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Hanatan - If

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Beige
From my Modding Queue

[General]
  1. BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz.
  2. HP 2 is so low... How about changing to 5~6?
  3. I think very nice stuff, and Hanatan <3


[Agonizing Existence]
  1. 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders
  2. 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther?
  3. 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable.
  4. 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo.
  5. 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick?
  6. 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo.
  7. 05:00:372 - set volume to 5%, I think it is more quiet than before(20%)


Nice beatmap. I hope it will get flame. Good luck!
Topic Starter
not very smart

W h i t e wrote:

From my Modding Queue

[General]
  1. BG size must be 1366x768, or 1024x768. your bg is 1365x768. check this plz. o fuk
  2. HP 2 is so low... How about changing to 5~6? its low to kinda represent a theme of the song
  3. I think very nice stuff, and Hanatan <3 yese i agre hanatan ebik


[Agonizing Existence]
  1. 00:44:568 (2,3) - Unsnapped sliders!I think you forgot to change to low speed sliders fixed
  2. 02:09:520 (3) - this overlapping is weird for me when I played. How about making distance farther? ok
  3. 02:26:395 (1) - I think click NC to make (2) is better thank before. also 02:26:684 (1,1,1) - I don't know why did you make new combos, I hope you change these sections. And last suggestion, these patterns make distances much farther like this. It will be harder and readable. fixed nc on slider, but NC on circles is to emphasize 1/3s, and i dont really wanna space them too far, i just want to let the player know they're there
  4. 03:07:553 - I suggest adding silent-sliderslide sound in this part soft(normal)-sliderslide sounds loudly in this mood, imo. oops i haven't gotten around to fixing these hitsounds quite yet
  5. 03:12:645 (1) - I think it is kinda unsnapped. How about moving the tail to red tick? yehaj i need to fix snap but the slider is supposed to end on the white tick but i can't figure out how to do that lol
  6. 03:17:248 (1) - make slow slider or long slider can make to be full a part of this blank. this empty space is so long, imo. uhh ill thinka bout it
  7. 05:00:372 - set volume to 5%, I think it is more quiet than before(20%) done


Nice beatmap. I hope it will get flame. Good luck!
thanks for mod!







oops
Aoiyuuki-
19:28 *Aoiyuuki- is editing [https://osu.ppy.sh/b/1022779 Hanatan - If [Agonizing Existence]]
19:28 Flezlin: good morning
19:28 Aoiyuuki-: good morning
19:28 Aoiyuuki-: 00:03:027 (1,2,3) - the spacing between 1 and 2's sliderstartcircle should be the same as the spacing between 2's sliderendcircle and 3
19:28 Aoiyuuki-: xd
19:28 Aoiyuuki-: because it's the same time difference
19:28 Flezlin: huh
19:29 Flezlin: well
19:29 Flezlin: idk
19:29 Flezlin: i dont like the beginning
19:29 Flezlin: ill probably change it
19:29 Flezlin: remap
19:29 Aoiyuuki-: it's fine except for some small things
19:29 Aoiyuuki-: http://prntscr.com/crvf4a
19:29 Aoiyuuki-: this is what I'm talking about
19:29 Flezlin: yehaj
19:29 Flezlin: i know lol
19:29 Aoiyuuki-: ya
19:30 Flezlin: 00:03:316 (2) - this is also a stronger sound than 00:03:892 (3) - tho
19:30 Flezlin: so the spacing doesnt really matter xd
19:30 Flezlin: anyway im remapping beginning piano
19:30 Flezlin: so :thumbs_up:
19:30 Aoiyuuki-: hmm ok
19:30 Aoiyuuki-: so I should skip intro?
19:31 Flezlin: yeah
19:31 Aoiyuuki-: ok
19:31 Flezlin: (´・◡・`) modding is a hateful thing
19:31 Aoiyuuki-: (´・◡・`) mapping is a happy thing
19:31 Flezlin: (´・◡・`) i want to die
19:31 Flezlin: ok ok gogo
19:32 Aoiyuuki-: 00:25:097 (3,4) - don't stack
19:33 Flezlin: aaaa
19:33 Flezlin: everyone says not to stack
19:33 Aoiyuuki-: 00:25:097 (3) - center this between the 2 and 4
19:33 Flezlin: uh
19:33 Flezlin: thats kinda an awkward jump
19:33 Flezlin: maybe ill remap this first section too!
19:33 Aoiyuuki-: o
19:33 Aoiyuuki-: well
19:33 Aoiyuuki-: it looks weird stacked
19:33 Aoiyuuki-: since it has inconsistent spacing
19:34 Flezlin: because i ahve stacking after each 2 measures or something
19:34 Flezlin: like here
19:34 Flezlin: 00:28:559 (3,4) -
19:34 Flezlin: 00:35:482 (3,4) -
19:34 Flezlin: 00:38:943 (3,4) -
19:34 Aoiyuuki-: o
19:34 Aoiyuuki-: i c
19:34 Aoiyuuki-: u rite then
19:34 Flezlin: it ok
19:34 Flezlin: its pretty dumb
19:35 Aoiyuuki-: nono I get it now
19:35 Flezlin: i only put it that way because originally i wasn't going for rank
19:35 Flezlin: this is actually a really bad idea
19:35 Aoiyuuki-: well it's up to you as the mapper
19:35 Aoiyuuki-: but imo it would be more consistent spacing-wise
19:35 Aoiyuuki-: tbh you could probably like
19:36 Aoiyuuki-: ctrl+g the 4
19:36 Aoiyuuki-: and put it around here https://osu.ppy.sh/ss/6288567
19:36 Aoiyuuki-: and do the same thing for the rest of the stacks that you have
19:36 Flezlin: hmmm
19:36 Flezlin: idk because then the next part's flow is a little messed up
19:36 Aoiyuuki-: wat do you mean
19:37 Flezlin: but yhjeaj i see what you mean
19:37 Flezlin: good idea
19:37 Flezlin: because then 00:25:241 (4,5,6,7) -
19:37 Flezlin: this will turn out weird
19:37 Flezlin: well i guess its not that bad
19:37 Aoiyuuki-: I think it's fine
19:37 Aoiyuuki-: well if you want
19:37 Aoiyuuki-: instead of ctrl g
19:37 Aoiyuuki-: you could ctrl h
19:38 Aoiyuuki-: or
19:38 Aoiyuuki-: copy and ctrl+g the 2
19:38 Aoiyuuki-: and move it to where 4 is
19:38 Flezlin: o no
19:38 Flezlin: i have to
19:38 Flezlin: eat dinner
19:38 Aoiyuuki-: o suc
19:38 Flezlin: brb like 20 minutes or something :(
19:38 Aoiyuuki-: ok
19:38 Flezlin: sry
19:38 Aoiyuuki-: it ok
19:38 Aoiyuuki-: i do hw xd
19:38 Aoiyuuki-: and we continue later
19:38 Flezlin: xd
19:39 Aoiyuuki-: actually I'll just go through the map while I wait
19:39 Aoiyuuki-: and send you stuff
19:39 Aoiyuuki-: 00:36:203 (7) - rotate -90 degrees selection centre
19:40 Aoiyuuki-: actually
19:40 Aoiyuuki-: do it -45 degrees
19:40 Aoiyuuki-: then it will mirror the first arc of 00:36:491 (1) -
19:40 Aoiyuuki-: 00:38:943 (3,4) - stack
19:41 Aoiyuuki-: 00:44:280 (1,2,3) - space these out more, the change to small spacing here is very sudden especially when followed by a leap from the bottom of the screen to the top
19:43 Aoiyuuki-: 00:52:501 (1,2,3) - don't make this a straight line if you're gonna make 00:54:232 (1,2,3) - the next one a triangle
19:43 Aoiyuuki-: and the triangle flows better anyway
19:44 Aoiyuuki-: I recommend changing the straight line pattern to https://osu.ppy.sh/ss/6288614 this
19:47 Aoiyuuki-: 01:08:799 (2,3) - make this a slider
19:48 Aoiyuuki-: by just ctrl+g 01:08:511 (1) - this slider
19:48 Aoiyuuki-: and moving it to the current position of the 2
19:49 Aoiyuuki-: 01:15:722 (2,3) - same thing
19:50 Aoiyuuki-: 01:48:318 (4) - end this on the red tick
19:50 Aoiyuuki-: and move its position accordingly
19:51 Aoiyuuki-: actually you can just ctrl+j it and then rotate 90 degrees selection centre
19:52 Aoiyuuki-: well it's up to you how you wanna move that 4
19:52 Aoiyuuki-: but it should end on the red tick
19:52 Aoiyuuki-: actaully
19:53 Aoiyuuki-: you should just 01:47:886 (2) - copy and ctrl+g this
19:53 Aoiyuuki-: and replace the 4 with it
19:53 Aoiyuuki-: and maybe move the 01:48:751 (6) - a little to the left
19:53 Aoiyuuki-: so that it lines up
19:53 Aoiyuuki-: becuase otherwise it'll look like this https://osu.ppy.sh/ss/6288670
19:53 Aoiyuuki-: o wait
19:54 Aoiyuuki-: actually im dumb
19:54 Aoiyuuki-: not if you position the 4 correctly
19:54 Aoiyuuki-: -_
19:55 Aoiyuuki-: and I think you should use 1.3 ds for the 4 after you ctrl+g it
19:55 Aoiyuuki-: but that's up to you
19:55 Aoiyuuki-: then move the 4 so it lines up with the 6
19:56 Aoiyuuki-: 01:58:703 (4) - same thing -- should end on red tick
19:56 Aoiyuuki-: and move it accordingly
19:57 Aoiyuuki-: 02:02:165 (4) - end on red tick
19:57 Aoiyuuki-: unless there's a reason why you're ending all of these on the blue tick
19:57 Aoiyuuki-: but imo it sounds more consistent on the red tick
20:01 Aoiyuuki-: 02:31:155 (4) -
20:01 Aoiyuuki-: don't fill the blue tick that this 4 ends on
20:01 Aoiyuuki-: if you're not gonna fill the blue tick in the measure before
20:02 Aoiyuuki-: so replace that slider with just a circle
20:02 Aoiyuuki-: eh actually
20:02 Aoiyuuki-: you could just fill the blue tick on the previous measure
20:02 Aoiyuuki-: which actually sounds better now that I think about it
20:03 Aoiyuuki-: wait but
20:03 Aoiyuuki-: uhhhhhhhhhhhhhhhhhhhhhh
20:03 Aoiyuuki-: you could
20:03 Aoiyuuki-: turn this 02:31:011 (2,3,4) -
20:04 Aoiyuuki-: into one repeating slider that ends on the red tick
20:04 Aoiyuuki-: and leaves space on the blue tick
20:04 Aoiyuuki-: fuk,
20:04 Flezlin: uh
20:04 Aoiyuuki-: this part is weird
20:04 Aoiyuuki-: hi fleizn
20:04 Aoiyuuki-: welcome back
20:04 Flezlin: ending those sliders on blue tick doesnt realyl matter
20:04 Flezlin: thx
20:04 Aoiyuuki-: rly
20:04 Flezlin: say goodbye to idke tho
20:04 Flezlin: check disrod
20:05 Aoiyuuki-: aw
20:05 Flezlin: yeah :[
20:05 Flezlin: ok lemme go back
20:05 Flezlin: and look at what you've said
20:05 Aoiyuuki-: ok
20:05 Aoiyuuki-: I'll wait until you've responded
20:05 Aoiyuuki- before adding more
20:06 Flezlin: uh
20:06 Flezlin: 00:36:203 (7) -
20:06 Flezlin: isnt the rotating thing super subjective
20:06 Aoiyuuki-: no
20:06 Aoiyuuki-: I said
20:06 Flezlin: like i prefer the flow of thsi more
20:06 Aoiyuuki-: it's so that it mirrors the starting line of the 1
20:06 Flezlin: :|
20:06 Aoiyuuki-: :|
20:06 Aoiyuuki-: up 2 u
20:07 Flezlin: oko
20:07 Flezlin: 00:44:280 (1,2,3) -
20:07 Aoiyuuki-: I think it's better at 45 degrees more
20:07 Flezlin: huh
20:07 Flezlin: good idea
20:07 Flezlin: ill change
20:07 Flezlin: 00:52:501 (1,2,3) -
20:07 Flezlin: this is for variation
20:07 Flezlin: i've already had plenty of triangles throughout this section
20:07 Aoiyuuki-: but it flows very weirdly
20:07 Aoiyuuki-: since you go
20:07 Aoiyuuki-: straight down
20:07 Aoiyuuki-: then an awkward snap back up
20:08 Flezlin: :
20:08 Aoiyuuki-: and a much higher distance snap than before
20:08 Flezlin: |
20:08 Aoiyuuki-: |
20:08 Flezlin: yea but thats ok
20:08 Flezlin: fuk flow
20:08 Aoiyuuki-: flezlin please rank if.........................
20:08 Flezlin: ...........
20:09 Flezlin: 01:08:799 (2,3) -
20:09 Flezlin: uh
20:09 Aoiyuuki-: yea
20:09 Aoiyuuki-: make it a slider
20:09 Aoiyuuki-: instead of a stack
20:09 Flezlin: why tho
20:09 Aoiyuuki-: stack flows poorly
20:09 Aoiyuuki-: slider plays better
20:09 Flezlin: pls
20:09 Flezlin: 01:15:722 (2,3) -
20:09 Aoiyuuki-: http://puu.sh/rDyBv/3ba4e807ff.jpg
20:10 Flezlin: its consistent with the rest of the part though
20:10 Aoiyuuki-: so change the rest of the aprt
20:10 Flezlin: :|
20:11 Flezlin: jsut because it flows poorly isnt the best reason to change it though
20:11 Flezlin: im mapping the instrumentals here
20:11 Flezlin: and there's a strong sound on 01:08:943 -
20:11 Aoiyuuki-: the instrumental
20:11 Aoiyuuki-: is the same
20:11 Aoiyuuki-: it repeats itself
20:11 Aoiyuuki-: 01:15:434 (1,2,3) - these two white and red ticks
20:11 Flezlin: yea hence the stack and no jump
20:11 Aoiyuuki-: are the same instrumentally
20:12 Aoiyuuki-: but why not just make it
20:12 Aoiyuuki-: two sliders
20:12 Aoiyuuki-: since it's the same
20:12 Flezlin: 01:15:578 -
20:12 Flezlin: no sound here though
20:12 Aoiyuuki-: 01:15:866 (3) - by that logic, thjere's no sound here either
20:12 Flezlin: i mean
20:12 Flezlin: there is
20:12 Flezlin: hey
20:13 Flezlin: there's a drum sound ont hat note
20:13 Aoiyuuki-: fuk
20:13 Flezlin: 01:15:578 - the sound here is just really soft
20:13 Flezlin: cmon.... :(
20:13 Aoiyuuki-: 01:15:434 (1) - so repeat this slider
20:13 Aoiyuuki-: xdddd!
20:13 Aoiyuuki-: jk.
20:13 Flezlin: LOL
20:14 Aoiyuuki-: ok
20:14 Aoiyuuki-: let's continue
20:15 Flezlin: ok
20:15 Flezlin: let's continue
20:18 Aoiyuuki-: 02:18:895 (2) - don't stack this on the sliderendcircle
20:18 Aoiyuuki-: especially since you didn't stack 02:19:328 (4) - this one
20:19 Flezlin: :||||||||
20:19 Flezlin: huh
20:19 Flezlin: WAIT
20:19 Flezlin: I FOUND A REASONT O KEEP IT
20:19 Flezlin: 02:19:328 (4) -
20:19 Flezlin: the pitch rises here
20:20 Aoiyuuki-: ok
20:20 Flezlin: which is why its not stacked
20:20 Aoiyuuki-: so keep it xd
20:20 Flezlin: fuck
20:20 Flezlin: brb like another 10 minutes or so
20:20 Aoiyuuki-: no prob
20:20 Flezlin: rly sorry
20:20 Flezlin: :(
20:20 Aoiyuuki-: :p
20:20 Flezlin: be back kinda soon
20:20 Flezlin: o/
20:20 Aoiyuuki-: ok!
20:33 Flezlin: hi
20:33 Aoiyuuki-: helo
20:34 Aoiyuuki-: can you respond to the
20:34 Aoiyuuki-: red tick ending sliders thing
20:34 Aoiyuuki-: that I said earlier
20:35 Flezlin: ?
20:36 Flezlin: like these?
20:36 Flezlin: 02:02:165 (4) -
20:36 Aoiyuuki-: from 19:50
20:36 Aoiyuuki-: my msgs
20:36 Aoiyuuki-: yea
20:37 Aoiyuuki-: 19:50, 19:56, 19:57, 20:01
20:38 Flezlin: uhh
20:38 Aoiyuuki-: imo they should end on red ricks
20:38 Aoiyuuki-: instead of blue
20:38 Aoiyuuki-: unless you have a reason
20:38 Aoiyuuki-: I see you made them all like taht
20:38 Flezlin: well
20:38 Flezlin: usually they're 1/1s
20:39 Flezlin: but soemtimes strong sound on white tick
20:39 Aoiyuuki-: hmm ok den
20:39 Aoiyuuki-: you can keep it like hat
20:39 Aoiyuuki-: that
20:39 Flezlin: kljxnv,nweixj sf brbr
20:39 Flezlin: brb
20:39 Flezlin: again -_
20:39 Aoiyuuki-: well
20:39 Aoiyuuki-: I checked the rest of the map and it's fine
20:39 Aoiyuuki-: so mod done :]
20:39 Aoiyuuki-: good map
20:39 Flezlin: oh
20:39 Flezlin: okay
20:39 Flezlin: !
20:39 Aoiyuuki-: plz rank soon...............
20:39 Aoiyuuki-: :]
20:39 Aoiyuuki-: cya later
20:39 Flezlin: thanks for mod!
20:40 Aoiyuuki-: ya
Zyl
From my Queue~


M4M as requested


General


  1. Put the HP on 5/6 or 7.
  2. Unused Hitsounds.
    soft-hitnormal69.wav
    soft-hitnormal70.wav
    soft-hitnormal74.wav
  3. Some hitsounds must start on 0ms.
    normal-hitfinish3.wav
    soft-hitfinish.wav
    soft-hitnormal42.wav

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

    ~Ranking Criteria


Agonizing Existence


  1. 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff.
  2. 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on.
  3. 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks).
  4. 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV.
  5. 00:25:674 (6) - Keep it on the screen.
  6. 00:26:540 (2) - Try to reduce the curve and keep it on the screen.
  7. 00:29:136 (6) - Exagerated jump.
  8. 00:29:568 (1) - Out of the screen, UNRANK.
  9. 00:36:491 (1) - Keep it on the screen.
  10. 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff.
  11. 01:04:616 (3) - Out of the screen, UNRANK.
  12. 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought.
  13. 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%.
  14. 03:01:732 (1,2,3,1,2,3) - Keep it on the screen.
  15. 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there...
  16. 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE.
  17. 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all.
  18. 03:55:469 (1,2) - Fix flow, it plays horrible.
  19. 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner.
  20. 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen.
  21. 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there?


My map: t+pazolite - CENSORED!!
Topic Starter
not very smart
this color for agree
this color for reject
this color for wahtever i feel like

Zyl wrote:

From my Queue~


M4M as requested


General


  1. Put the HP on 5/6 or 7. hp is really low to represent a theme in the song, more detail added in map description
  2. Unused Hitsounds. ah thanks
    soft-hitnormal69.wav
    soft-hitnormal70.wav
    soft-hitnormal74.wav
  3. Some hitsounds must start on 0ms.
    normal-hitfinish3.wav
    soft-hitfinish.wav
    soft-hitnormal42.wav

    Hitsounds must have an acceptable range of delay under 5ms, unless there's a special purpose. Every hitsound file should start in time, preferrably at 0ms. This is to ensure that every map doesn't sound mistimed, and therefore could provide acceptably synchronized rhythm feedback to players.

    ~Ranking Criteria


Agonizing Existence


  1. 00:04:181 (4,5,6) - This feels really out of place, in those specific patterns you put "emphasis" in places that only add a single note, try to reduce that really exagerated DS and add some emphasis, fix all the patterns like those in the diff. yea ive been thinking of remapping this beginning
  2. 00:13:992 (1) - I don't really know why i feel this so off of tempo, try to figure it what's going on. ]uhhh im not too sure whats going on there either
  3. 00:18:463 (6) - This is a REALLY exagerated jump for just a 1/2 beat (Considering that the music decreases it intensity at the 1/2 ticks). oh ur right
  4. 00:20:915 (1) - The music isn't really that fast for make 1.2 of SV. idk ill think about it
  5. 00:25:674 (6) - Keep it on the screen. not offscreen though, once you test/play the map there's no issue
  6. 00:26:540 (2) - Try to reduce the curve and keep it on the screen. once again, not offscreen
  7. 00:29:136 (6) - Exagerated jump. its pretty average though...?
  8. 00:29:568 (1) - Out of the screen, UNRANK. not offscreen :/
  9. 00:36:491 (1) - Keep it on the screen. ^
  10. 00:46:011 (4) - Put the "Beat Snap Divisor" at 1/8 and adjust the end of the slider #4 on a yellow tick, because those sliders feel really off, start this slider 00:46:299 (5) - here 00:46:263 (5) - and start this slider 00:46:588 (6) - here 00:46:552 (6) - , do the same with mostly of the patterns like those on the diff. the first sliders goes with the drum thing and this way its easier for a player, instead of screwing up the rhythm
  11. 01:04:616 (3) - Out of the screen, UNRANK. :|
  12. 01:43:991 (1) - Can i ask something... ¿Why in the kiai times there's only red "combo colour"?, normally that combo patterns (just with 2 colors) makes reference to something red on the map (Storyboard or BG), but your map doesn't haves any storyboard with red color and the BG doesn't have any red color, it's just a personal preference, i think that it will be better if you use purple colours in the kiai times, again just a personal thought. good idea, time to add storyboard (._.) b
  13. 02:32:453 (1,2,3,4,5) - Those are 1/8 beats, put playback ratio on 25%. yea but 1/8s at 208 bpm is kinda rly dumb and its already emphasized enough imo with the shape of the stream
  14. 03:01:732 (1,2,3,1,2,3) - Keep it on the screen. obscured by editor gui != offscreen
  15. 03:17:248 (1,1) - ¡Totally and abuse!, Please try to put a break right there... how about long slider art :]
  16. 03:36:593 (1) - Make it visible please, this can be considered as a "Hold Circle", and it's UNRANKABLE. but its not a hold slider(?) its just a 1/16 lol
  17. 03:52:728 (3) - Exagerated jump, doesn't accords with the song at all. ur right shiet
  18. 03:55:469 (1,2) - Fix flow, it plays horrible. i think it plays fine and playtesters havent said anything about that
  19. 04:42:199 (1) - It is really hard to read when you pass from Streamers from a short slider, please make it a spinner. i think this slider is fine, and i like it anyway
  20. 04:52:872 (1,2,3,4,1,2,3,1,1) - Leave it for the ranking screen. i need that 5 min drain time yo
  21. 04:55:252 (1) - ¿Why end a spinner right here 05:00:372?, ¿What is the point of?, ¿There's really a sound there? yea turn up to like 500% LO


My map: t+pazolite - CENSORED!!
thanks for modding, ill do yours soon
Makeli
Umm... the cymbal hitsound isn't exactly delayed. It has some sound on it right at the start and cutting that would make it sound extremely dumb. If I remember correctly this sample was recorded by my friend who then sent it to me. That should explain the "unprofessional" cutting.

If it still needs to be "fixed" then Flezlin needs to wait for a while as I won't be home for a week. Or he can just get someone else to edit it.
Xexxar


ayyy
Topic Starter
not very smart

Xexxar wrote:



ayyy
hell yeahjajjajajaj

what could this mean????? //

:thinkigns;
pishifat
hi uber told me to mod your map!!

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other

that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :(
04:37:440 (1,1) - comboing mistake i assume
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence

ok bye!!
Topic Starter
not very smart

pishifat wrote:

hi uber told me to mod your map!! hello there

there's a lot of stuff here i think is okay. rhythm is solid, visuals are okay, and movement is comfortable pretty much all the time. there's some things you might want to think about if you're looking to get this beyond an okay map though:

the thing i see with a lot of difficult maps is how object placements don't relate to each other beyond bare minimum playability. like, sharp angles are comfortable, so anything within a sharp angle is treated as good enough, even if it isn't very polished in the bigger picture.

in your map, i can see the logic behind some placements beyond just comfort sometimes, but not always. for example,00:33:030 (1,2,1,2,1,2) - sliderbodies are in line with jumps, and overall spacing increases as the song's intensity does. you're presenting your ideas clearly, so it's good stuff.
what you should be thinking more about is how 00:34:184 (1,2) - could fit into that. placements you've got now play fine, but don't really form any recognizable pattern, making them seem random (even if you think they're not). 00:34:184 (1,2) - these could be less "random" by visually connecting to surrounding objects in some way.

for example, 00:34:328 (2) - could be equally spcaed between 00:33:463 (1,2) - . given how close the objects are together, it's easy to see their relation.
00:34:184 (1) - is far from any other objects though, so it's harder to clearly relate it. by reflecting the shape formed by 00:33:895 (1,2,2) - though, it's easy enough to see their relation
or you could relate them like this, or like this, or like this, and so on. there's unlimited ways to relate objects with each other
wow this is such a broad concept that ive been missing...


that's a lot of words to explain something simple, so i think you get it. try to make placements pretty much everywhere as clear as possible. the further apart objects are, the harder it may be to clearly relate them. for the most part, your calmer parts are okay about this, whereas it gets a lot messier when there's more density/spacing (for what should be obvious reasons now)
to make myself more clear, here's some examples of clear placements
02:52:357 (1,2,1,2,1,2) -
00:45:578 (1,2,3,4,5,6) -
these are solid

and here's some unclear placements:
02:41:684 (3,4,1,2,3,4,5,1,2,1) - compare what you've currently got to the same thing with clear relationships between objects
02:36:347 (2,3,4,1,2,1,2,1,2) - " "
these don't look like they've had as much thought put into them :(
by thinking about more is micro stuff, it'll affect the macro more than you'd expect !

aside from this whole rant^, there's not much else i ahve to complain about:
01:49:905 (3,4,5,6,7) - spacing emphasis seems kinda nonsense with 7 here. you probably already know how to handle that yea fixx
also confused about spacing emphasis leading into downbeats like 00:22:357 (6,1) - 00:24:088 (6,1) - . it's not like spacing like that is a bad thing, but you contradict it with like 00:29:280 (3,1) - 00:25:818 (7,1) - and so on all the time. i dont really get it get hmm ill make this more consistent
01:51:780 (1,2,3) - triples mapped to nothing are gross when they're not used to lead into a strong sound :(oh heck... then i'd have to change a lot
04:37:440 (1,1) - comboing mistake i assume oops
03:17:248 (1) - 04:42:199 (1) - try to like handle sliderslide/tick hitsounds here in a quiet way lol. jarring when compared to the song's near-silence oko

ok bye!! ok thanks!!
this mod has given me a lot to think about, so ill leave this in the grave while i comb through my map and revise stuff xd
Topic Starter
not very smart
ok i need somehwere to stick my 100th post before i post somewhere else

prob edit this later so i have a more legit reason for posting xd
Kami-senpai
was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
Bergy
hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff
  3. according to aimod tags conflict between the two diffs

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO.
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6.
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring
  15. 03:32:470 (2) - resnap
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd
  19. 04:21:142 (1,2,3) - fix blanket thank for kd
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp

    that all good luck ;)
Topic Starter
not very smart

Bergy wrote:

hi ill try to mod this lul good luck me
from my queue, your song was the only one that is even remotely listenable and this song is pretty good xd

  1. BG is 1365x768, minimum resolution is 1366x768 xd, + here's a 1920x1080 BG if you decide to use it oh thanks
  2. untoggle widescreen support if ur not gonna have an sb xd its kinda useless, + epilepsy warning in normal diff fixed
  3. according to aimod tags conflict between the two diffs fixed

    desolate i on
  4. 00:45:145 (1,2,1,2,3) - if you're going to put circles on each individual note, you might as well time it since the guitars are horribly out of time yea these guitars are really off, but initially it matches the drums so i think ill keep the rhythm for the sake of simplicity/playability
  5. 01:02:453 (1) - NCs seem really weird through this section, I would try to NC every 2 measures ok ill see what i can do with the nc
  6. 01:21:636 (3) - Ctrl+G since it has the same sound as 01:21:203 (1) - + move 01:21:924 (4) - on 01:21:491 (2) - for the same reason, then just slightly readjust 01:22:068 (5,6) - . I think that would look and play better hm i like the way this plays and changing it messes up more than the lazy me can put in the effort to fix
  7. 02:00:434 (4,5,6) - I don't think this triple needs to be here, it's starting on a white tick which means you're emphasizing a (not very strong) red tick. To me it seems you're trying to map the singer's vibrato which isn't worth of a circle IMO. ehh i get what you mean but i also want more variety in rhythm... god i wanna die
  8. 02:11:251 (1) - dude i know the sliderend snapping is correct for 1/6 but for some reason this triggers me so hard lol
  9. 02:20:626 (3) - i would say this stream probably should start later but the musicianship in this song is so bad i cant even tell lmAO yea its really hard to tell but i think where it currently starts works
  10. For 02:30:722 (1,2,3,4,5,6,7,8) - I would map 1/6 to the piano or map no stream at all. Starting at 02:31:732 (1,2,3) - the drums start to play 1/4, but before that it's all 1/6. i hear 1/4 in the piano though?
  11. 02:31:948 (1) - ye typically dont NC on a blue tick xd oops fixed
  12. 02:46:299 (1) - to me it sounds like the guitar coming in on 02:46:155 (1) - was unintentional considering the same rhythm would be playing at 02:48:030 (1,2) - , so if I were you I wouldn't map that first note since the guitar REALLY comes in at 02:46:299 (1) - . like seriously the musicianship in this song is so awful wtf i mean the song sounds good but the guitarists are so bad dude sorry bergy's rant of the day xd ya i get what ur saying but it just feels awkward without mapping it
  13. 02:57:116 (2,4) - this blanket is too wide it triggers me xd ok i did something
  14. 03:17:248 (1) - holy squeezing for drain time, 5 seconds of absolute silence, just add a spinner or something so its not too boring lol ive been constantly changing this back and forth from a slider to a circle, i guess back to a slider it goes...
  15. 03:32:470 (2) - resnap fixed
  16. 03:37:205 (3) - map this the same as 03:36:593 (1) - , if anything i hear the second note on the 3 more than i do on the 1. also put it on the 1/8 tick before so the sliderend is on the white tick since thats how the piano plays it yea but im mainly following the vocals, and put the 1/16 slider only when there weren't any... otherwise there'd be too many locations to put short sliders like that lol
  17. 03:53:161 (5,1,1) - just wanted to say this flow greatly pleases me hey thanks
  18. 04:03:834 (1) - fix blanket x:386 y:82 thank for kd fixed in my own way
  19. 04:21:142 (1,2,3) - fix blanket thank for kd oi
  20. 04:22:728 (6,7,8) - ye u can try harder with these blankets xd - _ -
  21. 04:55:252 (1) - 300,229 ms drain time pogchamp ayy lmao

    that all good luck ;)thanks for the mod

Kami-senpai wrote:

was going to mod it, but then i realized 7*...

your map is already really gud :D take my stars and use them to do lewd things with hanatans beautiful voice

normal diff why
that's ok, thanks anyway :D
xDololow
[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary)

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow)
00:48:463 (2) - Ctrl + G ??
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs
02:26:780 (1,1) - remove NC

Micro mod :> Realy cool map. Added to favs.

Good Luck ;)
RevengeZ
the older diff was like a masterpiece compared to this one imo :(
Topic Starter
not very smart

xDololow wrote:

[General]
You can change BG res to 1366x768 for make map lower 10 MBs. (Not necessary) lol i just changed to a 1920x1080 bg from previous mod

[Desolation]
00:47:597 (3) - move to x208 y16 (move comfortable flow) but that would ruin my back and forth motion
00:48:463 (2) - Ctrl + G ?? these are mirrored toward the center 00:47:597 (3) - , so i'd rather not
02:04:472 (3,4,5,6) - maybe try like this ? http://prntscr.com/e6wjrs uhh right now 02:04:184 (1,2,1,2,3,4,1) - forms a triangle that i'd like to keep
02:26:780 (1,1) - remove NC its to show that the stream is 1/3

Micro mod :> Realy cool map. Added to favs. thanks lo

Good Luck ;)thanks for mod

RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
RevengeZ

Flezlin wrote:

RevengeZ wrote:

the older diff was like a masterpiece compared to this one imo :(
:( old diff had a lot of issues though, and i think this is still pretty similar
Yeah butni compared them and ...idk i feel like (even if its kinda similar) the older patterns were more... Epic? Or intense, idk, its just my opinion tho xD
Logic Agent
[General]
  1. HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6.
  2. That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else.


[Desolation]
  1. 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards.
  2. 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently.
  3. 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it.
  4. 00:46:011 (4) - Would nc here, since this is clearly following a different instrument.
  5. 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here.
  6. 00:52:934 (4) - Ya.
  7. 00:54:665 (4) - Ya, (again done pointing this out)
  8. 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier.
  9. 02:15:992 - NC structure is inconsistent.


Ok this mod sucked because this map is good. Rank when, take another meaningless star.
Topic Starter
not very smart

Logic Agent wrote:

[General]
  1. HP2? I know this is a fairly difficult map but anyone playing this for a pass should be able to deal with HP higher than 2. I would at the very least do 4 if you're set on a low hp, but would prefer 5 or 6. its my gimmick to go with the song lyrics lol
  2. That black combo color is extremely hard to see against your background and with 100% dim which is what most people use. You should probably change it to something else. ok ya ur right ill find somethign else


[Desolation]
  1. 00:30:434 (1,1,1) - Wouldn't nc spam here, instead just keep them connected by being a group of 3 and then ncing afterwards. but the sv changes here
  2. 00:32:165 (1,2,1,2,1,2) - Nothing really changes in the music to warrant a change in nc structure as well as the patterning change. I would kinda like to see these circles arragned differently. ko ill remove ncs but i mean 00:32:165 (1,2,1,2,1,2) - has different drums and i like the pattern lo
  3. 00:44:280 (1,1,1) - Same as above, not gonna point this out if it happens again, just make a decision and be consistent if you change it. tbh i think ill keep the ncs on sv changes
  4. 00:46:011 (4) - Would nc here, since this is clearly following a different instrument. oka
  5. 00:47:741 (4) - Same, as well as removing the nc 00:48:318 (1) - here. oko
  6. 00:52:934 (4) - Ya. ,'[
  7. 00:54:665 (4) - Ya, (again done pointing this out) ./
  8. 01:36:203 (3,1,2) - Could nc spam here if you wanted, or at least start the nc one slider earlier. just nc'd 01:36:203 (3) -
  9. 02:15:992 - NC structure is inconsistent. oops ur rite ok fixt


Ok this mod sucked because this map is good. Rank when, take another meaningless star. wow thx; rank when i die
thank 4 mod
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