I'm not gonna make a huge ass mod, most likely just gonna give you some general tips that will increase the quality of your map drastically, except you are stubborn and want to make your own thing which I don't suggest at all.
[Easy]
• Why is the patterning the same for the whole diff? That's also the case for the other diffs, so I highly suggest you to let it variete because nobody wants to play a map that is exactly the same for straight 4 minutes.
• Please do use a bigger DS. It's extremely disgusting and boring when objects are touching even though they have a gap of 1/1. If you take a look on all other new maps (2013 and upwards probably) you will notice that they are always mapped like this. Due the fact that you have that you also have a lot of overlaps at the same time, which shouldn't be a thing until Hard (and even there you have to use them carefully). To compensate the SR you need to use a lower SV then.
• Another thing that you probably can apply to other diffs are better aesthetics. Most of the time you use either straight sliders or really curved ones, which doesn't give variety at all. There are a lot of possibilities to give the diff a great look buy using only slightly curved sliders or even give them red nodes etc.
• 00:46:072 - The break you are using here isn't really appropriate as it's only a change in the pitch. That's exactly the same as you have 00:54:960 here. So that means that if you do a break at 46 seconds there should also be one at 54 because else it's inconsistent and doesn't make sense.
• 01:32:367 (4) - This slider (and all similiar ones, I don't point things out multiple times normally) don't end on anything that is really audible. That makes it really confusing to what the player needs to listen to, so maybe pick the sound on the following red tick.
• 01:37:182 (3) - For whatever reason you have the slidertail on a downbeat that has a really audible sound. So it's highly recommended to make it clickable.
• 01:52:738 (1) - Using two repeats out of a sudden which this SV is way too surprising for new players who haven't played old maps before, because they aren't meta at all in newer ones.
• 02:04:590 (1,1) - NC spam for emphasizing shouldn't be used in an Easy diff because whatever you want to emphasize is undermapped anyway.
[Normal]
• Obviously things I mentioned in Easy can also applied here.
• 00:07:184 (2,1) - Who tough you to use jumps in a Normal diff? That's unrankable.
• 00:21:258 (1) - As I mentioned in Easy. If you always use only one repeat it's way too surprising for a new player when there's suddenly a slider with two repeats. And at this difficulty there's no way to show it in any way.
• 01:22:367 (3,1) - Why a sudden overlap? That's really inconsistent and that shouldn't be done this way.
[Hard]
• You shouldn't use overlaps like in the beginning. It looks really unappealing if you ask me. Especially something like 00:07:184 (3,4,5) .
• 00:21:258 (3,4) - How are people who are about to learn simple 1/4 to know how many repeats one slider has? The maximum you should use it 3 repeats.
• An overall problem as I can see is that you are using triplets really inconsistent. There are so many drumrolls (if they are even called like that) yet you just map them sometimes instead of doing it all the time.
• 00:33:480 (3,4,1,2) - Why the sudden increase of spacing? There's literally nothing that allows you to do that.
And that's it. Sorry, but the things I mentioned should help really much already if you execute it properly. There are just so many things to fix and I don't wanna sit like 2 hours to mention every single thing and so on.
[Easy]
• Why is the patterning the same for the whole diff? That's also the case for the other diffs, so I highly suggest you to let it variete because nobody wants to play a map that is exactly the same for straight 4 minutes.
• Please do use a bigger DS. It's extremely disgusting and boring when objects are touching even though they have a gap of 1/1. If you take a look on all other new maps (2013 and upwards probably) you will notice that they are always mapped like this. Due the fact that you have that you also have a lot of overlaps at the same time, which shouldn't be a thing until Hard (and even there you have to use them carefully). To compensate the SR you need to use a lower SV then.
• Another thing that you probably can apply to other diffs are better aesthetics. Most of the time you use either straight sliders or really curved ones, which doesn't give variety at all. There are a lot of possibilities to give the diff a great look buy using only slightly curved sliders or even give them red nodes etc.
• 00:46:072 - The break you are using here isn't really appropriate as it's only a change in the pitch. That's exactly the same as you have 00:54:960 here. So that means that if you do a break at 46 seconds there should also be one at 54 because else it's inconsistent and doesn't make sense.
• 01:32:367 (4) - This slider (and all similiar ones, I don't point things out multiple times normally) don't end on anything that is really audible. That makes it really confusing to what the player needs to listen to, so maybe pick the sound on the following red tick.
• 01:37:182 (3) - For whatever reason you have the slidertail on a downbeat that has a really audible sound. So it's highly recommended to make it clickable.
• 01:52:738 (1) - Using two repeats out of a sudden which this SV is way too surprising for new players who haven't played old maps before, because they aren't meta at all in newer ones.
• 02:04:590 (1,1) - NC spam for emphasizing shouldn't be used in an Easy diff because whatever you want to emphasize is undermapped anyway.
[Normal]
• Obviously things I mentioned in Easy can also applied here.
• 00:07:184 (2,1) - Who tough you to use jumps in a Normal diff? That's unrankable.
• 00:21:258 (1) - As I mentioned in Easy. If you always use only one repeat it's way too surprising for a new player when there's suddenly a slider with two repeats. And at this difficulty there's no way to show it in any way.
• 01:22:367 (3,1) - Why a sudden overlap? That's really inconsistent and that shouldn't be done this way.
[Hard]
• You shouldn't use overlaps like in the beginning. It looks really unappealing if you ask me. Especially something like 00:07:184 (3,4,5) .
• 00:21:258 (3,4) - How are people who are about to learn simple 1/4 to know how many repeats one slider has? The maximum you should use it 3 repeats.
• An overall problem as I can see is that you are using triplets really inconsistent. There are so many drumrolls (if they are even called like that) yet you just map them sometimes instead of doing it all the time.
• 00:33:480 (3,4,1,2) - Why the sudden increase of spacing? There's literally nothing that allows you to do that.
And that's it. Sorry, but the things I mentioned should help really much already if you execute it properly. There are just so many things to fix and I don't wanna sit like 2 hours to mention every single thing and so on.