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Kakumi Nishigomi - Kurofune Raikou

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Topic Starter
NatsumeRin
This beatmap was submitted using in-game submission on 2011年7月6日 at 21:13:51

Artist: Kakumi Nishigomi
Title: Kurofune Raikou
Source: Taiko no Tatsujin
Tags: taikosu namco original crazy jay
BPM: 136
Filesize: 2873kb
Play Time: 01:57
Difficulties Available:
  1. Futsuu (2.07 stars, 137 notes)
  2. Muzukashii (4.3 stars, 243 notes)
  3. Oni (5 stars, 499 notes)
Download: Kakumi Nishigomi - Kurofune Raikou
Information: Scores/Beatmap Listing
---------------
trying a new way for TaikOsu.
let's see what will come out.

Futsuu by NatsumeRin
Muzukashii by Crazy Jay
Oni by NatsumeRin
ArzatoRx
stress
KanaRin
#1 ^o^
sayounara_old
加油._.
OzzyOzrock
Intrested in seeing this.
xierbaliti
加油
lepidopodus
TaikOsuing something like this? ㅇㅅㅇ

You know, there's three version of Kurofune Raikou Oni(Tatsujin, Kurouto, Futsuu), and those three are sorted by number of the notes. (In TnT, highest maximum score is Kurouto chart, not Tatsujin chart.) So I advise to add those three all in the mapset.

Artist is Kakumi Nishigomi(西込加久見) as I know.

EDIT: Uh... that first drum roll isn't important at all lol
swish
;)
Topic Starter
NatsumeRin

lepidopodus wrote:

TaikOsuing something like this? ㅇㅅㅇ

You know, there's three version of Kurofune Raikou Oni(Tatsujin, Kurouto, Futsuu), and those three are sorted by number of the notes. (In TnT, highest maximum score is Kurouto chart, not Tatsujin chart.) So I advise to add those three all in the mapset.

Artist is Kakumi Nishigomi(西込加久見) as I know.

EDIT: Uh... that first drum roll isn't important at all lol
i know about the versions and just lazy to do that (similar difficulties, it's argued a lot about Tatsujin and Kurouto diff which is harder... in Kurofune Raikou i agree Kurouto is harder but it's mainly because the change of don and kats, and it won't be shown in an TaikOsu map.)

i'm willing to do all this series and i'll probably just choose Tatsujin map to do TaikOsu (Kurouto usually has a uncommon way to arrange notes compared to Tatsujin)

as said in creator's word... a guest diff is welcomed.

about Oni (Futsuu), i don't see a need of it so far, and it will surely meet 3I ranking thing... so i guess i won't add.

Edit: thanks for artist help lepidon, the first drumroll lol, if i care it so much i can never map this series.
Lalarun
:oops:
Curisu
!
lepidopodus
Well then you can add those other two by Taiko maps? MAT & BATs are not that picky about that these days. (Yeah I have several ranked maps like 2 Taiko Oni + 1 Insane, even with 1 'I' marked Hard.) Uh, though you can't do it if you want to add lots of standard maps in this mapset.

NatsumeRin wrote:

i'm willing to do all this series
Nooooo my Sengoku Sangen! Players won't play mine cause NatsumeRin is soooo great mapper XD

EDIT:
I suddenly want to play this as AC. *goes to arcade center*
Topic Starter
NatsumeRin
@lepi-don: ._. just trying a new way of TaikOsu, i don't know what's waiting for me, even it turn out well, i'll choose to do other songs first (Hyakka Ryouran maybe).
damn you i don't have AC11 around...

well and no AC14 for sure.
arien666

lepidopodus wrote:

Well then you can add those other two by Taiko maps? MAT & BATs are not that picky about that these days. (Yeah I have several ranked maps like 2 Taiko Oni + 1 Insane, even with 1 'I' marked Hard.) Uh, though you can't do it if you want to add lots of standard maps in this mapset.
Actually, it's just the choice of mapper, not pressed choice...
I don't matter about this really.
[Some might hate TaikOsu but other wouldn't :3]

Just wait for Natsume and he would work better than me :3
kiririn_
瞎了黑船
Selee
虽然不打怎么太鼓 这曲越听越给力 看起来也不错
星~
Cirno
黑船 0.0
交替section去除底音...just awesome orz

/me stars
Verdisphena
:oops:
Topic Starter
NatsumeRin
2
eveless
你准备坑了吗
loveFantasy
SS
Cyril Scarlet
(。≖ˇェˇ≖。)b
artpiggo
*sit back and relax watching someone stressful, and waiting for this map ready for be ranked.
Magicphoenix
3?
Aria
融合感o.o
Crazy Jay
kanpakyin
Offset:344(-6)?
這個對好鼓點...

no kuds
Topic Starter
NatsumeRin

kanpakyin wrote:

Offset:344(-6)?
這個對好鼓點...

no kuds
不知你是不是对着3分音部分听的...那里确实提前了一点,但总体我感觉反而是要+一点才对,这个算是取个中间值的意思
Muya
:) :) :)
ziin
[futsuu]
01:03:879 (3) - Unless you're 100% that this is the right beat placement.
01:26:378 (3) - ^

Worth a double check on all the difficulties. If mapping silence is official, then they did it wrong.
Topic Starter
NatsumeRin

ziin wrote:

[futsuu]
01:03:879 (3) - Unless you're 100% that this is the right beat placement.
01:26:378 (3) - ^

Worth a double check on all the difficulties. If mapping silence is official, then they did it wrong.
you will see though i use silence soft-hitnormal2, but in soft C2 there's no notes without a clap (SC1 for normal, SC2 for clap)

about the placement i'll check, don't have osu in this computer but should be right, i put notes according to taikowiki.
ziin
If you're using this it is correct. However, it's stupid, as there is no note in the actual song at 01:03:879.


1:26 is fine, I can hear those now, but easier difficulties probably shouldn't be mapping hard to hear notes.

Note that none of the other tracks put a note at 01:03:879, just the third one. Incidentally, I understand that [Oni] is the third track, but what are the first two tracks in the image I linked? Taiko isn't prevalent where I live...
Topic Starter
NatsumeRin

ziin wrote:

If you're using this it is correct. However, it's stupid, as there is no note in the actual song at 01:03:879.


1:26 is fine, I can hear those now, but easier difficulties probably shouldn't be mapping hard to hear notes.

Note that none of the other tracks put a note at 01:03:879, just the third one. Incidentally, I understand that [Oni] is the third track, but what are the first two tracks in the image I linked? Taiko isn't prevalent where I live...
...laptop is down so i can't really check what you said. the map should be authentic like http://www39.atwiki.jp/1007k/pages/2302.html. don't know if i really did right.
and question about whether to change it... well it's a map testing a new way for TaikOsu, even if the beat is a little weird i'll accept as what it was.
Reisyth
:)
Alace
<普>
00:44:467 (3) - 這個在原譜是黃條連打嗎?(如果是的話也許高tick會好聽點) 不過slidertick的問題有點麻煩 調高了其他的slider在太鼓mode也會變掉

<松>
01:51:305的綠線是多出來的

<鬼>
綠線不移早一點嗎,還是不太習慣貼緊note的綠線們 (不過1/4拍我通常就是貼緊了)
至於那上面的mod應該是他認為在那個時間點是note會比較好, http://osu.ppy.sh/ss/106482 而你是擺slider end
Taikosu最難排的就是那一大堆三連,不用slider還真的不行


有沒有可能照著太鼓的紅藍來決定combo呢,也許那樣排譜會亂到爆炸XD
Topic Starter
NatsumeRin

Alace wrote:

<普>
00:44:467 (3) - 這個在原譜是黃條連打嗎?(如果是的話也許高tick會好聽點) 不過slidertick的問題有點麻煩 調高了其他的slider在太鼓mode也會變掉 是.这里比原谱加了1/2拍不然实在很难听。tick明显不能加因为其他黄条会全崩掉。

<松>
01:51:305的綠線是多出來的 删了

<鬼>
綠線不移早一點嗎,還是不太習慣貼緊note的綠線們 (不過1/4拍我通常就是貼緊了) 无关紧要,现在机制改掉的话对准明显后面校对和修改上有利。
至於那上面的mod應該是他認為在那個時間點是note會比較好, http://osu.ppy.sh/ss/106482 而你是擺slider end 恐怕不是,因为是说beat placement,退一步讲,即使是这个问题,为保持整体性也不会改的。
Taikosu最難排的就是那一大堆三連,不用slider還真的不行


有沒有可能照著太鼓的紅藍來決定combo呢,也許那樣排譜會亂到爆炸XD
Alace
this one is really good
bubbled
eveless
瞎了
kanpakyin

goodbye wrote:

瞎了
kiririn_

goodbye wrote:

瞎了
wcx19911123

goodbye wrote:

瞎了
Alace
對了 我請CNF試玩時,他說看不到縮圈
這bg真的滿吃色的,要不要作一個SB把BG淡出掉?
Topic Starter
NatsumeRin

Alace wrote:

對了 我請CNF試玩時,他說看不到縮圈
這bg真的滿吃色的,要不要作一個SB把BG淡出掉?
fixed.
Alace
おk

reDL it to get SB so you guys can see notes clearly
arien666
Extra stars are here :3
Komeiji Yuki
:33
Garven
A little IRC modding. Mostly changing stacking issues on all difficulties along with a couple minor pattern changes, so I'm thinking this set is good to go! Great job, two you!

Ranked~
Topic Starter
NatsumeRin
irc log if needed.

SPOILER
20:22 <Garven> : Muzukashii: 00:46:232 - Kiai ends early compared to other difficulties here and doesn't have a stop point at the end of the difficulty
20:24 <Garven> : And Futsuu's kiai starts early compared to other difficulties
20:24 <NatsumeRin> : true, let me fix them
20:26 <Garven> : 00:34:761 (4) - Not quiiiite lined up correctly
20:26 <Garven> : In futsuu
20:27 <NatsumeRin> : fixed.
20:27 <Garven> : Is there a purpose for having the BG brighten and darken like that (via storyboard)?
20:27 <NatsumeRin> : because Alace and CNF said it's hard to see notes
20:28 <NatsumeRin> : i don't know why but whatever
20:28 <Garven> : Strange, but okay
20:28 <Garven> : 01:02:114 (1,2) - I kind of worry about the spacing here
20:28 <Garven> : Not because it's unreadable, but because it's following 01:00:570 (1) - this kind of slider
20:28 <Garven> : New players might rush to click the 2 after that kind of speedy transition
20:29 <NatsumeRin> : i tried it, if you hit 2 just 1/2 after 1, the circle would only shake once, but won't miss
20:29 <Garven> : Also, with the stack leniency so low due to certain patterns, do you think you can try to manually stack the notes that should be stacking such as
20:29 <Garven> : 01:11:820 (4,5) - ?
20:29 <Garven> : Yeah, I did notice that, but it still is potentially confusing.
20:31 <NatsumeRin> : nah. reaaly hard to rearrange if i still follow that distance spacing
20:31 <Garven> : Okay.
20:32 <NatsumeRin> : 1 is at the very center, so if i still use 1.0x distance spacing, it will about get out of screen
20:32 <Garven> : 00:16:232 (1,2,3,4,5,6,7) - Might be better as a slider just because this rhythm is rather different if you've never heard the song before. Stacks
20:32 <Garven> : aren't exactly easy to figure out the rhythm from 1/3 to 1/4
20:33 <NatsumeRin> : Oni?
20:33 <Garven> : It doesn't have to be distance snapped - just a possible rearrangement to convey that there is a time difference between them
20:33 <Garven> : Muzu
20:33 <Garven> : sorry
20:34 <NatsumeRin> : 2 sliders + 1 circle
20:35 <Garven> : That could work too
20:36 <Garven> : 01:23:291 (1,2) - Pretty tough jump... maybe a 3.0-3.5x distance snap would fit a little better?
20:37 <NatsumeRin> : several grids... 3.5x then
20:37 <Garven> : kk
20:38 <Garven> : Were there any patterns in muzu that would need such a low stack leniency? I didn't notice any. If not, raise it to 5-6 please.
20:38 <NatsumeRin> : i'll check
20:40 <Garven> : Oni: 01:17:997 (1) - I had a really hard time seeing this note with default hit bursts.
20:41 <NatsumeRin> : 5 should be fine
20:41 <Garven> : 01:51:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Stracking makes this ugggllyyyyyyy
20:41 <Garven> : stracking*
20:41 <Garven> : aoweraklfsd
20:41 <Garven> : You know what I mean
20:43 <NatsumeRin> : trying to stack them manually
20:43 <NatsumeRin> : a moment
20:44 <NatsumeRin> : about the first thing i'll say it's .... your fault
20:44 <NatsumeRin> : = = i think it's easy to see ...
20:44 <Garven> : Haha
20:44 <Garven> : I keep mising it when I play test. >_<
20:44 <Garven> : Anyway
20:45 <Garven> : Are there patterns that need low leninecy in the Insane as well?
20:45 <Garven> : I didn't reall ynotice any, and raising to 5 fixed that slider section I linked
20:46 <NatsumeRin> : without that part... 5 is fine.
20:46 <NatsumeRin> : in fact i just set 3 to stack that part...
20:48 <Garven> : Yeah, mostly just complaining about stacking for this mod. :P
20:49 <Garven> : Really awesome taikosu though. :D
20:49 <NatsumeRin> : i hate moving thing by pixels... = =|||
20:49 <Garven> : Haha
20:49 <Garven> : sometimes Grid 4 works well for manual stacking
20:52 <NatsumeRin> : manually stacked and part rearranged last things in Oni
20:52 <Garven> : Okay. You did the ones for Futsuu as well?
20:53 <Garven> : If it's all ready, go ahead and upload and I'll recheck
20:53 <NatsumeRin> : the stack in Futsuu?
20:53 <NatsumeRin> : give me 5 or 10 mins
20:53 <Garven> : Okay.
21:01 <NatsumeRin> : maybe better now
21:01 <Garven> : k
21:02 <Garven> : Futsuu: 00:28:585 (1,2,3) - Stack these?
21:03 <Garven> : 01:11:820 (4,5) - ^
21:03 <NatsumeRin> : grid level 4 helps
21:04 <Garven> : 01:49:761 (3,4,5) - ^
21:04 <Garven> : Haha
21:05 <NatsumeRin> : done
21:09 <NatsumeRin> : ...should i add a taikosu tag
21:10 <NatsumeRin> : just think about it
21:10 <Garven> : Eeh, up to you, really
21:10 <NatsumeRin> : adding
21:10 <Garven> : They're there already. =P
21:10 <NatsumeRin> : ...
21:11 <NatsumeRin> : orz what am i doing
21:11 <NatsumeRin> : "wait yeah it's a taikosu map -- should let people know it! -- add a tag would be good"
21:12 <Garven> : 01:22:408 (9) - I really worry about this slider in Oni. :/
21:12 <Garven> : I tried messing with the notes around it (01:21:636 (2,4,6,8) - adjusted one grid up/down and 01:21:746 (3,7) - up/down two grids
21:12 <Garven> : And you can see the slider a little better
21:13 <NatsumeRin> : ok
21:13 <NatsumeRin> : yeah it may be a problem if not change
21:13 <Garven> : Everything else looks good
21:13 <NatsumeRin> : fixed.
21:14 <Garven> : Haha, don't even have to update oni. Sweet. :D
21:14 <NatsumeRin> : ...wow
21:19 <Garven> : Gratz, yo
21:19 <NatsumeRin> : thanks, yeah
eveless
\:D/
Curisu
坐等百花 坐等画龙 坐等三弦(敲碗
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