Here we go again, I hope for a ReGratz!
Pentori wrote:
:thinking:
your current pic makes you look like you're actually whispering that message to someone xdddSotarks wrote:
I actually like turtles.
I doC00L wrote:
your current pic makes you look like you're actually whispering that message to someone xdddSotarks wrote:
I actually like turtles.
In theory you could just write a script that takes one list of timing/inherited points and one list of new timing points, iterates through each, and adds/adjusts inherited points to whatever SV multiplier they need to be to maintain the SV used in the original list. Such a script probably wouldn't even take 15 minutes to write. I'm not sure it's something to worry about too much as such.pimpG wrote:
Some of the issues are probably my fault : /
There was too many green lines to try to not destroy.
Consider this for future maps (especially if they have weird timing like this):
At least 50% of the song has 1.10x slider velocity multipliers. It would be much easier if your slider velocity (in the timing tab) was based on the parts with 1.10x multiplier. The slider velocity would be something around 1,53 (in the timing tab), then for the first 13 seconds you would need sv multiplier around 0.91x and after the 13 seconds you would be using inherits only for sample changes and not for sv changes until the kiai.
Not really an issue just would save you a lot of time and require less inherited timing sections.
Good Luck
PattyPat wrote:
Love the beatmap , probably the best beatmap of the song out there which I've played so far, gonna look into any other beatmaps you've made because this one is golden, keep up the good work!
FrostxE wrote:
Your mapping and hitsounding are god tier. I love it so much thank you for mapping this!
sdafsf wrote:
holy shit you did it!!
gj & gz
DamnXayler wrote:
I went through all the pages and I must say that it's a nightmare. (I mean in good way)
Meaning that your first beatmap what you ranked has such complex timing, such awesome hitsounds and mapping. And also the part where you basically were going to give up due to "not so welcoming" mods for the first ranked mapper and a DQ.
Nothing really to add - you probably should go to the history of osu! with the hardest map ever made into the ranked section as a first ranked map.
Things should go pretty smooth to you then when you pick a single bpm song to map, so good luck there!
PS: I have no idea why people said that you have Monstrata's style when all the possibilites in the editor are the same to everyone. Just because someone did it first doesn't mean that you can't "do" it.
Tbh I've never seen such dedication from a mapper for the first ranked set. That history thing was just how I wanted to express what you've done here.Yukiyo wrote:
DamnXayler wrote:
I went through all the pages and I must say that it's a nightmare. (I mean in good way)
Meaning that your first beatmap what you ranked has such complex timing, such awesome hitsounds and mapping. And also the part where you basically were going to give up due to "not so welcoming" mods for the first ranked mapper and a DQ.
Nothing really to add - you probably should go to the history of osu! with the hardest map ever made into the ranked section as a first ranked map.
Things should go pretty smooth to you then when you pick a single bpm song to map, so good luck there!
PS: I have no idea why people said that you have Monstrata's style when all the possibilites in the editor are the same to everyone. Just because someone did it first doesn't mean that you can't "do" it.
Thank you?
I dunno what to say
History of osu!? meh I don't think so but sure it was a hell of a time