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angela - Asu e no Brilliant Road (TV Size)

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Leorda
Hi hi

General
* Title : Asu e no Brilliant Road (TV Size)?

-------------------------------------------------------------------------

Easy
00:26:300 (2) - Inconsistent spacing/no jump in easy diff please
00:27:900 (2) - ^
00:29:500 (2) - ^
00:32:700 (1) - ^
00:38:500 (1) - Bad spiral slider
00:44:500 (1) - Inconsistent spacing/no jump in easy diff please
00:58:100 (1) - ^
01:14:700 (1) - ^
01:16:900 (1) - Bad spiral slider
01:20:100 (3) - ^

-------------------------------------------------------------------------

Normal
* Some spiral slider are ugly, like 00:09:700 (1). You should make it neater like this one http://osu.ppy.sh/ss/80872

00:26:300 (1,2,1,2,1,2,1,2,3) - Can you spread this stuff away? It's ugly to see overlapping like that
00:45:700 (4) - Inconsistent spacing
00:47:300 (1) - ^
01:07:700 (2) - Please make it wavy this slider. It a bit parallel
01:09:300 (2) - ^

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ertyukjh010's Hard
00:37:300 (4) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay

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Hard
00:08:100 (4) - I think would be better if this change it into 0,5x slider. Like 00:07:500 (3)
00:09:700 (5) - Ugly spiral slider

-------------------------------------------------------------------------

KPY

* This diff is fucking awesome

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay
00:19:500 (3) - New combo?
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better

-------------------------------------------------------------------------

Bye~
Topic Starter
Nixnez

Leorda wrote:

SPOILER
Hi hi

General
* Title : Asu e no Brilliant Road (TV Size)? - Mentioned about this somewhere before, original japanese title is 明日への brilliant road. But hmm.. will probably change this to english capitaling way for romajis.

-------------------------------------------------------------------------

Easy
00:26:300 (2) - Inconsistent spacing/no jump in easy diff please
00:27:900 (2) - ^
00:29:500 (2) - ^
00:32:700 (1) - ^
00:38:500 (1) - Bad spiral slider
00:44:500 (1) - Inconsistent spacing/no jump in easy diff please
00:58:100 (1) - ^
01:14:700 (1) - ^
01:16:900 (1) - Bad spiral slider
01:20:100 (3) - ^
- Fixed some tiny spacings 00:58:100 (1,2) and tried to improve those spirals. Hope they looked more spiral now. XD
-------------------------------------------------------------------------

Normal
* Some spiral slider are ugly, like 00:09:700 (1). You should make it neater like this one http://osu.ppy.sh/ss/80872

00:26:300 (1,2,1,2,1,2,1,2,3) - Can you spread this stuff away? It's ugly to see overlapping like that
00:45:700 (4) - Inconsistent spacing
00:47:300 (1) - ^
01:07:700 (2) - Please make it wavy this slider. It a bit parallel
01:09:300 (2) - ^
- Adjusted 00:44:500 (2,3), and of course improving those sliders. Sadly not changing the overlaps though. Splitted 01:23:300 (1) into two separate half round sliders too.(Originally another spiral slider, I think Normal had too many, looking back..)
-------------------------------------------------------------------------

ertyukjh010's Hard
00:37:300 (4) - Not stack perfectly with tail slider, or it'll be weird stack during gameplay

-------------------------------------------------------------------------

Hard
00:08:100 (4) - I think would be better if this change it into 0,5x slider. Like 00:07:500 (3)
00:09:700 (5) - Ugly spiral slider
- The first one was mentioned before, will be considered. That ugly spiral slider is a hastily done work I admit. Hopefully it looks better now.
-------------------------------------------------------------------------

KPY

* This diff is fucking awesome

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay
00:19:500 (3) - New combo?
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better

-------------------------------------------------------------------------

Bye~
Thank you Leorda~
Also did some self mods on hitsounds, a few missing whistles in Hard. >_<
kanpakyin

Leorda wrote:

KPY[/b]
* This diff is fucking awesome lol Thanks

00:07:300 (3) - Not stack perfectly with previous circle, or it'll be weird stack during gameplay Fix
00:19:500 (3) - New combo? Fix
00:39:900 (5,6,1) - I think stack with head slider of 00:39:300 (4) would be better X,but change an another position
Thanks

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
TheVileOne
Follow up
Easy

00:38:500 (1) - I think this slider can be touched up.

Look at where I put the waypoints.
http://osu.ppy.sh/ss/81319

You'll need to fix the sliders after it to match the fixed curve.

01:07:700 (1) - I don't agree that this should be moving down like this. How about this?
http://osu.ppy.sh/ss/81321 (I messed up the size of it. )
01:11:300 - Add note? I think its necessary to transition well into the next note.
01:11:700 (1) - I changed how this slider looks a bit to make the transition with that note I suggested fit smoothly into the next pattern of yours.
http://osu.ppy.sh/ss/81325

Notice the timeline. The Note completes the pattern.

http://osu.ppy.sh/ss/81327

01:16:900 (1) - Fix this the same way I fixed the other spiral.

Normal
00:16:500 (1) - Since you don't want to add a note to improve where the note is. I suggest you don't stack it at the end of the spiral. It doesn't work. Just stack it outside the spiral roughly where 00:17:300 (2) - is. It plays a lot better.

00:26:300 (1) - Mess with the waypoints so that the edges of this slider completely cover up the white edge of the slider that is in the middle of it.

http://osu.ppy.sh/ss/81330

00:27:900 (1) - ^
00:29:500 (1) - ^

01:03:300 (1) - Remove new combo?

01:15:500 - Just fully map to the beat here. Forget those vocals.
Add notes
Suggested notes)
01:15:500 -
01:15:700 -
(Required notes IMO)
01:16:100 -
01:16:300 -
01:16:500 -



KPY

I still think those 1/4th triples jumps are slightly too large. Maybe 2.2 may work better than 2.37. Eh I guess they are fine for the skill level that would be playing it.

00:41:900 (2) - Seriously I don't like this.

I have a different suggestion for it though. How about replacing the note with a repeat slider that repeats here 00:42:000 -. Once that is done please keep a single distance snap throughout this combo. Or if you have to break snap space 00:42:300 (3,4) - greater not 1,2,3, because those notes have the strongest tones. I used the 1.5 snap for the first pentagon and made another pentagon with the new repeat slider.

http://osu.ppy.sh/ss/81309

Please consider this. It uses more of the beat and in a nicer sort of way.

I have a .osu backup with the pattern.

00:59:100 (6) - New combo.

01:12:100 (7) - New combo should go here according to the song, but if you don't like where the combo starts making note 8 the start of the new combo works too.
Topic Starter
Nixnez

TheVileOne wrote:

SPOILER
Follow up
Easy

00:38:500 (1) - I think this slider can be touched up.

Look at where I put the waypoints.
http://osu.ppy.sh/ss/81319

You'll need to fix the sliders after it to match the fixed curve.

01:07:700 (1) - I don't agree that this should be moving down like this. How about this?
http://osu.ppy.sh/ss/81321 (I messed up the size of it. )
01:11:300 - Add note? I think its necessary to transition well into the next note.
01:11:700 (1) - I changed how this slider looks a bit to make the transition with that note I suggested fit smoothly into the next pattern of yours.
http://osu.ppy.sh/ss/81325

Notice the timeline. The Note completes the pattern.

http://osu.ppy.sh/ss/81327

01:16:900 (1) - Fix this the same way I fixed the other spiral.
- Fixed, but in different ways, except the spiral sliders.
Normal
00:16:500 (1) - Since you don't want to add a note to improve where the note is. I suggest you don't stack it at the end of the spiral. It doesn't work. Just stack it outside the spiral roughly where 00:17:300 (2) - is. It plays a lot better.

00:26:300 (1) - Mess with the waypoints so that the edges of this slider completely cover up the white edge of the slider that is in the middle of it.

http://osu.ppy.sh/ss/81330

00:27:900 (1) - ^
00:29:500 (1) - ^

01:03:300 (1) - Remove new combo?

01:15:500 - Just fully map to the beat here. Forget those vocals.
Add notes
Suggested notes)
01:15:500 -
01:15:700 -
(Required notes IMO)
01:16:100 -
01:16:300 -
01:16:500 -

- Not changing any beats here, sorry, but I did adjust the 00:26:300 part.

KPY

I still think those 1/4th triples jumps are slightly too large. Maybe 2.2 may work better than 2.37. Eh I guess they are fine for the skill level that would be playing it.

00:41:900 (2) - Seriously I don't like this.

I have a different suggestion for it though. How about replacing the note with a repeat slider that repeats here 00:42:000 -. Once that is done please keep a single distance snap throughout this combo. Or if you have to break snap space 00:42:300 (3,4) - greater not 1,2,3, because those notes have the strongest tones. I used the 1.5 snap for the first pentagon and made another pentagon with the new repeat slider.

http://osu.ppy.sh/ss/81309

Please consider this. It uses more of the beat and in a nicer sort of way.

I have a .osu backup with the pattern.

00:59:100 (6) - New combo.

01:12:100 (7) - New combo should go here according to the song, but if you don't like where the combo starts making note 8 the start of the new combo works too.
Thanks TheVileOne once again for the follow-up mods and kudosu star. :D
DJPop
~Easy~
00:09:700 (1) - make it more symmetry

~Normal~
Fine.

~ertyukjh010's Hard~
Fine.

~Hard~
Fine.

~KPY~
00:32:500 (3) - end on red tick
00:34:900 (7) - ^
00:50:600 (14) - start slider on red tick, add circle on blue tick instead


+Star
Topic Starter
Nixnez
Rescaled a round shaped slider based on spinner to replace Easy's 00:09:700. Should be symmetrical now.

Thanks DJPop for the second MAT mod of this map~
kanpakyin
Shiki
:) star~
Topic Starter
Nixnez
Updated KPY's difficulty, and thanks Shiki. :3
Haneii
Kiai time in ertyukjh010's Hard ends a bit later than all the other diffs

Everything else looks good to me :)

good luck


~Twinkle twinkle little star~
HeatKai
Got request :3

[general]

When this beatmap ranked call me.
I'm gonna SS hard diff.
hahaha , jk jk.


[easy]
00:00:100 (1,1,1,1,1,1) - try to make its spacing consistent ~
00:25:700 (1) - delete change it to one circle and put it at 00:25:900
00:38:500 (1) - spacing
01:02:700 (3) - don't block 01:04:100 (5)

[normal]
00:00:100 (1,1,1,1,1,1) - make it consistent
00:16:500 (1) - try to put at place that it visible
00:58:100 (x) - add a circle
01:03:300 (1) - Remove new combo

[e(something) hard]

00:00:100 (1,2,3,1,2,3,1,2,3) - Creative
01:01:500 (9) - new combo
01:02:300 (x) - add a circle
01:11:100 (x) - add a circle
01:28:100 (x) - add a circle

[Hard]

HP drain rate -1
AR -1

00:33:900 (x) - add a circle

Fine for me.

[KPY]

fine @_@

[overall]

nice , star ~ *
Topic Starter
Nixnez

HeatKai wrote:

SPOILER
Got request :3

[general]

When this beatmap ranked call me.
I'm gonna SS hard diff.
hahaha , jk jk. - Still need some time till this goes ranked, unless I have some lucky MAT/BAT mods? D:


[easy]
00:00:100 (1,1,1,1,1,1) - try to make its spacing consistent ~ - Video.
00:25:700 (1) - delete change it to one circle and put it at 00:25:900 - Hmm. Nope for the moment.
00:38:500 (1) - spacing - ??
01:02:700 (3) - don't block 01:04:100 (5) - Only slightly covered by the 300 burst. Can't deny it's slightly crowded there though. Hmm.

[normal]
00:00:100 (1,1,1,1,1,1) - make it consistent - Video.
00:16:500 (1) - try to put at place that it visible - Only slightly covered. Will consider.
00:58:100 (x) - add a circle - I think I'll still keep my pause here.
01:03:300 (1) - Remove new combo - Sorry, still prefered my NC here. XD

[e(something) hard]

00:00:100 (1,2,3,1,2,3,1,2,3) - Creative
01:01:500 (9) - new combo
01:02:300 (x) - add a circle
01:11:100 (x) - add a circle
01:28:100 (x) - add a circle

[Hard]

HP drain rate -1
AR -1 - It isn't that fast? D:

00:33:900 (x) - add a circle - Nope, keeping the pauses for each similar "rotation". XD

Fine for me.

[KPY]

fine @_@

[overall]

nice , star ~ *
Thanks Heatkai for willing to look through this :D
And a real late thanks thread to Haneii too, since I never posted any updates after his post. >_<
Armin
[General]
[*] I'd say +5/6 ms as offset. If you fix this, don't forget to Resnap All Notes (Timing > Resnap All Notes)
[*] You should capitalize letters in the title (because official title is "Asu e No Brilliant Road")

[Easy]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:04:900 (1,1,1) - Considering that in the next pattens you used the symmetry, I bet it would be better if you made the same thing here :) Same thing in Normal
01:07:700 (1) - Too many repeats for me XD since your slider'speed is quite low this would make the flow really boring. Consider to divide it in other sliders, please

[Normal]
Awesome, I could just complain this:

00:27:100 (2) - 00:30:300 (2) - Confusing position, not because of its different spacing but because you used the same distance snap here 00:31:100 (1) - and here 00:29:500 (1), so a new player may hit the last two hitobjects early. Consider to fix it in another patter, or at least, to make the Approach Rate lower than 6.

[ertyukjh010's Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:43:100 (1,2,3,4,5) - What a nice fake stream, many players will hate you for this (I tested it with another player two players, and he says that it's confusing ;_;)
01:16:900 (1) - Confusing position, because in the previous pattern you used some jumps, plus in this case you used a low slider velocity.

[Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts]

00:12:900 (1) - I expected a finish
00:36:500 (3,4) - Hm, you may kill me, but this is still confusing because you didn't use repeats in the previous pattern. plus 00:36:500 (3,4) - are unexpected jumps...

[KPY]
00:52:800 (5) - Cannot see this triplette because of the previous (2)'s fading, but in return there's a visible approach circle. Btw I strongly reccomend to move (5) some squares down

Apart from this, nice difficulty, lovely jumps
Topic Starter
Nixnez
Thanks Armin. =)

Had to agree with that Easy's seemly ever repeating slider is boring, changed it, thus huge rearrange for the last part. Strange part regarding the recalculate slider length part since I've never changed bpm/offset since I had started on this map, but checked nontheless. Approach rate for Normal is only 5 D:. And the first few beats for Easy/Normal is designed due to the video, but I doubt anyone will look at that.

Won't be changing offset unless a few more agreed that offset needs adjustment, sorry.
ertyukjh010

Armin wrote:

[General][ertyukjh010's Hard]
Recalculate Slider Lenghts, some of them are not snapped correctly with ticks (due to an old BPM change or offset) [To make it automatically: Timing > Recalculate Slider Lenghts] I am sorry but I didn't calculate. I must recalculate.

00:43:100 (1,2,3,4,5) - What a nice fake stream, many players will hate you for this (I tested it with another player two players, and he says that it's confusing ;_;) HaHa, I know that. I think any player need to play second time in this.
01:16:900 (1) - Confusing position, because in the previous pattern you used some jumps, plus in this case you used a low slider velocity. done.
thank for your modding.

======================================

Soul-less, 我沒有更改offset和tittle

有需要更改再通知我,謝謝了

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [ertyukjh010's Hard].osu
Regou
:)
Topic Starter
Nixnez
感谢 Regou 支持 =)
Aleks719
General
I suggest to turn off kiai time in all diffs at 01:18:500 (like in KPY)

Easy
HP -1, OD -1
00:25:700 (1) - I listen this moment a couple of times with 0.25x. There is no music at 00:25:700. Remove this slider, add note at 00:25:900, add whistle
00:28:900 (1) - sounds strange too. I suggets to remove this slider and make this :Whistles at the reverse and at the end
01:14:700 (1,2) - make this:
Normal
01:15:900 (1,2) - like in easy : 00:27:100 (2,1) - pretty confused antijump for 1st trying.
00:28:700 (2,1) - ^ etc

ertyukjh010's Hard
HP +1

Hard
use slider tickrate 1... I think you could make it too, as other guest mappers in them diffs (0.5x sliders and different tickrates looks ugly)
00:43:100 (1,2,3,4,5) - make a distance higher in this combo please
00:50:500 (1,2) - i waited 1/2 jump here,not 1/1 confusing spacing %)

That's all, star~
pekos
good :)
Topic Starter
Nixnez

Aleks719 wrote:

SPOILER
General
I suggest to turn off kiai time in all diffs at 01:18:500 (like in KPY) - Hmm no imo. KPY ended differently due to that spinner.

Easy
HP -1, OD -1
00:25:700 (1) - I listen this moment a couple of times with 0.25x. There is no music at 00:25:700. Remove this slider, add note at 00:25:900, add whistle - Fixed this.
00:28:900 (1) - sounds strange too. I suggets to remove this slider and make this :
Whistles at the reverse and at the end - But not this though, sorry.
01:14:700 (1,2) - make this: - Slightly different changes.

Normal
01:15:900 (1,2) - like in easy : - Slightly different changes.
00:27:100 (2,1) - pretty confused antijump for 1st trying.
00:28:700 (2,1) - ^ etc - I'll still say no atm.

ertyukjh010's Hard
HP +1

Hard
use slider tickrate 1... I think you could make it too, as other guest mappers in them diffs (0.5x sliders and different tickrates looks ugly) - Agreed. I can't even remember why I used tick rate 2 here too.
00:43:100 (1,2,3,4,5) - make a distance higher in this combo please - Nice catch, this isn't even a pentagon(Scale up, urgh). Increased distance.
00:50:500 (1,2) - i waited 1/2 jump here,not 1/1 confusing spacing %) - D:

That's all, star~
A huge belated thanks to Aleks719 for the mod, and ありがとう pekosさん~
Clare
[General]:
1.不加個無聲normal-sliderslide進去嗎?

[Easy]:
00:30:500 (1) - 加個whistle?
01:26:500 (1) - 也可以加個clap進去

[Normal]:
01:26:500 (1) - 同

[ertyukjh010's Hard]:
00:51:300 (-) - 這段以後為啥不繼續使用N1音效呢?
01:21:700 (1,2,3,4,5) - 試著擺開?
01:26:500 (1) - 同

[Hard]:
00:48:100 (5) - 加個折返?

[KPY]:
fine

Top diff:Hard KPY

star!
Topic Starter
Nixnez

Clare wrote:

SPOILER
[General]:
1.不加個無聲normal-sliderslide進去嗎? - 感觉没那个必要。

[Easy]:
00:30:500 (1) - 加個whistle? - Ok.
01:26:500 (1) - 也可以加個clap進去 - 只有个clap在那儿感觉不太好,没放。

[Normal]:
01:26:500 (1) - 同 - 同上 >_<。

[ertyukjh010's Hard]:
00:51:300 (-) - 這段以後為啥不繼續使用N1音效呢?
01:21:700 (1,2,3,4,5) - 試著擺開?
01:26:500 (1) - 同

[Hard]:
00:48:100 (5) - 加個折返? - 改了,稍微调整排列。

[KPY]:
fine

Top diff:Hard KPY

star!
感谢Clare~

4 months and counting....looking back I never realise my second ranked map took me half a year. Almost thought this one is my longest pending ever.While leaving Amadeus rotting in graveyard, I might get back working on that. Maybe. Me lazy. :S
Shiro
I've been wanting to mod this for a while. !request gave it for me to mod~

General
  1. Correct artist is Angela (capitalized A...).
  2. Correct title is Asu e no Brilliant Road.
  3. Why "astuko" and "katsu" in the tags ?
  4. Disable "letterbox during breaks" as you have a video. When in a break, black bars appear at the top and bottom of the screen - disabling this will prevent them from appearing.
Easy
  1. The beginning feels extremely awkward. You start off with 4/1 rhythms, then throw in a long slider followed immediately by 1/1 beats, then a spinner, then a break. While the 4/1 fit, the 1/1 beats don't fit much because they introduce a fast rhythm that doesn't really fit the song, rhythm which you cut instantly after with the spinner and the break. I think you should re-think the 1/1 spinner part (and map in the break).
  2. 00:09:700 (1) - This slider could be greatly improved. Here's an example of what could be done: 216,72,9700,6,0,B|108:116|92:224|136:312|200:336|256:337|312:336|376:312|420:224|404:116|296:72,1,700 (note that the top isn't perfect)
  3. The rhythm after the break is extremely confusing (and the placement doesn't help). I don't think it even matches the song (?) and is quite unintuitive. Try making something simpler - for the easiest diff, it would be better.
  4. This is more of a personal opinion, but I greatly recommend not to use kick sliders in an Easy/Normal (that is, 1/2 or faster sliders with more than one repeat), because the number of repeats can't be expected, and they are generally short enough for the cursor to hide the repeat arrows, which makes the number of repeat unreadable.
Normal
  1. It's a bit sad that the beginning is exactly the same as in Easy (I really mean the exact same). You should try to do something else (a bit more complicated).
  2. Such low spacing might be very confusing. Because if how it is (0.6), it means the distance between two circles is half the length of a slider ! This will lead to confusing patterns. :/
  3. 00:47:300 (1,2) - These are too far apart. Their spacing look like the previous 1/1 spacing but they're 1/2 apart. And then 00:49:900 (1,2) - is spaced with 0.6 once again, which is extremely confusing.
  4. 01:03:300 (1) - Remove this new combo: you're still mapping to the drums and didn't change your pattern or anything, so it is not needed.
ertyukjh010's Hard
  1. 00:25:900 (1) - This comes really too soon after the spinner, and the distance from the center of the screen made me think it was 1/1 after it. You should make the spinner end earlier (like 1/1 earlier) should you silence its end.
  2. 00:43:100 (1,2,3,4,5) - I don't really agree with the anti-jumps, honestly. Their spacing makes them look like they are 1/4 apart, and I don't think anything justifies an anti-jump here at all.
  3. 00:51:500 (2,2) - These should end 1/4 later to match the lyrics. I was very surprised when I played this because I expected them to go for the 3/4 rhythm in the lyrics.
  4. 00:54:500 (1,2) - For ^ these reasons, replace them with a 3/4 repeat slider ?
Hard
  • For consistency with the other diffs, use tick rate 1 ? You'll need to remove the slowdown sliders if you do this. I personnally think they don't fit at all (and their rhythm is wrong anyway, the vocals go for 3/4 rhythms) and introduce lots of speed changes which play quite bad.
KPY
  1. 00:01:700 (1,2) - and 00:26:100 (3,1) - and 00:26:700 (3,1) - and 00:34:100 (2,3,4,5) - I don't understand these jumps at all. I don't think they make sense (?) to the music and were really surprising while playing (especially the first one)
  2. 00:52:800 (5) - I didn't see this note while playing because the approach circle blended in with the video and the note itself is covered by a hitburst.
  3. 00:58:300 (2) - I didn't see this note while playing D:
Ah, this mapset needs some work, but it's far from being bad. I'd have liked it if one of the Hard diffs was easier for a better spread, but that's for you to decide. =p good luck with it
kanpakyin

Odaril wrote:

KPY
  1. 00:01:700 (1,2) - and 00:26:100 (3,1) - and 00:26:700 (3,1) - and 00:34:100 (2,3,4,5) - I don't understand these jumps at all. I don't think they make sense (?) to the music and were really surprising while playing (especially the first one)
  2. 00:52:800 (5) - I didn't see this note while playing because the approach circle blended in with the video and the note itself is covered by a hitburst. Feel much better after add a new combo here.
  3. 00:58:300 (2) - I didn't see this note while playing D: I stack this at the end of the slider.
o/

Download: angela - Asu e no brilliant road (TV Size) (Soul-less) [KPY].osu
Topic Starter
Nixnez
I apologize for the long absense from osu!, will be finding time to look at this.

Late update 1: Busy schoolwork, busted laptop monitor, and a series of unfortunate events forces me to delay this map(and all my modding queue works D:), I apologized for any (in)convenience caused. =S

-Revival + Mods edit-

- Updated KPY's diffiiculty
- Correction on artist + title
- Adjusted beat placement according to Odaril's mod.

Really sorry(yet again!) for actually letting this graveyarded. Most likely won't happened again, probably.
It happened. Me fails. D: *Slight bump in hope of some fresh mods*
AmaiHachimitsu
Hiho, some suggestions, you don't have to follow them ;3

[General]
Nice map and song
Great slider art :P
Nothing more to add ;3

[Easy]
00:00:100 (1,1,1,1,1,1) - I don't know if you did it on purpose, but placing of these notes looks random, use more sparse grid level for a sec and make it more symetrical?
00:48:300 (1,2) - This will confuse beginners for sure, try to avoid placing notes on red ticks in this way. I prefer start this from 00:48:100 and place 4-5 notes on the following white ticks. And if you want to let this pattern be as it is now, maybe make the new combo color more contrasting to the previous one.
01:15:900 (3) - I'd better move it to 01:16:100 (remember about spacing)
01:23:300 (1,2) - Looks quite ugly, very close to the left side and without shape. (previouse ones were nicely curved)
[Normal]
01:15:900 (2) - Consider removing this circle? Sounds better IMO.
Nothing more found. Slider velocity is a bit too fast for a normal (especially at the beginning, which isn't very fast), but I think it's bearable
[ertyukjh010's Hard] <<< Geez what a nickname T.T
01:02:100 (12) - Move it to 01:02:300 and place it under 01:01:500 (9) and see if it's better
01:13:700 (1,2,3,4,5,6) - I'm sure there's a way to make it prettier
[Hard]
Wow, another hard :O
00:04:900 (1) - Place the slider that it's end lead straight to the start of the next slider.
00:11:900 (1,2) - I'd prefer a little smaller distance snap.
00:50:500 (1,2) - How about moving both of them few grids up?
[KPY]
00:12:700 (12) - It's out of rhythm, I'd never click it as it is in the map, consider moving it to 00:12:900? (of course you'll have to move and shorten the spinner)
01:12:100 (1) - New combo?

Anyway, Good job out there, I hope my suggestions will improve your map even if it's just a bit.
Good Luck, I think it's time to ask MAT's and BAT's :D
Topic Starter
Nixnez
Thanks for the mod Amaihachimitsu! Wasn't really expecting any mods at the moment as I only post my request on #modreqs occasionally, which doesn't works well in most of the time XD.

Time to find MATs and BATs eh....hard task indeed. =P

AmaiHachimitsu wrote:

SPOILER
Hiho, some suggestions, you don't have to follow them ;3

[General]
Nice map and song
Great slider art :P - Now I look back at this, some spirals looked silly.*shrugs*
Nothing more to add ;3

[Easy]
00:00:100 (1,1,1,1,1,1) - I don't know if you did it on purpose, but placing of these notes looks random, use more sparse grid level for a sec and make it more symetrical? - Gave up for this on normal, guess lots of people didn't notice why I positioned those beats that way - related to video. D: Still no change though, I'll insist this on easy!
00:48:300 (1,2) - This will confuse beginners for sure, try to avoid placing notes on red ticks in this way. I prefer start this from 00:48:100 and place 4-5 notes on the following white ticks. And if you want to let this pattern be as it is now, maybe make the new combo color more contrasting to the previous one. - Suggested quite a few times before by other moddes, I'll still stand firm on this though. Sorry no change.
01:15:900 (3) - I'd better move it to 01:16:100 (remember about spacing) - A very interesting suggestion for this one, but due to the way I mapped Normal and Hard, don't think I'll change this.
01:23:300 (1,2) - Looks quite ugly, very close to the left side and without shape. (previouse ones were nicely curved) - Yea, looks plain. Now it's curved!
[Normal]
01:15:900 (2) - Consider removing this circle? Sounds better IMO. - After some consideration...yep removed.
Nothing more found. Slider velocity is a bit too fast for a normal (especially at the beginning, which isn't very fast), but I think it's bearable - Have to agree the velocity increase from easy to normal is a bit high, but meh.
[ertyukjh010's Hard] <<< Geez what a nickname T.T
01:02:100 (12) - Move it to 01:02:300 and place it under 01:01:500 (9) and see if it's better
01:13:700 (1,2,3,4,5,6) - I'm sure there's a way to make it prettier
[Hard]
Wow, another hard :O
00:04:900 (1) - Place the slider that it's end lead straight to the start of the next slider. - Sorry, nope.
00:11:900 (1,2) - I'd prefer a little smaller distance snap. - Will be taking in consideration, at the moment no.
00:50:500 (1,2) - How about moving both of them few grids up? - I intend them to be in a straight line, so nope.
[KPY]
00:12:700 (12) - It's out of rhythm, I'd never click it as it is in the map, consider moving it to 00:12:900? (of course you'll have to move and shorten the spinner)
01:12:100 (1) - New combo?

Anyway, Good job out there, I hope my suggestions will improve your map even if it's just a bit.
Good Luck, I think it's time to ask MAT's and BAT's :D
P.S. Don't worry it was indeed helpful. I'll post the full mod edit post here once I get to it tomorow. It's 2am my time at the moment. XD
Edit: Mod edit post up!
AmaiHachimitsu
Nothing more than patience needed 8D + you should check if my mod was useful before giving me kd : D I will shoot one for ya cuz i earned 2 kudos ;3 It deserves one anyway ^^ Good Luck
ertyukjh010
[CSGA]Ar3sgice
Hi~ modding as requested

[Easy]
ok

[Normal]
00:09:700 (1) - use this slider? http://up.ppy.sh/files/screenshot082-5.jpg
256,216,9700,6,0,B|336:200|248:72|168:104|120:176|112:272|160:328|224:368|304:376|416:329|504:240|472:16|352:-88|64:-56|-8:104|72:296|136:336|160:336,1,1050
00:09:700 (1) - 转盘? 两个回旋滑条有点不舒服
00:27:900 (1) - spacing
00:30:300 (2,1,2,3) - 这一段太挤了, 拉开点notes吧 ?
00:39:700 (3) - 很难看出来这个 0.0

[Ert's Hard]
00:49:700 (1,2,3,4,5,6,7,8) - spacing?
01:11:300 (2) - 不好看0.0

[Hard]
00:00:300 (2,3) - 这样好看点 http://up.ppy.sh/files/screenshot080-8.jpg
00:02:500 (3) - ^
00:04:100 (3) - ^
00:55:300 (3) - ^
00:08:100 (4) - move to (328,296)
00:09:100 (3) - 1/2 slider?
01:27:100 (5) - 这样好看点 http://up.ppy.sh/files/screenshot079-6.jpg
00:13:300 (3) - I prefer this... http://up.ppy.sh/files/screenshot081-8.jpg
00:58:300 (2) - why nc here

[KPY]
KPX?
01:23:900 (6) - add note
01:11:700 (5) - move to (376,72)
01:11:900 (6) - move to (256,152)?
01:12:100 (7) - move to (136,72)
Suimya
add kite on your tags >w<
Kite
Thanks for adding my difficulty in!
Finished hitsounding it :3

EDIT : I think offset 105 works better, current one is slightly early imo (I set offset on my diff to 105 already D:)
geckogates tested it aswell and got the same offset

Download: Angela - Asu e no Brilliant Road (TV Size) (Soul-less) [Kite's Insane].osu
Suimya
hi as Kite said, set the offset to 105m it's better =3=

because you already have 6 diffs, then add my diff to your song info box, if you like it :<
here's my diff
Topic Starter
Nixnez
Alright, after reverting back artist name to angela(not capitalized A, check ranked maps for further confirmation =D), additional difficulties, this thread is suddenly bustling with activities, which is a nice thing! Now it's up to me not to flunk this. Like dissappearing for months.

Nine months and counting...D:

Edit:A late thanks to [CSGA]Ar3sgice for modding!
ertyukjh010
Topic Starter
Nixnez
A bump for this? Almost it's first anniversary soon. Orz.
Kite
I've been asking around but can't get any MAT/BAT attention =/ Sorry
Topic Starter
Nixnez
Thanks Kite. It's ok, I blame my relative inactiveness here in osu!. We'll see.
LunarSakuya
mod req ;)

Easy
Distance Snap should be used throughout this diff

00:00:105 (1,1,1,1,1,1) - These notes should be the same distance
00:12:905 (1) - Spacing
00:25:705 (1) - Make a single note?
00:27:305 (1) - Spacing
00:28:905 (1) - ^
00:50:505 (2) - ^
(I'll stop mentioning spacing; also, the AIMod could help too ;D)
01:20:105 (3) - I don't want to kill your slider art.., but put a spinner here instead

Normal
00:12:905 (1) - Put spinner here instead, the repetition of this swirl may be a bit boring
00:27:105 (2) - Spacing..same with the other patterns like this
00:38:505 (2,3,1) - Maybe place this X shape on the right side since you already had this on the left earlier
01:03:705 (2) - Bring out like this: http://puu.sh/jpHb

ERT's Hard
00:04:905 (1) - Add whistle at beginning
00:09:705 (5) - ^
00:41:505 - Add note
00:45:705 - Consider starting a slider here...I don't wanna force you to remap too much xD
00:47:305 - Same here ^, it's kinda hard to read
00:51:705 (2) - Ctrl + R
00:53:305 (2) - ^, there are more patterns like this but I'll leave it up to you ;)

Hard
00:30:305 (4) - Move somewhere else, the overlapping.. x_x
00:31:905 (4) - ^
00:36:505 (3) - Delete Finish at end

Kite's Insane
00:04:105 (3) - Extend to white tick
00:44:305 (1) - this anti-jump feels kinda funny

KPY
00:49:805 (6) - NC
01:09:705 (3) - Ctrl + R
01:12:105 (7) - NC
01:15:705 (6) - Delete Finish at end
01:28:105 (4) - the slowness doesn't fit, bring it back to the original velocity


Nice song and sliders!!xD Good luck :D
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