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angela - Asu e no Brilliant Road (TV Size)

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Topic Starter
Nixnez
Thanks XepherX3 for spending some time on my map.

Sorry can't kudosu you though, no mod. >_<
Bessy
:) hi

[General]

不需要osb可以删除然后full submit.
可以考虑把slidertick静音.


[easy]

slider速度不够easy诶,1.0比较合适
第二条线的volume减少1.5 grid,现在声音太大的盖住了音乐
00:09:700(1) - slider上多加几条线,逐渐增加声音

[normal]

00:09:700(1) - slider上多加几条线,逐渐增加声音
00:12:900(1) - slider开始note没有和前一个的结束重叠
00:15:700(1,1,2,1,2) - 没有重叠到一起,其他地方也请检查下
01:21:300(4) - clap?
01:22:900(8) - ^

[hard]

volume减少0.5 grid?
00:09:700--00:12:500 这段多加几条线,逐渐增加声音
00:26:100--00:37:500 0.0b 这段排版也太.....请稍微有点变化吧
同样也检查下重叠情况吧,有些没有重叠在一起


总体很不错的,把排版再弄弄就perfect了:3

star~
Topic Starter
Nixnez

Gabriela Robin wrote:

SPOILER
:) hi

[General]

不需要osb可以删除然后full submit. - Fixed.
可以考虑把slidertick静音. - volume 3.0 hitsound声音不大了。


[easy]

slider速度不够easy诶,1.0比较合适 - 太久没作图了,没easy感 >_<, Fixed.
第二条线的volume减少1.5 grid,现在声音太大的盖住了音乐 - Fixed.
00:09:700(1) - slider上多加几条线,逐渐增加声音 - Fixed.

[normal]

00:09:700(1) - slider上多加几条线,逐渐增加声音 - Fixed.
00:12:900(1) - slider开始note没有和前一个的结束重叠 - 做了些重组。 Fixed.
00:15:700(1,1,2,1,2) - 没有重叠到一起,其他地方也请检查下 - 如上。 Fixed.
01:21:300(4) - clap? - 好粗心 >_< Fixed.
01:22:900(8) - ^ - 如上, Fixed.

[hard]

volume减少0.5 grid? - Fixed.
00:09:700--00:12:500 这段多加几条线,逐渐增加声音 - Fixed.
00:26:100--00:37:500 0.0b 这段排版也太.....请稍微有点变化吧 - 考虑考虑下。暂时没改。
同样也检查下重叠情况吧,有些没有重叠在一起


总体很不错的,把排版再弄弄就perfect了:3

star~
感谢Gabriela Robin~
lovhin456
Hi ~ >w<

General;
- Use these colors ?
Combo1 : 60,60,104
Combo2 : 236,145,43
Combo3 : 225,43,43
Combo4 : 164,136,187
Combo5 : 117,132,232

Easy;
- AIMod reports no bad spacing but I see a lot of anti-jumps and not equal spacing so please check the WHOLE map
- 00:00:100~00:09:700 >> The spacing is not equal between notes in this period
- 00:09:700 >> More symmetrical
- 00:48:300 >> Move to the previous white tick
- 00:49:100 >> ^

Normal;
- 00:50:500 >> Shorten to the previous white tick then add a note with a new combo where this slider ended
- 00:52:900 >> New combo starts here
- 00:54:500 >> ^
- 00:56:100 >> ^
- 01:03:300 >> Remove new combo

Hard;
- 00:47:300 (1,2,3,4,5) >> Were you trying to increase the spacing here gradually ? Well, it doesn't look good

* Your best diff is Hard without doubt, overall I don't like the usage of claps on any diff, I don't know
* Star ~
Kurowolfe
Hi there!
Here's some fresh mods for your fresh maps ;) :
kurohacker's mod(^^)
[Easy]
0:06:500 [1] - Move 2 grids right and 4 grids down (grid level 3).
0:13:700 [3] - Add a clap here, to keep with the beat.
0:14:500 [5] - New combo here.
1:12:900 [2] - Move one grid down (grid level 4).

[Normal]
0:03:300 [3] - Move 4 grids up and 3 grids left (grid level 3).
0:06:500 [1] - Move 2 grids left.
0:09:700 [1] - Add a clap at the end. Also, move the start point of the slider 1 grid right so that it starts at the centre of the grid.
This will let it stack with the next few notes nicely.
0:12:900 [1] - I think you should move the end point of this slider 1 grid left, for the same reason.
0:38:300 [2] - Maybe add a clap here, also?
0:49:100 [1] - Maybe you can move this to the same spot where the previous slider [2] starts?
1:23:300 [1] - I suggest that you move this to the left side of the screen, instead of the right, to maintain the flow of the movement.

[Hard]
This feels more like an Insane, maybe you can change the name?

0:00:300 [2] - Maybe you can shorten the slider by 1/4 beats and move it so that it starts 1/4 beats later instead?
This would follow the vocals.
0:01:900 [2] - Same case here.
0:03:500 [2] - Same case here.
0:07:600 [3] - Same case here.
0:17:700 [3] - Flip this one vertically.
1:09:700 [3] - Maybe add a clap here?
1:21:700 [1-4] - Move all of them together so that [1] starts at the centre.

Sorry for the slight nazi-ing that I did here XD.

I really like the "shell-like" sliders, so one star for you~
All the best with your maps! :)
Topic Starter
Nixnez

lovhin456 wrote:

SPOILER
Hi ~ >w<

General;
- Use these colors ? - Thanks for the suggestion. Using them.
Combo1 : 60,60,104
Combo2 : 236,145,43
Combo3 : 225,43,43
Combo4 : 164,136,187
Combo5 : 117,132,232

Easy;
- AIMod reports no bad spacing but I see a lot of anti-jumps and not equal spacing so please check the WHOLE map - They're not bad jumps, nor they're not un-readable, even for beginners.
- 00:00:100~00:09:700 >> The spacing is not equal between notes in this period - Nope. Hint: video.
- 00:09:700 >> More symmetrical - Minor adjustment on this circle-ish slider.
- 00:48:300 >> Move to the previous white tick - Red tick beat match the emphasis of the music, so nope.
- 00:49:100 >> ^ - Same as above.

Normal;
- 00:50:500 >> Shorten to the previous white tick then add a note with a new combo where this slider ended - Got what you mean. Fixed.
- 00:52:900 >> New combo starts here - All adjustments related fixed.
- 00:54:500 >> ^
- 00:56:100 >> ^
- 01:03:300 >> Remove new combo - Er. Nope.

Hard;
- 00:47:300 (1,2,3,4,5) >> Were you trying to increase the spacing here gradually ? Well, it doesn't look good - True. Rearranged. Still looks not good though.

* Your best diff is Hard without doubt, overall I don't like the usage of claps on any diff, I don't know
* Star ~

kurohacker wrote:

SPOILER
Hi there!
Here's some fresh mods for your fresh maps ;) :
kurohacker's mod(^^)
[Easy]
0:06:500 [1] - Move 2 grids right and 4 grids down (grid level 3). - Nope. Hint: video.
0:13:700 [3] - Add a clap here, to keep with the beat. - Intentional.
0:14:500 [5] - New combo here. - Fixed.
1:12:900 [2] - Move one grid down (grid level 4). - Weird nazi mod, it'll spoil the symmetry of the two sliders. Nope.

[Normal]
0:03:300 [3] - Move 4 grids up and 3 grids left (grid level 3). - Nope. Hint: video.
0:06:500 [1] - Move 2 grids left. - As above.
0:09:700 [1] - Add a clap at the end. Also, move the start point of the slider 1 grid right so that it starts at the centre of the grid.
This will let it stack with the next few notes nicely. - Due to slider design issue. Won't affect overall design, so nope.
0:12:900 [1] - I think you should move the end point of this slider 1 grid left, for the same reason. - Since not changing above, so nope.
0:38:300 [2] - Maybe add a clap here, also? - Removed this instead to match the whole combo.
0:49:100 [1] - Maybe you can move this to the same spot where the previous slider [2] starts? - Post repeating slider note is confusing for beginner. Nope.
1:23:300 [1] - I suggest that you move this to the left side of the screen, instead of the right, to maintain the flow of the movement. - Rearranged 01:20:100 (1,2,3,4,5,6,7,8) and the slider too.

[Hard]
This feels more like an Insane, maybe you can change the name? - Star rating may be 4.8, but it's hard-ish, not really Insane.

0:00:300 [2] - Maybe you can shorten the slider by 1/4 beats and move it so that it starts 1/4 beats later instead?
This would follow the vocals. - True. Fixed all related sliders!
0:01:900 [2] - Same case here.
0:03:500 [2] - Same case here.
0:07:600 [3] - Same case here.
0:17:700 [3] - Flip this one vertically. - Flipped!
1:09:700 [3] - Maybe add a clap here? - Fixed.
1:21:700 [1-4] - Move all of them together so that [1] starts at the centre. - Fixed.

Sorry for the slight nazi-ing that I did here XD.

I really like the "shell-like" sliders, so one star for you~
All the best with your maps! :)
Thank you lovhin456 and kurohacker~
Edit: Reuploaded a louder mp3 file.
kanpakyin
好歌啊 :O
Topic Starter
Nixnez
感谢kanpakyin支持~
Genkishi
HELLO! :)

Add Kiai Mode from 00:51:400 to 01:02:300 and start Kiai mode again from 01:04:100 to 01:16:90


00:20:900 - add a new combo

00:44:900 - add a new combo

00:45:700 - add a new combo

00:46:500 - add a new combo

01:21:700 - add a new combo


You should also move the preview point to 00:51:400


I Hope This Helped :)
Topic Starter
Nixnez

Genkishi wrote:

SPOILER
HELLO! :)

Add Kiai Mode from 00:51:400 to 01:02:300 and start Kiai mode again from 01:04:100 to 01:16:90 - Considering the kiai mode.


00:20:900 - add a new combo

00:44:900 - add a new combo

00:45:700 - add a new combo

00:46:500 - add a new combo

01:21:700 - add a new combo - Considering the new combo settings. Will change if there's follow up mods.


You should also move the preview point to 00:51:400 - Preview point usually is set earlier due to cross fading.


I Hope This Helped :)
Thank you Genkishi~
Fight69
Here we go !

[General]

Offset : 88
This sounds much better IMO

[Hard]

00:26:100 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You really need to find something else : The player is at the same place for more than 10 seconds !
00:40:100 (4) - This spacing, you did it on purpose ? I don't like it very much :/
00:48:300 (1) - Delete this circle
00:50:900 (2) - 1 grid right
00:56:100 (1) - No new combo
00:58:300 (1) - No new combo
01:03:700 (7) - This circle is almost impossible to see with the previous slider
01:14:700 (1,2) - Don't put these circles under the previous slider, it's really hard to notice

[Normal]

00:25:900 (1,2,1,1,2,1,2,1,2,3) - Like in hard, you have to find something else for the same reason (it's also really hard to read something >.<)
00:47:700 (2) - Delete a Reverse Arrow, because the last one is a evil trap :o
00:54:100 (4) - 1 grid left (don't forget to move the next sliders/circle to have a correct spacing)

[Easy]

00:52:500 (2,3) - 1 grid down
00:54:100 (2,3) - 1 grid up

This still need some work but it's playable
~Starz'd !
Topic Starter
Nixnez

Fight69 wrote:

SPOILER
Here we go !

[General]

Offset : 88 - Leaving offset unchange until further confirmation. I hate offsets. >_<
This sounds much better IMO

[Hard]

00:26:100 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - You really need to find something else : The player is at the same place for more than 10 seconds ! - Finally get my lazy self to rearrange half of it. My fault. >_<
00:40:100 (4) - This spacing, you did it on purpose ? I don't like it very much :/ - Yea, it's intentional. >_<
00:48:300 (1) - Delete this circle - Beat matches with emphasis of music.
00:50:900 (2) - 1 grid right - Got it. Fixed.
00:56:100 (1) - No new combo - Ok.
00:58:300 (1) - No new combo - No change here.
01:03:700 (7) - This circle is almost impossible to see with the previous slider - Next beat in new combo color to increase readability. If there's still modders against it, I'll reconsider.
01:14:700 (1,2) - Don't put these circles under the previous slider, it's really hard to notice - Should've fixed this on previous update. My fault.

[Normal]

00:25:900 (1,2,1,1,2,1,2,1,2,3) - Like in hard, you have to find something else for the same reason (it's also really hard to read something >.<) - Hmm. Slightly different case with hard. Gonna keep this first.
00:47:700 (2) - Delete a Reverse Arrow, because the last one is a evil trap :o - Changed to double repeat-sliders.
00:54:100 (4) - 1 grid left (don't forget to move the next sliders/circle to have a correct spacing) - Fixed.

[Easy]

00:52:500 (2,3) - 1 grid down - Fixed.
00:54:100 (2,3) - 1 grid up - Fixed.

This still need some work but it's playable
~Starz'd !
Some nice catches here, thanks a lot, Fight69 :D.
Shiirn
Easy/Normal
00:00:100 (1,1,1,1,1,1) - These are now following the background chime. Fix them.

Easy
00:09:700 (1) - This needs a SB direction or change, the ends overlap.
in general, the hitsounds are too soft.

Normal
Not much to say.

Hard
I don't mod things with this many silent hitsounds.
Topic Starter
Nixnez

Shiirn wrote:

SPOILER
Easy/Normal
00:00:100 (1,1,1,1,1,1) - These are now following the background chime. Fix them. - If I chose to follow the background chime, I would prefer silencing the 6 beats. Right now just say...I prefer beat->chime, beat->chime kind of tempo here.

Easy
00:09:700 (1) - This needs a SB direction or change, the ends overlap. - Changed to a C shape slider, facing upward.
in general, the hitsounds are too soft.- Increase overall hitsounds to 7 tick, on all 3 difficulties.

Normal
Not much to say.

Hard
I don't mod things with this many silent hitsounds.
Thank you for your time, Shiirn.
Hellzero
Easy
00:56:100 (3) - (nazi) 1 grid up

Normal
00:42:500 (3) - (nazi) ctrl+1 then1 grid right

Hard
00:40:100 (4) - ctrl+R?

Poor mod :< but I hope this helps you
Topic Starter
Nixnez

Hellzero wrote:

SPOILER
Easy
00:56:100 (3) - (nazi) 1 grid up - Rearranged 00:55:300 (1,2,3) and 00:56:900 (1,2,3) with 135 degree angle between (1) and (3).

Normal
00:42:500 (3) - (nazi) ctrl+1 then1 grid right - Adjusted using different method to get a perfect triangle shape.

Hard
00:40:100 (4) - ctrl+R? - Reversed 00:40:100 (4), 00:40:900 (1)(This slider is originally 00:41:300, switched.), and 00:41:700 (3).

Poor mod :< but I hope this helps you
Thank you for spending your time modding. Here's a poor kudosu for you. XD
Ayeen_old
Give you some suggestion and some custom hitsound donation.

Blue: Suggestion and recheck please

General:
00:12:800 till 00:12:900 add kiai (Fountain ftw)
00:52:000till 00:52:100 add kiai for fountain
01:14:600 till 01:14:700 add kiai for fountain
01:28:800 till 01:28:900 add kiai


Here some custom hitsound I pick up from here:
viewtopic.php?f=56&t=15407

Here short tutorial about it:
viewtopic.php?f=10&t=729

Here is the file:
Download: custom hitsound.zip

About modding content: I think my repeat playing on every difficulty should be your guidance for some fixes already. I did show you the hidden part from comboburst in hard too by playing/testing it.
Topic Starter
Nixnez

Ayeen wrote:

SPOILER
Give you some suggestion and some custom hitsound donation.

Blue: Suggestion and recheck please

General:
00:12:800 till 00:12:900 add kiai (Fountain ftw)
00:52:000till 00:52:100 add kiai for fountain
01:14:600 till 01:14:700 add kiai for fountain
01:28:800 till 01:28:900 add kiai

- Not sure if using short burst kiai is ok. Putting on hold

Here some custom hitsound I pick up from here:
viewtopic.php?f=56&t=15407

Here short tutorial about it:
viewtopic.php?f=10&t=729

Here is the file:
[attachment=0:6a756]custom hitsound.zip[/attachment:6a756]
- Thank you, but don't think those hitsounds fit the song.

About modding content: I think my repeat playing on every difficulty should be your guidance for some fixes already. I did show you the hidden part from comboburst in hard too by playing/testing it.
- Rearranged 00:59:900 (1,2,3,4,5,6,1) for Hard difficulty and 00:51:300 (1,2,3,4,1,2,3,4,1,2,3,1,2) for Normal difficulty.
Thanks Ayeen. I do think this map needs more hitsound modding though.
Kuroneko-sHerald
[General]
Did you consider to use soft hitsound instead of normal? I think that fit well.

00:51:300 - Add kiai? (End at 00:57:700 - )
01:04:100 - Add kiai? (End at 01:10:500 - )


[Easy]
00:48:300 (1) - Move to 00:48:100 -

[Normal]
00:26:300 (2,1,1,2) - Spacing
00:49:100 (1) - Two grid down? (grid size level 3)

[Hard]
00:14:100 (7,8) - Unnecessary jump. Please invert (7) with (8) on the grid.
00:48:300 (1) - I think that this jump doesn't fit.
00:49:100 (1,2,3) - ^

No star for now, sorry :|
Topic Starter
Nixnez

Kuroneko-sHerald wrote:

SPOILER
[General]
Did you consider to use soft hitsound instead of normal? I think that fit well. - I tried using soft hitsound set before, but the result is somehow unsatisfactory for me, too soft. After some consideration, trying soft-hitnormal with the rest normal hitsound set.

00:51:300 - Add kiai? (End at 00:57:700 - )
01:04:100 - Add kiai? (End at 01:10:500 - ) - Finally added kiai time. 00:51:300 to end.


[Easy]
00:48:300 (1) - Move to 00:48:100 - - Nope. Emphasis of the music is at 00:48:300 and 00:49:100.

[Normal]
00:26:300 (2,1,1,2) - Spacing - Only removed 00:25:900(1) due to it being too near the previous slider.
00:49:100 (1) - Two grid down? (grid size level 3) - My bad here, never changed the following beat after modification on previous sliders. Moved upward, distance snapped.

[Hard]
00:14:100 (7,8) - Unnecessary jump. Please invert (7) with (8) on the grid.
00:48:300 (1) - I think that this jump doesn't fit.
00:49:100 (1,2,3) - ^ - Gonna put on hold on these suggestions. Sorry. >_<

No star for now, sorry :|
Thanks for the mod, Kuroneko-sHerald. Don't mind the star, as long as you think it's not star-worthly, it's fine not to star it. That's how priority system should be functioning too.
frost-b-spec
thx reqs~

[Hard]
0.58.500(2) - 1grid down

+star
nicktoons
good one. Like playing all the difficulties.
easy and normal, well, i didn't find any bad thing in those.
I have some suggestions about hard:
1. 00:14:300 (8,1) - i know it looks cool and beautiful circles, but ergh... don't you think that it's too hard... i would say insane...
2. 00:49:500 (3) - delete? It's just my opinion. Even if it will ruin that triangle.I think that it sounds bad. WEll again, only suggestion.
3. 01:27:100 - why don't end this slider on 01:28:300 - ? think that it will sound better.
nothing else to say. Good maps.
and star ofcourse.
kanpakyin
真得很好聽= =不嫌棄的話接受Guest diff嗎?
Topic Starter
Nixnez

frost-b-spec wrote:

SPOILER
thx reqs~

[Hard]
0.58.500(2) - 1grid down - Hmm.

+star

nicktoons wrote:

SPOILER
good one. Like playing all the difficulties.
easy and normal, well, i didn't find any bad thing in those.
I have some suggestions about hard:
1. 00:14:300 (8,1) - i know it looks cool and beautiful circles, but ergh... don't you think that it's too hard... i would say insane... - Inverted 00:14:100 (7,8) and 00:15:700 (7,8).
2. 00:49:500 (3) - delete? It's just my opinion. Even if it will ruin that triangle.I think that it sounds bad. WEll again, only suggestion. - Hmm. Sorry nope.
3. 01:27:100 - why don't end this slider on 01:28:300 - ? think that it will sound better. - Fixed.
nothing else to say. Good maps.
and star ofcourse.
Thanks to frost-b-spec and nicktoons for the mods.

Moved to WIP section due to kanpakyin making a guest difficulty for this. Feel free to mod the other 3 difficulties though!
Tenshi-nyan
Uhm yeah.

Hard
I could sooooo Hitsound Nazi this. In fact, I think many claps are placed incorrect. At least that's how I see it.
Lemme give you some examples:
00:00:900 (3) - the clap on the reverse is supposed to be on the slidertick at 00:01:300 -
00:02:000 (2) - a clap on the slidertick at 00:02:100 -
00:02:500 (3) - clap on the slidertick at 00:02:900 -
and so on.

Now note that this all just my opinion. That's how I'd place the claps (and of course I'd map in a way so that the claps wouldn't be on the sliderticks) and nothing else. Ahhhhh dammit. You could replace many claps with (soft) whistles. Also, I think the claps are too loud. Decrase the volume by ~ 5%? In all diffs, please :3

00:38:100 (1) - stack the end of this on the end of 00:37:100 (4) ?
00:43:100 (1,2,3,4,5) - increase the spacing of this pattern? to 1.5x for example.
00:59:900 (1,2,3,4,5,6) - I'm not a fan of those sliders.
01:04:100 (1) - stack on the end of 01:02:300 (6) - ?
01:09:900 (4) - 1 grid up
01:10:100 (5,6,7) - 1 grid left
01:14:700 (1,2) - 1 grid down
01:15:100 (3) - ^ , and fix the stack on 01:16:100 (4) -
01:26:500 (1,2,3,1) - flip horizontally?
01:26:900 (3) - stack on 01:27:100 (1) - to make a triangle?
01:28:500 (2,3,4) - fix this pattern so that (4) stacks on the end of 01:27:100 (1) - ?

Normal
I feel a lack of notes in the beginning. Just because it's hard to map something like this so it fits in an easier diff is no reason just to place almost no circles at all.

00:41:700 (1,2,3) - bad spacing (1.0x , but you use 0.6x throughout the map)
Hmm actually, I dunno.

Geh, I don't wanna mod the rest. I just took a quick look at Easy and saw many spacing inconsistencies, make sure you use the same spacing throughout the map.

Sorry, but I can't star this in it's current state.
CCHV-16
请自己挑选有用的建议。。。以上- -

hard
00:39:300 (3) - 下移使左右距离相等
00:48:300 (1) - 这个单独的NOTE感觉似乎有点不适合,把00:48:100 (5) - 和00:48:300 (1) - 连起来做一个SILDER结尾下Finish效果会更好?
00:50:500 (1,2,1) - 这距离坑死爹了

normal
00:43:700 (3,1) - 这个距离太坑爹
00:47:300 - 这里的两个SILDER和后面00:49:100 - 的NOTE个人听起来h不和谐
00:26:300 (1,1) - 虽说排的很漂亮但是觉得这种摆法距离问题会坑到人,NORMAL下这种排列真的可以嘛。。。
00:32:700 (1) - 前后距离= =

eazy
觉得有必要AR-1
01:15:900 (2,1) - 重叠的话请叠叠好= =
然后,请开着Distance snap把第一个Break后面到KAIA之前的距离调相同,这一段新手似乎没法打吧。。。

歌好好听也
STAR~
Topic Starter
Nixnez

Tenshi-nyan wrote:

SPOILER
Uhm yeah.

Hard
I could sooooo Hitsound Nazi this. In fact, I think many claps are placed incorrect. At least that's how I see it.
Lemme give you some examples:
00:00:900 (3) - the clap on the reverse is supposed to be on the slidertick at 00:01:300 -
00:02:000 (2) - a clap on the slidertick at 00:02:100 -
00:02:500 (3) - clap on the slidertick at 00:02:900 -
and so on. - Considering.

Now note that this all just my opinion. That's how I'd place the claps (and of course I'd map in a way so that the claps wouldn't be on the sliderticks) and nothing else. Ahhhhh dammit. You could replace many claps with (soft) whistles. Also, I think the claps are too loud. Decrase the volume by ~ 5%? In all diffs, please :3 - Considering.

00:38:100 (1) - stack the end of this on the end of 00:37:100 (4) ? - Sorry. Nope.
00:43:100 (1,2,3,4,5) - increase the spacing of this pattern? to 1.5x for example. - Hmm. Nope.
00:59:900 (1,2,3,4,5,6) - I'm not a fan of those sliders. - @_@
01:04:100 (1) - stack on the end of 01:02:300 (6) - ? - Nope.
01:09:900 (4) - 1 grid up - Fixed.
01:10:100 (5,6,7) - 1 grid left - Fixed.
01:14:700 (1,2) - 1 grid down - Shift + Alt to adjust the straight beats.
01:15:100 (3) - ^ , and fix the stack on 01:16:100 (4) - - Fixed.
01:26:500 (1,2,3,1) - flip horizontally? - Sorry nope.
01:26:900 (3) - stack on 01:27:100 (1) - to make a triangle? - Nope.
01:28:500 (2,3,4) - fix this pattern so that (4) stacks on the end of 01:27:100 (1) - ? - Nope.

Normal
I feel a lack of notes in the beginning. Just because it's hard to map something like this so it fits in an easier diff is no reason just to place almost no circles at all. - Considering.

00:41:700 (1,2,3) - bad spacing (1.0x , but you use 0.6x throughout the map) - Um. They're 0.6x. Actually silghtly more than 0.6x due to Shift + Alt(distance snapping + no grid snap)
Hmm actually, I dunno.

Geh, I don't wanna mod the rest. I just took a quick look at Easy and saw many spacing inconsistencies, make sure you use the same spacing throughout the map.
- The parts which have inconsistence spacings are:
00:35:300 (2,1) - New combo, not jumps.
00:36:900 (2,1) - New combo, not jumps either.
00:44:900 (1,2) - Wanted the X shape, but revised, rearranged 00:44:900 (1,2,1,2,1,2), and affected beats for distance snapping,.
01:11:300 (1,2) - Ok, this one's my miss, never noticed they're not distance snappe, reversed 01:08:100 (1) and 01:12:900 (2), rearranged any part that's affected.
01:15:900 (2,1) - New combo, not jumps, either.


Sorry, but I can't star this in it's current state. - I don't mind.

CCHV-16 wrote:

SPOILER
请自己挑选有用的建议。。。以上- -

hard
00:39:300 (3) - 下移使左右距离相等 - Fixed.
00:48:300 (1) - 这个单独的NOTE感觉似乎有点不适合,把00:48:100 (5) - 和00:48:300 (1) - 连起来做一个SILDER结尾下Finish效果会更好? - 用slider的效果似乎不太好,没改
00:50:500 (1,2,1) - 这距离坑死爹了 - 没那么糟糕吧,orz。

normal
00:43:700 (3,1) - 这个距离太坑爹 - 囧,调了00:43:300 (2,3)。
00:47:300 - 这里的两个SILDER和后面00:49:100 - 的NOTE个人听起来h不和谐 - 考虑考虑。
00:26:300 (1,1) - 虽说排的很漂亮但是觉得这种摆法距离问题会坑到人,NORMAL下这种排列真的可以嘛。。。 - 距离不大,而且圈大,ok罢。
00:32:700 (1) - 前后距离= = - 囧,调了整大段。

eazy
觉得有必要AR-1 - 考虑考虑。
01:15:900 (2,1) - 重叠的话请叠叠好= = - 没重叠,而且修改了些。
然后,请开着Distance snap把第一个Break后面到KAIA之前的距离调相同,这一段新手似乎没法打吧。。。 - 都是0.8x啊。。修了些(请参考我在Tenshi-nyan mod所作的修改。)

歌好好听也
STAR~
Wow been a while since I need to work through long mods.
Thanks for the mod, Tenshi-nyan.
感谢CCHV-16。
Snowy Dream
[Easy]
00:33:700 (2) - delete clap.
00:35:300 (2) - ^
01:16:100 (T) - kiai结束掉


[Normal]
00:27:100 (1) - delete newcombo.
后面不要乱用clap。。不好听
00:46:500 (5) - 造型不美观
01:16:100 (T) - kiai结束掉



[Hard]
00:08:100 (4) - 0.5倍速?
00:14:300 (8) - delete
00:15:900 (8) - ^
01:26:500 (1,2,3,1) - 看上去挺混乱的,分开
01:16:100 (T) - kiai结束掉
------------------------------
嘛 总体来说不错。
slider有些可以试着调整下。。
Star了~☆
Topic Starter
Nixnez

Snowy Dream wrote:

SPOILER
[Easy]
00:33:700 (2) - delete clap. - Fixed.
00:35:300 (2) - ^ - Fixed. Removed clap at 00:36:900 (2).
01:16:100 (T) - kiai结束掉 - Fixed.


[Normal]
00:27:100 (1) - delete newcombo. - 囧。Fixed.
后面不要乱用clap。。不好听 - 得花点时间检讨hitsound了。。
00:46:500 (5) - 造型不美观 - 看了好久,把00:44:300 (1,2,3,4,5) rearranged。
01:16:100 (T) - kiai结束掉 - Fixed.



[Hard]
00:08:100 (4) - 0.5倍速? - 总觉得这里放0.5x会有人投诉。。。先用用看。
00:14:300 (8) - delete - Fixed. 00:14:100 (7) - Clap.
00:15:900 (8) - ^ - Fixed. 00:15:700 (7) - Clap.
01:26:500 (1,2,3,1) - 看上去挺混乱的,分开 - 考虑考虑。
01:16:100 (T) - kiai结束掉 - Fixed.
------------------------------
嘛 总体来说不错。
slider有些可以试着调整下。。
Star了~☆
感谢Snowy Dream。
JauiPlaY
恩...用中文節省時間咯 :D
some suggestions...those words in pink means you must fix that.

[General]
looks fine.

[Easy]
00:00:100 - 00:08:100 - 不考慮擺個形狀出來嗎...
00:30:500(1,2) - 建議改成個slider
00:43:100(1) - 放得再離00:41:700(3)遠一些
00:48:300(1,2,1) - 非常不建議在easy難度擺紅線note...
00:56:100(3,1) - 這個改成個slider會合歌詞一點
01:04:900(1) - remove new combo
01:23:300(1) - 太遮了...

[Normal]
00:00:100 - 00:08:100 - 不考慮擺個形狀出來嗎...
00:20:900(5) - new combo.
00:49:100(1) - remove new combo
01:21:700(5) - new combo.

[Hard]
00:48:300(1) - remove new combo.
00:58:300(1) - remove new combo.


go.
so
star~
Topic Starter
Nixnez

JauiPlaY wrote:

SPOILER
恩...用中文節省時間咯 :D
some suggestions...those words in pink means you must fix that.

[General]
looks fine.

[Easy]
00:00:100 - 00:08:100 - 不考慮擺個形狀出來嗎... - 不。
00:30:500(1,2) - 建議改成個slider - Fixed.
00:43:100(1) - 放得再離00:41:700(3)遠一些 - 再远就变成jump了。 @@
00:48:300(1,2,1) - 非常不建議在easy難度擺紅線note... - 明显跟着背景音乐。
00:56:100(3,1) - 這個改成個slider會合歌詞一點 - Fixed.
01:04:900(1) - remove new combo - Fixed.
01:23:300(1) - 太遮了... - Rearranged.

[Normal]
00:00:100 - 00:08:100 - 不考慮擺個形狀出來嗎... - 不。
00:20:900(5) - new combo. - Fixed.
00:49:100(1) - remove new combo - 排列关系,不改。
01:21:700(5) - new combo. - Fixed.

[Hard]
00:48:300(1) - remove new combo. - Fixed.
00:58:300(1) - remove new combo.[/color] - Keeping this for the layer color effect.

go.
so
star~
感谢JauiPlaY~
kanpakyin
Done.

Call me back if you have any problem.

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPYs'].osu

Download: Hitsound..rar
Enna Alouette
;)
Topic Starter
Nixnez
Thanks - S e k a i - for the star. :3
wmfchris
[Hard]
01:15:100 (3,4) - stack
01:27:100 (1) - remove NC

[Normal]
00:03:300 (1) - x:432, y:304 so that it's symmetrical to the first (1)? also the arrangement of the (1)s are qutie random
00:09:700 (1,1) - stack
00:26:300 ~ 00:32:100 - stack it properly if possible :/

._.
Topic Starter
Nixnez

wmfchris wrote:

SPOILER
[Hard]
01:15:100 (3,4) - stack - Fixed, hopefully. Been having lots of stacking problems lately.
01:27:100 (1) - remove NC - Err, ok.

[Normal]
00:03:300 (1) - x:432, y:304 so that it's symmetrical to the first (1)? also the arrangement of the (1)s are qutie random - I wonder if my small gimmick with the video's pointless. T_T
00:09:700 (1,1) - stack - Due to slider design, two points aren't vertically aligned. I'll consider redesign this if there's more complain on it.
00:26:300 ~ 00:32:100 - stack it properly if possible :/ - Hmm. They aren't meant to be stacked. @@

._. - >.<
感谢wmfchris~
SapphireGhost
Here is my entirely overlap-centric mod

[Easy]

00:06:500 (1) - Put this note on the center line
00:34:300 (1) - Remove overlap with the other (1)
01:06:100 (3) - Remove overlap with (2)
01:23:300 (1) - Remove overlap with (3)

[Normal]

The opening is like a duplicate of [Easy]... please make it somehow different.
00:41:300 (2) - I don't really like hiding notes under sliders...
00:41:700 (1) - Remove overlap with the slider
01:07:700 (2) - Remove overlap with (1)
01:08:500 (3) - Remove overlap with (2)
01:09:300 (2) - Remove overlap with (1)

[Hard]

00:06:300 (4) - Change the slider to
168,168,6300,2,0,B|192:72|328:72|344:168,1,239.999985694885,0|2
00:44:500 (2) - Remove overlap with (1)
00:44:900 (3) - Remove overlap with (2)

There you go.
Topic Starter
Nixnez

SapphireGhost wrote:

SPOILER
Here is my entirely overlap-centric mod

[Easy]

00:06:500 (1) - Put this note on the center line - Sorry, nope.
00:34:300 (1) - Remove overlap with the other (1) - Ok.
01:06:100 (3) - Remove overlap with (2) - I think you meant (1), but yea, repositioned. Changed new combo, starting on 01:04:500 (1) instead. Previously started on previous beat.
01:23:300 (1) - Remove overlap with (3) - One grid fix.

[Normal]

The opening is like a duplicate of [Easy]... please make it somehow different. - :X
00:41:300 (2) - I don't really like hiding notes under sliders... - orz.
00:41:700 (1) - Remove overlap with the slider - Repositioned.
01:07:700 (2) - Remove overlap with (1) - Fixed.
01:08:500 (3) - Remove overlap with (2) - Fixed.
01:09:300 (2) - Remove overlap with (1) - Fixed.

[Hard]

00:06:300 (4) - Change the slider to
168,168,6300,2,0,B|192:72|328:72|344:168,1,239.999985694885,0|2
- Err, you're refering to the same slider's code.
00:44:500 (2) - Remove overlap with (1) - Spacing limited to distance snapping. I'll change this though if there's other people pointing this out.
00:44:900 (3) - Remove overlap with (2) - Same thing as above. D:

There you go.
Thanks SapphireGhost for modding~
loveFantasy
你好

[General]
- 建議 title 用 Asu e no Brilliant Road (TV Size)
- 關於<01:02:500>和<01:15:300>這兩條高白線, vocal在這有唱點 de - e 或 ke - e (降半個音階), 但是你的三個diff中這兩條線要嘛是上面沒東西, 要嘛是在slider裡面, 我認為是一個欠佳的gameflow (看一下KPY的難度, 不只有東西, 通常還是combo起頭或者甚至帶finish), 可以考慮一下 (像1:15:300那裡讓slider多repeat一次都不錯)

[Easy]
<00:48:300> (1,2,1) 第一個(1)在vocal出聲和背景敲鼓處都沒東西, 很容易被打錯, 所以建議改這樣 (位置請自行)

[Normal]
- 居然反而用最大circle size, 而且SV好快
<00:26:300..> (1,2..) 高SV加上2x spacing change很難讀
<00:47:900> 看一下你要不要用跟Easy一樣的建議, 我覺得比你現在這樣好 (gameplay wise)

[Hard]
- 開notepad把.osu檔做這個修正: SliderMultiplier:1.59999990463257 1.6
- AR -1~2
<00:07:300> spacing nazi
<00:08:900> spacing nazi
<00:27:700> (1)右一格(4)上一格
<00:32:500..> (1..) 其實完全沒必要把這幾串都擠在中間吧?
<01:16:100> (4) 沒疊好, 刪掉重下就會自動疊到(3)後面了

[KPYs]
<00:11:900> (4,5) 間距特別大?
<00:22:600> (S,1) gameflow不太好, 把(1)刪掉, (S)延長到(1)原本的位置
<00:41:700> (7) new combo?

star
Topic Starter
Nixnez

loveFantasy wrote:

SPOILER
你好

[General]
- 建議 title 用 Asu e no Brilliant Road (TV Size) - 日文标题为"明日へのbrilliant road", 若再有人反映的话才考虑。
- 關於<01:02:500>和<01:15:300>這兩條高白線, vocal在這有唱點 de - e 或 ke - e (降半個音階), 但是你的三個diff中這兩條線要嘛是上面沒東西, 要嘛是在slider裡面, 我認為是一個欠佳的gameflow (看一下KPY的難度, 不只有東西, 通常還是combo起頭或者甚至帶finish), 可以考慮一下 (像1:15:300那裡讓slider多repeat一次都不錯) - 考虑。

[Easy]
<00:48:300> (1,2,1) 第一個(1)在vocal出聲和背景敲鼓處都沒東西, 很容易被打錯, 所以建議改這樣 (位置請自行) - 抱歉没改。


[Normal]
- 居然反而用最大circle size, 而且SV好快 - Easy 和 Normal 都是最大圈啊。
<00:26:300..> (1,2..) 高SV加上2x spacing change很難讀 - 。。。
<00:47:900> 看一下你要不要用跟Easy一樣的建議, 我覺得比你現在這樣好 (gameplay wise) - 抱歉没改。

[Hard]
- 開notepad把.osu檔做這個修正: SliderMultiplier:1.59999990463257 1.6 - Fixed.
- AR -1~2 - 考虑。暂时不改。
<00:07:300> spacing nazi - Fixed.
<00:08:900> spacing nazi - Fixed.
<00:27:700> (1)右一格(4)上一格 - 不太同,但Fixed。
<00:32:500..> (1..) 其實完全沒必要把這幾串都擠在中間吧? - Orz.
<01:16:100> (4) 沒疊好, 刪掉重下就會自動疊到(3)後面了 - Fixed.

[KPYs] - 这留给kanpakyin吧。
<00:11:900> (4,5) 間距特別大?
<00:22:600> (S,1) gameflow不太好, 把(1)刪掉, (S)延長到(1)原本的位置
<00:41:700> (7) new combo?

star
多谢loveFantasy~
kanpakyin

loveFantasy wrote:

[KPYs]
<00:11:900> (4,5) 間距特別大? 好把..
<00:22:600> (S,1) gameflow不太好, 把(1)刪掉, (S)延長到(1)原本的位置 其實我覺得還好了..算,還是改
<00:41:700> (7) new combo? oops...竟然忘了 orz..
Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPYs].osu
ertyukjh010
STAR
Topic Starter
Nixnez
Addition of ertyukjh010's Hard~

感谢支持~
Suzully
Thank you for request :)
SPOILER
Easy

  • 00:48:300 (1,2) - too difficult rhyzhm for easy players. change patten like this↓?(and put finish at start of sliders)

    00:59:700 (2) - put clap at start of this slider.
Normal

  • SV1.50 is maybe difficult for normal players. :?
    00:27:900 (1) - spacing. you must fix it.
    00:29:500 (1) - ^
    00:31:100 (1) - ^
    00:33:700 (1,2,3) - difficult pattern for normal players. how about stacking (2) and (3)?
    00:35:300 (1,2,3) - ^
ertyukjh010's Hard

  • Playing with wide spacing is fun for me XD
    01:01:100 (8) - new combo?
    01:16:900 (1,2,1,2,3,1,2,3) - I feel these notes don't follow the rhyzhm. how about this pattern↓?
Hard

  • 00:00:300 (2,3) - almost players are confused by this speed change. hmm...I recommend you to change pattern or new combo on slow slider to show players.
    00:01:900 (2,3) - ^
    00:03:500 (2,3) - ^
    00:07:500 (3,4) - ^
    00:16:100 (1,2,3,4) - move them further away.
    00:30:300 (4,1) - ^
    01:26:500 (1) - move it 1 grid right?
    01:28:900 (7) - put finish instead of clap?
KPYs

  • Nice mapset!
    Just some suggestion :3
    00:20:900 (1,2) - looks like narrow spacing. move them further away.
    00:29:300 (3) - h'm I feel this slider is hidden by previous (6). players(include me) are confused by them.
    01:12:300 (8) - new combo
I love this song sooo much! <3
Good luck! Star~
Topic Starter
Nixnez

Suzully wrote:

SPOILER
Thank you for request :)
Easy

  • 00:48:300 (1,2) - too difficult rhyzhm for easy players. change patten like this↓?(and put finish at start of sliders)

    - Almost same, as long as you get the emphasis right, it won't be a problem.
    00:59:700 (2) - put clap at start of this slider. - Ops. Fixed.
Normal

  • SV1.50 is maybe difficult for normal players. :?
    00:27:900 (1) - spacing. you must fix it.
    00:29:500 (1) - ^
    00:31:100 (1) - ^
    00:33:700 (1,2,3) - difficult pattern for normal players. how about stacking (2) and (3)?
    00:35:300 (1,2,3) - ^
    - Hmm sorry, not changing anything here.
ertyukjh010's Hard

  • Playing with wide spacing is fun for me XD
    01:01:100 (8) - new combo?
    01:16:900 (1,2,1,2,3,1,2,3) - I feel these notes don't follow the rhyzhm. how about this pattern↓?
Hard

  • 00:00:300 (2,3) - almost players are confused by this speed change. hmm...I recommend you to change pattern or new combo on slow slider to show players.
    00:01:900 (2,3) - ^
    00:03:500 (2,3) - ^
    00:07:500 (3,4) - ^ - Speed change are not drastic, and they semi-followed the drags of vocal. Keeping.
    00:16:100 (1,2,3,4) - move them further away. - Not only moved. Totally remapped. XD
    00:30:300 (4,1) - ^
    01:26:500 (1) - move it 1 grid right? - Hmmm. Nope.
    01:28:900 (7) - put finish instead of clap? - Finish and clap both on.
KPYs

  • Nice mapset!
    Just some suggestion :3
    00:20:900 (1,2) - looks like narrow spacing. move them further away.
    00:29:300 (3) - h'm I feel this slider is hidden by previous (6). players(include me) are confused by them.
    01:12:300 (8) - new combo
I love this song sooo much! <3
Good luck! Star~
Thank you for your mods~ Been a long while since it got some(3 weeks! D:)
NoHitter
General
Add ertyukjh010 to the Tags.

Easy
00:00:100 (1,1,1,1,1,1,1) - It would be better if they're all spaced constantly. It kind of looks odd with inconsistent spacing. Case in point.
00:25:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I'm concerned about the readability of this, especially as this is an [Easy] difficulty. The 1/2's were kind of surprising, and I was expecting the vocals to be mapped here.
00:48:300 (1,2) - I was expecting (1) to follow the vocals at 00:48:100, and (2) to be at 00:49:500, but it's fine as is. Though would be less confusing if you followed the vocals.
01:03:300 (4,5) - Shouldn't the Finish be at (5) instead of the end of (4)?
01:04:500 -> 01:14:100 - This part of the chorus feels more empty than the first part. Perhaps switch them, so that the first part is the one less dense?
01:16:900 (1) - Don't anti-jump this to the previous note.

Normal
00:00:100 (1,1,1,1,1,1,1) - Same comment on [Easy], perhaps distance snap these notes?
00:09:700 (1,1) - Ugly overlap D:
00:16:500 (1) - I think you have to make the previous slider end at the center for this note to look in-place.
00:47:900 (2,1) - Suggestion: Remove one repeat on (2). Add finish at the end then move (1) to 00:49:500. Basically the same thing I suggest in [Easy].
00:51:300 -> 01:16:100 - This part definitely lacks hitsounds other than the claps. What happened to the finishes I heard in [Easy]?
01:16:900 (1) - Don't anti-jump this.

ertyukjh010's Hard
00:00:100 -> 00:12:900 - If you include this part, then there's four different slider speeds, which is one more than the three slider speed limit. It plays fine though, so I think they're ok to keep.
00:16:100 (1) - Perhaps map this with notes and sliders instead (including the empty space after?)
00:29:300 (4) - Move 1/2 later?
00:40:900 (2) - This doesn't repeat on any beat at all. Change it?
00:47:300 (1,2,3,4,1,2,3,4,1,2,3,4) - Whoa, I think that's overdoing it with Patternmapping and jumps. I don;t even hear anything significant to indicate a Jump.
01:23:300 (5) - New combo?

Hard
00:07:500 (3,4) - Speed-up feels sudden compared to 00:00:300 (2,3).
00:10:700 (1,2,3) - Not too sure about the spacing.
00:47:300 (1,2,3,4,5) - Accelerated Spacing doesn't fit it IMO.
00:49:100 (1,2,3) - Same as 00:10:700 (1,2,3).
00:55:300 (3) This doesn't repeat on any beat at all. The vocal is 1/4 back.
01:20:100 (1,2,3) - Not too sure about the spacing.
01:21:700 (1,2,3) - ^

KPY's
00:02:700 (2) - IMO don't jump this. At least not that far.
00:17:900 (1) - ^
00:30:000 (1) - Spinner plays oddly. Perhaps move it to 00:30:500?
00:33:700 (1,2,3,4,5,6) - Why does it jump suddenly without anything significant from the song >.>
00:36:100 (3) - This jump feels sudden.
00:42:300 (4,5,6) - Spacing change suddenly...
00:44:300 -> 00:47:300 - I suggest you tone down the jumps in this part.
Chorus jumps are fair enough, but most other jumps don't quite match the music >.>
Topic Starter
Nixnez

NoHItter wrote:

SPOILER
General
Add ertyukjh010 to the Tags. - A big OPS. Added.

Easy
00:00:100 (1,1,1,1,1,1,1) - It would be better if they're all spaced constantly. It kind of looks odd with inconsistent spacing. Case in point. - As I tried to explain, but I guess most of the modders here are modding without video. Just a tiny effect I wish to show with the video, but no one noticed it yet. Still keeping this.
00:25:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I'm concerned about the readability of this, especially as this is an [Easy] difficulty. The 1/2's were kind of surprising, and I was expecting the vocals to be mapped here. - I'll keep in mind.
00:48:300 (1,2) - I was expecting (1) to follow the vocals at 00:48:100, and (2) to be at 00:49:500, but it's fine as is. Though would be less confusing if you followed the vocals. - Will still be sticking to the same red tick emphasis. Sorry.
01:03:300 (4,5) - Shouldn't the Finish be at (5) instead of the end of (4)? - Can't believe I let this slip. Fixed!
01:04:500 -> 01:14:100 - This part of the chorus feels more empty than the first part. Perhaps switch them, so that the first part is the one less dense? - After some play through, yea, added some beats.
01:16:900 (1) - Don't anti-jump this to the previous note. - After distance snapping this, the X pattern at the end crosses out Xebec(In the video, of course). Fun stuff. Changed.

Normal
00:00:100 (1,1,1,1,1,1,1) - Same comment on [Easy], perhaps distance snap these notes? - As explained in [Easy].
00:09:700 (1,1) - Ugly overlap D: - Finally get my lazy arse to fix both sliders. Should look much better now, with both start and end point aligned.
00:16:500 (1) - I think you have to make the previous slider end at the center for this note to look in-place. - Related to above. Fixed.
00:47:900 (2,1) - Suggestion: Remove one repeat on (2). Add finish at the end then move (1) to 00:49:500. Basically the same thing I suggest in [Easy]. - As also explained in [Easy], sorry. Keeping this.
00:51:300 -> 01:16:100 - This part definitely lacks hitsounds other than the claps. What happened to the finishes I heard in [Easy]? - Hitsounds blunder. Probably never triple checked while I'm adding whistles and finishes on all difficulties. Fixed.
01:16:900 (1) - Don't anti-jump this. - Changed to stacking instead.

ertyukjh010's Hard
00:00:100 -> 00:12:900 - If you include this part, then there's four different slider speeds, which is one more than the three slider speed limit. It plays fine though, so I think they're ok to keep.
00:16:100 (1) - Perhaps map this with notes and sliders instead (including the empty space after?)
00:29:300 (4) - Move 1/2 later?
00:40:900 (2) - This doesn't repeat on any beat at all. Change it?
00:47:300 (1,2,3,4,1,2,3,4,1,2,3,4) - Whoa, I think that's overdoing it with Patternmapping and jumps. I don;t even hear anything significant to indicate a Jump.
01:23:300 (5) - New combo?

Hard
00:07:500 (3,4) - Speed-up feels sudden compared to 00:00:300 (2,3). - Still keeping this as yet. I do agree it feels sudden, probably due to shorter slider compared to the pattern before.
00:10:700 (1,2,3) - Not too sure about the spacing. - After a lot of changes, I'm not even sure I'm using this jump on which particular section anymore, not even after going through all my records here. Rearranged.
00:47:300 (1,2,3,4,5) - Accelerated Spacing doesn't fit it IMO. - Rearranged to a hexagon shaped pattern, distance snapped of course.
00:49:100 (1,2,3) - Same as 00:10:700 (1,2,3). - It's distance snap here, but yea.
00:55:300 (3) This doesn't repeat on any beat at all. The vocal is 1/4 back. - Hmmmm..Temporary keeping this yet for the pattern. Will consider if there's other modders feel awkward about this.
01:20:100 (1,2,3) - Not too sure about the spacing. - Fixed pattern.
01:21:700 (1,2,3) - ^ - Fixed pattern.

KPY's
00:02:700 (2) - IMO don't jump this. At least not that far.
00:17:900 (1) - ^
00:30:000 (1) - Spinner plays oddly. Perhaps move it to 00:30:500?
00:33:700 (1,2,3,4,5,6) - Why does it jump suddenly without anything significant from the song >.>
00:36:100 (3) - This jump feels sudden.
00:42:300 (4,5,6) - Spacing change suddenly...
00:44:300 -> 00:47:300 - I suggest you tone down the jumps in this part.
Chorus jumps are fair enough, but most other jumps don't quite match the music >.>
Also did some extra changes on my own(On the other thought, I probably do that lots of time. Self mods.) Thanks NoHItter!
Gomo Psivarh
Hi :)

[ertyukjh010]
00:56:100 (4) - new combo?
01:08:900 (5) - ^

nice :) BONUS 80000!
Topic Starter
Nixnez
Thanks to Gomo Psivarh for the mod...although looking back(and probably including this) I think I've misgiven some kudosu. Oh well. :X
Should be stricter on how I give kudosu....or.....whatever. D:
TheVileOne
Easy

Some pattern help done IRC

01:07:700 (1) - Eh I'm not sure about this. I don't like the angle of the curve. Maybe it might play better horizontal.

01:14:700 (1,2) - 1.0 distance snap??

Normal

00:16:100 - Add a beat here. It wil be part of the purple combo.

00:31:900 (2) - Remove clap

00:31:900 (2,3) - I don't think these play right. I suggest placing them inbetween the inside of the slider and stacking them. Fix the spacing with the notes after it.

01:15:900 (1,2 ,1) - This is weird. Maybe don't have a stack or add more notes to the stack.

Erty's hard

00:05:700 (2,3) - The jump here seems a little too big.

00:20:500 (3,4) - The pattern sounds weird. Maybe delete note 4 and add a repeat to 3. It more closely follows the beat.

00:53:700 (2,3) - This jump should be 2.38 like the other jumps. currently it is 2.47.

00:54:500 (1,2) - I think this jump is too fast for the pacing. Reduce. 3.00 works nicely.

Fun map.

Hard

00:11:900 (1,2) - Maybe reduce to 2.0 and angle to the right?

http://osu.ppy.sh/ss/80094

00:33:500 (4,1) - bad anti stack. Don't skip beats and have an anti stack. It's very hard to read.

00:35:100 (4,1) - ^

00:43:100 (1,2,3,4,5) - <3 I love it!

01:07:300 (1,2) - IDK about this transition.bouncing back off a speed up isn't the most flowing way to transition. IDK how you would fix it though. Please try to make it better and if you can't I guess that's fine.

(This diff by itself is worth a star from me.)

KPYs

Difficulty name? What is it supposed to be? KPY's Insane? It shouldn't just be KPYs.

00:01:700 (1) - This slider feels too slow.

00:09:900 (2,3,4,5,6,7,8,9,10,1) - Do you actually have fun hitting jumps like this? If you just spaced these like this to make it harder fix this, because 1/4th stacks shouldn't be separated by jumps like this. If you must kep the jumps reduce them to a pace that is more fitting to the rest of the map and the song in general.

00:17:300 (7,1) - This beat doesn't sound like a jump and the jump is extremely excessive. Please do something else with this.

00:20:500 (7) - This plays really strangely not following the pattern started by note 5 and 6. I think it should follow that pattern instead. It works better IMO.

00:29:300 (3) - I don't like that there is a hitburst right in the middle of this slider. It's a lot harder to read and doesn't look very good obscured by that.

00:33:700 (1) - Remove new combo.
00:33:900 (2) - New combo.

00:36:500 (4) - How about removing a repeat and adding a slider here 00:37:500 - that ends here 00:37:700 -

The pattern transition can be jumps.

Please test this addition before rejecting it. Backup your difficulty if you need to.

00:41:700 (1) - Center within the pentagon?

00:41:700 (1,2,3) - This can barely be considered part of the beat nevermind call for increased spacing. I highly suggest you delete 00:41:900 (2) - as there isn't anything behind it at all. The beat sounds a lot better after this is done.

01:07:300 (5,1) - I think this jump is too large. Reduce it?

01:09:300 (2,3) - This jump also seems a tad too big.






I don't want to star this until KPY is fixed somewhat.
Enna Alouette
ok done but can you just fix the hit sounds plz and hope you like it :3

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [Sekai's Normal].osu
Topic Starter
Nixnez

TheVileOne wrote:

SPOILER
Easy

Some pattern help done IRC

01:07:700 (1) - Eh I'm not sure about this. I don't like the angle of the curve. Maybe it might play better horizontal. - Made adjustment including previous sliders too.

01:14:700 (1,2) - 1.0 distance snap?? - Sorry, after some consideration, I'll still be keeping 0.8x.

Normal

00:16:100 - Add a beat here. It wil be part of the purple combo. - I used to do that, but a couple of modders pointed out that stacking a note under that long slider that soon is quite confusing for a Normal to read. Sorry nope.

00:31:900 (2) - Remove clap - Similar clap pattern were used for all 3 difficulties. @@

00:31:900 (2,3) - I don't think these play right. I suggest placing them inbetween the inside of the slider and stacking them. Fix the spacing with the notes after it. - Interesting suggestion.

01:15:900 (1,2 ,1) - This is weird. Maybe don't have a stack or add more notes to the stack. - Semi followed vocal. And also similar beats for Easy.

Erty's hard

00:05:700 (2,3) - The jump here seems a little too big.

00:20:500 (3,4) - The pattern sounds weird. Maybe delete note 4 and add a repeat to 3. It more closely follows the beat.

00:53:700 (2,3) - This jump should be 2.38 like the other jumps. currently it is 2.47.

00:54:500 (1,2) - I think this jump is too fast for the pacing. Reduce. 3.00 works nicely.

Fun map.

Hard

00:11:900 (1,2) - Maybe reduce to 2.0 and angle to the right?

http://osu.ppy.sh/ss/80094

00:33:500 (4,1) - bad anti stack. Don't skip beats and have an anti stack. It's very hard to read. - Circular movement...hmm.

00:35:100 (4,1) - ^

00:43:100 (1,2,3,4,5) - <3 I love it! - Thanks.

01:07:300 (1,2) - IDK about this transition.bouncing back off a speed up isn't the most flowing way to transition. IDK how you would fix it though. Please try to make it better and if you can't I guess that's fine. - Ah haha I've been frowning on this pattern for quite a while. Rearranged.

(This diff by itself is worth a star from me.)

KPYs

Difficulty name? What is it supposed to be? KPY's Insane? It shouldn't just be KPYs.

00:01:700 (1) - This slider feels too slow.

00:09:900 (2,3,4,5,6,7,8,9,10,1) - Do you actually have fun hitting jumps like this? If you just spaced these like this to make it harder fix this, because 1/4th stacks shouldn't be separated by jumps like this. If you must kep the jumps reduce them to a pace that is more fitting to the rest of the map and the song in general.

00:17:300 (7,1) - This beat doesn't sound like a jump and the jump is extremely excessive. Please do something else with this.

00:20:500 (7) - This plays really strangely not following the pattern started by note 5 and 6. I think it should follow that pattern instead. It works better IMO.

00:29:300 (3) - I don't like that there is a hitburst right in the middle of this slider. It's a lot harder to read and doesn't look very good obscured by that.

00:33:700 (1) - Remove new combo.
00:33:900 (2) - New combo.

00:36:500 (4) - How about removing a repeat and adding a slider here 00:37:500 - that ends here 00:37:700 -

The pattern transition can be jumps.

Please test this addition before rejecting it. Backup your difficulty if you need to.

00:41:700 (1) - Center within the pentagon?

00:41:700 (1,2,3) - This can barely be considered part of the beat nevermind call for increased spacing. I highly suggest you delete 00:41:900 (2) - as there isn't anything behind it at all. The beat sounds a lot better after this is done.

01:07:300 (5,1) - I think this jump is too large. Reduce it?

01:09:300 (2,3) - This jump also seems a tad too big.






I don't want to star this until KPY is fixed somewhat.
Thanks TheVileOne for the mods. I'll have to apologize due to laziness, I'm not adjusting anything major yet, only a few tweak on certain parts. Guest difficulties will be up to the respective mappers to decide.

And real sorry - S e k a i -, I afraid I cannot accept your difficulty(even if the hitsounds are fixed), I was expecting something better than a normal full of quarter beats. Even the sliders are 1/1 sliders except for one.
kanpakyin
Fix some.
about my difficulty name...It mean's the most difficult difficulty.Same as <Kana> - KanaRin . <Rin> - <NatsumeRin>
I think player can understand it.
about the spacing.I thnk it is playable and readable.
expectation jump can make more fun also Is there mean all jump should follow the music? Mostly I think some pattern is allowed to jump.

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
Leorda
Hi hi

General
* Title : Asu e no Brilliant Road (TV Size)?

-------------------------------------------------------------------------

Easy
00:26:300 (2) - Inconsistent spacing/no jump in easy diff please
00:27:900 (2) - ^
00:29:500 (2) - ^
00:32:700 (1) - ^
00:38:500 (1) - Bad spiral slider
00:44:500 (1) - Inconsistent spacing/no jump in easy diff please
00:58:100 (1) - ^
01:14:700 (1) - ^
01:16:900 (1) - Bad spiral slider
01:20:100 (3) - ^

-------------------------------------------------------------------------

Normal
* Some spiral slider are ugly, like 00:09:700 (1). You should make it neater like this one http://osu.ppy.sh/ss/80872

00:26:300 (1,2,1,2,1,2,1,2,3) - Can you spread this stuff away? It's ugly to see overlapping like that
00:45:700 (4) - Inconsistent spacing
00:47:300 (1) - ^
01:07:700 (2) - Please make it wavy this slider. It a bit parallel
01:09:300 (2) - ^

-------------------------------------------------------------------------

ertyukjh010's Hard
00:37:300 (4) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay

-------------------------------------------------------------------------

Hard
00:08:100 (4) - I think would be better if this change it into 0,5x slider. Like 00:07:500 (3)
00:09:700 (5) - Ugly spiral slider

-------------------------------------------------------------------------

KPY

* This diff is fucking awesome

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay
00:19:500 (3) - New combo?
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better

-------------------------------------------------------------------------

Bye~
Topic Starter
Nixnez

Leorda wrote:

SPOILER
Hi hi

General
* Title : Asu e no Brilliant Road (TV Size)? - Mentioned about this somewhere before, original japanese title is 明日への brilliant road. But hmm.. will probably change this to english capitaling way for romajis.

-------------------------------------------------------------------------

Easy
00:26:300 (2) - Inconsistent spacing/no jump in easy diff please
00:27:900 (2) - ^
00:29:500 (2) - ^
00:32:700 (1) - ^
00:38:500 (1) - Bad spiral slider
00:44:500 (1) - Inconsistent spacing/no jump in easy diff please
00:58:100 (1) - ^
01:14:700 (1) - ^
01:16:900 (1) - Bad spiral slider
01:20:100 (3) - ^
- Fixed some tiny spacings 00:58:100 (1,2) and tried to improve those spirals. Hope they looked more spiral now. XD
-------------------------------------------------------------------------

Normal
* Some spiral slider are ugly, like 00:09:700 (1). You should make it neater like this one http://osu.ppy.sh/ss/80872

00:26:300 (1,2,1,2,1,2,1,2,3) - Can you spread this stuff away? It's ugly to see overlapping like that
00:45:700 (4) - Inconsistent spacing
00:47:300 (1) - ^
01:07:700 (2) - Please make it wavy this slider. It a bit parallel
01:09:300 (2) - ^
- Adjusted 00:44:500 (2,3), and of course improving those sliders. Sadly not changing the overlaps though. Splitted 01:23:300 (1) into two separate half round sliders too.(Originally another spiral slider, I think Normal had too many, looking back..)
-------------------------------------------------------------------------

ertyukjh010's Hard
00:37:300 (4) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay

-------------------------------------------------------------------------

Hard
00:08:100 (4) - I think would be better if this change it into 0,5x slider. Like 00:07:500 (3)
00:09:700 (5) - Ugly spiral slider
- The first one was mentioned before, will be considered. That ugly spiral slider is a hastily done work I admit. Hopefully it looks better now.
-------------------------------------------------------------------------

KPY

* This diff is fucking awesome

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay
00:19:500 (3) - New combo?
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better

-------------------------------------------------------------------------

Bye~
Thank you Leorda~
Also did some self mods on hitsounds, a few missing whistles in Hard. >_<
kanpakyin

Leorda wrote:

KPY[/b]
* This diff is fucking awesome lol Thanks

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay Fix
00:19:500 (3) - New combo? Fix
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better X,but change an another position
Thanks

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
TheVileOne
Follow up
Easy

00:38:500 (1) - I think this slider can be touched up.

Look at where I put the waypoints.
http://osu.ppy.sh/ss/81319

You'll need to fix the sliders after it to match the fixed curve.

01:07:700 (1) - I don't agree that this should be moving down like this. How about this?
http://osu.ppy.sh/ss/81321 (I messed up the size of it. )
01:11:300 - Add note? I think its necessary to transition well into the next note.
01:11:700 (1) - I changed how this slider looks a bit to make the transition with that note I suggested fit smoothly into the next pattern of yours.
http://osu.ppy.sh/ss/81325

Notice the timeline. The Note completes the pattern.

http://osu.ppy.sh/ss/81327

01:16:900 (1) - Fix this the same way I fixed the other spiral.

Normal
00:16:500 (1) - Since you don't want to add a note to improve where the note is. I suggest you don't stack it at the end of the spiral. It doesn't work. Just stack it outside the spiral roughly where 00:17:300 (2) - is. It plays a lot better.

00:26:300 (1) - Mess with the waypoints so that the edges of this slider completely cover up the white edge of the slider that is in the middle of it.

http://osu.ppy.sh/ss/81330

00:27:900 (1) - ^
00:29:500 (1) - ^

01:03:300 (1) - Remove new combo?

01:15:500 - Just fully map to the beat here. Forget those vocals.
Add notes
Suggested notes)
01:15:500 -
01:15:700 -
(Required notes IMO)
01:16:100 -
01:16:300 -
01:16:500 -



KPY

I still think those 1/4th triples jumps are slightly too large. Maybe 2.2 may work better than 2.37. Eh I guess they are fine for the skill level that would be playing it.

00:41:900 (2) - Seriously I don't like this.

I have a different suggestion for it though. How about replacing the note with a repeat slider that repeats here 00:42:000 -. Once that is done please keep a single distance snap throughout this combo. Or if you have to break snap space 00:42:300 (3,4) - greater not 1,2,3, because those notes have the strongest tones. I used the 1.5 snap for the first pentagon and made another pentagon with the new repeat slider.

http://osu.ppy.sh/ss/81309

Please consider this. It uses more of the beat and in a nicer sort of way.

I have a .osu backup with the pattern.

00:59:100 (6) - New combo.

01:12:100 (7) - New combo should go here according to the song, but if you don't like where the combo starts making note 8 the start of the new combo works too.
Topic Starter
Nixnez

TheVileOne wrote:

SPOILER
Follow up
Easy

00:38:500 (1) - I think this slider can be touched up.

Look at where I put the waypoints.
http://osu.ppy.sh/ss/81319

You'll need to fix the sliders after it to match the fixed curve.

01:07:700 (1) - I don't agree that this should be moving down like this. How about this?
http://osu.ppy.sh/ss/81321 (I messed up the size of it. )
01:11:300 - Add note? I think its necessary to transition well into the next note.
01:11:700 (1) - I changed how this slider looks a bit to make the transition with that note I suggested fit smoothly into the next pattern of yours.
http://osu.ppy.sh/ss/81325

Notice the timeline. The Note completes the pattern.

http://osu.ppy.sh/ss/81327

01:16:900 (1) - Fix this the same way I fixed the other spiral.
- Fixed, but in different ways, except the spiral sliders.
Normal
00:16:500 (1) - Since you don't want to add a note to improve where the note is. I suggest you don't stack it at the end of the spiral. It doesn't work. Just stack it outside the spiral roughly where 00:17:300 (2) - is. It plays a lot better.

00:26:300 (1) - Mess with the waypoints so that the edges of this slider completely cover up the white edge of the slider that is in the middle of it.

http://osu.ppy.sh/ss/81330

00:27:900 (1) - ^
00:29:500 (1) - ^

01:03:300 (1) - Remove new combo?

01:15:500 - Just fully map to the beat here. Forget those vocals.
Add notes
Suggested notes)
01:15:500 -
01:15:700 -
(Required notes IMO)
01:16:100 -
01:16:300 -
01:16:500 -

- Not changing any beats here, sorry, but I did adjust the 00:26:300 part.

KPY

I still think those 1/4th triples jumps are slightly too large. Maybe 2.2 may work better than 2.37. Eh I guess they are fine for the skill level that would be playing it.

00:41:900 (2) - Seriously I don't like this.

I have a different suggestion for it though. How about replacing the note with a repeat slider that repeats here 00:42:000 -. Once that is done please keep a single distance snap throughout this combo. Or if you have to break snap space 00:42:300 (3,4) - greater not 1,2,3, because those notes have the strongest tones. I used the 1.5 snap for the first pentagon and made another pentagon with the new repeat slider.

http://osu.ppy.sh/ss/81309

Please consider this. It uses more of the beat and in a nicer sort of way.

I have a .osu backup with the pattern.

00:59:100 (6) - New combo.

01:12:100 (7) - New combo should go here according to the song, but if you don't like where the combo starts making note 8 the start of the new combo works too.
Thanks TheVileOne once again for the follow-up mods and kudosu star. :D
DJPop
~Easy~
00:09:700 (1) - make it more symmetry

~Normal~
Fine.

~ertyukjh010's Hard~
Fine.

~Hard~
Fine.

~KPY~
00:32:500 (3) - end on red tick
00:34:900 (7) - ^
00:50:600 (14) - start slider on red tick, add circle on blue tick instead


+Star
Topic Starter
Nixnez
Rescaled a round shaped slider based on spinner to replace Easy's 00:09:700. Should be symmetrical now.

Thanks DJPop for the second MAT mod of this map~
kanpakyin
Shiki
:) star~
Topic Starter
Nixnez
Updated KPY's difficulty, and thanks Shiki. :3
Haneii
Kiai time in ertyukjh010's Hard ends a bit later than all the other diffs

Everything else looks good to me :)

good luck


~Twinkle twinkle little star~
HeatKai
Got request :3

[general]

When this beatmap ranked call me.
I'm gonna SS hard diff.
hahaha , jk jk.


[easy]
00:00:100 (1,1,1,1,1,1) - try to make its spacing consistent ~
00:25:700 (1) - delete change it to one circle and put it at 00:25:900
00:38:500 (1) - spacing
01:02:700 (3) - don't block 01:04:100 (5)

[normal]
00:00:100 (1,1,1,1,1,1) - make it consistent
00:16:500 (1) - try to put at place that it visible
00:58:100 (x) - add a circle
01:03:300 (1) - Remove new combo

[e(something) hard]

00:00:100 (1,2,3,1,2,3,1,2,3) - Creative
01:01:500 (9) - new combo
01:02:300 (x) - add a circle
01:11:100 (x) - add a circle
01:28:100 (x) - add a circle

[Hard]

HP drain rate -1
AR -1

00:33:900 (x) - add a circle

Fine for me.

[KPY]

fine @_@

[overall]

nice , star ~ *
Topic Starter
Nixnez

HeatKai wrote:

SPOILER
Got request :3

[general]

When this beatmap ranked call me.
I'm gonna SS hard diff.
hahaha , jk jk. - Still need some time till this goes ranked, unless I have some lucky MAT/BAT mods? D:


[easy]
00:00:100 (1,1,1,1,1,1) - try to make its spacing consistent ~ - Video.
00:25:700 (1) - delete change it to one circle and put it at 00:25:900 - Hmm. Nope for the moment.
00:38:500 (1) - spacing - ??
01:02:700 (3) - don't block 01:04:100 (5) - Only slightly covered by the 300 burst. Can't deny it's slightly crowded there though. Hmm.

[normal]
00:00:100 (1,1,1,1,1,1) - make it consistent - Video.
00:16:500 (1) - try to put at place that it visible - Only slightly covered. Will consider.
00:58:100 (x) - add a circle - I think I'll still keep my pause here.
01:03:300 (1) - Remove new combo - Sorry, still prefered my NC here. XD

[e(something) hard]

00:00:100 (1,2,3,1,2,3,1,2,3) - Creative
01:01:500 (9) - new combo
01:02:300 (x) - add a circle
01:11:100 (x) - add a circle
01:28:100 (x) - add a circle

[Hard]

HP drain rate -1
AR -1 - It isn't that fast? D:

00:33:900 (x) - add a circle - Nope, keeping the pauses for each similar "rotation". XD

Fine for me.

[KPY]

fine @_@

[overall]

nice , star ~ *
Thanks Heatkai for willing to look through this :D
And a real late thanks thread to Haneii too, since I never posted any updates after his post. >_<
Armin
[General]
[*] I'd say +5/6 ms as offset. If you fix this, don't forget to Resnap All Notes (Timing > Resnap All Notes)
[*] You should capitalize letters in the title (because official title is "Asu e No Brilliant Road")

[Easy]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:04:900 (1,1,1) - Considering that in the next pattens you used the symmetry, I bet it would be better if you made the same thing here :) Same thing in Normal
01:07:700 (1) - Too many repeats for me XD since your slider'speed is quite low this would make the flow really boring. Consider to divide it in other sliders, please

[Normal]
Awesome, I could just complain this:

00:27:100 (2) - 00:30:300 (2) - Confusing position, not because of its different spacing but because you used the same distance snap here 00:31:100 (1) - and here 00:29:500 (1), so a new player may hit the last two hitobjects early. Consider to fix it in another patter, or at least, to make the Approach Rate lower than 6.

[ertyukjh010's Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:43:100 (1,2,3,4,5) - What a nice fake stream, many players will hate you for this (I tested it with another player two players, and he says that it's confusing ;_;)
01:16:900 (1) - Confusing position, because in the previous pattern you used some jumps, plus in this case you used a low slider velocity.

[Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:12:900 (1) - I expected a finish
00:36:500 (3,4) - Hm, you may kill me, but this is still confusing because you didn't use repeats in the previous pattern. plus 00:36:500 (3,4) - are unexpected jumps...

[KPY]
00:52:800 (5) - Cannot see this triplette because of the previous (2)'s fading, but in return there's a visible approach circle. Btw I strongly reccomend to move (5) some squares down

Apart from this, nice difficulty, lovely jumps
Topic Starter
Nixnez
Thanks Armin. =)

Had to agree with that Easy's seemly ever repeating slider is boring, changed it, thus huge rearrange for the last part. Strange part regarding the recalculate slider length part since I've never changed bpm/offset since I had started on this map, but checked nontheless. Approach rate for Normal is only 5 D:. And the first few beats for Easy/Normal is designed due to the video, but I doubt anyone will look at that.

Won't be changing offset unless a few more agreed that offset needs adjustment, sorry.
ertyukjh010

Armin wrote:

[General][ertyukjh010's Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts] I am sorry but I didn't calculate. I must recalculate.

00:43:100 (1,2,3,4,5) - What a nice fake stream, many players will hate you for this (I tested it with another player two players, and he says that it's confusing ;_;) HaHa, I know that. I think any player need to play second time in this.
01:16:900 (1) - Confusing position, because in the previous pattern you used some jumps, plus in this case you used a low slider velocity. done.
thank for your modding.

======================================

Soul-less, 我沒有更改offset和tittle

有需要更改再通知我,謝謝了

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [ertyukjh010's Hard].osu
Regou
:)
Topic Starter
Nixnez
感谢 Regou 支持 =)
Aleks719
General
I suggest to turn off kiai time in all diffs at 01:18:500 (like in KPY)

Easy
HP -1, OD -1
00:25:700 (1) - I listen this moment a couple of times with 0.25x. There is no music at 00:25:700. Remove this slider, add note at 00:25:900, add whistle
00:28:900 (1) - sounds strange too. I suggets to remove this slider and make this :Whistles at the reverse and at the end
01:14:700 (1,2) - make this:
Normal
01:15:900 (1,2) - like in easy : 00:27:100 (2,1) - pretty confused antijump for 1st trying.
00:28:700 (2,1) - ^ etc

ertyukjh010's Hard
HP +1

Hard
use slider tickrate 1... I think you could make it too, as other guest mappers in them diffs (0.5x sliders and different tickrates looks ugly)
00:43:100 (1,2,3,4,5) - make a distance higher in this combo please
00:50:500 (1,2) - i waited 1/2 jump here,not 1/1 confusing spacing %)

That's all, star~
pekos
good :)
Topic Starter
Nixnez

Aleks719 wrote:

SPOILER
General
I suggest to turn off kiai time in all diffs at 01:18:500 (like in KPY) - Hmm no imo. KPY ended differently due to that spinner.

Easy
HP -1, OD -1
00:25:700 (1) - I listen this moment a couple of times with 0.25x. There is no music at 00:25:700. Remove this slider, add note at 00:25:900, add whistle - Fixed this.
00:28:900 (1) - sounds strange too. I suggets to remove this slider and make this :
Whistles at the reverse and at the end - But not this though, sorry.
01:14:700 (1,2) - make this: - Slightly different changes.

Normal
01:15:900 (1,2) - like in easy : - Slightly different changes.
00:27:100 (2,1) - pretty confused antijump for 1st trying.
00:28:700 (2,1) - ^ etc - I'll still say no atm.

ertyukjh010's Hard
HP +1

Hard
use slider tickrate 1... I think you could make it too, as other guest mappers in them diffs (0.5x sliders and different tickrates looks ugly) - Agreed. I can't even remember why I used tick rate 2 here too.
00:43:100 (1,2,3,4,5) - make a distance higher in this combo please - Nice catch, this isn't even a pentagon(Scale up, urgh). Increased distance.
00:50:500 (1,2) - i waited 1/2 jump here,not 1/1 confusing spacing %) - D:

That's all, star~
A huge belated thanks to Aleks719 for the mod, and ありがとう pekosさん~
Clare
[General]:
1.不加個無聲normal-sliderslide進去嗎?

[Easy]:
00:30:500 (1) - 加個whistle?
01:26:500 (1) - 也可以加個clap進去

[Normal]:
01:26:500 (1) - 同

[ertyukjh010's Hard]:
00:51:300 (-) - 這段以後為啥不繼續使用N1音效呢?
01:21:700 (1,2,3,4,5) - 試著擺開?
01:26:500 (1) - 同

[Hard]:
00:48:100 (5) - 加個折返?

[KPY]:
fine

Top diff:Hard KPY

star!
Topic Starter
Nixnez

Clare wrote:

SPOILER
[General]:
1.不加個無聲normal-sliderslide進去嗎? - 感觉没那个必要。

[Easy]:
00:30:500 (1) - 加個whistle? - Ok.
01:26:500 (1) - 也可以加個clap進去 - 只有个clap在那儿感觉不太好,没放。

[Normal]:
01:26:500 (1) - 同 - 同上 >_<。

[ertyukjh010's Hard]:
00:51:300 (-) - 這段以後為啥不繼續使用N1音效呢?
01:21:700 (1,2,3,4,5) - 試著擺開?
01:26:500 (1) - 同

[Hard]:
00:48:100 (5) - 加個折返? - 改了,稍微调整排列。

[KPY]:
fine

Top diff:Hard KPY

star!
感谢Clare~

4 months and counting....looking back I never realise my second ranked map took me half a year. Almost thought this one is my longest pending ever.While leaving Amadeus rotting in graveyard, I might get back working on that. Maybe. Me lazy. :S
Shiro
I've been wanting to mod this for a while. !request gave it for me to mod~

General
  1. Correct artist is Angela (capitalized A...).
  2. Correct title is Asu e no Brilliant Road.
  3. Why "astuko" and "katsu" in the tags ?
  4. Disable "letterbox during breaks" as you have a video. When in a break, black bars appear at the top and bottom of the screen - disabling this will prevent them from appearing.
Easy
  1. The beginning feels extremely awkward. You start off with 4/1 rhythms, then throw in a long slider followed immediately by 1/1 beats, then a spinner, then a break. While the 4/1 fit, the 1/1 beats don't fit much because they introduce a fast rhythm that doesn't really fit the song, rhythm which you cut instantly after with the spinner and the break. I think you should re-think the 1/1 spinner part (and map in the break).
  2. 00:09:700 (1) - This slider could be greatly improved. Here's an example of what could be done: 216,72,9700,6,0,B|108:116|92:224|136:312|200:336|256:337|312:336|376:312|420:224|404:116|296:72,1,700 (note that the top isn't perfect)
  3. The rhythm after the break is extremely confusing (and the placement doesn't help). I don't think it even matches the song (?) and is quite unintuitive. Try making something simpler - for the easiest diff, it would be better.
  4. This is more of a personal opinion, but I greatly recommend not to use kick sliders in an Easy/Normal (that is, 1/2 or faster sliders with more than one repeat), because the number of repeats can't be expected, and they are generally short enough for the cursor to hide the repeat arrows, which makes the number of repeat unreadable.
Normal
  1. It's a bit sad that the beginning is exactly the same as in Easy (I really mean the exact same). You should try to do something else (a bit more complicated).
  2. Such low spacing might be very confusing. Because if how it is (0.6), it means the distance between two circles is half the length of a slider ! This will lead to confusing patterns. :/
  3. 00:47:300 (1,2) - These are too far apart. Their spacing look like the previous 1/1 spacing but they're 1/2 apart. And then 00:49:900 (1,2) - is spaced with 0.6 once again, which is extremely confusing.
  4. 01:03:300 (1) - Remove this new combo: you're still mapping to the drums and didn't change your pattern or anything, so it is not needed.
ertyukjh010's Hard
  1. 00:25:900 (1) - This comes really too soon after the spinner, and the distance from the center of the screen made me think it was 1/1 after it. You should make the spinner end earlier (like 1/1 earlier) should you silence its end.
  2. 00:43:100 (1,2,3,4,5) - I don't really agree with the anti-jumps, honestly. Their spacing makes them look like they are 1/4 apart, and I don't think anything justifies an anti-jump here at all.
  3. 00:51:500 (2,2) - These should end 1/4 later to match the lyrics. I was very surprised when I played this because I expected them to go for the 3/4 rhythm in the lyrics.
  4. 00:54:500 (1,2) - For ^ these reasons, replace them with a 3/4 repeat slider ?
Hard
  • For consistency with the other diffs, use tick rate 1 ? You'll need to remove the slowdown sliders if you do this. I personnally think they don't fit at all (and their rhythm is wrong anyway, the vocals go for 3/4 rhythms) and introduce lots of speed changes which play quite bad.
KPY
  1. 00:01:700 (1,2) - and 00:26:100 (3,1) - and 00:26:700 (3,1) - and 00:34:100 (2,3,4,5) - I don't understand these jumps at all. I don't think they make sense (?) to the music and were really surprising while playing (especially the first one)
  2. 00:52:800 (5) - I didn't see this note while playing because the approach circle blended in with the video and the note itself is covered by a hitburst.
  3. 00:58:300 (2) - I didn't see this note while playing D:
Ah, this mapset needs some work, but it's far from being bad. I'd have liked it if one of the Hard diffs was easier for a better spread, but that's for you to decide. =p good luck with it
kanpakyin

Odaril wrote:

KPY
  1. 00:01:700 (1,2) - and 00:26:100 (3,1) - and 00:26:700 (3,1) - and 00:34:100 (2,3,4,5) - I don't understand these jumps at all. I don't think they make sense (?) to the music and were really surprising while playing (especially the first one)
  2. 00:52:800 (5) - I didn't see this note while playing because the approach circle blended in with the video and the note itself is covered by a hitburst. Feel much better after add a new combo here.
  3. 00:58:300 (2) - I didn't see this note while playing D: I stack this at the end of the slider.
o/

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
Topic Starter
Nixnez
I apologize for the long absense from osu!, will be finding time to look at this.

Late update 1: Busy schoolwork, busted laptop monitor, and a series of unfortunate events forces me to delay this map(and all my modding queue works D:), I apologized for any (in)convenience caused. =S

-Revival + Mods edit-

- Updated KPY's diffiiculty
- Correction on artist + title
- Adjusted beat placement according to Odaril's mod.

Really sorry(yet again!) for actually letting this graveyarded. Most likely won't happened again, probably.
It happened. Me fails. D: *Slight bump in hope of some fresh mods*
AmaiHachimitsu
Hiho, some suggestions, you don't have to follow them ;3

[General]
Nice map and song
Great slider art :P
Nothing more to add ;3

[Easy]
00:00:100 (1,1,1,1,1,1) - I don't know if you did it on purpose, but placing of these notes looks random, use more sparse grid level for a sec and make it more symetrical?
00:48:300 (1,2) - This will confuse beginners for sure, try to avoid placing notes on red ticks in this way. I prefer start this from 00:48:100 and place 4-5 notes on the following white ticks. And if you want to let this pattern be as it is now, maybe make the new combo color more contrasting to the previous one.
01:15:900 (3) - I'd better move it to 01:16:100 (remember about spacing)
01:23:300 (1,2) - Looks quite ugly, very close to the left side and without shape. (previouse ones were nicely curved)
[Normal]
01:15:900 (2) - Consider removing this circle? Sounds better IMO.
Nothing more found. Slider velocity is a bit too fast for a normal (especially at the beginning, which isn't very fast), but I think it's bearable
[ertyukjh010's Hard] <<< Geez what a nickname T.T
01:02:100 (12) - Move it to 01:02:300 and place it under 01:01:500 (9) and see if it's better
01:13:700 (1,2,3,4,5,6) - I'm sure there's a way to make it prettier
[Hard]
Wow, another hard :O
00:04:900 (1) - Place the slider that it's end lead straight to the start of the next slider.
00:11:900 (1,2) - I'd prefer a little smaller distance snap.
00:50:500 (1,2) - How about moving both of them few grids up?
[KPY]
00:12:700 (12) - It's out of rhythm, I'd never click it as it is in the map, consider moving it to 00:12:900? (of course you'll have to move and shorten the spinner)
01:12:100 (1) - New combo?

Anyway, Good job out there, I hope my suggestions will improve your map even if it's just a bit.
Good Luck, I think it's time to ask MAT's and BAT's :D
Topic Starter
Nixnez
Thanks for the mod Amaihachimitsu! Wasn't really expecting any mods at the moment as I only post my request on #modreqs occasionally, which doesn't works well in most of the time XD.

Time to find MATs and BATs eh....hard task indeed. =P

AmaiHachimitsu wrote:

SPOILER
Hiho, some suggestions, you don't have to follow them ;3

[General]
Nice map and song
Great slider art :P - Now I look back at this, some spirals looked silly.*shrugs*
Nothing more to add ;3

[Easy]
00:00:100 (1,1,1,1,1,1) - I don't know if you did it on purpose, but placing of these notes looks random, use more sparse grid level for a sec and make it more symetrical? - Gave up for this on normal, guess lots of people didn't notice why I positioned those beats that way - related to video. D: Still no change though, I'll insist this on easy!
00:48:300 (1,2) - This will confuse beginners for sure, try to avoid placing notes on red ticks in this way. I prefer start this from 00:48:100 and place 4-5 notes on the following white ticks. And if you want to let this pattern be as it is now, maybe make the new combo color more contrasting to the previous one. - Suggested quite a few times before by other moddes, I'll still stand firm on this though. Sorry no change.
01:15:900 (3) - I'd better move it to 01:16:100 (remember about spacing) - A very interesting suggestion for this one, but due to the way I mapped Normal and Hard, don't think I'll change this.
01:23:300 (1,2) - Looks quite ugly, very close to the left side and without shape. (previouse ones were nicely curved) - Yea, looks plain. Now it's curved!
[Normal]
01:15:900 (2) - Consider removing this circle? Sounds better IMO. - After some consideration...yep removed.
Nothing more found. Slider velocity is a bit too fast for a normal (especially at the beginning, which isn't very fast), but I think it's bearable - Have to agree the velocity increase from easy to normal is a bit high, but meh.
[ertyukjh010's Hard] <<< Geez what a nickname T.T
01:02:100 (12) - Move it to 01:02:300 and place it under 01:01:500 (9) and see if it's better
01:13:700 (1,2,3,4,5,6) - I'm sure there's a way to make it prettier
[Hard]
Wow, another hard :O
00:04:900 (1) - Place the slider that it's end lead straight to the start of the next slider. - Sorry, nope.
00:11:900 (1,2) - I'd prefer a little smaller distance snap. - Will be taking in consideration, at the moment no.
00:50:500 (1,2) - How about moving both of them few grids up? - I intend them to be in a straight line, so nope.
[KPY]
00:12:700 (12) - It's out of rhythm, I'd never click it as it is in the map, consider moving it to 00:12:900? (of course you'll have to move and shorten the spinner)
01:12:100 (1) - New combo?

Anyway, Good job out there, I hope my suggestions will improve your map even if it's just a bit.
Good Luck, I think it's time to ask MAT's and BAT's :D
P.S. Don't worry it was indeed helpful. I'll post the full mod edit post here once I get to it tomorow. It's 2am my time at the moment. XD
Edit: Mod edit post up!
AmaiHachimitsu
Nothing more than patience needed 8D + you should check if my mod was useful before giving me kd : D I will shoot one for ya cuz i earned 2 kudos ;3 It deserves one anyway ^^ Good Luck
ertyukjh010
[CSGA]Ar3sgice
Hi~ modding as requested

[Easy]
ok

[Normal]
00:09:700 (1) - use this slider? http://up.ppy.sh/files/screenshot082-5.jpg
256,216,9700,6,0,B|336:200|248:72|168:104|120:176|112:272|160:328|224:368|304:376|416:329|504:240|472:16|352:-88|64:-56|-8:104|72:296|136:336|160:336,1,1050
00:09:700 (1) - 转盘? 两个回旋滑条有点不舒服
00:27:900 (1) - spacing
00:30:300 (2,1,2,3) - 这一段太挤了, 拉开点notes吧 ?
00:39:700 (3) - 很难看出来这个 0.0

[Ert's Hard]
00:49:700 (1,2,3,4,5,6,7,8) - spacing?
01:11:300 (2) - 不好看0.0

[Hard]
00:00:300 (2,3) - 这样好看点 http://up.ppy.sh/files/screenshot080-8.jpg
00:02:500 (3) - ^
00:04:100 (3) - ^
00:55:300 (3) - ^
00:08:100 (4) - move to (328,296)
00:09:100 (3) - 1/2 slider?
01:27:100 (5) - 这样好看点 http://up.ppy.sh/files/screenshot079-6.jpg
00:13:300 (3) - I prefer this... http://up.ppy.sh/files/screenshot081-8.jpg
00:58:300 (2) - why nc here

[KPY]
KPX?
01:23:900 (6) - add note
01:11:700 (5) - move to (376,72)
01:11:900 (6) - move to (256,152)?
01:12:100 (7) - move to (136,72)
Enna Alouette
add kite on your tags >w<
Kite
Thanks for adding my difficulty in!
Finished hitsounding it :3

EDIT : I think offset 105 works better, current one is slightly early imo (I set offset on my diff to 105 already D:)
geckogates tested it aswell and got the same offset

Download: Angela - Asu e no Brilliant Road (TV Size) (Soul-less) [Kite's Insane].osu
Enna Alouette
hi as Kite said, set the offset to 105m it's better =3=

because you already have 6 diffs, then add my diff to your song info box, if you like it :<
here's my diff
Topic Starter
Nixnez
Alright, after reverting back artist name to angela(not capitalized A, check ranked maps for further confirmation =D), additional difficulties, this thread is suddenly bustling with activities, which is a nice thing! Now it's up to me not to flunk this. Like dissappearing for months.

Nine months and counting...D:

Edit:A late thanks to [CSGA]Ar3sgice for modding!
ertyukjh010
Topic Starter
Nixnez
A bump for this? Almost it's first anniversary soon. Orz.
Kite
I've been asking around but can't get any MAT/BAT attention =/ Sorry
Topic Starter
Nixnez
Thanks Kite. It's ok, I blame my relative inactiveness here in osu!. We'll see.
LunarSakuya
mod req ;)

Easy
Distance Snap should be used throughout this diff

00:00:105 (1,1,1,1,1,1) - These notes should be the same distance
00:12:905 (1) - Spacing
00:25:705 (1) - Make a single note?
00:27:305 (1) - Spacing
00:28:905 (1) - ^
00:50:505 (2) - ^
(I'll stop mentioning spacing; also, the AIMod could help too ;D)
01:20:105 (3) - I don't want to kill your slider art.., but put a spinner here instead

Normal
00:12:905 (1) - Put spinner here instead, the repetition of this swirl may be a bit boring
00:27:105 (2) - Spacing..same with the other patterns like this
00:38:505 (2,3,1) - Maybe place this X shape on the right side since you already had this on the left earlier
01:03:705 (2) - Bring out like this: http://puu.sh/jpHb

ERT's Hard
00:04:905 (1) - Add whistle at beginning
00:09:705 (5) - ^
00:41:505 - Add note
00:45:705 - Consider starting a slider here...I don't wanna force you to remap too much xD
00:47:305 - Same here ^, it's kinda hard to read
00:51:705 (2) - Ctrl + R
00:53:305 (2) - ^, there are more patterns like this but I'll leave it up to you ;)

Hard
00:30:305 (4) - Move somewhere else, the overlapping.. x_x
00:31:905 (4) - ^
00:36:505 (3) - Delete Finish at end

Kite's Insane
00:04:105 (3) - Extend to white tick
00:44:305 (1) - this anti-jump feels kinda funny

KPY
00:49:805 (6) - NC
01:09:705 (3) - Ctrl + R
01:12:105 (7) - NC
01:15:705 (6) - Delete Finish at end
01:28:105 (4) - the slowness doesn't fit, bring it back to the original velocity


Nice song and sliders!!xD Good luck :D
Kite
Oooh it's back from the grave :3
Could you raise the overall difficulty on my insane to 7?
Topic Starter
Nixnez

Kite wrote:

Oooh it's back from the grave :3
Could you raise the overall difficulty on my insane to 7?
Rise of the dead!...oh wait that's implying me being the dead(But eh almost, soulless being! =3=). OD of Kite's Insane changed.
kanpakyin
= =... 我的Diff不堪入目, 我下周去修一下把
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