generalno tokyo ghoul
widescreen sb
pushing preview point 1/4 tick back sounds better
extreme00:05:937 (2) - 2 circles to fit melody, like 00:08:399 (2,3) -
00:06:860 (1,2,3,4) - doesn't feel like its very strong compared to 00:06:860 (1,2,3,4) - , in fact it feels easier, the same at best. it should be harder, the pitch peaks here.
00:08:399 (2,3) - slider to fit melody, like 00:06:245 (3) -
00:10:014 - could add a note, and probably NC this stream like the outro.
00:21:322 (4) - 2 circles, following previosu rhythm pattern 00:16:399 (4,5) -
00:28:245 (3,4,5) - i don't think focusing percussion is good, when you've clearly made the swtich to vocals, like 00:25:783 (3,4,5) - 00:30:706 (4,5) -
00:35:783 (4,1) - swapping NC helps readability, got confused here
00:38:860 (1,2,3) - movement from 1 - 2 - 3 destroys all the momentum from the jumps without a direction change, people might notelock on this by skipping too far forward. something like this would be a little more comfortable:
http://i.imgur.com/Pje1h1V.png00:39:322 (6) - i'd NC on this, for the vocals.
00:41:168 (1,2) - 00:39:937 (1,2) - could use some consistency between 3/4 slider and circle, it looks very random. at this spacing level stacking them looks pretty movement killing as well
00:56:091 (1,2,1,2) - changing these to 2 1/2 sliders would help give a better buildup to the actual highlight of the kiai, right not its pretty straining and similar in difficulty.
00:59:014 (4) - thought this was 3/4 spaced, maybe just try ncing 00:58:860 (3) - for simplicity, and stacking 00:59:014 (4,5) -
01:01:322 (5,6,7) - 1/4 slider should DEFINITELY be on 5, first stream starts on a snare, so naturally, second stream should start on a snare to be intuitive.
http://i.imgur.com/LgN1Xys.png plus, with each stream split up, you can give more distinction to the final stream, which sounds much more intense.
01:01:937 (1,2,3,4,1) - speaking of which this plays pretty much the same as the other streams, the whole difficulty could use larger stream spacing in general just for a better balance in jump and stream spacing
01:06:860 (2,3) - slider sounds better here, it suits the vocals better even though it might 'break' consistency
01:09:168 (1,2,1,2,3,4,5,1) - there's zero emphasis on these compared to the previous section, they play exactly the same, no spacing increase or visual distinction or any sort of contrast. doesn't really reflect the song that well, it's pretty intesne screamo here. i'd suggest just increasing SV and spacing overall
01:14:553 (1,2) - 1/2 slider instead? 3 circles is a huge change in intensity from 01:12:091 (1) -
01:17:476 (3,4,5,6,1,2) - soudns really off here, try this instead
http://i.imgur.com/vLNC9yy.png, downebat cna be skipped cuz there isn' really anything on it.
01:23:168 (1,2,3,4,5,6) - sounds a lot like you're following percussion, vocals and guitar here. try to pick one, guitar:
http://i.imgur.com/T1wEuyw.png , drum:
http://i.imgur.com/YjabnBD.png , vocal:
http://i.imgur.com/Ndl8gwk.png . i think vocals suit the best, the downebat skipping with the loud vocal doesn't soudnd very good and might confuse player to hit the green 1 early
01:31:168 (2,3) - these don't have to be stacked, guitars are melodic here
01:32:937 (5) - i don't hear much here, its a guitar triple? pretty inaudible anyway
01:40:399 (1,2,3,4) - 5 note stram here
01:42:399 - guitar peaks here but you leave in it a sliderend in favour of percussion aftwards, i think the melody is more important than the percussion here.
http://i.imgur.com/zvizu3E.png01:43:014 (2) - here too, 1/2 slider placement in rhythm feels weird
01:51:476 (1,2,3,4) - these don't represent the 3/2 rhythm group of the guitar melody, swapping 3 and 4 would work better, as a repeat of 1 and 2.
http://i.imgur.com/oknOUlS.png01:53:937 (1,2,3,4,5,6) - guitar melody here sounds like its grouped as
http://i.imgur.com/f3zosId.png , downbeat is just percussion i think so you can leave it on a sliderend to bring more focus on guitar
01:56:399 (1,2,1,2,1,2) - these feel out of place, having a proper buildup that's similar to each other woudl be more suitable. right now they feel too distinct, which weakens the 'main jumps' of 01:57:630 - onwards, by making it start at t he middle of a measure instead 01:57:014 - i would suggest removing the NC on 01:57:630 (1) - and having a more 'circular' flow jump pattern, so that it gives more impact to the 1-2 jumps afterwards.
02:00:706 (1,2,3,4) - this really killed any momentum of the climax, the spacing should be t he greatest but it dropped here lol, assumign you're mapping to guitar
02:02:399 (5) - redtick slider sounds random,
nice break
02:27:014 (1,1) - pretty shit to play tbh, i'd cut the slider to give a 1/2 or 1/1 break at least, its jarring to have a stream so quickly, could change to 1/4 sliders or repeats
02:39:014 (1) - dont think an NC is needed here
02:43:476 (2,3) - 1/2 slider
02:45:476 (1) - not a fan of the sudden increase in short 2 note stream NC groups, they seem out of place and frankly they don't provide much in terms of gameplay
02:46:860 (1,2,1,2) - same as before, 1/2 sliders here
02:48:091 (1,2) - then changing this to 1 - 2 jumps would be more appropriate
02:49:322 (1,2,1) - second nc isn't really necessaary, its red tick and i don't hear anything distinct to justify this spacing change and NC
02:50:553 - same as itnro
02:59:014 (1,2) - swap nc and adjust patterning, music isn't grouped in 3/2 here
slayed expert 00:09:630 (2) - could extend to a 3/4, or change to 2 circle to create some distinction since this sound isnt similar to the previous one atall
00:14:937 (5) - no sound here
00:15:476 - this whole section feels so odd, because you're following neither drums nor vocals. these long sldiers ignore important durm beats 00:16:091 (3) - , while most of the 1/2 sliders don't start on the same tick as the vocals.
00:17:937 (1,2,3,4) - for example, this should look like
http://i.imgur.com/bc6G2jk.png , same for the next section as well.
00:25:783 (2,3,4) - like before, etc.
00:29:476 (2,3) - like before,
http://i.imgur.com/hnDRpVD.png 00:30:245 (1,2,3) -
http://i.imgur.com/ylVPOcT.png i think you get the point, in no way can i see the current one making sense, because theres a some switching inbetween vocal and drum focus and it doesnt have any obvious consistency to it. it doesn't really reflect the song well, even though it might 'play well'
00:39:322 (6) - could NC this instead of 00:39:783 (1) - , 2 ntoe NC groups are really weird to see
00:41:168 (1,2) - follow 00:39:937 (1,2) - , they're pretty much the same
00:41:783 (3,5) - overlap here is little tilting
00:49:168 (3) - delete? semes like you like 1/1 pauses so this could be a godo spot
00:49:399 (5) - delet eas well, no sound here
00:50:091 (2) - the sound is on the white tick, both vocal and percussion
01:01:476 (5) - since the drum roll starts with a snare and its on a 1/4 slider, the snare at this timing should have emphasis as well, best if its on a 1/4 slider too.
01:16:783 - coudl merge everythign togethr into a stream by adding a circle here
01:28:553 (2,3) - swapping these in rhythm would suit the guittar better,
http://i.imgur.com/k706d7U.png 01:28:091 - for this section, you can try mapping to the guitar and drums that has a really distinct pattern, it goes like
http://i.imgur.com/KIR0gVH.png (starts from far left), right now the rhythm nor patterns follow the 'repetitive' structure of this meldoy
01:33:322 (2,3) - sounds better like
http://i.imgur.com/AMuX4E2.png , fits btoh vocal and drums
01:45:168 (7) - really weak note but it has a the highest strain to hit, consider chaning 01:45:014 (6) - to a 1/2 slider, since its the highest pitch and should have some contrast to the circles
01:50:860 (6,7,8,1,2,3,4) - these sounds are all similar, so chaning this 01:50:860 (6) - to 2 circles and merging it into to stream, and then NCing it would feel better as the NC would seperate the different drum types during this stream
02:00:091 (1,2,3,4) - 3/2 guitar grouping still continues, so NCs should reflect that
http://i.imgur.com/caXdk3S.png you can deny thee second one but the first one should be switched
02:30:707 (1) - having this be a held sldier is really odd, as the music totally stops
02:38:783 - 02:39:091 - the whole stream is connected, there are audible sounds there. if you don't feel like combining them a better alternative qwould be having the triples end on white ticks isnteads, they're much more comfortable and less confusing this way.
02:39:476 (1) - this destroyed all the momentum from the previous stream, plus it repeats for 3/2, but there isnt anything special about the sound on 02:39:937 (2) - , i'd say shorten the repeat by 2 repeats, or straight up use 1/4 sliders instead.
02:40:399 (1) - a sound like this is much more suitable for a 1/4 since the music actually calms down here
02:54:860 - cosnistency with 00:09:937 -
extra 00:04:383 - its weird that on the extreme you have 1/1, but here you chose 1/2 sldiers. tbh 1/1 circles are more appropriate for this short sound
00:06:553 (4) - i thought this 1 odd slider was a cool pattern choice, but you don't do this anywhere else in the intro or outro like 00:09:015 (4) - , so i'd say fix it
00:09:630 (3) - 1/2 slider, cuz sound on 4 is faint
00:34:245 (3,4,5) - movement here kinda sucks
00:59:322 (5,1) - similar to extreme, could swap nc to improve readability
01:01:321 (1) - a distance increase so minor that you have to use an NC to mark it isn't really ideal, it doesnt play too well either, try changing the direction of the stream instead
02:03:399 (5,6) - wtacking this looks and feels better at this calm potion
02:29:630 (1) - its so annoying to have to keep spinning even when the next note already appears, i'd really suggest giving a 1/1 break, even if its not a low diff it doesnt' really make sense to do this
insane 00:32:245 (4,5) - swap in rhythm
01:58:860 (1,1,1) - this doesn't fit the intensity at all, its basically 3/2 clicks. why not circle + 1/2 sldier, that would fit much better and keep the intensity without being too hard. right now its such a steep drop from extra which uses circles only
02:32:860 (4,5) - ctrl g? more emphasis on downbeat
hard 00:14:553 (3) - i don't think you should have this extended, hard players may have problems with their fingers tripping up like this
00:39:476 (3,4,5) - should swap these around, triple into repeat, right now its gonna be very confusing to read
01:15:783 (5,1,2) - what's with the pause adn weird NCing here, you could just add a note and drop the nc, i don't think anything in the music calls for a stop liek this, especially after a slider whih hasnt been done before
01:26:553 (4,5,6) - try to avoid triples ending on red ticks, they aren't intuitive. 'natural' triples end on the white ticks
01:34:091 (3) - using 2 different spacing for the same reason might just be too difficult here, maybe just go alogn with regular large spacing here for 1/1
02:57:937 (1) - aesthetics wise this looks so out of place, first time its done and its not on a distinct sound on anything, id say use a simpler slider instead
other 2 are fine