forum

Hatsune Miku - Lost and Found

posted
Total Posts
33
Topic Starter
qinche
This beatmap was submitted using in-game submission on 2011年4月26日 at 17:27:03

Artist: Hatsune Miku
Title: Lost and Found
Source: Vocaloid
Tags: chouchouP append soft y_u_c_a NanaDesu
BPM: 184
Filesize: 17443kb
Play Time: 03:36
Difficulties Available:
  1. Insane (4.98 stars, 489 notes)
  2. Nana's Normal (3.21 stars, 226 notes)
  3. yuca's Hard (4.67 stars, 361 notes)
Download: Hatsune Miku - Lost and Found
Download: Hatsune Miku - Lost and Found (no video)
Information: Scores/Beatmap Listing
---------------
Lovely Miku song >.<

Guest Diff:

Normal by NanaDesu
Hard by y u c a
y u c a
darlingヾ(*´∀`*)ノ゛
ちょっと修正した!

Download: Hatsune Miku - Lost and Found (qinche) [yuca's Hard].osu
NanaDesu
darlingヾ(*´∀`*)ノ゛
K o h a k u
:oops:
S o r d a
>A<
LuPiiTa
star!
wanhyrzh
8-)
啊彻又准备坑人家PC了(误
先star
有空马上mod
lol
话说原来这么多darling...
Suzully
;)
loveFantasy
/me eats qinche >A<

[General]
- 800x600 BG 1024x768 BG
- vocal is offbeat at around 02:05 - 02:08 and all diff is weird during that time now

[Nana's Normal]
- 有0.5x, 0.8x, 1.0x and 1.15x 四種SV, 請把其中一種改掉因為rank只能有三種
- 考慮一下使用 slider tick rate 0.5, 因為我覺得1.5拍的slider上白點很醜
<00:42:601> delete whistle
<00:58:253> 作成00:58:090 - 00:58:416的reverse slider (hitsound一樣在00:58:253)
<00:59:557> 作成00:59:394 - 00:59:557的slider, 兩個改動基於這是最簡單的難度而這段並不好map, 這樣對新手好打些
<01:28:578> (1,2,3,4) 左移一格 (Grid level 3), (5)即可移到Y作標跟(6)一樣
<01:35:752> delete (2), 原本的5,6,7改這樣?
<02:07:056> (1,2) whistle一樣都下在第三個拍點吧?
<02:31:187> (4,5) whistle改下在<02:31:350> (5)的whistle拿掉
<02:38:687> (2,3) 建議不重疊, 同串有不同節奏的重疊容易被打錯
<02:51:078> KIAI end here?
<03:11:458> (5) 改為03:11:295 - 03:11:784的reverse slider?
<03:16:187> (1) 延長到03:16:676, (2) 移到03:17:165
<03:34:284> (4) 覺得移到x:56 y:160之類的比較好讀..

[yuca's Hard]
- many green lines :3 otsukaresama
<00:37:220> (9) end at 00:37:382, add note at 00:38:199?
- same to all 2.5-beats slider + circle afterward if you want to avoid ugly slider tick point
<00:40:807> (7) move 1 grid right (Grid level 4)
<00:43:579> (14) don't stack (14)?
<00:51:242> (8) move 1 grid right too (lv4) :3
<00:54:014> (14) don't stack (14)?
<00:57:112> decrease spacing (4,1)
<01:00:046> ^
<01:01:351> (4) is very very hard to read
<01:46:839> KIAI end here?
<02:02:165> (6,8) stack directly or add spacing?
<02:07:708> insert break time after this?
<02:51:078> KIAI end here?
<03:17:817> (2) 1 grid up (Grid level 4)
<03:32:654> (2) 1 grid down

[dai] [Insane]
- 覺得沒必要的話可以無視 spacing nazi
<00:40:644> (7) 刪whistle
<00:48:959> 雖然是跟vocal, 總覺得這個(6)很怪, 試試看00:49:122下circle, 00:49:285下slider?
<01:09:991> 覺得(6,7) ctrl+J再移動去該去的位置好看些
<01:46:840> KIAI end here?
<02:02:165> (5) 上兩格 (Grid level 4)
<02:17:328> (3) 下一格 (Grid level 4)
<02:29:556> (2,3) 右一格 (Grid level 4)
<02:51:078> KIAI end here?
<03:10:969> (3) 下一格 (Grid level 4)
<03:12:600> (3) 左一格 (Grid level 4)
<03:14:067> 覺得(2)往(1)的右上長好看些
<03:25:806> (7) 左兩格 (Grid level 4)
<03:31:350> (3,6) 右兩格 (Grid level 4)

star
y u c a

loveFantasy wrote:

[yuca's Hard]
- many green lines :3 otsukaresama
<00:37:220> (9) end at 00:37:382, add note at 00:38:199?
- same to all 2.5-beats slider + circle afterward if you want to avoid ugly slider tick point
<00:40:807> (7) move 1 grid right (Grid level 4)fixed
<00:43:579> (14) don't stack (14)?
<00:51:242> (8) move 1 grid right too (lv4) :3fixed
<00:54:014> (14) don't stack (14)?
<00:57:112> decrease spacing (4,1)fixed
<01:00:046> ^fixed
<01:01:351> (4) is very very hard to readfixed
<01:46:839> KIAI end here?fixed
<02:02:165> (6,8) stack directly or add spacing?changed stack
<02:07:708> insert break time after this?fixed
<02:51:078> KIAI end here?fixed
<03:17:817> (2) 1 grid up (Grid level 4)fixed
<03:32:654> (2) 1 grid downfixed
if darling no change kiai time. i changed again it
thx mod(・∀・)/

Download: Hatsune Miku - Lost and Found (qinche) [yuca's Hard].osu
Snowy Dream
呆~mod
--------------------------
[Nana's Normal]
02:31:676 (5) - add an arrow ?
03:29:719 (6) - use 2 sliders instead of 1.
03:34:284 (4) - spacing?(should be 1.25x)
后面不做了真的大丈夫?


[yuca's Hard] (baka yuca if you don't understand these ><)
01:05:264 (x) - add break?
01:26:785 (8) - 分开?
01:35:752 (1,2) - 换下位置吧0.0
01:46:024 (11) - end at 01:46:350 and add a note at 01:46:513
02:02:328 (7) - too hard jump for hard >.> spacing<2.0x
(02:06:893 (4) - 虽然这个3.0x但是还是能接受的:3)
02:39:991 (1,2) - 换下位置
02:50:263 (10) - end at 02:50:589 and add a note at 02:50:752


[Insane]
01:04:938 (10) - add break?
02:08:525 (9) - ^
02:20:263 (x) - add a note?

唔,结尾都没做真的大丈夫?
----------------------------------
Nice~
呆Star~☆
TW-KUMA01
澈撤嫁>A< :) :) :)
_Kiva
口口
木木 > < star~~
Hakeru
i like your mapping style :)
star 8-)
Mafiamaster
[Normal]
01:02:166 (5) - New combo?

[yuca]
Your stack leniency is unrankable. Increase it by 1 tick or more.
01:01:351 (4) - The spacing of this note compared to the rest of the combo is a bit weird.

[Insane]
Stack leniency is unrankable.
01:07:709 - There's no uninherited timing section here like the other difficulties.

How about changing the background to .jpg instead of .png?
y u c a

Mafiamaster wrote:

[yuca]
Your stack leniency is unrankable. Increase it by 1 tick or more.
01:01:351 (4) - The spacing of this note compared to the rest of the combo is a bit weird fixed.
thx mod(・∀・)ノ


darlingへ
あたし英語バカだから確認して(´;ω;`)


Download: Hatsune Miku - Lost and Found (qinche) [yuca's Hard].osu
Topic Starter
qinche

Mafiamaster wrote:

[Normal]
01:02:166 (5) - New combo? k

[Insane]
Stack leniency is unrankable.@_@0.2 is actually rankable(said xier), ive been using 0.2 in the past
01:07:709 - There's no uninherited timing section here like the other difficulties. oops my bad

How about changing the background to .jpg instead of .png? done
Tomoka Rin
star><
xierbaliti
-Insane-
00:50:753 (2,3) - 换成我的话会把(2)移到后面红线上 也就是这样: http://osu.ppy.sh/ss/76570 不知道你怎么看:D
00:55:644 (5) - 不太喜欢这跳啊:<

音量太小了:< 打着没手感 ~_~ 节奏总是被音乐拐走 D:

-Normal-
03:36:730 (5) - 把grid snap去掉重新调整下位置._.
Topic Starter
qinche

xierbaliti wrote:

-Insane-
00:50:753 (2,3) - 换成我的话会把(2)移到后面红线上 也就是这样: http://osu.ppy.sh/ss/76570 不知道你怎么看:D 改了:D,感觉100%的时候听起来不是很明显,25%就感觉不错。
00:55:644 (5) - 不太喜欢这跳啊:<这个感觉会被骂,扔掉了。

音量太小了:< 打着没手感 ~_~ 节奏总是被音乐拐走 D:加了5%,这歌很柔于是whistle超响DDD:

-Normal-
03:36:730 (5) - 把grid snap去掉重新调整下位置._.不太清楚具体哪里不好,改了一下你看看?
xierbaliti
all fine to me now :D

bubbled!
ooooooops
star~!
Gens
I just need to know why is stacking semi-disabled in the last two difficulties, because, as far as I knew, that's unrankable, and I don't really see why you'd have it like that in any case. Is it only because you hate it?

And, by the way, while I'm at it, I should probably point out that you shouldn't do stuff like [Normal] 03:29:719 (6), because it pisses players off when losing the combo. It is of no vital importance (although it'd be nice if you changed it), just take it in account for future maps.

Quick pop in the meantime.
Topic Starter
qinche

Gens wrote:

I just need to know why is stacking semi-disabled in the last two difficulties, because, as far as I knew, that's unrankable, and I don't really see why you'd have it like that in any case. Is it only because you hate it?

And, by the way, while I'm at it, I should probably point out that you shouldn't do stuff like [Normal] 03:29:719 (6), because it pisses players off when losing the combo. It is of no vital importance (although it'd be nice if you changed it), just take it in account for future maps.

Quick pop in the meantime.

Stacking leniency is 2 not 1, which, according to xier, is rankable. I use 2 because I really dont like stacking, especially when the song is fast-paced with a lot note-under-note, it looks ugly. I believe that's what yuca thinks as well. Although I don't hate changing it, it's not that important anyways.

I tried to change 03:29:719 (6) into something else, but I'm not sure if it's better than before:<
Gens
Eh, for the record, I think it's looks uglier without stacking than with stacking...

Just to give some examples: (yuca's difficulty)

--

I haven't tested the whole map with stacking enabled, but I don't recall any pattern that could mess up thanks to stacking.

Being an standard and all I really think you should change it. The general consensus is that stacking is unrankable when stacking no longer occurs, and in this case, stacking does not occur in most of the map. The stacking options are there in case they mess up important patterns or look terribly ugly, but stacking should be enabled for the whole map.

I asked a few other BATs and they seem to agree with me (and I seem to recall peppy warning that if this goes on he'll disable the stacking options from editor). I realize you've gotten ranked maps with this setting, and I guess I can't justify it; maybe other people don't care as much as I do.

Sorry for being this stubborn, by the way. Making you rage or anything like that isn't really my purpose, and also sorry if I'm being offensive.

Also, thanks for fixing the slider at normal. There's another slider like it in yuca's difficulty (I was just generalizing in the first post), right at 02:38:687 (7), but don't worry, this is the only other one I remember; in the other cases the slider is isolated and it's sightreadable, but this one is really prone to combo-breaking.
Topic Starter
qinche

Gens wrote:

Eh, for the record, I think it's looks uglier without stacking than with stacking...

Just to give some examples: (yuca's difficulty)

--

I haven't tested the whole map with stacking enabled, but I don't recall any pattern that could mess up thanks to stacking.

Being an standard and all I really think you should change it. The general consensus is that stacking is unrankable when stacking no longer occurs, and in this case, stacking does not occur in most of the map. The stacking options are there in case they mess up important patterns or look terribly ugly, but stacking should be enabled for the whole map.

I asked a few other BATs and they seem to agree with me (and I seem to recall peppy warning that if this goes on he'll disable the stacking options from editor). I realize you've gotten ranked maps with this setting, and I guess I can't justify it; maybe other people don't care as much as I do.

Sorry for being this stubborn, by the way. Making you rage or anything like that isn't really my purpose, and also sorry if I'm being offensive.

Also, thanks for fixing the slider at normal. There's another slider like it in yuca's difficulty (I was just generalizing in the first post), right at 02:38:687 (7), but don't worry, this is the only other one I remember; in the other cases the slider is isolated and it's sightreadable, but this one is really prone to combo-breaking.

after a quick discussion with yuca, we agree to raise stack leniency to 4, hope thats enough :D

and 02:38:687 (7) is fixed as well.
Gens
Well... I guess that's the most I can get from you. I guess it's alright as it does fix most problems pointed out earlier, but it would have been ideal to set it to 7 though~

I'll fully recheck it in a moment.

EDIT: As a way to compensate for my delay and stubborness overall, I'll rank this thing.
y u c a
おめでとーーーーヾ(*´∀`*)ノ゛
Topic Starter
qinche
:D thank you all
Cyril Scarlet
呆呆  (o'ω'o)
banvi
SPOILER
omg , this song composer is SasakureP , not chouchouP... :o
But someone won't care about this XDD

I love this song too <3 grats~
DeeN
プロトタイプ ナナクジャク
c78 by sasakure.UK

i m his fan~
Topic Starter
qinche
composerを間違えてすみませんT_T
Please sign in to reply.

New reply