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MY FIRST STORY - Smash Out!!

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Topic Starter
FCL
This beatmap was submitted using in-game submission on 16 октября 2016 г. at 16:24:13

Artist: MY FIRST STORY
Title: Smash Out!!
Tags: antithese emo rock alternative post-hardcore slayed rmdy neilperry
BPM: 195
Filesize: 8529kb
Play Time: 03:00
Difficulties Available:
  1. Armerry's Advanced (2,95 stars, 478 notes)
  2. Extra (5,46 stars, 846 notes)
  3. Extreme (6,55 stars, 940 notes)
  4. FCLayed's Hard (3,53 stars, 543 notes)
  5. Insane (4,41 stars, 700 notes)
  6. Normal (1,99 stars, 309 notes)
  7. Slayed's Expert (5,95 stars, 724 notes)
Download: MY FIRST STORY - Smash Out!!
Information: Scores/Beatmap Listing
---------------
#9
The Story Is My Life
Saishuukai Story
Smash Out!!
Last Call
Second Limit

advanced is collab by rmdy and neilperry
hard is collab by me and slayed
expert is done by slayed
the rest is done by me
Heanday
Niiiiiice !
Shmiklak
Best of luck~
vanucik
бакари нехороший человек, нельзя просто так взять и удалить! память - она вечна, это воспоминания прошлого, которые показывают нам столь драгоценный опыт наших родителей че я несу
Akitoshi
i love how i overslept up to 5pm
no problm it's free mod lo

General
  1. idk about lowest diff as 1.99, maybe you make this even harder and make an easy is safer way i can help you out if needed easy oops
Normal
  1. if you're going to make this as lowest diff, maybe the setting should be like CS3 AR4.5 OD and HP3
  2. 00:10:243 (5) - make this 1/2 slider to make consistency with 00:07:781 (5) - and for the faster drums on the audio
  3. 00:59:781 (1) - this can trigger some confusion to the new player since you didn't use multiple reverses for this whole 59seconds but oh well...
  4. 01:24:551 (1) - starting this to 01:24:397 - and to add reverse can be followed both vocals and instruments imo
Extreme
  1. can increase OD and AR for a bit imo
  2. 00:04:705 (2,2) - would stack lo
  3. 00:59:320 (5) - maybe nc for indication for sudden 1/1 rhythm
  4. 02:05:474 (1,1) - just some personal preference though, you can boost their SV by little on each slider
  5. 02:59:781 (1,2,3,1) - so where's the energy from 02:57:935 (1,2,1,2,1,2,3,1,2,3,4,1,2) - ? Elec guitar going even higher.
Topic Starter
FCL

Akitoshi wrote:

i love how i overslept up to 5pm
no problm it's free mod lo

General
  1. idk about lowest diff as 1.99, maybe you make this even harder and make an easy is safer way i can help you out if needed easy oops normal is fine, just cuz it has 1.99 sr what less than 2.0 haha
Normal
  1. if you're going to make this as lowest diff, maybe the setting should be like CS3 AR4.5 OD and HP3 yep. did lower ar, od and hp
  2. 00:10:243 (5) - make this 1/2 slider to make consistency with 00:07:781 (5) - and for the faster drums on the audio y
  3. 00:59:781 (1) - this can trigger some confusion to the new player since you didn't use multiple reverses for this whole 59seconds but oh well... actually multiple reverses good fit, but i can change it if it really isn't fine for new players
  4. 01:24:551 (1) - starting this to 01:24:397 - and to add reverse can be followed both vocals and instruments imo good trick
Extreme
  1. can increase OD and AR for a bit imo ar is fine increased od by 0.1 :D
  2. 00:04:705 (2,2) - would stack lo super nazi
  3. 00:59:320 (5) - maybe nc for indication for sudden 1/1 rhythm actually i like how it does work without nc lol
  4. 02:05:474 (1,1) - just some personal preference though, you can boost their SV by little on each slider it might be a good trick, but there's i can find good reasons for that
  5. 02:59:781 (1,2,3,1) - so where's the energy from 02:57:935 (1,2,1,2,1,2,3,1,2,3,4,1,2) - ? Elec guitar going even higher. for me insrumentals pretty calm there, so less spacing should good work with this
thank you
YellowManul
превед азаза

Normal

00:20:858 (2) - такие вертикальные (да и горизонтальные) прямые слайдеры выглядят не оч, имхо. поверни его как нибудь или просто конец в другую сторону бы
00:54:551 (6) - кружок бы сюда
01:49:320 (2,3) - бланкет бы
02:59:781 (5) - я бы этот слайдер левее повернул, красивее смотрится http://puu.sh/qI0jQ/e64ff180c8.jpg

Hard
00:13:628 (3) - не совсем понятно, зачем эта точка посередине слайдера, но можно сделать так как-нибудь http://puu.sh/qI0t7/1e168fb0b4.jpg
00:22:858 (1,2) - бланкет бы
01:22:551 (2,3) - не стакнуто
02:00:705 (1) - ну бланкет так и просится блин нафиг
че за гринлайн неюзаный в конце лул

Insane

00:27:628 (5,1) - спейсинг маленький чет
01:01:935 (1) - зач тут нк
01:01:474 (1) - и тут
01:46:089 (3,4,1) - сделай трегольник тут
02:24:551 (1) - поровнее конец бы
остальное все ок


Extra

01:01:396 (2) - вот этот изгиб стрима на одну ноту очень странно выглядит, лучше бы просто оставить прямую линию; и красивее и хардовее, это ж экстра http://puu.sh/qI52D/b07136dd6e.jpg
02:06:243 (1) - оставлять этот слайдер прямым чет не очень, лучше его изогнуть немного в противоположную от предыдущего слайдера http://puu.sh/qI58K/0df1479010.jpg
02:33:166 (1) - какой-то странный слайдер о3о
это все

Expert

01:20:089 (3,1) - не стакнуто
ЭТО ВЕ блин не знаю приокльная дифа

Extreme

00:39:781 (1) - нк???

все, пожалуй


сори, что экстры не помодил нормально, их обычно мапают, кто как хочет (мне все нрав)

удачи с картой! ;w;
Topic Starter
FCL

YellowManul wrote:

превед азаза

Normal

00:20:858 (2) - такие вертикальные (да и горизонтальные) прямые слайдеры выглядят не оч, имхо. поверни его как нибудь или просто конец в другую сторону бы согласен
00:54:551 (6) - кружок бы сюда не
01:49:320 (2,3) - бланкет бы не
02:59:781 (5) - я бы этот слайдер левее повернул, красивее смотрится http://puu.sh/qI0jQ/e64ff180c8.jpg симсгуд

Hard
00:13:628 (3) - не совсем понятно, зачем эта точка посередине слайдера, но можно сделать так как-нибудь http://puu.sh/qI0t7/1e168fb0b4.jpg slayed's style
00:22:858 (1,2) - бланкет бы не
01:22:551 (2,3) - не стакнуто да
02:00:705 (1) - ну бланкет так и просится блин нафиг не просится
че за гринлайн неюзаный в конце лул хз

Insane

00:27:628 (5,1) - спейсинг маленький чет я так вроде намеренно делал
01:01:935 (1) - зач тут нк из-за клепчиков
01:01:474 (1) - и тут а тут консистенция меняется
01:46:089 (3,4,1) - сделай трегольник тут а мне и так нравится
02:24:551 (1) - поровнее конец бы постарался
остальное все ок


Extra

01:01:396 (2) - вот этот изгиб стрима на одну ноту очень странно выглядит, лучше бы просто оставить прямую линию; и красивее и хардовее, это ж экстра http://puu.sh/qI52D/b07136dd6e.jpg согласен
02:06:243 (1) - оставлять этот слайдер прямым чет не очень, лучше его изогнуть немного в противоположную от предыдущего слайдера http://puu.sh/qI58K/0df1479010.jpg он изогнутый, но я изогну еще больше owo
02:33:166 (1) - какой-то странный слайдер о3о как у пишиката
это все

Expert

01:20:089 (3,1) - не стакнуто д
ЭТО ВЕ блин не знаю приокльная дифа

Extreme

00:39:781 (1) - нк??? нк

все, пожалуй


сори, что экстры не помодил нормально, их обычно мапают, кто как хочет (мне все нрав)

удачи с картой! ;w;
Спасибо ЖелтыйМанул
sahuang
yo, m4m

[General]
  1. Audio file bitrate is too high.Currently
    audio.mp3 is 320kbps which is unrankable.
    And that's why your osz file exceeds 10mb lol
    Also only Hoshi's ExPeRT!! has a different ending time, i guess for consistency maybe it can be adjusted to the same as others.

[Normal]
  1. a lot of unused green lines
  2. 00:30:705 (2) - i would suggest move it right to 478|131 cuz current overlap is bit weird to play
  3. 00:46:858 (6,2) - slightly overlap,make them separate
  4. 00:59:781 (1) - 2 reverse arrows don't seem good here, maybe use a circle 01:00:705 -
  5. 02:17:935 (4,1) - difficult to play anti-flow here.
  6. 02:48:705 (2,3) - also a pretty weird overlap imo
    i guess you can try sth like http://puu.sh/qIU9M/3f7740f71b.jpg

[Hard]
  1. http://puu.sh/qITU3/9b67b033c5.png wtf...why so many unsnapped lol
  2. 00:33:628 (4,1) - make ds same as 00:33:012 (2,3) - for consistency
  3. 01:01:012 (3) - NC
  4. 01:10:705 (4) - NC?
  5. 01:11:474 - i dont really understand the point of lowering sv here (similar to 01:36:089 - where you dont slow sv
  6. 01:12:089 - and yeah,should be 0.85x but you used 1.0x so a lot of unsnaps
  7. 01:35:320 (5) - NC and cancel next NC
  8. 01:47:474 (4,1) - seems random overlap
  9. 02:53:012 (1,2) - why stack slider end?
    Nice kiai

[Insane]
  1. 00:27:320 (4,5,1) - wrong ds,obviously 00:27:320 (4,5) - should be closer,move 5 to 451|45 will be ok
  2. 01:37:320 (4,1,2,3) - dont make circles overlap with reverse slider here
  3. 02:06:320 (1) - the spinner is useless,delete it.vocal starts from 02:06:243 - where you should start the break

[Extra]
  1. a lot of unsnap from aimod e.g. 02:23:781 (2) -
  2. 00:32:551 (6,1,3) - the flow is too straight imo,hard to play
  3. 00:33:935 (1,2,3) - how come such a big ds difference?
  4. 00:35:320 (2,3,1) - rip ds
  5. 00:58:858 (3,4,5) - 01:09:628 (1,2,3) - ^
  6. 02:06:243 (1) - not necessary.
    Some jumps are bit random imo but not bad

[Extreme]

  • pp incoming
  1. 01:01:474 (1) - 02:19:628 - unsnap
  2. 00:39:781 (1) - the NC is really unnecessary
  3. 00:54:397 (2,3,4,5,6,7,1) - uhh what's this
  4. 00:58:858 (3,4,5) - ds,i think you should stack 00:58:858 (3,5) -
  5. 01:35:781 (3,4,1) - i suggest make ds the same here,or it's easy to misread
  6. 02:58:551 (1,2,3) - hi hollow wings

nice set tbh, good luck :)
DeRandom Otaku
ur normal might be too complex for beginners , how about making an easy?
disable widescreen support in normal, hard , insane and hoshi's diff
oh i forgot . check ur aimod lol , its crying

Normal

  1. 00:25:012 - in hard u made 1/4 pattern and here is just 1/1? maybe replace this with 1/2 slider for better spread
  2. 00:46:858 (6,2) - the almost touch each other which looks kinda ugly . do something about that
  3. 01:16:705 - why u skip it while u map 00:25:012 - its kinda the same sound
  4. 01:51:166 - circle pleasepleasepleasepleasepleasepleapleaseasplalease
  5. 02:00:705 (5) - finish it at 02:00:705 (5) - , i mean remove the repeat and add circle at 02:01:320 - to give emphasis to the cymbal sound?
  6. 02:48:705 (2,3) - please this overlap looks bad , ctrl h (3) mayb leik http://puu.sh/qIVqU/def3643235.jpg

Hard

  • look good

Insane

  1. 00:27:320 (4,5) - why is this spacing higher than 00:27:628 (5,1) - ? it should be opposite cuz the vocal at 00:27:781 - is pretty loud

Extra

  1. 00:23:628 (1) - that sv change aint even noticable lol . increase the sv a bit more to .9 maybe or just remove the nc
  2. 00:57:320 (1,3) - overlap it a bit more , current one looks messy
  3. 02:27:089 (1,1) - how2choke

Hoshi

  1. 00:17:935 (1,2) - tiny overlaps like this look bad ;;; remove overlap or overlap them more
  2. 00:23:935 (1,2) - learn2blanket
  3. 01:41:474 (1,4) - same as 00:17:935 (1,2) -
  4. 01:46:397 (1,3) - same as 00:23:935 (1,2) -
    i liked ur patterns lol they are kinda same as my mapping . epik

Extreme

  1. 01:45:320 (1,2) - more spacing to becos of high snare sound at 01:45:628 -
  2. 02:32:243 (2) - maybe move this to 168,245 so i will blanket with (1) , u dont have to worry about the spacing since its ur highest diff afterall
ok thats seriously it~ im shit a modding
set looks pretty solid . gl gl
Topic Starter
FCL

sahuang wrote:

yo, m4m

[General]
  1. Audio file bitrate is too high.Currently
    audio.mp3 is 320kbps which is unrankable. yes, i know, i've changed the mp3, so just redowland it
    And that's why your osz file exceeds 10mb lol cuz mp3
    Also only Hoshi's ExPeRT!! has a different ending time, i guess for consistency maybe it can be adjusted to the same as others. it's fine for guest diffs

[Normal]
  1. a lot of unused green lines unused green lines isn't unrankable, so it pretty asspain work to delete all unnecesarry lines
  2. 00:30:705 (2) - i would suggest move it right to 478|131 cuz current overlap is bit weird to play it should be ok, also i like this overlapping effect
  3. 00:46:858 (6,2) - slightly overlap,make them separate y
  4. 00:59:781 (1) - 2 reverse arrows don't seem good here, maybe use a circle 01:00:705 - i like how it does work
  5. 02:17:935 (4,1) - difficult to play anti-flow here. hmm, maybe you're right, will listen more opinions
  6. 02:48:705 (2,3) - also a pretty weird overlap imo
    i guess you can try sth like http://puu.sh/qIU9M/3f7740f71b.jpg me also likes it

[Hard]
  1. http://puu.sh/qITU3/9b67b033c5.png wtf...why so many unsnapped lol ooops
  2. 00:33:628 (4,1) - make ds same as 00:33:012 (2,3) - for consistency yep
  3. 01:01:012 (3) - NC y
  4. 01:10:705 (4) - NC? i think nc is unnecesary here
  5. 01:11:474 - i dont really understand the point of lowering sv here (similar to 01:36:089 - where you dont slow sv my bad, i should make sv lower at 01:36:089 -
  6. 01:12:089 - and yeah,should be 0.85x but you used 1.0x so a lot of unsnaps did it
  7. 01:35:320 (5) - NC and cancel next NC y
  8. 01:47:474 (4,1) - seems random overlap hmm, i don't think so
  9. 02:53:012 (1,2) - why stack slider end? idk, i didn't it before, so fixed
    Nice kiai

[Insane]
  1. 00:27:320 (4,5,1) - wrong ds,obviously 00:27:320 (4,5) - should be closer,move 5 to 451|45 will be ok no, did it intentionally
  2. 01:37:320 (4,1,2,3) - dont make circles overlap with reverse slider here y
  3. 02:06:320 (1) - the spinner is useless,delete it.vocal starts from 02:06:243 - where you should start the break it usefully imo

[Extra]
  1. a lot of unsnap from aimod e.g. 02:23:781 (2) - fxd
  2. 00:32:551 (6,1,3) - the flow is too straight imo,hard to play y
  3. 00:33:935 (1,2,3) - how come such a big ds difference? at (3) is pretty calm sound i guess
  4. 00:35:320 (2,3,1) - rip ds this ds different is small, so i did it intentionally and it should be ok
  5. 00:58:858 (3,4,5) - 01:09:628 (1,2,3) - ^ almost saem
  6. 02:06:243 (1) - not necessary. there's following to long guitar sound
    Some jumps are bit random imo but not bad

[Extreme]

  • pp incoming
  1. 01:01:474 (1) - 02:19:628 - unsnap fixed
  2. 00:39:781 (1) - the NC is really unnecessary changed ds, but ok
  3. 00:54:397 (2,3,4,5,6,7,1) - uhh what's this inconsistent spacing
  4. 00:58:858 (3,4,5) - ds,i think you should stack 00:58:858 (3,5) - i like this opinion more
  5. 01:35:781 (3,4,1) - i suggest make ds the same here,or it's easy to misread did a bit less spacing
  6. 02:58:551 (1,2,3) - hi hollow wings i hate stacks

nice set tbh, good luck :)

DeRandom Otaku wrote:

ur normal might be too complex for beginners , how about making an easy? this spread is shit, i agree, but i am waiting advanced by some weebs
disable widescreen support in normal, hard , insane and hoshi's diff y
oh i forgot . check ur aimod lol , its crying did in previous mod

Normal


00:25:012 - in hard u made 1/4 pattern and here is just 1/1? maybe replace this with 1/2 slider for better spread ill have advanced, so it's ok
00:46:858 (6,2) - the almost touch each other which looks kinda ugly . do something about that yayay fixed before
01:16:705 - why u skip it while u map 00:25:012 - its kinda the same sound me likes to missing these streams
01:51:166 - circle pleasepleasepleasepleasepleasepleapleaseasplalease
02:00:705 (5) - finish it at 02:00:705 (5) - , i mean remove the repeat and add circle at 02:01:320 - to give emphasis to the cymbal sound? good idea
02:48:705 (2,3) - please this overlap looks bad , ctrl h (3) mayb leik http://puu.sh/qIVqU/def3643235.jpg don't want to see rip my blanket, so keep it

Hard


look good

Insane


00:27:320 (4,5) - why is this spacing higher than 00:27:628 (5,1) - ? it should be opposite cuz the vocal at 00:27:781 - is pretty loud okay trird man said me that, fixed

Extra


00:23:628 (1) - that sv change aint even noticable lol . increase the sv a bit more to .9 maybe or just remove the nc k, nc was removed
00:57:320 (1,3) - overlap it a bit more , current one looks messy k i have avoided the overlap
02:27:089 (1,1) - how2choke rofl

Hoshi


00:17:935 (1,2) - tiny overlaps like this look bad ;;; remove overlap or overlap them more
00:23:935 (1,2) - learn2blanket
01:41:474 (1,4) - same as 00:17:935 (1,2) -
01:46:397 (1,3) - same as 00:23:935 (1,2) -
i liked ur patterns lol they are kinda same as my mapping . epik

Extreme


01:45:320 (1,2) - more spacing to becos of high snare sound at 01:45:628 - y
02:32:243 (2) - maybe move this to 168,245 so i will blanket with (1) , u dont have to worry about the spacing since its ur highest diff afterall
ok thats seriously it~ im shit a modding nice
set looks pretty solid . gl gl
thanks guys
BOUYAAA
abc

Mod contains alot of my opinions, not only objective issues, the diffs are overall pretty solid so don't feel forced to fix anything

Normal :


There are a few instances where your rythm choice is questionable for me. This is kinda subjective but here are a few examples of what i mean :

00:23:320 (2) - the repeat's end lands on a downbeat and as a result you map 00:24:243 (3) - focusing the clicking on some weak beat. Something like this http://puu.sh/qK50P/5eccaa5db3.jpg would make more sense to me as the downbeat and the snare coming right after it are clickable. This also ensures that your rythm choice stays consistent as you seem to be following the drums in the previous parts.

00:28:705 (3) - here too you decide to kinda ignore prominent beats surch as 00:29:012 - by not makign them clickable :(

00:31:474 - here too there seems somthing missing to me

01:02:243 (1) - here your seem to start your section following the vocals and you alternate kind of in a weird way between focusing on instrumental stuff and vocals. If you're gonna map 1/2 with a repeat slider here 01:02:243 (1) - it's probably best to replicate this small 1/2 rythm here too 01:03:474 (4) - . Same goes for here 01:04:705 (1,2) - emphasizing the vocals and here kinda ignoring it 01:05:935 (4) - .

Other things :

01:16:705 - is the missing note intentional here?

01:28:397 (4,5) - i kinda think this kind of stuff looks better when the circle follow the sliderpath : idk you tell me http://puu.sh/qK5rR/73591fcc0b.jpg

02:20:397 (4,5,2) - kind of overlaps in a weird way, idk how acceptable this is for a normal diff

Hard :


00:09:628 (3) - what do you think about making this a 1/2 slider? 00:09:781 - there is a faint guitar sound here, it kinda feels empty

00:15:474 (1,2) - slight overlaps like those don't look great imo xd

00:32:243 (3) - ew make this sliderend clickable, you're following vocals and there is a strong vocal here 00:32:397 - that's kinda ignored
I also find it awkward that you ignore 00:33:166 - when you were following vocals for this whole section

00:48:551 (1) - this offers a good transition with the bass melody coming up, making this 00:49:012 (2) - into a 1/2 slider would fit better and would get rid of the awkward pause

01:13:474 (6) - ew why is this covering 01:13:628 - this slider doesn't even follow anything in the music xd

01:21:935 - nice snapping dude

02:43:781 (3,4,5) - shouldn't that triple be here 02:43:628 - to follow the funny vocal thing?

Insane :

00:27:320 (4) - i don't really get why you chose to map offbeat here

00:49:012 (3) - same as hard?

01:37:935 (1,2,3,4,5,6) - woudl be cool if you'd differenciate 1/2 from 1/4 a bit more

Extra :

00:13:935 (5,1,2) - automatic stack makes things a bit ugly http://puu.sh/qK6uK/34073ddb22.jpg, manual stacking would look better http://puu.sh/qK6zg/eba82682f5.jpg. Alternatively you could raise stack liniency, idk if that will change the way you arranged things or not though

01:05:935 (1,2) - the stack feels rather unfitting to me when you use movement for all vocals in the section

02:24:089 (3,4) - would probably look better if they would not overlap

Extra gd :

Pls go over yopur diff and fix those overlaps and touching objects pls , it just makes your map look messy. Ex: 00:25:781 (3,1) - 00:43:628 (1,3) - 00:50:243 (2,1) -
Alot 00:23:935 (1,2) - of 00:39:935 (1,3) - blankets 00:46:089 (1,2) - are 00:50:243 (2,3) - off.

Imma stop here and let other people mod the hard stuff lol

Cool map gl!
Topic Starter
FCL

BOUYAAA wrote:

abc

Mod contains alot of my opinions, not only objective issues, the diffs are overall pretty solid so don't feel forced to fix anything

Normal :


There are a few instances where your rythm choice is questionable for me. This is kinda subjective but here are a few examples of what i mean :

00:23:320 (2) - the repeat's end lands on a downbeat and as a result you map 00:24:243 (3) - focusing the clicking on some weak beat. Something like this http://puu.sh/qK50P/5eccaa5db3.jpg would make more sense to me as the downbeat and the snare coming right after it are clickable. This also ensures that your rythm choice stays consistent as you seem to be following the drums in the previous parts. k i've changed the rhythm there, not as you said, just i deleted repeat and added circle instead

00:28:705 (3) - here too you decide to kinda ignore prominent beats surch as 00:29:012 - by not makign them clickable :( did clickable

00:31:474 - here too there seems somthing missing to me

01:02:243 (1) - here your seem to start your section following the vocals and you alternate kind of in a weird way between focusing on instrumental stuff and vocals. If you're gonna map 1/2 with a repeat slider here 01:02:243 (1) - it's probably best to replicate this small 1/2 rythm here too 01:03:474 (4) - . Same goes for here 01:04:705 (1,2) - emphasizing the vocals and here kinda ignoring it 01:05:935 (4) - . fixed all these thing

Other things :

01:16:705 - is the missing note intentional here? yes, cuz i am always skipping notes when stream has been going on

01:28:397 (4,5) - i kinda think this kind of stuff looks better when the circle follow the sliderpath : idk you tell me http://puu.sh/qK5rR/73591fcc0b.jpg i understood but i also like reverse

02:20:397 (4,5,2) - kind of overlaps in a weird way, idk how acceptable this is for a normal diff hope it's fine

Hard :


00:09:628 (3) - what do you think about making this a 1/2 slider? 00:09:781 - there is a faint guitar sound here, it kinda feels empty idk, me likes this 1/1 gap

00:15:474 (1,2) - slight overlaps like those don't look great imo xd y

00:32:243 (3) - ew make this sliderend clickable, you're following vocals and there is a strong vocal here 00:32:397 - that's kinda ignored
I also find it awkward that you ignore 00:33:166 - when you were following vocals for this whole section agreed with 1st

00:48:551 (1) - this offers a good transition with the bass melody coming up, making this 00:49:012 (2) - into a 1/2 slider would fit better and would get rid of the awkward pause for me, these 1/1 gaps before repeat sliders look fine, the song doesn't give instumentals, only bass guitar i guess, so it should be ok

01:13:474 (6) - ew why is this covering 01:13:628 - this slider doesn't even follow anything in the music xd lol idk

01:21:935 - nice snapping dude good shit 👌

02:43:781 (3,4,5) - shouldn't that triple be here 02:43:628 - to follow the funny vocal thing? yes, i guess

Insane :

00:27:320 (4) - i don't really get why you chose to map offbeat here idk

00:49:012 (3) - same as hard? yes

01:37:935 (1,2,3,4,5,6) - woudl be cool if you'd differenciate 1/2 from 1/4 a bit more i think it's ncie pattern to make reading skill better lol wat

Extra :

00:13:935 (5,1,2) - automatic stack makes things a bit ugly http://puu.sh/qK6uK/34073ddb22.jpg, manual stacking would look better http://puu.sh/qK6zg/eba82682f5.jpg. Alternatively you could raise stack liniency, idk if that will change the way you arranged things or not though fixed

01:05:935 (1,2) - the stack feels rather unfitting to me when you use movement for all vocals in the section was unstacked

02:24:089 (3,4) - would probably look better if they would not overlap y

Extra gd :

Pls go over yopur diff and fix those overlaps and touching objects pls , it just makes your map look messy. Ex: 00:25:781 (3,1) - 00:43:628 (1,3) - 00:50:243 (2,1) -
Alot 00:23:935 (1,2) - of 00:39:935 (1,3) - blankets 00:46:089 (1,2) - are 00:50:243 (2,3) - off.

Imma stop here and let other people mod the hard stuff lol

Cool map gl!
thank you
Feb
wheres the tokyo ghoul bg
Topic Starter
FCL
bleach bg's are better tbh
Strategas
[extreme]

00:02:705 - dunno how come the break is here? you followed guitar I think and you didn't map it here? just make it on slider end atleast if you don't want a circle

00:16:397 (4,5) - only place you stacked like that in this section? otherwise you always did like 00:17:628 (4,5) - 00:22:551 (4,5) -

00:33:012 (3) - this sounds really strong to me, you can emphasize it better if you lower spacing of 00:32:705 (1,2) -

00:49:012 (2) - I feel like you're trying to emphasize this by having the 1/1 gap, but increase of spacing would be even cooler imo

01:18:551 (2) - ctrl j :X

01:30:705 (6,7) - feel like you should stack these instead according to what you followed before

01:42:551 (5) - again beat emphasis, this is really strong but it's not spaced accordingly if you compare to 01:42:705 (6) -

01:53:935 (1) - feel like repeat doesn't fit :X 1/2 slider into circle better I think

can you fix the break time? it kinda starts delayed lol, (add circle on it and delete it)

02:29:628 (2) - nc

02:58:858 (3) - anti jump too much imo, increase spacing atleast a bit so it doesn't feel this awkward

[hard]

can't really mod because the timing/snapping seems to be broken

[expert]

00:42:397 (1,3) - I hope this wasn't suppose to be a blanket lol

00:44:858 (1) - emphasis rip, strong beat spaced least :o
00:47:320 (1) - samesame

02:37:474 (3,4) - dunno what you follow with these sliders, rhythm can be changed to follow vocals/snares better

02:50:243 (1,2,1) - harsh flow, you have linear movement in quite a huge distance

your aesthetics suffer a lot because you use blankets that aren't very perfect

[extra]

00:35:166 (1) - emphasis :(

00:35:474 (3,1) - might be hard to read 1/1 gap, try changing spacing of it so it would be more indicative ( stack or larger spacing)

00:42:089 (4,5,1) - 00:47:012 (4,5,1) - etc. pretty much same as the hardest diff about emphasis

00:59:012 (4,5) - 1/1 gap thing again

01:43:474 (5,6,7) - this treally looks like a tripple lol

01:52:089 (3,1,2) - more angle pls 1 -> 2 plays z

good luck!
Feb

FCL wrote:

bleach bg's are better tbh
u damn heathens!
Yoshikawa Hoshi
i dont really do blankets plese STAP
Topic Starter
FCL

Strategas wrote:

[extreme]

00:02:705 - dunno how come the break is here? you followed guitar I think and you didn't map it here? just make it on slider end atleast if you don't want a circle it's right, guitar is here, but it sounds weaker than before, so undermapping is fine

00:16:397 (4,5) - only place you stacked like that in this section? otherwise you always did like 00:17:628 (4,5) - 00:22:551 (4,5) - there are circles not so intense as at other sections

00:33:012 (3) - this sounds really strong to me, you can emphasize it better if you lower spacing of 00:32:705 (1,2) - k, tried

00:49:012 (2) - I feel like you're trying to emphasize this by having the 1/1 gap, but increase of spacing would be even cooler imo y

01:18:551 (2) - ctrl j :X no, cuz i like these tips of flow, my mapping style i guess

01:30:705 (6,7) - feel like you should stack these instead according to what you followed before sure

01:42:551 (5) - again beat emphasis, this is really strong but it's not spaced accordingly if you compare to 01:42:705 (6) - k

01:53:935 (1) - feel like repeat doesn't fit :X 1/2 slider into circle better I think idk, i feel it fine

can you fix the break time? it kinda starts delayed lol, (add circle on it and delete it) idk

02:29:628 (2) - nc y

02:58:858 (3) - anti jump too much imo, increase spacing atleast a bit so it doesn't feel this awkward increased

[hard]

can't really mod because the timing/snapping seems to be broken ooops, i forgot to do update before this mod


[extra]

00:35:166 (1) - emphasis :( for first strong beat it could work

00:35:474 (3,1) - might be hard to read 1/1 gap, try changing spacing of it so it would be more indicative ( stack or larger spacing) it actually fine in game

00:42:089 (4,5,1) - 00:47:012 (4,5,1) - etc. pretty much same as the hardest diff about emphasis tried to fix

00:59:012 (4,5) - 1/1 gap thing again n

01:43:474 (5,6,7) - this treally looks like a tripple lol in game it does look confused

01:52:089 (3,1,2) - more angle pls 1 -> 2 plays z y

good luck!
Mozord
Привет.
Всё же запощу это, пожалуй.

Normal
  1. Думаю эта дифа достаточно сложна, чтобы поднять её АР до 6-ти. Просто это как раз тот случай, когда его уменьшение только усложняет карту.
  2. 00:09:935 (4,5) - стоит поменять их местами, или сделать два одинаковых слайдера. По-моему так это место лучше воспринимается.
  3. 00:23:935 (3,4) - я бы сделал наоборот, на месте тройки слайдер длиною в 1 такт, и круг вместо конца четвёртого слайдера. В таком исполнении оно больше подходит к звуку гитары.
  4. 00:24:705 (5) - мне кажется здесь неплохо бы смотрелся слайдер на 3/2 такта.
  5. 00:29:012 (4,5) - думаю слайдер нужно поставить на место круга, а круг на 00:29:474. При этом сделать из него слайдер 3/2, как вариант.
  6. 00:31:781 (5,6) - аналогично.
  7. 00:34:243 (5) - как-то этот слайдер не сочетается с песней, что ли. Его бы сделать 3/2 и сдвинуть вперёд на половину такта.
  8. 00:44:397 (5) - сюда неплохо бы вписался слайдер.
  9. 01:26:858 (1,2,3,4,5) - я бы переделал это комбо как-нибудь так. По-моему в текущем состоянии оно совершенно не соответствует музыке. Третий слайдер точно нужно как-то переделать.
  10. 01:29:320 (1,2,3,4,5) - то же самое, третий и пятый слайдер.
  11. 01:23:781 (4,5), 01:33:781 (4,5) - эти две пары нот как-то трудно прочитать, что ли. Наверное стоит заменить их слайдерами, или ещё чем-то.

Hard
Мне эта дифа показалась слишком сложной для восприятия. Слишком большой бпм, слишком маленький ар, наверное, да и много трудных для прочтения приёмов, хотя и не сложных самих по себе.
  1. 00:12:705 (4,5), 00:14:243 (1,2) - почему бы не стакнуть эти пары?
  2. 00:38:858 (1,2,3,4,5) - я бы переделал это комбо как-нибудь так, например. В текущем состоянии оно как-то не очень хорошо сочетается с музыкой, да и читается не очень.
  3. 01:17:320 (2,3) - думаю, здесь есть смысл нажать ctrl+g.
  4. 01:34:089 (3,1) - может заменить их слайдером для облегчения читаемости?
  5. 02:36:397 (3,4) - ctrl+g?

Insane
Мне кажется сложность этого инсейна для баланса надо бы поднять где-нибудь до 4.7.
Тем более что стримы на 195 бпм, пусть даже такие короткие — слишком жёстко для 4.32.
Не думаю, что ты задумывал это место 01:01:012 как самое сложное в карте, но по моему при таком нагромождении нот друг на друга оно является именно таковым. Наверное стоило бы как-то всё-таки отделить их друг от друга для улучшения читаемости.

Ничего не могу сказать про более высокие сложности, в которых высокий АР нивелирует всё что угодно. Вроде бы они все играются хорошо. Разве что то, что Hoshi's ExPeRT!! паснуть проще, чем Extra. Возможно всё же стоит снизить CS хотя бы до 4-х.
Желаю удачи!
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