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supercell - My Dearest

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Topic Starter
Yukiyo
This beatmap was submitted using in-game submission on Donnerstag, 20. Oktober 2016 at 17:04:55

Artist: supercell
Title: My Dearest
Source: ギルティクラウン
Tags: koeda opening ryo full version guilty crown Inori Yuzuhira marathon
BPM: 169
Filesize: 18092kb
Play Time: 05:33
Difficulties Available:
  1. Last Love (5,38 stars, 1321 notes)
Download: supercell - My Dearest
Information: Scores/Beatmap Listing
---------------
~ My Dearest ~

































































Special Thanks
-Shiguri, Bonsai, MrSergio and mainly pimpG <3 for handling the timing problems
(Man, that drummer was drunk)

-Lasse and Pentori for supporting my map (or rather doing their job ^^")
But seriously guys thank you so much and sorry I made so many problems

-Every Person that kept my spirit up~

-Every Person that testplayed or modded

- -Angelia, DTM9 Nova, _Meep_, Miryle, nubery and pimpG for their Stars~

Thank you <3
DeRandom Otaku
kd
19:22 Yukiyo: :^)
19:22 DeRandom Otaku: ok
19:22 DeRandom Otaku: so first of all reduce the vol of the red tick at start to 40%
19:22 DeRandom Otaku: 60 is too loud
19:23 Yukiyo: right
19:23 Yukiyo: lol
19:24 DeRandom Otaku: 00:23:817 (4) - u dont need this nc
19:25 Yukiyo: I don't like seeing double digit numbers
19:25 Yukiyo: ; _;
19:25 Yukiyo: help me
19:25 DeRandom Otaku: lo
19:25 DeRandom Otaku: ok dont nc
19:25 Yukiyo: can I remive the NC of the triple before
19:25 Yukiyo: and have one there?
19:26 DeRandom Otaku: yes
19:26 DeRandom Otaku: 00:36:852 (3,7) - nice stack
19:27 Yukiyo: nobody
19:27 Yukiyo: will
19:27 Yukiyo: ok
19:27 DeRandom Otaku: 00:36:138 - reduce volume here as well .. 60 is high
19:28 DeRandom Otaku: 01:21:138 (5,6) - ctrl+g for sexier flow and adjust 01:21:495 (7) - afterwards
19:29 Yukiyo: how to adjust 7
19:29 Yukiyo: like
19:29 Yukiyo: that's impossible
19:30 DeRandom Otaku: its easy
19:30 Yukiyo: ima switch 2,3?
19:30 DeRandom Otaku: wait
19:30 DeRandom Otaku: adjust 7
19:30 DeRandom Otaku: like
19:30 DeRandom Otaku: use ctrl h and move it bck to its position
19:32 Yukiyo: well
19:32 Yukiyo: actually won't change
19:32 DeRandom Otaku: 01:32:567 (4) - nc here because rhythm change to 1/3
19:32 Yukiyo: because I just played it
19:32 Yukiyo: and I loce the old flow
19:32 Yukiyo: the new one seems meh
19:32 DeRandom Otaku: lol
19:32 DeRandom Otaku: k sure , no prob
19:32 Yukiyo: HOW DID I MISS THAT NC?
19:32 Yukiyo: fixed kek
19:33 DeRandom Otaku: 01:47:924 (3) - this is not exactly in middle of 01:48:281 (5,6) - move 3 a bit towards right
19:34 Yukiyo: nazi mods
19:34 Yukiyo: and I am the german here
19:34 Yukiyo: lol
19:34 Yukiyo: :^)
19:34 DeRandom Otaku: XD
19:34 DeRandom Otaku: 02:08:281 (9) - nc here because u nc 02:09:710 - and because 02:08:638 (10) - this is 2 digit combo :^)
19:35 Yukiyo: 02:08:995 (1) - what about this then?
19:35 Yukiyo: like
19:35 Yukiyo: NC for two slider?
19:35 Yukiyo: isn't that ... weird
19:35 DeRandom Otaku: nc for sliders only
19:35 DeRandom Otaku: nope not weird at all
19:35 DeRandom Otaku: lol
19:35 Yukiyo: k
19:36 DeRandom Otaku: 02:12:031 (1,2) - why are they sooooo spaced and next circle is soo close? :|
19:36 Yukiyo: because of the frumroll coming next
19:36 Yukiyo: I am essentailly killing the flow to build up a drop yet again
19:37 DeRandom Otaku: lol
19:37 Yukiyo: and
19:37 DeRandom Otaku: 02:29:710 (1) - plis deleete nc
19:37 Yukiyo: the jumps reseamble the strong voice of the singer
19:37 DeRandom Otaku: yea i noticed
19:37 Yukiyo: where as the close is the frums leading in yet a kiai time
19:38 DeRandom Otaku: ik ik .. i noticed
19:38 DeRandom Otaku: lol
19:38 Yukiyo: 02:29:710 (9) - LOL
19:39 Yukiyo: btw ... yes I know my slow parts are boring AND I FUCKING KNOW
19:39 Yukiyo: but that's how I just interpretate this song
19:39 DeRandom Otaku: not really
19:39 Yukiyo: which actually means alot to me
19:39 DeRandom Otaku: ye
19:39 Yukiyo: and you actually don't care
19:39 DeRandom Otaku: u did it very well
19:39 DeRandom Otaku: LOL
19:39 Yukiyo: and I just wrote this for shit and giggle
19:40 DeRandom Otaku: xd lel
19:40 DeRandom Otaku: 03:22:567 (9) - again remove the nc
19:41 DeRandom Otaku: 03:49:888 (6,7,8,1) - inb4 choke
19:42 DeRandom Otaku: 04:01:852 (1,2,3) - consistent spacing ploxxxxxxxxxxxvideos.com
19:43 Yukiyo: isn't it?
19:43 DeRandom Otaku: 04:13:817 (5) - nc here to be consistent with the latter patterns
19:43 DeRandom Otaku: nope
19:43 DeRandom Otaku: 04:01:852 (1,2) - 3.76x .......... 04:02:567 (2,3) - 4.0x
19:44 Yukiyo: what if I make it gradually increasing
19:44 Yukiyo: hmmm
19:44 Yukiyo: what if I make it gradually increasing
19:44 Yukiyo: hmmm
19:44 DeRandom Otaku: would be cool
19:45 Yukiyo: I just did
19:45 Yukiyo: bam
19:45 DeRandom Otaku: Cool
19:46 DeRandom Otaku: and did u fix nc?
19:46 Yukiyo: 3 -> 3.7 -> 4 -> 4.2
19:46 Yukiyo: yes
19:47 DeRandom Otaku: Yes cool
19:47 DeRandom Otaku: ok thats it
19:47 DeRandom Otaku: 3rd kiai is sex
19:47 Yukiyo: WUT
19:47 Yukiyo: you
19:47 Yukiyo: got
19:47 Yukiyo: to
19:47 Yukiyo: be
19:47 Yukiyo: kiddin'
19:47 *Yukiyo stops becuase lines
19:47 Yukiyo: kek
19:47 DeRandom Otaku: inb4 mute
sik map . gl
Nowaie
M4M from your queue
my map : https://osu.ppy.sh/s/472890


Last love ♥
00:13:281 (4) - Has to be NC as you changed the slider velocity

00:14:710 (1,3,5) - Technically there is nothing wrong with this pattern but it's hard to read. Having the sliders in a hexagon shape would be a better option imo (You did something like this here 01:57:388 (4,5,6,7,8,9) - )

00:20:781 (2,3) - There are some visible overlapping between some of the notes. Consider on fixing it

00:30:424 (1,2,3) - Make the distance equal with the sliderend|note and note|sliderhead

Personally i would NC every big white tick because you change the patterns quite often after all (for example this 00:43:281 (6) - ) Consider on checking through the whole map this in mind

For some reason the map feels kinda repetitive. Nothing wrong with that but for me it felt that after playing the first 10 seconds i would be able to somewhat predict what is coming (not literally but like you know what i mean rite?).

01:44:620 - Here is a notable drum hit

01:46:317 (4,7) - Blanket properly

02:27:388 (4) - x330|y76 ?

02:36:674 (2) - Has to be NCd as you changed the SV (again)
02:36:674 (2) - ^

02:50:067 (10,1,2,3) - I'd personally avoid stacking like this

03:50:424 - Why change the SV here? (No sliders before the next change of SV)
Same problem/thing/whatever here 04:43:995 -

03:55:424 - Missed some hits here

04:08:192 (8,1,2,3) - This turn doesn't work as this 04:08:370 (2,3,4,5,1,2,3) - is a pattern by itself and the (1) does not belong to it. You have to make the stream much more curved or find an another solution for the flow to work

Also this NC is useless 04:08:727 (1) -

Why do you map only the drums here 04:16:138 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - and ignore them completely in the next part?

And NC these 05:10:960 (2,3) -

Map isn't really my type (I can't comment on the jumps) but that is what i found. Fairly clean and seems to be fun to play.
Good Luck!~
Topic Starter
Yukiyo

DTM9 Nowa wrote:

M4M from your queue
my map : https://osu.ppy.sh/s/472890


00:13:281 (4) - Has to be NC as you changed the slider velocity k

00:14:710 (1,3,5) - Technically there is nothing wrong with this pattern but it's hard to read. Having the sliders in a hexagon shape would be a better option imo (You did something like this here 01:57:388 (4,5,6,7,8,9) - )
maybe you didn't notice but I'm gradually getting bigger with the triangle/hexagon sliderparts und thus this being the first one I just wanted it to be somewhat close
00:20:781 (2,3) - There are some visible overlapping between some of the notes. Consider on fixing it you might not like it but they are intentional

00:30:424 (1,2,3) - Make the distance equal with the sliderend|note and note|sliderhead oops ye fixed

Personally i would NC every big white tick because you change the patterns quite often after all (for example this 00:43:281 (6) - ) Consider on checking through the whole map this in mind Ugh extras with combos of 6 I don't like it and the important patterns I did NC

For some reason the map feels kinda repetitive. Nothing wrong with that but for me it felt that after playing the first 10 seconds i would be able to somewhat predict what is coming (not literally but like you know what i mean rite?). Sohuld I do a statement ... yes I think so well: This map is my way of interpretation this song. And this song really means alot to me (insert sad lyf story here) well now for the slow parts I interpretated them as suffer and loneliness and that is just repetive just like the feelings. I have experienced it myself If you are lonely you aren't just for one day ... now the contrast I have to the jumpy parts are the happy parts of life. They have alot of energy and thus are really energetic as expressed with the big jumps.

01:44:620 - Here is a notable drum hit Hmm I didn't notice it ... well I'm actually focussing on the 2 jumps afterward and I like the triplet slider I have leading into it really

01:46:317 (4,7) - Blanket properly oops

02:27:388 (4) - x330|y76 ? isn't a stack (as I used to make these jumps) but it looks damn well

02:36:674 (2) - Has to be NCd as you changed the SV (again)
02:36:674 (2) - ^ I don't think so many NCs are healthy ... will keep until ppl say otherwise

02:50:067 (10,1,2,3) - I'd personally avoid stacking like this But it works so good ; _ ;

03:50:424 - Why change the SV here? (No sliders before the next change of SV) Actually only to stop kiai ... musteve accidently do that
Same problem/thing/whatever here 04:43:995 - reason being that it got fucked up while I was doing my hitsounds -> fixed

03:55:424 - Missed some hits here just the guitar swining out I don't feel like plaing anything I like the emptyness

04:08:192 (8,1,2,3) - This turn doesn't work as this 04:08:370 (2,3,4,5,1,2,3) - is a pattern by itself and the (1) does not belong to it. You have to make the stream much more curved or find an another solution for the flow to work hmm I think I fixed it

Also this NC is useless 04:08:727 (1) - tru

Why do you map only the drums here 04:16:138 (1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - and ignore them completely in the next part? It is way to complex for the actuall slow part coming and the slowly ending streams with the 1/3 notes getting closer and closer ... it just represents emptiness

And NC these 05:10:960 (2,3) - as said before

Map isn't really my type (I can't comment on the jumps) but that is what i found. Fairly clean and seems to be fun to play.
Good Luck!~
Thank you so much this help me a god damn good amount

thank you so much for the star c:
O-Moei
Hi !, my very very late 💑M4M request
2 days ago, sorry ;w;

Icon Explanation :
✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Oke, let's go !

General :
Won't make the BG to 1366x768 for high quality ?

Last Love :
✨00:34:888 (1,7) - Stack this
✨01:34:710 (7) - NC and remove here 01:35:067 (1) - . I can hear the rhythm changed there
✨01:50:245 (1) - Remove NC and starts NC here 01:50:424 (2) - ?. Readibility :3
✨02:38:817 (1) - Remove NC and start here 02:38:995 (3) - ?
✨02:40:245 (1) - ^ 02:40:424 (3) - ?
✨03:10:245 (1) - ^ 03:10:424 (3) - ?
✨04:38:817 (1) - ^ 04:38:995 (2) - ?
✨05:13:102 (1) - ^ 05:13:281 (3) - ?
✨03:50:245 (8,1) - Holy !!! xD. How about putting 03:50:067 (7) - to x160y121 , then 03:50:424 (1) - to x267y27 ?. Played really well like this in my ranks lol
💧04:13:281 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - Suddenly follow drums hits, eh ?. I can also listen drum hits beyond some after it (example :04:24:710 (2,3,4,5,6) - ). For some reasons, it's confusing
💧04:55:602 (2,3) - Too far, I guess. The spacing for these jump inconsistent with other jumps around it
💧05:15:245 (4) - NC this, because you've NC this part before ( 02:40:960 (1,2,3,4) - )
✨05:17:567 (7,1) - 05:20:424 (7,1) - 05:23:281 (7,1) - 05:28:995 (7,1) - Try to NC these (7) then remove the (1). Those (7) contain a higher sound


Oke, that's all from me. All the best ! :3
I will never bored to remind the mapper like this, but, try to recheck and recheck again some part of my mods that may off from you concepts, since its 5 minute length. Like NCing which I don't understand xD

Good luck ! :)
Topic Starter
Yukiyo

O-Moei wrote:

Hi !, my very very late 💑M4M request
2 days ago, sorry ;w; That ain late lol

Icon Explanation :
✨ = Suggestion
💧 = Uuhhh?
💥 = Warning !!!

Oke, let's go !

General :
Won't make the BG to 1366x768 for high quality ? dunno how to ; _ ;

Last Love :
✨00:34:888 (1,7) - Stack this oops
✨01:34:710 (7) - NC and remove here 01:35:067 (1) - . I can hear the rhythm changed there ye
✨01:50:245 (1) - Remove NC and starts NC here 01:50:424 (2) - ?. Readibility :3 nope those tw0 notes belong together
✨02:38:817 (1) - Remove NC and start here 02:38:995 (3) - ? I don't like the NC starting under a triplet I just NC the triplet
✨02:40:245 (1) - ^ 02:40:424 (3) - ?
✨03:10:245 (1) - ^ 03:10:424 (3) - ?
✨04:38:817 (1) - ^ 04:38:995 (2) - ?
✨05:13:102 (1) - ^ 05:13:281 (3) - ?
✨03:50:245 (8,1) - Holy !!! xD. How about putting 03:50:067 (7) - to x160y121 , then 03:50:424 (1) - to x267y27 ?. Played really well like this in my ranks lol ima stick to my polygons :/
💧04:13:281 (1,2,3,4,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - Suddenly follow drums hits, eh ?. I can also listen drum hits beyond some after it (example :04:24:710 (2,3,4,5,6) - ). For some reasons, it's confusing mapping vocals (kinda)
💧04:55:602 (2,3) - Too far, I guess. The spacing for these jump inconsistent with other jumps around it ye
💧05:15:245 (4) - NC this, because you've NC this part before ( 02:40:960 (1,2,3,4) - ) ye
✨05:17:567 (7,1) - 05:20:424 (7,1) - 05:23:281 (7,1) - 05:28:995 (7,1) - Try to NC these (7) then remove the (1). Those (7) contain a higher sound
ye Idk what I did there to begin with lol


Oke, that's all from me. All the best ! :3
I will never bored to remind the mapper like this, but, try to recheck and recheck again some part of my mods that may off from you concepts, since its 5 minute length. Like NCing which I don't understand xD

Good luck ! :)
Thanks
O-Moei
Yeh !, forgot to put the metadata ;w;

Source : ギルティクラウン
Tags : koeda opening ryo full version guilty crown Inori Yuzuhira

Actually, I caught sickness now, not really in a good condition. Sorry if something really off
Once again, sorry ;w;


#RIPmodding
Grrum
Hi, here from my queue. Hope this helps.

I have a lot of personal opinions about this map, most of which aren't useful to you, but I want to say them anyway because they affect how I mod your map. Your neutral mapping seems too safe (see the last part of this rant). I don't like the choice of track of the music on the kiai, I think you should focus more on the melody instead of the drums. The focus/emphasis at this part 03:45:245 (3) – isn't on the cymbals, I think you should only have your big jumps into these finishes. And finally, in calmer places like 00:58:995 (1) - , you don't add much emphasis with spacing. They don't have to be big jumps, but making everything the same DS is really bland and doesn't really convey what's going on in the song well. This is partly the song not having a lot of intensity in these spots, but there still is intensity to be given. For instance, downbeats like 01:01:852 (1) – are usually strong and might be nice to have slightly stronger spacing. And if you think jumps are too intense, why not decrease the note density by using longer sliders to convey the supposedly calmer section? This will make your neutral mapping in the calm parts of the song convey a little more emotion. If you want more discussion about spacing emphasis, you could watch this video https://www.youtube.com/watch?v=rAYm50d6XMw , though the basic jist is “use spacing to emphasize the music.” If you significantly change the map over this issue, I wouldn't mind doing a quick follow up if you want an opinion, or if you have any questions about spacing you can find me in game.

You use a lot of safe patterns, so it's hard to fault you on your structure/design

00:13:281 (4) – NC?

00:20:781 (2,3) – and 00:21:317 (4,5) – This overlap doesn't look great. This is one advantage to using more DS changes that you're able to avoid these overlaps more.
03:01:138 (7,1) – again, overlaps like these aren't great

00:55:424 (8,9,1) – The structure of this could probably be improved. Rotate these three objects 11 degrees and you'll see how they don't have much symmetry. If you make (9) a 120 degree rotation of (8), and if you make (1) a scaled up by 2.0 version of a 240 degree rotated copy of (8), then you can get something like http://puu.sh/qAc1p/2b09ed2d45.jpg or http://puu.sh/qAc7d/437a1bc0fb.jpg

02:12:388 (3,4) – This should be a jump since the (4) note is quite strong. (This applies to the other kiais as well)

02:40:602 - the violin has a note here, so this might be better as a circle rather than a slider end.

03:53:281 (1) – A long slider might not be the best rhythm choice. I know you're going with the guitar, but this is still a rhythm game, so the long slider isn't as interactive for the player as going with the drums here. You can switch to the guitar at 03:58:638 (3) – since there's enough rhythm in there, so maybe that will work

05:17:924 (1,2,3,4,5,6) – This DS feels too big. Let the louder drums at 05:20:781 (1,2,3,4,5,6) – have the bigger emphasis with the bigger spacing and let 05:17:924 (1,2,3,4,5,6) – be more of a set up for the bigger spacing, like your teasing the player with the upcoming big DS by making 05:17:924 (1,2,3,4,5,6) – only have a medium DS.
05:23:638 (1,2,3,4,5,6) - ^

Good luck!
Topic Starter
Yukiyo

pinataman wrote:

Hi, here from my queue. Hope this helps.

I have a lot of personal opinions about this map, most of which aren't useful to you, but I want to say them anyway because they affect how I mod your map. Your neutral mapping seems too safe (see the last part of this rant). I don't like the choice of track of the music on the kiai, I think you should focus more on the melody instead of the drums. The focus/emphasis at this part 03:45:245 (3) – isn't on the cymbals, I think you should only have your big jumps into these finishes. And finally, in calmer places like 00:58:995 (1) - , you don't add much emphasis with spacing. They don't have to be big jumps, but making everything the same DS is really bland and doesn't really convey what's going on in the song well. This is partly the song not having a lot of intensity in these spots, but there still is intensity to be given. For instance, downbeats like 01:01:852 (1) – are usually strong and might be nice to have slightly stronger spacing. And if you think jumps are too intense, why not decrease the note density by using longer sliders to convey the supposedly calmer section? This will make your neutral mapping in the calm parts of the song convey a little more emotion. If you want more discussion about spacing emphasis, you could watch this video https://www.youtube.com/watch?v=rAYm50d6XMw , though the basic jist is “use spacing to emphasize the music.” If you significantly change the map over this issue, I wouldn't mind doing a quick follow up if you want an opinion, or if you have any questions about spacing you can find me in game.
I have stated why I mapped this in the mod before ^^"

You use a lot of safe patterns, so it's hard to fault you on your structure/design

00:13:281 (4) – NC? It is a NC ... you had wrong version prolly

00:20:781 (2,3) – and 00:21:317 (4,5) – This overlap doesn't look great. This is one advantage to using more DS changes that you're able to avoid these overlaps more. I actually really like this kind of overlaping :/
03:01:138 (7,1) – again, overlaps like these aren't great players won't notice ...

00:55:424 (8,9,1) – The structure of this could probably be improved. Rotate these three objects 11 degrees and you'll see how they don't have much symmetry. If you make (9) a 120 degree rotation of (8), and if you make (1) a scaled up by 2.0 version of a 240 degree rotated copy of (8), then you can get something like http://puu.sh/qAc1p/2b09ed2d45.jpg or http://puu.sh/qAc7d/437a1bc0fb.jpg hmm they are actuall symetric with 120° turns ... the 8 and 9 are part of a trianglular patter (like the ones I use throughout the whole map) but since the 1 is a downbeat and the vocal is kicking in I am changing the pattern.

02:12:388 (3,4) – This should be a jump since the (4) note is quite strong. (This applies to the other kiais as well) might think about changing it ... though my concept here just really was emphasizing the vocals and breaking the flow for the drumroll/stream to build up a dropp again leading into the actual kiai time

02:40:602 - the violin has a note here, so this might be better as a circle rather than a slider end. ye your prolly right changed

03:53:281 (1) – A long slider might not be the best rhythm choice. I know you're going with the guitar, but this is still a rhythm game, so the long slider isn't as interactive for the player as going with the drums here. You can switch to the guitar at 03:58:638 (3) – since there's enough rhythm in there, so maybe that will work I disagree ... the guitar is definetly prominent and thus I'm mapping it ... also the part after the 2nd kiai is supposed to be chill so just long sliders and close streams

05:17:924 (1,2,3,4,5,6) – This DS feels too big. Let the louder drums at 05:20:781 (1,2,3,4,5,6) – have the bigger emphasis with the bigger spacing and let 05:17:924 (1,2,3,4,5,6) – be more of a set up for the bigger spacing, like your teasing the player with the upcoming big DS by making 05:17:924 (1,2,3,4,5,6) – only have a medium DS.
05:23:638 (1,2,3,4,5,6) - ^ I know there are emphasis changes that I'm not really embodying but I'm actually only trying to emphasize the downbeats and some polygonial jumps which get tenser only leading into that calm slider to build it right up again was the best choice in my opinion

Good luck!
Thanks for modding (I know how you prolly feel right now getting so much rejected I'm really sorry ; _ ; (If you even take a look at my answer))

O-Moei wrote:

Yeh !, forgot to put the metadata ;w;

Source : ギルティクラウン
Tags : koeda opening ryo full version guilty crown Inori Yuzuhira

Actually, I caught sickness now, not really in a good condition. Sorry if something really off
Once again, sorry ;w;


#RIPmodding
thank you so much for the metadata :)
Hope you get better asap
gregest
bad mod
2016-08-16 17:08 CptBlackBird: 00:52:567 (7,1) - is that stacked like that on purpose
2016-08-16 17:08 Yukiyo: ehh wait
2016-08-16 17:08 Yukiyo: like 1 min
2016-08-16 17:09 CptBlackBird: the whole beginning triggers me because it has the same spacing as the slow part even tho the beginning is like bijillion times more intense, I know you can't change that but I said it anyway
2016-08-16 17:10 Yukiyo: fixed the stack
2016-08-16 17:10 Yukiyo: The monotone mapping style with the same DS is on purpose btw
2016-08-16 17:10 Yukiyo: It surprisingly triggers alot of ppl
2016-08-16 17:10 Yukiyo: ; _ ;
2016-08-16 17:10 CptBlackBird: 01:29:531 (6,7,8) - this triggers me
2016-08-16 17:11 Yukiyo: manual stack for blanket purposes
2016-08-16 17:12 CptBlackBird: 01:44:710 (1,2,1,2) - this kinda feels weird because 01:45:067 - there is sound
2016-08-16 17:12 CptBlackBird: but right after that two you went with normal jumps without skipping anything
2016-08-16 17:13 Yukiyo: there is only a tss from the drum ... I map the prominient drums thingies like bass and snare leading in from the vocals ofc
2016-08-16 17:14 Yukiyo: welp
2016-08-16 17:14 CptBlackBird: 02:08:995 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I would make a loop cuz it looks prettier
2016-08-16 17:14 Yukiyo: migh change
2016-08-16 17:16 CptBlackBird: 03:15:960 (11,1) - what's with the spacing there, hard sound and barely any spacing
2016-08-16 17:17 Yukiyo: you don't start of a frop big make it small and then big again?!
2016-08-16 17:17 Yukiyo: drop*
2016-08-16 17:17 Yukiyo: kek
2016-08-16 17:17 CptBlackBird: wat
2016-08-16 17:17 Yukiyo: spacing wise
2016-08-16 17:18 Yukiyo: that is the start of the drop
2016-08-16 17:18 Yukiyo: build up* lol
2016-08-16 17:18 Yukiyo: not drop
2016-08-16 17:18 Yukiyo: kek
2016-08-16 17:18 Yukiyo: well you don't let it start with a jump and for it to afterwards start from little again
Marec
Hey,

Short NM cus the map already looks sick as it is.

Sound:
02:37:751 (4) - Custom hitsound sounds off (too late).
03:26:497 (2) - " " should be on 3 following her voice.
02:10:247 (7) - " " should be the same as 5.
02:12:212 (2) - " " should be on 3.
02:40:247 (1,2,3) - These three should have Clap.
02:40:604 (4) - This one too + should have soft-hitwhistle7.
02:40:783 (5) - Not on this one.
02:40:962 (1,2) - These two shouldn't have anything.
02:41:140 (3) - This one should only have Finish.
02:41:319 (4) - This one aswell.
04:46:678 (4) - Should have soft-hitwhistle17 on this one.
05:14:892 (2) - Should have soft-hitwhistle7.

Notes:
01:36:144 (1) - The jump here should follow the accentuation of the sound marked by the bass drum and be placed lower to make it seem more natural.
05:05:245 (3) - I find that overlapped note a bit too harsh there. Also seems too close from 2 and 4. I'd move it just a bit to the left to avoid getting it hidden by the slider-end.
AshbeII
random mod
egoist aaaaaaaaaaaaaaaaaaaaaaaaaa
inori aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

take just what u need

SPOILER
first I think you are too calm with the beginning where you could simply go more agressive (ur choice to make u can ignore this part) , it's a 5* afterall ;; parts like

00:33:817 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) -
03:10:245 (1,2,3,4,5,6) -

could be more 'explosive' , not much just a bit

-------------------------

00:55:453 (1,2,3,4,5,6,7) - why not move 9-10-1 to the right a bit make this look cuter or set -circle 1 - apart from this pattern since that's where the strongest sound comes since i see you wanna spread them anyway

01:33:817 (2) - ur choice of jump spacing is interesting however my opinion on it is: the song starts at circle 2 <-- that one , then the intensity climbs up to 01:37:567 (1) - and then goes down a bit then vocals so if you still want different jump spacing over this part i would increase the spacings from 01:33:817 (2) - to 01:37:567 (1) - and then slowly decrease spacing untill vocals

02:34:710 (1,2,3,4,5,6,7,8) - this kind of pattern shouldn't be here idk xD at least not for me

03:17:924 (3) - from what I see you wanted the circles in a line but I don't think it plays good .. find another place for this circle

not a mod = 03:20:067 (7,8,1,2,3,4,5,6,7,8) - omg i love this patern

03:32:031 (7,8,1) - make transition here more smooth ~ increase spacing between 7 and 8

u started well but u ended kinda poor 03:46:674 (4,5,6,7) - with this, not saying you should change it just personal opinion i don't rly like it

03:50:067 (7,8,1) - pls don't do this , kinda unexpected nerf a bit

04:46:138 (1,2,3,4) - this doesn't really make sense, move 3 under 1 or change the pattern, i can see you want it under the stream but ....

fuk man that ending is butt clenching but kinda deserved

mod is from player perspective

egoist aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
mr tribble
heyo, great map man, fun to play, just a couple small issues :3

ok, first off, the slow section starting here 00:36:138 (1) - , i think that it would fit it a lot better if you made it more long slow sliders than what you have done now, not that what you have done does not technically fit the music, because imo it does, but because as it is now, it felt more intense playing it than the musically more intense section before it. As in, the section before actually had more longer sliders and "slow feeling" stuff than the slow section. Just thought i should point that out especially when you do stuff like this 00:37:567 (5,6,7) - (while it looks pretty, i do not think it fits the music the best) at least lower the sv
00:06:674 (6,1) - fix overlap pls

since you have made lots of intentional overlaps, i shall assume this was supposed to be an overlap? 00:48:995 (5,8) - if so fix :3

01:24:710 (1) - while yes you are following the vocals here, it is strange having a strong drum in the middle of the slider, i would prefer having a hit circle or some kind of recognition of the that strong drum

01:50:245 (1) - I personally think this would look better if you had it on the other side of 01:49:888 (2) - because it felt weird when i played it seeing it move backwards, towards the direction i just came. Would feel better if it was a "continuation" of the same motion of the jump 01:49:710 (1,2) - and have the change in motion be the jump from 01:50:245 (1,2) -

02:12:210 (2,3,4) - why the sudden decrease in ds here? if anything it should be larger imo because it is at the end of a buildup-ish section

03:26:495 (2,3,4) - same here ^ (if you have a valid reason behind these sudden ds drops then do not change, i would just like to here a reason lol)

03:56:138 (2) - I think the slider should end 03:58:281 - and have a hitcircle where the slider ends as of now, since it is the start of the next "section" and it is a strong note


04:18:995 (1,2,3,4,5) - for the drum sections here, I think the sound that you are following for the first stack on each double (in other words the 04:18:995 (1,2,3,4,5) - of 04:18:995 (1,2,3,4,5,1,2,3,4,5) - ) starts a little sooner than what you have placed. Anyways the reason why i highlighted those 2 out of that entire drum section is because 04:18:995 (1) - is such a different sounding a strong note, i think it would be better to have it a start of a slider or a separate note that you then jump from to a triplet that would be here 04:19:173 (3,4,5) -

04:52:388 (8,1,2) - i generally dislike "straight flow" i would appreciate if you made the angle sharper or place 04:52:567 (1) - more in the center between 04:52:388 (8,2) - to make it play better

well, i think you get the idea of what i am saying, there are several other problems i saw but are essentially the same as what i posted, so you should be able to fix those :3

GL with your map man, good job so far :D
Topic Starter
Yukiyo

Kenchocow wrote:

Hey, Hi

Short NM cus the map already looks sick as it is. O-O ok

Sound:
02:37:751 (4) - Custom hitsound sounds off (too late). hmm I don't hear that (I used hitsounds from ranked maps so should be fine
03:26:497 (2) - " " should be on 3 following her voice. ye
02:10:247 (7) - " " should be the same as 5. k dad
02:12:212 (2) - " " should be on 3. just gonna leave it there
02:40:247 (1,2,3) - These three should have Clap. oops messed it uo whilst I was applying another mod I guess
02:40:604 (4) - This one too + should have soft-hitwhistle7. clap added ... hitwhistle7 is just wrong
02:40:783 (5) - Not on this one. I hear it there though
02:40:962 (1,2) - These two shouldn't have anything. the emptyness of hitsound for such an intense part... I dislike
02:41:140 (3) - This one should only have Finish. finishes sound wrong to me here
02:41:319 (4) - This one aswell. ^
04:46:678 (4) - Should have soft-hitwhistle17 on this one. 17 is a completly wrong octave ... so no
05:14:892 (2) - Should have soft-hitwhistle7. same as before

Notes:
01:36:144 (1) - The jump here should follow the accentuation of the sound marked by the bass drum and be placed lower to make it seem more natural. Such a good idea fixed :)
05:05:245 (3) - I find that overlapped note a bit too harsh there. Also seems too close from 2 and 4. I'd move it just a bit to the left to avoid getting it hidden by the slider-end.regarding the polygon I used this is completly fine and I have not seen a player have trouble with it
Thanks for the mod
I don't know why I deserve this but thank you so much :)




rakuenslove wrote:

random mod
egoist aaaaaaaaaaaaaaaaaaaaaaaaaa
inori aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

take just what u need

collapsed text
first I think you are too calm with the beginning where you could simply go more agressive (ur choice to make u can ignore this part) , it's a 5* afterall ;; parts like

00:33:817 (2,3,4,5,6,7,8,1,2,3,4,5,6,7) -
03:10:245 (1,2,3,4,5,6) -

could be more 'explosive' , not much just a bit explained in an above post bla bla my choice of interpretating of this song

-------------------------

00:55:453 (1,2,3,4,5,6,7) - why not move 9-10-1 to the right a bit make this look cuter or set -circle 1 - apart from this pattern since that's where the strongest sound comes since i see you wanna spread them anyway I really like the patter I have right now :/

01:33:817 (2) - ur choice of jump spacing is interesting however my opinion on it is: the song starts at circle 2 <-- that one , then the intensity climbs up to 01:37:567 (1) - and then goes down a bit then vocals so if you still want different jump spacing over this part i would increase the spacings from 01:33:817 (2) - to 01:37:567 (1) - and then slowly decrease spacing untill vocals sound like a good idea I applied and changed the jumps in general for a more circular flow ... hope it feels good

02:34:710 (1,2,3,4,5,6,7,8) - this kind of pattern shouldn't be here idk xD at least not for me for me it's like that one last bit before all the calm ...

03:17:924 (3) - from what I see you wanted the circles in a line but I don't think it plays good .. find another place for this circle changed pattern~

not a mod = 03:20:067 (7,8,1,2,3,4,5,6,7,8) - omg i love this patern ikr :)

03:32:031 (7,8,1) - make transition here more smooth ~ increase spacing between 7 and 8 Ugh no because that's simply the pattern I'm pursuing ... slider with a circle in direction of the flow with a certain distance

u started well but u ended kinda poor 03:46:674 (4,5,6,7) - with this, not saying you should change it just personal opinion i don't rly like it Might change in the future

03:50:067 (7,8,1) - pls don't do this , kinda unexpected nerf a bit nerfed (a bit)

04:46:138 (1,2,3,4) - this doesn't really make sense, move 3 under 1 or change the pattern, i can see you want it under the stream but .... I don't get your point ... stream blankets 3 perfectly and the increasing distance is just building up intensity

fuk man that ending is butt clenching but kinda deserved XDDDDDD

mod is from player perspective


egoist aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
Thank you <3

[ RSI ] wrote:

heyo, great map man, fun to play, just a couple small issues :3

ok, first off, the slow section starting here 00:36:138 (1) - , i think that it would fit it a lot better if you made it more long slow sliders than what you have done now, not that what you have done does not technically fit the music, because imo it does, but because as it is now, it felt more intense playing it than the musically more intense section before it. As in, the section before actually had more longer sliders and "slow feeling" stuff than the slow section. Just thought i should point that out especially when you do stuff like this 00:37:567 (5,6,7) - (while it looks pretty, i do not think it fits the music the best) at least lower the sv Explained my reasoning before ; _ ;welp ehhtoo I think we are just of different opinions here sry ; _ ;
00:06:674 (6,1) - fix overlap pls oops

since you have made lots of intentional overlaps, i shall assume this was supposed to be an overlap? 00:48:995 (5,8) - if so fix :3 It was not and it isn't supposed to be one but If I would stack it it wouldn't fit the DS and I don't think it really is noticable to players so ... just gonna leave it

01:24:710 (1) - while yes you are following the vocals here, it is strange having a strong drum in the middle of the slider, i would prefer having a hit circle or some kind of recognition of the that strong drum In my opinion that would just totally destroy the emphasis I'm actually puttinjg on the vocals :/

01:50:245 (1) - I personally think this would look better if you had it on the other side of 01:49:888 (2) - because it felt weird when i played it seeing it move backwards, towards the direction i just came. Would feel better if it was a "continuation" of the same motion of the jump 01:49:710 (1,2) - and have the change in motion be the jump from 01:50:245 (1,2) - I totally agree and am confused wtf I was thinking lol

02:12:210 (2,3,4) - why the sudden decrease in ds here? if anything it should be larger imo because it is at the end of a buildup-ish section lemme just paste the explanation

Yukiyo wrote:

19:36 DeRandom Otaku: 02:12:031 (1,2) - why are they sooooo spaced and next circle is soo close? :|
19:36 Yukiyo: because of the drumroll coming next
19:36 Yukiyo: I am essentailly killing the flow to build up a drop yet again
19:37 DeRandom Otaku: lol
19:37 Yukiyo: and
19:37 Yukiyo: the jumps reseamble the strong voice of the singer
19:37 DeRandom Otaku: yea i noticed
19:37 Yukiyo: where as the close is the drums leading in yet a kiai time
19:38 DeRandom Otaku: ik ik .. i noticed
19:38 DeRandom Otaku: lol
Hope it is enough if an explanation if not ... I essentailly felt like it needed a nother mini drop before the kiai so I intentionally killed the flow after the emphasis of the vocals for that drumroll to feel like a build up again ... that's also why it isn't directly leading into the 1st kiai slider because I needed that "jump" as the drop (meaning ->02:13:102 (10,1) - )

03:26:495 (2,3,4) - same here ^ (if you have a valid reason behind these sudden ds drops then do not change, i would just like to here a reason lol) c above :^)

03:56:138 (2) - I think the slider should end 03:58:281 - and have a hitcircle where the slider ends as of now, since it is the start of the next "section" and it is a strong note yas


04:18:995 (1,2,3,4,5) - for the drum sections here, I think the sound that you are following for the first stack on each double (in other words the 04:18:995 (1,2,3,4,5) - of 04:18:995 (1,2,3,4,5,1,2,3,4,5) - ) starts a little sooner than what you have placed. Anyways the reason why i highlighted those 2 out of that entire drum section is because 04:18:995 (1) - is such a different sounding a strong note, i think it would be better to have it a start of a slider or a separate note that you then jump from to a triplet that would be here 04:19:173 (3,4,5) - I can see your point but I'd really avoid doing something fancy here :/

04:52:388 (8,1,2) - i generally dislike "straight flow" i would appreciate if you made the angle sharper or place 04:52:567 (1) - more in the center between 04:52:388 (8,2) - to make it play better rite changed

well, i think you get the idea of what i am saying, there are several other problems i saw but are essentially the same as what i posted, so you should be able to fix those :3

GL with your map man, good job so far :D I don't know if I can do it ~-~
thanks <3
awesometonychen
nice map have this free mod
I am new to modding I am sorry of none of this helps

00:39:531 (2) - (96,224)?
01:21:317 (6) - (160,96) looks better imo
01:46:674 (6) - i feel that placing this circle at (376,152) fits better and plays into next combo
02:01:138 (8,9,10,11) - 8 looks too far and 11 looks too close
02:17:031 (4) - blanket? I might even consider curving 02:16:138 (1)
you did it here in the same combo 02:17:745 (7,8)
02:59:710 (3) - blanket is slightly off center
Topic Starter
Yukiyo

awesometonychen wrote:

nice map have this free mod
I am new to modding I am sorry of none of this helps

00:39:531 (2) - (96,224)? wanting staight flow also emphasizing the piano a bit
01:21:317 (6) - (160,96) looks better imo traingle shpae won't change
01:46:674 (6) - i feel that placing this circle at (376,152) fits better and plays into next combo flows terrible imo
02:01:138 (8,9,10,11) - 8 looks too far and 11 looks too close you're right
02:17:031 (4) - blanket? I might even consider curving 02:16:138 (1) no I want to keep my concept
you did it here in the same combo 02:17:745 (7,8) I had to do this because I can't place objects outside the playarea (in direction of the slider
02:59:710 (3) - blanket is slightly off center fixed
- Angelia
hey ! M4M wwwww

I have to say first , my english very bad , it's Translator.(一脸苦笑

[x标]

00:06:317 (5) - https://osu.ppy.sh/ss/5880101 这个节奏(Can try this rhythm)

00:55:424 (8) - 可以试试扳歪(bend)

01:22:388 (2) - 不好看(unwatchable)

01:22:924 (3) - https://osu.ppy.sh/ss/5880027可以试试这样这个节奏(Can try this rhythm)

01:26:852 (4,5) - 太近了 (Far from)

01:26:674 (2) - 要贴吗 (Stick together)

01:30:960 (2,3) - delete 后面的往前移 example : https://osu.ppy.sh/ss/5880041 因为这段的重音在红线上(because Stress on the red line)

03:00:424 (5) - 不好看(unwatchable)

03:23:638 (1) - nc

03:23:995 (9) - nc

03:24:352 (1) - nc

03:53:281 (1) - 不好看↑↑↑↑

03:58:460 (3) - nc

04:10:424 (5) - nc

04:25:960 (5) - delete
04:26:138 (5) - 移动 04:25:960 (5) -

04:26:674 (7) -
https://osu.ppy.sh/ss/5880078这个节奏如何(Can try this rhythm)

04:40:424 (6) - nc

04:48:995 (6) - NC
04:49:710 (1) - nc

05:33:102 (2) - nc

打得很爽 GL 你一颗星星 :?
Yamicchi
Hi c: M4M in return
[General]
I don't know if this is because of my PC or what but when you choose the preview timing point at 02:13:102 - it will start at 02:12:210 - instead, I really don't know but it just happen on your map only, so if you have this issue too then place the preview timing point at 02:13:817 -
SR-buffed map ;w; I feel difficult only at the jumps ;w; so I guess that makes the map a pp pool? xd
[Last love]
00:10:067 (9) - must ask why do you double the DS here? The beat is not that strong I think
00:13:281 (1) - one of the strongest beat but the DS shows backward...increase the DS maybe?
00:33:817 (2) - downbeat am I right? so I think higher DS would be fine
00:44:352 (9) - I'd make this slider 2 circles instead, like what you did in 00:38:638 (8,9) -
00:36:138 - and 00:41:852 - have the same beat, how about making 138 the same with 852?
00:50:424 - ^
00:53:281 (1) - DS increase like what you did in 00:41:582 - and 00:47:567 -
01:01:495 (9) - blanket improve, and yes, it is not perfect yet. Have a closer look
01:27:567 - 01:30:424 - 01:53:281 - and some more you did a really bad emphasis. With your mapping style like this it's impossible to fix some of those but yea please try.
01:49:888 (2) - X104 Y156. Perfectly straight
01:56:138 (1) - move the last white dot a bit down? the slider end and the (2) isn't parallel yet
03:15:960 (11) - the current location has 2 issues. First is as you called build-up, then you should keep the DS as from 8->9->10 or increase a bit more like from 7->8. Second is the emphasis problem with (1), DS too small.
03:46:138 (1) - definitely not a beat to NC. Why not NC at 03:45:781 - and 03:46:852 - instead?
04:21:674 (1,2) - just 2 small warm-up beats, so how about stack with (3)?
04:36:138 (1) - this deserves more DS as I mentioned inb4 when I said there are some more. Also re-blanket? Neither its blanket with 04:35:602 - or 04:37:210 - is perfect yet.
05:05:781 - NC part as I said inb4
05:14:710 (1) - I think remove NC, what is this NC for?
That last jump...
Tbh maps with full blanket like this is kinda annoying, cause neither good or bad suggestions are easy to be applied due to those blankets. Eventho it's nice, but hey why so much blanket when no one except mappers/modders can see? All they care is the flow and patterns that's why I always love the flow maps than blanket stuffs. This is not a bad map, it's just a bit stereotypes. Look on the bright side, it's pp map lol. Good luck!
Topic Starter
Yukiyo

- Angelia wrote:

hey ! M4M wwwww

I have to say first , my english very bad NP :), it's Translator.(一脸苦笑

[x标]

00:06:317 (5) - https://osu.ppy.sh/ss/5880101 这个节奏(Can try this rhythm) switchup rhythm abit cuz of vocals

00:55:424 (8) - 可以试试扳歪(bend) I want it straight

01:22:388 (2) - 不好看(unwatchable) Ugh? what about it ;_;

01:22:924 (3) - https://osu.ppy.sh/ss/5880027可以试试这样这个节奏(Can try this rhythm) I like the current rhythm

01:26:852 (4,5) - 太近了 (Far from) I think this is not such a big problem

01:26:674 (2) - 要贴吗 (Stick together) ^

01:30:960 (2,3) - delete 后面的往前移 example : https://osu.ppy.sh/ss/5880041 因为这段的重音在红线上(because Stress on the red line) I know but I think the drums have priority in this one

03:00:424 (5) - 不好看(unwatchable) Why ; _;

03:23:638 (1) - nc I'm accentiating the form of the stream with them

03:23:995 (9) - nc ^

03:24:352 (1) - nc^

03:53:281 (1) - 不好看↑↑↑↑ It's not that bad ;_;

03:58:460 (3) - nc ye

04:10:424 (5) - nc ye

04:25:960 (5) - delete This mapping was all about how I felt like the map was talking to me ... it felt lonely and thus I mapped such parts repetitive
04:26:138 (5) - 移动 04:25:960 (5) - ^

04:26:674 (7) -
https://osu.ppy.sh/ss/5880078这个节奏如何(Can try this rhythm) ^

04:40:424 (6) - nc no

04:48:995 (6) - NC no
04:49:710 (1) - nc no

05:33:102 (2) - nc no

打得很爽 Thanks <3GL 你一颗星星 Thanks for the star <3 :?
Google translator makes it possible :^)
Topic Starter
Yukiyo

Yamicchi wrote:

Hi c: M4M in return
[General]
I don't know if this is because of my PC or what but when you choose the preview timing point at 02:13:102 - it will start at 02:12:210 - instead, I really don't know but it just happen on your map only, so if you have this issue too then place the preview timing point at 02:13:817 - Nice catch I had that same problem
SR-buffed map ;w; I feel difficult only at the jumps ;w; so I guess that makes the map a pp pool? xd It's my way of understanding the song ........ as explain in mods before........ why ppl always rant about this
[Last love]
00:10:067 (9) - must ask why do you double the DS here? The beat is not that strong I think last 3 notes before the little break I wanted them to be special concering the piano and stuff
00:13:281 (1) - one of the strongest beat but the DS shows backward...increase the DS maybe? as I explained in many mods above ;_; this really is just my way of feeling about this song ... it being repetitive becausse it's so sad bla bla bla
00:33:817 (2) - downbeat am I right? so I think higher DS would be fine That's no downbeat
00:44:352 (9) - I'd make this slider 2 circles instead, like what you did in 00:38:638 (8,9) - good idea
00:36:138 - and 00:41:852 - have the same beat, how about making 138 the same with 852? all about the vocals ... in the first the vocal is streched in the second the vocal is going ham because of the many different words so I made it a 1/2 instead of 1/1
00:50:424 - ^ ^
00:53:281 (1) - DS increase like what you did in 00:41:582 - and 00:47:567 - I guess ye
01:01:495 (9) - blanket improve, and yes, it is not perfect yet. Have a closer look I looked as close as I could ... looks perfect to me
01:27:567 - 01:30:424 - 01:53:281 - and some more you did a really bad emphasis. With your mapping style like this it's impossible to fix some of those but yea please try. bad ephasis in your opinion ;_;
01:49:888 (2) - X104 Y156. Perfectly straight ok
01:56:138 (1) - move the last white dot a bit down? the slider end and the (2) isn't parallel yet ye hope I fixed it
03:15:960 (11) - the current location has 2 issues. First is as you called build-up, then you should keep the DS as from 8->9->10 or increase a bit more like from 7->8. Second is the emphasis problem with (1), DS too small. This isn't the buildup yet and I think the little bit of emphasis just works fine
03:46:138 (1) - definitely not a beat to NC. Why not NC at 03:45:781 - and 03:46:852 - instead? fixed
04:21:674 (1,2) - just 2 small warm-up beats, so how about stack with (3)? I don't like such patterns
04:36:138 (1) - this deserves more DS as I mentioned inb4 when I said there are some more. Also re-blanket? Neither its blanket with 04:35:602 - or 04:37:210 - is perfect yet. meh yeah I tried
05:05:781 - NC part as I said inb4
05:14:710 (1) - I think remove NC, what is this NC for? same NC as in 05:14:710 (1) -
That last jump...
Tbh maps with full blanket like this is kinda annoying, cause neither good or bad suggestions are easy to be applied due to those blankets. Eventho it's nice, but hey why so much blanket when no one except mappers/modders can see? All they care is the flow and patterns that's why I always love the flow maps than blanket stuffs. This is not a bad map, it's just a bit stereotypes. Look on the bright side, it's pp map lol. Good luck!
Why does everyone rant about my map >->
This is not supposed to be pp mapping it just turned out like it is
also "no one except mappers/modders can see" welp I as a player even before starting to map always was fascinated by those so called "blankets"
I even payed close attention to them while playing and stuff they made the map just look so much better
>->
Yamicchi

Yukiyo wrote:


also "no one except mappers/modders can see" welp I as a player even before starting to map always was fascinated by those so called "blankets"
I even payed close attention to them while playing and stuff they made the map just look so much better
>->
Yeah sure I know that, those I mentioned about "no one except..." are the blankets that 1 of 2 objects faded away when then blanket objects appears, not those that were next to each other lol xd just wanna make sure about that so we won't have bad thoughts about each other in the future xd
Arphimigon
Heya! Wanna leave my 2 cents on the mappu!
This is pretty much pure opinion statements, so I won't be mad for rejects!

[My Dear Diary,]
00:09:531 (6,7,8,9,10,1) - I find it personally that this small pattern here would be nicer if 00:09:710 (7,8) - were a slider, because in this entire section there were a maximum of 2 notes at a time which adds to the calm feel, and it'd also separate the next 3 piano notes from the rest of the section a little.
00:12:210 (1,2,3,1) - I also have to agree with an earlier mod here, this particular slider would be nice spaced, I'd like it spaced because it's the first sound of a new musical section, and having a little bit of separation makes the next new section have a little more power and makes it feel as though it's not a part of the old one. The low spacing during the section imo is fine though, just starting with a bang would be nice!
00:33:281 (1,2) - Nazi here but I think 2 needs to be moved up to make it straight in front of this slider, may require moving stuff in the pattern here o/
00:43:281 (6,7,8) - Again, minor aesthetics, but these sliders have different spaces between the bodies as seen in the image below:
01:20:960 (4,5,6) - Not sure but if you want to make this a triangle, go for it! On another note, I found that stacking 6 on 01:21:852 - here and slider 7's head on 5 feels much more comfy than this pattern, see this image below for the idea o/
(01:41:852 (1,2,3) - tfw I can never read the rhythms on here right LEARN TO READ ARPHI)
01:48:638 (7) - Try 362:210 as a placement instead, it creates a triangle with 01:47:745 (2,4) - AND one with 01:48:460 (6,7,8) - I personally find it weird here going over the same place twice (idk why, maybe due to buildup = no stacks?) so I think moving 7 to there would be cooler
(01:49:710 (1,2,1,2) - tfw I can't hit the long slider after the first 3 highlighted notes LEARN TO AIM ARPHI)
02:10:424 (1) - Personal feeling purely, but I'd make this a 1/1 slider. Generally, 02:10:424 - to 02:11:674 - all feels like a sudden stop in the music (no drums, only vocals) so I'd map to purely the vocals and skip out 02:10:602 - (02:11:138 - and maybe this but that's excusable imo as slider end or note)
02:12:031 (1,2,3,4) - I think this plays too linearly unlike the entirety of the rest of the map, and has a really awkward spacing change, I think a simple diamond would work here (picture provided) or you can make a pattern where the spacing decreases per note
(03:26:317 (1,2,3,4) - Kinda same here, I mean it's just personal I guess but I'd really like to see a pattern with decreasing spacing per note again or smth ;-;)
02:26:317 (7,8) - Only slider+note combo with any kind of high spacing, literally check this kiai, every slider -> note is really close!
04:21:674 (1,2) - Now I know why these are here, but I think they're kinda annoying to hit since they start 1/2 before the usual downbeat. You can keep since they hit sounds, I just wanted to point it out that it's kinda annoying to hit imo (I actually misread and ended up 100streaming xD)
(rankable but tfw 05:00:424 (6) - is covered by the score counter for me)

There, should be all, good lucku on mappu! Uguuuuu
(PM to go over anything I may have not said well >.<)
Topic Starter
Yukiyo

Arphimigon wrote:

Heya! Wanna leave my 2 cents on the mappu!
This is pretty much pure opinion statements, so I won't be mad for rejects!

I didn't expect you to mod this ; _ ; Sankyuu~
[My Dear Diary,]
00:09:531 (6,7,8,9,10,1) - I find it personally that this small pattern here would be nicer if 00:09:710 (7,8) - were a slider, because in this entire section there were a maximum of 2 notes at a time which adds to the calm feel, and it'd also separate the next 3 piano notes from the rest of the section a little. I like ... very nice idea <3
00:12:210 (1,2,3,1) - I also have to agree with an earlier mod here, this particular slider would be nice spaced, I'd like it spaced because it's the first sound of a new musical section, and having a little bit of separation makes the next new section have a little more power and makes it feel as though it's not a part of the old one. The low spacing during the section imo is fine though, just starting with a bang would be nice! I do respect said opinions but I feel like the current inward flow is enough emphasis ;_;
00:33:281 (1,2) - Nazi here but I think 2 needs to be moved up to make it straight in front of this slider, may require moving stuff in the pattern here o/ I am the german here :^) °3°
00:43:281 (6,7,8) - Again, minor aesthetics, but these sliders have different spaces between the bodies as seen in the image below: Hope I fixed it ;_;
01:20:960 (4,5,6) - Not sure but if you want to make this a triangle, go for it! On another note, I found that stacking 6 on 01:21:852 - here and slider 7's head on 5 feels much more comfy than this pattern, see this image below for the idea o/ Ugh ... triangle it is
(01:41:852 (1,2,3) - tfw I can never read the rhythms on here right LEARN TO READ ARPHI) Is it too hard?
01:48:638 (7) - Try 362:210 as a placement instead, it creates a triangle with 01:47:745 (2,4) - AND one with 01:48:460 (6,7,8) - I personally find it weird here going over the same place twice (idk why, maybe due to buildup = no stacks?) so I think moving 7 to there would be cooler Nice catch it does create a nice circular flow as well
(01:49:710 (1,2,1,2) - tfw I can't hit the long slider after the first 3 highlighted notes LEARN TO AIM ARPHI)
02:10:424 (1) - Personal feeling purely, but I'd make this a 1/1 slider. Generally, 02:10:424 - to 02:11:674 - all feels like a sudden stop in the music (no drums, only vocals) so I'd map to purely the vocals and skip out 02:10:602 - (02:11:138 - and maybe this but that's excusable imo as slider end or note) hmm I prefer current patter for rhythm consitanty
02:12:031 (1,2,3,4) - I think this plays too linearly unlike the entirety of the rest of the map, and has a really awkward spacing change, I think a simple diamond would work here (picture provided) or you can make a pattern where the spacing decreases per note Welp I explained in 4 mods before why I did it as it is ;_;
(03:26:317 (1,2,3,4) - Kinda same here, I mean it's just personal I guess but I'd really like to see a pattern with decreasing spacing per note again or smth ;-;)
02:26:317 (7,8) - Only slider+note combo with any kind of high spacing, literally check this kiai, every slider -> note is really close! ye I don't know what happedn there
04:21:674 (1,2) - Now I know why these are here, but I think they're kinda annoying to hit since they start 1/2 before the usual downbeat. You can keep since they hit sounds, I just wanted to point it out that it's kinda annoying to hit imo (I actually misread and ended up 100streaming xD) ; _ ;
(rankable but tfw 05:00:424 (6) - is covered by the score counter for me) Ugh it really is rankable? I might change it if it's to critical

There, should be all, good lucku on mappu! Uguuuuu :3
(PM to go over anything I may have not said well >.<)
Sankyuu so much <3 I didn't even ask for it
your mods are so amazing .... when I mod I literally try to argue like you do because your mods are so enlightening and amazing
Lasse
gg
2016-08-21 14:13 Yukiyo: ACTION is listening to [https://osu.ppy.sh/b/1051611 supercell - My Dearest]
2016-08-21 14:19 Lasse: die jumps spielen sich schonmal ganz nett
2016-08-21 14:19 Yukiyo: O.O
2016-08-21 14:19 Lasse: struktur hat was von monstrata lol
2016-08-21 14:20 Lasse: + der song
2016-08-21 14:20 Yukiyo: hehe
2016-08-21 14:21 Yukiyo: wenig emphasis in den langsamen ist intended sowie02:11:674 (7,1,2,3,4) - das xd
2016-08-21 14:21 Lasse: sowas war bisschen komisch 02:05:245 (4) - wenn mitten im buildup das spacing viel niedriger ist
2016-08-21 14:22 Yukiyo: hmm ok
2016-08-21 14:22 Lasse: 02:06:138 (1) - vor allem hier
2016-08-21 14:25 Lasse: 02:12:031 (1,2,3) - ist halt vom momentum/movement her bisschen seltsam, weil das spacing viel kleiner wird (was hier passt) aber halt fast auf ner geraden
2016-08-21 14:27 Lasse: könnte wenigstens 1 z.b. so overlappen http://i.imgur.com/tDETEno.jpg damit der winkel etwas spitzer wird
2016-08-21 14:28 Yukiyo: hmm
2016-08-21 14:31 Lasse: stacking macht auch paar pattern kaputt, wie 00:19:710 (3,5,1) - wird zu http://i.imgur.com/Wkh4Vax.jpg müsste einfach 00:20:335 (5,1) - von hand bisschen verschieben damit das passt
2016-08-21 14:32 Lasse: http://i.imgur.com/xXqjPll.jpg
2016-08-21 14:33 Yukiyo: ok
2016-08-21 14:33 Lasse: ist an einigen stellen so,aber paar merkt man ingame eh nicht
2016-08-21 14:34 Yukiyo: warum erzählst du mir es dann xd
2016-08-21 14:34 Lasse: weil man einige schon bemerkt
2016-08-21 14:34 Lasse: wie das erste beispiel lol
2016-08-21 14:35 Yukiyo: ok ok
2016-08-21 14:35 Yukiyo: xd
2016-08-21 14:35 Yukiyo: so dann stacken http://puu.sh/qJ3IP/7161dc2b30.jpg?
2016-08-21 14:36 Lasse: sollte passen
2016-08-21 14:36 Lasse: falls die hitcircles normal groß sind, kann bei custom skins manchmal nicht der fall sein
2016-08-21 14:36 Lasse: aber sieht passend aus
2016-08-21 14:39 Yukiyo: 00:25:245 (2,4,5,1) - same issue?
2016-08-21 14:40 Lasse: ja
2016-08-21 14:40 Yukiyo: hmm
2016-08-21 14:41 Lasse: einfach mal mit stacking an irgendwann über die map gehen, dauert nicht lang zu fixen und sieht viel sauberer aus
2016-08-21 14:41 Yukiyo: aber sollte ich da die 2 verschieben oder den stack mit slider?
2016-08-21 14:41 Lasse: den stack
2016-08-21 14:42 Yukiyo: Rip blanket spacing ecerthing
2016-08-21 14:42 Lasse: kannst auch manual stacks, eventuell sogar in andere richtung machen http://i.imgur.com/rXRWjdZ.jpg sieht nur manchmal mit hr komisch aus
2016-08-21 14:43 Lasse: für manual stacks einfach mit strg + pfeiltasten 3x3 pixel schieben dann siehts normal aus
2016-08-21 14:44 Yukiyo: strg+ pfeiltasten ....
2016-08-21 14:44 Yukiyo: danke gott Lasse für zeigen dieser funktion
2016-08-21 14:44 Yukiyo: omg
2016-08-21 14:44 Yukiyo: die hat mir die ganze zeit gefehlet
2016-08-21 14:44 Lasse: lol
2016-08-21 14:47 Lasse: 01:02:567 (3) - sollte finish hier nicht wenn schon auf slidertail? zumindest ist da was im song
2016-08-21 14:48 Yukiyo: Ohh da fehlt ne whistle
2016-08-21 14:49 Lasse: 01:20:245 (1) - das hat sich seltsam/leicht verwirrend gespielt weil sliderend mit abstand der stärkste beat ist
2016-08-21 14:50 Lasse: vlt sowas http://i.imgur.com/HsybXn3.jpg double schiebt dann emphasis auf 01:20:424 -
2016-08-21 14:50 Lasse: oder kein reverse und stattdesses triple
2016-08-21 14:51 Lasse: "stattdesses" gg
2016-08-21 14:51 Yukiyo: xd
2016-08-21 14:52 Lasse: 1/4 repeat würde bei 3 gleichen tönen passen, oder wenn emphasis auf red tick wäre
2016-08-21 14:52 Yukiyo: hmm ja
2016-08-21 14:53 Lasse: 01:21:852 (1) - soft/normal finish?
2016-08-21 14:54 Yukiyo: yeah
2016-08-21 14:54 Lasse: 01:24:710 (1) - verstehe, dass das vocal folgen soll, aber drums auf 1/2 sind so laut. 1/2 reverse würde evtl besser sein
2016-08-21 14:55 Yukiyo: Da es jetzt schon zu 2. mal gesagt wurde, ok
2016-08-21 14:56 Lasse: 01:28:995 (5) - quality nc mod :v
2016-08-21 14:56 Lasse: 01:30:424 (1) - wieder finish lol
2016-08-21 14:57 Yukiyo: lol
2016-08-21 14:59 Lasse: 01:31:317 - rhythmus hier wird imo leicht komisch. sind irgendwie stärkere vocals+drums auf den sliderends. bei 01:31:317 - und 01:32:031 -
2016-08-21 15:01 Yukiyo: Hmm
2016-08-21 15:01 Yukiyo: Ich glaube so viel den vocals folgen muss ich dort nun auch nicht :/
2016-08-21 15:03 Lasse: geht nicht nur um irgendwas folgen, die ends sind zum teil viel stärker als der start, wodurch tapping bisschen seltsam wirkt. aber geht hier gerade noch so lol
2016-08-21 15:03 Yukiyo: genau das meine ich xd
2016-08-21 15:04 Lasse: mir wäre "geht so" nicht wirklich genug :d aber wenn sotarks maps ranken kann dann kann sowas auch passen xd
2016-08-21 15:04 Yukiyo: LOL
2016-08-21 15:06 Lasse: 01:33:281 (1) - 01:38:995 (1) - 01:41:852 - 01:44:710 (1) - finish
2016-08-21 15:06 Lasse: glaub da fehlen noch mehr lol sonst ist hitsounding aber nett
2016-08-21 15:07 Yukiyo: Ok
2016-08-21 15:07 Yukiyo: Sankyuu~
2016-08-21 15:08 Lasse: 01:49:888 - warum kein 1/8 repeatslider : (
2016-08-21 15:09 Lasse: http://i.imgur.com/oVT6pw0.jpg letzter tick würde wegbleiben weil sonst zu easy sliderbreak
2016-08-21 15:10 Yukiyo: Eh wo bist du in dem Screen?
2016-08-21 15:10 Yukiyo: von der Zeit her?
2016-08-21 15:10 Lasse: 01:49:888 -
2016-08-21 15:11 Lasse: das durch den slider ersetzen
2016-08-21 15:11 Yukiyo: hmm
2016-08-21 15:11 Yukiyo: denkst du nicht das das schwierig und unerwartet wäre?
2016-08-21 15:12 Lasse: hm, musst dafür ja sonst keine pattern oder irgendwas ändern. das wie vorher zu machen dauert paar sekunden. würds einfadch mal testen
2016-08-21 15:13 Yukiyo: An sich ein schönes gimmich
2016-08-21 15:13 Yukiyo: und ich mag gimmick
2016-08-21 15:13 Yukiyo: ich denke ich werden es adden
2016-08-21 15:13 Yukiyo: xd
2016-08-21 15:15 Lasse: 01:58:102 (7,8,9) - sieht viel besser aus als 01:57:567 (5,6,7) - weil bisschen mehr spacing zwischen den slidern, sieht nicht so gequetscht aus
2016-08-21 15:16 Lasse: 02:01:674 (11,1) - könnte hier triple mappen, würde zum piano passen und hätte gute emphasis auf 02:01:852 (1) - (wo auch finish fehlt lol)
2016-08-21 15:17 Yukiyo: hab den anstand gleich gemacht
2016-08-21 15:17 Yukiyo: finishes xd
2016-08-21 15:17 Yukiyo: xD
2016-08-21 15:20 Lasse: das comboing im chorus versteh ich nicht ganz. irgendwie 6/1 und 2/1 im wechsel?
2016-08-21 15:21 Lasse: aber 02:27:567 (1,2,3,4,5,6,7,8,9,10,11) - fehlt definitiv was dann
2016-08-21 15:21 Yukiyo: comboing = NC's und so?
2016-08-21 15:21 Lasse: comboing = nc placement
2016-08-21 15:22 Lasse: 02:30:424 (1,2,3,4,5,6,1,2,3,4,5,6) - hi monstrata. könnte das eig in 3er gruppen statt 6 combon, würde zu den finishes und pattern die du gemappt hast passen
2016-08-21 15:22 Lasse: wirkt dann auch als hätts mehr intensity
2016-08-21 15:23 Yukiyo: hmm ok
2016-08-21 15:25 Lasse: 03:25:960 (7,1,2,3) - hier ist der winkel auf dem starken spacing change viel besser. war was ich bei dem einen punkt am anfange gemeint hab
2016-08-21 15:26 Yukiyo: jap
2016-08-21 15:28 Lasse: 03:44:710 (1) - warum ist das hier jetzt ein slider?02:30:424 (1,2) - rhythmen bisschen variieren ist nett, aber der part ist das highlight vom chorus, da wären circles schon nett
2016-08-21 15:28 Yukiyo: öhhh
2016-08-21 15:28 Yukiyo: gute Frage
2016-08-21 15:29 Lasse: und wenn du das andere comboing geändert hast halt für 03:44:710 (1,2,3,4,5,1,2,3,4,5,6) - auch wieder und wahrscheinlich im letzten chorus auch
2016-08-21 15:29 Yukiyo: jo
2016-08-21 15:29 Lasse: oh und 02:32:924 (3) - 03:47:210 (3) - eig auch
2016-08-21 15:30 Lasse: in 1-2 // 1-2 mit den finishes
2016-08-21 15:30 Yukiyo: Ich möchte nicht mit der NC übertreiben xd
2016-08-21 15:31 Lasse: beides passt irgendwie, muss nicht unbedingt sein, ja
2016-08-21 15:32 Lasse: könnte für 02:34:710 (1,2,3,4,5,6,7,8) - und 03:48:995 (1,2,3,4,5,6,7,8) - paar timing points hinzufügen um lautstärke langsam schrittweise zu verringern, würde gut passen
2016-08-21 15:35 Lasse: 03:58:460 (1,2,3) - fan das im gameplay komisch (hab da glaub sogar gemisst lol) so zu stacken würde für mich mehr sinn mit instrumenten ergeben http://i.imgur.com/ortJYxZ.jpg
2016-08-21 15:36 Yukiyo: ohh ja ergibt mehr sinn
2016-08-21 15:36 Yukiyo: xd
2016-08-21 15:37 Lasse: 04:00:602 (1,2) - ist ähnlich
2016-08-21 15:38 Lasse: oder vlt passt sogar http://i.imgur.com/9qGtso9.jpg besser, weil vorher der lange slider auch gitarre folgt
2016-08-21 15:41 Yukiyo: jao
2016-08-21 15:46 Lasse: 04:45:424 (4,5,6) - so niedriges spacing auf einmal und vocal auf 5 ist so hoch
2016-08-21 15:46 Lasse: vlt sowas http://i.imgur.com/riFppC3.jpg ?
2016-08-21 15:47 Yukiyo: o/
2016-08-21 15:47 Yukiyo: Gute Idee
2016-08-21 15:47 Lasse: 04:44:710 (1,5) - overlappt dann bisschen, aber glaub das ist zu verkraften lol
2016-08-21 15:48 Yukiyo: ye
2016-08-21 15:48 Lasse: 05:04:710 (1,2,3,4,5,1,2,3,4,5,6) - halt wieder gleiches ändern wie in chorus 1/2 geändert wurde
2016-08-21 15:49 Yukiyo: Habe ich schon getan o/
2016-08-21 15:49 Lasse: 05:07:567 (1) - hat irgendwie zu wenig spacing verglichen mit den pattern herum und wies in 1/2 war
2016-08-21 15:50 Lasse: 05:07:388 (4) - irgendwie schieben wäre die beste lösung
2016-08-21 15:50 Lasse: damit die patterns danach nicht betroffen sind
2016-08-21 15:50 Yukiyo: yeah
2016-08-21 15:51 Lasse: sowas? http://i.imgur.com/FAiJIKj.jpg
2016-08-21 15:51 Lasse: auf 05:08:995 (6) - stack evtl
2016-08-21 15:52 Yukiyo: o/
2016-08-21 15:52 Lasse: 05:18:281 (5,6,7,8) - ist imo dann zu viel spacing, hat ~gleiches wie snare spam auf 05:20:424 (1,2,3,4,5,6,7,8) - lol
2016-08-21 15:53 Lasse: und 05:23:817 (4,5,6,7,8) - auch
2016-08-21 15:53 Lasse: usw
2016-08-21 15:53 Yukiyo: ye
2016-08-21 15:53 Lasse: 05:29:710 (5,6,7,8) -
2016-08-21 15:54 Yukiyo: Ist dir aufgefallen das du gerade meine ganze map gemoddet hast? xd
2016-08-21 15:55 Lasse: hm, ja. glaub das war genug lol
Mitkoff
Hello,
shot mod here \O/.

Huh, this map structure is soooo similar with the one mapper's style someone who can rank evething, honestly i can't say that i like that style, but seems very clean.
Your timing looks wrong a bit, maybe it's cause od is high. Yeah this od rekt me...

Last Love


00:20:781 (2,3,4,5) - mb better avoid overlaps here too as You did before and after?
00:21:852 (1,2,3,4,5,6,7,8,9) - this part sounds incorrect.
00:22:477 - beat here instead 00:22:388 (2) -
00:23:102 (4) - there beat feels strange because You miss more stronger beat here 00:23:013 -
00:40:245 (4,5) - unstack , it breaks flow now
01:06:049 - circle pls or kick slider at least
01:44:710 (1,2,1,2) - Can this jupms use same spacing? (beetwen 1 and 2) 2nd one feels a bit close.
01:50:245 (1) - Make it more visiable, now it looks more like 1/4 beat and 01:50:245 (1,2) - seems too big after
01:50:960 - rip 1/4s
02:12:210 (2,3,4) - - too close
03:26:674 (3,4) - ^
02:41:227 - circle here really unnecessary
02:40:602 (4,5) - i suggest better represent sound here, bigger spacing or idk...
03:10:335 (2) - Why circle here? You skip ALL 1/4's before that one
03:21:674 (8,1) - seems too spaced mb only for me
03:55:245 (2) - make slider to 03:55:602 - now feels too empty, also sounds similar
05:07:210 (3) - Why without NC?

Hmm, all i guess.
Goodluck.
Topic Starter
Yukiyo

Mitkoff wrote:

Hello,
shot mod here \O/.

Huh, this map structure is soooo similar with the one mapper's style someone who can rank evething, honestly i can't say that i like that style, but seems very clean. Everyone hates my map ;_;
Your timing looks wrong a bit, maybe it's cause od is high. Yeah this od rekt me...

Last Love


00:20:781 (2,3,4,5) - mb better avoid overlaps here too as You did before and after? I like them though ;_;
00:21:852 (1,2,3,4,5,6,7,8,9) - this part sounds incorrect. Why?
00:22:477 - beat here instead 00:22:388 (2) - I don't hear that
00:23:102 (4) - there beat feels strange because You miss more stronger beat here 00:23:013 - I don't hear that either
00:40:245 (4,5) - unstack , it breaks flow now 00:39:710 (3,4,5,6,7,8,1) - This is all supposed to be flow break because of the vocals
01:06:049 - circle pls or kick slider at least I simply skipp this for the sake of rhythm simplicity on the slow parts ... no fancy stuff
01:44:710 (1,2,1,2) - Can this jupms use same spacing? (beetwen 1 and 2) 2nd one feels a bit close. ye sure no point oin having different spacing
01:50:245 (1) - Make it more visiable, now it looks more like 1/4 beat and 01:50:245 (1,2) - seems too big after moved a bit -> jump afterwards is part of emphasis
01:50:960 - rip 1/4s hmmm vocals?!
02:12:210 (2,3,4) - - too close All part of emphasis
03:26:674 (3,4) - ^ ^ (see above mods for explaination
02:41:227 - circle here really unnecessary There is no circle here?
02:40:602 (4,5) - i suggest better represent sound here, bigger spacing or idk...
03:10:335 (2) - Why circle here? You skip ALL 1/4's before that one Merely for the sake of emphasis on the vocal downbeat
03:21:674 (8,1) - seems too spaced mb only for me hmm perhaps
03:55:245 (2) - make slider to 03:55:602 - now feels too empty, also sounds similar I want the emptyness
05:07:210 (3) - Why without NC?
always 3 notes 4 times and then 4 notes = rhythm of the drums

Hmm, all i guess.
Goodluck.
Thanks
Pentori
hey! ww

[General]
u should add "marathon" to tags
why not cancel sliderslide with a muted .wav? it suits the song imo
bg should be 1366 x 768 to avoid upscaling. since you noted you don't know how to do this i did it for you. http://puu.sh/qZfc7/936fa96820.jpg
OD 9.1 seems like too much imo, if people want higher OD they can play hardrock, you dont have to force it on them. perhaps something between 8.4-8.8 would be better
unused hitsounds:
soft-hitclap16.wav
soft-hitwhistle30.wav
duplicate timing lines:
03:44:710
05:04:710
unsnapped timing lines:
SPOILER
03:16:670
03:17:027
03:18:456
03:18:813
03:19:527
03:19:706
03:19:884
03:20:420
03:20:956
03:21:134
03:21:313
03:22:206
03:22:384
03:22:920
03:23:277
03:23:634
03:23:813
03:24:527
03:24:706
03:25:063
03:25:420
03:25:956
03:26:313

[Last Love]
00:10:245 (9,1) - why not increase ds here similar to 00:09:710 (7,8) - so that the higher pitch note has more ds
00:29:531 (3,4,5) - i wouldn't ignore the violin stream here
00:33:817 (2,4) - claps sound better here imo, because it is backed by the instruments and aren't as loud as finishes
00:53:102 (9) - with keysounding here, this vocal is the same as 00:52:924 (8) - so u should use the same note
01:02:567 (3) - the finish sound is actually on slider's end 01:02:745 - so it sounds out of place to have it on the slider head
01:15:781 - keysound should be S:C7. same note as 01:16:138
02:35:602 (6,7,8) - i dont like how these are jumps instead of being a stream as shown by the music. imo ignoring an important stream isn't advisable for an extra
02:58:817 (9) - keysound should be same note as 02:58:638
03:53:281 (1) - 03:56:138 (2) - hm there are so many drums you can map to in the background. mapping to the guitar here is fine, but im sure a player would enjoy it more if it were mapped to drums :v
Topic Starter
Yukiyo

Pentori wrote:

hey! ww

[General]
u should add "marathon" to tags sure
why not cancel sliderslide with a muted .wav? it suits the song imo
bg should be 1366 x 768 to avoid upscaling. since you noted you don't know how to do this i did it for you. http://puu.sh/qZfc7/936fa96820.jpg OMG SANKYUU SO MUCH ;_;
OD 9.1 seems like too much imo, if people want higher OD they can play hardrock, you dont have to force it on them. perhaps something between 8.4-8.8 would be better Ok...
unused hitsounds: Just gonna trsu you on those ones ^^
soft-hitclap16.wav
soft-hitwhistle30.wav
duplicate timing lines: ye
03:44:710
05:04:710
unsnapped timing lines: oops
SPOILER
03:16:670
03:17:027
03:18:456
03:18:813
03:19:527
03:19:706
03:19:884
03:20:420
03:20:956
03:21:134
03:21:313
03:22:206
03:22:384
03:22:920
03:23:277
03:23:634
03:23:813
03:24:527
03:24:706
03:25:063
03:25:420
03:25:956
03:26:313

[Last Love]
00:10:245 (9,1) - why not increase ds here similar to 00:09:710 (7,8) - so that the higher pitch note has more ds seems reasonable
00:29:531 (3,4,5) - i wouldn't ignore the violin stream here I am more followin the melody anyways instead of influcences of minor instruments
00:33:817 (2,4) - claps sound better here imo, because it is backed by the instruments and aren't as loud as finishes ye~
00:53:102 (9) - with keysounding here, this vocal is the same as 00:52:924 (8) - so u should use the same note hmm are you sure? I'll leave it for now because the same note thrice sounds meh
01:02:567 (3) - the finish sound is actually on slider's end 01:02:745 - so it sounds out of place to have it on the slider head ok
01:15:781 - keysound should be S:C7. same note as 01:16:138 ye wtf was I thinkin
02:35:602 (6,7,8) - i dont like how these are jumps instead of being a stream as shown by the music. imo ignoring an important stream isn't advisable for an extra ye Idk how I didn't hear that stream tbh
02:58:817 (9) - keysound should be same note as 02:58:638 same issue as before
03:53:281 (1) - 03:56:138 (2) - hm there are so many drums you can map to in the background. mapping to the guitar here is fine, but im sure a player would enjoy it more if it were mapped to drums :v Well I have two reasons for not mapping drums here ... (or only sparely) First: I think the guitar is utmost prominent here. Second: This map has no pauses ... so I'd like to at least have some calm parts... well one caould argue that my clam parts are the verses but I don't think so ... it not as calm as having long sliders etc.
Sankyuu so muchu~~~
Arduck
Last Love
  1. 03:40:067 (5) - Fix blanket to this slider's end 03:39:531 (3) -
  2. 00:04:174 (7) - Move it to x 243 y 221
  3. 00:04:710 (1) - Fix blanket
  4. 00:09:710 (7) - ^
  5. 00:46:852 (7) - ^ rotate Origin>Playfield centre by -1 degree.
  6. 00:51:852 (5) - ^ same rotation.
  7. 00:54:710 (6) - ^ rotate but this time by +1
  8. 00:57:210 (4) - ^ (-2 degrees)
  9. 01:24:352 (6) - ^ (+2 degrees)
  10. 01:41:852 (1) - End that reverse slider here instead 01:42:120 - and add 3 more reverse sliders:
    1. here 01:42:210 (2) -
    2. here 01:42:567 (3) -
    3. and here 01:42:924 (2) - of the same length.
  11. 01:47:210 (8) - Again, rotate by -1 for (blanket)
  12. Try making this stream have a smaller distance in between the hit circles 02:07:567 (1,2,3,4,5,6,7,8) - and increase it gradually from here 02:08:995 (1,2,3,4,5,6,7,8) - and here 02:09:710 (1,2,3,4,5,6,7,8) - but dont go overkill on it :D
  13. 02:12:567 (4,5,6,7,8,9,10) - Smaller distance snap as well.
  14. 03:21:852 (1,2,3,4,5,6,7,8) - Same thing I mentioned for the previous streams 03:23:281 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) -
  15. 03:26:852 (4,5,6,7,8,9,10) - Smaller distance snap as well.
  16. 03:53:281 - Increase the slider velocity here. These long sliders are relatively slow in comparison to the map's overal flow, especially in that part.

Great mapset! Keep up the good work ;) Awesome hitsound additions as well D:
Good luck making it ranked <3
Topic Starter
Yukiyo

Arduck_GR wrote:

Last Love
  1. 03:40:067 (5) - Fix blanket to this slider's end 03:39:531 (3) - yus
  2. 00:04:174 (7) - Move it to x 243 y 221 k
  3. 00:04:710 (1) - Fix blanket did
  4. 00:09:710 (7) - ^ k
  5. 00:46:852 (7) - ^ rotate Origin>Playfield centre by -1 degree.
  6. 00:51:852 (5) - ^ same rotation.
  7. 00:54:710 (6) - ^ rotate but this time by +1
  8. 00:57:210 (4) - ^ (-2 degrees)
  9. 01:24:352 (6) - ^ (+2 degrees)
  10. 01:41:852 (1) - End that reverse slider here instead 01:42:120 - and add 3 more reverse sliders:
    1. here 01:42:210 (2) -
    2. here 01:42:567 (3) -
    3. and here 01:42:924 (2) - of the same length.
    Disagree as discussed before
  11. 01:47:210 (8) - Again, rotate by -1 for (blanket)
  12. Try making this stream have a smaller distance in between the hit circles 02:07:567 (1,2,3,4,5,6,7,8) - and increase it gradually from here 02:08:995 (1,2,3,4,5,6,7,8) - and here 02:09:710 (1,2,3,4,5,6,7,8) - but dont go overkill on it :D I don't really like this idea :/
  13. 02:12:567 (4,5,6,7,8,9,10) - Smaller distance snap as well.
  14. 03:21:852 (1,2,3,4,5,6,7,8) - Same thing I mentioned for the previous streams 03:23:281 (3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4) -
  15. 03:26:852 (4,5,6,7,8,9,10) - Smaller distance snap as well.
  16. 03:53:281 - Increase the slider velocity here. These long sliders are relatively slow in comparison to the map's overal flow, especially in that part.
Well it is a slow part after all
Fixed all blanket related issues :)

Great mapset! Keep up the good work ;) Awesome hitsound additions as well D:
Good luck making it ranked <3
Thanks <3
Ayana Hana
m4m, hi :з

My Dearest


  • 00:10:067 (8,9,1) - Gradually increase this distance? http://puu.sh/r0LpP.jpg <- example. 00:09:531 (6,7,9) -make a triangle, 00:08:995 (5,1) - blanket.
    00:46:495 (6,7) - I think it's easy to miss (7), and 00:46:852 - miss bit.
    01:08:281 (4) - NC?
    01:26:674 (2,3,4) - Why does it not stack? Or atleast make it smoother.
    01:33:817 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sooooo nice i love that part.
    02:12:031 (1,2,3,4) - More spacing? http://puu.sh/r0LQC.jpg .
    03:14:888 (5) - NC?
    03:26:317 (1,2,3,4) - http://puu.sh/r0LWB.jpg ?
    03:30:245 (4) - x158 y327.
    03:50:424 (1) - х153 у138. by logic
    04:46:138 (1,2,3,4) - Good spacing!

niiiiiiice map
Topic Starter
Yukiyo

Lama Poluna wrote:

m4m, hi :з

My Dearest


  • 00:10:067 (8,9,1) - Gradually increase this distance?YES http://puu.sh/r0LpP.jpg <- example. 00:09:531 (6,7,9) -make a triangle, 00:08:995 (5,1) - blanket. Don't like the other ideas
    00:46:495 (6,7) - I think it's easy to miss (7), and 00:46:852 - miss bit. oops screwed that up in last mod I guess
    01:08:281 (4) - NC? No why?
    01:26:674 (2,3,4) - Why does it not stack? Or atleast make it smoother. Custom stack to avoid stacking errors
    01:33:817 (2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - sooooo nice i love that part. Thanks :3
    02:12:031 (1,2,3,4) - More spacing? http://puu.sh/r0LQC.jpg . This is intended as it is discussed in past mods
    03:14:888 (5) - NC? ok
    03:26:317 (1,2,3,4) - http://puu.sh/r0LWB.jpg ? As said above
    03:30:245 (4) - x158 y327. No
    03:50:424 (1) - х153 у138. by logic I like that
    04:46:138 (1,2,3,4) - Good spacing! YUSH

niiiiiiice mapThanks <3
Ashton
hey m4m

Last Love

00:23:817 (1,2,3,4,5,6,7,8,9,10) - I personally don't like the idea of having a stack going into a stream because it doesn't flow that well, but thats just my opinion

00:29:531 (3) - this would work better as a curved slider rather than a pointed one

01:27:210 (5) - slider end of this should stack with the start of 01:28:281 (3) - fthis

01:29:531 (2,3,4) - this can point down a bit more

01:54:710 (5) - curve this instead of a point please

02:01:138 (8,9,10,11) - this could be hard to read

02:24:352 (3,4,5) - move this more to the right for a better look aesthetically + flow

02:32:031 (1,2,3) - why isn't this a triangle? Oh wait you aren't fricking monstrata I don't know why I hate Monstrata so much

03:00:424 (5) - this seems a tad too curved

03:38:638 (3,4,5) - stack this with the slider end of 03:37:745 (7) - this

03:58:638 (2,3) - the stack kind of ruins flow

04:05:424 (1,2,3,4,5,6,7,8) - make these more spaced



wow overall I love this map, osu needs more RANKED marathon maps!
Topic Starter
Yukiyo

Whirl wrote:

hey m4m

Last Love

00:23:817 (1,2,3,4,5,6,7,8,9,10) - I personally don't like the idea of having a stack going into a stream because it doesn't flow that well, but thats just my opinion Welp I do it because It fits with the tiples before and the stream movement starts on the white tick which gives it more emphasis

00:29:531 (3) - this would work better as a curved slider rather than a pointed one 00:28:995 (1,3,5) - Traingle pattern ~

01:27:210 (5) - slider end of this should stack with the start of 01:28:281 (3) - fthis I do get your point but It would ruin the same spacing structure I have for making it that calm

01:29:531 (2,3,4) - this can point down a bit more yesh for da readability \o\

01:54:710 (5) - curve this instead of a point please Won't do that ... but I fixed the overall pattern which was messed up though nobody notcied it LOL

02:01:138 (8,9,10,11) - this could be hard to read Uhh yeah but I think it's fine ... unless some BN points it out

02:24:352 (3,4,5) - move this more to the right for a better look aesthetically + flow yesh changed pattern slightly

02:32:031 (1,2,3) - why isn't this a triangle? Cuz I cannot find a fitting triangle Oh wait you aren't fricking monstrata I don't know why I hate Monstrata so much some ppl say I am xd

03:00:424 (5) - this seems a tad too curved wdym? ;_;

03:38:638 (3,4,5) - stack this with the slider end of 03:37:745 (7) - this right
03:58:638 (2,3) - the stack kind of ruins flow It's inducing/emphasizing the 2 sounds from the guitar which sound very equal ... BN said it fits and it's fine > see Lasse's irc

04:05:424 (1,2,3,4,5,6,7,8) - make these more spaced ye actually why not :)



wow overall I love this map, osu needs more RANKED marathon maps! Sankyuu~
Irreversible
Hi there, m4m

Last Love

What about adding some lyrics and some particles flying around? There are several tools that could help you with that. t/417857 and p/4667902/ ~ Just an idea, don't feel forced. I just felt it would fit this map.

Lol it's interesting, Monstrata's mapset needed quite a lot of timing points.. You might want to check that, because some points actually seem slightly off to play. 01:50:960 (3,4,5) - , 00:12:210 (1,2,3) - ..

01:16:852 (3,4,5,6,7,8,9,1) - I'm slightly confused about the slider shapes you went for, because while a change of the shape makes sense 01:17:924 (6) - , it doesn't make too much sense that you use the same here 01:18:995 (1) - , does it? Since it's a new part, the shape could change too.

01:41:852 (1,2,3) - This threw me off heavily. I was not able to predict how long a repeating slider is, because the repeaters before told me something else. You might want to shorten them, to make them consistent.
03:53:281 (1) - Well, personal suggestion but I have some ideas for the slider art: http://puu.sh/r1YLe/320361891d.jpg

03:55:245 (2,1) - I wasn't able to read that, please re-think the spacing, or the rhythm even. It seems very harshly done here, so you should smoothen that out. Maybe add a slider from 03:55:245 - to 03:55:602 -

03:56:138 (2) - You could improve that blanket :p

03:58:460 (1) - Spacing here is too high, again, I was confused while reading that. (also because the overlap irritated me 03:58:638 (2,3) - ).

Really sweet map you got here, not much left and I'm sure you can call BNs. Please consult someone who's good with timing to recheck that, because I'm not very well known for my timing skills... sorry to not being able to help you here.
Topic Starter
Yukiyo

Irreversible wrote:

Hi there, m4m

Last Love

What about adding some lyrics and some particles flying around? There are several tools that could help you with that.I'll see if I can do stuffhttps://osu.ppy.sh/forum/t/417857 and p/4667902/ ~ Just an idea, don't feel forced. I just felt it would fit this map.

Lol it's interesting, Monstrata's mapset needed quite a lot of timing points.. You might want to check that, because some points actually seem slightly off to play. 01:50:960 (3,4,5) - , 00:12:210 (1,2,3) - .. I'll let it be checked

01:16:852 (3,4,5,6,7,8,9,1) - I'm slightly confused about the slider shapes you went for, because while a change of the shape makes sense 01:17:924 (6) - , it doesn't make too much sense that you use the same here 01:18:995 (1) - , does it? Since it's a new part, the shape could change too. It still is part of the triangular shape but I just use NCs on downbeat thats why ; _ ;

01:41:852 (1,2,3) - This threw me off heavily. I was not able to predict how long a repeating slider is, because the repeaters before told me something else. You might want to shorten them, to make them consistent. Since so many of oyu mention it Changed~
03:53:281 (1) - Well, personal suggestion but I have some ideas for the slider art: http://puu.sh/r1YLe/320361891d.jpg Nuuu i dun liku ;_;

03:55:245 (2,1) - I wasn't able to read that, please re-think the spacing, or the rhythm even. It seems very harshly done here, so you should smoothen that out. Maybe add a slider from 03:55:245 - to 03:55:602 - Since it been mention multiple times now ok~

03:56:138 (2) - You could improve that blanket :p As I see it ... it's perfect

03:58:460 (1) - Spacing here is too high, again, I was confused while reading that. (also because the overlap irritated me 03:58:638 (2,3) - ). hmm might change idk

Really sweet map you got here, not much left and I'm sure you can call BNs. Please consult someone who's good with timing to recheck that, because I'm not very well known for my timing skills... sorry to not being able to help you here.
Sankyuu~
Topic Starter
Yukiyo
Edit: Irre is a liar ;_;

@irre ~ ""

~
Log with Bonsai
2016-09-06 20:18 Yukiyo: Bonsai~
2016-09-06 20:20 Bonsai: hm?
2016-09-06 20:21 Yukiyo: Du magst nicht zufääääälligerweise auf empfehlung von irre nen timing check machen?
2016-09-06 20:22 Bonsai: [http://puu.sh/r26AT/65707ec8e4.jpg wth]
2016-09-06 20:22 Bonsai: timing check wovon
2016-09-06 20:23 Yukiyo: Meiner map obviously
2016-09-06 20:23 Yukiyo: ehh
2016-09-06 20:23 Yukiyo: [https://osu.ppy.sh/s/493830 dis shiz]
2016-09-06 20:23 Yukiyo: Irre sagte das ich meine Map einmal checken lassen solle bevor er sie bubble
2016-09-06 20:23 Yukiyo: und dazu empfahl er mir dich xd
2016-09-06 20:31 Bonsai: mach am Anfang [http://puu.sh/r279Y/a7c24fc78c.png den hier] und solang sich niemand aufregt passt der Rest
2016-09-06 20:31 Bonsai: es sind so einzelne Stellen kurz mal um 5ms oder so off aber das sollt nicht auffallen
2016-09-06 20:31 Yukiyo: umm
2016-09-06 20:31 Yukiyo: ok
2016-09-06 20:31 Yukiyo: Ich danke <3
Shiguri
and now bubble it
248995,375,4,2,1,100,1,0
249745,338.983050847458,4,2,1,100,1,0
250423,357.142857142857,4,2,1,100,1,0
Pentori
recheck

[General]
u should lower hp to like 5.5 bcos your combos are 2 downbeats long meaning the player doesn't get a whole lot of hp gain. also most of the song is low density
03:21:143 - unsnapped timing line

[Last Love]
00:53:102 (9) - again, going to bring up this point. you said you didn't like three of the same notes in a row but that's what the vocalist is doing and keysounds should represent that imo. in its current state when i play this it's quite noticeable that it's the wrong note :/
02:12:031 (1,2,3) - can you change flow here a bit? cursor decelerates a lot bcos of 02:12:210 (2,3) - so i feel an angle would play better like u did at 03:26:317 (1,2,3)
02:34:888 (2) - missing clap? you had one on 02:35:424 (5) - and theres a clear clap in the music
02:58:192 - can you include this triplet? as it sounds notably louder than other triplets
02:58:817 (9) - should be same note as 02:58:638

call me back
Topic Starter
Yukiyo

Pentori wrote:

recheck

[General]
u should lower hp to like 5.5 bcos your combos are 2 downbeats long meaning the player doesn't get a whole lot of hp gain. also most of the song is low density Seems reasonable
03:21:143 - unsnapped timing line SOWWY ; _ ;

[Last Love]
00:53:102 (9) - again, going to bring up this point. you said you didn't like three of the same notes in a row but that's what the vocalist is doing and keysounds should represent that imo. in its current state when i play this it's quite noticeable that it's the wrong note :/ well ok~
02:12:031 (1,2,3) - can you change flow here a bit? cursor decelerates a lot bcos of 02:12:210 (2,3) - so i feel an angle would play better like u did at 03:26:317 (1,2,3) I tryed
02:34:888 (2) - missing clap? you had one on 02:35:424 (5) - and theres a clear clap in the music yes lol
02:58:192 - can you include this triplet? as it sounds notably louder than other triplets I can
02:58:817 (9) - should be same note as 02:58:638 ~

call me back
I'll pm you for last fixes then
Pentori
fix unsnapped kiai (check aimod)
04:47:567
01:02:567 (3) - can you put whistle on slider head instead of the whole slider. putting it on whole slider changes sliderslide
Pentori
#1
good luck!
Irreversible
#2
Lasse
since I told I could probably recheck after it gets bubbled
00:12:210 (1,2,3) - 60-65-75 volume lines to fit with the music could work well here
00:13:281 (1) - missing finish it seems // 03:16:138 (1) - 04:41:852 - 05:13:281 (3) -

01:02:745 - using soft finish is way too loud here for what the song offers, would use drum-whistle instead as it fits quite nicely (or maybe the S:C1 whistle)
same for 01:03:281 - 01:11:317 - 01:11:852 - 01:17:567 -

02:13:281 (1) - 03:27:567 (1) - 04:47:567 (1) - I see you are not using finishes for the earlier parts of the chorus, which is fine to me even the music would fit them since like that the more intense ending of the chorus stands out better (and the cymbals aren't that strong after all)
but on those places (start of every chorus, with cymbal) fiinishes would probably work really well

01:41:852 (1,2,5) - could make the visual distance for them the same to make it a little neater http://i.imgur.com/w1S39us.jpg
02:24:352 (3,4,5) - what happened with spacing here, looking at how you spaced this part overall and how 03:38:638 (3,4,5) - 04:58:638 (3,4,5) - are spaced, this should be way more
02:59:709 (3) - something seems weird with the snapping of this slider, move it back and forth in the timeline and it should be fixed
03:37:745 (7,3,4,5) - check this with stacking enabled http://i.imgur.com/equ3RgV.jpg just move triple more down/right
03:55:959 - why is there a finish on the sliderend?
05:01:674 (4) - compared to surrounding placements/music spacing onto this note seems unreasonably huge and looks even bigger due to being placed kinda "out of the pattern", yes it has vocals, though ~2.8-3x would be enough I think
another solution would be having it palced more "with" the pattern like http://i.imgur.com/YDj5l6V.jpg but that would need so many adjustments on following part, just reducing spacing is better

05:13:281 - until at least 05:16:049 - sounds kinda early to me...

05:24:352 (7,8) - bit huge for what the music offers

i'm fine with qualifying this, not sure about that 3 second part though : /
Topic Starter
Yukiyo

Lasse wrote:

since I told I could probably recheck after it gets bubbled
00:12:210 (1,2,3) - 60-65-75 volume lines to fit with the music could work well here hmmm
00:13:281 (1) - missing finish it seems // 03:16:138 (1) - 04:41:852 - 05:13:281 (3) - added some more missing finishes ~

01:02:745 - using soft finish is way too loud here for what the song offers, would use drum-whistle instead as it fits quite nicely (or maybe the S:C1 whistle)
same for 01:03:281 - 01:11:317 - 01:11:852 - 01:17:567 - I actually disagree and would like to keep it volume is on 60% anyways

02:13:281 (1) - 03:27:567 (1) - 04:47:567 (1) - I see you are not using finishes for the earlier parts of the chorus, which is fine to me even the music would fit them since like that the more intense ending of the chorus stands out better (and the cymbals aren't that strong after all)
but on those places (start of every chorus, with cymbal) fiinishes would probably work really well I get your point but 1. they aren't in the song 2. If I place that first one it feels like I had continue it which I don't want ... feels so uncomplete then

01:41:852 (1,2,5) - could make the visual distance for them the same to make it a little neater http://i.imgur.com/w1S39us.jpg ok
02:24:352 (3,4,5) - what happened with spacing here, looking at how you spaced this part overall and how 03:38:638 (3,4,5) - 04:58:638 (3,4,5) - are spaced, this should be way more I think I found a good solution
02:59:709 (3) - something seems weird with the snapping of this slider, move it back and forth in the timeline and it should be fixed yes lol thanks
03:37:745 (7,3,4,5) - check this with stacking enabled http://i.imgur.com/equ3RgV.jpg just move triple more down/right I don't think it is noticable mut ok
03:55:959 - why is there a finish on the sliderend? Good question, removed~
05:01:674 (4) - compared to surrounding placements/music spacing onto this note seems unreasonably huge and looks even bigger due to being placed kinda "out of the pattern", yes it has vocals, though ~2.8-3x would be enough I think
another solution would be having it palced more "with" the pattern like http://i.imgur.com/YDj5l6V.jpg but that would need so many adjustments on following part, just reducing spacing is better fixed

05:13:281 - until at least 05:16:049 - sounds kinda early to me... I had Bonsai and shiguri check the timing, bonsai said on some parts it'd be 5ms off but it shouldn't be a problem I let Shiguri fix it :D

05:24:352 (7,8) - bit huge for what the music offers Should be fine as I am following this kind of increasing spacing all along this part and the very horizontal flow should make it not a problem to be played~

i'm fine with qualifying this, not sure about that 3 second part though : /
I let the timing get checked by shiguri and It should be fine now~
Illyasviel
This whole section 01:45:429 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - is early by 5-4ms (listen at 25%)
Timing seems correct from 01:49:710 (1) - onwards again
Correct timing for 01:45:429 (2) - seems 105429 offset
Lasse
I checked that part again and it seems more like the drums/piano are inconsistent, since using the offset you provided for that some of them sounded off too ; /
And most of them actually sound okay to me with the current settings
Having them all perfectly timed would probably end up playing way worse because of all the offset shifts it might need (and most of them being circles surely won't help).

#1 again due to timing changes
also improved some hitsound files (minor delay, volume balance)

@Irreversible/Pentori: 01:45:429 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - take a closer look at the timing of this again please, but with the reasoning above current seems fine enough to me/best in terms of playability
could also look at the timing after last kiai again
Pentori
hm, [XV] is right here 01:45:429 (2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - about offset change. yes, the percussion is somewhat inconsistent here but the offset change allows the downbeats to be correctly timed, which is more important.

so with that being said please add timing points at:
01:45:424 - with 105429 offset
01:49:710 - with 109710 offset

timing after last kiai seems good
Topic Starter
Yukiyo
Had a chat with Sergio in which he fixed above timing problem c:
016-09-10 02:06 Yukiyo: Hi~
2016-09-10 02:06 MrSergio: yo
2016-09-10 02:07 Yukiyo: Someone told me you are good with timing stuff?
2016-09-10 02:07 MrSergio: I guess...
2016-09-10 02:07 MrSergio: multi-BPm is still a pain to do
2016-09-10 02:07 Yukiyo: well yeah that's what it is about
2016-09-10 02:08 Yukiyo: supercell....
2016-09-10 02:08 MrSergio: umh...
2016-09-10 02:08 MrSergio: well, I can give it a look
2016-09-10 02:09 Yukiyo: ACTION is editing [https://osu.ppy.sh/b/1051611 supercell - My Dearest [Last Love]]
2016-09-10 02:09 Yukiyo: 01:44:710 (1,2,1,2,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is the part people are complaining about
2016-09-10 02:09 Yukiyo: rest should be fine already~
2016-09-10 02:09 MrSergio: I have it, wowo
2016-09-10 02:10 MrSergio: let me finish checking this map and I'll give it a look
2016-09-10 02:10 Yukiyo: ok
2016-09-10 02:15 MrSergio: hooly mother of timing sections
2016-09-10 02:15 MrSergio: lol
2016-09-10 02:15 Yukiyo: Keysounding tbh
2016-09-10 02:15 MrSergio: yeah
2016-09-10 02:16 MrSergio: umh... at first glance that part looks fine timing-wise
2016-09-10 02:17 MrSergio: and it looks fine at 25% too
2016-09-10 02:17 MrSergio: on a side note, I'd add a circle at 01:45:067 - to keep the pattern flow
2016-09-10 02:17 Yukiyo: well several people ... BN ... complained that it was off by alot
2016-09-10 02:19 MrSergio: if so they should also be able to tell you how so
2016-09-10 02:19 Yukiyo: especially notes : 01:45:424 (2) - 01:45:960 (2) -
2016-09-10 02:19 MrSergio: drums are perfectly falling on ticks there
2016-09-10 02:19 Yukiyo: ye
2016-09-10 02:19 Yukiyo: and that's their problem with it
2016-09-10 02:20 MrSergio: wait, listening without hitsounds at all made me realize that note is actually early
2016-09-10 02:20 MrSergio: 01:45:960 (2) - and this one is really off
2016-09-10 02:20 MrSergio: ok
2016-09-10 02:20 MrSergio: give me a moment
2016-09-10 02:26 MrSergio: ok, I probably fixed it
2016-09-10 02:26 Yukiyo: omg nice
2016-09-10 02:26 MrSergio: first off, place a new timing section at 01:47:567 -
2016-09-10 02:27 MrSergio: BPM is 168 so you don't have to do nothing else on this one
2016-09-10 02:27 Yukiyo: ok
2016-09-10 02:27 MrSergio: go back at 01:44:709 - and place another timing section with 166 BPM
2016-09-10 02:27 MrSergio: and re snap everything
2016-09-10 02:28 Yukiyo: ok
2016-09-10 02:28 MrSergio: I also messed up something else while trying BPMs so idk how it turned out for you
2016-09-10 02:28 MrSergio: I tried to give you the less damaging fix
2016-09-10 02:29 Yukiyo: was that it?
2016-09-10 02:29 MrSergio: yeah, I set up the 166 BPM first so everything else after that part went offbeat, wow
2016-09-10 02:30 MrSergio: if you set the 168 BPM first it should still be the same
2016-09-10 02:30 Yukiyo: yes
2016-09-10 02:30 Yukiyo: Thank you very much~
2016-09-10 02:30 MrSergio: np
Pentori
lets try again
#1
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