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Hatsune Miku - Kamikyoku

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Total Posts
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Topic Starter
Cirno
This beatmap was submitted using in-game submission on 2012年3月29日 at 19:44:43

Artist: Hatsune Miku
Title: Kamikyoku
Source: PinokioP feat. OniyuuP
Tags: Vocaloid SuI JauiPlaY yangzd88
BPM: 163
Filesize: 19743kb
Play Time: 03:09
Difficulties Available:
  1. Easy (2.2 stars, 169 notes)
  2. Insane (4.86 stars, 639 notes)
  3. JauiPlaY's Hard (4.6 stars, 374 notes)
  4. yznoob's Normal (4.16 stars, 270 notes)
Download: Hatsune Miku - Kamikyoku
Download: Hatsune Miku - Kamikyoku (no video)
Information: Scores/Beatmap Listing
---------------
Madoka
⑨哥早
JauiPlaY
Topic Starter
Cirno

JauiPlaY wrote:

卡密sama打DotA?
lol神空耳

thanks for guest diff, added.
Snowy Dream
来star了 >.<
⑨~~
eveless
[General]
Title:Kamikyoku - x
Shinkyoku - O
Source:PinokioP feat. OniyuuP
Tags:删了PinokioP OniyuuP 加上vocaloid

[Insane]
00:21:175 (5) - 往后移1/4
01:03:690 (1) - 从01:03:782这里开始 结束的地方不变
01:34:334 (x) -add a note
02:03:230 (4,5) - 两个位置换一下


[Hard]
00:39:856 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,1,2,3) - 音效补上
Topic Starter
Cirno

eveless wrote:

[General]
Title:Kamikyoku - x
Shinkyoku - O
D: 貌似歌词里唱的是Kamikyoku啊...
Source:PinokioP feat. OniyuuP
Tags:删了PinokioP OniyuuP 加上vocaloid
all fixed

[Insane]
00:21:175 (5) - 往后移1/4 ok
01:03:690 (1) - 从01:03:782这里开始 结束的地方不变 fixed
01:34:334 (x) -add a note I guess not = =
02:03:230 (4,5) - 两个位置换一下 ok
thanks~
eveless

Cirno wrote:

eveless wrote:

[General]
Title:Kamikyoku - x
Shinkyoku - O
D: 貌似歌词里唱的是Kamikyoku啊...
好吧 我没想到他自己创词了
Sallad4ever
Hi Cirno

[General]
- hmm I getting 1588 as the offset
- is this really Hatsune Miku singing, it's more like Kagamine Len voice :?
- use more interesting BG, something that display the vocaloid is a good one. The current BG with only Kanji characters in it is not very interesting

[Easy]
I would say this is more like a normal because of 02:36:543 (3,4,5,1,2,3) & 02:46:481 (1,2,3,4) this pattern is rather hard for novice
Rise the HP and OD by 3 or 2 ticks, using 0 for them is rather silly :o
00:03:046 (1) - move this 1/1 beat back to 00:02:678 then add 1 more repeat
01:08:567 (1) - move this to 01:09:304 so it'll sync with the vocal
01:18:874 (2) - move the repeat upward so it wont touch the next slider
02:12:616 (1,1) - the slider is too soon after the spinner for an easy

[JauiPlay's Hard]
00:26:604 (1) - this is rather sudden because it only last for 1/4 beat the blank space after this make it worse I suggest to either fill the blank or extend this repeating slider 1/4 beat more
01:09:304 (1) - remove the break after this spinner, it's to short you don't need to add break
02:05:254 (1) - the repeat on 1/4 sound too awkward mostly because of the vocal, I suggest something like this

02:06:727 (4) - ^
02:11:144 (1) - ^
02:39:672 (7) - remove the clap in the end

[Insane]

00:11:144 (1,2,3,4,5) - I personally don't like this kind of overlap :(
00:50:347 (4) - don't really like the anti jump
00:53:475 (2,3) - without snaking slider this is very confusing
02:27:340 (1,2,3) - ^
01:05:623 (1,2) - hmm kinda worry with how this 2 slider is very different in the speed
01:09:304 (2) - I suggest to make this a long slider like in 01:06:359 (2)
01:27:893 (x) - add a note here, a sudden 1/4 is too unexpected
01:34:518 (1) - move this 1/2 beat back then lengthen it 1/4 beat, it's obvious that the vocal is in there
01:36:543 (2) - move this 1/2 beat back
02:13:537 (2) - why anti-jump? using normal spacing is a lot better

Easy is the best in the mapset, although it's easy I have fun playing it, unfortunately not for the insane. So many overlap in it make this not very enjoyable compare to Easy. The Insane need more refining but the other 2 diff is great so have a....
~star
Topic Starter
Cirno
Sallad4ever

Sallad4ever wrote:

Hi Cirno Hi~

[General]
- hmm I getting 1588 as the offset Hmm, no. I guess the current offset is fine.
- is this really Hatsune Miku singing, it's more like Kagamine Len voice :? YES. sm13452778 read the title plz
- use more interesting BG, something that display the vocaloid is a good one. The current BG with only Kanji characters in it is not very interesting
Not every BG have to be colorful and display the vocaloid (even if it don't fit at all, well I think even a BG showing Enoch would be better than that showing miku). Yeah, especially when you have got a totally awesome background video to look at.

[Easy]
I would say this is more like a normal because of 02:36:543 (3,4,5,1,2,3) & 02:46:481 (1,2,3,4) this pattern is rather hard for novice
Rise the HP and OD by 3 or 2 ticks, using 0 for them is rather silly :o
No novice is going to complain about HP0 and OD0 lol also there's many Easy diffs out there with 1/2 notes I guess
00:03:046 (1) - move this 1/1 beat back to 00:02:678 then add 1 more repeat No, reversed the slider instead
01:08:567 (1) - move this to 01:09:304 so it'll sync with the vocal 01:08:567 also sync with the vocal
01:18:874 (2) - move the repeat upward so it wont touch the next slider ok.
02:12:616 (1,1) - the slider is too soon after the spinner for an easy that's already 1 beat apart.

[JauiPlay's Hard]
...
The diff is now updated

[Insane]

00:11:144 (1,2,3,4,5) - I personally don't like this kind of overlap :( I personally like this kind of overlap :)
00:50:347 (4) - don't really like the anti jump moved upwards a bit
00:53:475 (2,3) - without snaking slider this is very confusing You have the approach circle to look at. Also imo there's no point turning off snaking slider anyway...
02:27:340 (1,2,3) - ^ ^
01:05:623 (1,2) - hmm kinda worry with how this 2 slider is very different in the speed Low speed vocal, low speed slider.
01:09:304 (2) - I suggest to make this a long slider like in 01:06:359 (2) the previous slider only lasts one bar, but a long slow slider like that for 2 bars is quite boring for Insane diff.
01:27:893 (x) - add a note here, a sudden 1/4 is too unexpected ok.
01:34:518 (1) - move this 1/2 beat back then lengthen it 1/4 beat, it's obvious that the vocal is in there sry, but I wasn't following the vocal here.
01:36:543 (2) - move this 1/2 beat back no 0.0
02:13:537 (2) - why anti-jump? using normal spacing is a lot better the "anti jump" serves as a buffer between the slow section before and the fast section after.

Easy is the best in the mapset, although it's easy I have fun playing it, unfortunately not for the insane. So many overlap in it make this not very enjoyable compare to Easy. The Insane need more refining but the other 2 diff is great so have a....
~star
allright, thanks.

thanks for modding. The mod post is quite long, so I'm putting the spoilerbox. Click inside if you want to read my replies.
mycyber
[easy]

*suggestion

02:18:322 (3) - remove this
02:18:322 (x)- replace by add note here &
02:18:506 (x)- slider here until 02:18:874
this sound better(i think)

love the song..
star~~
Topic Starter
Cirno

mycyber wrote:

[easy]
02:18:322 (3) - remove this
02:18:322 (x)- replace by add note here &
02:18:506 (x)- slider here until 02:18:874
this sound better(i think)
Sorry but I can't agree with you = = (I have no idea about how you did came up with this x.x

love the song..
star~~
thanks~ however I didn't change anything, so not giving kudosu, sorry :|
val0108
woo!!!

kami kyoku ;3
Shinki
star
and IRC mod(by QQ
SPOILER
samuel326 21:57:05
00:05:070 (1) -
samuel326 21:57:09
new combo
samuel326 21:57:13
最难那个XD
EPM 21:57:37
ok..
samuel326 21:57:43
JPY那个基本不用看...大概猜出来是送分的=。=
EPM 21:58:03
=。=
samuel326 21:58:05
只是建议..听不听无所谓的...
EPM 21:58:34
0.0 new combo fixed..
samuel326 22:01:26
5 删掉看看...
samuel326 22:01:36
00:10:408 (6) - new combo
samuel326 22:01:55
00:10:592 (1) - 去掉NC
samuel326 22:02:36
00:10:592 (1,2,3,4) - 非常难读出来...建议改下...
samuel326 22:02:59
00:11:144 (1,2,3,4,5) -
samuel326 22:03:00
00:11:880 (1,2,3,4) -
samuel326 22:03:03
同上
samuel326 22:04:06
我效率慢TAT
EPM 22:05:50
00:10:316 (6) - 没删,后面那几个都排成了像00:10:592 (1,2,3,4,5) - 的样子,把1都挪到了上一个的4下面stack 大概会好点..?
samuel326 22:06:54
求视图...
EPM 22:07:17

EPM 22:07:24
*无视skin...
samuel326 22:08:07
感觉也可以0.0
EPM 22:08:14
那就这样好了= =
samuel326 22:08:40
那个小跳很坑爹...说实话...
samuel326 22:09:00
开始以为是按你现在这样摆的.....
EPM 22:09:25
= =那摆成这样就适合初读图了
samuel326 22:10:32
combo颜色也改下吧
EPM 22:10:50
0.0?
EPM 22:11:03
是说同位置的一个颜色?
EPM 22:11:11
这个改了已经
samuel326 22:11:23

samuel326 22:13:05
00:15:469 (2) - 移到00:15:561
EPM 22:14:34
= =imo目前这样好听点...
samuel326 22:14:58

samuel326 22:15:03

samuel326 22:15:09
接着看ww
samuel326 22:23:03
00:23:843 (4) - 删掉以后改成这样看看0 0?
EPM 22:23:58
改10连?
samuel326 22:25:06
==
samuel326 22:25:25

samuel326 22:26:15

EPM 22:26:26
...7连+1/2?
samuel326 22:26:27
00:23:843 (4) - 从这里开始
samuel326 22:26:44

samuel326 22:27:57
一直不太理解你那个1/4二连是怎么回事...
samuel326 22:28:20
希望能对你有帮助~
EPM 22:29:00
= =1/4二连是我随音效感觉乱加的...
EPM 22:29:11
那段7连改了
samuel326 22:29:43
00:26:144 (1,2) - 距离大了..
EPM 22:30:00
对照右边的slider修好了
samuel326 22:31:15
嘛 二连那个排列除了刚刚那个 其他还可以 (要对称的话到时候再注意下
samuel326 22:32:34

samuel326 22:32:42
我挂机老是被拖过去...
EPM 22:33:05
= =
samuel326 22:35:44
对了 还有你那两个灰色note的颜色 不太好区分....
EPM 22:36:23
= =区别还是挺大的吧..改一下也可以
samuel326 22:36:34

samuel326 22:36:39
我眼睛不好XD
samuel326 22:36:43
(没关系
samuel326 22:36:48
rin那些
samuel326 22:36:53
不也这样的:D
EPM 22:37:14
:o rin是神mapper 我是渣mapper 这不能比
samuel326 22:37:31
神mapper开始也是渣渣
samuel326 22:37:56

samuel326 22:37:59
刚搞错了..
EPM 22:38:03
0.0?
samuel326 22:38:15
combo颜色
EPM 22:38:25
我那个灰色/彩色的combo pattern是依照bgv交替用的
EPM 22:38:42
……虽然到后面好多用的都不合适了
samuel326 22:39:27
00:52:187 (2,4) - 统一一下 速度?
EPM 22:40:09
= =我是觉得那vocal有点拖着的感觉...
samuel326 22:40:19

EPM 22:40:37
是我太渣了
samuel326 22:40:45
我弄错
samuel326 22:41:39

EPM 22:41:39

灰色combo color你看这样行不0.0
samuel326 22:41:47
siler 改成note看看?
EPM 22:41:58
时间..?
samuel326 22:41:58
能区分的开就行ww
samuel326 22:42:07

samuel326 22:42:19

samuel326 22:42:27

samuel326 22:42:34
这三点
samuel326 22:43:52
后面那个一样
samuel326 22:44:05
00:53:659 (3) -
EPM 22:44:12
中间加circle除非静音掉...但是据说那是unrankable
samuel326 22:44:23
:o
samuel326 22:44:41
哪个?
EPM 22:45:05
00:52:371 - 00:53:843 -
EPM 22:45:40
据说从头到尾一声都没有的note属于unrankable
samuel326 22:45:59
不是 silder去掉了
samuel326 22:46:11
换成三个note......
samuel326 22:47:02
(建议 而已!
samuel326 22:47:10
(不必理会!
EPM 22:47:17
D:
EPM 22:48:06
别生气啊
samuel326 22:48:25
没事~
samuel326 22:48:34
(我生气是因为 自己太无能了TAT
EPM 22:48:56
reject乃modder常事...(误
总有些像我这样的渣mapper做渣图死性不改……
samuel326 22:49:13
价格note?
samuel326 22:49:15
加个
EPM 22:49:36
ok
samuel326 22:52:59
开始
samuel326 22:53:10

samuel326 22:54:55
01:41:328 (5,6) - 位置换下
EPM 22:56:25
1:40:224 ok
EPM 22:57:04
01:41:328 (5,6)改上一个的时候我改了排法 5 6 stack了
samuel326 22:57:15

samuel326 22:57:37
按你以前那样排很跳 感觉
EPM 22:58:02
本来我就是想跳...估计是跳的不大合时宜 见笑了
samuel326 22:58:32
跳完结束跟着连打
EPM 22:58:45
咋了...
samuel326 23:01:37
02:05:254 (1) - new combo
samuel326 23:01:45
02:05:991 (1) -
samuel326 23:01:47
同上
EPM 23:02:08
02:05:254 不是已经有了nc了么0.0
EPM 23:02:33
都是1了怎么可能没nc...
EPM 23:03:00
是说02:05:439 (2) - 0.0?
samuel326 23:03:03
搞错了...
samuel326 23:03:06

samuel326 23:03:11
两个 2..
samuel326 23:03:34
颜色区分大点吧...
EPM 23:04:12
嗯..
samuel326 23:04:21
02:07:279 (1) - NC
samuel326 23:04:38
不知道这样读图会不会好一点...
EPM 23:05:19
D:
EPM 23:05:34
稍等下...
samuel326 23:05:39
...
EPM 23:06:34
ok fixed
samuel326 23:08:03

samuel326 23:08:12
这里开始加点东西吧
samuel326 23:08:17
歌词都开始了..
EPM 23:08:31
嗯好...我看看
EPM 23:08:56
这后面kiai全是前面的ctrl+c/v/h/j = =
samuel326 23:09:07
...
samuel326 23:09:17
02:30:837 (1) - NC
samuel326 23:09:32
02:27:892 (3) - NC
samuel326 23:10:10
先别动...
samuel326 23:10:22
这里我不太会...
samuel326 23:10:47
02:25:868 (6) - NC去掉
samuel326 23:10:54
02:26:420 (1) - NC
EPM 23:11:09
D:
samuel326 23:11:29
00:51:635 (1,2) - 同理
samuel326 23:11:44
(建议
EPM 23:12:32
唔好吧
EPM 23:12:41
后面就大略和前面一样了= =
samuel326 23:13:12
02:35:991 (1,2,3,1,2,3) - 跳得有点大了 感觉
samuel326 23:13:28
刚刚好吧....
samuel326 23:13:32
没事了ww
EPM 23:13:39
好歹这也是Insane :o
EPM 23:13:50
(号称Insane...
EPM 23:14:09
其实star rating都只有4.8
EPM 23:14:24
是JPY硬让我改叫insane的...
samuel326 23:14:30
...
samuel326 23:14:34
02:52:187 (14) -
samuel326 23:14:45
离13有点距离
EPM 23:14:56
...?
EPM 23:15:01
距离加大?
samuel326 23:15:27

EPM 23:15:32
ok
samuel326 23:16:16
后面基本跟前面一样了
EPM 23:16:28
嗯 按照前面的方式改了
samuel326 23:17:00
结束ww
gdeath
Great work on insane!!!!!

神曲神谱。

I'm fine with all of stuff.

/me shoots a star.
Mystica
kamisama打dota lol
Here is my mod.
[Easy]
这奇葩的难度设置是什么。。至少也要HPD2 OD2吧lol 然后ar-2~3左右
00:58:997 这连续两个slider好奇葩lol
是我错觉么 insane是Normal 用的灰色三种。。这个diff相反。
02:21:819 breaktime?
02:33:230 同00:58:997
other is fine

不愧是神曲。。hitsound做的很棒 要是声音在大点就好了。
Star.
Topic Starter
Cirno

Mystica wrote:

kamisama打dota lol 我也觉得这神空耳lol 加到Creator's Words里好了 o.o
Here is my mod.
[Easy]
这奇葩的难度设置是什么。。至少也要HPD2 OD2吧lol 然后ar-2~3左右
HPD2 OD2又不加分还拉新手仇恨o.o 和主要展现map的H/I不同,Easy做来几乎完全是照顾新手,大家高高兴兴pass轻轻松松打SS多好 well.. reduced AR 5->4, others unchanged
00:58:997 这连续两个slider好奇葩lol = = 我弱 想不出更好的放法...sry
是我错觉么 insane是Normal 用的灰色三种。。这个diff相反。
My bad. 改了Insane的combo color后忘了统一到所有难度 fixed.
02:21:819 breaktime? added breaktime
02:33:230 同00:58:997
other is fine

不愧是神曲。。hitsound做的很棒 要是声音在大点就好了。 thanks~ tuned up the volumes in [Easy] & [Insane] a bit
Star.
thanks for modding~
Curisu
[JPY]菊丸我想杀了你 初见FClol
CircleSize减小一格?
因为检票员的排法本来就不开 要小圈显得没那么挤
00:39:856-00:49:978 - where is hitsound?
后面坑hitsounds部分同样 JPY好懒(拖走
02:06:727 (4) - 这里的timing很怪
02:10:592 - clap?
02:36:543 (7) - reverse一下?(坑爹
02:57:893 - clap

[琪露诺]
卧槽 神谱
01:34:334 (8,1) - 这里略微有点初见杀 要不把8调到7/1中点
01:35:070 (2,3,4,5) - 音量渐大
01:38:935 - whistle
01:39:304 - ^
01:39:672 - ^
01:41:880 - ^
01:42:248 - ^
01:42:616 - ^
02:07:279 - ^
02:36:359 (1,2,3) - reverse
02:49:426 (1,2,3,4,5,6,7,8) - 这个三角形排的扭曲
03:04:886 (1,2,3,4) - 至少和前面的1234一样方向吧 违反人体工学233

神曲神谱 液
另外可以领走一个NM吗(打飞
Topic Starter
Cirno

yangzd88 wrote:

[琪露诺]
01:34:334 (8,1) - 这里略微有点初见杀 要不把8调到7/1中点 ok
01:35:070 (2,3,4,5) - 音量渐大 ok
01:38:935 - whistle
01:39:304 - ^
01:39:672 - ^
01:41:880 - ^
01:42:248 - ^
01:42:616 - ^
02:07:279 - ^
applied all the hitsounds
02:36:359 (1,2,3) - reverse no 0.0
02:49:426 (1,2,3,4,5,6,7,8) - 这个三角形排的扭曲 fixed
03:04:886 (1,2,3,4) - 至少和前面的1234一样方向吧 违反人体工学233 >_> 人体工学是什么 maybe not

神曲神谱 液
另外可以领走一个NM吗(打飞 Name it [yangzd88's moe] plz I'm serious 愿意的话可以做 不过别拖稿太长就好...
thanks~
Neptunus
神曲STAR
rockmmer
:) STAR~~
banvi
8-)
Sumisola
:) :) nice song
Curisu
Topic Starter
Cirno
thanks everyone~

yangzd88 wrote:

attachment here
Thanks 萌妹 for your nice diff xD

Uploaded and back to pending now~
KiriNoMorii
:)
Miu Matsuoka
Hi baka~
神曲神圖~

[Overall]
Good hitsounds~ ;)

[Easy]
00:51:635 (1) - Finish on slider head?
00:54:580 (4) - Clap on slider end
01:18:138 (1) - Delete Whistle on slider head?
02:08:199 (1) - 2nd point: x:336 y:128 3rd point: x:384 y:200 4th point: x:448 y:168
02:14:089 (1) - Too soon after a spinner
02:37:463 (2) - x:180 y:120
02:37:647 (3) - Finish at slider head?
02:38:384 (4) - ^
02:39:120 (5) - Finish at slider head and end
02:40:592 (1) - Finish

[yznoob's Normal]
02:39:120 (4) - Finish at slider head?

[JauiPlaY's Hard]
02:37:647 (1) - Finish
02:39:120 (5) - ^
02:57:340 (5) - Clap at slider end?
03:11:512 Inheriting section - Change sampleset to Soft

[Insane]
01:35:807 (1) - 2nd point: x:360 y:184
01:36:543 (2) - 2nd point: x:152 y:204
01:37:095 (3) - 2nd point: x:204 y:332
02:05:439 (2) - Delete New Combo
02:06:176 (2) - ^
果然是神圖~ :D

EDIT: Use this hitsound for slider tick?
Download: normal-slidertick.rar
Topic Starter
Cirno

Miu Matsuoka wrote:

Hi baka~ Hi Miu~

[Easy]
00:51:635 (1) - Finish on slider head? nice
00:54:580 (4) - Clap on slider end fixed
01:18:138 (1) - Delete Whistle on slider head? deleted Whistle and added whistle on head of (2)
02:08:199 (1) - 2nd point: x:336 y:128 3rd point: x:384 y:200 4th point: x:448 y:168 nice, fixed
02:14:089 (1) - Too soon after a spinner I don't think it's too soon...
02:37:463 (2) - x:180 y:120 fixed
02:37:647 (3) - Finish at slider head? ok
02:38:384 (4) - ^
02:39:120 (5) - Finish at slider head and end
02:40:592 (1) - Finish
no for these three.. sorry

[Insane]
01:35:807 (1) - 2nd point: x:360 y:184
01:36:543 (2) - 2nd point: x:152 y:204
01:37:095 (3) - 2nd point: x:204 y:332
all fixed
02:05:439 (2) - Delete New Combo
02:06:176 (2) - ^
new combo makes it more readable imo

EDIT: Use this hitsound for slider tick?I don't see why...
Thanks for modding!
wmfchris
[General]
tag moemoeyz in normal

[Insane]
00:05:070 (1,3,5) - left 1 grid lv4
00:07:095 (3) - right 1 grid lv4
00:53:107 (1,2,3) - [nazi] stack

[Hard]
00:39:856 - this timing section can be softer?
01:13:997 - delete break?
02:22:831 - make it same as [insane], delete break?
02:25:132 (1) - x:380, y:88?

[yzmoe's normal]
00:14:825 (4,5) - stack
00:44:641 (4) - up 1 grid


神曲~ >_<

P.S. yangzd88 is a moe girl
Curisu
wmf大神连你都这样..(墙角哭
Topic Starter
Cirno

wmfchris wrote:

[General]
tag moemoeyz in normal yeah best tag ever

[Insane]
00:05:070 (1,3,5) - left 1 grid lv4
00:07:095 (3) - right 1 grid lv4
all fixed.
00:53:107 (1,2,3) - [nazi] stack stacked and made some changes to (3)

other diffs will be changed by guest mapper themselves.
thanks for modding~

(and for this:
SPOILER

wmfchris wrote:

P.S. yangzd88 is a moe girl

wmfchris wrote:

P.S. yangzd88 is a moe girl

wmfchris wrote:

P.S. yangzd88 is a moe girl

yangzd88 wrote:

(墙角哭
so moe >.<
nicktoons
General:
strange fillings... like the offset is a little bit fast (not sure just.... nah...)
I was told, that grey and white are not available colours =/ (maybe it's ok but you should ask for some mat's about this(as soon as it's miku maybe it's ok i dunno >.<))
Easy:
overall it's fine, only some places are not following rhythm and then next time they follow =/ like here:
01:15:193 (1,2) - this and 01:18:138 (1,2) - this don't follow while this 01:21:083 (1,2) - follows =/ dunno if that is a mistake just... nah....
Normal:
00:09:672 (4) - as long as it's normal, i think you should move those kind of circles 1 grid right or up (or else they are hard to read( you know, when people play it with hidden))
00:51:635 - 01:03:230 - kiai time? it's a chorus right? (they are just colurful)
01:38:751 - 01:50:531 - and i think that kiai should be added in all diffs in this parts of song as long as it's chorus
02:25:868 - 02:49:242 - ^
Hard:
why you don'i like kiai time? it's so beautiful!
00:04:518 - 00:28:077 - ^
00:51:635 - 01:09:120 - ^
01:25:316 - 01:38:567 - why here colorful? it's not chorus... is it?
01:38:751 - 01:52:371 - here it would fit.
02:06:727 (4) - make it twice shorter with double reverse so it would fit rhythm (end here 02:06:911 - and 2 reverses )
02:08:935 (x) - add circle?
02:25:868 - 03:11:512 - look it's here, WOW, kiai time ^_^
Insane;
the beat map seems. only 1 thing, add kiai time in chorus. i got them ^ in previous diffs.
overall nice. star for interresting idea
Topic Starter
Cirno

nicktoons wrote:

General:
strange fillings... like the offset is a little bit fast (not sure just.... nah...) I think it's fine, might be my Global Offset though.
I was told, that grey and white are not available colours =/ (maybe it's ok but you should ask for some mat's about this(as soon as it's miku maybe it's ok i dunno >.<))
I wondered if anyone responsible of the bubble/rank process ever said grey & white can't be used :/ I think it's ok since it doesn't blend with the background.
Easy:
overall it's fine, only some places are not following rhythm and then next time they follow =/ like here:
01:15:193 (1,2) - this and 01:18:138 (1,2) - this don't follow while this 01:21:083 (1,2) - follows =/ dunno if that is a mistake just... nah....
I don't feel like following the vocal all the time. Note that rhythm != vocal, they're not equivalent.
Insane;
the beat map seems. only 1 thing, add kiai time in chorus. i got them ^ in previous diffs. I guess not... I don't like kiai that much and most players don't.
overall nice. star for interresting idea
Thanks for trying & star, but I changed nothing, so no kds for now. I'll give kds if any guest mapper followed your mod.

Note to guest mappers: don't follow the kiai time suggestions since I didn't do it.
JauiPlaY
SPOILER

Miu Matsuoka wrote:

[JauiPlaY's Hard]
02:37:647 (1) - Finishsure.
02:39:120 (5) - ^this one may be not.
02:57:340 (5) - Clap at slider end?^
03:11:512 Inheriting section - Change sampleset to Softeven in soft vocal there are no hitsound, so sry.

wmfchris wrote:

[Hard]
00:39:856 - this timing section can be softer? :?
01:13:997 - delete break?i guess not.
02:22:831 - make it same as [insane], delete break?^
02:25:132 (1) - x:380, y:88?it's okay so...

nicktoons wrote:

Hard:
why you don'i like kiai time? it's so beautiful!about this thing i agree with Cirno so i'll not change anything before she did.
00:04:518 - 00:28:077 - ^^
00:51:635 - 01:09:120 - ^^
01:25:316 - 01:38:567 - why here colorful? it's not chorus... is it?i just mapped with Cirno's style.
01:38:751 - 01:52:371 - here it would fit.well.
02:06:727 (4) - make it twice shorter with double reverse so it would fit rhythm (end here 02:06:911 - and 2 reverses )i see what you said clearly but tbh i prefer the currently style.
02:08:935 (x) - add circle?that will ruin the rhythm.
02:25:868 - 03:11:512 - look it's here, WOW, kiai time ^_^pretty.
thank you.
also:

[Insane]
01:03:782(1) - 这个spinner感觉出来得慢了一截,最好前提至01:03:506
02:21:451-02:24:764 - 考虑到掉血,加break time或者加note?
02:51:635(9) - new combo.
一点建议

wmfchris wrote:

P.S. yangzd88 is a moe girl
Download: Hatsune Miku - Kamikyoku (Cirno) [JauiPlaY's Hard].osu
Curisu
你们两个信不信我杀了你们
Download: Hatsune Miku - Kamikyoku (Cirno) [yznoob's Normal].osu
lol and thx for modding :D
Topic Starter
Cirno
Updated~

and @JauiPlaY

JauiPlaY wrote:

[Insane]
01:03:782(1) - 这个spinner感觉出来得慢了一截,最好前提至01:03:506 在这个时间放spinner的话和bgv转地球配合最好...
02:21:451-02:24:764 - 考虑到掉血,加break time或者加note? :/ HPD5能掉到哪去 加note也不合适啊 >.>
02:51:635(9) - new combo. 改为(14)和后面灰色串的(9)加nc了
一点建议
thanks
akrolsmir
Easy:
Just some nazi spacing things. Probably fix in grid level 4. Or err on the side of making things slightly farther apart than 1.0x instead of slightly closer than 1.0x, closer is more noticeable because the look cramped.

02:15:193 (2,4) - These are noticeably closer to the previous note than the next one. Very minor, though.
02:30:285 (1) - ^

yznoob's Normal:
Feels a bit hard for a normal.
00:45:009 (5) - Should this be symmetrical? If so, move center point 3 grids left, then move (1) to the center.
02:02:310 (1) - If (2) is supposed to curve around this, move it 2 grids down, 1 right.

JauiPlay's Hard:
Plays fine.

Insane:
00:58:629 (3) - Jump here is quite large and is also hidden by (1), move away?
01:32:862 (1,2,3,4,5,6,7,8) - I played this like five times, and watched it in editor and still couldn't get the pattern. Also, add a note at 01:33:046?

02:11:144 (1,2,1,2) - Are these supposed to be gray? It doesn't seem to fit.
02:32:862 (3) - See 00:58:629 (3)


Nice video and song, and mapped quite well! I especially liked the use of combo colors. Star + Kudostar!
Topic Starter
Cirno

akrolsmir wrote:

Easy:
02:15:193 (2,4) - These are noticeably closer to the previous note than the next one. Very minor, though.
02:30:285 (1) - ^
all fixed

Insane:
00:58:629 (3) - Jump here is quite large and is also hidden by (1), move away? The hiding is intentional
01:32:862 (1,2,3,4,5,6,7,8) - I played this like five times, and watched it in editor and still couldn't get the pattern. Also, add a note at 01:33:046?
pattern: (2,3,4) is a spacing x2 jump and then back to regular spacing. add note: I guess not...
02:11:144 (1,2,1,2) - Are these supposed to be gray? It doesn't seem to fit. changed to colored combos
02:32:862 (3) - See 00:58:629 (3) same, intentional

Nice video and song, and mapped quite well! I especially liked the use of combo colors. Star + Kudostar!
Thanks for modding & support!
Colin Hou
[Insane]:
  1. 00:53:659 (1) - new combo
  2. 00:57:156 (9) - ^
  3. 00:57:524 (1,2) - 交换new combo
  4. 01:06:359 (2) - 能不能换其他的, 这个实在太堵了..
  5. 02:05:991 (1) - 这个和02:06:176 (1) 重合? 现在的spacing读起来压力很大..
  6. 02:06:176 (1,2,3) - 全选ctrl+r一下 注意音效顺序也会变掉
  7. 02:06:543 (1,2,3,4) - 顺序改成上中下中... 这条和上面两个是配套的
  8. 02:19:978 (5) - 这个很不错 :3
  9. 02:27:340 (1) - 取消new combo
  10. 02:27:892 (3) - new combo
  11. 02:31:757 (1,2) - 交换new combo
  12. 打起来不错 但是缺少工整感
[JauiPlaY's Hard]:
  1. 为什么是超大圈... OD+1 这个难度打起来不像Hard
[Normal]:
  • 02:36:175 (4,5) - spacing按x0.75的时候来
star~
Topic Starter
Cirno

Colin Hou wrote:

[Insane]:
  1. 00:53:659 (1) - new combo
  2. 00:57:156 (9) - ^
  3. 00:57:524 (1,2) - 交换new combo
    all fixed
  4. 01:06:359 (2) - 能不能换其他的, 这个实在太堵了.. I'm unable to come up with a better one, sorry...
  5. 02:05:991 (1) - 这个和02:06:176 (1) 重合? 现在的spacing读起来压力很大..
  6. 02:06:176 (1,2,3) - 全选ctrl+r一下 注意音效顺序也会变掉
  7. 02:06:543 (1,2,3,4) - 顺序改成上中下中... 这条和上面两个是配套的
    ..oh well. ok for these
  8. 02:19:978 (5) - 这个很不错 :3 thanks
  9. 02:27:340 (1) - 取消new combo
  10. 02:27:892 (3) - new combo
  11. 02:31:757 (1,2) - 交换new combo
    all fixed. also removed new combo on 00:53:107 (1) for consistency
  12. 打起来不错 但是缺少工整感 thanks for advice. I'll try to improve..
thank you
Shiro
Please reply to this mod saying what you didn't fix (and what you did) and why. Remember these are all suggestions.
Also, if you have any question, feel free to ask me in-game :)

General
  1. You need to add the tags for the mapper of yznoob's difficulty.
  2. Add a 1.5 second lead-in.
Easy
  1. Way too many repeats sliders with more than 1 repeat and 1/2 to my taste. I tend to think that such sliders are confusing because the number of repeats isn't easy to foresee, and new players don't always think of checking the presence or absence of a repeat arrow.
  2. 00:53:107 (2,3) - For consistency with the slider before and the one after, I think it'd be better to remove (3) and extend the slider to where it was. The pattern will be imo a lot better and more consistent !
  3. 01:03:506 (1) - Avoid placing spinners so soon after notes in an Easy - it's surprising.
  4. 01:18:138 (1,2) - I don't see what they match in the song. So I think it'd be better to just make them 1/1 sliders, it will be a lot less difficult to play.
  5. 01:38:751 (1,2,3,4,1) - Replace with the same kind of sliders as in the first chorus ? This will help keep some consistency in the map. Changing the patterns is fine (and recommended - ,-) but I think that using the same rhythms is better for an Easy, for it is easier to play.
  6. 02:05:254 (3,5) - Add new combos ? That way you'll have a new combo after each clap-clap, which will be more consistent.
  7. 02:12:616 (1) - Very short spinner for an Easy, and it is rather unexpected. Besides, the note after it comes too soon.
  8. 02:19:794 (5,6,7) - I find this kind of placement confusing: there are two stacks close in time, but they have different rhythms, and that might be confusing. Unstack (7) ?
    02:27:340 (2,3) - Same as 00:53:107 -
  9. 02:28:813 (4) - Forgot a clap on the end ?
  10. 02:36:543 (3,4,5,1,2,3) - I find this to be really too hard for an Easy. Especialy the stack. ><
  11. 02:46:481 (1,2,3,4,5,6) - Too hard. The rhythm is rather complicated, and the pattern itself is rather hard for an Easy.
    03:10:040 (2,3,4) - bit hard too
yznoob's Normal
  1. Why doesn't this start at the same time as the other diffs ?
  2. Make it end at the same place as Insane and Easy ?
  3. Too much 1/2 to my taste, but that's just a personal opinion.
  4. 00:26:604 (4,5) - I find this to sound very weird - on top of being rather confusing for a Normal. Maybe extend (4) to the red tick ?
  5. 01:41:512 (6) - I expected this to be 1/2 earlier to match the lyrics
  6. 01:44:457 (5) - same
  7. 02:13:353 (5,1) - The spacing change here is misleading: (1) might be considered to be 1/2 after (5). Spacing (1) further will help make the slow down easy to see since the slider will be slowed down, while having the slow down here through spacing is confusing.
  8. 02:19:978 (1) - Huh, if possible, avoid silence beats like that, it's really confusing. Besides, I don't see why you silenced the first one ? o.o
  9. 02:36:911 (5) - It's just an opinion, but I avoid using such sliders in Normal/Easy diffs, because their shape makes them shorter than they should be, and it might be misleading for a player.
  10. 02:59:733 (1) - Hm... It's too close to the previous slider. Also, I find 1/4 kick sliders to be extremely confusing for Normal diffs, because there's no way to tell when they end, and new players don't always have the habit of holding sliders. Were this slider alone without anything after it, it would have been fine, but there's a note 1/1 after it. New players tend to rush on notes to place their cursor before clicking, and kick sliders makes them combobreak because they don't expect the slider to keep going.
JauiPlaY's Hard
  1. Make it end at the same place as Insane and Easy ?
  2. I find the 1/4 not to fit at all. It makes the rhythm used confusing.
  3. 00:26:604 (1) - Really too soon after the spinner. Also, the rhythm after felt weird. Probably because it starts on a red tick.
Insane
  1. 01:10:316 (5,6,7,1) - Confusing. At least add a note on the white tick so that the stack doesn't start on a blue tick. ;~; also these kind of stacks are usually started with triples ><
Topic Starter
Cirno
SPOILER

Odaril wrote:

General
  1. You need to add the tags for the mapper of yznoob's difficulty. Fixed
  2. Add a 1.5 second lead-in.
    Added a 1.0 second lead-in instead because imo 1s is enough. Except Normal since it start later.
Easy
  1. Way too many repeats sliders with more than 1 repeat and 1/2 to my taste. I tend to think that such sliders are confusing because the number of repeats isn't easy to foresee, and new players don't always think of checking the presence or absence of a repeat arrow.
    I don't really think there's much 1/2s... Anyway, imo players who click into a 2-star Easy should be aware of reverse arrows. Otherwise they should go play 1-star or half-star maps instead.
  2. 00:53:107 (2,3) - For consistency with the slider before and the one after, I think it'd be better to remove (3) and extend the slider to where it was. The pattern will be imo a lot better and more consistent ! ok
  3. 01:03:506 (1) - Avoid placing spinners so soon after notes in an Easy - it's surprising.
    imo the spinner is long enough for any new player to react and do a 300. btw What's the difference since people will just hold from that slider and spin their cursors like crazy 8-)
  4. 01:18:138 (1,2) - I don't see what they match in the song. So I think it'd be better to just make them 1/1 sliders, it will be a lot less difficult to play. ok
  5. 01:38:751 (1,2,3,4,1) - Replace with the same kind of sliders as in the first chorus ? This will help keep some consistency in the map. Changing the patterns is fine (and recommended - ,-) but I think that using the same rhythms is better for an Easy, for it is easier to play.
    Replaced (1,2). Didn't replace (3,4,1), because after replacing (1,2) it formed a consistent pattern on a smaller scope~
  6. 02:05:254 (3,5) - Add new combos ? That way you'll have a new combo after each clap-clap, which will be more consistent. ok fixed
  7. 02:12:616 (1) - Very short spinner for an Easy, and it is rather unexpected. Besides, the note after it comes too soon. ok. replaced with 3 circles
  8. 02:19:794 (5,6,7) - I find this kind of placement confusing: there are two stacks close in time, but they have different rhythms, and that might be confusing. Unstack (7) ? ok
    02:27:340 (2,3) - Same as 00:53:107 - ok fixed as before
  9. 02:28:813 (4) - Forgot a clap on the end ? also fixed since I copy-pasted 00:53:107 (1,2,3)
  10. 02:36:543 (3,4,5,1,2,3) - I find this to be really too hard for an Easy. Especialy the stack. ><
    removed 02:36:727 (4) -
  11. 02:46:481 (1,2,3,4,5,6) - Too hard. The rhythm is rather complicated, and the pattern itself is rather hard for an Easy.
    removed 02:47:034 (2) and prolonged 02:48:322 (4) to 02:48:690. Stuff like 02:47:218 (2,3) & 02:48:322 (4,5) appeared many times before, so now it won't be a problem any more.
    03:10:040 (2,3,4) - bit hard too
    Hmm, imo this one is fine since it's just an "extended" version of a pattern that appeared in this map a lot of times. Besides, it's at the very end of the map and consisted only sliders. That means even if a player broke combo at them, they will just get one more 100 for their S, and a really slight scoring disadvantage.
Insane
  1. 01:10:316 (5,6,7,1) - Confusing. At least add a note on the white tick so that the stack doesn't start on a blue tick. ;~; also these kind of stacks are usually started with triples ><
Hmm.. this was proposed before, but I didn't add it because I think without the note at 01:10:224 it sounds better. However if I must change this for playability, I'll consider adding a near-silenced circle at 01:10:224.

Thanks. putting a spoilerbox because it's long

As for the guest diffs, I'll let the guest mappers check this themselves asap.
Kyonko Hizara
:)
GiNa
I love this song <3
Well ... not Miku's version :o
But it's still a good song
Star :)
Shiirn
Love the colorhax


Easy
no problems

yznoob
i suggest tick rate 1
00:46:481 (2) - ubernazi - not aligned with previous slider
01:10:776 (2) - this extends way off the grid and goes through the hp bad and is a few pixels off the playing field

hard
ok

insane
this is a nightmare to sightread
00:46:481 (1) - very close to being hidden, but it's not so ok



very fucking nice map
Topic Starter
Cirno

Shiirn wrote:

yznoob
i suggest tick rate 1
I'll leave this to be decided by the guest mapper.
00:46:481 (2) - ubernazi - not aligned with previous slider
01:10:776 (2) - this extends way off the grid and goes through the hp bad and is a few pixels off the playing field
Fixed this two myself since the changes are not significant, @yangzd88 hope you don't mind me doing this for you

insane
this is a nightmare to sightread
00:46:481 (1) - very close to being hidden, but it's not so ok
I don't think it's hidden in play mode, so left unchanged

very fucking nice map
Thank you. updated.
Shiirn
It's not hidden in play mode, that was my point. It's fine, someone else might mention it though.
SapphireGhost
Not sure why I'm modding this but ok.

[General]
- Set the offset to 101 if you'd like.
- Please don't use 0% hitsound volume at parts, it's not good.

[Easy]
00:54:580 (3,1) - Blanket could be a lot better.
01:03:506 (1,1) - Lots of spinner time for [Easy], you might want to make the second one into a break.
02:28:813 (3,1) - Here's the blanket thing again!
02:37:279 (1,2,3) - You should probably remove (2) for consistency, seeing how this is the only time in the map you have to do three 1/2s in a row.
02:58:261 (1) - This spinner is short enough that I believe it could be replaced by a long slider or something.

[yznoob's Normal]
Please use Tick Rate 1 here to be consistent with the other difficulties.
02:07:279 (5) - Spacing seems odd here.
02:19:978 (1) - I can't really hear this note at all. Could you make it audible?
02:41:512 (3,4) - Again with spacing. It's suddenly really close for some reason.
02:59:733 (1) - I disagree with this.

[JauiPlaY's Hard]
00:22:187 (1) - End the spinner 1/2 tick sooner.
01:13:813 - No need for a break here.
02:17:770 (1,2,3,4,1) - The 2x spacing change here is rather sudden and the spacing of (3,4,1) is really bad. You could try gradual acceleration.
02:22:555 - Maaaybe remove the break here. I'm not sure.

That's all! Have a star and stuff.
Topic Starter
Cirno

SapphireGhost wrote:

Not sure why I'm modding this but ok.

[General]
- Set the offset to 101 if you'd like. What's the difference? It snaps at the same time anyway
- Please don't use 0% hitsound volume at parts, it's not good. If you're talking about the new 5% minimum stuff, k changed 0%s to 5% on Soft default.

[Easy]
00:54:580 (3,1) - Blanket could be a lot better. k
01:03:506 (1,1) - Lots of spinner time for [Easy], you might want to make the second one into a break. One can always spin a few rounds and just stop after that if he don't want to spin. This is OD0 okay? It don't require newbies to spin like crazy to get 300.
02:28:813 (3,1) - Here's the blanket thing again! k
02:37:279 (1,2,3) - You should probably remove (2) for consistency, seeing how this is the only time in the map you have to do three 1/2s in a row. This map is 'consistent' enough imo, too much consistency only makes it boring. Hey, 02:58:261 (1) - is the only time you have to spin after 1/1, 03:11:696 (1) - is the only time you have to spin after 1/2, and 01:03:506 (1, 1) - is the only time you have to do 2 spinners! does that mean I should remove all spinners in this map for consistency?
02:58:261 (1) - This spinner is short enough that I believe it could be replaced by a long slider or something. Auto 8000 spinners are not short enough I guess?
I'd say this is quite an easy 2kd for you (lol you didn't even touch insane), go and have a party for your luck.
SapphireGhost

Cirno wrote:

I'd say this is quite an easy 2kd for you (lol you didn't even touch insane), go and have a party for your luck.
Actually, I did look through Insane and just didn't find any problems because you made it well. Hope that's good enough of a reason for you.
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