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Getty vs. DJ DiA - Fox4-Raize-

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Mentai
Hey a quick mod because my classes are destroying me right now

[Another]

00:20:012 (1) - this anchor's angle isn't allowing 00:19:712 (1,2) to be blanketed by it

00:27:212 (1,2) - i understand that you are reusing these locations, but it looks really messy with 00:27:962 (1,2,3). I just recommend lowering stack leniency so it looks nicer

00:28:037 (3,1) - you're gonna have to turn off grid snap to blanket this properly

00:29:912 (2,3,4) - this and 00:31:112 (2,3,4) - having basically identical ds makes sense in theory, but a lot of people i think will read these as 1/2 like the previous combo

00:48:812 (1,5,6,7) - same as before. i think if you're gonna reuse locations with stacks you might want to go for a low stack leniency? i don't think it'll do too much but it just catches my eye every time

01:03:212 (1) - i think this spinner end could use a drum hitsound with a very low volume. i think it would sound much better

01:32:912 (1,2) - 01:34:112 (1,2) - are these NCs aesthetically used? they do not fit with the drum patterning

01:38:612 (1) - spot check if this should actually be a 1/3 sound (01:48:212 (1) - )

01:48:812 (1) - 01:48:212 (1) - weird looking thing with the stack

01:50:462 (5) - i think this ds is too big for not being the strongest sound in the combo. i'd make the ds growth more subtle


I'll probably come back and do Doorfin's diff as well, balancing life right now is rough

Hope it helps
Topic Starter
Kaifin

Mentai wrote:

Hey a quick mod because my classes are destroying me right now

[Another]

00:20:012 (1) - this anchor's angle isn't allowing 00:19:712 (1,2) to be blanketed by it slightly adjusted the stack placement, i dont care for perfect blanket with red tick slider

00:27:212 (1,2) - i understand that you are reusing these locations, but it looks really messy with 00:27:962 (1,2,3). I just recommend lowering stack leniency so it looks nicer the stack leniency is changed now! all stacks are fixed

00:28:037 (3,1) - you're gonna have to turn off grid snap to blanket this properly um excuse me?

00:29:912 (2,3,4) - this and 00:31:112 (2,3,4) - having basically identical ds makes sense in theory, but a lot of people i think will read these as 1/2 like the previous combo its fine

00:48:812 (1,5,6,7) - same as before. i think if you're gonna reuse locations with stacks you might want to go for a low stack leniency? i don't think it'll do too much but it just catches my eye every time stack leniency literally fixed every messy stack i just forgot cause im downs

01:03:212 (1) - i think this spinner end could use a drum hitsound with a very low volume. i think it would sound much better hitsounding copying is coming

01:32:912 (1,2) - 01:34:112 (1,2) - are these NCs aesthetically used? they do not fit with the drum patterning readability, NC with new rhythm

01:38:612 (1) - spot check if this should actually be a 1/3 sound (01:48:212 (1) - ) lol its 1/3

01:48:812 (1) - 01:48:212 (1) - weird looking thing with the stacklenient

01:50:462 (5) - i think this ds is too big for not being the strongest sound in the combo. i'd make the ds growth more subtle it is the strongest sound ;;


I'll probably come back and do Doorfin's diff as well, balancing life right now is rough no worries

Hope it helps
thanks for the mod
Asphyxia
IRC
02:40 Asphyxia: hey r u busy now
02:40 Kaifin: helo
02:40 Kaifin: im modding rn
02:40 Asphyxia: FUCK
02:40 Kaifin: whats up
02:40 Kaifin: what UP
02:40 Asphyxia: I wanted to do irc mod on your diffs on Fox Raize before I go to bed but I guess that's not gonna happen
02:41 Kaifin: O
02:41 Kaifin: LETS DO IT
02:41 Asphyxia: ok
02:41 Kaifin: modding = on hold
02:41 Kaifin: im on the second last diff anyways
02:41 Kaifin: ok lets go
02:41 Asphyxia: do you want me to test first
02:41 Asphyxia: or nah
02:41 Kaifin: up to you
02:42 Kaifin: i've gotten like a shit ton of tests for this
02:42 Asphyxia: ill try
02:44 Kaifin: it was a pass
02:44 Asphyxia: I suck :(
02:44 Kaifin: no nofail needed :D
02:44 Kaifin: plz you did fine
02:45 Asphyxia: well I don't wanna go visual nazi here because
02:45 Asphyxia: too manty sliders trigr me but
02:45 Kaifin: fair
02:45 Asphyxia: 00:18:212 (1,2,3,4,5,6,7,8,9) -
02:46 Asphyxia: I still think this should be more curved for visuals mostly but the current one is like
02:46 Asphyxia: does it want to be straight
02:46 Asphyxia: does it want to be curvy? who knows
02:46 Asphyxia: http://puu.sh/rQ0Nb/099d5b8c41.jpg
02:46 Asphyxia: raw example done in like 5 secs
02:46 Asphyxia: but that's like close to the ideal curve I'd like to see there
02:46 Kaifin: hmm i see what you mean
02:46 Kaifin: i didnt want it to be straight or curvy LOL
02:47 Kaifin: do you think its too uncanny valley?
02:47 Asphyxia: looks weird to me
02:47 Asphyxia: that's all
02:48 Kaifin: ill try messing with it
02:48 Asphyxia: 00:22:112 (1,2) - these don't blanket properly
02:48 Kaifin: REAL streams have curves
02:48 Asphyxia: 00:22:112 (1) - should be rotated a little so its end would be like grid or two to the left
02:48 Asphyxia: 00:22:262 (2,1) - and this looks off
02:49 Asphyxia: 00:23:912 (1,2,3,4) - this is additional but if you wanted to, you could move the whole stream more to the left and blanket 00:23:912 (1,2,3,4) - with 00:23:462 (2) - but that's just small, unnoticeable visual stuff :O
02:49 Asphyxia: 00:28:412 (1,2,3) - I didn't like the rhythm too much because I feel like the red ticks should be emphasized as well, I'd do notes there but personal preference
02:49 Kaifin: http://puu.sh/rQ10i/1abf8ff397.jpg
02:50 Asphyxia: I can see your current one working fine
02:50 Kaifin: how is this for a curve
02:50 Kaifin: ignore the green note in screenshot
02:50 Asphyxia: put a note to see if it blankets properly and adjust accordingly maybe
02:50 Asphyxia: the end looks like it's a little too sharp
02:51 Kaifin: ok, did it
02:51 Kaifin: yeah the blanket fixed it
02:51 Kaifin: actually i'm just gonna keep it as it is
02:51 Kaifin: i think its ok, i dont like the look of the curved stream
02:52 Kaifin: fixed the first blanket
02:52 Asphyxia: 01:17:312 (1) - this is a good attempt at making like a slider that has a red point and kind of blanketing the 5
02:53 Asphyxia: but it looks really off because it's nowhere near symmetrical
02:53 Asphyxia: maybe it was your intention to make it like that but
02:53 Asphyxia: a symmetrical one would look better imo
02:53 Asphyxia: mainly because when you compare its first curve to the second
02:53 Asphyxia: it's like gh
02:53 Kaifin: did the stream suggestion
02:54 Kaifin: keeping the 1 2 3
02:54 Kaifin: if u feel me
02:54 Kaifin: but i want the 1 2 3 meme
02:54 Kaifin: something dense there doesn't work for me, that interpretation is in the other diffs which is fine
02:54 Asphyxia: 01:44:912 (1) - this works but it was really confusing for me
02:55 Asphyxia: I wouldn't necessarily overlap it as much but since you've gotten playtests a lot
02:55 Asphyxia: I think it can work=?
02:55 Kaifin: hmm
02:55 Asphyxia: 01:48:812 (1) - NO
02:55 Kaifin: ill get more playtests and ask specifically about that note
02:55 Kaifin: people dont really mess up on that from what i've seen but i can understand why it woul dbe hard to read
02:55 Kaifin: this is an interesting
02:55 Kaifin: wave slider
02:55 Kaifin: u kon
02:55 Asphyxia: it looks like
02:55 Asphyxia: ass
02:56 Kaifin: true.
02:56 Kaifin: 01:17:312 (1) -
02:56 Kaifin: the reason this isnt symmetrical is im fucking ga y
02:56 Asphyxia: I'd just recommend doing the Skystar wave slider if you wanted to do a wave but
02:56 Kaifin: i made it symmetrical at first but it messed with how things looked
02:56 Asphyxia: http://puu.sh/rQ1mN/3280b45c26.jpg
02:56 Asphyxia: up2you
02:57 Kaifin: like this?
02:58 Kaifin: i might have made it worse LMAO
02:58 Asphyxia: just eyeball that both ends are equal lol
02:58 Kaifin: http://puu.sh/rQ1ta/2c20e103ee.jpg
02:58 Asphyxia: the beginning curve is bad
02:58 Asphyxia: but it's an improvement
02:58 Kaifin: made another change to it
02:58 Kaifin: i think its even now
02:59 *Asphyxia is editing [http://osu.ppy.sh/b/1097510 Getty vs. Dj DiA - Fox4-Raize- [Another]]
02:59 Kaifin: http://puu.sh/rQ1vM/adedc24b2c.jpg
03:00 Asphyxia: mm I guess that's doable
03:00 Asphyxia: somewhat
03:00 Asphyxia: 00:33:962 (2,3,4,1) - blanket is off
03:00 Kaifin: a 5/10 wave slider
03:00 Kaifin: SHIET
03:00 Asphyxia: 00:35:312 (2,1) - check that one too just in case
03:00 Asphyxia: 00:38:012 (1) - I like the idea but I wouldn't ignore the beat at 00:38:312 -
03:01 Asphyxia: maybe you could do a 3/4 slider -> note instead?
03:01 Kaifin: fixed both
03:01 Asphyxia: I feel like that'd be a really cool transition to 00:38:537 (2) -
03:01 Kaifin: where do i put the note?
03:01 Asphyxia: where 00:38:012 (1) - 's end was
03:02 Kaifin: my idea was to make the note not clickable to put more emphasis on it
03:02 Asphyxia: so stack it with 00:38:912 (1) - head
03:02 Asphyxia: ?
03:02 Kaifin: hmm
03:02 Kaifin: cause its like really echoy and dead after that note, so i wanted the space
03:02 Asphyxia: also mainly because the two sounds aren't really ''connected'' to each other, imo at least
03:02 Kaifin: does that make sense?
03:02 Asphyxia: like
03:02 Asphyxia: 00:38:012 - 00:38:312 -
03:03 Asphyxia: thats why I think they should be a separate thing uknow
03:03 Asphyxia: but u do u
03:03 Kaifin: i gotchu
03:03 Kaifin: i will keep it in mind
03:03 Asphyxia: 00:39:812 (1,2) - shouldnt this be a triplet instead?
03:03 Kaifin: if i get told to change it i'll do your suggest
03:03 Asphyxia: you did the triplet at 00:42:212 (1,2,3) -
03:03 Asphyxia: and kinda here 00:44:612 (1,2,3,4) -
03:03 Asphyxia: well mm
03:03 Asphyxia: I think adding that triplet could work but I can see why the 1/2 pattern
03:04 Asphyxia: I wouldnt personally skip that note tho
03:04 Kaifin: i see what you mean
03:04 Kaifin: i'm not sure
03:05 Asphyxia: 00:57:212 - is there a reason you decided to end the part here?
03:05 Asphyxia: wouldn't it make sense to map till 00:58:412 - ?
03:05 Asphyxia: if you don't want notes there though, how about extending the break till 00:58:412 - ?
03:05 Asphyxia: that could make it have a nice feeling to it
03:05 Asphyxia: sounds kind of weird to start the break already at 00:57:212 - :S
03:05 Kaifin: http://puu.sh/rQ1VM/987b7005b7.jpg
03:06 Asphyxia: yea works
03:06 Kaifin: break extended
03:06 Kaifin: forgot to do that
03:06 Kaifin: consider the break extended in all other diffs as well
03:06 Asphyxia: 01:22:037 - strong note here, maybe add one?
03:07 Kaifin: idk why i keep hearing these triples as
03:07 Kaifin: 1/2
03:07 Asphyxia: 01:36:212 (3,4,5) - this starts at 01:36:137 - actually
03:07 Asphyxia: 01:36:437 - and here's a note too but I guess that can work as a simplified thing
03:07 Asphyxia: I'd give it more spice to it tho because it's end of the kiai
03:07 Asphyxia: up2you again
03:08 Kaifin: oh i know theres a note there, i skipped it because i thought it'd be too awk
03:09 Kaifin: would it be too edgy for the diff
03:09 Kaifin: if i made 01:21:962 (6) -
03:09 Kaifin: a kick
03:09 Kaifin: it would be same angle as 01:22:112 (1) -
03:09 Kaifin: in like a line
03:09 Asphyxia: too edgy? probably not, but it could be a little weird in a sense that you didn't really use kicks before
03:10 Asphyxia: and then a random kick there could be a little ''wtf'' moment but
03:10 Kaifin: yeah
03:10 Kaifin: like this
03:10 Kaifin: http://puu.sh/rQ2bL/00c6f0ad44.jpg
03:10 Asphyxia: can work yes
03:10 Kaifin: well i'll add it and if it doesnt fly i'll change to a triple
03:10 Asphyxia: kk
03:10 *Asphyxia is editing [http://osu.ppy.sh/b/1085771 Getty vs. Dj DiA - Fox4-Raize- [Hard]]
03:10 Asphyxia: extend break here too? 00:57:212 -
03:11 Asphyxia: 01:08:612 (3,4) - nic blankets
03:11 Asphyxia: looks like my floppy tits
03:11 Kaifin: break extended
03:11 Kaifin: http://puu.sh/rQ2gs/890507db40.jpg
03:12 Asphyxia: I would curve them a little more to get a nice look to them but I guess rthats fine too :O
03:12 Kaifin: :O
03:12 Asphyxia: Hard is a good diff, the only general ''issue
03:12 Asphyxia: '' I had with it is that
03:12 Asphyxia: you didn't really use any triplets in it which I can understand why
03:13 Asphyxia: but because Another's kiai is literally filled with doubles and 4 note streams
03:13 Asphyxia: this having no triplets is kinda meh
03:13 Asphyxia: you could consider re-arranging some of the rhythms and make couple triplets to emphasize cool sounds but
03:13 Asphyxia: up2you
03:13 Kaifin: yeah i understand that
03:13 Kaifin: hmm
03:15 Kaifin: do u like the hitsounds btw
03:16 Kaifin: ill think about adding a couple triples to hard
03:16 Kaifin: i wanted to have 1/4 be in the hard but not be clickable but i see what you mean
03:16 Asphyxia: yeah I see your point
03:16 Kaifin: was playing it too safe with the hard cause hard virgin >_ <
03:17 Asphyxia: 00:36:812 (1,2) - blanket?
03:18 Kaifin: emphasis on the question mark LMAO
03:18 Kaifin: fixed
03:18 Asphyxia: no real complaints here either
03:18 Asphyxia: I just don't wanna talk about those
03:18 Asphyxia: slider designs
03:18 Asphyxia: also you can disable wide screen support for every diff if you want
03:18 Kaifin: fair
03:18 Asphyxia: no SB here :O
03:18 Kaifin: :D
03:19 Kaifin: unchecked the box
03:19 Asphyxia: I can probably mod the other diffs later :O
03:19 Asphyxia: but that's it for your diffs
03:20 Kaifin: thank you :D
03:20 Kaifin: asfixed all

Kaifin needs a slider design tutor
Topic Starter
Kaifin

Asphyxia wrote:

Kaifin needs a slider design tutor call me ;)
WORSTPOLACKEU

Asphyxia wrote:

IRC
02:40 Asphyxia: hey r u busy now
02:40 Kaifin: helo
02:40 Kaifin: im modding rn
02:40 Asphyxia: FUCK
02:40 Kaifin: whats up
02:40 Kaifin: what UP
02:40 Asphyxia: I wanted to do irc mod on your diffs on Fox Raize before I go to bed but I guess that's not gonna happen
02:41 Kaifin: O
02:41 Kaifin: LETS DO IT
02:41 Asphyxia: ok
02:41 Kaifin: modding = on hold
02:41 Kaifin: im on the second last diff anyways
02:41 Kaifin: ok lets go
02:41 Asphyxia: do you want me to test first
02:41 Asphyxia: or nah
02:41 Kaifin: up to you
02:42 Kaifin: i've gotten like a shit ton of tests for this
02:42 Asphyxia: ill try
02:44 Kaifin: it was a pass
02:44 Asphyxia: I suck :(
02:44 Kaifin: no nofail needed :D
02:44 Kaifin: plz you did fine
02:45 Asphyxia: well I don't wanna go visual nazi here because
02:45 Asphyxia: too manty sliders trigr me but
02:45 Kaifin: fair
02:45 Asphyxia: 00:18:212 (1,2,3,4,5,6,7,8,9) -
02:46 Asphyxia: I still think this should be more curved for visuals mostly but the current one is like
02:46 Asphyxia: does it want to be straight
02:46 Asphyxia: does it want to be curvy? who knows
02:46 Asphyxia: http://puu.sh/rQ0Nb/099d5b8c41.jpg
02:46 Asphyxia: raw example done in like 5 secs
02:46 Asphyxia: but that's like close to the ideal curve I'd like to see there
02:46 Kaifin: hmm i see what you mean
02:46 Kaifin: i didnt want it to be straight or curvy LOL
02:47 Kaifin: do you think its too uncanny valley?
02:47 Asphyxia: looks weird to me
02:47 Asphyxia: that's all
02:48 Kaifin: ill try messing with it
02:48 Asphyxia: 00:22:112 (1,2) - these don't blanket properly
02:48 Kaifin: REAL streams have curves
02:48 Asphyxia: 00:22:112 (1) - should be rotated a little so its end would be like grid or two to the left
02:48 Asphyxia: 00:22:262 (2,1) - and this looks off
02:49 Asphyxia: 00:23:912 (1,2,3,4) - this is additional but if you wanted to, you could move the whole stream more to the left and blanket 00:23:912 (1,2,3,4) - with 00:23:462 (2) - but that's just small, unnoticeable visual stuff :O
02:49 Asphyxia: 00:28:412 (1,2,3) - I didn't like the rhythm too much because I feel like the red ticks should be emphasized as well, I'd do notes there but personal preference
02:49 Kaifin: http://puu.sh/rQ10i/1abf8ff397.jpg
02:50 Asphyxia: I can see your current one working fine
02:50 Kaifin: how is this for a curve
02:50 Kaifin: ignore the green note in screenshot
02:50 Asphyxia: put a note to see if it blankets properly and adjust accordingly maybe
02:50 Asphyxia: the end looks like it's a little too sharp
02:51 Kaifin: ok, did it
02:51 Kaifin: yeah the blanket fixed it
02:51 Kaifin: actually i'm just gonna keep it as it is
02:51 Kaifin: i think its ok, i dont like the look of the curved stream
02:52 Kaifin: fixed the first blanket
02:52 Asphyxia: 01:17:312 (1) - this is a good attempt at making like a slider that has a red point and kind of blanketing the 5
02:53 Asphyxia: but it looks really off because it's nowhere near symmetrical
02:53 Asphyxia: maybe it was your intention to make it like that but
02:53 Asphyxia: a symmetrical one would look better imo
02:53 Asphyxia: mainly because when you compare its first curve to the second
02:53 Asphyxia: it's like gh
02:53 Kaifin: did the stream suggestion
02:54 Kaifin: keeping the 1 2 3
02:54 Kaifin: if u feel me
02:54 Kaifin: but i want the 1 2 3 meme
02:54 Kaifin: something dense there doesn't work for me, that interpretation is in the other diffs which is fine
02:54 Asphyxia: 01:44:912 (1) - this works but it was really confusing for me
02:55 Asphyxia: I wouldn't necessarily overlap it as much but since you've gotten playtests a lot
02:55 Asphyxia: I think it can work=?
02:55 Kaifin: hmm
02:55 Asphyxia: 01:48:812 (1) - NO
02:55 Kaifin: ill get more playtests and ask specifically about that note
02:55 Kaifin: people dont really mess up on that from what i've seen but i can understand why it woul dbe hard to read
02:55 Kaifin: this is an interesting
02:55 Kaifin: wave slider
02:55 Kaifin: u kon
02:55 Asphyxia: it looks like
02:55 Asphyxia: ass
02:56 Kaifin: true.
02:56 Kaifin: 01:17:312 (1) -
02:56 Kaifin: the reason this isnt symmetrical is im fucking ga y
02:56 Asphyxia: I'd just recommend doing the Skystar wave slider if you wanted to do a wave but
02:56 Kaifin: i made it symmetrical at first but it messed with how things looked
02:56 Asphyxia: http://puu.sh/rQ1mN/3280b45c26.jpg
02:56 Asphyxia: up2you
02:57 Kaifin: like this?
02:58 Kaifin: i might have made it worse LMAO
02:58 Asphyxia: just eyeball that both ends are equal lol
02:58 Kaifin: http://puu.sh/rQ1ta/2c20e103ee.jpg
02:58 Asphyxia: the beginning curve is bad
02:58 Asphyxia: but it's an improvement
02:58 Kaifin: made another change to it
02:58 Kaifin: i think its even now
02:59 *Asphyxia is editing [http://osu.ppy.sh/b/1097510 Getty vs. Dj DiA - Fox4-Raize- [Another]]
02:59 Kaifin: http://puu.sh/rQ1vM/adedc24b2c.jpg
03:00 Asphyxia: mm I guess that's doable
03:00 Asphyxia: somewhat
03:00 Asphyxia: 00:33:962 (2,3,4,1) - blanket is off
03:00 Kaifin: a 5/10 wave slider
03:00 Kaifin: SHIET
03:00 Asphyxia: 00:35:312 (2,1) - check that one too just in case
03:00 Asphyxia: 00:38:012 (1) - I like the idea but I wouldn't ignore the beat at 00:38:312 -
03:01 Asphyxia: maybe you could do a 3/4 slider -> note instead?
03:01 Kaifin: fixed both
03:01 Asphyxia: I feel like that'd be a really cool transition to 00:38:537 (2) -
03:01 Kaifin: where do i put the note?
03:01 Asphyxia: where 00:38:012 (1) - 's end was
03:02 Kaifin: my idea was to make the note not clickable to put more emphasis on it
03:02 Asphyxia: so stack it with 00:38:912 (1) - head
03:02 Asphyxia: ?
03:02 Kaifin: hmm
03:02 Kaifin: cause its like really echoy and dead after that note, so i wanted the space
03:02 Asphyxia: also mainly because the two sounds aren't really ''connected'' to each other, imo at least
03:02 Kaifin: does that make sense?
03:02 Asphyxia: like
03:02 Asphyxia: 00:38:012 - 00:38:312 -
03:03 Asphyxia: thats why I think they should be a separate thing uknow
03:03 Asphyxia: but u do u
03:03 Kaifin: i gotchu
03:03 Kaifin: i will keep it in mind
03:03 Asphyxia: 00:39:812 (1,2) - shouldnt this be a triplet instead?
03:03 Kaifin: if i get told to change it i'll do your suggest
03:03 Asphyxia: you did the triplet at 00:42:212 (1,2,3) -
03:03 Asphyxia: and kinda here 00:44:612 (1,2,3,4) -
03:03 Asphyxia: well mm
03:03 Asphyxia: I think adding that triplet could work but I can see why the 1/2 pattern
03:04 Asphyxia: I wouldnt personally skip that note tho
03:04 Kaifin: i see what you mean
03:04 Kaifin: i'm not sure
03:05 Asphyxia: 00:57:212 - is there a reason you decided to end the part here?
03:05 Asphyxia: wouldn't it make sense to map till 00:58:412 - ?
03:05 Asphyxia: if you don't want notes there though, how about extending the break till 00:58:412 - ?
03:05 Asphyxia: that could make it have a nice feeling to it
03:05 Asphyxia: sounds kind of weird to start the break already at 00:57:212 - :S
03:05 Kaifin: http://puu.sh/rQ1VM/987b7005b7.jpg
03:06 Asphyxia: yea works
03:06 Kaifin: break extended
03:06 Kaifin: forgot to do that
03:06 Kaifin: consider the break extended in all other diffs as well
03:06 Asphyxia: 01:22:037 - strong note here, maybe add one?
03:07 Kaifin: idk why i keep hearing these triples as
03:07 Kaifin: 1/2
03:07 Asphyxia: 01:36:212 (3,4,5) - this starts at 01:36:137 - actually
03:07 Asphyxia: 01:36:437 - and here's a note too but I guess that can work as a simplified thing
03:07 Asphyxia: I'd give it more spice to it tho because it's end of the kiai
03:07 Asphyxia: up2you again
03:08 Kaifin: oh i know theres a note there, i skipped it because i thought it'd be too awk
03:09 Kaifin: would it be too edgy for the diff
03:09 Kaifin: if i made 01:21:962 (6) -
03:09 Kaifin: a kick
03:09 Kaifin: it would be same angle as 01:22:112 (1) -
03:09 Kaifin: in like a line
03:09 Asphyxia: too edgy? probably not, but it could be a little weird in a sense that you didn't really use kicks before
03:10 Asphyxia: and then a random kick there could be a little ''wtf'' moment but
03:10 Kaifin: yeah
03:10 Kaifin: like this
03:10 Kaifin: http://puu.sh/rQ2bL/00c6f0ad44.jpg
03:10 Asphyxia: can work yes
03:10 Kaifin: well i'll add it and if it doesnt fly i'll change to a triple
03:10 Asphyxia: kk
03:10 *Asphyxia is editing [http://osu.ppy.sh/b/1085771 Getty vs. Dj DiA - Fox4-Raize- [Hard]]
03:10 Asphyxia: extend break here too? 00:57:212 -
03:11 Asphyxia: 01:08:612 (3,4) - nic blankets
03:11 Asphyxia: looks like my floppy tits
03:11 Kaifin: break extended
03:11 Kaifin: http://puu.sh/rQ2gs/890507db40.jpg
03:12 Asphyxia: I would curve them a little more to get a nice look to them but I guess rthats fine too :O
03:12 Kaifin: :O
03:12 Asphyxia: Hard is a good diff, the only general ''issue
03:12 Asphyxia: '' I had with it is that
03:12 Asphyxia: you didn't really use any triplets in it which I can understand why
03:13 Asphyxia: but because Another's kiai is literally filled with doubles and 4 note streams
03:13 Asphyxia: this having no triplets is kinda meh
03:13 Asphyxia: you could consider re-arranging some of the rhythms and make couple triplets to emphasize cool sounds but
03:13 Asphyxia: up2you
03:13 Kaifin: yeah i understand that
03:13 Kaifin: hmm
03:15 Kaifin: do u like the hitsounds btw
03:16 Kaifin: ill think about adding a couple triples to hard
03:16 Kaifin: i wanted to have 1/4 be in the hard but not be clickable but i see what you mean
03:16 Asphyxia: yeah I see your point
03:16 Kaifin: was playing it too safe with the hard cause hard virgin >_ <
03:17 Asphyxia: 00:36:812 (1,2) - blanket?
03:18 Kaifin: emphasis on the question mark LMAO
03:18 Kaifin: fixed
03:18 Asphyxia: no real complaints here either
03:18 Asphyxia: I just don't wanna talk about those
03:18 Asphyxia: slider designs
03:18 Asphyxia: also you can disable wide screen support for every diff if you want
03:18 Kaifin: fair
03:18 Asphyxia: no SB here :O
03:18 Kaifin: :D
03:19 Kaifin: unchecked the box
03:19 Asphyxia: I can probably mod the other diffs later :O
03:19 Asphyxia: but that's it for your diffs
03:20 Kaifin: thank you :D
03:20 Kaifin: asfixed all

Kaifin needs a slider design tutor
You need a mapping tutor bae <3
Cryptic
I like the concept of "feeling" the DJ pump the party but feel is never once in the song so I think its a bit of a stretch. Also why no SDVX diff-naming?
Topic Starter
Kaifin

Cryptic wrote:

I like the concept of "feeling" the DJ pump the party but feel is never once in the song so I think its a bit of a stretch. Also why no SDVX diff-naming?
i dont like sdvx naming

also, the word feel is used in the song https://www.youtube.com/watch?v=XM_cfA5IiT8 @0:24
WORSTPOLACKEU
Another --

00:12:137 - I think triple would fit here more than in the next position.

00:22:112 (2) - I don't see what is the reason for this big spacing here?

00:36:962 (2,1) - Don't you think the spacing is too big here aswell?

00:53:612 (1,2,3,4,5,6) - 00:54:812 (1,2,3,4,5,6) - Mean while this could deserve more spacing ? :P

01:09:812 (3,4,5,6) - I don't see the point of those doubles, it's an invented rhythm since there is no sound at the white tick to rationalize mapping in that spot.
It's kinda misleading to how the song is heard.

01:15:212 (1,2,3) - Why is the spacing so different?

01:21:887 - Pretty sure this should be mapped!



Doorfin's Extra

I don't like the beginning because it feels like a totally different map but yeah, the drums are there, I would do something different though.

00:13:412 (1,2) - This feel like it could use more spacing, it looks good but the distance is making this an antijump which is not the intention I think.

00:48:812 (1) - http://puu.sh/rRV0S/891057ecfb.jpg Make this instead, flows 100 x better.

After more looking at this diff, I'll just not mod this because most of the ideas go against what I think should be done and I don't think I can be of much help with this, I'd rather change a lot in here, good diff just doesn't fit my brain at all so I can't help that much.



Xilver's Extra

00:11:912 (1,2,3,4,5) - This feels like the rhythm is completely ignored, cool pattern and clicking but it is ignoring too much in my opinion,
That's how it could look like http://puu.sh/rRVb0/181da61338.jpg

00:17:237 (4,5) - Sure about this spacing?

00:24:812 (1,4) - Stack!

00:26:012 (1,1) - Stack? Don't know if ou want it but it would be correct

00:34:862 (3,4,1,2,3) - I think you should choose one thing to do, either do antijumps like the last 3 sliders or jump like the first 2 notes I highlighted.
Music is same but you choose 2 big different intensities, it plays pretty awkward.
What about chaning this 00:35:312 (2) - to a note under the slider before it so u maintain that up and down movement?

00:35:312 (2) - I would map this tbh and make the stream a quint instead + shorten the slider.

00:41:012 (1) - THis shouldn't be extended, ignores strong beat on red tick and extends into nothing.

00:47:312 (5,1) - spacing on 1 is too low, music goes upwards but the slider leniency will force people to barely follow that slider and make this an awkward anti-jump.

01:11:912 (3,1) - This should be either stacked completely or a bit more, this is kinda weird and not following your previous stacking methods.

01:14:837 (4,5) - Well if you decide to change the one before change this too, otherwise keep but this is big distance lol.

01:16:937 - Same as before, shorten slider and make quint? :p Not as needed because there is no beat on red tick but it hits on the blue tick which is the end of slider, non clickable doesn't fit there.

01:16:412 (1,1) - I would also blanket those but I don't really like the flow 01:16:412 (1) - this slider is making after that stream, feels kinda off.

01:26:912 (1,1,2) - Due to slider leniency this becomes really linear so I would do something about the 2 kicksliders so it feels like a transition to another part, right now you can just move in a bit curved line and hit them all.
01:27:214 (1,2) - CTRL-G those kick sliders?



Kamal's Special Extra¨

00:13:412 (1,2,1,2) - This is too squarish considering the sounds, I would switch the order on the red kicksliders and change direction of 00:13:712 (1) - one and this one 00:13:412 (1) - .

00:18:662 (2) - Get more emphasis out of CTRL-Ging this kickslider. Right now the leniency lets you touch it and have an antijump after that instead of ending the section in a nice way.

00:25:112 (1) - I would stack this note on top of 00:24:662 (1) - instead! But you might have some stuff later that is the same way hmm.

00:38:162 (2) - This note feels oddly misplaced?



Bonzi's Extra

00:43:712 (1,1) - Stack

00:44:312 (2) - I would SO CTRL-G this one,

00:54:512 (1) - I think this is too powerful for a slider, more like 2 clicks?

01:20:012 (1,3) - Stack

01:18:662 (7,3) - Stack

01:21:737 (5,3) - Stack

01:28:937 (4,7) - Stack

01:31:337 (4) - Stack

Some more in the map that could be perfected.

I don't wanna mess with spacing and stuff because it would end up changing the map itself, great diff.




feel


00:15:962 (1,2) - This feels awkward to play, so little spacing followed by a big jump in this situation isn't to my liking.

00:33:212 (1,2,1,2,1,2,3,1) - This is big jumps followed by small spacing into a triple, it's not comfortable to play, not even a direction change you still move the same way with the jumps. 00:33:662 (2,1,2) - also this linear movement required to do this isn't helping.

01:15:362 (2,2) - Stack

01:23:312 (1,2,1) - This makes you jump first and then anti jump again that is very awkward because you don't follow the kickslider.

Those antijumps are happening a lot in this map because of the flawed design which I think you could improve by rearranging few patterns.
It feels kinda like you are using too many angles on your sliders which makes it non recognizable for the player.
After that, when a player comes to an awkward position like an antijump it is even harder to hit because this diff has many random stuff, doesn't feel like it's glued together really.

I would polish this but I can't really point out stuff because how you rearrange the stuff should be up to you and you should keep the same spacing or atleast similiar.
There are points at which you use different spacings when the music is basically the same.
Also some moments there are antijumps at downbeats meanwhile you make a big jump before it, it's the opposite of what your concept is if I understood it right, some strong beats don't have the emphasis meanwhile weak beats right before them have big jumps like the kickslider I mentioned above.

Solid set but last diff needs bit of polishing and rearranging I would say!

glllll
Topic Starter
Kaifin

WORSTPOLACKEU wrote:

Another --

00:12:137 - I think triple would fit here more than in the next position. no, emphasizing the whrrrrr sound with the 1--->2, any sort of 1/4 there is so minor that it would feel overmapped

00:22:112 (2) - I don't see what is the reason for this big spacing here? the most emphasized note? has to be far to be readable/clear in that rhythm with the 1/3 repeat

00:36:962 (2,1) - Don't you think the spacing is too big here aswell? nah its fine, no one has missed there in insane player playtest

00:53:612 (1,2,3,4,5,6) - 00:54:812 (1,2,3,4,5,6) - Mean while this could deserve more spacing ? :P no, the difficulty comes from 6 singles in a row which doesn't happen anywhere else, spacing them a shitton would jack the SR and not be fitting other than for insane player pp

01:09:812 (3,4,5,6) - I don't see the point of those doubles, it's an invented rhythm since there is no sound at the white tick to rationalize mapping in that spot. do you hear the guy going chacha? its not invented its literally in the song lol
It's kinda misleading to how the song is heard.

01:15:212 (1,2,3) - Why is the spacing so different? spacing slowly descends for the emphasis in the song

01:21:887 - Pretty sure this should be mapped! thats not a note and if it is its so small that it definitely shouldnt be mapped



Doorfin's Extra

I don't like the beginning because it feels like a totally different map but yeah, the drums are there, I would do something different though. perspective

After more looking at this diff, I'll just not mod this because most of the ideas go against what I think should be done and I don't think I can be of much help with this, I'd rather change a lot in here, good diff just doesn't fit my brain at all so I can't help that much. ok


feel


00:15:962 (1,2) - This feels awkward to play, so little spacing followed by a big jump in this situation isn't to my liking. technical flow, its to emphasize the sharp change in the kind of sound, it's also not awkward to play just requires finesse, i have had absolutely 0 complaints about this kind of flow in the diff over the 10+ testplays i've gotten

00:33:212 (1,2,1,2,1,2,3,1) - This is big jumps followed by small spacing into a triple, it's not comfortable to play, not even a direction change you still move the same way with the jumps. 00:33:662 (2,1,2) - also this linear movement required to do this isn't helping. it feels fine imo! did you play this or did you just look at it in the editor and decide it played bad? yeah, its different, yeah its non standard but it's something different than 1--->2 jump spam meta, i'm sorry if that seemingly basic flow which i feel like represents the song in a unique and interesting way is too difficult for you. that does not make it bad flow

01:15:362 (2,2) - Stack woops

01:23:312 (1,2,1) - This makes you jump first and then anti jump again that is very awkward because you don't follow the kickslider.

glllll
going to ignore your last comment because its quite clear you don't understand the fundamental concept of the map and don't have anything critically helpful to say other than "its flawed in design" while being unable to point out anything specific that supports that claim, while no other mapper or player has complained about said "design flaws" that are seemingly invented by you

try to consider other perspectives more when modding in the future: if you don't understand something or don't like the concepts being used, it doesn't make a map flawed, it's just your opinion, there is nothing objectively wrong in what you have pointed out in any of your suggestions

thanks!
Doormat
@WORSTPOLACKEU applied the changes - i increased spacing for the first point and Ctrl + J'd the slider in the second point. agree with kaifin that it's just a matter of perspective and that it's totally okay if you don't agree with how we mapped it, but it's kind of condescending to say "i'd remap this" :/

http://puu.sh/rS6az/393e327239.zip
Logic Agent
hi m4m stuff.

[General]
  1. you could probably find a higher quality mp3 if you wanted to dig a bit
  2. this is super up to you, but in my opinion it's a little strange to have so many diffs at hp6.. maybe bump the final diff up a bit? if not to 7 than maybe like 6.something. up to you entirely
[feel]
  1. 00:11:012 (1,2) - imo the jump here is pretty big, bigger than anything else you have in this section. you could move it down near 00:10:862 (2) but that'd change the flow a lot. your choice~
  2. 00:12:287 - i might be dumb but i feel like there's a sound here to justify making this a 5 burst
  3. 00:15:212 (1) - what are your thoughts on making this 3/4? also if you did make this 3/4 you could blanket it with 00:14:612 (1)
  4. 00:16:412 (1) - same with this and probably any others that follow this, but maybe i'm hearing things again
  5. 00:16:862 (2) - move this to the right some?
  6. 00:20 :012 (1,1) - blanket could be better
  7. 00:30:662 (2) - imo either nc this or remove nc 00:30:362 (1) here
  8. 00:30:812 (1,1) - ok im done pointing out blankets, fix this if you want i don't like nitpicking over blankets much
  9. 00:31:562 - there's a very audible vocal here that i think ignoring is a bad idea
  10. 00:34:262 (2,1) - idk if you care enough but if you wanted to you could make 00:34:412 (1) with a red tick in the middle to make the blanket better roughly
  11. 00:35:162 (1,2,3) - the second two sounds to me are different than the first, so imo using the same slider for all 3 is kinda meh. super subjective but just a thought~
  12. 01:10:412 (1,1) - ok i lied, blanket
  13. 01:11:012 (1,1,1,1) - compare how you did this section with 00:32:612 (1,2,1) this section and try to be more consistent with sv?
  14. 01:16:862 - stream should start here, there's a less audible noise but it's still there and it makes the stream not start on a blue tick which is better for gameplay
  15. 01:18:962 (2) - maybe put this around x128 y384? looks better to me
all diffs are super well done and it took me like 45 minutes to nitpick this much out of one diff. All my points were very subjective, so I'm sorry if it doesn't help too much!
Topic Starter
Kaifin

Logic Agent wrote:

hi m4m stuff.

[General]
  1. you could probably find a higher quality mp3 if you wanted to dig a bit i took from smoothie :/
  2. this is super up to you, but in my opinion it's a little strange to have so many diffs at hp6.. maybe bump the final diff up a bit? if not to 7 than maybe like 6.something. up to you entirely HP 8 KAIFIN CLASSIC LETS GO
[feel]
  1. 00:11:012 (1,2) - imo the jump here is pretty big, bigger than anything else you have in this section. you could move it down near 00:10:862 (2) but that'd change the flow a lot. your choice~ i understand your point of view but i'll keep it the same spacing for now, i really want the heavy back and forth emphasis here
  2. 00:12:287 - i might be dumb but i feel like there's a sound here to justify making this a 5 burst yeah theres a slight sound there but iim not following that sound in this segment, the kicks cover all the 1/4 sounds + emphasize the vocal sample a lot better
  3. 00:15:212 (1) - what are your thoughts on making this 3/4? also if you did make this 3/4 you could blanket it with 00:14:612 (1) i can understand the sentiment behind this as well, but i really want the crisp 1/2 because it starts and ends on the vocal samples in all of its instances, having it be held would reduce emphasis a lot and would mess with my patterning too
  4. 00:16:412 (1) - same with this and probably any others that follow this, but maybe i'm hearing things again
  5. 00:16:862 (2) - move this to the right some? made this flow more of what i intended it to be
  6. 00:20 :012 (1,1) - blanket could be better tweaked as much as i could, its a triangle though ;;
  7. 00:30:662 (2) - imo either nc this or remove nc 00:30:362 (1) here NC removed
  8. 00:30:812 (1,1) - ok im done pointing out blankets, fix this if you want i don't like nitpicking over blankets much its a triangle not meant to be blanket, messes with the flow if i blanket
  9. 00:31:562 - there's a very audible vocal here that i think ignoring is a bad idea you are mistaken, the sound is on 00:31:487 - listen on 25%, its just the echo of that note thats on the blue tick which is why i picked two doubles for this part :p
  10. 00:34:262 (2,1) - idk if you care enough but if you wanted to you could make 00:34:412 (1) with a red tick in the middle to make the blanket better roughly did it without the red tick
  11. 00:35:162 (1,2,3) - the second two sounds to me are different than the first, so imo using the same slider for all 3 is kinda meh. super subjective but just a thought~ emphasis via repitition
  12. 01:10:412 (1,1) - ok i lied, blanket not intended
  13. 01:11:012 (1,1,1,1) - compare how you did this section with 00:32:612 (1,2,1) this section and try to be more consistent with sv? the context here is different, thats what the last 2 kicks aren't are 00:32:612 and are a 1/2 slider instead, since its completely different rhythm the change is fine imo
  14. 01:16:862 - stream should start here, there's a less audible noise but it's still there and it makes the stream not start on a blue tick which is better for gameplay there's no sound on red tick so i'm keeping it starting on the blue, i think it's fine for gameplay, 9/10 playtests hit it on sightread full 300 so the readability isn't an issue here imo
  15. 01:18:962 (2) - maybe put this around x128 y384? looks better to me this is a line 01:18:362 (2,2,2) - china
all diffs are super well done and it took me like 45 minutes to nitpick this much out of one diff. All my points were very subjective, so I'm sorry if it doesn't help too much!
thank you for the mod, was helpful!
WORSTPOLACKEU
My comment might have been harsher than I intended it to be.

I only meant to say that I find room for improvement and the biggest flaw (my opinion) lies in the angles being so much different and spacing being inconsistent.
That's my opinion yes, and I enjoy this map anyway!

That's just how I do, I am always brutally honest when I mod, I don't care about feelings or anything because in the end it's the result that matters the most for me and I just want the map to be improved.

If you want I can detailed talk to you about that "feel" diff just hit me up ingame and I'll tell you what I think, it's easier to explain in chat than to write examples after examples.

tl:dr of my opinion - I think you use too many spacing concepts and there are many inconsistencies and to me it feels a bit like a mashup which could be fixed.
VINXIS
00:13:412 (1,2,1,2) - im taeyang
00:25:412 (3) - yea lookz weird witht he 3 + overlap is hardr 2 read in tht pattrn
00:38:162 (2) - no ide a seemz fine 2 me


@kaifin 00:18:662 (2) -ctrlg ths plz
Topic Starter
Kaifin
i do not agree with your opinion, there is nothing objective about any of your suggestions

if you dislike my difficulty that is fine, there are 4 more extras in the set to choose from, plus a smoothie world map of the same song which i'd highly recommend https://osu.ppy.sh/s/435749


@omar ctrl g'd
Ascendance
yo degen i want 2 die
ok im gonna try my best but all of u are good mappers (except doormat) so hopefully i can get some green text and not all red :).

source should be: SOUND VOLTEX III GRAVITY WARS
ive told you that 9 times and i still havent seen it changed

not gonna format cuz im too lazy lol

pp mapper vs. maple cup 2nd place:

  1. 00:04:862 (6) - not sur how i feel about this being underneath the stack, kinda hard to read and react to. why not make a triangle with 00:04:412 (1,5,6) - lol
  2. same for the copypasteflip pattern you did right after at 00:09:662 (6) -
  3. 00:13:937 - you missed a sound here that i think is kinda important, maybe you could stack 00:14:012 (1) - with it underneath 00:13:712 (3) - or something different idk
  4. 00:24:287 - also missed sound, try something like this?
  5. 00:38:912 (5) - slider instead for extended note
  6. 00:49:262 (1,2,1,2,1,2,1,2,1,2,1) - what the fuck is this garbage why not make some positional variety, try rotating
owc champion:

  1. 00:01:037 (2) - ctrl+g for the lulz
  2. 00:03:437 (2) - XD
  3. ok same for the other 2
  4. 00:13:112 (2) - imo you could ctrl+g this and add a note on 00:13:037 - idk
  5. 00:38:312 (1,1,2,3,4) - are u sure about such a sharp jump? the sound doesnt seem special enough to promote something this harsh so idk maybe u could tone it down a bit lol
  6. sounds like the extended noise ur trying to get is on 00:40:862 -
  7. 01:26:912 (1,1) - :thinking:
  8. 01:29:162 (7) - ctrl+g this? idk, i think the sharp upwards flow out of 01:28:937 (6) - at that distance is kinda harsh
anime:

  1. 00:09:812 (1,1) - very nice
  2. 00:24:362 (2) - https://osu.ppy.sh/ss/6451696 ?
  3. 00:29:312 (1) - imo this slider oculd be much more dynamic
  4. 01:16:112 (1,2,3,4) - not quite sure about this, playability is fine but idk if itll slide lol why not make a square or something https://osu.ppy.sh/ss/6451737 :d
algebra:

  1. 00:18:812 (1,1) - stacking this might be a readability issue since you've been mostly stacking 1/4's. I'd do something to offset this so people can see a difference
  2. 00:20:462 (1) - missing the strong sound on the white tick, i'd do 1/2 + circle for the same emphasis
  3. 00:21:062 (1) - same
  4. wait why are all of your sliders doing that im tilting
  5. god map but ur sliders that miss the strong beat make me want to d i e
canada owc:

  1. cancer diff name
  2. 00:13:112 (1,1,1) - https://osu.ppy.sh/ss/6451814 ?
  3. 00:15:212 (1) - nice slider shape i want to die
  4. 00:48:362 (1,2,3) - holy shit i cant make slider patterns but hopefully u get what i mean LOL https://osu.ppy.sh/ss/6451843 basically i'd like to see it be more dynamic for the wew sounds
  5. 01:44:912 (1) - sliderpath is obstructed, i'd definitely not do this. try pushing it up a bit more so that it's clearly visible https://osu.ppy.sh/ss/6451863
Topic Starter
Kaifin

Ascendance wrote:

yo degen i want 2 die
ok im gonna try my best but all of u are good mappers (except doormat) so hopefully i can get some green text and not all red :).

source should be: SOUND VOLTEX III GRAVITY WARS forgot lolz fixed
ive told you that 9 times and i still havent seen it changed

not gonna format cuz im too lazy lol

pp mapper vs. maple cup 2nd place:

  1. 00:04:862 (6) - not sur how i feel about this being underneath the stack, kinda hard to read and react to. why not make a triangle with 00:04:412 (1,5,6) - lol i think its fine for readability
  2. same for the copypasteflip pattern you did right after at 00:09:662 (6) - i think its fine for readability
  3. 00:24:287 - also missed sound, try something like this? though i can see the idea behind it, there isn't a note there its just a held sound from the 00:24:212 - and i think its better emphasized with what i have now, that interpretation is in the top diff tho

canada owc:

  1. cancer diff name bite me
  2. 00:13:112 (1,1,1) - https://osu.ppy.sh/ss/6451814 ? nah its like that for a reason, the two whirrs are the same sound then it flips at 00:13:712 (1) - cause its not the same sound anymore so thats where i wanted the emphasis
  3. 00:15:212 (1) - nice slider shape i want to die HEY
  4. 00:48:362 (1,2,3) - holy shit i cant make slider patterns but hopefully u get what i mean LOL https://osu.ppy.sh/ss/6451843 basically i'd like to see it be more dynamic for the wew sounds making it like that emphasizes it in a different way than what my current interpretation does, i like hwat i have better
  5. 01:44:912 (1) - sliderpath is obstructed, i'd definitely not do this. try pushing it up a bit more so that it's clearly visible https://osu.ppy.sh/ss/6451863
    changed pattern
i did some other changes to feel in prep for bn

@GDers please update then apply mods asap so we can get bn rolling
Doormat

former bn assdance wrote:

pp mapper vs. maple cup 2nd place:

  1. 00:13:937 - you missed a sound here that i think is kinda important, maybe you could stack 00:14:012 (1) - with it underneath 00:13:712 (3) - or something different idk reworked pattern at 00:13:412 (1,2,3) - to accommodate for the circle here; should be good now hopefully
  2. 00:38:912 (5) - slider instead for extended note i wanna give more emphasis on "break" by having a break in the music xd
  3. 00:49:262 (1,2,1,2,1,2,1,2,1,2,1) - what the fuck is this garbage why not make some positional variety, try rotating same sound, therefore same pattern. sorry for the trash
k https://puu.sh/s1sE2/e20ced3eb4.zip
Bonzi

WORSTPOLACKEU wrote:

Bonzi's Extra

00:43:712 (1,1) - Stack fixed

00:44:312 (2) - I would SO CTRL-G this one, eh, i'd rather not break the flow

00:54:512 (1) - I think this is too powerful for a slider, more like 2 clicks? that would make the short pause between jumps stand out less imo. I feel like a slow slider is the best way.

01:20:012 (1,3) - Stack fixed

01:18:662 (7,3) - Stack fixed

01:21:737 (5,3) - Stack fixed

01:28:937 (4,7) - Stack fixed

01:31:337 (4) - Stack fixed

Some more in the map that could be perfected. fixed a few more broken stacks

I don't wanna mess with spacing and stuff because it would end up changing the map itself, great diff. thanks!

Ascendance wrote:

algebra:

  1. 00:18:812 (1,1) - stacking this might be a readability issue since you've been mostly stacking 1/4's. I'd do something to offset this so people can see a difference bUt DUUUuuude u kno i wan giv THaT FEeeel tHat Goes Like SPeEEEEw and OOOO WHOOOoOoOOsh just like in that movie with the 3d cars that goes like BROOM BROOOOM and then OOOOOOOOOHSIHEWSHWRWRWRRRRRR and then runnin in the 80s or something like that u know whAT i mean yeha ahahah xd
    imo its fine. You can clearly see the next objects and i doubt that someone would mistaken those for anything else than 1/4s
  2. 00:20:462 (1) - missing the strong sound on the white tick, i'd do 1/2 + circle for the same emphasis i've already thought about that while i was mapping this section, but i believe this works better PLS NO RUIN MAPPER SPIRIT
  3. 00:21:062 (1) - same xd
  4. wait why are all of your sliders doing that im tilting i told u dud fuq rhythhm we follow the FeEEeeEEeeeEL this time
  5. god map but ur sliders that miss the strong beat make me want to d i e FeEEeeEEeeeEL
https://puu.sh/s1PeS/e0d77d89e1.osu
VINXIS
ascendance
00:09:812 (1,1) - ok..
01:16:112 (1,2,3,4) - why won't it slide

SPOILER
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[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 18962
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 16
TimelineZoom: 2.5

[Metadata]
Title:Fox4-Raize-
TitleUnicode:Fox4-Raize-
Artist:Getty vs. Dj DiA
ArtistUnicode:Getty vs. Dj DiA
Creator:Kaifin
Version:Kamal's Special Extra
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx xilver bonzi VINXIS Doormat The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore
BeatmapID:1081292
BeatmapSetID:482552

[Difficulty]
HPDrainRate:6
CircleSize:2
OverallDifficulty:9
ApproachRate:9.5
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
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Xilver15
i'm gay
POLACK:

00:11:912 (1,2,3,4,5) - This feels like the rhythm is completely ignored, cool pattern and clicking but it is ignoring too much in my opinion,
That's how it could look like http://puu.sh/rRVb0/181da61338.jpg mapped to vocals, not drums

00:17:237 (4,5) - Sure about this spacing? yes

00:24:812 (1,4) - Stack! ok

00:26:012 (1,1) - Stack? Don't know if ou want it but it would be correct sure

00:34:862 (3,4,1,2,3) - I think you should choose one thing to do, either do antijumps like the last 3 sliders or jump like the first 2 notes I highlighted.
Music is same but you choose 2 big different intensities, it plays pretty awkward.
What about chaning this 00:35:312 (2) - to a note under the slider before it so u maintain that up and down movement? sliders were mapped to the "now" sound thing

00:35:312 (2) - I would map this tbh and make the stream a quint instead + shorten the slider. but it's a slider?

00:41:012 (1) - THis shouldn't be extended, ignores strong beat on red tick and extends into nothing. mapped to drums, not the wob sounds

00:47:312 (5,1) - spacing on 1 is too low, music goes upwards but the slider leniency will force people to barely follow that slider and make this an awkward anti-jump. fixed

01:11:912 (3,1) - This should be either stacked completely or a bit more, this is kinda weird and not following your previous stacking methods. stacked

01:14:837 (4,5) - Well if you decide to change the one before change this too, otherwise keep but this is big distance lol. reduced

01:16:937 - Same as before, shorten slider and make quint? :p Not as needed because there is no beat on red tick but it hits on the blue tick which is the end of slider, non clickable doesn't fit there.

01:16:412 (1,1) - I would also blanket those but I don't really like the flow 01:16:412 (1) - this slider is making after that stream, feels kinda off. changed pattern

01:26:912 (1,1,2) - Due to slider leniency this becomes really linear so I would do something about the 2 kicksliders so it feels like a transition to another part, right now you can just move in a bit curved line and hit them all.
01:27:214 (1,2) - CTRL-G those kick sliders? did

Ascendance:

00:01:037 (2) - ctrl+g for the lulz nah i like the linear flow
00:03:437 (2) - XD XD
ok same for the other 2
00:13:112 (2) - imo you could ctrl+g this and add a note on 00:13:037 - idk ew no flow would be gross
00:38:312 (1,1,2,3,4) - are u sure about such a sharp jump? the sound doesnt seem special enough to promote something this harsh so idk maybe u could tone it down a bit lol i feel like it's emphasized enough to justify, besides it's rly not that hard to hit xd
sounds like the extended noise ur trying to get is on 00:40:862 - mapped to drums
01:26:912 (1,1) - :thinking: :thinking:
01:29:162 (7) - ctrl+g this? idk, i think the sharp upwards flow out of 01:28:937 (6) - at that distance is kinda harsh remapped

https://puu.sh/s2gsx/103dd54889.osu
Topic Starter
Kaifin
bring on the bn!
kbd
god mapset by god mappers.
Spaghetti
irc
2016-11-02 16:05 Kaifin: yes
2016-11-02 16:07 Spaghetti: helo
2016-11-02 16:07 Spaghetti: ok
2016-11-02 16:07 Spaghetti: lets go
2016-11-02 16:08 Kaifin: lets pump party
2016-11-02 16:08 Spaghetti: 00:10:862 (2) - wouldnt this make more sense if you ctrl h'd it and put it where it is again
2016-11-02 16:08 Spaghetti: so it fits with the implied motion
2016-11-02 16:09 Kaifin: sure
2016-11-02 16:09 Kaifin: i moved the 1 slightly as well so that the pattern looked a little cleaner
2016-11-02 16:09 Spaghetti: kk
2016-11-02 16:09 Kaifin: http://puu.sh/s4vNe/2fc70bf024.jpg
2016-11-02 16:11 Spaghetti: o shit this pattern wasnt what i thought it was lOL
2016-11-02 16:11 Spaghetti: 00:11:012 (1,2) - i thought this and 00:11:312 (3,4) - were ctrl g'd
2016-11-02 16:11 Spaghetti: revert that change lel
2016-11-02 16:11 Kaifin: LOL OK
2016-11-02 16:11 Kaifin: i was lik
2016-11-02 16:12 Kaifin: dam
2016-11-02 16:12 Kaifin: okay REVER T ED
2016-11-02 16:12 Spaghetti: 00:11:612 (1,2) - space this out more?
2016-11-02 16:12 Spaghetti: its kinda cramped lol
2016-11-02 16:12 Kaifin: makes triangle with 00:11:312 (3,1,2) -
2016-11-02 16:12 Kaifin: if i space it more the emphasis from the low spacing will be less
2016-11-02 16:12 Spaghetti: 00:13:412 (1) - ctrl ging this would be nice though
2016-11-02 16:13 Kaifin: really dont like that flow if i ctrl g
2016-11-02 16:13 Kaifin: uncomfortable to move like that for play
2016-11-02 16:13 Kaifin: er
2016-11-02 16:13 Kaifin: its like a linear movement if i ctrl g it
2016-11-02 16:14 Spaghetti: kk
2016-11-02 16:15 Spaghetti: o can i get a metadata confirmation
2016-11-02 16:16 Kaifin: yes, what can i use for that?
2016-11-02 16:16 Kaifin: just website info or
2016-11-02 16:16 Kaifin: like a track listing for a sdvx cd?
2016-11-02 16:16 Spaghetti: whatever works
2016-11-02 16:16 Kaifin: or a screenshot of the track in game LOL
2016-11-02 16:16 Spaghetti: id use site info
2016-11-02 16:16 Kaifin: sry im metadata noob so im not sure what constitutes it
2016-11-02 16:16 Kaifin: okay lemme google
2016-11-02 16:18 Kaifin: feel free to keep going while im googling
2016-11-02 16:18 Spaghetti: oki
2016-11-02 16:18 Spaghetti: 00:16:412 (1,1,2) -
2016-11-02 16:18 Spaghetti: this flow is like super awkward lol
2016-11-02 16:19 Spaghetti: 00:16:712 (1,2) - thes ewould play much better flowing linearly to the right since theyre so fast and short
2016-11-02 16:19 Kaifin: are you just referring to 00:16:712 (1,2,1) -
2016-11-02 16:19 Kaifin: or the slider before as well
2016-11-02 16:20 Kaifin: i could raise 00:16:862 (2) - up a bit so its a more defined movement
2016-11-02 16:20 Kaifin: i think atm its fine for play, but making it more defined might help
2016-11-02 16:20 Kaifin: if you're worried its too awkward
2016-11-02 16:21 Spaghetti: im referring to the antiflow thingyu
2016-11-02 16:21 Spaghetti: like ctrl ging 00:16:712 (1) - then 00:16:862 (2) - would make much more sense imo
2016-11-02 16:23 Kaifin: one sec gonna draw something out
2016-11-02 16:23 Spaghetti: 00:43:262 (5,1,2,3) - spacing this out would make more sense
2016-11-02 16:23 Spaghetti: no need to draw anything i know what ur gonna draw
2016-11-02 16:23 Spaghetti: but implied movements matters imo
2016-11-02 16:23 Spaghetti: if u dont wanna change it just say no lol
2016-11-02 16:23 Kaifin: O ok
2016-11-02 16:24 Kaifin: no
2016-11-02 16:24 Kaifin: the flow is fine
2016-11-02 16:24 Kaifin: at this bpm they'r just gonna click heads and its a good meme with the sound
2016-11-02 16:24 Kaifin: il space that out a little
2016-11-02 16:24 Kaifin: only a little bit though cause i wanna keep the descending spacing thingy just need to give the triple more impact
2016-11-02 16:25 Kaifin: its like this now
2016-11-02 16:25 Kaifin: http://puu.sh/s4wLs/118dfd2146.jpg
2016-11-02 16:25 Kaifin: i adjusted the 00:17:012 (1) - in that pattern btw so now its more clear flow
2016-11-02 16:25 Spaghetti: oki
2016-11-02 16:25 Spaghetti: 01:23:612 (1,2) - ctrl ging this would be nice
2016-11-02 16:26 Kaifin: woops i accidently had a hitsound on 01:23:762 -
2016-11-02 16:26 Kaifin: lol
2016-11-02 16:26 Kaifin: removed that
2016-11-02 16:26 Kaifin: heres ur metadata btw
2016-11-02 16:26 Kaifin: http://p.eagate.573.jp/game/sdvx/iii/p/ ... list_id=52
2016-11-02 16:26 Kaifin: https://puu.sh/s4wQS/ac7fb4d923.png
2016-11-02 16:26 Kaifin: lemme test how that plays
2016-11-02 16:27 Kaifin: ye i liked that ctrl g'd, moving the 1 a little to compensate so it looks nicer though
2016-11-02 16:28 Kaifin: its like this now: http://puu.sh/s4wVn/94794f8cf1.jpg
2016-11-02 16:28 Kaifin: also i'll add the metadata to the descrip
2016-11-02 16:28 Spaghetti: J in DJ should be capitalized
2016-11-02 16:28 Kaifin: FUck
2016-11-02 16:28 Kaifin: MY SHIT Up
2016-11-02 16:28 Kaifin: fixed
2016-11-02 16:28 Kaifin: why wouldnt smoothi capitilize the J . . . . . . .. . .. . . . ......
2016-11-02 16:29 Spaghetti: cuz idk lzol
2016-11-02 16:29 Spaghetti: and what does "feel" mean
2016-11-02 16:29 Spaghetti: why is that ur diffname
2016-11-02 16:30 Kaifin: 00:24:212 -
2016-11-02 16:30 Kaifin: feel sample used here
2016-11-02 16:31 Spaghetti: ? what is feel
2016-11-02 16:31 Kaifin: like the guy is literally saying that LOL
2016-11-02 16:31 Spaghetti: o
2016-11-02 16:32 Spaghetti: Is that confirmed or do you just hear that
2016-11-02 16:32 Kaifin: no confirmation but everyone i've talked to agrees
2016-11-02 16:32 Kaifin: too loose?
2016-11-02 16:32 Spaghetti: very big stretch
2016-11-02 16:32 Spaghetti: id change it
2016-11-02 16:32 Kaifin: IDK what to change it to LOL
2016-11-02 16:32 Kaifin: sure as hell not GRAVITY
2016-11-02 16:32 Spaghetti: Exhaust?
2016-11-02 16:33 Spaghetti: id do gravity but e
2016-11-02 16:33 Spaghetti: idk man
2016-11-02 16:33 Kaifin: E
2016-11-02 16:33 Spaghetti: feel isnt gonna slide tho lozl
2016-11-02 16:33 Kaifin: ok lemme think of something gimme a sec
2016-11-02 16:33 Spaghetti: kk
2016-11-02 16:33 Kaifin: do you have anything else on the other diffs/lower diffs?
2016-11-02 16:33 Spaghetti: are the hitsounds copied
2016-11-02 16:33 Kaifin: yes
2016-11-02 16:33 Kaifin: and fixed per diff
2016-11-02 16:33 Kaifin: there is a drum beat missing in feel in the 2nd kiai that i added into all the other ones
2016-11-02 16:33 Kaifin: you can look through and double check if you want
2016-11-02 16:34 Spaghetti: why is it missing in feel tho
2016-11-02 16:34 Kaifin: cause theres no note
2016-11-02 16:34 Kaifin: 01:18:212 -
2016-11-02 16:34 Kaifin: these pauses
2016-11-02 16:34 Kaifin: :p
2016-11-02 16:35 Kaifin: some of the other diff have notes there
2016-11-02 16:35 Kaifin: so thats the only difference between the hitsounds in the diffs
2016-11-02 16:35 Spaghetti: 00:14:462 (2,2) - missing whistles
2016-11-02 16:36 Kaifin: added
2016-11-02 16:36 Kaifin: should the claps still be there?
2016-11-02 16:37 Spaghetti: ye
2016-11-02 16:37 Spaghetti: 00:17:162 (1,2,1,2) - should this have claps>
2016-11-02 16:37 Spaghetti: ?*
2016-11-02 16:37 Kaifin: diff name: Psycho?
2016-11-02 16:37 Kaifin: is that lame
2016-11-02 16:37 Kaifin: cause psycho holic
2016-11-02 16:38 Kaifin: it didnt have claps int he mania
2016-11-02 16:38 Kaifin: ill add em cause it sounds nice though
2016-11-02 16:39 Kaifin: ill go through other diffs and add as well
2016-11-02 16:40 Kaifin: im assuming i cant call the diff
2016-11-02 16:40 Kaifin: yo degen pump this party
2016-11-02 16:42 Kaifin: 00:17:162 - using this to hold this timestamp sec
2016-11-02 16:42 Kaifin: actually wait
2016-11-02 16:42 Kaifin: no claps on that 17 spot
2016-11-02 16:43 Kaifin: the clap goes on the end for emphasis
2016-11-02 16:43 Kaifin: its not the clap sound
2016-11-02 16:43 Kaifin: fixed
2016-11-02 16:43 Spaghetti: call it Party
2016-11-02 16:43 Spaghetti: lol
2016-11-02 16:43 Kaifin: LOL
2016-11-02 16:43 Kaifin: FUCK
2016-11-02 16:43 Kaifin: Party
2016-11-02 16:44 Kaifin: CAN psycho fly
2016-11-02 16:44 Kaifin: its that good
2016-11-02 16:44 Kaifin: is that good*
2016-11-02 16:44 Kaifin: if that sounds dumb ill think of something else
2016-11-02 16:44 Kaifin: maybe Pump
2016-11-02 16:44 Kaifin: LMAO
2016-11-02 16:44 Spaghetti: wots psycho holic
2016-11-02 16:46 Kaifin: its on the song jackets of the song in sdvx
2016-11-02 16:46 Spaghetti: wtf are song jackets lol
2016-11-02 16:46 Kaifin: like these things
2016-11-02 16:46 Kaifin: http://puu.sh/s4y38/3063cef319.jpg
2016-11-02 16:46 Spaghetti: o
2016-11-02 16:47 Kaifin: look at her cut e little hoodie
2016-11-02 16:47 Kaifin: unless thats a boy
2016-11-02 16:47 Kaifin: then look at his cute little hoodie
2016-11-02 16:47 Spaghetti: Psycho works yeah
2016-11-02 16:47 Kaifin: okay
2016-11-02 16:47 Spaghetti: i dont see hwere it says that
2016-11-02 16:47 Spaghetti: tho
2016-11-02 16:47 Kaifin: me neither tbh ,, , , ,, , , ,, ,, ,
2016-11-02 16:47 Kaifin: it just says that on the wiki
2016-11-02 16:47 Spaghetti: WTF
2016-11-02 16:47 Spaghetti: link
2016-11-02 16:47 Kaifin: and psychoholic is in the mania set tags
2016-11-02 16:48 Kaifin: https://remywiki.com/Fox4-Raize-
2016-11-02 16:48 Kaifin: http://puu.sh/s4y8n/c117026004.png
2016-11-02 16:48 Spaghetti: sure that works
2016-11-02 16:48 Spaghetti: put holic in tags tho]
2016-11-02 16:48 Kaifin: just holic on its own?
2016-11-02 16:48 Spaghetti: or put "PSYCHO†HOLIC" in tags
2016-11-02 16:48 Kaifin: it is in the tags
2016-11-02 16:48 Kaifin: :D
2016-11-02 16:49 Spaghetti: oook
2016-11-02 16:49 Spaghetti: did u fix hitsounds across all diffz
2016-11-02 16:49 Kaifin: yes, finishing the fixes then uploading
2016-11-02 16:50 Kaifin: 00:14:462 - 00:14:762 - hold this
2016-11-02 16:50 Spaghetti: kk
2016-11-02 16:51 Kaifin: o wait only one of these whistles was missing
2016-11-02 16:51 Kaifin: gg
2016-11-02 16:52 Spaghetti: lemme know when ur ready
2016-11-02 16:52 Kaifin: okok sry im slow
2016-11-02 16:54 Kaifin: okay all fixed
2016-11-02 16:54 Spaghetti: kk
2016-11-02 16:54 Kaifin: redownload
2016-11-02 16:54 Kaifin: ACTION is editing [https://osu.ppy.sh/b/1029677 Getty vs. DJ DiA - Fox4-Raize- [Psycho]]
2016-11-02 16:55 Spaghetti: 00:32:612 (3) - nc?
2016-11-02 16:55 Spaghetti: to avoid overlap misread
2016-11-02 16:56 Kaifin: on another?
2016-11-02 16:56 Kaifin: NC'd
2016-11-02 16:56 Spaghetti: ye
2016-11-02 16:56 Spaghetti: ACTION is editing [https://osu.ppy.sh/b/1097510 Getty vs. Dj DiA - Fox4-Raize- [Another]]
2016-11-02 16:57 Spaghetti: 00:31:112 (2,2) - this overlap can be polished
2016-11-02 16:57 Kaifin: ncd it
2016-11-02 16:57 Kaifin: woops
2016-11-02 16:57 Kaifin: moved the 00:31:112 (2) -
2016-11-02 17:01 Spaghetti: watching a vid
2016-11-02 17:01 Spaghetti: one sec
2016-11-02 17:01 Spaghetti: lol
2016-11-02 17:01 Kaifin: lolz
2016-11-02 17:06 Spaghetti: kback
2016-11-02 17:06 Kaifin: wlecome back
2016-11-02 17:07 Spaghetti: 00:40:712 (2,1) - the stack here doesnt rlly compliment a repeated sound
2016-11-02 17:07 Spaghetti: id change it
2016-11-02 17:08 Spaghetti: 01:11:012 (3) - nc?
2016-11-02 17:08 Kaifin: how so? im interpreting 00:40:712 - and 00:40:862 - as like the same sound
2016-11-02 17:08 Kaifin: they felt connected to me in comparison to 00:40:562 - 00:40:712 - so i stacked em
2016-11-02 17:08 Kaifin: nc'd
2016-11-02 17:08 Kaifin: to match the other one
2016-11-02 17:08 Kaifin: how would you change it?
2016-11-02 17:09 Spaghetti: idklmao
2016-11-02 17:10 Spaghetti: o wait
2016-11-02 17:10 Kaifin: NIce
2016-11-02 17:10 Spaghetti: id stack it like u did at 00:40:262 (4,1) -
2016-11-02 17:10 Kaifin: then itd be 2 far
2016-11-02 17:11 Kaifin: also i think the stack is a better way of introducing the syncopated rhythm
2016-11-02 17:11 Spaghetti: plays well 2 me
2016-11-02 17:11 Spaghetti: ok
2016-11-02 17:11 Spaghetti: 01:53:312 (4) - id nc this
2016-11-02 17:11 Kaifin: nc'd
2016-11-02 17:11 Spaghetti: 01:51:212 (1,3,1,3) - avoidable overlaps
2016-11-02 17:12 Kaifin: do i just angle the line 10 degrees
2016-11-02 17:12 Kaifin: wat are your feelings on the look of this
2016-11-02 17:13 Kaifin: screenshot loaidng
2016-11-02 17:13 Kaifin: so slow
2016-11-02 17:13 Spaghetti: kk
2016-11-02 17:14 Kaifin: http://puu.sh/s4zx1/6692589348.jpg
2016-11-02 17:14 Kaifin: i moved the objects slightly and its a grid now lolz
2016-11-02 17:14 Kaifin: updating
2016-11-02 17:15 Kaifin: ACTION is listening to [https://osu.ppy.sh/b/1097510 Getty vs. DJ DiA - Fox4-Raize-]
2016-11-02 17:15 Kaifin: there
2016-11-02 17:17 Kaifin: when spaghetti dies
2016-11-02 17:17 Spaghetti: helo
2016-11-02 17:18 Spaghetti: looks good
2016-11-02 17:18 Kaifin: helo
2016-11-02 17:18 Kaifin: nice
2016-11-02 17:18 Spaghetti: 00:14:912 (4) - missing clap?
2016-11-02 17:19 Kaifin: shiet
2016-11-02 17:19 Kaifin: clapped
2016-11-02 17:19 Kaifin: 00:14:912 -
2016-11-02 17:19 Kaifin: checking other diffs just in case
2016-11-02 17:19 Kaifin: o wait
2016-11-02 17:19 Kaifin: no clap there
2016-11-02 17:19 Kaifin: not clap sound its just that whirrrrr
2016-11-02 17:19 Kaifin: sounds better without imo
2016-11-02 17:20 Kaifin: cause then u go right into claps 00:15:212 - here
2016-11-02 17:20 Kaifin: which is a way diff sound
2016-11-02 17:21 Spaghetti: thers definitely a clap there too but oki
2016-11-02 17:22 Spaghetti: i was checking the hard btw
2016-11-02 17:22 Kaifin: ye im in hard
2016-11-02 17:22 Kaifin: im hard
2016-11-02 17:23 Kaifin: i think it sounds better without
2016-11-02 17:23 Kaifin: clap sound much fainter
2016-11-02 17:23 Spaghetti: kk
2016-11-02 17:23 Spaghetti: back on the another tho
2016-11-02 17:23 Spaghetti: 01:21:962 (6) -
2016-11-02 17:23 Spaghetti: unsnapped
2016-11-02 17:24 Kaifin: how the hell did i UNSNAP SOMETHING LOL
2016-11-02 17:24 Spaghetti: lmao idk
2016-11-02 17:24 Kaifin: oh its a fucker that doesnt show
2016-11-02 17:24 Kaifin: in ai mod
2016-11-02 17:24 Kaifin: thats how
2016-11-02 17:25 Kaifin: fixed it
2016-11-02 17:25 Kaifin: i somehow deleted a timing point lol
2016-11-02 17:26 Spaghetti: kk
2016-11-02 17:26 Kaifin: MISTAKE
2016-11-02 17:29 Spaghetti: o and uh
2016-11-02 17:29 Spaghetti: do u have a more hd bg?
2016-11-02 17:29 Spaghetti: you can go up to 1980x 1200 now
2016-11-02 17:29 Kaifin: dont have more hd version
2016-11-02 17:29 Spaghetti: does one exsist
2016-11-02 17:29 Kaifin: i think gimme a sec
2016-11-02 17:30 Kaifin: ill reverse image search it
2016-11-02 17:31 Spaghetti: oki
2016-11-02 17:31 Kaifin: nope only this version of the bg
2016-11-02 17:32 Kaifin: http://puu.sh/s4AA3/9bb1c522ad.png
2016-11-02 17:32 Kaifin: 1280x 720 -_
2016-11-02 17:32 Kaifin: OH SHIT got a 1920x1080
2016-11-02 17:32 Spaghetti: oo
2016-11-02 17:32 Kaifin: https://i.ytimg.com/vi/aZVB-k6j8bQ/maxresdefault.jpg
2016-11-02 17:32 Kaifin: does this look better 2 you
2016-11-02 17:33 Spaghetti: yes
2016-11-02 17:33 Kaifin: ngl it looks EXACTLY THE SAME IN GAME LMAO
2016-11-02 17:33 Spaghetti: looool
2016-11-02 17:33 Spaghetti: but more hd cuz why not :^)
2016-11-02 17:33 Kaifin: okay lemme apply
2016-11-02 17:35 Kaifin: uploadddddddding
2016-11-02 17:35 Kaifin: ACTION is editing [https://osu.ppy.sh/b/1029677 Getty vs. DJ DiA - Fox4-Raize- [Psycho]]
2016-11-02 17:35 Kaifin: new high rez bg redownload
2016-11-02 17:36 Kaifin: literally like 2 more pixels LMAO
2016-11-02 17:36 Kaifin: okay all changes are uploaded and g2g
2016-11-02 17:36 Spaghetti: 00:30:812 (4) -
2016-11-02 17:36 Spaghetti: nc
2016-11-02 17:36 Kaifin: sure
2016-11-02 17:36 Spaghetti: 00:32:012 (1) - then remove nc
2016-11-02 17:36 Spaghetti: 00:33:212 (2) - nc
2016-11-02 17:36 Spaghetti: ncing on this diff is weird
2016-11-02 17:36 Kaifin: big white tick
2016-11-02 17:36 Spaghetti: we'll talk about it later
2016-11-02 17:37 Kaifin: ok
2016-11-02 17:38 Kaifin: wait cant i do this
2016-11-02 17:38 Kaifin: 00:32:012 -
2016-11-02 17:38 Kaifin: http://puu.sh/s4AVG/c352def243.jpg
2016-11-02 17:38 Kaifin: that makes more sense to me, NC is every two bars that way
2016-11-02 17:38 Spaghetti: ok
2016-11-02 17:38 Kaifin: im going to go through and just make all the NCs every two bars and update if thats fine
2016-11-02 17:39 Spaghetti: 00:30:812 (4) - y didnt u nc this tho
2016-11-02 17:39 Kaifin: unless you think thats not necessary
2016-11-02 17:39 Kaifin: it is nc'd
2016-11-02 17:39 Spaghetti: 00:32:612 (1) - and why did u nc
2016-11-02 17:39 Kaifin: in this copy
2016-11-02 17:39 Spaghetti: o it isnt for me Xd
2016-11-02 17:39 Kaifin: i didnt update yet :p
2016-11-02 17:39 Spaghetti: o ok
2016-11-02 17:39 Spaghetti: ye just fix evrything lolz
2016-11-02 17:40 Kaifin: any pattern complaints or anything
2016-11-02 17:40 Kaifin: or just the ncs
2016-11-02 17:40 Spaghetti: just ncs
2016-11-02 17:41 Spaghetti: after that ima post logs and mod the other diffs
2016-11-02 17:41 Kaifin: okay
2016-11-02 17:41 Kaifin: almost done fixing nc structure
2016-11-02 17:41 Kaifin: wow i really fucked it up LMAO
2016-11-02 17:42 Kaifin: ACTION is editing [https://osu.ppy.sh/b/1069836 Getty vs. DJ DiA - Fox4-Raize- [Advanced]]
2016-11-02 17:42 Kaifin: fixd
2016-11-02 17:43 Spaghetti: kk

[Bonzi]
00:10:712 (1,2) - ctrl h and move back to same spot for better implied motion?

[VINXIS]
00:17:912 (1,2) - flipping these would play much better imo

[Xilver]
what's with the random timing points during the break?

[Doorfin]
00:20:462 (3) - ctrl g for better flow?
00:30:662 (4) - NC for better readability
00:37:412 (1) - would be nice if this stream shape was more round

cool map, i personally think its ready, but since it's a big set and has difficulties that i supposedly cant judge, i think it could benefit from a couple more mods, there's only 3 pages of them ;;

call me back as soon as you've received about 5 more :)
Doormat

Spaghetti wrote:

[Doorfin]
00:20:462 (3) - ctrl g for better flow? lol kaifin's part
00:30:662 (4) - NC for better readability oops, kaifin can you fix for me thanks
00:37:412 (1) - would be nice if this stream shape was more round i don't think this is that big a deal; it'll play the same regardless. i just happen to prefer the more elliptical shape here because i didn't want the initial half of the stream 00:37:412 (1,2,3,4,5) - to feel too curved
Topic Starter
Kaifin
bring on the 5 more mod!
VINXIS
psycho
00:26:912 (1,2,1) - spac ths so 00:26:812 (1,1) - blanket Luyl\
00:31:637 (3) - take this nc out wtf r u doing
01:16:937 (1,2,3,4,5,1) - prolyl hardest thing 2 consistently hit and idk if u did tht intentionaly

bonzi
00:12:962 (2,3) - r u a new mappER ?? ? ?/ lookz rly gey ;C
00:21:062 (2) - the rhythm rite here is fukd lik wot sound is being playd thru the kik wot (same witht he other times u do it)
00:38:537 - nice
01:16:937 - kys
01:36:812 - y does this part not hav ass rhuythm but th rest of the map does :thinking:

xilvr
00:24:812 (1,4) - the fuk uis this overlap http://puu.sh/s4JtB/d3bdb67a62.jpg
00:44:912 (5) - 00:45:512 (1) - the fuk uis this barely teouchign bs
00:45:662 (1,1) - the fuk uis this overlap
the fuk uis this overlap

doorfin
1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2
01:08:612 (1,2,3,1,2,1) - nigga fuk is this shit lmaoooooooooooooooooooooooooooooooooooo
01:50:237 (2,3,1) - dats not a blanket
01:54:812 (1,2,1,2,1,2) - sud just use repeatz instea.d



huigh qualtiy mod i put tons of love into it!!
Topic Starter
Kaifin

VINXIS wrote:

psycho
00:26:912 (1,2,1) - spac ths so 00:26:812 (1,1) - blanket Luyl\ thats not a good 1 for my flow
00:31:637 (3) - take this nc out wtf r u doing both doubles need nc -_
01:16:937 (1,2,3,4,5,1) - prolyl hardest thing 2 consistently hit and idk if u did tht intentionaly a littl i dont find it too bad



doorfin
1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 1-2 3-4
01:08:612 (1,2,3,1,2,1) - nigga fuk is this shit lmaoooooooooooooooooooooooooooooooooooo THE NCS ARE ok
01:50:237 (2,3,1) - dats not a blanket fuck my shit up
01:54:812 (1,2,1,2,1,2) - sud just use repeatz instea.d sure



huigh qualtiy mod i put tons of love into it!! feel
Yoshimaro
hi im fucking braindead and everything in this set is completely beyond my scope of modding

degenPUMP

[Xilver]
00:41:012 (1) - mapping this a slider completely ignores this phatt beat right on 00:41:162 - and lands on an empty beat. wouldn't it be best to either map 00:41:012 - and 00:41:162 - as high distance spacing circles, or map 00:40:862 (2) - a 3/4 slider to finish off mapping the sharp synth and put a circle on 00:41:162 - to capture the phatt beat? i guess another way to do it would be continue the 1/4 sliders until 00:41:312 - because that's the most clear instance of a single over powering element

[Psycho]
01:36:812 (1) - object end is on x:407 y:288, but the red marker on 01:36:512 (1) - is on x:406 y 289... throw some ctrl + arrow keys on one of them

01:34:112 (1) - o ya also space this shit so it doesnt overlpa the slider that looks stupid lol, can just blanket it on bottom left side of 01:33:512 (1) -

i spent like 40 minutes starting at this set lol, i cant really say or do anything other than throw SOM EKDS N THA TBITch
Topic Starter
Kaifin

- Yoshimaro - wrote:

hi im fucking braindead and everything in this set is completely beyond my scope of modding

degenPUMP

[Psycho]
01:36:812 (1) - object end is on x:407 y:288, but the red marker on 01:36:512 (1) - is on x:406 y 289... throw some ctrl + arrow keys on one of them meant to be uneven

01:34:112 (1) - o ya also space this shit so it doesnt overlpa the slider that looks stupid lol, can just blanket it on bottom left side of 01:33:512 (1) - uh this is the coolest pattern ive ever made this doesnt look stupid lolz

i spent like 40 minutes starting at this set lol, i cant really say or do anything other than throw SOM EKDS N THA TBITch ty!
Monstrata
i helped
19:00 Kaifin: helo i am an accordian
19:00 Kaifin: can i ask your opinion on my mapset?
19:02 Kaifin: https://osu.ppy.sh/b/1097509
23:28 Monstrata: mmm
23:29 Kaifin: mmm
23:30 Monstrata: it looks pretty cool. just one thing i get from skimming over
23:31 Monstrata: the map looks realy structured and lots of cool patterns, but some of your sliders look kinda off, or
23:31 Monstrata: you could like construct them more evenly
23:31 Monstrata: 00:14:912 (1) - for example
23:31 Monstrata: 00:16:412 (1) - pretty random too
23:31 Monstrata: 00:20:012 (1,1) - also blanket
23:31 Kaifin: should i blanket over triangle?
23:32 Kaifin: or just adjust the slider so it blankets and triangles
23:32 Monstrata: slider-end
23:32 Monstrata: http://puu.sh/s4S78.jpg
23:32 Kaifin: fixed 1st and 3rd
23:32 Kaifin: gotcha
23:32 Monstrata: 01:17:312 (1) - could be more even
23:32 Monstrata: maybe red point in the center of the slider
23:33 Monstrata: 01:26:612 (1) - Also, some of your cornered sliders aren't actually symmetrical like this
23:33 Kaifin: woops
23:33 Monstrata: 01:29:312 (1) - slightly off
23:33 Kaifin: the 2nd is mistake, the 1st i wanted to be off cause i think it fits the sound better that way
23:33 Monstrata: this ones more nazi, but you can see its off on the inside edge
23:34 Monstrata: 01:33:812 (2,2) - this overlap isn't really characteristic of your structure
23:34 Kaifin: fixed both sliders
23:34 Monstrata: 01:44:012 (1) - Make it more even too. Generally with sliders like this, i wouldn't make the angle too sharp
23:35 Monstrata: keep it wider if you can
23:35 Kaifin: made more even
23:35 Monstrata: like
23:35 Monstrata: http://puu.sh/s4SdS.jpg
23:35 Monstrata: if you are going for double blanket pattern
23:35 Monstrata: make it a wider angle imo
23:36 Kaifin: what would you suggest as an alternative to the overlap? i liked used it because it felt like the sliders were like cutting through like the drum beat
23:36 Kaifin: if that makes any sense lol
23:36 Monstrata: 01:47:912 (1) - can be more symmetrical
23:36 Monstrata: hmm
23:36 Monstrata: for the overlap
23:36 Monstrata: http://puu.sh/s4SfW.jpg | http://puu.sh/s4Sgb.jpg
23:36 Monstrata: 01:33:512 (1,1) - gets rid of the slider-border overlaps here too
23:37 Monstrata: 01:44:837 (2) - is the spacing supposed to be uneven here
23:37 Monstrata: 01:54:812 (1,2) - unsymmetrical. maybe this is intentional tho, so just check if you wanted this
23:38 Kaifin: okay for the pattern at 01:34:112 (1,2,1) - i did this
23:38 Kaifin: screenshotting
23:38 Kaifin: http://puu.sh/s4Sk8/a8cb6c42ed.jpg
23:38 Kaifin: 01:34:262 (2) - slider end is stacked on 01:34:862 (2) -
23:39 Monstrata: try and take advantage of slider 1 being blankettable
23:39 Monstrata: xD
23:39 Monstrata: http://puu.sh/s4Slw.jpg
23:39 Kaifin: LOL fixed
23:39 Kaifin: spacing on the stream isnt meant to be uneven i just fucked up
23:39 Monstrata: ah
23:39 Monstrata: xD
23:39 Kaifin: before it was a different pattern
23:40 Kaifin: and i spent a lot of time trying to change it
23:40 Kaifin: and ended up with this which doesnt feel as satisfying as it could imo
23:40 Kaifin: maybe if i show you the old pattern you could suggest an alternative?
23:41 Kaifin: before it was like this
23:41 Kaifin: http://puu.sh/s4Srk/56cfe26c2d.jpg
23:42 Kaifin: felt really cool imo but modders found it too confusing
23:42 Monstrata: yea its confusing
23:42 Monstrata: point them downward
23:43 Kaifin: like angled more downwards, or straight down
23:43 Monstrata: http://puu.sh/s4SuT.jpg
23:43 Monstrata: maybe this?
23:43 Kaifin: http://puu.sh/s4Svh/6f85c1cd69.jpg
23:43 Kaifin: is that better
23:44 Monstrata: that works too
23:44 Monstrata: yea
23:44 Kaifin: ook
23:44 Kaifin: thank you for the check!
23:45 Kaifin: can you post in thread as mod for kudos?
23:45 Kaifin: spaghetti told me i needed 5 more mod for icon so im mod hunting
23:48 Monstrata: okay xD
Bonzi

Spaghetti wrote:

[Bonzi]
00:10:712 (1,2) - ctrl h and move back to same spot for better implied motion? sure

VINXIS wrote:

bonzi
00:12:962 (2,3) - r u a new mappER ?? ? ?/ lookz rly gey ;C ungeyed, looks even more gey now r u happy
00:21:062 (2) - the rhythm rite here is fukd lik wot sound is being playd thru the kik wot (same witht he other times u do it) plAYS the same if u don't skip the white ticks pls i want muh aesthetic
00:38:537 - nice dude
01:16:937 - kys sTOP
01:36:812 - y does this part not hav ass rhuythm but th rest of the map does :thinking: yea i agree needs more skipping white ticks and over/undermapping
https://puu.sh/s5agn/a0ea7766e1.osu
Xilver15
.
xilvr
00:24:812 (1,4) - the fuk uis this overlap http://puu.sh/s4JtB/d3bdb67a62.jpg a e s t h e t i c s
00:44:912 (5) - 00:45:512 (1) - the fuk uis this barely teouchign bs fixed
00:45:662 (1,1) - the fuk uis this overlap fixed

Xilver
00:41:012 (1) - mapping this a slider completely ignores this phatt beat right on 00:41:162 - and lands on an empty beat. wouldn't it be best to either map 00:41:012 - and 00:41:162 - as high distance spacing circles, or map 00:40:862 (2) - a 3/4 slider to finish off mapping the sharp synth and put a circle on 00:41:162 - to capture the phatt beat? i guess another way to do it would be continue the 1/4 sliders until 00:41:312 - because that's the most clear instance of a single over powering element
it's mapped to the drums, not the wob sounds. notice how it's consistent for all 3 parts

Spaghetti: Because copied hitsounds, removed

https://puu.sh/s5CSH/cd79e441b7.osu
Topic Starter
Kaifin
all diffs updated: changed top diff back to feel at everyone's request

i can write a cited 5 paragraph essay on why the diff name is rankable if necessary but i think it's pretty clear that the only people who say it's not just don't like the name :)
Yogurtt
i lack the mental capacity to mod this map but heres what i got from top diff

feel:

00:20:462 (1) - no NC
01:00:812 (1,2) - blanket the followcircle
01:06:812 (2) - make this shape even, im p sure its off a little bit idk
01:19:487 (1,2) - i dont THINK this has to be NC
01:24:287 (1,2) - ^
01:34:712 (1,2) - move these down
01:44:012 (1) - make thsi even
Topic Starter
Kaifin

Yogurtt wrote:

i lack the mental capacity to mod this map but heres what i got from top diff

feel:

00:20:462 (1) - no NC MISTAKe
01:00:812 (1,2) - blanket the followcircle nah
01:06:812 (2) - make this shape even, im p sure its off a little bit idk fixed????? i hope??????
01:19:487 (1,2) - i dont THINK this has to be NC colourful kiai time, helps a lot with reading too for player
01:24:287 (1,2) - ^ colourful kiai time, helps a lot with reading too for player
01:34:712 (1,2) - move these down and ruin both the patterning and my structure? NUH
01:44:012 (1) - make thsi even monstrata pointed this out too and i fuckd up fixing it -_______
small IRC with Karen about top diff
22:22 Kaifin: would i be able to ask your opinion on my map?
22:22 Karen: which one?
22:22 *Kaifin is listening to [https://osu.ppy.sh/b/1029677 Getty vs. DJ DiA - Fox4-Raize-]
22:26 Karen: it looks cool but i'm not able to testplay it
22:26 Karen: just one thing
22:27 Karen: 00:49:562 (1,2) - why is it inconsistent with 00:49:262 (1,2,1,2,1,2) - these?
22:27 Kaifin: what do you mean?
22:27 Kaifin: as in why does the velocity change at 00:49:862 (1) - ?
22:29 Kaifin: 00:49:562 (1,2) - this is two sliders because the drums come in, unlike 00:49:262 (1,2) - which has more of a stop which is why i put a circle
22:29 Karen: i mean this is 1/4 slider+1/4 slider, but 00:49:862 (1,2) - this is different
22:30 Kaifin: i think that 00:49:712 (2) - has more of an echo to it than 00:50:012 (2) -
22:30 Kaifin: but that means i should make 00:50:312 (2) - a slider too
22:30 Kaifin: do you agree with that?
22:32 Karen: hmm yea a slider might work better here
22:32 Kaifin: changed!
22:32 Kaifin: thank you for pointing that out i would have never realized :D
22:33 Karen: 01:22:112 (4) - and maybe you need a new combo here?
22:33 Kaifin: added
22:34 Karen: nothing else then, coudn't point out much due to my poor playing skill
22:34 Karen: >_>
22:34 Kaifin: thank you very much!
22:34 Karen: no problem xd

okay we are ready now hopefully
Spaghetti
VINXIS:

Offscreen objects:
00:30:812 (1) -
00:31:862 (5) -
01:15:512 (3) -
01:52:262 (1) -

Top diff name is still questionable, I'll ask around and edit this post if I see anybody else having a problem with it.

Call me back otherwise~
VINXIS
SPOILER
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Title:Fox4-Raize-
TitleUnicode:Fox4-Raize-
Artist:Getty vs. DJ DiA
ArtistUnicode:Getty vs. DJ DiA
Creator:Kaifin
Version:Kamal's Special Extra
Source:SOUND VOLTEX III GRAVITY WARS
Tags:sdvx xilver bonzi VINXIS Doormat The 4th KAC Original Song Contest オリジナル楽曲コンテスト PSYCHO†HOLIC Pumpcore
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478,365,94112,1,2,0:0:0:0:
366,297,94262,1,0,0:0:0:0:
466,32,94412,6,0,P|474:70|475:108,1,76.5000014591217,2|0,0:0|0:0,0:0:0:0:
227,241,94562,2,0,P|218:203|217:165,1,76.5000014591217,2|0,0:0|0:0,0:0:0:0:
458,246,94712,2,0,P|466:284|467:322,1,76.5000014591217,2|0,0:0|0:0,0:0:0:0:
331,90,94862,2,0,P|322:52|321:14,1,76.5000014591217,2|0,0:0|0:0,0:0:0:0:
244,272,95012,5,2,0:0:0:0:
218,285,95087,1,2,0:0:0:0:
191,295,95162,1,2,0:0:0:0:
163,302,95237,1,2,0:0:0:0:
135,305,95312,1,2,0:0:0:0:
106,304,95387,1,2,0:0:0:0:
78,300,95462,1,2,0:0:0:0:
50,292,95537,1,2,0:0:0:0:
23,279,95612,6,0,L|25:198,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
145,193,95912,6,0,L|147:112,1,72,0|0,0:0|0:0,0:0:0:0:
155,12,96137,1,8,0:0:0:0:
155,12,96212,5,8,0:0:0:0:
205,14,96287,1,8,0:0:0:0:
255,16,96362,2,0,L|331:21,1,62.9999980773926,8|8,0:0|0:0,0:0:0:0:
463,28,96512,1,2,0:0:0:0:
335,156,96662,1,0,0:0:0:0:
437,363,96812,6,0,L|434:211,1,135,2|0,0:0|0:0,0:0:0:0:
434,228,97112,1,2,0:0:0:0:
185,317,97262,6,0,P|242:318|273:309,1,72,0|0,0:0|0:0,0:0:0:0:
241,113,97412,1,2,0:0:0:0:
49,210,97562,6,0,P|106:211|137:202,1,72,0|0,0:0|0:0,0:0:0:0:
105,6,97712,1,2,0:0:0:0:
277,89,97862,1,0,0:0:0:0:
136,235,98012,6,0,P|113:171|113:104,1,135,2|0,0:0|0:0,0:0:0:0:
113,104,98312,1,2,0:0:0:0:
365,221,98462,6,0,P|333:236|298:244,1,72,0|0,0:0|0:0,0:0:0:0:
277,89,98612,2,0,B|270:-21,2,83.9999974365235,2|0|0,0:0|0:0|0:0,0:0:0:0:
443,317,98912,5,2,0:0:0:0:
431,48,99062,1,2,0:0:0:0:
444,357,99212,6,0,L|303:364,1,135,2|0,0:0|0:0,0:0:0:0:
287,366,99512,5,2,0:0:0:0:
163,140,99662,2,0,P|197:130|233:132,1,72,0|0,0:0|0:0,0:0:0:0:
429,196,99812,1,2,0:0:0:0:
211,259,99962,5,0,0:0:0:0:
349,41,100112,2,0,L|345:123,1,72,2|0,0:0|0:0,0:0:0:0:
50,155,100262,1,0,0:0:0:0:
261,369,100412,6,0,L|341:373,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
236,26,100562,2,0,L|155:30,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
345,237,100712,2,0,L|425:241,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
130,150,100862,2,0,L|49:154,1,80.9999975280763,0|0,0:0|0:0,0:0:0:0:
367,109,101012,5,2,0:0:0:0:
182,279,101162,1,8,0:0:0:0:
182,279,101237,1,8,0:0:0:0:
182,279,101312,1,10,0:0:0:0:
155,30,101462,1,2,0:0:0:0:
300,220,101612,6,0,P|310:286|295:351,1,135,2|0,0:0|0:0,0:0:0:0:
295,351,101912,1,2,0:0:0:0:
178,144,102062,5,0,0:0:0:0:
441,213,102212,2,0,L|444:284,1,72,2|0,0:0|0:0,0:0:0:0:
191,174,102362,5,0,0:0:0:0:
454,105,102512,2,0,L|457:33,1,72,2|0,0:0|0:0,0:0:0:0:
322,248,102662,1,0,0:0:0:0:
210,48,102812,6,0,P|143:46|92:87,1,135,2|0,0:0|0:0,0:0:0:0:
92,87,103112,1,2,0:0:0:0:
329,127,103262,6,0,L|332:38,1,72,0|0,0:0|0:0,0:0:0:0:
201,200,103412,2,0,L|204:303,2,96,2|0|0,0:0|0:0|0:0,0:0:0:0:
431,214,103712,5,2,0:0:0:0:
90,321,103862,1,2,0:0:0:0:
467,203,104012,6,0,L|476:355,1,135,2|0,0:0|0:0,0:0:0:0:
477,359,104312,6,0,L|396:367,1,72,2|0,0:0|0:0,0:0:0:0:
240,208,104462,2,0,L|321:216,1,72,2|0,0:0|0:0,0:0:0:0:
438,63,104612,5,2,0:0:0:0:
44,78,104837,1,2,0:0:0:0:
44,78,104912,6,0,L|56:172,1,72,2|0,0:0|0:0,0:0:0:0:
111,366,105062,2,0,L|120:294,1,72,2|0,0:0|0:0,0:0:0:0:
111,366,105362,5,8,0:0:0:0:
139,365,105437,1,8,0:0:0:0:
168,364,105512,1,8,0:0:0:0:
197,364,105587,1,8,0:0:0:0:
226,363,105662,1,8,0:0:0:0:
254,363,105737,1,8,0:0:0:0:
283,362,105812,1,8,0:0:0:0:
312,361,105887,1,8,0:0:0:0:
341,361,105962,1,8,0:0:0:0:
370,360,106037,1,8,0:0:0:0:
397,358,106112,6,0,L|381:100,1,216,10|0,0:0|0:0,0:0:0:0:
283,199,106412,6,0,L|273:48,1,135,2|0,0:0|0:0,0:0:0:0:
274,64,106712,1,2,0:0:0:0:
197,293,106862,6,0,P|228:311|262:320,1,72,0|0,0:0|0:0,0:0:0:0:
149,126,107012,1,2,0:0:0:0:
149,126,107162,6,0,P|148:161|157:196,1,72,0|0,0:0|0:0,0:0:0:0:
269,0,107312,1,2,0:0:0:0:
269,0,107462,6,0,P|238:16|212:41,1,72,0|0,0:0|0:0,0:0:0:0:
438,40,107612,6,0,L|450:197,1,135,2|0,0:0|0:0,0:0:0:0:
448,174,107912,1,2,0:0:0:0:
248,149,108062,6,0,L|319:152,1,72,0|0,0:0|0:0,0:0:0:0:
169,241,108212,2,0,L|67:245,2,96,2|0|0,0:0|0:0|0:0,0:0:0:0:
340,130,108512,5,2,0:0:0:0:
341,372,108662,1,2,0:0:0:0:
339,107,108812,6,0,L|204:111,1,135,2|0,0:0|0:0,0:0:0:0:
204,111,109112,1,2,0:0:0:0:
338,336,109262,6,0,P|302:333|267:324,1,72,0|0,0:0|0:0,0:0:0:0:
453,222,109412,1,2,0:0:0:0:
453,222,109562,6,0,P|450:257|441:292,1,72,0|0,0:0|0:0,0:0:0:0:
339,107,109712,1,2,0:0:0:0:
339,107,109862,6,0,P|374:110|409:119,1,72,0|0,0:0|0:0,0:0:0:0:
224,221,110012,6,0,L|229:57,2,83.9999974365235,2|0|0,0:0|0:0|0:0,0:0:0:0:
108,123,110312,2,0,L|103:60,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
339,289,110462,2,0,L|343:226,1,62.9999980773926,2|0,0:0|0:0,0:0:0:0:
120,320,110612,5,2,0:0:0:0:
250,112,110762,1,8,0:0:0:0:
250,112,110837,1,8,0:0:0:0:
250,112,110912,1,10,0:0:0:0:
0,155,111062,1,2,0:0:0:0:
232,313,111212,6,0,L|371:311,1,108,2|0,0:0|0:0,0:0:0:0:
339,311,111512,1,10,0:0:0:0:
111,129,111662,6,0,L|119:218,1,72,8|0,0:0|0:0,0:0:0:0:
209,50,111812,1,10,0:0:0:0:
225,220,111962,6,0,L|233:309,1,72,8|0,0:0|0:0,0:0:0:0:
323,141,112112,1,10,0:0:0:0:
339,311,112262,6,0,L|347:400,1,72,8|0,0:0|0:0,0:0:0:0:
437,232,112412,6,0,P|394:198|343:184,1,108,2|0,0:0|0:0,0:0:0:0:
343,184,112712,1,10,0:0:0:0:
267,313,112862,6,0,L|366:309,1,72,8|0,0:0|0:0,0:0:0:0:
206,184,113012,1,10,0:0:0:0:
206,184,113162,6,0,L|107:180,1,72,8|0,0:0|0:0,0:0:0:0:
267,55,113312,1,10,0:0:0:0:
267,313,113462,1,8,0:0:0:0:
477,123,113612,6,0,P|492:174|487:227,1,108,2|0,0:0|0:0,0:0:0:0:
389,186,113912,6,0,P|369:250|321:299,1,135,2|0,0:0|0:0,0:0:0:0:
280,197,114212,6,0,P|233:242|107:249,1,161.999995056153,2|2,0:0|0:0,0:0:0:0:
180,151,114512,6,0,P|101:166|-5:96,1,188.999994232178,2|0,0:0|0:0,0:0:0:0:
116,34,114812,6,0,L|254:39,1,120,0|0,0:0|0:0,0:0:0:0:
399,192,115112,2,0,L|261:197,1,120,0|0,0:0|0:0,0:0:0:0:
237,69,115412,6,0,L|245:194,1,120,0|0,0:0|0:0,0:0:0:0:
253,331,115712,5,8,0:0:0:0:
235,38,115862,1,8,0:0:0:0:
Topic Starter
Kaifin
jk changed diff name i dont care lolz
Spaghetti
Nominated. Good luck!
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