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xi - Halcyon (Long Ver.)

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Total Posts
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Topic Starter
Gus
This beatmap was submitted using in-game submission on Monday, October 10, 2016 at 8:30:46 PM

Artist: xi
Title: Halcyon (Long Ver.)
Source: BMS
Tags: Cytus parousia renaissance hardcore four dimensions piano
BPM: 95.5
Filesize: 8527kb
Play Time: 05:03
Difficulties Available:
  1. Heaven (6.32 stars, 1411 notes)
Download: xi - Halcyon (Long Ver.)
Information: Scores/Beatmap Listing
---------------
remap: https://osu.ppy.sh/s/664460


For rank

THANK YOU SO MUCH TO 6TH AND UNDEADCAPULET FOR TIMING HELP
EEEEEEEEEEEEEEE
01:31:510 (1,2,3,4) - ok this is more unreadable than the first star please move the 3 away from where the 1 is

01:35:123 (2) - idk that slider looks weirdly placed

01:49:887 (1,2,3,4,1) - the jump from 4 to the 1 slider is rly awkward cuz of the jump before it being more spaced, maybe move slider a bit away to the left?

02:21:615 (1,1,2,1,2,3) - this section is worse than hitler pls god no

02:31:039 (2) - instead of having a random note there, why not put a spinner so there isnt a gap in play time

02:33:395 (3,4,5,6) - id curve this a little more, looks a bit awkward

04:09:050 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - this entire part is honestly a bit too over spaced imo idk

04:21:772 (11) - move this to the end of the slider before it instead of the start of the slider before it

04:36:379 (1,2,3,4) - i dont even hear any more intensity from this beat yet it becomes super spaced? you cant be serious about this one
Topic Starter
Gus

MomoHD wrote:

01:31:510 (1,2,3,4) - ok this is more unreadable than the first star please move the 3 away from where the 1 is idk looks pretty readable to me if you know where it is lmao

01:35:123 (2) - idk that slider looks weirdly placed plays fine imo

01:49:887 (1,2,3,4,1) - the jump from 4 to the 1 slider is rly awkward cuz of the jump before it being more spaced, maybe move slider a bit away to the left? fixed

02:21:615 (1,1,2,1,2,3) - this section is worse than hitler pls god no fixed?

02:31:039 (2) - instead of having a random note there, why not put a spinner so there isnt a gap in play time not enough room for this particular spott

02:33:395 (3,4,5,6) - id curve this a little more, looks a bit awkward fixed a lil

04:09:050 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - this entire part is honestly a bit too over spaced imo idk I think because it's kiai and they're structured well that the spacing doesn't sacrifice playability

04:21:772 (11) - move this to the end of the slider before it instead of the start of the slider before it good idea ty

04:36:379 (1,2,3,4) - i dont even hear any more intensity from this beat yet it becomes super spaced? you cant be serious about this oneyes i can lol boy bye
Ashton
hey m4m from modreqs


[Your Only Diff]
some of your sliders are OFFBEAT! (unrankable) Make sure a slider either starts on the white tick or red tick, please fix this
00:06:753 (2) - remove slider and add note 00:06:832 - here and 00:06:989 - here
00:08:481 (3,4) - blanket these to make your map look good quality
00:26:356 (3) - we already talked about this ingame but I think this slider 00:32:355 (9) - this one00:36:412 (5) - this and 00:42:376 (8) - this can be different more expressive shapes
00:53:088 (2,3) - Blanket
01:04:397 (4) - remove this and start spinner here, also end the spinner 01:08:480 - here like you have.
01:15:961 - you missed this VERY important beat, please add a note
01:21:929 (1,2,3,4,5) - just a suggestion (I mean these are all suggestions but this is reeally just a suggestions) I would make the stream overlap the slider a bit more for a cool effect, it'll add to the prettiness of your map, it may not flow good but I honestly do not care about flow, it's more of the quality of a map that matters imo!
01:23:186 (8,1) - these can be blanketed
01:25:228 - note here
01:25:385 - ^
01:25:856 (6) - stack the end of this with 01:26:798 (8) - this
01:37:008 (1,2,3,4) - this is a bit too spaced
01:44:547 (1,2,3,4) - ^
01:47:060 (1,2,3,4) - ^^
01:49:573 (7,8,9,10) - this is okay as the music is getting slightly louder, so you can keep this spaced stream
01:58:369 (8,9) - inconsistant spacing
02:02:767 (1,2,3,4,5,6) - hmm, this shape might've been made for flow reasons, but it looks messy, imo quality is better than flow (as I said before) I'd rather you make this jump look nice than this jump being some sort of pp magnet or whatever
02:15:646 (1,2,3,4,5,6,7,8) - lol. this pattern is HORRIBLE, fix this please, like make it rotating squares or whatever
04:09:050 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - I'm with momo here, this is way too overspaced, please fix



sorry. This is a really short mod


Needs a lot of work, imo I think this could use a bit more work, no star from me sorry :)
Oreon
From testplay to a mod lol

IRC Mods
18:10 Cl9n: want a testplay for your map?
18:11 Gus: yeah mang
18:11 Gus: that'd be dope
18:11 Cl9n: mmk
18:40 Gus: cheers, hit me with a msg when you're done
18:40 Gus: did you want me to mod anything in return?
18:40 Cl9n: no its fine
18:40 Gus: <3
19:03 Cl9n: im sorry mate but modding this is too difficult/too much
19:04 Gus: alright, thanks for trying, did you find anything that was like just way too bad in the map
19:05 Cl9n: ive only looked at timing so far
19:05 Cl9n: offset is wrong
19:05 Cl9n: 918 is correct one
19:05 Cl9n: because of the piano, you'll need to use 1/12 sd
19:05 Cl9n: remove the second offset
19:06 Cl9n: aka the one other here 00:25:728 (1) -
19:06 Cl9n: and thats as far as i gotten
19:06 Cl9n: timing is far more important to me than note placements
19:08 Gus: Thanks very much, sounds way better
19:08 Gus: I couldn't figure out the beginning timing issue
19:08 Cl9n: yeah piano is VERY difficult to time
19:09 Cl9n: where did you get your audio file?
19:09 Gus: I think it was from Sharp's map but I'm not sure bc friend sent me it
19:10 Cl9n: ok so try copying his timing
19:10 Cl9n: im looking at his right now
19:10 Gus: his looks solid?
19:10 Cl9n: ah he didnt map the piano
19:11 Gus: yeah
19:11 Gus: I didn't think so
19:11 Cl9n: ok so heres what i do
19:11 *Gus is listening to [http://osu.ppy.sh/b/763848 xi - Halcyon]
19:11 Gus: There's this mapsett
19:11 Gus: But
19:11 Gus: i havent looked at it
19:11 Gus: his offet is wrong
19:11 Cl9n: when you want to map a song, grab majority of the submitted maps of your song you see
19:12 Cl9n: you'll most likely see maps that are off like the one you found
19:12 Gus: oh nvm his sounds right idek different audio source
19:12 Cl9n: lol
19:12 Cl9n: just download all maps of your song
19:12 Cl9n: and compare
19:13 Cl9n: its a long process since the song you chose is fairly common
19:13 Cl9n: but it makes thing much easier
19:13 Gus: Sounds good lol
19:14 Gus: Yeah alright
19:14 Gus: Thank you
19:14 Gus: from a glance
19:14 Gus: does the other one I linked you seem correct?
19:14 Cl9n: oh i didnt check
19:15 Cl9n: i dont think so mainly because at first glance theres many timing pointsd
19:15 Cl9n: plus he's using a decimal in his bpm
19:15 Cl9n: so dont compare that one
19:16 Cl9n: sorry i couldnt finish the mod
19:16 Cl9n: just way too much for me
19:17 Gus: no thanks so much for the correct offset I think I can do the rest from there, I had no idea it was offset related
19:17 Gus: Post so I can give you kds?
Topic Starter
Gus

Whirl wrote:

hey m4m from modreqs


[Your Only Diff]
some of your sliders are OFFBEAT! (unrankable) Make sure a slider either starts on the white tick or red tick, please fix this With cl9n's help I think I retimed the slow sections and fixed all of those sliders
00:06:753 (2) - remove slider and add note 00:06:832 - here and 00:06:989 - here Also I think this is timed fine now, but I'll actually go back and double check that after the mod so maybe it'll be changed
00:08:481 (3,4) - blanket these to make your map look good quality I don't think this is necessary right here.
00:26:356 (3) - we already talked about this ingame but I think this slider 00:32:355 (9) - this one00:36:412 (5) - this and 00:42:376 (8) - this can be different more expressive shapes Changed some sliders to make it interesting, I hope they're better
00:53:088 (2,3) - Blanket done
01:04:397 (4) - remove this and start spinner here, also end the spinner 01:08:480 - here like you have. Good idea, thank you!
01:15:961 - you missed this VERY important beat, please add a note I did this for consistency with the next slider, I think it plays just fine here.
01:21:929 (1,2,3,4,5) - just a suggestion (I mean these are all suggestions but this is reeally just a suggestions) I would make the stream overlap the slider a bit more for a cool effect, it'll add to the prettiness of your map, it may not flow good but I honestly do not care about flow, it's more of the quality of a map that matters imo! I really do like how this looks, but the streams and the snap is based around creating good flow so they're easy to hit; going to deny this just bc of that inconsistency
01:23:186 (8,1) - these can be blanketed good call
01:25:228 - note here
01:25:385 - ^ cant hear it
01:25:856 (6) - stack the end of this with 01:26:798 (8) - this done
01:37:008 (1,2,3,4) - this is a bit too spaced
01:44:547 (1,2,3,4) - ^
01:47:060 (1,2,3,4) - ^^ they all flow excellently and play fine, the spacing is subjective of course but I think it works perfectly
01:49:573 (7,8,9,10) - this is okay as the music is getting slightly louder, so you can keep this spaced stream it is also the biggest spaced one in the section there
01:58:369 (8,9) - inconsistant spacing fixed I think
02:02:767 (1,2,3,4,5,6) - hmm, this shape might've been made for flow reasons, but it looks messy, imo quality is better than flow (as I said before) I'd rather you make this jump look nice than this jump being some sort of pp magnet or whatever the jump is nowhere near being a pp magnet, infact if you take the streams away it'd probably be 4* at max, I think the jump is fine
02:15:646 (1,2,3,4,5,6,7,8) - lol. this pattern is HORRIBLE, fix this please, like make it rotating squares or whatever rotating squares doesn't fit with the way it's mapped, altho I'll see what I can do about this pattern no change for right now but will go back bc I cant think of what to change it to rn
04:09:050 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - I'm with momo here, this is way too overspaced, please fix I'm still with myself here I think it plays well and the fact it's only 4 notes makes it exceptionally easier to hit than some other pattterns, but I think I need to take a look at the very last stream before the slider, might be a flow issue there



sorry. This is a really short mod


Needs a lot of work, imo I think this could use a bit more work, no star from me sorry :)
Thank you so much for the mod! It helped <3


Cl9n wrote:

From testplay to a mod lol

IRC Mods
18:10 Cl9n: want a testplay for your map?
18:11 Gus: yeah mang
18:11 Gus: that'd be dope
18:11 Cl9n: mmk
18:40 Gus: cheers, hit me with a msg when you're done
18:40 Gus: did you want me to mod anything in return?
18:40 Cl9n: no its fine
18:40 Gus: <3
19:03 Cl9n: im sorry mate but modding this is too difficult/too much
19:04 Gus: alright, thanks for trying, did you find anything that was like just way too bad in the map
19:05 Cl9n: ive only looked at timing so far
19:05 Cl9n: offset is wrong
19:05 Cl9n: 918 is correct one
19:05 Cl9n: because of the piano, you'll need to use 1/12 sd
19:05 Cl9n: remove the second offset
19:06 Cl9n: aka the one other here 00:25:728 (1) -
19:06 Cl9n: and thats as far as i gotten
19:06 Cl9n: timing is far more important to me than note placements
19:08 Gus: Thanks very much, sounds way better
19:08 Gus: I couldn't figure out the beginning timing issue
19:08 Cl9n: yeah piano is VERY difficult to time
19:09 Cl9n: where did you get your audio file?
19:09 Gus: I think it was from Sharp's map but I'm not sure bc friend sent me it
19:10 Cl9n: ok so try copying his timing
19:10 Cl9n: im looking at his right now
19:10 Gus: his looks solid?
19:10 Cl9n: ah he didnt map the piano
19:11 Gus: yeah
19:11 Gus: I didn't think so
19:11 Cl9n: ok so heres what i do
19:11 *Gus is listening to [http://osu.ppy.sh/b/763848 xi - Halcyon]
19:11 Gus: There's this mapsett
19:11 Gus: But
19:11 Gus: i havent looked at it
19:11 Gus: his offet is wrong
19:11 Cl9n: when you want to map a song, grab majority of the submitted maps of your song you see
19:12 Cl9n: you'll most likely see maps that are off like the one you found
19:12 Gus: oh nvm his sounds right idek different audio source
19:12 Cl9n: lol
19:12 Cl9n: just download all maps of your song
19:12 Cl9n: and compare
19:13 Cl9n: its a long process since the song you chose is fairly common
19:13 Cl9n: but it makes thing much easier
19:13 Gus: Sounds good lol
19:14 Gus: Yeah alright
19:14 Gus: Thank you
19:14 Gus: from a glance
19:14 Gus: does the other one I linked you seem correct?
19:14 Cl9n: oh i didnt check
19:15 Cl9n: i dont think so mainly because at first glance theres many timing pointsd
19:15 Cl9n: plus he's using a decimal in his bpm
19:15 Cl9n: so dont compare that one
19:16 Cl9n: sorry i couldnt finish the mod
19:16 Cl9n: just way too much for me
19:17 Gus: no thanks so much for the correct offset I think I can do the rest from there, I had no idea it was offset related
19:17 Gus: Post so I can give you kds?
Thanks, helped me fix the very beginning of my map which was obviously mistimed, big help!
ItashaS13
Hii :p #M4M


  • 00:11:308 (2) - End this slider at 00:11:674 - (1/6)
    00:21:517 (4) - NC?
    00:26:356 (3) - The curve of this slider doesn't look very good imo maybe make it something like.. https://osu.ppy.sh/ss/5762989
    00:29:183 (4) - nc?
    00:32:355 (9) - the same with this.. it doesnt look the best imo https://osu.ppy.sh/ss/5763001 ?
    00:37:669 (1) - I think this one looks and plays better like this https://osu.ppy.sh/ss/5763006
    00:40:051 (3,4,5) - Hmm don't make them reverse, It feels overmapped, kinda akward
    00:42:376 (8) - like.. https://osu.ppy.sh/ss/5763016 ? >the slider things are just suggestion, you're free to change them or not
    00:47:590 - idk if its only me but I hear something here and 00:48:219 - I suggest making 00:47:433 (2) - a slider that ends at 00:47:590 - and adding a circle here 00:48:219 -
    00:48:690 - add a circle?
    00:48:965 (5) - snap this to the yellow tick using 1/8
    00:49:397 - add circle
    00:49:593 (1) - make this a slider that ends at 00:49:829 -
    00:56:072 - add circle
    01:03:455 (1,2,3,4) - recheck snap of these
    01:09:051 (2) - nc?
    01:11:721 (1) - this one should be a single circle and start the stream at 01:11:877 -
    01:15:646 - add a circle here and move the slider to 01:15:804 -
    01:16:432 (10) - make this a reverse?
    01:20:201 (2) - Delete this and move the sliders, and add a new slider here 01:21:144 - ? I think it sound better
    01:23:657 (2,3) - I'd ctrl+g on these, slider first and circle then
    01:25:228 - add something here? it feels empty
    01:38:893 - this one should be clickable, maybe convert that mini slider to a double?
    01:39:364 (5) - this slider should be 1/4 or make the stream longer
    01:42:662 (1,2) - make this a slider
    01:45:489 (7) - stack this with 01:44:626 (2) -
    01:56:877 (2,3,4,1,2,3,4) - I'd make this more curvy like a C
    02:07:950 (7,8) - fix this spacing here.. make it the same way you did 02:08:421 (9,1) -
    02:12:034 (3,4) - snap these to white ticks
    02:13:290 (1,2) - ^
    02:16:275 (5,6,7,8) - hmm Use the same spacing you were using in 02:15:646 (1,2,3,4) - ? OR opposite
    02:17:217 (2,3) - slider should be at white tick, so.. you move the circle to 02:17:217 (2) - and make it clickable
    02:21:615 (1,1,1,2,3) - I think this part doesnt fit well with the music, maybe make the slider longer so you got something like a streamy part? and not only separated "triplets" with sliders
    02:23:343 (5) - NC
    02:31:667 - add a circle here and move the sliders
    02:34:181 - ^
    02:38:578 (1,2,3,4,5,6,7,8,9,10) - parts like this feels like you're only mapping the rythm and not the song
    02:45:175 (1) - move this slider to 02:45:018 -
    02:52:400 (1) - this slider should be placed here 02:52:243 - or 02:52:557 -
    02:54:285 (1,2,3,4,5,6,7,8) - here too, it feels like you're just throwing circles/sliders and not mapping the song, 02:54:442 (2,3,4) - delete these and move the sliders
    03:00:254 (2,3,4) - them should have the same shape
    03:13:448 (1,2,3,4,5) - make these slower..
    03:19:023 (6,7) - snap these using 1/8
    03:25:123 (2) - fix this pls
    03:28:605 (5) - avoid the overlap with the reverse slider
    03:47:060 (2,3,4,5) - come on.. you can do something better here xD
    03:49:338 (10) - start this slider at 03:49:259 -
    03:51:929 (8) - this reverse should start at 03:51:772 -
    04:14:390 (1) - finish the spinner at white tick
    04:19:887 (6,7,8,9,10) - space them the same like 04:18:003 (3,4,5) -
    04:33:552 - missed a beat
    04:37:322 (4,5,6) - strong beats are on the slider ends.. move the slider and make them clickable <check ther whole map you have other parts like this>
    04:44:233 (6) - fix this
    04:48:788 (1,2,3,4,1,2,3,4,5,6) - start this stream at 04:48:631 -
    04:59:959 (6) - snap this properly (white tick)
Hope my mod helps
M4M, here's my map
https://osu.ppy.sh/s/466254
Topic Starter
Gus
SPOILER

Itasha_S13 wrote:

Hii :p #M4M


  • 00:11:308 (2) - End this slider at 00:11:674 - (1/6) Timing fix did this naturally, thank you
    00:21:517 (4) - NC? think its fine, most of my combos in this section go up to 4, its consistency here
    00:26:356 (3) - The curve of this slider doesn't look very good imo maybe make it something like.. https://osu.ppy.sh/ss/5762989 Damn, I love that slider, I'll apply this for sure!!! Thanks
    00:29:183 (4) - nc? Actually NC'd previous #5 right after
    00:32:355 (9) - the same with this.. it doesnt look the best imo https://osu.ppy.sh/ss/5763001 ? thanks so much <3
    00:37:669 (1) - I think this one looks and plays better like this https://osu.ppy.sh/ss/5763006 applied <3
    00:40:051 (3,4,5) - Hmm don't make them reverse, It feels overmapped, kinda akward I think they're good
    00:42:376 (8) - like.. https://osu.ppy.sh/ss/5763016 ? >the slider things are just suggestion, you're free to change them or not applied again, great sliders! sorry mine were so ugly
    00:47:590 - idk if its only me but I hear something here and 00:48:219 - I suggest making 00:47:433 (2) - a slider that ends at 00:47:590 - and adding a circle here 00:48:219 - I hear it, its really faint, but fixed!
    00:48:690 - add a circle? think that disrupts too much
    00:48:965 (5) - snap this to the yellow tick using 1/8 done
    00:49:397 - add circle again inconsistency I think I like how it is
    00:49:593 (1) - make this a slider that ends at 00:49:829 - different sounds here, would play oddly
    00:56:072 - add circle done good call
    01:03:455 (1,2,3,4) - recheck snap of these fixed in previous mod I believe
    01:09:051 (2) - nc? done
    01:11:721 (1) - this one should be a single circle and start the stream at 01:11:877 - I think it's okay to keep stream starting on a sliderend but I'll have to wait for more info on this one, the slider keeps flow between the pause here.
    01:15:646 - add a circle here and move the slider to 01:15:804 - done
    01:16:432 (10) - make this a reverse? done
    01:20:201 (2) - Delete this and move the sliders, and add a new slider here 01:21:144 - ? I think it sound better okay, done
    01:23:657 (2,3) - I'd ctrl+g on these, slider first and circle then done
    01:25:228 - add something here? it feels empty That's the goal for right there
    01:38:893 - this one should be clickable, maybe convert that mini slider to a double? think its fine here
    01:39:364 (5) - this slider should be 1/4 or make the stream longer okay, I changed the slider
    01:42:662 (1,2) - make this a slider think its fine
    01:45:489 (7) - stack this with 01:44:626 (2) - done
    01:56:877 (2,3,4,1,2,3,4) - I'd make this more curvy like a C ehh... that disrupts too much in the map and it plays fine
    02:07:950 (7,8) - fix this spacing here.. make it the same way you did 02:08:421 (9,1) - I think fixed
    02:12:034 (3,4) - snap these to white ticks
    02:13:290 (1,2) - ^ both applied
    02:16:275 (5,6,7,8) - hmm Use the same spacing you were using in 02:15:646 (1,2,3,4) - ? OR opposite think its fine
    02:17:217 (2,3) - slider should be at white tick, so.. you move the circle to 02:17:217 (2) - and make it clickable fixed
    02:21:615 (1,1,1,2,3) - I think this part doesnt fit well with the music, maybe make the slider longer so you got something like a streamy part? and not only separated "triplets" with sliders done but I don't like this very much might change back again
    02:23:343 (5) - NC applied
    02:31:667 - add a circle here and move the sliders done
    02:34:181 - ^ think its fine
    02:38:578 (1,2,3,4,5,6,7,8,9,10) - parts like this feels like you're only mapping the rythm and not the song It's the style, I dunno how I'd change that
    02:45:175 (1) - move this slider to 02:45:018 - disrupts flow too much I think
    02:52:400 (1) - this slider should be placed here 02:52:243 - or 02:52:557 - also think this one is fine
    02:54:285 (1,2,3,4,5,6,7,8) - here too, it feels like you're just throwing circles/sliders and not mapping the song, 02:54:442 (2,3,4) - delete these and move the sliders fixed
    03:00:254 (2,3,4) - them should have the same shape ehhh
    03:13:448 (1,2,3,4,5) - make these slower.. also think its fine for transition
    03:19:023 (6,7) - snap these using 1/8 think fixed this in other mod
    03:25:123 (2) - fix this pls done
    03:28:605 (5) - avoid the overlap with the reverse slider think its fine
    03:47:060 (2,3,4,5) - come on.. you can do something better here xD ok ill keep tthis one open and see what to change here
    03:49:338 (10) - start this slider at 03:49:259 - done
    03:51:929 (8) - this reverse should start at 03:51:772 - changed it a little..
    04:14:390 (1) - finish the spinner at white tick done
    04:19:887 (6,7,8,9,10) - space them the same like 04:18:003 (3,4,5) - think its fine
    04:33:552 - missed a beat would not fitt with song to map it like that tho
    04:37:322 (4,5,6) - strong beats are on the slider ends.. move the slider and make them clickable <check ther whole map you have other parts like this>is it necessary to have every slider be on the strongest beat? That would seriously mess up what I have going on and I think its fine for the ends too.. I'll leave this open again
    04:44:233 (6) - fix this done
    04:48:788 (1,2,3,4,1,2,3,4,5,6) - start this stream at 04:48:631 - think I llike the sound better with it starting there tbh
    04:59:959 (6) - snap this properly (white tick) done
Hope my mod helps
M4M, here's my map
https://osu.ppy.sh/s/466254

ok holy heck I did not expect this big of a mod wtf HAHAH, I hope I can deliver in return, thanks so much!
-Liddell
m4m :D

Heaven


SPOILER
Try moving slider 00:31:382 (4) to x:314 y:349 so it's blanketed with slider 00:32:324 (5)

Curve slider 01:09:679 (7) more and try rotating it around -55 degrees (selection centre) so the flow is better

Try moving slider 01:10:150 (8) at around x:378 y:364 so it will blanket with the stream

Move 01:39:128 (2,2,3) a little bit upward to for better blanket

Since the preceding stream of 01:49:887 (1) has increasing distance, try to move 01:49:887 (1) a little bit upward (x:471 y:53) so it will blanket note 10 and flow with the stream better

Try inverting (ctrl+G) 01:58:526 (9) so that it will flow consistently with your other kick sliders

I did this little experiment and inverted 02:11:406 (1,2) and 02:11:720 (1,2) and it flows better. Feel free to ignore if you don't like it :)

I think increasing the space of these 02:31:353 (3,4,5,6,7) will make it feel better
These too 02:34:181 (2,3,4,5) Feel free to ignore if you don't like it :)

02:39:992 (7,8) slider 8 and note 7 will sound better if you exchange them since the beat changed too from what i can hear (try placing the slider at 02:39:992 instead). I'll leave their pattern to you ;)

Put a note here at 03:05:594 since there is a beat there
Here too 03:06:222

I love this stream! 03:10:306 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) :3

I feel like the SV of this slider 03:14:115 (3) is quite fast. Try making it slower

NC 03:38:264 (5) since the tempo changes here

Since there are like spaced streams on most part of the map, putting 03:51:851 (8) here feels weird since a long stream plays better here imo.

You can also here 03:53:343 (9,10) the piano sounds so putting streams too here feels better

Map something from 04:21:929 to 04:22:243 since there is still a beat there

Place note here 04:32:453 for the piano sound

Map something here too 04:33:552 to 04:33:866

Remarks:
Really fun map imo~ I'm not the best modder out there so I'm not sure if this is helpful or not :c Hope to see this map ranked soon!
Topic Starter
Gus

-Liddell wrote:

m4m :D

Heaven


SPOILER
Try moving slider 00:31:382 (4) to x:314 y:349 so it's blanketed with slider 00:32:324 (5) done :)

Curve slider 01:09:679 (7) more and try rotating it around -55 degrees (selection centre) so the flow is better ehh.. I don't really see the need for this, I think the flow is fine as is at this particular spot

Try moving slider 01:10:150 (8) at around x:378 y:364 so it will blanket with the stream it already kind of does, good idea though

Move 01:39:128 (2,2,3) a little bit upward to for better blanket a little confused on this part.. not sure how you mean, I think this section is fine

Since the preceding stream of 01:49:887 (1) has increasing distance, try to move 01:49:887 (1) a little bit upward (x:471 y:53) so it will blanket note 10 and flow with the stream better there's already a slight blanket there and it is snapped correctly

Try inverting (ctrl+G) 01:58:526 (9) so that it will flow consistently with your other kick sliders no change for now but ill leave this one open

I did this little experiment and inverted 02:11:406 (1,2) and 02:11:720 (1,2) and it flows better. Feel free to ignore if you don't like it :) oooh, okay, I'll actually get a 2nd opinion on this, I cant remember if its snapped a certain way in which changing it would ruin it, but hey I'lll keep it open

I think increasing the space of these 02:31:353 (3,4,5,6,7) will make it feel better
These too 02:34:181 (2,3,4,5) Feel free to ignore if you don't like it :) Also pass on this but only because I have them spaced like that bc its a lead in to the section from a pause, if it were at a different spot I'd definitely take this suggestion

02:39:992 (7,8) slider 8 and note 7 will sound better if you exchange them since the beat changed too from what i can hear (try placing the slider at 02:39:992 instead). I'll leave their pattern to you ;) ok actually also going to leave this open, I think its fine either way tbh but if someone else brings this to my attention I'll definitely change too

Put a note here at 03:05:594 since there is a beat there
Here too 03:06:222 at this particular part I'm mapping to the piano, beats are purposefully missed, however I might change this again with other input

I love this stream! 03:10:306 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,5) :3 thank you!

I feel like the SV of this slider 03:14:115 (3) is quite fast. Try making it slower purpose of this is for lead-in on slow part

NC 03:38:264 (5) since the tempo changes here fixed

Since there are like spaced streams on most part of the map, putting 03:51:851 (8) here feels weird since a long stream plays better here imo. its a 1/6th back n forth for heightened effect, I think a spaced stream doesn't fit in this transition part tbh

You can also here 03:53:343 (9,10) the piano sounds so putting streams too here feels better definitely not 1/4th there, wouldn't work tbh

Map something from 04:21:929 to 04:22:243 since there is still a beat there I like the pause there hahah

Place note here 04:32:453 for the piano sound too faint of a sound tbh, also a transition part I feel

Map something here too 04:33:552 to 04:33:866 same thing haha

Remarks:
Really fun map imo~ I'm not the best modder out there so I'm not sure if this is helpful or not :c Hope to see this map ranked soon!
helpful mod thank you very much yo I hope to see this ranked too ahah
MikasaSerket
m4m
cytus is supposed to be in the source and not the tags. its also supposed to be capitalized t bh source
if you're going to make a curve slider like 00:57:800 (1) - might as well just make the anchors into an "l" shape tbh (apply to any other slders similar)although i think it doesnt really matter, its more of a small thing

the spacing for 00:02:174 (7) - should be further away from 00:02:017 (6) - because new piano note+new measure = more emphasis on spacing
00:04:687 (4) - same here
01:33:081 (4) - this looks weird, move it to x:160 and y:48
i really dont like these spaced streams at all
02:25:699 (1,2) - no.

yes. copy and pasting sliders save time

02:44:233 (6) - wha- hombre fix that

02:31:825 (5) - 02:32:454 (7) - fix the overlap, move 7 away from 5
your kiai time doesnt make much sense espically the way it ends. kiai time reccomendations are 01:09:678 - 01:29:783 - and
02:31:353 - 03:12:819 - and 04:16:903 - 04:59:940 - (the kiai times are a lot longer but you can split them in the middle if you want to)
use an inherited point and slow down 03:13:448 - or something so that it matches music
make use of long ass sliders like 03:20:044 (8) - and do some "interesting" slider art. a near circle is not interesting at all
03:25:437 (2) - this slider is supposed to end on 03:26:641 - not whatever it ends on right now

i'm ending this prematurely because shockwave flash keeps crashing
C00L
Right :roll:
Check! - means that it's been checked and nothing wrong has been found


[General]
  1. Your BG image is at a resolution of 1117x768 which differs from the recommended size of 1366x768, in tha case i would recommend you finiding a new BG image, since i could edit it to fit the appropriate size but, the image then would look distorted as hell, and anyway the BG doesn't really mean anything in my eyes :/
  2. You need to add Combo Colours, again i would give you them but at the current state the BG image doesn't fit the appropriate sizes so i won't, if you find a new one fitting the resolutions, catch me IG and il give you them :D
  3. Your folder size is greater than 10mb which is greater than the allowed size for a map without video, a couple of your hitsounds are over 1mb, like either find new ones or try to compress them into a smaller size :P
  4. Consider changing the Audio lead in to 2000 (osu notepad and where audio lead in is change that there to 2000)
  5. Consider adding bookmarks, where a new section of the song comes up or anything similar to that place a bookamark, it helps sometimes when modders come to it (personally i don't use it, but that's what i read they are for so people might be using them :roll: )
[Timing]
  1. Check!
[Hitsounds]
  1. imo you have too much, like in this section 00:57:800 (1,2) - you overuse the whistle finish parts, but when a part like this 01:01:569 (5) - you dont use that hitsound even though it's well deserved. You need to be careful when placing hitsounds since overusing the same one over and over again will lessen its effect and make it annoying after a while
  2. 00:08:457 (3) - these whistles on every slider, please get rid of that jesus it kills the nice music enirely, if you wantto use hitsounded slider whistle use it on more inense parts >_>

[The only diff]
  1. 00:21:493 (1) - NC for swag, makes it look like a new nice section is coming up
  2. 00:26:363 (3) - NC
  3. 00:32:324 (5) - ^ like you get the idea every stronger longer section of the son deserves to get emphasised
  4. 01:01:569 (5) - NC (there's a lot of mistakes in your way of doing NC's, just keep doing NC's every section, aka i.e. the big white tick unless something different pops up or something that you want to emphasise more. I won't mention a Nc again, you need to go and scout your map for those mistakes, since if i point out all of them it'll just basiclly be 'backseat' mapping)
  5. 01:04:397 - insert a note here please don't start a spinner with such a strong sound to it
  6. 01:37:950 (1) - you might as well stack this with 01:37:243 (4) - placement wise looks way nicer imo
  7. 01:50:516 (4,1) - you could blanket this
  8. 02:04:887 (2,3,4,5,6) - em this doent fit here, i would consider changing this to sliders or notes that fit the sounds better rather than a stream, 02:04:966 (3) - since the sound here could maybe be emphasised by a 1/4 slider
  9. 02:09:050 (2) - jesus the hitsounds on this are so over used, i strongly recommend deleting these hitsounds on this slider and adding one at the start of the slider only, or using a less intense hitsound
  10. 02:20:359 (1,2,3,4,1,2,3,4,1,2,3) - does this huge spacing really fit the intensity of the song?
  11. 02:41:720 (1,2,3,4,5) - add some jumps here rather than ruining the music intensity by doing that >_>
  12. 02:44:547 (7,8,9,10) - ^
  13. 03:20:044 (8) - touches the HP bar fix this
  14. 03:49:259 (9) - this section onwards you miss some drum hits that are there, sometimes you mapped them sometimes you didnt :/
  15. 03:51:851 (8) - this is a 1/8 slider not 1/12 also end the slider at 03:53:029 -
  16. 04:46:589 (1) - you could stack this at 04:45:961 (5) - and make the stream start from that point rather than leaving it at a weird overlap
  17. 04:59:940 (6) - NC for a change in the section

[Final Words]

Em overall i think the map is at a decent standard, but it requires a lot of polishing and fixing the basics, like NC's but for a beginner this is actually great quality i have to say though, but to get to the ranking standards you will have to fix a lot. Like imo you lack note emphasis you just place notes randomly not thinking about what sound is behind them like for example - 02:41:720 (1,2,3,4,5) - listen to each sound on these notes, they are different right? so they deserver different spacing to emphasise them a lot more, do this and you will see great changes in your map :D but hey every one has to start somewhere right?
Good luck from me in this set, hope you take my word of advice not negatively, but positively and it makes you want to fix everything and become better! I don't say things to annoy people even if it sometimes looks like it :roll:
Topic Starter
Gus
SPOILER

MikasaSerket wrote:

m4m
cytus is supposed to be in the source and not the tags. its also supposed to be capitalized t bh sourcefixed ty
if you're going to make a curve slider like 00:57:800 (1) - might as well just make the anchors into an "l" shape tbh (apply to any other slders similar)although i think it doesnt really matter, its more of a small thing ill do this in the future but seems like needless trouble as I've already done it in a different way...

the spacing for 00:02:174 (7) - should be further away from 00:02:017 (6) - because new piano note+new measure = more emphasis on spacing hwat.. the mere fact that its a slider instead of the previous note is emphasis enough here...
00:04:687 (4) - same here ^
01:33:081 (4) - this looks weird, move it to x:160 and y:48 that would snap it incorrectly..
i really dont like these spaced streams at all sorry? its the style
02:25:699 (1,2) - no.

yes. copy and pasting sliders save time thats why I did it throughout map but here in particular I thought this fit better. No change but will keep this one open..

02:44:233 (6) - wha- hombre fix that oh thanks, didnt notice this

02:31:825 (5) - 02:32:454 (7) - fix the overlap, move 7 away from 5 fixed
your kiai time doesnt make much sense espically the way it ends. kiai time reccomendations are 01:09:678 - 01:29:783 - and
02:31:353 - 03:12:819 - and 04:16:903 - 04:59:940 - (the kiai times are a lot longer but you can split them in the middle if you want to) OK, I'll do a kiai revamp in a bit, thanks!
use an inherited point and slow down 03:13:448 - or something so that it matches music ok but its a transition part into the slower part
make use of long ass sliders like 03:20:044 (8) - and do some "interesting" slider art. a near circle is not interesting at all I actually think it fits well here, but I'll be changing this on my own time in a little bit
03:25:437 (2) - this slider is supposed to end on 03:26:641 - not whatever it ends on right now Oh, oops, fixed!

i'm ending this prematurely because shockwave flash keeps crashing

thanks, Mikasa

C00L wrote:

Right :roll:
Check! - means that it's been checked and nothing wrong has been found


[General]
  1. Your BG image is at a resolution of 1117x768 which differs from the recommended size of 1366x768, in tha case i would recommend you finiding a new BG image, since i could edit it to fit the appropriate size but, the image then would look distorted as hell, and anyway the BG doesn't really mean anything in my eyes :/ huh... I don't know why this is, the source file I used is 2560x1440 lmao
  2. You need to add Combo Colours, again i would give you them but at the current state the BG image doesn't fit the appropriate sizes so i won't, if you find a new one fitting the resolutions, catch me IG and il give you them :D ok thank you :)
  3. Your folder size is greater than 10mb which is greater than the allowed size for a map without video, a couple of your hitsounds are over 1mb, like either find new ones or try to compress them into a smaller size :P I think I have a few unused hitsounds; I'll try and get rid of them
  4. Consider changing the Audio lead in to 2000 (osu notepad and where audio lead in is change that there to 2000) idek what this means ngl LOL
  5. Consider adding bookmarks, where a new section of the song comes up or anything similar to that place a bookamark, it helps sometimes when modders come to it (personally i don't use it, but that's what i read they are for so people might be using them :roll: ) ehhh.. song is pretty straightforward I don't think I'll do this but good idea
[Timing]
  1. Check!
thanks to Cl9n ;)

[Hitsounds]
  1. imo you have too much, like in this section 00:57:800 (1,2) - you overuse the whistle finish parts, but when a part like this 01:01:569 (5) - you dont use that hitsound even though it's well deserved. You need to be careful when placing hitsounds since overusing the same one over and over again will lessen its effect and make it annoying after a while changed this section a little
  2. 00:08:457 (3) - these whistles on every slider, please get rid of that jesus it kills the nice music enirely, if you wantto use hitsounded slider whistle use it on more inense parts >_>
ok done HAHAH thanks


[The only diff]
  1. 00:21:493 (1) - NC for swag, makes it look like a new nice section is coming up alright
  2. 00:26:363 (3) - NC
  3. 00:32:324 (5) - ^ like you get the idea every stronger longer section of the son deserves to get emphasised done, all of it
  4. 01:01:569 (5) - NC (there's a lot of mistakes in your way of doing NC's, just keep doing NC's every section, aka i.e. the big white tick unless something different pops up or something that you want to emphasise more. I won't mention a Nc again, you need to go and scout your map for those mistakes, since if i point out all of them it'll just basiclly be 'backseat' mapping) ok I actually need a 2nd opinion here bc most of my downbeats are on sliderends..
  5. 01:04:397 - insert a note here please don't start a spinner with such a strong sound to it also need 2nd opinion here.. other people told me to remove the note that was previously there and switch for spinner.. ill get another opinion
  6. 01:37:950 (1) - you might as well stack this with 01:37:243 (4) - placement wise looks way nicer imo done
  7. 01:50:516 (4,1) - you could blanket this I tried to, guess it wasnt clear enough, I'll do a better blanket
  8. 02:04:887 (2,3,4,5,6) - em this doent fit here, i would consider changing this to sliders or notes that fit the sounds better rather than a stream, 02:04:966 (3) - since the sound here could maybe be emphasised by a 1/4 slider will keep this one open for now
  9. 02:09:050 (2) - jesus the hitsounds on this are so over used, i strongly recommend deleting these hitsounds on this slider and adding one at the start of the slider only, or using a less intense hitsound done
  10. 02:20:359 (1,2,3,4,1,2,3,4,1,2,3) - does this huge spacing really fit the intensity of the song? yes xdxd
  11. 02:41:720 (1,2,3,4,5) - add some jumps here rather than ruining the music intensity by doing that >_> thats the style of the map
  12. 02:44:547 (7,8,9,10) - ^
  13. 03:20:044 (8) - touches the HP bar fix this changed the slider entirely
  14. 03:49:259 (9) - this section onwards you miss some drum hits that are there, sometimes you mapped them sometimes you didnt :/ intentional but I'll also see what others say here
  15. 03:51:851 (8) - this is a 1/8 slider not 1/12 also end the slider at 03:53:029 - done!
  16. 04:46:589 (1) - you could stack this at 04:45:961 (5) - and make the stream start from that point rather than leaving it at a weird overlap done
  17. 04:59:940 (6) - NC for a change in the section done

[Final Words]

Em overall i think the map is at a decent standard, but it requires a lot of polishing and fixing the basics, like NC's but for a beginner this is actually great quality i have to say though, but to get to the ranking standards you will have to fix a lot. Like imo you lack note emphasis you just place notes randomly not thinking about what sound is behind them like for example - 02:41:720 (1,2,3,4,5) - listen to each sound on these notes, they are different right? so they deserver different spacing to emphasise them a lot more, do this and you will see great changes in your map :D but hey every one has to start somewhere right?this is intentional with the style, I want this map to be as flowy, smooth, and consistent as possible. I'm very capable of changing it to a more emphasizing pattern, but that really isn't the goal here.. but who knows maybe I will
Good luck from me in this set, hope you take my word of advice not negatively, but positively and it makes you want to fix everything and become better! I don't say things to annoy people even if it sometimes looks like it :roll:
thanks so much! fantastic mod.. it appears I need some NC help idk where to look though

will mod both of you back soon
fieryrage
Mod 4 MM
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though

diff

od 9.3 for a 191 bpm song woah there sergeant calm down
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg

ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again

as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result

  • i'll mention one thing about the beginning actually
    00:00:918 (1) - hitsounds from here to 00:21:493 (1) - are so LOUD WHY 100% ON THE QUIETEST PART OF THE SONg
    ok that's it

    01:09:051 (1,2,3,4,5,6,7) - pretty ugly curve, should be lighter considering the angle of 01:09:051 (1) - but it isn't
    01:09:679 (7) - downbeat starts here, not on the slider end of this, if you do get updated timing this'll be fixed almost guaranteed tho

    as a result of that downbeat issue i'm also not gonna go over nc issues since they start on the downbeat they really shouldn't start on lo

    01:13:605 (4,5,6) - spacing this out more compared to 01:12:662 (1,2,3) - makes no sense rhythmically
    01:15:489 (5,6,7) - ok what the hell is this people are going to think this is a triple since they literally just played a triple before this but it's not??? a small jump pattern here fits way more than a stack
    01:16:118 (8,9,1) - same
    01:16:903 (2) - awkward as hell flow from previous slider, and idk why there's a break in between the two sliders--there's pretty clearly a note on the red tick there
    01:17:531 (1,2) - stack shouldn't be here, this should be a jump since the intensity of the rhythm changes quite a bit (to be honest this goes for most of your stacks--if you're going to stack a note, it should be a fairly either a) calm portion of the song or b) a portion of the song where there's no real intensity change happening in the rhythm
    01:18:631 (6,7) - spacing inconsistency -- you go from 1/2 jumps at this spacing to immediately after that the same spacing for 1/1 what?
    01:21:458 (6,7,8) - these shouldn't be the same spacing for again, rhythm-related reasons
    01:23:186 (8,1) - in contrast this should be spaced out more considering it's the beginning of a nc and an intense note in the song
    01:23:814 (3) - slider ends on the intense note, please don't do this, go thru the map and fix instances of this, if need be you can pm me and i'll explain what i mean by that
    01:26:327 (7,9) - pretty ugly blanket
    01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire stream has the spacing concept wrong, it should go from high spacing to low spacing not the opposite way
    01:32:453 (1,2) - slider should accommodate the follow point from previous circle but it doesn't
    01:36:379 (1,2,3,4,1,2,3,4,1,2,3,4) - rhythm is the exact same here but the spacing gradually increases? what?
    01:38:578 (7,8) - spacing of this is weird compared to other 1/4 stuff prior to this, why is this so close to the slider end?
    01:39:364 (5) - ok what just make this circles not a repeat slider
    01:41:406 (1,2,3,4,5,6) - jump pattern makes no sense here since the latter 3 notes land on some of the quietest parts of this section
    01:44:547 (1,2,3,4) - again spacing change on a stream where no rhythm changes, and this is actually incredibly drastic, 0.9x to 1.7x??
    01:45:175 (6,7) - missing triple
    01:50:516 (4,1) - literal momentum killer, this spacing is so small compared to what the player just came back from
    01:51:144 (3,4,5) - uh no please don't do the whistle hitsound on all of these it sounds like pretty bad
    01:52:086 (7,8,9,10,1) - this stream doesn't accommodate this slider in the slightest which also is pretty bad for playability
    01:57:348 (4,5) - same thing here
    02:09:992 (2,3,4,5,6,7,8,9,10,1,2,1,2,3) - this entire section's spacing is all over the place and this shouldn't even be spaced that much to begin with--make spacing consistent here for all notes and reduce it by a huge margin

    i mean 02:10:777 (7,8,9,10) - seriously what

    02:11:406 (1,2) - starting jumps on red ticks is awful considering the strong beats are almost always the white ticks (you'll know when they aren't)
    02:12:819 (6,7,8,9) - not a perfect square but i'm assuming that's because of the stack
    02:15:646 (1,2,3,4) - again, why is this so spaced out?
    02:18:474 (1,2,3,4) - like what?????
    02:19:730 (1,2,3,4) - like what????????????????????? (although this does deserve more spacing than the others, but the pattern itself is awkward as hell because it doesn't curve like 02:19:259 (6,7,8,1) - this does, it goes from curved to straight)
    02:20:830 (3) - the stream should've ended here, everything else after this is overmapping (you tend to do this on a lot of your streams, five-note ones in particular but it happens a lot more than just that)
    02:21:301 (5,1) - more spacing issues
    02:21:929 (1) - why nc this?
    02:22:872 (3) - missing one repeat or something??
    02:29:468 (1,2,3,4,1,2,3,4) - this isn't even the kiai or most intense part of the song and you're using 1.8x distance snap? what? reduce the ds here, there's no reason for it to be this high even if this is a relatively intense part of the song (also stream pattern is ugly but thats my opinion)
    02:30:097 (1) - this is a circle, not a slider
    02:31:039 (2) - but this SHOULD be a slider
    02:31:353 (3) - and this should be a kiai time
    02:34:181 (2,3,4,5) - again, sliders ending on strong beats--you should prioritize not doing this as it makes the song play and feel awkward, coming from a player perspective
    02:35:437 (1,2,3,4,5) - you shouldn't be using distance snap this frequently, this rhythm is a lot more intense than just the same spacing from note to note (this goes for basically all this section)
    02:45:175 (1,2) - please don't do this ever i can't emphasize that enough this is AWFUL for playability and basically everything, you should never be doing this sort of stuff for 1/2 notes
    02:46:589 (8,9) - awkward stack from a triple
    02:48:788 (8) - this slider should be mapped to more than just a slider
    03:01:825 (1,2,3,1,2,3,1,2,3,1,2,3) - the one time you could actually make a pretty good stream pattern is instead made triples that flow pretty badly since the spacing is all over the place, this honestly should just be a 1/4 stream with consistent spacing or jump streams
    03:04:338 (1,2,3,4,1,2,3,4,5,6) - seriously please don't space this out so much if you're trying to rank this map, this is stuff i'd see in a rabbit jumping style map
    03:12:191 (1,2,3,4) - spacing should be less than the previous stream but it continues growing (this goes for the entire stream, basically)
    03:13:448 (1) - more off-timed stuff so i'm skipping this section as well
    03:34:495 (1,2,3,4,5) - you should NOT be mapping 1/4 during this section ever, the background synth is more noticeable than these piano notes
    03:54:442 (1) - kiai starts on a red tick what????

    this entire kiai section should be mapped to the more noticeable instrument as well (in this case the synth in the background again, alongside the drums), the piano in the background should only be mapped if the synth or drums (or later in the kiai the 1/4 piano) are playing)

    04:03:709 (5,6,7) - absolutely ridiculous spacing of slider jumps that flow awkward due to the angle
    04:04:416 (2,3,4,5,6,7,8) - you went from 1.2x spacing to 1.7x spacing for something that shouldn't be nearly as intensified?
    04:10:071 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - no offense, but you'd honestly be better off remapping this entire section. this is basically the climax of basically every single point i've listed and it all combines into one giant moshpit of what-the-fuck-am-i-playing.

    let's see where do i begin
    04:10:149 (7) - this is where the piano very clearly ends but you map notes after it
    04:10:463 - this is where the piano begins again but you mapped the blue tick before it (????? what?)
    04:10:934 - this is most probably where your stream should start again instead of having a long repeat
    04:11:877 - basically the same thing, the slider here actually doesn't fit at all whatsoever
    04:12:741 (10) - more blue tick sliders that don't fit rhythm at all..

    as for spacing

    04:09:050 (1,2,3,4) - this alone is pushing it at 1.8x but you decided to make the entire last portion of the stream 2.0x which is uhh bad
    04:13:133 (1,2,3,4,1,2,3,4,1,2,3,4) - this stream is unplayable, the amount of angle changes is actually kind of ridiculous, it should be a fairly smooth looking stream for almost all the streams in the map but you change angles 04:13:369 (4,1) - here, 04:13:448 (1,2) - here, and 04:13:605 (3,4) - here which makes the entire stream play and look like complete ass (looks are more subjective but it does play pretty bad)
    04:13:997 (4,5) - slider should, again, accommodate the follow point

    ok that's all i can really say about that section

    04:17:688 - the kiai shouldn't end here?? it ends at 04:16:903 - even then, i think this part should be the beginning of a new kiai instead of just not putting one here since this is also a fairly intense portion of the song
    04:18:631 (5,6) - random spacing increase from previous jump
    04:21:144 (6,7) - why stack?
    04:21:458 (7,1) - you can map a hell of a lot more than just nothing, leaving it blank is basically a sin to the music
    04:24:442 (8,1,2,3,4,5) - overused finish hitsound, which honestly is pretty common throughout the map--finish hitsounds should usually only be used on downbeats, not every note in the map
    04:31:982 (3,1) - more undermapping
    04:33:081 (3,1) - ^
    04:36:379 (1,2,3,4) - 0.8x to 2.0x distance snap, please for the love of god NEVER make a distance snap changing stream change so drastically
    04:36:694 (1,2,3) - and then we're just gonna go back to very short spacing after that ok got it
    04:40:463 (6,7) - this should be a 1/8 slider pattern not two separate circles
    04:40:856 (1) - this starts on a 1/3 tick
    04:41:327 (2,3) - ^
    04:44:233 (6) - this is the most random kiai start point i've ever seen
    04:49:259 (3,4,5,6,7) - slider in the middle of the stream almost never works out well, and it doesn't here
    04:50:437 (2,3,4,5) - this shouldn't be 2.0x distance snap, please reduce it
    04:58:133 (1,2,3,4,5) - spaced stream that doesn't fit + blue tick slider issue again
    04:59:311 (1,2,3,4,5) - start of this stream would be better as a slider for the woosh in the background, but even then, this should be reducing spacing (again), not increasing it
    04:59:940 (1) - kiai time should end here (honestly it's probably better if the kiai was just throughout the entire last portion of the song instead of randomly ending and starting it)
jesus fuck i wasn't expecting this long of a mod

tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though
Topic Starter
Gus
DUDE WHAT TRHIS MOD IS SO HUGE wHAT

fieryrage wrote:

Mod 4 MM
going to be honest i'm not gonna go easy on this map, just remember most of this is my personal opinion though

diff

od 9.3 for a 191 bpm song woah there sergeant calm down spaced streams, there for notelocking prevention
ar 9.7 is also pretty high but i mean there's plenty ar 9.7+ 200 bpm songs so whateverg ehhh, keepin this open for now

ok, for starters: the timing is completely off
the beginning is NOT 191 bpm or 95.5, it's a variety of bpms
as a cross-reference, this map's timing should be very similar to your timing but it isn't
get someone to cross-check timing tbh, it's really off in a lot of places
with that said i'm gonna be skipping most of the beginning but once the timing is fixed i'll be more than happy to check it again ok that maps timing makes me want to neck myself I cant take it from there LOL I've noticed a few timing issues in my beginning I'll fix the specific ones but overall it seems ok to me

as a general rule of thumb for hitsounds:
to hitsound one portion of the slider you double-click the slider head or slider beginning until there's a red circle around the part of the slider you want to hitsound
that's usually where you want to place whistles or finishes or whatnot
you almost never want to make the entire slider a whistle/finish/clap because that gives a different sound than normal and leads to over-hitsounding as a result TIL? lmao ok fixing hitsounds too

  • i'll mention one thing about the beginning actually
    00:00:918 (1) - hitsounds from here to 00:21:493 (1) - are so LOUD WHY 100% ON THE QUIETEST PART OF THE SONg uhhh... should've been 45% but ill make sure its reduced to 20% or so anyways
    ok that's it

    01:09:051 (1,2,3,4,5,6,7) - pretty ugly curve, should be lighter considering the angle of 01:09:051 (1) - but it isn'tehhh, to be honest I could probably fix this by just changing the angle of the sliders like I did throughout the map, I'll keep this open but for now it seems cool to me
    01:09:679 (7) - downbeat starts here, not on the slider end of this, if you do get updated timing this'll be fixed almost guaranteed tho updated the timing here and basically fixed my combo issue, NCs should be consistent and better now

    as a result of that downbeat issue i'm also not gonna go over nc issues since they start on the downbeat they really shouldn't start on lo thanks, I think I fixed them

    01:13:605 (4,5,6) - spacing this out more compared to 01:12:662 (1,2,3) - makes no sense rhythmically for interest and a lead-in to the notes afterwards
    01:15:489 (5,6,7) - ok what the hell is this people are going to think this is a triple since they literally just played a triple before this but it's not??? a small jump pattern here fits way more than a stack going to dismiss this as part of the style xdxd but honestly any player playing this map should have the degree of readability necessary to differentiate here and changing it to anything but a stack would be hella inconsistent with the style
    01:16:118 (8,9,1) - same same
    01:16:903 (2) - awkward as hell flow from previous slider, and idk why there's a break in between the two sliders--there's pretty clearly a note on the red tick there fixed the red note missing, kept the fllow
    01:17:531 (1,2) - stack shouldn't be here, this should be a jump since the intensity of the rhythm changes quite a bit (to be honest this goes for most of your stacks--if you're going to stack a note, it should be a fairly either a) calm portion of the song or b) a portion of the song where there's no real intensity change happening in the rhythm Yeah I understand this concept for the most part, but I can't think of a single jump that would work better there than a stack; it's the lead-in to the intense part and my entire map is like this, so changing that would make serious inconsistencies. I'm going to keep it for now
    01:18:631 (6,7) - spacing inconsistency -- you go from 1/2 jumps at this spacing to immediately after that the same spacing for 1/1 what? plays fine, intentional
    01:21:458 (6,7,8) - these shouldn't be the same spacing for again, rhythm-related reasons again part of the style
    01:23:186 (8,1) - in contrast this should be spaced out more considering it's the beginning of a nc and an intense note in the song ^
    01:23:814 (3) - slider ends on the intense note, please don't do this, go thru the map and fix instances of this, if need be you can pm me and i'll explain what i mean by that fixed this section entirely
    01:26:327 (7,9) - pretty ugly blanket man im trying my best here :( tried to fix LOL
    01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4) - this entire stream has the spacing concept wrong, it should go from high spacing to low spacing not the opposite way ok actually keep this open and go back to it if more people agree, I totally agree with you but to be honest it also works the way it is; ill get more opinions on this and go back after experimenting with decelerating streams and making them flowy
    01:32:453 (1,2) - slider should accommodate the follow point from previous circle but it doesn't fixed I think
    01:36:379 (1,2,3,4,1,2,3,4,1,2,3,4) - rhythm is the exact same here but the spacing gradually increases? what? map style + fun i tink its fine yo, there are streams in here I'll nerf bc they really contradict rhythm but this here doesn't contradict
    01:38:578 (7,8) - spacing of this is weird compared to other 1/4 stuff prior to this, why is this so close to the slider end? its so close to the slider end for playability, it isn't a jump it's part of the rhythm, if it weren't a slider it'd be a stacked double, both would work but same concept
    01:39:364 (5) - ok what just make this circles not a repeat slider fine either way, but will leave this open
    01:41:406 (1,2,3,4,5,6) - jump pattern makes no sense here since the latter 3 notes land on some of the quietest parts of this section I think they fit fine here
    01:44:547 (1,2,3,4) - again spacing change on a stream where no rhythm changes, and this is actually incredibly drastic, 0.9x to 1.7x?? yaaaaa sorry happens to the best of us, again this is the style and it fits fine and flows perfectly here
    01:45:175 (6,7) - missing triple oh oops! thanks!
    01:50:516 (4,1) - literal momentum killer, this spacing is so small compared to what the player just came back from fixed by switch of #3 and #4, biiig jump now
    01:51:144 (3,4,5) - uh no please don't do the whistle hitsound on all of these it sounds like pretty bad i think i fixed this w my hitsounding revamp before I took structural mod section here, but ill double check this again and make sure it works
    01:52:086 (7,8,9,10,1) - this stream doesn't accommodate this slider in the slightest which also is pretty bad for playability ill pm you about this i think idk what you mean
    01:57:348 (4,5) - same thing here ^
    02:09:992 (2,3,4,5,6,7,8,9,10,1,2,1,2,3) - this entire section's spacing is all over the place and this shouldn't even be spaced that much to begin with--make spacing consistent here for all notes and reduce it by a huge margin I think its reasonable

    i mean 02:10:777 (7,8,9,10) - seriously what what

    02:11:406 (1,2) - starting jumps on red ticks is awful considering the strong beats are almost always the white ticks (you'll know when they aren't) think ill pm you about this, too, but the beats sound the same here imho
    02:12:819 (6,7,8,9) - not a perfect square but i'm assuming that's because of the stack yea thats why
    02:15:646 (1,2,3,4) - again, why is this so spaced out? intensity building
    02:18:474 (1,2,3,4) - like what?????
    02:19:730 (1,2,3,4) - like what????????????????????? (although this does deserve more spacing than the others, but the pattern itself is awkward as hell because it doesn't curve like 02:19:259 (6,7,8,1) - this does, it goes from curved to straight) no change here
    02:20:830 (3) - the stream should've ended here, everything else after this is overmapping (you tend to do this on a lot of your streams, five-note ones in particular but it happens a lot more than just that) yeh most of the streams are "overmapped" they could all be 0.1 distance or all 2x, I did them subjectively. as for it being five notes too long, it conttinues under a different rhythm and plays fine
    02:21:301 (5,1) - more spacing issues intentional :(
    02:21:929 (1) - why nc this? NCs should be fixed, didnt catch that, ty!!!
    02:22:872 (3) - missing one repeat or something?? ooo yes ty!!
    02:29:468 (1,2,3,4,1,2,3,4) - this isn't even the kiai or most intense part of the song and you're using 1.8x distance snap? what? reduce the ds here, there's no reason for it to be this high even if this is a relatively intense part of the song (also stream pattern is ugly but thats my opinion) fixed
    02:30:097 (1) - this is a circle, not a slider now it is ;)
    02:31:039 (2) - but this SHOULD be a slider disagree here as its the intro to new section
    02:31:353 (3) - and this should be a kiai time doing kiai revamp once I finish this mod it was on the list of things to do anyways
    02:34:181 (2,3,4,5) - again, sliders ending on strong beats--you should prioritize not doing this as it makes the song play and feel awkward, coming from a player perspective remapped entire section
    02:35:437 (1,2,3,4,5) - you shouldn't be using distance snap this frequently, this rhythm is a lot more intense than just the same spacing from note to note (this goes for basically all this section) ^
    02:45:175 (1,2) - please don't do this ever i can't emphasize that enough this is AWFUL for playability and basically everything, you should never be doing this sort of stuff for 1/2 notes I agree thanks for saying it so I had motivation to change it
    02:46:589 (8,9) - awkward stack from a triple intentionall
    02:48:788 (8) - this slider should be mapped to more than just a slider think it serves as a good transition
    03:01:825 (1,2,3,1,2,3,1,2,3,1,2,3) - the one time you could actually make a pretty good stream pattern is instead made triples that flow pretty badly since the spacing is all over the place, this honestly should just be a 1/4 stream with consistent spacing or jump streams ohh ok ill go back to this if I get complaints
    03:04:338 (1,2,3,4,1,2,3,4,5,6) - seriously please don't space this out so much if you're trying to rank this map, this is stuff i'd see in a rabbit jumping style map ouch ur just tearin me apart today
    03:12:191 (1,2,3,4) - spacing should be less than the previous stream but it continues growing (this goes for the entire stream, basically) explained earlier, may go back but as of rn can't make flowy enough decelerating streams
    03:13:448 (1) - more off-timed stuff so i'm skipping this section as well will try 2 revamp this too after mod
    03:34:495 (1,2,3,4,5) - you should NOT be mapping 1/4 during this section ever, the background synth is more noticeable than these piano notes need more opinions
    03:54:442 (1) - kiai starts on a red tick what???? kiai revamp incoming

    this entire kiai section should be mapped to the more noticeable instrument as well (in this case the synth in the background again, alongside the drums), the piano in the background should only be mapped if the synth or drums (or later in the kiai the 1/4 piano) are playing) kiai revamp incoming

    04:03:709 (5,6,7) - absolutely ridiculous spacing of slider jumps that flow awkward due to the angle plays fine to me
    04:04:416 (2,3,4,5,6,7,8) - you went from 1.2x spacing to 1.7x spacing for something that shouldn't be nearly as intensified? ...yes xd covered earlier
    04:10:071 (6,7,8,9,10,1,2,3,4,5,6,7,8,9,10,1,2,3,4,1,2,3,4,1,2,3,4,5) - no offense, but you'd honestly be better off remapping this entire section. this is basically the climax of basically every single point i've listed and it all combines into one giant moshpit of what-the-fuck-am-i-playing.ok open to changes here will get more opinions, the fact that most combos are 4 notes long here makes it more playable than you'd expect

    let's see where do i begin
    04:10:149 (7) - this is where the piano very clearly ends but you map notes after it
    04:10:463 - this is where the piano begins again but you mapped the blue tick before it (????? what?)
    04:10:934 - this is most probably where your stream should start again instead of having a long repeat
    04:11:877 - basically the same thing, the slider here actually doesn't fit at all whatsoever
    04:12:741 (10) - more blue tick sliders that don't fit rhythm at all..

    as for spacing

    04:09:050 (1,2,3,4) - this alone is pushing it at 1.8x but you decided to make the entire last portion of the stream 2.0x which is uhh bad
    04:13:133 (1,2,3,4,1,2,3,4,1,2,3,4) - this stream is unplayable, the amount of angle changes is actually kind of ridiculous, it should be a fairly smooth looking stream for almost all the streams in the map but you change angles 04:13:369 (4,1) - here, 04:13:448 (1,2) - here, and 04:13:605 (3,4) - here which makes the entire stream play and look like complete ass (looks are more subjective but it does play pretty bad)
    04:13:997 (4,5) - slider should, again, accommodate the follow point

    ok that's all i can really say about that section revamp after kiai and double check hitsound coming (probably)

    04:17:688 - the kiai shouldn't end here?? it ends at 04:16:903 - even then, i think this part should be the beginning of a new kiai instead of just not putting one here since this is also a fairly intense portion of the song kiai revamp soon tm
    04:18:631 (5,6) - random spacing increase from previous jump yes sireee, slow pattern
    04:21:144 (6,7) - why stack? fits fine
    04:21:458 (7,1) - you can map a hell of a lot more than just nothing, leaving it blank is basically a sin to the music
    04:24:442 (8,1,2,3,4,5) - overused finish hitsound, which honestly is pretty common throughout the map--finish hitsounds should usually only be used on downbeats, not every note in the map
    04:31:982 (3,1) - more undermapping
    04:33:081 (3,1) - ^ ok will look at this too for a revamp idk yet honestly im just trying to get through this right now LOL ill implementt these big revamp changes later tbh
    04:36:379 (1,2,3,4) - 0.8x to 2.0x distance snap, please for the love of god NEVER make a distance snap changing stream change so drastically unsure here, revamp likely coming too...
    04:36:694 (1,2,3) - and then we're just gonna go back to very short spacing after that ok got it
    04:40:463 (6,7) - this should be a 1/8 slider pattern not two separate circles its fine either way
    04:40:856 (1) - this starts on a 1/3 tick fixed tty
    04:41:327 (2,3) - ^
    04:44:233 (6) - this is the most random kiai start point i've ever seen kiai revamp hi
    04:49:259 (3,4,5,6,7) - slider in the middle of the stream almost never works out well, and it doesn't here maybe consider revamp here but for now looks fine to me
    04:50:437 (2,3,4,5) - this shouldn't be 2.0x distance snap, please reduce it plays fine, apex of stream section here
    04:58:133 (1,2,3,4,5) - spaced stream that doesn't fit + blue tick slider issue again fixed
    04:59:311 (1,2,3,4,5) - start of this stream would be better as a slider for the woosh in the background, but even then, this should be reducing spacing (again), not increasing it
    04:59:940 (1) - kiai time should end here (honestly it's probably better if the kiai was just throughout the entire last portion of the song instead of randomly ending and starting it)
jesus fuck i wasn't expecting this long of a mod

tl;dr blankets could use some work, timing is off, patterning is all over the place, rhythm is almost completely disregarded in terms of patterning which makes this really awkward to play
for your first for-rank map this isn't awful like i'm making it out to be sometimes, it's just...the rhythm inconsistencies really drag this map down (i.e. stacks where there should be no stacks, spacing issues), which makes for a lot of suggestions and a LOT of playability improvements as well
i honestly think this could get ranked if the issues are sorted out, though

thank you so much!! Honestly you didn't come off as a dick really, this mod srsly helps so tyvm big man

I'm going to be honest this mod is going to cause me to pretty much revamp my hitsounds, timing, and NCs. from a glance I'm not sure about the structure modding but I haven't even looked into that, time to find out lmao

may see a revamp of the last minute or so, kiai time too with next update holy shit

edit: fixed kiai and tried to revamp the part you said was bad without changing much, but I'm also open to changing it but this already has been a crazy amnt of modding for today
Foxy Grandpa
M4M

  • [General]
  1. Combo colors, those should be easy enough.
  2. Uncheck countdown
  • [Halcyon]
    Overall I'm just gonna say there's a lot of changes in spacing at very unexpected moments that for sure threw me off when i tried to play through it. My biggest recommendation is going back and evening out the spacing and when you do make streams more spaced mid stream, just make sure that the player knows it's coming instead of having it jump out at them. Also NCing could use work as well.
  1. 00:19:687 (2,3) - Move 3 out more so it's more visible to see that it's a repeat slider.
  2. 00:42:376 (1) - Idk, this just doesn't really fit the feel of the song with the sharp edges, try to go for something more.. Curvy i guess.
  3. 00:45:863 - to 00:56:543 - I couldn't really tell whether you were mapping the violin or the sorta, drum thing going on in the background. If you are mapping the background then extend 00:49:947 (2) - by one tic, sounds better.
  4. 01:02:198 (6,7) - You can NC these 2 circles to show the change in pitch,
  5. 01:03:455 (1,2,3) - I can't hear what this is supposed to be, correct me if i'm wrong about it tho.
  6. 01:16:118 (8,9,1) - NC on 8, change in pitch.
  7. 01:21:929 (1,2,3,4,5) - Shorten the spacing on the stream, there isn't any real change in pitch from the last stream
  8. 01:25:542 (4,5,6) - NC
  9. 01:49:259 (3,4,5,6,7,8,9,10) - Too big of a jump in spacing without warning.
  10. 01:53:657 (7) - NC
  11. 02:09:050 (2) - Snap this to like 1/12 or something higher, it doesn't sound accurate to the ringout, also NC
  12. 03:04:652 (1,2,3,4,5,6) - Spacing issues again.
Alright, i'm gonna stop there. There's still a lot you can improve upon, i would go back and just make sure the spacing is even and flows nice.

Good luck! :P
Topic Starter
Gus

FoxyGrandpa wrote:

M4M

  • [General]
  1. Combo colors, those should be easy enough. think I got em
  2. Uncheck countdown
oh, good call

  • [Halcyon]
    Overall I'm just gonna say there's a lot of changes in spacing at very unexpected moments that for sure threw me off when i tried to play through it. My biggest recommendation is going back and evening out the spacing and when you do make streams more spaced mid stream, just make sure that the player knows it's coming instead of having it jump out at them. Also NCing could use work as well.
  1. 00:19:687 (2,3) - Move 3 out more so it's more visible to see that it's a repeat slider. plenty readable
  2. 00:42:376 (1) - Idk, this just doesn't really fit the feel of the song with the sharp edges, try to go for something more.. Curvy i guess. done
  3. 00:45:863 - to 00:56:543 - I couldn't really tell whether you were mapping the violin or the sorta, drum thing going on in the background. If you are mapping the background then extend 00:49:947 (2) - by one tic, sounds better. bit of both, its a compromise hhere done
  4. 01:02:198 (6,7) - You can NC these 2 circles to show the change in pitch, think its clean as is
  5. 01:03:455 (1,2,3) - I can't hear what this is supposed to be, correct me if i'm wrong about it tho. part of the song hahah, it's there
  6. 01:16:118 (8,9,1) - NC on 8, change in pitch. fixed in previous mod I guess
  7. 01:21:929 (1,2,3,4,5) - Shorten the spacing on the stream, there isn't any real change in pitch from the last stream explained in last mod
  8. 01:25:542 (4,5,6) - NC fixed in last mod
  9. 01:49:259 (3,4,5,6,7,8,9,10) - Too big of a jump in spacing without warning. also talked about in last mod
  10. 01:53:657 (7) - NC prob fixed in lastt mod too tbh
  11. 02:09:050 (2) - Snap this to like 1/12 or something higher, it doesn't sound accurate to the ringout, also NC i think its accurate but will leave this open
  12. 03:04:652 (1,2,3,4,5,6) - Spacing issues again. last mod again
Alright, i'm gonna stop there. There's still a lot you can improve upon, i would go back and just make sure the spacing is even and flows nice.

Good luck! :P
tyvm for the good mod!
edit: for next modder: most of the kickslider sections are new, pay extra attn there?
Chalwa
Hello! M4M from #modreqs! (I suck in modding Extra diffs)

Heaven

  1. This timing is bad. I made my concept (I spend a hour on making this xD):
  2. You didn't use this hitsounds, remove this:
    SPOILER
    normal-hitfinish.wav
    normal-hitwhistle.wav
    soft-hitclap.wav
    soft-hitnormal16.wav
    soft-hitnormal17.wav
    soft-hitnormal27.wav
    soft-hitnormal28.wav
    soft-hitnormal38.wav
    soft-hitnormal40.wav
    soft-hitnormal5.wav
    soft-hitnormal50.wav
    soft-hitnormal51.wav
    soft-hitnormal6.wav
    soft-hitnormal61.wav
    soft-hitnormal62.wav
    soft-hitnormal72.wav
    soft-hitnormal74.wav
  3. 00:32:324 (1) - Remove first anchor point
  4. 00:37:664 (1,2) - Make it parallel
  5. 00:49:946 (2) - Make two sliders here. Double-repeat 1/2 slider is old and isn't look nice
  6. 01:03:454 (1) - Remove this circle, it's overmapped.
  7. 01:17:531 (6,7,8) - Make jumps here, cause this stack is very very very hard to read on fast map like this
  8. 01:26:327 (1,3) - Blanket improve
  9. 02:03:395 (4,3) - Stack it?
  10. 03:15:410 (4) - End it on downbeat
  11. 03:20:044 (1) - Make it symmetrical
  12. 04:25:541 (6,1) - Blanket improve
END!
I <3 xi and his songs.
GOOD LUCK!
Topic Starter
Gus

Chalwa wrote:

Hello! M4M from #modreqs! (I suck in modding Extra diffs)

Heaven

  • ill apply the timing when I get home tonight!
  1. This timing is bad. I made my concept (I spend a hour on making this xD):
  2. You didn't use this hitsounds, remove this: done in previous update
    SPOILER
    normal-hitfinish.wav
    normal-hitwhistle.wav
    soft-hitclap.wav
    soft-hitnormal16.wav
    soft-hitnormal17.wav
    soft-hitnormal27.wav
    soft-hitnormal28.wav
    soft-hitnormal38.wav
    soft-hitnormal40.wav
    soft-hitnormal5.wav
    soft-hitnormal50.wav
    soft-hitnormal51.wav
    soft-hitnormal6.wav
    soft-hitnormal61.wav
    soft-hitnormal62.wav
    soft-hitnormal72.wav
    soft-hitnormal74.wav
  3. 00:32:324 (1) - Remove first anchor point Wouldn't make the slider long enough
  4. 00:37:664 (1,2) - Make it parallel unsure what is meant here
  5. 00:49:946 (2) - Make two sliders here. Double-repeat 1/2 slider is old and isn't look nice done
  6. 01:03:454 (1) - Remove this circle, it's overmapped. I dont see how
  7. 01:17:531 (6,7,8) - Make jumps here, cause this stack is very very very hard to read on fast map like this readability counts xdxd
  8. 01:26:327 (1,3) - Blanket improve I think done?
  9. 02:03:395 (4,3) - Stack it? done
  10. 03:15:410 (4) - End it on downbeat fixed
  11. 03:20:044 (1) - Make it symmetrical nah i like the onion look here really brings me to tears
  12. 04:25:541 (6,1) - Blanket improve
not a blanket attempt in firstt place thooo
END!
I <3 xi and his songs.
GOOD LUCK!
timing changes and ill mod u back coming tonight or tmrw idk yet i need to see my free time

tysm!!

edit: timing revamp done i think, sounds better to me, I didn't entirely use ur timing Chalwa bc bruh 221bpm in the beginning what
1Computer
Heyo, here's M4M~

SPOILER
[Heaven]
  1. I'm guessing this is one of your first maps, and it isn't bad for a beginner map.
  2. 00:54:936 (1,2,3,4,5) - Since's it just the beginning, I think keeping things flowing nicely would be better. So, make this curve into the direction of the slider 00:55:564 (5) instead of having going in the opposite direction. https://a.pomf.cat/iktobd.png
  3. 00:59:648 (2) - Ctrl+G, it continues the counter-clockwise motion.
  4. 01:26:955 (3,4) - I don't like this placement, you can see how the direction from 3 to 4 is different from the direction 4's. It's kinda awkward. There's lots of examples of this in your map.
  5. 01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This is kinda backwards. Listen to it, the intensity descends, not ascends.
  6. 01:36:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Stuff like this pretty overspaced. It's the exact same sound, why increase the spacing in anyway? This is the biggest problem with your map imo. It's like almost every single stream has this kind of overspacing. And it doesn't matter if testplays are fine, I can make something like seal.mp3 be filled with completely playable cross-screen jumps and spaced streams, but if it doesn't fit with the music, it doesn't work. Simple as that.
  7. 01:45:803 (5,1) - Spacing. it's way too small. You see how 01:45:175 (3,4,5) has some distance between them? You wanna do that for 01:45:803 (5,1) too, since the intensity is similar, and it's also 1/2. Lots of this kind of problem in your map.
  8. 02:02:452 - Not sure what you're following here, there's notes and rhythms you're missing out on.
  9. 02:12:505 (1,2) - Don't sacrifice spacing for a blanket (which is off by the way). If you're gonna do something like this, make sure you actually incorporate the blanket into the map instead of placing it wherever. This makes the spacing inconsistent and plain wrong with the music.
  10. 02:55:227 (1) - There's also things like this where the strong note is a sliderend. You want those to be clickable.
  11. Honest opinion: you're gonna need a lot more work on this. Sure, it's decent as an unranked map, but for rank? Probably never. There is very little thought put into your note placement from what I can see. The note placement is just everywhere, little structure and aesthetics. Timing is pretty off too (not as in offset or BPM, but as in where you put your notes on the timeline, and usage of circles/sliders). Spacing is extremely inconsistent and does not fit with the music. Like 04:08:342 and onwards, holy cow that is overspaced. Maybe it's fun to play, but that doesn't make it rankable.
Topic Starter
Gus
[quote="1Computer"]Heyo, here's M4M~

[Heaven]

[*]I'm guessing this is one of your first maps, and it isn't bad for a beginner map. thank v much!
[*]00:54:936 (1,2,3,4,5) - Since's it just the beginning, I think keeping things flowing nicely would be better. So, make this curve into the direction of the slider 00:55:564 (5) instead of having going in the opposite direction. https://a.pomf.cat/iktobd.png ok y not done
[*]00:59:648 (2) - Ctrl+G, it continues the counter-clockwise motion. here I like the way it changes motion
[*]01:26:955 (3,4) - I don't like this placement, you can see how the direction from 3 to 4 is different from the direction 4's. It's kinda awkward. There's lots of examples of this in your map. ....hwat
[*]01:28:526 (1,2,3,4,1,2,3,4,1,2,3,4,5) - This is kinda backwards. Listen to it, the intensity descends, not ascends. yes I hear that.. thats y the NCs are every 4.. to denote that change in pitch
[*]01:36:065 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Stuff like this pretty overspaced. It's the exact same sound, why increase the spacing in anyway? This is the biggest problem with your map imo. It's like almost every single stream has this kind of overspacing. And it doesn't matter if testplays are fine, I can make something like seal.mp3 be filled with completely playable cross-screen jumps and spaced streams, but if it doesn't fit with the music, it doesn't work. Simple as that. my style, I think if itts but I see where ur coming from, I changed a few streams tho
[*]01:45:803 (5,1) - Spacing. it's way too small. You see how 01:45:175 (3,4,5) has some distance between them? You wanna do that for 01:45:803 (5,1) too, since the intensity is similar, and it's also 1/2. Lots of this kind of problem in your map. reasonable error yes ok ill c how I can remap this idk if I will
[*]02:02:452 - Not sure what you're following here, there's notes and rhythms you're missing out on. idk I can hear it
[*]02:12:505 (1,2) - Don't sacrifice spacing for a blanket (which is off by the way). If you're gonna do something like this, make sure you actually incorporate the blanket into the map instead of placing it wherever. This makes the spacing inconsistent and plain wrong with the music. actually this wasnt a blanket attempt it was the best way to structure that pattern so it would be the closest to a square as possible while keeping the stack.. but I should probably go back and blanket that TBH
[*]02:55:227 (1) - There's also things like this where the strong note is a sliderend. You want those to be clickable. ok fixed in this section oops
ill mod u back tomorrow fam ty for the tips, remapped something bc of ur advice @4mins
1Computer
Alright, I guess I sounded a bit rude or mean in that last post, so sorry about that.
Topic Starter
Gus

1Computer wrote:

Alright, I guess I sounded a bit rude or mean in that last post, so sorry about that.
no i totally replied rudely too; I edited it, thanks dude for the tips im not tryna start drama. ill hit u back tomorrow for the mod4mod
Akali
From queue.

General impression - map needs a lot of work still, don't see getting BNs attention in current state. It seems sort of fun to play but design is very lacking and there are a lot of rhythm and spacing/pressure issues (especially for a map of this difficulty). You can keep working on it, but I feel like your overall style/methods need more practice and experience, it's up to you but I would just try mapping more songs for a bit and come back to this later.

Metadata: Song comes from BMS, not sure if full version is assigned to Cytus or something but primary source will most likely be that. Not super important atm.

General reocurring issues:

Passive hitsounding ( p/3348552 this is worth a read) most of the time you want to hitsound only slider start not a slider end with strong and standing out sounds. Not sure if it's done on purpose or not, but there are instances of you using this bell thing on slider ends like 00:37:658 (1) - or 02:36:222 (1) - which on extra difficulties is on the "meh" side of things.

Somehow related to passive hitsounding - too many sliderends cover sounds that probably should be click on the map of such difficulty. Map is long so probably not gonna mention all of the cases of this, but remember that only the slider start is clickable by the player and you have to think if some sounds aren't too strong and important to be slider ends.

1/2 slider flow and spacing - the way slider work in osu! is VERY lenient, they don't have timing window like hit circles, they require less precise execution in general because of slider balls area being huge (aka slider leniency) + you click/tap less. That's why on extra difficulties you should compensate that fact by using slider patterns that have more of back and forth, rotating etc. flow and are more spaced in general, especially when song raises in intensity. For example
02:34:337 (3,4,5,6,7,8) - this is basically main theme of the song, it's bread and butter, yet the way you force player to play it is rather boring and dull, all they have to do is follow with the cursor around the playfield without any effort and tap sort of to the rhythm. Other thing is that this part could use more circles in general, but if you want to stick with sliders try to force player to jump around the playfield more. https://osu.ppy.sh/ss/5813313 pattern like this for example (just done better) are way more fitting for all instensive (sic!) purposes.

Kiai time - I think it should cover the main theme more, 02:20:359 (1) - not this section, but it's not really important and easily fixable

1/2 stacks - I think they don't fit a lot of times, you want these for repeating sounds rather than melodies with pitches changing.

Rhythm - way too much is skipped and simplified in my opinion, could easily make the map follow the song better without increasing overall difficulty. I will probably mention those.

Stream shapes - need to work on making nicer curves, mostly design issue but movement on those meh a lot of times as well. Try to use more slider-stream conversion for sets of 5-7 notes rather than whole long streams, copy paste + rotate them later, blanket streams around other objects, avoid enormous arcs like 02:20:673 (1,2,3,4,1,2,3,4) - . Also angle of 1/2 and 1/1 sliders directly after streams doesn't look very good, but it's just visuals (unless it ruins the flow somehow) http://puu.sh/qwqOx.jpg compared to http://puu.sh/qwqQc.jpg
.
General design - objects don't fit each other making one whole, this is a bit hard to explain but in general you want objects to have similar distances on the playfield between each other, blanket each other or overlap in regular fashion even if they aren't close together on the timeline. For example 01:22:243 (5,6,7,8,1) - https://osu.ppy.sh/ss/5813540 could be easily improved into something like https://osu.ppy.sh/ss/5813573 without much effort. It's rather important for the map reception, not necessa rily horrible everywhere but a lot of the map could be done better, I guess you should work on that not just here but improve your overall mapping style and techniques. Also not saying to blanket everything, just keep design in mind and try to make things consistent and neat. + if you use standard curved sliders try to copy paste them and rotate within the pattern, having differently curved sliders creates randomness and clumsy looks

Sorry if this is a bit chaotic, I suck at long paragraphs in English, remember you can ask me in game about the details or if something is unclear.

timestamps time

Piano intro: I feel like you should focus on high pitch notes to be slider starts and leave the low ones for the ends usually

00:47:711 (4,5) - should be to sliders into one note, repeat doesn't make much sense

00:48:653 (6) - should be mapped if you switch to a drumbeat

00:51:166 (5) - sliderend to weak, as mentioned

00:52:580 (3) - missing strings?

00:53:679 (3) - sliderend

00:57:763 (1) - ^ I hope you get the idea now

01:03:418 (1,2,3) - pretty sure this is mistimed

01:09:679 (1,2) - would be better co map as 1/2 slider - note -1/2 slider -1/2 slider. as mapped - they are too close anyway

01:11:719 (1) - should be a stream

01:12:662 (2,3,4,5,6,7) - not very fitting, map it similar to previous section to keep it consistent

01:15:489 (5,6,7,1,2,3) - unfitting stacks I talked about

01:19:730 (1,2) - like previously

01:21:615 (7,8,1,2,3,4,5) - stream was awkward direction after "jumps" and the way slider goes seems awkward and ugly

01:22:243 (5,6) - rhythm like suggested 01:09:679 (1,2) -

01:23:343 (1,2,3,4) - spacing way too small for this intensity

01:24:756 (1,2) - very empty could map something here

01:30:097 (3) - could use SV speed up and some different shape

01:37:008 (1,2,3,4) - rotate counter clockwise and reposition so it's smoother

01:38:578 (1,2) - slider vs circles issue again, try to see (or rather hear) why this doesn't really fit

01:39:364 (5) - random, map is hard overall no need for a hold slider here, just make a stream or more 1/4 sliders

01:44:547 (1,2,3,4) - too sharp, try a curve

01:45:175 (6,7) - missing important 1/4s

01:46:431 (1,2,3,4,1,2,3,4,1,2,3,4) - this one is made rather well

01:49:259 (3,4,5,6,7,8,9,10) - arcs in streams like this need more curve, also NC ds change on 01:49:573 (7) -

01:51:144 (1,2,3,4) - vs 02:01:196 (1,2,3,4) - kinda similar thing to map, but it's done in completelty different way, try to avoid that and use similar patterns for similar things in music, don't have to be exactly the same but avoid extremes like this

02:01:196 (1,2,3,4) - this is meh in general

02:16:589 (1,2,3) - some important 1/4s

02:20:044 (3,4) - stream should start here

02:20:359 (1,2,3,4,1,2,3,4,1,2,3,4) - way too spaced, song doesn't justify it here

02:21:615 (2,3,4,5,6,7,8) - awkward, super confined, 1/4slider jumps would fit better

02:24:442 (6) - 1/4s missing

03:01:825 (1,2,3) - 3 should be a 1/4 slider in these triples, or you could map this as a normal stream/jumpstream

03:04:338 (1,2,3,4,1,2,3,4,5) - should use same spacing, directions are super harsh too

03:05:123 (1,2) - 1/1 sliders are supeeer weak here

03:47:060 (2,3,4,5) - map strings in 1/3?

03:58:212 (8,9,1,2,3,4,5,6) - 1/4s

04:15:646 (1) - guitar-ish lick here, sounds to cool to skip

04:19:887 (2,3,4,5,6,1,1,2) - too empty

04:31:825 (1,2,3,1,2,3,1,2,3) - ^

I skipped a lot, took me long time anyway, but I hope you get general idea. I would suggest improving your style and overall mapping techniques doing other songs then coming back to this. Small chance of getting BN interest right now, just being honest here. Good luck!
Topic Starter
Gus
akali's fantastic mod

Akali wrote:

From queue.

General impression - map needs a lot of work still, don't see getting BNs attention in current state. It seems sort of fun to play but design is very lacking and there are a lot of rhythm and spacing/pressure issues (especially for a map of this difficulty). You can keep working on it, but I feel like your overall style/methods need more practice and experience, it's up to you but I would just try mapping more songs for a bit and come back to this later. Nah, just remapped the entire thing with my new knowledge. Should be a few iffy areas still but I think its bettter now, 100%

Metadata: Song comes from BMS, not sure if full version is assigned to Cytus or something but primary source will most likely be that. Not super important atm. fixed metadata + added tags

General reocurring issues:

Passive hitsounding ( p/3348552 this is worth a read) most of the time you want to hitsound only slider start not a slider end with strong and standing out sounds. Not sure if it's done on purpose or not, but there are instances of you using this bell thing on slider ends like 00:37:658 (1) - or 02:36:222 (1) - which on extra difficulties is on the "meh" side of things.

Somehow related to passive hitsounding - too many sliderends cover sounds that probably should be click on the map of such difficulty. Map is long so probably not gonna mention all of the cases of this, but remember that only the slider start is clickable by the player and you have to think if some sounds aren't too strong and important to be slider ends. Thanks, fixed both of these things!

1/2 slider flow and spacing - the way slider work in osu! is VERY lenient, they don't have timing window like hit circles, they require less precise execution in general because of slider balls area being huge (aka slider leniency) + you click/tap less. That's why on extra difficulties you should compensate that fact by using slider patterns that have more of back and forth, rotating etc. flow and are more spaced in general, especially when song raises in intensity. For example
02:34:337 (3,4,5,6,7,8) - this is basically main theme of the song, it's bread and butter, yet the way you force player to play it is rather boring and dull, all they have to do is follow with the cursor around the playfield without any effort and tap sort of to the rhythm. Other thing is that this part could use more circles in general, but if you want to stick with sliders try to force player to jump around the playfield more. https://osu.ppy.sh/ss/5813313 pattern like this for example (just done better) are way more fitting for all instensive (sic!) purposes. Okay, I tried to use sliders in a more punishing way, I think it worked

Kiai time - I think it should cover the main theme more, 02:20:359 (1) - not this section, but it's not really important and easily fixable okay tink I fixed

1/2 stacks - I think they don't fit a lot of times, you want these for repeating sounds rather than melodies with pitches changing. also fixed

Rhythm - way too much is skipped and simplified in my opinion, could easily make the map follow the song better without increasing overall difficulty. I will probably mention those. also fixed

Stream shapes - need to work on making nicer curves, mostly design issue but movement on those meh a lot of times as well. Try to use more slider-stream conversion for sets of 5-7 notes rather than whole long streams, copy paste + rotate them later, blanket streams around other objects, avoid enormous arcs like 02:20:673 (1,2,3,4,1,2,3,4) - . Also angle of 1/2 and 1/1 sliders directly after streams doesn't look very good, but it's just visuals (unless it ruins the flow somehow) http://puu.sh/qwqOx.jpg compared to http://puu.sh/qwqQc.jpg also fixed
.
General design - objects don't fit each other making one whole, this is a bit hard to explain but in general you want objects to have similar distances on the playfield between each other, blanket each other or overlap in regular fashion even if they aren't close together on the timeline. For example 01:22:243 (5,6,7,8,1) - https://osu.ppy.sh/ss/5813540 could be easily improved into something like https://osu.ppy.sh/ss/5813573 without much effort. It's rather important for the map reception, not necessa rily horrible everywhere but a lot of the map could be done better, I guess you should work on that not just here but improve your overall mapping style and techniques. Also not saying to blanket everything, just keep design in mind and try to make things consistent and neat. + if you use standard curved sliders try to copy paste them and rotate within the pattern, having differently curved sliders creates randomness and clumsy looks also fixed

Sorry if this is a bit chaotic, I suck at long paragraphs in English, remember you can ask me in game about the details or if something is unclear.

timestamps time

Piano intro: I feel like you should focus on high pitch notes to be slider starts and leave the low ones for the ends usually

00:47:711 (4,5) - should be to sliders into one note, repeat doesn't make much sense

00:48:653 (6) - should be mapped if you switch to a drumbeat

00:51:166 (5) - sliderend to weak, as mentioned

00:52:580 (3) - missing strings? applied all of the above

00:53:679 (3) - sliderend confused what is meant

00:57:763 (1) - ^ I hope you get the idea now Ohh, I see what you're saying. I fixed clickable sliderstarts throughout the map but I think it's tolerable in the very beginning just bc of how slow it is and how tthe melody works

01:03:418 (1,2,3) - pretty sure this is mistimed I hear it here

01:09:679 (1,2) - would be better co map as 1/2 slider - note -1/2 slider -1/2 slider. as mapped - they are too close anyway

01:11:719 (1) - should be a stream

01:12:662 (2,3,4,5,6,7) - not very fitting, map it similar to previous section to keep it consistent

01:15:489 (5,6,7,1,2,3) - unfitting stacks I talked about

01:19:730 (1,2) - like previously

01:21:615 (7,8,1,2,3,4,5) - stream was awkward direction after "jumps" and the way slider goes seems awkward and ugly

01:22:243 (5,6) - rhythm like suggested 01:09:679 (1,2) -

01:23:343 (1,2,3,4) - spacing way too small for this intensity

01:24:756 (1,2) - very empty could map something here pretty much fixed everything in this section with remap I think

01:30:097 (3) - could use SV speed up and some different shape applied!

01:37:008 (1,2,3,4) - rotate counter clockwise and reposition so it's smoother

01:38:578 (1,2) - slider vs circles issue again, try to see (or rather hear) why this doesn't really fit

01:39:364 (5) - random, map is hard overall no need for a hold slider here, just make a stream or more 1/4 sliders

01:44:547 (1,2,3,4) - too sharp, try a curve

01:45:175 (6,7) - missing important 1/4s

01:46:431 (1,2,3,4,1,2,3,4,1,2,3,4) - this one is made rather well

01:49:259 (3,4,5,6,7,8,9,10) - arcs in streams like this need more curve, also NC ds change on 01:49:573 (7) -

01:51:144 (1,2,3,4) - vs 02:01:196 (1,2,3,4) - kinda similar thing to map, but it's done in completelty different way, try to avoid that and use similar patterns for similar things in music, don't have to be exactly the same but avoid extremes like this

02:01:196 (1,2,3,4) - this is meh in general

02:16:589 (1,2,3) - some important 1/4s

02:20:044 (3,4) - stream should start here

02:20:359 (1,2,3,4,1,2,3,4,1,2,3,4) - way too spaced, song doesn't justify it here fixed

02:21:615 (2,3,4,5,6,7,8) - awkward, super confined, 1/4slider jumps would fit better ehh, changed it to a stream tbh

02:24:442 (6) - 1/4s missing

03:01:825 (1,2,3) - 3 should be a 1/4 slider in these triples, or you could map this as a normal stream/jumpstream

03:04:338 (1,2,3,4,1,2,3,4,5) - should use same spacing, directions are super harsh too

03:05:123 (1,2) - 1/1 sliders are supeeer weak here

03:47:060 (2,3,4,5) - map strings in 1/3? I think I found a better way to do it!

03:58:212 (8,9,1,2,3,4,5,6) - 1/4s

04:15:646 (1) - guitar-ish lick here, sounds to cool to skip fixed!

04:19:887 (2,3,4,5,6,1,1,2) - too empty

04:31:825 (1,2,3,1,2,3,1,2,3) - ^

I skipped a lot, took me long time anyway, but I hope you get general idea. I would suggest improving your style and overall mapping techniques doing other songs then coming back to this. Small chance of getting BN interest right now, just being honest here. Good luck!

okay Akali, I read everything you said, took it all in, fixed literally like everything you suggested and even more, lowkey remapped the entire thing.

Now I think it makes structural sense; before I was mapping for fun but now for structure, I want to rank this so structure is more important but I hope its still an enjoyable map!

Thanks so much for this incredible mod, I guess this was the mod that made me realize I gotta structure it well hahah..

Everything I didn't comment on was changed by the remap influenced by your general advice rather than specific mod
cheers
[ Scarlet Red ]
Hey dude, from my queue!
Not the best modder so please don't expect TOO much, but I'm just learning more and more about mapping as I mod so it helps me become a better mapper! :)

- 00:00:918 (1,2,3,4,5,6,7) - Instead of having that gap, why don't you make these all the same distance away but with a 1.0x DS. Like purl=http://prntscr.com/c52474]this[/url] (I could only get that much on one pic)
- 00:04:687 (4) - You could fix this stack a tad bit.
- 00:06:729 (2) - Could stack this, it would look better here.
- 00:17:746 (3,4) - Stack? All these stacks are optional, if you intended to map that way then leave them but I'll point them out!
- 00:25:702 (1,2,1) - Idea, what if you made all of these notes stack ontop of each other, but made the curve of the slider a bit lower so it wouldn't go so high. I think it'd be a nice idea. Shown here
- 00:56:035 (6,7,8,9) - I see what you tried to do but it looks a bit messy. Maybe just keeping it as a simple low arch would work.
- 01:39:206 (6) - NC here. I don't like double digits in combos xD
- 01:59:625 (1) - NC
- 01:56:798 (1) - NC 01:57:034 (4) - Remove Combo
- 02:08:421 (1) - NC 02:08:578 (3) - Remove Combo
- 02:18:787 (1,2) - The way the one stream transitions into the other looks really weird. I'd suggest doing some tidying up here...
- 02:42:505 (1) - Stack with (4) and beginning of (5)
- 03:48:945 (1) - NC

Couldn't really find too much wrong with your map. Just watch your combos and try to refrain from making them go into double digits, it doesn't really look too proper imo. (just my opinion of course)

Very hard map it seems xD. HIGH distance snaps in some streams they are pretty hard to tackle.

Good luck getting this ranked ^^. Only kudosu star if I helped at all.
Topic Starter
Gus

[ Scarlet Red ] wrote:

Hey dude, from my queue!
Not the best modder so please don't expect TOO much, but I'm just learning more and more about mapping as I mod so it helps me become a better mapper! :)

- 00:00:918 (1,2,3,4,5,6,7) - Instead of having that gap, why don't you make these all the same distance away but with a 1.0x DS. Like purl=http://prntscr.com/c52474]this[/url] (I could only get that much on one pic) good idea, but I did it this way to accentuate the sound! I think I like it how it is
- 00:04:687 (4) - You could fix this stack a tad bit. intentional xdxd
- 00:06:729 (2) - Could stack this, it would look better here. also intentional
- 00:17:746 (3,4) - Stack? All these stacks are optional, if you intended to map that way then leave them but I'll point them out! yes sirree, they're intentional!
- 00:25:702 (1,2,1) - Idea, what if you made all of these notes stack ontop of each other, but made the curve of the slider a bit lower so it wouldn't go so high. I think it'd be a nice idea. Shown here I think its a little bit confusing and unfitting for just a slow part like that
- 00:56:035 (6,7,8,9) - I see what you tried to do but it looks a bit messy. Maybe just keeping it as a simple low arch would work. itt looks way better like this than any low arch I tried previously so no change heh
- 01:39:206 (6) - NC here. I don't like double digits in combos xD I NC'd on the downbeat
- 01:59:625 (1) - NC
- 01:56:798 (1) - NC 01:57:034 (4) - Remove Combo
- 02:08:421 (1) - NC 02:08:578 (3) - Remove Combo NCs are there for emphasis and consistency, I can't just change them willy nilly but I agree sometimes >10 is ugly
- 02:18:787 (1,2) - The way the one stream transitions into the other looks really weird. I'd suggest doing some tidying up here...nope the transition works for consistency, note #2 in the stream is placed as if the curve were to keep going
- 02:42:505 (1) - Stack with (4) and beginning of (5) intentional
- 03:48:945 (1) - NC

Couldn't really find too much wrong with your map. Just watch your combos and try to refrain from making them go into double digits, it doesn't really look too proper imo. (just my opinion of course)

Very hard map it seems xD. HIGH distance snaps in some streams they are pretty hard to tackle.

Good luck getting this ranked ^^. Only kudosu star if I helped at all.
no changes im sorry haha most of this is intentional or changes would move the map backwards

new update fixed unsnapped kiai & unsnapped sliders that I didnt know of
Shira
m4m from my q
my map : https://osu.ppy.sh/s/479795
of course 6* maps which I cant mod at all :c
Heaven
~
00:01:389 (2,3,4,5,6) - tbh instead of the stream I would change this to kick sliders bc of all the timing changes
00:01:389 (2,1) - stack
00:09:085 (4) - ctrl+g + ctrl+j then move/rotate it how you want it?
00:13:024 (6) - curve downwards not up?
00:14:571 (2) - what is this mapped to? 1/12? : http://puu.sh/qA8ep/ac11a7d633.jpg
00:16:431 (1,2) - fix blanket and make similar by copy&paste -3-
00:17:746 (3,4) - tbh these stack look funny but if you want to keep them, your choice
00:25:702 (1,2) - you can separate these since double bpm
00:26:350 (1,2) - perfect chance for blanket in the slider D:
00:29:491 (1) - map this on 1/8 the repeat starts earlier than it should
00:29:491 (1,2) - another chance for blanket kek
00:32:318 (1,1) - ^
00:39:229 (2) - 1/1 slider repeat?
00:42:370 (1) - 1/8 starting 00:42:449 - ?
00:52:109 (3,1) - fix blanket
00:54:936 (1,2,3,4) - again confusing stream
01:03:810 (2,3) - these are also 1/8 I believe move them one tick to the right
01:04:412 (1) - spinner end 01:08:444 - ?
01:09:050 (2,3) - maybe misread as 1/2 not 1/4
01:11:091 (1,2) - blanket 1's sliderhead
01:14:232 (5,2) - at least stack the sliderends
01:15:175 (3,4,5) - ctrl+g
01:19:730 (1) - little to the right so it makes a circle
01:23:342 (7,2) - stack
01:25:856 (8,1) - stack 1 with 8's sliderend to make it easier to read?
01:26:170 (1,5) - better blanket
01:29:782 (8) - I think the curve can be more dramatic as the song goes on
01:57:740 (2,3) - blanket
02:08:421 (7,8,1) - i would either separate these or the 2 before it to make the triple easier to read
02:13:447 (9,1) - similar
02:31:353 (1,5) - pls fix
02:41:876 (3,4) - this is an awfully large jump imo just separate the note from the slider
02:56:327 (1) - upwards instead : https://osu.ppy.sh/ss/5838488
03:05:044 (6,1) - just overlap this slider with the stream? : https://osu.ppy.sh/ss/5838498
03:06:222 - note pls
03:06:222 - https://osu.ppy.sh/ss/5838507
03:15:385 (4,5) - if this was meant to be a stack pls fix
03:20:044 (1) - the end part could be improved so move the 2nd to last grey anchor a little lower
03:21:772 - another unignorable beat. you can make this slider repeat here
03:51:851 (8) - why not divide this into more kick sliders?
04:16:588 (9) - just make it into a circle instead of a long ass slider : https://osu.ppy.sh/ss/5838534
04:44:547 - clickable
i think a few streams can be improved (by a different modder bc noob player here) but good luck !
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