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angela - Asu e no Brilliant Road (TV Size)

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Topic Starter
Nixnez

JauiPlaY wrote:

SPOILER
恩...用中文節省時間咯 :D
some suggestions...those words in pink means you must fix that.

[General]
looks fine.

[Easy]
00:00:100 - 00:08:100 - 不考慮擺個形狀出來嗎... - 不。
00:30:500(1,2) - 建議改成個slider - Fixed.
00:43:100(1) - 放得再離00:41:700(3)遠一些 - 再远就变成jump了。 @@
00:48:300(1,2,1) - 非常不建議在easy難度擺紅線note... - 明显跟着背景音乐。
00:56:100(3,1) - 這個改成個slider會合歌詞一點 - Fixed.
01:04:900(1) - remove new combo - Fixed.
01:23:300(1) - 太遮了... - Rearranged.

[Normal]
00:00:100 - 00:08:100 - 不考慮擺個形狀出來嗎... - 不。
00:20:900(5) - new combo. - Fixed.
00:49:100(1) - remove new combo - 排列关系,不改。
01:21:700(5) - new combo. - Fixed.

[Hard]
00:48:300(1) - remove new combo. - Fixed.
00:58:300(1) - remove new combo.[/color] - Keeping this for the layer color effect.

go.
so
star~
感谢JauiPlaY~
kanpakyin
Done.

Call me back if you have any problem.

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPYs'].osu

Download: Hitsound..rar
Suimya
;)
Topic Starter
Nixnez
Thanks - S e k a i - for the star. :3
wmfchris
[Hard]
01:15:100 (3,4) - stack
01:27:100 (1) - remove NC

[Normal]
00:03:300 (1) - x:432, y:304 so that it's symmetrical to the first (1)? also the arrangement of the (1)s are qutie random
00:09:700 (1,1) - stack
00:26:300 ~ 00:32:100 - stack it properly if possible :/

._.
Topic Starter
Nixnez

wmfchris wrote:

SPOILER
[Hard]
01:15:100 (3,4) - stack - Fixed, hopefully. Been having lots of stacking problems lately.
01:27:100 (1) - remove NC - Err, ok.

[Normal]
00:03:300 (1) - x:432, y:304 so that it's symmetrical to the first (1)? also the arrangement of the (1)s are qutie random - I wonder if my small gimmick with the video's pointless. T_T
00:09:700 (1,1) - stack - Due to slider design, two points aren't vertically aligned. I'll consider redesign this if there's more complain on it.
00:26:300 ~ 00:32:100 - stack it properly if possible :/ - Hmm. They aren't meant to be stacked. @@

._. - >.<
感谢wmfchris~
SapphireGhost
Here is my entirely overlap-centric mod

[Easy]

00:06:500 (1) - Put this note on the center line
00:34:300 (1) - Remove overlap with the other (1)
01:06:100 (3) - Remove overlap with (2)
01:23:300 (1) - Remove overlap with (3)

[Normal]

The opening is like a duplicate of [Easy]... please make it somehow different.
00:41:300 (2) - I don't really like hiding notes under sliders...
00:41:700 (1) - Remove overlap with the slider
01:07:700 (2) - Remove overlap with (1)
01:08:500 (3) - Remove overlap with (2)
01:09:300 (2) - Remove overlap with (1)

[Hard]

00:06:300 (4) - Change the slider to
168,168,6300,2,0,B|192:72|328:72|344:168,1,239.999985694885,0|2
00:44:500 (2) - Remove overlap with (1)
00:44:900 (3) - Remove overlap with (2)

There you go.
Topic Starter
Nixnez

SapphireGhost wrote:

SPOILER
Here is my entirely overlap-centric mod

[Easy]

00:06:500 (1) - Put this note on the center line - Sorry, nope.
00:34:300 (1) - Remove overlap with the other (1) - Ok.
01:06:100 (3) - Remove overlap with (2) - I think you meant (1), but yea, repositioned. Changed new combo, starting on 01:04:500 (1) instead. Previously started on previous beat.
01:23:300 (1) - Remove overlap with (3) - One grid fix.

[Normal]

The opening is like a duplicate of [Easy]... please make it somehow different. - :X
00:41:300 (2) - I don't really like hiding notes under sliders... - orz.
00:41:700 (1) - Remove overlap with the slider - Repositioned.
01:07:700 (2) - Remove overlap with (1) - Fixed.
01:08:500 (3) - Remove overlap with (2) - Fixed.
01:09:300 (2) - Remove overlap with (1) - Fixed.

[Hard]

00:06:300 (4) - Change the slider to
168,168,6300,2,0,B|192:72|328:72|344:168,1,239.999985694885,0|2
- Err, you're refering to the same slider's code.
00:44:500 (2) - Remove overlap with (1) - Spacing limited to distance snapping. I'll change this though if there's other people pointing this out.
00:44:900 (3) - Remove overlap with (2) - Same thing as above. D:

There you go.
Thanks SapphireGhost for modding~
loveFantasy
你好

[General]
- 建議 title 用 Asu e no Brilliant Road (TV Size)
- 關於<01:02:500>和<01:15:300>這兩條高白線, vocal在這有唱點 de - e 或 ke - e (降半個音階), 但是你的三個diff中這兩條線要嘛是上面沒東西, 要嘛是在slider裡面, 我認為是一個欠佳的gameflow (看一下KPY的難度, 不只有東西, 通常還是combo起頭或者甚至帶finish), 可以考慮一下 (像1:15:300那裡讓slider多repeat一次都不錯)

[Easy]
<00:48:300> (1,2,1) 第一個(1)在vocal出聲和背景敲鼓處都沒東西, 很容易被打錯, 所以建議改這樣 (位置請自行)

[Normal]
- 居然反而用最大circle size, 而且SV好快
<00:26:300..> (1,2..) 高SV加上2x spacing change很難讀
<00:47:900> 看一下你要不要用跟Easy一樣的建議, 我覺得比你現在這樣好 (gameplay wise)

[Hard]
- 開notepad把.osu檔做這個修正: SliderMultiplier:1.59999990463257 1.6
- AR -1~2
<00:07:300> spacing nazi
<00:08:900> spacing nazi
<00:27:700> (1)右一格(4)上一格
<00:32:500..> (1..) 其實完全沒必要把這幾串都擠在中間吧?
<01:16:100> (4) 沒疊好, 刪掉重下就會自動疊到(3)後面了

[KPYs]
<00:11:900> (4,5) 間距特別大?
<00:22:600> (S,1) gameflow不太好, 把(1)刪掉, (S)延長到(1)原本的位置
<00:41:700> (7) new combo?

star
Topic Starter
Nixnez

loveFantasy wrote:

SPOILER
你好

[General]
- 建議 title 用 Asu e no Brilliant Road (TV Size) - 日文标题为"明日へのbrilliant road", 若再有人反映的话才考虑。
- 關於<01:02:500>和<01:15:300>這兩條高白線, vocal在這有唱點 de - e 或 ke - e (降半個音階), 但是你的三個diff中這兩條線要嘛是上面沒東西, 要嘛是在slider裡面, 我認為是一個欠佳的gameflow (看一下KPY的難度, 不只有東西, 通常還是combo起頭或者甚至帶finish), 可以考慮一下 (像1:15:300那裡讓slider多repeat一次都不錯) - 考虑。

[Easy]
<00:48:300> (1,2,1) 第一個(1)在vocal出聲和背景敲鼓處都沒東西, 很容易被打錯, 所以建議改這樣 (位置請自行) - 抱歉没改。


[Normal]
- 居然反而用最大circle size, 而且SV好快 - Easy 和 Normal 都是最大圈啊。
<00:26:300..> (1,2..) 高SV加上2x spacing change很難讀 - 。。。
<00:47:900> 看一下你要不要用跟Easy一樣的建議, 我覺得比你現在這樣好 (gameplay wise) - 抱歉没改。

[Hard]
- 開notepad把.osu檔做這個修正: SliderMultiplier:1.59999990463257 1.6 - Fixed.
- AR -1~2 - 考虑。暂时不改。
<00:07:300> spacing nazi - Fixed.
<00:08:900> spacing nazi - Fixed.
<00:27:700> (1)右一格(4)上一格 - 不太同,但Fixed。
<00:32:500..> (1..) 其實完全沒必要把這幾串都擠在中間吧? - Orz.
<01:16:100> (4) 沒疊好, 刪掉重下就會自動疊到(3)後面了 - Fixed.

[KPYs] - 这留给kanpakyin吧。
<00:11:900> (4,5) 間距特別大?
<00:22:600> (S,1) gameflow不太好, 把(1)刪掉, (S)延長到(1)原本的位置
<00:41:700> (7) new combo?

star
多谢loveFantasy~
kanpakyin

loveFantasy wrote:

[KPYs]
<00:11:900> (4,5) 間距特別大? 好把..
<00:22:600> (S,1) gameflow不太好, 把(1)刪掉, (S)延長到(1)原本的位置 其實我覺得還好了..算,還是改
<00:41:700> (7) new combo? oops...竟然忘了 orz..
Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPYs].osu
ertyukjh010
STAR
Topic Starter
Nixnez
Addition of ertyukjh010's Hard~

感谢支持~
Suzully
Thank you for request :)
SPOILER
Easy

  • 00:48:300 (1,2) - too difficult rhyzhm for easy players. change patten like this↓?(and put finish at start of sliders)

    00:59:700 (2) - put clap at start of this slider.
Normal

  • SV1.50 is maybe difficult for normal players. :?
    00:27:900 (1) - spacing. you must fix it.
    00:29:500 (1) - ^
    00:31:100 (1) - ^
    00:33:700 (1,2,3) - difficult pattern for normal players. how about stacking (2) and (3)?
    00:35:300 (1,2,3) - ^
ertyukjh010's Hard

  • Playing with wide spacing is fun for me XD
    01:01:100 (8) - new combo?
    01:16:900 (1,2,1,2,3,1,2,3) - I feel these notes don't follow the rhyzhm. how about this pattern↓?
Hard

  • 00:00:300 (2,3) - almost players are confused by this speed change. hmm...I recommend you to change pattern or new combo on slow slider to show players.
    00:01:900 (2,3) - ^
    00:03:500 (2,3) - ^
    00:07:500 (3,4) - ^
    00:16:100 (1,2,3,4) - move them further away.
    00:30:300 (4,1) - ^
    01:26:500 (1) - move it 1 grid right?
    01:28:900 (7) - put finish instead of clap?
KPYs

  • Nice mapset!
    Just some suggestion :3
    00:20:900 (1,2) - looks like narrow spacing. move them further away.
    00:29:300 (3) - h'm I feel this slider is hidden by previous (6). players(include me) are confused by them.
    01:12:300 (8) - new combo
I love this song sooo much! <3
Good luck! Star~
Topic Starter
Nixnez

Suzully wrote:

SPOILER
Thank you for request :)
Easy

  • 00:48:300 (1,2) - too difficult rhyzhm for easy players. change patten like this↓?(and put finish at start of sliders)

    - Almost same, as long as you get the emphasis right, it won't be a problem.
    00:59:700 (2) - put clap at start of this slider. - Ops. Fixed.
Normal

  • SV1.50 is maybe difficult for normal players. :?
    00:27:900 (1) - spacing. you must fix it.
    00:29:500 (1) - ^
    00:31:100 (1) - ^
    00:33:700 (1,2,3) - difficult pattern for normal players. how about stacking (2) and (3)?
    00:35:300 (1,2,3) - ^
    - Hmm sorry, not changing anything here.
ertyukjh010's Hard

  • Playing with wide spacing is fun for me XD
    01:01:100 (8) - new combo?
    01:16:900 (1,2,1,2,3,1,2,3) - I feel these notes don't follow the rhyzhm. how about this pattern↓?
Hard

  • 00:00:300 (2,3) - almost players are confused by this speed change. hmm...I recommend you to change pattern or new combo on slow slider to show players.
    00:01:900 (2,3) - ^
    00:03:500 (2,3) - ^
    00:07:500 (3,4) - ^ - Speed change are not drastic, and they semi-followed the drags of vocal. Keeping.
    00:16:100 (1,2,3,4) - move them further away. - Not only moved. Totally remapped. XD
    00:30:300 (4,1) - ^
    01:26:500 (1) - move it 1 grid right? - Hmmm. Nope.
    01:28:900 (7) - put finish instead of clap? - Finish and clap both on.
KPYs

  • Nice mapset!
    Just some suggestion :3
    00:20:900 (1,2) - looks like narrow spacing. move them further away.
    00:29:300 (3) - h'm I feel this slider is hidden by previous (6). players(include me) are confused by them.
    01:12:300 (8) - new combo
I love this song sooo much! <3
Good luck! Star~
Thank you for your mods~ Been a long while since it got some(3 weeks! D:)
NoHitter
General
Add ertyukjh010 to the Tags.

Easy
00:00:100 (1,1,1,1,1,1,1) - It would be better if they're all spaced constantly. It kind of looks odd with inconsistent spacing. Case in point.
00:25:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I'm concerned about the readability of this, especially as this is an [Easy] difficulty. The 1/2's were kind of surprising, and I was expecting the vocals to be mapped here.
00:48:300 (1,2) - I was expecting (1) to follow the vocals at 00:48:100, and (2) to be at 00:49:500, but it's fine as is. Though would be less confusing if you followed the vocals.
01:03:300 (4,5) - Shouldn't the Finish be at (5) instead of the end of (4)?
01:04:500 -> 01:14:100 - This part of the chorus feels more empty than the first part. Perhaps switch them, so that the first part is the one less dense?
01:16:900 (1) - Don't anti-jump this to the previous note.

Normal
00:00:100 (1,1,1,1,1,1,1) - Same comment on [Easy], perhaps distance snap these notes?
00:09:700 (1,1) - Ugly overlap D:
00:16:500 (1) - I think you have to make the previous slider end at the center for this note to look in-place.
00:47:900 (2,1) - Suggestion: Remove one repeat on (2). Add finish at the end then move (1) to 00:49:500. Basically the same thing I suggest in [Easy].
00:51:300 -> 01:16:100 - This part definitely lacks hitsounds other than the claps. What happened to the finishes I heard in [Easy]?
01:16:900 (1) - Don't anti-jump this.

ertyukjh010's Hard
00:00:100 -> 00:12:900 - If you include this part, then there's four different slider speeds, which is one more than the three slider speed limit. It plays fine though, so I think they're ok to keep.
00:16:100 (1) - Perhaps map this with notes and sliders instead (including the empty space after?)
00:29:300 (4) - Move 1/2 later?
00:40:900 (2) - This doesn't repeat on any beat at all. Change it?
00:47:300 (1,2,3,4,1,2,3,4,1,2,3,4) - Whoa, I think that's overdoing it with Patternmapping and jumps. I don;t even hear anything significant to indicate a Jump.
01:23:300 (5) - New combo?

Hard
00:07:500 (3,4) - Speed-up feels sudden compared to 00:00:300 (2,3).
00:10:700 (1,2,3) - Not too sure about the spacing.
00:47:300 (1,2,3,4,5) - Accelerated Spacing doesn't fit it IMO.
00:49:100 (1,2,3) - Same as 00:10:700 (1,2,3).
00:55:300 (3) This doesn't repeat on any beat at all. The vocal is 1/4 back.
01:20:100 (1,2,3) - Not too sure about the spacing.
01:21:700 (1,2,3) - ^

KPY's
00:02:700 (2) - IMO don't jump this. At least not that far.
00:17:900 (1) - ^
00:30:000 (1) - Spinner plays oddly. Perhaps move it to 00:30:500?
00:33:700 (1,2,3,4,5,6) - Why does it jump suddenly without anything significant from the song >.>
00:36:100 (3) - This jump feels sudden.
00:42:300 (4,5,6) - Spacing change suddenly...
00:44:300 -> 00:47:300 - I suggest you tone down the jumps in this part.
Chorus jumps are fair enough, but most other jumps don't quite match the music >.>
Topic Starter
Nixnez

NoHItter wrote:

SPOILER
General
Add ertyukjh010 to the Tags. - A big OPS. Added.

Easy
00:00:100 (1,1,1,1,1,1,1) - It would be better if they're all spaced constantly. It kind of looks odd with inconsistent spacing. Case in point. - As I tried to explain, but I guess most of the modders here are modding without video. Just a tiny effect I wish to show with the video, but no one noticed it yet. Still keeping this.
00:25:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I'm concerned about the readability of this, especially as this is an [Easy] difficulty. The 1/2's were kind of surprising, and I was expecting the vocals to be mapped here. - I'll keep in mind.
00:48:300 (1,2) - I was expecting (1) to follow the vocals at 00:48:100, and (2) to be at 00:49:500, but it's fine as is. Though would be less confusing if you followed the vocals. - Will still be sticking to the same red tick emphasis. Sorry.
01:03:300 (4,5) - Shouldn't the Finish be at (5) instead of the end of (4)? - Can't believe I let this slip. Fixed!
01:04:500 -> 01:14:100 - This part of the chorus feels more empty than the first part. Perhaps switch them, so that the first part is the one less dense? - After some play through, yea, added some beats.
01:16:900 (1) - Don't anti-jump this to the previous note. - After distance snapping this, the X pattern at the end crosses out Xebec(In the video, of course). Fun stuff. Changed.

Normal
00:00:100 (1,1,1,1,1,1,1) - Same comment on [Easy], perhaps distance snap these notes? - As explained in [Easy].
00:09:700 (1,1) - Ugly overlap D: - Finally get my lazy arse to fix both sliders. Should look much better now, with both start and end point aligned.
00:16:500 (1) - I think you have to make the previous slider end at the center for this note to look in-place. - Related to above. Fixed.
00:47:900 (2,1) - Suggestion: Remove one repeat on (2). Add finish at the end then move (1) to 00:49:500. Basically the same thing I suggest in [Easy]. - As also explained in [Easy], sorry. Keeping this.
00:51:300 -> 01:16:100 - This part definitely lacks hitsounds other than the claps. What happened to the finishes I heard in [Easy]? - Hitsounds blunder. Probably never triple checked while I'm adding whistles and finishes on all difficulties. Fixed.
01:16:900 (1) - Don't anti-jump this. - Changed to stacking instead.

ertyukjh010's Hard
00:00:100 -> 00:12:900 - If you include this part, then there's four different slider speeds, which is one more than the three slider speed limit. It plays fine though, so I think they're ok to keep.
00:16:100 (1) - Perhaps map this with notes and sliders instead (including the empty space after?)
00:29:300 (4) - Move 1/2 later?
00:40:900 (2) - This doesn't repeat on any beat at all. Change it?
00:47:300 (1,2,3,4,1,2,3,4,1,2,3,4) - Whoa, I think that's overdoing it with Patternmapping and jumps. I don;t even hear anything significant to indicate a Jump.
01:23:300 (5) - New combo?

Hard
00:07:500 (3,4) - Speed-up feels sudden compared to 00:00:300 (2,3). - Still keeping this as yet. I do agree it feels sudden, probably due to shorter slider compared to the pattern before.
00:10:700 (1,2,3) - Not too sure about the spacing. - After a lot of changes, I'm not even sure I'm using this jump on which particular section anymore, not even after going through all my records here. Rearranged.
00:47:300 (1,2,3,4,5) - Accelerated Spacing doesn't fit it IMO. - Rearranged to a hexagon shaped pattern, distance snapped of course.
00:49:100 (1,2,3) - Same as 00:10:700 (1,2,3). - It's distance snap here, but yea.
00:55:300 (3) This doesn't repeat on any beat at all. The vocal is 1/4 back. - Hmmmm..Temporary keeping this yet for the pattern. Will consider if there's other modders feel awkward about this.
01:20:100 (1,2,3) - Not too sure about the spacing. - Fixed pattern.
01:21:700 (1,2,3) - ^ - Fixed pattern.

KPY's
00:02:700 (2) - IMO don't jump this. At least not that far.
00:17:900 (1) - ^
00:30:000 (1) - Spinner plays oddly. Perhaps move it to 00:30:500?
00:33:700 (1,2,3,4,5,6) - Why does it jump suddenly without anything significant from the song >.>
00:36:100 (3) - This jump feels sudden.
00:42:300 (4,5,6) - Spacing change suddenly...
00:44:300 -> 00:47:300 - I suggest you tone down the jumps in this part.
Chorus jumps are fair enough, but most other jumps don't quite match the music >.>
Also did some extra changes on my own(On the other thought, I probably do that lots of time. Self mods.) Thanks NoHItter!
Gomo Psivarh
Hi :)

[ertyukjh010]
00:56:100 (4) - new combo?
01:08:900 (5) - ^

nice :) BONUS 80000!
Topic Starter
Nixnez
Thanks to Gomo Psivarh for the mod...although looking back(and probably including this) I think I've misgiven some kudosu. Oh well. :X
Should be stricter on how I give kudosu....or.....whatever. D:
TheVileOne
Easy

Some pattern help done IRC

01:07:700 (1) - Eh I'm not sure about this. I don't like the angle of the curve. Maybe it might play better horizontal.

01:14:700 (1,2) - 1.0 distance snap??

Normal

00:16:100 - Add a beat here. It wil be part of the purple combo.

00:31:900 (2) - Remove clap

00:31:900 (2,3) - I don't think these play right. I suggest placing them inbetween the inside of the slider and stacking them. Fix the spacing with the notes after it.

01:15:900 (1,2 ,1) - This is weird. Maybe don't have a stack or add more notes to the stack.

Erty's hard

00:05:700 (2,3) - The jump here seems a little too big.

00:20:500 (3,4) - The pattern sounds weird. Maybe delete note 4 and add a repeat to 3. It more closely follows the beat.

00:53:700 (2,3) - This jump should be 2.38 like the other jumps. currently it is 2.47.

00:54:500 (1,2) - I think this jump is too fast for the pacing. Reduce. 3.00 works nicely.

Fun map.

Hard

00:11:900 (1,2) - Maybe reduce to 2.0 and angle to the right?

http://osu.ppy.sh/ss/80094

00:33:500 (4,1) - bad anti stack. Don't skip beats and have an anti stack. It's very hard to read.

00:35:100 (4,1) - ^

00:43:100 (1,2,3,4,5) - <3 I love it!

01:07:300 (1,2) - IDK about this transition.bouncing back off a speed up isn't the most flowing way to transition. IDK how you would fix it though. Please try to make it better and if you can't I guess that's fine.

(This diff by itself is worth a star from me.)

KPYs

Difficulty name? What is it supposed to be? KPY's Insane? It shouldn't just be KPYs.

00:01:700 (1) - This slider feels too slow.

00:09:900 (2,3,4,5,6,7,8,9,10,1) - Do you actually have fun hitting jumps like this? If you just spaced these like this to make it harder fix this, because 1/4th stacks shouldn't be separated by jumps like this. If you must kep the jumps reduce them to a pace that is more fitting to the rest of the map and the song in general.

00:17:300 (7,1) - This beat doesn't sound like a jump and the jump is extremely excessive. Please do something else with this.

00:20:500 (7) - This plays really strangely not following the pattern started by note 5 and 6. I think it should follow that pattern instead. It works better IMO.

00:29:300 (3) - I don't like that there is a hitburst right in the middle of this slider. It's a lot harder to read and doesn't look very good obscured by that.

00:33:700 (1) - Remove new combo.
00:33:900 (2) - New combo.

00:36:500 (4) - How about removing a repeat and adding a slider here 00:37:500 - that ends here 00:37:700 -

The pattern transition can be jumps.

Please test this addition before rejecting it. Backup your difficulty if you need to.

00:41:700 (1) - Center within the pentagon?

00:41:700 (1,2,3) - This can barely be considered part of the beat nevermind call for increased spacing. I highly suggest you delete 00:41:900 (2) - as there isn't anything behind it at all. The beat sounds a lot better after this is done.

01:07:300 (5,1) - I think this jump is too large. Reduce it?

01:09:300 (2,3) - This jump also seems a tad too big.






I don't want to star this until KPY is fixed somewhat.
Suimya
ok done but can you just fix the hit sounds plz and hope you like it :3

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [Sekai's Normal].osu
Topic Starter
Nixnez

TheVileOne wrote:

SPOILER
Easy

Some pattern help done IRC

01:07:700 (1) - Eh I'm not sure about this. I don't like the angle of the curve. Maybe it might play better horizontal. - Made adjustment including previous sliders too.

01:14:700 (1,2) - 1.0 distance snap?? - Sorry, after some consideration, I'll still be keeping 0.8x.

Normal

00:16:100 - Add a beat here. It wil be part of the purple combo. - I used to do that, but a couple of modders pointed out that stacking a note under that long slider that soon is quite confusing for a Normal to read. Sorry nope.

00:31:900 (2) - Remove clap - Similar clap pattern were used for all 3 difficulties. @@

00:31:900 (2,3) - I don't think these play right. I suggest placing them inbetween the inside of the slider and stacking them. Fix the spacing with the notes after it. - Interesting suggestion.

01:15:900 (1,2 ,1) - This is weird. Maybe don't have a stack or add more notes to the stack. - Semi followed vocal. And also similar beats for Easy.

Erty's hard

00:05:700 (2,3) - The jump here seems a little too big.

00:20:500 (3,4) - The pattern sounds weird. Maybe delete note 4 and add a repeat to 3. It more closely follows the beat.

00:53:700 (2,3) - This jump should be 2.38 like the other jumps. currently it is 2.47.

00:54:500 (1,2) - I think this jump is too fast for the pacing. Reduce. 3.00 works nicely.

Fun map.

Hard

00:11:900 (1,2) - Maybe reduce to 2.0 and angle to the right?

http://osu.ppy.sh/ss/80094

00:33:500 (4,1) - bad anti stack. Don't skip beats and have an anti stack. It's very hard to read. - Circular movement...hmm.

00:35:100 (4,1) - ^

00:43:100 (1,2,3,4,5) - <3 I love it! - Thanks.

01:07:300 (1,2) - IDK about this transition.bouncing back off a speed up isn't the most flowing way to transition. IDK how you would fix it though. Please try to make it better and if you can't I guess that's fine. - Ah haha I've been frowning on this pattern for quite a while. Rearranged.

(This diff by itself is worth a star from me.)

KPYs

Difficulty name? What is it supposed to be? KPY's Insane? It shouldn't just be KPYs.

00:01:700 (1) - This slider feels too slow.

00:09:900 (2,3,4,5,6,7,8,9,10,1) - Do you actually have fun hitting jumps like this? If you just spaced these like this to make it harder fix this, because 1/4th stacks shouldn't be separated by jumps like this. If you must kep the jumps reduce them to a pace that is more fitting to the rest of the map and the song in general.

00:17:300 (7,1) - This beat doesn't sound like a jump and the jump is extremely excessive. Please do something else with this.

00:20:500 (7) - This plays really strangely not following the pattern started by note 5 and 6. I think it should follow that pattern instead. It works better IMO.

00:29:300 (3) - I don't like that there is a hitburst right in the middle of this slider. It's a lot harder to read and doesn't look very good obscured by that.

00:33:700 (1) - Remove new combo.
00:33:900 (2) - New combo.

00:36:500 (4) - How about removing a repeat and adding a slider here 00:37:500 - that ends here 00:37:700 -

The pattern transition can be jumps.

Please test this addition before rejecting it. Backup your difficulty if you need to.

00:41:700 (1) - Center within the pentagon?

00:41:700 (1,2,3) - This can barely be considered part of the beat nevermind call for increased spacing. I highly suggest you delete 00:41:900 (2) - as there isn't anything behind it at all. The beat sounds a lot better after this is done.

01:07:300 (5,1) - I think this jump is too large. Reduce it?

01:09:300 (2,3) - This jump also seems a tad too big.






I don't want to star this until KPY is fixed somewhat.
Thanks TheVileOne for the mods. I'll have to apologize due to laziness, I'm not adjusting anything major yet, only a few tweak on certain parts. Guest difficulties will be up to the respective mappers to decide.

And real sorry - S e k a i -, I afraid I cannot accept your difficulty(even if the hitsounds are fixed), I was expecting something better than a normal full of quarter beats. Even the sliders are 1/1 sliders except for one.
kanpakyin
Fix some.
about my difficulty name...It mean's the most difficult difficulty.Same as <Kana> - KanaRin . <Rin> - <NatsumeRin>
I think player can understand it.
about the spacing.I thnk it is playable and readable.
expectation jump can make more fun also Is there mean all jump should follow the music? Mostly I think some pattern is allowed to jump.

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
Leorda
Hi hi

General
* Title : Asu e no Brilliant Road (TV Size)?

-------------------------------------------------------------------------

Easy
00:26:300 (2) - Inconsistent spacing/no jump in easy diff please
00:27:900 (2) - ^
00:29:500 (2) - ^
00:32:700 (1) - ^
00:38:500 (1) - Bad spiral slider
00:44:500 (1) - Inconsistent spacing/no jump in easy diff please
00:58:100 (1) - ^
01:14:700 (1) - ^
01:16:900 (1) - Bad spiral slider
01:20:100 (3) - ^

-------------------------------------------------------------------------

Normal
* Some spiral slider are ugly, like 00:09:700 (1). You should make it neater like this one http://osu.ppy.sh/ss/80872

00:26:300 (1,2,1,2,1,2,1,2,3) - Can you spread this stuff away? It's ugly to see overlapping like that
00:45:700 (4) - Inconsistent spacing
00:47:300 (1) - ^
01:07:700 (2) - Please make it wavy this slider. It a bit parallel
01:09:300 (2) - ^

-------------------------------------------------------------------------

ertyukjh010's Hard
00:37:300 (4) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay

-------------------------------------------------------------------------

Hard
00:08:100 (4) - I think would be better if this change it into 0,5x slider. Like 00:07:500 (3)
00:09:700 (5) - Ugly spiral slider

-------------------------------------------------------------------------

KPY

* This diff is fucking awesome

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay
00:19:500 (3) - New combo?
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better

-------------------------------------------------------------------------

Bye~
Topic Starter
Nixnez

Leorda wrote:

SPOILER
Hi hi

General
* Title : Asu e no Brilliant Road (TV Size)? - Mentioned about this somewhere before, original japanese title is 明日への brilliant road. But hmm.. will probably change this to english capitaling way for romajis.

-------------------------------------------------------------------------

Easy
00:26:300 (2) - Inconsistent spacing/no jump in easy diff please
00:27:900 (2) - ^
00:29:500 (2) - ^
00:32:700 (1) - ^
00:38:500 (1) - Bad spiral slider
00:44:500 (1) - Inconsistent spacing/no jump in easy diff please
00:58:100 (1) - ^
01:14:700 (1) - ^
01:16:900 (1) - Bad spiral slider
01:20:100 (3) - ^
- Fixed some tiny spacings 00:58:100 (1,2) and tried to improve those spirals. Hope they looked more spiral now. XD
-------------------------------------------------------------------------

Normal
* Some spiral slider are ugly, like 00:09:700 (1). You should make it neater like this one http://osu.ppy.sh/ss/80872

00:26:300 (1,2,1,2,1,2,1,2,3) - Can you spread this stuff away? It's ugly to see overlapping like that
00:45:700 (4) - Inconsistent spacing
00:47:300 (1) - ^
01:07:700 (2) - Please make it wavy this slider. It a bit parallel
01:09:300 (2) - ^
- Adjusted 00:44:500 (2,3), and of course improving those sliders. Sadly not changing the overlaps though. Splitted 01:23:300 (1) into two separate half round sliders too.(Originally another spiral slider, I think Normal had too many, looking back..)
-------------------------------------------------------------------------

ertyukjh010's Hard
00:37:300 (4) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay

-------------------------------------------------------------------------

Hard
00:08:100 (4) - I think would be better if this change it into 0,5x slider. Like 00:07:500 (3)
00:09:700 (5) - Ugly spiral slider
- The first one was mentioned before, will be considered. That ugly spiral slider is a hastily done work I admit. Hopefully it looks better now.
-------------------------------------------------------------------------

KPY

* This diff is fucking awesome

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay
00:19:500 (3) - New combo?
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better

-------------------------------------------------------------------------

Bye~
Thank you Leorda~
Also did some self mods on hitsounds, a few missing whistles in Hard. >_<
kanpakyin

Leorda wrote:

KPY[/b]
* This diff is fucking awesome lol Thanks

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay Fix
00:19:500 (3) - New combo? Fix
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better X,but change an another position
Thanks

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
TheVileOne
Follow up
Easy

00:38:500 (1) - I think this slider can be touched up.

Look at where I put the waypoints.
http://osu.ppy.sh/ss/81319

You'll need to fix the sliders after it to match the fixed curve.

01:07:700 (1) - I don't agree that this should be moving down like this. How about this?
http://osu.ppy.sh/ss/81321 (I messed up the size of it. )
01:11:300 - Add note? I think its necessary to transition well into the next note.
01:11:700 (1) - I changed how this slider looks a bit to make the transition with that note I suggested fit smoothly into the next pattern of yours.
http://osu.ppy.sh/ss/81325

Notice the timeline. The Note completes the pattern.

http://osu.ppy.sh/ss/81327

01:16:900 (1) - Fix this the same way I fixed the other spiral.

Normal
00:16:500 (1) - Since you don't want to add a note to improve where the note is. I suggest you don't stack it at the end of the spiral. It doesn't work. Just stack it outside the spiral roughly where 00:17:300 (2) - is. It plays a lot better.

00:26:300 (1) - Mess with the waypoints so that the edges of this slider completely cover up the white edge of the slider that is in the middle of it.

http://osu.ppy.sh/ss/81330

00:27:900 (1) - ^
00:29:500 (1) - ^

01:03:300 (1) - Remove new combo?

01:15:500 - Just fully map to the beat here. Forget those vocals.
Add notes
Suggested notes)
01:15:500 -
01:15:700 -
(Required notes IMO)
01:16:100 -
01:16:300 -
01:16:500 -



KPY

I still think those 1/4th triples jumps are slightly too large. Maybe 2.2 may work better than 2.37. Eh I guess they are fine for the skill level that would be playing it.

00:41:900 (2) - Seriously I don't like this.

I have a different suggestion for it though. How about replacing the note with a repeat slider that repeats here 00:42:000 -. Once that is done please keep a single distance snap throughout this combo. Or if you have to break snap space 00:42:300 (3,4) - greater not 1,2,3, because those notes have the strongest tones. I used the 1.5 snap for the first pentagon and made another pentagon with the new repeat slider.

http://osu.ppy.sh/ss/81309

Please consider this. It uses more of the beat and in a nicer sort of way.

I have a .osu backup with the pattern.

00:59:100 (6) - New combo.

01:12:100 (7) - New combo should go here according to the song, but if you don't like where the combo starts making note 8 the start of the new combo works too.
Topic Starter
Nixnez

TheVileOne wrote:

SPOILER
Follow up
Easy

00:38:500 (1) - I think this slider can be touched up.

Look at where I put the waypoints.
http://osu.ppy.sh/ss/81319

You'll need to fix the sliders after it to match the fixed curve.

01:07:700 (1) - I don't agree that this should be moving down like this. How about this?
http://osu.ppy.sh/ss/81321 (I messed up the size of it. )
01:11:300 - Add note? I think its necessary to transition well into the next note.
01:11:700 (1) - I changed how this slider looks a bit to make the transition with that note I suggested fit smoothly into the next pattern of yours.
http://osu.ppy.sh/ss/81325

Notice the timeline. The Note completes the pattern.

http://osu.ppy.sh/ss/81327

01:16:900 (1) - Fix this the same way I fixed the other spiral.
- Fixed, but in different ways, except the spiral sliders.
Normal
00:16:500 (1) - Since you don't want to add a note to improve where the note is. I suggest you don't stack it at the end of the spiral. It doesn't work. Just stack it outside the spiral roughly where 00:17:300 (2) - is. It plays a lot better.

00:26:300 (1) - Mess with the waypoints so that the edges of this slider completely cover up the white edge of the slider that is in the middle of it.

http://osu.ppy.sh/ss/81330

00:27:900 (1) - ^
00:29:500 (1) - ^

01:03:300 (1) - Remove new combo?

01:15:500 - Just fully map to the beat here. Forget those vocals.
Add notes
Suggested notes)
01:15:500 -
01:15:700 -
(Required notes IMO)
01:16:100 -
01:16:300 -
01:16:500 -

- Not changing any beats here, sorry, but I did adjust the 00:26:300 part.

KPY

I still think those 1/4th triples jumps are slightly too large. Maybe 2.2 may work better than 2.37. Eh I guess they are fine for the skill level that would be playing it.

00:41:900 (2) - Seriously I don't like this.

I have a different suggestion for it though. How about replacing the note with a repeat slider that repeats here 00:42:000 -. Once that is done please keep a single distance snap throughout this combo. Or if you have to break snap space 00:42:300 (3,4) - greater not 1,2,3, because those notes have the strongest tones. I used the 1.5 snap for the first pentagon and made another pentagon with the new repeat slider.

http://osu.ppy.sh/ss/81309

Please consider this. It uses more of the beat and in a nicer sort of way.

I have a .osu backup with the pattern.

00:59:100 (6) - New combo.

01:12:100 (7) - New combo should go here according to the song, but if you don't like where the combo starts making note 8 the start of the new combo works too.
Thanks TheVileOne once again for the follow-up mods and kudosu star. :D
DJPop
~Easy~
00:09:700 (1) - make it more symmetry

~Normal~
Fine.

~ertyukjh010's Hard~
Fine.

~Hard~
Fine.

~KPY~
00:32:500 (3) - end on red tick
00:34:900 (7) - ^
00:50:600 (14) - start slider on red tick, add circle on blue tick instead


+Star
Topic Starter
Nixnez
Rescaled a round shaped slider based on spinner to replace Easy's 00:09:700. Should be symmetrical now.

Thanks DJPop for the second MAT mod of this map~
kanpakyin
Shiki
:) star~
Topic Starter
Nixnez
Updated KPY's difficulty, and thanks Shiki. :3
Haneii
Kiai time in ertyukjh010's Hard ends a bit later than all the other diffs

Everything else looks good to me :)

good luck


~Twinkle twinkle little star~
HeatKai
Got request :3

[general]

When this beatmap ranked call me.
I'm gonna SS hard diff.
hahaha , jk jk.


[easy]
00:00:100 (1,1,1,1,1,1) - try to make its spacing consistent ~
00:25:700 (1) - delete change it to one circle and put it at 00:25:900
00:38:500 (1) - spacing
01:02:700 (3) - don't block 01:04:100 (5)

[normal]
00:00:100 (1,1,1,1,1,1) - make it consistent
00:16:500 (1) - try to put at place that it visible
00:58:100 (x) - add a circle
01:03:300 (1) - Remove new combo

[e(something) hard]

00:00:100 (1,2,3,1,2,3,1,2,3) - Creative
01:01:500 (9) - new combo
01:02:300 (x) - add a circle
01:11:100 (x) - add a circle
01:28:100 (x) - add a circle

[Hard]

HP drain rate -1
AR -1

00:33:900 (x) - add a circle

Fine for me.

[KPY]

fine @_@

[overall]

nice , star ~ *
Topic Starter
Nixnez

HeatKai wrote:

SPOILER
Got request :3

[general]

When this beatmap ranked call me.
I'm gonna SS hard diff.
hahaha , jk jk. - Still need some time till this goes ranked, unless I have some lucky MAT/BAT mods? D:


[easy]
00:00:100 (1,1,1,1,1,1) - try to make its spacing consistent ~ - Video.
00:25:700 (1) - delete change it to one circle and put it at 00:25:900 - Hmm. Nope for the moment.
00:38:500 (1) - spacing - ??
01:02:700 (3) - don't block 01:04:100 (5) - Only slightly covered by the 300 burst. Can't deny it's slightly crowded there though. Hmm.

[normal]
00:00:100 (1,1,1,1,1,1) - make it consistent - Video.
00:16:500 (1) - try to put at place that it visible - Only slightly covered. Will consider.
00:58:100 (x) - add a circle - I think I'll still keep my pause here.
01:03:300 (1) - Remove new combo - Sorry, still prefered my NC here. XD

[e(something) hard]

00:00:100 (1,2,3,1,2,3,1,2,3) - Creative
01:01:500 (9) - new combo
01:02:300 (x) - add a circle
01:11:100 (x) - add a circle
01:28:100 (x) - add a circle

[Hard]

HP drain rate -1
AR -1 - It isn't that fast? D:

00:33:900 (x) - add a circle - Nope, keeping the pauses for each similar "rotation". XD

Fine for me.

[KPY]

fine @_@

[overall]

nice , star ~ *
Thanks Heatkai for willing to look through this :D
And a real late thanks thread to Haneii too, since I never posted any updates after his post. >_<
Armin
[General]
[*] I'd say +5/6 ms as offset. If you fix this, don't forget to Resnap All Notes (Timing > Resnap All Notes)
[*] You should capitalize letters in the title (because official title is "Asu e No Brilliant Road")

[Easy]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:04:900 (1,1,1) - Considering that in the next pattens you used the symmetry, I bet it would be better if you made the same thing here :) Same thing in Normal
01:07:700 (1) - Too many repeats for me XD since your slider'speed is quite low this would make the flow really boring. Consider to divide it in other sliders, please

[Normal]
Awesome, I could just complain this:

00:27:100 (2) - 00:30:300 (2) - Confusing position, not because of its different spacing but because you used the same distance snap here 00:31:100 (1) - and here 00:29:500 (1), so a new player may hit the last two hitobjects early. Consider to fix it in another patter, or at least, to make the Approach Rate lower than 6.

[ertyukjh010's Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:43:100 (1,2,3,4,5) - What a nice fake stream, many players will hate you for this (I tested it with another player two players, and he says that it's confusing ;_;)
01:16:900 (1) - Confusing position, because in the previous pattern you used some jumps, plus in this case you used a low slider velocity.

[Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:12:900 (1) - I expected a finish
00:36:500 (3,4) - Hm, you may kill me, but this is still confusing because you didn't use repeats in the previous pattern. plus 00:36:500 (3,4) - are unexpected jumps...

[KPY]
00:52:800 (5) - Cannot see this triplette because of the previous (2)'s fading, but in return there's a visible approach circle. Btw I strongly reccomend to move (5) some squares down

Apart from this, nice difficulty, lovely jumps
Topic Starter
Nixnez
Thanks Armin. =)

Had to agree with that Easy's seemly ever repeating slider is boring, changed it, thus huge rearrange for the last part. Strange part regarding the recalculate slider length part since I've never changed bpm/offset since I had started on this map, but checked nontheless. Approach rate for Normal is only 5 D:. And the first few beats for Easy/Normal is designed due to the video, but I doubt anyone will look at that.

Won't be changing offset unless a few more agreed that offset needs adjustment, sorry.
ertyukjh010

Armin wrote:

[General][ertyukjh010's Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts] I am sorry but I didn't calculate. I must recalculate.

00:43:100 (1,2,3,4,5) - What a nice fake stream, many players will hate you for this (I tested it with another player two players, and he says that it's confusing ;_;) HaHa, I know that. I think any player need to play second time in this.
01:16:900 (1) - Confusing position, because in the previous pattern you used some jumps, plus in this case you used a low slider velocity. done.
thank for your modding.

======================================

Soul-less, 我沒有更改offset和tittle

有需要更改再通知我,謝謝了

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [ertyukjh010's Hard].osu
Regou
:)
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