@Halfslashed
Yes, I said the difference between NHI is density due to rhythm. Revieweing from a gameplay point of view, which is what I've been talking about with you, is that the Normal difficulty is based around oversimplified rhythm that plays with basic DS and no complicated patterns. Then, Hard is simplified rhythm that also uses ideas of Normal while introducing patterns at a more sound rhythm (here being 1/1s and 1/2s). Now, due to the rhythm composition of Hard, it only feels like it's a bigger jump than Normal because we've gone from using a bunch of 3/2s, 2/1s, and 1/1s to a lot of 1/1s and 1/2s.
This in my opinion is reasonable when it comes to songs at this high BPM because the gameplay mechanics coming from Normal to Hard now adjusts to fit the music more properly; no longer is it oversimplified, now it's only been simplified.
Lastly moving from Hard to insane is introducing the last bits of rhythm complexity such as 1/4s, repeat sliders, and not following the DS that eases the transition of the NHI series into the XXXX diffs. As I've said before, it moreso becomes the player keeping up with the speed of the song at 224bpm rather than trying to play the map for what it offers. Even for some lower 6digit players (let's just say borderline 7 digits), Normal might be hard to keep up with at this high BPM. It's simply the nature of how music works, less time between notes adds density, adds difficulty.
Yes, I said the difference between NHI is density due to rhythm. Revieweing from a gameplay point of view, which is what I've been talking about with you, is that the Normal difficulty is based around oversimplified rhythm that plays with basic DS and no complicated patterns. Then, Hard is simplified rhythm that also uses ideas of Normal while introducing patterns at a more sound rhythm (here being 1/1s and 1/2s). Now, due to the rhythm composition of Hard, it only feels like it's a bigger jump than Normal because we've gone from using a bunch of 3/2s, 2/1s, and 1/1s to a lot of 1/1s and 1/2s.
This in my opinion is reasonable when it comes to songs at this high BPM because the gameplay mechanics coming from Normal to Hard now adjusts to fit the music more properly; no longer is it oversimplified, now it's only been simplified.
Lastly moving from Hard to insane is introducing the last bits of rhythm complexity such as 1/4s, repeat sliders, and not following the DS that eases the transition of the NHI series into the XXXX diffs. As I've said before, it moreso becomes the player keeping up with the speed of the song at 224bpm rather than trying to play the map for what it offers. Even for some lower 6digit players (let's just say borderline 7 digits), Normal might be hard to keep up with at this high BPM. It's simply the nature of how music works, less time between notes adds density, adds difficulty.