yes.
Shiguma wrote:
pls qualify
Good idea. I'll include them in map description!-Tatsuo wrote:
that's a very good map imo
good luck on ranking this
btw it would be cool if somewhere would be written what style the maps are, it's kinda obvious but i think it would be cool
Spork Lover wrote:
Shiguma wrote:
pls qualify
Monstrata wrote:
happy birthday kibbleru! (obligatory kibbleru hl)
hp 10 is really deadly, even if it's specially.. i'd recommend to use hp 8 or 8.5 at least thou. Well, the idea is that the map should be as unforgiving as possible since Akashi is kind of this "perfect" guy who has to win and be the best at everything so losing is not an option. Basically I'm forcing players to keep their combo and not to break if they want to pass.
Lastly, Akashi is a perfectionist, so HP 10 is selected to force the player to make as few mistakes as possible if they wish to even pass the map.
Nostalgic wrote:
Hello Monstrata! I have a few questions about the map. Hope you don't mind.
[Akashi's Extra]hp 10 is really deadly, even if it's specially.. i'd recommend to use hp 8 or 8.5 at least thou. Well, the idea is that the map should be as unforgiving as possible since Akashi is kind of this "perfect" guy who has to win and be the best at everything so losing is not an option. Basically I'm forcing players to keep their combo and not to break if they want to pass.Lastly, Akashi is a perfectionist, so HP 10 is selected to force the player to make as few mistakes as possible if they wish to even pass the map.
- I'm still not a fan of hp 10.
It seems you just dont like HP 10. You said that on HP 8, even you as a mediocre player could pass it on your first try. That alone should be enough to say that HP 10 is necessary to get the draining effect across. You might think it sounds kinda stupid, but I really like it, and I think it captures the essence of Akashi's character, and both how and why he became what he was in the anime. You don't have to watch the anime to understand that HP 10 is prompting you to be a perfectionist.
- IMHO, hp should be reflective of or at least with respect to the difficulty of a map. The fact that I, as a mediocre player, lowered down the hp to 8 and I can pass it with my first try indicates the exaggeration of hp, which leads to my 2nd point.
- Isn't there a correspondence somewhat between the song/rhythm itself (not the anime) and difficulty setup? I totally don't mind playing some extreme cs/ar maps since they change the overall style of a map. That being said, I couldn’t agree adjusting hp as a direct tool to interfere in players' gaming experience or even manipulate the scoreboard by making it 10. It sounds kinda stupid and sketchy tbh to force players to keep their combo merely to show how perfectionist the character of the anime is.
- True, one subjective way to express Akashi's search of perfection/unforgiving is to deny players making mistakes. But what if people are confused about the hp setting because they have never watched this anime before. Your difficulty guide imo is not enough to justify the insanely high hp. If I mapper myself am a perfectionist is it justifiable to put hp 10 to all of my maps just for my own sake?
[Kuroko’s Extra]They're arranged to go with the pitch of the music. Pitch is going up = upward movement sliders. Pitch is going down = downward movement sliders. The tricky part is that I use the peaks and troughs of the melody as the final note in the set, rather than the initial note in the set, which adds a bit of misdirection to it, but I'm confident once you figure out how to play it, it's really straightforward.
- 00:01:537 (1,2,3,1,2,1,2,1,2) - I don’t quite get the arrangement of these sliders. 1,2,1,2,3,4,1,2,3 should best suit the music in terms of the direction of sliders positioned. Again, if those sliders are placed in this way for the sake of Kuroko’s ‘misdirection’ and confusing players you are simply ignoring the music.
Don’t get me wrong I find this mapset really cool and innovative. That being said, I’d like to hear your feedback on what I think.
I don't hope for that.smau5 wrote:
i never had so much fun playing a map! really cool, i hope it gets ranked.
So none of those diffs were done by other people besides Monstrata? That is the first im hearing of this. It is pretty stupid for Monstrata to do this, honestly. Im ok with having like 7 unique extras as long as they have a spread of sorts (good luck ever naming THem, lol), going about it like this is misleading af.Loctav wrote:
Could you please not name the difficulties in a way that they make people assume that they are mapped by other users, while they aren't? This is false attribution (I don't care why you did it, because I know why you did it
EDIT: I also consider the usage of a different BG on every difficulty as unnecessary.Why so? I personally found it pretty cool to see the change of background.