claiming my kudos #1
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03:05:691 -
easy diff vs
normal diff - abc
easy01:00:076 (1) - Object's end is not snapped! 01:01:482
02:15:054 (1) - i'd add a hitsound if you ask me
like... this difficulty is good, man
normal00:38:491 (4,5) - not sure if i mentioned this already, but i don't see any reason for these to be both clickable, i'd stick to the slider. 02:27:241 (4,5) - yes, too dad.
00:41:069 (3,1) - would've preferred if these would be above (2) instead of below it. flow seems p weird for a normal diff... although it isn't too much, maybe a suggestion for future mapping?
00:44:116 (2,3,1,2,3,4) - (this still sounds pretty bad if you ask me, even with all the hitsounding)
00:52:319 (3,1) - these should be stacked for consistency with everything else
01:30:054 (1) - i already mentioned this, and you did fix it slightly, yet i still think the way this slider is being mapped is quite weird, what about something more simple?
http://i.imgur.com/0dcuveo.jpg02:15:054 (1) - hitsound yada yada
advaced00:23:491 (3,4) - only 1/2 stacked pattern at the beginning of the map doesn't seem right
(((. what if, what if, what if you go with a 1/2 slider instead!!
02:15:054 (1) - spinner should end at 02:19:741 - because there is a more prominent beat there (also the hitosund hehehehehh)
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hardobjects are not snapped! i love aimod
00:30:054 (1) - the thingy on advanced is harder btw
00:45:171 - volume is too loud, daddy
00:51:616 - i believe this rhythm is way too dense compared to everything else in this section, what if you remove 00:52:436 (6) - to make it more simple!? !!
01:18:335 (5,1,2) - aesthetically speaking, this pattern is ugh ugh
01:46:929 (1,2) - this is eprsonal, but i think it's worth mentioning. i really don't think this rhythm should be similar to previous ones because it slightly is different. i was thinking about extending (1) to 01:47:280 - and then moving (2) to 01:47:397 - as a 1/2 slider. that would make 01:47:397 - clickable and also follow the weird instrument thingy better
02:15:054 (1) - ha ha HA!
03:04:753 (4,1) - (besides this being an imperfect blanket) vs 02:49:753 (4,1) -
insaneidk too much snapped thingies
00:30:054 (1,2,3,4,5,6,1) - correct me if i'm wrong, but i do see this as a weird flow. players will most likely expect a movement towards the right-side of the screen instead of a back-and-forth with the quad. with the current note palcement i can only thing of
http://i.imgur.com/k6LUE2s.jpg as an alternative to what you have right now, movement would be more flow-y. maybe you can find something else
00:45:171 - vol
01:29:116 (5,6) - the most important beat here is being used as the second note of a triplet, that doesn't seem right
what about 2 1/4 sldiers instead for more empahsissss?
01:49:155 - 01:49:624 - etc. was expecting notes there, seems too simplified compared to the rest of the diff
02:15:054 (1) - no more
02:37:566 - so you wanted to dt the difficulty? you thought it was easy? ha ha ha, jokes on you!!!!!!! idk, the last kiai seems like a huge diff spike with those spaced streams, not sure what you think about them, but it looks like the ultimate way of throwing people off
ultrano snapped objects were found wow!1
00:15:538 (3,4) - if you do this kind of pattern in which repetition is presented but then you place 00:16:007 (5,6) - in a completely different way that the original structure, it will look messy
00:33:335 (7) - if you tried to go for a gimmick here, i would suggest to make it more visible, looks quite ugly currently
like 02:22:085 (7) - . see? that's a good one!!
01:01:707 (2,1) - you don't really hav eto do any kind of movement here. not sure if you intended it, but if you still want to go for some emphasis, i would suggest you to ctrl+g (1)
01:36:264 (4,5) - spacing might be too much
02:15:054 (1) - .
02:42:253 - this is no good, okotaru! consider replacing it for circle+1/4 slider because it'll cover that better. same for 02:47:878 - and the rest
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call me back, oko!
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