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Nekomata Master feat. Shimotsuki Haruka - Element of SPADA [

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Topic Starter
Tenshichan
This beatmap was submitted using in-game submission on Freitag, 16. März 2018 at 19:27:03

Artist: Nekomata Master feat. Shimotsuki Haruka
Title: Element of SPADA
Source: beatmania IIDX 21 SPADA
Tags: long version full follow slowly healing pop naoyuki sato 佐藤直之 BeatStream pop'n music ラピストリア ノスタルジア FORTE
BPM: 170
Filesize: 8824kb
Play Time: 05:32
Difficulties Available:
  1. Stellar (5,97 stars, 1223 notes)
Download: Nekomata Master feat. Shimotsuki Haruka - Element of SPADA
Information: Scores/Beatmap Listing
---------------
I love this song! :D
Not a very hard map, but please enjoy!

2018/03/06 - A lot of fixes and remapping of a few parts which felt awkward
-Sh1n1-


General

  1. HP6 would be better considering the length of the song, anyways I test played and 7 isn't at all bad, reconsider ask to some BNs
  2. Combo Colour 1 isn't related with the current BG, feels better if you change into gray or something cause character's hair.
  3. Uncheck "Letterbox during breaks"
  4. Source: " beatmania IIDX "
  5. Remove your current tags and add: long version full 21 follow slowly healing pop naoyuki sato 佐藤直之

Spada

Ok, I'll do an intense mod cause it's M4M

  1. 00:19:644 - add a new timing point with 5% of volume, the sound is decreasing gradually and it would be better if you decrease the volume to the lowest to fit the song better.
  2. 00:22:821 (1) - the strongest sound is on 00:22:821 - 00:23:880 -, why there is more distance between 00:22:821 (1,2) - and 00:23:880 (1,2) -. I strongly recommend u to use distances around 0.60x here and 1.10x to emphasize the strongest sounds mentioned before. 00:23:174 (2,1) - omg, this transition feels awkward.
  3. 00:24:762 (5,1) - there is a high piano pitch on 00:24:939 - that deserves more distance, I saw that you want to keep an ordered pattern but you are skipping important sounds.
  4. 00:26:880 (4,1) - same as above, also you are breaking your consistency, if you take a look at 00:30:939 (9,1) - you'll see that at 00:31:292 - is the same sound as 00:27:056 -, why only 00:31:292 - have hyper dash?
  5. 00:35:439 (10,1) - one more time, I don't understand why you skipped the high pitch on 00:35:527 -, as I said you in game, if this is supposed to be Overdose or Hard Rain, I strongly recommend you to add hyper dash here.
  6. 00:35:880 (2,3,4) - hearing this kind of structure, it feels like you skipped a note at 00:37:203 -, reconsider adding a new note here, take a look at 00:41:174 (1,2,3,4,5,6,7,1) - as a reference.
  7. 00:39:586 (5,1) - why not hyperdash if is the same sound as 00:39:762 (1,2) -? also I want to point out this one more time, if this diff is supossed to be overdose, you should take care about hyperdashes cause there are repetitive parts on the music, I mean if you choose a place to add a hyper dash, you should keep consistency with similar parts, so I suggest you to add hyperdash between 00:40:115 (2,3) - and 00:40:821 (4,1) - too.
  8. 00:41:880 - this sound is high, deserve a hyper dash imo, same reason as above to be more consistant.
  9. 00:41:880 (4,5,6) - Idk what do you think about my last suggestion but this transition is too straight and doesn't feel the emphasis on 00:42:233 (5) -, I suggest to press Ctrl+H at 00:42:409 (6,7,1) - then move to x:152, it will be nice cause 00:42:939 - is a high pitch too and deserve hyper dash imo.
  10. from 00:43:997 - to 00:46:821 - looks kinda easy to be overdose, it feels like you are missing a hyper dash, I recommend you to move 00:46:115 (3,4,5,6,1) - to x:480
  11. 00:47:174 (2) - as you followed this sound with hyper dash, I suggest you to do the same with 00:48:233 - and 00:49:292 -, 00:49:292 (5,1) - sounds weird tbh.
  12. 00:57:409 (3,1) - isn't a good place to add a break, I'm not sure why you break your consistency on structure, voice is long at 00:57:762 -, same as 00:53:527 - 00:54:586 - 00:55:644 - 00:58:821 - also don't forget to add a note at 00:59:350 -
  13. 01:00:762 (9,1) - why not hyper dash? is a good place to add a new one.
  14. 01:00:939 (1,2,3) - 01:04:115 (2,3) - same as a above, I'm very straight with consistency, apologies if I'm being too repetitive.
  15. the sound start to increase at 01:08:350 -, why not hyperdash if is the same sound as 01:08:703 - 01:09:056 -
  16. from 01:10:115 - I'm in doubt cause your hyperdashes feels a bit random (without consistency) and there are some parts where you aren't enphasizing high pitches, take a look at 01:13:292 (5,1) - 01:18:586 (4,5) - and 01:19:644 (8,1) - these hyper dashes are following the song perfectly, if you are agree with me, what do you think about add some hyperdashes between 01:10:115 (3,4) - 01:11:174 (2,3) - 01:12:409 (2,3) - 01:14:527 (5,1) - 01:15:586 (4,5) - here you have two options, add hyper dash or add a note at 01:15:674 -, 01:20:880 (3,4) -
  17. 01:21:056 (4,5,6,1) - why not hyperdash between each note? it reminds me to 01:08:350 (4,5,6,1) -
  18. 01:25:644 (7,8,1) - I'm wonder cause you are skipping the stream part, don't you want to add 1/4 jumps with streams?
  19. 01:24:939 (5,6) - add hyper dash pls, 01:25:292 - is too strong to skip a huge jump.
  20. 01:30:233 (4) - looks messy, there isn't a logical reason to keep consistency with 01:29:527 (2,3) - cause they are too different, furthermore is hear that song at 50% of velocity, you will hear a sound at 01:30:409 -
  21. 01:34:115 (3,4,5,6,1) - it would be better if you inprove this part a bit, for example, I'm wonder why you avoid hyper dashes on the highest sounds, looks weird if you add hyper dashes between each note at 01:34:115 (3,4,5,6) - and when you have the stronger sound at 01:34:821 -, you make a normal jump, as I said before this part could be inproved a bit if you increase the distance between each note gradually, that means 01:34:468 (5) - to x:104 and 01:34:644 (6) - to x:400, don't forget to add a hyper between 01:34:644 (6,1) -
  22. 01:36:586 (7,8,1) - looks messy and I'm sure that you can inprove it, unsightly pattern detected.
  23. 02:07:203 (4,5) - avoid overlap on ctb, it's boring and looks unsightly.
  24. 02:07:292 (5,6) - the transition is a bit awkward, it feels like a missing hyper dash, wrong structure and wrong place of jumps, I suggest you to remove 02:07:468 (6,7) - then add a note at 02:07:468 - and 1 slider from 02:07:644 - to 02:07:821 -
  25. 02:07:997 (9,10) - don't you want to follow 1/4? it feels like you are missing streams
  26. 02:09:762 (7,1) - it's supossed to be hyper dash, right?
  27. from 02:17:174 - to 02:19:997 - you have serious problems with structure:
    1.- 02:17:527 (2,3,4) - looks better if you change into 1 slider from 02:17:527 - to 02:17:703 -, then 1 stream from 02:17:880 - to 02:18:233 -
    2.- 02:18:762 (6,7,8) - talking about structure one more time, you should press ctrl+G and rearrange the position of your objects.
  28. 02:20:880 (3,4,5) - isn't better if the hyper dash is between 02:21:233 (4,5) - instead 02:20:880 (3,4) - ?
  29. 02:28:468 (1,2,3) - why not the same as 02:30:409 (3,4,5,6,7,8,9,10,11) - or 02:32:174 (1,2,3,4,5,6,7,8,9) -? I mean why not follow such 1/4 sounds?
  30. 02:51:939 (6,7) - wrong place of the hyper dash and wrong structure, the hyperdash is between 02:51:939 - and 02:52:115 - so I recommend you to
    change 02:51:939 (6) - into notes to fix it.
  31. the hyperdash is between 03:00:850 (9,10) - instead of 03:00:939 (10,1) -, the current one doesn't have enough sense, talking about structure, I
    recommend you to press ctrl+G at 03:00:939 (10,1,2) -, then rearrange the position of your objects.
  32. 03:04:644 (4,5) - this is the main problem on your map, try to avoid slider at red ticks, high pitches are always on white ticks (there are some exceptions). Anyways I strongly recommend you to press Ctrl+G at 03:04:644 (4,5,6) - talking about structure.
  33. 03:10:292 (11,1) - you miss a hyperdash here, it could be fixed moving 03:10:292 (11) - to the right.
  34. 03:12:144 (9,10) - you know consistency with 03:12:586 (1,2,3) -
  35. 03:17:350 (4) - I strongly recommend you to remove such reverse and add a note at 03:17:350 -, then 03:17:703 (5,6,7,8) - move to 03:17:527 -
  36. 03:27:056 - high pitch, deserve a hyper dash, to add variation, you can make a 5-plet, so move 03:26:968 (9) - to 03:26:792 - one more time talking about structure, or if you want to keep your structure, make some 1/4 jumps as you did on 03:28:027 (4,5) -
  37. 03:29:086 (10,11) - 03:31:203 (8,9) - same as above
  38. 03:43:115 - I can't hear a sound that deserve hyperdash tbh, a hdash feels better between 03:43:203 (6,7) -

New Combos

  1. 00:27:056 (1,2,3,4,5,6,7) - I want to talk about this kind of patterns in general, it's rankable but you are on a calm part of the song, that means, less notes, so you should enphasize every high pitch with NC to avoid fruits on the plate for a long time, at this case I recommend you to put every high piano pitch ( 00:27:056 - 00:28:115 - 00:29:174 - 00:30:233 - etc ), I want to point out cause you have the same trouble throught the whole map, so you can rework your NC, it won't take you a lot of time.
  2. 00:33:409 (1,2,3,4,5,6,7,8,9,10) - in the other hand, this is unrankable, there are 16 fruits but I'm sure that all BNs and QATs will point out cause there are strong sounds that deserve NC like 00:34:468 - or 00:35:174 -, avoid long combos, I prefer NC every 4 fruits on calm parts and 8 fruits at kiai to avoid unnecesaries DQs, take a look at some CLSW's and -Magic Bomb-'s maps, to take a reference about NC.

Sorry for the long delay, and thanks to bring me back into modding.
Topic Starter
Tenshichan
-Sh1n1- mod

-Sh1n1- wrote:



General

  1. HP6 would be better considering the length of the song, anyways I test played and 7 isn't at all bad, reconsider ask to some BNs the reason why I used HP7 is because it is quite easy to recover your health on this map. When you seriously fuck up you should get punished for it.
  2. Combo Colour 1 isn't related with the current BG, feels better if you change into gray or something cause character's hair. done
  3. Uncheck "Letterbox during breaks" done
  4. Source: " beatmania IIDX " lol I don't know why I forgot tags and source properly, fixed
  5. Remove your current tags and add: long version full 21 follow slowly healing pop naoyuki sato 佐藤直之 done

Spada

Ok, I'll do an intense mod cause it's M4M

  1. 00:19:644 - add a new timing point with 5% of volume, the sound is decreasing gradually and it would be better if you decrease the volume to the lowest to fit the song better. done
  2. 00:22:821 (1) - the strongest sound is on 00:22:821 - 00:23:880 -, why there is more distance between 00:22:821 (1,2) - and 00:23:880 (1,2) -. I strongly recommend u to use distances around 0.60x here and 1.10x to emphasize the strongest sounds mentioned before. 00:23:174 (2,1) - omg, this transition feels awkward. did a different pattering should be way better now.
  3. 00:24:762 (5,1) - there is a high piano pitch on 00:24:939 - that deserves more distance, I saw that you want to keep an ordered pattern but you are skipping important sounds. I agree, fixed the patterns accordingly.
  4. 00:26:880 (4,1) - same as above, also you are breaking your consistency, if you take a look at 00:30:939 (9,1) - you'll see that at 00:31:292 - is the same sound as 00:27:056 -, why only 00:31:292 - have hyper dash? I see what you mean. Fixed it.
  5. 00:35:439 (10,1) - one more time, I don't understand why you skipped the high pitch on 00:35:527 -, as I said you in game, if this is supposed to be Overdose or Hard Rain, I strongly recommend you to add hyper dash here. done
  6. 00:35:880 (2,3,4) - hearing this kind of structure, it feels like you skipped a note at 00:37:203 -, reconsider adding a new note here, take a look at 00:41:174 (1,2,3,4,5,6,7,1) - as a reference. you're right
  7. 00:39:586 (5,1) - why not hyperdash if is the same sound as 00:39:762 (1,2) -? also I want to point out this one more time, if this diff is supossed to be overdose, you should take care about hyperdashes cause there are repetitive parts on the music, I mean if you choose a place to add a hyper dash, you should keep consistency with similar parts, so I suggest you to add hyperdash between 00:40:115 (2,3) - and 00:40:821 (4,1) - too. the first one was not intentional, should have been a hdash to begin with. I think I changed something and didn't take care of it. The second one idk what you mean because it has a hyperdash already. As for the last one, I find a hdash not so fitting here, because the previous hdashes suggest the increasing pitch of the music while where there is no hdash the pitch already reached its peek and is decreasing already.
  8. 00:41:880 - this sound is high, deserve a hyper dash imo, same reason as above to be more consistant. done
  9. 00:41:880 (4,5,6) - Idk what do you think about my last suggestion but this transition is too straight and doesn't feel the emphasis on 00:42:233 (5) -, I suggest to press Ctrl+H at 00:42:409 (6,7,1) - then move to x:152, it will be nice cause 00:42:939 - is a high pitch too and deserve hyper dash imo. done
  10. from 00:43:997 - to 00:46:821 - looks kinda easy to be overdose, it feels like you are missing a hyper dash, I recommend you to move 00:46:115 (3,4,5,6,1) - to x:480 good
  11. 00:47:174 (2) - as you followed this sound with hyper dash, I suggest you to do the same with 00:48:233 - and 00:49:292 -, 00:49:292 (5,1) - sounds weird tbh. Agree for the first one but the second one is already a hdash.
  12. 00:57:409 (3,1) - isn't a good place to add a break, I'm not sure why you break your consistency on structure, voice is long at 00:57:762 -, same as 00:53:527 - 00:54:586 - 00:55:644 - 00:58:821 - also don't forget to add a note at 00:59:350 - done
  13. 01:00:762 (9,1) - why not hyper dash? is a good place to add a new one. fixed the pattern anyway
  14. 01:00:939 (1,2,3) - 01:04:115 (2,3) - same as a above, I'm very straight with consistency, apologies if I'm being too repetitive. ^
  15. the sound start to increase at 01:08:350 -, why not hyperdash if is the same sound as 01:08:703 - 01:09:056 - While it is the same sound, I think the other two are more intense than the first one and I wanted to make a clear distinction between those at this part. I think it plays well as it is now.
  16. from 01:10:115 - I'm in doubt cause your hyperdashes feels a bit random (without consistency) and there are some parts where you aren't enphasizing high pitches, take a look at 01:13:292 (5,1) - 01:18:586 (4,5) - and 01:19:644 (8,1) - these hyper dashes are following the song perfectly, if you are agree with me, what do you think about add some hyperdashes between 01:10:115 (3,4) - 01:11:174 (2,3) - 01:12:409 (2,3) - 01:14:527 (5,1) - 01:15:586 (4,5) - here you have two options, add hyper dash or add a note at 01:15:674 -, 01:20:880 (3,4) - This is going to be a bit of an explanation why the part is as it is now: I agree that stronger sounds should deserve a hyperdash for sure. The sounds in this case are not that intense - they are indeed higher than the rest but I think they don't neccessarily need hdashes sound wise. I added hyperdashes at the remarkable sounds in this part though. Secondly, I feel if I would use hdashes at every of your suggestion in this part, this would feel too overdone and too generic. If I push this map far and people are too bothered by this, then sure, I might consider making a few changes but I feel like I don't want to do it now.
  17. 01:21:056 (4,5,6,1) - why not hyperdash between each note? it reminds me to 01:08:350 (4,5,6,1) - Because at the first part the pattern had hyperdashes because it was hugely emphasized in the song sound and volume wise, while in the second part here, it doesn't emphasize as much.
  18. 01:25:644 (7,8,1) - I'm wonder cause you are skipping the stream part, don't you want to add 1/4 jumps with streams? I do use 1/4 jumps with streams a few times in this map, but this section didn't feel like it would really give the opportunity. I followed the strong beats only and feel like adding 1/4 would be kinda overmapped at this part.
  19. 01:24:939 (5,6) - add hyper dash pls, 01:25:292 - is too strong to skip a huge jump. done
  20. 01:30:233 (4) - looks messy, there isn't a logical reason to keep consistency with 01:29:527 (2,3) - cause they are too different, furthermore is hear that song at 50% of velocity, you will hear a sound at 01:30:409 - I'll put this on hold because I originally wanted to deviate from the other rhythm used to make it not so generic. I think it is easily readable and plays well and I never missed it myself while playing, so there are no restrictions gameplay wise either.
  21. 01:34:115 (3,4,5,6,1) - it would be better if you inprove this part a bit, for example, I'm wonder why you avoid hyper dashes on the highest sounds, looks weird if you add hyper dashes between each note at 01:34:115 (3,4,5,6) - and when you have the stronger sound at 01:34:821 -, you make a normal jump, as I said before this part could be inproved a bit if you increase the distance between each note gradually, that means 01:34:468 (5) - to x:104 and 01:34:644 (6) - to x:400, don't forget to add a hyper between 01:34:644 (6,1) - Nice, done!
  22. 01:36:586 (7,8,1) - looks messy and I'm sure that you can inprove it, unsightly pattern detected. wow, that was ugly xD fixed!
  23. 02:07:203 (4,5) - avoid overlap on ctb, it's boring and looks unsightly. Yeah
  24. 02:07:292 (5,6) - the transition is a bit awkward, it feels like a missing hyper dash, wrong structure and wrong place of jumps, I suggest you to remove 02:07:468 (6,7) - then add a note at 02:07:468 - and 1 slider from 02:07:644 - to 02:07:821 - Solved this differently. It sounded awkward because there was a sound too much in (6) on the repeat so I made it a normal slider instead without repeat.
  25. 02:07:997 (9,10) - don't you want to follow 1/4? it feels like you are missing streams I like the type of pattern at this part, it is majorly following the vocals as they are kind of "elaborated" syllables here. I thought about making it into streams but I am very unsure about this, so put on hold for now.
  26. 02:09:762 (7,1) - it's supossed to be hyper dash, right? Yeah, how the fck did I not notice that? xD Thanks for pointing it out.
  27. from 02:17:174 - to 02:19:997 - you have serious problems with structure:
    1.- 02:17:527 (2,3,4) - looks better if you change into 1 slider from 02:17:527 - to 02:17:703 -, then 1 stream from 02:17:880 - to 02:18:233 - Good
    2.- 02:18:762 (6,7,8) - talking about structure one more time, you should press ctrl+G and rearrange the position of your objects. Sorry but I'm not sure if I understand whats wrong about this part oO
  28. 02:20:880 (3,4,5) - isn't better if the hyper dash is between 02:21:233 (4,5) - instead 02:20:880 (3,4) - ? Yes!
  29. 02:28:468 (1,2,3) - why not the same as 02:30:409 (3,4,5,6,7,8,9,10,11) - or 02:32:174 (1,2,3,4,5,6,7,8,9) -? I mean why not follow such 1/4 sounds? Good hint, fixed!
  30. 02:51:939 (6,7) - wrong place of the hyper dash and wrong structure, the hyperdash is between 02:51:939 - and 02:52:115 - so I recommend you to
    change 02:51:939 (6) - into notes to fix it. Solved it differently.
  31. the hyperdash is between 03:00:850 (9,10) - instead of 03:00:939 (10,1) -, the current one doesn't have enough sense, talking about structure, I
    recommend you to press ctrl+G at 03:00:939 (10,1,2) -, then rearrange the position of your objects. ok
  32. 03:04:644 (4,5) - this is the main problem on your map, try to avoid slider at red ticks, high pitches are always on white ticks (there are some exceptions). Anyways I strongly recommend you to press Ctrl+G at 03:04:644 (4,5,6) - talking about structure. Remapped this part now it is way better
  33. 03:10:292 (11,1) - you miss a hyperdash here, it could be fixed moving 03:10:292 (11) - to the right. Done.
  34. 03:12:144 (9,10) - you know consistency with 03:12:586 (1,2,3) - I don't understand what you mean here, I think it's fine
  35. 03:17:350 (4) - I strongly recommend you to remove such reverse and add a note at 03:17:350 -, then 03:17:703 (5,6,7,8) - move to 03:17:527 - Yes good!
  36. 03:27:056 - high pitch, deserve a hyper dash, to add variation, you can make a 5-plet, so move 03:26:968 (9) - to 03:26:792 - one more time talking about structure, or if you want to keep your structure, make some 1/4 jumps as you did on 03:28:027 (4,5) - Fixed
  37. 03:29:086 (10,11) - 03:31:203 (8,9) - same as above ^
  38. 03:43:115 - I can't hear a sound that deserve hyperdash tbh, a hdash feels better between 03:43:203 (6,7) - Agree, Fixed

New Combos

  1. 00:27:056 (1,2,3,4,5,6,7) - I want to talk about this kind of patterns in general, it's rankable but you are on a calm part of the song, that means, less notes, so you should enphasize every high pitch with NC to avoid fruits on the plate for a long time, at this case I recommend you to put every high piano pitch ( 00:27:056 - 00:28:115 - 00:29:174 - 00:30:233 - etc ), I want to point out cause you have the same trouble throught the whole map, so you can rework your NC, it won't take you a lot of time.
  2. 00:33:409 (1,2,3,4,5,6,7,8,9,10) - in the other hand, this is unrankable, there are 16 fruits but I'm sure that all BNs and QATs will point out cause there are strong sounds that deserve NC like 00:34:468 - or 00:35:174 -, avoid long combos, I prefer NC every 4 fruits on calm parts and 8 fruits at kiai to avoid unnecesaries DQs, take a look at some CLSW's and -Magic Bomb-'s maps, to take a reference about NC. Reworked NC for now

Sorry for the long delay, and thanks to bring me back into modding.

Sorry for the long delay here too, thanks a lot for your mod!
Cowboy
General

Not issues.

[Spada]
  1. 00:31:997 (3,1) - It is difficult to get to the next in an appropriate way, so what I suggest you do Ctrl + G to 00:32:350 (1,2,3) - these sliders to the time you get to this note is natural.
  2. 00:37:644 (5,6) - The notes stacked make the player lose movement, therefore, I suggest separating these notes.
    00:37:644 (5) - x: 408 00:37:821 (6) - x: 480, So it will look better.
  3. 00:41:174 (1,2,3,4) - I feel that this part could be very interesting, could give some movement to these sliders, I will leave an image to make things easier:
  4. 00:47:174 (2,3,4,5) - This suggestion ^ can also be applied here to keep some consistency.
  5. 00:41:880 (4,5) - If you've applied my suggestion ^, I recommend reducing the space between these notes, as they are now slightly apart.
  6. 00:49:115 (4,5) - It is very difficult to get to the next note, creating an anti-flow, I recommend turning this slider, a triplet with left direction to create a jump with 00:49:115 (6) - this note.
  7. 00:56:350 (3,1) - Given that you have added a h-dash here, I feel you could add a h-dash 00:58:468 (3,1) - here, to keep some consistency.
  8. 00:59:527 (3,1) - I feel like this jump does not fit, so I recommend converting to h-dash, I feel that emphasizes the sound.
  9. 01:02:703 (3,1) - Basically it is the same ^.
  10. 01:04:821 (3,1) - Same ^.
  11. I think if you want to properly follow consistency in h-dashes, apply a h-dash in the following notes: 01:20:880 (1,2) - 01:21:762 (4,1) - 01:22:821 (4,5) - Btw, remove these h-dashes, doesn't fit: 01:22:644 (3,4) - 01:23:350 (6,1) - it's all.
  12. 01:24:056 - Here is an unnecessary space, that space just makes you have good flow break, I recommend placing it in x:416.
  13. 01:35:350 (2,3) - Well, be careful with this kind of patterns, usually need to be careful to catch this type of patterns, I recommend change, something like this:
  14. 01:39:409 (2,3,4) - I feel a little staked these notes, I wish I had more movement, so the player can feel better flow on the map, I recommend you do the following:
  15. This same suggestion ^ can be applied to 01:40:115 (5,6,1) - these notes.
  16. 01:58:821 (1,2) - I feel like this is very easy to lose, given the large imbalance of these sliders, you sugieron into a stream, more dynamic and functional, something like this:
  17. 02:33:939 (5,6) - I would like to increase a little distance, I feel that this part may fail
  18. 02:42:233 (1,1,1,2,3) - Really I do not know if it is necessary to map part, and if you want to do what you're mapping wrong, should be something like this:
    Example
    [img]osu.ppy.sh/ss/6208278[/img]
  19. 03:06:586 (1,2,3,4) - I feel that these sliders should be slightly apart, or if you want, replace them with h-dashes.
  20. 03:11:439 (3,4,5,6) - It is very difficult to catch this type of notes, is very old, so I recommend you do a little easier, something like this:
    Example
    [img]osu.ppy.sh/ss/6208302[/img]
  21. 03:45:409 (5,6,7) - I see something complicated, excessive use of h-dashes may be wrong, so I recommend connecting (5) and (6) to create a single h-dash with (7).
  22. 03:57:939 - I feel very lonely this space, consider adding a spinner, you start here and end 03:58:644 - here.
  23. 04:48:233 (1,2,3,4,1,2,3,4,1) - I had commented on h-h-dashes with dashes is frowned upon, but you could make an exception.
  24. 05:05:174 (1,2) - There is an example mentioned 01:58:821 (1,2) - here, you can apply it.
  25. Well, I think that's all, not much to mention, is a good map, hope and good luck!
Topic Starter
Tenshichan
SPOILER

Jusenkyo wrote:

General

Not issues.

[Spada]
  1. 00:31:997 (3,1) - It is difficult to get to the next in an appropriate way, so what I suggest you do Ctrl + G to 00:32:350 (1,2,3) - these sliders to the time you get to this note is natural. Not sure what you mean here, because in my eyes this is easily readable and catchable.
  2. 00:37:644 (5,6) - The notes stacked make the player lose movement, therefore, I suggest separating these notes. Done, remapped this pattern a bit so now it is way better
    00:37:644 (5) - x: 408 00:37:821 (6) - x: 480, So it will look better. Remapped this anyway, see above.
  3. 00:41:174 (1,2,3,4) - I feel that this part could be very interesting, could give some movement to these sliders, I will leave an image to make things easier:
    Good one!
  4. 00:47:174 (2,3,4,5) - This suggestion ^ can also be applied here to keep some consistency. Done, did some remapping here to adjust to the new pattern better.
  5. 00:41:880 (4,5) - If you've applied my suggestion ^, I recommend reducing the space between these notes, as they are now slightly apart. Adjusted the pattern anyway so it fits with your suggestion.
  6. 00:49:115 (4,5) - It is very difficult to get to the next note, creating an anti-flow, I recommend turning this slider, a triplet with left direction to create a jump with 00:49:115 (6) - this note. This was remapped because I changed the pattern before to your suggestion to make it play better, so automatically fixed.
  7. 00:56:350 (3,1) - Given that you have added a h-dash here, I feel you could add a h-dash 00:58:468 (3,1) - here, to keep some consistency. Yea
  8. 00:59:527 (3,1) - I feel like this jump does not fit, so I recommend converting to h-dash, I feel that emphasizes the sound. ok
  9. 01:02:703 (3,1) - Basically it is the same ^. ^
  10. 01:04:821 (3,1) - Same ^. This was not intentional anyway, thanks for pointing it out.
  11. I think if you want to properly follow consistency in h-dashes, apply a h-dash in the following notes: 01:20:880 (1,2) - 01:21:762 (4,1) - 01:22:821 (4,5) - Btw, remove these h-dashes, doesn't fit: 01:22:644 (3,4) - 01:23:350 (6,1) - it's all. First I felt like it was alright, but after you pointed the unfitting hdashes out I needed to fix this.
  12. 01:24:056 - Here is an unnecessary space, that space just makes you have good flow break, I recommend placing it in x:416. Fixed by adjusting above part.
  13. 01:35:350 (2,3) - Well, be careful with this kind of patterns, usually need to be careful to catch this type of patterns, I recommend change, something like this: Fixed half of it, that means the second slider turned into single fruits but I keep the first, I think its easier to dash into that.
  14. 01:39:409 (2,3,4) - I feel a little staked these notes, I wish I had more movement, so the player can feel better flow on the map, I recommend you do the following:
    Done.
  15. This same suggestion ^ can be applied to 01:40:115 (5,6,1) - these notes. ^
  16. 01:58:821 (1,2) - I feel like this is very easy to lose, given the large imbalance of these sliders, you sugieron into a stream, more dynamic and functional, something like this: I used your idea but mapped the streams a little less steep so it is a little less abrupt. Also made the sliders a bit less steep so it is easier to catch them.
  17. 02:33:939 (5,6) - I would like to increase a little distance, I feel that this part may fail Didn't play any different with a higher distance, in fact it might be a little too strong then.
  18. 02:42:233 (1,1,1,2,3) - Really I do not know if it is necessary to map part, and if you want to do what you're mapping wrong, should be something like this:
    Example
    [img]osu.ppy.sh/ss/6208278[/img]
    The idea of this small part is to turn the huge break into 2 smaller breaks. The part where the breaks are at doesn't feel justified to be mapped at all so I put the breaks there. Its just that tiny part that sticks out of it which is kind of called for to be mapped. I really want to keep this. Additionally I'm not sure about that first fruit; I agree that there is no "stronger" beat like the other fruits but it still somehow fits the tone and the pattern looks better in general with the 4 fruits instead of just the 3. I'll put this on hold for now.
  19. 03:06:586 (1,2,3,4) - I feel that these sliders should be slightly apart, or if you want, replace them with h-dashes. Moved them more apart. I don't want hyperdashes here because there should be an increase of intensity throughout this stream so only the latter sliders have hyperdashes.
  20. 03:11:439 (3,4,5,6) - It is very difficult to catch this type of notes, is very old, so I recommend you do a little easier, something like this:
    Example
    [img]osu.ppy.sh/ss/6208302[/img]
    I needed to laugh when I read "is very old" :D But you are right with this part, I even missed it myself in test runs I did, don't know why I didn't replace it yet. Fixed.
  21. 03:45:409 (5,6,7) - I see something complicated, excessive use of h-dashes may be wrong, so I recommend connecting (5) and (6) to create a single h-dash with (7). Dunno, for me it is not complicated at all and from when I spectated others play it they could do this easily. It fits the rhythm too so I don't think it is a big deal.
  22. 03:57:939 - I feel very lonely this space, consider adding a spinner, you start here and end 03:58:644 - here. Not neccessarily needed. I mean I see that there could fit a spinner but I also think that it is too sudden and very short. I could agree when the map has no spinners else but it has two longer ones at the beginning and the end so I think it is fine. I might consider it when more modders point this out.
  23. 04:48:233 (1,2,3,4,1,2,3,4,1) - I had commented on h-h-dashes with dashes is frowned upon, but you could make an exception. Not sure if I understand what you mean? As long as it plays well, which it does in my eyes, I don't think there is any worry about it. I felt that the usual left-right switching would be way too boring to re-use it here again so I came with this idea.
  24. 05:05:174 (1,2) - There is an example mentioned 01:58:821 (1,2) - here, you can apply it. Decreased the steepness considerably but I don't want to make it too easy so there is still some control needed here.
  25. Well, I think that's all, not much to mention, is a good map, hope and good luck! Thanks! :D
Thanks for the mod, Jusenkyo!
Shurelia
awesome song from my lovely artist.

[General]
  1. first of all it's "beatmania IIDX" not "Beatmania IIDX" from : https://remywiki.com/Element_of_SPADA#Song_Information
  2. Alright here's some diff name suggestion that I can imagine. :
  3. "Nature Power" : Taken by the background that you put on this map. This name quite fit with it.
  4. "Healing" : Taken from this song's genre "Healing Pop". This song has a mysterious healing power for those who listening to it.
  5. "Stellar" : Taken from This that means composed of stars. (Feel free to choose one from 3 of them or ask me more)
  6. The current timing is out of sync! , You may try to use a 3/4 (Waltz) instead of the 4/4 one. And also there should be a new timing section at here since I think the bpm is different at this one. I suggest you find someone who's good on timing and ask them to time your beatmap.


[Diff]
  1. 00:21:409 (1) - using 5% at this section is kinda oversilent, might want to rise it a bit to 10-13%
  2. 00:23:174 (2,3,4) - why you made this different from this one 00:25:292 (2,3,4) - ? It has a the exact same sound. I prefer you to use the 00:25:292 (2,3,4) - as the the new first part that I mentioned
  3. 00:32:350 (1,2,3) - I prefer to make it looks like this since this is a perferct chance to make a "Swing" flow. pic : https://osu.ppy.sh/ss/6258080 and of course there'll be some HD from 1 > 2 > 3.
  4. 01:54:586 (1,2,3,4) - Naah , I don't this is a good idea. Since it just kinda random for me and I don't know what 01:54:939 (2) - is for.
  5. 01:58:115 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - Change the sample into the soft one. Since using the normal sample at here is out of harmony for me.
  6. 02:17:174 (1,2) - Hmm, would be better if you use 1/1 slider instead the curret one since it's kinda a forced thing for me. also apply to this 02:19:115 (2,3,4) - one as well since you made another "different rhythm , same sound" thing.
  7. 05:05:174 (1) - putting this after the previous swing makes things really awkward, you just forced players to stop "following the flow" by putting sudden straight stream like this. I suggest to make it similar with the previous one. This also applies to the similar issues.

There's actually more thing that I'd like to point out but with the current timing it's quite hard to do it. Please call me back if you're done fixing the timing!
Topic Starter
Tenshichan
Shurelia mod

Shurelia wrote:

awesome song from my lovely artist.

[General]
  1. first of all it's "beatmania IIDX" not "Beatmania IIDX" from : https://remywiki.com/Element_of_SPADA#Song_Information
  2. Alright here's some diff name suggestion that I can imagine. :
  3. "Nature Power" : Taken by the background that you put on this map. This name quite fit with it.
  4. "Healing" : Taken from this song's genre "Healing Pop". This song has a mysterious healing power for those who listening to it.
  5. "Stellar" : Taken from This that means composed of stars. (Feel free to choose one from 3 of them or ask me more)
  6. The current timing is out of sync! , You may try to use a 3/4 (Waltz) instead of the 4/4 one. And also there should be a new timing section at here since I think the bpm is different at this one. I suggest you find someone who's good on timing and ask them to time your beatmap.
Changed the timing to 3/4 and updated a few sections which felt off which I only realized with the correct timing. Went through all of the map again and updated NC. Fixed the source capitalization and changed the Difficulty name to "Stellar". Out of the suggestions you made I like this name the most, thanks! :3

[Diff]
  1. 00:21:409 (1) - using 5% at this section is kinda oversilent, might want to rise it a bit to 10-13% Agreed, added a new line with 10%
  2. 00:23:174 (2,3,4) - why you made this different from this one 00:25:292 (2,3,4) - ? It has a the exact same sound. I prefer you to use the 00:25:292 (2,3,4) - as the the new first part that I mentioned Personally I like the first part more, so I made the consistency, but vice versa.
  3. 00:32:350 (1,2,3) - I prefer to make it looks like this since this is a perferct chance to make a "Swing" flow. pic : https://osu.ppy.sh/ss/6258080 and of course there'll be some HD from 1 > 2 > 3. Applied it, but a bit different than you screenshotted, but with the same effect
  4. 01:54:586 (1,2,3,4) - Naah , I don't this is a good idea. Since it just kinda random for me and I don't know what 01:54:939 (2) - is for. I kinda like this pattern since it brings variety into the section. The vocals at those sliders drag on a little longer if you listen on 25% thats why I implemented it like this in the first place. I can see where the concern is coming from though. I guess I'll put in on hold for now until either I find something different myself or someone makes a neat suggestion.
  5. 01:58:115 (1,2,3,4,5,6,7,8,1,2,1,2,3,4) - Change the sample into the soft one. Since using the normal sample at here is out of harmony for me. Alright
  6. 02:17:174 (1,2) - Hmm, would be better if you use 1/1 slider instead the curret one since it's kinda a forced thing for me. also apply to this 02:19:115 (2,3,4) - one as well since you made another "different rhythm , same sound" thing. I disagree on the 1/1 slider because I'm mapping to the beat in the background. But I agree that this part was really shitty in consistency so I remapped it a lot, maybe you like it more now!
  7. 05:05:174 (1) - putting this after the previous swing makes things really awkward, you just forced players to stop "following the flow" by putting sudden straight stream like this. I suggest to make it similar with the previous one. This also applies to the similar issues. You are right. Changed the slider into a quad and made it the same way as the ones before. I also increased the spacings a little to make the jumps more significant. Lastly, I made the jump onto the slider bettter by adjusting the slider.

There's actually more thing that I'd like to point out but with the current timing it's quite hard to do it. Please call me back if you're done fixing the timing!

Thanks Shurelia!
Nokashi
Hello friend! Lets get this show on the road shall we?

Stellar
  1. 00:23:880 (1,2) - Would be nice to offer a direction change here instead of a linear weak movement, definitely would offer more impact on this strong sound as well as added movement for the next pattern.
  2. 00:27:939 - Consider adding a circle here, to be consistent with 00:31:997 (3) - . Or rather, making 00:27:762 (3) - a 1/2 slider. How you will connect it with the following pattern, it is up to you.
  3. 00:28:997 (4,1) - Consider adding more contrast here on the sounds by making this a dash or something more impactful, so it stands out from the rest
  4. 00:30:409 (2,3,4) - This isnt snapped correctly, should be snapped on 1/6 1/4 currently sounds really off. Investigate this.
  5. 00:33:762 (3,4) - These two are a bit overmapped, pattern would function the same without the additive 1/4.
  6. 00:36:409 (5,1) - In order to follow a sturdy HDash structure, consider making this a HDash, along with adjusting 00:37:468 (5,1) - so the Hdash is on (5) instead of (1)
  7. 00:40:821 (1,2) - You might want to have this as a HDash as well, fits the pattern you were following previously, music wise
  8. 00:49:115 (6,1) - In order to be consistent, I expected the HDash to be here instead
  9. 00:52:821 - Regarding the section up to 01:09:409 - , Some distancings that are meant to be dash are a tad bit ambiguous, I urge you to recheck this section with some finetuning on them
  10. 01:01:644 (3,1) - Super underwhelming distancing considering that HDashes were used on similar sounds such as this one
  11. 01:03:762 (3,1) - Similar point here^
  12. 01:05:880 (3,1) - Also here^
  13. 01:09:409 (1,2,3,1,2,3,4,1,2,3,4,5) - Even though the pace gets more intense in this stanza, HDashes suddenly dissapeared even though the sounds that represented them ( e.g 01:10:115 (3,1) - 01:11:174 (4,1) - )
    -Actually, the same problem persists up until 01:17:880 - So, please review it :D
  14. 01:25:644 (2,3) - I find this sound too weak to have a HDash, so consider rearranging this pattern
  15. 01:28:115 (5,1) - Hdash here would fit nicely
  16. 01:29:527 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - Again I find HDashes a bit sparse here compared to previous sections even though the music defnitely asks for them
  17. 01:46:115 (3,1) - Optimal place for a Hdash
  18. 01:52:115 (2,3,4) - This kinda goes against your style of horizontal triples that really the defined the movmeent in this map
  19. 01:56:350 (2,3,4,5,1,2,3,4,5,6) - This section has a major emphasis issue which should be addressed.
    1. 01:57:409 (3,4,5,6) - This kind of jumps should be placed on more singular synth sounds like 01:56:527 (4,5,1) - so they make more musical sense.
    2. 01:57:056 (1,2,3,4,5,6) - The ideal rhythm for these would be a more tame 1/2 slider rhythm connected by HDashes

      This is the rhythm I'm recommending. Placements are up to you. Ticker begins on 01:55:997 -
  20. 01:59:174 (1,2) - A HDash here would express the vocal nicely and also make this pattern more challenging, as fitting by the music
  21. 02:06:586 (1,2) - Would have expected something more intense here, since the last time vocals like these appeared you used a rather impactful HDash pattern here 02:04:115 (3,4) -
  22. 02:07:821 (2,3,4,5) - It would be more fitting, and also more consistent, to map the instrument here instead of the vocal, like you did here 01:51:056 (2,3,4,5,6,7) - . Generally gives a better impact and better flow.
  23. 02:12:939 (1,2,3,4) - I cant really justify such large spacing on a pretty normal sound, if you wanted to emphasize the vocal, then only go for a HDash on the first 2 circles, this is pretty strainful and unrepresentative of the music as it stands
  24. 02:22:468 (1,2,3,4,5,6,1) - For the strong instrument that this is being mapped to, it definitely feels really underwhelming. try to play around with at least a HDash here, where the music asks for it
  25. 02:25:468 (7,1,2) - This movement is extremely precise and can easily cause drops as to how unexpected it is, I would suggest having a slider after the stream, and slowly build the left right pattern you do after that.

    Also on the following section try to have the HDashes on the downbeats so they are more cohesive
  26. 02:31:644 (4,5) - Pretty sudden jump, even if justified, try reducing it a little.
  27. 02:52:997 (5,1) - This jump is overshadowed by the previous one, I feel like there should be contrast per se, but there should be less.
  28. 03:01:997 (3,4,1,2,3) - You would be better off mapping this as 1/2 like you did for the previous similar vocals. It definitely flowed better as 1/2
  29. 03:06:056 (2,3,4,1,2,3,4,5,6) - This can definitely be reworked into something more impactful. Firstly 03:07:115 (2,3,4,5,6) - this is the only real justifyable 1/4 i see, the rest can be reworked into pretty intense 1/2 rhythm that can reflect the vocals well instead of using additive rhythm
  30. 03:08:880 (4,1) - I'd rather keep this as the only HDash here, having 2 in a row removes emphasis from this one, which is wayyy stronger
  31. 03:10:468 (3,4) - In all similar instances you utilized 1/2 rhythm for those sounds, and to be honest it plays way better flow wise than a rather rough 1/4 HDash
  32. 03:17:350 (4,1) - Move the HDash to here instead to better reflect the current sound, which is more fitting for a HDash
  33. 03:18:233 (3,1,2) - Poor spacing emphasis here on the stronger sounds
  34. 03:21:762 (1,2,3,4) - You could definitely try a more interesting rhythm . I went for something like this and it plays really well rhythm wise, placements are up to you
  35. 03:23:703 (5,1) - Go for an added spacing here here to better emphasize the stronger sound on the downbeat
  36. 03:23:880 (1,1) - Pause seems awkward, since the downbeat is on the sliderend, and the 1/1 pause kinda disconnects the both stanzas
  37. 03:29:439 - Prominent place to place a circle and utilize the 1/4 pattern you had going on in the previous measure
  38. 03:30:586 (2,3,4,5,6,1) - Also would be nice to use the previous 1/4 patterning like 03:25:997 (1,2,3,4,5,6,1) - to better emphasize 03:31:203 (6,1) -
  39. 03:42:939 (1,2) - Quite the excessive jump considering the songs strength here
  40. 03:53:527 (1,2,3,4) - These jumps dont feel as gradual as the sound they are supported on, what would fit here would be a 1/2 slider pattern with gradual intensity, to give off a nice effect
  41. 04:06:586 (2,3,4,1) - You should definitely make this more impactful as a pattern, feels underwhelming when the vocal is so strong
  42. 04:26:174 (6,7,1) - You could try something more consistent with 01:53:703 (4,5,1) - . It seems more fitting when it comes to emphasizing the vocal here
  43. 04:30:586 (1,2,3,4,5,6,1) - The Huge contrast with first chorus definitely shows here and i do think this pattern does need a little nerf. Also the awkward flow stop at 04:31:468 (6,1) - does play weird and i would recommend to still map the 1/4 up until 04:32:703 - , like you did at 01:58:821 (9,1,2,3,4,5) -
  44. 04:43:203 - Consider mapping this note, then utilize a pattern like 01:53:703 (4,5,1)
  45. 04:44:350 (1,2,3,4) - You should map these as 1/2 sliders instead, to focus on the vocal hold more, should make this more representative to the music
  46. 04:57:409 (2,3) - Again I dont think the ideal rhythm would be these snappy sliders. Consider mapping the stream, like so 04:23:527 (2,3,4,5) -
  47. 05:00:056 (6,7,1) - Similar point as 04:26:174 (6,7,1) -
  48. 05:05:527 (1) - I dont really like the flowstop here in the stream, nor the entry point to 05:05:527 (1,2) - .Its an emphasis killer and should be worked upon, so as to improve the flow of the pattern and the fun!
  49. 05:12:233 (2,3,1) - These seem too much as the focus too much on the vocals, when the whole structure is based around instrument. i would try something like this instead
  50. 05:19:292 (1,2,3,4) - I think i mentioned this before in the mod on the previous chorus, but this is definitely too much for spacing since you base spacing off of instrument most of the time.

This might seem a lot but i was extra careful on my mod, since I'm really interested in this. Call me back for a recheck!
Topic Starter
Tenshichan
Nokashi mod

Nokashi wrote:

Hello friend! Lets get this show on the road shall we?

Stellar
  1. 00:23:880 (1,2) - Would be nice to offer a direction change here instead of a linear weak movement, definitely would offer more impact on this strong sound as well as added movement for the next pattern. Agree changed some of the beginning patterns
  2. 00:27:939 - Consider adding a circle here, to be consistent with 00:31:997 (3) - . Or rather, making 00:27:762 (3) - a 1/2 slider. How you will connect it with the following pattern, it is up to you. Did this and also created a hdash to the strong sound, dunno why I didn't do so before
  3. 00:28:997 (4,1) - Consider adding more contrast here on the sounds by making this a dash or something more impactful, so it stands out from the rest Imo not strong enough for a hdash but did a normal dash instead by using a 1/2 slider instead of circles
  4. 00:30:409 (2,3,4) - This isnt snapped correctly, should be snapped on 1/6 1/4 currently sounds really off. Investigate this. You're right, never noticed this. Good catch!
  5. 00:33:762 (3,4) - These two are a bit overmapped, pattern would function the same without the additive 1/4. I think this is fine using a filler beat here since it doesn't sound awkward while playing. Made the sliders a little less horizontal though.
  6. 00:36:409 (5,1) - In order to follow a sturdy HDash structure, consider making this a HDash, along with adjusting 00:37:468 (5,1) - so the Hdash is on (5) instead of (1) Adjusted everything
  7. 00:40:821 (1,2) - You might want to have this as a HDash as well, fits the pattern you were following previously, music wise True
  8. 00:49:115 (6,1) - In order to be consistent, I expected the HDash to be here instead Fixed
  9. 00:52:821 - Regarding the section up to 01:09:409 - , Some distancings that are meant to be dash are a tad bit ambiguous, I urge you to recheck this section with some finetuning on them Revised this and fixed some distances!
  10. 01:01:644 (3,1) - Super underwhelming distancing considering that HDashes were used on similar sounds such as this one Fixed
  11. 01:03:762 (3,1) - Similar point here^ ^
  12. 01:05:880 (3,1) - Also here^ ^
  13. 01:09:409 (1,2,3,1,2,3,4,1,2,3,4,5) - Even though the pace gets more intense in this stanza, HDashes suddenly dissapeared even though the sounds that represented them ( e.g 01:10:115 (3,1) - 01:11:174 (4,1) - )
    -Actually, the same problem persists up until 01:17:880 - So, please review it :D Reviewed and fixed! Remapped most of it
  14. 01:25:644 (2,3) - I find this sound too weak to have a HDash, so consider rearranging this pattern Remapped
  15. 01:28:115 (5,1) - Hdash here would fit nicely Agree
  16. 01:29:527 (1,2,3,1,2,3,4,1,2,3,4,5,6,7,1,2,3,4,5,6) - Again I find HDashes a bit sparse here compared to previous sections even though the music defnitely asks for them Actually I went through this entire section until 1:42 and fixed various things, mainly emphasis and the addition of hdashes
  17. 01:46:115 (3,1) - Optimal place for a Hdash Fixed
  18. 01:52:115 (2,3,4) - This kinda goes against your style of horizontal triples that really the defined the movmeent in this map You're right, don't know why I mapped it like this
  19. 01:56:350 (2,3,4,5,1,2,3,4,5,6) - This section has a major emphasis issue which should be addressed. Fixed all and used your timeline
    1. 01:57:409 (3,4,5,6) - This kind of jumps should be placed on more singular synth sounds like 01:56:527 (4,5,1) - so they make more musical sense.
    2. 01:57:056 (1,2,3,4,5,6) - The ideal rhythm for these would be a more tame 1/2 slider rhythm connected by HDashes

      This is the rhythm I'm recommending. Placements are up to you. Ticker begins on 01:55:997 -
  20. 01:59:174 (1,2) - A HDash here would express the vocal nicely and also make this pattern more challenging, as fitting by the music Fixed - I also felt this was very cluttered so I spaced it out more
  21. 02:06:586 (1,2) - Would have expected something more intense here, since the last time vocals like these appeared you used a rather impactful HDash pattern here 02:04:115 (3,4) - Fixed for consistency
  22. 02:07:821 (2,3,4,5) - It would be more fitting, and also more consistent, to map the instrument here instead of the vocal, like you did here 01:51:056 (2,3,4,5,6,7) - . Generally gives a better impact and better flow. Fixed it but I made the triplets into normal 1/2 sliders because I think it sounds better at these parts
  23. 02:12:939 (1,2,3,4) - I cant really justify such large spacing on a pretty normal sound, if you wanted to emphasize the vocal, then only go for a HDash on the first 2 circles, this is pretty strainful and unrepresentative of the music as it stands Fixed it accordingly although remapped this quite a bit as well
  24. 02:22:468 (1,2,3,4,5,6,1) - For the strong instrument that this is being mapped to, it definitely feels really underwhelming. try to play around with at least a HDash here, where the music asks for it Made (1,2) a hdash but everything else doesn't deserve it since the emphasis goes down from that on
  25. 02:25:468 (7,1,2) - This movement is extremely precise and can easily cause drops as to how unexpected it is, I would suggest having a slider after the stream, and slowly build the left right pattern you do after that. I agree

    Also on the following section try to have the HDashes on the downbeats so they are more cohesive I think the left-right part plays fine and if I would be very strict with the emphasis here it would kinda ruin the whole idea I guess
  26. 02:31:644 (4,5) - Pretty sudden jump, even if justified, try reducing it a little. Reduced and also made this pattern consistent with the same part before
  27. 02:52:997 (5,1) - This jump is overshadowed by the previous one, I feel like there should be contrast per se, but there should be less. Fixed this I moved the hyper to (5,1) instead, fits better
  28. 03:01:997 (3,4,1,2,3) - You would be better off mapping this as 1/2 like you did for the previous similar vocals. It definitely flowed better as 1/2 Indeed, fixed
  29. 03:06:056 (2,3,4,1,2,3,4,5,6) - This can definitely be reworked into something more impactful. Firstly 03:07:115 (2,3,4,5,6) - this is the only real justifyable 1/4 i see, the rest can be reworked into pretty intense 1/2 rhythm that can reflect the vocals well instead of using additive rhythm True, fixed accordingly along with the slanting of the sliders (what the hell was I thinking back then?) and the distances to make it less cluttered
  30. 03:08:880 (4,1) - I'd rather keep this as the only HDash here, having 2 in a row removes emphasis from this one, which is wayyy stronger Remapped this a bit, should be awesome now
  31. 03:10:468 (3,4) - In all similar instances you utilized 1/2 rhythm for those sounds, and to be honest it plays way better flow wise than a rather rough 1/4 HDash Yeah 1/2 rhythm is better here
  32. 03:17:350 (4,1) - Move the HDash to here instead to better reflect the current sound, which is more fitting for a HDash Yup remapped this pattern a bit to make it fit more
  33. 03:18:233 (3,1,2) - Poor spacing emphasis here on the stronger sounds Agree that it was bad how I mapped it. Remapped it but don't see a reason to put any hdashes in here, so just emphasising this with distances
  34. 03:21:762 (1,2,3,4) - You could definitely try a more interesting rhythm . I went for something like this and it plays really well rhythm wise, placements are up to you Did something very similar
  35. 03:23:703 (5,1) - Go for an added spacing here here to better emphasize the stronger sound on the downbeat Sure!
  36. 03:23:880 (1,1) - Pause seems awkward, since the downbeat is on the sliderend, and the 1/1 pause kinda disconnects the both stanzas Disagree on this one - There is no prominent sound in the gap and this is a nice short break also for players so they can maybe quickly stretch fingers or pause
  37. 03:29:439 - Prominent place to place a circle and utilize the 1/4 pattern you had going on in the previous measure Not sure about this - it kinda feels different to me here
  38. 03:30:586 (2,3,4,5,6,1) - Also would be nice to use the previous 1/4 patterning like 03:25:997 (1,2,3,4,5,6,1) - to better emphasize 03:31:203 (6,1) - Sure why not
  39. 03:42:939 (1,2) - Quite the excessive jump considering the songs strength here Bad jump, fixed
  40. 03:53:527 (1,2,3,4) - These jumps dont feel as gradual as the sound they are supported on, what would fit here would be a 1/2 slider pattern with gradual intensity, to give off a nice effect True, fixed
  41. 04:06:586 (2,3,4,1) - You should definitely make this more impactful as a pattern, feels underwhelming when the vocal is so strong Added some anti-flow hyperchain here, plays well to me
  42. 04:26:174 (6,7,1) - You could try something more consistent with 01:53:703 (4,5,1) - . It seems more fitting when it comes to emphasizing the vocal here Remapped this part because it looked messy
  43. 04:30:586 (1,2,3,4,5,6,1) - The Huge contrast with first chorus definitely shows here and i do think this pattern does need a little nerf. Also the awkward flow stop at 04:31:468 (6,1) - does play weird and i would recommend to still map the 1/4 up until 04:32:703 - , like you did at 01:58:821 (9,1,2,3,4,5) - I mapped the 1/4 up to the point you mentioned but I don't think it needs much of a nerf - the end part is supposed to be incrementally harder than the first chorus after all
  44. 04:43:203 - Consider mapping this note, then utilize a pattern like 01:53:703 (4,5,1) Yes
  45. 04:44:350 (1,2,3,4) - You should map these as 1/2 sliders instead, to focus on the vocal hold more, should make this more representative to the music Fixed
  46. 04:57:409 (2,3) - Again I dont think the ideal rhythm would be these snappy sliders. Consider mapping the stream, like so 04:23:527 (2,3,4,5) - Did it like you mentioned just made the 1/4s inwards because I already overused the version going outwards in the map
  47. 05:00:056 (6,7,1) - Similar point as 04:26:174 (6,7,1) - Fixed
  48. 05:05:527 (1) - I dont really like the flowstop here in the stream, nor the entry point to 05:05:527 (1,2) - .Its an emphasis killer and should be worked upon, so as to improve the flow of the pattern and the fun! Removed the slider and made it different now
  49. 05:12:233 (2,3,1) - These seem too much as the focus too much on the vocals, when the whole structure is based around instrument. i would try something like this instead Mapped it with regular 1/2 sliders instead
  50. 05:19:292 (1,2,3,4) - I think i mentioned this before in the mod on the previous chorus, but this is definitely too much for spacing since you base spacing off of instrument most of the time. Fixed

This might seem a lot but i was extra careful on my mod, since I'm really interested in this. Call me back for a recheck!

Thanks for the detailed mod Nokashi! Your suggestions helped a lot.
Also, fixed a lot of trivial spacing and emphasis issues throughout the whole map and made some parts less awkward. This map is now nearly 2 years old I think and I realized today I would map some parts in a somewhat different way, so I tried to adjust some things accordingly while not messing too much with my old style.
Ascendance
modding was done in discord voice with my lovely angel tenshichan


irc log for timestamps
2018-03-12 21:29 Tenshichan: breaks are quite long for spinners uwu
2018-03-12 21:29 Ascendance: well there's nothing i can do if you dont map that out :P
2018-03-12 21:29 Tenshichan: I guess
2018-03-12 21:29 Ascendance: unless you wanna map a full spread
2018-03-12 21:30 Tenshichan: I just map it with regular notes
2018-03-12 21:41 Tenshichan: updated
2018-03-12 21:41 Tenshichan: drain time is now 5:11
2018-03-13 23:07 Ascendance: beatmania IIDX 21 SPADA
2018-03-13 23:12 Ascendance: 00:28:821 (3,1) -
2018-03-13 23:12 Ascendance: 00:28:644 (2) - x:264
2018-03-13 23:12 Ascendance: 00:28:821 (3) - x:120
2018-03-13 23:13 Ascendance: 00:41:439 (3) -
2018-03-13 23:13 Ascendance: 00:41:527 (3) - x:488
2018-03-13 23:14 Ascendance: 01:00:586 (4,5) -
2018-03-13 23:14 Ascendance: 01:00:586 -
2018-03-13 23:15 Ascendance: https://osu.ppy.sh/ss/10467237
2018-03-13 23:15 Ascendance: https://osu.ppy.sh/ss/10467240
2018-03-13 23:16 Ascendance: 01:40:644 (5,6) -
2018-03-13 23:17 Ascendance: 01:40:821 (6,7) - x:256
2018-03-13 23:18 Ascendance: 01:48:409 (4,1) -
2018-03-13 23:18 Ascendance: 01:48:586 (1) -
2018-03-13 23:18 Ascendance: osu.ppy.sh/ss/10467245
2018-03-13 23:18 Ascendance: https://osu.ppy.sh/ss/10467245
2018-03-13 23:20 Ascendance: 01:58:821 (9) - nc
2018-03-13 23:21 Ascendance: 01:58:821 (1,1) -
2018-03-13 23:21 Ascendance: 01:58:115 (1,2,3,4,1,2,3,4) -
2018-03-13 23:23 Ascendance: 02:12:233 (2,3) -
2018-03-13 23:23 Ascendance: 02:12:586 (3,1) -
2018-03-13 23:23 Ascendance: https://osu.ppy.sh/ss/10467267
2018-03-13 23:24 Ascendance: https://osu.ppy.sh/ss/10467271
2018-03-13 23:27 Tenshichan: https://osu.ppy.sh/ss/10467279
2018-03-13 23:27 Ascendance: 02:25:115 (5,6,7) -
2018-03-13 23:27 Ascendance: 02:25:115 (5) -
2018-03-13 23:28 Ascendance: https://ascendance.s-ul.eu/Z46Ffd5N
2018-03-13 23:31 Ascendance: 03:59:527 (5,1) -
2018-03-13 23:32 Ascendance: 04:31:997 (5,6,7,8) -
2018-03-13 23:32 Ascendance: 04:31:292 (1,2,3,4) -
2018-03-13 23:33 Ascendance: 01:58:115 -
2018-03-13 23:33 Ascendance: 04:30:586 (1,2,3,4,5,6,7,8) - repeats
2018-03-13 23:33 Ascendance: 04:31:292 - curves
2018-03-13 23:33 Ascendance: 04:31:997 - coolest
2018-03-13 23:35 Ascendance: 04:55:644 (3,1) - missing hdash
2018-03-13 23:37 Ascendance: 05:00:233 (1,2,3) -
2018-03-13 23:37 Ascendance: https://osu.ppy.sh/ss/10467311
2018-03-13 23:41 Ascendance: 01:42:233 (1,2) -
2018-03-13 23:42 Ascendance: 01:42:586 (2) - x:120
2018-03-13 23:42 Ascendance: 01:42:939 (3) - x:480
2018-03-13 23:44 Ascendance: 03:42:409 (3) -
2018-03-13 23:45 Ascendance: osu.ppy.sh/ss/10467330
2018-03-13 23:45 Ascendance: https://osu.ppy.sh/ss/10467330
2018-03-13 23:48 Ascendance: 05:27:762 -
2018-03-13 23:50 Ascendance: https://osu.ppy.sh/ss/10467341
Topic Starter
Tenshichan

Ascendance wrote:

modding was done in discord voice with my lovely angel tenshichan


irc log for timestamps
2018-03-12 21:29 Tenshichan: breaks are quite long for spinners uwu
2018-03-12 21:29 Ascendance: well there's nothing i can do if you dont map that out :P
2018-03-12 21:29 Tenshichan: I guess
2018-03-12 21:29 Ascendance: unless you wanna map a full spread
2018-03-12 21:30 Tenshichan: I just map it with regular notes
2018-03-12 21:41 Tenshichan: updated
2018-03-12 21:41 Tenshichan: drain time is now 5:11
2018-03-13 23:07 Ascendance: beatmania IIDX 21 SPADA
2018-03-13 23:12 Ascendance: 00:28:821 (3,1) -
2018-03-13 23:12 Ascendance: 00:28:644 (2) - x:264
2018-03-13 23:12 Ascendance: 00:28:821 (3) - x:120
2018-03-13 23:13 Ascendance: 00:41:439 (3) -
2018-03-13 23:13 Ascendance: 00:41:527 (3) - x:488
2018-03-13 23:14 Ascendance: 01:00:586 (4,5) -
2018-03-13 23:14 Ascendance: 01:00:586 -
2018-03-13 23:15 Ascendance: https://osu.ppy.sh/ss/10467237
2018-03-13 23:15 Ascendance: https://osu.ppy.sh/ss/10467240
2018-03-13 23:16 Ascendance: 01:40:644 (5,6) -
2018-03-13 23:17 Ascendance: 01:40:821 (6,7) - x:256
2018-03-13 23:18 Ascendance: 01:48:409 (4,1) -
2018-03-13 23:18 Ascendance: 01:48:586 (1) -
2018-03-13 23:18 Ascendance: osu.ppy.sh/ss/10467245
2018-03-13 23:18 Ascendance: https://osu.ppy.sh/ss/10467245
2018-03-13 23:20 Ascendance: 01:58:821 (9) - nc
2018-03-13 23:21 Ascendance: 01:58:821 (1,1) -
2018-03-13 23:21 Ascendance: 01:58:115 (1,2,3,4,1,2,3,4) -
2018-03-13 23:23 Ascendance: 02:12:233 (2,3) -
2018-03-13 23:23 Ascendance: 02:12:586 (3,1) -
2018-03-13 23:23 Ascendance: https://osu.ppy.sh/ss/10467267
2018-03-13 23:24 Ascendance: https://osu.ppy.sh/ss/10467271
2018-03-13 23:27 Tenshichan: https://osu.ppy.sh/ss/10467279
2018-03-13 23:27 Ascendance: 02:25:115 (5,6,7) -
2018-03-13 23:27 Ascendance: 02:25:115 (5) -
2018-03-13 23:28 Ascendance: https://ascendance.s-ul.eu/Z46Ffd5N
2018-03-13 23:31 Ascendance: 03:59:527 (5,1) -
2018-03-13 23:32 Ascendance: 04:31:997 (5,6,7,8) -
2018-03-13 23:32 Ascendance: 04:31:292 (1,2,3,4) -
2018-03-13 23:33 Ascendance: 01:58:115 -
2018-03-13 23:33 Ascendance: 04:30:586 (1,2,3,4,5,6,7,8) - repeats
2018-03-13 23:33 Ascendance: 04:31:292 - curves
2018-03-13 23:33 Ascendance: 04:31:997 - coolest
2018-03-13 23:35 Ascendance: 04:55:644 (3,1) - missing hdash
2018-03-13 23:37 Ascendance: 05:00:233 (1,2,3) -
2018-03-13 23:37 Ascendance: https://osu.ppy.sh/ss/10467311
2018-03-13 23:41 Ascendance: 01:42:233 (1,2) -
2018-03-13 23:42 Ascendance: 01:42:586 (2) - x:120
2018-03-13 23:42 Ascendance: 01:42:939 (3) - x:480
2018-03-13 23:44 Ascendance: 03:42:409 (3) -
2018-03-13 23:45 Ascendance: osu.ppy.sh/ss/10467330
2018-03-13 23:45 Ascendance: https://osu.ppy.sh/ss/10467330
2018-03-13 23:48 Ascendance: 05:27:762 -
2018-03-13 23:50 Ascendance: https://osu.ppy.sh/ss/10467341
Thanks Ascendance, all fixed
Ascendance
bubububububble
Deif


Actually it's enough to move the first two notes to the inmediate previous 1/8 tick:
00:21:409 (1) - would go to 00:21:365 -
00:21:939 (2) - new position would be 00:21:894 -

Additionally offset should be moved +7 ms (1652) so it sounds more accurate overall.

Other stuff I've seen after doing a quick check:
  1. 01:58:115 (1,1,1,2,3,4,1,2,3,4,1,2,1,2) - Even though your S section should have enough volume, having those notes no hitsounds at all make them almost inaudible. You can add whistles on the white ticks and also in 01:58:997 - .
  2. 04:30:586 (1,1,1,2,3,4,1,2,3,4,1,2,1,2) - 05:04:468 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - However, for those similar sections afterwards you used N hitsounds instead. In order to keep some consistency decide whether you want keep the N or the S sample, and add additional hitsounds accordingly.
  3. 02:24:762 (2,3,4) - Those are 1/6 beats instead of 1/4.
  4. 02:34:203 - The volume of this section is definitely low. It'd need 35-40% at least to notice the notes without a defined hitsound. Additionally forgot a whistle at the end of 02:34:115 (1) - ? You added it in the upcoming similar sliders.
  5. 02:42:674 - Same as before, this section should also have 35-40%.
Ascendance
Sorry, I wasn’t BN at the time of the discussion and wasn’t informed :( Apologies for that! Poke me when you’re ready again
Topic Starter
Tenshichan
Deif mod

Deif wrote:



Actually it's enough to move the first two notes to the inmediate previous 1/8 tick:
00:21:409 (1) - would go to 00:21:365 -
00:21:939 (2) - new position would be 00:21:894 - Done

Additionally offset should be moved +7 ms (1652) so it sounds more accurate overall. I agree, good job in spotting this

Other stuff I've seen after doing a quick check:
  1. 01:58:115 (1,1,1,2,3,4,1,2,3,4,1,2,1,2) - Even though your S section should have enough volume, having those notes no hitsounds at all make them almost inaudible. You can add whistles on the white ticks and also in 01:58:997 - . Added the whistles
  2. 04:30:586 (1,1,1,2,3,4,1,2,3,4,1,2,1,2) - 05:04:468 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4) - However, for those similar sections afterwards you used N hitsounds instead. In order to keep some consistency decide whether you want keep the N or the S sample, and add additional hitsounds accordingly. It's S sample now simply because it sounds better. Added whistle sounds accordingly.
  3. 02:24:762 (2,3,4) - Those are 1/6 beats instead of 1/4. Good catch
  4. 02:34:203 - The volume of this section is definitely low. It'd need 35-40% at least to notice the notes without a defined hitsound. Additionally forgot a whistle at the end of 02:34:115 (1) - ? You added it in the upcoming similar sliders. 35%
  5. 02:42:674 - Same as before, this section should also have 35-40%. 35%
Thanks Deif
updated
Yumeno Himiko
nice to see this goin' for rank in 2018 :)
Ascendance
Deif's points were addressed. Assuming this ISN'T a veto, I'll be repairing the bubble and handing the set over to Nokashi. GL from here on <:
BoberOfDarkness
I see no veto there :^
Nokashi
Noki noki back for the recheck! was gonna bring up the drain issue but ascendance resolved that.
We also fixed a wonky missing green line destroyed a section xD

Stellar
  1. 00:43:555 - Consider mapping this beat beat in order to have more coherence with the sound here, the sudden rhythm gap seems awkward as this whole section here has prominent 1/4
  2. 00:49:292 (1) - You could try this rhythm here instead to better map the synth, ticker starts on 00:49:292 -
  3. 01:24:586 (3,4,5) - Would be cooler if this wasnt as linear, having more emphasis on a direction change here 01:24:769 (4,5) -
  4. 01:48:593 (1,2,3,4,5,1) - On a second glance the distancing structure here is a bit inconsistent with 01:46:828 (2,3,4) - . The latter has the big jump on the vocals which definitely fits more
  5. 02:29:357 (5,6,7) - For the added graduality you could lower this spacing a bit to better build up to 02:31:475 (5,6,7) -
  6. 03:17:004 (3,4,5) - Cant see any reason for this to be more spaced than the other horizontal triples, kinda makes this more strainful than it should be
  7. 03:32:710 (2,3,4,5) - Doesnt really give the needed effect here to have such a strainful hyperchain, try having a similar pattern 03:31:651 (2,3,4,5,6,7,8,9) - with this, maybe with more spacing. another thing you could do is only remove this 03:32:710 (2,3) - for the graduality regarding the second pattern
  8. 05:12:593 (3,1) - Same point about having a strong jump on vocals

Alright this is so much better, call me back!
Topic Starter
Tenshichan
Nokashi re-check

Nokashi wrote:

Noki noki back for the recheck! was gonna bring up the drain issue but ascendance resolved that.
We also fixed a wonky missing green line destroyed a section xD

Stellar
  1. 00:43:555 - Consider mapping this beat beat in order to have more coherence with the sound here, the sudden rhythm gap seems awkward as this whole section here has prominent 1/4 True, fixed
  2. 00:49:292 (1) - You could try this rhythm here instead to better map the synth, ticker starts on 00:49:292 - Done
  3. 01:24:586 (3,4,5) - Would be cooler if this wasnt as linear, having more emphasis on a direction change here 01:24:769 (4,5) - Remapped this combo to something better, fixes this problem
  4. 01:48:593 (1,2,3,4,5,1) - On a second glance the distancing structure here is a bit inconsistent with 01:46:828 (2,3,4) - . The latter has the big jump on the vocals which definitely fits more Made consistent
  5. 02:29:357 (5,6,7) - For the added graduality you could lower this spacing a bit to better build up to 02:31:475 (5,6,7) - Lowered a little
  6. 03:17:004 (3,4,5) - Cant see any reason for this to be more spaced than the other horizontal triples, kinda makes this more strainful than it should be Alright, looks better that way at least, play wise doesn't make a huge difference imo
  7. 03:32:710 (2,3,4,5) - Doesnt really give the needed effect here to have such a strainful hyperchain, try having a similar pattern 03:31:651 (2,3,4,5,6,7,8,9) - with this, maybe with more spacing. another thing you could do is only remove this 03:32:710 (2,3) - for the graduality regarding the second pattern Did the same rhythm but placed the circles differently to emphasize this section more than the previous one
  8. 05:12:593 (3,1) - Same point about having a strong jump on vocals Done

Alright this is so much better, call me back!
Thanks Nokashi :D
updated
Nokashi
After rechecking we found some wonky hitsounds that were misplaced and/or missing. Right now this is ready to go!

Congrats man, after all this time you did it!

Metadata: https://p.eagate.573.jp/game/2dx/21/p/n ... spada.html
Ascendance
metadata supplied by me (ascendance) (shen mapo) (sb) (grats on rank!)
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