forum

Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Siz

posted
Total Posts
76
Topic Starter
Weez
This beatmap was submitted using in-game submission on May-04-11 at 8:37:32 AM

Artist: Rie Kugimiya, Eri Kitamura & Yui Horie
Title: Pre-Parade (TV Size)
Source: Toradora!
Tags: opening hellzero GladiOol Teta OnosakiHito
BPM: 160
Filesize: 10992kb
Play Time: 01:26
Difficulties Available:
  1. Ami-Insane (5 stars, 322 notes)
  2. Gladi's Taiga-Insane (5 stars, 305 notes)
  3. Hellzero's Ryuji-Normal (3.68 stars, 103 notes)
  4. Ono's Taiko Oni (4.94 stars, 503 notes)
  5. Teta's Minorin-Easy (2.05 stars, 83 notes)
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size)
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Yay My 5th beatmap :D
Please Play this with video :)
Thanks to Teta for the Easy diff
Thanks to Hellzero for the Normal diff
Thanks to GladiOol for the Insane diff
Thanks to OnosakiHito for the Taiko diff

Thanks to everyone that mods this too :)
Sleep Powder
Hellzero
I Love this song <3
No more guest diffs!
What?! I was late D:
Any way i tried

Download: Kugimiya Rie - Pre-Parade (TV Size) (Weezy) [Hellzero's Ryuji-Normal].osu
Topic Starter
Weez
yeaaaah a bit, you gotta let me know first D:
ahhhh screw it i'll add it :/
next time let the person know!!!!
Hellzero
Sorry when I make diff my internet was unstable :<
lolcubes
Ok here weo go, I'll skip the nazi stuff this time (if i can help it). Still, green = ignore if you wish, just some thoughts and suggestions (and nazilol).

[General]:
  1. Lack of easy diff. It's nothing serious but I think the current normal is too hard for this map to get ranked without a proper easy diff.
[Ami-Insane]:
  1. I would recommend to lower OD by 1. It's not that bad as it is now, but it can be ridiculous to get a decent accuracy on this one.
  2. Generally this diff is lacking in hitsounds. Try whistles for triplets that cover that ticking beat and on some key places like fast word change. Generally you could be swapping to normal set more often, just to cover the pretty noticable drum (atleast in the kiai section).
  3. 00:05:213 (3,4,5) - If you listen closely they don't really cover any line, they are just here as "emphasis" as I like to call it. It does sound wrong in this case though since the background is pretty silent. Remove 4 and 5 and add a triplet like this if you want to cover the "ticking" beats in the background. Else just do something else.
  4. 00:05:776 (6) - I don't think this fits. In the background not only words change but you also have rhythm going on. I suggest to scrap this and map either the words or the rhythm. Something like this on the timeline for the rhythm. This also means the removal of the timing sections on it (but i guess you figured that one out already).
  5. 00:37:464 (5) - New combo, remove new combo from the next note.
  6. 00:38:964 (8) - New combo.
  7. 00:40:839 (1) - Remove new combo. Else you will face some spacing issues afterwards.
  8. 00:41:401 (3) - New combo. (to fix spacing)
  9. 00:50:964 (1,2,3,4,5,6) - Uh, I won't nazi the spacing cause the pattern looks nice, but you should really reposition them better. It's really confusing atm. Try this: Move 4 where 5 is now, move 5 where 6 is now, move 6 where 4 is now. This would atleast make this pattern readable by instinct.
  10. 00:52:651 (1) - At the end of this spinner there is a nice drum hit in the background. You really need a fitting hitsound for that, try swapping to normal set for this (and swap back afterwards)?
  11. 00:52:651 (1) - Similarly to the above, a key section which just asks for a hitsound. Try a finish here.
  12. 01:03:901 - I understand that around this timeline the voice is being followed, but there is something in the background which is pretty interesting. If you ask me, you should make 2 circles, one at the time I marked and the other at 01:04:089. Try claps on those, and make them a jump and put a new combo on those. Would fit really nicely.
  13. 01:04:276 (5) - New combo.
  14. 01:14:776 (1) - This (and all others after this one like this) should have some heavy hitsound on it. Try a finish (or a normal set finish if you think it fits better).
  15. 01:26:589 (5) - I don't agree on the position of this one. Pretty weak for an ending. Make it a new combo and move it somewhere far to create a nice jump.
[animask's Inko-Hard]:
  1. AR+1, HPdrain+1, OD+1.
  2. 00:10:464 (6) - New combo.
  3. 00:16:839 (4) - ^
  4. 00:18:151 (1) - Remove new combo.
  5. 00:18:714 (2) - New combo.
  6. 00:22:464 - You should map this break. Atleast something like this, just to follow the drumline. If you think this looks too hard, try sliders instead of circles (repeating ones).
  7. 00:23:964 (1,2,3,4) - These call for a whistle.
  8. 00:28:839 (7) - New combo.
  9. 00:31:089 (1) - Remove new combo, add it on the following slider instead.
  10. 00:34:089 - You were adding claps at the last white tick until this point. I think you should continue doing so, it's not that hard to the player and it gives off a nice rhythm value. Add a note and a clap.
  11. 00:37:089 - ^, just instead of a note add a repeating slider which uses 1/4.
  12. 00:37:464 (1,2,3,4,5,6,7,8,9,10) - This looks like a really long combo. I would split it like this: NC on 4 and 8.
  13. 00:43:651 (1,2,3,4,5,6,7,8,9) - Same as the above. 4 and 7 this time though.
  14. 00:48:526 (1) - Whistle on this spinner?
  15. 00:53:589 (1) - Just like in the other diff, try swapping to normal sound set just for this note, revert back to soft on the next 1/4 tick. That drum sounds really loud in the background and really weak on the map.
  16. 01:04:276 (4) - New combo. Not really required, but it would fit better imo. Also since this is a hard, try moving that circle and those 2 sliders further away from the slider (3) in the previous combo. Just to add a small jump for the fun.
[Hellzero's Ryuji-Normal]:
  1. Consider adding a clap on every last small white tick (just before the big white tick) until 00:13:089.
  2. 00:07:089 - Add a note here. Circle I guess.
  3. 00:40:464 (5) - New combo.
Topic Starter
Weez

lolcubes wrote:

Ok here weo go, I'll skip the nazi stuff this time (if i can help it). Still, green = ignore if you wish, just some thoughts and suggestions (and nazilol).

[General]:
  1. Lack of easy diff. It's nothing serious but I think the current normal is too hard for this map to get ranked without a proper easy diff.
*points to work-in-progress* im not don't/started it yet

[Ami-Insane]:
  1. I would recommend to lower OD by 1. It's not that bad as it is now, but it can be ridiculous to get a decent accuracy on this one.
    nope :T
  2. Generally this diff is lacking in hitsounds. Try whistles for triplets that cover that ticking beat and on some key places like fast word change. Generally you could be swapping to normal set more often, just to cover the pretty noticable drum (atleast in the kiai section).
    Again *points to work-in-progress*/color]
  3. 00:05:213 (3,4,5) - If you listen closely they don't really cover any line, they are just here as "emphasis" as I like to call it. It does sound wrong in this case though since the background is pretty silent. Remove 4 and 5 and add a triplet like this if you want to cover the "ticking" beats in the background. Else just do something else.
  4. 00:05:776 (6) - I don't think this fits. In the background not only words change but you also have rhythm going on. I suggest to scrap this and map either the words or the rhythm. Something like this on the timeline for the rhythm. This also means the removal of the timing sections on it (but i guess you figured that one out already). [color=#FF0000]Nope :T
  5. 00:37:464 (5) - New combo, remove new combo from the next note.
  6. 00:38:964 (8) - New combo.
  7. 00:40:839 (1) - Remove new combo. Else you will face some spacing issues afterwards. nope
  8. 00:41:401 (3) - New combo. (to fix spacing) nope
  9. 00:50:964 (1,2,3,4,5,6) - Uh, I won't nazi the spacing cause the pattern looks nice, but you should really reposition them better. It's really confusing atm. Try this: Move 4 where 5 is now, move 5 where 6 is now, move 6 where 4 is now. This would atleast make this pattern readable by instinct. Changed the pattern to something different
  10. 00:52:651 (1) - At the end of this spinner there is a nice drum hit in the background. You really need a fitting hitsound for that, try swapping to normal set for this (and swap back afterwards)?
  11. 00:52:651 (1) - Similarly to the above, a key section which just asks for a hitsound. Try a finish here.
  12. 01:03:901 - I understand that around this timeline the voice is being followed, but there is something in the background which is pretty interesting. If you ask me, you should make 2 circles, one at the time I marked and the other at 01:04:089. Try claps on those, and make them a jump and put a new combo on those. Would fit really nicely. Kinda iffy about this but i'll add it for now
  13. 01:04:276 (5) - New combo.
  14. 01:14:776 (1) - This (and all others after this one like this) should have some heavy hitsound on it. Try a finish (or a normal set finish if you think it fits better).
  15. 01:26:589 (5) - I don't agree on the position of this one. Pretty weak for an ending. Make it a new combo and move it somewhere far to create a nice jump. nope
Did some, everything in red i didn't
and i ignored any mod related to hitsounds since there are none and its a work in progress, thanks :)
Hellzero

lolcubes wrote:

[Hellzero's Ryuji-Normal]:
  1. Consider adding a clap on every last small white tick (just before the big white tick) until 00:13:089.
  2. 00:07:089 - Add a note here. Circle I guess.
  3. 00:40:464 (5) - New combo.
All fixed. Thx for modding

Download: Kugimiya Rie - Pre-Parade (TV Size) (Weezy) [Hellzero's Ryuji-Normal].osu
GladiOol
Ahoy!
Name the diff anything you like~

Also: star

Download: Kugimiya Rie - Pre-Parade (TV Size) (Weezy) [Gladi Test].osu
Topic Starter
Weez
Cool thanks :D
gonna add it soon, redoing my insane diff :/
Shiirn
Ryuji-normal
Hitsounds could use work.
+1 OD.

Bratty Bird-Hard
The end spinner is too long. Map more of the song.

Ami-Insane
The flow of this song is horrible. The spacing needs to be more consistent with some simple jumps put in at opportune moments.
Streams need better placement (as far as time goes)

Gladi's Piracy
00:42:151 (1) - new combo
00:42:714 (4) - remove new combo
01:25:651 (1,2,3,4) - these feel like they can be larger jumps without too much difficulty. up2u though.
Driou
Hi, here's my mod ^^


☆~General~☆

The difficulty names are not very clear (too long).


☆~Hellzero's Ryuji-Normal~☆

00:44:776 (4,1,2,3,4,5) - Centered on the y axis Like this
00:47:776 Spinner - End to 00:50:589
01:02:776 (1,2,3,1,2,3,4) - Centered on the y axis Like this and this
01:19:651 (1,2,3,4) - ^


☆~animask's Inko chan-Hard~☆

00:10:464 (6) - New combo
00:28:839 (7) - New combo
00:40:651 (9) - New combo (1,2,3,4,5,6)
00:45:901 (6) - New combo
00:48:526 Spinner - End to 00:50:589


☆~Ami-Insane~☆

I prefer with CS -1
00:05:776 (7) - Spacing
00:36:901 (1,2,3,4) - New pattern Example
01:25:276 (8) - Spacing


☆~Gladi's Taiga-Insane~☆

Very Nice


Nice beatmap !
☆~Star~☆
Topic Starter
Weez

Shiirn wrote:

Ami-Insane
The flow of this song is horrible. The spacing needs to be more consistent with some simple jumps put in at opportune moments.
Streams need better placement (as far as time goes)
fix some jumps and stuff
Hamuko
Star.
Iwantedtomapaneasy
Topic Starter
Weez

Teta wrote:

Star.
Iwantedtomapaneasy
Please do!!!!!
Hamuko
Also.

Source Artist etc should be like this.
Haneii
~General~
Three .osbs @_@

~Hellzero's Ryuji-Normal~

00:43:276 (5) – stack it better (turn off grid snap and use 0.0x spacing)
01:22:278 (4) – not snapped

~animask's Inko chan-Hard~
Isn’t really that hard lol – I suggest increasing the difficulty settings. (maybe +2 for hpdrain, AP, and OD)

~Ami-Insane ~
00:14:401 (3,4,5) - spacing? (also, make it a straight line?)
00:36:901 (1,2,3,4) – 1 random cluster in the map looks….ugly imo ;_;
00:41:776 (5,6) – spacing? (unless the anti-jump is intentional lol)
01:24:335 (2) - not snapped

~Twinkle twinkle little star~
Hamuko
Topic Starter
Weez

Haneii wrote:

~General~
Three .osbs @_@

~Ami-Insane ~
00:14:401 (3,4,5) - spacing? (also, make it a straight line?)
00:36:901 (1,2,3,4) – 1 random cluster in the map looks….ugly imo ;_;
00:41:776 (5,6) – spacing? (unless the anti-jump is intentional lol) yeah it is intentional
01:24:335 (2) - not snapped

~Twinkle twinkle little star~
thanks fixed them

Teta wrote:

Here it is o/
I know, it sucks. :3
yeah it does suck :P
OnosakiHito

Weezy wrote:

next toradora rank... Pre-Parade!!!!! :D
May I make a Taiko guest diff. again? :)
I love Toradora!, yes!! @_@
Topic Starter
Weez

OnosakiHito wrote:

Weezy wrote:

next toradora rank... Pre-Parade!!!!! :D
May I make a Taiko guest diff. again? :)
I love Toradora!, yes!! @_@
Please do
was gonna ask you :P
Hellzero
Lance
This is looking to be even better than Silky Heart.

Star~
OzzyOzrock
QUICK I HAVEN'T HEARD THE SONG BUT CAN I MAKE A TAIKO?
Topic Starter
Weez

OzzyOzrock wrote:

QUICK I HAVEN'T HEARD THE SONG BUT CAN I MAKE A TAIKO?
*points a few posts above*

sorry but Taiko diff is taken >.<

I'm starting Vanilla Salt soon, if you want you can make a taiko for that when I'm done (I'll let you know)
OzzyOzrock
OIUGASDOFYISDFASDF

I was trying to beat him.

But at least there's a pattern :3
OnosakiHito
Haha @ Ozzy ^^

I finished the Taiko guest diff. now, could you please delete the SB in the diff. again~?
Thank you really much for accepting it again~! x3
If you need for your other project a Taiko map, just tell me. :)




Download: Rie Kugimiya, Eri Kitamura, & Yui Horie - Pre-Parade (TV Size) (Weezy) [Ono's Taiko Oni].osu
Colin Hou
[General]:
  1. Rie Kugimiya, Eri Kitamura & Yui Horie (remove the ',' before &)
[Ami-Insane]:
  1. AR -1
  2. 00:05:495 (5,6,7) - spacing
  3. 00:53:589 (5) - new combo
  4. 00:58:464 (1) - not fitting well here
  5. 01:26:589 (5) - new combo
[animask's Inko chan-Hard]:
  1. Inko chan or Inko-chan? lol
  2. OD&AR +1
  3. 01:20:776 (1) - hehe looooooooong spinner :3
  4. this diff plays more like a normal
[Hellzero's Ryuji-Normal]:
  1. AR+1 OD+1
  2. 01:20:214 (2,3) - lol too much for a normal, isn't it?
  3. 00:17:776 (2) - clap at the end
  4. 00:37:464 ~ 01:14:401 (T) - claps on wrong place :P listen to the music and find the heavy beats (for example: 00:37:839, 00:38:589, 00:39:339 and so on, you can clearly hear the drum.)
[Teta's Minorin-Easy]:
  1. lol crazy grids hehe
  2. some parts start from red lines, well, a bit confusing for new players but fine
  3. 01:03:714 (2) - cancel the clap at the middle
[Ono's Taiko Oni]:
  1. 01:20:589 (T) - start KIAI here
really enjoy the rolled jumps in Gladi's :P

star~
Sander-Don
ok
Hellzero

Colin Hou wrote:

[Hellzero's Ryuji-Normal]:
  1. AR+1 OD+1 fixed
  2. 01:20:214 (2,3) - lol too much for a normal, isn't it? fixed
  3. 00:17:776 (2) - clap at the end fixed
  4. 00:37:464 ~ 01:14:401 (T) - claps on wrong place :P oops D: listen to the music and find the heavy beats (for example: 00:37:839, 00:38:589, 00:39:339 and so on, you can clearly hear the drum.)
fixed
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size) (Weezy) [Hellzero's Ryuji-Normal].osu
Topic Starter
Weez

Colin Hou wrote:

[General]:
  1. Rie Kugimiya, Eri Kitamura & Yui Horie (remove the ',' before &)
Done

[Ami-Insane]: All done
  1. AR -1
  2. 00:05:495 (5,6,7) - spacing
  3. 00:53:589 (5) - new combo
  4. 00:58:464 (1) - not fitting well here
  5. 01:26:589 (5) - new combo
[Teta's Minorin-Easy]:
  1. lol crazy grids hehe
  2. some parts start from red lines, well, a bit confusing for new players but fine
  3. 01:03:714 (2) - cancel the clap at the middle
Done

[Ono's Taiko Oni]:
  1. 01:20:589 (T) - start KIAI here
Nope cuz of the big don and volume change :S

really enjoy the rolled jumps in Gladi's :P

star~
thanks :D
frost-b-spec
thx request~

[Ami-Insane]
0.18.151(7) - 1grid up

[hellzero]
resnap all note.
0.26.964(3) - move:26.964
0.31.464(1) - end:31.839
1.20.776(3) - spacing


+star~
jameskong1
another toradora map!
star~~ :)
LaunchedthousandShip
Can ppl just stop mapping this? D:

Gladi insane
01:10:089 (10,11,1,2) - I dont have trouble with it, just doesnt make much sense to me, so does the other part like this.

No kds plz
Tenshi-nyan
yay Toradora :<

So many guest diffs. How about you make more diffs on your own for the next maps? :>

Gladi
Hmm just my opinion but I don't quite like the soft hitsounds.

01:19:651 (1,2,3,4) - Would be awesome if those were in Normal, and would be even better if there was a finish at (4).
01:20:776 (2) - Have a Normal Finish here.
01:22:276 (1) - ^
01:23:776 (1) - ^
01:25:651 (1,2,3,4) - Normal hitsounds + finish at (4)

Sounds much better.

Ami-Insane
Soft hitsounds again... eh... I'd use more Normals. :<
Reduce overall volume by 10% ?

00:04:089 (6) - spread this out? I kinda dislike this stack after a triplet...
00:13:651 (1,2,3,4,5) - this combo doesn't look that great. how about moving (4) 5 grids down?
00:17:964 (5,6,7,1,2,3,1,2,3,4,5,6) - Ahh... I hate it when triplets are that close to each other. Can't tell them apart. Spread them out a lil' bit more?
00:26:589 (1) - add clap
00:36:901 (1,2,3,4) - geh... stack them normally or spread them out completly? also, there should be a 5th note at 00:37:276
00:39:339 (3) - 1 grid up
00:46:464 (4) - 1 grid right ... also, consider making this slider into a longer, single-repeat slider
00:50:964 (1,2,3,4,5,6) - mad jumps right after a spinner are no-like for me D:
00:59:776 (2) - 1 grid down
00:59:589 (1,2,3,4,5,6,7,8,9) - kinda offbeat, arrange it lilke this 01:15:901 (6) - 1 grid right
01:16:276 (1) - huge jump :<
01:17:401 (5) - 1 grid left
01:18:339 (2,3,4,5,6,7) - clusterfuck-combo... me no-likey.
01:21:339 (2,3,4,5,6,7) - wtf is that? ugly as hell.

animask
This is a Hard? Feels more like a Normal to me... At least it doesn't feel like a Hard.
Reduce volume by 10%
Try to use more claps to keep a consistent hitsound pattern.

00:05:776 - add a note riiiiiight here.
00:11:964 - ^
00:22:651 - bad break. just copy-paste 00:21:339 (1,2,3) - 1 more time.
01:20:776 (1) - Whaaaat... Just slap a 10 second long spinner in here... right...
Wait... no. Remove that spinner and map this part. Mr. Lazy.

Hellzero
Volume - 10%

since it's supposed to be a Normal, it's not necessary, but...
SPOILER
00:15:151 - add note
00:16:651 - add note
00:16:651 - add note
00:19:839 - I'd like this break to be mapped.

00:26:964 (3) - move to 00:27:151 -

starting from 00:37:464 (1) - Kinda bad clap pattern. Nothing in the music suggests a clap here. Do this instead:
00:37:464 (1) - remove clap from start, add finish instead, add clap to end
00:38:214 (2) - remove clap from start, add clap to end
00:38:964 (3) - ^
00:39:714 (4) - ^
00:40:464 (1) - remove clap
00:40:651 (2) - add clap to repeat
00:41:401 (3) - ^
00:45:901 (1) - ^
00:46:464 (2) - remove clap
00:46:839 (3) - add clap
00:47:214 (4) - remove clap

and so on. Please... do that. You just have to move most claps back by 1 white tick.


01:14:776 (1) - add finish
01:16:276 (2) - ^
01:20:776 (3) - ^
01:22:276 (4) - ^

Teta
Volume -10%
Too many finishes in here... at least place them where it makes more sense, like where the music has a similar sound...

I guess it's fine...


OK... too much which disturbs me, so I can't star this map yet. Good luck, though.

long mod is long
gustjr1997
:D :)
Topic Starter
Weez

Tenshi-nyan wrote:

yay Toradora :<

So many guest diffs. How about you make more diffs on your own for the next maps? :> Meh i can't say no. Doesn't bother me and maps have been ranked with a shit load of guest diffs

Ami-Insane
Soft hitsounds again... eh... I'd use more Normals. :< Yaa no, im keeping soft
Reduce overall volume by 10% ?

00:04:089 (6) - spread this out? I kinda dislike this stack after a triplet...
00:13:651 (1,2,3,4,5) - this combo doesn't look that great. how about moving (4) 5 grids down?
00:17:964 (5,6,7,1,2,3,1,2,3,4,5,6) - Ahh... I hate it when triplets are that close to each other. Can't tell them apart. Spread them out a lil' bit more? Emm im not changing i see nothing wrong here >_>
00:26:589 (1) - add clap
00:36:901 (1,2,3,4) - geh... stack them normally or spread them out completly? also, there should be a 5th note at 00:37:276
00:39:339 (3) - 1 grid up
00:46:464 (4) - 1 grid right ... also, consider making this slider into a longer, single-repeat slider No on changing the slider
00:50:964 (1,2,3,4,5,6) - mad jumps right after a spinner are no-like for me D: You don't like it but i do and I is all that matters :)
00:59:776 (2) - 1 grid down
00:59:589 (1,2,3,4,5,6,7,8,9) - kinda offbeat, arrange it lilke this nope, perfectly fine
01:15:901 (6) - 1 grid right
01:16:276 (1) - huge jump :<
01:17:401 (5) - 1 grid left
01:18:339 (2,3,4,5,6,7) - clusterfuck-combo... me no-likey. hell no >_>
01:21:339 (2,3,4,5,6,7) - wtf is that? ugly as hell.


OK... too much which disturbs me, so I can't star this map yet. Good luck, though.

long mod is long

LaunchedthousandShip wrote:

Can ppl just stop mapping this? D:
*points to sig*
i got my own project so fuck the rest
KanaRin
Sorry for so late..
Since i have lot of things to do ><
Okay. Taiko mod here~

[Ono's Taiko Oni]

00:07:464 (1) - Big KAT
00:10:276 (2) - Add a red here // It's okay if you don't add. Sounds better i think.
00:09:995 (2) - Delete This note
00:10:089 (1) - Big KAT
00:13:464 (x) - Miss a note? I think add a KAT should be better ~

Great Job! I like this Taiko diff >///< .

My Rating : 9 / 10


Star~ >w</
OnosakiHito

KanaRin wrote:

Sorry for so late..
Since i have lot of things to do ><
Okay. Taiko mod here~

[Ono's Taiko Oni]

00:07:464 (1) - Big KAT Should be at the previous one, so it dosen't fit anymore.
00:10:276 (2) - Add a red here // It's okay if you don't add. Sounds better i think. Good soultion too. I used the other one.^^
00:09:995 (2) - Delete This note done~
00:10:089 (1) - Big KAT done~ This one fits good.
00:13:464 (x) - Miss a note? I think add a KAT should be better ~ I've made a don. :3

Great Job! I like this Taiko diff >///< .

My Rating : 9 / 10


Star~ >w</
Thank you really much again for your mod! :3
I added the video into the diff. again.~


Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size) (Weezy) [Ono's Taiko Oni].osu
LuPiiTa
^w^
Louis Cyphre
- add to tags "Tiger x Dragon"
- remove mark from "Letter Box during breaks" in normal difficulty
- Kiai mod. I highly recomend to reduce count of kiai bursts. These are really useless: 01:14:776, 01:16:276, 01:17:776. It fits better if you end kiai there 01:05:214 and start there 01:05:776. Also 01:19:464 - this one fits, so don't touch it.
- offset -2 ms? Anyway not sure.


[Easy]

awkward slider ticks. Change Tick Rate to 0.5

[Teta's Minorin-Easy]
Reduce first break time. It's rankable, but annoying.
00:25:464 (1) - ^
01:05:776 (1) - ^
00:53:776 (1) - add finish at start
01:20:776 (1) - ^
01:14:776 (1) - add finish
01:16:276 (1) - add finish at start
01:17:776 (1) - ^
01:22:276 (3) - ^

[Gladi's Taiga-Insane]
00:24:339 (1,1,1) - reduce distance a bit.
Nothing else.

[Hellzero's Ryuji-Normal]
01:14:776 (1) - add finish at start
00:06:339 (4) - add finish at end
00:13:089 (5) - add finish
00:18:714 (3) - add one more repeat and add finish at the end.
01:16:276 (2) - ^
00:53:589 (1) - also finish
01:20:776 (3) - This is normal. Fix spacing.
01:20:214 (2) - add finish at end
01:05:776 (1) - i don't like nazi modding, but this slider is awful, please change it

[Ami-Insane]
This difficulty is a bit overmapped.
00:57:901 (7,8,9,1,3) - strange spacing.
00:48:714 (1) - remove clap

Also some nazi mods from others will make this map more beautifull. I saw some crooked sliders on easy and other diffs, except Gladi's.

Star.
Hamuko

Louis Cyphre wrote:

[Easy]

awkward slider ticks. Change Tick Rate to 0.5 No

[Teta's Minorin-Easy]
Reduce first break time. It's rankable, but annoying. Done~
00:25:464 (1) - ^ ^what I believe you mean a Finish. If so, done~
01:05:776 (1) - ^ ^ Done~
00:53:776 (1) - add finish at start Done~
01:20:776 (1) - ^ Done~
01:14:776 (1) - add finish Done~
01:16:276 (1) - add finish at start Done~
01:17:776 (1) - ^ Done~
01:22:276 (3) - ^ Done~
Download: Rie Kugimiya, Eri Kitamura & Yui Horie - Pre-Parade (TV Size) (Weezy) [Teta's Minorin-Easy].osu
Topic Starter
Weez
thanks louis. done all for insane but I'm not changing the kiai time bursts. Play the video, it happens when it shows each girls.
XepherX3
alright

kiai: 01:20:589 - 01:26:589 - do the same for this chorus part as 01:14:776 - 01:19:464, (it's nicer for those who have the no-vid version as it looks the and sound the same then).

audio: increase the audio volume to 90%

mapping:

nothing found
TheVileOne
General
Offset sounds a little late. Try 1459 Remember to resnap all the kiai times if you change the offset.

Teta's Easy

Fine

Hellzero's Normal

00:46:464 (2,3,4,5) - Possibly curve this to make it look better.

01:20:776 (3) - This just needs a new combo to be spaced like this. I don't quite like the spacing really at all.

Gladi's Taiga

00:05:401 (5) - Small thing but reapply 1.0 distance snap to this slider?

00:12:339 (6,7,8,9,1) - Fix up spacing a bit?

00:23:776 (8,1) - I don't like this jump. I miss it more than I hit it. maybe its just me.

00:29:401 (5) - How about lining it better with the angle of note 3 and 4?

http://osu.ppy.sh/ss/82067

Around there and if the curve of the slider was made softer possibly.

01:00:526 (6) - How about a new combo? I think it looks better being two combos.

Ami Insane

00:05:771 (7,8,9,1,2) - Fix up these spacings a bit. They range from 0.65 to 0.89.

00:28:834 (2) - Resnap to 0.8 distance snap and better fit within the curve of note 9. The current position is a little ugly.

00:29:959 (2,3,4,5) - Nazi: Make 2.15 for all of them.

00:37:459 (1,2,3,4,5,6,7,1,2,3) - Why is the snap changing so often? possibly clean some of it up?

00:38:771 (6) - New combo.
00:38:959 (1) - Remove new combo.

00:55:271 (5,6,7) - Any reason for this spacing to be different?

00:57:334 (3,4,5,6,7,8,9,1,2,3) - More weird spacing. Clean up somewhat? It doesn't need to all follow one snap just don't change snaps every note.

You should be able to find the other spacing inconsistencies after this. It's mainly those streams.



Only real small nazi things. Star
Andrea
[Hellzero's Ryuji-Normal]

01:20:776 (3) - New combo.

[Ami-Insane]

00:29:776 (1,2,3,4,5,6) - These jumps are way too big and also they are placed in a part where the song isn't that strong. I suggest to get rid of them.
01:01:464 (2) - Errr, something wrong with this slider...
01:07:464 (1) - ^
01:13:464 (1) - ^


I guess that's all.
Kurai
Remove "Eri Kitamura & Yui Horie" from the artist name and add them in the tags ? I guess it's better even if the current artist name is fine :/

Star :)
Topic Starter
Weez

osuplayer111 wrote:

[Hellzero's Ryuji-Normal]

01:20:776 (3) - New combo.

[Ami-Insane]

00:29:776 (1,2,3,4,5,6) - These jumps are way too big and also they are placed in a part where the song isn't that strong. I suggest to get rid of them.
01:01:464 (2) - Errr, something wrong with this slider...
01:07:464 (1) - ^
01:13:464 (1) - ^


I guess that's all.
all done :) thanks too!!
Topic Starter
Weez

KuraiPettan wrote:

Remove "Eri Kitamura & Yui Horie" from the artist name and add them in the tags ? I guess it's better even if the current artist name is fine :/

Star :)
Checked different sites and its all three

*EDIT: opss double post >.<
Andrea
Did you really updated?

I still see "Latest version but not approved". :/
show more
Please sign in to reply.

New reply