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MuryokuP - Catastrophe

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Topic Starter
Crissa
This beatmap was submitted using in-game submission on miércoles, 31 de agosto de 2016 at 12:41:07

Artist: MuryokuP
Title: Catastrophe
BPM: 200
Filesize: 4556kb
Play Time: 02:38
Difficulties Available:
  1. Advanced (2,38 stars, 254 notes)
  2. Calamity (6,03 stars, 755 notes)
  3. Disaster (4,88 stars, 586 notes)
  4. Easy (1,15 stars, 20 notes)
  5. Insane (3,84 stars, 390 notes)
Download: MuryokuP - Catastrophe
Information: Scores/Beatmap Listing
---------------
1st Full Map.
MikasaSerket
aa
general:
Change that hitsound volume to something other than 100% before I kick your butt - 100 kills the player ears xd
Hey bud don't you think a 2.32 sr difference between advanced and insane is too much? ;AAAAAAAAAAAAAAAAAAAAAAAAAAA; You should probably add like a hard or light insane that's an appropriate fitting star rating so there isn't as big of a gap.

ez:
On like, 01:16:933 (4) - there is supposed to be a new combo because y'know, new measure and stuff.
You missed like, a biig beat on 01:25:033 - like, you are so glued to using a 1/1 for an easy that you missed biig beats like that </3 just like, take 01:25:333 (1) - and shift it over to there area I mentioned, it should still be fine for an easy but afterwards make sure not to miss the beats on 01:25:933 - and again, it really should be fine for an easy as long as you keep the distance spacing close enough. more elaboration down below if you don't know what i mean xd


advanced:
This thingy is unsnapped or something 00:27:883 (5) - change it so that the slider end lands on a red tick before it
00:45:733 (1,2,3) - Instead of having this in a curved triangle or whatever, instead just blanket them or reduce the distance because like, it's an advanced using 2/1 and the spacing right now doesn't really indicate that to the player
00:52:933 (1,2,3) - Look into more slider art than just using simple curved sliders, (Good for future maps too)
It's ok to copy and paste sliders then flip them to how you see fit, it looks more neater that way. A good example is of 01:49:333 (4,5) - (It's clearly shown that the sliders are manually made) Just select the slider you want to copy, ctrl+v, then either use ctrl+g/h/j
You skipped a beat on 02:03:433 - It's similar to what I said above
Spinner for the end of 02:36:208 (1) - starts too early for an advanced. The player cannot react fast enough it time to spin properly especially since it's a lower difficulty.
I really didn't feel like modding today
LwL
hi

Haven't done this in forever so bear with me.

Calamity
You're overall not using a lot of sharp angles, which in combination with a lot of distance snap and few sliders makes the map feel a little old-style. Not necessarily a bad thing, but there's a reason the mapping meta shifted away from it. Your NC's are also very inconsistent even in places where the music is the same.


00:16:034 (1,2) - There should be more spacing between these, just make it the same as in the pattern before. Also I see no reason to NC here.

00:16:746 (1) - The sound that I'm assuming you're mapping the spinner to starts on the large white tick.

00:20:234 (5,1,2,3) - This entire thing looks pretty weird in regards to angles and sliders, there are other places around the map with similar issues (i.e.
00:22:184 (2,3,4,5)) but to me this is the worst offender (this is obviously subjective, so if you think this looks good, ok. But I think this is something most people would agree about). While it won't fix everything about this (and this is a general tip), if you have 2 sliders with opposite movement (either just horizontally opposite, just vertically opposite, or both) like (1,2) here, copy-pasting the first one, and rotating/ctrl-g/ctrl-h/ctrl-j-ing it until it goes where you want it to usually looks much better.

00:21:584 (7,1) - This is really weird flow having a curved slider in pretty much the exact opposite direction of the pattern before

00:26:533 (1,2,1,2,3,4,5,1,2) - This is pretty intense, yet the spacing is barely different from the rest. Increasing it would feel better imo (you've done this at 00:36:133 (1,2,3,4,1,2,3,4), though I personally would make it even higher, and with sharper angles), also consider making the spacing to the sliders larger than the rest of the pattern as these are the most intense parts of it (you've done this at 01:24:583 (1,2,3,4,5,6), though imo the difference should be a bit larger)

00:32:983 (4,1) - Should be spaced the same or more as the pattern before.

01:24:583 (1,2,3,4,5,6) - No change in music within this pattern, yet the first few notes are spaced much more than the rest. Should be more consistent.

01:41:984 (1,2,3,4,5,1,2,3,4) - This is awkward to play imo as the doubles require the player to slow down (but not stop), while continuing the same motion as before. Could be fixed by simply putting them a little closer together so it's easier to play them without movement. Same for the two instances afterwards.

01:53:084 (4,5,6,7,8,9) - I think this would be better represented if the spacing kept increasing gradually, rather than just putting one large jump at the end and keeping it the same for the first part.

Overall, work on making your sliders look better (here's a post to help with that), use more sharp angles, and NC with more consistency.

Also, a reply to a mod is generally appreciated when you applied it, even just saying "applied all" if there were no disagreements.
Topic Starter
Crissa

LawL4Ever wrote:

hi

Haven't done this in forever so bear with me.

Calamity
You're overall not using a lot of sharp angles, which in combination with a lot of distance snap and few sliders makes the map feel a little old-style. Not necessarily a bad thing, but there's a reason the mapping meta shifted away from it. Your NC's are also very inconsistent even in places where the music is the same.


00:16:034 (1,2) - There should be more spacing between these, just make it the same as in the pattern before. Also I see no reason to NC here.

00:16:746 (1) - The sound that I'm assuming you're mapping the spinner to starts on the large white tick.

00:20:234 (5,1,2,3) - This entire thing looks pretty weird in regards to angles and sliders, there are other places around the map with similar issues (i.e.
00:22:184 (2,3,4,5)) but to me this is the worst offender (this is obviously subjective, so if you think this looks good, ok. But I think this is something most people would agree about). While it won't fix everything about this (and this is a general tip), if you have 2 sliders with opposite movement (either just horizontally opposite, just vertically opposite, or both) like (1,2) here, copy-pasting the first one, and rotating/ctrl-g/ctrl-h/ctrl-j-ing it until it goes where you want it to usually looks much better.

00:21:584 (7,1) - This is really weird flow having a curved slider in pretty much the exact opposite direction of the pattern before

00:26:533 (1,2,1,2,3,4,5,1,2) - This is pretty intense, yet the spacing is barely different from the rest. Increasing it would feel better imo (you've done this at 00:36:133 (1,2,3,4,1,2,3,4), though I personally would make it even higher, and with sharper angles), also consider making the spacing to the sliders larger than the rest of the pattern as these are the most intense parts of it (you've done this at 01:24:583 (1,2,3,4,5,6), though imo the difference should be a bit larger)

00:32:983 (4,1) - Should be spaced the same or more as the pattern before.

01:24:583 (1,2,3,4,5,6) - No change in music within this pattern, yet the first few notes are spaced much more than the rest. Should be more consistent.

01:41:984 (1,2,3,4,5,1,2,3,4) - This is awkward to play imo as the doubles require the player to slow down (but not stop), while continuing the same motion as before. Could be fixed by simply putting them a little closer together so it's easier to play them without movement. Same for the two instances afterwards.

01:53:084 (4,5,6,7,8,9) - I think this would be better represented if the spacing kept increasing gradually, rather than just putting one large jump at the end and keeping it the same for the first part.

Overall, work on making your sliders look better (here's a post to help with that), use more sharp angles, and NC with more consistency.

Also, a reply to a mod is generally appreciated when you applied it, even just saying "applied all" if there were no disagreements.
Everything is checked, also Calamity difficulty is a bit harder, please share any revision and thanks!
Topic Starter
Crissa

MikasaSerket wrote:

aa
general:
Change that hitsound volume to something other than 100% before I kick your butt - 100 kills the player ears xd
Hey bud don't you think a 2.32 sr difference between advanced and insane is too much? ;AAAAAAAAAAAAAAAAAAAAAAAAAAA; You should probably add like a hard or light insane that's an appropriate fitting star rating so there isn't as big of a gap.

ez:
On like, 01:16:933 (4) - there is supposed to be a new combo because y'know, new measure and stuff.
You missed like, a biig beat on 01:25:033 - like, you are so glued to using a 1/1 for an easy that you missed biig beats like that </3 just like, take 01:25:333 (1) - and shift it over to there area I mentioned, it should still be fine for an easy but afterwards make sure not to miss the beats on 01:25:933 - and again, it really should be fine for an easy as long as you keep the distance spacing close enough. more elaboration down below if you don't know what i mean xd


advanced:
This thingy is unsnapped or something 00:27:883 (5) - change it so that the slider end lands on a red tick before it
00:45:733 (1,2,3) - Instead of having this in a curved triangle or whatever, instead just blanket them or reduce the distance because like, it's an advanced using 2/1 and the spacing right now doesn't really indicate that to the player
00:52:933 (1,2,3) - Look into more slider art than just using simple curved sliders, (Good for future maps too)
It's ok to copy and paste sliders then flip them to how you see fit, it looks more neater that way. A good example is of 01:49:333 (4,5) - (It's clearly shown that the sliders are manually made) Just select the slider you want to copy, ctrl+v, then either use ctrl+g/h/j
You skipped a beat on 02:03:433 - It's similar to what I said above
Spinner for the end of 02:36:208 (1) - starts too early for an advanced. The player cannot react fast enough it time to spin properly especially since it's a lower difficulty.
I really didn't feel like modding today
Everything checked, new diff and Extra a bit harder, please share any revision, thanks!
LwL
Sorry for the late reply, I wasn't home for a week.

It feels and looks much better now imo. Some comparatively calm sections feel a little overspaced and remind me of jump training maps, but overall it's fitting and nowhere near as awkward as before.
CernTheLion
Just an IRC, gl with this ^^
chat
2016-08-09 22:55 -Bumblebee-: Hi, from #modreqs
2016-08-09 22:55 -Bumblebee-: IRC is okay for you?
2016-08-09 22:55 [-Crissaegrim-]: hey hey
2016-08-09 22:56 [-Crissaegrim-]: IRC?
2016-08-09 22:56 -Bumblebee-: Internet Relay Chat
2016-08-09 22:56 -Bumblebee-: that means that I'll mod your map here with you
2016-08-09 22:57 [-Crissaegrim-]: oh yeah sure
2016-08-09 22:57 [-Crissaegrim-]: np
2016-08-09 22:57 -Bumblebee-: nice then
2016-08-09 22:57 -Bumblebee-: ACTION is editing [https://osu.ppy.sh/b/1036644 MuryokuP - Catastrophe [Calamity]]
2016-08-09 22:57 [-Crissaegrim-]: i have almost 0 exp with mods so sorry if i'm a little slow
2016-08-09 22:58 -Bumblebee-: the beginning part is pretty cool
2016-08-09 22:58 -Bumblebee-: np man ^^
2016-08-09 22:58 -Bumblebee-: but look at there
2016-08-09 22:58 -Bumblebee-: 00:16:033 (6) -
2016-08-09 22:58 [-Crissaegrim-]: yup
2016-08-09 22:58 -Bumblebee-: I suggest you to make here 2 circles instead of this slider
2016-08-09 22:58 -Bumblebee-: since it's really confusing
2016-08-09 22:59 -Bumblebee-: 00:21:733 (1) - this one is okay, I like it
2016-08-09 22:59 -Bumblebee-: ah one more thing. Keep in mind that mine are just suggestions
2016-08-09 23:00 [-Crissaegrim-]: yeah np with that, i get it
2016-08-09 23:00 -Bumblebee-: okay c:
2016-08-09 23:00 -Bumblebee-: 00:24:133 (9) -
2016-08-09 23:00 -Bumblebee-: New Combo should be there instead of here 00:24:584 (1) -
2016-08-09 23:01 [-Crissaegrim-]: i agree
2016-08-09 23:02 [-Crissaegrim-]: checked
2016-08-09 23:02 -Bumblebee-: 00:28:933 (9,1) - same as before
2016-08-09 23:02 [-Crissaegrim-]: i didn't noticed of it
2016-08-09 23:02 -Bumblebee-: np man ;)
2016-08-09 23:02 -Bumblebee-: we're here to fix 'em all, so dont worry 'bout that
2016-08-09 23:03 -Bumblebee-: 00:29:533 (3) - why there's a random clap here? lol
2016-08-09 23:03 [-Crissaegrim-]: oh tjat
2016-08-09 23:03 [-Crissaegrim-]: that*
2016-08-09 23:03 [-Crissaegrim-]: was an error with ctrl+shift+r
2016-08-09 23:03 [-Crissaegrim-]: i did ctrl+shift+e instead lmao
2016-08-09 23:03 -Bumblebee-: lol
2016-08-09 23:04 [-Crissaegrim-]: i think...
2016-08-09 23:04 -Bumblebee-: you press R which is the shortcut for the clap
2016-08-09 23:04 -Bumblebee-: 00:29:983 (1,2,3,4,5,6) - this part seems really confusing
2016-08-09 23:04 -Bumblebee-: keep in mind that you must use the whole screen
2016-08-09 23:05 [-Crissaegrim-]: it's confusing because it doesnt follow the pattern? or because notes are too close
2016-08-09 23:05 -Bumblebee-: both
2016-08-09 23:06 -Bumblebee-: mainly because the pattern is really random
2016-08-09 23:06 -Bumblebee-: 00:33:433 (1) - remove NC
2016-08-09 23:06 -Bumblebee-: 00:34:033 (1) - ^
2016-08-09 23:06 -Bumblebee-: 00:33:733 (5) - NC here
2016-08-09 23:07 -Bumblebee-: 00:34:933 (6,1) - invert NC's here too
2016-08-09 23:07 -Bumblebee-: most of times, NC's are always on the big white tick
2016-08-09 23:08 -Bumblebee-: 00:35:983 - a note is missing here
2016-08-09 23:10 [-Crissaegrim-]: checked
2016-08-09 23:11 -Bumblebee-: mmm
2016-08-09 23:11 -Bumblebee-: I see that there are a lot of NC's that needs to be changed
2016-08-09 23:12 -Bumblebee-: 00:38:308 (1,4,1) - like this
2016-08-09 23:12 [-Crissaegrim-]: yes i noticed a lot too when you said it
2016-08-09 23:12 -Bumblebee-: 00:43:333 (9,1) -
2016-08-09 23:12 -Bumblebee-: try to fix them all
2016-08-09 23:13 -Bumblebee-: and call me back when you're done
2016-08-09 23:13 -Bumblebee-: okay? ^^
2016-08-09 23:13 [-Crissaegrim-]: kk^^
2016-08-10 23:07 [-Crissaegrim-]: hey hey
2016-08-10 23:07 -Bumblebee-: hey dude
2016-08-10 23:07 -Bumblebee-: hows going the map?
2016-08-10 23:08 [-Crissaegrim-]: i just checked what you told me and modified some distance in notes
2016-08-10 23:08 -Bumblebee-: nice
2016-08-10 23:09 -Bumblebee-: link me that
2016-08-10 23:09 [-Crissaegrim-]: ACTION is listening to [https://osu.ppy.sh/b/1036644 MuryokuP - Catastrophe]
2016-08-10 23:09 -Bumblebee-: mm
2016-08-10 23:10 -Bumblebee-: man you should give kudosus to other people
2016-08-10 23:10 -Bumblebee-: t/481601
2016-08-10 23:10 [-Crissaegrim-]: oh
2016-08-10 23:11 [-Crissaegrim-]: as i said, i'm really new at this, i don't even know what kudosu's are lmao
2016-08-10 23:11 -Bumblebee-: with kudosus you can increase your star priority
2016-08-10 23:11 [-Crissaegrim-]: but if i don't have kudosu can i give them?
2016-08-10 23:12 -Bumblebee-: had you never seen a map's thread?
2016-08-10 23:12 -Bumblebee-: t/471393 here, look at this
2016-08-10 23:12 [-Crissaegrim-]: nope - w-
2016-08-10 23:12 -Bumblebee-: did you see the stars?
2016-08-10 23:14 [-Crissaegrim-]: yes yes
2016-08-10 23:14 [-Crissaegrim-]: raises priority too?
2016-08-10 23:14 -Bumblebee-: with kudosus you can shoot those stars ^^
2016-08-10 23:14 -Bumblebee-: of course ^^
2016-08-10 23:15 [-Crissaegrim-]: oh i had that idea but i never knew it
2016-08-10 23:15 [-Crissaegrim-]: thanks for that
2016-08-10 23:15 -Bumblebee-: np ;)
2016-08-10 23:15 -Bumblebee-: anyway
2016-08-10 23:15 -Bumblebee-: upload your map and give kudosus to that people
2016-08-10 23:16 [-Crissaegrim-]: i uploaded it yesterday and i gave kudosus
2016-08-10 23:16 -Bumblebee-: cool
2016-08-10 23:16 [-Crissaegrim-]: now
2016-08-10 23:17 [-Crissaegrim-]: so i have to mod to get kudosus
2016-08-10 23:17 -Bumblebee-: yep
2016-08-10 23:17 -Bumblebee-: as I'm doing now
2016-08-10 23:18 [-Crissaegrim-]: how to mod? i mean the green status
2016-08-10 23:18 [-Crissaegrim-]: just on editor?
2016-08-10 23:18 -Bumblebee-: yeah
2016-08-10 23:18 -Bumblebee-: mmmm
2016-08-10 23:19 -Bumblebee-: 00:57:733 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this part is reaaaaaally boring
2016-08-10 23:19 -Bumblebee-: I suggest you to insert a break during that period
2016-08-10 23:22 [-Crissaegrim-]: k did it
2016-08-10 23:24 -Bumblebee-: the rest seems nice
2016-08-10 23:24 -Bumblebee-: time to post this on your thread
2016-08-10 23:26 [-Crissaegrim-]: okay, thank you, i have other map that i wanted someone to mod
2016-08-10 23:26 [-Crissaegrim-]: should i just ask another mod? or you want to check it?
2016-08-10 23:26 -Bumblebee-: keep asking #modreqs here ^^
Darky1
IRC mod
20:02 Darky1: hey, are you still looking for someone to mod this?
20:02 *Darky1 is editing [https://osu.ppy.sh/b/1036644 MuryokuP - Catastrophe [Calamity]]
20:04 [-Crissaegrim-]: oh yeah
20:05 [-Crissaegrim-]: if you want, please
20:05 Darky1: Is an IRC mod ok?
20:05 [-Crissaegrim-]: sure
20:06 Darky1: I'm not a very experienced modder so I can't give you the full idea
20:06 Darky1: First up, let me ask. What did you have in mind when placing 00:15:733 (1,2,3,4) -
20:06 *Darky1 is editing [https://osu.ppy.sh/b/1038464 MuryokuP - Catastrophe [Disaster]]
20:07 [-Crissaegrim-]: well
20:07 [-Crissaegrim-]: nothing i think tbh
20:07 [-Crissaegrim-]: i just mapped it
20:07 Darky1: Good! Because that is basically the biggest problem!
20:07 [-Crissaegrim-]: i didn't touched this diff in a lot of time
20:08 Darky1: You could make this a square
20:08 Darky1: Just like you did before here 00:14:533 (1,2,3,4) -
20:09 Darky1: I'm trying to give you a general idea on what to look for instead of pointing everything that I see out, if that is ok
20:09 [-Crissaegrim-]: yeah ik, now that i look it
20:09 [-Crissaegrim-]: it looks pretty dumb
20:10 Darky1: Another big thing to note on that square 00:14:533 (1,2,3,4) -
20:10 Darky1: you used grid snap, which isn't always very helpful
20:11 Darky1: select the first note and look at the "Next" in the top right! And then do the same with the other notes in that square
20:11 Darky1: Do you notice it?
20:12 [-Crissaegrim-]: yes
20:12 [-Crissaegrim-]: oh i get it
20:12 Darky1: That was probably done thanks to grid snapping
20:12 Darky1: and I don't think it was intended :)
20:13 [-Crissaegrim-]: thanks for that, i didn't know:p
20:13 Darky1: I think you should use the same spacing if you are doing squares!
20:14 [-Crissaegrim-]: yeah sure
20:14 Darky1: You used those streams a lot 00:23:533 (1,2,3,4) -
20:14 Darky1: I'm not sure if you could count it as style, but I don't like it at least
20:15 [-Crissaegrim-]: do you mean the style of it?
20:16 Darky1: I mean that your streams usualy go in one direction, and feel very boring because of it
20:16 Darky1: They are placed at the same place etc
20:16 [-Crissaegrim-]: i mean pattern, sorry for the bad english
20:17 [-Crissaegrim-]: ok then, i'll fix that
20:17 Darky1: There is some things about down beats and up beats which is very important and are very often forgotten (or never told) to new mappers
20:18 Darky1: And example would be this 00:25:183 (6,7,8) -
20:18 [-Crissaegrim-]: you mean the drum in this case?
20:18 Darky1: I'd like to give you [https://osu.ppy.sh/wiki/Music_Theory this] to read through, don't worry if you don't fully understand yet.
20:20 [-Crissaegrim-]: ok, thanks for that
20:20 Darky1: 00:36:133 (1,2,1,2,1,2,3) - This one is quite good for example
20:21 Darky1: 00:46:183 (1,1) -
20:22 [-Crissaegrim-]: i get those beats
20:23 Darky1: Those spaces are called blankets, They are used to make maps look a lot better. But you used them very rarely. Which makes the note placement look more random
20:23 Darky1: 00:55:933 (1,2) - Those are curved differently, you could make a nice pattern with them
20:23 [-Crissaegrim-]: spaces between those sliders?
20:24 Darky1: 00:55:783 - There is a drum in the song, but you don't map it
20:25 Darky1: 00:47:533 (1) - you placed streams on those places in the music before, but here you decided to put a long slider instead
20:26 Darky1: Let me give you this 01:08:233 (3,4) - as example for blankets
20:27 Darky1: Compare the current pattern with [https://osu.ppy.sh/ss/5969642 this]
20:29 Darky1: I only moved it a little bit, kept the spacing the same, and only changed the angle a little. and formed this little blanket with it.
20:30 [-Crissaegrim-]: got it, it makes it look better
20:30 Darky1: 01:24:133 (6,1,1,1) - Here you did a good job add using them!
20:31 [-Crissaegrim-]: i read about sliders on a post and tried to use the blankets
20:31 [-Crissaegrim-]: but i used them just in that case i think lmao
20:31 Darky1: xD
20:31 Darky1: It's very easy to make your map look a little better with them!
20:31 *Darky1 is editing [https://osu.ppy.sh/b/1036996 MuryokuP - Catastrophe [Easy]]
20:32 [-Crissaegrim-]: yes, i'll have it in mind for now on
20:32 Darky1: 00:14:533 (1,2,3,4) - Those feel randomly placed, and you used squares on the other diff.
20:32 [-Crissaegrim-]: easy diff was the loveless diff of all kek
20:32 Darky1: q.q
20:33 Darky1: And again, don't use grid snap! it kills your spacing!
20:33 [-Crissaegrim-]: i mapped it in like 10 mins, i'll probably remake it entirely
20:34 [-Crissaegrim-]: i had problems with grid snap with streams
20:34 Darky1: It is very important to keep *constant* spacing on easy and normal diffs
20:34 [-Crissaegrim-]: and i got used to it, better stop using that everytime
20:35 Darky1: 00:22:296 (4) - uhm... I think that is supposed to be one more left?
20:36 Darky1: Well, Your spacing here is very inconsistent, you should use distance snaping on this diff, and never change the amount you snap with
20:36 Darky1: 00:25:333 (4) - here we have 1.15x and 1.20
20:36 Darky1: one note later you have 1.05x spacing
20:37 [-Crissaegrim-]: this diff is a complete mess lol
20:37 Darky1: into 1.4x spacing
20:37 [-Crissaegrim-]: i'll redo it
20:37 [-Crissaegrim-]: from0 prob
20:37 [-Crissaegrim-]: from 0*
20:38 Darky1: Easy and normals are easy to get better at spacing and blankets! I recommend you try and rebuild your diff with blankets and that slider theory I gave you
20:38 Darky1: Easy maps should be simple and very easy to understand, as every player is supposed to be able to play it
20:39 [-Crissaegrim-]: yes i will, gotta keep in mind blankets
20:39 [-Crissaegrim-]: kk
20:39 Darky1: Think a bit more about your placement and when to use sliders instead of circles!
20:39 [-Crissaegrim-]: also, the rythm on the notes in this diff
20:40 Darky1: oh and press ctrl+shift+a while being in the editor!
20:40 [-Crissaegrim-]: idk how to ask, it's ok if i change the rythm of the notes
20:40 Darky1: Not sure what you mean by it tbh
20:41 [-Crissaegrim-]: forget it xD
20:41 [-Crissaegrim-]: yes i've been using the aimod
20:42 *Darky1 is editing [https://osu.ppy.sh/b/1037464 MuryokuP - Catastrophe [Advanced]]
20:42 [-Crissaegrim-]: should i fix the ds errors in lower diffs?
20:42 Darky1: same thing with the spacing 00:25:633 (5) -
20:42 Darky1: Yes, but be carefull about aimod, it's not always wise to fix everything it says
20:43 [-Crissaegrim-]: kk
20:43 Darky1: This plays very badly in my opinion 00:42:733 (1) -
20:44 Darky1: I'm going to stop here, and let you apply and learn a little more about note placement, spacing etc!
20:45 Darky1: You can message me if you have questions or want me to take a closer look at the map when the big issues are fixed!
20:45 [-Crissaegrim-]: okay, thanks for everything, probably i'll message you
20:46 [-Crissaegrim-]: and going to fix these quq
20:46 [-Crissaegrim-]: this*
20:46 Darky1: And don't be afraid of making mistakes! It only improves you if people point it out!
20:48 [-Crissaegrim-]: that's a life lesson!
20:48 Darky1: :)

Talked about:
  1. Basic mapping technics
  2. Blankets
  3. Inconsistency patterns
  4. Grid snapping
  5. Up and Down beats
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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