So the way flashlight works is it'll start off a little bit big, its not too hard at first for pretty much any level. Then at 100 combo it'll shrink a bit, at this point it's still not too hard to play you have enough view to keep going. but when you get to 200 combo, it shrinks a lot! its like the size of a single size 0 circle (slight exaggeration, but not much) and it gets really hard to keep going, if you get to a short slider that reverses, you might not even see the reverse and die, even at a long slider if its sliding a bit fast you might not see it, and jumps are near impossible depending on it's speed at that point. basically any level that has more than 400/ above 3.5 stars is too hard for flashlight, it takes many people tens, to even hundreds of attempts to memorize a level just to use it with flashlight.
and all that difficulty for a x1.12 muiltiplier, at this difficulty i would rather have it be worth more points than double time which many players can complete in a few attempts even on really hard levels, it basically makes flashlight useless.
i have two suggestions
1.) this is what seems like the best/ easiest solution, is nerfing the difficulty of the flashlight like maybe having the 200 combo part a little bigger so you can still see stuff or increasing the combo amount before it shrinks, (ie. first shrink 200, 2nd 400)
2.) this is probably not going to happen because scores are already posted with the Fl mod, but i thought i'd mention this anyways- increasing the muiltiplier, it doesnt need much boost, x1.15 or x1.18 is good enough. but as i just said the scores are already posted so i doubt this is an option but if they get around that somehow im ok with it.
[edit] someone mentioned about how flashlight is memorization rather than changing the gameplay. i would like to comment on that hidden and flashlight are in a way similar, flashlight is memorizing the circles' location and hidden is memorizing the timing. but even though they are similar flashlight still has the underpower.
and all that difficulty for a x1.12 muiltiplier, at this difficulty i would rather have it be worth more points than double time which many players can complete in a few attempts even on really hard levels, it basically makes flashlight useless.
i have two suggestions
1.) this is what seems like the best/ easiest solution, is nerfing the difficulty of the flashlight like maybe having the 200 combo part a little bigger so you can still see stuff or increasing the combo amount before it shrinks, (ie. first shrink 200, 2nd 400)
2.) this is probably not going to happen because scores are already posted with the Fl mod, but i thought i'd mention this anyways- increasing the muiltiplier, it doesnt need much boost, x1.15 or x1.18 is good enough. but as i just said the scores are already posted so i doubt this is an option but if they get around that somehow im ok with it.
[edit] someone mentioned about how flashlight is memorization rather than changing the gameplay. i would like to comment on that hidden and flashlight are in a way similar, flashlight is memorizing the circles' location and hidden is memorizing the timing. but even though they are similar flashlight still has the underpower.