I think it depends on framerate, too. Testing HR+Relax on my laptop, I need HP3.6 or lower to pass the butterfly sliders, but some people have reported luck with 3.8 or 3.9 - I'll test this more when I get home in a few hours.
return soon ez heroMillhioreF wrote:
I think it depends on framerate, too. Testing HR+Relax on my laptop, I need HP3.6 or lower to pass the butterfly sliders, but some people have reported luck with 3.8 or 3.9 - I'll test this more when I get home in a few hours.
that's not true, though. play a fast enough slider by holding only the start and the very end and you'll end up getting 100s anyway(might be dependent on framerate... or whether the slider isn't fast enough). Ekoro's shoe has a slider like this at the end which demonstrates that it doesn't necessarily mean i'm not hitting the sliderstart. spamming as hard as i can on a map with the current butterfly sliders on HT also results in a ton of 100s.Monstrata wrote:
This doesn't actually change how the slider is played though. The reason you're getting 100's isn't because of the slider's path, its the notelocking and slider-head window. Whether I have zigzags on the body or not, it won't affect the outcome because only the slider-head, and slider-tail are being factored in.
in all cases i'm aware of, the HP drain can only increase because of this, which is also true for the case you just mentioned. i doubt it has an effect on my edit, since i can pass it just fine even if that effect is present here.Monstrata wrote:
You mentioned deleting half of the map. That seriously affects HP drain too though. HP drain is really complex because it also takes into account the entire map's object density, as well as the NC frequency in the map, so removing half of the map already skews the HP drain substantially when comparing it to the full version. (Think of Cookiezi's spinner fail on my Road of Resistance map, except so much of the map was deleted, along with NC rhythms, that the map ended up draining more than it was supposed to. Here the song is shorter, and you've only deleted half, and not 95% so HP drain should be higher than it actually is).
why not? it's the perfect compromise here... i want it to be possible to HR the full map, that's all. nobody's gonna think worse of your map just because the butterfly sliders are upside down when played with a difficulty modifier the map wasn't intended for. the effect isn't lost, you can make out it's a butterfly even if it's upside down, there's nothing wrong with it.Monstrata wrote:
The GN slider-thing is just not something I want to do
Uhm, the rule exactly only says "without the NoFail mod", and doesn't mention any other mods... though admittedly, it'd be cooler if you can use any mod you want to pass the map.idke wrote:
one of the rules say "The map must be able to be completed without the NoFail mod required to pass it" and does not limit itself to nomod
the point i'm trying my hardest to make is that while it's not a requirement(even though i'd argue it should be), limiting the players because of the HP mechanic is a bullshit thing to do, as it removes an entire way to enjoy the map, and simply limits the challenge of the map for no good reason.Stefan wrote:
Generally maps are designed to be played on NoMod, therefore the argument HR doesn't work for this map is invalid.
i'm terribly sorry for saying this, but you have no basis for this - you're a rank 130k player. you don't get to claim this map isn't well suited for HR. 6 stars is way outside of your ability to judge playability of maps. because that's what you're doing, right?Stefan wrote:
If you're looking for pp or want to challenge yourself with HR Mod, look for another beatmap. This one doesn't suits well.
the map doesn't suddenly flip upside down when you're on nomod if the sliders are altered to allow HR passes, using the concept i illustrated earlier. the intended experience of the map does not change in this case, i just don't think players should be limited in this way.Natsu wrote:
I'm with monstrata in this case, the map won for the design and creativity in no mod, while mods are an important thing in game... in this case I think reducing the hp do more bad than good, since HR destroy the visuals of the map o.o.. and considering this is an aspire map, I guess is better to keep the mapper's way.
it's not the same thing. you should realize this. you remove the possibility of any HR scores reaching the top scores set on the map, an achievement that should (ideally) reflect the effort/ability put into the map by the players.appleeaterx wrote:
If Monstrata does not want to change the HP just for that, I feel that you have to respect his choice. You can always edit HP yourself if you want to play HR so bad.
that's rude. i'll have you know i had trouble passing apparition up until i finally did it yesterday night.Monstrata wrote:
You are far too high ranked to appreciate slowly getting through different stages of a map in an effort to finally get a run that passes it.
if you can't pass a literal impossible map with a mod, theres no challenge or a point to playing the map. really, there isnt a point to not let someone play a mod that was clearly implemented in the game to give experienced players a bigger challenge, even when it ruins the aesthetic value for a map because lets face it, it ruins the aesthetic value for every single map, and not only do most players not even give a single shit about the looks or beauty of the map, they mostly care about having it be playable. really, changing the hp to 3.5 or so won't make it less memorable, because though passing will be somehow easier, achieving a combo will still be as challengingMonstrata wrote:
If you can just pass everything, theres no challenge to different patterns, and it makes the map less memorable.
Why is it being pushed in to the core ranking system when it is very clearly not made for that? If you can't play this map properly in ranked, then it does not belong in ranked. In no way should an artists vision obstruct the core gameplay in a way that this clearly seems to. You're free to draw paintings in the graveyard.abraker wrote:
I like the concept that certain maps are made for players who enjoy the art for what the map is and not players looking to get a good score on. It gives a bit more color and diversity to the existing ranked maps.
Ninmi wrote:
Why is it being pushed in to the core ranking system when it is very clearly not made for that? If you can't play this map properly in ranked, then it does not belong in ranked. In no way should an artists vision obstruct the core gameplay in a way that this clearly seems to. You're free to draw paintings in the graveyard.abraker wrote:
I like the concept that certain maps are made for players who enjoy the art for what the map is and not players looking to get a good score on. It gives a bit more color and diversity to the existing ranked maps.