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kradness - Otsukimi Recital

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Chihara Minori
.
Ataraxia
i can make a cute easy to you c:
Chihara Minori
.
Shira
done kappa

highly recommend you look over the hitsounds and fix them if it sounds bad since im legit no good at them :c

add "Shira" and "Shiratoi" to tags

here sorry if its bad never really mapped easy a lot

Shira's Easy
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Title:Otsukimi Recital
TitleUnicode:オツキミリサイタル
Artist:kradness
ArtistUnicode:kradness
Creator:Nevo
Version:Shira's Easy
Source:
Tags:じん 自然の敵p kagerou project kagepro mekaku city record shizennotekip wan nyan pu shirakami mashiro yuu mao 賞月 ia vocaloid3 カゲロウプロジェクト
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416,104,164261,1,0,0:0:0:0:
328,56,164568,6,0,P|248:80|184:56,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
92,60,165492,1,0,0:0:0:0:
40,148,165799,6,0,B|44:200|32:232|32:232|40:276|24:324,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
124,336,166722,1,0,0:0:0:0:
216,292,167030,6,0,P|272:276|376:312,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
444,336,167953,1,0,0:0:0:0:
480,244,168261,6,0,B|448:188|512:160|476:88,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
392,56,169184,1,0,0:0:0:0:
316,120,169492,6,0,P|332:188|260:244,1,143.999995605469,2|0,0:0|0:0,0:0:0:0:
192,200,170415,1,0,0:0:0:0:
104,148,170722,6,0,B|80:216|112:264|112:264|100:312|56:332,1,179.999994506836,2|0,0:0|0:0,0:0:0:0:
180,340,171799,1,0,0:0:0:0:
280,312,172107,6,0,B|272:224|272:224|304:208,1,96,8|0,0:0|0:0,0:0:0:0:
372,180,172876,1,0,0:0:0:0:
324,88,173184,6,0,P|272:120|208:104,1,120,4|0,0:0|0:0,0:0:0:0:
132,52,173953,1,0,0:0:0:0:
36,96,174261,1,4,0:0:0:0:
32,200,174568,6,0,P|48:236|40:324,1,120,4|0,0:0|0:0,0:0:0:0:
148,296,175338,1,0,0:0:0:0:
252,288,175645,6,0,P|320:304|372:280,1,120,4|0,0:0|0:0,0:0:0:0:
304,200,176415,2,0,P|300:140|308:92,1,80
380,48,177030,6,0,B|416:72|500:76,1,120,4|0,0:0|0:0,0:0:0:0:
484,180,177799,2,0,L|432:276,1,80,0|4,0:0|0:0,0:0:0:0:
340,260,178415,2,0,L|224:276,1,80,0|4,0:0|0:0,0:0:0:0:
160,244,179030,1,0,0:0:0:0:
120,340,179338,6,0,P|72:296|108:152,1,200,4|0,0:0|0:0,0:0:0:0:
168,112,180415,6,0,L|228:136,1,40,0|4,0:0|0:0,0:0:0:0:
248,220,180876,2,0,L|304:216,1,40,0|4,0:0|0:0,0:0:0:0:
388,240,181338,2,0,L|432:172,1,80,4|0,0:0|0:0,0:0:0:0:
432,68,181953,6,0,P|348:84|296:80,1,120,4|0,0:0|0:0,0:0:0:0:
220,40,182722,1,0,0:0:0:0:
120,72,183030,6,0,B|120:124|96:156|96:156|104:212,1,120,4|0,0:0|0:0,0:0:0:0:
132,288,183799,2,0,P|196:264|240:272,1,80,4|0,0:0|0:0,0:0:0:0:
296,316,184415,6,0,P|368:324|444:296,1,120,4|0,0:0|0:0,0:0:0:0:
352,228,185184,1,0,0:0:0:0:
316,132,185492,6,0,L|424:36,1,120,4|0,0:0|0:0,0:0:0:0:
460,140,186261,2,0,L|452:236,1,80,4|0,0:0|0:0,0:0:0:0:
356,252,186876,6,0,P|272:248|208:192,1,160,4|0,0:0|0:0,0:0:0:0:
196,100,187799,2,0,L|128:88,1,40,4|0,0:0|0:0,0:0:0:0:
56,112,188261,2,0,L|12:212,1,80,0|4,0:0|0:0,0:0:0:0:
52,284,188876,1,0,0:0:0:0:
208,292,189338,6,0,P|292:272|360:292,1,160,4|0,0:0|0:0,0:0:0:0:
464,300,190261,1,0,0:0:0:0:
460,196,190568,6,0,P|416:160|468:88,1,160,4|0,0:0|0:0,0:0:0:0:
404,0,191492,1,0,0:0:0:0:
308,36,191799,6,0,P|248:56|136:32,1,160,4|0,0:0|0:0,0:0:0:0:
56,72,192722,1,0,0:0:0:0:
64,176,193030,6,0,P|108:212|56:284,1,160,4|0,0:0|0:0,0:0:0:0:
136,356,193953,2,0,L|204:372,1,40,4|4,0:0|0:0,0:0:0:0:
296,296,194568,5,4,0:0:0:0:
ConsumerOfBean
we did some irc memes
irc
2016-07-21 18:36 FailureAtOsu: 00:34:262 (1,2,3) - extremely confusing pattern
2016-07-21 18:36 Nevo: thats like 30 secs
2016-07-21 18:36 Nevo: YES
2016-07-21 18:36 FailureAtOsu: -00:34:262 (1,2,3) - extremely ugly blanket
2016-07-21 18:36 Nevo: i should make it a blanket
2016-07-21 18:36 Nevo: lol
2016-07-21 18:37 FailureAtOsu: 00:31:185 (4,5,6,1) - angle between 4,5 and 5,6 is clearly obtuse but 6,1 is almost a right angle which is really weird to look at
2016-07-21 18:37 FailureAtOsu: 00:33:800 (6,7,8) -
2016-07-21 18:37 FailureAtOsu: no
2016-07-21 18:37 FailureAtOsu: the curve there is very, very ugly
2016-07-21 18:38 Nevo: `just stack you think?
2016-07-21 18:38 FailureAtOsu: try moving 7 "inward" like https://osu.ppy.sh/ss/5661060
2016-07-21 18:39 FailureAtOsu: [http://puu.sh/q9Rew/d50505693a.png uh your easy is a lil bit fukt there pal]
2016-07-21 18:39 Nevo: better? http://puu.sh/q9RfV/3ae83d0521.jpg
2016-07-21 18:40 Nevo: yeah i just added it
2016-07-21 18:40 FailureAtOsu: its a bit better
2016-07-21 18:40 FailureAtOsu: 00:34:262 (1,2,3) - please change this rhythm
2016-07-21 18:40 FailureAtOsu: please
2016-07-21 18:41 Nevo: 1on style?
2016-07-21 18:41 FailureAtOsu: it looks bad, and is very hard to read with HD
2016-07-21 18:41 Nevo: okey
2016-07-21 18:42 FailureAtOsu: well you can either do [https://osu.ppy.sh/ss/5661080 this]
2016-07-21 18:42 FailureAtOsu: or change the rhythm entirely
2016-07-21 18:42 FailureAtOsu: i'd go with the former tbh
2016-07-21 18:43 FailureAtOsu: 00:35:954 (3,4,5,6,7) - IS THIS WHAT YOU CALL A STAR
2016-07-21 18:43 Nevo: how about circle circle the the 1/2 slider
2016-07-21 18:43 Nevo: that wasnt a star
2016-07-21 18:43 Nevo: that was a uhh
2016-07-21 18:43 Nevo: retarded shape
2016-07-21 18:43 Nevo: fixed.
2016-07-21 18:44 FailureAtOsu: 00:40:108 (4,5,1) - the angle between 4,5 is really "jerky" i guess would be the right word
2016-07-21 18:44 FailureAtOsu: best thing i would do is make 00:39:800 (2,3,4,5) - a square (a small one)
2016-07-21 18:44 Nevo: i like jerky
2016-07-21 18:44 FailureAtOsu: not of the beef variety more of the "I want to kill myself" variety
2016-07-21 18:45 Nevo: fuck
2016-07-21 18:45 Nevo: http://puu.sh/q9RFD/e3a3d75a91.jpg
2016-07-21 18:45 FailureAtOsu: that's fine
2016-07-21 18:46 Nevo: i know something you'll hate
2016-07-21 18:46 Nevo: 00:41:954 (3,4) -
2016-07-21 18:46 FailureAtOsu: 00:42:108 (4) - this looks very very bad; something like [https://osu.ppy.sh/ss/5661099 this] looks better (notice the switched 2 and 3 btw)
2016-07-21 18:47 Nevo: well i tried this
2016-07-21 18:47 Nevo: http://puu.sh/q9RNa/bb095dd428.jpg
2016-07-21 18:47 FailureAtOsu: that'll work
2016-07-21 18:47 FailureAtOsu: 01:10:108 (2,3,4,5,6,1,2,3,4,5,6,7,8) -
2016-07-21 18:47 FailureAtOsu: ACTION rapidly vomits
2016-07-21 18:48 Nevo: FUCK
2016-07-21 18:48 FailureAtOsu: ctrl+shift+f friend
2016-07-21 18:48 Nevo: i havent done anything with that stream
2016-07-21 18:48 Nevo: i just noticed that
2016-07-21 18:49 Nevo: ACTION eats vomit
2016-07-21 18:49 Nevo: http://puu.sh/q9RWv/76d06ceada.jpg
2016-07-21 18:49 FailureAtOsu: move 1 so the spacing is the smae
2016-07-21 18:50 FailureAtOsu: also don't forget about 2,3,4,5,6
2016-07-21 18:50 FailureAtOsu: [https://osu.ppy.sh/ss/5661124 a]
2016-07-21 18:50 FailureAtOsu: 01:20:569 (6,7,8,9,1,2,3) - ENDING A STREAM IN A STACK
2016-07-21 18:50 FailureAtOsu: ACTION PROJECTILE VOMITING
2016-07-21 18:51 Nevo: lul
2016-07-21 18:51 Nevo: ACTION runs
2016-07-21 18:52 FailureAtOsu: 01:23:185 (4,5) - for this you could copy 3 twice, rotate 4 by 120, 5 by -120, and make a [https://osu.ppy.sh/ss/5661147 circle]
2016-07-21 18:52 Nevo: geometry
2016-07-21 18:52 FailureAtOsu: 01:25:954 (1) - move this down to make a pwitty squaer
2016-07-21 18:53 FailureAtOsu: since as it is that's pretty ugly right there
2016-07-21 18:53 FailureAtOsu: 01:56:569 (1,2,3) - could make a circle here too
2016-07-21 18:54 Nevo: is this sexy http://puu.sh/q9SdF/2149dcd5a8.jpg
2016-07-21 18:54 FailureAtOsu: no pls make a circle
2016-07-21 18:54 Nevo: damn it
2016-07-21 18:54 FailureAtOsu: 01:59:339 (1,1) - copy 1 and replace 1 with it
2016-07-21 18:55 FailureAtOsu: 01:59:954 (1) - also remove NC?
2016-07-21 18:55 FailureAtOsu: 02:00:262 (1) - same here
2016-07-21 18:55 FailureAtOsu: 02:00:416 (2) - then NC here
2016-07-21 18:55 Nevo: 01:59:339 (1) - 01:59:339 (1) -
2016-07-21 18:55 Nevo: 01:59:954 (1) - do i move it
2016-07-21 18:55 FailureAtOsu: copy the first 1, replace the 2nd 1
2016-07-21 18:55 Nevo: overlap?
2016-07-21 18:55 Nevo: im 99% sure i dont
2016-07-21 18:55 FailureAtOsu: nono
2016-07-21 18:55 FailureAtOsu: [https://osu.ppy.sh/ss/5661170 a]
2016-07-21 18:55 Nevo: but im retarded
2016-07-21 18:56 Nevo: okey
2016-07-21 18:56 Nevo: with the pls make a circle can i get a picture
2016-07-21 18:57 FailureAtOsu: https://osu.ppy.sh/ss/5661147
2016-07-21 18:57 FailureAtOsu: 02:13:800 (1,2) - either extend 1 or add a circle inbetween them because ther'es a clear audible noise and no reason for a 1/1 pause
2016-07-21 18:57 FailureAtOsu: 02:16:262 (5,1) - ^
2016-07-21 18:57 FailureAtOsu: 02:18:107 (5,6) - ^
2016-07-21 18:58 FailureAtOsu: 02:20:569 (3,4) - why not just a triple
2016-07-21 18:58 FailureAtOsu: 02:25:031 (3,5) - maybe blanket 5 with 3
2016-07-21 18:58 FailureAtOsu: [https://osu.ppy.sh/ss/5661185 a]
2016-07-21 18:59 FailureAtOsu: 02:27:185 (4,1) - move 4 "inward" move 1 to the left, EZ oval that doesn't kill ppl with ocd
2016-07-21 19:00 FailureAtOsu: [https://osu.ppy.sh/ss/5661192 not perfect but it's much better]
2016-07-21 19:00 FailureAtOsu: 02:27:800 (2,3) - why stack 3 under the end of 2? makes no sense imo
2016-07-21 19:00 FailureAtOsu: [https://osu.ppy.sh/ss/5661196 a]
2016-07-21 19:01 FailureAtOsu: 02:48:262 (7,8,1,2,3) - pretty ugly imho
2016-07-21 19:01 FailureAtOsu: 02:49:493 (8,9,1,2) - ^
2016-07-21 19:01 FailureAtOsu: 02:51:185 (2,3,4,5,6,7,8,9,10,11) - this gave me genital warts, ew
2016-07-21 19:02 FailureAtOsu: 02:53:185 (1,2) - random 1/1 pauses :C
2016-07-21 19:02 FailureAtOsu: 02:54:877 (3,4) - :C (take the repeat away from 3 and add a 1/2 slider maybe?)
2016-07-21 19:02 FailureAtOsu: [https://osu.ppy.sh/ss/5661209 a]
2016-07-21 19:03 FailureAtOsu: 03:15:800 (2,3,4,1) - move 1 to the left a lot so that there's an equal spacing between 1,4 and 2,3
2016-07-21 19:03 FailureAtOsu: 03:18:569 (3,4,5,6,1) - ew :C
2016-07-21 19:04 Nevo: umm
2016-07-21 19:04 Nevo: with the streams
2016-07-21 19:04 FailureAtOsu: 03:20:569 (4,5) - you really like 1/1 pauses don't you
2016-07-21 19:04 Nevo: showed i use a slider like
2016-07-21 19:04 Nevo: 03:28:877 (1) -
2016-07-21 19:04 FailureAtOsu: [https://osu.ppy.sh/ss/5661226 sliders like these are what i usually use for streams (varying in length ofc)]
2016-07-21 19:05 FailureAtOsu: no don't use that kinda stuff
2016-07-21 19:05 FailureAtOsu: 03:32:877 (2,3,4,5,6) - IS THIS WHAT YOU CALL A STAR?? x2
2016-07-21 19:05 Nevo: you see what had happened
2016-07-21 19:06 Nevo: that was a perfect star
2016-07-21 19:06 Nevo: but it was a fullscreen jump star
2016-07-21 19:06 Nevo: because im a dick and like people choking
2016-07-21 19:06 FailureAtOsu: well then make the star perfect again pls
2016-07-21 19:06 Nevo: okey
2016-07-21 19:06 FailureAtOsu: any
2016-07-21 19:06 FailureAtOsu: way
2016-07-21 19:06 Nevo: can i have the full screen jumps
2016-07-21 19:06 FailureAtOsu: that's it
2016-07-21 19:06 Nevo: or no
2016-07-21 19:06 FailureAtOsu: Probably not
2016-07-21 19:07 FailureAtOsu: i'd just keep it safe
2016-07-21 19:07 Nevo: YOU NO WHAT
2016-07-21 19:07 Nevo: at least you didnt say it was all shit
2016-07-21 19:07 Nevo: I M P R O V E M E N T
Shishou
Hi from #modreqs

[eclip's Normal+]
00:19:492 (2) - what's with this slider?

00:22:569 (4,5) - fix overlap desu wa

00:31:338 (1,2,3) - make this 3 a 1/2 reversed slider? just like you did with this 03:21:800 (1,2,3,4) -

01:29:646 (3,4) - fix blanket

02:27:799 (7,1) - ^

03:09:338 (1) - nc

03:11:800 (4) - ^

[Neto's Advanced]

00:22:877 (4,1) - fix blanket

00:26:723 (5) - uhh why does it end on the blue tick?

00:29:339 (1,2) - fix blanket

00:30:108 (3,4) - pls remap this. it doesn't match the song

00:35:339 (3,4) - fix blanket

00:36:416 (6) - 1/2 slider pls

00:41:493 (6,1) - stack it properly

00:44:108 (1,3) - stack

00:57:800 (1,2) - wtf it doesn't match ewwwww

01:35:339 (1) - nc

02:04:108 (1) - move this here 02:04:262 (1) - then move this 02:04:416 (2) - here 02:04:569 (2) -

[style]

00:24:416 (3,2) - this two

00:27:185 (2,1) - stack it properly

01:02:262 (5,1) - fix blanket

02:01:646 (2,4) - stack it properly

02:05:185 (1) - remove nc

02:05:339 (7) - nc

02:12:723 (14) - nc

02:22:108 (5,6,7,8,9,10) - curve this stream

that's all gl with your map
Net0
Neto's Advanced

00:22:877 (4,1) - fix blanket Done

00:26:723 (5) - uhh why does it end on the blue tick? I had a lot of testplays and all of them seemed ok with that slider ending there.

00:29:339 (1,2) - fix blanket Done

00:30:108 (3,4) - pls remap this. it doesn't match the song It does follows partially vocals/back instumental

00:35:339 (3,4) - fix blanket Done

00:36:416 (6) - 1/2 slider pls Following Kiai end time here, and changing it to 1/2 don't improve it

00:41:493 (6,1) - stack it properly Done

00:44:108 (1,3) - stack Done

00:57:800 (1,2) - wtf it doesn't match ewwwww I know why you said that but I want to keep it, it does follow the song, is just an unsual choice to go for.

01:35:339 (1) - nc Done

02:04:108 (1) - move this here 02:04:262 (1) - then move this 02:04:416 (2) - here 02:04:569 (2) - Done
Topic Starter
Nevo
Second page hype
Chihara Minori
.
Topic Starter
Nevo
Shira's
00:55:646 (2) - Maybe add a break after im 50/50

Eclip's
00:56:569 (1) - I belive theres a note missing inbetween the 1 and 2
01:58:108 (1) - ^

Net0's
All I have to say is the map has a idenity crisis it can't pick being a hard or insane. I think just make the map a little harder or a little easier.
Pls fix the CS is you make it easier.

Stlye
I cant mod my own diff ffs

kds pls
Shira

Nevo wrote:

Shira's
00:55:646 (2) - Maybe add a break after im 50/50 no neeeeeeeeeed kind of destroys the "momentum" imo and even if I add a break the player gonna be like "yay I can take a break" >> "jk its only 2 seconds" & I'm not sure why there's a break here 01:57:954 - so you can just right click it instead of me sending the code~

kds pls if I could
Topic Starter
Nevo

Shiratoi wrote:

Nevo wrote:

Shira's
00:55:646 (2) - Maybe add a break after im 50/50 no neeeeeeeeeed kind of destroys the "momentum" imo and even if I add a break the player gonna be like "yay I can take a break" >> "jk its only 2 seconds" & I'm not sure why there's a break here 01:57:954 - so you can just right click it instead of me sending the code~

kds pls
That's why I was 50/50 lol
_xyliac
Yo Nevo sorry for the late late reply
Here's my GD :)

ready for modding but not hitsounded completely yet
pls pm me if my gd gets modded :)
http://sta.sh/01rkbvp2cma7
Chihara Minori
.
Topic Starter
Nevo

Time Capsule wrote:

Nevo wrote:

Eclip's
00:56:569 (1) - I belive theres a note missing inbetween the 1 and 2 nope, after rapidly catch slider it would be more great to give ppls break
01:58:108 (1) - ^ ^
and give me some help with change the name to Capsule's Normal+, ty m8
kds please lol
No Change
Whoops will do :)
Topic Starter
Nevo
Yuria-kun's Extra

This will be a extremely nitpicky mod There will be things you will disagree with and that's fine but just suggestions
00:28:569 (7,8,9) - curve these liike the top portion of the stream
00:20:569 (5,6,1,2,3) - Maybe turn up the sv
00:49:646 (4) - move the head
00:52:877 (7) - Something comes after this the gap is kinda weird
01:02:416 (1,2,3) - make these straight like 00:55:031 (1,2,3) -
00:57:800 (2,3) - THEY MAY BE but make sure the 3 is the same as the 2 in terms of shape
00:57:493 (1) - overlap should be fixed if you do ^^^^^
01:06:569 (2,3,4,5,6,7,1,2,3,4,5) - Your evil... I LOVE IT
01:10:723 (2,3,4,5) - curve these like this make it look better than what i did lol
01:56:569 (1,2,3) - These are weird don't know what to say past that lol
02:03:954 (1,2,3) - MAYBE stack the slider ends up to you I don't care just a idea
02:06:569 (7) - stack this slider end with 02:06:108 (5) - or move the five
02:12:569 (1,2,3) - curve these or offset the three so the two flows better
02:14:262 (2,3,4,1) - make these straghit sliders like the others
02:45:954 (1,2,3,4,5,6,7) - doesnt flow that well also really spaced
02:50:723 (1) - move this to make the shape of the 02:50:493 (8,9,10,1) - a square
02:55:339 (4) - This sounds off
03:19:800 (6,7,8,1,2,3,4) - a little to much overlap
03:31:954 (3) - this is weird to hit
:D
_xyliac

Nevo wrote:

Yuria-kun's Extra

Fixed red
I think its ok yellow
I don't understand blue
Fixed in some way olive
Just a response orange

This will be a extremely nitpicky mod There will be things you will disagree with and that's fine but just suggestions
00:28:569 (7,8,9) - curve these liike the top portion of the stream fixed
00:20:569 (5,6,1,2,3) - Maybe turn up the sv this is a slow part so I think its ok
00:49:646 (4) - move the head ?
00:52:877 (7) - Something comes after this the gap is kinda weird thanks for pointing that out
01:02:416 (1,2,3) - make these straight like 00:55:031 (1,2,3) - remapped that part
00:57:800 (2,3) - THEY MAY BE but make sure the 3 is the same as the 2 in terms of shape adjusted 2's shape
00:57:493 (1) - overlap should be fixed if you do ^^^^^ hehehe
01:06:569 (2,3,4,5,6,7,1,2,3,4,5) - Your evil... I LOVE IT ( ͡° ͜ʖ ͡°)
01:10:723 (2,3,4,5) - curve these like this make it look better than what i did lol added a spaced stream since it kinda fits as an opening to a kiai
01:56:569 (1,2,3) - These are weird don't know what to say past that lol take a look at it when you get it
02:03:954 (1,2,3) - MAYBE stack the slider ends up to you I don't care just a idea I'm following the vocals so I think its fine as it is :)
02:06:569 (7) - stack this slider end with 02:06:108 (5) - or move the five kinda fixed it I guess
02:12:569 (1,2,3) - curve these or offset the three so the two flows betterI think its fixed because I decided to put spaced streams in kiais.. the SR went up so much lol (3 spaced stream for each chorus XD)
02:14:262 (2,3,4,1) - make these straghit sliders like the others the slider shapes for those vocal changes each kiai
02:45:954 (1,2,3,4,5,6,7) - doesnt flow that well also really spaced fixed
02:50:723 (1) - move this to make the shape of the 02:50:493 (8,9,10,1) - a square diamond :3
02:55:339 (4) - This sounds off look forward to it :3
03:19:800 (6,7,8,1,2,3,4) - a little to much overlap it kinda follows the flow?
03:31:954 (3) - this is weird to hit
:D

Technical af XD
Chihara Minori
@Yuria-kun

please use beter selection of colors for replying mod
for example i would like use this selection
Green / No Reply - Fixed
Blue - Commenting / Wait further opinion
Pink - Alternate (fix with diffrent way)
Red - dissagreement

t h a t y e l l o w h u r t i n g m y e y e s s o w e l l o r z
Shira

Time Capsule wrote:

@Yuria-kun

please use beter selection of colors for replying mod
for example i would like use this selection
Green / No Reply - Fixed
Blue - Commenting / Wait further opinion
Pink - Alternate (fix with diffrent way)
Red - dissagreement

t h a t y e l l o w h u r t i n g m y e y e s s o w e l l o r z

I feel you
.
I
feel
you
_xyliac

Time Capsule wrote:

@Yuria-kun

please use beter selection of colors for replying mod
for example i would like use this selection
Green / No Reply - Fixed
Blue - Commenting / Wait further opinion
Pink - Alternate (fix with diffrent way)
Red - dissagreement

t h a t y e l l o w h u r t i n g m y e y e s s o w e l l o r z



Hahahaha
btw Nevo I'll give you the file on friday, I got grounded because my Mom caught me watching To Love-Ru, she thought it was H ._.
PlasticMemor
my gd will be soon, busy with moving and stuff, expect it by the middle of september?
Topic Starter
Nevo

PlasticMemor wrote:

my gd will be soon, busy with moving and stuff, expect it by the middle of september?
Okey
Topic Starter
Nevo
Well after a long ass time it's time for the remap :) :) :) :) :D :D :D :D :D :D
For anyone who wants the set prior here - http://puu.sh/rtxv8/3ed95a3771.osz
Topic Starter
Nevo
when you look over the sky you see a great thing.
Osatia
Hi
General

  1. Take out [b]eclipselotus Ataraxia Yuira-kun Net0 PlasticMemor Troll Shiratoi Shiraout of tags as they are not in the mapset anymore.[/b]
  2. Why do you keep the mapset at 40% volume the whole map? Both regular, kinda weak and less intense parts are the same volume as the kiai, which is much stronger.
  3. You have unused hitsounds, and I understand you didn't hitsound this diff yet, but remember in the future to use or delete any extra ones.
  4. In the tags you have mekaku city so I was wondering if this was on purpose or if you meant to put mekakucity or mekakucity actors.
    Shouldn't kagerou daze also be in the tags as I assume this is part of the Kagerou Project?
Kagerou

  1. Why is there a beat 00:21:491 (4) - when there is no actual sound? Consider deleting as you mapped the beats before to the guitar riff or the drum.

    Tying into what I said above, something like 00:22:722 (3,4,1) - makes sense as the finish after the drum and silence makes it fit better, but in the case before it just looks like overmapping.
  2. Why do you emphasize this sound 00:19:799 (4) - with a circle, but later on at 00:24:722 (2) - even if it's for the sake of variation, a 1/2 slider doesn't fit well imo. If you want 00:24:722 (2) - to be a slider maybe make it end at 00:25:030 - or 00:25:261 - .
  3. 00:21:645 (5,1) - For (1) the slider seems to be more under (5) if that makes sense, like it looks like it should be a diagonal-straight line, but it seems off. Either move it up, flip it or move it down.
  4. Sliders like 00:26:568 (1) - at this sv don't really look that nice, maybe consider making a different slider shape?
  5. I believe 00:28:568 (7) - should be a kickslider, you can hear the sound resonate there longer than the other circles in the stream, signifying a change.

    Tying into what I said above, if you choose to make it into a kickslider, maybe make it point to 00:28:722 (1) - .
  6. Maybe change 00:45:184 (4) - position or slider shape? The vocals of 00:44:568 (2,3,4) - don't last up to (3) but somewhat change at that point, so maybe something like this could work better.
  7. Here 00:51:492 (1,2,3,4,1,2,3) - you follow the vocals, but suddenly at 00:52:876 (1,2,3) - you decide to follow the trumpet, why is that?
  8. 00:52:107 (1) - Could curve this more for a better blanket.
  9. 00:54:568 (4,1) - Fix stack.
  10. 01:03:492 (5,1) - Better blanket?
  11. 01:02:415 (1,2,3) - Why is (1) and (2) rotated by 90 degrees, but (3) rotated by 120?

    Tying to what I said above, look at 01:22:568 (1,2,3) - you did later on, these are all equal.
  12. 01:25:953 (1) - Really bad looking wave slider, I don't even know why you chose to put a wave slider anyways.
  13. Why did you place a break at 01:31:184 - when you mapped it at 00:19:338 - I hope you have a little more reason then "so they can rest" as the kiai jumps aren't that different from the regular jumps, which reminds me..
  14. The jumps in the regular part of the song and the kiai are not that different imo, the shapes are the same, triangle and both parts have their fair share of 1/2 jumps, so only a slight raise of ds and a .25x sv raise, which doesn't feel much in gameplay compared to it in the editor. The contrast between them are so similar. I suggest maybe raising the sv a little more, more jump shape variety and more slider shape variety.
  15. 01:40:415 (1,2) - Why a low ds for strong sound?
  16. Last time I'm going to mention sliders like 01:50:261 (6) - either make them look better or use a different slider shape to represent the song.
  17. 01:51:184 (3,4,5,6,1,2,3,4,5,6,7,8,9) - About 3 times longer than any consecutive jumps in the kiai, and I know this part might sound like this, but maybe you could change stuff like 01:51:799 (1,2) - into sliders, etc.
  18. Kiai shouldn't start at 02:12:722 (1) - it should start at 02:13:030 (2) - and so should the sv change as well.
  19. 02:18:415 (1,2,3) - This jump isn't the same ds the whole time.
  20. Reason for an almost right angle jump at 02:21:645 (2,3,4) - considering you haven't done it anywhere else in this kiai or the one before.
  21. Lower sv at 02:22:568 (1) - and turn 02:22:876 (2,3) - into a slider with higher sv if you get what I'm saying.
  22. Just tying into what I said above and a while before about lowering the sv and stuff for certain spots, you can either do what I suggested or do something like 02:27:492 (1,1) -
  23. Why no nc at 02:53:184 (7) -
  24. 02:56:722 (3,1) - Skipped triple?
  25. You nc 03:03:030 (1,1) - but not 03:05:492 (7,1) - so it kinda feels like your ncing is random
  26. No triple sound at 03:17:184 (3,4,5) - tho.
  27. 03:27:338 (4,5,6) - look at ncing before and look at this now. I think you can tell why we think the ncing is random.
  28. 03:34:338 - You could add a spinner here tbh.
Pretty good map I guess, nice job Nevo. Also look at bite your death mod here, he goes more in depth with aesthetics and stuff.
bite your death
15:24 bite you death: hi
15:25 Waku: hi
15:25 Waku: i gotta mod atleast 2 maps
15:26 Waku: can u link my profile
15:27 bite you death: y
15:27 bite you death: https://osu.ppy.sh/u/7357502
15:27 Waku: arigato b
15:29 Waku: starting ee\
15:30 bite you death: gl
15:30 Waku: btw how do i use the list thing
15:30 Waku: like [list/]15:30 Waku: cuz it doesnt work for me sometimes\
15:31 bite you death: click on list
15:31 bite you death: just list
15:31 bite you death: also to end it is [/list]
15:37 Waku: thanks
15:42 Waku: aight done general now for diff mod :D
15:42 *Waku is editing [https://osu.ppy.sh/b/1430147 kradness - Otsukimi Recital [Kagerou]]
15:42 Waku: if u could help ;;
15:43 bite you death: sec
15:43 Waku: ok
15:46 bite you death: kk
15:46 bite you death: dling
15:47 Waku: ok\
15:47 bite you death: ok
15:47 *bite you death is editing [https://osu.ppy.sh/b/1430147 kradness - Otsukimi Recital [Kagerou]]
15:47 bite you death: 00:21:799 (1) -
15:47 bite you death: looks a bit off
15:47 bite you death: 00:21:645 (5,1) -
15:48 Waku: stacking?
15:48 bite you death: this line
15:48 bite you death: looks weird
15:48 bite you death: no, just the placement of it
15:48 Waku: ohh
15:48 Waku: like (1) is more under
15:48 bite you death: yea
15:48 bite you death: it looks weird
15:49 bite you death: either move it up, or flip it and move down
15:49 bite you death: alternatively make it a straight slider
15:49 bite you death: 00:25:338 (1,2) - ctrl g
15:50 bite you death: 00:25:953 (3) - maybe 1/2 slider circle?
15:50 Waku: maybe u should mod
15:50 Waku: cuz r putting a lot of stuff here\
15:50 Waku: hm\
15:50 bite you death: nah
15:50 bite you death: ur req
15:50 bite you death: ill just help
15:50 Waku: lol alr
15:51 bite you death: 00:33:645 (1,2,3,4,5,6,1) - holy shit this rhythm is awkward to map
15:52 Waku: oh yeah he told me some rhythms were really weird\
15:52 bite you death: 00:39:953 (4,4) - stack
15:52 bite you death: im getting monstrata vibes
15:52 Waku: dude everyone memes about nevo being monstrata lol
15:53 bite you death: he makes triangles
15:53 bite you death: i have a triangle-making friend too
15:53 bite you death: but he never finishes his gds for me :(
15:54 bite you death: 00:50:876 (6,1) - stack or ill get angry
15:54 bite you death: not necessary but it triggers me
15:54 Waku: wait\
15:54 Waku: you can go but i will check those when i reach it\
15:54 Waku: cuz im at 28 seconds atm\
15:54 bite you death: kk
15:54 bite you death: 00:52:107 (1) - could curve this more for better blanket
15:54 bite you death: when i mod i just look through the map like once or twice
15:54 bite you death: and post everything i find
15:55 bite you death: i dont wanna go deep-diving in something that seems fine
15:55 bite you death: 00:55:030 (1,1) - stack
15:56 bite you death: 00:57:799 (1,2) - with the spacing of the previous objects this kinda seems like a 1/2 jump
15:56 bite you death: this is actually a good map
15:56 bite you death: i remember like a year ago when nevo was shit at mapping
15:56 Waku: he grew
15:56 bite you death: 01:03:492 (5,1) - could blanket better
15:56 bite you death: then i saw his remote control map and i was kinda surprised
15:56 bite you death: 01:04:415 (3,1) - stack
15:56 bite you death: he big boy now
15:57 bite you death: 01:02:415 (1,2,3) - why are 1 and 2 rotated 90 degrees but 3 120
15:57 Waku: wait how do i do an osu screenshot\
15:57 bite you death: ^very annoying aesthetic issue
15:57 Waku: i dont wanna load puush\
15:57 bite you death: pls bring it up
15:57 bite you death: shift f12
15:57 Waku: alright
15:58 Waku: wait how does it upload to the website
15:58 Waku: oh nvm\
15:58 bite you death: f12 to take screenshot
15:58 bite you death: shift to upload
15:58 bite you death: also did monstrata mentor nevo in the mentorship program or what
15:58 Waku: nop
15:58 bite you death: cause 01:10:722 (1,2,3,4,5,6) - is a monstrata stream
15:58 Waku: slow down\
15:59 bite you death: he just copied his style
15:59 bite you death: to the bone
15:59 Waku: im only at 45 second\
15:59 bite you death: fASt modr
16:00 bite you death: 01:14:568 (6) - this doesnt fit, just because it stacks on an upcoming object doesnt mean its good to place it randomly
16:00 bite you death: the whole map is triangles
16:00 bite you death: and mapped to a grid
16:00 bite you death: except that note
16:00 bite you death: which TRIGGERS me
16:00 bite you death: also 01:11:030 (5,6) - stack
16:01 bite you death: 01:25:953 (1) - ugly af wave slider
16:02 bite you death: [https://osu.ppy.sh/ss/9236331 took me like a second to improve]
16:03 Waku: wait
16:03 Waku: pls
16:03 bite you death: ok
16:03 Waku: i will check ur stuff when im done
16:03 bite you death: im after break
16:03 bite you death: waiting
16:03 bite you death: i only pointed out obvious aesthetic issues tbh
16:03 bite you death: u can just tell him them
16:03 Waku: ye
16:04 Waku: im doing more than that
16:06 bite you death: yeye
16:06 Waku: dude why did he even put that break
16:07 Waku: its the same as the start
16:07 bite you death: so u can rest
16:07 bite you death: i guess=
16:07 bite you death: ?
16:07 Waku: so
16:08 bite you death: E A sports
16:08 bite you death: this is for the players
16:09 Waku: tbh i kinda wanna say the contrast between the kiai and regular jumps arent that different\
16:09 Waku: but idk thats just me
16:09 bite you death: triangles
16:13 Waku: aight im at after the break
16:13 bite you death: kk
16:13 bite you death: 01:39:492 (1,2) -
16:13 bite you death: 2 repeats
16:13 bite you death: instead of 1
16:13 Waku: btw imma add this to the mod
16:14 Waku: i wont look at these unless you say they are a big problem
16:14 bite you death: kk
16:14 bite you death: well
16:14 Waku: and imma put this in and say also look at what bite your death says
16:14 bite you death: I agree!
16:14 bite you death: kinda big
16:14 bite you death: cause its hard to read
16:14 bite you death: sure go for it
16:14 bite you death: 01:39:492 (1,2) -
16:15 bite you death: should definitely be 2 repeats
16:15 bite you death: 01:47:799 (4,1) - stack
16:15 bite you death: o
16:15 bite you death: 01:47:799 (4) - 01:48:568 (1) -
16:15 bite you death: stack
16:15 bite you death: first link doesnt work
16:15 bite you death: 01:49:492 (1,3) - improve blanket
16:16 bite you death: btw i modded a tv size map earlier and i pointed out 37 flaws
16:17 bite you death: 01:55:799 (2,5) - blanket is off at slidertail
16:17 bite you death: 01:56:261 (5,1) - also why this big of a jump
16:18 bite you death: 01:59:030 (3) - move to 319 94 for perfect triangle with 01:58:415 (1,1) -
16:19 bite you death: 02:03:799 (5,1) - this looks off
16:20 bite you death: 02:03:953 (1,2,3) - this isnt a perfect triangle either
16:20 bite you death: or anywhere near, spacing wise
16:20 bite you death: 02:15:953 (3,4,5) - this really doesnt fit in the map
16:22 bite you death: 02:52:568 (2,3,1) - could either stack or make 2 and 3 look different as they sound very different
16:22 bite you death: 02:52:568 (2,3,1,2,3,4,5,6,7) - also ugly shape
16:23 bite you death: 03:05:184 (5,7) - stack properly
16:23 bite you death: im nazi i know
16:24 bite you death: 03:11:030 (1) - why nc
16:24 bite you death: 03:09:799 (1) - here too
16:24 bite you death: 03:09:184 (1,3) - swap nc
16:24 bite you death: 03:12:415 (1) - remove nc
16:24 bite you death: 03:13:645 (5) - this could be nced
16:25 Waku: yeah i mentioned already that his ncing seems random at parts
16:25 bite you death: there is clearly a beat at 03:14:492 -
16:25 bite you death: pls triple
16:25 bite you death: yea i didnt look at nc until now
16:26 bite you death: 03:22:107 (3,1) - why not stack like you do at all other pauses like this
16:27 bite you death: 03:24:338 - this would kinda be overmapping but i feel like adding a circle here would fit pretty well
16:28 bite you death: 03:32:722 - is pretty significant, make it clickable por favor
16:28 bite you death: oh man i just came up with something i wanna do in a map
16:29 bite you death: https://osu.ppy.sh/ss/9236474 just for no reason, whatsoever i wanna do this in a map
16:29 Waku: tell me when ur done cuz im done
16:29 Waku: o gl
16:29 bite you death: yea
16:30 bite you death: im done
Topic Starter
Nevo
:(

Waku wrote:

Hi
General

  1. Take out [b]eclipselotus Ataraxia Yuira-kun Net0 PlasticMemor Troll Shiratoi Shiraout of tags as they are not in the mapset anymore.[/b]
  2. Why do you keep the mapset at 40% volume the whole map? Both regular, kinda weak and less intense parts are the same volume as the kiai, which is much stronger.
  3. You have unused hitsounds, and I understand you didn't hitsound this diff yet, but remember in the future to use or delete any extra ones.
  4. In the tags you have mekaku city so I was wondering if this was on purpose or if you meant to put mekakucity or mekakucity actors.
    Shouldn't kagerou daze also be in the tags as I assume this is part of the Kagerou Project?
haha I made thesee tags like a year ago let me fix these right quick

Kagerou

  1. Why is there a beat 00:21:491 (4) - when there is no actual sound? Consider deleting as you mapped the beats before to the guitar riff or the drum.

    Tying into what I said above, something like 00:22:722 (3,4,1) - makes sense as the finish after the drum and silence makes it fit better, but in the case before it just looks like overmapping.
  2. Why do you emphasize this sound 00:19:799 (4) - with a circle, but later on at 00:24:722 (2) - even if it's for the sake of variation, a 1/2 slider doesn't fit well imo. If you want 00:24:722 (2) - to be a slider maybe make it end at 00:25:030 - or 00:25:261 - .
  3. 00:21:645 (5,1) - For (1) the slider seems to be more under (5) if that makes sense, like it looks like it should be a diagonal-straight line, but it seems off. Either move it up, flip it or move it down.
  4. Sliders like 00:26:568 (1) - at this sv don't really look that nice, maybe consider making a different slider shape?
  5. I believe 00:28:568 (7) - should be a kickslider, you can hear the sound resonate there longer than the other circles in the stream, signifying a change.

    Tying into what I said above, if you choose to make it into a kickslider, maybe make it point to 00:28:722 (1) - .
  6. Maybe change 00:45:184 (4) - position or slider shape? The vocals of 00:44:568 (2,3,4) - don't last up to (3) but somewhat change at that point, so maybe something like this could work better. I'm probably super wrong about the wording here but for the 3 sliders I feel they are all part of the same "sentence" and i feel they do lead into each other the "lo(2) mi(3) tai(4)" should be the same shape.
    I didn't keep the pattern going with 00:45:492 (1,2) - because I feel his voice is more "strained" and he's changing "sentences" I'm probaby super wrong with my word choice but I hop it makes sense :)

  7. Here 00:51:492 (1,2,3,4,1,2,3) - you follow the vocals, but suddenly at 00:52:876 (1,2,3) - you decide to follow the trumpet, why is that? oh well the first section didn't have a trumpet, and when the trumpet comes in the vocals stop (albeit briefly) for a sec ALSO I do try to follow the instruments as much as possible but fuk 00:51:492 (1,2,3,4,1,2,3) - doesn't really have a specific instrument to follow xd
  8. 00:52:107 (1) - Could curve this more for a better blanket.
  9. 00:54:568 (4,1) - Fix stack.
  10. 01:03:492 (5,1) - Better blanket?
  11. 01:02:415 (1,2,3) - Why is (1) and (2) rotated by 90 degrees, but (3) rotated by 120? I've never made a pattern like this before ;-;

    Tying to what I said above, look at 01:22:568 (1,2,3) - you did later on, these are all equal.
  12. 01:25:953 (1) - Really bad looking wave slider, I don't even know why you chose to put a wave slider anyways. I may sound retarded but his voice reminded me of a wave
  13. Why did you place a break at 01:31:184 - when you mapped it at 00:19:338 - I hope you have a little more reason then "so they can rest" as the kiai jumps aren't that different from the regular jumps, which reminds me.. I personally despise the rhythm in this section as each clap part changes and seems random so to just leave everything somewhat simple are for my sanity i left it out it should be ok :>
  14. The jumps in the regular part of the song and the kiai are not that different imo, the shapes are the same, triangle and both parts have their fair share of 1/2 jumps, so only a slight raise of ds and a .25x sv raise, which doesn't feel much in gameplay compared to it in the editor. The contrast between them are so similar. I suggest maybe raising the sv a little more, more jump shape variety and more slider shape variety. I don't know any more jump patterns :^) but in actual seriousness I think the space increase in the jumps should be enough to show its a more intense section and the sv imo is fine since he's not THAT much louder idk i could be worng witht hat one
  15. 01:40:415 (1,2) - Why a low ds for strong sound?The 1/4 gap makes it kinda weird to hit in general and when I made it bigger people missed it more so i jsut kept it close :>
  16. Last time I'm going to mention sliders like 01:50:261 (6) - either make them look better or use a different slider shape to represent the song. I fixed it a little but it's still the wave. Since I used the same shape for this sound throughout the map :(
  17. 01:51:184 (3,4,5,6,1,2,3,4,5,6,7,8,9) - About 3 times longer than any consecutive jumps in the kiai, and I know this part might sound like this, but maybe you could change stuff like 01:51:799 (1,2) - into sliders, etc. This has been bothering me for a while, going back to the cancer rhythm this song has xd but i fixed
  18. Kiai shouldn't start at 02:12:722 (1) - it should start at 02:13:030 (2) - and so should the sv change as well. I was going more off vocals but i'll change if someone says :>
  19. 02:18:415 (1,2,3) - This jump isn't the same ds the whole time.
  20. Reason for an almost right angle jump at 02:21:645 (2,3,4) - considering you haven't done it anywhere else in this kiai or the one before. the jump imo isnt that sharp wide but i moved it :)
  21. Lower sv at 02:22:568 (1) - and turn 02:22:876 (2,3) - into a slider with higher sv if you get what I'm saying.
  22. Just tying into what I said above and a while before about lowering the sv and stuff for certain spots, you can either do what I suggested or do something like 02:27:492 (1,1) -
  23. Why no nc at 02:53:184 (7) - I was on the fence about it and I'll apply now but the reasoning was because I did nc the 1/1 sldiers before like 01:22:107 (7) - and 02:16:261 (5) - and 01:14:722 (7) - etc.
  24. 02:56:722 (3,1) - Skipped triple? yes because I wanted to keep the whole 1/1 slider than 3 1/2 slider thingie consistant and not stack notes under (Ik i do it other sections but not with the vocal 1/1 sldier thingie)
  25. You nc 03:03:030 (1,1) - but not 03:05:492 (7,1) - so it kinda feels like your ncing is random 03:03:030 (1,1) -isnt supposed to be nc its the only slider like that thats is nc :<
  26. No triple sound at 03:17:184 (3,4,5) - tho. i hear one yes I do I seriously hear one im leaving it
  27. 03:27:338 (4,5,6) - look at ncing before and look at this now. I think you can tell why we think the ncing is random. i take random as an insult 03:27:953 (1) - IMO sounds more like a start and 03:27:645 (6) - sounds more like a ending to a section 03:27:338 (1) - also this was meant to be ncd so falut is on me xd
  28. 03:34:338 - You could add a spinner here tbh. no :>
    reasoning behind this one is because imo a spinner would end 03:34:876 - with the main instruments sure the "finish" keeps going on for a little but imo the one note ending just ends the map like the song :>
Pretty good map I guess, nice job Nevo. Also look at bite your death mod here, he goes more in depth with aesthetics and stuff.
bite your death
15:24 bite you death: hi
15:25 Waku: hi
15:25 Waku: i gotta mod atleast 2 maps
15:26 Waku: can u link my profile
15:27 bite you death: y
15:27 bite you death: https://osu.ppy.sh/u/7357502
15:27 Waku: arigato b
15:29 Waku: starting ee\
15:30 bite you death: gl
15:30 Waku: btw how do i use the list thing
15:30 Waku: like [list/]15:30 Waku: cuz it doesnt work for me sometimes\
15:31 bite you death: click on list
15:31 bite you death: just list
15:31 bite you death: also to end it is [/list]
15:37 Waku: thanks
15:42 Waku: aight done general now for diff mod :D
15:42 *Waku is editing [https://osu.ppy.sh/b/1430147 kradness - Otsukimi Recital [Kagerou]]
15:42 Waku: if u could help ;;
15:43 bite you death: sec
15:43 Waku: ok
15:46 bite you death: kk
15:46 bite you death: dling
15:47 Waku: ok\
15:47 bite you death: ok
15:47 *bite you death is editing [https://osu.ppy.sh/b/1430147 kradness - Otsukimi Recital [Kagerou]]
15:47 bite you death: 00:21:799 (1) -
15:47 bite you death: looks a bit off
15:47 bite you death: 00:21:645 (5,1) -
15:48 Waku: stacking?
15:48 bite you death: this line
15:48 bite you death: looks weird
15:48 bite you death: no, just the placement of it
15:48 Waku: ohh
15:48 Waku: like (1) is more under
15:48 bite you death: yea
15:48 bite you death: it looks weird
15:49 bite you death: either move it up, or flip it and move down
15:49 bite you death: alternatively make it a straight slider
15:49 bite you death: 00:25:338 (1,2) - ctrl g
15:50 bite you death: 00:25:953 (3) - maybe 1/2 slider circle?
15:50 Waku: maybe u should mod
15:50 Waku: cuz r putting a lot of stuff here\
15:50 Waku: hm\
15:50 bite you death: nah
15:50 bite you death: ur req
15:50 bite you death: ill just help
15:50 Waku: lol alr
15:51 bite you death: 00:33:645 (1,2,3,4,5,6,1) - holy shit this rhythm is awkward to map
15:52 Waku: oh yeah he told me some rhythms were really weird\
15:52 bite you death: 00:39:953 (4,4) - stack
15:52 bite you death: im getting monstrata vibes
15:52 Waku: dude everyone memes about nevo being monstrata lol
15:53 bite you death: he makes triangles
15:53 bite you death: i have a triangle-making friend too
15:53 bite you death: but he never finishes his gds for me :(
15:54 bite you death: 00:50:876 (6,1) - stack or ill get angry
15:54 bite you death: not necessary but it triggers me
15:54 Waku: wait\
15:54 Waku: you can go but i will check those when i reach it\
15:54 Waku: cuz im at 28 seconds atm\
15:54 bite you death: kk
15:54 bite you death: 00:52:107 (1) - could curve this more for better blanket
15:54 bite you death: when i mod i just look through the map like once or twice
15:54 bite you death: and post everything i find
15:55 bite you death: i dont wanna go deep-diving in something that seems fine
15:55 bite you death: 00:55:030 (1,1) - stack
15:56 bite you death: 00:57:799 (1,2) - with the spacing of the previous objects this kinda seems like a 1/2 jump
15:56 bite you death: this is actually a good map
15:56 bite you death: i remember like a year ago when nevo was shit at mapping
15:56 Waku: he grew
15:56 bite you death: 01:03:492 (5,1) - could blanket better
15:56 bite you death: then i saw his remote control map and i was kinda surprised
15:56 bite you death: 01:04:415 (3,1) - stack
15:56 bite you death: he big boy now
15:57 bite you death: 01:02:415 (1,2,3) - why are 1 and 2 rotated 90 degrees but 3 120
15:57 Waku: wait how do i do an osu screenshot\
15:57 bite you death: ^very annoying aesthetic issue
15:57 Waku: i dont wanna load puush\
15:57 bite you death: pls bring it up
15:57 bite you death: shift f12
15:57 Waku: alright
15:58 Waku: wait how does it upload to the website
15:58 Waku: oh nvm\
15:58 bite you death: f12 to take screenshot
15:58 bite you death: shift to upload
15:58 bite you death: also did monstrata mentor nevo in the mentorship program or what
15:58 Waku: nop
15:58 bite you death: cause 01:10:722 (1,2,3,4,5,6) - is a monstrata stream
15:58 Waku: slow down\
15:59 bite you death: he just copied his style
15:59 bite you death: to the bone
15:59 Waku: im only at 45 second\
15:59 bite you death: fASt modr
16:00 bite you death: 01:14:568 (6) - this doesnt fit, just because it stacks on an upcoming object doesnt mean its good to place it randomly
16:00 bite you death: the whole map is triangles
16:00 bite you death: and mapped to a grid
16:00 bite you death: except that note
16:00 bite you death: which TRIGGERS me
16:00 bite you death: also 01:11:030 (5,6) - stack
16:01 bite you death: 01:25:953 (1) - ugly af wave slider
16:02 bite you death: [https://osu.ppy.sh/ss/9236331 took me like a second to improve]
16:03 Waku: wait
16:03 Waku: pls
16:03 bite you death: ok
16:03 Waku: i will check ur stuff when im done
16:03 bite you death: im after break
16:03 bite you death: waiting
16:03 bite you death: i only pointed out obvious aesthetic issues tbh
16:03 bite you death: u can just tell him them
16:03 Waku: ye
16:04 Waku: im doing more than that
16:06 bite you death: yeye
16:06 Waku: dude why did he even put that break
16:07 Waku: its the same as the start
16:07 bite you death: so u can rest
16:07 bite you death: i guess=
16:07 bite you death: ?
16:07 Waku: so
16:08 bite you death: E A sports
16:08 bite you death: this is for the players
16:09 Waku: tbh i kinda wanna say the contrast between the kiai and regular jumps arent that different\
16:09 Waku: but idk thats just me
16:09 bite you death: triangles
16:13 Waku: aight im at after the break
16:13 bite you death: kk
16:13 bite you death: 01:39:492 (1,2) -
16:13 bite you death: 2 repeats
16:13 bite you death: instead of 1
16:13 Waku: btw imma add this to the mod
16:14 Waku: i wont look at these unless you say they are a big problem
16:14 bite you death: kk
16:14 bite you death: well
16:14 Waku: and imma put this in and say also look at what bite your death says
16:14 bite you death: I agree!
16:14 bite you death: kinda big
16:14 bite you death: cause its hard to read
16:14 bite you death: sure go for it
16:14 bite you death: 01:39:492 (1,2) -
16:15 bite you death: should definitely be 2 repeats
16:15 bite you death: 01:47:799 (4,1) - stack
16:15 bite you death: o
16:15 bite you death: 01:47:799 (4) - 01:48:568 (1) -
16:15 bite you death: stack
16:15 bite you death: first link doesnt work
16:15 bite you death: 01:49:492 (1,3) - improve blanket
16:16 bite you death: btw i modded a tv size map earlier and i pointed out 37 flaws
16:17 bite you death: 01:55:799 (2,5) - blanket is off at slidertail
16:17 bite you death: 01:56:261 (5,1) - also why this big of a jump
16:18 bite you death: 01:59:030 (3) - move to 319 94 for perfect triangle with 01:58:415 (1,1) -
16:19 bite you death: 02:03:799 (5,1) - this looks off
16:20 bite you death: 02:03:953 (1,2,3) - this isnt a perfect triangle either
16:20 bite you death: or anywhere near, spacing wise
16:20 bite you death: 02:15:953 (3,4,5) - this really doesnt fit in the map
16:22 bite you death: 02:52:568 (2,3,1) - could either stack or make 2 and 3 look different as they sound very different
16:22 bite you death: 02:52:568 (2,3,1,2,3,4,5,6,7) - also ugly shape
16:23 bite you death: 03:05:184 (5,7) - stack properly
16:23 bite you death: im nazi i know
16:24 bite you death: 03:11:030 (1) - why nc
16:24 bite you death: 03:09:799 (1) - here too
16:24 bite you death: 03:09:184 (1,3) - swap nc
16:24 bite you death: 03:12:415 (1) - remove nc
16:24 bite you death: 03:13:645 (5) - this could be nced
16:25 Waku: yeah i mentioned already that his ncing seems random at parts
16:25 bite you death: there is clearly a beat at 03:14:492 -
16:25 bite you death: pls triple
16:25 bite you death: yea i didnt look at nc until now
16:26 bite you death: 03:22:107 (3,1) - why not stack like you do at all other pauses like this
16:27 bite you death: 03:24:338 - this would kinda be overmapping but i feel like adding a circle here would fit pretty well
16:28 bite you death: 03:32:722 - is pretty significant, make it clickable por favor
16:28 bite you death: oh man i just came up with something i wanna do in a map
16:29 bite you death: https://osu.ppy.sh/ss/9236474 just for no reason, whatsoever i wanna do this in a map
16:29 Waku: tell me when ur done cuz im done
16:29 Waku: o gl
16:29 bite you death: yea
16:30 bite you death: im done
no reply or green is fix
Topic Starter
Nevo

Waku wrote:

Hi
General

  1. Take out [b]eclipselotus Ataraxia Yuira-kun Net0 PlasticMemor Troll Shiratoi Shiraout of tags as they are not in the mapset anymore.[/b]
  2. Why do you keep the mapset at 40% volume the whole map? Both regular, kinda weak and less intense parts are the same volume as the kiai, which is much stronger.
  3. You have unused hitsounds, and I understand you didn't hitsound this diff yet, but remember in the future to use or delete any extra ones.
  4. In the tags you have mekaku city so I was wondering if this was on purpose or if you meant to put mekakucity or mekakucity actors.
    Shouldn't kagerou daze also be in the tags as I assume this is part of the Kagerou Project?
Kagerou

  1. Why is there a beat 00:21:491 (4) - when there is no actual sound? Consider deleting as you mapped the beats before to the guitar riff or the drum.

    Tying into what I said above, something like 00:22:722 (3,4,1) - makes sense as the finish after the drum and silence makes it fit better, but in the case before it just looks like overmapping.
  2. Why do you emphasize this sound 00:19:799 (4) - with a circle, but later on at 00:24:722 (2) - even if it's for the sake of variation, a 1/2 slider doesn't fit well imo. If you want 00:24:722 (2) - to be a slider maybe make it end at 00:25:030 - or 00:25:261 - .
  3. 00:21:645 (5,1) - For (1) the slider seems to be more under (5) if that makes sense, like it looks like it should be a diagonal-straight line, but it seems off. Either move it up, flip it or move it down.
  4. Sliders like 00:26:568 (1) - at this sv don't really look that nice, maybe consider making a different slider shape?
  5. I believe 00:28:568 (7) - should be a kickslider, you can hear the sound resonate there longer than the other circles in the stream, signifying a change.

    Tying into what I said above, if you choose to make it into a kickslider, maybe make it point to 00:28:722 (1) - .
  6. Maybe change 00:45:184 (4) - position or slider shape? The vocals of 00:44:568 (2,3,4) - don't last up to (3) but somewhat change at that point, so maybe something like this could work better.
  7. Here 00:51:492 (1,2,3,4,1,2,3) - you follow the vocals, but suddenly at 00:52:876 (1,2,3) - you decide to follow the trumpet, why is that?
  8. 00:52:107 (1) - Could curve this more for a better blanket.
  9. 00:54:568 (4,1) - Fix stack.
  10. 01:03:492 (5,1) - Better blanket?
  11. 01:02:415 (1,2,3) - Why is (1) and (2) rotated by 90 degrees, but (3) rotated by 120?

    Tying to what I said above, look at 01:22:568 (1,2,3) - you did later on, these are all equal.
  12. 01:25:953 (1) - Really bad looking wave slider, I don't even know why you chose to put a wave slider anyways.
  13. Why did you place a break at 01:31:184 - when you mapped it at 00:19:338 - I hope you have a little more reason then "so they can rest" as the kiai jumps aren't that different from the regular jumps, which reminds me..
  14. The jumps in the regular part of the song and the kiai are not that different imo, the shapes are the same, triangle and both parts have their fair share of 1/2 jumps, so only a slight raise of ds and a .25x sv raise, which doesn't feel much in gameplay compared to it in the editor. The contrast between them are so similar. I suggest maybe raising the sv a little more, more jump shape variety and more slider shape variety.
  15. 01:40:415 (1,2) - Why a low ds for strong sound?
  16. Last time I'm going to mention sliders like 01:50:261 (6) - either make them look better or use a different slider shape to represent the song.
  17. 01:51:184 (3,4,5,6,1,2,3,4,5,6,7,8,9) - About 3 times longer than any consecutive jumps in the kiai, and I know this part might sound like this, but maybe you could change stuff like 01:51:799 (1,2) - into sliders, etc.
  18. Kiai shouldn't start at 02:12:722 (1) - it should start at 02:13:030 (2) - and so should the sv change as well.
  19. 02:18:415 (1,2,3) - This jump isn't the same ds the whole time.
  20. Reason for an almost right angle jump at 02:21:645 (2,3,4) - considering you haven't done it anywhere else in this kiai or the one before.
  21. Lower sv at 02:22:568 (1) - and turn 02:22:876 (2,3) - into a slider with higher sv if you get what I'm saying.
  22. Just tying into what I said above and a while before about lowering the sv and stuff for certain spots, you can either do what I suggested or do something like 02:27:492 (1,1) -
  23. Why no nc at 02:53:184 (7) -
  24. 02:56:722 (3,1) - Skipped triple?
  25. You nc 03:03:030 (1,1) - but not 03:05:492 (7,1) - so it kinda feels like your ncing is random
  26. No triple sound at 03:17:184 (3,4,5) - tho.
  27. 03:27:338 (4,5,6) - look at ncing before and look at this now. I think you can tell why we think the ncing is random.
  28. 03:34:338 - You could add a spinner here tbh.
Pretty good map I guess, nice job Nevo. Also look at bite your death mod here, he goes more in depth with aesthetics and stuff.
bite your death
15:24 bite you death: hi
15:25 Waku: hi
15:25 Waku: i gotta mod atleast 2 maps
15:26 Waku: can u link my profile
15:27 bite you death: y
15:27 bite you death: https://osu.ppy.sh/u/7357502
15:27 Waku: arigato b
15:29 Waku: starting ee\
15:30 bite you death: gl
15:30 Waku: btw how do i use the list thing
15:30 Waku: like [list/]15:30 Waku: cuz it doesnt work for me sometimes\
15:31 bite you death: click on list
15:31 bite you death: just list
15:31 bite you death: also to end it is [/list]
15:37 Waku: thanks
15:42 Waku: aight done general now for diff mod :D
15:42 *Waku is editing [https://osu.ppy.sh/b/1430147 kradness - Otsukimi Recital [Kagerou]]
15:42 Waku: if u could help ;;
15:43 bite you death: sec
15:43 Waku: ok
15:46 bite you death: kk
15:46 bite you death: dling
15:47 Waku: ok\
15:47 bite you death: ok
15:47 *bite you death is editing [https://osu.ppy.sh/b/1430147 kradness - Otsukimi Recital [Kagerou]]
15:47 bite you death: 00:21:799 (1) -
15:47 bite you death: looks a bit off
15:47 bite you death: 00:21:645 (5,1) -
15:48 Waku: stacking?
15:48 bite you death: this line
15:48 bite you death: looks weird
15:48 bite you death: no, just the placement of it
15:48 Waku: ohh
15:48 Waku: like (1) is more under
15:48 bite you death: yea
15:48 bite you death: it looks weird
15:49 bite you death: either move it up, or flip it and move down
15:49 bite you death: alternatively make it a straight slider
15:49 bite you death: 00:25:338 (1,2) - ctrl g
15:50 bite you death: 00:25:953 (3) - maybe 1/2 slider circle?
15:50 Waku: maybe u should mod
15:50 Waku: cuz r putting a lot of stuff here\
15:50 Waku: hm\
15:50 bite you death: nah
15:50 bite you death: ur req
15:50 bite you death: ill just help
15:50 Waku: lol alr
15:51 bite you death: 00:33:645 (1,2,3,4,5,6,1) - holy shit this rhythm is awkward to map
15:52 Waku: oh yeah he told me some rhythms were really weird\
15:52 bite you death: 00:39:953 (4,4) - stack
15:52 bite you death: im getting monstrata vibes
15:52 Waku: dude everyone memes about nevo being monstrata lol
15:53 bite you death: he makes triangles
15:53 bite you death: i have a triangle-making friend too
15:53 bite you death: but he never finishes his gds for me :(
15:54 bite you death: 00:50:876 (6,1) - stack or ill get angry
15:54 bite you death: not necessary but it triggers me
15:54 Waku: wait\
15:54 Waku: you can go but i will check those when i reach it\
15:54 Waku: cuz im at 28 seconds atm\
15:54 bite you death: kk
15:54 bite you death: 00:52:107 (1) - could curve this more for better blanket
15:54 bite you death: when i mod i just look through the map like once or twice
15:54 bite you death: and post everything i find
15:55 bite you death: i dont wanna go deep-diving in something that seems fine
15:55 bite you death: 00:55:030 (1,1) - stack
15:56 bite you death: 00:57:799 (1,2) - with the spacing of the previous objects this kinda seems like a 1/2 jump
15:56 bite you death: this is actually a good map
15:56 bite you death: i remember like a year ago when nevo was shit at mapping
15:56 Waku: he grew
15:56 bite you death: 01:03:492 (5,1) - could blanket better
15:56 bite you death: then i saw his remote control map and i was kinda surprised
15:56 bite you death: 01:04:415 (3,1) - stack
15:56 bite you death: he big boy now
15:57 bite you death: 01:02:415 (1,2,3) - why are 1 and 2 rotated 90 degrees but 3 120
15:57 Waku: wait how do i do an osu screenshot\
15:57 bite you death: ^very annoying aesthetic issue
15:57 Waku: i dont wanna load puush\
15:57 bite you death: pls bring it up
15:57 bite you death: shift f12
15:57 Waku: alright
15:58 Waku: wait how does it upload to the website
15:58 Waku: oh nvm\
15:58 bite you death: f12 to take screenshot
15:58 bite you death: shift to upload
15:58 bite you death: also did monstrata mentor nevo in the mentorship program or what
15:58 Waku: nop
15:58 bite you death: cause 01:10:722 (1,2,3,4,5,6) - is a monstrata stream
15:58 Waku: slow down\
15:59 bite you death: he just copied his style
15:59 bite you death: to the bone
15:59 Waku: im only at 45 second\
15:59 bite you death: fASt modr
16:00 bite you death: 01:14:568 (6) - this doesnt fit, just because it stacks on an upcoming object doesnt mean its good to place it randomly
16:00 bite you death: the whole map is triangles
16:00 bite you death: and mapped to a grid
16:00 bite you death: except that note
16:00 bite you death: which TRIGGERS me
16:00 bite you death: also 01:11:030 (5,6) - stack
16:01 bite you death: 01:25:953 (1) - ugly af wave slider
16:02 bite you death: [https://osu.ppy.sh/ss/9236331 took me like a second to improve]
16:03 Waku: wait
16:03 Waku: pls
16:03 bite you death: ok
16:03 Waku: i will check ur stuff when im done
16:03 bite you death: im after break
16:03 bite you death: waiting
16:03 bite you death: i only pointed out obvious aesthetic issues tbh
16:03 bite you death: u can just tell him them
16:03 Waku: ye
16:04 Waku: im doing more than that
16:06 bite you death: yeye
16:06 Waku: dude why did he even put that break
16:07 Waku: its the same as the start
16:07 bite you death: so u can rest
16:07 bite you death: i guess=
16:07 bite you death: ?
16:07 Waku: so
16:08 bite you death: E A sports
16:08 bite you death: this is for the players
16:09 Waku: tbh i kinda wanna say the contrast between the kiai and regular jumps arent that different\
16:09 Waku: but idk thats just me
16:09 bite you death: triangles
16:13 Waku: aight im at after the break
16:13 bite you death: kk
16:13 bite you death: 01:39:492 (1,2) -
16:13 bite you death: 2 repeats
16:13 bite you death: instead of 1
16:13 Waku: btw imma add this to the mod
16:14 Waku: i wont look at these unless you say they are a big problem
16:14 bite you death: kk
16:14 bite you death: well
16:14 Waku: and imma put this in and say also look at what bite your death says
16:14 bite you death: I agree!
16:14 bite you death: kinda big
16:14 bite you death: cause its hard to read
16:14 bite you death: sure go for it
16:14 bite you death: 01:39:492 (1,2) -
16:15 bite you death: should definitely be 2 repeats
16:15 bite you death: 01:47:799 (4,1) - stack
16:15 bite you death: o
16:15 bite you death: 01:47:799 (4) - 01:48:568 (1) -
16:15 bite you death: stack
16:15 bite you death: first link doesnt work
16:15 bite you death: 01:49:492 (1,3) - improve blanket
16:16 bite you death: btw i modded a tv size map earlier and i pointed out 37 flaws
16:17 bite you death: 01:55:799 (2,5) - blanket is off at slidertail
16:17 bite you death: 01:56:261 (5,1) - also why this big of a jump
16:18 bite you death: 01:59:030 (3) - move to 319 94 for perfect triangle with 01:58:415 (1,1) -
16:19 bite you death: 02:03:799 (5,1) - this looks off
16:20 bite you death: 02:03:953 (1,2,3) - this isnt a perfect triangle either
16:20 bite you death: or anywhere near, spacing wise
16:20 bite you death: 02:15:953 (3,4,5) - this really doesnt fit in the map
16:22 bite you death: 02:52:568 (2,3,1) - could either stack or make 2 and 3 look different as they sound very different
16:22 bite you death: 02:52:568 (2,3,1,2,3,4,5,6,7) - also ugly shape
16:23 bite you death: 03:05:184 (5,7) - stack properly
16:23 bite you death: im nazi i know
16:24 bite you death: 03:11:030 (1) - why nc
16:24 bite you death: 03:09:799 (1) - here too
16:24 bite you death: 03:09:184 (1,3) - swap nc
16:24 bite you death: 03:12:415 (1) - remove nc
16:24 bite you death: 03:13:645 (5) - this could be nced
16:25 Waku: yeah i mentioned already that his ncing seems random at parts
16:25 bite you death: there is clearly a beat at 03:14:492 -
16:25 bite you death: pls triple
16:25 bite you death: yea i didnt look at nc until now
16:26 bite you death: 03:22:107 (3,1) - why not stack like you do at all other pauses like this
16:27 bite you death: 03:24:338 - this would kinda be overmapping but i feel like adding a circle here would fit pretty well
16:28 bite you death: 03:32:722 - is pretty significant, make it clickable por favor
16:28 bite you death: oh man i just came up with something i wanna do in a map
16:29 bite you death: https://osu.ppy.sh/ss/9236474 just for no reason, whatsoever i wanna do this in a map
16:29 Waku: tell me when ur done cuz im done
16:29 Waku: o gl
16:29 bite you death: yea
16:30 bite you death: im done
the one thing I didn't apply which I will is that stream i shall fix soon :>
Osatia
Let's try this again.

General

  1. Shizennotekip should be Shizen no teki p (shouldn't be spaced) in tags.
  2. It should be "Mekakucity Records" not "mekaku city records" in tags as seen from http://kagerouproject.wikia.com/wiki/Otsukimi_Recital , but looking closer it seems they show both, so I guess put both.
  3. Maybe add "Kagerou Days"and "Moon Viewing Recital" in tags?
Kagerou

  1. Before you said it sounded like the song was meant for sliders like 00:21:030 (3) - for certain spots, but then you don't do it at 00:22:261 (3) - even though it's the exact same?
  2. What's with the different ds with 00:19:338 (1,2,3,4) - and 00:24:261 (3,4,1,2) - the second one is just as powerful as the second but you map it as if it is as weaker than 00:22:261 (3,4) -
  3. 00:40:415 (1,2,3) - These should be the same ds as they are different from 00:39:799 (3,4,5,6) -
  4. 00:24:261 (3) - This should be nced
  5. 00:41:645 (2) - Nc should be here not 00:41:338 (1) -
  6. What are you following in this section 00:38:876 - like it seems like you are following the vocals at first but then stuff like 00:43:338 (5) - happens and it begins to not make sense. It's like you are randomly switching from instruments and vocals imo. Following the vocal, 00:43:338 (5) - should be a continuation of the slider at 00:43:030 (4) - making it a 1/1 slider. You also can't say you are mapping the instruments at that part as you skip 00:43:030 (4) - but for this if you really want to keep it you should make 00:43:030 - a circle and 00:43:184 - to 00:43:338 - a 1/2 slider so it follows the music nicely. Use this throughout the part and apply it where it seems best.
  7. 00:45:799 (2) - This vocal is elongated but you make it a 1/2 slider, why?
  8. 00:49:030 (1) - This shouldn't be nced, and it also shouldn't be where the sv is raised. If you listen to the music correctly you can hear it actually starts at 00:49:338 (2) -
  9. Following the logic you used before, 00:53:492 (4) - should be nced
  10. 00:55:953 - Why did you ignore this strong sound?
  11. Once again, 01:11:184 (1) - shouldn't be where the sv change starts, you can keep the nc but 01:11:492 (2,3) - should be a 1/2 slider and where the sv change begins. Those 2 circles don't even make sense, it doesn't even sound like it should be there.
  12. 01:16:415 - Why skip this?
  13. 01:21:030 (1) - Should have low sv to emphasize 01:21:338 (2,3) - which should be a 1/2 slider.
  14. 01:39:492 (1,2,3,4,5) - I don't get this, the repeats don't make sense, you should just make it one long stream that gradually gets larger, as I don't see a reason for the repeats.
  15. 01:47:338 (2) - I think this should end on the blue tick.
  16. 02:12:722 (1) - Shouldn't be where th- Actually I think you get the point, I don't see a reason to keep repeating myself for this same point, just apply it to the whole map.
  17. 03:00:568 (8) - Why this isn't nced?
  18. 03:29:338 (1) - This shouldn't be emphasized or nced according to your logic used before.
that's all pm me if you have questions (no kds)
Topic Starter
Nevo

Waku wrote:

Let's try this again.

General

  1. Shizennotekip should be Shizen no teki p (shouldn't be spaced) in tags.
  2. It should be "Mekakucity Records" not "mekaku city records" in tags as seen from http://kagerouproject.wikia.com/wiki/Otsukimi_Recital , but looking closer it seems they show both, so I guess put both.
  3. Maybe add "Kagerou Days"and "Moon Viewing Recital" in tags?
Kagerou

  1. Before you said it sounded like the song was meant for sliders like 00:21:030 (3) - for certain spots, but then you don't do it at 00:22:261 (3) - even though it's the exact same? this was my bad i was just making random shapes here xd
  2. What's with the different ds with 00:19:338 (1,2,3,4) - and 00:24:261 (3,4,1,2) - the second one is just as powerful as the second but you map it as if it is as weaker than 00:22:261 (3,4) - made them basically the same ds and moved stuff around
  3. 00:40:415 (1,2,3) - These should be the same ds as they are different from 00:39:799 (3,4,5,6) -
  4. 00:24:261 (3) - This should be nced
  5. 00:41:645 (2) - Nc should be here not 00:41:338 (1) -
  6. What are you following in this section 00:38:876 - like it seems like you are following the vocals at first but then stuff like 00:43:338 (5) - happens and it begins to not make sense. It's like you are randomly switching from instruments and vocals imo. Following the vocal, 00:43:338 (5) - should be a continuation of the slider at 00:43:030 (4) - making it a 1/1 slider. You also can't say you are mapping the instruments at that part as you skip 00:43:030 (4) - but for this if you really want to keep it you should make 00:43:030 - a circle and 00:43:184 - to 00:43:338 - a 1/2 slider so it follows the music nicely. Use this throughout the part and apply it where it seems best. meow
  7. 00:45:799 (2) - This vocal is elongated but you make it a 1/2 slider, why? i was trying to make it simple the instruments after invade the vocal i rather just have it a 1/2 slider i cant really give a super good reason
  8. 00:49:030 (1) - This shouldn't be nced, and it also shouldn't be where the sv is raised. If you listen to the music correctly you can hear it actually starts at 00:49:338 (2) - ahhh i wanna leave it since the vocal is what makes me get hyped for the kiai if that makes sense prob not im sorry im dumb :(
  9. Following the logic you used before, 00:53:492 (4) - should be nced you rite
  10. 00:55:953 - Why did you ignore this strong sound? it was cuz the vocal :^) ik im not consistant but i felt it fit
  11. Once again, 01:11:184 (1) - shouldn't be where the sv change starts, you can keep the nc but 01:11:492 (2,3) - should be a 1/2 slider and where the sv change begins. Those 2 circles don't even make sense, it doesn't even sound like it should be there. vocal to me starts the kiai there for the sv starts there i could be SUPER WRONG but its what i feel :<
  12. 01:16:415 - Why skip this? i rather have the hold than jump uh bad reason ik ill change of someone else mentions
  13. 01:21:030 (1) - Should have low sv to emphasize 01:21:338 (2,3) - which should be a 1/2 slider.
  14. 01:39:492 (1,2,3,4,5) - I don't get this, the repeats don't make sense, you should just make it one long stream that gradually gets larger, as I don't see a reason for the repeats. i thought thats what bite wanted REEEEEEEEEEEE
  15. 01:47:338 (2) - I think this should end on the blue tick. theres a noise thingie on the white so i wanna leave it
  16. 02:12:722 (1) - Shouldn't be where th- Actually I think you get the point, I don't see a reason to keep repeating myself for this same point, just apply it to the whole map. if I do it throughout the whole map.
  17. 03:00:568 (8) - Why this isn't nced? whoop
  18. 03:29:338 (1) - This shouldn't be emphasized or nced according to your logic used before. trumpet isnt follow by the 1 2 3 claps like before so it gets nc :>
that's all pm me if you have questions (no kds)
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
Topic Starter
Nevo

Nevo wrote:

Waku wrote:

Let's try this again.

General

  1. Shizennotekip should be Shizen no teki p (shouldn't be spaced) in tags.
  2. It should be "Mekakucity Records" not "mekaku city records" in tags as seen from http://kagerouproject.wikia.com/wiki/Otsukimi_Recital , but looking closer it seems they show both, so I guess put both.
  3. Maybe add "Kagerou Days"and "Moon Viewing Recital" in tags?
Kagerou


  • i'm going to fix tags later
  1. Before you said it sounded like the song was meant for sliders like 00:21:030 (3) - for certain spots, but then you don't do it at 00:22:261 (3) - even though it's the exact same? this was my bad i was just making random shapes here xd
  2. What's with the different ds with 00:19:338 (1,2,3,4) - and 00:24:261 (3,4,1,2) - the second one is just as powerful as the second but you map it as if it is as weaker than 00:22:261 (3,4) - made them basically the same ds and moved stuff around
  3. 00:40:415 (1,2,3) - These should be the same ds as they are different from 00:39:799 (3,4,5,6) -
  4. 00:24:261 (3) - This should be nced
  5. 00:41:645 (2) - Nc should be here not 00:41:338 (1) -
  6. What are you following in this section 00:38:876 - like it seems like you are following the vocals at first but then stuff like 00:43:338 (5) - happens and it begins to not make sense. It's like you are randomly switching from instruments and vocals imo. Following the vocal, 00:43:338 (5) - should be a continuation of the slider at 00:43:030 (4) - making it a 1/1 slider. You also can't say you are mapping the instruments at that part as you skip 00:43:030 (4) - but for this if you really want to keep it you should make 00:43:030 - a circle and 00:43:184 - to 00:43:338 - a 1/2 slider so it follows the music nicely. Use this throughout the part and apply it where it seems best. meow
  7. 00:45:799 (2) - This vocal is elongated but you make it a 1/2 slider, why? i was trying to make it simple the instruments after invade the vocal i rather just have it a 1/2 slider i cant really give a super good reason
  8. 00:49:030 (1) - This shouldn't be nced, and it also shouldn't be where the sv is raised. If you listen to the music correctly you can hear it actually starts at 00:49:338 (2) - ahhh i wanna leave it since the vocal is what makes me get hyped for the kiai if that makes sense prob not im sorry im dumb :(
  9. Following the logic you used before, 00:53:492 (4) - should be nced you rite
  10. 00:55:953 - Why did you ignore this strong sound? it was cuz the vocal :^) ik im not consistant but i felt it fit
  11. Once again, 01:11:184 (1) - shouldn't be where the sv change starts, you can keep the nc but 01:11:492 (2,3) - should be a 1/2 slider and where the sv change begins. Those 2 circles don't even make sense, it doesn't even sound like it should be there. vocal to me starts the kiai there for the sv starts there i could be SUPER WRONG but its what i feel :<
  12. 01:16:415 - Why skip this? i rather have the hold than jump uh bad reason ik ill change of someone else mentions
  13. 01:21:030 (1) - Should have low sv to emphasize 01:21:338 (2,3) - which should be a 1/2 slider.
  14. 01:39:492 (1,2,3,4,5) - I don't get this, the repeats don't make sense, you should just make it one long stream that gradually gets larger, as I don't see a reason for the repeats. i thought thats what bite wanted REEEEEEEEEEEE
  15. 01:47:338 (2) - I think this should end on the blue tick. theres a noise thingie on the white so i wanna leave it
  16. 02:12:722 (1) - Shouldn't be where th- Actually I think you get the point, I don't see a reason to keep repeating myself for this same point, just apply it to the whole map. if I do it throughout the whole map.
  17. 03:00:568 (8) - Why this isn't nced? whoop
  18. 03:29:338 (1) - This shouldn't be emphasized or nced according to your logic used before. trumpet isnt follow by the 1 2 3 claps like before so it gets nc :>
that's all pm me if you have questions (no kds)
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
BanchoBot
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