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aran - Moonbound feat. Yukacco (USAO Remix)

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Topic Starter
NeilPerry
DaniilLillifag

DaniilLillifag wrote:

Привет с модрегс
Соре за мод на уровне"оверлап-стак-бланкет", но у меня кроме этого претензий просто никаких не было, в карте с паттернами всё в порядке (я не ас в них)
Энджой~

[Лунный свет]

00:00:207 (1,3) - стак слетел на пискель, фиксани это, если это не баги проклятого эдитора офк Fixed

00:01:241 (8,1) - лучше стакнуть не)

00:05:724 (1,3,4,5,6,7) - ну не нравится мне этот оверлап никак, лучше стакни начало слайдера с 5-ой (или 6-ой, как понравится) нотой в стриме он норм. там бланкет на 3

00:07:448 (2,8) - мне кажется или здесь бланкет немного кривой? подвинь ноту совсем малость правее поменял слайдер

00:16:586 (7,2) - ^ Fixed

00:07:620 (3,1) - плохой оверлап имо, либо стакни, либо анстакни мне нравится

00:09:344 (7,3) - стак Fixed

00:09:517 (8,4) - ^ там не видно, не могу стакнуть для соблюдения структуры

00:14:344 (2,6) - слишком близко расположены, подвинь 6-ой слайдер левее Fixed

00:20:551 (1,1) - плохой оверлап фиксани та норм)

00:22:965 (5,1) - ^ не вижу тут оверлапов

00:23:310 (1,2) - вот здесь уже точно бланкет плохой, фикси Fixed

00:24:000 (2,1) - оверлап не)

00:26:241 (7,2) - бланкет немного кривой, подними ноту чуть повыше Fixed

00:24:000 (2,3) - не знаю, стакать тут или нет... нормас тут

00:27:103 (3,4,5,1) - как-то близко конец слайдера расположен к триплу, подними трипл повыше немного Fixed

00:28:827 (2,2) - плохой оверлап не)

00:31:931 (1,5) - кривой бланкет фикси Fixed вроде

00:34:344 (4,2) - стак Fixed

00:41:241 (7,5,6,7) - бланкет кривой, пониже трипл опусти Fixed

00:49:517 (1,3,4,5) - слишком близко, подвинь трипл правее нормас тут

00:51:241 (1,3,4,5) - фикс бланкет Fixed

01:02:103 (1,1) - опять кривой бланкет Fixed

01:20:724 (4,10) - не видно чтобы намеренно делал оверлапы здесь несколько раз, так что такой ход неуместен имо, лучше стакни так и хотел

01:28:482 (1,3) - бланкет кривой, ноту повыше поставь Fixed

01:32:275 (6,9) - стакни на всякий случай сори там бланкет, да и не видно

01:33:654 (9,1) - бланкет кривой, слайдер левее подвинь Fixed

01:37:793 (7,1) - стакни концы слайдеров ???

01:51:241 (1,3) - немного кривой бланкет, чуть-чуть левее ноту поставь Fixed

01:52:275 (1,1) - стак слетел, фикси Fixed

01:51:758 (3,1) - стакни не

01:58:138 (1,3) - не просто плохой, а ОЧЕНЬ плохой оверлап, куда лучше стакнуть в этой ситуации, ну или получше его сделать если это такая задумка стак слетел просто

02:06:758 (7,2) - стак, а то оверлап плохой, и альзо стакни ещё конец слайдера 02:08:482 (1) - Fixed

02:07:793 (1,2,2,4) - из-за стакнутой тройки бланкет каким-то кривым получился, подвинь слайдер вроде норм

02:09:000 (4,1) - чёто мне кажется что это оверлап который надо фиксить не

02:14:172 (2,5) - кривой бланкет Fixed

02:35:724 (5,6) - стакни чтобы бланкет 02:35:724 (5,3) - не был кривым Fixed

02:37:793 (2,3,4,5) - кривой бланкет 2-ого слайдера с 5-ой нотой, фикси Fixed

02:41:241 (5,1) - чёто я не знаю, подвинь слайдер совсем немного правее Fixed

02:43:655 (4,6) - плохой оверлап, лучше стакни Fixed

02:48:310 (7,1) - лучше стакни, а то никак не контрастирует с тем что ты стакнул 02:47:103 (1,4) - не, там структура

03:03:482 (6,4) - стак Fixed

03:19:517 (5,6,7,5) - стакни ноту либо с 6-ой либо с 7-ой нотой в трипле нет смысла

03:31:586 (2,1) - оверлап??? нормас

03:37:448 (5,1) - плохой оверлап, либо сделай получше его, либо стакни не

03:39:172 (6,2) - стак слетел Fixed

03:39:862 (2,4) - кривой бланкет, ноту чуть повыше подними Fixed

03:41:758 (4,1) - конец слайдера слишком близко расположен к ноте, левее его(слайдер) подвинь Fixed

03:53:482 (2,2) - пофикси слетевший стак, и в этом случае, если это опять не эдитор шалил, сохрани стак с 03:54:689 (1) - , 03:55:379 (2) - и 03:55:896 (2) - фиксанул, остальные три норм

04:04:862 (4,3) - стак слетел Fixed

04:22:620 (2) - бланкет кривой, либо ноту пониже поставь, либо конец слайдер побольше закругли Fixed

04:27:793 (1,7) - оверлап плохой нету оверлапа

04:37:448 (1,7) - ^ ^

04:54:344 (2,6) - ^ это я так задумал

04:55:724 (2,6) - почти оверлап, левее ноту подвинь, или слайдер правее Fixed

И дополнительное (хоть это и считается основным, но мне лень делать для этого целый заголовок): мне кажется, что HP7 для 5-минутной карты - как-то многовато, убавь до 6,5 убавил до 6-ти

Конец мода~

Хорошая карта, хорошая работа, удачи

Спасибо за емкий мод и за бланкеты. Всегда трабла с ними ибо мапаю с грид снапом :oops:
Voxnola
You're goin places
riffy
Did some stuff via IRC.

Changes:
  1. Metadata confirmation
  2. New mp3
  3. Modding assistant issues
  4. A few flow improvements
  5. Some jumps here and there for better playability
IRC log (Russian)
10:22 Bakari: 00:08:482 (1,2,3) -лучше на (2) джамп посильнее, а к тройке слабее
10:22 Bakari: 00:09:344 (7,8) -и тут тоже пошире дс, а то ударные с таким дс неочень выглядят
10:24 NeilPerry: фиксанул
10:24 Bakari: 04:01:241 (1) - ну
10:25 Bakari: http://bakarisu.s-ul.eu/FquNDD4w.jpg с громкостью осторожнее, таких конфликтов быть не должно
10:25 NeilPerry: пробокс наоборот сказал что это очень крутой паттерн получился
10:25 Bakari: Паттерн-то крутой, там анснап просто
10:25 NeilPerry: а лол
10:25 NeilPerry: спс фиксанул
10:26 Bakari: Нужно мп3 в 192 или сам конвертнешь?
10:26 NeilPerry: громкость поднять до 30%?
10:26 Bakari: Как хочешь, лишь бы уровни громксти не конфлиутовали между собой
10:26 NeilPerry: если не сложно
10:27 NeilPerry: сделать, у меня прог нету
10:27 Bakari: Оффсет слегка поедет, думаю умеешь передвигать, да?
10:28 NeilPerry: http://puu.sh/qD09U/729f931f42.png
10:28 NeilPerry: тут ведь вроде плавное наростание
10:28 NeilPerry: или именно в тайм поинте поставить 20
10:28 NeilPerry: да, офк подвину оффсет
10:29 Bakari: На красной и зеленой одинаковые уровни выстави просто, что-то в районе 30 пусть будет
10:30 Bakari: Мз-за того, что дев точки на одном времени, а громкости разные мб что-то не то.
10:30 Bakari: http://bakarisu.s-ul.eu/Ediay7S6.mp3
10:33 Bakari: Попробуй до вуб части (до 00:11:241 - ) делать дс поменьше, интро должен играться чуть мягче/проще
10:35 Bakari: 00:44:948 (4) - он там точно нужен? там дальше вплоть до 00:54:689 (5,6,7,8,9) - нет ничего подобного
10:36 NeilPerry: да хотел бы оставить
10:36 NeilPerry: дс пофиксил
10:37 Bakari: 01:11:931 (1) - разбей на три спиннера и потести, как будет играться лучше
10:39 Bakari: 01:47:793 (1,2,3,4,1,2,3,4) - а они не должны быть быстрее предыдущих паттернов? ну или просто сложнее
10:39 Bakari: может на квадраты их пустить?
10:40 Bakari: 01:53:310 (1,1) - слайдер трудно читать из-за того, что он скрыт
10:40 NeilPerry: не люблю квадраты. но мне нравится линейно как есть. очень много где видел такие ходы
10:41 Bakari: Попробуй с дс что-то подумать, когда в нарастающем по громкости/напряженности паттерне вдруг идут антиджампы это как-то странно
10:42 Bakari: 02:06:758 (7) - а он не должен быть медленнее?
10:43 NeilPerry: он же и так медленный относительно следующих слайдеров
10:43 NeilPerry: какие-то странности
10:43 NeilPerry: поменял мп3
10:43 NeilPerry: оффсет не съехал
10:44 Bakari: А ты cохранись и перезагрузи карту по новой
10:44 Bakari: Ctrl+Shift+L вроде как все файлы по новой открывает
10:44 NeilPerry: уже
10:44 NeilPerry: он съехал но буквально на +-3
10:45 Bakari: Ну, главное, что мп3 теперь ранкабельный
10:45 Bakari: Если бы он совсм не съехал, то было бы странно
10:45 NeilPerry: од хп
10:45 NeilPerry: по характеристикам
10:45 NeilPerry: нормально?
10:46 Bakari: 02:12:533 (9,1) - тут спейсинг так и задумывался?
10:46 Bakari: а кто его знает, вроде нормально
10:46 NeilPerry: да
10:47 Bakari: 02:20:207 (1,2) - с разгону после слайдера тормозить не очень весело будет
10:48 NeilPerry: щас подумаю как сделать, хотя на тест плеях все комфортно играли
10:48 Bakari: 02:39:861 (4,5) - увеличь дс, чтобы со следущими паттернами не было разногласия.
10:48 Bakari: Там играть-то можно, просто на (2) нет ничего такого, чтобы выделять ее стаком/антиджампом который останавливает флоу
10:49 Bakari: 02:39:861 (4,5) - а тут просто небольшой джамп, чтобы в следущие подобные 1/2 было проще вчитаться
10:49 NeilPerry: ну мне там ротацию как-то изменить нужно было, решил тупо флоу тормознуть
10:49 NeilPerry: http://puu.sh/qD11i/3a7f62331e.jpg
10:49 Bakari: 02:53:654 (5,6) - ну и тут чего-то еще можно с джампами
10:49 NeilPerry: like this?
10:49 Bakari: ага
10:50 Bakari: 02:54:948 (4,5,1,2,3) - визуально дифференцируй их
10:50 NeilPerry: http://puu.sh/qD13X/11d2b54b04.jpg
10:50 Bakari: 5-6 меньше, а к (1) больше
10:50 NeilPerry: а как лучше
10:50 NeilPerry: 02:54:948 (4,5) -
10:51 NeilPerry: мби стакнуть их просто?
10:51 Bakari: не-не
10:51 Bakari: http://bakarisu.s-ul.eu/Qlu634QL.jpg
10:51 Bakari: попробуй постепенно дропать дс у 1/2 паттернов
10:52 Bakari: правда дальше, тебе придется обратную операцию сделать, и постепенно увеличивать ДС на 02:58:310 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,1,2,3,4) -
10:54 NeilPerry: ух
10:54 Bakari: там, можно буквально по 0.05 прибавлять
10:54 Bakari: может чуть больше, зато смотреться будет интереснее
10:56 NeilPerry: а можно ведь как-то
10:57 NeilPerry: выделить
10:57 NeilPerry: и через cntrl+shift+s
10:57 NeilPerry: постепенно
10:57 NeilPerry: увеличивать
10:57 NeilPerry: чтобы я в ручную не страдал
10:57 Bakari: Ну, если по одному выделять
10:57 Bakari: http://unitone.fm/alpha/ это пруф метадаты, на всякий случай пусть будет
11:00 NeilPerry: мне его запихать в дискрайб?
11:00 Bakari: Да нет, просто напомни мне в тред кинуть
11:01 Bakari: 03:49:172 (1,2,3,4,1,2,3,4) - same tbh
11:01 NeilPerry: а в сурсе что указать
11:01 Bakari: 03:56:069 (1,2) - а тут чего забыл 1/4?
11:01 Bakari: Давай больше слайдеров!
11:01 Bakari: Да все там нормально, пусть сурс пустой будет
11:04 NeilPerry: а теги
11:04 Bakari: http://bakarisu.s-ul.eu/ArOLETAa.jpg 04:24:688 (7,8,1,2) - я там слайдер читаю
11:05 NeilPerry: хм
11:05 Bakari: Не знаю, я с этими азиатскими треками не дружу
11:05 Bakari: метдату лучше спросить у кого-то, кто мапает подобное
11:06 NeilPerry: окей
11:06 Bakari: 04:27:448 (7,8,1) - ну, опять на (8) джамп какой-нибудь небольшой
11:07 NeilPerry: сделал
11:07 Bakari: 04:34:344 (5,1) - и сюда чего-нибудь сильное
11:08 NeilPerry: 04:34:689 (1,2,3) - кнтрл+g?
11:09 Bakari: Можно
11:10 NeilPerry: да так и сделал
11:10 NeilPerry: а дальше флоу поменял
11:10 Bakari: 04:54:861 (5,6) - и сюда бы что-то посильнее
11:10 Bakari: такие друмы, а ты маленький дс пихаешь
11:11 NeilPerry: сделал
11:11 Bakari: 05:08:482 (1) - коротковат. он точно нужен?
11:11 Bakari: Может заменить его красивым слайдером?
11:12 NeilPerry: подумаю над этим
11:14 Bakari: как-то так

Looks okayish to me, though I've never been a fan of the curves you have used here a lot.

~~~~~~~~~~~~~~~~~~~~~~

Best of luck!
vanucik
привет зигнейл

Moonlight
  1. 00:00:806 (3,4,5,6,7) - можно было ровную волну залепить, а то нечётко
  2. 00:01:323 (8) - ctrl+j
  3. 00:43:564 (3) - я хейчу ноты на месте, где был конец слайдера, т.к их оч трудно заметить
  4. 01:00:806 (6,1) - в этих местах много моментов, где надо наводить красоту
  5. 01:21:064 (6) - тут же нету звука
  6. 01:25:030 - ^
  7. 01:26:064 - а тут он есть
  8. 01:45:116 (1) - надо бы тебя научить как делать правильные слайдеры в форме волны, а то он какой-то ебанутый
  9. 01:47:875 (1,2,3,4,1,2,3,4) - сначала были большие джампики, а тут с оч маленьким спейсингом, чёт я логики не понял даже D:
  10. 02:04:254 - звук потерял, надо бы концом слайдера задеть хотя бы
  11. 02:48:564 (1) - нужен джамп мощнее или равный предыдущему
  12. 04:00:633 (2) - я бы его в центр круга засунул, каеф было бы
  13. 04:14:082 (1) - ну это рандомный мисс скорее всего, а то этот стрим сложно проходить с такой подставой в конце
  14. 04:44:857 (3) - тут тоже нету звука
всё я спать
удачи с картой
Topic Starter
NeilPerry
Спс ванюч, поправил кое что.
toybot
short mod
chatlog
2016-08-16 08:16 NeilPerry: toybot sup! Is there any chances that i can ask you for check my map? Short mod or mby some advices.
2016-08-16 08:16 toybot: sure, you can try
2016-08-16 08:17 NeilPerry: ACTION is listening to [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix)]
2016-08-16 08:17 NeilPerry: this stuff
2016-08-16 08:18 toybot: i think yukacco is usually uncapitalized btw
2016-08-16 08:21 NeilPerry: uh, okay
2016-08-16 08:22 NeilPerry: But in metadata it is with capital letter
2016-08-16 08:22 NeilPerry: http://unitone.fm/alpha/
2016-08-16 08:23 toybot: oh, weird
2016-08-16 08:23 toybot: mmk
2016-08-16 08:24 toybot: idk if i can give general advice, youve got it pretty set already
2016-08-16 08:26 toybot: 01:47:875 (1,2,3,4,1,2,3,4) - you can make these more jumpy to keep the momentum going from the previous jumps
2016-08-16 08:27 toybot: maybe ctrl+g coth 01:48:047 (2,3) - and 01:48:737 (2,3) -
2016-08-16 08:27 toybot: *both
2016-08-16 08:28 toybot: oh you went afk
2016-08-16 08:28 NeilPerry: nope
2016-08-16 08:28 NeilPerry: im here
2016-08-16 08:28 toybot: o k
2016-08-16 08:30 toybot: maybe make stack leniency 3
2016-08-16 08:30 toybot: so patterns like02:08:220 (1,2,1,2,3,4) - look a lot better
2016-08-16 08:30 NeilPerry: I see that ways in skystar's maps. When he make less jumpy in the culmination of jump pattern
2016-08-16 08:31 toybot: its just that 01:47:875 (1,2,3,4,1,2,3,4) - are much stronger than the previous jumps tbh
2016-08-16 08:31 NeilPerry: changed stack leniency to 3
2016-08-16 08:31 toybot: bc the drum goes from 1/1 rhythm to 1/2 there
2016-08-16 08:33 NeilPerry: i will think about this pattern. Real no ideas how improve it
2016-08-16 08:33 toybot: okk
2016-08-16 08:33 toybot: 02:20:289 (1) - u should try to clean up sliders like these btw
2016-08-16 08:33 toybot: make them more symmetrical
2016-08-16 08:34 NeilPerry: fixed
2016-08-16 08:36 NeilPerry: one more question
2016-08-16 08:36 NeilPerry: 04:24:771 (7,8,1,2,1) -
2016-08-16 08:36 NeilPerry: is it ok?
2016-08-16 08:36 NeilPerry: or i should remap it
2016-08-16 08:36 toybot: yeah i think its fine
2016-08-16 08:36 toybot: all of the circles are easy to see
2016-08-16 08:37 NeilPerry: oky
2016-08-16 08:37 toybot: 04:26:840 (2,3,4) - btw, usually having triplets start on white beats sounds unnatural
2016-08-16 08:37 toybot: its not as bad here, but sth to keep in mind
2016-08-16 08:37 toybot: good map
2016-08-16 08:38 NeilPerry: okay, thank you <3
2016-08-16 08:38 NeilPerry: you will post log on forum?
2016-08-16 08:38 toybot: np
2016-08-16 08:38 toybot: if u want me to

good luck!!
Rohit6
SnowNiNo_
irc mod
14:27 SnowNiNo_: o/
14:27 SnowNiNo_: you there?
14:27 NeilPerry: yup
14:27 NeilPerry: o/
14:27 SnowNiNo_: got time to irc now?
14:28 NeilPerry: yes
14:28 SnowNiNo_: k
14:29 SnowNiNo_: first thing i wanna say this 00:10:806 (4,5,6) - this kinda stuff
14:29 SnowNiNo_: avoid linear flow, cuz is hard to play for players
14:30 SnowNiNo_: 00:31:668 (1) - unnecessary nc
14:30 SnowNiNo_: 00:33:047 (6,1) - spaced more, cuz we usually used this spacing for 1/1, but is 1/2 here, itll cause misread
14:32 NeilPerry: yup fixed
14:32 SnowNiNo_: 00:55:461 - oky start from this part
14:32 SnowNiNo_: mute all sliderend would sound nicer
14:33 SnowNiNo_: cuz there isnt any clear sound at the sliderend
14:33 SnowNiNo_: so if you didnt mute it would sound rly weird
14:33 SnowNiNo_: 01:22:013 (4,5,6) - avoid lol
14:34 NeilPerry: mby just make lower volume?
14:34 SnowNiNo_: i would said mute is better
14:34 SnowNiNo_: like decreased the volume to 5%
14:35 SnowNiNo_: or used a silence hitsound
14:35 SnowNiNo_: tell me when you are done lol
14:36 NeilPerry: we can continue
14:37 SnowNiNo_: oj
14:37 SnowNiNo_: ok
14:37 SnowNiNo_: .
14:37 SnowNiNo_: next i want to say is 01:28:564 -
14:37 SnowNiNo_: from this part
14:38 SnowNiNo_: is there any reason to used different spacing for streams lol?
14:38 SnowNiNo_: stuff like 01:30:633 (4,5,6,7,8) -
14:38 SnowNiNo_: 01:31:668 (2,3,4) -
14:38 SnowNiNo_: obviously the spacing is different
14:38 SnowNiNo_: 01:32:702 (1,2,3) - and 01:33:392 (5,6,7,8,9) -
14:38 NeilPerry: i take ideas from aiceo's maps. He rotate spacing through patterns
14:39 SnowNiNo_: can i have the map lol?
14:39 SnowNiNo_: cuz usually we used different spacing for streams cuz the music is different
14:39 SnowNiNo_: rather higher pitch or lower
14:40 NeilPerry: .тз
14:40 *NeilPerry is listening to [https://osu.ppy.sh/b/687303 TwoThirds & Feint - Epiphany (feat. Veela)]
14:40 SnowNiNo_: using different spacing is good way to express the music
14:41 SnowNiNo_: ok where is the part
14:42 NeilPerry: w8
14:42 SnowNiNo_: so far i see the streams got a same spacing tho
14:42 SnowNiNo_: oky
14:42 NeilPerry: real, he dont change space
14:42 NeilPerry: just stack
14:43 SnowNiNo_: yap
14:43 SnowNiNo_: he got consist structure
14:43 SnowNiNo_: k back to your map
14:44 SnowNiNo_: so from 01:28:564 - itll be better if you consist the spacing of the streams
14:45 SnowNiNo_: things like 01:30:633 (4,5,6,7,8) - 01:31:668 (2,3,4) - that are not connect with sliders
14:45 SnowNiNo_: and you can have a different sapcing usage that connect with slider like 01:29:254 (4,5,6) - 01:32:702 (1,2,3) - 01:35:461 (1,2,3) -
14:45 SnowNiNo_: rtc
14:45 SnowNiNo_: etc*
14:46 SnowNiNo_: stay consist
14:46 SnowNiNo_: consistent*
14:46 NeilPerry: oky, i will change this pattern
14:46 SnowNiNo_: oky
14:46 SnowNiNo_: move on xd
14:46 NeilPerry: but not now, some later after mod. cuz need to think how to change structure
14:47 SnowNiNo_: yea i know
14:47 SnowNiNo_: take a note first xd
14:47 SnowNiNo_: k next part 01:47:875 -
14:47 SnowNiNo_: i dont get it why you used smaller spacing at the most intense part lol?
14:48 SnowNiNo_: and i mean much smaller then 01:47:530 (1,2) -
14:48 NeilPerry: i see it from skystars map, when he expressed the intesne parts wil lower space
14:48 NeilPerry: with*
14:48 SnowNiNo_: thats suck
14:49 SnowNiNo_: lo
14:49 SnowNiNo_: which map
14:49 NeilPerry: 01:49:082 (4,1) - and this is a culmination
14:49 SnowNiNo_: im not talking about dat tho =w=
14:50 SnowNiNo_: i mean 01:47:875 (1,2,3,4,1,2,3,4) -
14:51 SnowNiNo_: well nvm
14:51 NeilPerry: well
14:51 SnowNiNo_: just want to tell you 01:47:875 (1,2,3,4,1,2,3,4) - deserved largest spacing xd
14:51 SnowNiNo_: cuz 01:47:875 (1,2,3,4,1,2,3,4) - is more intense then 01:47:185 (1,2,1,2) - so yea
14:51 NeilPerry: i will think about it
14:52 SnowNiNo_: k
14:52 SnowNiNo_: 01:51:840 (3) - i suggest kickslider here either
14:52 SnowNiNo_: cuz you used a kick at 01:52:185 (2) - either and the sound is the same
14:53 SnowNiNo_: same thing here 01:53:220 (2) -
14:53 SnowNiNo_: 01:54:599 (2) -
14:53 SnowNiNo_: etc
14:53 SnowNiNo_: 01:55:978 (3) -
14:53 SnowNiNo_: well is just weird to used different usage at the same sound xd
14:53 SnowNiNo_: at least for me
14:54 SnowNiNo_: cuz i mainly focus on consistent when im mapping so ill be nazi at these stuff aha xd
14:54 NeilPerry: oky, will think about it later too :D
14:55 SnowNiNo_: cuz you used a different usage at 01:57:185 (1,2,1,2) -
14:55 SnowNiNo_: compare with 01:51:668 (2,3,1,2) - 01:54:426 (1,2,3,4) - and 01:57:185 (1,2,1,2) -
14:56 SnowNiNo_: obviously the usage is different
14:56 SnowNiNo_: better stay consist
14:56 SnowNiNo_: and the NC usage is different either
14:56 NeilPerry: 01:57:702 (2) -
14:56 NeilPerry: just change this
14:57 NeilPerry: to kickslider?
14:57 SnowNiNo_: yap
14:57 NeilPerry: oky
14:57 SnowNiNo_: and NC 01:54:771 (3) -
14:57 NeilPerry: i have probs with nc
14:57 NeilPerry: i cant do it intuatively
14:57 SnowNiNo_: and NC here 01:51:668 (2) -
14:57 NeilPerry: just for me: new sv - new nc
14:57 NeilPerry: :D
14:58 NeilPerry: fixed
14:58 SnowNiNo_: um
14:58 SnowNiNo_: not exactly corrent
14:58 SnowNiNo_: if the sv change isnt that obvious then you dont need to nc
14:59 SnowNiNo_: thing like x1 to x1.2 you dont need to nc this
14:59 SnowNiNo_: but from x0.5 to x1.5 you need to nc
14:59 SnowNiNo_: stuff like this
14:59 SnowNiNo_: hmm
14:59 NeilPerry: I know, Byfar told me that i should change nc only with a great gap of sv
15:00 SnowNiNo_: yap
15:00 SnowNiNo_: thats right
15:00 SnowNiNo_: 01:50:633 (1,1,1) -
15:00 SnowNiNo_: see here
15:00 SnowNiNo_: the NCs is unnecessary
15:00 NeilPerry: But i realy rarely feel this moments
15:00 NeilPerry: for nc
15:00 SnowNiNo_: well you can NC, but is unnecessary
15:01 NeilPerry: better delete nc
15:01 NeilPerry: 01:56:151 (1,2,3) -
15:01 NeilPerry: cuz here i dont use it
15:01 SnowNiNo_: yap
15:01 NeilPerry: for consistency
15:01 NeilPerry: right?
15:01 SnowNiNo_: and the sv change better to stay consist either
15:01 SnowNiNo_: yap
15:01 SnowNiNo_: xd
15:01 SnowNiNo_: you got it
15:01 NeilPerry: :D
15:01 NeilPerry: okay
15:01 NeilPerry: nc fixed
15:02 NeilPerry: and i add kick slider
15:02 SnowNiNo_: oky
15:02 NeilPerry: 01:57:702 (2) -
15:02 NeilPerry: here
15:02 SnowNiNo_: yap
15:02 SnowNiNo_: move on
15:02 SnowNiNo_: 01:59:944 (3,4,5) - here
15:02 SnowNiNo_: i would say change to 2 kick
15:03 SnowNiNo_: more fit to the music imo xd
15:03 NeilPerry: 02:00:030 (4) -
15:03 NeilPerry: delete this note?
15:03 SnowNiNo_: https://osu.ppy.sh/ss/5865522
15:03 SnowNiNo_: try this
15:04 NeilPerry: oky, i will do, but later
15:04 NeilPerry: beat more cool
15:04 SnowNiNo_: k
15:04 SnowNiNo_: 02:13:909 (4,1,2) - avoid linear
15:05 SnowNiNo_: 02:15:806 (1) - dont need to NC here
15:05 SnowNiNo_: 02:18:564 (1) - same ^
15:05 NeilPerry: fixed
15:05 NeilPerry: dunno how to avoid
15:06 NeilPerry: 02:13:909 (4,1,2) -
15:06 NeilPerry: this
15:06 SnowNiNo_: nah you donr need to fix dat lol
15:06 SnowNiNo_: jus when you mapping next map just avoid it xd
15:06 NeilPerry: uh, okay :D
15:06 SnowNiNo_: 02:36:840 (4,5,6,7) - meh
15:07 SnowNiNo_: this pays suck
15:07 SnowNiNo_: plays*
15:07 SnowNiNo_: i know you are trying to express the synth
15:07 NeilPerry: how say naitoshi: 2012 russians flow :D
15:07 SnowNiNo_: =w=
15:08 NeilPerry: mby i will restruct this part
15:08 SnowNiNo_: if you only want to make 02:37:357 (7) - different spacing
15:08 SnowNiNo_: https://osu.ppy.sh/ss/5865536
15:08 SnowNiNo_: this is much better
15:08 SnowNiNo_: then the original one
15:09 SnowNiNo_: same thing at 02:39:599 (2,3,4,5) - 02:42:357 (3,4,5,6) - etc
15:09 NeilPerry: 02:47:530 (2,3,4,5) -
15:09 NeilPerry: like here?
15:09 SnowNiNo_: yap
15:09 SnowNiNo_: but
15:10 SnowNiNo_: make spacing 6>7 bigger
15:10 SnowNiNo_: [https://osu.ppy.sh/ss/5865539 try this]
15:10 NeilPerry: oky
15:11 SnowNiNo_: i moved 7 and change 02:48:564 (1) -
15:11 SnowNiNo_: so all the similar part change to 02:47:530 (2,3,4,5,6,7,1) -
15:11 SnowNiNo_: would play more better
15:11 SnowNiNo_: much*
15:11 SnowNiNo_: yap 02:50:633 (3,4,5,6) - etc..
15:11 SnowNiNo_: not mentioning again xd
15:12 SnowNiNo_: k next
15:12 SnowNiNo_: 02:54:771 (3,4,5) - and 02:55:461 (1,2,3,1,2,3) -
15:12 NeilPerry: hah
15:13 SnowNiNo_: spacing is similar to 1/4, ill cause misread, so make the spacing bigger here
15:13 NeilPerry: 02:54:771 (3,4,5) -
15:13 NeilPerry: so
15:13 SnowNiNo_: 02:54:771 (3,4,5) - expecially here
15:13 NeilPerry: i can stack it
15:13 SnowNiNo_: no sont stack
15:13 SnowNiNo_: you can stack 02:56:151 (1,2,3) -
15:13 SnowNiNo_: but not 02:54:771 (3,4,5) -
15:13 SnowNiNo_: cuz is still intense at 02:54:771 (3,4,5) -
15:14 NeilPerry: okay
15:15 SnowNiNo_: https://osu.ppy.sh/ss/5865559
15:15 SnowNiNo_: https://osu.ppy.sh/ss/5865562
15:16 SnowNiNo_: hopr you can read xd
15:16 SnowNiNo_: oh wait
15:17 SnowNiNo_: 02:54:771 (3,4,5) - dont change this
15:17 SnowNiNo_: fk i thought is 1/2 here
15:17 NeilPerry: sure
15:17 NeilPerry: :D
15:17 SnowNiNo_: just cahnge 02:55:461 (1,2,3,1,2,3) -
15:17 NeilPerry: yup
15:17 NeilPerry: fixed
15:17 SnowNiNo_: you can consult with my second picture
15:18 SnowNiNo_: ok
15:18 NeilPerry: ye, do same
15:18 SnowNiNo_: 02:57:530 (1) - dont NC here for consistent
15:18 SnowNiNo_: and here
15:18 SnowNiNo_: 03:06:323 (1,2,3,4) -
15:19 SnowNiNo_: first NC 03:06:495 (2) - instead of 03:06:323 (1) -
15:19 SnowNiNo_: and separate 03:06:323 (1,2) - here
15:19 SnowNiNo_: cuz the music dat youre following is different
15:19 NeilPerry: can u show me explain?
15:20 SnowNiNo_: uh
15:20 SnowNiNo_: wait
15:20 SnowNiNo_: [https://osu.ppy.sh/ss/5865585 something like this]
15:22 NeilPerry: yup
15:22 SnowNiNo_: done?
15:22 NeilPerry: fixed
15:22 SnowNiNo_: oky
15:22 NeilPerry: but in my own way
15:22 SnowNiNo_: sure sure xd
15:22 SnowNiNo_: and next
15:22 SnowNiNo_: 03:09:944 (4,5,6,7) -
15:22 SnowNiNo_: again
15:22 SnowNiNo_: lol
15:22 SnowNiNo_: just do the same thing like 02:47:185 (1,2,3,4,5,6,7) -
15:22 SnowNiNo_: you know
15:23 SnowNiNo_: we talk about this xd
15:23 NeilPerry: yup
15:23 NeilPerry: :D
15:23 SnowNiNo_: oh
15:23 SnowNiNo_: 03:09:944 (4) -
15:23 SnowNiNo_: NC
15:23 SnowNiNo_: for consistent
15:24 NeilPerry: yup
15:24 SnowNiNo_: 03:17:530 (1) - unnecessary nc
15:24 SnowNiNo_: 03:22:702 (8) - missing clap
15:25 NeilPerry: fixed
15:25 SnowNiNo_: 03:27:875 (3,4,5) - make the spacing same as 03:26:495 (5,6,7,8,9) - for consist
15:25 NeilPerry: 03:29:254 (4,5,6,7,8) -
15:25 NeilPerry: im rise up
15:26 NeilPerry: through pattern
15:26 SnowNiNo_: but 03:27:875 (3,4,5) - here should got dat large spacing tho
15:27 SnowNiNo_: compare to others here got more intense spacing change then others
15:27 NeilPerry: oky
15:28 NeilPerry: fix it :D
15:28 SnowNiNo_: k
15:28 SnowNiNo_: move on
15:29 SnowNiNo_: 03:30:633 (3,4,5) - make the spacing same as 03:32:013 (4,5,6) -
15:29 SnowNiNo_: for consistent
15:29 SnowNiNo_: 03:46:151 (4) - NC for emphasized
15:29 SnowNiNo_: 03:49:254 (1,2,3,4,1,2,3,4) - same thing b4
15:29 SnowNiNo_: =w=
15:30 SnowNiNo_: tell me when you are done
15:30 NeilPerry: fixed
15:31 SnowNiNo_: k
15:31 SnowNiNo_: 03:52:013 - from this kiai
15:32 SnowNiNo_: aw
15:32 SnowNiNo_: similar part like 03:53:047 - 03:55:806 - 03:58:564 -
15:32 SnowNiNo_: etc
15:33 SnowNiNo_: i would say
15:33 SnowNiNo_: make them all the same as 03:58:564 -
15:33 SnowNiNo_: uh no
15:33 SnowNiNo_: 04:04:082 -
15:33 SnowNiNo_: make them all the same as 04:04:082 -
15:34 SnowNiNo_: you know why lol?
15:34 NeilPerry: sure
15:34 NeilPerry: for consistence
15:34 SnowNiNo_: oky xdd
15:34 NeilPerry: :D
15:34 SnowNiNo_: and 04:04:082 - this part you express music really good
15:35 SnowNiNo_: and same 04:09:599 -
15:35 SnowNiNo_: and the NC usage better to stay consist either
15:37 SnowNiNo_: tell me when you are done
15:37 NeilPerry: i will fix it later
15:37 SnowNiNo_: or you gonna fix later
15:37 SnowNiNo_: o
15:37 SnowNiNo_: oky
15:37 NeilPerry: cuz need to think about structure
15:37 NeilPerry: with new sliders
15:37 SnowNiNo_: sure sure
15:38 SnowNiNo_: k 04:12:702 (1,2,3,1,2,3,4,5,6,7,8,1) - here
15:38 SnowNiNo_: try this
15:38 SnowNiNo_: http://puu.sh/qEiyM/4f515e7cfe.jpg
15:38 SnowNiNo_: fir the musicmore
15:39 NeilPerry: will think about it
15:39 NeilPerry: good idea
15:39 NeilPerry: but need to remap stream then
15:39 SnowNiNo_: and consist the structure here
15:39 SnowNiNo_: yap
15:40 SnowNiNo_: 04:16:151 (4,5,6,7) - and yea this part again xdd
15:41 NeilPerry: hah
15:41 SnowNiNo_: oh you havent fix 04:24:857 (8,1,2,1) - yet
15:41 NeilPerry: i have no ideas
15:41 NeilPerry: but i will fix it soon
15:41 SnowNiNo_: need suggestion?
15:42 SnowNiNo_: or youll do it yourself
15:42 NeilPerry: i ll invent it myself.
15:42 NeilPerry: i dunno about spacing
15:43 NeilPerry: need to surf some captin's maps :D
15:43 SnowNiNo_: okyoky
15:43 SnowNiNo_: k from 04:36:151 -
15:44 SnowNiNo_: all the triplet like 04:36:840 (3,4,5) -
15:44 SnowNiNo_: should have the smaller spacing
15:44 SnowNiNo_: then
15:44 SnowNiNo_: 04:26:840 (2,3,4) -
15:44 SnowNiNo_: cuz compare with the music
15:44 SnowNiNo_: 04:26:840 (2,3,4) - is calmer then 04:26:840 (2,3,4) -
15:44 NeilPerry: 00:17:530 (3,4,5) -
15:44 SnowNiNo_: so the spacing shouldnt be the same
15:44 NeilPerry: like here?
15:45 SnowNiNo_: yap
15:46 SnowNiNo_: 04:57:530 (6,1) -
15:46 SnowNiNo_: same spacing problem
15:48 SnowNiNo_: oky thats it
15:49 NeilPerry: fixed
15:49 NeilPerry: UH
15:50 NeilPerry: thats all?
15:50 SnowNiNo_: yap
15:50 NeilPerry: so i need to fix this part
15:50 NeilPerry: 01:28:564 -
15:50 NeilPerry: stream after second kiai
15:50 NeilPerry: and restructure jumps before kiai
15:51 SnowNiNo_: yap
15:51 NeilPerry: big thanks <3
15:52 NeilPerry: u will post it on forum plz?
15:52 SnowNiNo_: sure
Lama Poluna
SPOILER
02:03 *Lama Poluna is editing [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix) [Moonlight]]
02:03 NeilPerry: погнали
02:03 Lama Poluna: 00:09:944 (1) -
02:03 Lama Poluna: Нк убрать
02:03 Lama Poluna: 00:10:633 (3) -
02:04 Lama Poluna: Тут поставить
02:04 NeilPerry: почему?
02:05 Lama Poluna: 00:10:633 -
02:05 Lama Poluna: Потому что тут как ни крути будет нк
02:05 Lama Poluna: Оно должно там быть
02:05 Lama Poluna: А оставль 2 ноты никто не будет
02:06 NeilPerry: ну ладн
02:09 Lama Poluna: 02:03:047 (1,2,3,4,5,6) -
02:11 Lama Poluna: http://puu.sh/qEPpK.jpg
02:11 Lama Poluna: бля
02:11 Lama Poluna: нет
02:11 Lama Poluna: ща
02:13 Lama Poluna: Раз ты так там спамил
02:13 Lama Poluna: То вот это не особо отличаться будет
02:13 Lama Poluna: Но это будет красиво
02:13 Lama Poluna: http://puu.sh/qEPxI.jpg
02:13 Lama Poluna: Объсняю как сделать
02:13 Lama Poluna: Если хочешь так
02:14 NeilPerry: ну не
02:14 NeilPerry: я так не буду\
02:14 Lama Poluna: http://puu.sh/qEPCd.jpg
02:14 Lama Poluna: Красиво же
02:14 Lama Poluna: Там 2 идеальных треугольника
02:14 Lama Poluna: А ТО ЧТО У ТЕБЯ ПО ТВОЕУ ЛУЧШЕ?!
02:15 Lama Poluna: ебать ты скучнйы
02:15 Lama Poluna: окей
02:15 Lama Poluna: го некст
02:15 NeilPerry: нет
02:15 NeilPerry: но я ремапать не хочу этот кусок
02:15 Lama Poluna: Интересно почему?
02:15 Lama Poluna: Потому что это 2 минуту твоего времени?
02:16 Lama Poluna: Или тебе нравиться это говно без идеи?
02:16 Lama Poluna: Как знаешь.
02:16 NeilPerry: it's just my sheat mapping style bro XD
02:16 Lama Poluna: Тогда не надо было мне говорить про мое флоу.
02:16 Lama Poluna: Ибо
02:17 Lama Poluna: it's just my sheat mapping style bro XD
02:17 Lama Poluna: 02:45:116 (3,4,5,6) -
02:17 Lama Poluna: Смысл?
02:17 NeilPerry: там три одинаковых звука
02:17 Lama Poluna: а понял
02:18 NeilPerry: на четвертый
02:18 Lama Poluna: ДА ПОНЯЛ
02:18 NeilPerry: звук по другому звучит
02:18 NeilPerry: ну вот
02:18 NeilPerry: да
02:19 Lama Poluna: Я думаю
02:19 Lama Poluna: Что не так
02:20 Lama Poluna: 01:19:426 (4,5,6,7,8,9) -
02:20 Lama Poluna: Можно бланкет
02:21 NeilPerry: можн)
02:21 NeilPerry: сделал

я говно
waefwerf
From #modreqs

[General]
Get some better hitsounding. Using the exact same clap sample for everything gets tiring really fast. You really need to find some sort of hitfinish and non-hitclap kick sound.
Examples of places that need proper hitfinish:
00:00:289 (1) -
00:55:461 (1) -
01:17:530 (1) -

Places that need a proper kick: Basically everywhere.

[Moonlight]
00:19:082 (1,2,3) - Why are these suddenly kicksliders when the exact same music is mapped normally elsewhere? 00:17:702 (5,6) - 00:16:323 (5,6,7) -
Moreover, missing beat at 00:18:995 -
00:19:599 - Why does the SV increase here? It was 1.0x before.
00:28:737 (1,2,3) - Again with the sudden kicksliders.
00:45:030 (4) - Not really in the song
01:57:702 (2,1) - Stack sliderends?
02:06:668 (6,7,2) - ^
02:08:392 (2,2,4) - Nazi stack
02:37:013 (5,6,7) - I know the spacing fits the music, but the linear movement with increasing spacing is uncomfortable to play. Place 02:37:357 (7) - at a different angle, like to the left of 02:37:530 (1) -
02:42:530 (4,5,6) - ^
02:45:289 (4,5,6) - ^ This is even worse than the previous cases, because this is a perfect line. Have a look at this: https://www.youtube.com/watch?v=0uGeZzyobSY
04:27:357 (6,7,8) - ^
02:53:564 (4,5,6) - This is how that spacing should be done.
02:38:909 (1) - Sliderhead is a weaker beat than the sliderend. Make 02:38:737 (6) - into a slider and 02:38:909 (1) - into a note at 02:39:082 - instead.
Speaking of which, unnecessary NC.
03:29:082 (3,4) - This is quite a big increase in spacing compared to what the song might suggest. Tone this down a bit, and/or maybe rotate the stream by 120 and Ctrl+G
04:43:823 - and 04:43:909 (6,7) - the missing beat followed by kicksliders on nothing makes little sense. In general, try listening to the song without hitsounds and reconsider a lot of your triple/stream placement, several of them appear to map to nothing.
04:57:357 (5) - This would fit the song more mapped as a double, removing 04:57:530 (6) -

Additionally, there is a lot of poor blanketing in the song. Cleaning these up a bit would help the map's aesthetics a lot.
00:48:564 (1,5) - and 00:49:082 (3,1) -
01:02:185 (1,1) -
01:29:944 (1,3) -
01:50:633 (1,2) -

Good luck with the mapset. PM me if you've got any questions :)
Strategas
[General stuff]

you mapped the intro very dense, it's literally denser than the part at 00:11:323 (1) - imo yo should make the section from 00:00:289 (1) - 00:11:323 (1) - something similar to what you did with 04:58:220 (2) -
01:17:530 (1) - very dense aswell

another thing is you don't use any 1/1 rhythms outside the wub part, having more variety in rhythm is something you should consider more imo. they would especially fit in the slower sections like 00:00:289 (1) - to 00:11:323 (1) - , 01:17:530 (1) - to 01:28:564 (1) - etc. they can also always be used in more intense sections too, but not as much obviously

your spacing is something I don't understand :(

[Sunlight]

it would be cooler if you used more spacing variety with stuff like 00:16:323 (5,6,7) - vs 00:13:564 (5,6,7) - you can hear the music has a bit different intensity so you can utilize that. etc like you did with 00:22:013 (6,7) - is good, but then again you didn't do it at 00:27:530 (6,7) - for some reason

00:11:323 (1) - 00:22:357 (1) - etc. would be cooler if you used finish hitsound here, the cymbal crash is audible enough

00:22:185 (7,1) - way too close, that downbeat is rather strong and should be emphasized properly

00:25:116 (1,2) - stay more consistant with your spacing, this seems to close as to what you did before and after

00:54:771 (5,6,7,8,9,10) - very off blanket
01:04:944 (1,2) -

01:30:806 (6,8) - 01:33:564 (7,9) - etc. would be cool if you made these into kick sliders (btw 01:30:892 (7) - 01:33:651 (8) - 01:36:409 (8) - etc. is overmap but noone cares xd)

01:39:254 (3,4,1) - flow, you should know that kick sliders play as singletaps

01:45:461 (1,2,1,2,1,2) - the jumps start off too much spaced so you get to have fullscreen jumps in not that intense place, so I'd recommend lowering spacing of most of them here, it also doesn't make that much sense because 01:47:875 (1,2,3,4,1,2,3,4) - is much more intense and you mapped them really close, feels like it should be the other way around. like you did with 03:46:840 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - is much better for buildup

01:49:513 (4,1) - spacing is off if you compare to 03:50:633 (1,2,3,4,1) -

01:50:633 (1,2) - can improve blanket here

01:57:702 (2,1) - to me looks a bit strange that they don't overlap slider ends

02:04:254 - mapping this beat would be better with the rhythm
03:55:633 -
03:58:392 -
there's more but you probably get the point, if you really want to keep those atleast silence those slider ends, now they make sound when there's nothing on those blue ticks.

02:06:668 (6,7,2) - weird overlaps

02:28:564 (1,1) - cooler if you overlap like http://image.prntscr.com/image/cfe0f06f26a248dcb84f8cd26155142a.png

02:37:013 (5,6,7) - this kind of flow you use a lot here, but it might be awkward to play for many
02:45:289 (4,5,6) - more extreme version

03:49:254 (1,2,3,4,1,2,3,4) - again questionable reduction of spacing, the patern is good, but intensity wise it doesn't fit the song, if you have much more spaced jumps right before

03:55:806 (1) - ctrl g?

04:24:684 (6,7,8,9,10) - even if the patern is cool the increase of spacing is very unjustified, the music doesn't get louder and keeps quiet just like with 04:24:426 (3,4,5,6) -

04:25:029 (10,1) - this is good, but the above no


those are all suggestions so you can refuse everything I said if you want, but I just said things that felt like could make the map better

nice song, good luck!
Topic Starter
NeilPerry
waefwerf

waefwerf wrote:

From #modreqs

[General]
Get some better hitsounding. Using the exact same clap sample for everything gets tiring really fast. You really need to find some sort of hitfinish and non-hitclap kick sound.
Examples of places that need proper hitfinish:
00:00:289 (1) -
00:55:461 (1) -
01:17:530 (1) -

Places that need a proper kick: Basically everywhere. I will think about it. But for me hit sounds oky

[Moonlight]
00:19:082 (1,2,3) - Why are these suddenly kicksliders when the exact same music is mapped normally elsewhere? 00:17:702 (5,6) - 00:16:323 (5,6,7) -
Moreover, missing beat at 00:18:995 - For the varietty of patterns
00:19:599 - Why does the SV increase here? It was 1.0x before. just for anchor slider's aesthetic
00:28:737 (1,2,3) - Again with the sudden kicksliders. again for the varietty
00:45:030 (4) - Not really in the song Overmapping is good
01:57:702 (2,1) - Stack sliderends? im wanted here flat cricle with the end of slider
02:06:668 (6,7,2) - ^ 02:06:668 (6,7) - fixed
02:08:392 (2,2,4) - Nazi stack fixed unstuck
02:37:013 (5,6,7) - I know the spacing fits the music, but the linear movement with increasing spacing is uncomfortable to play. Place 02:37:357 (7) - at a different angle, like to the left of 02:37:530 (1) - just my own flow structure :D
02:42:530 (4,5,6) - ^ ^
02:45:289 (4,5,6) - ^ This is even worse than the previous cases, because this is a perfect line. Have a look at this: https://www.youtube.com/watch?v=0uGeZzyobSY untatively it's oky, i rly dont wanna change this patterns
04:27:357 (6,7,8) - ^ ^
02:53:564 (4,5,6) - This is how that spacing should be done.
02:38:909 (1) - Sliderhead is a weaker beat than the sliderend. Make 02:38:737 (6) - into a slider and 02:38:909 (1) - into a note at 02:39:082 - instead.
Speaking of which, unnecessary NC. take this idea
03:29:082 (3,4) - This is quite a big increase in spacing compared to what the song might suggest. Tone this down a bit, and/or maybe rotate the stream by 120 and Ctrl+G spacing fix, but not flow moment
04:43:823 - and 04:43:909 (6,7) - the missing beat followed by kicksliders on nothing makes little sense. In general, try listening to the song without hitsounds and reconsider a lot of your triple/stream placement, several of them appear to map to nothing. oky
04:57:357 (5) - This would fit the song more mapped as a double, removing 04:57:530 (6) - changed it myself

Additionally, there is a lot of poor blanketing in the song. Cleaning these up a bit would help the map's aesthetics a lot.
00:48:564 (1,5) - and 00:49:082 (3,1) -
01:02:185 (1,1) -
01:29:944 (1,3) -
01:50:633 (1,2) -
All them fixed, thx

Good luck with the mapset. PM me if you've got any questions :)
Thank you for mod
Topic Starter
NeilPerry
strategas

Strategas wrote:

[General stuff]

you mapped the intro very dense, it's literally denser than the part at 00:11:323 (1) - imo yo should make the section from 00:00:289 (1) - 00:11:323 (1) - something similar to what you did with 04:58:220 (2) - Just wanted to make it different cuz of my view on consistecny, but i will think about it
01:17:530 (1) - very dense aswell fixed

another thing is you don't use any 1/1 rhythms outside the wub part, having more variety in rhythm is something you should consider more imo. they would especially fit in the slower sections like 00:00:289 (1) - to 00:11:323 (1) - , 01:17:530 (1) - to 01:28:564 (1) - etc. they can also always be used in more intense sections too, but not as much obviously Dont wanna change them. It's oky for me. But mby you right

your spacing is something I don't understand :(

[Sunlight]

it would be cooler if you used more spacing variety with stuff like 00:16:323 (5,6,7) - vs 00:13:564 (5,6,7) - you can hear the music has a bit different intensity so you can utilize that. etc like you did with 00:22:013 (6,7) - is good, but then again you didn't do it at 00:27:530 (6,7) - for some reason it's really doesn't matter

00:11:323 (1) - 00:22:357 (1) - etc. would be cooler if you used finish hitsound here, the cymbal crash is audible enough added

00:22:185 (7,1) - way too close, that downbeat is rather strong and should be emphasized properly yup fixed

00:25:116 (1,2) - stay more consistant with your spacing, this seems to close as to what you did before and after i will avoid it in next maps :D

00:54:771 (5,6,7,8,9,10) - very off blanket fixed
01:04:944 (1,2) - but this is good for me

01:30:806 (6,8) - 01:33:564 (7,9) - etc. would be cool if you made these into kick sliders (btw 01:30:892 (7) - 01:33:651 (8) - 01:36:409 (8) - etc. is overmap but noone cares xd) overmap is cool

01:39:254 (3,4,1) - flow, you should know that kick sliders play as singletaps fixed some distance

01:45:461 (1,2,1,2,1,2) - the jumps start off too much spaced so you get to have fullscreen jumps in not that intense place, so I'd recommend lowering spacing of most of them here, it also doesn't make that much sense because 01:47:875 (1,2,3,4,1,2,3,4) - is much more intense and you mapped them really close, feels like it should be the other way around. like you did with 03:46:840 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1) - is much better for buildup fixed

01:49:513 (4,1) - spacing is off if you compare to 03:50:633 (1,2,3,4,1) - fixed

01:50:633 (1,2) - can improve blanket here fixed

01:57:702 (2,1) - to me looks a bit strange that they don't overlap slider ends i explain my idea in another mod. For aesthetic :D

02:04:254 - mapping this beat would be better with the rhythm
03:55:633 -
03:58:392 -
there's more but you probably get the point, if you really want to keep those atleast silence those slider ends, now they make sound when there's nothing on those blue ticks. i know that i miss them. But it's for structure

02:06:668 (6,7,2) - weird overlaps For me it's oky

02:28:564 (1,1) - cooler if you overlap like http://image.prntscr.com/image/cfe0f06f26a248dcb84f8cd26155142a.png yeah, i like it!

02:37:013 (5,6,7) - this kind of flow you use a lot here, but it might be awkward to play for many Okay, i get 10 mods,and everyone tell me i should fix it, now im done :D
02:45:289 (4,5,6) - more extreme version ^

03:49:254 (1,2,3,4,1,2,3,4) - again questionable reduction of spacing, the patern is good, but intensity wise it doesn't fit the song, if you have much more spaced jumps right before it's my view :D

03:55:806 (1) - ctrl g? nope

04:24:684 (6,7,8,9,10) - even if the patern is cool the increase of spacing is very unjustified, the music doesn't get louder and keeps quiet just like with [/color]04:24:426 (3,4,5,6) - Firstly this pattern was more spacing -> less spacing. But snownino say to cntrl+g them. Okya i will think about it and ask your advice irc
04:25:029 (10,1) - this is good, but the above no dont understand this moment


those are all suggestions so you can refuse everything I said if you want, but I just said things that felt like could make the map better

nice song, good luck!

thx for mod <3
Namki
привет, смалл мод
[Moonlight]
  1. 4 цвета? Да ставь все 8, тут такое бг сочное, что можно подобрать огромное кол-во цветов. Например, 78, 77, 151 или 35, 233, 148, или 204, 240, 163. Ну и так далее.
  2. 00:33:220 (1) - здесь точно не надо ставить клеп, нечего выделять.
  3. Сравни 01:17:530 (1) - с 01:17:875 (3) - , 01:18:392 (6) - с 01:18:564 (8) - . Замечаешь? Звук-то абсолютно разный. Подбери какой-то нибудь вистл для этого красивый. Но так тебе не ранкнуть это, нужно поработать над хсами чутка.
    Смотри, в таких моментах (01:28:909 (2) - / 01:30:806 (6,8) - / 01:32:013 (5,6) - ) можно не просто спамить клепа, которымы ты, кстати говоря, спамишь всю диффу. Стоит добавить разнообразия. Вот на них, например, 01:29:599 (6) - / 01:30:978 (8) - / 01:32:357 (6) - можно поставить нормал-вистл, звучит очень даже прикольно. И, конечно, надо будет придерживаться такой расстоновки, инконсистенс хсы не любит никто.
  4. 01:51:668 (1) - / 01:52:013 (1) - / 01:54:426 (1) - / 01:54:771 (1) - сюда б нормал-вистл влепить. А то такое чувство, будто забыл поставить.
  5. 01:53:392 (1,1) - очень странный паттерн, перекрывают друг друга, не очень понятно, что за первым бубликом идет сразу же второй.
  6. Ой, я сразу к вубам перешел. Ладно, надо еще днб часть помодить.
    00:11:151 (4) - подними его, что сделать треугольник (00:10:806 (2,3,4) - ), ибо такое флоу играется плохо.
  7. 01:38:909 (1,2,3,4) - зачем делать такой разброс в спейсинге. Сделай более-менее одинаковый спейсинг между кик слайдерами тут. Спейсинг эмпхазис, как-никак.
  8. 02:02:357 (2,3) - вот тут это (02:02:357 (2,3) - ) сильно отличается от этого (02:02:185 (1) - ) , ибо тут (02:02:185 (1) - ) звук очень резктй и непротяженный, однако делаешь одинаковые два слайдера. Лучше сделай 1/2 вместо этого 02:02:357 (2,3) - .
  9. 02:05:461 (4) - зачем же ты решил сделать серкл вместо кик-слайдера.
  10. 02:36:840 (4,5,6,7) - / 02:39:599 (2,3,4,5) - / 02:42:357 (3,4,5,6) - / 02:45:116 (3,4,5,6) - / 02:47:875 (4,5,6,7) - и так далее:
    опять же, спейсинг эмпхазис. Это выглядит просто ужасно, когда 3 серкла идут с одинаковым спейсингом, а последний джамп. Не такой уж и сильный последний бит, чтобы его так выделять. Я б просто сделал квадрат. Выглядит круто, со спейсингом проблем нет.
  11. 02:55:633 (2,3) - ха, на что ты ставишь слайдер, делай 1/1.
  12. 03:09:944 (1,2,3,4) - опять ты это сделал. И опять, и опять 03:12:702 (1,2,3,4) - . Ну ты понял, я надеюсь.
  13. А теперь хсинг во втором киае:
    Ты спамишь сильно нормал-вистлами, когда в первом киае ты их жидил. Давай, найди середину, и займись уже ХСами серьезно. Такой рандом никому не нужен.
  14. 03:53:047 (1) - такие большие выгнутые слайдеры выглядят не эстетично.
  15. 03:53:047 (1,2) - да и я на 100% уверен, что такое флоу будет ужасно играться.
  16. 04:27:185 (5,6,7,8) - meh.
    ———————————————————————————
    Карта слишком сырая, очень много косяков. Явно еще рано задумываться о бабле.
    Некоторые паттерны выглядят очень некрасиво, следует "отполировать" карту. Обязательно очень хорошо поработать над хсами.
    Ну, а в целом, неплохо.
удачи.
Topic Starter
NeilPerry
Namki

Namki wrote:

привет, смалл мод
[Moonlight]
  1. 4 цвета? Да ставь все 8, тут такое бг сочное, что можно подобрать огромное кол-во цветов. Например, 78, 77, 151 или 35, 233, 148, или 204, 240, 163. Ну и так далее. добавил 2
  2. 00:33:220 (1) - здесь точно не надо ставить клеп, нечего выделять. fixed
  3. Сравни 01:17:530 (1) - с 01:17:875 (3) - , 01:18:392 (6) - с 01:18:564 (8) - . Замечаешь? Звук-то абсолютно разный. Подбери какой-то нибудь вистл для этого красивый. Но так тебе не ранкнуть это, нужно поработать над хсами чутка. кастомные випслы по всей мапе добавлю
    Смотри, в таких моментах (01:28:909 (2) - / 01:30:806 (6,8) - / 01:32:013 (5,6) - ) можно не просто спамить клепа, которымы ты, кстати говоря, спамишь всю диффу. Стоит добавить разнообразия. Вот на них, например, 01:29:599 (6) - / 01:30:978 (8) - / 01:32:357 (6) - можно поставить нормал-вистл, звучит очень даже прикольно. И, конечно, надо будет придерживаться такой расстоновки, инконсистенс хсы не любит никто. ^
  4. 01:51:668 (1) - / 01:52:013 (1) - / 01:54:426 (1) - / 01:54:771 (1) - сюда б нормал-вистл влепить. А то такое чувство, будто забыл поставить. ^
  5. 01:53:392 (1,1) - очень странный паттерн, перекрывают друг друга, не очень понятно, что за первым бубликом идет сразу же второй. обсуждали это, для меня нормально
  6. Ой, я сразу к вубам перешел. Ладно, надо еще днб часть помодить.
    00:11:151 (4) - подними его, что сделать треугольник (00:10:806 (2,3,4) - ), ибо такое флоу играется плохо. подумаю как лучше, но не фаакт что изменю
  7. 01:38:909 (1,2,3,4) - зачем делать такой разброс в спейсинге. Сделай более-менее одинаковый спейсинг между кик слайдерами тут. Спейсинг эмпхазис, как-никак. fixed
  8. 02:02:357 (2,3) - вот тут это (02:02:357 (2,3) - ) сильно отличается от этого (02:02:185 (1) - ) , ибо тут (02:02:185 (1) - ) звук очень резктй и непротяженный, однако делаешь одинаковые два слайдера. Лучше сделай 1/2 вместо этого 02:02:357 (2,3) - .dont think so :o
  9. 02:05:461 (4) - зачем же ты решил сделать серкл вместо кик-слайдера. Чтобы стопнуть флоу для большего импакта в след паттерне
  10. 02:36:840 (4,5,6,7) - / 02:39:599 (2,3,4,5) - / 02:42:357 (3,4,5,6) - / 02:45:116 (3,4,5,6) - / 02:47:875 (4,5,6,7) - и так далее:
    опять же, спейсинг эмпхазис. Это выглядит просто ужасно, когда 3 серкла идут с одинаковым спейсингом, а последний джамп. Не такой уж и сильный последний бит, чтобы его так выделять. Я б просто сделал квадрат. Выглядит круто, со спейсингом проблем нет. не раз ремапал этот момент. хочу именно такую структуру тут, а дело в нарастающих нотах самой музыки
  11. 02:55:633 (2,3) - ха, на что ты ставишь слайдер, делай 1/1. для интуативности при игре он тут нужен, ни раз тестил
  12. 03:09:944 (1,2,3,4) - опять ты это сделал. И опять, и опять 03:12:702 (1,2,3,4) - . Ну ты понял, я надеюсь. meh
  13. А теперь хсинг во втором киае:
    Ты спамишь сильно нормал-вистлами, когда в первом киае ты их жидил. Давай, найди середину, и займись уже ХСами серьезно. Такой рандом никому не нужен.
  14. 03:53:047 (1) - такие большие выгнутые слайдеры выглядят не эстетично. вполне же, осбенно по паттерну
  15. 03:53:047 (1,2) - да и я на 100% уверен, что такое флоу будет ужасно играться. не)
  16. 04:27:185 (5,6,7,8) - meh. meh
    ———————————————————————————
    Карта слишком сырая, очень много косяков. Явно еще рано задумываться о бабле.
    Некоторые паттерны выглядят очень некрасиво, следует "отполировать" карту. Обязательно очень хорошо поработать над хсами.
    Ну, а в целом, неплохо.
удачи.

Thx for mod <3
Shiirn
i didn't say all that much but it's technically worth kd and gotta get them points


SPOILER
2016-08-19 21:49 NeilPerry: Shiirn sup. I just newbee mapper. Can you help me a bit? I want ask you overview my map and tell me about quality. Im working hard about my map. and want to know, is it ranked quality now or so far for it? Thanks for attention.
2016-08-19 21:50 Shiirn: i'm not the best guy to go to for newbie tips in general, but if you want a quick opinion i'm willing to give it
2016-08-19 21:50 Shiirn: just don't expect it to be all that nice or gentle, i'm not good at that stuff
2016-08-19 21:50 NeilPerry: Oky. Thanks.
2016-08-19 21:50 NeilPerry: This stuff
2016-08-19 21:50 NeilPerry: ACTION is listening to [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix)]
2016-08-19 21:53 Shiirn: it's better than i was expecting
2016-08-19 21:53 Shiirn: but it's also extremely basic
2016-08-19 21:53 Shiirn: which makes sense, it's USAO and aran, a good choice for new mappers because they're so simple
2016-08-19 21:54 Shiirn: most of the issues i see are fairly simple fixes, like notes being grid snapped weirdly and a couple rhythms being off
2016-08-19 21:54 Shiirn: e.g. 01:20:978 (5,6,7,8,9) - should be smoother
2016-08-19 21:55 NeilPerry: yap, fixed
2016-08-19 21:56 NeilPerry: guess i moved it a bit while hit sounding D:
2016-08-19 21:56 Shiirn: use the lock notes button to prevent that
2016-08-19 21:56 Shiirn: you did the wub section pretty well
2016-08-19 21:56 Shiirn: tell you what
2016-08-19 21:56 NeilPerry: can you explain me about rythmic?
2016-08-19 21:56 Shiirn: its 10PM for me right now so
2016-08-19 21:57 Shiirn: 01:25:289 (7) - should be two circles
2016-08-19 21:58 Shiirn: you make up your own rhythm most of the time here but it works because it's a basic track
2016-08-19 21:59 NeilPerry: oky, and one moment
2016-08-19 21:59 NeilPerry: 03:58:392 -
2016-08-19 21:59 NeilPerry: im lost beats
2016-08-19 21:59 NeilPerry: for the aesthetical of wub sliders
2016-08-19 21:59 NeilPerry: is it ok?
2016-08-19 21:59 Shiirn: yeah hm
2016-08-19 21:59 NeilPerry: or i should remap it
2016-08-19 21:59 Shiirn: it depends, really
2016-08-19 21:59 Shiirn: let me look
2016-08-19 22:00 Shiirn: like since this is the kiai
2016-08-19 22:00 Shiirn: you can skip major beats to follow the wubs
2016-08-19 22:00 Shiirn: but you have to stay with the wubs and focus on those
2016-08-19 22:00 Shiirn: you can't switch back and forth, you have to do one or the other, or merge them
2016-08-19 22:00 Shiirn: 03:54:082 (1,2) - here you have a slider and circle so that the slider ends on the kick
2016-08-19 22:01 Shiirn: 03:55:633 - but you skip here
2016-08-19 22:01 Shiirn: either way is okay to do
2016-08-19 22:01 Shiirn: but you should stick to one way
2016-08-19 22:01 NeilPerry: avoid it in future?
2016-08-19 22:01 Shiirn: it's up to you
2016-08-19 22:01 Shiirn: just be consistent
2016-08-19 22:02 Shiirn: you'll also get some people who will be like
2016-08-19 22:02 Shiirn: 03:57:185 (4,1) - blanket is off
2016-08-19 22:02 Shiirn: xD
2016-08-19 22:02 NeilPerry: uh, fixed :D
2016-08-19 22:03 Shiirn: i dont care about that stuff much myself
2016-08-19 22:03 Shiirn: but yeah uhhh
2016-08-19 22:03 NeilPerry: So thank you a lot for advices
2016-08-19 22:03 Shiirn: yeah best of luck man
2016-08-19 22:03 Shiirn: i'll keep an eye on this map for you
2016-08-19 22:04 Shiirn: you seem to be getting lots of mods and help, good going :D
2016-08-19 22:05 Shiirn: i could post for kd but i'm suuuuuper lazy and don't really care lol
2016-08-19 22:05 NeilPerry: It's rly will take 5 seconds from your life :D
2016-08-19 22:05 Shiirn: :u

Just gotta keep an eye on staying consistent on whether you decide to have the kicks mapped during the USAO WUB SECTIONStm with clicks, slider ends, or ignored entirely.
YellowManul
irc mod, some pattern changes

log
12:05 YellowManul: owo)
12:05 NeilPerry: owo)
12:05 YellowManul: go modit
12:05 NeilPerry: го
12:06 NeilPerry: покурю пока начинаешь <3
12:06 YellowManul: дай нп пока
12:06 YellowManul: о3о
12:06 NeilPerry: ща
12:06 NeilPerry: сам найду
12:06 NeilPerry: только
12:06 NeilPerry: :3
12:06 YellowManul: все уже нашел
12:06 *NeilPerry is editing [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix) [Moonlight]]
12:06 NeilPerry: ээ
12:08 *YellowManul is editing [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix) [Moonlight]]
12:08 YellowManul: го о3о
12:09 NeilPerry: ща докуриваю
12:09 YellowManul: 00:09:944 (9,1) - свап нк?
12:10 YellowManul: 00:30:633 (1,2) - так выглядит лучше же ;_; http://puu.sh/qK54Q/9f3a3447dc.jpg
12:11 YellowManul: 00:33:220 (1) - к чему этот слайдер? там же даже звука нет
12:12 NeilPerry: по поводу нк
12:13 NeilPerry: мне так лама сказал D:
12:13 YellowManul: хз
12:13 YellowManul: у тебя как бы с больших тиков всегда
12:13 YellowManul: а тут нет
12:13 YellowManul: не оч выглядит
12:14 YellowManul: 00:56:668 (1,1) - вот эту часть слайдера которая бланкетит второй слайдер нужно подправить же
12:15 YellowManul: 01:17:530 (1,2,3) - я тут звук под трипл вообще не слышу
12:15 NeilPerry: поправил
12:15 NeilPerry: овермаппинг
12:15 YellowManul: лучше так звучит, имхо http://puu.sh/qK5gw/5ad1a6e600.jpg
12:16 YellowManul: зачем овермапить в спокойной части песни лул
12:16 NeilPerry: там много просто и все по консистенции
12:16 NeilPerry: думаешь нужно фиксить?
12:16 YellowManul: ну хз
12:16 YellowManul: я бы не стал так делать
12:16 YellowManul: надо же музыку фоловвить
12:16 YellowManul: о3о
12:16 YellowManul: фолловить*
12:17 NeilPerry: хех ну я подумаю над этим
12:17 NeilPerry: пока менять не буду
12:17 YellowManul: 01:48:564 (1) - тут нк зачем
12:18 YellowManul: 02:06:668 (6,7) - не стакнуто чет
12:18 NeilPerry: выделить вторйо лайн джамп
12:18 YellowManul: 02:06:323 (4,6) - вот эти два то есть
12:18 NeilPerry: фиксет
12:20 NeilPerry: не понял
12:20 YellowManul: 02:55:461 (1,2,3) -
12:20 YellowManul: треугольник неровный или мне кажется
12:20 NeilPerry: подровнял
12:23 YellowManul: 04:25:029 (10) - подвинь правее чтоб он огибал слайдер как остальные о3о http://puu.sh/qK5yg/90388243e1.jpg
12:23 NeilPerry: фиксед
12:24 YellowManul: 05:04:771 (5) -
12:24 YellowManul: здесь можно красивый треугольный паттерн сделать же
12:24 YellowManul: http://puu.sh/qK5C1/9e7ecd8318.jpg вроде такого
12:25 NeilPerry: сделал
12:26 YellowManul: ну это все ежи
12:26 NeilPerry: вылаживай
12:26 NeilPerry: аплоачу
12:26 YellowManul: сек
12:26 NeilPerry: спасибосик <3
12:26 YellowManul: nez

good luck with the map!
Spaghetti
00:00:633 (2) - Move this to 200|272 to blanket with 00:00:289 (1) - ?
Why is 00:00:289 (1,2) - so much more spaced out than 00:01:668 (1,2) - for the same sound in the music? Consistency is key.
00:05:461 (8) - This should be 2 circles as to keep consistent with your object patterning (00:01:323 (8,8,9,8) - )
You'll also have to change 00:06:840 (8,9) - to a 1/2 slider and 00:08:220 (8) - to 2 circles to keep consistent.
00:23:392 (1) - try to form a straight line with the 2 white nodes and red node in the middle of this slider so the curve doesnt look so rugged in the middle.
00:33:220 (1) - Change this to a 1/8 slider to stay consistent with the one later?
00:33:392 (1,2) - This overlap gives the notion that 1 is a 3/4 slider, try spacing it out to remove that overlap so it looks better aesthetically and reads better as well.
00:45:806 (1) - Extending this to a 3/4 slider would be cool.
00:50:633 (3,4,5) - Space this out more so its more consistent with your other spacings?
00:52:013 (3,4,5,1) - This can definitely be more spaced out as the vocals are very powerful here.
00:52:357 (1,1) - Me likey.
01:19:168 (2,6,5,10,8) - I don't hear any of these in the music.
01:47:875 (1) - Super anticlimactic and unexpected for the music given. These should be the highest spaced jumps of this section.
01:51:840 (2,1) - This huge drop in spacing doesn't make much sense with the music. Try spacing it out more.
02:25:461 (2,3) - Another seemingly random huge drop in spacing.
02:39:082 (7,1) - Would make more sense to make this spacing bigger than the spacing at 02:38:737 (6,7) - cuz emphasis.
03:11:323 (5,6,7) - This spacing would make more sense it it was even between 03:11:323 (5,6) - and 03:11:668 (6,7) - .
03:29:771 (9,1) - Spacing would be better if this was bigger than 03:29:599 (8,9) - cuz bla bla emphasis bla bla.
03:49:254 (1) - U know.
03:58:909 (1) - Change to a hitcircle to compliment the wubs on the kicksliders better?

Your spacing emphasis can use some work, I'd check out pishi's video about it at https://www.youtube.com/watch?v=rAYm50d6XMw

Nice wubs though for a newer mapper, pretty impressive.

Good luck!
Topic Starter
NeilPerry

Spaghetti wrote:

00:00:633 (2) - Move this to 200|272 to blanket with 00:00:289 (1) - ? yap
Why is 00:00:289 (1,2) - so much more spaced out than 00:01:668 (1,2) - for the same sound in the music? Consistency is key. yap
00:05:461 (8) - This should be 2 circles as to keep consistent with your object patterning (00:01:323 (8,8,9,8) - ) yaap
You'll also have to change 00:06:840 (8,9) - to a 1/2 slider and 00:08:220 (8) - to 2 circles to keep consistent. yaap
00:23:392 (1) - try to form a straight line with the 2 white nodes and red node in the middle of this slider so the curve doesnt look so rugged in the middle. hope i fixed it
00:33:220 (1) - Change this to a 1/8 slider to stay consistent with the one later? for? cant catch it
00:33:392 (1,2) - This overlap gives the notion that 1 is a 3/4 slider, try spacing it out to remove that overlap so it looks better aesthetically and reads better as well. fixed
00:45:806 (1) - Extending this to a 3/4 slider would be cool. yap
00:50:633 (3,4,5) - Space this out more so its more consistent with your other spacings? yap
00:52:013 (3,4,5,1) - This can definitely be more spaced out as the vocals are very powerful here. yap
00:52:357 (1,1) - Me likey. :)
01:19:168 (2,6,5,10,8) - I don't hear any of these in the music. but for consistency?
01:47:875 (1) - Super anticlimactic and unexpected for the music given. These should be the highest spaced jumps of this section. I will thibk about remaping this part. But im rly enjoy of the current structure
01:51:840 (2,1) - This huge drop in spacing doesn't make much sense with the music. Try spacing it out more. tryed
02:25:461 (2,3) - Another seemingly random huge drop in spacing. will think about it
02:39:082 (7,1) - Would make more sense to make this spacing bigger than the spacing at 02:38:737 (6,7) - cuz emphasis. yap
03:11:323 (5,6,7) - This spacing would make more sense it it was even between 03:11:323 (5,6) - and 03:11:668 (6,7) - .cant catch it
03:29:771 (9,1) - Spacing would be better if this was bigger than 03:29:599 (8,9) - cuz bla bla emphasis bla bla. yap
03:49:254 (1) - U know. you too :)
03:58:909 (1) - Change to a hitcircle to compliment the wubs on the kicksliders better? yap, cool idea

Your spacing emphasis can use some work, I'd check out pishi's video about it at https://www.youtube.com/watch?v=rAYm50d6XMw

Nice wubs though for a newer mapper, pretty impressive.

Good luck!

Thanks for mod <3
Lasse
from m4m

[mAp]
for the part 00:00:289 - i dont really get your spacing on the claps, like 00:00:633 (2,8) - first one gets normal spacing, second one a way bigger jump
00:02:013 (2,8) - is similar but then 00:06:151 (2,8) - is so different. if you decide to emphasize claps with jumps you should try to do so for all of them
also 00:06:323 (3) - is suddenly way lower spaced than similar ones before?
00:07:530 (2) - then tiny spacing on same sound and random huge spacing on 00:08:392 (9) -
00:05:461 (8) - missing clap
pretty much issue until 00:11:323 -

00:11:668 (2,3,4,5,6) - nearly linear movement but you have to slow down on the triple and then speed up again, should really use more acute angles for such patterns
00:14:426 (2,3,4,5,6) - is much better

00:17:185 (2,3,4,5,6) - patterns like this play so weird because of the angles http://i.imgur.com/vsNG8xM.jpg
00:22:185 (7) - more spacing things, this is so huge, even though 00:22:013 (6,1) - are both way stronger? higher spacing should be towards those
00:24:426 (3,4,5,6) - i think something like http://i.imgur.com/kWsMF6w.jpg would fit overall movement here better
00:46:151 (1) - why the random nc?
00:48:909 (2,3,4,5,6) - really weird movement with how the streams is angled and all
00:55:461 (1) - should probably add whistles to sliderheads for this part for the piano
01:18:047 (4,5,6) - music is still rather calm, making such spacing feel too much
01:47:875 (1,2,3,4,1,2,3,4) - sudden really low spacing completely kills the buildup and doesnt fit the song : /
01:50:633 - most (or all) extended slider in this part end on nothing, so mute the ends with soft sampleset + 5% volume
02:05:461 (4,5,1) - why'd you suddenly stack this?
02:17:013 (2,3,4) - doesnt fit emphasis/intensity at all, normal spacing/angles seem better
02:25:633 (3) - ^
02:38:737 (6,7,1) - linear strong spacing increases don't really play well or fit here, just angle it a bit
03:11:323 (5,6,7) - what happened to spacing here?
03:49:254 (1,2,3,4,1,2,3,4) - as mentioned before obviously
wub parts are kinda nice, gj on that, even though some nc usage felt a bit random there
spacing seems to be the main issue in terms of an overall sapcing concept and emphasis

gl
EijiKuinbii
Привет.
Moonlight
00:08:392 (9,1) - подвинь слайдер, чтобы он красиво накрывал ноту
01:37:789 - мне кажется, будет выглядеть красивее, если поставить эту ноту на x=204; y=80
04:10:806 (6) - может поставить эту ноту на конец следующего слайдера?
04:12:271 - заглуши конец слайдера. Создай на этом моменте тайминг-секцию и убавь аудио до минимума
04:20:892 - сомневаюсь, нужна ли здесь нота
В целом мапа хорошая, ошибок мало нашел. Удачи.
Topic Starter
NeilPerry
Thank you Lasse, Spaghetti, Strategas and others. I was make an radical remap. Try catch you for recheck.
TheMefisto
Talked about some aesthetic things
IRC
11:49 NeilPerry: http://puu.sh/r0xSs/7b368de8f8.osz
11:50 TheMefisto: Мне можно комментарии давать по ходу? х)
11:50 NeilPerry: да офк
11:51 NeilPerry: главное по нк
11:51 NeilPerry: хсы я еще не поставил на ремапнутые места
11:51 TheMefisto: Мне вот тут не очень нравится флоу 00:10:289 (2,3,4,5,6,7,8,1) -
11:51 TheMefisto: Оно какое-то немного неуклюжее, что ли
11:52 NeilPerry: http://puu.sh/r0xXT/2127a185c4.jpg
11:52 TheMefisto: Вообще, тут довольно сильный звук идет, так что можно и джамп нацепить 00:10:289 (2) -
11:52 NeilPerry: ровнее сделал
11:52 NeilPerry: джамп
11:52 NeilPerry: так лучше?
11:53 TheMefisto: Да, вроде получше, но могу еще что-нибудь предложить
11:53 TheMefisto: Правда, там придется после этого править часть
11:53 NeilPerry: давай
11:53 TheMefisto: Вообще, можешь вот такое сделать http://puu.sh/r0y1c/ade18a0850.jpg
11:53 TheMefisto: Там относительно спокойный звук
11:54 NeilPerry: сделал так
11:54 NeilPerry: только вниз ноты
11:54 NeilPerry: чтобы не ремапать следущий парт
11:54 TheMefisto: Ну да, чтобы к слайдеру переход поменьше был
11:54 TheMefisto: Ага
11:55 TheMefisto: Чуть-чуть посильнее изогнуть можно, чтобы бланкет четкий был :^) 00:17:875 (8) -
11:55 NeilPerry: +
11:56 NeilPerry: если видишь где-то нк ебанутое тоже говори
11:57 TheMefisto: Мне кажется, тут можно ускорить немного слайдеры 01:03:737 (1) -
11:57 TheMefisto: А еще он на 1/8 снапнут
11:57 TheMefisto: Хз, важно ли это
11:57 TheMefisto: Вдруг так и задумывал
11:57 TheMefisto: Но мне каежтся, что нет
11:58 NeilPerry: не задумано
11:58 NeilPerry: фиксанул
11:58 NeilPerry: но поднимать св не буду
11:58 NeilPerry: чтобы консистенцию не нарушить
11:58 NeilPerry: там импактить некуда
11:58 NeilPerry: для апа св
12:00 TheMefisto: Окей
12:01 TheMefisto: Мне кажется, это место немного почище можно сделать
12:01 TheMefisto: 02:12:357 (6,7,8,9,1) -
12:01 NeilPerry: ближе слайдер?
12:02 NeilPerry: http://puu.sh/r0yl0/079a3aabae.jpg
12:02 NeilPerry: ,
12:02 NeilPerry: ?
12:02 TheMefisto: Ну вот так, да
12:02 TheMefisto: Не то, чтобы это прям плохо было
12:02 NeilPerry: окей
12:02 TheMefisto: Просто почище выглядит лучше х)
12:03 TheMefisto: Как-то кривовато имо 02:34:254 (2,3,4) -
12:03 TheMefisto: По-крайней мере, с ноткой так выглядит 02:34:254 (2,3,4,2) -
12:04 NeilPerry: http://puu.sh/r0ypm/6788508cd9.jpg
12:04 NeilPerry: лучше?
12:05 TheMefisto: Хм
12:05 TheMefisto: Сейчас, погоди
12:07 TheMefisto: https://osu.ppy.sh/ss/6022273
12:07 TheMefisto: Ну, разве что слайдер там еще немного покрутить
12:09 TheMefisto: Второй киай прям душевный
12:09 NeilPerry: ага, ремапнул
12:10 NeilPerry: второй киай пиздец удался
12:10 NeilPerry: як скаiстар
12:10 TheMefisto: Правда волна немного не волна :^) 03:56:495 (1) -
12:10 TheMefisto: Но эт я так, нази немного
12:11 NeilPerry: поправил
12:11 TheMefisto: Остальное хорошо, по-моему
12:11 NeilPerry: от центра сбито было
12:11 NeilPerry: не ровно
12:11 NeilPerry: спасибос
12:11 NeilPerry: лог можешь выложить?
12:11 TheMefisto: Мне еще этот момент доставляет c: 03:46:840 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) -
12:11 NeilPerry: напиши там что-нибудь
12:12 NeilPerry: типа Fix some aesthetic moments
12:12 NeilPerry: IRC log (russian)
12:12 NeilPerry: ща хсы запилю
12:12 NeilPerry: и залью ее
12:12 TheMefisto: Aga
12:12 TheMefisto: Бтв
12:12 TheMefisto: Уверен, что тут не нужны ноты? 01:49:944 -
12:12 TheMefisto: 03:51:323 - и тут
12:12 NeilPerry: ага
12:13 TheMefisto: Ну тогда ладно
12:13 TheMefisto: Да, аимод чекни
12:13 TheMefisto: У тебя что-то неснапнуто

Удачи с мапой~
Iceskulls
mostly major stuff
20:33 NeilPerry: Hi Culsius, are you busy rn?
20:33 CelsiusLK: nop
20:33 NeilPerry: Can i ask you to check map plz?
20:33 CelsiusLK: k
20:34 *NeilPerry is listening to [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix)]
20:34 NeilPerry: thank you
20:46 CelsiusLK: do you want the irc now or i can do forum mods later
20:47 NeilPerry: How is better for you.
20:47 NeilPerry: I can accept irc rn.
20:48 CelsiusLK: ok i can irc
20:48 CelsiusLK: ok firstly it's like something to remind to not do it in the future
20:48 CelsiusLK: 00:13:220 (3,4,5,6,7) -
20:49 CelsiusLK: imo try not to mix this with the triplet
20:49 CelsiusLK: it make thing confusing
20:49 NeilPerry: oky
20:50 CelsiusLK: you need some certain pattern to distinguish the stream so it make them different and make it not so confusing to play
20:51 NeilPerry: so need to review structure again, oky
20:53 CelsiusLK: 01:40:978 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - would be better if rhythm between two combo here a bit more consistent to each other
20:53 CelsiusLK: they sound identical same imo
20:54 CelsiusLK: so it would be better to try to make the rhythm same too
20:54 CelsiusLK: that will make thing play more natural
20:54 CelsiusLK: currently 01:42:789 - this is a bit unexpected for me when im playing it lol
20:55 NeilPerry: oky
20:55 CelsiusLK: 01:45:116 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - pattern can be tidied up a bit , the current one looks a bit messy
20:55 NeilPerry: same thing before second kiai, right?
20:55 CelsiusLK: yea
20:56 CelsiusLK: i think you can try to make something like the center of the pattern idea an try to put notes to make it looks clean
20:57 CelsiusLK: kinda hard to explain
20:57 CelsiusLK: cus subjective a lots
20:57 CelsiusLK: basically try to think about what you want the movement to be and try to make good clean pattern from that movement idea lol
20:58 NeilPerry: like in part
20:58 NeilPerry: before secont kiai?
20:58 CelsiusLK: 01:46:840 (1,2,1,2,1,2) - uhh yea this is the example of some idea pattern that you did it good
20:58 NeilPerry: for me it's good tidied
20:58 CelsiusLK: yea w/e
20:58 CelsiusLK: it's subjective stuff
20:59 NeilPerry: oky, i have idea how make it looks better
20:59 CelsiusLK: 01:53:737 (1) - i think with ctrl+g it make flow better
21:00 NeilPerry: wanna keep them symmetrical to each other
21:02 CelsiusLK: 03:42:875 (3,4,5,6) - would be nice to try to add angle a bit to make the flow a bit better , current is a bit awkward imo
21:02 CelsiusLK: 03:43:047 (4,5,6) - try move to around x216 y168
21:04 CelsiusLK: 04:15:633 (2,3) - similiar to what i said above
21:05 NeilPerry: yup, agree
21:05 CelsiusLK: 04:30:461 (8) - i think x332 y68 would make nice flow for 04:30:289 (7,8,1) -
21:06 NeilPerry: oky
21:09 CelsiusLK: hmm i think overall the mapset can work on structure more
21:11 CelsiusLK: certain pattern feeling off for me but that might be just me
21:11 NeilPerry: Okay.
21:11 NeilPerry: Thanks.
21:11 NeilPerry: So about global changes.
21:12 NeilPerry: 00:13:220 (3,4,5,6,7) - should i remap this moments?
21:12 CelsiusLK: https://osu.ppy.sh/forum/t/465718 this will help you with structure
21:12 CelsiusLK: you can if you want
Topic Starter
NeilPerry

CelsiusLK wrote:

mostly major stuff
20:33 NeilPerry: Hi Culsius, are you busy rn?
20:33 CelsiusLK: nop
20:33 NeilPerry: Can i ask you to check map plz?
20:33 CelsiusLK: k
20:34 *NeilPerry is listening to [https://osu.ppy.sh/b/1056271 aran - Moonbound feat. Yukacco (USAO Remix)]
20:34 NeilPerry: thank you
20:46 CelsiusLK: do you want the irc now or i can do forum mods later
20:47 NeilPerry: How is better for you.
20:47 NeilPerry: I can accept irc rn.
20:48 CelsiusLK: ok i can irc
20:48 CelsiusLK: ok firstly it's like something to remind to not do it in the future
20:48 CelsiusLK: 00:13:220 (3,4,5,6,7) -
20:49 CelsiusLK: imo try not to mix this with the triplet
20:49 CelsiusLK: it make thing confusing
20:49 NeilPerry: oky
20:50 CelsiusLK: you need some certain pattern to distinguish the stream so it make them different and make it not so confusing to play
20:51 NeilPerry: so need to review structure again, oky
20:53 CelsiusLK: 01:40:978 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - would be better if rhythm between two combo here a bit more consistent to each other
20:53 CelsiusLK: they sound identical same imo
20:54 CelsiusLK: so it would be better to try to make the rhythm same too
20:54 CelsiusLK: that will make thing play more natural
20:54 CelsiusLK: currently 01:42:789 - this is a bit unexpected for me when im playing it lol
20:55 NeilPerry: oky
20:55 CelsiusLK: 01:45:116 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - pattern can be tidied up a bit , the current one looks a bit messy
20:55 NeilPerry: same thing before second kiai, right?
20:55 CelsiusLK: yea
20:56 CelsiusLK: i think you can try to make something like the center of the pattern idea an try to put notes to make it looks clean
20:57 CelsiusLK: kinda hard to explain
20:57 CelsiusLK: cus subjective a lots
20:57 CelsiusLK: basically try to think about what you want the movement to be and try to make good clean pattern from that movement idea lol
20:58 NeilPerry: like in part
20:58 NeilPerry: before secont kiai?
20:58 CelsiusLK: 01:46:840 (1,2,1,2,1,2) - uhh yea this is the example of some idea pattern that you did it good
20:58 NeilPerry: for me it's good tidied
20:58 CelsiusLK: yea w/e
20:58 CelsiusLK: it's subjective stuff
20:59 NeilPerry: oky, i have idea how make it looks better
20:59 CelsiusLK: 01:53:737 (1) - i think with ctrl+g it make flow better
21:00 NeilPerry: wanna keep them symmetrical to each other
21:02 CelsiusLK: 03:42:875 (3,4,5,6) - would be nice to try to add angle a bit to make the flow a bit better , current is a bit awkward imo
21:02 CelsiusLK: 03:43:047 (4,5,6) - try move to around x216 y168
21:04 CelsiusLK: 04:15:633 (2,3) - similiar to what i said above
21:05 NeilPerry: yup, agree
21:05 CelsiusLK: 04:30:461 (8) - i think x332 y68 would make nice flow for 04:30:289 (7,8,1) -
21:06 NeilPerry: oky
21:09 CelsiusLK: hmm i think overall the mapset can work on structure more
21:11 CelsiusLK: certain pattern feeling off for me but that might be just me
21:11 NeilPerry: Okay.
21:11 NeilPerry: Thanks.
21:11 NeilPerry: So about global changes.
21:12 NeilPerry: 00:13:220 (3,4,5,6,7) - should i remap this moments?
21:12 CelsiusLK: https://osu.ppy.sh/forum/t/465718 this will help you with structure
21:12 CelsiusLK: you can if you want
Thank you. Accept all your suggestions. Improve all moments wich we discussed. Nerf confused patterns and make flow softer. Waiting for your recheck. :)
firedigger
Cool map
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