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Mod contains alot of my opinions, not only objective issues, the diffs are overall pretty solid so don't feel forced to fix anything
Normal :There are a few instances where your rythm choice is questionable for me. This is kinda subjective but here are a few examples of what i mean :
00:23:320 (2) - the repeat's end lands on a downbeat and as a result you map 00:24:243 (3) - focusing the clicking on some weak beat. Something like this
http://puu.sh/qK50P/5eccaa5db3.jpg would make more sense to me as the downbeat and the snare coming right after it are clickable. This also ensures that your rythm choice stays consistent as you seem to be following the drums in the previous parts.
00:28:705 (3) - here too you decide to kinda ignore prominent beats surch as 00:29:012 - by not makign them clickable
00:31:474 - here too there seems somthing missing to me
01:02:243 (1) - here your seem to start your section following the vocals and you alternate kind of in a weird way between focusing on instrumental stuff and vocals. If you're gonna map 1/2 with a repeat slider here 01:02:243 (1) - it's probably best to replicate this small 1/2 rythm here too 01:03:474 (4) - . Same goes for here 01:04:705 (1,2) - emphasizing the vocals and here kinda ignoring it 01:05:935 (4) - .
Other things :
01:16:705 - is the missing note intentional here?
01:28:397 (4,5) - i kinda think this kind of stuff looks better when the circle follow the sliderpath : idk you tell me
http://puu.sh/qK5rR/73591fcc0b.jpg02:20:397 (4,5,2) - kind of overlaps in a weird way, idk how acceptable this is for a normal diff
Hard :00:09:628 (3) - what do you think about making this a 1/2 slider? 00:09:781 - there is a faint guitar sound here, it kinda feels empty
00:15:474 (1,2) - slight overlaps like those don't look great imo xd
00:32:243 (3) - ew make this sliderend clickable, you're following vocals and there is a strong vocal here 00:32:397 - that's kinda ignored
I also find it awkward that you ignore 00:33:166 - when you were following vocals for this whole section
00:48:551 (1) - this offers a good transition with the bass melody coming up, making this 00:49:012 (2) - into a 1/2 slider would fit better and would get rid of the awkward pause
01:13:474 (6) - ew why is this covering 01:13:628 - this slider doesn't even follow anything in the music xd
01:21:935 -
nice snapping dude 02:43:781 (3,4,5) - shouldn't that triple be here 02:43:628 - to follow the funny vocal thing?
Insane :00:27:320 (4) - i don't really get why you chose to map offbeat here
00:49:012 (3) - same as hard?
01:37:935 (1,2,3,4,5,6) - woudl be cool if you'd differenciate 1/2 from 1/4 a bit more
Extra :00:13:935 (5,1,2) - automatic stack makes things a bit ugly
http://puu.sh/qK6uK/34073ddb22.jpg, manual stacking would look better
http://puu.sh/qK6zg/eba82682f5.jpg. Alternatively you could raise stack liniency, idk if that will change the way you arranged things or not though
01:05:935 (1,2) - the stack feels rather unfitting to me when you use movement for all vocals in the section
02:24:089 (3,4) - would probably look better if they would not overlap
Extra gd :
Pls go over yopur diff and fix those overlaps and touching objects pls , it just makes your map look messy. Ex: 00:25:781 (3,1) - 00:43:628 (1,3) - 00:50:243 (2,1) -
Alot 00:23:935 (1,2) - of 00:39:935 (1,3) - blankets 00:46:089 (1,2) - are 00:50:243 (2,3) - off.
Imma stop here and let other people mod the hard stuff lol
Cool map gl!