start w/ Finish?
01:08:886 (3) - Add Finish?
02:30:315 (5) - Remove Finish at the end?
02:31:172 (1) - Add Finish?
02:44:029 (6) - Remove Finish at the end?

Rikelic

00:03:743 (7,8) - Ugly, maybe you can parallel this instead
00:11:457 (10) - Spacing
00:51:743 (3) - Not following the music, maybe you can put the corners of that directly on a tick
01:15:743 (1) - ^
01:39:743 (1) - ^
02:07:172 (1) - ^
01:44:886 (4) - Too Far :O (Odd one out)


lots of Sliders that doesn't follow music, pointed out the most annoying ones, I don't know what beat does the long slider follows
No Kiai time?

Cookietic

~None

No Kiai time?

~Starred
brikel

MDuh wrote:

Rikelic

00:03:743 (7,8) - Ugly, maybe you can parallel this instead
00:11:457 (10) - Spacing
00:51:743 (3) - Not following the music, maybe you can put the corners of that directly on a tick
01:15:743 (1) - ^
01:39:743 (1) - ^
02:07:172 (1) - ^
01:44:886 (4) - Too Far :O (Odd one out)


lots of Sliders that doesn't follow music, pointed out the most annoying ones, I don't know what beat does the long slider follows
No Kiai time?
Sorry I don't like kiai time. kiai time do not always need for making maps
and that shape is my own pattern, so i don't want to get your suggestion. sorry :(
KRZY

ykcarrot wrote:

[KRZY's Easy]
01:08:886 (1) - 슬라이더 시작에 피니시 추가 완료
01:22:600 - 여기서부터... 커스텀 클랩 소리 너무 큽니다. wav파일 자체 볼륨을 낮추고 풀서브밋 하든지 타이밍으로 볼륨을 낮추든지 해주세요. 음...개인적으로는 적당하다고 생각되지만...이건 좀더 다른 사람들의 의견을 물어보도록 하겠습니다. 제안 감사합니다.
01:50:029~02:17:457 - 브레이크 타임이 너무 기네요. 10초 정도만 더 만들어 보는걸 추천합니다. 완료
02:17:029 - 여기에 볼륨80 타이밍 만들어주세요. 완료
02:56:886 (3) - 슬라이더 끝에 웬 박수가..? 읭 실수인거같네요. 제거완료

모딩 감사합니다!
Download: Midnight Project - Crystal Cinderella (C R E A M) [KRZY's Easy].osu
Tony
[General]
didn't see distance problems..that's cool :>

[KRZY's Easy]
02:34:620 (1) - change the length of this slider to end here 02:35:477
02:56:477 (2) - whistle

[Hard]
I see that htisounds are pretty random but in many parts they fit..

[Rikelic]
OD+1?
why don't you have particular combo colours? like in hard or easy?

[Cookietic]
why don't you have particular combo colours? like in hard or easy?
poor hitsounds...add some hitclaps from here: 01:22:620

overall this map is really good and fun to play :p Star
Shiirn
this color means nazi

General
363 offset works better?
The slidertick clap is slightly louder than the regular, or i'm hearing things.

KRZY
Timing sections need to be re-snapped, if you do my offset change you'll need to do them for sure
00:16:192 (1,2) - doesn't sit well with me but i guess it's fine. overlapping notes and 1/4 is rather awkward in an easy but it works well with the music

Normal
Nothing really

Hard
AR+1
01:25:620 (1,2,3) - strange shape

Rikelic
A lot of your sliders feel awkward. Look up the "How to make preffiticationated sliders" guide (word made up on-spot but you get my drift). Linear sliders also feel bad on this type of music.
I highly suggest custom combo colors, pm me in-game if you want suggestions
New combo suggestions are to break up unusually long combos.
00:19:781 (3,4) - snap to 1/3
00:20:638 (7,8) - ^

00:37:192 (6) - new combo?
00:51:763 (3) - while the other two sliders were nice and flowing and rather fit with the curving theme of the music, this doesn't feel right at all, and it's too cramped. Change to something else? A wide wave slider might work.
01:28:192 (1) - new combo?
02:04:835 (4) - this note has the same spacing as some of your jumps despite it not being a jump at all. i'd space this differently simply because it feels very strange.
02:30:335 (1) - new combo?


cookieizewrtrd
00:12:335 (8,9,10,11,1,2,3) - devoid of hitsounds on purpose?
00:47:263 (2,3,4,5,6,7,8,9,10,11,12) - make a slightly prettier shape? or at least a more even curve
brikel
fix
DeadAlready
SPOILER
[General]
- offset 340 better? (+5ms for current.) try it and decide whether you change it or not xD

[Normal]
- 00:33:743 - This kiai line doesn't align the timeline(00:33:763 at here), please align it :3
- 02:38:692 (1) - further a little? because it's 1.5 beats with before but spacing is 1 beat, although you already new combo it but maybe still hard to read...

other is ok for me.

star :P
Neko_Lover
I love the background image :3 star
Sekai
;)
loveFantasy
hi.

[General]
  1. no error
[KRZY's Easy]
  1. 00:16:620 (2,3) - use this instead imo
  2. 01:30:763 (2) - move to x:256 y:192 so they're perfectly symmetric
[Normal]
  • IMO: you customize hitsound too much, you should use regular clap+variety whistle or regular whistle+variety clap, at the moment too much sound samples are mixed together..(1- 0:34~0:48, for example 2- because the density of claps is low and random, they sounds so suddenly in chorus part) also you use too many finishes. same to other diff so i won't mentioned them again
  1. 00:06:763 (4) - use whistle instead or lower volume
  2. 00:21:290 (T) - unused timing section
  3. 00:33:763 (5,1) - too loud, either lower the volume for whole section, or start 100% vol. section on 00:35:049 (2) instead
  4. 00:53:477 (T) - too loud
  5. 00:59:906 (3) - remove finish
  6. 01:05:049 (1) - remove finish
  7. 01:41:049.. you use 1.25x spacing between 1/2s in previous KIAI part, why suddenly this part use 0.8x?
  8. 02:35:906 (3,1,2,3,4) - keep consistent spacing between (3,1)
  9. 02:41:049 (4,1) - clap (4) and finish (1)
[Hard]
  1. 00:37:192 (5) - repeat 1 less time
  2. 00:41:156 (6) - move to 00:41:263, re-layout spacing
  3. 00:54:120 (x) - add note, 00:54:335 (5) - new combo
  4. 01:19:620 (2,3,4) - only whistle on (3), no need other hitsound
  5. 01:24:763 (4,5,6) - why not keep regular spacing?
  6. 01:29:477 (1,2,3) - bad spacing
  7. 02:24:335 (8) - new combo here instead
  8. 02:25:406 (1) - remove new combo
  9. 02:26:049 (4) - new combo
  10. 02:27:763 (10) - new combo here instead
  11. 03:02:906 (2,3,4) - put those this way:
[Rikelic]
  1. 00:19:763 (3,9) - 2 grid down (lv3)
  2. 00:41:370 (11,1) - keep the spacing
  3. 02:30:335 (10) - new combo, 02:30:764 (1) remove new combo, 02:31:192 (5) new combo; otherwise keep the spacing
cookiezi's diff was a bit hard for me so i can't mod

good luck & star
Topic Starter
C R E A M
Thank you for modding. I checked out everything you pointed out. For KRZY's diff he went to Costa Rika so he can't check modding for a week. Therefore, your moddings on KRZY's diff will checked later by KRZY but IMO your frist suggestion won't be accepted by KRZY since he want to make an "enjoyable" easy diff. I accepted your suggestions about my hitsound so I changed hitsounds a lot. Waiting for brikel and Cookiezi's response.

loveFantasy wrote:

hi.

[General]
  1. no error
[KRZY's Easy]
  1. 00:16:620 (2,3) - use this instead imo
  2. 01:30:763 (2) - move to x:256 y:192 so they're perfectly symmetric
[Normal]
  • IMO: you customize hitsound too much, you should use regular clap+variety whistle or regular whistle+variety clap, at the moment too much sound samples are mixed together..(1- 0:34~0:48, for example 2- because the density of claps is low and random, they sounds so suddenly in chorus part) also you use too many finishes. same to other diff so i won't mentioned them again
  1. 00:06:763 (4) - use whistle instead or lower volume
  2. 00:21:290 (T) - unused timing section
  3. 00:33:763 (5,1) - too loud, either lower the volume for whole section, or start 100% vol. section on 00:35:049 (2) instead
  4. 00:53:477 (T) - too loud
  5. 00:59:906 (3) - remove finish
  6. 01:05:049 (1) - remove finish
  7. 01:41:049.. you use 1.25x spacing between 1/2s in previous KIAI part, why suddenly this part use 0.8x?
  8. 02:35:906 (3,1,2,3,4) - keep consistent spacing between (3,1)
  9. 02:41:049 (4,1) - clap (4) and finish (1)
[Hard]
  1. 00:37:192 (5) - repeat 1 less time
  2. 00:41:156 (6) - move to 00:41:263, re-layout spacing
  3. 00:54:120 (x) - add note, 00:54:335 (5) - new combo
  4. 01:19:620 (2,3,4) - only whistle on (3), no need other hitsound
  5. 01:24:763 (4,5,6) - why not keep regular spacing?
  6. 01:29:477 (1,2,3) - bad spacing
  7. 02:24:335 (8) - new combo here instead
  8. 02:25:406 (1) - remove new combo
  9. 02:26:049 (4) - new combo
  10. 02:27:763 (10) - new combo here instead
  11. 03:02:906 (2,3,4) - put those this way:
[Rikelic]
  1. 00:19:763 (3,9) - 2 grid down (lv3)
  2. 00:41:370 (11,1) - keep the spacing
  3. 02:30:335 (10) - new combo, 02:30:764 (1) remove new combo, 02:31:192 (5) new combo; otherwise keep the spacing
cookiezi's diff was a bit hard for me so i can't mod

good luck & star
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