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MY FIRST STORY - Smash Out!!

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Shmiklak
Best of luck~
vanucik
бакари нехороший человек, нельзя просто так взять и удалить! память - она вечна, это воспоминания прошлого, которые показывают нам столь драгоценный опыт наших родителей че я несу
Akitoshi
i love how i overslept up to 5pm
no problm it's free mod lo

General
  1. idk about lowest diff as 1.99, maybe you make this even harder and make an easy is safer way i can help you out if needed easy oops
Normal
  1. if you're going to make this as lowest diff, maybe the setting should be like CS3 AR4.5 OD and HP3
  2. 00:10:243 (5) - make this 1/2 slider to make consistency with 00:07:781 (5) - and for the faster drums on the audio
  3. 00:59:781 (1) - this can trigger some confusion to the new player since you didn't use multiple reverses for this whole 59seconds but oh well...
  4. 01:24:551 (1) - starting this to 01:24:397 - and to add reverse can be followed both vocals and instruments imo
Extreme
  1. can increase OD and AR for a bit imo
  2. 00:04:705 (2,2) - would stack lo
  3. 00:59:320 (5) - maybe nc for indication for sudden 1/1 rhythm
  4. 02:05:474 (1,1) - just some personal preference though, you can boost their SV by little on each slider
  5. 02:59:781 (1,2,3,1) - so where's the energy from 02:57:935 (1,2,1,2,1,2,3,1,2,3,4,1,2) - ? Elec guitar going even higher.
Topic Starter
FCL

Akitoshi wrote:

i love how i overslept up to 5pm
no problm it's free mod lo

General
  1. idk about lowest diff as 1.99, maybe you make this even harder and make an easy is safer way i can help you out if needed easy oops normal is fine, just cuz it has 1.99 sr what less than 2.0 haha
Normal
  1. if you're going to make this as lowest diff, maybe the setting should be like CS3 AR4.5 OD and HP3 yep. did lower ar, od and hp
  2. 00:10:243 (5) - make this 1/2 slider to make consistency with 00:07:781 (5) - and for the faster drums on the audio y
  3. 00:59:781 (1) - this can trigger some confusion to the new player since you didn't use multiple reverses for this whole 59seconds but oh well... actually multiple reverses good fit, but i can change it if it really isn't fine for new players
  4. 01:24:551 (1) - starting this to 01:24:397 - and to add reverse can be followed both vocals and instruments imo good trick
Extreme
  1. can increase OD and AR for a bit imo ar is fine increased od by 0.1 :D
  2. 00:04:705 (2,2) - would stack lo super nazi
  3. 00:59:320 (5) - maybe nc for indication for sudden 1/1 rhythm actually i like how it does work without nc lol
  4. 02:05:474 (1,1) - just some personal preference though, you can boost their SV by little on each slider it might be a good trick, but there's i can find good reasons for that
  5. 02:59:781 (1,2,3,1) - so where's the energy from 02:57:935 (1,2,1,2,1,2,3,1,2,3,4,1,2) - ? Elec guitar going even higher. for me insrumentals pretty calm there, so less spacing should good work with this
thank you
YellowManul
превед азаза

Normal

00:20:858 (2) - такие вертикальные (да и горизонтальные) прямые слайдеры выглядят не оч, имхо. поверни его как нибудь или просто конец в другую сторону бы
00:54:551 (6) - кружок бы сюда
01:49:320 (2,3) - бланкет бы
02:59:781 (5) - я бы этот слайдер левее повернул, красивее смотрится http://puu.sh/qI0jQ/e64ff180c8.jpg

Hard
00:13:628 (3) - не совсем понятно, зачем эта точка посередине слайдера, но можно сделать так как-нибудь http://puu.sh/qI0t7/1e168fb0b4.jpg
00:22:858 (1,2) - бланкет бы
01:22:551 (2,3) - не стакнуто
02:00:705 (1) - ну бланкет так и просится блин нафиг
че за гринлайн неюзаный в конце лул

Insane

00:27:628 (5,1) - спейсинг маленький чет
01:01:935 (1) - зач тут нк
01:01:474 (1) - и тут
01:46:089 (3,4,1) - сделай трегольник тут
02:24:551 (1) - поровнее конец бы
остальное все ок


Extra

01:01:396 (2) - вот этот изгиб стрима на одну ноту очень странно выглядит, лучше бы просто оставить прямую линию; и красивее и хардовее, это ж экстра http://puu.sh/qI52D/b07136dd6e.jpg
02:06:243 (1) - оставлять этот слайдер прямым чет не очень, лучше его изогнуть немного в противоположную от предыдущего слайдера http://puu.sh/qI58K/0df1479010.jpg
02:33:166 (1) - какой-то странный слайдер о3о
это все

Expert

01:20:089 (3,1) - не стакнуто
ЭТО ВЕ блин не знаю приокльная дифа

Extreme

00:39:781 (1) - нк???

все, пожалуй


сори, что экстры не помодил нормально, их обычно мапают, кто как хочет (мне все нрав)

удачи с картой! ;w;
Topic Starter
FCL

YellowManul wrote:

превед азаза

Normal

00:20:858 (2) - такие вертикальные (да и горизонтальные) прямые слайдеры выглядят не оч, имхо. поверни его как нибудь или просто конец в другую сторону бы согласен
00:54:551 (6) - кружок бы сюда не
01:49:320 (2,3) - бланкет бы не
02:59:781 (5) - я бы этот слайдер левее повернул, красивее смотрится http://puu.sh/qI0jQ/e64ff180c8.jpg симсгуд

Hard
00:13:628 (3) - не совсем понятно, зачем эта точка посередине слайдера, но можно сделать так как-нибудь http://puu.sh/qI0t7/1e168fb0b4.jpg slayed's style
00:22:858 (1,2) - бланкет бы не
01:22:551 (2,3) - не стакнуто да
02:00:705 (1) - ну бланкет так и просится блин нафиг не просится
че за гринлайн неюзаный в конце лул хз

Insane

00:27:628 (5,1) - спейсинг маленький чет я так вроде намеренно делал
01:01:935 (1) - зач тут нк из-за клепчиков
01:01:474 (1) - и тут а тут консистенция меняется
01:46:089 (3,4,1) - сделай трегольник тут а мне и так нравится
02:24:551 (1) - поровнее конец бы постарался
остальное все ок


Extra

01:01:396 (2) - вот этот изгиб стрима на одну ноту очень странно выглядит, лучше бы просто оставить прямую линию; и красивее и хардовее, это ж экстра http://puu.sh/qI52D/b07136dd6e.jpg согласен
02:06:243 (1) - оставлять этот слайдер прямым чет не очень, лучше его изогнуть немного в противоположную от предыдущего слайдера http://puu.sh/qI58K/0df1479010.jpg он изогнутый, но я изогну еще больше owo
02:33:166 (1) - какой-то странный слайдер о3о как у пишиката
это все

Expert

01:20:089 (3,1) - не стакнуто д
ЭТО ВЕ блин не знаю приокльная дифа

Extreme

00:39:781 (1) - нк??? нк

все, пожалуй


сори, что экстры не помодил нормально, их обычно мапают, кто как хочет (мне все нрав)

удачи с картой! ;w;
Спасибо ЖелтыйМанул
sahuang
yo, m4m

[General]
  1. Audio file bitrate is too high.Currently
    audio.mp3 is 320kbps which is unrankable.
    And that's why your osz file exceeds 10mb lol
    Also only Hoshi's ExPeRT!! has a different ending time, i guess for consistency maybe it can be adjusted to the same as others.

[Normal]
  1. a lot of unused green lines
  2. 00:30:705 (2) - i would suggest move it right to 478|131 cuz current overlap is bit weird to play
  3. 00:46:858 (6,2) - slightly overlap,make them separate
  4. 00:59:781 (1) - 2 reverse arrows don't seem good here, maybe use a circle 01:00:705 -
  5. 02:17:935 (4,1) - difficult to play anti-flow here.
  6. 02:48:705 (2,3) - also a pretty weird overlap imo
    i guess you can try sth like http://puu.sh/qIU9M/3f7740f71b.jpg

[Hard]
  1. http://puu.sh/qITU3/9b67b033c5.png wtf...why so many unsnapped lol
  2. 00:33:628 (4,1) - make ds same as 00:33:012 (2,3) - for consistency
  3. 01:01:012 (3) - NC
  4. 01:10:705 (4) - NC?
  5. 01:11:474 - i dont really understand the point of lowering sv here (similar to 01:36:089 - where you dont slow sv
  6. 01:12:089 - and yeah,should be 0.85x but you used 1.0x so a lot of unsnaps
  7. 01:35:320 (5) - NC and cancel next NC
  8. 01:47:474 (4,1) - seems random overlap
  9. 02:53:012 (1,2) - why stack slider end?
    Nice kiai

[Insane]
  1. 00:27:320 (4,5,1) - wrong ds,obviously 00:27:320 (4,5) - should be closer,move 5 to 451|45 will be ok
  2. 01:37:320 (4,1,2,3) - dont make circles overlap with reverse slider here
  3. 02:06:320 (1) - the spinner is useless,delete it.vocal starts from 02:06:243 - where you should start the break

[Extra]
  1. a lot of unsnap from aimod e.g. 02:23:781 (2) -
  2. 00:32:551 (6,1,3) - the flow is too straight imo,hard to play
  3. 00:33:935 (1,2,3) - how come such a big ds difference?
  4. 00:35:320 (2,3,1) - rip ds
  5. 00:58:858 (3,4,5) - 01:09:628 (1,2,3) - ^
  6. 02:06:243 (1) - not necessary.
    Some jumps are bit random imo but not bad

[Extreme]

  • pp incoming
  1. 01:01:474 (1) - 02:19:628 - unsnap
  2. 00:39:781 (1) - the NC is really unnecessary
  3. 00:54:397 (2,3,4,5,6,7,1) - uhh what's this
  4. 00:58:858 (3,4,5) - ds,i think you should stack 00:58:858 (3,5) -
  5. 01:35:781 (3,4,1) - i suggest make ds the same here,or it's easy to misread
  6. 02:58:551 (1,2,3) - hi hollow wings

nice set tbh, good luck :)
DeRandom Otaku
ur normal might be too complex for beginners , how about making an easy?
disable widescreen support in normal, hard , insane and hoshi's diff
oh i forgot . check ur aimod lol , its crying

Normal

  1. 00:25:012 - in hard u made 1/4 pattern and here is just 1/1? maybe replace this with 1/2 slider for better spread
  2. 00:46:858 (6,2) - the almost touch each other which looks kinda ugly . do something about that
  3. 01:16:705 - why u skip it while u map 00:25:012 - its kinda the same sound
  4. 01:51:166 - circle pleasepleasepleasepleasepleasepleapleaseasplalease
  5. 02:00:705 (5) - finish it at 02:00:705 (5) - , i mean remove the repeat and add circle at 02:01:320 - to give emphasis to the cymbal sound?
  6. 02:48:705 (2,3) - please this overlap looks bad , ctrl h (3) mayb leik http://puu.sh/qIVqU/def3643235.jpg

Hard

  • look good

Insane

  1. 00:27:320 (4,5) - why is this spacing higher than 00:27:628 (5,1) - ? it should be opposite cuz the vocal at 00:27:781 - is pretty loud

Extra

  1. 00:23:628 (1) - that sv change aint even noticable lol . increase the sv a bit more to .9 maybe or just remove the nc
  2. 00:57:320 (1,3) - overlap it a bit more , current one looks messy
  3. 02:27:089 (1,1) - how2choke

Hoshi

  1. 00:17:935 (1,2) - tiny overlaps like this look bad ;;; remove overlap or overlap them more
  2. 00:23:935 (1,2) - learn2blanket
  3. 01:41:474 (1,4) - same as 00:17:935 (1,2) -
  4. 01:46:397 (1,3) - same as 00:23:935 (1,2) -
    i liked ur patterns lol they are kinda same as my mapping . epik

Extreme

  1. 01:45:320 (1,2) - more spacing to becos of high snare sound at 01:45:628 -
  2. 02:32:243 (2) - maybe move this to 168,245 so i will blanket with (1) , u dont have to worry about the spacing since its ur highest diff afterall
ok thats seriously it~ im shit a modding
set looks pretty solid . gl gl
Topic Starter
FCL

sahuang wrote:

yo, m4m

[General]
  1. Audio file bitrate is too high.Currently
    audio.mp3 is 320kbps which is unrankable. yes, i know, i've changed the mp3, so just redowland it
    And that's why your osz file exceeds 10mb lol cuz mp3
    Also only Hoshi's ExPeRT!! has a different ending time, i guess for consistency maybe it can be adjusted to the same as others. it's fine for guest diffs

[Normal]
  1. a lot of unused green lines unused green lines isn't unrankable, so it pretty asspain work to delete all unnecesarry lines
  2. 00:30:705 (2) - i would suggest move it right to 478|131 cuz current overlap is bit weird to play it should be ok, also i like this overlapping effect
  3. 00:46:858 (6,2) - slightly overlap,make them separate y
  4. 00:59:781 (1) - 2 reverse arrows don't seem good here, maybe use a circle 01:00:705 - i like how it does work
  5. 02:17:935 (4,1) - difficult to play anti-flow here. hmm, maybe you're right, will listen more opinions
  6. 02:48:705 (2,3) - also a pretty weird overlap imo
    i guess you can try sth like http://puu.sh/qIU9M/3f7740f71b.jpg me also likes it

[Hard]
  1. http://puu.sh/qITU3/9b67b033c5.png wtf...why so many unsnapped lol ooops
  2. 00:33:628 (4,1) - make ds same as 00:33:012 (2,3) - for consistency yep
  3. 01:01:012 (3) - NC y
  4. 01:10:705 (4) - NC? i think nc is unnecesary here
  5. 01:11:474 - i dont really understand the point of lowering sv here (similar to 01:36:089 - where you dont slow sv my bad, i should make sv lower at 01:36:089 -
  6. 01:12:089 - and yeah,should be 0.85x but you used 1.0x so a lot of unsnaps did it
  7. 01:35:320 (5) - NC and cancel next NC y
  8. 01:47:474 (4,1) - seems random overlap hmm, i don't think so
  9. 02:53:012 (1,2) - why stack slider end? idk, i didn't it before, so fixed
    Nice kiai

[Insane]
  1. 00:27:320 (4,5,1) - wrong ds,obviously 00:27:320 (4,5) - should be closer,move 5 to 451|45 will be ok no, did it intentionally
  2. 01:37:320 (4,1,2,3) - dont make circles overlap with reverse slider here y
  3. 02:06:320 (1) - the spinner is useless,delete it.vocal starts from 02:06:243 - where you should start the break it usefully imo

[Extra]
  1. a lot of unsnap from aimod e.g. 02:23:781 (2) - fxd
  2. 00:32:551 (6,1,3) - the flow is too straight imo,hard to play y
  3. 00:33:935 (1,2,3) - how come such a big ds difference? at (3) is pretty calm sound i guess
  4. 00:35:320 (2,3,1) - rip ds this ds different is small, so i did it intentionally and it should be ok
  5. 00:58:858 (3,4,5) - 01:09:628 (1,2,3) - ^ almost saem
  6. 02:06:243 (1) - not necessary. there's following to long guitar sound
    Some jumps are bit random imo but not bad

[Extreme]

  • pp incoming
  1. 01:01:474 (1) - 02:19:628 - unsnap fixed
  2. 00:39:781 (1) - the NC is really unnecessary changed ds, but ok
  3. 00:54:397 (2,3,4,5,6,7,1) - uhh what's this inconsistent spacing
  4. 00:58:858 (3,4,5) - ds,i think you should stack 00:58:858 (3,5) - i like this opinion more
  5. 01:35:781 (3,4,1) - i suggest make ds the same here,or it's easy to misread did a bit less spacing
  6. 02:58:551 (1,2,3) - hi hollow wings i hate stacks

nice set tbh, good luck :)

DeRandom Otaku wrote:

ur normal might be too complex for beginners , how about making an easy? this spread is shit, i agree, but i am waiting advanced by some weebs
disable widescreen support in normal, hard , insane and hoshi's diff y
oh i forgot . check ur aimod lol , its crying did in previous mod

Normal


00:25:012 - in hard u made 1/4 pattern and here is just 1/1? maybe replace this with 1/2 slider for better spread ill have advanced, so it's ok
00:46:858 (6,2) - the almost touch each other which looks kinda ugly . do something about that yayay fixed before
01:16:705 - why u skip it while u map 00:25:012 - its kinda the same sound me likes to missing these streams
01:51:166 - circle pleasepleasepleasepleasepleasepleapleaseasplalease
02:00:705 (5) - finish it at 02:00:705 (5) - , i mean remove the repeat and add circle at 02:01:320 - to give emphasis to the cymbal sound? good idea
02:48:705 (2,3) - please this overlap looks bad , ctrl h (3) mayb leik http://puu.sh/qIVqU/def3643235.jpg don't want to see rip my blanket, so keep it

Hard


look good

Insane


00:27:320 (4,5) - why is this spacing higher than 00:27:628 (5,1) - ? it should be opposite cuz the vocal at 00:27:781 - is pretty loud okay trird man said me that, fixed

Extra


00:23:628 (1) - that sv change aint even noticable lol . increase the sv a bit more to .9 maybe or just remove the nc k, nc was removed
00:57:320 (1,3) - overlap it a bit more , current one looks messy k i have avoided the overlap
02:27:089 (1,1) - how2choke rofl

Hoshi


00:17:935 (1,2) - tiny overlaps like this look bad ;;; remove overlap or overlap them more
00:23:935 (1,2) - learn2blanket
01:41:474 (1,4) - same as 00:17:935 (1,2) -
01:46:397 (1,3) - same as 00:23:935 (1,2) -
i liked ur patterns lol they are kinda same as my mapping . epik

Extreme


01:45:320 (1,2) - more spacing to becos of high snare sound at 01:45:628 - y
02:32:243 (2) - maybe move this to 168,245 so i will blanket with (1) , u dont have to worry about the spacing since its ur highest diff afterall
ok thats seriously it~ im shit a modding nice
set looks pretty solid . gl gl
thanks guys
BOUYAAA
abc

Mod contains alot of my opinions, not only objective issues, the diffs are overall pretty solid so don't feel forced to fix anything

Normal :


There are a few instances where your rythm choice is questionable for me. This is kinda subjective but here are a few examples of what i mean :

00:23:320 (2) - the repeat's end lands on a downbeat and as a result you map 00:24:243 (3) - focusing the clicking on some weak beat. Something like this http://puu.sh/qK50P/5eccaa5db3.jpg would make more sense to me as the downbeat and the snare coming right after it are clickable. This also ensures that your rythm choice stays consistent as you seem to be following the drums in the previous parts.

00:28:705 (3) - here too you decide to kinda ignore prominent beats surch as 00:29:012 - by not makign them clickable :(

00:31:474 - here too there seems somthing missing to me

01:02:243 (1) - here your seem to start your section following the vocals and you alternate kind of in a weird way between focusing on instrumental stuff and vocals. If you're gonna map 1/2 with a repeat slider here 01:02:243 (1) - it's probably best to replicate this small 1/2 rythm here too 01:03:474 (4) - . Same goes for here 01:04:705 (1,2) - emphasizing the vocals and here kinda ignoring it 01:05:935 (4) - .

Other things :

01:16:705 - is the missing note intentional here?

01:28:397 (4,5) - i kinda think this kind of stuff looks better when the circle follow the sliderpath : idk you tell me http://puu.sh/qK5rR/73591fcc0b.jpg

02:20:397 (4,5,2) - kind of overlaps in a weird way, idk how acceptable this is for a normal diff

Hard :


00:09:628 (3) - what do you think about making this a 1/2 slider? 00:09:781 - there is a faint guitar sound here, it kinda feels empty

00:15:474 (1,2) - slight overlaps like those don't look great imo xd

00:32:243 (3) - ew make this sliderend clickable, you're following vocals and there is a strong vocal here 00:32:397 - that's kinda ignored
I also find it awkward that you ignore 00:33:166 - when you were following vocals for this whole section

00:48:551 (1) - this offers a good transition with the bass melody coming up, making this 00:49:012 (2) - into a 1/2 slider would fit better and would get rid of the awkward pause

01:13:474 (6) - ew why is this covering 01:13:628 - this slider doesn't even follow anything in the music xd

01:21:935 - nice snapping dude

02:43:781 (3,4,5) - shouldn't that triple be here 02:43:628 - to follow the funny vocal thing?

Insane :

00:27:320 (4) - i don't really get why you chose to map offbeat here

00:49:012 (3) - same as hard?

01:37:935 (1,2,3,4,5,6) - woudl be cool if you'd differenciate 1/2 from 1/4 a bit more

Extra :

00:13:935 (5,1,2) - automatic stack makes things a bit ugly http://puu.sh/qK6uK/34073ddb22.jpg, manual stacking would look better http://puu.sh/qK6zg/eba82682f5.jpg. Alternatively you could raise stack liniency, idk if that will change the way you arranged things or not though

01:05:935 (1,2) - the stack feels rather unfitting to me when you use movement for all vocals in the section

02:24:089 (3,4) - would probably look better if they would not overlap

Extra gd :

Pls go over yopur diff and fix those overlaps and touching objects pls , it just makes your map look messy. Ex: 00:25:781 (3,1) - 00:43:628 (1,3) - 00:50:243 (2,1) -
Alot 00:23:935 (1,2) - of 00:39:935 (1,3) - blankets 00:46:089 (1,2) - are 00:50:243 (2,3) - off.

Imma stop here and let other people mod the hard stuff lol

Cool map gl!
Topic Starter
FCL

BOUYAAA wrote:

abc

Mod contains alot of my opinions, not only objective issues, the diffs are overall pretty solid so don't feel forced to fix anything

Normal :


There are a few instances where your rythm choice is questionable for me. This is kinda subjective but here are a few examples of what i mean :

00:23:320 (2) - the repeat's end lands on a downbeat and as a result you map 00:24:243 (3) - focusing the clicking on some weak beat. Something like this http://puu.sh/qK50P/5eccaa5db3.jpg would make more sense to me as the downbeat and the snare coming right after it are clickable. This also ensures that your rythm choice stays consistent as you seem to be following the drums in the previous parts. k i've changed the rhythm there, not as you said, just i deleted repeat and added circle instead

00:28:705 (3) - here too you decide to kinda ignore prominent beats surch as 00:29:012 - by not makign them clickable :( did clickable

00:31:474 - here too there seems somthing missing to me

01:02:243 (1) - here your seem to start your section following the vocals and you alternate kind of in a weird way between focusing on instrumental stuff and vocals. If you're gonna map 1/2 with a repeat slider here 01:02:243 (1) - it's probably best to replicate this small 1/2 rythm here too 01:03:474 (4) - . Same goes for here 01:04:705 (1,2) - emphasizing the vocals and here kinda ignoring it 01:05:935 (4) - . fixed all these thing

Other things :

01:16:705 - is the missing note intentional here? yes, cuz i am always skipping notes when stream has been going on

01:28:397 (4,5) - i kinda think this kind of stuff looks better when the circle follow the sliderpath : idk you tell me http://puu.sh/qK5rR/73591fcc0b.jpg i understood but i also like reverse

02:20:397 (4,5,2) - kind of overlaps in a weird way, idk how acceptable this is for a normal diff hope it's fine

Hard :


00:09:628 (3) - what do you think about making this a 1/2 slider? 00:09:781 - there is a faint guitar sound here, it kinda feels empty idk, me likes this 1/1 gap

00:15:474 (1,2) - slight overlaps like those don't look great imo xd y

00:32:243 (3) - ew make this sliderend clickable, you're following vocals and there is a strong vocal here 00:32:397 - that's kinda ignored
I also find it awkward that you ignore 00:33:166 - when you were following vocals for this whole section agreed with 1st

00:48:551 (1) - this offers a good transition with the bass melody coming up, making this 00:49:012 (2) - into a 1/2 slider would fit better and would get rid of the awkward pause for me, these 1/1 gaps before repeat sliders look fine, the song doesn't give instumentals, only bass guitar i guess, so it should be ok

01:13:474 (6) - ew why is this covering 01:13:628 - this slider doesn't even follow anything in the music xd lol idk

01:21:935 - nice snapping dude good shit 👌

02:43:781 (3,4,5) - shouldn't that triple be here 02:43:628 - to follow the funny vocal thing? yes, i guess

Insane :

00:27:320 (4) - i don't really get why you chose to map offbeat here idk

00:49:012 (3) - same as hard? yes

01:37:935 (1,2,3,4,5,6) - woudl be cool if you'd differenciate 1/2 from 1/4 a bit more i think it's ncie pattern to make reading skill better lol wat

Extra :

00:13:935 (5,1,2) - automatic stack makes things a bit ugly http://puu.sh/qK6uK/34073ddb22.jpg, manual stacking would look better http://puu.sh/qK6zg/eba82682f5.jpg. Alternatively you could raise stack liniency, idk if that will change the way you arranged things or not though fixed

01:05:935 (1,2) - the stack feels rather unfitting to me when you use movement for all vocals in the section was unstacked

02:24:089 (3,4) - would probably look better if they would not overlap y

Extra gd :

Pls go over yopur diff and fix those overlaps and touching objects pls , it just makes your map look messy. Ex: 00:25:781 (3,1) - 00:43:628 (1,3) - 00:50:243 (2,1) -
Alot 00:23:935 (1,2) - of 00:39:935 (1,3) - blankets 00:46:089 (1,2) - are 00:50:243 (2,3) - off.

Imma stop here and let other people mod the hard stuff lol

Cool map gl!
thank you
Feb
wheres the tokyo ghoul bg
Topic Starter
FCL
bleach bg's are better tbh
Strategas
[extreme]

00:02:705 - dunno how come the break is here? you followed guitar I think and you didn't map it here? just make it on slider end atleast if you don't want a circle

00:16:397 (4,5) - only place you stacked like that in this section? otherwise you always did like 00:17:628 (4,5) - 00:22:551 (4,5) -

00:33:012 (3) - this sounds really strong to me, you can emphasize it better if you lower spacing of 00:32:705 (1,2) -

00:49:012 (2) - I feel like you're trying to emphasize this by having the 1/1 gap, but increase of spacing would be even cooler imo

01:18:551 (2) - ctrl j :X

01:30:705 (6,7) - feel like you should stack these instead according to what you followed before

01:42:551 (5) - again beat emphasis, this is really strong but it's not spaced accordingly if you compare to 01:42:705 (6) -

01:53:935 (1) - feel like repeat doesn't fit :X 1/2 slider into circle better I think

can you fix the break time? it kinda starts delayed lol, (add circle on it and delete it)

02:29:628 (2) - nc

02:58:858 (3) - anti jump too much imo, increase spacing atleast a bit so it doesn't feel this awkward

[hard]

can't really mod because the timing/snapping seems to be broken

[expert]

00:42:397 (1,3) - I hope this wasn't suppose to be a blanket lol

00:44:858 (1) - emphasis rip, strong beat spaced least :o
00:47:320 (1) - samesame

02:37:474 (3,4) - dunno what you follow with these sliders, rhythm can be changed to follow vocals/snares better

02:50:243 (1,2,1) - harsh flow, you have linear movement in quite a huge distance

your aesthetics suffer a lot because you use blankets that aren't very perfect

[extra]

00:35:166 (1) - emphasis :(

00:35:474 (3,1) - might be hard to read 1/1 gap, try changing spacing of it so it would be more indicative ( stack or larger spacing)

00:42:089 (4,5,1) - 00:47:012 (4,5,1) - etc. pretty much same as the hardest diff about emphasis

00:59:012 (4,5) - 1/1 gap thing again

01:43:474 (5,6,7) - this treally looks like a tripple lol

01:52:089 (3,1,2) - more angle pls 1 -> 2 plays z

good luck!
Feb

FCL wrote:

bleach bg's are better tbh
u damn heathens!
Yoshikawa Hoshi
i dont really do blankets plese STAP
Topic Starter
FCL

Strategas wrote:

[extreme]

00:02:705 - dunno how come the break is here? you followed guitar I think and you didn't map it here? just make it on slider end atleast if you don't want a circle it's right, guitar is here, but it sounds weaker than before, so undermapping is fine

00:16:397 (4,5) - only place you stacked like that in this section? otherwise you always did like 00:17:628 (4,5) - 00:22:551 (4,5) - there are circles not so intense as at other sections

00:33:012 (3) - this sounds really strong to me, you can emphasize it better if you lower spacing of 00:32:705 (1,2) - k, tried

00:49:012 (2) - I feel like you're trying to emphasize this by having the 1/1 gap, but increase of spacing would be even cooler imo y

01:18:551 (2) - ctrl j :X no, cuz i like these tips of flow, my mapping style i guess

01:30:705 (6,7) - feel like you should stack these instead according to what you followed before sure

01:42:551 (5) - again beat emphasis, this is really strong but it's not spaced accordingly if you compare to 01:42:705 (6) - k

01:53:935 (1) - feel like repeat doesn't fit :X 1/2 slider into circle better I think idk, i feel it fine

can you fix the break time? it kinda starts delayed lol, (add circle on it and delete it) idk

02:29:628 (2) - nc y

02:58:858 (3) - anti jump too much imo, increase spacing atleast a bit so it doesn't feel this awkward increased

[hard]

can't really mod because the timing/snapping seems to be broken ooops, i forgot to do update before this mod


[extra]

00:35:166 (1) - emphasis :( for first strong beat it could work

00:35:474 (3,1) - might be hard to read 1/1 gap, try changing spacing of it so it would be more indicative ( stack or larger spacing) it actually fine in game

00:42:089 (4,5,1) - 00:47:012 (4,5,1) - etc. pretty much same as the hardest diff about emphasis tried to fix

00:59:012 (4,5) - 1/1 gap thing again n

01:43:474 (5,6,7) - this treally looks like a tripple lol in game it does look confused

01:52:089 (3,1,2) - more angle pls 1 -> 2 plays z y

good luck!
Mozord
Привет.
Всё же запощу это, пожалуй.

Normal
  1. Думаю эта дифа достаточно сложна, чтобы поднять её АР до 6-ти. Просто это как раз тот случай, когда его уменьшение только усложняет карту.
  2. 00:09:935 (4,5) - стоит поменять их местами, или сделать два одинаковых слайдера. По-моему так это место лучше воспринимается.
  3. 00:23:935 (3,4) - я бы сделал наоборот, на месте тройки слайдер длиною в 1 такт, и круг вместо конца четвёртого слайдера. В таком исполнении оно больше подходит к звуку гитары.
  4. 00:24:705 (5) - мне кажется здесь неплохо бы смотрелся слайдер на 3/2 такта.
  5. 00:29:012 (4,5) - думаю слайдер нужно поставить на место круга, а круг на 00:29:474. При этом сделать из него слайдер 3/2, как вариант.
  6. 00:31:781 (5,6) - аналогично.
  7. 00:34:243 (5) - как-то этот слайдер не сочетается с песней, что ли. Его бы сделать 3/2 и сдвинуть вперёд на половину такта.
  8. 00:44:397 (5) - сюда неплохо бы вписался слайдер.
  9. 01:26:858 (1,2,3,4,5) - я бы переделал это комбо как-нибудь так. По-моему в текущем состоянии оно совершенно не соответствует музыке. Третий слайдер точно нужно как-то переделать.
  10. 01:29:320 (1,2,3,4,5) - то же самое, третий и пятый слайдер.
  11. 01:23:781 (4,5), 01:33:781 (4,5) - эти две пары нот как-то трудно прочитать, что ли. Наверное стоит заменить их слайдерами, или ещё чем-то.

Hard
Мне эта дифа показалась слишком сложной для восприятия. Слишком большой бпм, слишком маленький ар, наверное, да и много трудных для прочтения приёмов, хотя и не сложных самих по себе.
  1. 00:12:705 (4,5), 00:14:243 (1,2) - почему бы не стакнуть эти пары?
  2. 00:38:858 (1,2,3,4,5) - я бы переделал это комбо как-нибудь так, например. В текущем состоянии оно как-то не очень хорошо сочетается с музыкой, да и читается не очень.
  3. 01:17:320 (2,3) - думаю, здесь есть смысл нажать ctrl+g.
  4. 01:34:089 (3,1) - может заменить их слайдером для облегчения читаемости?
  5. 02:36:397 (3,4) - ctrl+g?

Insane
Мне кажется сложность этого инсейна для баланса надо бы поднять где-нибудь до 4.7.
Тем более что стримы на 195 бпм, пусть даже такие короткие — слишком жёстко для 4.32.
Не думаю, что ты задумывал это место 01:01:012 как самое сложное в карте, но по моему при таком нагромождении нот друг на друга оно является именно таковым. Наверное стоило бы как-то всё-таки отделить их друг от друга для улучшения читаемости.

Ничего не могу сказать про более высокие сложности, в которых высокий АР нивелирует всё что угодно. Вроде бы они все играются хорошо. Разве что то, что Hoshi's ExPeRT!! паснуть проще, чем Extra. Возможно всё же стоит снизить CS хотя бы до 4-х.
Желаю удачи!
Topic Starter
FCL

Mozord wrote:

Привет.
Всё же запощу это, пожалуй.

Normal
  1. Думаю эта дифа достаточно сложна, чтобы поднять её АР до 6-ти. Просто это как раз тот случай, когда его уменьшение только усложняет карту. изменил до 5
  2. 00:09:935 (4,5) - стоит поменять их местами, или сделать два одинаковых слайдера. По-моему так это место лучше воспринимается. не думаю, 1/2 поставил для плавного перехода к следующему циклу
  3. 00:23:935 (3,4) - я бы сделал наоборот, на месте тройки слайдер длиною в 1 такт, и круг вместо конца четвёртого слайдера. В таком исполнении оно больше подходит к звуку гитары. в моем варианте отлично сочетается с интсрументальными, на что собственно мой маппинг и ориентирован
  4. 00:24:705 (5) - мне кажется здесь неплохо бы смотрелся слайдер на 3/2 такта. возможно, но тут я всегда мапаю стримы через два круга
  5. 00:29:012 (4,5) - думаю слайдер нужно поставить на место круга, а круг на 00:29:474. При этом сделать из него слайдер 3/2, как вариант.тру
  6. 00:31:781 (5,6) - аналогично.
  7. 00:34:243 (5) - как-то этот слайдер не сочетается с песней, что ли. Его бы сделать 3/2 и сдвинуть вперёд на половину такта. заканчивается на драм части, так что должно быть неплохо
  8. 00:44:397 (5) - сюда неплохо бы вписался слайдер. да
  9. 01:26:858 (1,2,3,4,5) - я бы переделал это комбо как-нибудь так. По-моему в текущем состоянии оно совершенно не соответствует музыке. Третий слайдер точно нужно как-то переделать. согласен
  10. 01:29:320 (1,2,3,4,5) - то же самое, третий и пятый слайдер.
  11. 01:23:781 (4,5), 01:33:781 (4,5) - эти две пары нот как-то трудно прочитать, что ли. Наверное стоит заменить их слайдерами, или ещё чем-то. да вроде норм

Hard
Мне эта дифа показалась слишком сложной для восприятия. Слишком большой бпм, слишком маленький ар, наверное, да и много трудных для прочтения приёмов, хотя и не сложных самих по себе. 8 вполне хватает, выше делать нет смысла
  1. 00:12:705 (4,5), 00:14:243 (1,2) - почему бы не стакнуть эти пары? сильные биты достаточно, не так необходимо
  2. 00:38:858 (1,2,3,4,5) - я бы переделал это комбо как-нибудь так, например. В текущем состоянии оно как-то не очень хорошо сочетается с музыкой, да и читается не очень. ну не, такой ритм черезчур сложный для восприятия
  3. 01:17:320 (2,3) - думаю, здесь есть смысл нажать ctrl+g. да вроде все правильно в обоих смыслах
  4. 01:34:089 (3,1) - может заменить их слайдером для облегчения читаемости? не
  5. 02:36:397 (3,4) - ctrl+g? вокал

Insane
Мне кажется сложность этого инсейна для баланса надо бы поднять где-нибудь до 4.7.
Тем более что стримы на 195 бпм, пусть даже такие короткие — слишком жёстко для 4.32.
Не думаю, что ты задумывал это место 01:01:012 как самое сложное в карте, но по моему при таком нагромождении нот друг на друга оно является именно таковым. Наверное стоило бы как-то всё-таки отделить их друг от друга для улучшения читаемости. сделал небольшие изменения, баффнул джампы и т.д. Сильно мапа не поменялась, но все же

Ничего не могу сказать про более высокие сложности, в которых высокий АР нивелирует всё что угодно. Вроде бы они все играются хорошо. Разве что то, что Hoshi's ExPeRT!! паснуть проще, чем Extra. Возможно всё же стоит снизить CS хотя бы до 4-х.
Желаю удачи!
Спасибо за мод и изивини за такую долгую задержку, был занят другой мапой!
Ameth Rianno
hello :3 m4m p/5474097

I'll be modding the higher first, sorry checking the hitsounds and metadata is not my priority xD. Please try those suggestion first before denying it because you don't like your things to become changed.

[Extreme]

00:00:705 (1,2) - How about this? the flow doesn't sync very well to the music, since you're using straight-less-curved slider

00:02:705 - Are you sure going to ignore this? I heavily hear the guitar. How about my reccomendation?

00:04:089 (4) - Place to x:29y:63 and CTRL+G it, because it's very colliding with 00:03:166 (1) - and (3).

00:05:320 (4) - How about stack on 00:05:628 (1) - ? A perfect silence movement is really recommended for startup rather than "small-movement first then BOOM".

00:06:243 (3,4) - How's this: the overlap on (3) and (2) connects very well.
00:07:474 (5) - Then move to x154y344.

00:09:474 (2,3) - Move the (2) to x168y55 and move (3) to x142y268.

00:13:320 (3) - This doesn't meets very well with 00:12:397 (5) - , it rather feels more akward.

00:18:243 (2) - move to x:439y:216 for aesthetics

00:21:012 (3) - move to x:147y:224 for ^

00:23:935 (1) - How about a curve slider that blankets the startcircle of the 00:23:628 (1) - ? It fits very much for me, since straight to straight slider doesn't mix very well.

00:31:012 (5) - Avoid the overlap with (3), instead, make it aesthetic

00:45:166 (2) - How about x:378y:377? Overlap breaks the flow and its connect with the music, since the drum is very heavy

00:46:397 (2) - Same as before?

00:47:935 (3) - Better if you stack to (1) slider, to reduce its akwardness.

01:03:320 (7) - Move it to x:121y:122, since aesthetics.

01:06:397 (4) - how about blanket to 01:05:628 (5) - ? It will attract the player more much.

01:07:628 (4,6) - The almost-straight slider is very akward looks like you're mapping some old map... i suggest you to change it somehow

01:15:628 (1) - Don't overlap it. Instead, move to x259y46 to make its "Saut's Mapping" feel (lol)

01:28:089 (3) - Same as the suggestion i've ever told before.

01:36:012 (4,1) - Make it very close, heavy drums doesn't mean higher distance snap. Move it to x:84y:314

01:37:628 (7) - Probably more nicer if flipped horizontally (CTRL+H)

01:42:089 (3) - Put it on the blanket, not on the slider making it overlap.

01:44:397 (2) - The red point should be centered, it's rather akward anyway, since it meets 01:45:320 (1) - that have the similliar pattern, you need some slider shape variety.

01:45:628 (2) - Follow where the slider goes, aesthetics, move it to x5y216

01:48:858 (1) - You should curve the second point on this slider, curve with curve meets very well in this case.

01:57:628 (1,2,1,2,1,2,1) - I think you will be knowing that this is akward as heck, why don't you try this:

02:35:628 (1) - Stack its sliderend on the 02:34:858 (2) -

02:36:705 (6) - Avoid overlap.

02:43:012 (1) - This slider was kinda akward to play, it brokes my heart the flow very heavily.

02:53:628 (3) - move to x88y313 (aesthetics xd)

that was very long

[Hoshi's expert!!!]

00:06:243 (3) - Move to x:133y:278? It makes some triangle somehow

00:09:628 (2,2) - How about blanket?

00:25:628 (2) - This hurts the visibility, you know. Move it to x:100y:127

00:29:320 (2) - Overlaps like this is very worsen for the flow.

00:51:012 (1) - Overlap is not that neat, move to x384y61

01:42:858 (1) - Don't ignore the beat on the red tick, it feels really uncomfortable to play. Change this pattern.

02:31:166 (1) - Maybe you don't want it to be overlapping with 02:31:781 (3) - . It breaks the flow.

Perfect diff.

[Insane]

00:09:628 (2) - Maybe you could adjust this slider, since it's very weak (like copying 00:09:320 (1) - ?)

02:33:012 (5) - Move to x:308y:33?

I don't think there's more mistakes. Nice diff!

[Hard]

00:13:012 (1) - Curven the slider more. Like what i do below

00:17:935 (1) - Overlap is way too bad, i think.

00:28:858 (1) - The red tick should be on center.

02:33:166 (1) - Move to x372y48? The triangle form was kinda broken.

The ending, it was, extremely awesome. Well done~

[Advanced]

00:45:781 (6) - I don't know why but this is extremely unenjoyable. It ignores the drum.

02:38:551 (2) - Move it to x:70y:76, i found it uncomfortable to play since there's way too many overlap.

Good job.

Normal was already perfect, good luck :3
Yoshikawa Hoshi

Ameth Rianno wrote:

[Hoshi's expert!!!]

00:09:628 (2,2) - How about blanket? nah, no need imo

00:25:628 (2) - This hurts the visibility, you know. Move it to x:100y:127 its plays nicely lol..

00:29:320 (2) - Overlaps like this is very worsen for the flow. its ok :3

01:42:858 (1) - Don't ignore the beat on the red tick, it feels really uncomfortable to play. Change this pattern. no, i think that following the quitar is better

02:31:166 (1) - Maybe you don't want it to be overlapping with 02:31:781 (3) - . It breaks the flow. its fine

Perfect diff.

Strategas wrote:

[expert]

00:42:397 (1,3) - I hope this wasn't suppose to be a blanket lol no, it wasnt haha

02:37:474 (3,4) - dunno what you follow with these sliders, rhythm can be changed to follow vocals/snares better actually it follows vocals..

02:50:243 (1,2,1) - harsh flow, you have linear movement in quite a huge distance idk, it plays fine. will wait for more opinions!

your aesthetics suffer a lot because you use blankets that aren't very perfect ur gay

good luck!

BOUYAAA wrote:

Extra gd :

Pls go over yopur diff and fix those overlaps and touching objects pls , it just makes your map look messy. Ex: 00:25:781 (3,1) - 00:43:628 (1,3) - 00:50:243 (2,1) - aaaa
Alot 00:23:935 (1,2) - of 00:39:935 (1,3) - blankets 00:46:089 (1,2) - are 00:50:243 (2,3) - off. i dont really do blankets so xddd.. but ive fixed some

Cool map gl!

DeRandom Otaku wrote:

Hoshi

  1. 00:17:935 (1,2) - tiny overlaps like this look bad ;;; remove overlap or overlap them more its good lol
  2. 00:23:935 (1,2) - learn2blanket it wasnt supposed to be
    i liked ur patterns lol they are kinda same as my mapping . epik xddd
set looks pretty solid . gl gl
ремапну скоро (мб)
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 39397
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.5

[Metadata]
Title:Smash Out!!
TitleUnicode:Smash Out!!
Artist:MY FIRST STORY
ArtistUnicode:MY FIRST STORY
Creator:FCL
Version:Hoshi's ExPeRT!!
Source:
Tags:antithese emo rock alternative post-hardcore Yoshikawa Hoshi slayed rmdy neilperry
BeatmapID:1048091
BeatmapSetID:478289

[Difficulty]
HPDrainRate:6
CircleSize:3.8
OverallDifficulty:8
ApproachRate:9.2
SliderMultiplier:1.9
SliderTickRate:1

[Events]
//Background and Video events
0,0,"thank for modding.jpg",0,0
//Break Periods
2,62443,71519
2,127474,135519
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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705,-200,4,2,1,30,0,0
5628,-100,4,1,1,50,0,0
15474,-133.333333333333,4,1,1,40,0,0
23628,-125,4,1,1,40,0,0
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96705,-100,4,1,1,40,0,0
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Namki
helo m4 m as rekvested

uinchek waidskrin boks plaese
aimod govorit that you need at least normal easy so bljat do it pleaes

[eкстрeme]
02:59:781 (1,2,3) - and 00:00:705 (1) - the y over lap ign p[ls aboid xdxd (but ai honeslty prefer reamping here fro the sake of qality ofk)
01:27:781 - this is soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooOOOOOOOOOOOOOOOOOOOOOOOO strong it's a shame you ignore it, i'd nuke it if I could. just trash mapping for pp and dt with a lot of overmapping
02:44:705 (3) - aful shape pls re-do it or riot
the rest is fine

saem for normal 02:53:628 (2) - and 00:04:397 (1) - .
for advcned 02:57:628 (4,5) - and 00:05:628 (2,3) - .
and others xdxd

ks pls
btw im to lazy too write more so i think you got the mein idea of mod xd
Topic Starter
FCL
@Ameth Rianno I am sorry but I hadn't accepted any suggestion from your mod, they were pretty nazi and didn't do a big impact on the set.
I'd suggest you in future avoid to use nazi points much times and try to focusing at inconsistent stuff, some map errors and patterns from point of view playability.
And sorry again, but I can't give you feedback by means of my mod cuz this mod was pretty useless
Ameth Rianno
There's wasn't much inconsistent stuff but alright. Kinda disappointed somehow.
Maelstrrom
Как и обещал

Normal
  • 00:21:320 (3) - здесь ты следуешь за инструментами, а здесь 00:22:243 (5) - за вокалом. Чтобы не нарушать ритм, перенеси пятерку на белый тик.
    00:30:243 (1,2) - я бы сделал концы этих слайдеров кликабельными (заменой второй половины на круг)
    00:42:397 (1,2,3,4) - сложноватый паттерн для новичка, можно запутаться в таймингах нажатия/удержания
    00:59:781 (1) - для нормала это комбобрейкер (к тому же он у тебя заменяет изи)
    01:16:705 - пауз такой длины в предыдущих местах не было, смотрится неловко. Лучше не нарушать ритм и поставить сюда круг.
    02:48:705 (2,3) - оверлап, выглядит неаккуртано
Hard
  • 01:30:551 (1,2) - легкий оверлап (вряд ли намеренный)
Insane
  • 02:31:166 (1,1) - одинаковый вокал, разные слайдеры (если и менять форму, то для следующего 02:33:166 (1) - )
    02:31:628 (2,3,1) - и 02:32:858 (4,5,1) - похожие моменты, в которых задумывался зигзагообразный флоу. Только в первом случае есть трамплин в виде слайдера 02:31:166 (1) - который подготавливает игрока к этому движению, а во втором просто острый треугольник с неудобным поворотом. К тому же в следующих моментах 02:35:320 (4,5,1) - все намного проще. Сделай угол 02:32:858 (4,5,1) - полегче (например переносом четверки вверх и созданием кросс паттерна)
Extra
  • 02:06:243 (1) - я конечно понимаю что оно здесь теоретичски к месту, но вся предыдущая часть 02:01:320 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1) - звучит как разгон и кажется будто сейчас начнется что-то активное, в конце 02:05:935 (1) - даже подключается вокал и тут...этот слайдер. Не запороть комбо будет тяжело.
Extreme
  • 01:02:242 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,5) - эту часть лучше выделить острыми углами и резкими разворотами на 180 градусов.
Topic Starter
FCL

Maelstrrom wrote:

Как и обещал

Normal
  • 00:21:320 (3) - здесь ты следуешь за инструментами, а здесь 00:22:243 (5) - за вокалом. Чтобы не нарушать ритм, перенеси пятерку на белый тик. тройку тоже следуед вокалу, по сути, так что все логично
    00:30:243 (1,2) - я бы сделал концы этих слайдеров кликабельными (заменой второй половины на круг) сделал нечто другое, упросил ритм проще говоря
    00:42:397 (1,2,3,4) - сложноватый паттерн для новичка, можно запутаться в таймингах нажатия/удержания не думаю
    00:59:781 (1) - для нормала это комбобрейкер (к тому же он у тебя заменяет изи) д
    01:16:705 - пауз такой длины в предыдущих местах не было, смотрится неловко. Лучше не нарушать ритм и поставить сюда круг. я вроде как всегда вместо стримов паузы ставил
    02:48:705 (2,3) - оверлап, выглядит неаккуртано д
Hard
  • 01:30:551 (1,2) - легкий оверлап (вряд ли намеренный) а
Insane
  • 02:31:166 (1,1) - одинаковый вокал, разные слайдеры (если и менять форму, то для следующего 02:33:166 (1) - ) не вижу ничего плохого в разных формах слайдеров
    02:31:628 (2,3,1) - и 02:32:858 (4,5,1) - похожие моменты, в которых задумывался зигзагообразный флоу. Только в первом случае есть трамплин в виде слайдера 02:31:166 (1) - который подготавливает игрока к этому движению, а во втором просто острый треугольник с неудобным поворотом. К тому же в следующих моментах 02:35:320 (4,5,1) - все намного проще. Сделай угол 02:32:858 (4,5,1) - полегче (например переносом четверки вверх и созданием кросс паттерна) а
Extra
  • 02:06:243 (1) - я конечно понимаю что оно здесь теоретичски к месту, но вся предыдущая часть 02:01:320 (1,2,3,1,2,3,4,5,6,1,2,3,4,5,1,2,3,1,2,3,1) - звучит как разгон и кажется будто сейчас начнется что-то активное, в конце 02:05:935 (1) - даже подключается вокал и тут...этот слайдер. Не запороть комбо будет тяжело. тут комбобрейкнуть будет довольно сложно, т.к медленный слайдер идет в обратную сторону и дает какое-то время, чтобы привыкнуть к измененному св
Extreme
  • 01:02:242 (1,2,3,4,5,6,7,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2,3,4,1,2,1,2,3,4,5) - эту часть лучше выделить острыми углами и резкими разворотами на 180 градусов. слабо понял о чем ты, но мне в принципе и текущее положение вещей нравится
Спасибо!
Yoshikawa Hoshi
нормально
00:11:781 (3,4,1) - такой флоу не оч, лучше сделать 00:11:781 (3) - прямым https://pp.vk.me/c836735/v836735809/8c/WeqKZ7Xrcsc.jpg
00:23:935 (3) - имо 1/1 слайдер, а потом серкл заедет лучше https://pp.vk.me/c836735/v836735809/93/6FQY-dZpKJo.jpg
00:26:551 (4) - лучше экстенднуть до 1/2, иначе 00:26:858 (5) - смотрится как-то не очень
00:31:935 (5) - x=271 y=355
00:49:628 - имо не стоит пропускать, все-таки в музыке сильные звуки
00:57:166 (5,1) - кажется, это эмпхасазис иссью?
01:03:935 - лучше замапай, а то странно звучит
01:11:166 (3) - бланкет не хотите (ахха нацысты втреде все па будкам)
01:50:243 (3) - несколько неудачно стоит, можно сделать горизонтальным и передвинуть на х=161 у=43 или что-то типа того
02:03:781 - снапни брейк
02:14:858 - и тут
02:27:089 (1,1) - вы што упоролись так мало времени после спиннера
бтв, поставь его на красный тик, все-таки изи дифа
02:54:858 (4) - я бы предпочел х=129 у=364

след сложность
00:06:243 (4,5) - хоть и дистанс снап, но смотрится не очень, я бы отодвинул вручную
00:11:166 (3,4) - ну и тут и везде, где такое
00:27:012 (2) - ctrl+j выглядит лучше
00:38:858 (1) - не, так нельзя. в таких легких дифах нужно давать больше времени после спиннера
01:04:397 (3,4) - ну тут прям вообще не очень
01:31:781 (1,2,3) - не совсем понимаю, с чего вдруг произошли такие резкие перемены в спейсинге. даже св та же. плюс выглядит мех
01:33:012 (1,2) - извините, но нет. два стакнутых кружка еще нормально, но 3 - уже перебор
01:37:781 (4,1) - то же самое, что и у армоди
01:40:397 (1) - твои бланкеты меня очень триггерят
01:50:858 (3,1) - очень
01:52:705 (1,3) - сильно
01:57:012 (3,4,5) - как и было сказано раннее, лучше таким не промышлять
01:59:320 - это должно быть кликабельно, тк музыка, сильный звук, все дела. https://pp.vk.me/c836735/v836735809/bb/w4_SMt-Vw0A.jpg такое ритм заедет лучше
02:05:012 (1,2,3,4) - а тут-то почему такой спейсинг?
02:16:089 (1,2,3,4,1) - эти оверлапы выглядят хуево, попробуй вручную подвинуть, чтобы было нормально
02:29:628 (1,2) - ..
02:43:781 (3,4,5,1) - не-не-не, полегче
твои бланкеты меня знатно триггернули

сложно
сойдет, но я бы ctrl+h 00:48:089 (4) - вот этот вот слайдер

безумие
00:28:397 (3) - ч=108 у=160 типа для флоу
00:39:781 (5,6,1) - очень хуево этот триплет играется тбх. я еле пасснул на полтинники.. а нубасы и вообще проебутся, так что лучше не делать атк
00:48:089 (3,4) - может быть так? https://pp.vk.me/c836735/v836735809/e7/HG3dIb0QXB8.jpg
01:01:320 (2,3) - 01:01:781 (2,3) - опять уже, не надо пожалуста.. это реально очень плохо играется, надо хорошо чередовать пальцами.. я думаю, что не все игроки 4.3* в такое смогут
01:37:935 (1,2,3) - вот серьезно, даже я еле прочитал.. с таким аром показалось, что там вообще два трилпета лол
01:44:397 (2,3,4) - я бы сделал между ними чуть побольше спейсинга https://pp.vk.me/c836735/v836735809/ef/zSRnRb6OIJI.jpg вот так как-то, но это имо
02:06:320 (1) - спиннер тут вообще не к месту. не тот момент для него просто
02:24:551 (1) - сделай начало волной, а то это пиздец какой-то
02:38:551 (2,3,4,5,6,7) - опять же, хуево играется
02:59:781 (1,2,3,4) - хз, я бы сделал побольше спейсинга. все-таки конец и звук не совсем тот, где ты юзал такое раньше, но опять же имо

бест оф лак~


,
NeilPerry
Что-то принял, что-то нет. Спасибо за мод.

123
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262,276,50551,1,0,0:0:0:0:
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246,308,60397,1,2,3:0:0:0:
246,308,60705,1,2,3:0:0:0:
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213,306,87781,2,0,B|242:303|242:303|279:304,1,57.5,0|0,0:0|0:0,0:0:0:0:
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423,353,88243,2,0,B|452:354|452:354|481:351,2,57.5,2|2|14,0:0|0:0|0:0,0:0:0:0:
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266,354,150705,1,2,0:0:0:0:
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383,334,154089,2,0,L|455:328,1,57.5,2|8,0:0|0:0,0:0:0:0:
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334,50,161474,2,0,P|364:77|370:100,1,57.5,2|8,0:0|0:0,0:0:0:0:
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329,336,162551,1,0,0:0:0:0:
329,336,162705,2,0,P|323:289|307:270,1,57.5,0|10,0:0|0:0,0:0:0:0:
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204,81,163474,2,0,P|178:115|169:136,1,57.5,10|0,0:0|0:0,0:0:0:0:
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290,271,167166,2,0,P|245:260|216:267,1,57.5,10|0,0:0|0:0,0:0:0:0:
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299,240,172858,1,0,0:0:0:0:
355,297,173012,6,0,P|407:298|430:292,1,57.5,8|0,0:0|0:0,0:0:0:0:
433,218,173320,2,0,P|437:174|405:100,1,115,8|8,0:0|0:0,0:0:0:0:
331,102,173781,1,0,0:0:0:0:
275,43,173935,2,0,P|255:73|253:117,1,57.5,8|0,0:0|0:0,0:0:0:0:
264,173,174243,6,0,L|190:166,1,57.5,8|0,0:0|0:0,0:0:0:0:
126,156,174551,1,8,0:0:0:0:
57,301,174858,2,0,B|113:264|176:268|176:268|150:290|134:321,1,172.5,8|8,0:0|0:0,0:0:0:0:
219,335,175474,6,0,P|273:330|292:321,1,57.5,4|0,0:0|0:0,0:0:0:0:
323,264,175781,2,0,P|357:297|365:325,2,57.5,8|0|0,0:0|0:0|0:0,0:0:0:0:
259,213,176243,1,0,0:0:0:0:
326,168,176397,2,0,L|335:110,1,57.5,8|0,0:0|0:0,0:0:0:0:
304,35,176705,6,0,P|272:62|258:88,2,57.5,0|0|12,0:0|0:0|0:0,0:0:0:0:
378,64,177166,1,0,0:0:0:0:
450,27,177320,2,0,P|457:69|454:95,1,57.5,4|0,0:0|0:0,0:0:0:0:
426,159,177628,1,8,0:0:0:0:
403,235,177781,1,8,0:0:0:0:
380,312,177935,6,0,L|262:306,1,115,14|10,0:0|0:0,0:0:0:0:
193,344,178397,1,0,0:0:0:0:
138,284,178551,2,0,P|132:241|139:205,2,57.5,10|12|0,0:0|0:0|0:0,0:0:0:0:
93,351,179012,1,12,0:0:0:0:
56,279,179166,6,0,L|52:157,1,115,8|8,0:0|0:0,0:0:0:0:
83,89,179628,1,0,0:0:0:0:
149,134,179781,2,0,P|184:136|225:124,2,57.5,8|12|12,0:0|0:3|0:3,0:0:0:0:
131,213,180243,1,6,0:0:0:0:
Topic Starter
FCL

Yoshikawa Hoshi wrote:

нормально
00:11:781 (3,4,1) - такой флоу не оч, лучше сделать 00:11:781 (3) - прямым https://pp.vk.me/c836735/v836735809/8c/WeqKZ7Xrcsc.jpg д
00:23:935 (3) - имо 1/1 слайдер, а потом серкл заедет лучше https://pp.vk.me/c836735/v836735809/93/6FQY-dZpKJo.jpg тогда будет клап на конце слайдера, что само по себе такое се
00:26:551 (4) - лучше экстенднуть до 1/2, иначе 00:26:858 (5) - смотрится как-то не очень да вроде нормально для меня
00:31:935 (5) - x=271 y=355 не, люблю подобное флоу в нормалах
00:49:628 - имо не стоит пропускать, все-таки в музыке сильные звуки изначально была идея пропускать все такие стримы, но чет я чувствую что так эта мапа до ранка не дойдет
00:57:166 (5,1) - кажется, это эмпхасазис иссью? предлагаешь спейсинг вместо стака? можно было бы конечно, но я итак не хочу усложнять сложный нормал
01:03:935 - лучше замапай, а то странно звучит изменил немного ритм в этой секции
01:11:166 (3) - бланкет не хотите (ахха нацысты втреде все па будкам) уже в будке, проверяй
01:50:243 (3) - несколько неудачно стоит, можно сделать горизонтальным и передвинуть на х=161 у=43 или что-то типа того типо того
02:03:781 - снапни брейк ы
02:14:858 - и тут
02:27:089 (1,1) - вы што упоролись так мало времени после спиннера после двух тиков, все по рк
бтв, поставь его на красный тик, все-таки изи дифа
02:54:858 (4) - я бы предпочел х=129 у=364 не


сложно
сойдет, но я бы ctrl+h 00:48:089 (4) - вот этот вот слайдер ок

безумие
00:28:397 (3) - ч=108 у=160 типа для флоу к
00:39:781 (5,6,1) - очень хуево этот триплет играется тбх. я еле пасснул на полтинники.. а нубасы и вообще проебутся, так что лучше не делать атк л
00:48:089 (3,4) - может быть так? https://pp.vk.me/c836735/v836735809/e7/HG3dIb0QXB8.jpg е
01:01:320 (2,3) - 01:01:781 (2,3) - опять уже, не надо пожалуста.. это реально очень плохо играется, надо хорошо чередовать пальцами.. я думаю, что не все игроки 4.3* в такое смогут мда, слабо верится. Ну если еще кто нибудь так подумает что поменяю
01:37:935 (1,2,3) - вот серьезно, даже я еле прочитал.. с таким аром показалось, что там вообще два трилпета лол очень жаль
01:44:397 (2,3,4) - я бы сделал между ними чуть побольше спейсинга https://pp.vk.me/c836735/v836735809/ef/zSRnRb6OIJI.jpg вот так как-то, но это имо да
02:06:320 (1) - спиннер тут вообще не к месту. не тот момент для него просто а как по мне перед бейком и под гитару, самое то
02:24:551 (1) - сделай начало волной, а то это пиздец какой-то хуйня, а не слайдер
02:38:551 (2,3,4,5,6,7) - опять же, хуево играется ы
02:59:781 (1,2,3,4) - хз, я бы сделал побольше спейсинга. все-таки конец и звук не совсем тот, где ты юзал такое раньше, но опять же имо 4 сейм звука, так что для меня имеет смысл сделать обратное

бест оф лак~


,
спасибо
Feb
why is the od so low on hoshis extra aaaaaa
Aia
hey something

SPOILER
2016-09-17 18:52 Aia: ACTION is editing [https://osu.ppy.sh/b/1021554 MY FIRST STORY - Smash Out!! [Extreme]]
2016-09-17 18:52 Aia: 00:00:705 (1) - ?
2016-09-17 18:54 FCL: what's wrong?
2016-09-17 18:54 Aia: It's not even near to being timed correctly
2016-09-17 18:54 Aia: And the offset of the map is also weird
2016-09-17 18:57 FCL: hm, no one said same before
2016-09-17 18:57 FCL: what about -10?
2016-09-17 18:57 FCL: seems the song started there
2016-09-17 18:58 FCL: or not
2016-09-17 18:59 Aia: -10 is much better than what you have now at least
2016-09-17 18:59 Aia: But the first note will still be off
2016-09-17 19:00 Aia: 01:26:541 (5,6,7) - I also don't see the point of doing this
2016-09-17 19:01 Aia: 02:38:848 (1,2,1) - Same here
2016-09-17 19:02 FCL: 01:26:551 (5,6) - sound not like as other drums
2016-09-17 19:02 FCL: same for 02:38:858 (1,2) -
2016-09-17 19:02 Aia: 01:26:771 (8) - Then why isn't this a part of the pattern aswell, with the slider?
2016-09-17 19:03 Aia: I don't hear it changing another time
2016-09-17 19:04 FCL: yes, maybe
2016-09-17 19:20 FCL: you can post log in the thread, cuz it was helpfull btw
2016-09-17 19:22 Aia: oh
2016-09-17 19:22 Aia: okay
Xilver15
m4m from your queue


[General]

Unsnapped note on Hoshi's diff at 01:57:628 (1) -

[Extreme]

00:08:551 (3,4) - ctrl g? would flow kinda nicely
00:18:243 (2) - same here, would be nice comparison with 00:18:551 (3,4) -
00:34:858 (2,3) - and here too?
00:51:628 (3) - try to move this a bit to the left to have equal spacing with 00:51:012 (1,2) - (2.61)
00:54:397 (2,3,4,5,6,7,1) - what exactly justifies this weird shape/spacing reduction? should just do equal spacing since the drums seem to be all the same
01:03:166 (6,7) - should just make this one a perfect triangle tbh, just looks ugly
01:07:628 (4,6) - try to tilt these sliders a bit, looks kinda weird when they're straight
01:10:705 (1) - SV increase maybe? vocals/beats get pretty intense here
01:13:166 (6) - could blanket this with 5
01:26:551 (5) - nc?
01:57:628 (1,2,1,2,1,2,1,2) - this really doesn't make any sense, pitch drops down at 01:57:935 - so these should be smaller
01:58:705 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - this plays pretty bad, like really bad. the angles are really big so it creates really iffy flow that would be easy to break on, i'd honestly remap this pattern and try to have smaller angles with your jumps to have better flow to them
02:05:012 - SV increase for emphasis maybe?
02:06:243 - I don't really think delaying the break makes much sense here, should just make it start immediately
02:24:551 (1) - try to complexify the shape so it'll be easier to recognize its a slow slider?

[Hoshi]

00:09:012 (4) - fix overlap
00:14:551 (3,4) - what's with the pause? could at least make 3 a slider or add another note at 00:14:705 -
00:20:858 (2,3) - i'd ctrl g 3 and then blanket that slider with 00:20:397 (1) - personally
00:25:935 (3) - this curve is so minor that there's really no point to use an anchor, just make it straight
00:35:781 (4) - try to stack this on top of 3 to make it more readable?
00:41:166 (1,2) - doesn't really make sense, should just use the same slider as 00:39:935 (1) - , this applies to all other instances where you used that pattern, like 00:46:089 (1,2) -
00:47:320 (1,2) - could try and blanket these
00:58:858 (3) - stack on 00:58:089 (2) - maybe?
00:59:781 (6) - nc?
01:02:243 (7) - nc?
01:40:397 (1,2) - should really make this closer to 2 to make it easier to switch between the slider and stream
01:48:397 (3,1) - move 1 down a bit, it creates a kinda ugly overlap with 3
01:57:166 (2,3) - ctrl g would have better flow imo
02:03:781 (1,3) - fix blanket?
02:05:935 (1,2) - RNC on 1 and NC 2?
02:16:705 (3,1) - fix blanket
02:29:628 (1) - ctrlg?
02:36:397 (4) - move it down a bit because it creates a bad overlap with 02:35:935 (2) -

[Extra]

00:23:935 (2) - nc?
00:30:705 (3,4) - this is pretty ugly honestly, i'd avoid the overlap on 1
00:39:012 (2,3,4,5,6) - suggest ctrl g and then rotating by -110, gives a nice emphasis by breaking flow
00:42:858 (2,3) - don't see why you couldn't just overlap with 00:42:089 (4) -
00:56:089 (1,2,3,4) - i'd avoid the overlap on 2 and 4 personally by spacing them away a little bit
01:10:705 (1) - ctrl g would be nice emphasis
01:43:474 (5,6,7) - a kinda looks like a triple honestly, and having them stacked like that takes a lot of emphasis away
01:48:858 (1) - a bit ugly imo, could turn the left red anchor white and move accordingly
02:06:243 (1) - i'd give this slider a more defining shape to show the slowdown
02:58:705 (2) - don't like how the sliderend ends on a tick personally, the 3rd note in a measure should be clickable
02:59:935 (2,3,4) - a bit personal but i'd nc all 3 of them


[Insane]

00:16:705 (1,2,3,4) - why is spacing larger here than all the other instances?
00:58:705 (2) - would make this 2 notes personally for better emphasis at 00:58:858 -
01:10:705 (1) - ctrl g for emphasis?
02:01:320 (3) - nc?
02:59:781 (1,2,3,4) - eh i'd make these have a bit of spacing, stacking them just seems kinda lazy/ takes away emphasis

[Hard]

00:11:166 (3) - i'd curve this a bit more personally http://puu.sh/rg92f/5b3201d58f.jpg
01:15:781 (5,6) - not sure how readable this is with the DS you used, maybe move further from 5?
01:24:397 (1) - curving the other way looks better imo http://puu.sh/rg99p/21abb10c89.jpg
01:32:935 (4) - double check this to make sure it's actually mapped to anything, i don't hear anything
02:06:243 (4) - nc?
02:54:243 (5) - ^

[Advanced]

01:34:243 (1,2) - was there supposed to be a blanket here? if so then fix it
01:53:935 (1,2) - same here, would make a nice blanket
02:06:243 (4) - nc?
02:49:320 (1,2) - same here, could arrange 2 to blanket 1

[Normal]

00:38:858 (3) - make this more symmetrical?



gl, thanks for agreeing to mod c:
Topic Starter
FCL

Xilver wrote:

m4m from your queue


[General]

Unsnapped note on Hoshi's diff at 01:57:628 (1) -

[Extreme]

00:08:551 (3,4) - ctrl g? would flow kinda nicely nah, i did these stacks intentionally, cuz 00:08:389 (2,3) - guitars sound same
00:18:243 (2) - same here, would be nice comparison with 00:18:551 (3,4) - y
00:34:858 (2,3) - and here too? nah, these notes are following to quit drums
00:51:628 (3) - try to move this a bit to the left to have equal spacing with 00:51:012 (1,2) - (2.61) y
00:54:397 (2,3,4,5,6,7,1) - what exactly justifies this weird shape/spacing reduction? should just do equal spacing since the drums seem to be all the same 00:54:543 (4,5) - sound not same, but I made some changes anyway
01:03:166 (6,7) - should just make this one a perfect triangle tbh, just looks ugly nice for me
01:07:628 (4,6) - try to tilt these sliders a bit, looks kinda weird when they're straight tried
01:10:705 (1) - SV increase maybe? vocals/beats get pretty intense here y
01:13:166 (6) - could blanket this with 5 there's no need to blanket, but i moved 6 farther a bit
01:26:551 (5) - nc? seems i never used nc when sv in streams were changed
01:57:628 (1,2,1,2,1,2,1,2) - this really doesn't make any sense, pitch drops down at 01:57:935 - so these should be smaller lol, yes
01:58:705 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,1) - this plays pretty bad, like really bad. the angles are really big so it creates really iffy flow that would be easy to break on, i'd honestly remap this pattern and try to have smaller angles with your jumps to have better flow to them i tested this flow and it's playing fine in my opinion, anyway, there's need more opinions
02:05:012 - SV increase for emphasis maybe? has no sense there imo
02:06:243 - I don't really think delaying the break makes much sense here, should just make it start immediately i did delay cuz guitar sound, it has enough sense imo
02:24:551 (1) - try to complexify the shape so it'll be easier to recognize its a slow slider? but it's reading enoug good now

[Extra]

00:23:935 (2) - nc? y
00:30:705 (3,4) - this is pretty ugly honestly, i'd avoid the overlap on 1 y
00:39:012 (2,3,4,5,6) - suggest ctrl g and then rotating by -110, gives a nice emphasis by breaking flow nah
00:42:858 (2,3) - don't see why you couldn't just overlap with 00:42:089 (4) - the overlap doesn't look bad, and spacing emhasize
00:56:089 (1,2,3,4) - i'd avoid the overlap on 2 and 4 personally by spacing them away a little bit i remapped these circles to slider to fit with my patterning in the map
01:10:705 (1) - ctrl g would be nice emphasis i did similar before, and I did it here
01:43:474 (5,6,7) - a kinda looks like a triple honestly, and having them stacked like that takes a lot of emphasis away they are nice reading as 3 stacked notes
01:48:858 (1) - a bit ugly imo, could turn the left red anchor white and move accordingly tried to do it better
02:06:243 (1) - i'd give this slider a more defining shape to show the slowdown as in extreme
02:58:705 (2) - don't like how the sliderend ends on a tick personally, the 3rd note in a measure should be clickable don't want to make extra more harder
02:59:935 (2,3,4) - a bit personal but i'd nc all 3 of them you option would also work, but i prefer don't spam nc's


[Insane]

00:16:705 (1,2,3,4) - why is spacing larger here than all the other instances? guitar emphasize I guess
00:58:705 (2) - would make this 2 notes personally for better emphasis at 00:58:858 - y
01:10:705 (1) - ctrl g for emphasis? similar as in other diffs i guess
02:01:320 (3) - nc? y
02:59:781 (1,2,3,4) - eh i'd make these have a bit of spacing, stacking them just seems kinda lazy/ takes away emphasis they all sound same, so the stacking has sense

[Hard]

00:11:166 (3) - i'd curve this a bit more personally http://puu.sh/rg92f/5b3201d58f.jpg slayed's mapping style
01:15:781 (5,6) - not sure how readable this is with the DS you used, maybe move further from 5? y
01:24:397 (1) - curving the other way looks better imo http://puu.sh/rg99p/21abb10c89.jpg nah
01:32:935 (4) - double check this to make sure it's actually mapped to anything, i don't hear anything the guitar sound
02:06:243 (4) - nc? not so need there
02:54:243 (5) - ^ y

[Normal]

00:38:858 (3) - make this more symmetrical? a bit



gl, thanks for agreeing to mod c:
Thanks for modding
No_Gu
M4M from my queue

[Normal]
00:58:697 (3,1) - avoid overlapping?
fine diff

[Armerry's Advanced]
nice diff

[FCLayed's Hard]
00:39:466 (3,4,5) - this pattern with this high BPM is not comfortable in hard imo
00:47:158 (4) - make this spacing consistent or make the jump bigger?
00:59:312 (4,5) - this is so confusing that I don't think it's good in hard
01:16:389 (6) - ^ or add nc
01:20:389 (3,4) - mistake?
02:57:312 (3,4) - though you've used this pattern for many times but I think better not to put such confusing patterns in the end which may annoy some players,but not a big deal
02:59:773 (1) - the end is a strong beat that has a different position from other 3 beats,better to make a little jump to stress it

[Insane]
00:39:773 (5,6,1) - better to make them more visible
00:40:697 (3,4) - bad flow,ctrl+g 4 ?if you do so,change next slider curved down
02:59:773 (1,2,3,4) - same as hard

[Extra]
00:23:620 (1) - why NC?
00:47:312 (1) - sth like this for better flow? https://osu.ppy.sh/ss/6138704
00:56:081 (1,2,3,4) - why not make a square?
00:58:543 (1,2,3,4,5) - aa not a good star in shape
02:59:773 (1,2,3,4) - same as hard

[Hoshi's ExPeRT!!]
fine

[Extreme]
01:03:004 (5,6,7,1,2,3) - i'm quite confused about this
02:36:389 (4,5) - personally thnk ctrl+g 4 and 5 will get better flow

nice mapset,can't find too many problems, a star for you
Yoshikawa Hoshi

FCL wrote:

I don't like in Hoshi's diff, he had made me
Topic Starter
FCL

Yoshikawa Hoshi wrote:

FCL wrote:

I don't like in Hoshi's diff, he had made me
Topic Starter
FCL

No_Gu wrote:

M4M from my queue

[Normal]
00:58:697 (3,1) - avoid overlapping? y
fine diff


[FCLayed's Hard]
00:39:466 (3,4,5) - this pattern with this high BPM is not comfortable in hard imo hmm, not sure, but will see more about that
00:47:158 (4) - make this spacing consistent or make the jump bigger? did bigger a bit
00:59:312 (4,5) - this is so confusing that I don't think it's good in hard y
01:16:389 (6) - ^ or add nc y
01:20:389 (3,4) - mistake? seems yes
02:57:312 (3,4) - though you've used this pattern for many times but I think better not to put such confusing patterns in the end which may annoy some players,but not a big deal same as 1st point, probably this patterns is kinda hard for reading, will listen more opinions
02:59:773 (1) - the end is a strong beat that has a different position from other 3 beats,better to make a little jump to stress it

[Insane]
00:39:773 (5,6,1) - better to make them more visible y
00:40:697 (3,4) - bad flow,ctrl+g 4 ?if you do so,change next slider curved down y
02:59:773 (1,2,3,4) - same as hard

[Extra]
00:23:620 (1) - why NC? sounds different unlike 00:23:312 (4) -
00:47:312 (1) - sth like this for better flow? https://osu.ppy.sh/ss/6138704 nah
00:56:081 (1,2,3,4) - why not make a square? moved a bit up, now it looks like a rhombus lol
00:58:543 (1,2,3,4,5) - aa not a good star in shape tried to fix, but i am to laze to change it by ctrl+shitf+d
02:59:773 (1,2,3,4) - same as hard well, there're beats without instrumentals, only strong guitar, so low spacing has sense

[Extreme]
01:03:004 (5,6,7,1,2,3) - i'm quite confused about this well, i stacked 01:03:158 (6,7) - , should be better
02:36:389 (4,5) - personally thnk ctrl+g 4 and 5 will get better flow the flow is fine for me

nice mapset,can't find too many problems, a star for you
Thanks for the mod and star!
and sorry for the late reply
hehe
general
no tokyo ghoul
widescreen sb
pushing preview point 1/4 tick back sounds better

extreme
00:05:937 (2) - 2 circles to fit melody, like 00:08:399 (2,3) -
00:06:860 (1,2,3,4) - doesn't feel like its very strong compared to 00:06:860 (1,2,3,4) - , in fact it feels easier, the same at best. it should be harder, the pitch peaks here.
00:08:399 (2,3) - slider to fit melody, like 00:06:245 (3) -
00:10:014 - could add a note, and probably NC this stream like the outro.
00:21:322 (4) - 2 circles, following previosu rhythm pattern 00:16:399 (4,5) -
00:28:245 (3,4,5) - i don't think focusing percussion is good, when you've clearly made the swtich to vocals, like 00:25:783 (3,4,5) - 00:30:706 (4,5) -
00:35:783 (4,1) - swapping NC helps readability, got confused here
00:38:860 (1,2,3) - movement from 1 - 2 - 3 destroys all the momentum from the jumps without a direction change, people might notelock on this by skipping too far forward. something like this would be a little more comfortable: http://i.imgur.com/Pje1h1V.png
00:39:322 (6) - i'd NC on this, for the vocals.
00:41:168 (1,2) - 00:39:937 (1,2) - could use some consistency between 3/4 slider and circle, it looks very random. at this spacing level stacking them looks pretty movement killing as well
00:56:091 (1,2,1,2) - changing these to 2 1/2 sliders would help give a better buildup to the actual highlight of the kiai, right not its pretty straining and similar in difficulty.
00:59:014 (4) - thought this was 3/4 spaced, maybe just try ncing 00:58:860 (3) - for simplicity, and stacking 00:59:014 (4,5) -
01:01:322 (5,6,7) - 1/4 slider should DEFINITELY be on 5, first stream starts on a snare, so naturally, second stream should start on a snare to be intuitive. http://i.imgur.com/LgN1Xys.png plus, with each stream split up, you can give more distinction to the final stream, which sounds much more intense.
01:01:937 (1,2,3,4,1) - speaking of which this plays pretty much the same as the other streams, the whole difficulty could use larger stream spacing in general just for a better balance in jump and stream spacing
01:06:860 (2,3) - slider sounds better here, it suits the vocals better even though it might 'break' consistency
01:09:168 (1,2,1,2,3,4,5,1) - there's zero emphasis on these compared to the previous section, they play exactly the same, no spacing increase or visual distinction or any sort of contrast. doesn't really reflect the song that well, it's pretty intesne screamo here. i'd suggest just increasing SV and spacing overall
01:14:553 (1,2) - 1/2 slider instead? 3 circles is a huge change in intensity from 01:12:091 (1) -
01:17:476 (3,4,5,6,1,2) - soudns really off here, try this instead http://i.imgur.com/vLNC9yy.png, downebat cna be skipped cuz there isn' really anything on it.
01:23:168 (1,2,3,4,5,6) - sounds a lot like you're following percussion, vocals and guitar here. try to pick one, guitar: http://i.imgur.com/T1wEuyw.png , drum: http://i.imgur.com/YjabnBD.png , vocal: http://i.imgur.com/Ndl8gwk.png . i think vocals suit the best, the downebat skipping with the loud vocal doesn't soudnd very good and might confuse player to hit the green 1 early
01:31:168 (2,3) - these don't have to be stacked, guitars are melodic here
01:32:937 (5) - i don't hear much here, its a guitar triple? pretty inaudible anyway
01:40:399 (1,2,3,4) - 5 note stram here
01:42:399 - guitar peaks here but you leave in it a sliderend in favour of percussion aftwards, i think the melody is more important than the percussion here. http://i.imgur.com/zvizu3E.png
01:43:014 (2) - here too, 1/2 slider placement in rhythm feels weird
01:51:476 (1,2,3,4) - these don't represent the 3/2 rhythm group of the guitar melody, swapping 3 and 4 would work better, as a repeat of 1 and 2. http://i.imgur.com/oknOUlS.png
01:53:937 (1,2,3,4,5,6) - guitar melody here sounds like its grouped as http://i.imgur.com/f3zosId.png , downbeat is just percussion i think so you can leave it on a sliderend to bring more focus on guitar
01:56:399 (1,2,1,2,1,2) - these feel out of place, having a proper buildup that's similar to each other woudl be more suitable. right now they feel too distinct, which weakens the 'main jumps' of 01:57:630 - onwards, by making it start at t he middle of a measure instead 01:57:014 - i would suggest removing the NC on 01:57:630 (1) - and having a more 'circular' flow jump pattern, so that it gives more impact to the 1-2 jumps afterwards.
02:00:706 (1,2,3,4) - this really killed any momentum of the climax, the spacing should be t he greatest but it dropped here lol, assumign you're mapping to guitar
02:02:399 (5) - redtick slider sounds random,
nice break
02:27:014 (1,1) - pretty shit to play tbh, i'd cut the slider to give a 1/2 or 1/1 break at least, its jarring to have a stream so quickly, could change to 1/4 sliders or repeats
02:39:014 (1) - dont think an NC is needed here
02:43:476 (2,3) - 1/2 slider
02:45:476 (1) - not a fan of the sudden increase in short 2 note stream NC groups, they seem out of place and frankly they don't provide much in terms of gameplay
02:46:860 (1,2,1,2) - same as before, 1/2 sliders here
02:48:091 (1,2) - then changing this to 1 - 2 jumps would be more appropriate
02:49:322 (1,2,1) - second nc isn't really necessaary, its red tick and i don't hear anything distinct to justify this spacing change and NC
02:50:553 - same as itnro
02:59:014 (1,2) - swap nc and adjust patterning, music isn't grouped in 3/2 here

slayed expert
00:09:630 (2) - could extend to a 3/4, or change to 2 circle to create some distinction since this sound isnt similar to the previous one atall
00:14:937 (5) - no sound here
00:15:476 - this whole section feels so odd, because you're following neither drums nor vocals. these long sldiers ignore important durm beats 00:16:091 (3) - , while most of the 1/2 sliders don't start on the same tick as the vocals.
00:17:937 (1,2,3,4) - for example, this should look like http://i.imgur.com/bc6G2jk.png , same for the next section as well.
00:25:783 (2,3,4) - like before, etc.
00:29:476 (2,3) - like before, http://i.imgur.com/hnDRpVD.png
00:30:245 (1,2,3) - http://i.imgur.com/ylVPOcT.png i think you get the point, in no way can i see the current one making sense, because theres a some switching inbetween vocal and drum focus and it doesnt have any obvious consistency to it. it doesn't really reflect the song well, even though it might 'play well'
00:39:322 (6) - could NC this instead of 00:39:783 (1) - , 2 ntoe NC groups are really weird to see
00:41:168 (1,2) - follow 00:39:937 (1,2) - , they're pretty much the same
00:41:783 (3,5) - overlap here is little tilting
00:49:168 (3) - delete? semes like you like 1/1 pauses so this could be a godo spot
00:49:399 (5) - delet eas well, no sound here
00:50:091 (2) - the sound is on the white tick, both vocal and percussion
01:01:476 (5) - since the drum roll starts with a snare and its on a 1/4 slider, the snare at this timing should have emphasis as well, best if its on a 1/4 slider too.
01:16:783 - coudl merge everythign togethr into a stream by adding a circle here
01:28:553 (2,3) - swapping these in rhythm would suit the guittar better, http://i.imgur.com/k706d7U.png
01:28:091 - for this section, you can try mapping to the guitar and drums that has a really distinct pattern, it goes like http://i.imgur.com/KIR0gVH.png (starts from far left), right now the rhythm nor patterns follow the 'repetitive' structure of this meldoy
01:33:322 (2,3) - sounds better like http://i.imgur.com/AMuX4E2.png , fits btoh vocal and drums
01:45:168 (7) - really weak note but it has a the highest strain to hit, consider chaning 01:45:014 (6) - to a 1/2 slider, since its the highest pitch and should have some contrast to the circles
01:50:860 (6,7,8,1,2,3,4) - these sounds are all similar, so chaning this 01:50:860 (6) - to 2 circles and merging it into to stream, and then NCing it would feel better as the NC would seperate the different drum types during this stream
02:00:091 (1,2,3,4) - 3/2 guitar grouping still continues, so NCs should reflect that http://i.imgur.com/caXdk3S.png you can deny thee second one but the first one should be switched
02:30:707 (1) - having this be a held sldier is really odd, as the music totally stops
02:38:783 - 02:39:091 - the whole stream is connected, there are audible sounds there. if you don't feel like combining them a better alternative qwould be having the triples end on white ticks isnteads, they're much more comfortable and less confusing this way.
02:39:476 (1) - this destroyed all the momentum from the previous stream, plus it repeats for 3/2, but there isnt anything special about the sound on 02:39:937 (2) - , i'd say shorten the repeat by 2 repeats, or straight up use 1/4 sliders instead.
02:40:399 (1) - a sound like this is much more suitable for a 1/4 since the music actually calms down here
02:54:860 - cosnistency with 00:09:937 -

extra
00:04:383 - its weird that on the extreme you have 1/1, but here you chose 1/2 sldiers. tbh 1/1 circles are more appropriate for this short sound
00:06:553 (4) - i thought this 1 odd slider was a cool pattern choice, but you don't do this anywhere else in the intro or outro like 00:09:015 (4) - , so i'd say fix it
00:09:630 (3) - 1/2 slider, cuz sound on 4 is faint
00:34:245 (3,4,5) - movement here kinda sucks
00:59:322 (5,1) - similar to extreme, could swap nc to improve readability
01:01:321 (1) - a distance increase so minor that you have to use an NC to mark it isn't really ideal, it doesnt play too well either, try changing the direction of the stream instead
02:03:399 (5,6) - wtacking this looks and feels better at this calm potion
02:29:630 (1) - its so annoying to have to keep spinning even when the next note already appears, i'd really suggest giving a 1/1 break, even if its not a low diff it doesnt' really make sense to do this

insane
00:32:245 (4,5) - swap in rhythm
01:58:860 (1,1,1) - this doesn't fit the intensity at all, its basically 3/2 clicks. why not circle + 1/2 sldier, that would fit much better and keep the intensity without being too hard. right now its such a steep drop from extra which uses circles only
02:32:860 (4,5) - ctrl g? more emphasis on downbeat

hard
00:14:553 (3) - i don't think you should have this extended, hard players may have problems with their fingers tripping up like this
00:39:476 (3,4,5) - should swap these around, triple into repeat, right now its gonna be very confusing to read
01:15:783 (5,1,2) - what's with the pause adn weird NCing here, you could just add a note and drop the nc, i don't think anything in the music calls for a stop liek this, especially after a slider whih hasnt been done before
01:26:553 (4,5,6) - try to avoid triples ending on red ticks, they aren't intuitive. 'natural' triples end on the white ticks
01:34:091 (3) - using 2 different spacing for the same reason might just be too difficult here, maybe just go alogn with regular large spacing here for 1/1
02:57:937 (1) - aesthetics wise this looks so out of place, first time its done and its not on a distinct sound on anything, id say use a simpler slider instead

other 2 are fine
Topic Starter
FCL

handsome wrote:

general
no tokyo ghoul xd
widescreen sb y
pushing preview point 1/4 tick back sounds better yes

extreme
00:05:937 (2) - 2 circles to fit melody, like 00:08:399 (2,3) - y
00:06:860 (1,2,3,4) - doesn't feel like its very strong compared to 00:06:860 (1,2,3,4) - , in fact it feels easier, the same at best. it should be harder, the pitch peaks here. y
00:08:399 (2,3) - slider to fit melody, like 00:06:245 (3) - y
00:10:014 - could add a note, and probably NC this stream like the outro. lol, it sounds like 1/8 sound, but adding a note could have sence, so I added anyways
00:21:322 (4) - 2 circles, following previosu rhythm pattern 00:16:399 (4,5) - right
00:28:245 (3,4,5) - i don't think focusing percussion is good, when you've clearly made the swtich to vocals, like 00:25:783 (3,4,5) - 00:30:706 (4,5) -
00:35:783 (4,1) - swapping NC helps readability, got confused here
00:38:860 (1,2,3) - movement from 1 - 2 - 3 destroys all the momentum from the jumps without a direction change, people might notelock on this by skipping too far forward. something like this would be a little more comfortable: http://i.imgur.com/Pje1h1V.png
00:39:322 (6) - i'd NC on this, for the vocals. i prefer follow to instrumentals here
00:41:168 (1,2) - 00:39:937 (1,2) - could use some consistency between 3/4 slider and circle, it looks very random. at this spacing level stacking them looks pretty movement killing as well
00:56:091 (1,2,1,2) - changing these to 2 1/2 sliders would help give a better buildup to the actual highlight of the kiai, right not its pretty straining and similar in difficulty. yes probably, will listen more
00:59:014 (4) - thought this was 3/4 spaced, maybe just try ncing 00:58:860 (3) - for simplicity, and stacking 00:59:014 (4,5) - did this pattern intentionally, for make a pentagon jump with 1/1 gap, it is creating really good effect
01:01:322 (5,6,7) - 1/4 slider should DEFINITELY be on 5, first stream starts on a snare, so naturally, second stream should start on a snare to be intuitive. http://i.imgur.com/LgN1Xys.png plus, with each stream split up, you can give more distinction to the final stream, which sounds much more intense.
01:01:937 (1,2,3,4,1) - speaking of which this plays pretty much the same as the other streams, the whole difficulty could use larger stream spacing in general just for a better balance in jump and stream spacing
01:06:860 (2,3) - slider sounds better here, it suits the vocals better even though it might 'break' consistency
01:09:168 (1,2,1,2,3,4,5,1) - there's zero emphasis on these compared to the previous section, they play exactly the same, no spacing increase or visual distinction or any sort of contrast. doesn't really reflect the song that well, it's pretty intesne screamo here. i'd suggest just increasing SV and spacing overall
01:14:553 (1,2) - 1/2 slider instead? 3 circles is a huge change in intensity from 01:12:091 (1) - emphasize on bass guitar I guess, it sounds not similar as before
01:17:476 (3,4,5,6,1,2) - soudns really off here, try this instead http://i.imgur.com/vLNC9yy.png, downebat cna be skipped cuz there isn' really anything on it. nah, i used similar rhtyhm before, did emphasize on guitar and it works imo
01:23:168 (1,2,3,4,5,6) - sounds a lot like you're following percussion, vocals and guitar here. try to pick one, guitar: http://i.imgur.com/T1wEuyw.png , drum: http://i.imgur.com/YjabnBD.png , vocal: http://i.imgur.com/Ndl8gwk.png . i think vocals suit the best, the downebat skipping with the loud vocal doesn't soudnd very good and might confuse player to hit the green 1 early did in my own way
01:31:168 (2,3) - these don't have to be stacked, guitars are melodic here
01:32:937 (5) - i don't hear much here, its a guitar triple? pretty inaudible anyway changed to 1/4 kick
01:40:399 (1,2,3,4) - 5 note stram here
01:42:399 - guitar peaks here but you leave in it a sliderend in favour of percussion aftwards, i think the melody is more important than the percussion here. http://i.imgur.com/zvizu3E.png not peak imo, but did smth in my way
01:43:014 (2) - here too, 1/2 slider placement in rhythm feels weird
01:51:476 (1,2,3,4) - these don't represent the 3/2 rhythm group of the guitar melody, swapping 3 and 4 would work better, as a repeat of 1 and 2. http://i.imgur.com/oknOUlS.png
01:53:937 (1,2,3,4,5,6) - guitar melody here sounds like its grouped as http://i.imgur.com/f3zosId.png , downbeat is just percussion i think so you can leave it on a sliderend to bring more focus on guitar
01:56:399 (1,2,1,2,1,2) - these feel out of place, having a proper buildup that's similar to each other woudl be more suitable. right now they feel too distinct, which weakens the 'main jumps' of 01:57:630 - onwards, by making it start at t he middle of a measure instead 01:57:014 - i would suggest removing the NC on 01:57:630 (1) - and having a more 'circular' flow jump pattern, so that it gives more impact to the 1-2 jumps afterwards.
02:00:706 (1,2,3,4) - this really killed any momentum of the climax, the spacing should be t he greatest but it dropped here lol, assumign you're mapping to guitar
02:02:399 (5) - redtick slider sounds random, not a random, did more emphasize to instrumentals
nice break i love snapping
02:27:014 (1,1) - pretty shit to play tbh, i'd cut the slider to give a 1/2 or 1/1 break at least, its jarring to have a stream so quickly, could change to 1/4 sliders or repeats
02:39:014 (1) - dont think an NC is needed here
02:43:476 (2,3) - 1/2 slider
02:45:476 (1) - not a fan of the sudden increase in short 2 note stream NC groups, they seem out of place and frankly they don't provide much in terms of gameplay yes, but spacing sill fit with instrumentals
02:46:860 (1,2,1,2) - same as before, 1/2 sliders here
02:48:091 (1,2) - then changing this to 1 - 2 jumps would be more appropriate
02:49:322 (1,2,1) - second nc isn't really necessaary, its red tick and i don't hear anything distinct to justify this spacing change and NC
02:50:553 - same as itnro
02:59:014 (1,2) - swap nc and adjust patterning, music isn't grouped in 3/2 here

extra
00:04:383 - its weird that on the extreme you have 1/1, but here you chose 1/2 sldiers. tbh 1/1 circles are more appropriate for this short sound 1/2 fist as well, cuz guitar, and i am finding other ways form mapping in other diffs
00:06:553 (4) - i thought this 1 odd slider was a cool pattern choice, but you don't do this anywhere else in the intro or outro like 00:09:015 (4) - , so i'd say fix it
00:09:630 (3) - 1/2 slider, cuz sound on 4 is faint
00:34:245 (3,4,5) - movement here kinda sucks
00:59:322 (5,1) - similar to extreme, could swap nc to improve readability
01:01:321 (1) - a distance increase so minor that you have to use an NC to mark it isn't really ideal, it doesnt play too well either, try changing the direction of the stream instead
02:03:399 (5,6) - wtacking this looks and feels better at this calm potion did less spacing only, thinking that with space polarity will be reading better
02:29:630 (1) - its so annoying to have to keep spinning even when the next note already appears, i'd really suggest giving a 1/1 break, even if its not a low diff it doesnt' really make sense to do this

insane
00:32:245 (4,5) - swap in rhythm
01:58:860 (1,1,1) - this doesn't fit the intensity at all, its basically 3/2 clicks. why not circle + 1/2 sldier, that would fit much better and keep the intensity without being too hard. right now its such a steep drop from extra which uses circles only
02:32:860 (4,5) - ctrl g? more emphasis on downbeat

hard
00:14:553 (3) - i don't think you should have this extended, hard players may have problems with their fingers tripping up like this
00:39:476 (3,4,5) - should swap these around, triple into repeat, right now its gonna be very confusing to read
01:15:783 (5,1,2) - what's with the pause adn weird NCing here, you could just add a note and drop the nc, i don't think anything in the music calls for a stop liek this, especially after a slider whih hasnt been done before
01:26:553 (4,5,6) - try to avoid triples ending on red ticks, they aren't intuitive. 'natural' triples end on the white ticks
01:34:091 (3) - using 2 different spacing for the same reason might just be too difficult here, maybe just go alogn with regular large spacing here for 1/1
02:57:937 (1) - aesthetics wise this looks so out of place, first time its done and its not on a distinct sound on anything, id say use a simpler slider instead

other 2 are fine
no comment means fixed
thanks master
Iceskulls
[normal]
  1. 00:26:091 - 00:28:553 - 00:31:014 - 00:31:783 - all the whistle here appear to be on slider tail and it make the rhythm play a bit weird imo due to that it not the eat you want to emphasis in the rhythm here but well it just there being a hitsound and can distract player to make them confuse so would be better to delete them
  2. 00:35:937 (2) - try this rhythm ? i think it make better transition with (1) and (3) here
  3. 01:03:937 - i assume you are following the vocal cus 01:02:707 (2) - 01:03:476 (4) - clearly make it like you follow the vocal so here i think it pretty weird that you follow the vocal here but you ignore this vocal here 01:03:937 - and that make the rhythm plays weird and awkward so it would be better to add a note there imo
  4. 01:07:937 - 01:05:476 - similiar to what i said above , i think make them a 1/2 would be better tho
[armerry]
  1. 00:13:783 (4) - why is the rhythm here is different from 00:06:245 (4,5,6) - 00:08:707 (3,4,5) - 00:11:168 (3,4,5) - suddenly
  2. 01:31:783 - from this part the spacing just suddenly mess up and make the pattern cramp up which is not good imo , might as well increase base spacing here a bit to make it consistent with when the sv is 1.0x
  3. 02:16:091 - uhh same like above
[fclayed]
  1. 02:25:014 (2) - nc for antijumps here ?
  2. 00:33:630 (4) - finish ? so it will consistent with 00:33:014 (2) -
[insane]
  1. 00:00:691 - the way you do the spacing in the beginner is pretty looks like an extraish diff which require high reading skill , with the higher diff there i don't think player would expect pattern to be so hard to read at the insane like this , consider the pattern here a bit i think it would be better to just make it easier to read
  2. 00:53:783 (3,4) - shouldn't this have higher spacing than 00:53:630 (2,3) - ? cus intentsity is higher
[extra]
  1. 00:17:014 (2,3) - a high spacing one for the low emphasized beat at (3) , would be better if you to make spacing 00:17:168 (3,4) - bigger instead , try move (3) to around x92 y148
  2. 00:19:014 (4,1) - why the only sudden low spacing on the kick here ? imo this should have higher spacing for better flow ,try move (1) to x176 y172
  3. 00:34:553 (5,1,2) - flow is a bit awkward since you have to move cursor up for (5) to (1) then move up again for (1) to (2) , try to ctrl+g 00:34:707 (1,2) - i think that make the flow a bit better
  4. 00:39:399 - why no note here to make the stream continue ?
  5. 00:59:014 (4,5) - was a bit confuse at first since it looks really like the previous 1/2 spacing , would be better to make them a bit different from the 1/2 spacing , yo can nc to indicate spacing change tho or increase the spacing
  6. 01:11:168 (2,3,1) - why suddenly increase 1/4 spacing when the beat there is like the same as the other 1/4 also that make it inconsistent with the previous 1/4 you did and make it feel not right imo
  7. 01:21:168 (1,3) - ctrl+g for better flow here 01:20:860 (5,6,1,2,3) - ?
  8. 01:23:630 (3) - nc for antijumps ?
  9. 01:58:553 (4,5,1) - 02:57:630 (6,7,1) - same as 01:11:168 (2,3,1) -
[slayed]
  1. 00:38:707 (4) - current position kinda make the jumps structure here a bit off , try to move x204 y316 , it think that would make structure a bit more solid here
  2. 00:41:014 (4,1) - would be nice to give more spacing here for better impact at (1) , try move (1) to around x240 y224
  3. 00:46:399 (2,3) - too much spacing for (3) which is the not emphasized beat there , i think moving (3) to around x256 y88 would be enough now
[extreme]
  1. 00:02:383 (4,5) - why not keep the structure from 00:01:921 (1,2,3,4) - here by moving (5) to around x176 y96 , i think that would improve playability
  2. 00:15:014 (2,3,4,5,6,7) - the way you make straight stream here would break the circular flow that you try to create here 00:14:706 (4,1) - and make the flow not smooth imo so it would be better to make the stream a bit more cruve so it make flow there good with the (4)(1) one
  3. 00:17:630 (4,5) - 00:22:553 (4,5) - why not make it consistent with stack 00:16:399 (4,5) - , the instrument play kinda same tho
  4. 02:26:706 (4) - nc for sv change ?
  5. 02:38:553 (2,3,4,5,1,2,3,4,5,6,1,2,3) - idk why so much change in spacing during the stream here but that's make thing kinda off but maye that just me idk i think stream combo with 1/4 work better that lowering the stream spacing here
  6. 02:58:706 (2,3) - the sudden low in spacing there is really make flow a bit awkward , try moving (3) to around x164 y272 would make the flow there a bit better cus better momentum
  7. 02:59:476 (1,2) - and too much high spacing imo (2) isn't emphasized much so try lower spacing a bit
good luck
Topic Starter
FCL

CelsiusLK wrote:

[normal]
00:26:091 - 00:28:553 - 00:31:014 - 00:31:783 - all the whistle here appear to be on slider tail and it make the rhythm play a bit weird imo due to that it not the eat you want to emphasis in the rhythm here but well it just there being a hitsound and can distract player to make them confuse so would be better to delete them a
00:35:937 (2) - try this rhythm ? i think it make better transition with (1) and (3) here
collapsed text a
01:03:937 - i assume you are following the vocal cus 01:02:707 (2) - 01:03:476 (4) - clearly make it like you follow the vocal so here i think it pretty weird that you follow the vocal here but you ignore this vocal here 01:03:937 - and that make the rhythm plays weird and awkward so it would be better to add a note there imo a
01:07:937 - 01:05:476 - similiar to what i said above , i think make them a 1/2 would be better tho a

[armerry]
00:13:783 (4) - why is the rhythm here is different from 00:06:245 (4,5,6) - 00:08:707 (3,4,5) - 00:11:168 (3,4,5) - suddenly
01:31:783 - from this part the spacing just suddenly mess up and make the pattern cramp up which is not good imo , might as well increase base spacing here a bit to make it consistent with when the sv is 1.0x
02:16:091 - uhh same like above zzzz

[fclayed]
02:25:014 (2) - nc for antijumps here ? no need imo
00:33:630 (4) - finish ? so it will consistent with 00:33:014 (2) - y

[insane]
00:00:691 - the way you do the spacing in the beginner is pretty looks like an extraish diff which require high reading skill , with the higher diff there i don't think player would expect pattern to be so hard to read at the insane like this , consider the pattern here a bit i think it would be better to just make it easier to read lo, i don't think so, isane player can read low spacing, at least like i did here
00:53:783 (3,4) - shouldn't this have higher spacing than 00:53:630 (2,3) - ? cus intentsity is higher t

[extra]
00:17:014 (2,3) - a high spacing one for the low emphasized beat at (3) , would be better if you to make spacing 00:17:168 (3,4) - bigger instead , try move (3) to around x92 y148 did almost this
00:19:014 (4,1) - why the only sudden low spacing on the kick here ? imo this should have higher spacing for better flow ,try move (1) to x176 y172 y
00:34:553 (5,1,2) - flow is a bit awkward since you have to move cursor up for (5) to (1) then move up again for (1) to (2) , try to ctrl+g 00:34:707 (1,2) - i think that make the flow a bit better y
00:39:399 - why no note here to make the stream continue ? 00:39:392 sounds quiter than other drums, so i undermapped it
00:59:014 (4,5) - was a bit confuse at first since it looks really like the previous 1/2 spacing , would be better to make them a bit different from the 1/2 spacing , yo can nc to indicate spacing change tho or increase the spacing nc
01:11:168 (2,3,1) - why suddenly increase 1/4 spacing when the beat there is like the same as the other 1/4 also that make it inconsistent with the previous 1/4 you did and make it feel not right imo it good fits with main intensity of the song
01:21:168 (1,3) - ctrl+g for better flow here 01:20:860 (5,6,1,2,3) - ? agreed
01:23:630 (3) - nc for antijumps ? a
01:58:553 (4,5,1) - 02:57:630 (6,7,1) - same as 01:11:168 (2,3,1) - these too


[extreme]
00:02:383 (4,5) - why not keep the structure from 00:01:921 (1,2,3,4) - here by moving (5) to around x176 y96 , i think that would improve playability nah, i like my structure more
00:15:014 (2,3,4,5,6,7) - the way you make straight stream here would break the circular flow that you try to create here 00:14:706 (4,1) - and make the flow not smooth imo so it would be better to make the stream a bit more cruve so it make flow there good with the (4)(1) one changed the flow in my way, but no change stream shape
00:17:630 (4,5) - 00:22:553 (4,5) - why not make it consistent with stack 00:16:399 (4,5) - , the instrument play kinda same tho these circles are consistence anyway, I don't want to keep one spacing all time
02:26:706 (4) - nc for sv change ? it reads fine even without nc
02:38:553 (2,3,4,5,1,2,3,4,5,6,1,2,3) - idk why so much change in spacing during the stream here but that's make thing kinda off but maye that just me idk i think stream combo with 1/4 work better that lowering the stream spacing here different drums because, I don't like to make streams with constant spacing, it kinda boring for the mapping side
02:58:706 (2,3) - the sudden low in spacing there is really make flow a bit awkward , try moving (3) to around x164 y272 would make the flow there a bit better cus better momentum still keep now
02:59:476 (1,2) - and too much high spacing imo (2) isn't emphasized much so try lower spacing a bit true

good luck
Monstrata
Extreme

00:34:700 (1,2,3) - Use a 1/2 slider and circle here instead, since there isn't as much drum support, especially for 2.
00:44:700 (5,1) - Lacks emphasis.
01:42:238 (4,5) - These really shouldn't be stacked. 5 is a really different pitch and sound from 4.
01:43:469 (4,5) - Here i can understand since theyre the same pitch and same drum though,.
02:27:007 (1) - Maybe its just me, but i think bumps and red-nodes just don't go well with really slow sliders. You end up going ?__? why are there bumps and slider movements here. Slider designs like this largely go unnoticed when its fast, since players can cut corners, but on slow sliders they're actually following the path.
02:39:623 (1,2,3,4,5,6,7,8,9,10) - This stream just looks really sloppily done xP.

Slayed's Expert

What's with the background? It feels so irrelevant to the song here...
00:08:084 (1,4) - stacks.
00:14:700 - Put a circle here. Why is this empty o.o
00:49:161 - Same. Fill these out and avoid these 1/1 gaps please xP. Use a slider-end if you have to.
00:59:315 (2) - Using two circles is better here. Make 00:59:469 - clickable too and just do a 5 note stream. slider into stream feels really odd here.
01:11:546 - What's with the break
02:39:469 (1) - This is so awkward xP. Simplify this to two repeats instead of 4... Begin the stream on the white tick at 02:39:776 - . people don't expect repeats like this so last more than a beat,

Extra

Ctrl+G would be pretty cool.
00:57:238 (5) - I don't think spacing them out like this is necessary :P. The 1/4's here aren't that exceptional imo
01:12:853 (1,2,4) - Pretty cool, but rotate them a bit more so the heads are more visible. On the default skin, the numbers are completely covered. making them slightly visible would improve readability a lot.
02:05:007 (1,2,3,1,2,3) - The spacing is quite uneven which is really uncomfortable when you're using wide angles.
02:18:546 (1,2,3,4) - It's really hard to tell where the head and tail are because both are overlapped. Make either the tail visible, or the head.
02:22:238 (1,2,3,4) - Same here. Just space them all like 2>3 and this pattern is good.
02:23:469 (1,2) - ^
02:24:084 (3) - Makes it really confusing whether this is a circle or slider xP.
02:29:853 (4,3) - Use a different angle for the linear slider. This overlap just doesn't look good due to how the circles end up overlapping.
02:48:007 (5) - Same as earlier about the 1/4 being unnecessarily spaced.

Insane

00:23:161 (2) - I would use a circle > 1/2 slider rhythm instead of a 1/2 repeat.

Hard


00:32:700 (1,2,3,4,1) - This spacing is so confusing xP. Stack them so they aren't confused for 1/2 rhythms. Not really sure why 00:32:700 (1,2) - needs the spacing anyways. It sounds like any other drum sound.
01:06:392 (3,4) - Avoid the overlap.

Ehh, Not really a fan of the low-spacing being used for 1/1 gaps, instead of stacks.

[]

Lower diffs look fine. Not sure what I feel about the Hard yet. ehh... I'll check your response and see how things go i guess.
Topic Starter
FCL

Monstrata wrote:

Extreme

00:34:700 (1,2,3) - Use a 1/2 slider and circle here instead, since there isn't as much drum support, especially for 2. ok
00:44:700 (5,1) - Lacks emphasis.ok
01:42:238 (4,5) - These really shouldn't be stacked. 5 is a really different pitch and sound from 4. well
01:43:469 (4,5) - Here i can understand since theyre the same pitch and same drum though,.
02:27:007 (1) - Maybe its just me, but i think bumps and red-nodes just don't go well with really slow sliders. You end up going ?__? why are there bumps and slider movements here. Slider designs like this largely go unnoticed when its fast, since players can cut corners, but on slow sliders they're actually following the path. it's actuallly doing nothing exept aesthetick thing. it's not a big deal, so fixed
02:39:623 (1,2,3,4,5,6,7,8,9,10) - This stream just looks really sloppily done xP. i agree with first 5 notes


Extra

Ctrl+G would be pretty cool. сool for what?
00:57:238 (5) - I don't think spacing them out like this is necessary :P. The 1/4's here aren't that exceptional imo to be honest the whole diff has similar stuff like spaced 1/4 notes. Here i did it since I feel really big intensity in this section
01:12:853 (1,2,4) - Pretty cool, but rotate them a bit more so the heads are more visible. On the default skin, the numbers are completely covered. making them slightly visible would improve readability a lot. fixed
02:05:007 (1,2,3,1,2,3) - The spacing is quite uneven which is really uncomfortable when you're using wide angles. did more sharply
02:18:546 (1,2,3,4) - It's really hard to tell where the head and tail are because both are overlapped. Make either the tail visible, or the head. well
02:22:238 (1,2,3,4) - Same here. Just space them all like 2>3 and this pattern is good.
02:23:469 (1,2) - ^
02:24:084 (3) - Makes it really confusing whether this is a circle or slider xP. the spacing was change, so should be fine
02:29:853 (4,3) - Use a different angle for the linear slider. This overlap just doesn't look good due to how the circles end up overlapping. y
02:48:007 (5) - Same as earlier about the 1/4 being unnecessarily spaced.

Insane

00:23:161 (2) - I would use a circle > 1/2 slider rhythm instead of a 1/2 repeat. ф

Hard


00:32:700 (1,2,3,4,1) - This spacing is so confusing xP. Stack them so they aren't confused for 1/2 rhythms. Not really sure why 00:32:700 (1,2) - needs the spacing anyways. It sounds like any other drum sound. did spacing for firsts
01:06:392 (3,4) - Avoid the overlap. y

Ehh, Not really a fan of the low-spacing being used for 1/1 gaps, instead of stacks. I don't think that it's confusing, these stacks are making better readability for hard players, so the player will know that it's 1/1 gap. But actually it's not a big deal, so we can fix it if there's something wrong

[]

Lower diffs look fine. Not sure what I feel about the Hard yet. ehh... I'll check your response and see how things go i guess.
slayed's reply

Monstrata wrote:

Slayed's Expert

What's with the background? It feels so irrelevant to the song here... I don't think so hmm, but if it's big deal I might change
00:08:084 (1,4) - stacks.
00:14:700 - Put a circle here. Why is this empty o.o
00:49:161 - Same. Fill these out and avoid these 1/1 gaps please xP. Use a slider-end if you have to.
00:59:315 (2) - Using two circles is better here. Make 00:59:469 - clickable too and just do a 5 note stream. slider into stream feels really odd here. he wants to diversify the rhytm, plus there's vocal like 00:59:007 (1) -
01:11:546 - What's with the break
02:39:469 (1) - This is so awkward xP. Simplify this to two repeats instead of 4... Begin the stream on the white tick at 02:39:776 - . people don't expect repeats like this so last more than a beat, the rest was fixed
Thank you!
Monstrata
Alright, i'm fine with your reasoning. Slayed's BG still feels a bit boring for the song, but objectively, it's fine. Have a bubble!
Rizia
[Extreme]
  1. 00:44:546 (4,5) - ctrl+g more smooth with 00:44:084 (2,3,1) -
  2. 01:47:776 (1,2,3,4) - make bigger ds so they can more effect with 01:46:853 (2,3,4) -
[Slayed's Expert]
  1. 00:50:084 (2) - it should be on 00:50:238 - because drum and vocal both start at there
  2. 02:43:469 (3) - missing clap at the head
[FCLayed's Hard]
  • 00:18:853 (3,1) - actually this kind of stacking are making aim weird
some point i modded on yesterday
that's
Topic Starter
FCL

Rizia wrote:

[Extreme]
  1. 00:44:546 (4,5) - ctrl+g more smooth with 00:44:084 (2,3,1) - hm, i agree
  2. 01:47:776 (1,2,3,4) - make bigger ds so they can more effect with 01:46:853 (2,3,4) -
    good point
[Slayed's Expert]
  1. 00:50:084 (2) - it should be on 00:50:238 - because drum and vocal both start at there he prefers to keep
  2. 02:43:469 (3) - missing clap at the head fxd
[FCLayed's Hard]
  • 00:18:853 (3,1) - actually this kind of stacking are making aim weird two nominators were pointed that,so fixed this stuff
some point i modded on yesterday
that's
thank you for modding!
Rizia
q
Topic Starter
FCL

thank you everyone
Shmiklak
grats
Poncho
yo fuck this pattern https://osu.ppy.sh/ss/6377583
xpyros
map như lồn
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